Prelude: Don't Drink The Water ((Trace, Katy))
Hargrave dropped the rifle, allowing the weapon to roll off the slopes overhang. As he stood, his thoughts went to England, to his home there, and to Sibley, lost to him for what seemed an eternity now. Silently, he hoped she had found contentment and the life she'd hoped for. Drawing his bowie, he jabbed the point into his left forearm with all of the force he could manage. The knife bit deep, deeper than he had intended, and he felt abruptly unsteady, as though he was drunk on his feet. Staggering to the edge of the overhang, behind as many of the gathering undead as was possible, he shouted, "HEY! LOOK HERE! FRESH MEAT, YOU BASTARDS! COME AND GET ME!"
Shakily, he dropped off the roof to the ground.
15:31, Today: Trace Hargrave rolled 6,7 using 1d8,1d4+1, rerolling max with rolls of 6,(4+2)6. Damage - Bowie Knife.
Ouch! Naturally, the one time I want to roll low...
I believe that jab puts me at 2 Wounds and Shaken. To try to stay a little more functional, I'll burn my final white chip to soak...
15:33, Today: Trace Hargrave rolled 2,3 using 1d8,1d6, rerolling max with rolls of 2,3. Soak Roll - White Chip.
...but can't pull it off. I'm guessing I'd need an Agility roll to drop down safely...
15:38, Today: Trace Hargrave rolled 2,1 using 1d8-2,1d6-2, rerolling max with rolls of 4,3. Agility.
...but that one goes south, too. I'll let you determine damage for the fall, Marshal. Hopefully, even if Hargrave is incapacitated, the smell of that much fresh blood will draw at least several of the zombies away from Cox and the Johnsons.
I doubt I'll need it, but just to be on the safe side:
16:02, Today: Trace Hargrave drew the single card: 7S using a deck of 54 cards. Initiative.