There's been a major change to how Harrowed work as of Stone and a Hard Place. You get the full benefits of being Undead (including
+2 toughness and
+2 to overcome being Shaken). Your +1 bonus to Grit has become a blanket
+2 on Fear checks.
Most healing magics no longer have an effect on a Harrowed (black magic and weird science work, chi powers, blessed powers, and shaman powers do not).
No beneficial miracles or tribal medicine powers can affect Harrowed, only the detrimental ones. It doesn’t matter whether the hero’s currently in the saddle or not; neither the powers of good nor nature spirits are willing to ignore the Harrowed’s demonic house guest. Chi masters, hucksters, hexslingers, and mad scientists affect Harrowed with their powers as usual—with the same limitation on healing as noted above. Regardless of the host’s nature or Dominion score, Harrowed always count as supernaturally evil due to the manitou inside them.
There have been some other changes and options. See the House Rules thread for more info.
Also, there has been (as I suspected there would be) an official errata on the Ghost edge.
quote:
Ghost
Requirements: Heroic, Harrowed
As his first action during his turn, the Harrowed can become incorporeal with a successful Spirit roll (he can perform no actions, including free actions, before using Ghost). Once incorporeal, he must remain in that state until the beginning of his action on the next round (unless he suffers damage, see below). While ghosted, the Harrowed is intangible—unaffected by the physical world and unable to affect it—though he is still visible and magical attacks affect him normally.
The deader may remain ghosted as long as he wishes, but it requires concentration and inflicts a –2 penalty to all other Trait rolls while it is maintained. With a free action, the Harrowed can become tangible again at the beginning of his turn. If he somehow suffers damage (Shaken, or one or more wounds)—say, from a magical or supernatural attack—while in this state, he must make a Spirit roll at –2 or immediately become tangible.
Notice the vast increase in the rank requirements. As none of the characters meet the rank requirements, you
must switch out Ghost for a different Harrowed edge. As I am a nice GM, I will allow you to pick
two Harrowed Edges instead of just one to replace the Ghost edge. Use the updated list in the House Rules thread to pick. just make sure they are
Seasoned rank or less.