RPG suggestions?
Hey, my offline group and I are discussing, but they are uncultured philistines (or they are used to me picking the games and such :P).
I'm looking for an RPG that could be used to play a game where the players are members of a secret organization undergoing a schism. No player knows for sure who is on which side of the schism, and the goal is essentially to preserve knowledge and nobility (for one side) or to gain money, power, etc with whatever villainy you want (with a healthy application of arson).
Key points: Very low-combat, either because direct combat is deadly to the point of deterrence, or because the preferred methods of threat elimination (poison darts, arson, getting someone arrested) are much easier and more effective. Modern day, or close enough. A bleak tone, with the attempt to combat villainy and the perils of illiteracy being, in essence, a series of unfortunate events trails.
This message was last edited by the player at 02:39, Mon 23 Jan 2017.