Re: Chapter 5.2: An Occurrence At Deadwood Gulch ((Moses, Art))
With the lord on their side, the men under Moses's command take to the field. Bullets rip through the Pole Men, and one of the long-legged monsters is chopped apart by gunfire.
The others continue their grisly work, strangling men with their long, rubbery fingers.
Little Crow struggles in the grasp of the Pole Man, kicking for all he's worth. He begins to see stars, and then things start to go dark...
((OOC: Well, casting spells, anyhow. The mass combat round is longer than a normal round, so the roll represents an average of all your actions over the course of a few minutes.
So your roll is a success, but not a raise. That adds +1 to your side's roll, but you take 3d6 damage. As per the special rules for this, one of your allies will be taking the damage.
14:16, Today: The Stray rolled 17 using 3d6, rerolling max with rolls of 4,(6+5)11,2. damage.
Since we last left Little Crow being choked by a Pole Man, we'll apply the damage to him. He has a Toughness of 6, so that's 2 wounds and Shaken he suffers, unless you decide to spend a chip to let him soak. He's a henchmen, which means 1 wound is enough to incapacitate him. The Pole Men are intent on stringing him up and turning him into another Pole Man, so you probably want to get his soak on (He has a Vigor of d8, and he rolls a Wild Die because he's a henchman).
Since I'm dealing with the Pole Men, I roll to see how they affect the battle. They don't have any bonuses to their rolls.
Pole Man 1: 14:23, Today: Pole Men rolled 3,7 using d12,d6, rerolling max with rolls of 3,(6+1)7. Fighting. Success. The Pole Man adds +1 to the Ravenite roll, but suffers 3d6 damage.
I roll a 32 (!), which is 6 wounds (!). The Pole man is going to try to soak, but is likely dead.
14:26, Today: Pole Men rolled 1,1 using d6,d6, rerolling max with rolls of 1,1. Soak.
We have a confirmed kill on one of the Pole Men.
Pole Man 2: 14:23, Today: Pole Men rolled 10,1 using d12,d6, rerolling max with rolls of 10,1. Fighting. Success and Raise. The Pole Man adds +2 to the Ravenites, and suffers 2d6 damage.
I roll a 13, which is 1 Wound on the Pole Man. It attempts to Soak.
14:29, Today: Pole Men rolled 1,15 using d6,d6, rerolling max with rolls of 1,(6+6+3)15. Soak.
Yeah, that soaks.
Pole Man 3: 14:23, Today: Pole Men rolled 4,2 using d12,d6, rerolling max with rolls of 4,2. Fighting. Success. It adds +1 to the Ravenites and takes 3d6 damage.
This pole man only takes 11 damage, which is 1 Wound. It attempts to soak.
14:32, Today: Pole Men rolled 4,5 using d6,d6, rerolling max with rolls of 4,5. Soak.
It soaks.
So altogether, the Pole men add +4 to the Ravenite's side of the battle.
The current Knowledge (battle) bonuses are:
Moses: d4+3, +2 from Art, +2 from Candy, +2 from Arkansas Tom, +1 from Moses himself = d4+10
Ravenites: d4+2, +4 from pole Men = d4+6
I still have to roll for Wanahtah, the Ravenite leader, but I want to resolve whether Little Crow survives the fight first. If he doesn't, you're going to get a brand new Pole Man to battle.))
Moses, you may attempt a Soak for Little Crow
when that's resolved, the Ravenites try to get back in this.