Re: Chapter 5.4: Shootout at the Bella Union Saloon ((Deadwood))
Again Carter seems to have the devil's own luck...or maybe it's not luck, after all. Katy sees the bullet, which would have killed a lesser man, actually veer away before it strikes.
He still has magic active. Carter's gun may not be working now, but his defenses still make him dangerous.
"Reckon that's 'cause he introduced himself as Logan West." Jackie whispers back. "Didn't know you two were buddies. How did that happen?"
While the people down below are distracted, The Bella Union quietly levitated the broken bottle a drunk miner had let slip when he lost his head to Wild Bill.
The bottle flew through the air...and right through the bag Hyram Burns clutched close to him.
{riiiiiiiiiiiiip!}
And then the dynamite sticks began rolling out of the bag.
Hyram Burns stared at the sticks in disbelief. "No...No. No! NOOOOOOOOO!" He screamed as the dynamite spilled out over the floor. "Fire in the hole! Fire in the hole!"
And then the sticks rose into the air...and hurled themselves around the room!
A bundle of dynamite flew at the blazing Cynthia Burns. She yelped and ducked, grabbing Hyram and tying to pull him to safety.
{{BOOM!}}
"ARRRGH!" Burns yelled as the tail end of the blast caught him, and Mr. Sebastian's hound yelped as well.
Another three sticks of dynamite flew towards Freiherr Von Steinhoff, who reacted with alacrity to duck down, grab the chair that had been attacking him earlier, and hurl it right into the dynamite's path, sending it flying away...and landing near Cyrus Tolliver!
"Aw, hell!" Tolliver yelped, and began rolling just as another batch of dynamite flew at him, bounced of a wall, and rolled...right beside Logan West!
{{BaBOOM!BaBOOM!!}}
Both loads of dynamite go off at the same time, punching a hole in the wall where Tolliver had been standing.
{{WROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOR!!}}
The house roared, dropping the last three sticks of dynamite...right across the table from Von Steinhof, Zeke Starkweather, James Wilder, and Mr. Sebastian!
"DUCK!" Mr. Sebastian shouted as he tackled Von Steinhoff...
{{BOOM!}}
((OOC: Carter still has deflection active, by the by. Katy still hit after all was said and done, but just sayin'
15 damage vs Toughness 7 (his toughness sans armor) is 2 Wounds, which again Carter will spend a GM chip to attempt to soak.
13:32, Today: Darius Carter rolled 8,1 using d10,d6, rerolling max with rolls of 8,1. Soak. He succeeds in soaking both wounds
I flavor this soaking as Katy cluing in that there's magic afoot.
Meanwhile, The Bella Union attempts to Unshake.
13:27, Today: Bella Union Saloon rolled 6,11 using d12,d6, rerolling max with rolls of 6,(6+5)11. Unshake.
Yup, that'll do it.
It decides to make a bunch of attacks, this time using whatever sharp objects it can. It also makes an attack at Burns, trying to get at the dynamite so it can use it as extra explosive ammo. It does this by making a Called Shot at his bag.
13:48, Today: Bella Union Saloon rolled 14,3 using d10-2,d6-2, rerolling max with rolls of (10+6)16,5. Throwing (Called Shot).
It's attacking an object, so the Raise doesn't matter much, but the bag's toughness is far less than the minimum damage it can do. That will rip the bag wide open and spill the contents.
So now it has dynamite to throw around. It throws them in bunches of 3 at targets (Range 3/6/12 from where the bag split open). It can throw hard enough to deal 6 damage to the sticks, which will cause them to explode for 3d6 damage in a Medium Burst Template on top of the dame it'll do just actively throwing the stick at a target (str+d4, and the Bella Union has a really high strength).
In other words, fire in the hole!
It target's the bunches thusly: 1 batch at Cynthia Burns at Close Range (the MBT will affect Cynthia, Hyram, Mr. Sebastian's Shadow, and 1 of the Hardcases), 1 Batch at Von Steinhoff at Close Range (the MBT will affect Von Steinhoff, James Wilder, Ezekial Starkweather, Mr. Sebastian, and 3 of the Townsfolk hiding under tables nearby (Moderate Cover bonus)), 1 batch at Tolliver (the MBT will hit Tolliver, Logan (Moderate Cover Bonus), and the last Drunk Miner under Rabbit's control), and 1 batch at Carter at Medium Range with his Deflection penalty affecting it (The MBT will affect Carter, Katy (Moderate Cover Bonus), Wild Bill, The barkeep (Heavy Cover bonus), and the last patron trying to claw his way out of the boarded window where Wild bill was shooting)
Missed attacks will cause the dynamite to deviate as normal.
Attack vs. Cynthia: 14:17, Today: Bella Union Saloon rolled 2,3 using d10,d6, rerolling max with rolls of 2,3. Throwing.
aaand it's a Miss, I roll for Deviation, and it winds up not really mattering (bouncing off a wall right back where it began.
All those affected get an Agility -2 check to get out of the blast area.
Cynthia: 14:21, Today: Cynthia Burns rolled 15,2 using d6-2,d6-2, rerolling max with rolls of (6+6+5)17,4. Agility. Success and Raise, so she'll use that raise to pull Hyram along with her (negating the -2 penalty). He still has a Wound penalizing him.
Hyram: 14:22, Today: Hyram Burns rolled 1,2 using d8-1,d6-1, rerolling max with rolls of 2,3. Agility. Fail. he takes enough damage to make him Shaken.
Mr. Sebastian's Shadow: 14:26, Today: Mr. Sebastian's Shadow rolled 2 using 1d6-2, rerolling max with rolls of 4. Agility. Fail. It doesn't do enough damage to hurt it after the hound's immunity is taken into account, though.
Hardcase: Make me an Agility check (-2) or take 3d6 damage.
Chance for fire (normal): 14:28, Today: Bella Union Saloon rolled 1 using 1d6, rerolling max with rolls of 1. Fuego! No fire this time.
Attack vs. Von Steinhoff: 14:30, Today: Bella Union Saloon rolled 1,1 using d10,d6, rerolling max with rolls of 1,1. Throwing. Holy fuck, that's a Crit Fail. So it actually winds up throwing the dynamite into Tolliver's neck of the woods, meaning it might actually take enough damage to hurt itself.
Attack vs. Tolliver: 14:32, Today: Bella Union Saloon rolled 2,3 using d10,d6, rerolling max with rolls of 2,3. Throwing.
Man, it is sucking today. That's a Miss. I roll for Deviation (keeping in mind that there will be extra Boom in this load). It winds up only moving a square, so boom goes the Dynamite right in Tolliver's face. Also, it moved enough to negate Logan's Cover
Tolliver: 14:37, Today: Cyrus Tolliver rolled 2,7 using d6-2,d6-2, rerolling max with rolls of 4,(6+3)9. Agility. Tolliver nimbly avoids getting blowed up.
Logan West: Logan, roll Agility -2 or take 3d6+6 damage!
The Bella Union: Can't dodge. It just takes the damage. To add insult to injure, there's some kerosene lanterns where it was aiming, so the chance of fire is Very Flammable. It deals 22 damage to itself (making it Shaken again) but does not catch fire. Pity.
Attack vs. Carter: 14:42, Today: Bella Union Saloon rolled -2,-1 using d10-4,d6-4, rerolling max with rolls of 2,3. Throwing. Miss. Not that I expected it to hit with all those penalties, but really?.
However, the Deviation bounces the dynamite back towards Von Steinhoff, James Wilder, and Zeke Starkweather. You all need to make Agility Checks at -2 or take 3d6 damage.
Mr. Sebastian is caught, too, as well as some Townsfolk.
Mr. Sebastian: 14:47, Today: Mr. Roger Sebastian Whateley rolled 2,15 using d8-2,d6-2, rerolling max with rolls of 4,(6+6+5)17. Agility. Success and Raise. Duck and Coveeeer! He uses his Raise to help Von Steinhoff. Leopold, you get to make your Agility roll with no penalty.
Townsfolk: 14:50, Today: The Stray, on behalf of Townsfolk, rolled 6,3 using d6-2,d6-2, rerolling max with rolls of (6+2)8,5. Agility. One makes it, one does not. The townsfolk that doesn't make it takes 14 damage and is Incapacitated.
Fire chance (normal): 14:53, Today: Bella Union Saloon rolled 3 using 1d6, rerolling max with rolls of 3. Fuego! Nope.
Bella union's card: KS. The only high roll in a carnival of Fail.))
TL;DR
Carter soaks (again).
The Bella Union has an epic hissy fit, rips open Hyram Burn's sack of dynamite and throws it at everyone. But it misses every throw, turning the Saloon into a Carnival of Epic Fail. Bombs go off everywhere and it winds up hurting itself.
Logan West, Zeke Starkweather, James Wilder, a Drunk Miner, and a Hardcase need to make Agility checks at -2 or take 3d6 damage (3d6+6 in Logan's case). On a Raise, you can add +2 to someone else's roll.
Von Steinhof has to make an Agility check (no penalty, thanks to an assist from Mr. Sebastian) or take 3d6 damage. On a Raise, you can add +2 to someone else's roll.
No one else is seriously hurt. srsly, die roller, wth?
Resolve some rolls, and then it's Maddox's turn.
This message was last edited by the player at 22:31, Wed 02 Nov 2016.