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03:03, 28th April 2024 (GMT+0)

The Mint Gambling Hall ((OOC IV))

Posted by The StrayFor group 0
The Stray
GM, 1967 posts
The Marshal
'round these parts
Fri 3 Feb 2017
at 17:30
  • msg #1

The Mint Gambling Hall ((OOC IV))

New OOC thread!
Logan West
player, 282 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W0R4B
Fri 3 Feb 2017
at 17:31
  • msg #2

The Mint Gambling Hall ((OOC IV))

w00t!
Tan Xiaohan
Screaming Rabbit, 1096 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Fri 3 Feb 2017
at 17:33
  • msg #3

The Mint Gambling Hall ((OOC IV))

Calamity Jane Canary:
"I-I-I," She stammers, "H-have to g-g-give this to the German." She rustles the box a little. "I-I-I have t-to g-give this to the G-G-German."


It's a bomb!

...fortunately it's for the German, though, not the Australian.
Matthew Broaddale
player, 338 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b2
Fri 3 Feb 2017
at 17:35
  • msg #4

The Mint Gambling Hall ((OOC IV))

On the topic of the Mint, is Don the bartender Kitty's german husband? Curiousity is picking at me.


EDIT: And, for both me and Matt: Is Deadwood a Union settlement? Does it fall under the USA's jurisdiction? It's got a Marshal, but I don't now. MAtt rolled a 12 on  Knowledge Law


09:39, Today: Matthew Broaddale rolled 6,12 using d6+2,d6+2, rerolling max with rolls of 4,(6+4)10.  Knowledge Law Reroll.
This message was last edited by the player at 17:41, Fri 03 Feb 2017.
The Stray
GM, 1969 posts
The Marshal
'round these parts
Fri 3 Feb 2017
at 18:10
  • msg #5

The Mint Gambling Hall ((OOC IV))

quote:
On the topic of the Mint, is Don the bartender Kitty's german husband? Curiousity is picking at me.


Nope. He just works here.

quote:
EDIT: And, for both me and Matt: Is Deadwood a Union settlement? Does it fall under the USA's jurisdiction? It's got a Marshal, but I don't now. MAtt rolled a 12 on  Knowledge Law


That's...complicated. Deadwood was an illegal settlement, set up in violation of the treaty between the US and the Sioux. The Deadwood Creek treaty made Deadwood legal, but it's in Sioux-held territory, which is technically a sovereign nation. According to the Deadwood Creek Treaty, there are not supposed to be federal troops here (Custer is acting as a rogue agent), but since Custer has the largest armed force in the area, he can pretty much break any rues he wants as long as he can enforce his will, and he's declared martial law and a state of emergency. The Chinese are not US citizens, and so they have to see to their own policing (much of which is done by Iron Dragon, and so tends to skew in Iron Dragon's interests).
Ezekiel Starkweather
player, 298 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w1r3b2
Fri 3 Feb 2017
at 18:14
  • msg #6

The Mint Gambling Hall ((OOC IV))

As for animals and updated Harrowed, its only the case when the Harrowed in question have the following flaw-and Zek does not have it.

Aura o’ Death (Minor)
Some Harrowed characters wear their undeath
like a shroud. People around them instinctively
know there’s something disturbing about these
folks, though they can’t quite put their finger on
exactly what it is. It’s much harder for them to
form relationships, get information, and ask for
help. Harrowed with an Aura o’ Death suffer a
Charisma penalty of –2. Worse, their presence
causes living plants and flowers to wilt. Given 10
minutes or so, fruits and vegetables spoil in the
deader’s presence. Animals recoil at the macabre
dude. The Harrowed suffers an additional –2 to
Riding rolls, and must make a Riding roll to get
on a horse or other mount.
Tan Xiaohan
Screaming Rabbit, 1097 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Fri 3 Feb 2017
at 18:16
  • msg #7

The Mint Gambling Hall ((OOC IV))

Dang, that's all kinds of dumb. I hate it when nonhumans are considered props. A horse is not a motorbike!
Ezekiel Starkweather
player, 299 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w1r3b2
Fri 3 Feb 2017
at 18:19
  • msg #8

The Mint Gambling Hall ((OOC IV))

In reply to Tan Xiaohan (msg # 7):

And they took away the undead mount power because of that! That was the coolest harrowed power of them all!
Matthew Broaddale
player, 340 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b2
Fri 3 Feb 2017
at 18:23
  • msg #9

The Mint Gambling Hall ((OOC IV))

@Zek and Tan: That's not actually right. The Stone and a Hard Place update only changes the "Undeath" and "Dominion" sections of the Harrowed rules from the Player's Guide. The sections on Decay and Food and Drink and grit and sleep etc are all unchanged.

Decay has the -2 Ride penalty so it stays.

Aura o Death explicitly states that it levies an "additional" -2 penalty, which is the clue here. Where was this undead mount thing? I've never seen that in Reloaded.


@ Stray: Gotcha. I knew Custer was illegal etc, just wondering about the "normal" legal status of Deadwood. Would that make the non-chinese in Deadwood expats? They live in a foreign nation, but have no legal citizenship, I imagine. Weird.
This message was last edited by the player at 18:25, Fri 03 Feb 2017.
Thunder Walker
player, 440 posts
P5 T5 W0 F0 Cha # 1W1R6B
PP 15
Fri 3 Feb 2017
at 18:29
  • msg #10

The Mint Gambling Hall ((OOC IV))

We still haven't answered the question of how the horse appeared on the porch.
Matthew Broaddale
player, 342 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b2
Fri 3 Feb 2017
at 18:31
  • msg #11

The Mint Gambling Hall ((OOC IV))

Porch Horse; A mystery of our days.
The Stray
GM, 1970 posts
The Marshal
'round these parts
Fri 3 Feb 2017
at 18:40
  • msg #12

Re: The Mint Gambling Hall ((OOC IV))

Matthew Broaddale:
@ Stray: Gotcha. I knew Custer was illegal etc, just wondering about the "normal" legal status of Deadwood. Would that make the non-chinese in Deadwood expats? They live in a foreign nation, but have no legal citizenship, I imagine. Weird.


Deadwood is a SNAFU (situation normal, all fucked up), alrighty. But yes, they would technically be expats.
The Stray
GM, 1971 posts
The Marshal
'round these parts
Fri 3 Feb 2017
at 18:53
  • msg #13

Re: The Mint Gambling Hall ((OOC IV))

sitting Duck's grasp of English was inspired by this: https://www.youtube.com/watch?v=j1VFMy_uHVg
Tan Xiaohan
Screaming Rabbit, 1098 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Fri 3 Feb 2017
at 19:17
  • msg #14

The Mint Gambling Hall ((OOC IV))

In reply to Thunder Walker (msg # 10):

Spontaneous generation?

https://www.youtube.com/watch?v=yPJ7wBEYiQc
Logan West
player, 283 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W0R4B
Fri 3 Feb 2017
at 19:22
  • msg #15

Re: The Mint Gambling Hall ((OOC IV))

The Stray:
sitting Duck's grasp of English was inspired by this: https://www.youtube.com/watch?v=j1VFMy_uHVg


I thought as much :)

Wu, Swidgen, Hangdai
Moses
player, 525 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W1R0B3L2
Fri 3 Feb 2017
at 19:22
  • msg #16

Re: The Mint Gambling Hall ((OOC IV))

Thunder Walker:
We still haven't answered the question of how the horse appeared on the porch.


That's what you're focusing on? You're alright with the Haunted Houses and the Dead walking around talking?

... and the answer is OF COURSE that Pippi Longstocking put it there, as she does every day when she goes to bed.
Matthew Broaddale
player, 344 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b2
Fri 3 Feb 2017
at 19:24
  • msg #17

Re: The Mint Gambling Hall ((OOC IV))

@Logan: on the topic of inspiring, your avatar got me to finally agree to watch Firefly when my wife brought it up last night. Only 2 episodes in, but enjoying it. Apart from Mal in the pilot, but after that smooth sailing.
Logan West
player, 284 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W0R4B
Fri 3 Feb 2017
at 19:30
  • msg #18

Re: The Mint Gambling Hall ((OOC IV))

In reply to Matthew Broaddale (msg # 17):

Awesome! Yeah, the pilot is a little rough. But the rest is great!
Matthew Broaddale
player, 345 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b2
Fri 3 Feb 2017
at 19:34
  • msg #19

Re: The Mint Gambling Hall ((OOC IV))

My wife was disappointed that I called the villain right off the bat. Joss Whedon used the same actor in Buffy for pretty much the same twist.
Tan Xiaohan
Screaming Rabbit, 1099 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Fri 3 Feb 2017
at 19:37
  • msg #20

Re: The Mint Gambling Hall ((OOC IV))

Yay Firefly!

(I've been picturing Minty as a slightly palerer/shorter longer-haired Zoƫ, by the way.)
Thunder Walker
player, 441 posts
P5 T5 W0 F0 Cha # 1W1R6B
PP 15
Fri 3 Feb 2017
at 19:50
  • msg #21

Re: The Mint Gambling Hall ((OOC IV))

Moses:
Thunder Walker:
We still haven't answered the question of how the horse appeared on the porch.


That's what you're focusing on? You're alright with the Haunted Houses and the Dead walking around talking?


I wouldn't say I'm focused on it, so much as curious. I've get the walking talking dead, and understand haunted houses and spirits in theory. I'm cool with mysteriously appearing horses too, but I want to see the hexslingin' happen!
The Stray
GM, 1972 posts
The Marshal
'round these parts
Fri 3 Feb 2017
at 20:16
  • msg #22

Re: The Mint Gambling Hall ((OOC IV))

How much do you want to bet Sitting Duck is just repeating something some drill sergeant told him during boot camp when he was speaking his own language?
Tan Xiaohan
Screaming Rabbit, 1100 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Fri 3 Feb 2017
at 20:29
  • msg #23

Re: The Mint Gambling Hall ((OOC IV))

Don't make me sad for Sitting Duck, he's mean...

psst, von Steinhof...it's a bomb!
Matthew Broaddale
player, 346 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b2
Fri 3 Feb 2017
at 20:46
  • msg #24

Re: The Mint Gambling Hall ((OOC IV))

A Bomb? Surely just a harmless christmas package. https://youtu.be/VsZ4L4HwUFs?t=102

Also, Pawnee isn't listed on the list of Indian languages in the player's guide. Should it be under Siouan, or was I just speaking Greek to the mighty Duck?
Tan Xiaohan
Screaming Rabbit, 1101 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Fri 3 Feb 2017
at 20:52
  • msg #25

Re: The Mint Gambling Hall ((OOC IV))

It's under Caddoan, 'cause the Languages are done by family (y'know, like all Anglophones understand German). He probably understands a bit of Siouan, but traditional enemies and all that...he's not going to admit it.
Matthew Broaddale
player, 347 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b2
Fri 3 Feb 2017
at 20:54
  • msg #26

Re: The Mint Gambling Hall ((OOC IV))

*doublechecks language sidebar*


D'oh. I'm a dumb cahk-suka.

Not that there's anything wrong with being a cahk-suka. Plenty of lovely, beautiful, generous people have been known to suka-cahk.
The Stray
GM, 1974 posts
The Marshal
'round these parts
Fri 3 Feb 2017
at 21:12
  • msg #27

Re: The Mint Gambling Hall ((OOC IV))

Don't feel too dumb. At least you know what a cahk-suka is, unlike Sitting Duck who just knows it's "something white people use as an insult."
Matthew Broaddale
player, 349 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b2
Fri 3 Feb 2017
at 21:13
  • msg #28

Re: The Mint Gambling Hall ((OOC IV))

Hey, that's how I learned my swear-words. Watching white people.
Freiherr von Steinhof
player, 381 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B4
Sun 5 Feb 2017
at 06:26
  • msg #29

Re: The Mint Gambling Hall ((OOC IV))

Tan Xiaohan:
Don't make me sad for Sitting Duck, he's mean...

psst, von Steinhof...it's a bomb!


Possible.
Daisy Hewitt
NPC, 23 posts
Bring it.
P5 T5 Cha -2 F0 Extra
Sun 5 Feb 2017
at 19:16
  • msg #30

Re: The Mint Gambling Hall ((OOC IV))

I'm pretty sure Daisy is also carrying a corkscrew, bottle-opener and possibly a cheesegrater at present.
The Stray
GM, 1978 posts
The Marshal
'round these parts
Mon 6 Feb 2017
at 05:43
  • msg #31

Re: The Mint Gambling Hall ((OOC IV))

I'ma just put this here for no real reason.


Tan Xiaohan
Screaming Rabbit, 1105 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Mon 6 Feb 2017
at 08:18
  • msg #32

Re: The Mint Gambling Hall ((OOC IV))

Don't worry, the Russians are happy to give y'all orders now.
Logan West
player, 286 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W0R4B
Mon 6 Feb 2017
at 16:54
  • msg #33

Re: The Mint Gambling Hall ((OOC IV))

Sorry to any I kept waiting. Contrary to most expectations, weekends are the hardest time for me to post.
Catherine Hays Cox
player, 179 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W0R1B0L0
Mon 6 Feb 2017
at 16:55
  • msg #34

The Mint Gambling Hall ((OOC IV))

Heh, Katy might not survive the flashback. Perhaps the one currently in Deadwood is just a ghost...
Tan Xiaohan
Screaming Rabbit, 1107 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Mon 6 Feb 2017
at 20:16
  • msg #35

The Mint Gambling Hall ((OOC IV))

[wonders what the Harrowed death-wound from getting et by a dozen zombies would look like] I think she should probably have the "really obviously dead" Hinderance, whatever that's called, if that should be the case...maybe she's just a head and spine, and the rest is squirrels.

Did Art & Moses just miss Sitting Duck's exit there, or does Little Crow reason he's in hell anyway, so of course there are Pawnee?
Moses
player, 530 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W1R0B3L2
Mon 6 Feb 2017
at 20:21
  • msg #36

Re: The Mint Gambling Hall ((OOC IV))

Tan Xiaohan:
Did Art & Moses just miss Sitting Duck's exit there, or does Little Crow reason he's in hell anyway, so of course there are Pawnee?


Not sure I'm following?
Tan Xiaohan
Screaming Rabbit, 1108 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Mon 6 Feb 2017
at 20:28
  • msg #37

Re: The Mint Gambling Hall ((OOC IV))

I was asking the Stray more than you two, sorry: it was established that Mose & Co. could see the exterior of the Mint before Sitting Duck exited in a huff therefrom.

Since he'd recently been talking about Moses, it's equally funny if Duck saw them or didn't...I'm thinking he didn't, as he'd probably try to grab Moses to point him at Maddox. On the other hand, Little Crow seems the type who'd be likely to start barking at every Pawnee he saw, especially one in uniform, so if they were on the same street at the same time, I would expect Little Crow to draw attention to the fact.
The Stray
GM, 1979 posts
The Marshal
'round these parts
Mon 6 Feb 2017
at 20:43
  • msg #38

Re: The Mint Gambling Hall ((OOC IV))

I haven't gotten to Moses seeing Sitting Duck yet, since I was waiting for Art to weigh in and the player is still catching up from the weekend (we is chatty, yes we is).
Trace Hargrave
player, 79 posts
Drifter
P5 T6 W0 F0 Cha0 W2 R3 B2
Mon 6 Feb 2017
at 20:48
  • msg #39

Re: The Mint Gambling Hall ((OOC IV))

Catherine Hays Cox:
Heh, Katy might not survive the flashback. Perhaps the one currently in Deadwood is just a ghost...

That could lead to some interesting retconning. I mean, if Cox is harrowed, how come she didn't get to use any of those cool powers in the saloon shootout?

Hargrave has it easier. If he gets killed, he's just some poor nameless bastard that fell victim to the Weird West.

Out of caution, I have already begun work on a replacement character. But I'm concerned. If the new guy dies in his prelude, it might start a loop, like something out of the movie Edge of Tomorrow, where characters keep dying over and over in preludes and never manage to make it to the main game.
Trace Hargrave
player, 80 posts
Mon 6 Feb 2017
at 20:48
  • [deleted]
  • msg #40

Re: The Mint Gambling Hall ((OOC IV))

This message was deleted by the player at 20:51, Mon 06 Feb 2017.
The Stray
GM, 1980 posts
The Marshal
'round these parts
Mon 6 Feb 2017
at 20:59
  • msg #41

Re: The Mint Gambling Hall ((OOC IV))

I'll try to introduce any replacement characters into a situation closer to the action in Deadwood, so hopefully that won't happen.
Tan Xiaohan
Screaming Rabbit, 1109 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Mon 6 Feb 2017
at 21:01
  • msg #42

Re: The Mint Gambling Hall ((OOC IV))

The Stray:
I haven't gotten to Moses seeing Sitting Duck yet,


Sitting Duck is temporarily invisible?

...witch!

Trace:
Out of caution, I have already begun work on a replacement character. But I'm concerned. If the new guy dies in his prelude, it might start a loop, like something out of the movie Edge of Tomorrow, where characters keep dying over and over in preludes and never manage to make it to the main game.


Bah, dying within the first 15 minutes of being on location needn't be the end of a character's career in one of the Stray's games...right, Mose?
Catherine Hays Cox
player, 181 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W0R1B0L0
Mon 6 Feb 2017
at 21:02
  • msg #43

Re: The Mint Gambling Hall ((OOC IV))

Tan Xiaohan:
[wonders what the Harrowed death-wound from getting et by a dozen zombies would look like]


I thought we'd reduced them to less than a dozen at this point? Anyways, the duster covers up all the squirrels.

Trace:
That could lead to some interesting retconning. I mean, if Cox is harrowed, how come she didn't get to use any of those cool powers in the saloon shootout?


Trying to lull people into a false sense of confidence.
The Stray
GM, 1981 posts
The Marshal
'round these parts
Mon 6 Feb 2017
at 21:04
  • msg #44

Re: The Mint Gambling Hall ((OOC IV))

Catherine Hays Cox:
Tan Xiaohan:
[wonders what the Harrowed death-wound from getting et by a dozen zombies would look like]


I thought we'd reduced them to less than a dozen at this point? Anyways, the duster covers up all the squirrels.


Less than ten now, actually, since both you and Trace knocked off a zombie each.
Maddox
NPC, 88 posts
Gunslinger
P7 T8 (2) W0 F0 Cha 0
Mon 6 Feb 2017
at 21:06
  • msg #45

Re: The Mint Gambling Hall ((OOC IV))

Ezekiel Starkweather:
"...Hell, Maddox is a Whateley..."


"Distant cousins, see you!"

Stray, how do we get his spirit buddy to manifest? I am desperate to see his spirit buddy manifest. Now we know what it is and that it is the most awesome spirit buddy and all.
This message was last edited by the player at 21:06, Mon 06 Feb 2017.
Matthew Broaddale
player, 354 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b2
Mon 6 Feb 2017
at 21:25
  • msg #46

Re: The Mint Gambling Hall ((OOC IV))

Heck, a distant cousin on that family tree just means your momma didn't marry a demon or her uncle.
Art C. Wiley
Finally Listening, 351 posts
Speckled brother
P6 T5 W0 F0 Cha0 W0R5B4L1
Tue 7 Feb 2017
at 02:58
  • msg #47

Re: The Mint Gambling Hall ((OOC IV))

The Stray:
I haven't gotten to Moses seeing Sitting Duck yet, since I was waiting for Art to weigh in and the player is still catching up from the weekend (we is chatty, yes we is).


You ain't kiddin'. I should have at least read everything by the end of the evening. Maybe I'll also be able to post, or maybe that'll happen tomorrow.
Trace Hargrave
player, 82 posts
Drifter
P5 T6 W0 F0 Cha0 W2 R1 B2
Tue 7 Feb 2017
at 16:40
  • msg #48

Re: The Mint Gambling Hall ((OOC IV))

Catherine Hays Cox:
Katy slapped another speed-load cylinder in her revolver and filled the air with a ton of lead. Unfortunately most of it didn't make contact with the dedders that were literally right in front of her face. A person almost had to try to miss with that many bullets at such a close range.

Rereading this this morning, it reminded me of the scene from Pulp Fiction when the guy charges out of hiding at Samuel L. Jackson and John Travolta and unloads his pistol in their direction, but somehow doesn't manage to hit a soul.
Catherine Hays Cox
player, 183 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W0R1B0L0
Tue 7 Feb 2017
at 19:00
  • msg #49

Re: The Mint Gambling Hall ((OOC IV))

LOL. Hey, at least I hit one of them!

Katy Cox:

She also says a little prayer, as prayer never hurt.


And, hey, she finally did something right. Sometimes prayers are answered.
This message was last edited by the player at 23:52, Tue 07 Feb 2017.
Freiherr von Steinhof
player, 394 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B4
Tue 7 Feb 2017
at 22:23
  • msg #50

Re: The Mint Gambling Hall ((OOC IV))

I can't, for the life of me, find the thread when Leopold got involved with retrieving the files. So bear with me, I'll edit if it's too much of a retcon.
James Wilder
player, 484 posts
Gunslinger
P5 T6 F- W- FC:W3R1B0
Tue 7 Feb 2017
at 22:41
  • msg #51

Re: The Mint Gambling Hall ((OOC IV))

Catherine Hays Cox:
In less than a day, she'd caught up with Carter, Logan, Wells, Wilder, and now the Kingsnake. Apparently Texians loved them some Deadwood. Who would be the next to show up?


Hey hey hey now ... James isn't Texan ... he's Arizonian
Catherine Hays Cox
player, 185 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W0R1B0L0
Tue 7 Feb 2017
at 23:02
  • msg #52

Re: The Mint Gambling Hall ((OOC IV))

Round Austin parts, we just call Arizona and New Mexico 'West Texas'.
Tan Xiaohan
Screaming Rabbit, 1117 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Tue 7 Feb 2017
at 23:15
  • msg #53

Re: The Mint Gambling Hall ((OOC IV))

Gazes is kind of doing the magician infinite handkerchief trick with red flags for Rabbit right now...
Art C. Wiley
Finally Listening, 354 posts
Speckled brother
P6 T5 W0 F0 Cha0 W0R5B4L1
Tue 7 Feb 2017
at 23:59
  • msg #54

Re: The Mint Gambling Hall ((OOC IV))

Tan Xiaohan:
Did Art & Moses just miss Sitting Duck's exit there, or does Little Crow reason he's in hell anyway, so of course there are Pawnee?


Gah! I did sorta miss it, even with the prompt. Although, rereading, it wasn't clear to me how close his exit was to where Art, Moses, et al were standing.

This does remind me to ask - does Art know Sitting Duck at all? I don't recall ever meeting.
Tan Xiaohan
Screaming Rabbit, 1118 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Wed 8 Feb 2017
at 00:02
  • msg #55

Re: The Mint Gambling Hall ((OOC IV))

Nope. He was briefly captured by Rabbit and lectured with the rest of his unit by Moses before Art met 'em. Little Crow is probably going to start barking at him for being Pawnee, though.
The Stray
GM, 1984 posts
The Marshal
'round these parts
Wed 8 Feb 2017
at 00:26
  • msg #56

Re: The Mint Gambling Hall ((OOC IV))

Freiherr von Steinhof:
I can't, for the life of me, find the thread when Leopold got involved with retrieving the files. So bear with me, I'll edit if it's too much of a retcon.


The Night Train To Deadwood, Msg #56

Art C. Wiley:
Tan Xiaohan:
Did Art & Moses just miss Sitting Duck's exit there, or does Little Crow reason he's in hell anyway, so of course there are Pawnee?


Gah! I did sorta miss it, even with the prompt. Although, rereading, it wasn't clear to me how close his exit was to where Art, Moses, et al were standing.

This does remind me to ask - does Art know Sitting Duck at all? I don't recall ever meeting.


sitting Duck was part of the Pawnee scouts that captured Art, Black Kettle, and the Cheyenne back during the Battle of TenThousand Arrows, but he didn't really interact with you at all -- that was Packs The Colt.
Belle Ivers
player, 268 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Wed 8 Feb 2017
at 00:32
  • msg #57

Re: The Mint Gambling Hall ((OOC IV))

Bleh.  Sorry everyone, I kept trying to post in this game today and things kept coming up at the last second.  I'm in a situation where I'm having to explain to people who are not happy to see me that they've been doing something wrong to the tune of an eight or nine digit number with a dollar sign on it for a very long time, and I'm being mismanaged, which I have complained vocally about but that stresses me out too.


As always, Dilbert pretty much describes my life.


I've been a little intense at the old glue factory lately so I'm being a bit... concise in most games, lol.  That, and I've been going to bed two hours earlier to compensate for stress (it works).  So I've been content to let things sort of play out a bit because I can't keep up as well as I normally can at the moment.

I'm still here with you I'm just mentally drained.
Art C. Wiley
Finally Listening, 355 posts
Speckled brother
P6 T5 W0 F0 Cha0 W0R5B4L1
Wed 8 Feb 2017
at 00:40
  • msg #58

Re: The Mint Gambling Hall ((OOC IV))

Given their known work with Custer, that would make Art want to avoid the Pawnee while in town rather than the opposite. Unless he heard the fellow actually speaking.
Catherine Hays Cox
player, 186 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W0R1B0L0
Wed 8 Feb 2017
at 00:42
  • msg #59

Re: The Mint Gambling Hall ((OOC IV))

Belle Ivers:
I've been a little intense at the old glue factory lately so I'm being a bit... concise in most games, lol.  That, and I've been going to bed two hours earlier to compensate for stress (it works).  So I've been content to let things sort of play out a bit because I can't keep up as well as I normally can at the moment.

I'm still here with you I'm just mentally drained.


Ugh, you just described my 2016. Pretty much the entire year. Sorry to hear it's going rough for you, and I hope things get going in the right direction soon.
Belle Ivers
player, 270 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Wed 8 Feb 2017
at 00:44
  • msg #60

Re: The Mint Gambling Hall ((OOC IV))

In reply to Catherine Hays Cox (msg # 59):

Well fortunately, I get assigned to different projects inevitably, so nothing is ever permanent.

The current situation however is untenable.  I have made it known I cannot work like this.
Gazes At Stars
player, 9 posts
Portents and Omens
P8 T6(1) Ch0 F0 W0 w0r3b0
Wed 8 Feb 2017
at 02:31
  • msg #61

Re: The Mint Gambling Hall ((OOC IV))

In reply to Tan Xiaohan (msg # 53):

Well at least the two can agree that Fear is the true weapon of the enemy.

It's hard to advocate for peace with blood on your hands. Not that Gazes disagrees fundamentally, just, you know, for him war is necessary and just and Raven isn't just gonna keel over, guys. :P



edit: I just want to be friends, Rabbit Screaming Defiance at Wolves
This message was last edited by the player at 02:37, Wed 08 Feb 2017.
Thunder Walker
player, 443 posts
P5 T5 W0 F0 Cha # 1W1R6B
PP 15
Wed 8 Feb 2017
at 02:50
  • msg #62

Re: The Mint Gambling Hall ((OOC IV))

In reply to Gazes At Stars (msg # 61):

I love your character description, btw ;)
Gazes At Stars
player, 10 posts
Portents and Omens
P8 T6(1) Ch0 F0 W0 w0r3b0
Wed 8 Feb 2017
at 02:53
  • msg #63

Re: The Mint Gambling Hall ((OOC IV))

In reply to Thunder Walker (msg # 62):

In the grand scheme of things, "Description Goes Here" is not a bad way to describe anyone.
The Stray
GM, 1985 posts
The Marshal
'round these parts
Wed 8 Feb 2017
at 06:55
  • msg #64

Re: The Mint Gambling Hall ((OOC IV))

I'm beginning to think I ought to split the thread up, as we have a lot of things going on in different parts of town...I just now saw Belle's post.
Tan Xiaohan
Screaming Rabbit, 1120 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Wed 8 Feb 2017
at 09:09
  • msg #65

Re: The Mint Gambling Hall ((OOC IV))

@Stray It should probably have been split at the start, since not everyone started off in the saloon. Be sure to reply to Thunder Walker, too.

@ Gazes At Stars:


Oh, Rabbit agrees with you: if you listen, she's been advocating for a middle way between the stated intent of just isolating the Nations from (basically) technology and hoping all threats stay away, and the all-destroying warfare un/knowingly advocated by the Ravenites. Ask Crazy Horse or anyone there this afternoon about her vision, or tell her about that feeling of being too bloody-handed; she will help.

It's mostly that when someone's spent a decade-odd as a wretched ghost, hoarding tiny scraps of pride via things like risking her looks (and therefore life) to fight back against men who don't consider a whore to have consent and don't feel like paying, going "naw, guns aren't too bad" makes her consider Gazes a step more sympathetic to those few bastards she couldn't leave scratches on.

If it's any comfort, Rabbit would go through three hells for Moses if he were in trouble, and she was seriously twitchy around him until he literally swore an oath to respect her basic rights over her skin. Plus he triggered her to heck the day she fought Raven by waving a shotgun in her face, so, y'know, you're not doing that badly.
The Stray
GM, 1986 posts
The Marshal
'round these parts
Wed 8 Feb 2017
at 12:45
  • msg #66

Re: The Mint Gambling Hall ((OOC IV))

I suppose it was optimistic of me to expect the posse to actually get in one place...
Belle Ivers
player, 272 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Wed 8 Feb 2017
at 13:22
  • msg #67

Re: The Mint Gambling Hall ((OOC IV))

Well some of us are looking for Rabbit, some of us are looking for Coot, just make Coot go to Rabbit XD

Belle is quiet now, but is about to make a nuisance of herself...
Logan West
player, 291 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W0R4B
Wed 8 Feb 2017
at 13:52
  • msg #68

Re: The Mint Gambling Hall ((OOC IV))

You could've just had Cantrell be over at the Mint. ;)
Moses
player, 534 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W1R0B3L2
Wed 8 Feb 2017
at 16:22
  • msg #69

Re: The Mint Gambling Hall ((OOC IV))

Maddox:
"This woman, then," Maddox fishes out a less soggy wanted poster and hands it to Moses.


HAH! Made the Maddox come to the Prophet! :-)
Maddox
NPC, 96 posts
Gunslinger
P7 T8 (2) W0 F0 Cha 0
Wed 8 Feb 2017
at 16:28
  • msg #70

Re: The Mint Gambling Hall ((OOC IV))

You didn't think a Welshman would be deterred by a bit of rain, did you? Deadwood rain probably doesn't even count to him...just a bit of wet air, that is.
Tan Xiaohan
Screaming Rabbit, 1122 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Wed 8 Feb 2017
at 22:07
  • msg #71

Re: The Mint Gambling Hall ((OOC IV))

Moses! Don't you know better than to touch somebody else's daemon?

I should not be laughing this hard, but poor Maddox. Watch Moses get a reputation as a kung-fu master of arcane pressure points as Vic tries to explain that reaction to himself (and possibly Matt, who'll probably just think he can't take his whiskey...not that Maddox should've been drinking on an emptied stomach and mild smoke inhalation anyway).
Belle Ivers
player, 274 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Wed 8 Feb 2017
at 22:47
  • msg #72

Re: The Mint Gambling Hall ((OOC IV))

But look at the bright side!  That is just the kind of conversation ending reaction Belle needed to swoop in and advance her increasingly over-complicated plan!

Also...
Coot:
"Well, it's a tricky brew. I got most o' what I need, and I do still have some...but it takes about a week to brew up proper. And you ain't the only one who needs it."


It's too bad Coot and Belle are like ships in the night, haha.
Tan Xiaohan
Screaming Rabbit, 1123 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Thu 9 Feb 2017
at 16:59
  • msg #73

Re: The Mint Gambling Hall ((OOC IV))

Y'know, I sort of want to see what kind of exotic hirstutism Belle diagnoses Art's ears as once they're indoors where a hood looks strange...
The Stray
GM, 1988 posts
The Marshal
'round these parts
Thu 9 Feb 2017
at 19:46
  • msg #74

Re: The Mint Gambling Hall ((OOC IV))

Belle Ivers:
Coot:
"Well, it's a tricky brew. I got most o' what I need, and I do still have some...but it takes about a week to brew up proper. And you ain't the only one who needs it."


It's too bad Coot and Belle are like ships in the night, haha.


It's rather trickier than that. I would gather Coot's tried to pass on the formula at least a few times since he discovered it, but I also figure that someone with a manitou whispering in their ear (like, say, most Mad Scientists) might make an accidental "mistake" at said manitou's urging that would screw up the elixir, possibly even having the exact opposite effect. I think his brew needs holy water as a base, so someone like Moses would probably have more success recreating it.
Moses
player, 540 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W1R0B3L2
Fri 10 Feb 2017
at 08:42
  • msg #75

Re: The Mint Gambling Hall ((OOC IV))

Tan Xiaohan:
Moses! Don't you know better than to touch somebody else's daemon?


What? It was just a friendly yankin'!

Tan Xiaohan:
I should not be laughing this hard, but poor Maddox. Watch Moses get a reputation as a kung-fu master of arcane pressure points as Vic tries to explain that reaction to himself (and possibly Matt, who'll probably just think he can't take his whiskey...not that Maddox should've been drinking on an emptied stomach and mild smoke inhalation anyway).


Moses has the five-point-palm-exploding-heart-technique down.
Tan Xiaohan
Screaming Rabbit, 1124 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Fri 10 Feb 2017
at 09:00
  • msg #76

Re: The Mint Gambling Hall ((OOC IV))

[cinematic mode]

"His heart exploded from the joy of the Holy spirit."

*mantis stance* *beckon beckon*
Belle Ivers
player, 278 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Sun 12 Feb 2017
at 18:34
  • msg #77

Re: The Mint Gambling Hall ((OOC IV))

The Stray:
Belle Ivers:
Coot:
"Well, it's a tricky brew. I got most o' what I need, and I do still have some...but it takes about a week to brew up proper. And you ain't the only one who needs it."


It's too bad Coot and Belle are like ships in the night, haha.


It's rather trickier than that. I would gather Coot's tried to pass on the formula at least a few times since he discovered it, but I also figure that someone with a manitou whispering in their ear (like, say, most Mad Scientists) might make an accidental "mistake" at said manitou's urging that would screw up the elixir, possibly even having the exact opposite effect. I think his brew needs holy water as a base, so someone like Moses would probably have more success recreating it.


Depends on how you interpret it.  I've always seen Mad Scientists as not necessarily the pawns of a manitou like a Harrowed, but rather a human conduit of the spirit realm into the physical who are basically making bargains with these spirits (you, Spirit of Electricity or whatever, power this impossible phenomenon, and I let you exert influence on the physical world as you so badly want to do), and the more aware of this they are the more control they have over said spirit realm.  <shrug>

If you convinced Belle it was an anti-psychotic medicine for individuals suffering from an advanced necrotic condition, she'd be able to force her juju into producing it because the power of her own belief would be harnessed.

The trouble is, Coot seems like the kind of person to start off on "This is my magic potion" and that kills the very possibility :p

Also the metaplot of Deadlands falls apart if Coot's formula becomes mass produced so there's' that.
The Stray
GM, 1991 posts
The Marshal
'round these parts
Sun 12 Feb 2017
at 18:57
  • msg #78

Re: The Mint Gambling Hall ((OOC IV))

According to the source material, though, the manitou aren't providing Mad Scientists with ideas for any sort of benevolent reason. They aren't being captured and forced to produce energy (like when Hucksters do it)...instead, they seek out susceptible minds and try to juice them into creating devices through which the manitou can increase their ability to affect the world, the ultimate end goal of this being the G-Bombs dropped on Judgement Day. It's only after the manitou stop talking to humanity that humanity learns to draw on other forces -- namely, the spirits of technology called on by Junkers. Those are the sorts of spirits who act more like you describe here.

So unless Belle actually starts dealing with Tech spirits instead of Manitou, messing around with Coot's Elixir (which I suspect is more tied to the powers that the Blessed get) is likely to create "unwanted reactions" that are actually precisely the reactions the manitou in question wanted.

Still, Coot calling it his "magic potion" is likely to make translation difficult to begin with, yes.

Since I have no problem trashing the Deadlands metaplot, this isn't a problem to me. I just need to figure out good reasons why it hasn't happened before now.
Belle Ivers
player, 279 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Sun 12 Feb 2017
at 19:34
  • msg #79

Re: The Mint Gambling Hall ((OOC IV))

Even then, that interpretation is hampered by the fluff explaining that the arcane abilities player characters get are the forces of good trying to help even the score against the reckoners, and there's nothing that says the manitou influencing a particular Mad Scientist is evil since the word refers to many different kinds of spirits, though the game books have a weird tendency to seem to think they're all evil even though they're not necessarily in the cultural tradition they come from.

That, and the sheer volume of "White hat" hucksters, Mad Scientists, martial artists, hexslingers and the like.  The thing is, the PCs are not supposed to be evil in most Deadlands games and in fact PCs with ABs can reduce the Fear Level, so the idea all the arcane (N)PCs are just minions of evil is... weird.

Fan theory:  I think it's a continuum, with most Mad Scientists playing to the manitou's desires and a handful who understand what's actually happening who are more or less like Junkers.

Pet peeve:  There's even good reason to doubt Mad Science has anything to do with the Reckoner's overall plans.  Circa 1950 something all Mad Science stops working, period (The Junkman Cometh).  It's weird this arcane background vanishes if it's supposedly so integral to the Reckoner's plans, but it makes sense if the heroes get the better of the Reckoners during the Old West era, but they don't because Stone time travels, but that means Mad Science shouldn't stop existing... argh!
The Stray
GM, 1992 posts
The Marshal
'round these parts
Sun 12 Feb 2017
at 20:15
  • msg #80

Re: The Mint Gambling Hall ((OOC IV))

Correction: Shamanism and Blessed backgrounds come from the forces of Good (or at least, neutrality). Chi powers (and later Sykers) come from disciplines that allow relatively normal people to tap into the Hunting Grounds without an intermediary. Voodooists interact with both Nature Spirits and Manitou. A Manitou is, by the Deadlands definition, "a spirit with hostile or malicious intentions toward humanity," so yes, manitou are in fact Always Evil. I suspect there's not any real difference between a manitou and a nature spirit other than agenda.

Huckster and Hexlsingers both use complicated rituals to force manitou into behaving. So they can be White Hats in spite of the spirits they draw power from. Mad Scientists, on the other hand, get less and less able to distinguish their good intentions from the desires of the manitou that give them ideas and power their stuff. That's a specific game mechanic -- the more powers a Mad Scientist draws on, the worse off they are mentally, and it's specifically because the manitou are screwing with their heads.

There are Mad Scientists who understand this, though. They're called The Sons of Sitgreaves. They're the ones that eventually become Junkers, yes.

As for the 1950's cutoff, let me point you to this:

The Junker description in HoE Reloaded:
What these scientists didn’t understand was that their technological insight was not a product of their own genius, but inspired by the manitous. The Reckoners sent their underlings to whisper in the scientists’ ears as they slept, and their dreams were filled with bizarre and destructive devices. When they awoke, they turned their dreams into reality. These ghostly visions loosened the inventors’ grips on reality and eventually drove them mad.

It turns out the Reckoners got what they wanted from the mad scientists on July 3rd 2063 — 200 years to the day after the Reckoning began—the first city buster ghost rock bomb was unveiled. The Reckoners now had the tools they needed to destroy civilization and terrorform the entire world into a Deadland.

Having attained their goal, the number of manitous whispering in the ears of mad scientists declined dramatically. Inventors the world over found their muses suddenly silent. Most eventually gave up their inventors' workshops and entered more ordinary technical professions. A few took their own lives.

Not all the mad scientists who were abandoned by the manitous gave up their work. Some looked for answers. The Sons of Sitgreaves was a movement that traced its roots back to 1876 and R. Percy Sitgreaves, the first mad scientist to discover the awful truth about his “genius.” Since most mad scientists refused to believe their inventions came from anywhere except their own gray matter, Sitgreaves and his followers were outcasts in the scientific community.

But after Sitgreaves' revelation, a few of the Sons began studying other forms of magic in an effort to better understand the manitous and their goals. The demons would no longer willingly help an inventor, and in fact had nothing new to contribute. Their knowledge of future technology ended on July 3rd, 2063. The spiteful things could be coerced into sharing past knowledge, such as how to create goggles that can see spirits or belts that project fields of energy, but their knowledge was shady and they certainly wouldn’t power these devices.

But tech spirits would. These new creatures rose as man put a little of himself into his own inventions, and were typically tethered to the device which spawned them. The spiritual boom of Judgment Day freed the spirits, however, and now the Hunting Grounds are full of them. They don’t get along well with nature spirits, who are frequent and savage enemies.

The junkmen of the Wasted West discovered these tech spirits willingly inhabited their infernal devices to hold them together and provide the magical “pilot light” to kickstart their various powers, but to really fuel the fire, they needed “ghost rays.”

The energy given off as ghost rock burns — souls, basically — is similar to the energy of the Hunting Grounds itself. When first discovered by the Sons of Sitgreaves, the energy was called “ghost rays,” or “g-rays” for short. From this they developed the g-ray collector. It collects spiritual energy from ghost rock as it burns and stores it for later use in “spirit batteries.”

The full limits of this new technology had yet to be explored before the Last War began. A few junkers were drafted into government service—a junker was responsible for the first true cyborgs, for example—but their contributions to the war effort came too little, too late.

Once the bombs stopped falling, junkers really came into their own. The world needed folks who could get machines running without a few vital components, and junkers fit the bill. But the inventors need a manitou’s guidance, a tech spirit’s soul, and g-rays to do the job—all wild chicanery that makes junkers pretty suspect.

Nonetheless, junkers are vital to keeping many survivor settlements running, and are therefore grudgingly tolerated. Only junkers have the arcane knowledge required to distill ghost rock into spook juice without the aid of a major refinery, a skill in high demand in the Wasted West.


In "The Lie," the period when the Reckoners lost, they never got a chance to get humanity to build the G-Bombs. I think that some of this is a retcon, but it makes more sense for Mad Scientists to start losing their powers closer to Judgement Day.
bashful_batrean
player, 28 posts
Sun 12 Feb 2017
at 20:22
  • msg #81

Re: The Mint Gambling Hall ((OOC IV))

In reply to Belle Ivers (msg # 79):

Consider:  Sole reason for Mad Scientists working is to drive up demand/interest in Ghost Rock (which is integral for all inventions in one way or another).  Even the most benevolent Mad Scientists is now succumbing to greed in one manor or another - without ghost rock, he can't work his 'magic'.  Working with/using ghost rock exposes to ghost rock vapors which causes madness & death.  End result: even the most benevolent invention helps spread chaos/misery.  Thus the Reckoners advance.  By 1950s, things are a bit more industrialized and the "Mad Scientist" shtick isn't as 'profitable' from a Reckoner  point of view - thus it stops working.
Tan Xiaohan
Screaming Rabbit, 1126 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Sun 12 Feb 2017
at 20:30
  • msg #82

Re: The Mint Gambling Hall ((OOC IV))

I think there's good reason to believe Mad Science manitou (only a term for bad spirits in the Deadlandsverse) aren't actually native but colonial artefacts, since a) the Reckoners have the Christian thing going, with Horseman hats and everything, and b) there was no mechanical tradition that could lead to that sort of belief/conceptualisation amongst the native population the unindustrialised West. Mad Science manitou don't need to take over the world, as such, just aid the sweep-up of the peoples who locked their bosses away beforehand.

I think Hucksters get off way too easy unless they're in the hands of a player who realises that every gamble with the powers of darkness is nurturing an addiction to said power (and darkness) and is willing to play them that way.

That said, some folk prefer to play a pulp Western with some horror-themed decoration and some prefer to play a horror game in a Western setting that can be more or less pulpy as desired, and DL:R is rigged to cater to both of those, so I think it depends on where the Marshal sets the dials.
Belle Ivers
player, 280 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Sun 12 Feb 2017
at 20:33
  • msg #83

Re: The Mint Gambling Hall ((OOC IV))

Yeah I don't think they initially planned on the time traveling metaplot and had to retcon some stuff.

And I'm not arguing anyone is wrong (this is all interesting to me to look at it different ways), I'm just pointing out that if this interpretation is 100% correct, Mad Scientists should be way too evil to be PCs ever, no Tale-Tellin' attempt which involves any Mad Science should ever be able to lower the Fear Level, Mad Science weapons shouldn't be able to hurt most of the supernatural monsters, etc.
bashful_batrean
player, 29 posts
Sun 12 Feb 2017
at 20:52
  • msg #84

Re: The Mint Gambling Hall ((OOC IV))

Belle Ivers:
....Mad Scientists should be way too evil to be PCs ever, no Tale-Tellin' attempt which involves any Mad Science should ever be able to lower the Fear Level, Mad Science weapons shouldn't be able to hurt most of the supernatural monsters, etc.


Wait...  you mean they aren't all evil? ;P I remember reading in original DL thinking "how is this not just an NPC class?"  Then thought about the game's definition of evil - they aren't willfully going down a dark path as they don't know the true source of their inspirations.

I think Hucksters hearken back to the classic "Devil & Daniel Webster" tale, that it's possible to beat evil at it's own game.  I like the way EvilSqueegee describes Manitou for Hucksters - they can't turn down a game of chance, it's an addiction so they are easily roped in by Hucksters.
Tan Xiaohan
Screaming Rabbit, 1127 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Sun 12 Feb 2017
at 21:00
  • msg #85

Re: The Mint Gambling Hall ((OOC IV))

The forces of fear and destruction aren't known for being unwilling to sacrifice a few footsoldiers if it baits the hook for those that can spread influence and thus normalise gradual decay.
The Stray
GM, 1993 posts
The Marshal
'round these parts
Sun 12 Feb 2017
at 21:04
  • msg #86

Re: The Mint Gambling Hall ((OOC IV))

The specific thing that kicked off this whole discussion is whether Belle would be able to reproduce Coot's Elixir on a more industrial scale, though.

I mean, Coot's an intelligent guy, and he is, canonically, the guy with the most information about the Reckoning outside of Raven and Jackie Wells (and a lot of Jackie's information actually came from Coot himself, through the miracles of time travel). He knows enough to know that Harrowed are animated by Manitou, and has apparently figured out a lot of other things. I'm pretty sure he'd have attempted to have it replicated by someone else (either in the Texas Rangers or the Agency).

The fact that it's not wide-spread means there's some sort of limiting factor. After all, it's a Relic, not an Infernal Device. An Infernal Device implies that an effect is reproducible enough to be sold on an industrial scale, while Relics are usually unique.

I would actually love to see a Relic sourcebook someday...I know they've been working on one, but God knows when it will be released.

Anyhoo, back to Coot...I just see that Coot's Elixir would be something that manitous would have specific reason to fuck with, so putting it in the hands of someone who take inspiration from them might be given false leads as specific sabotage.
Belle Ivers
player, 281 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Sun 12 Feb 2017
at 21:13
  • msg #87

Re: The Mint Gambling Hall ((OOC IV))

In reply to Tan Xiaohan (msg # 85):

True, one of the themes of the setting is humanity is regularly hoisted by its own petard and evil does have that self destructive nature.

And yeah it's only fair to assume Coot's formula is straight up magic out of the hands of any player character or any NPC faction that could do much.  Whatever has to be true is true to make that happen.  That's the hazard of having a metaplot.

It's just interesting to me that no way I can conceive of how this universe works makes me 100% happy that it makes perfect sense, not that it has to.  If you look at anything fictional in such nerdy, nerdy detail it falls apart somewhere because no one's suspension of disbelief is universal.

Still this whole conversation makes me wonder if I shouldn't start playing Belle like she's on her way to becoming Leonarda Cianciulli >=D
The Stray
GM, 1994 posts
The Marshal
'round these parts
Sun 12 Feb 2017
at 21:21
  • msg #88

Re: The Mint Gambling Hall ((OOC IV))

Or I could introduce the Sons of Sitgreaves. Or have some of Jackie's friends show up (I've already name-checked Sam McGraw and Heather Devlin, and there's one more out there I haven't named yet).
This message had punctuation tweaked by the GM at 21:21, Sun 12 Feb 2017.
Tan Xiaohan
Screaming Rabbit, 1128 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Sun 12 Feb 2017
at 21:47
  • msg #89

Re: The Mint Gambling Hall ((OOC IV))

The Stray:
The fact that [elixir]'s not wide-spread means there's some sort of limiting factor.


See, Glasweigan steel mill workers only sweat so much...

quote:
...I just see that Coot's Elixir would be something that manitous would have specific reason to fuck with, so putting it in the hands of someone who take inspiration from them might be given false leads as specific sabotage.


-and I was agreeing with you, merely pointing out that "Mad Scientists can achieve Good results/shoot Bad beasties" does not mean "Mad Science is not inherently tainted".

Meanwhile, on Bear Butte: http://outofcontextdnd.tumblr....some-adventurers-are
Belle Ivers
player, 284 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Mon 13 Feb 2017
at 12:46
  • msg #90

Re: The Mint Gambling Hall ((OOC IV))

I forgot to comment:  Mad Scientist vs. Old Ways is always comedy.
Freiherr von Steinhof
player, 398 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B4
Mon 13 Feb 2017
at 13:27
  • msg #91

Re: The Mint Gambling Hall ((OOC IV))

Belle Ivers:
If you look at anything fictional in such nerdy, nerdy detail it falls apart somewhere because no one's suspension of disbelief is universal.


... well, if you look at anything in such nerdy, nerdy detail, it tends to fall apart. :-)
Logan West
player, 294 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W0R4B
Mon 13 Feb 2017
at 22:12
  • msg #92

Re: The Mint Gambling Hall ((OOC IV))

Damn, Broaddale is a high roller!
Matthew Broaddale
player, 364 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b2
Mon 13 Feb 2017
at 22:30
  • msg #93

Re: The Mint Gambling Hall ((OOC IV))

Vacation pay.

EDIT: Sorry Maddox.
This message was last edited by the player at 22:31, Mon 13 Feb 2017.
Maddox
NPC, 105 posts
Gunslinger
P7 T8 (2) W0 F0 Cha 0
Mon 13 Feb 2017
at 23:00
  • msg #94

Re: The Mint Gambling Hall ((OOC IV))

"Well if you're giving away free money, see you..."

It's all right, Maddox is terrible at gauging other people's intent in a non-fight context and would probably have lost control of Sitting Duck at some point anyway.
Tan Xiaohan
Screaming Rabbit, 1130 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Mon 13 Feb 2017
at 23:13
  • msg #95

Re: The Mint Gambling Hall ((OOC IV))

I kind of feel like there should be a random streaker hotfooting it through the Deadwood thread now, just for fairness' sake.
Kills Iron Horse
NPC, 7 posts
Cheyenne Dog Soldier
P8 T6 F0 Cha -- Hench
Mon 13 Feb 2017
at 23:33
  • msg #96

Re: The Mint Gambling Hall ((OOC IV))

1....2....3....

Not it!
Gazes At Stars
player, 13 posts
Portents and Omens
P8 T6(1) Ch0 F0 W0 w0r3b0
Mon 13 Feb 2017
at 23:36
  • msg #97

Re: The Mint Gambling Hall ((OOC IV))

Dream imagery is pretty awesome. It's amazing what Night Terrors will do for a simple love dream.
This message was last edited by the player at 23:36, Mon 13 Feb 2017.
Tan Xiaohan
Screaming Rabbit, 1131 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Mon 13 Feb 2017
at 23:42
  • msg #98

Re: The Mint Gambling Hall ((OOC IV))

I nominate Art: with the concentration of Doubting Thomases around here, a 6'6" naked man with coyote ears and a magical shillelaugh would be practically invisible.

Think of the stealth bonus!

@Gazes: Dream stuffs rock; it is fun to have characters trained to pay attention to them and Freud yet to be invented.
The Stray
GM, 1996 posts
The Marshal
'round these parts
Tue 14 Feb 2017
at 00:11
  • msg #99

Re: The Mint Gambling Hall ((OOC IV))

And now, this:


Matthew Broaddale
player, 366 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b2
Tue 14 Feb 2017
at 00:15
  • msg #100

Re: The Mint Gambling Hall ((OOC IV))

Oh my, a thumbnail!
Art C. Wiley
Finally Listening, 362 posts
Speckled brother
P6 T5 W0 F0 Cha0 W0R5B4L1
Tue 14 Feb 2017
at 00:36
  • msg #101

Re: The Mint Gambling Hall ((OOC IV))

Tan Xiaohan:
I nominate Art: with the concentration of Doubting Thomases around here, a 6'6" naked man with coyote ears and a magical shillelaugh would be practically invisible.


Oh, that would be interesting. I'll start working on an extremely detailed description of Art's naked body.
Tan Xiaohan
Screaming Rabbit, 1132 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Tue 14 Feb 2017
at 00:59
  • msg #102

Re: The Mint Gambling Hall ((OOC IV))

-and his big shillelaugh. I don't think we've had the precise details of the form and features of his big shillelaugh yet.
bashful_batrean
player, 30 posts
Tue 14 Feb 2017
at 01:11
  • msg #103

Re: The Mint Gambling Hall ((OOC IV))

In reply to The Stray (msg # 99):

That's not right..... And Stray just happens to know exactly where an appropriately inappropriate "Order of the Stick" is....
Matthew Broaddale
player, 367 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b2
Tue 14 Feb 2017
at 01:45
  • msg #104

Re: The Mint Gambling Hall ((OOC IV))

Coming up on 12,000 posts, gang
Art C. Wiley
Finally Listening, 364 posts
Speckled brother
P6 T5 W0 F0 Cha0 W0R5B4L1
Tue 14 Feb 2017
at 15:26
  • msg #105

Re: The Mint Gambling Hall ((OOC IV))

Tan Xiaohan:
-and his big shillelaugh. I don't think we've had the precise details of the form and features of his big shillelaugh yet.


Naturally, that'll take more time to describe than the rest of his body combined, though.

Oh, wait, did you mean the gnarly staff that he carries?
Laughs At Darkness
NPC, 28 posts
Weird & Creepifyin'
Probably (Not?) Coyote
Tue 14 Feb 2017
at 18:45
  • msg #106

Re: The Mint Gambling Hall ((OOC IV))

Art C. Wiley:
Art was far more patient than his teacher, who would have long ago smacked Belle in the head with his huge stick and told her how stupid she is.


Ha! Smart. It is good to be so well understood.
Matthew Broaddale
player, 369 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b2
Tue 14 Feb 2017
at 18:52
  • msg #107

Re: The Mint Gambling Hall ((OOC IV))

Do I understand properly that the Coot-Seekers are in the Wooly Buffalo, down the street from the Mint?
The Stray
GM, 1998 posts
The Marshal
'round these parts
Tue 14 Feb 2017
at 19:07
  • msg #108

Re: The Mint Gambling Hall ((OOC IV))

They are. The Woolly Buffalo is on Deadwood Street, while the Mint is up at Wall, so they're actually pretty far from where Matt is at. They should be heading your way when I get a reply from James Wilder.
Moses
player, 541 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W1R0B3L2
Tue 14 Feb 2017
at 21:19
  • msg #109

Re: The Mint Gambling Hall ((OOC IV))

Gazes At Stars:
Who could stand against this army? he thinks to himself.


Moses lifted his head... as if somebody had called for him from far away, from a place he had been before...
Gazes At Stars
player, 15 posts
Portents and Omens
P8 T6(1) Ch0 F0 W0 w0r3b0
Tue 14 Feb 2017
at 21:21
  • msg #110

Re: The Mint Gambling Hall ((OOC IV))

Somehow I think locust plagues and boils would only help the army of the dead. :P

Are Divine interventions available to Blessed in this campaign?
Tan Xiaohan
Screaming Rabbit, 1134 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Tue 14 Feb 2017
at 21:24
  • msg #111

Re: The Mint Gambling Hall ((OOC IV))

Pfft, we don't need an Intervention, we've got a Mose...
The Stray
GM, 2000 posts
The Marshal
'round these parts
Wed 15 Feb 2017
at 00:33
  • msg #112

Re: The Mint Gambling Hall ((OOC IV))

In reply to Gazes At Stars (msg # 110):

They are certainly available to Moses, and since he has two Legend Chips right now...
Belle Ivers
player, 287 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Wed 15 Feb 2017
at 01:31
  • msg #113

Re: The Mint Gambling Hall ((OOC IV))

I am cracking up so hard right now.  Though I do feel a little sorry for Belle, she's no saint by any means but suddenly she's the worst person in Deadwood. XD
The Stray
GM, 2001 posts
The Marshal
'round these parts
Wed 15 Feb 2017
at 02:05
  • msg #114

Re: The Mint Gambling Hall ((OOC IV))

12000 posts! Wooooo!
The Stray
GM, 2007 posts
The Marshal
'round these parts
Wed 15 Feb 2017
at 07:33
  • msg #115

Re: The Mint Gambling Hall ((OOC IV))

I'm combining the Marshal Law and RTJ threads. Watch this space, I'll have some important info up soon.
Tan Xiaohan
Screaming Rabbit, 1135 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Wed 15 Feb 2017
at 09:00
  • msg #116

Re: The Mint Gambling Hall ((OOC IV))

Oh, hey, look - speed Ghost Dancing.

I'm amused that Belle thinks pointing out that she chose to embrace demon friends alongside an aggressively colonialist mindset is going to mollify a gang of three natives, one anti-demon specialist, and one guy with Mad Scientists as a favoured target.

All y'all at the Buffalo better get your butts back up the street or that lot'll be standing arguing in the rain for hours.
Belle Ivers
player, 288 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Wed 15 Feb 2017
at 12:16
  • msg #117

Re: The Mint Gambling Hall ((OOC IV))

Well remember, Belle is objectively crazy, if very well meaning.  I'm highly amused and pleased anyone can read any context at all into her remarks beyond "she cray cray" into her diatribes.
Ezekiel Starkweather
player, 312 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w2r4b2
Wed 15 Feb 2017
at 12:28
  • msg #118

Re: The Mint Gambling Hall ((OOC IV))

Is Moses secretly a time travelling Churchill?
Belle Ivers
player, 290 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Wed 15 Feb 2017
at 13:02
  • msg #119

Re: The Mint Gambling Hall ((OOC IV))

I can't decide if Belle is the pot or the kettle in this scenario XD
The Stray
GM, 2008 posts
The Marshal
'round these parts
Wed 15 Feb 2017
at 15:58
  • msg #120

Re: The Mint Gambling Hall ((OOC IV))

In reply to Tan Xiaohan (msg # 116):

Yup. I posted it when I posted all the stuff I ripped from The 6th Gun RPG, but I don't think I drew a lot of attention to it.

From what I understand, Belle, Moses, Art and the Braves are all chatting in the street near the mint, while Maddox and Matt were dealing with Sitting Duck in a nearby alley (probably the alley between the Mint and Ayer's & Wardman's Hardware, so close to where the worm cult was).
Belle Ivers
player, 293 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Thu 16 Feb 2017
at 01:28
  • msg #121

Re: The Mint Gambling Hall ((OOC IV))

So, how many pounds does Belle lose doing these ridiculous mental gymnastics XD?
The Stray
GM, 2014 posts
The Marshal
'round these parts
Thu 16 Feb 2017
at 16:26
  • msg #122

Re: The Mint Gambling Hall ((OOC IV))

Yellow Journalism is fun!  >D
Catherine Hays Cox
player, 210 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W6R0B0L1
Thu 16 Feb 2017
at 17:34
  • msg #123

Re: The Mint Gambling Hall ((OOC IV))

And interesting for us to read!

When you say 'IC News and Rumors' how IC is it? As in...would the PCs all have heard of the items contained in it? Or ones that may have gotten a copy of the most recent Epitaph?

Also:

Belle Ivers:
So, how many pounds does Belle lose doing these ridiculous mental gymnastics XD?


You are going to be Katy's new best friend. She'll want to take Belle absolutely everywhere with her.
Belle Ivers
player, 295 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Thu 16 Feb 2017
at 17:56
  • msg #124

Re: The Mint Gambling Hall ((OOC IV))

It's only funny because Art is more right than he knows XD

Lol I think I understand why there wasn't a Mad Scientist in this game when I joined, Moses and his gang of mystics capture them in a potato sack and beat them to death before they can build anything else!
Art C. Wiley
Finally Listening, 369 posts
Speckled brother
P6 T5 W0 F0 Cha0 W0R0B3L1
Thu 16 Feb 2017
at 18:29
  • msg #125

Re: The Mint Gambling Hall ((OOC IV))

Belle Ivers:
It's only funny because Art is more right than he knows XD


LOL. He is? I guess even a blind squirrel has a nut fall on their head every now and then.

quote:
Lol I think I understand why there wasn't a Mad Scientist in this game when I joined, Moses and his gang of mystics capture them in a potato sack and beat them to death before they can build anything else!


Nah, we just break their things when they're not looking. Or while they're in the potato sack.

Or perhaps that's just Art (biased is actually a very good word to describe him in this case).
The Stray
GM, 2015 posts
The Marshal
'round these parts
Thu 16 Feb 2017
at 18:45
  • msg #126

Re: The Mint Gambling Hall ((OOC IV))

In reply to Catherine Hays Cox (msg # 123):

quote:
When you say 'IC News and Rumors' how IC is it? As in...would the PCs all have heard of the items contained in it? Or ones that may have gotten a copy of the most recent Epitaph?


If you've picked up the most recent Epitaph, these items would be within it.
Catherine Hays Cox
player, 212 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W6R0B0L1
Thu 16 Feb 2017
at 18:53
  • msg #127

Re: The Mint Gambling Hall ((OOC IV))

Which I presume is something that Katy could have reasonably done in the time between the shootout at the Bella Union and the currently active thread?
The Stray
GM, 2016 posts
The Marshal
'round these parts
Thu 16 Feb 2017
at 19:37
  • msg #128

Re: The Mint Gambling Hall ((OOC IV))

That's a reasonable assumption that will cost you 5 cents.
Catherine Hays Cox
player, 214 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W6R0B0L1
Thu 16 Feb 2017
at 19:41
  • msg #129

Re: The Mint Gambling Hall ((OOC IV))

Noted - character sheet updated.

It's a little known fact that the Epitaph is a segment of the Texas Rangers' intelligence network that provides secret messages and news to their field agents as far away as Deadwood. They're coded in hard-to-believe news stories, but if you bring your TR-decoder ring, well, you can stay in touch real easy-like.
This message was last edited by the player at 19:42, Thu 16 Feb 2017.
The Stray
GM, 2017 posts
The Marshal
'round these parts
Thu 16 Feb 2017
at 19:53
  • msg #130

Re: The Mint Gambling Hall ((OOC IV))

Well, the Rangers have to save face somehow. But yeah, I'm pretty sure The Rangers and the Agency use the Epitaph the same way The Men In Black use tabloids
Matthew Broaddale
player, 370 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b2
Thu 16 Feb 2017
at 19:57
  • msg #131

Re: The Mint Gambling Hall ((OOC IV))

I've always enjoyed how every time the Epitaph is mentioned, the authors make a point of saying that a lot of the stories are false or exaggerated, but not all of them, and yet I've only really read maybe one or two "epitaph" excerpts that were baseless or outright wrong. Usually it's just something with a Marshal star telling more.
Trace Hargrave
player, 89 posts
Drifter
P5 T6 W0 F0 Cha0 W2 R1 B2
Thu 16 Feb 2017
at 20:09
  • msg #132

Re: The Mint Gambling Hall ((OOC IV))

The Stray:
Well, the Rangers have to save face somehow. But yeah, I'm pretty sure The Rangers and the Agency use the Epitaph the same way The Men In Black use tabloids

Kay: We do not discharge our weapons in view of the public!

Jay: Man, we ain't got time for this cover-up bullshit! I don't know whether or not you've forgotten, but there's an Arquillian Battle Cruiser that's about to...

Kay: There's always an Arquillian Battle Cruiser, or a Corillian Death Ray, or an intergalactic plague that is about to wipe out all life on this miserable little planet, and the only way these people can get on with their happy lives is that they DO NOT KNOW ABOUT IT!
The Stray
GM, 2018 posts
The Marshal
'round these parts
Thu 16 Feb 2017
at 20:18
  • msg #133

Re: The Mint Gambling Hall ((OOC IV))

In reply to Matthew Broaddale (msg # 131):

Well, it's partly because they want to make sure product aimed for actual paying customers (even in the posse territory) isn't worthless and partly because they have only so much space and writing up red herrings is a lot of work that could be focused on actual useful content.
Matthew Broaddale
player, 371 posts
US Marshal
P5 T5 W0 F0 Cha 0 w1r0b2
Thu 16 Feb 2017
at 20:58
  • msg #134

Re: The Mint Gambling Hall ((OOC IV))

Yeah, I totally get that. Just one of those things.
Catherine Hays Cox
player, 215 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W6R0B0L1
Thu 16 Feb 2017
at 21:02
  • msg #135

Re: The Mint Gambling Hall ((OOC IV))

So, obviously, some enterprising soul needs to create a website that contains fake epitaph content for use in deadlands games. Then the Marshal can stick a few real ones in there. Just think of the ad revenue you could get.

ALSO if you had a TR decoder ring, Matthew, you'd know which ones are fake and which are real. They're only sold well south of Deadwood, though.
Tan Xiaohan
Screaming Rabbit, 1138 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Thu 16 Feb 2017
at 21:15
  • msg #136

Re: The Mint Gambling Hall ((OOC IV))

It'd be fun if the Epitath had to retract a story because the terrifying ghost/monster/phantom whatever turned out to be Old Man Jones in a rubber mask...
bashful_batrean
player, 31 posts
Thu 16 Feb 2017
at 21:15
  • msg #137

Re: The Mint Gambling Hall ((OOC IV))

Catherine Hays Cox:
ALSO if you had a TR decoder ring, Matthew, you'd know which ones are fake and which are real. They're only sold well south of Deadwood, though.

And you have to be fond of sugar-packed cereals or caramely popcorn and peanutty goodness to find the secret method of distributing the TR decoders...
Catherine Hays Cox
player, 216 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W6R0B0L1
Thu 16 Feb 2017
at 21:17
  • msg #138

Re: The Mint Gambling Hall ((OOC IV))

bashful_batrean:
And you have to be fond of sugar-packed cereals or caramely popcorn and peanutty goodness to find the secret method of distributing the TR decoders...


Yes! Three, no, uh, FIVE! Yes, five proofs of purchase are required.
The Stray
GM, 2019 posts
The Marshal
'round these parts
Thu 16 Feb 2017
at 21:21
  • msg #139

Re: The Mint Gambling Hall ((OOC IV))

Speaking of Epitaph articles, are any of y'all interested in earning for Fate Chips by writing some for the game? I'm looking for more content for that, and Kelly can really only cover Deadwood and surrounding areas (since that's where she is).
Belle Ivers
player, 296 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Fri 17 Feb 2017
at 01:13
  • msg #140

Re: The Mint Gambling Hall ((OOC IV))

Normally yeah but here lately I'm so mentally... not there.  Though that nonsense is receding somewhat, since one of the troublemakers has been horse whipped.  Specific topics or just In universe fluff?
The Stray
GM, 2020 posts
The Marshal
'round these parts
Fri 17 Feb 2017
at 01:31
  • msg #141

Re: The Mint Gambling Hall ((OOC IV))

We can start light, with in-universe fluff. Unless you had something more specific in mind.
Belle Ivers
player, 299 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Fri 17 Feb 2017
at 13:14
  • msg #142

Re: The Mint Gambling Hall ((OOC IV))

LOL @ Art.  He has literally managed to willfully (if perhaps unintentionally) poke the crazy woman's every Hindrance. XD

Well except one, but it's sort of been challenged indirectly.  Also, Wrong Horse is a very wise man.

Poor Belle.  In a world without the Reckoners she might have changed the world, or at least would have had a much better life :p

The Stray
GM, 2021 posts
The Marshal
'round these parts
Fri 17 Feb 2017
at 15:21
  • msg #143

Re: The Mint Gambling Hall ((OOC IV))

...aaaand now Belle has managed to trip of KIH's major pet peeves and Hindrances.
Ezekiel Starkweather
player, 313 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w2r4b2
Fri 17 Feb 2017
at 15:23
  • msg #144

Re: The Mint Gambling Hall ((OOC IV))


quote:
((OOC: aaaaaand you've just danced across KIH's last nerve. She attempts to intimidate Belle into shutting up.

08:16, Today: The Stray, on behalf of Kills Iron Horse, rolled 2,1 using d8,d6, rerolling max with rolls of 2,1.  Intimidation.

Um, yeah, unless Belle rolls a Crit Fail on her Spirit check to resist, that's not good enough.))


Does Belle have to roll? Is that not just a failure to intimidate to begin with?
Tan Xiaohan
Screaming Rabbit, 1139 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R3B1
Fri 17 Feb 2017
at 15:27
  • msg #145

Re: The Mint Gambling Hall ((OOC IV))

The Stray:
...aaaand now Belle has managed to trip of KIH's major pet peeves and Hindrances.


Well hey, at least she's picked up something from Art...even if it is the uncanny ability to kick people's chickens. Bonding!

@Zek Opposed rolls are opposed, even if they're rubbish. [nod]
This message was last edited by the player at 15:27, Fri 17 Feb 2017.
The Stray
GM, 2022 posts
The Marshal
'round these parts
Fri 17 Feb 2017
at 15:32
  • msg #146

Re: The Mint Gambling Hall ((OOC IV))

Intimidation is an opposed check...you don't have to get 4 or better, you just have to get higher than your opponent.
Art C. Wiley
Finally Listening, 371 posts
Speckled brother
P6 T5 W0 F0 Cha0 W0R0B3L1
Fri 17 Feb 2017
at 15:45
  • msg #147

Re: The Mint Gambling Hall ((OOC IV))

Dammit. I should have just cackled a lot, liberally used the word stupid, and gently smacked her on the head with my stick a few times.
Logan West
player, 299 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W0R4B
Fri 17 Feb 2017
at 16:06
  • msg #148

Re: The Mint Gambling Hall ((OOC IV))

One question...where is this all happening with Belle, Art, and company? Can Logan and Katy hear the commotion from where they are?
The Stray
GM, 2023 posts
The Marshal
'round these parts
Fri 17 Feb 2017
at 17:03
  • msg #149

Re: The Mint Gambling Hall ((OOC IV))

This is happening about two blocks away from where Logan, Katy, and the SPADA are.
Logan West
player, 300 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W0R4B
Fri 17 Feb 2017
at 17:17
  • msg #150

Re: The Mint Gambling Hall ((OOC IV))

Thanks! Ignore my Persuasion roll then. It was made in a moment of confusion about where things were happening.
Belle Ivers
player, 301 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Fri 17 Feb 2017
at 17:19
  • msg #151

Re: The Mint Gambling Hall ((OOC IV))

Lol.  Art so deserves a fate chip for this.

I guess it is inevitable the Iron Horse Whisperer and Kills Iron Horse should battle.

The five on one odds kinda suck though.
The Stray
GM, 2024 posts
The Marshal
'round these parts
Fri 17 Feb 2017
at 18:01
  • msg #152

Re: The Mint Gambling Hall ((OOC IV))

In reply to Logan West (msg # 150):

not a problem
The Stray
GM, 2031 posts
The Marshal
'round these parts
Mon 20 Feb 2017
at 18:08
  • msg #153

Re: The Mint Gambling Hall ((OOC IV))

If Jackie Wells had stats in Classic, she'd have Law o' The West *nods sagely*
Tan Xiaohan
Screaming Rabbit, 1144 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Wed 22 Feb 2017
at 07:58
  • msg #154

Re: The Mint Gambling Hall ((OOC IV))

Yep, ready to face down Raven.


Art C. Wiley
Finally Listening, 377 posts
Speckled brother
P6 T5 W0 F0 Cha0 W2R1B3L1
Wed 22 Feb 2017
at 08:01
  • msg #155

Re: The Mint Gambling Hall ((OOC IV))

That's a fantastic pic. :)
Tan Xiaohan
Screaming Rabbit, 1145 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Wed 22 Feb 2017
at 08:07
  • msg #156

Re: The Mint Gambling Hall ((OOC IV))

Behold my Mad Paint Skillz! I'm amused Thunder Walker is just sort of "oh, you're a rabbit with a straight razor now" and takes it in stride, having seen so much weirdness by now.
Belle Ivers
player, 308 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Thu 23 Feb 2017
at 02:49
  • msg #157

Re: The Mint Gambling Hall ((OOC IV))

If I flew a fighter jet, I would want that painted on its nose.

Also, Belle = the Jack Nicholson Joker to Kills Iron Horse's Michael Keaton Batman.
Gazes At Stars
player, 20 posts
Portents and Omens
P8 T6(1) Ch0 F0 W0 w0r3b0
Thu 23 Feb 2017
at 03:56
  • msg #158

Re: The Mint Gambling Hall ((OOC IV))

My 1yr old daughter is three handfuls, Stray. Many apologies. I'm writing up a Gazes post now.

Here's to a long and happy life for Gazes at Stars!
Matthew Broaddale
player, 378 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b2
Thu 23 Feb 2017
at 17:17
  • msg #159

Re: The Mint Gambling Hall ((OOC IV))

Well, Matt has certainly had his prejudices and assumptions questioned.


I'll be in the corner quietly reassessing my choices.
Matthew Broaddale
player, 385 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b2
Fri 24 Feb 2017
at 06:42
  • msg #160

Re: The Mint Gambling Hall ((OOC IV))

Double  post!

Has anyone played Ben Robbins RPG "Kingdom"? I just got my hands on it. It's a GM-less game about the decisions a society makes and stuff. It's pretty rad, dude.
The Stray
GM, 2040 posts
The Marshal
'round these parts
Fri 24 Feb 2017
at 06:45
  • msg #161

Re: The Mint Gambling Hall ((OOC IV))

I haven't played Kingdom, though we did do a Microscope mini-game for another game I ran here on RPoL (filling out background in a superhero world). I wouldn't mind picking Kingdom up.
Matthew Broaddale
player, 386 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b2
Fri 24 Feb 2017
at 06:56
  • msg #162

Re: The Mint Gambling Hall ((OOC IV))

I read a bit about Microscope. It sounds cool too. I have a face-to-face player who is always saying he wants to play kingdom-scale games. I've prodded him about it, and it looks like what he really wants is king-power, and PvP. Not a bad thing, but not something my table likes, overall. He'd love SOIAF pvp games, they would not.

He's also talking about wanting to play a game where someone (read: him) is an evil overlord and everyone else are various members of his organization. Sounds like Kingdom would give him the story he wants, while limiting the amount of tension between players.
The Stray
GM, 2041 posts
The Marshal
'round these parts
Fri 24 Feb 2017
at 07:03
  • msg #163

Re: The Mint Gambling Hall ((OOC IV))

One issue we had with Microscope is that when we got down to the Scene level, the freeform nature of the game gave everyone trouble. It was hard to get everyone motivated, especially when players tend to be more reactive.
Catherine Hays Cox
player, 236 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W5R0B0L1
Fri 24 Feb 2017
at 07:05
  • msg #164

Re: The Mint Gambling Hall ((OOC IV))

In other words, it's a real problem when one of your players messes the whole thing up.

a player that shall remain nameless...
Matthew Broaddale
player, 388 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b2
Fri 24 Feb 2017
at 15:25
  • msg #165

Re: The Mint Gambling Hall ((OOC IV))

Hey Stray, in the Bear Butte thread, why is there an 18 minute focus time? Am I missing something about how long Contact Spirit world takes?
Thunder Walker
player, 452 posts
P8 T5 W0 F0 Cha # 1W1R6B
PP 15
Fri 24 Feb 2017
at 17:14
  • msg #166

Re: The Mint Gambling Hall ((OOC IV))

In reply to Matthew Broaddale (msg # 165):

Yeah, that time has nothing to do with that particular favor. It is more to do with the Fetish Creator edge and a particular relic being used.
The Stray
GM, 2043 posts
The Marshal
'round these parts
Fri 24 Feb 2017
at 17:16
  • msg #167

Re: The Mint Gambling Hall ((OOC IV))

No, what's happening is that Thunder Walker is using the Fetish Creator Edge to get access to Open Portal in the first place. Since Fetish Creator works like Gadgeteer it takes him 1d20 minutes to prepare the power for use.
Matthew Broaddale
player, 389 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b2
Fri 24 Feb 2017
at 17:33
  • msg #168

Re: The Mint Gambling Hall ((OOC IV))

Ahhhhhhh. Coolio. Just wanted to make sure I wasn't misremembering Shamanism.
James Wilder
player, 494 posts
Gunslinger
P5 T6 F- W- FC:W3R1B0
Fri 24 Feb 2017
at 18:24
  • msg #169

Re: The Mint Gambling Hall ((OOC IV))

I've read about both Kingdom and Microscope but haven't had a chance to pick them up. I did read a reddit thread about using Kingdom to seed a D&D world which sounded rather cool
The Stray
GM, 2046 posts
The Marshal
'round these parts
Fri 24 Feb 2017
at 18:27
  • msg #170

Re: The Mint Gambling Hall ((OOC IV))

So, James probably recognizes Moses, but hasn't seen him since Santa Angela.
James Wilder
player, 495 posts
Gunslinger
P5 T6 F- W- FC:W3R1B0
Fri 24 Feb 2017
at 18:47
  • msg #171

Re: The Mint Gambling Hall ((OOC IV))

The Stray:
So, James probably recognizes Moses, but hasn't seen him since Santa Angela.

Trying to recall if James had any interaction with Moses in Santa Angela...
Matthew Broaddale
player, 392 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b2
Fri 24 Feb 2017
at 19:37
  • msg #172

Re: The Mint Gambling Hall ((OOC IV))

You see folks, this is why gambling is a sin.
Moses
player, 549 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W1R0B3L1
Fri 24 Feb 2017
at 19:38
  • msg #173

Re: The Mint Gambling Hall ((OOC IV))

James Wilder:
The Stray:
So, James probably recognizes Moses, but hasn't seen him since Santa Angela.

Trying to recall if James had any interaction with Moses in Santa Angela...


Santa Angela? Man, that's been a loooooon time ago.
The Stray
GM, 2047 posts
The Marshal
'round these parts
Fri 24 Feb 2017
at 19:49
  • msg #174

Re: The Mint Gambling Hall ((OOC IV))

In reply to Matthew Broaddale (msg # 172):

Indeed, and some sins have a loooong reach.
Gazes At Stars
player, 26 posts
Portents and Omens
P8 T6(1) Ch0 F0 W0 w0r3b0
Fri 24 Feb 2017
at 20:05
  • msg #175

Re: The Mint Gambling Hall ((OOC IV))

Gazes is thinking of adopting BUnny-form Rabbit and making her his animal companion.
Tan Xiaohan
Screaming Rabbit, 1148 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Fri 24 Feb 2017
at 20:05
  • msg #175

Re: The Mint Gambling Hall ((OOC IV))

James Wilder:
The Stray:
So, James probably recognizes Moses, but hasn't seen him since Santa Angela.

Trying to recall if James had any interaction with Moses in Santa Angela...


??? San Angelo? Or has Moses been in an odd place currently home to a couple of loons with a great deal of duct tape and a scapling wrench?
The Stray
GM, 2048 posts
The Marshal
'round these parts
Fri 24 Feb 2017
at 20:13
  • msg #176

Re: The Mint Gambling Hall ((OOC IV))

And headless zombies with chainguns in their chests. Can't forget those.
Tan Xiaohan
Screaming Rabbit, 1149 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Fri 24 Feb 2017
at 20:21
  • msg #177

Re: The Mint Gambling Hall ((OOC IV))

In reply to Gazes At Stars (msg # 175):

Bunny!Rabbit is also throwable-size, for unexpected death from above!

@Stray - When was Moses there, then? Before Roland died or just before he sustained a Taunting from Goes and von Steinhof so severe he ran away?
The Stray
GM, 2049 posts
The Marshal
'round these parts
Fri 24 Feb 2017
at 20:33
  • msg #178

Re: The Mint Gambling Hall ((OOC IV))

I don't really remember...Wait, I think Moses might have actually been from a short-lived Flood game, now that I'm thinking on it. It was a loooong time ago.
Tan Xiaohan
Screaming Rabbit, 1150 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Fri 24 Feb 2017
at 20:48
  • msg #179

Re: The Mint Gambling Hall ((OOC IV))

He wasn't there in any game I was in, for sure. I'd have remembered the shotgun-onna-string.

Hey, remember the time we blew up Thaddeus Whateley? That was good times.
The Stray
GM, 2050 posts
The Marshal
'round these parts
Fri 24 Feb 2017
at 20:49
  • msg #180

Re: The Mint Gambling Hall ((OOC IV))

That was good times, yes. It proves the adage: never put a villain in the same room with the PCs without them having some sort of exit strategy.
Tan Xiaohan
Screaming Rabbit, 1151 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Fri 24 Feb 2017
at 20:53
  • msg #181

Re: The Mint Gambling Hall ((OOC IV))

Hey, "down" is an exit...
Matthew Broaddale
player, 394 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Fri 24 Feb 2017
at 21:57
  • msg #182

Re: The Mint Gambling Hall ((OOC IV))

Critical Failure! Everybody put yo' hands up!

13:53, Today: Matthew Broaddale rolled 1,1 using d8,d6, rerolling max ((1,1)).
Catherine Hays Cox
player, 238 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W5R0B0L1
Fri 24 Feb 2017
at 22:34
  • msg #183

Re: The Mint Gambling Hall ((OOC IV))

Do we get to draw chips for those?
The Stray
GM, 2051 posts
The Marshal
'round these parts
Fri 24 Feb 2017
at 22:41
  • msg #184

Re: The Mint Gambling Hall ((OOC IV))

Not generally, no. He's just pointing out his poor choice in deciding to challenge a black magic-slinging gambler who enjoys playing mind games to a game requiring concentration and a level head.
Catherine Hays Cox
player, 239 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W5R0B0L1
Fri 24 Feb 2017
at 22:45
  • msg #185

Re: The Mint Gambling Hall ((OOC IV))

Kidding! I need to make more liberal use of smiley faces.

:)
Matthew Broaddale
player, 396 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Fri 24 Feb 2017
at 22:49
  • msg #186

Re: The Mint Gambling Hall ((OOC IV))

Matt is also Level-Headed.

AND he's seen some shit, man. Seen the Elephant, even.
The Stray
GM, 2052 posts
The Marshal
'round these parts
Fri 24 Feb 2017
at 22:54
  • msg #187

Re: The Mint Gambling Hall ((OOC IV))

Good point. I am really enjoying this interaction, by the way.
The Stray
GM, 2053 posts
The Marshal
'round these parts
Fri 24 Feb 2017
at 23:04
  • msg #188

Re: The Mint Gambling Hall ((OOC IV))

So I'm trying to expand the list of Totem Spirits, because reasons. I'd like suggestions. Right now I've managed to add Horse, Beetle, and Cougar. Are there any other animals that you think I can add to that list?
Art C. Wiley
Finally Listening, 384 posts
Speckled brother
P6 T5 W0 F0 Cha0 W2R1B3L1
Fri 24 Feb 2017
at 23:17
  • msg #189

Re: The Mint Gambling Hall ((OOC IV))

Not saying these are all good, but here are some ideas:

Boar, Badger, Alligator, Beaver, Bull, Dog, Deer, Fox, Frog/Toad, Goat, Goose, Lizard, Opossum, Ox, Porcupine, Rabbit, Rat, Skunk, Swan, Turkey, Weasel
The Stray
GM, 2054 posts
The Marshal
'round these parts
Fri 24 Feb 2017
at 23:21
  • msg #190

Re: The Mint Gambling Hall ((OOC IV))

That's very helpful, thanks!

I'm trying to get enough entries to make the list a d20 roll, because it will help me when picking animal spirits to appear when using Contact Spirit World.
Gazes At Stars
player, 27 posts
Portents and Omens
P8 T6(1) Ch0 F0 W0 w0r3b0
Fri 24 Feb 2017
at 23:30
  • msg #191

Re: The Mint Gambling Hall ((OOC IV))

Snakes, Cobras, Pythons, Constrictor...

Oh wait.

My wife went to the magic cave thing in Disneyland at was told her spirit animal was a dolphin.
The Stray
GM, 2055 posts
The Marshal
'round these parts
Fri 24 Feb 2017
at 23:34
  • msg #192

Re: The Mint Gambling Hall ((OOC IV))

Pythons?


Gazes At Stars
player, 28 posts
Portents and Omens
P8 T6(1) Ch0 F0 W0 w0r3b0
Fri 24 Feb 2017
at 23:38
  • msg #193

Re: The Mint Gambling Hall ((OOC IV))

Little do you know, that's actually a picture of back when Dogwa and his twin brother Ogwad were doing charity work, operating as that poor amputee's arms.
Tan Xiaohan
Screaming Rabbit, 1152 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Fri 24 Feb 2017
at 23:48
  • msg #194

Re: The Mint Gambling Hall ((OOC IV))

Water-Panther! (and Thunderbird, too, with appropriate Hinderance costs for such big demanding spirits)

Wait, you guys have/had native swans? Why did I not know this? Goose, Crane, Loon (Loon is a psycho in Siberia and Canada, mind), Dogfish, Sealion, Killer Whale, Centipede, Hummingbird, Roadrunner, Wolverine, Quail, Shrike, Cardinal, Whiskeyjack, Coati...Moose, Caribou, Marmot, Mouse, Bat, Frog (stop laughing, he might be God).
Thunder Walker
player, 453 posts
P8 T5 W0 F0 Cha # 1W1R6B
PP 15
Fri 24 Feb 2017
at 23:53
  • msg #195

Re: The Mint Gambling Hall ((OOC IV))

The Stray:
So I'm trying to expand the list of Totem Spirits, because reasons. I'd like suggestions. Right now I've managed to add Horse, Beetle, and Cougar. Are there any other animals that you think I can add to that list?


If you have access to Classic Ghost Dancers and Hexarcana, might get some ideas from the list of Guardian Spirits they have available for players.
Gazes At Stars
player, 30 posts
Portents and Omens
P8 T6(1) Ch0 F0 W0 w0r3b0
Fri 24 Feb 2017
at 23:55
  • msg #196

Re: The Mint Gambling Hall ((OOC IV))

If you don't, I can whip up the list from my collection.
The Stray
GM, 2056 posts
The Marshal
'round these parts
Fri 24 Feb 2017
at 23:57
  • msg #197

Re: The Mint Gambling Hall ((OOC IV))

Water Panther and Thunderbird are Greater Spirits. The list I'm making is for what you might call up at random with a Summon Lesser Spirit use of Contact Spirit World.

quote:
If you have access to Classic Ghost Dancers and Hexarcana, might get some ideas from the list of Guardian Spirits they have available for players.


the list from Ghost dancers is the initial list I'm working with (they reprinted it in Last Sons) but I did not know Hexarcana had more. That's helpful, thanks.
Tan Xiaohan
Screaming Rabbit, 1153 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Sat 25 Feb 2017
at 00:29
  • msg #198

Re: The Mint Gambling Hall ((OOC IV))

Oh, right.

[some googlage later] ...you don't have native swans. Or boars. (Art can call those, though.) Ptarmigan, Scrub jay, that kind of dangerous fungus that grows on Pacific NW shamans' graves, Salmon, Eel, Fox, Beaver, Armadillo, Groundhog, Squirrel, Chipmonk, Pika (yes, you have piikas! They go EEP!), Lynx, Otter, Polecat, Pterodactyl?, Mountain-Goat, Marten, Hawk, Whipporwill... O_O

...

...Contact Spirit World in Mexico would be able to summon the Great Potoo. D: D: D:
Belle Ivers
player, 310 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Sat 25 Feb 2017
at 01:10
  • msg #199

Re: The Mint Gambling Hall ((OOC IV))

Wow I picked a bad week to be work busy lol.

Did Belle/Freiherr go to the 6.3 thread?  Cuz I think they was outside with Moses.
The Stray
GM, 2057 posts
The Marshal
'round these parts
Sat 25 Feb 2017
at 02:29
  • msg #200

Re: The Mint Gambling Hall ((OOC IV))

Everyone's there, it's just that right now a lot of the action is taking place inside, and then there's the group arriving (which Belle would see coming).
Belle Ivers
player, 311 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Sat 25 Feb 2017
at 02:37
  • msg #201

Re: The Mint Gambling Hall ((OOC IV))

That's fine I just didn't want to derail things by going in the wrong thread.  Easy enough to ask first.
Art C. Wiley
Finally Listening, 387 posts
Speckled brother
P6 T5 W0 F0 Cha0 W2R1B3L1
Sat 25 Feb 2017
at 08:10
  • msg #202

Re: The Mint Gambling Hall ((OOC IV))

Matt - I think raising your Agility by two steps is about the best I can do. I don't have any 'clear the pool table' magic available. Though that would be a great spell to research. Maybe next advance.

Good luck, hope that d12 aces!
Matthew Broaddale
player, 400 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sat 25 Feb 2017
at 08:12
  • msg #203

Re: The Mint Gambling Hall ((OOC IV))

Mad props to Art.

I was hoping I could get an insight bonus, or cooperative roll, but d12 agility rocks my world.


EDIT: The "still waiting" in my post in the mint is not a hint to you, Stray. It's just flavor.
This message was last edited by the player at 08:21, Sat 25 Feb 2017.
The Stray
GM, 2058 posts
The Marshal
'round these parts
Sat 25 Feb 2017
at 17:39
  • msg #204

Re: The Mint Gambling Hall ((OOC IV))

So here's the expanded list of totem spirits I'm using. Thoughts?

Totem Spirits

  • Bear: The bear is a healer and nurturer, the maternal beast that walks upright like a man and raises its young. Medicine men hope to see bears in their visions, for their appearance foretells powerful healing medicine. Bear’s favored power is healing.
  • Beetle: Beetle is a spirit of survival, adaption, and change. Beetle finds the path, outgrows itself, renews its skin. Beetle favors environmental protection.
  • Buffalo: The buffalo is a central symbol of the Ghost Dance movement. The buffalo is the animal of the Creator himself, and is associated with vision seeking and blessings. Buffalo’s favored power is vision quest.
  • Butterfly: The Butterfly embodies elusiveness and agility. Warriors seek to gain its favor to help them dodge their enemies’ attacks. Some Southwestern tribes even teach that man and all the other animals were made by the Great Butterfly. Butterfly's favored power is confusion.
  • Cougar: Cougar is powerful, a natural leader, who leads by example. His roar is feared by many, but he balances power with gentleness. The warrior's gift power is favored by Cougar.
  • Coyote: Coyote is the trickster and teacher, making fun of fools and educating those who need it. Sometimes his lessons are harsh, but Coyote never fails to make his point. Shape change is Coyote’s favored power.
  • Crow: Crow is the mean-spirited counterpart to the better-natured Coyote. While Coyote uses trickery to teach, Crow uses it to punish the wicked. Crow’s favored power is curse.
  • Eagle: The Eagle is spirit medicine incarnate, the father of all other spirits save the white buffalo. The Eagle soars high above the Hunting Grounds as it soars over our world, seeing everything. Indians guarded by the Eagle spirit see deep into the future and past, as the Eagle itself sees deep into the worlds. Eagle’s favored power is mind rider.
  • Elk: The Elk foretells prosperity and peace for the tribe. It is rare to find this totem in desert lands, for life is hard where there is no water. The protection power is favored by Elk.
  • Frog: Frog is a totem of transformation and cleansing. It walks between two worlds – water and earth. When Frog appears, changes come. The favored power of Frog is sanctify.
  • Horse: Horses are symbols of freedom. This totem brings new journeys. It will teach you to ride in new directions and discover your own freedom and power. Horse favors the speed power.
  • Owl: The Owl foretells death. It is a mighty hunter, but its favorite prey is much smaller and weaker than itself. Some brave Owls take on rattlesnakes or Gila monsters. Ironically, white men mistakenly associate this portent of death with wisdom. Owl’s favored power is fear.
  • Rabbit: Rabbit is a guide between heaven, earth, and the underworld. Rabbit often appears to those who are being hunted, and encourage them to use their wits and move in an unpredictable manner to aid escape. Rabbit's favored power is boost/lower trait.
  • Ram: Ram is surefooted, stubborn, and determined. Ram will blow through obstacles and confront problems head on. Ram's favored power is pummel.
  • Rat: Rat is resourceful, stealthy, and intelligent, if perhaps a bit greedy and cowardly. Rat can get places it has no business being, and thus its favored power is teleport.
  • Raven: The Raven was once associated with knowledge and wisdom, but now it foretells war and the end days. Yet to say that Raven is evil is not entirely accurate. Wise people know war is inevitable, sometimes even necessary. Due to the activities of groups like the Order of the Raven, these days the totem is considered “bad medicine” in most parts of the Weird West. The favored power of Raven is smite.
  • Snake: Snakes are bearers of wisdom and speakers to the spirit world. It is said that a snake of stars stretches across the heavens, and that another snake wraps itself around the rim of the world. Snake’s favored power is contact spirit world.
  • Spider: The Spider is the poisonous spinner of webs. It is both creator and destroyer—consuming its mate and spawning children by the millions. Its webs are beautiful, but they exist only to snare the weak and foolhardy. The favored power of Spider is entangle.
  • Turtle: The Turtle is associated with luck and prosperity like its brother the Elk, but is much more common throughout the Plains and Southwest. Turtle favors the deflection power.
  • Wolf: The Wolf spirit carries powerful hunting medicine with it. Packs of wolves teach young Indians to travel in numbers and select only prey offered by the nature spirits. Since Wolf is the guardian spirit of powerful leaders, a character must have either the Heroic or Loyal Hindrance to claim Wolf as her totem. Wolf’s favored power is quickness.

Belle Ivers
player, 314 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Sat 25 Feb 2017
at 17:47
  • msg #205

Re: The Mint Gambling Hall ((OOC IV))

Rabbit's power isn't speed!?

Also... prior apologies, but Belle is already like 15% of the way to an epic freakout if too much "nonsense" is uttered here, as she's already convinced a contamination of the site caused her to see an apparition, she's convinced Kills Iron Horse and Moses are suffering from some kind of poisoning, and now if this becomes pervasive...
The Stray
GM, 2059 posts
The Marshal
'round these parts
Sat 25 Feb 2017
at 17:54
  • msg #206

Re: The Mint Gambling Hall ((OOC IV))

Had to make a choice, as it didn't seem as if I had an option for multiple powers. That would have made things a lot easier. So Rabbit gets boost while Horse gets speed.

Well, she's in the presence of The Prospector and Jackie Wells, and they're pretty mind-blowing even for people who aren't in willful denial. If you don't think this character will work after this, we can always talk about a replacement.
Belle Ivers
player, 315 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Sat 25 Feb 2017
at 18:04
  • msg #207

Re: The Mint Gambling Hall ((OOC IV))

lol no I kind of want Belle to freak out XD
Matthew Broaddale
player, 404 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sat 25 Feb 2017
at 21:52
  • msg #208

Re: The Mint Gambling Hall ((OOC IV))

Does Belle have Gadgeteer?
This message was last edited by the player at 22:11, Sat 25 Feb 2017.
The Stray
GM, 2060 posts
The Marshal
'round these parts
Sat 25 Feb 2017
at 22:34
  • msg #209

Re: The Mint Gambling Hall ((OOC IV))

In reply to Matthew Broaddale (msg # 208):

Doot do doot do doot. Doot do doot doot do do...
Matthew Broaddale
player, 406 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sun 26 Feb 2017
at 01:34
  • msg #210

Re: The Mint Gambling Hall ((OOC IV))

Fuuuuck.


EDIT: That was an interesting Error message: "You don't really need eighty consecutive alphanumeric characters, do you?"
This message was last edited by the player at 01:34, Sun 26 Feb 2017.
Art C. Wiley
Finally Listening, 390 posts
Speckled brother
P6 T5 W0 F0 Cha0 W2R1B3L1
Sun 26 Feb 2017
at 03:19
  • msg #211

Re: The Mint Gambling Hall ((OOC IV))

Matthew Broaddale:
Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck.
Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck.
Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck.
Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck.
Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck. Fuuuuck.


Maybe Art has one more trick up his sleeve.

Maybe.
Matthew Broaddale
player, 407 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sun 26 Feb 2017
at 03:24
  • msg #212

Re: The Mint Gambling Hall ((OOC IV))

This is when Lucky Lou would show up in my home table.


...Lucky Lou has Great Luck and Common Bond. Sometimes he has Behold A Pale Horse, and that Horse has Common Bond.

...The horse's name is Fortunate Filly.


EDIT: Art, if it's gonna cause you character trouble, don't worry about outing your shaman powers. I'm okay with taking the heat on my own, very smart "let's challenge the veteran gambler's talking shadow to a pool game" plan.
This message was last edited by the player at 03:27, Sun 26 Feb 2017.
Art C. Wiley
Finally Listening, 391 posts
Speckled brother
P6 T5 W0 F0 Cha0 W2R1B3L1
Sun 26 Feb 2017
at 03:27
  • msg #213

Re: The Mint Gambling Hall ((OOC IV))

Art can use his chips on his animal companion.
                +
Humans are technically animals.
                +
          Art has Elan.
                =
I wonder if this equation can work out for the best?
Matthew Broaddale
player, 408 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sun 26 Feb 2017
at 03:29
  • msg #214

Re: The Mint Gambling Hall ((OOC IV))

If I become your Animal Companion? But that would leave Kira out in the cold.
Art C. Wiley
Finally Listening, 392 posts
Speckled brother
P6 T5 W0 F0 Cha0 W2R1B3L1
Sun 26 Feb 2017
at 03:31
  • msg #215

Re: The Mint Gambling Hall ((OOC IV))

Yeah, that wouldn't be fair. She's been quite loyal.
Kira
player, 20 posts
Faithful Wolfhound
P6 T6 F0 Xtra W5R4B1
Sun 26 Feb 2017
at 03:32
  • msg #216

Re: The Mint Gambling Hall ((OOC IV))

Woof.

Woof, woof, Yap, bark, bark.

Bark.

Hoooowwwwl.
Art C. Wiley
Finally Listening, 393 posts
Speckled brother
P6 T5 W0 F0 Cha0 W2R1B3L1
Sun 26 Feb 2017
at 03:37
  • msg #217

Re: The Mint Gambling Hall ((OOC IV))

Matthew Broaddale:
EDIT: Art, if it's gonna cause you character trouble, don't worry about outing your shaman powers. I'm okay with taking the heat on my own, very smart "let's challenge the veteran gambler's talking shadow to a pool game" plan.


Sorry, didn't see this edit earlier.

I can't imagine it would be a problem. And if, for some reason, it is illegal to practice Shamanism in Deadwood, Art has the perfect defense.

Actually, Belle does, so he'll just gesture in her general direction for a perfectly reasonable explanation about what happened. Because there's no way he's creative enough to come up with an explanation, and I believe she's now in the Mint.
This message was last edited by the player at 04:07, Sun 26 Feb 2017.
Belle Ivers
player, 316 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Sun 26 Feb 2017
at 03:50
  • msg #218

Re: The Mint Gambling Hall ((OOC IV))

Belle actually has Alchemy.  Gadgeteer is mechanically way better, but that's not the character :p
Matthew Broaddale
player, 409 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sun 26 Feb 2017
at 03:54
  • msg #219

Re: The Mint Gambling Hall ((OOC IV))

Belle wouldn't happen to have Drain Power Points or Boost/Lower, would she?

*puppy-dog eyes concealing a devious trick for crushing the Top Hat Whateley once and for all! HAHAHAHA*
Belle Ivers
player, 318 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Sun 26 Feb 2017
at 03:59
  • msg #220

Re: The Mint Gambling Hall ((OOC IV))

Not prepared.  Alchemy requires you to "slot" powers as potions, elixirs, grenades, etc.  She actually does have capacity open now, but she has to IC find time and equipment (which the Stray has been very gracious about considering the setting/pbp format) to make potions.

So technically it lets you have like a bunch of powers available at once, but it lacks the pure "switch on the fly" aspect.
Matthew Broaddale
player, 410 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sun 26 Feb 2017
at 04:01
  • msg #221

Re: The Mint Gambling Hall ((OOC IV))

But she could, if asked by a charming, semi-vacationing Lawman and given enough time/materials, create a potion of Drain Power Points or Lower Spellcasting?
This message was last edited by the player at 04:01, Sun 26 Feb 2017.
Belle Ivers
player, 319 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Sun 26 Feb 2017
at 04:05
  • msg #222

Re: The Mint Gambling Hall ((OOC IV))

Provided they're of a rank Belle can cast I believe.  I'm somewhere a book is not so I can't check if they're Seasoned or lower powers.
Art C. Wiley
Finally Listening, 394 posts
Speckled brother
P6 T5 W0 F0 Cha0 W2R1B3L1
Sun 26 Feb 2017
at 04:10
  • msg #223

Re: The Mint Gambling Hall ((OOC IV))

Drain Power Points is Heroic.

Not sure about how alchemy and something like 'Lower Spellcasting' would work. Do you need to trick the person into drinking a concoction? Wrap a pill in a piece of bologna? Oh, wait, used to working with Kira. Maybe in a steak?
Matthew Broaddale
player, 411 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sun 26 Feb 2017
at 04:19
  • msg #224

Re: The Mint Gambling Hall ((OOC IV))

In reply to Art C. Wiley (msg # 223):

I was thinking I pretend to sneeze, and spritz him like a cat.
The Stray
GM, 2061 posts
The Marshal
'round these parts
Sun 26 Feb 2017
at 04:27
  • msg #225

Re: The Mint Gambling Hall ((OOC IV))

Matthew Broaddale:
Fuuuuck.


EDIT: That was an interesting Error message: "You don't really need eighty consecutive alphanumeric characters, do you?"


Not sure what y'all are worried about. As villainous requests go, "get these yahoos to leave me alone for a while" is actually fairly reasonable.
Belle Ivers
player, 320 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Sun 26 Feb 2017
at 04:28
  • msg #226

Re: The Mint Gambling Hall ((OOC IV))

Well RAW, it would be a potion ("Ivers Aetheric Anomaly Disruption Solution") and you'd throw it at the victim, where the Throwing roll is effectively the activation/casting roll.
Matthew Broaddale
player, 412 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sun 26 Feb 2017
at 04:29
  • msg #227

Re: The Mint Gambling Hall ((OOC IV))

In reply to The Stray (msg # 225):

Yeah, that is part of the reason I was telling Art not to bother too much on my account.

All this Belle Ivers, Alchemist extraordinaire stuff is for LAAAATER.

If I win.
Moses
player, 551 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W1R0B3L1
Sun 26 Feb 2017
at 06:49
  • msg #228

Re: The Mint Gambling Hall ((OOC IV))

I just saw that Banish is not available to Blessed. Nor Dispel. That's surprising. :-)
Maddox
NPC, 115 posts
Gunslinger
P7 T8 (2) W0 F0 Cha 0
Sun 26 Feb 2017
at 08:29
  • msg #229

Re: The Mint Gambling Hall ((OOC IV))

Maddox has got fed up with people being plain stupid at each other and has decided to do something monumentally stupid on his own.
Belle Ivers
player, 322 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Mon 27 Feb 2017
at 01:41
  • msg #230

Re: The Mint Gambling Hall ((OOC IV))

lol I'm so slow, I didn't realize Wild Bill would be there.  Hahahaha, this could be interesting.
Matthew Broaddale
player, 416 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Mon 27 Feb 2017
at 03:51
  • msg #231

Re: The Mint Gambling Hall ((OOC IV))

Should I take that Trail-off as a sign to wait or a sign to assume he explained his backstory and we should all make Spirit checks or be scared out of our wits?
The Stray
GM, 2062 posts
The Marshal
'round these parts
Mon 27 Feb 2017
at 04:33
  • msg #232

Re: The Mint Gambling Hall ((OOC IV))

Oh, I've got something special planned for this. :D

The first part of that is up now.
Matthew Broaddale
player, 417 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Mon 27 Feb 2017
at 04:39
  • msg #233

Re: The Mint Gambling Hall ((OOC IV))

Aaaaawwwww shiit, son...


*reads while listening to Ennio Morricone* yeeeeeeh.




Is Coot's profile pic Ian McKellen as Lear?
The Stray
GM, 2063 posts
The Marshal
'round these parts
Mon 27 Feb 2017
at 04:45
  • msg #234

Re: The Mint Gambling Hall ((OOC IV))

No, it's Richard Harris from the 2002 version of The Count of Monte Christo.
The Stray
GM, 2064 posts
The Marshal
'round these parts
Mon 27 Feb 2017
at 20:45
  • msg #235

Re: The Mint Gambling Hall ((OOC IV))

Man, these posts take a long time to write. Is everyone enjoying this style of story, or would you prefer if I sum up for Jackie's tale?
Ezekiel Starkweather
player, 332 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w1r4b2
Mon 27 Feb 2017
at 20:46
  • msg #236

Re: The Mint Gambling Hall ((OOC IV))

In reply to The Stray (msg # 235):

The way you are writing it now sounds good to me!

:)
This message was last edited by the player at 20:46, Mon 27 Feb 2017.
Matthew Broaddale
player, 419 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Mon 27 Feb 2017
at 20:51
  • msg #237

Re: The Mint Gambling Hall ((OOC IV))

Whichever you prefer, Stray!

I like the way it's been going, but I'd also be satisfied with a summary.
Thunder Walker
player, 454 posts
P8 T5 W0 F0 Cha # 1W1R6B
PP 15
Mon 27 Feb 2017
at 21:04
  • msg #238

Re: The Mint Gambling Hall ((OOC IV))

The Stray:
Man, these posts take a long time to write. Is everyone enjoying this style of story, or would you prefer if I sum up for Jackie's tale?


I think it is awesome the way you are doing it now and am happy to wait as long as needed. That rendition of Raven's speech gave me the chills, because in that position I certainly would have found it persuasive.

That having been said, if you need to change styles I'm open to anything.
Art C. Wiley
Finally Listening, 397 posts
Speckled brother
P6 T5 W0 F0 Cha0 W2R1B3L1
Mon 27 Feb 2017
at 21:09
  • msg #239

Re: The Mint Gambling Hall ((OOC IV))

Thunder Walker:
I think it is awesome the way you are doing it now and am happy to wait as long as needed. That rendition of Raven's speech gave me the chills, because in that position I certainly would have found it persuasive.

That having been said, if you need to change styles I'm open to anything.


Ditto.
Tan Xiaohan
Screaming Rabbit, 1155 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Mon 27 Feb 2017
at 22:21
  • msg #240

Re: The Mint Gambling Hall ((OOC IV))

Thunder Walker:
The Stray:
Man, these posts take a long time to write. Is everyone enjoying this style of story, or would you prefer if I sum up for Jackie's tale?


I think it is awesome the way you are doing it now and am happy to wait as long as needed. That rendition of Raven's speech gave me the chills, because in that position I certainly would have found it persuasive.


All my/loaned characters are between 100m-2,000km away, but I echo Thunder Walker's impressed words and lack of desire to skip the cutscenes.

That little borrowing from Paddy's Lamentation did make me think of something I'd probably draw (like various #TeamKang shennanigans) if I had world enough and time, though - I'd been idly trying to associate him with a song and wound up picturing Raven sourly flipping through digitised music, me trying to get him to listen to The Unforgiven, him suddenly deciding that Simon & Garfunkel's I Am A Rock spoke to his very soul ("-but you're supposed to be cool, dammit!").
Matthew Broaddale
player, 420 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Mon 27 Feb 2017
at 22:35
  • msg #241

Re: The Mint Gambling Hall ((OOC IV))

The sonnet "Back in Ages Past" by the Crash Test Dummies always sounds very Reckoning to me.
Tan Xiaohan
Screaming Rabbit, 1156 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Mon 27 Feb 2017
at 23:37
  • msg #242

Re: The Mint Gambling Hall ((OOC IV))

Fits well enough! I'd match Murder By Death's Rum Brave to Stone save it's maybe that little bit too cheerful.

Running Wolf would get this one, of course: https://www.youtube.com/watch?v=enHZcA2XPR8
(my headcanon is that the actual totem/god Raven is letting shaman Raven run around breaking the world just because it's hilarious. )

Kang needs a song now, but I have no ideas. Something vaguely operatic in scale but piratical at heart, I think.
Matthew Broaddale
player, 421 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Mon 27 Feb 2017
at 23:47
  • msg #243

Re: The Mint Gambling Hall ((OOC IV))

That's an interesting headcanon element. Is that something you've put some work into, or a vague idea? I'd be interested if you had more on that theme.

My Raven theme is "Blood of Angels" by Brown Bird, though it works for Stone as well.
This message was last edited by the player at 23:47, Mon 27 Feb 2017.
Tan Xiaohan
Screaming Rabbit, 1157 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Tue 28 Feb 2017
at 00:00
  • msg #244

Re: The Mint Gambling Hall ((OOC IV))

Blood of Angels will always and unshakably be FĆ«anor to me and Bilgewater may be the closest I've come to a song for Rabbit, but I think we should throw Antic Clay's Sing Blood onto the Reckoning pile.

! !! You have asked me about the intersection of the Deadlandsverse with Raven mythology. I will drag you off into PM at this point, because I have no middle gears between 'indifferent' and 'obsessive' and yes, yes I have thought about this.

...

*dragdragdrag*
Matthew Broaddale
player, 422 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Tue 28 Feb 2017
at 00:10
  • msg #245

Re: The Mint Gambling Hall ((OOC IV))

Bilgewater is just so Deadlands in general to me.
The Stray
GM, 2065 posts
The Marshal
'round these parts
Tue 28 Feb 2017
at 00:28
  • msg #246

Re: The Mint Gambling Hall ((OOC IV))

I want to hear this headcanon, too...

Anyhoo, as long as you guys are enjoying this, I'll keep doing the longform stories.
This message was last edited by the GM at 00:29, Tue 28 Feb 2017.
Tan Xiaohan
Screaming Rabbit, 1158 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Tue 28 Feb 2017
at 00:36
  • msg #247

Re: The Mint Gambling Hall ((OOC IV))

@Stray - you have most of it on the thread where we were discussing Raven, shamans and filtering the big Wild Ones before, but I am [suppresses invasive french verb] typing up a semi-coherent midnight ramble right now.
The Stray
GM, 2066 posts
The Marshal
'round these parts
Tue 28 Feb 2017
at 01:56
  • msg #248

Re: The Mint Gambling Hall ((OOC IV))

I picked up the Raven graphic novel the other day, and this was most of the second part of it. I really enjoyed this bit, so I've incorporated it here.
Tan Xiaohan
Screaming Rabbit, 1159 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Tue 28 Feb 2017
at 08:06
  • msg #249

Re: The Mint Gambling Hall ((OOC IV))

I like the lady herself, but the idea of all these hardened warriors/frothy fanatics suddenly contracting an attack of conscience over one white woman after presumably at least swapping tips about massacres and presumably the traditional treatment of Enemy prisoners is pretty funny. ("Death, doom, slavery...oh no! Not the delicate flower of womanhood!")

Sinks my theory about Raven having great liminal power, but I suppose they had to set up more Plot and/or prove he was a heterosexualist, especially after the fancy nails thing.
The Stray
GM, 2067 posts
The Marshal
'round these parts
Tue 28 Feb 2017
at 12:24
  • msg #250

Re: The Mint Gambling Hall ((OOC IV))

I think its more that Tecondo, Running Wolf, and Dog Killer already had some preexisting doubts. They probably are not representative of The Last Sons as a whole.
Tan Xiaohan
Screaming Rabbit, 1161 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Tue 28 Feb 2017
at 18:07
  • msg #251

Re: The Mint Gambling Hall ((OOC IV))

Still funny, as everyone seemed to sort of stand about shocked that the murder campaign would lead to actual murder, rather than joining in...if Tecondo, Running Wolf and Dog Killer were distant outliers the gang would presumably have done them in for disloyalty long before.

Like, I know where it comes from - the writers wanting to keep the volume turned down on the game's Raven-related Issues and portray some of these presumed omnicidal maniacs as nuanced characters, all in a media that doesn't really allow for that kind of detail with that pagecount - but the effect is still as amusing as dramatic.

...aaand 'cause I don't believe in criticising fiction without offering alternatives, the simple fix would have been making her more evidently mixed-race, confronting the Sons with the fact they'd developed an empathic cut-off point ("she is not a true native") that could allow them to do much worse even to their own peoples. That's a plausible thing to suddenly back off from.

Mostly cuts out the backgound Issues of treating justified prejudice as being as bad/worse than unjustified prejudice, too, and the minor reliance on the shock value of a culturally inappropriate ideal victim type (seriously, endangered/Missing White Woman Syndrome is not going to affect hostile natives in the 1860s).
Belle Ivers
player, 324 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Tue 28 Feb 2017
at 19:22
  • msg #252

Re: The Mint Gambling Hall ((OOC IV))

Tan Xiaohan:
heterosexualist

I seem to recall that was one of the later members of Youngblood.
Tan Xiaohan
Screaming Rabbit, 1162 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Tue 28 Feb 2017
at 19:41
  • msg #253

Re: The Mint Gambling Hall ((OOC IV))

In reply to Belle Ivers (msg # 252): ????

Coot:
"...I asked him who these Old Oens were, and he told me they was ancient shamen who had traveled into the Hunting Grounds to seal away evil..."


They were all one old woman? That's impressive compression there...
The Stray
GM, 2069 posts
The Marshal
'round these parts
Tue 28 Feb 2017
at 19:52
  • msg #254

Re: The Mint Gambling Hall ((OOC IV))

I am never going to get that plural right, am I? *goes back and fixes*
Tan Xiaohan
Screaming Rabbit, 1163 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Tue 28 Feb 2017
at 21:02
  • msg #255

Re: The Mint Gambling Hall ((OOC IV))

To be fair, you probably got it right all the time before you encountered someone who not only knew the specific word for a female shaman, but had one to apply it to.

I was picturing it something like that time Canada Guy from MGDMT had all the other guys' blood...
Maddox
NPC, 117 posts
Gunslinger
P7 T8 (2) W0 F0 Cha 0
Wed 1 Mar 2017
at 08:34
  • msg #256

Re: The Mint Gambling Hall ((OOC IV))

James Wilder:
James had entered with the others but stayed near the door as he thought they'd not stay terribly long. Seemed everyone else had other ideas there was a lot of talking, some were playing pool or whatever else seemed to be going on. James had one thing on his mind and that was killing Darius Carter, all the others seemed more interested in story time than getting things done.

OOC: still here


Psst, James...the guy you're looking for isn't there. [points] Maddox just downed three shots of whiskey mildly diluted by half a pint of beer and decided to go get Carter on his own out of acute guilt.

...and, no, Maddox does not have Matt or von Steinhoff's apparently unlimited capacity for alcohol. This will either be epic in failure or epic in sagas of what can be achieved by a furious and drunken Welshman with a disproportionate sense of duty.
Moses
player, 555 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W1R0B3L1
Wed 1 Mar 2017
at 14:42
  • msg #257

Re: The Mint Gambling Hall ((OOC IV))

I'm in a workshop all week that has kept me way more busy than anticipated, so please expect few updates from me until next week.
Matthew Broaddale
player, 426 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Wed 1 Mar 2017
at 17:59
  • msg #258

Re: The Mint Gambling Hall ((OOC IV))

Disclaimer: The jackass actions and words of the character Matt Broaddale do not reflect the opinions of his player. Much love to you all.
Ezekiel Starkweather
player, 336 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w1r4b2
Wed 1 Mar 2017
at 18:52
  • msg #259

Re: The Mint Gambling Hall ((OOC IV))

In reply to Matthew Broaddale (msg # 258):

Sniff...sniff...YOU THINK I SMELL!

WAAAAAAAAAAAAAAAAA!

*Cries*

:P

hehehe
Belle Ivers
player, 326 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Wed 1 Mar 2017
at 19:30
  • msg #260

Re: The Mint Gambling Hall ((OOC IV))

Matthew Broaddale:
Disclaimer: The jackass actions and words of the character Matt Broaddale do not reflect the opinions of his player. Much love to you all.

Don't apologize for being the only one who makes any sense here!
Belle Ivers
player, 328 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Thu 2 Mar 2017
at 00:39
  • msg #261

Re: The Mint Gambling Hall ((OOC IV))

Matthew Broaddale
player, 429 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Thu 2 Mar 2017
at 00:43
  • msg #262

Re: The Mint Gambling Hall ((OOC IV))

This is, indeed, Heavy.
Ezekiel Starkweather
player, 338 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w1r4b2
Thu 2 Mar 2017
at 01:15
  • msg #263

Re: The Mint Gambling Hall ((OOC IV))

In reply to Matthew Broaddale (msg # 262):

There you go saying heavy again . In the future is there something wrong with earth's gravity?
Matthew Broaddale
player, 430 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Thu 2 Mar 2017
at 01:27
  • msg #264

Re: The Mint Gambling Hall ((OOC IV))

That's a question for Jackie.
Belle Ivers
player, 332 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Thu 2 Mar 2017
at 03:06
  • msg #265

Re: The Mint Gambling Hall ((OOC IV))

Okay I don't care what else happens, if Belle can put Wild Bill Hickok in his place it will all have been worth it XD
Ezekiel Starkweather
player, 340 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w1r4b2
Thu 2 Mar 2017
at 03:11
  • msg #266

Re: The Mint Gambling Hall ((OOC IV))

In reply to Belle Ivers (msg # 265):

Anything you can burn, I can burn brighter.

I can burn anything brighter than you!
Belle Ivers
player, 333 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Thu 2 Mar 2017
at 03:13
  • msg #267

Re: The Mint Gambling Hall ((OOC IV))

In reply to Ezekiel Starkweather (msg # 266):

LOL so true
The Stray
GM, 2070 posts
The Marshal
'round these parts
Thu 2 Mar 2017
at 03:17
  • msg #268

Re: The Mint Gambling Hall ((OOC IV))

So you're going to "show him up" by...making his point that the guns setting people on fire isn't necessarily a guarantee that they can't be used by someone with ill intent?
Belle Ivers
player, 334 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Thu 2 Mar 2017
at 03:19
  • msg #269

Re: The Mint Gambling Hall ((OOC IV))

Hey, he dared Belle to set herself on fire.  Belle is going to set herself on fire.
The Stray
GM, 2071 posts
The Marshal
'round these parts
Thu 2 Mar 2017
at 03:25
  • msg #270

Re: The Mint Gambling Hall ((OOC IV))

No, he dared Belle to set him on fire.
Belle Ivers
player, 335 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Thu 2 Mar 2017
at 03:31
  • msg #271

Re: The Mint Gambling Hall ((OOC IV))

But what would that prove?  Anyone can be set on fire and be unharmed using Science!(TM)

I mean if he really wants to be set on fire, he still picked the wrong damn person lol
Logan West
player, 309 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W0R4B
Thu 2 Mar 2017
at 04:58
  • msg #272

Re: The Mint Gambling Hall ((OOC IV))

Bill did dare Belle to set him on fire, but that won't prove anything.

Neither will Belle setting herself on fire with her fancy tricks, which she herself already believes won't set her on fire in a harmful way.

As a scientist, Belle should set out to prove her own hypothesis: that Bill's kerosene is really just some fakery and won't cause any harmful fire to the human skin. She should set herself on fire using the same kerosene that Bill used, if she really believes what she's positing.

Anything else would be...well...shamefully unscientific. ;)
This message was last edited by the player at 05:01, Thu 02 Mar 2017.
The Stray
GM, 2072 posts
The Marshal
'round these parts
Thu 2 Mar 2017
at 05:06
  • msg #273

Re: The Mint Gambling Hall ((OOC IV))

LOL

Logan West:


OOC:

Holy shit. One long day at work (which blocks RPOL) and I'm buried in a sea of 32 posts!


Er, yeah. Sorry about that.
Logan West
player, 310 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W0R4B
Thu 2 Mar 2017
at 05:51
  • msg #274

Re: The Mint Gambling Hall ((OOC IV))

In reply to The Stray (msg # 273):

Heh. It happens! Six months into this job and I'm still adjusting to the fact that I can't see this at work, unless on my phone. I have a tedious workaround for posts, but it takes a lot longer than if I could just fire off a few quick replies during my lunch break.
Tan Xiaohan
Screaming Rabbit, 1164 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Thu 2 Mar 2017
at 07:48
  • msg #275

Re: The Mint Gambling Hall ((OOC IV))

So this is when Art casually drops in a mention that they're going to steal Custer once he's got bread, eggs, and a bag of fortune cookies, right?
Belle Ivers
player, 336 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Thu 2 Mar 2017
at 10:51
  • msg #276

Re: The Mint Gambling Hall ((OOC IV))

Logan West:
As a scientist, Belle should set out to prove her own hypothesis: that Bill's kerosene is really just some fakery and won't cause any harmful fire to the human skin. She should set herself on fire using the same kerosene that Bill used, if she really believes what she's positing.

Anything else would be...well...shamefully unscientific. ;)


I know it's just a joke, but for OOC clarity, Belle's IC point is that anyone can set themselves on fire with kerosene if they take the appropriate precautions and there's nothing special or supernatural about it.

Any supernatural effect observed is simply an application of circumstances which have a rational explanation never mind the fact all Belle is really doing is using magical powers to recreate the results of magical powers.

OOC... she's full of crap, but then again the poor thing is insane.
Logan West
player, 311 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W0R4B
Thu 2 Mar 2017
at 14:21
  • msg #277

Re: The Mint Gambling Hall ((OOC IV))

Excuses, excuses! ;)
Belle Ivers
player, 338 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Thu 2 Mar 2017
at 14:34
  • msg #278

Re: The Mint Gambling Hall ((OOC IV))

Seriously though this is painful to be so wrong and not be able to do anything about it XD

Ironically however, while I wouldn't be very vocal or melodramatic about it, Belle's reaction would be pretty close to mine IRL if I saw a bunch of people listen to that story and then believe it...
Logan West
player, 313 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W0R4B
Thu 2 Mar 2017
at 14:36
  • msg #279

Re: The Mint Gambling Hall ((OOC IV))

You can do something about it though!

I've pitched a great idea :)
Belle Ivers
player, 339 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B1
Thu 2 Mar 2017
at 15:15
  • msg #280

Re: The Mint Gambling Hall ((OOC IV))

Also, topical video from my Youtube subs:

https://www.youtube.com/watch?v=62fPW-5TR-M
Matthew Broaddale
player, 434 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Thu 2 Mar 2017
at 18:10
  • msg #281

Re: The Mint Gambling Hall ((OOC IV))

Tan and Stray can confirm my Dice Roller luck is...


Absolute Shiiiiit.
The Stray
GM, 2073 posts
The Marshal
'round these parts
Thu 2 Mar 2017
at 18:15
  • msg #282

Re: The Mint Gambling Hall ((OOC IV))

Indeed. Poor Matt.
Tan Xiaohan
Screaming Rabbit, 1165 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Thu 2 Mar 2017
at 18:29
  • msg #283

Re: The Mint Gambling Hall ((OOC IV))

Hey, at least you didn't get your skull caved in this time.

I'm just picturing Dandy Don reading a newspaper in the kitchen when Jackie rushed in to start screaming and flailing her six-foot self around the room, and just watching her with mild terror until she'd finished and gone out again...

Also I am amused that (quite reasonably) no-one ever caught Rabbit up on the Devil's Tower thing, so if her side of the plot also heads that way all y'all are going to come up loaded for bear and she'll already be there 'cause she knows a guy who knows a guy.

Bemused at James. Very bemused at James. You have local (ex-)law and people with knowledge of the backwoods right there!
Daisy Hewitt
NPC, 34 posts
Bring it.
P5 T5 Cha -2 F0 Extra
Thu 2 Mar 2017
at 18:33
  • msg #284

Re: The Mint Gambling Hall ((OOC IV))

((OOC: Agility checks, folks, to see who can react to this sudden shocking development!))</quote>

"Ah, see, I'm bettin' on thet Hickock fella."

Matthew Broaddale
player, 436 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Thu 2 Mar 2017
at 18:45
  • msg #285

Re: The Mint Gambling Hall ((OOC IV))

https://www.youtube.com/watch?v=RBiVjV2QuoI

^^^ My response.


I've been compromised by some sort of Jackalope/Night Raven combination into having worse luck that Bad Luck Betty.


I'll be over here in the corner if you all need me.
The Stray
GM, 2075 posts
The Marshal
'round these parts
Thu 2 Mar 2017
at 18:48
  • msg #286

Re: The Mint Gambling Hall ((OOC IV))

Well, I'm still waiting on Art/Katy and Logan to get their rolls in before resolving anything, as this is an Opposed Roll vs. Little Crow's own Agility. Moses, being in a workshop, mentioned he'd be slow in posting, and Logan's probably at work, so this likely won't get resolved until tonight.
Matthew Broaddale
player, 437 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Thu 2 Mar 2017
at 18:49
  • msg #287

Re: The Mint Gambling Hall ((OOC IV))

I'll be in the corner until then, in that case.
Matthew Broaddale
player, 438 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Thu 2 Mar 2017
at 19:44
  • msg #288

Re: The Mint Gambling Hall ((OOC IV))

@West: See, that's why lawmen should have Persuasion. :P
Freiherr von Steinhof
player, 411 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B4
Thu 2 Mar 2017
at 20:36
  • msg #289

Re: The Mint Gambling Hall ((OOC IV))

Seriously? You wait for Moses and Leopold to get busy IRL and then burst into flames action?
Logan West
player, 315 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W0R4B
Fri 3 Mar 2017
at 01:03
  • msg #290

Re: The Mint Gambling Hall ((OOC IV))

quote:
Literally everyone beats him.


That just cracked me up, because it's so true. I can just picture the scene. Little Crow tries to do something sneaky and clever, and just completely fails.
This message was last edited by the player at 01:04, Fri 03 Mar 2017.
Tan Xiaohan
Screaming Rabbit, 1170 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Fri 3 Mar 2017
at 19:51
  • msg #291

Re: The Mint Gambling Hall ((OOC IV))

Little Crow and Danny should meet up. Possibly for therapy.
The Stray
GM, 2078 posts
The Marshal
'round these parts
Fri 3 Mar 2017
at 19:53
  • msg #292

Re: The Mint Gambling Hall ((OOC IV))

Yeah. Though Danny was more successful in his escape attempts than Little Crow ever was. Not that that's saying much.
Tan Xiaohan
Screaming Rabbit, 1171 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Fri 3 Mar 2017
at 20:03
  • msg #293

Re: The Mint Gambling Hall ((OOC IV))

He got caught! Every time!
The Stray
GM, 2079 posts
The Marshal
'round these parts
Fri 3 Mar 2017
at 20:12
  • msg #294

Re: The Mint Gambling Hall ((OOC IV))

Yaaaaaas, but he also got a lot further than Little Crow did every time. So like I said, it wasn't saying much.
Belle Ivers
player, 343 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R0B1
Fri 3 Mar 2017
at 20:14
  • msg #295

Re: The Mint Gambling Hall ((OOC IV))

Tan Xiaohan
Screaming Rabbit, 1172 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Fri 3 Mar 2017
at 21:13
  • msg #296

Re: The Mint Gambling Hall ((OOC IV))

Logan West:
"I owe you one," he said to him. Implied was we owe you one, and a promise that he'd deliver himself if necessary.


For some reason my brain reads this as Marshal West pledging to consign himself to the postal system to make a personal apology (possibly with flowers) if his bosses didn't show sufficient gratitude, and I can't shake the image.
Matthew Broaddale
player, 440 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Sat 4 Mar 2017
at 16:12
  • msg #297

Re: The Mint Gambling Hall ((OOC IV))

At a wedding today, posts late tonight.
Belle Ivers
player, 346 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R0B1
Mon 6 Mar 2017
at 21:30
  • msg #298

Re: The Mint Gambling Hall ((OOC IV))

LOL oh Belle.  In a world without the reckoners she might have amounted to something.
Ezekiel Starkweather
player, 357 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w1r3b2
Mon 6 Mar 2017
at 21:41
  • msg #299

Re: The Mint Gambling Hall ((OOC IV))

In reply to Belle Ivers (msg # 298):

Hey,  Zek is your biggest fan! He wants you to be 100% correct!

:D
Freiherr von Steinhof
player, 416 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B4
Mon 6 Mar 2017
at 21:49
  • msg #300

Re: The Mint Gambling Hall ((OOC IV))

There are quite a few fans of Belle, it seems :-)
Belle Ivers
player, 348 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R0B1
Tue 7 Mar 2017
at 02:47
  • msg #301

Re: The Mint Gambling Hall ((OOC IV))

So does this mean there's an Asian woman with the mind of a rabbit running around somewhere?
Tan Xiaohan
Screaming Rabbit, 1175 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Tue 7 Mar 2017
at 07:16
  • msg #302

Re: The Mint Gambling Hall ((OOC IV))

?? Not that I know of...?

B-but Thunder Walker! You didn't used to be a lion! O_O
Thunder Walker
player, 460 posts
P8 T5 W0 F0 Cha # 1W1R6B
PP 10/15
Tue 7 Mar 2017
at 18:03
  • msg #303

Re: The Mint Gambling Hall ((OOC IV))

Picked up a few tricks from Laughs at Darkness. He's an interesting character.
The Stray
GM, 2087 posts
The Marshal
'round these parts
Tue 7 Mar 2017
at 18:32
  • msg #304

Re: The Mint Gambling Hall ((OOC IV))

Fun with photoshop time!

I made a couple of banners for Stone And A Hard Place and Good Intentions, because why not?

I might do The Flood as well, but it will be a while.

First up, Stone!



A little cliche, perhaps. But it fits the character.

Next up, Hellstromme!



I'm not quite happy with this one, but I can fiddle with it to make it better.
Tan Xiaohan
Screaming Rabbit, 1176 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Tue 7 Mar 2017
at 18:57
  • msg #305

Re: The Mint Gambling Hall ((OOC IV))

Stone has all the fonts. [nod]

You could push the brightness down/contrast up on those, maybe? You should do little chapter banners for major plot points or something.
Belle Ivers
player, 351 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R0B1
Tue 7 Mar 2017
at 19:00
  • msg #306

Re: The Mint Gambling Hall ((OOC IV))

Yeah something about the saloon font on the Hellestromme one makes it hard to read

And it needs to be better because Hellestromme is the best

Not that the only Mad Scientist in this whole thing is biased

Overall nice though, I'd just be lazy and use a meme generator or Paint lol
The Stray
GM, 2088 posts
The Marshal
'round these parts
Tue 7 Mar 2017
at 19:07
  • msg #307

Re: The Mint Gambling Hall ((OOC IV))

In reply to Belle Ivers (msg # 306):

Yeah. The font looked alright before I started layering effects, but got more and more muddled as it went on. I need to find a good font there.

@Rabbit:

Indeed, Stone has a lot of fonts mixed in. And yeah, I could do that...it depends on if I find a good background picture to go with the chapter. And there have been times when I've had one idea for a chapter, but the events went somewhere else entirely.
Belle Ivers
player, 352 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R0B1
Tue 7 Mar 2017
at 19:10
  • msg #308

Re: The Mint Gambling Hall ((OOC IV))

Hey, something I thought would be an incidental background event turned into the first major focus and caused me to introduce an element I was saving for a surprise much earlier than planned all because someone fell in a hole.

It happens XD
Tan Xiaohan
Screaming Rabbit, 1177 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Tue 7 Mar 2017
at 21:46
  • msg #309

Re: The Mint Gambling Hall ((OOC IV))

So many fonts. You have some known stuff, though, like someone's going to go up the Tower at some point, and Moses is going to chase the BR again, possibly on an epic scale (can Rabbit help? She can go in front and start them running, and then Mose can do the terminator walk so's that's what they see when they look back)...


Belle Ivers:
Overall nice though, I'd just be lazy and use a meme generator or Paint lol


Is it bad that I sort of want to see a campaign banner for this game done entirely via meme generator now?
Matthew Broaddale
player, 443 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Tue 7 Mar 2017
at 21:56
  • msg #310

Re: The Mint Gambling Hall ((OOC IV))

Tempting fate.


Belle Ivers
player, 353 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R0B1
Tue 7 Mar 2017
at 21:57
  • msg #311

Re: The Mint Gambling Hall ((OOC IV))



I think I don't know how to do this correctly.
Matthew Broaddale
player, 444 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Tue 7 Mar 2017
at 22:13
  • msg #312

Re: The Mint Gambling Hall ((OOC IV))

Oh look, a correctly used Unpopular Opinion Puffin! That's like a double rainbow.

For a certain definition of "rational" she's right, of course.
Tan Xiaohan
Screaming Rabbit, 1178 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Tue 7 Mar 2017
at 22:25
  • msg #313

Re: The Mint Gambling Hall ((OOC IV))

HAHAHAHA...

The 'so very' bit of Matt's should be Coyote, though.


Matthew Broaddale
player, 445 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Tue 7 Mar 2017
at 22:33
  • msg #314

Re: The Mint Gambling Hall ((OOC IV))

Relevant...


The Stray
GM, 2089 posts
The Marshal
'round these parts
Wed 8 Mar 2017
at 01:25
  • msg #315

Re: The Mint Gambling Hall ((OOC IV))

Good Intentions banner, take 2


This message was last edited by the GM at 01:25, Wed 08 Mar 2017.
Belle Ivers
player, 354 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R0B1
Wed 8 Mar 2017
at 01:28
  • msg #316

Re: The Mint Gambling Hall ((OOC IV))

That's better!  The letters might "pop" more with a blue/white treatment because that brown on brown is hard to read, or maybe a beige/parchment color.
The Stray
GM, 2090 posts
The Marshal
'round these parts
Wed 8 Mar 2017
at 02:21
  • msg #317

Re: The Mint Gambling Hall ((OOC IV))

Cool. a lighter tone it is. Also, I've got The Flood one ready, and I discovered a cool effect that I now have to use on the Good Intentions one.


The Stray
GM, 2091 posts
The Marshal
'round these parts
Wed 8 Mar 2017
at 02:43
  • msg #318

Re: The Mint Gambling Hall ((OOC IV))

One last crack at Good Intentions for the evening:


Belle Ivers
player, 355 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R0B1
Wed 8 Mar 2017
at 02:50
  • msg #319

Re: The Mint Gambling Hall ((OOC IV))

Yeah that's mucho better!  It's hard because the brown color there is just not easy to contrast with and keep your whole earthtone/red/subdued palette.
The Stray
GM, 2092 posts
The Marshal
'round these parts
Wed 8 Mar 2017
at 02:58
  • msg #320

Re: The Mint Gambling Hall ((OOC IV))

Also, I'd have to redo the entire quote to truely make it a different color, and that's a ton of work -- I'm using Paint.net, which is a good program, but it's not actually photoshop, and I'm still pretty much a novice when it comes to this sort of thing.

Thoughts on The Flood?
Matthew Broaddale
player, 446 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Wed 8 Mar 2017
at 04:19
  • msg #321

Re: The Mint Gambling Hall ((OOC IV))

I really like the background of the picture, but that's not you.


I like the foggy icey look to the title, too.
The Stray
GM, 2093 posts
The Marshal
'round these parts
Wed 8 Mar 2017
at 05:59
  • msg #322

Re: The Mint Gambling Hall ((OOC IV))

Somebody help me I can't staaaaaaaaaaaaaaahp!


Thunder Walker
player, 461 posts
P8 T5 W0 F0 Cha # 1W1R6B
Lion!Walker P8 T8
Wed 8 Mar 2017
at 06:01
  • msg #323

Re: The Mint Gambling Hall ((OOC IV))

Really like the "Hell" with the fire on it this time, and that font looks better applied.
Tan Xiaohan
Screaming Rabbit, 1179 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Wed 8 Mar 2017
at 07:50
  • msg #324

Re: The Mint Gambling Hall ((OOC IV))

The Elood? Dang that all is hard to read on my screen.

Maybe tone down the cartoont orange and teal on Stone's fountain o' fonts?
Freiherr von Steinhof
player, 419 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B4
Wed 8 Mar 2017
at 08:03
  • msg #325

Re: The Mint Gambling Hall ((OOC IV))

It's been a while since I was in advertising (in fact, my non-advertising career is almost old enough to drink legally in the US now), but from what I remember: Stick to two fonts, tops.
The Deadlands logo is one of them. Then you should pick *one* font that represents each servitor. It'll make it overall less cluttered and easier to read just friendlier to the eyes.

My two Euro-cents. :-)
Maddox
NPC, 122 posts
Gunslinger
P7 T8 (2) W0 F0 Cha 0
Wed 8 Mar 2017
at 21:58
  • msg #326

Re: The Mint Gambling Hall ((OOC IV))

Maddox trying to save the locals (of all Munsell Chart designations) whilst most of the Americans are focused on personal grieviances/big picture stuff just keeps making me think of this: https://satwcomic.com/it-s-all-about-the-children
Gazes At Stars
player, 42 posts
Portents and Omens
P8 T6(1) Ch0 F0 W0 w0r2b0
Thu 9 Mar 2017
at 17:21
  • msg #327

Re: The Mint Gambling Hall ((OOC IV))

Thunder Walker and Tan

https://youtu.be/WNDZaPCSlVc?t=16
Maddox
NPC, 124 posts
Gunslinger
P7 T8 (2) W0 F0 Cha 0
Thu 9 Mar 2017
at 19:17
  • msg #328

Re: The Mint Gambling Hall ((OOC IV))

James Wilder:
James shook his head as he listened to Maddox, part of the him wanted to shoot the drunk fellow and go after Carter without him.


Aside from 100% justifying Maddox's distrust...he just offered to give James non-interactive help/told him to bugger off on his own.

Like, he's not stopping James not enlisting his help, James is just a lot more likely to find Carter with the local bounty hunter not actively hostile to him. Apologising for/explaining letting Carter go rather than helping Maddox capture him, or even just for rolling up like nothing happened and demanding he share his local knowledge would probably help, y'know. NPCs don't know they're NPCs, after all.
The Stray
GM, 2095 posts
The Marshal
'round these parts
Thu 9 Mar 2017
at 19:35
  • msg #329

Re: The Mint Gambling Hall ((OOC IV))

Besides, The bit Maddox is mad about is in Chapter5: Shootout in the Bella Union, msg #201, where it did sound an awful lot like Wilder swearing to shoot people for putting Cater to an end.
James Wilder
player, 507 posts
Gunslinger
P5 T6 F- W- FC:W3R1B0
Thu 9 Mar 2017
at 19:49
  • msg #330

Re: The Mint Gambling Hall ((OOC IV))

Hi ... welcome to a Major Vengeful character with a Death Wish who wants to kill the man who slaughtered his family ....
Maddox
NPC, 125 posts
Gunslinger
P7 T8 (2) W0 F0 Cha 0
Thu 9 Mar 2017
at 20:17
  • msg #331

Re: The Mint Gambling Hall ((OOC IV))

Vengeful (Major) just means he ignores the law, not that he has to sabotage his own quest for vengeance by being a jerk.

I mean, it makes way more sense for Vengeful (Major) to be nice to Maddox right until James can shoot him in the back without alerting him to the prospect: that way Maddox helps James reach his quest object and then James can murder him for fun or profit whilst he's less likely to be shooting back.

Dunno what Death Wish has to do with anything, but Maddox still isn't stopping James from absently wandering around on his own, and James doesn't even have to name-drop Maddox if questioned by the rail enforcers - he can get killed by Iron Dragon if he wants!
Logan West
player, 319 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W0R4B
Thu 9 Mar 2017
at 20:31
  • msg #332

Re: The Mint Gambling Hall ((OOC IV))

Yeah, I never got the part about threatening to kill everyone that wanted to kill Carter.

"If you try to defend yourself against this murderer who I loathe and who just threatened to kill all of you, I will fulfill his threat and kill you myself!"
This message was last edited by the player at 20:31, Thu 09 Mar 2017.
Maddox
NPC, 126 posts
Gunslinger
P7 T8 (2) W0 F0 Cha 0
Thu 9 Mar 2017
at 20:38
  • msg #333

Re: The Mint Gambling Hall ((OOC IV))

James wants to be the one who makes the kill, is what. (Maddox was trying to arrest Carter at the time, then Nico heard James cutting the 'let me escape now, I'll duel you later *cough*sucker*cough*' deal with Carter and decided to help out)
Gazes At Stars
player, 43 posts
Portents and Omens
P8 T6(1) Ch0 F0 W0 w0r2b0
Thu 9 Mar 2017
at 20:45
  • msg #334

Re: The Mint Gambling Hall ((OOC IV))

Off-topic: @Stray, is it me on the Pow Wow thread or should I wait for a post-round summation?
The Stray
GM, 2096 posts
The Marshal
'round these parts
Thu 9 Mar 2017
at 20:52
  • msg #335

Re: The Mint Gambling Hall ((OOC IV))

Wait for the Post Round, since I'll be updating the map, too. It's going to be a few hours, because work (next week is Spring Break, though, so yay!).

In the meantime, does anyone have any reactions to Jackie's tale yet, or should I just keep going?
Gazes At Stars
player, 44 posts
Portents and Omens
P8 T6(1) Ch0 F0 W0 w0r2b0
Thu 9 Mar 2017
at 21:05
  • msg #336

Re: The Mint Gambling Hall ((OOC IV))

Are you a teacher, Stray?

And no rush, just checking.

I'm enjoying feeling horrible for Jackie.
Art C. Wiley
Finally Listening, 403 posts
Speckled brother
P6 T5 W0 F0 Cha0 W2R1B3L1
Thu 9 Mar 2017
at 22:05
  • msg #337

Re: The Mint Gambling Hall ((OOC IV))

The Stray:
In the meantime, does anyone have any reactions to Jackie's tale yet, or should I just keep going?


Is stunned silence a reaction?
Tan Xiaohan
Screaming Rabbit, 1182 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Thu 9 Mar 2017
at 22:29
  • msg #338

Re: The Mint Gambling Hall ((OOC IV))

If you do a reaction face, too.

 D: is probably a good one, in this case.
Belle Ivers
player, 356 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R0B1
Thu 9 Mar 2017
at 22:48
  • msg #339

Re: The Mint Gambling Hall ((OOC IV))

Belle can only roll her eyes so much before it's detrimental to her health, so...
Tan Xiaohan
Screaming Rabbit, 1183 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Thu 9 Mar 2017
at 22:51
  • msg #340

Re: The Mint Gambling Hall ((OOC IV))

...she needs to invent some goggles that perform this function for her?
Belle Ivers
player, 357 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R0B1
Thu 9 Mar 2017
at 22:56
  • msg #341

Re: The Mint Gambling Hall ((OOC IV))

Tan Xiaohan:
...she needs to invent some goggles that perform this function for her?


https://www.amazon.com/Accoutr...lasses/dp/B00C1WJL64
The Stray
GM, 2097 posts
The Marshal
'round these parts
Fri 10 Mar 2017
at 00:14
  • msg #342

Re: The Mint Gambling Hall ((OOC IV))

Gazes At Stars:
Are you a teacher, Stray?

And no rush, just checking.


Bus driver, actually. It's why I can post in the middle of the day (those days when I'm not dead tired from waking up so early in the morning that I take a nape).

Belle Ivers:
Belle can only roll her eyes so much before it's detrimental to her health, so...


Even though the exact same "sudden zombie attack" happened to her not 4 hours ago in-game?
This message was last edited by the GM at 00:15, Fri 10 Mar 2017.
Belle Ivers
player, 358 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R0B1
Fri 10 Mar 2017
at 00:54
  • msg #343

Re: The Mint Gambling Hall ((OOC IV))

Belle was hallucinating, caused by the same toxic ghost rock vapor which is currently causing hallucinations on top of the mass physiogenic illness, all of which is causing poor Jackie Wells to imagine these outlandish things.
The Stray
GM, 2098 posts
The Marshal
'round these parts
Fri 10 Mar 2017
at 06:03
  • msg #344

Re: The Mint Gambling Hall ((OOC IV))

Man, I wish I had the special effects budget to show off that fight in the Hunting Grounds.
Gazes At Stars
player, 46 posts
Portents and Omens
P8 T11(5) F W wr1b p18/20
Fri 10 Mar 2017
at 06:10
  • msg #345

Re: The Mint Gambling Hall ((OOC IV))

Woo, Gazes. Yeeeh.


Do it, Panther-in-Thunder!
Freiherr von Steinhof
player, 420 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B4
Fri 10 Mar 2017
at 07:29
  • msg #346

Re: The Mint Gambling Hall ((OOC IV))

Mabye I should offer Belle a cigarette from my golden case?
Tan Xiaohan
Screaming Rabbit, 1184 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Fri 10 Mar 2017
at 09:08
  • msg #347

Re: The Mint Gambling Hall ((OOC IV))

The Stray:
Man, I wish I had the special effects budget to show off that fight in the Hunting Grounds.


It's some battle!

https://www.youtube.com/watch?v=HcGNqrAtsgg
Gazes At Stars
player, 47 posts
Omens 18/20p T11(5)
P8 T6(1) F0 W0 w0r1b0
Fri 10 Mar 2017
at 22:27
  • msg #348

Re: The Mint Gambling Hall ((OOC IV))

Re: Hunting Grounds fight

...So...Pretty sure Thundercat has this covered. Gazes is just gonna take a nap, maybe head back through and take some peyote with Coyote....

I wonder if your average cougar could take down Raven..
Tan Xiaohan
Screaming Rabbit, 1186 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Fri 10 Mar 2017
at 22:31
  • msg #349

Re: The Mint Gambling Hall ((OOC IV))

Get the hostages out of there whilst Rabbit's chasing the Thunder Guard (Raven: "Attack! Attack!" ... "Run away! Run away!" ), that's your job.
Gazes At Stars
player, 49 posts
Omens 16/20p T11(5)
P8 T6(1) F0 W0 w0r1b0
Sun 12 Mar 2017
at 21:49
  • msg #350

Re: The Mint Gambling Hall ((OOC IV))

@Tan:
RE: Gazes chips

I pulled 3 to start and I use mine fairly regularly, compounded with my atrocious dice luck.
Tan Xiaohan
Screaming Rabbit, 1189 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R2B1
Sun 12 Mar 2017
at 22:06
  • msg #351

Re: The Mint Gambling Hall ((OOC IV))

Was Gazes not around for Trace/Katy's Reinforcements pair, or did he use them already? You've just got rather starkly less than us, is all.
Gazes At Stars
player, 50 posts
Omens 16/20p T11(5)
P8 T6(1) F0 W0 w0r1b0
Sun 12 Mar 2017
at 22:09
  • msg #352

Re: The Mint Gambling Hall ((OOC IV))

I came in a bit later than that, I think? I drew what I was told. I'm fairly certain I'm where I'm supposed to be, but *shrug* such is the life of the unlucky.
The Stray
GM, 2099 posts
The Marshal
'round these parts
Sun 12 Mar 2017
at 22:17
  • msg #353

Re: The Mint Gambling Hall ((OOC IV))

From what I can tell, Gazes has the right amount of chips, since he didn't get his character introduced until after the Reinforcements card. However, playing off the Coup Counter hindrance is worth a Fate Chip on its own.
Gazes At Stars
player, 51 posts
Omens 16/20p T11(5)
P8 T6(1) F0 W0 w0r1b0
Sun 12 Mar 2017
at 22:24
  • msg #354

Re: The Mint Gambling Hall ((OOC IV))

Is that a house rule, Stray? I'm looking at my copy of Last Sons and all it says that if you want to not count coup you can spend a chip to do so.

I think there's a relic that lets you draw a chip when you count coup,but I don't think Gazes has it.

Also, I know Doreen from 50F have a Coup Counter ability that grants a benny.
The Stray
GM, 2100 posts
The Marshal
'round these parts
Sun 12 Mar 2017
at 22:38
  • msg #355

Re: The Mint Gambling Hall ((OOC IV))

I'm giving you the chip for roleplaying a Hindrance, not for the coup itself.
Gazes At Stars
player, 52 posts
Omens 16/20p T11(5)
P8 T6(1) F0 W0 w0r1b0
Sun 12 Mar 2017
at 22:41
  • msg #356

Re: The Mint Gambling Hall ((OOC IV))

Ahhhhhhh


Welllllll

In that case....
Tan Xiaohan
Screaming Rabbit, 1190 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R2B1
Sun 12 Mar 2017
at 22:48
  • msg #357

Re: The Mint Gambling Hall ((OOC IV))

Gazes At Stars:
I think there's a relic that lets you draw a chip when you count coup, but I don't think Gazes has it.


Moses does!
Moses
player, 563 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W0R0B1L2
Mon 13 Mar 2017
at 06:20
  • msg #358

Re: The Mint Gambling Hall ((OOC IV))

Moses has Faith chips, not Fate chips.
Tan Xiaohan
Screaming Rabbit, 1191 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R2B1
Mon 13 Mar 2017
at 21:06
  • msg #359

Re: The Mint Gambling Hall ((OOC IV))

Freiherr von Steinhof:
"Rudolf? Assassinated?" Leopold blinked his eyes, disbelieving.


Alas, a bunch of incompetent teenagers shot your ostritch because they were hungry.

https://youtu.be/PrjHdl-IYPw?t=1m20s
Belle Ivers
player, 360 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R0B1
Tue 14 Mar 2017
at 00:35
  • msg #360

Re: The Mint Gambling Hall ((OOC IV))

Gazes At Stars
player, 54 posts
Omens 16/20p T11(5)
P8 T6(1) F0 W0 w1r1b0
Tue 14 Mar 2017
at 06:58
  • msg #361

Re: The Mint Gambling Hall ((OOC IV))

Unless Thundercat wants him, I'll take Jerry.
The Stray
GM, 2102 posts
The Marshal
'round these parts
Tue 14 Mar 2017
at 14:53
  • msg #362

Re: The Mint Gambling Hall ((OOC IV))

Alrighty, He is moved. Take a moment to look him over. He has 2 Fate Chips (a red and a white) and has spent 4 pp.
Matthew Broaddale
player, 451 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Tue 14 Mar 2017
at 19:52
  • msg #363

Re: The Mint Gambling Hall ((OOC IV))

@Steinhof: I've been waiting for this moment for so long...
Freiherr von Steinhof
player, 427 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B4
Tue 14 Mar 2017
at 20:28
  • msg #364

Re: The Mint Gambling Hall ((OOC IV))

Matthew Broaddale:
@Steinhof: I've been waiting for this moment for so long...

Happy to be finally able to oblige you! :-)
Daisy Hewitt
NPC, 35 posts
Bring it.
P5 T5 Cha -2 F0 Extra
Tue 14 Mar 2017
at 22:19
  • msg #365

Re: The Mint Gambling Hall ((OOC IV))

Daisy is happy to repeat proof by experiment that Matt isn't Harrowed.
The Stray
GM, 2103 posts
The Marshal
'round these parts
Wed 15 Mar 2017
at 01:16
  • msg #366

Re: The Mint Gambling Hall ((OOC IV))

quote:
Zek was starting to see why the Whateley's wanted to find the one pistol to kill Bill. In order to rob the Coot of his most effective warrior/guardian replacement.


LOL.

I mean, I get that this is why Zeke thinks this, but 1) they don't actually know how invulnerable Wild Bill is, 2) nor do they know about the guns that are the only thing that can kill him 3) nor do they know anything about Coot or his crusade. Their (or, more specifically, Roger's) interest is more in line with "Wow, this powerful gunslinger is back from the dead! He would make an excellent enforcer for us." Zeke has a lot more information on Bill than the Enlightened Society has.

Well...at least, they didn't know all this...
This message was last edited by the GM at 01:18, Wed 15 Mar 2017.
Ezekiel Starkweather
player, 362 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w1r3b2
Wed 15 Mar 2017
at 01:19
  • msg #367

Re: The Mint Gambling Hall ((OOC IV))

In reply to The Stray (msg # 366):

You do know Zeke is not the biggest fan of the Whateley's,  right?

Hehehe
Catherine Hays Cox
player, 257 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W5R0B0L1
Wed 15 Mar 2017
at 18:38
  • msg #368

Re: The Mint Gambling Hall ((OOC IV))

quote:
you've heard about Bloody Sunday?


I suspect that Katy has but her player has not?
The Stray
GM, 2104 posts
The Marshal
'round these parts
Wed 15 Mar 2017
at 19:09
  • msg #369

Re: The Mint Gambling Hall ((OOC IV))

Bloody Sunday was an event out of the Tower O' Terror adventures. The Reverend Grimme used the Heart of Darkness to summon a bunch of demons during a sermon. he pretended to fight off these demons with his holy magic, but not before a number of people were killed. This was all part of a blood sacrifice Grimme needed to spread his influence around the City of Lost Angels and surrounding environs, making his black magic and the black magic of his followers look as if they were holy Blessed powers.

The public, naturally, only saw that The Reverend Grimme fought off a horde of demons during a sermon. They didn't know about any of the particulars.
This message was last edited by the GM at 21:46, Wed 15 Mar 2017.
Matthew Broaddale
player, 455 posts
US Marshal
P5 T5 W0 F0 Cha 0 w0r0b0
Wed 15 Mar 2017
at 21:43
  • msg #370

Re: The Mint Gambling Hall ((OOC IV))

The Stray:
The pubic, naturally, only saw that The Reverend Grimme fought off a horde of demons during a sermon.


That's why you shouldn't make judgments about people based on your genitals' opinion.
The Stray
GM, 2105 posts
The Marshal
'round these parts
Wed 15 Mar 2017
at 21:46
  • msg #371

Re: The Mint Gambling Hall ((OOC IV))

*sighs, and goes back to fix the typo*
Gazes At Stars
player, 55 posts
Omens 16/20p T11(5)
P8 T6(1) F0 W0 w2r1b0
Thu 16 Mar 2017
at 04:41
  • msg #372

Re: The Mint Gambling Hall ((OOC IV))

Okay, Pow Wow people! I've got access to Hot Iron and Whiskey, if anyone needs it, and I'm pretty sure playing Here Comes theCavalry would be a good move.

Does anyone involved object to playing Here Come The Cavalry?

@Stray:Is Gazes close enough to reach melee distance with any of his foes without running?  Secondary Question,do the horses look/count as supernaturally evil? Or are they, like, subjugated nature spirits?
Tan Xiaohan
Screaming Rabbit, 1195 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Thu 16 Mar 2017
at 08:34
  • msg #373

Re: The Mint Gambling Hall ((OOC IV))

No objections! Kind of curious to see what help would turn up (here's hoping it's Ox Head and Horse Face, since giant eagle is otherwise occupied).

I think they're wicked horses. They probably stomped on small children deliberately.

I have what was Thunder Walker's Deadly Blow still, and Extra Effort (effectively a Legend chip). He should be running, not fighting, though!
Belle Ivers
player, 365 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R0B0
Thu 16 Mar 2017
at 10:53
  • msg #374

Re: The Mint Gambling Hall ((OOC IV))

Raven:
Meanwhile, The Hooded One speaks a faint chant, and his robes shimmer with holy power. "Kill the rabbit." he growls at the gunslingers and the Brujo. Then he rides off, pulling his mighty war club free.


No, no, no!

You don't go after a rabbit with a war club, you have to use your spear and magic helmet.
Freiherr von Steinhof
player, 429 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W0R0B4
Thu 16 Mar 2017
at 10:55
  • msg #375

Re: The Mint Gambling Hall ((OOC IV))

Tan Xiaohan
Screaming Rabbit, 1196 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Thu 16 Mar 2017
at 13:07
  • msg #376

Re: The Mint Gambling Hall ((OOC IV))

That is Raven's new theme.
The Stray
GM, 2109 posts
The Marshal
'round these parts
Thu 16 Mar 2017
at 14:57
  • msg #377

Re: The Mint Gambling Hall ((OOC IV))

I will still always love this:

https://www.youtube.com/watch?v=wGhQ2BDt4VE
Tan Xiaohan
Screaming Rabbit, 1197 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Thu 16 Mar 2017
at 15:38
  • msg #378

Re: The Mint Gambling Hall ((OOC IV))

Ezekiel Starkweather:
"Well...Yellow hair could have a...accident. Been known to happen-even for famous generals recorded throughout history. Hmmmm?" He raised an eyebrow, preparing himself how Custer was so essential to the timeline he could not be harmed.


More like the fact that if Custer dies, someone will spin it as assassination even if it's subtle, and then a) the U.S. Army officially sweeps in to murder the Lakota, and b) you have several hundred hungry mercenaries left to live on the land with no overall commander. That is, you just made several hundred bandits.

Aside from just killing random natives (probably with some rape and torture thrown in, because these men are bored and came here to kill certain folks) and decimating their food supply, said bandits will provide an excellent recruiting tool for the Ravenites.

You need to capture Custer. And get bread and eggs.
The Stray
GM, 2110 posts
The Marshal
'round these parts
Thu 16 Mar 2017
at 16:06
  • msg #379

Re: The Mint Gambling Hall ((OOC IV))


Ezekiel Starkweather
player, 368 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w2r3b2
Thu 16 Mar 2017
at 18:32
  • msg #380

Re: The Mint Gambling Hall ((OOC IV))

"History is almost always written by the victors and conquerors and gives their view. Or, at any rate, the victors' version is given prominence and holds the field."

-Jawaharlal Nehru.
This message was last edited by the player at 18:36, Thu 16 Mar 2017.
Matthew Broaddale
player, 459 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Thu 16 Mar 2017
at 20:25
  • msg #381

Re: The Mint Gambling Hall ((OOC IV))

Checking my facts:

Is Manning still alive? He's joined Custer, right?
Art C. Wiley
Finally Listening, 406 posts
Speckled brother
P6 T5 W0 F0 Cha0 W2R1B3L1
Thu 16 Mar 2017
at 20:35
  • msg #382

Re: The Mint Gambling Hall ((OOC IV))

Yes, see message 114, 123, 127...
Gazes At Stars
player, 58 posts
Omens 16/20p T11(5)
P8 T6(1) F0 W0 w3r1b0
Thu 16 Mar 2017
at 20:36
  • msg #383

Re: The Mint Gambling Hall ((OOC IV))

Ox-Head and Horse-Face are also known as Gozu and Mezu in the Japanese mythology. And thus, my recurring image of them is:




Also, shit man. Adventure Cards for the win.
Tan Xiaohan
Screaming Rabbit, 1199 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Thu 16 Mar 2017
at 21:34
  • msg #384

Re: The Mint Gambling Hall ((OOC IV))

Koyemshi:
"Sounds hilarious, chief. Do you got a body I can latch on to? Can't do much else in this state, chief."


Point it at Raven's pony!
Gazes At Stars
player, 61 posts
Omens 16/20p T11(5)
P8 T6(1) F0 W0 w3r1b0
Thu 16 Mar 2017
at 21:36
  • msg #385

Re: The Mint Gambling Hall ((OOC IV))

Ah shit, that's a better idea than mine.
Gazes At Stars
player, 62 posts
Omens 16/20p T11(5)
P8 T6(1) F0 W0 w3r1b0
Thu 16 Mar 2017
at 21:47
  • msg #386

Re: The Mint Gambling Hall ((OOC IV))

Arg. Forgot. I'll take Ox-Head, so Thundercat can have the big kahuna.
The Stray
GM, 2112 posts
The Marshal
'round these parts
Thu 16 Mar 2017
at 21:56
  • msg #387

Re: The Mint Gambling Hall ((OOC IV))

In reply to Gazes At Stars (msg # 386):

Alrighty. Character added.
Tan Xiaohan
Screaming Rabbit, 1200 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Thu 16 Mar 2017
at 22:03
  • msg #388

Re: The Mint Gambling Hall ((OOC IV))

Aw.

(Raven, on a horse trotting rapidly backwards over the horizon: "I'll get you next time, bunny! Next tiiiiiimeee!")

That said, the Yuan can probably solve our current problems with a sufficient swish of his tail.

( *thwock* "Team Raven's blasting off agaaaaaaaaiiiinnn..." *)
Ox Head
NPC, 1 post
Chinese Ogre
P6 T12(1) Cha -- F0 W0
Thu 16 Mar 2017
at 23:54
  • msg #389

Re: The Mint Gambling Hall ((OOC IV))

Does Niutou need to draw a card?
Horse Face
NPC, 1 post
Other Chinese Ogre
P6 T12(1) Cha -- F0 W0
Fri 17 Mar 2017
at 00:15
  • msg #390

#TeamHell

I think the "cavalry" might get an action this round, then draw, but the Stray wanted to see who was willing to nab a beastie first.
Thunder Walker
player, 470 posts
P8 T6 W0 F0 Cha # 2W0R2B
Lion!Walker P8 T8
Fri 17 Mar 2017
at 00:17
  • msg #391

#TeamHell

If there's still an NPC that needs taking in that scene, I can do that - though FYI I'm out of town this weekend and may not be posting much.
Tan Xiaohan
Screaming Rabbit, 1201 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Fri 17 Mar 2017
at 00:20
  • msg #392

#TeamHell

You get the Yuan!

He lets Rabbit hug his nose, he's cool.

Matthew Broaddale
player, 460 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Fri 17 Mar 2017
at 17:39
  • msg #393

#TeamHell

To those of you Stateside, Happy St. Patrick's day. Stay safe!

I, on the other hand, will be sitting in the dark with a gatorade IV today.
Matthew Broaddale
player, 462 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Sat 18 Mar 2017
at 16:58
  • msg #394

Double Post for Great Justice

If matt could find out what happened to Manning, I think that'd be his 'in' into this Custer plan.

Also, there was a discussion about The Lodge of the Raven, vis a vis their plans and how to stop them, which got preempted by a fight, I think. Matt would be interested in foiling some Ravenite Plots.
Belle Ivers
player, 371 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Sat 18 Mar 2017
at 17:13
  • msg #395

A Crazy Person's List

Right, so I can think of a few things Belle will have to do besides convince Wild Bill he is not an undead version of himself.  I think I'll just do a PM since it would bore everyone to read it all.
Ox Head
NPC, 2 posts
Chinese Ogre
P6 T12(1) Cha -- F0 W0
Sat 18 Mar 2017
at 17:22
  • msg #396

A Crazy Person's List

Nitou have chips?

Nitou Henchman, or Card of wild?
Horse Face
NPC, 2 posts
Other Chinese Ogre
P6 T12(1) Cha -- F0 W0
Sat 18 Mar 2017
at 17:51
  • msg #397

A Crazy Person's List

NiĆŗtĆ³u have for him two chip. Also, star mean him card of wildness, so thinks MǎmiĆ n.
The Stray
GM, 2115 posts
The Marshal
'round these parts
Sat 18 Mar 2017
at 18:06
  • msg #398

A Crazy Person's List

2 chips, and both are Wild Cards (I usually spell out Henchman status next to the character's name). You also have a Wound Tracker in the profile...Henchmen, like Extras, don't actually take wounds.
This message was last edited by the GM at 18:08, Sat 18 Mar 2017.
Ox Head
NPC, 3 posts
Chinese Ogre
P6 T12(1) Cha -- F0 W0
Sat 18 Mar 2017
at 18:12
  • msg #399

A Crazy Person's List

Fair enough!
Moses
player, 567 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W1R0B1L2
Sat 18 Mar 2017
at 19:24
  • msg #400

A Crazy Person's List

The Folks in the Mint:
The people in the Mint just...stare at Moses after this pronouncement.


Man. Tough crowd.
Tan Xiaohan
Screaming Rabbit, 1202 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Sat 18 Mar 2017
at 19:43
  • msg #401

A Crazy Person's List

Jazz hands?
The Stray
GM, 2116 posts
The Marshal
'round these parts
Mon 20 Mar 2017
at 17:44
  • msg #402

A Crazy Person's List

So recently I took a wiki walk and wound up listening to this for the first time in years:

https://www.youtube.com/watch?v=4CK2hx377iU

...aaaaand I've spent the last little while here bawling my eyes out. It's been 20 years, and this music just hits me right in the feels, every time. Damn you, Sephiroth.

This game came out right when I was first getting into Dungeons & Dragons, so this was a huge influence on me as a storyteller. I remember saving up my Christmas money specifically so I could buy a Playstation to play this game. I played through, really enjoying it, and then I got to this part.

I don't cry often. It's not often that the real world gets me down enough to cry, let alone a piece of media. But this does. Every. Time.
Tan Xiaohan
Screaming Rabbit, 1203 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Mon 20 Mar 2017
at 19:26
  • msg #403

A Crazy Person's List

Maybe this will make you laugh? https://www.youtube.com/watch?v=g_UJn93kcyI
Belle Ivers
player, 374 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Mon 20 Mar 2017
at 20:25
  • msg #404

A Crazy Person's List

I don't think them kids today understand at the time a game fucking with you like that was unprecedented.  I mean there were games that were hard and some with sad endings but not one where they straight up murder a character in what is otherwise a very clean and stylized game.
Matthew Broaddale
player, 467 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Mon 20 Mar 2017
at 20:27
  • msg #405

A Crazy Person's List

Spoilers!


J/klol
The Stray
GM, 2117 posts
The Marshal
'round these parts
Mon 20 Mar 2017
at 20:52
  • msg #406

Re: A Crazy Person's List

Belle Ivers:
I don't think them kids today understand at the time a game fucking with you like that was unprecedented.  I mean there were games that were hard and some with sad endings but not one where they straight up murder a character in what is otherwise a very clean and stylized game.


Don Corneo and the Honeybee Inn, anyone?
Belle Ivers
player, 375 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Mon 20 Mar 2017
at 23:46
  • msg #407

Re: A Crazy Person's List

lol okay, for the most part, but even that was mostly innuendo I don't know little kids would get unless I don't remember well, and it wasn't murder.

It's been a while since I touched a game that old.

I don't even remember the end of that game, I bet it's on Youtube though
The Stray
GM, 2118 posts
The Marshal
'round these parts
Tue 21 Mar 2017
at 02:09
  • msg #408

Re: A Crazy Person's List

Don't know if I need this tag for a 20 year old game, but...


Spoiler text: (Highlight or hover over the text to view)
You go down into the crater, fight a fuckton of nasty monsters, get to the Lifestream, face Jenova in her final form, face a giant Sephiroth monster, then face Sephiroth in the form of a seven winged angel thing with a halo and an attack that splits planets to the most awesome 8-bit music ever, then, after you beat that, Cloud and Tifa start climbing out when Cloud feels Sephiroth's spirit still around, and there's a final "battle" where you basically Omnislash his ass to final death (until Advent Children, anyway). Then Cloud and Tifa escape on the Highwind, Holy erupts to face Meteor, it doesn't seem to be working, and then the Lifestream flows into the sky and the day is saved...then there's a 500 year jump and we see Red XIII and his cubs howling on an outcropping over the grass-covered ruins of Midgar. The End

Tan Xiaohan
Screaming Rabbit, 1204 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Tue 21 Mar 2017
at 07:32
  • msg #409

Re: A Crazy Person's List

In reply to Belle Ivers (msg # 407):

No, no, my 10-year-old brother and 13-year-old self noticed the rapist with the trans fetish. [twitch] Threats to sex traffic the heroes are, uh, considerably more scarring than murder to those of us who were playing Road Rash and GTA I to start off with.

Though maybe marginally less traumatic than not being fast enough to save a comrade in Starfox (a family friend had an old Nintendo). Slippy, no...!
Belle Ivers
player, 376 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Tue 21 Mar 2017
at 11:29
  • msg #410

Re: A Crazy Person's List

Really was it that bad?  I just remember it being a pervy NPC and wrote it off to something Japanese that just didn't culturally translate.
The Stray
GM, 2119 posts
The Marshal
'round these parts
Tue 21 Mar 2017
at 12:56
  • msg #411

Re: A Crazy Person's List

The dude had an S&M Dungeon that was an actual dungeon. Any girl he didn't choose for a night he sent to be gang-raped by his men. Later on in the Wutai mission, he kidnapped a 16-year-old girl with plans to "have" her. He was beyond merely "pervy."
Belle Ivers
player, 377 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Tue 21 Mar 2017
at 13:05
  • msg #412

Re: A Crazy Person's List

Really?  I believe you, I am just saying that's a lot darker than I remember it.  I just remember you had to explore the village around there and find a way to put Cloud in a dress and wig Bugs Bunny style and you have to do some kind of dancing mini game to get his attention.

And for some reason there's a part where you sit in a chair and brood because Cloud.

It's implied he means to be intimate with the winner of the contest in the scene that comes after, but I seem to recall you just beat him stupid and the whole thing is played for laughs where a womanizing gangster gets his comeuppance.

But I don't think I've played that game in 18 years and I couldn't even remember the ending.
Matthew Broaddale
player, 468 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Tue 21 Mar 2017
at 14:44
  • msg #413

Re: A Crazy Person's List

You know, everyone gives Slippy shit as being annoying, but I think that's more cultural osmosis than anything. Falco's constant "Hey Einstein I'm on your side!" was more annoying. Maybe I should've stopped shooting him.

Also I avoided the most efficient route through the Lylat system because underwater levels give me the heebies (bad memories of Jolly Roger bay)
Tan Xiaohan
Screaming Rabbit, 1205 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Tue 21 Mar 2017
at 17:24
  • msg #414

Re: A Crazy Person's List

The Stray:
The dude had an S&M Dungeon that was an actual dungeon. Any girl he didn't choose for a night he sent to be gang-raped by his men. Later on in the Wutai mission, he kidnapped a 16-year-old girl with plans to "have" her. He was beyond merely "pervy."


^ This. Plus it wasn't clear what would happen if he caught up in the 'chase lady!Cloud around the room' scene, which inspired some real terror in kids who didn't expect the drag queen/wrestler squats contest and no longer had any idea what we'd got into, except we probably shouldn't be seeing it.

Yeah, Falco would probably have been less annoying if you could banter back at him, really.
The Stray
GM, 2121 posts
The Marshal
'round these parts
Wed 22 Mar 2017
at 00:40
  • msg #415

Re: A Crazy Person's List

We're back!
The Stray
GM, 2123 posts
The Marshal
'round these parts
Wed 22 Mar 2017
at 19:56
  • msg #416

Re: A Crazy Person's List

Moses/Von Steinhoff hasn't logged in since Saturday...I hope everything's alright.
The Stray
GM, 2126 posts
The Marshal
'round these parts
Thu 23 Mar 2017
at 05:46
  • msg #417

Re: A Crazy Person's List

Ezekiel Starkweather:
In reply to The Stray (msg # 407):

I promised Kills Iron Horse I would not. Not because someone...not naming any names...is hell bent to keep Custer alive for 'history's' sake.

:P


*sigh*

This statement tells me that it's not just Zeke that doesn't understand the situation...you, as a person, don't actually understand.

You seem to believe in the "Great Man" theory of history -- the theory that "great men" have singular effects on the world, shape history to their whims, and control the destiny of the world.

This is not the case.

The so-called "Great men" are the products of their societies, and their actions would be impossible without the social conditions built before their lifetimes. Custer is not the problem. He's a symptom of the problem.

The events surrounding the real life Black Hills War were many and complicated -- Manifest Destiny was pushing the American expansion across the continent, and then suddenly a valuable resource was discovered in what had been previously considered a worthless expanse of land. The death of the real life Custer didn't stop the conquest of the Sioux -- in fact, it did the exact opposite. It was a massive shock to America, which was feeling the pinch from an economic recession but feeling good about its centennial celebration. America did what it always does when pricked -- it overreacted and used its military might to quash its perceived enemy.

Jackie Wells isn't "hell bent on keeping Custer alive for history's sake." She's trying to warn you about the consequences your reckless act might bring about. Because Custer isn't the problem. He's just the face of the problem. A symptom.

Consider this: Custer has been training this army for four years by this point. He had to get the money for that from somewhere. Not only did he have to keep and grow his men, but he needed to purchase weapons and supplies. It is not cheap to field an army of 3000 men for four years. So there's something more to this than just a cult of personality around Custer.

Consider this: The army here want to do two things: kill the Sioux and steal the riches of the Black Hills for themselves. Remove Custer from this equation. Do you honestly think all those mercenaries are just going to go away? Even if there wasn't a chain of command that could fill the void left by Custer (which there is), those soldiers will need to do something.

Consider this: The media lionized Custer in the real world, and used his Last Stand as a rallying cry to pressure the US Army into crushing the "savages." It's only in modern times that a more nuanced picture of Custer's final battle has emerged.

Jackie Wells doesn't care about Custer. She's just aware that "just killing him" is at best only a temporary solution, and at worst will kick off the very bloodbath you're trying to head off. It won't fix anything about the situation, it'll actually just make things more complicated.
Ezekiel Starkweather
player, 375 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w2r3b2
Thu 23 Mar 2017
at 05:57
  • msg #418

Re: A Crazy Person's List

I do not belive in the great man view of history. I do think people are responsible for their own actions though. I do not think that one sociopath leading an army of men makes all those men sociopaths.

Custer is a Classic authoritarian.  His men are followers, and I really doubt even single one of them enjoyed butchering women and children.  They did it because they did not see another way out, other than getting shot for desertion.

While you are telling me that somehow having Custer around is better,  I would say that a man who leads through fear, which he does, will have his followers fight each other once he's gone.  He has to have second in commands, and they will want the power for themselves-or will just leave out of disgust at what they had been forced to do.

The idea that history has to work out the way it's recorded now because any other option is worse is not realistic. There are too many variables for that.

Zek just thinks that Custer will not be punished, ever.  By anyone. No judgement from on high by a god who turns a blind eye every second of every day.

It's the same for Hitler too. The world might be very different if he never took over,  but it does not mean it will be worse.

Ps-i just got lucky post 13,000...
This message was last edited by the player at 06:12, Thu 23 Mar 2017.
Belle Ivers
player, 379 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Thu 23 Mar 2017
at 11:09
  • msg #419

Re: A Crazy Person's List

See I see it completely differently.  First it's not truly parallel to the real history because in real history, the Lakota never had a chance.  They got lucky early on in the conflict because Custer didn't follow a lot of the standard procedures of his day and many historians have questioned why he ordered some of the maneuvers he did because they weren't the strategic orthodoxy of the time.  He divided his forces when he shouldn't have, he didn't listen to his scouts, and he severely overestimated his ability to defeat Lakota armed with repeating rifles when his own troops had inferior weapons.  Some historians estimate the Lakota fired 13 rounds to every 1 the US troops fired.

However once the US Army took them seriously, it was over before it really began.

In the world of Deadlands, this situation never happened and plausibly so because the Reckoners are instead manipulating the situation to draw it out into a more extended war scenario (and one in which the Lakota win).  So I don't think comparing it to the real events really tells us much.

IC however, Custer has control of a huge gang of mercenaries masquerading as the US Army.  As unpalatable as he is, Custer is at least paying lip service to the idea he's still working under US orders.  The way I look at it, he's the only stabilizing force that faction has because he serves as a figurehead those "soldiers" have confidence in, even if the control isn't perfect (the soldiers are already grabbing entire buildings and anything that isn't nailed down).  I can't imagine that army has been paid like they've been promised and I also imagine they feel entitled to the wealth the vast deposits of Lakota ghost rock would bring.

You get rid of Custer, they're just going to go nuts and loot/pillage/rape/plunder everything in Deadwood and immediately start warring with the Lakota to get that ghost rock.  Custer at least is playing the long game, craving legitimacy for his actions so that the fact he's committed treason against the US will be swept under the rug.

I may be wrong, but IC that's kind of how Belle sees it, Custer is the best of a menu of bad options.  It's like ordering food at McDonald's, there is no good choice here.

If it has anything to do with real history or not is a coincidence at this point.
Tan Xiaohan
Screaming Rabbit, 1206 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Thu 23 Mar 2017
at 11:53
  • msg #420

Re: A Crazy Person's List

Ezekiel Starkweather:
I do think people are responsible for their own actions though. I do not think that one sociopath leading an army of men makes all those men sociopaths.

Custer is a Classic authoritarian.  His men are followers, and I really doubt even single one of them enjoyed butchering women and children.  They did it because they did not see another way out, other than getting shot for desertion.


In our world, possibly, though that ignores the agency of post-conscription troops (they could leave! Not desert, just get demobbed in '66, bam, out of the army) and the social surroundings that led to a morality where killing certain groups of people was all right because they "weren't really people, or God wouldn't let us". Things get particularly sticky when you realise that a lot of those guys in our world were black northward migrants who were "proving" to their white officers that they were civilised people by being the ones shooting rather than the ones shot. Our history is, however, irrelevant.

In this history, we know these guys are all the specific kind of sociopath known as mercenaries. They kill groups of people for money. It's their favoured career.

The guys here? They chose this "kill the indians" assignment. They are absoloutely here to kill natives. Custer isn't herding scared sheep or leading them by force of personality: he's warlording. "You come fight for me, you get their gold and women". Knock him off, the mercenaries might faction, but all that means is you'd get 2-3 bandit chiefs wreaking havok rather than one, and then the Union Army sweeps in because of Martyr Custer.

Jackie never claimed Custer had to stay alive for her timeline's sake - she's trying desperately to change that. She wants Custer alive so that the abovementioned 5000 hungry, rapacious armed men stay in a manageable block rather than spreading a wave of destruction over the countryside, splitting and fatally weakening the Nations' policing forces. She wants the Lakota not to die.

Surely if Zek wanted Custer punished, he shouldn't give him the easy out of being dead...that's, like, what all extremists want. Death or glory - proves them "right" that it's their way or nothing/the only way they're stoppable is if they're dead. Being captured and forced to see the consequences of their actions, or even more punishing, being gently led to repentance and seeing the horror they have wrought for what it is, now, that is punishment.

If you shot Hitler after his rise to power, one of his buddies would have stepped up. We don't know if he'd have been better or worse, but you'd still have the problem of a Nazi-tolerant and/or -supporting population in need of a way out of the poverty and degredation enforced by the Treaty of Versailles, and unless you solved that properly, no amount of individual murder would stabilise the region.
Belle Ivers
player, 380 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Thu 23 Mar 2017
at 12:01
  • msg #421

Re: A Crazy Person's List

Fan theory: In this universe most of the original soldiers who were legitimately from the U.S. army under Custer's command have gone AWOL and he has instilled a cult of personality in what is essentially an outlaw gang in blue coats by promising them Lakota ghost rock and ex post facto legitimacy for everything they have done and will do.
The Stray
GM, 2127 posts
The Marshal
'round these parts
Thu 23 Mar 2017
at 12:56
  • msg #422

Re: A Crazy Person's List

Ezekiel Starkweather:
I do not belive in the great man view of history. I do think people are responsible for their own actions though. I do not think that one sociopath leading an army of men makes all those men sociopaths.

Custer is a Classic authoritarian.  His men are followers, and I really doubt even single one of them enjoyed butchering women and children.  They did it because they did not see another way out, other than getting shot for desertion.


Custer is not a sociopath, though. That's what you seem to be missing. Custer isn't forcing any of these people to be here.

Belle's theory actually has a lot of weight here:

Belle Ivers:
In this universe most of the original soldiers who were legitimately from the U.S. army under Custer's command have gone AWOL and he has instilled a cult of personality in what is essentially an outlaw gang in blue coats by promising them Lakota ghost rock and ex post facto legitimacy for everything they have done and will do.


But add to that the massive, massive number of troops who aren't regular army. They joined up with him after the fact. He's not twisting their arms to be here. They aren't here because they fear being shot for desertion. They are here because they are mercenaries after gold and blood. The people who flocked to Custer's banner are exactly the sort of people who wouldn't be bothered killing women and children. Or, even if they are bothered by it, are deluding themselves into thinking they are doing something for the greater good.

But Custer actually hasn't tried to kill women and children as a specific war tactic on this campaign. The Battle of Ten Thousand Arrows and the numerous skirmishes his forces had with the Ravenites over the years up until this point have all been standard military engagements. Will he order a massacre on the scale of Washita River or Sand Creek? Almost certainly. But that's a bridge that Custer hasn't crossed with this band here.

quote:
While you are telling me that somehow having Custer around is better,  I would say that a man who leads through fear, which he does, will have his followers fight each other once he's gone.  He has to have second in commands, and they will want the power for themselves-or will just leave out of disgust at what they had been forced to do.


So you have 2-3 bands of armed bandits with military training and military weapons running around the Black Hills instead of one large one under a leader who at least is pretending they're all still soldiers and thus enforcing military discipline. How, exactly, is that better? Again, Belle and Tan Xiaohan are right -- currently, Custer is the best of a bad menu of options.

Tan Xiaohan:
Jackie never claimed Custer had to stay alive for her timeline's sake - she's trying desperately to change that. She wants Custer alive so that the abovementioned 5000 hungry, rapacious armed men stay in a manageable block rather than spreading a wave of destruction over the countryside, splitting and fatally weakening the Nations' policing forces. She wants the Lakota not to die.

Ezekiel Starkweather
player, 376 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w2r3b2
Thu 23 Mar 2017
at 15:18
  • msg #423

Re: A Crazy Person's List

In reply to The Stray (msg # 422):

If you can rape a different woman every night-as the real Custer did-and execute children as part of your war-then you are a sociopath. Because you can lie to your men with a straight face and tell them they are patriots because of the 'hard choices' they have to make, does not mean you are forcing men to be there-but sociopaths are very persuasive.

Now, if you say this guy managed to find every single demented lunatic in the west to make up his army sounds...again, unlikely. Sociopaths are not that common. You seem to be claiming Custer had gotten an entire army of them.

And given the amount of civilians lost in every war-all soldiers have to delude themselves they are doing something for the greater good. How else could a government convince people to go out and murder total strangers? The nature of war itself is one huge lie, that requires good people to put aside what they know to be right out of fear.

2-3 bands of former soldiers running around do not last very long. Most of them are deserters at that point-as they do not report back to the chain of command. They ether change their names and head out into the west, or head south so they won't be caught. They ones that remain-who become bandits-do a lot less damage than an entire army ever could.

Not to mention, the Nation has a much better chance of beating unorganized groups of foes than one massive disciplined force.
Matthew Broaddale
player, 472 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Thu 23 Mar 2017
at 15:50
  • msg #424

Re: A Crazy Person's List

Oh hey, look.


The plot point about War and its horrors has us debating the nature of War and its horrors.
The Stray
GM, 2128 posts
The Marshal
'round these parts
Thu 23 Mar 2017
at 16:09
  • msg #425

Re: A Crazy Person's List

quote:
If you can rape a different woman every night-as the real Custer did-and execute children as part of your war-then you are a sociopath. Because you can lie to your men with a straight face and tell them they are patriots because of the 'hard choices' they have to make, does not mean you are forcing men to be there-but sociopaths are very persuasive.


Fine. I'll grant this. But my point is that Custer didn't get this far on his own. He's a leader, but nobody rules alone. Custer's officers are just as complicit in that as Custer himself.

quote:
Now, if you say this guy managed to find every single demented lunatic in the west to make up his army sounds...again, unlikely. Sociopaths are not that common. You seem to be claiming Custer had gotten an entire army of them.


The point of military training is to overcome a person's natural instinct to not be a murderer. To harden them into killing machines against a defined enemy, who are Not Like Us. They may not have started out that way, but that's what they were molded into.

The Sioux aren't people to Custer's army. They are "renegade savages that need to be shown their proper place." They are The Enemy.

quote:
And given the amount of civilians lost in every war-all soldiers have to delude themselves they are doing something for the greater good. How else could a government convince people to go out and murder total strangers? The nature of war itself is one huge lie, that requires good people to put aside what they know to be right out of fear.


What makes you think they'll suddenly stop deluding themselves about that if Custer is gone?

quote:
2-3 bands of former soldiers running around do not last very long. Most of them are deserters at that point-as they do not report back to the chain of command. They ether change their names and head out into the west, or head south so they won't be caught. They ones that remain-who become bandits-do a lot less damage than an entire army ever could.


Where exactly do you think most of these people came from in the first place? Where do you think you are? Also, take a look at Africa or the Middle East if you don't think small bands of loosely connected groups can't do enormous amounts of damage in the aggregate.

quote:
Not to mention, the Nation has a much better chance of beating unorganized groups of foes than one massive disciplined force.


Nations. Plural. The Sioux Nations are not a unified force, they are a group of closely-related tribes banded together out of necessity. They don't see themselves as a unified people the way the soldiers do.

Matthew Broaddale:
Oh hey, look.


The plot point about War and its horrors has us debating the nature of War and its horrors.


Er, yes. Yes, I suppose that's true.
Belle Ivers
player, 381 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Thu 23 Mar 2017
at 16:18
  • msg #426

Re: A Crazy Person's List

Ezekiel Starkweather:
If you can rape a different woman every night-as the real Custer did-and execute children as part of your war-then you are a sociopath. Because you can lie to your men with a straight face and tell them they are patriots because of the 'hard choices' they have to make, does not mean you are forcing men to be there-but sociopaths are very persuasive.

Now, if you say this guy managed to find every single demented lunatic in the west to make up his army sounds...again, unlikely. Sociopaths are not that common. You seem to be claiming Custer had gotten an entire army of them.


  1. Fictional universe where people live in Fear Levels which adversely affect their psychology.  Also Custer could be getting imbued with supernatural charisma to bring out the worst in people.
  2. It's not necessarily that all of these people are clinical sociopaths, it's that they have justified what they're doing be it through groupthink, Custer's charisma, their own personal misfortunes, etc.
  3. Again, real Custer and real world happenings, not really comparable here.  We have to look at the fictional universe as it is.



Ezekiel Starkweather:
And given the amount of civilians lost in every war-all soldiers have to delude themselves they are doing something for the greater good. How else could a government convince people to go out and murder total strangers? The nature of war itself is one huge lie, that requires good people to put aside what they know to be right out of fear.


"Forward, the Light Brigade!"
 Was there a man dismay'd?
 Not tho' the soldier knew
 Someone had blunder'd:
 Theirs not to make reply,
 Theirs not to reason why,
 Theirs but to do and die:
 Into the valley of Death
 Rode the six hundred."

And I'll leave it at that.

Ezekiel Starkweather:
2-3 bands of former soldiers running around do not last very long. Most of them are deserters at that point-as they do not report back to the chain of command. They ether change their names and head out into the west, or head south so they won't be caught. They ones that remain-who become bandits-do a lot less damage than an entire army ever could.


But that's not the point.  US Soldiers, or men claiming to be US soldiers, attacking the Lakota is going to cause the poop to strike the oscillating air blades.

Ezekiel Starkweather:
Not to mention, the Nation has a much better chance of beating unorganized groups of foes than one massive disciplined force.


Well that's the other half of this, you don't want the Lakota to attack the faux soldiers either.  Custer keeping these thugs in one cohesive block deters them.  Whether Custer attacks them, or Custer dies and his remnants attack them, or the Lakota get emboldened by Custer's death and attack them first or whatever, it's all the same result: the Union Army showing up here in force dropping artillery shells and God knows what else.

Set up the Lakota to defeat and kill Custer's force and you get the same result as Custer's men independently attacking the Sioux.

Imagine the newspaper headlines "Custer Assassinated!  US Army retaliate only to be Slaughtered by Savage Sioux!  Deadwood Sacked!"

Then Garfield is elected in a landslide and you have poop striking the oscillating blades.

(this is also why I don't like the kidnapping him idea either it will cause the same outcome)

I mean we can play it out that way and kill Custer.  It's a valid course of action. Zeke seems to be some kind of Harrowed badass and there's nothing stopping Zeke from doing it, and I'm not even telling you OOC one player to another player don't do it.  It would be epic and the consequences would be very interesting regardless of who is correct.  I just have a different subjective opinion of what should logically happen when pull it off.

I can see it now, Belle conscripted at gunpoint as a laundress and marched into the nearest garrison and told to make them fancy weapons what make the Injuns go boom.  And to figure out a better detergent for getting blood out of blue wool.
This message was last edited by the player at 16:18, Thu 23 Mar 2017.
Ezekiel Starkweather
player, 377 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w2r3b2
Thu 23 Mar 2017
at 16:22
  • msg #427

Re: A Crazy Person's List

quote:
Fine. I'll grant this. But my point is that Custer didn't get this far on his own. He's a leader, but nobody rules alone. Custer's officers are just as complicit in that as Custer himself.


Maybe, but not all of them are demented sociopaths ether. I am sure some, if not many of them look at what Custer is doing and question themselves. If he was not there, unitining all these factions-some of them may just report back to base with their men and say "Reporting for duty!" And hope to be assigned a sane commander.

quote:
The point of military training is to overcome a person's natural instinct to not be a murderer. To harden them into killing machines against a defined enemy, who are Not Like Us. They may not have started out that way, but that's what they were molded into.

The Sioux aren't people to Custer's army. They are "renegade savages that need to be shown their proper place." They are The Enemy.

What makes you think they'll suddenly stop deluding themselves about that if Custer is gone?


Given that career soldiers also serve with others, and other commanders, many of them will see the difference between a brutal child murderer and rapist vs a officer doing a difficult job. There is no military training that can totally remove empathy from a human being...unless they did not have it in the first place. You can train men to kill, you can't train them not to suffer for doing so. Unless they are already don't feel empathy...and did not get jobs as stock brokers and politicians.

quote:
Nations. Plural. The Sioux Nations are not a unified force, they are a group of closely-related tribes banded together out of necessity. They don't see themselves as a unified people the way the soldiers do.


You know what unifies people real quick? Raped and dead women and children. Make people think their wives and children are next. The Nations have a lot more to lose then the union army-who will eventually go home. The Nations know what awaits them if they lose...

quote:
I mean we can play it out that way and kill Custer.  It's a valid course of action. Zeke seems to be some kind of Harrowed badass and there's nothing stopping Zeke from doing it, and I'm not even telling you OOC one player to another player don't do it.  It would be epic and the consequences would be very interesting regardless of who is correct.  I just have a different subjective opinion of what should logically happen when pull it off.


Maybe, but as I said-Zek promised Kills Iron Horse he would not unless she or her people gave him permission. At the end of the day-its their people at risk-not Zek. If it was just about his hatred and revenge, he would not have bothered to ask permission.
Matthew Broaddale
player, 473 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Thu 23 Mar 2017
at 16:24
  • msg #428

Re: A Crazy Person's List

It's been mentioned in passing, I think, but it's worth directly saying tht Custer's army are not entirely his soldiers. Most of his soldiers died in Little Big Horn. He's been gathering, not soldiers, but people who are sympathetic to his cause (or the money that cause brings).

Custer's Army is filled principally with people who CHOSE to join him. That's what he's been doing for the past 4 years, gathering people who would CHOOSE to march into the nations and slaughter anyone they can, all to satisfy his bruised pride and deranged hatred.

Unless I misread something.
Ezekiel Starkweather
player, 378 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w2r3b2
Thu 23 Mar 2017
at 16:28
  • msg #429

Re: A Crazy Person's List

In reply to Matthew Broaddale (msg # 428):

Did they chose it because they are desperate-for money...or did they chose it because they just love rape and slaughter? People make a lot of bad choices when looking down a barrel of a gun-metaphorical and literally. It does not make them all monsters.
Matthew Broaddale
player, 474 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Thu 23 Mar 2017
at 16:35
  • msg #430

Re: A Crazy Person's List

Given the general attitudes of the Deadlands writers, I would  think the assumption would be "Because Custer's message of manifest destiny and evil savage redskins and plunder speaks to them".

Now, in a more nuanced game, like Stray's, the answer could be closer to either of your options. But I don't think it's likely that even a decent percentage of Custer's army are acting because of a join-or-starve mentality.

Implying that a significant amount of these men are at barrel's end is disingenuous. There are easier ways to make money and get your jollies than by marching into enemy territory on a crusade.

Once again, before Manning, almost all of Custer's army was people who heard 'THOSE EVIL SAVAGES ARE ON OUR LAND, AS SOON AS WE HAVE A LARGE ENOUGH FORCE WE WILL TAKE BACK OUR LAND and also yall can have all the ghost rock in Deadwood"  and thought "Sounds good."

After 10k Arrows, you are right, more of the force consists of men that didn't sign up for it.

WHICH IS WHY convincing Manning he's been drinking the kool-aid is probably a more likely way to defang Custer.
Belle Ivers
player, 382 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Thu 23 Mar 2017
at 16:38
  • msg #431

Re: A Crazy Person's List

Ezekiel Starkweather:
In reply to Matthew Broaddale (msg # 428):

Did they chose it because they are desperate-for money...or did they chose it because they just love rape and slaughter? People make a lot of bad choices when looking down a barrel of a gun-metaphorical and literally. It does not make them all monsters.


3 years ago,
quote:
Dearest Maybell,

My journey west has led to to a great opportunity.  Though I know it will grieve your heart so, I have enlisted under General Custer in a new program sponsored by the federal government where service in the Deadwood defense militia will be rewarded with a claim to a ghost rock strike.

This is most fortuitous, if you can only hold out another year we will save the farm and be able to pay for Little Timmy's operation.  God has smiled on us.

Yours Truly,
John Soldier



Months ago,

quote:
Dearest Maybell,

Our progress is stunted by the uncooperative nature of these poor impoverished natives who do not understand the nuances of commerce and the massive incompetence of our own government.

Spirits are high however, and we hope to finish our campaign soon.

Yours Truly,
John Soldier


After Custer is killed:

quote:
Dearest Maybell,

Anarchy is afoot!  Those treacherous savages have murdered the General!

Command is in disarray, with many abandoning.  The Lieutenant cannot assert order.

However I have decided that the evil which assaults us here from these Sioux cannot be allowed to spread, Grant be damned.

Some of the boys and I are going to ensure the civilians are not further harmed.  If I do not come back, know that I porked your sister.

It seemed right to finally tell you.

Yours Truly,
John Soldier

Tan Xiaohan
Screaming Rabbit, 1207 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Thu 23 Mar 2017
at 20:01
  • msg #432

Re: A Crazy Person's List

Ezekiel Starkweather:
Did they chose it because they are desperate-for money...or did they chose it because they just love rape and slaughter?


#2. If they were desperate for money in general, they'd just be outlaws wherever they came from or mercenarying off in Mexico, not specifically signing up to eradicate natives and nab land with bonus gold at the end of it.

(where did you get 'a different woman every night' though? I heard about that one native girl/teen his wife nearly divorced him over, nothing else...are you thinking of TemĆ¼jin?)

Capture is by far preferable, because a) a captured Custer can be forced to terms and b) there's a lot you can live through; those in his train aren't going to provoke those holding him into diabling their general to prove a point.

Also, you know we're talking objective cause-and-effect when Belle and I agree on something. There isn't a philosophical angle to this, it's just "mercs - Custer = bandits, bandits + ethnic tensions = wholsesale slaughter of targeted ethnicity".
Ezekiel Starkweather
player, 379 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w2r3b2
Thu 23 Mar 2017
at 20:08
  • msg #433

Re: A Crazy Person's List

Tan Xiaohan:
Also, you know we're talking objective cause-and-effect when Belle and I agree on something. There isn't a philosophical angle to this, it's just "mercs - Custer = bandits, bandits + ethnic tensions = wholsesale slaughter of targeted ethnicity".


As opposed to "Custer+Mercs=Union army=Already determined wholesale slaughter of targeted ethnicity?" The difference is, we know what happens if he is allowed to live. Our lady of the future already told us. Anything else is mere speculation on your part.
Matthew Broaddale
player, 477 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Thu 23 Mar 2017
at 20:16
  • msg #434

Re: A Crazy Person's List

She said what happens if he lives AND Garfield wins (likely) AND Garfield sends Union troops to help (fair) AND it erupts into all out war.

Making Custer less sympathetic (by breaking his power base) or the situation less appealing back east (by strengthening the Sioux Nations) or defusing tensions further by talking the sioux down from fighting (a bit paternal, but possibly easier than dealing with crazy custer) all could stop things in their tracks.


Fuck, someone set Deadwood on fire and kill everyone inside. THat's more likely to halt a war than killing Custer.
Ezekiel Starkweather
player, 380 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w2r3b2
Thu 23 Mar 2017
at 20:24
  • msg #435

Re: A Crazy Person's List

I will get right on that deadwood thing...

*Smacks own forehead*

Anyways...

quote:
Jerome A. Greene. “Washita.” Chap. 8, p.169.
Ben Clack told Walter M. Camp: many of the squaws captured at Washita were used by the officers…Romero was put in charge of them and on the march Romero would send squaws around to the officers’ tents every night. [Clark] says Custer picked out a fine looking one and had her in his tent every night.”


http://www.dailykos.com/story/...68-148th-Anniversary
Tan Xiaohan
Screaming Rabbit, 1208 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Thu 23 Mar 2017
at 20:35
  • msg #436

Re: A Crazy Person's List

In reply to Ezekiel Starkweather (msg # 433):

There we go! [points] See, here's the simple flaw in your equation:

quote:
Custer+Mercs=Union army=Already determined wholesale slaughter of targeted ethnicity?


...these guys aren't officially the Union Army yet. The Union Army turns up if you kill Custer (or ignore him until Garfield is elected and they go over to legitimise what he's doing, as in Jackie's timeline).

Matt:
Fuck, someone set Deadwood on fire and kill everyone inside. THat's more likely to halt a war than killing Custer.


Clan Whateley (mostly Janet, recently Roger) and the posse are doing their best! The Ravenites are bemused, as they wanted to do that.

[of Custer] I think that's the same "fine looking one" I knew of. Mo-nah-se-tah, right?
Ezekiel Starkweather
player, 381 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w2r3b2
Thu 23 Mar 2017
at 20:41
  • msg #437

Re: A Crazy Person's List

In reply to Tan Xiaohan (msg # 436):

I am afraid that that logic does not pan out. If the union army shows up when Custer dies,  then they are supporting him. He's backed by them, officially or not.

As for the rape, I am pretty sure that is not the first time it happened. Custer does not strike me as the type to stick with only one rape victim, particularly when he has power over so many captive women.
Tan Xiaohan
Screaming Rabbit, 1209 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Thu 23 Mar 2017
at 21:09
  • msg #438

Re: A Crazy Person's List

??? What does that have to do with not killing him (and thus causing the army to show up)? The bit in red is still false unless Custer dies or everyone waits a month for the timeline to dovetail with Jackie's, no matter what intangible implications are up in the air. Presently, they're mercs. That's why Manning was sent to try and capture Custer.

Possibly, but your quote from an eyewitness there says the prisoners were distributed between the officers that Zek so badly wants to give a chance at being in charge and that Custer took one for his personal use (I assume that was Mo-nah-se-tah, as the timing fits), not that Custer was roaming the countryside looking for fresh women to abuse daily.

Not that it makes him a better person, just "abuse the prisoners we've got" is a different dynamic to "find prisoners to abuse"; again, warlording and distributing spoils (human beings included) rather than being a remarkably efficient psychopathic Great Man terrorising poor innocent soldiers who didn't know what they were there for really.
This message was last edited by the player at 21:12, Thu 23 Mar 2017.
Logan West
player, 327 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 2W1R4B
Thu 23 Mar 2017
at 21:12
  • msg #439

Re: A Crazy Person's List

Tan's logic does pan out, if you pay attention to the nuances in the setting and in this game.

  • The Union under President Grant wants to arrest Custer.
  • Grant's opponent Garfield likes Custer and is agitating against the Sioux in his campaign.
  • Grant is losing support, Garfield is catching up. The election is close.
  • Zeke kills Custer and turn him into a martyr, Garfield blames it on the Sioux, wins in a landslide, and the real army comes in after the Sioux.


Stray, have we seen any captive native women sex slaves in town? Logan and von Steinhof at least have spent a bit of time around the soldiers.
Ezekiel Starkweather
player, 382 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w2r3b2
Thu 23 Mar 2017
at 21:25
  • msg #440

Re: A Crazy Person's List

In reply to Tan Xiaohan (msg # 438):

1-i am pretty sure the union gave Custer material support,  so they are always backing him. So they are still 'with' him. Even if the change their minds later.

2-The way I read it, it sounds like he had access to multiple women,  which makes sense given the other circumstances.

3-i never said I want them so badly to be in charge,  I am saying there is more than one possibly situation as a result of his death. Hell, Zek may kill him right in front of his men-which makes the whole 'blame the Indians thing' a lot harder to pan out.

The idea that things will happen only one way without taking the other variables into account is a streach. Unless another Jackie comes back from the future to stop me from killing the savior of the Union, one general Custer.

Finally the entire conversation is pointless,  because I already said I was not gonna kill him.

For the forth time.

Still want to though. Nobody has convinced me that killing that piece of crap would have horrible side effects without serious GM fiat.
This message was last edited by the player at 21:25, Thu 23 Mar 2017.
Matthew Broaddale
player, 478 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Thu 23 Mar 2017
at 21:32
  • msg #441

Re: A Crazy Person's List

In the interest of fairness to Zeke, there ARE official Union troops with Custer right now: The ones Manning brought with him. These men are the ones who may have "following orders" mentality.

In fact, I think it's worth discussing whether we think Manning would have control over his men if Custer dies. That's an aspect I don't think we've discussed yet. If Custer died and Manning was able to maintain control, could he possibly restore sanity to the situation? It would have to be something that didn't look like the hand of the Indians. Something super far from it. Like, if Custer was struck by lightning or Frank Bryant himself did it.


Separately from that:

Now, the fact that Manning is still there means that it's possible that his men might return to their rightful duty if Manning could be convinced, and the tensions from the (VERY) recent 10k Arrows allowed to die down without being flamed further.
Tan Xiaohan
Screaming Rabbit, 1210 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Thu 23 Mar 2017
at 21:47
  • msg #442

Re: A Crazy Person's List

I don't think this lot has had time to detour to capture any civilians, and KIH says she got away before anyone laid hands on her. One of the sergeants was trying to enforce dicipline on Wilkins the Sexual Harassment Soldier, at least.

Besides, there are plenty of sex slaves in Deadwood. Pick a colour.

@Zek: 1. None of that makes the force there at present the Union Army, though. The Union Army shows up if Custer dies.
2. Only one woman is referenced as Custer's, and his wife only mentioned one when threatening to divorce him, so any other victims are not mentioned there. Regardless, drawing from the pool of already-captured "loot" does not change the dynamic, nor exonerate his men.
3. If he dies, either one takes over or several do. Badly wanting to kill Custer is badly wanting this to happen.

I...don't know how else to put this if you're ignoring basic logistical logic. I made an equation. I corrected yours, everyone else agreed. I don't know where you're getting this "Jackie needs him alive" stuff. Jackie just wants the natives not to die. Which they will do if you kill Custer - even in front of his men, as Zek has loudly proclaimed himself what they'd consider a "race traitor" and native sympathiser.

The men are not going to evaporate if Custer dies. They will become bandits. Bandits are Bad News. What is there not to get about this?
Catherine Hays Cox
player, 262 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W7R0B0L1
Thu 23 Mar 2017
at 21:49
  • msg #443

Re: A Crazy Person's List

Wait, so all I gotta do to get the Union army to leave the North unprotected is kill this Custer guy?

Hmmmmmmm.......
Tan Xiaohan
Screaming Rabbit, 1211 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Thu 23 Mar 2017
at 21:50
  • msg #444

Re: A Crazy Person's List

In reply to Matthew Broaddale (msg # 441):

Manning could get control of the more diciplined troops. He'd need some leverage (like a captured Custer out of his sympathisers' reach) or massive funds from somewhere to keep control of the mercenaries long enough to march them out.

*cough*get Kang on your side*cough*
Matthew Broaddale
player, 479 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Thu 23 Mar 2017
at 21:51
  • msg #445

Re: A Crazy Person's List

Tan: Do you think that Manning could step into Custer's spot if Yellow-Hair died?


@Katy: Now you see why Matt was suspicious of Ranger Cox's involvement in the whole affair.
Ezekiel Starkweather
player, 383 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w2r3b2
Thu 23 Mar 2017
at 21:55
  • msg #446

Re: A Crazy Person's List

In reply to Tan Xiaohan (msg # 442):

1-The Union is supporting him-from the beginning. He does not have an army without them in the first place.

2-Who is trying to exonerate his men? I said there may be some who are not sociopaths. That's all. And I still disagree with your interpretation.

3-Jackie is the first person who started this 'You can't kill Custer thing' right to Zek's face. That's where I get it.

Again, what you are describing is a possible event-but not the only one.

And wanting is not the same as doing. Never was. Never will be.

Bandits are less bad news than an entire army under Custer's command.
Belle Ivers
player, 383 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Thu 23 Mar 2017
at 22:01
  • msg #447

Re: A Crazy Person's List

Well realize also a part of this situation in-game is that the Union brass has plausible deniability right now.  They are having their cake and eating it too, with Custer simultaneously making moves that make them closer to getting rid of all those pesky natives so they can take all that sweet sweet ghost rock without having to trade for it, and yet Custer also being a rogue actor.

If the status quo changes to full aggression, it changes the incentives of the Union brass to act a certain way.
Tan Xiaohan
Screaming Rabbit, 1212 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Thu 23 Mar 2017
at 22:18
  • msg #448

Re: A Crazy Person's List

Catherine Hays Cox:
Wait, so all I gotta do to get the Union army to leave the North unprotected is kill this Custer guy?


Yes. The Union will definitely send their Home Guard to the Dakotas, too. And the Navy. Definitely the Navy. Frikkin' boats all over Mt.Rushmore.

@Matt:
see above about mercenaries. If he could solve the money/food-without-raiding problem, he might be able to hold them long enough to them get out using his troops, but if he can't pay them and won't fight them, then they're just back out in the countryside again. Also the issue of keeping Custer secure and/or out of reach.

Like, you'd need someone with a well-armoured rail line and a lot of cash, or something.


@Zek: 1. it's not, though. Hence 'Irregulars', no official rank, and Manning. This is a warband.
2. You were, saying they were just poor starving fellas following orders. To be a killer-for-hire is to be pathological to society, and that's what these men are. They may not be inherent psychopaths, but they're all, certainly, sociopaths. Even if there are a few in there who are otherwise nice people (if you're white), they are tolerating and not stopping the rest. You have no evidence for your interpretion, I have dates, a letter from Mrs.Custer and a probable Custer child for mine. This is a warband.
3. She didn't claim it was anything to do with his effect on the future, though, and I'm sure KIH would tell him the exact same thing.

So...you're saying you think the <0.000000000000000000000000001% chance that the mob of soldiers will literally evaporate is good odds for Zek to risk the lives of every native in the Nations in his hotheaded White Saviour quest? 'Cause I don't think they are.

No, no they're not. An army is in one place, you can fight it and defeat it. Ever heard of the Vietnam War? The Shining Path? Bunch of semi-military-trained peasants scattered throughout the countryside, vanishing when confronted, killing and torturing with impunity.

Know why General Lee surrendered? Because otherwise the American Civil War would have gone on at least a decade as his troops turned guerilla. The Nations can't fight guns for a decade, can't adopt the Dance if they're being shot at at the time. It'd be handing them to War on a plate.

...and all those ex-military bandits above were/would be up against technologically and numerically superior forces, not a struggling and relatively depopulated polity.
Catherine Hays Cox
player, 263 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W7R0B0L1
Thu 23 Mar 2017
at 22:21
  • msg #449

Re: A Crazy Person's List

Tan Xiaohan:
Yes. The Union will definitely send their Home Guard to the Dakotas, too. And the Navy. Definitely the Navy. Frikkin' boats all over Mt.Rushmore.


Sweet! You had me at Home Guard, but the Navy is like frosting.

I, uh, gotta go see a man...about a thing. Yeah....be right back.
Tan Xiaohan
Screaming Rabbit, 1213 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Thu 23 Mar 2017
at 22:25
  • msg #450

Re: A Crazy Person's List

Catherine Hays Cox
player, 264 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W7R0B0L1
Thu 23 Mar 2017
at 22:32
  • msg #451

Re: A Crazy Person's List

Probably guys just like that. Only more of them.

Maybe a bunch of young, macho men that want to go west at 5 o'clock in the morning, not stopping the music before they get to San Francisco. Such sleazy citizens of the world are ready for the (18)80's, because far away in America everybody is a star on such a magic night on fire island.
Tan Xiaohan
Screaming Rabbit, 1214 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Thu 23 Mar 2017
at 22:34
  • msg #452

Re: A Crazy Person's List

*applause*
Matthew Broaddale
player, 480 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Thu 23 Mar 2017
at 22:40
  • msg #453

Re: A Crazy Person's List

@Tan: I agree with you about the consequences of Custer's death, but I do think you're being a little harsh on soldiers, in general. Not in their actions, but in the assessment of their mental state. To label soldiers out of hand as sociopaths is, I think, a little harsh.
Tan Xiaohan
Screaming Rabbit, 1215 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Thu 23 Mar 2017
at 22:58
  • msg #454

Re: A Crazy Person's List

I was on mercenaries (specifically Custer's), not soldiers. One can have a lot of reasons for being a soldier. One can have pretty much only one for being a mercenary on an overtly genocidal campaign.
Matthew Broaddale
player, 481 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Thu 23 Mar 2017
at 23:00
  • msg #455

Re: A Crazy Person's List

Fair enough, Xiaohan.

I also thought that there were more of Manning's soldiers in the force than there are; I thought they comprised the majority of the force (instead of likely a large section of the infrastructure).
Tan Xiaohan
Screaming Rabbit, 1216 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Thu 23 Mar 2017
at 23:13
  • msg #456

Re: A Crazy Person's List

A coup by Manning would have some chance of sucess, as his forces are probably far better diciplined: it's the logistics that are awkward. He could attempt to ask the Nations themselves for financial help, if they Cheyenne or Art/Mose were willing to take a message to start negociations. So long as he didn't unwittingly make contact with Ravenites first.

See, part of the reason I'd like to see the Storm finished properly is that I really want to see what my horrible unreformed white trash Confederate would make of this mess from ground level. I suspect he'd look at Custer's lot/the DMA and go '...y'all are fucked up' (actually he'd go "...", but that'd be the sentiment behind it).
Art C. Wiley
Finally Listening, 413 posts
Speckled brother
P6 T5 W0 F0 Cha0 W4R1B3L1
Thu 23 Mar 2017
at 23:17
  • msg #457

Re: A Crazy Person's List

Well....Wovoka did specifically instruct Art to try to find Manning. So they are already aware of Manning and trying to figure out if they can work with him.
Matthew Broaddale
player, 482 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Fri 24 Mar 2017
at 00:29
  • msg #458

Re: A Crazy Person's List

I feel like some of the disconnect here may be down to the expectations at play.

We all know there are some things, some expectations that come along with playing in a heroic, change-the-world fiction setting that aren't, in the strictest sense, realistic. Destroy the ring and the tower falls, etc. And as written in a lot of the reloaded material, I feel like this kind of "kill the fearmonger and everything calms down" attitude is encouraged MORE often than it is shown false.

When you put the narrative conventions up against historical examples of occupying armies and such (as is inevitable in a alt-history setting), you're gonna get into things that look like Great Man and the like, because a lot of fantasy and horror works off of that kind of concept.

And in Deadlands, where killing a monster can actively lower the amount of horribleness in an area, these things get muddier. I mean, whose to say (other than the Stray, since this is his game) that Custer's death won't drop the fear level enough to keep things level? I can definitely see an argument for tale telling about his just and necessary execution to make things less tense instead of more.
Tan Xiaohan
Screaming Rabbit, 1217 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Fri 24 Mar 2017
at 00:55
  • msg #459

Re: A Crazy Person's List

Sure, I see where mechanics/PC saviour expectations might be playing into things (Zek's positing sounds a lot like a Dark Lord driving orcs, actually, which do scatter even over hostile terrain when the object of fear is removed, it's just organised and self-motivated human mercs aren't orcs), and that might calm things down temporarily on the psychological side.

It's just that physically, by pure logistics, several thousand men need to eat something, and they can't just go get it without interacting with the locals, people against whom they have demonstrated at the least disdain for the lives of (even if they pranced in and killed nothing but enough buffalo to last them the route march out, it risks a band or three that relied on that herd starving, and not being able to later contribute men to the Nations' defense) and at most the urge to violently wipe off the face of the planet.
The Stray
GM, 2129 posts
The Marshal
'round these parts
Fri 24 Mar 2017
at 01:02
  • msg #460

Re: A Crazy Person's List

The big thing that drew me to Deadwood as a setting in Deadlands was that fact that it bent the normal "Kill the monster, the problem goes away" sort of structure. It is explicitly stated that Deadwood's problems are purely the cause of human activity, which is what made it such a nice change of pace from my other game, The Storm.

Sure, thare are supernatural nuicances in Deadwood, but they aren't the main problem. The problem at the heart of Deadwood is something that can't just be taken taken to the mat and beaten into submission. It allows me to explore themes of military adventurism, cultural clashes, genocide, terrorism, and complex problems requiring complex solutions.
Belle Ivers
player, 384 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Fri 24 Mar 2017
at 01:19
  • msg #461

Re: A Crazy Person's List

I think my favorite NPC may actually be Joseph Bearclaw for that reason.  His thoughts are the closest to my actual thoughts on what the ideal resolution would be here.

I actually do like the overall situation created here, it's got a lot more nuance than a lot of things Pinnacle has done.

I think my main criticism so far is that if the canon of Deadlands is that this territory is forever left in the dark ages, it kind of puts any Mad Scientist character in an awkward place to find a motivation to make that happen.
The Stray
GM, 2130 posts
The Marshal
'round these parts
Fri 24 Mar 2017
at 01:39
  • msg #462

Re: A Crazy Person's List

Belle Ivers:
I think my favorite NPC may actually be Joseph Bearclaw for that reason.  His thoughts are the closest to my actual thoughts on what the ideal resolution would be here.


That's amusing to me, for Reasons.

quote:
I actually do like the overall situation created here, it's got a lot more nuance than a lot of things Pinnacle has done.


It's part of me actually adding nuance back in to the situation, really.

quote:
I think my main criticism so far is that if the canon of Deadlands is that this territory is forever left in the dark ages, it kind of puts any Mad Scientist character in an awkward place to find a motivation to make that happen.


Yup, although to be fair, there's a lot of Retcon involved here. TONS of it, which now I have to wade through. I blame John Hopler, the guy who wrote Spirit Warriors and gave us The Great Summoning in the first place (there wasn't any mention of this at all in earlier HoE materials, and everything since has been dancing around the great gaping logical problems it created (mystic totem poles keep technology running! wut?).

I'm doing my best to Scotch Tape around it all.
The Stray
GM, 2131 posts
The Marshal
'round these parts
Fri 24 Mar 2017
at 02:04
  • msg #463

Re: A Crazy Person's List

The whole thing about the Great Summoning reminds me of this: https://www.youtube.com/watch?v=ouMV8EhR3Jw
Belle Ivers
player, 386 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Fri 24 Mar 2017
at 02:08
  • msg #464

Re: A Crazy Person's List

The Stray:
The whole thing about the Great Summoning reminds me of this: https://www.youtube.com/watch?v=ouMV8EhR3Jw

LOL

Well bear in mind though I own this Plot Point book, I have purposefully never read it.
Matthew Broaddale
player, 483 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Fri 24 Mar 2017
at 04:35
  • msg #465

Re: A Crazy Person's List

@Belle: You're a stronger person than I. I read it as soon as it got to my house. Then again, that was during the hiatus.

Thought that occurred as I was looking over the dueling rules for my home game:

Does anyone wish the Duel rules were a little more ... Classic? I dunno, I get hung up on the fact that one half of the duel can guarantee that both participants fire at the same time, since there's only two "speeds" and they are selected by the participants.

I mostly just wish there was an option for a good enough duelist to consistently shoot before their opponent clears leather. As it stands, ANY duelist could shoot simultaneously with Stone, with at most a -4 (which is substantial), and more likely with only a -2, which only means that they missed, not that they were slower on the draw.
Tan Xiaohan
Screaming Rabbit, 1218 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Fri 24 Mar 2017
at 10:06
  • msg #466

Re: A Crazy Person's List

Belle Ivers:
I think my main criticism so far is that if the canon of Deadlands is that this territory is forever left in the dark ages, it kind of puts any Mad Scientist character in an awkward place to find a motivation to make that happen.


Maybe Mad Scientists can discover compassion and realise this is how the least people die? Or - or - they could see the non-manitou-driven, non-colonial/diverse magitech future Rabbit and her lazor are trying to create and get nore excited about the new New Science after the dance Dance revoloution.

I mean, picture where science could go with ideas from more than one philisophical tradition, plus the ability to bend physics whenever necessary. Sure, you'd have to pray to the horse spirit in your fuelless motorcycle, and keep the thing beautifully decorated and in excellent repair to keep it happy, but imagine science as integrated with the populace as religion, never not being able to repair things, everything sustainable except the trains, which they're working on...frustrated little pain/fear-feeder demons becoming omnivourous, feeding on creative satisfaction, driving Sane Scientists towards works of enlightenment...

...you'd get whole new and undreamt-of problems, of course, because no-one's ever made a criminal-onna-stick ogre-powered ploughing machine before, or accounted for the tendancy of a captured pain-feeder manitou bound and used as anaesthetic to mutate the patients unless dinged upside what passes for a head by a shaman, but they'd be equal problems for everyone, not just natives disenfranchised by enforced, capitalist-driven Western "progress". It could be like science...with more science!
Belle Ivers
player, 387 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Fri 24 Mar 2017
at 12:10
  • msg #467

Re: A Crazy Person's List

Well...

1) You're talking about the here and now as far as how many people don't die, but how many people will die in the future because in the year 20XX, the Sioux are still using the same medicine from hundreds of years ago, for instance?

As a player I actually agree with you that this whole scenario is a kind of Koboyashi Maru in that the "win" condition is that both the human and supernatural aggressions stop and the respective societies then evolve naturally (in fact in the long term if they would actually trade instead of just invading that would eventually foster better conditions for everyone involved), but that realistically can't happen without something giving; either one side or the other dies or the supernatural gains more ground on Earth.

The latter is the least costly in terms of currently living people sure, but it's not without other costs.  How many brilliant Sioux astronomers, physicists, etc. will be lost because of this?

Now if I were sort-of-God in this scenario and I had to pick one, well I'd fall on the side of saving the currently existing people, but IC, no one has such a cosmic perspective.

2) But you're talking about it from the perspective, OOC, of a player who understands The New Science is actually obfuscated magic masquerading as Victorian era pseudo-science.

A Mad Scientist cannot conceive of the very concept they're possessed by a spirit that drives them to create magical things; it is the belief that what they're doing has a rational explanation (when it doesn't) which makes the magic work.  The healing potion and movable type are the same to them, mentally.

If you pulled back the curtain on a Mad Scientist somehow and convinced them of the truth, they could become incredibly dangerous to both their own manitou and by extension the Reckoners to the point it's setting-breaking.  In fact this is why there's actually only one Mad Scientist who figures it out, and look what he does to the Reckoners...

The point being, no Mad Scientist outside of one could ever be capable of understanding the world in such a way.
The Stray
GM, 2132 posts
The Marshal
'round these parts
Fri 24 Mar 2017
at 14:39
  • msg #468

Re: A Crazy Person's List

As a rebuttal...

quote:
METAL MAGE

Edge: Arcane Background (Metal Mage)
Requirements: Wild Card, Novice, Repair d4+, Thaumaturgical Diffusion d4+
Arcane Skill: Thaumaturgical Diffusion (Smarts)
Power Points: 10
Starting Powers: 2
Backlash: None.
Available Powers: Aim, armor, barrier, beast friend, blast, blind, bolt, boost/lower Trait, burrow, burst, confusion, damage field, darksight, deflection, detect/conceal arcana, disguise, dispel, drain Power Points, elemental manipulation, entangle, environmental protection, farsight, fear, fly, gambler, greater healing, havoc, healing, hunch, invisibility, jury rig, light/obscure, mind rider, pummel, puppet, quickness, slow, slumber, smite, speak language, speed, stun, succor, telekinesis, teleport, trinkets, wall walker, warrior’s gift, wilderness walk, windstorm, zombie.
Special Rules:
  • Daemon: Metal mages have come to terms with the fact that manitous provide inspiration to mad scientists as well as raw energy to hucksters, and have learned the science of extracting that energy for "free" —that is, without the risk of Backlash. However, metal mages are stalked by their daemons, which appear as mythic beasts or totem animals terrifying in aspect. When a metal mage rolls snake eyes on a Thaumaturgical Diffusion check, the daemon gets its revenge as the Marshal rolls on the Backfire Table (in the Deadlands Marshal’s Handbook). Bennies can’t be used to avoid this outcome!
  • Gadgeteer: A metal mage gets the Gadgeteer Edge for free, but it functions differently and she cannot take the normal Edge. With success on a Thaumaturgical Diffusion roll at –2, she summons a device that replicates any power available to metal mages a number of times per session equal to half her Spirit. This takes one action instead of the usual 1d20 minutes required by the Gadgeteer Edge. Each device has Power Points equal to half the metal mage’s total (round down); when the Power Points are expended (or the session ends) the device stops functioning. The metal mage can use these devices or share them with others per Mad Scientists in Savage Worlds, but they are subject to those rules, including Malfunctions.
  • Refine Cores: Metal mages can refine shaped fuel cores from raw ghost rock. A successful Thaumaturgical Diffusion roll and one hour’s time turns 1 lb of unrefined ghost rock into a 1-lb fuel core. On a raise, the process produces two fuel cores if the metal mage has another pound of ghost rock handy. Critical failure results in a spectacular explosion, causing 3d6 damage in a Medium Burst Template.
  • Weird Science Origins: Metal mages may take the Mr. Fix It Edge, ignoring the Arcane Background (Weird Science) requirement and substituting Thaumaturgical Diffusion d8+ for Weird Science.


History

R. Percy Sitgreaves started out as a huckster, and later in life became interested in the New Science. He got a job as an inventor—a mediocre one at best—at Smith & Robards, but they soon fired him. No matter, for Sitgreaves had a startling epiphany: The “inspirations” of mad scientists clearly came from manitous, just as hucksters’ power did. The truth shook him. Sitgreaves founded Infinity Press and became the sole printer of his former employers’ annual catalog. He made a far better printer than an inventor, and for all his flaws his former employers still trusted him. Soon he developed “thaumaturgical diffusion,” a melding of magic and mad science to the enhancement of both. Sitgreaves has trained nearly a dozen so-called “metal mages” in the past five years. Sitgreaves encodes his newfangled hexes into the text of each Smith & Robards Catalog.

Trappings

Metal mages’ Trappings mix the practical and fantastical. Mages use their powers to create functional devices, but they form out of thin air, puffs of purplish smoke, or assemble themselves from whirling funnels of parts. A blast power might manifest as a grenade, teleport could involve rail lines, and mind rider may create a telegraph wiretap.


There aren't a lot of Mad Mages out there, but they do exist, and it's where Junkers eventually come from.
The Stray
GM, 2133 posts
The Marshal
'round these parts
Fri 24 Mar 2017
at 16:49
  • msg #469

Re: A Crazy Person's List

And now I kinda want to make a Techno-Shaman Arcane Background with this as a template...

TECHNO SHAMAN

Edge: Arcane Background (Techno Shaman)
Requirements: Wild Card, Novice, Spirit d6+, Smarts d6+, Repair d4+, Binding Medicine d4+
Arcane Skill: Binding Medicine (Spirit)
Power Points: 10
Starting Powers: 1
Backlash: Techno Shamans rely on appeasing the spirits that power their devices. If someone uses a Fetish and rolls a 1 on the skill die used to activate it (regardless of Wild Die), the spirit inside the device takes offense and makes the Fetish malfunction in some way. Draw a card and compare it to the Malfunction Table in Savage Worlds. If the roll was snake eyes, draw twice, and Fate Chips cannot be spent to avoid the malfunction.
Available Powers: Aim, armor, barrier, beast friend, blast, blind, bolt, boost/lower Trait, burrow, burst, confusion, contact spirit world, damage field, darksight, deflection, detect/conceal arcana, disguise, dispel, drain Power Points, elemental manipulation, entangle, environmental protection, farsight, fear, fly, gambler, greater healing, havoc, healing, hunch, invisibility, jury rig, light/obscure, mind rider, protection, pummel, puppet, quickness, slow, slumber, smite, speak language, speed, stun, succor, summon ally (animals only), telekinesis, teleport, trinkets, vision quest, wall walker, warrior’s gift, wilderness walk, windstorm.
Special Rules
  • Fetishes: The Gizmos created by a techno shaman (called Fetishes) are always hand-made labors of love, gussied up with beads, intricate carvings, odd materials, and other such accouterments to please the spirits inside them. They crackle with weird energies when used to activate powers, which draws attention. For onlookers, a Notice roll at –2 reveals something “odd” about the Fetish, though a Persuasion roll may explain it away as New Science or some other mundane effect. With a raise on the Notice roll, an observer becomes convinced that the techno shaman's device runs on black magic!
  • Madness: Mixing science and mysticism the way techno shamans do puts a strain on normal minds. Part of this is learning to think in innovative ways, and part of this is a sacrifice the techno shaman makes to the spirits, trading a bit of their sanity for their power. They gain one of the following hindrances: Arrogant, Overconfident, Curious, Delusional (Major), or Mania (Major).
  • Minor Fetish Creator: Once per game session, the techno shaman can create a magic talisman and imbue it with arcane energy. The device uses any power available to the shaman (though this is still subject to Rank restrictions). It has half the creator’s Power Points and once these are used up they do not recharge. The ritual to imbue the object takes 1d20 minutes. Activating the device requires a Spirit roll.
  • Mixed Background: The Techno Shaman bridges the gap between Shamanism and Weird Science. They may take the Totem Spirit, Ghost Dance and Mr. Fix-It Edges, using their Binding Medicine skill in place of Weird Science or Tribal Medicine.
  • Wonder Maker: The techno shaman can also create Wonders as well as Fetishes. A Wonder must be prepared ahead of time. A techno shaman has half his normal Power Points to divide among as many Wonders as he wishes. Extra points may be put into a Wonder to maintain duration or strengthen the effect. These extra Power Points are "tied up" in a Wonder until it is used.

    Making a Wonder requires certain special materials and 30 minutes per power. At the end of the binding process, the techno shaman must make a Binding Medicine roll. Failure means the Wonder is ruined. Success indicates it will work when used, and raises work as usual. Attack powers require a Throwing roll to hit (range of 3/6/12), and opposed powers require a normal success to resist (or –2 with a raise). Otherwise, no roll is needed to use a Wonder.


Playing a Techno Shaman

Techno shamans create devices to house spirits of all kinds, in order to convince them to lend their aid. These devices are like Weird Science gizmos, except that they aren't powered by manitou (usually). Instead, the techno shaman makes a pact with a spirit, providing it with a fancy, hand-created home to flatter it. The shaman then uses the fetish to create spectacular effects. Velocipedes powered by horse spirits, shirts that can repel bullets, rifles that can call forth bolts of lightning...all of these and more are possible.

History

Techno Shamans came about when some enterprising Ghost Dancers met an Apache named Goes To Mass. Goes To Mass was a Mad Scientist, but oddly his devices didn't seem to carry the taint of the manitou that other Mad Scientists had around them. Goes To Mass claimed that he'd come from another world, one where the Apache had developed airships and other mechanical wonders by convincing the spirits to power their devices, binding them into object through careful craftsmanship and rigorous maintenance. He also claimed he was General Lee's cousin on his mother's side and that he'd visited the moon once, so the truth of this is suspect.

But Plays With Fire, a Ghost Dance shaman who'd always been fascinated with the white man's technology even as he kept to the Old Ways, wanted to know more about this strange world Goes To Mass spoke of. The vision inspired him, and he studied under Goes To Mass for a year until he mastered the techniques Goes had brought with him (or developed). Plays With Fire then traveled on, eager to share this new technique with others. To date, he's trained about five other shamans (mostly other Ghost Dancers) in the binding techniques required to craft fetishes, but that number is sure to rise...

((OOC: I'm taking inspiration from the Taftani here.))
This message was last edited by the GM at 16:50, Fri 24 Mar 2017.
Matthew Broaddale
player, 485 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Fri 24 Mar 2017
at 17:02
  • msg #470

Re: A Crazy Person's List

Funnily enough, the Metal Mage founder Sitgreaves lived out the end of his days in the Sioux nations, learning of shamanism.

Arcane Backgrounds: Gotta Catch 'em All!
Belle Ivers
player, 389 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Fri 24 Mar 2017
at 17:33
  • msg #471

Re: A Crazy Person's List

Yeah but Sitgreaves is a Huckster who invents Mad Science without all the drawbacks, not a Mad Scientist.  Those in universe who are not Mad Scientists will themselves always understand how Mad Science works better than actual Mad Scientists do.

My point was a Mad Scientist character, unless they're one particular NPC, will never be able to untangle the New Science from the natural state of humanity.
Matthew Broaddale
player, 487 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Fri 24 Mar 2017
at 17:48
  • msg #472

Re: A Crazy Person's List

That's fair. I think "The Junkman Cometh" indicates that Mad Scientists could come to grips with the magical nature of their work, but they were reticent, and I think they had a Sitgreavean on the team, and it was a slow process that involved Nazi research.


And they had a certain all-powerful quadrillionaire telling them "Hey! It works like this. Get with the program or you're fired. Out of a cannon."
Belle Ivers
player, 390 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Fri 24 Mar 2017
at 17:54
  • msg #473

Re: A Crazy Person's List

Matthew Broaddale:
That's fair. I think "The Junkman Cometh" indicates that Mad Scientists could come to grips with the magical nature of their work, but they were reticent, and I think they had a Sitgreavean on the team, and it was a slow process that involved Nazi research.


And they had a certain all-powerful quadrillionaire telling them "Hey! It works like this. Get with the program or you're fired. Out of a cannon."


My Classic books were stolen long ago, otherwise I'd go reread it...

Sadly I think most Mad Scientists, if they learned the truth, would either commit suicide or suffer a nervous breakdown they'd never recover from.  To lose free will is to lose one's humanity after all.
Matthew Broaddale
player, 488 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Fri 24 Mar 2017
at 18:02
  • msg #474

Re: A Crazy Person's List

I actually think that mightve happened in Junkman. I'd have to reread it.

I've always wondered how far Hellstrommes "i'm one of a dozen people aware of the metaphysics" hat goes. Does he know Mad Scientists are crazy? He has to have SOME blind spots or he couldn't also wear the "misguided villain" hat.
Tan Xiaohan
Screaming Rabbit, 1219 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Fri 24 Mar 2017
at 20:32
  • msg #475

Re: A Crazy Person's List

I...don't understand any of that, I'm afraid. Mad Scientists aren't born Mad Scientists - if they saw they'd been helped along by a mean muse and there were better ones about, find a better one. Simples. They want to ditch the help entirely? Now they can see it, they can do it. If Mad Scientists didn't have free will they wouldn't have attracted tempters in the first place, they'd just be like that.

Likewise, magic medicine is not going to become obsolete like antibiotics as long as the Hunting Grounds are in good nick, and there's no reason native astrophysics etc. wouldn't develop just because they weren't working from a Western perspective. In fact they'd probably be more likely to, because plurality encourages intellectual vigour.
Belle Ivers
player, 391 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Fri 24 Mar 2017
at 20:58
  • msg #476

Re: A Crazy Person's List

Well the issue is, they're not tempted.  They're told.  Granted they're told in a slow, methodical and sinister way.  The manitou whispers "You will make a gun that shoots railroad spikes".  You make a gun that shoots railroad spikes.  The Stray has made it pretty clear that there is no "Good" manitou that can possess you and make you not a tool of the Reckoners.

The natives would never develop astrophysics or any kind of science past a certain level because they'd never have a way to automate calculation.  This is not to mention the cost of their quality of life without industrial production and manufacturing allowing for the highly specialized labor which drives innovation; when all your geniuses spend all day hunting and gathering and the like because to not do so is to starve you just don't reap the benefits of said genius.  How are they going to build a spectrograph or a centrifuge to make discoveries?  How would they have clean cities when they cannot even fabricate something as simple as a sewage pipe?
Gazes At Stars
player, 64 posts
Omens 16/20p T11(5)
P8 T6(1) F0 W0 w3r1b0
Fri 24 Mar 2017
at 21:13
  • msg #477

Re: A Crazy Person's List

I mean, they end up not having cities.
Tan Xiaohan
Screaming Rabbit, 1220 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Fri 24 Mar 2017
at 21:22
  • msg #478

Re: A Crazy Person's List

They're...not, though? Where are you getting this?

Sure they would: "yo, water spirit, want to power my difference engine? It's, like, super-fast canyon making and I'll give you a shiny".

They build them with spirits interested in those things. They make portals to check out the little green folks' home dreamworld, and from there work out how to reach other inhabited planets where they have funky tech.

Also, the whole "hunter gatherers live miserable savage lives" thing is Victorian Imperialist bollocks. Ever seen those beaded ceremonial shirts? Quillwork? Spruce root weaving, Haida Great Vessels, the art of the Aleutian isles? You can't eat any of that. You can't eat grand myth cycles or the advanced non-Elucidean mathematics attributed to the Mohawk. Things get invented because there's a requirement and opportunity to invent them, not because there is one lifeway that's better. This would be a huge opportunity to invent, and problems would arise that would require further invention.

I would sincerely like to drag you over to Skara Brae and stick your head down the still fully-functioning Neolithic drains, I really would. People have always done amazing shit with what they have, even if that's just rocks; give them more material to work with without the equivalent of burning all their libraries and going "no, you start from ash again until you do it our way, with a centrifuge, not a whirlwind-devil", and you will get even more awesome stuff.

Tangentally, there should be way more Classical and ancient South/Mesoamerican steampunk than there is. Clay kinetic tech and carved calculators, damn.
Tan Xiaohan
Screaming Rabbit, 1221 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Fri 24 Mar 2017
at 21:26
  • msg #479

Re: A Crazy Person's List

Gazes At Stars:
I mean, they end up not having cities.


? Do we need cities for something?
Gazes At Stars
player, 66 posts
Omens 16/20p T11(5)
P8 T6(1) F0 W0 w3r1b0
Fri 24 Mar 2017
at 21:35
  • msg #480

Re: A Crazy Person's List

@Tan: Belle asked how they would have cities without the ability to make sewage pipes. I said they don't end up having cities, intending to imply no sewage pipes is a non-issue without a city.

To your point, as far as I know, heavily agricultural cultures allow for cities, which are easier to defend than nomadic groups, and allow to you make easier use of local resources.

I'm neither a sociologist, an anthropologist nor a city engineer, though. I don't want to argue the necessity of cities, please.

EDIT: I'd rather fight Ravenites and outlaws and black magicians.
This message was last edited by the player at 21:37, Fri 24 Mar 2017.
Tan Xiaohan
Screaming Rabbit, 1222 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Fri 24 Mar 2017
at 22:02
  • msg #481

Re: A Crazy Person's List

I was just asking where the city thing came from, sorry if that worried you. As a warning, I am a particularly angry anarchist archaeologist at present 'cause I'm badly made and avoid taking meds as long as possible so that they still have an effect when I actually need them (migraines).

You only need cities if you have a large agrarian base and/or related teritary economic developments, yes. Or if you have a strong centralised hierarchy and want to prove your wealth by building palaces, which requires storable food from somewhere, specialised labour etc. Even then you can just have a truly fancy tent, like TemĆ¼jin.

As for defense, it depends what you're defending against - if it's raiding nomads, you just need a big house or a wall per village to hide behind until they go away. When they get the large polities and will to besiege, then you do better with your food and producers stored mostly in one large place. I...I'll stop rambling now, but suffice to say that my undergrad dissertation was on the fortified churches of the Languedoc: I know a lot about the interaction of religion, conquest and building things (like murder churches. Murder churches rock).
This message was last edited by the player at 22:04, Fri 24 Mar 2017.
Tan Xiaohan
Screaming Rabbit, 1223 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Fri 24 Mar 2017
at 22:16
  • msg #482

! !!!!!! !!

In reply to The Stray (msg # 469):

'k, I skimmed that message first over because I was distracted by the "if no formal academia, how tech?" over there, but aside from the mental image of a TechnoShaman being a shaman constantly dressed for a rave (which I'm not sure how to feel about) that is Awesome.

I would not be 100% surprised if Goes and Jacob had wound up on the moon once, either. Probably whilst attempting to do something else. So much love for those guys.

Thunder Walker
player, 471 posts
P8 T6 W0 F0 Cha # 2W0R2B
Lion!Walker P8 T8
Fri 24 Mar 2017
at 23:59
  • msg #483

Re: A Crazy Person's List

Belle Ivers:
How would they have clean cities when they cannot even fabricate something as simple as a sewage pipe?


https://www.youtube.com/watch?v=9hlg2sYN0yY

Also this, on Incan waste removal in Cusco:

Vertical Empire: The General Resettlement of Indians in the Colonial Andes:
The Spanish were impressed by the plaza's sewage system, two half-yard pipes that drained under the paving stones to the river; Spanish sewage systems were generally more primitive. As one Spaniard wrote, "given the quantity that was drunk" during the celebrations, the torrent of urine that drained away from the plaza "is no marvel, although to see it is a marvel and a thing never before seen."


You were saying?
This message was last edited by the player at 00:08, Sat 25 Mar 2017.
The Stray
GM, 2134 posts
The Marshal
'round these parts
Sat 25 Mar 2017
at 00:16
  • msg #484

! !!!!!! !!

In reply to Tan Xiaohan (msg # 482):

I'm open to changing the name, if you've got a better, more flavorful suggestion. That said, *rave rave rave*

Oh geez, yeah, I can see that. It was Lee Goes claimed to be related to, wasn't it?
This message had punctuation tweaked by the GM at 00:17, Sat 25 Mar 2017.
Tan Xiaohan
Screaming Rabbit, 1224 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Sat 25 Mar 2017
at 00:39
  • msg #485

! !!!!!! !!

Brass Dancer? Gosh, that translates badly...um. Ghostwright? Ironmaker? Medicineer? A non-African word for the objects would be good, too...how 'bout a Making?

Not that I remember, but then he's claimed to be related to eagles, fictional 13th-century Irish monks, and Maharajah Uthram Thirunal before, so...probably? That one's at least theoretically possible. I'd love to see what would happen with Art and Goes in a room, but I fear it'd end up with someone being throttled.

Belle Ivers
player, 392 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Sat 25 Mar 2017
at 18:44
  • msg #486

! !!!!!! !!

Okay, the point I was making was completely missed.

Neolithic drains and Macchu Picchu levels of technology are primitive and do not support modern or even 19th century level civilization.  Macchu Picchu I seem to recall at its height had only a few thousand occupants.  Impressive for the time, surely, but again impressive for the time.

Whatever the ancients accomplished is not to be sneezed at or discounted (the Roman aqueducts confounded the best minds to come after Rome was no more for centuries if not millenia), without it we'd never have innovated further.  However the most delicate craftsmanship just can't compare to later era's ability to mass produce and build things people from prior centuries couldn't even conceive of (not because they were dumb either, just because there was no way they could have known).

You don't have an advanced civilization which advances scientifically with any kind of speed without cities.  There's no example in history of an advanced society that didn't have larger, more dense population centers than those considered less advanced. Cities are the economic engine, and more importantly are a conduit to ideas and information from other places.  Granted we have somewhat gotten away from that in the information age as the infrastructure expands to the point you can literally send messages to rural Uganda from Chicago and vice versa, but we haven't solved the problem of how to not have economic specialization without urbanization.

The cultural traits of people and their relative levels of contentment have nothing to do with what they can accomplish.  Technology and science are the same regardless of context and they develop in similar patterns no matter what era or people you're discussing.  A people without vacuum tubes will never go to the moon just for instance.  These are a people doomed to not have pacemakers, X Ray machines, or insulin shots.  This is a people who will forever lack now simple but all important discoveries like the Haber-Bosch process for transforming natural gas into ammonia.  (Seriously bat poop used to be worth a bloody fortune.)

It has noting to do with the merit of the people or their culture, any such point has nothing to do with this discussion.  It has to do with the realistic economic impacts of not having technology advance past a certain point.
Tan Xiaohan
Screaming Rabbit, 1226 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Sat 25 Mar 2017
at 19:21
  • msg #487

! !!!!!! !!

You're missing the point entirely in that we're talking specifically about a universe where there's an entire subset of metaphysics. This isn't just "bam, everyone back in the Stone Age forever," it's "bam, you're now a hunter-gatherer nation with very functional magic to compensate for the drawbacks of that economic model and a great impetus for development."

You don't need mass production or vaccum tubes if you can tie a lawn chair to a Thunderbird, ask her to land on the moon, and listen when she suggests you cast Environmental Protection first. You don't need cities if every citizen can make spirit pacts on their own with enough desire and effort. Imagine the Songlines of Australia laced through with new research as well as enviromental mnemonic information, teller to teller: we know it's possible to move news and huga amounts of coded information across landmasses, even up to the size of Siberia. Give the same people horses, wheels, portal tech, access to immortal cosmic intelligences without disrupting those songlines, and you have progress reaching beyond anything that's easily imagined.

There are already specialised scientists in hunter-gatherer groups: that you don't accept shamanisim as a scientific dicipline* is down to your single-route bias. Furthermore, 'similar' is fundamentally not 'identical': maths is universal. A hammer is universal. Hypotheses are not.

The West still has no idea what chi functionally is and can't replicate the peculiar physical feats of Buddhist monks, for instance, or why accupuncture works, or why some mental patients don't respond to drugs but dramatically lose their psychosis when a culturally appropriate healer goes through a treatment or excorsism that's nonsensical to Western medicine. There must be an explanation, but because we in the West've created a cultural Science/social split and now (arrogantly) believe that's a fundamental truth/base of progress, we're not going to find it for decades because anything we can't talk about in Western terms goes in the "kooky New Age shit" box.

It wasn't anyone else who came up with the 'quality of life' thing, and you're still ignoring the universe under discussion.


*which I'd define as 'observe consistent results in world, formulate hypotheses as to causes, experiment in manipulation'.
Belle Ivers
player, 393 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Sat 25 Mar 2017
at 19:49
  • msg #488

! !!!!!! !!

Okay let's talk about that.

The magic of the Deadlands universe is too limited to substitute for non-supernatural technology.  It never replaces highly specialized mundane skills (like a surgeon) fully, it never operates on the scale it would need to to create a more fantastic universe, and more importantly most of the population is completely incapable of using magical powers at all.

Using spirits to whisper messages isn't a stand in for a telephone when 99 of 100 people cannot summon, see, speak to, or otherwise even perceive that spirit.  No electricity spirit ever summoned by the most Legendary Junker could recreate the power produced by a hydroelectric dam.  Psykers never replace the need for mundane infantry.  The Clockwork men from the Smith and Robard's catalog aren't deployed here en masse because they're just no substitute for mining the mundane way.

It's a question of scale, the magic is not what I'd call small scale, but it never really gets to the point where there's enough of it to completely substitute for actual technology.  Even the bombs that end the world are mostly based on real nuclear technology.

The world is familiar and assumed to be otherwise realistic except for the cases where it is not.  I know that sounds like a tautology, but this is still a world where water freezes at 0 C and makes sparing use of A Wizard Did It (A Wizard Did It is used, but it's for something big and unique, like opening the time portal).
bashful_batrean
player, 32 posts
Sat 25 Mar 2017
at 20:37
  • msg #489

! !!!!!! !!

*pokes head in*  Remember the Old Ones/Good Spirits are still abiding by their pacts or are being suppressed by constant warfare in The Hunting Grounds, so what the world sees is a limited/watered down version of the true powers possible, often corrupted by the Manitou, who want to give just enough of a glimpse to tempt mortals without relinquishing any True Power.

The Reckoners still have their hands tied in this setting... in the world view the proposed, the Manitou would be weakened, the Spirits released from their old bonds and a new beginning would occur.

In your comparisons to 'real world' cities, not everyone can wire telephones and support the technologies, but an abundant number of specialists can provide the services for countless.  If the ritual ways of bargaining with Spirits were taught in schools instead of 'physics', then in a reality where these Metaphysics apply, the results could be similar to smaller communities achieving the same levels of development that we consider high standards of living today.
Belle Ivers
player, 394 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Sat 25 Mar 2017
at 21:08
  • msg #490

Re: ! !!!!!! !!

bashful_batrean:
The Reckoners still have their hands tied in this setting... in the world view the proposed, the Manitou would be weakened, the Spirits released from their old bonds and a new beginning would occur.


But that's my point.  The magic in the world of Deadlands never reaches this quantum state, at least not until the actual Reckoners show up.

Now if the proposal was perhaps "Well this happens after the events of Hell on Earth are all reserved and the apocalypse is sort of perma-stalled/reversed and we're left with an Earth where the spirits good or evil no longer give a damn, a completely different world results", I could actually accept that.

bashful_batrean:
In your comparisons to 'real world' cities, not everyone can wire telephones and support the technologies, but an abundant number of specialists can provide the services for countless.  If the ritual ways of bargaining with Spirits were taught in schools instead of 'physics', then in a reality where these Metaphysics apply, the results could be similar to smaller communities achieving the same levels of development that we consider high standards of living today.


The economics of the situation proposed will just never produce this kind of human capital.  Magic in this universe does not lend itself to widespread automation and the freeing of human capital.  To put it differently, in the world of Deadlands, magicians summoning water elementals will never replace artificial reservoirs, water towers, pumping stations, chlorination, and computer control thereof.
bashful_batrean
player, 33 posts
Sat 25 Mar 2017
at 21:21
  • msg #491

Re: ! !!!!!! !!

Belle Ivers:
Now if the proposal was perhaps "Well this happens after the events of Hell on Earth are all reserved and the apocalypse is sort of perma-stalled/reversed and we're left with an Earth where the spirits good or evil no longer give a damn, a completely different world results", I could actually accept that.


I think this is what the Native American Ghost Dancers are thinking would be the case - DL:Noir/DL:HoE are the 'bad ending' timelines for the Reckoners being delayed/stopped , but not driven off.  The concession would be 'if this drives off the Reckoners/bad Manitou and returns the good...' then all the other is subsequently avoided.  At least that's the impression I got.
Belle Ivers
player, 395 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Sat 25 Mar 2017
at 21:30
  • msg #492

Re: ! !!!!!! !!

But at the same time, creating the "technology dead zone" over the Sioux nations via the Summoning ultimately advances the apocalypse, because there's now one less source of ghost rock...
Tan Xiaohan
Screaming Rabbit, 1227 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Sat 25 Mar 2017
at 21:38
  • msg #493

Re: ! !!!!!! !!

Belle Ivers:
The magic of the Deadlands universe is too limited to substitute for non-supernatural technology.  It never replaces highly specialized mundane skills (like a surgeon) fully, it never operates on the scale it would need to to create a more fantastic universe, and more importantly most of the population is completely incapable of using magical powers at all. 


Surgery isn't a tech skill; so you couls have surgeons and surgeons using Wonders; development. Also, the population can use/benefit from their local shaman without shamanising, just as they did beforehand. If you ask an earth spirit to landscape a watermill for you, that's not going to benefit just the shaman.

The rest of that is just mechanics in the spiritually-crippled HoE scenario; things have to be that way or they'd have to start thinking hard about the world and it'd shoot off out of genre. Here, post Great Summoning? Should you truly need a message sent faster than a runner relay could take it, grab a shaman or a spirit-powered portal device, go yourself. Send a bird spirit. Visit their dreams Classic-style.

Again, that's because you're tying yourself to a Western idea of what civilisation must be: you're imagining a Flintstones version of the world, where every present advance is replicated 1:1 in the same order and the same way with different and absurd materials, not an Ɯber version, where a bit of truly weird advancement sends everything spinning off over there and causing more research to catch up with the discovery (this still happens even without a war, witness any great breakthrough).

The Great Summoning pretty much bans the Reckoners from the immediate area, but yeah, that's part of the point of the power increase alongside the (manitou)tech ban.
Tan Xiaohan
Screaming Rabbit, 1228 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R2B0
Sat 25 Mar 2017
at 21:47
  • msg #494

Re: ! !!!!!! !!

Belle Ivers:
But at the same time, creating the "technology dead zone" over the Sioux nations via the Summoning ultimately advances the apocalypse, because there's now one less source of ghost rock...


It's still there, just not accessible (to anyone who isn't Kang, providing he doesn't start playing silly buggers). Though if the Nations're around long enough to stand up, recover from colonial pressure and take a damn breath to organise, they can start finding other ways to fight it.

Digging about in my browser history for something I saw months ago...the Discworld is actually low-magic in terms of everyday use, which is what's under discussion, but skim down to the bit about Exhalted and maybe you'll see what I'm talking about in terms of it not taking that much spark to start a chain of invention: https://aenramsden.tumblr.com/...ing-that-gets-me-the
The Stray
GM, 2136 posts
The Marshal
'round these parts
Sat 25 Mar 2017
at 23:02
  • msg #495

Re: ! !!!!!! !!

It's entirely possible that I might just move in a more magitech direction overall, depending on how things go in this game.
Belle Ivers
player, 396 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Sat 25 Mar 2017
at 23:06
  • msg #496

Re: ! !!!!!! !!

Okay we're arguing past each other.

Again the different cultural traditions of different people doesn't matter here.  Let's consider a non controvertible example:  clean water.  Every society needs to figure out a way to deliver clean water en masse.

A shaman with the Elemental Manipulation power and 20 PP (so an experienced Shaman) can purify 18 pints of water, or 8.5 liters.  We could say the Shaman calls the spirits to make it rain or whatever you want to call it.  Now perhaps in a day if she rests and recovers some PP, we can get a little more, so let's be generous and call it 10 liters.  Let's further assume Shamanism develops a great deal and this society gets to be amazing at it, and so let's even assume an uber-shaman who can produce 1000 liters of water a day, 100x what the rules imply they can do.

I did a quick Google and found this statement on a pdf on a local government website:

The North Water Treatment Plant can treat up to 75 million gallons of water per day using a conventional filtration system.

And this is for Lubbock, Texas, which has a population ~250,000 or so.

75 million gallons = 283,905,884 liters

That is 283,906 shamans just to recreate one facility.  I don't know how many people work at that treatment facility and can't find it quickly, but I feel safe saying it's less than 10% of that number and it's probably less than 1%.

Speculating a bit, if one in ten people here is a shaman, that's a population of 2.8 million people who only have enough clean water to supply 250,000 people.  Granted their population may be a different number but just scale it, it's the same problem.

Right now they're no worse off than most people in the world in 1880, but by 1980 these poor people will live in heartbreakingly substandard conditions.  The magic of the Deadlands universe just does not have the horsepower to make this work even if we grossly overestimate what magic can do.
bashful_batrean
player, 34 posts
Sun 26 Mar 2017
at 00:10
  • msg #497

Re: ! !!!!!! !!

Silly Scientist… Shamans could use Earth Spirits to make gentle grade aqueducts from high altitude water sources and for shaping natural basins in heavier rainfall areas.  A gentle downslope over moss-filtered irrigation and infrastructure style pipes can accomplish the same thing without mass requirements for extended magic.

Artesian wells and springs, as well as natural geysers could be put to the same purpose.  The main thing to overcome would be man's inherent greed for more, something that gets substantially curbed in societies where commercialism isn't as rampant.
Belle Ivers
player, 397 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Sun 26 Mar 2017
at 00:29
  • msg #498

Re: ! !!!!!! !!

bashful_batrean:
Silly Scientist… Shamans could use Earth Spirits to make gentle grade aqueducts from high altitude water sources and for shaping natural basins in heavier rainfall areas.


The best part is, these already exist!  They're called rivers.  And yes they could feasibly just drink out of the river the rest of their existence, but they would... live like people who drink out of a river for the rest of their existence.

bashful_batrean:
A gentle downslope over moss-filtered irrigation


Won't produce the volume of water needed.  They could also use sand, loam, etc.  But the problem even then is they're limited to what they can do with wooden, stone and bone tools, and all the gathering is by hand.

bashful_batrean:
and infrastructure style pipes


Which they can't fabricate.  Even a clay pipe requires a large kiln.

bashful_batrean:
can accomplish the same thing without mass requirements for extended magic.

Artesian wells and springs, as well as natural geysers could be put to the same purpose.


If they exist in sufficient quantity.  And again, you're missing the point, it's not just this one process is not going to measure up, it's every process they have is not going to compare to modern standards of living.  In this universe, even if these people are so much more superior to other cultures as is being suggested here, there's just not a substitute for these things that follows this universe's rules.  Even blowing the scale of what magic can do in this universe up by a factor of 100 and assuming there's way more shamans than there are, etc. it just doesn't work.

bashful_batrean:
The main thing to overcome would be man's inherent greed for more, something that gets substantially curbed in societies where commercialism isn't as rampant.


I'm at a complete loss what that has to do with anything.
bashful_batrean
player, 35 posts
Sun 26 Mar 2017
at 01:14
  • msg #499

Re: ! !!!!!! !!

Belle Ivers:
The best part is, these already exist!  They're called rivers.  And yes they could feasibly just drink out of the river the rest of their existence, but they would... live like people who drink out of a river for the rest of their existence.


Ok, you're forcing a Modern Western Standard of Living model which isn't necessarily the ideal standard of living.  But the use of magic and Spirits to fill occasional roles science fills now would change the requirements for making clay pipes, stone sluices, what have you.

I'm trying to find the link, but there's an island community that has the longest living people per capita, is self-sufficient (albeit without many 'modern' conveniences), has little to no stress (they don't use clocks  - go figure!), and are some of the healthiest folks on the planet.  No they didn't advance much beyond the 17th or 18th century in technology if I remember correctly, but they aren't lacking in quality of life as a result, they just live more simply.


Belle Ivers:
Won't produce the volume of water needed.  They could also use sand, loam, etc.  But the problem even then is they're limited to what they can do with wooden, stone and bone tools, and all the gathering is by hand.


Their imaginations and intelligence aren't being stifled, they just don't go into creation of over-abundance to the extent mass-production allows, but then again, the society wouldn't require it.  Spirit pacts and magic could handle these same processes and Engineers would still exist.

Belle Ivers:
Which they can't fabricate.  Even a clay pipe requires a large kiln.


Only if you apply physics as the Western world regards it.   But large kilns don't require advanced technology, they existed 2500-3500 years ago.

Belle Ivers:
bashful_batrean:
The main thing to overcome would be man's inherent greed for more, something that gets substantially curbed in societies where commercialism isn't as rampant.


I'm at a complete loss what that has to do with anything.


The conceit that extra items which provide for 'ease of living' is somehow synonymous with a 'higher standard of living'.  If you're content with  what you have, and feel you contribute, then  a lot of the current 'advances' would be seen as extraneous and unnecessary, instead of as 'improvements'.

Don't get me wrong, I'm not saying I could give up my conveniences - but the point is, nothing we have now would've been developed if it hadn't been for a desire to control our environments instead of taking what was provided in such a way as to not exhaust the resources simply as a result of our own arrogance.

(Case in point - the Dust Bowl was a direct result of mass production of cheaper tillers/plows which were used to create industrial level farms but failed to overturn deeper furrows like the older style plows previously used so when the dry weather and high winds came, erosion was much worse than what it would've been.  The result was one of the worst man-made disasters in history.  Greed and poorly researched science/'manufacturing' farming techniques resulted in loss of a lot of prairie, farmlands and mass-migrations to cities where no work was available.)

For all the 'advances' we have with an increased 'standard of living', we haven't necessarily added to the 'quality of life'.

But you're right, we're probably arguing past each other.  :)

I better go *poof* so I don't overstay my welcome!  (Thanks Stray!  (& Belle for interesting discussion!))
Belle Ivers
player, 398 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Sun 26 Mar 2017
at 02:32
  • msg #500

Re: ! !!!!!! !!

Arguing that they're not trying to do this and are instead trying to be happy at a lower level of technological and scientific progress isn't the debate we are having.

The contention being made here is these people will become more technologically advanced with a higher standard of living because they are culturally better than everyone else.

The whole thing stems from my argument that the Summoning is not a "win" scenario because it leaves the Lakota in a state where they will never reach their full potential as a culture because they will forever be stuck in the Old Ways.  No matter how smart they are or what they figure out, their inventions, etc. will never work.

Rabbit argues, essentially, that magical assistance will create a different technological infrastructure that is superior to real life technology.  I am saying that if this new system is to exceed what real life technology can offer, it is my opinion that the logistical and economical implications of this go against the lore of the setting. In other words, in this fictional universe, I don't think there's a substitute for something like plastic despite the existence of magical elements and unobtainium.  Rabbit does not support this view.

And the thing is it all stems from my point that a Mad Scientist character would have a hard time with an action that, in his or her view, condemns these people to barbarism, even if it was the best choice available.  A good, moral character with that particular AB who cared about what happened to the Sioux centuries down the line would not see a moral or just course of action here, only a menu of bad choices (kill the whites, kill the Sioux, damn the Sioux to barbarism but spare everyone's lives).  I think that's a flaw in the scenario, IF, and big IF, the "No transistors for you!" ending is meant to be the clearly morally good one; if it's meant to be a "No Win Scenario" then it works fine.

Whether it is so or not in the universe's reality is actually a side debate, because the character in universe would lack the larger perspective to understand the scenario properly. We debate here as gods in a sense.

And all this is fine, I'm just being a nerd and my opinion on the matter is purely for my personal entertainment only, I get nothing for being right and I lose nothing for being wrong.  Maybe in this particular universe it goes this way or that way, or some third way neither of us have proposed.

If I were to solve this problem (assuming it's meant to be morally clear what the "Right" ending is to the Posse), I would find a way to communicate to Mad Scientist characters that future technology coming through the time tunnel will be so disruptive to the current state of things, that everything they think of as progress would never come to exist due to the disruptions and paradoxes, so the only solution is to ensure  any sufficiently advanced technology which enters the world here won't function.

quote:
"You see this?  You invented it.  Not personally, but it's an amalgamation of your inventions and those of your contemporaries.  Your fingerprints are still on it however.  Ten generations of engineers have perfected it, and figured out to make thousands of it.  In the future this product is everywhere.  But now, it will be coming to you from the future in huge quantities, putting you, everyone you know and millions of others out of business forever, ushering in a long depression where the most successful scavengers of this advanced version of your technology will be the rulers.  The disruption in society is so bad, rule of law vanishes, and it turns out humanity never learns how to create this technology in its natural course."


That would be motivation.

Then portray the Sioux as the volunteers of the time portal who are willing to live in the "dead zone" for all eternity as guardians.

Maybe we gave Stray a little food for thought.  If so, lovely.
The Stray
GM, 2137 posts
The Marshal
'round these parts
Sun 26 Mar 2017
at 17:24
  • msg #501

Re: ! !!!!!! !!

Jeremy Thatcher
NPC, 3 posts
Knight Templar w2r1b1
P8 T12(6) Cha 0 F0 W0
Sun 26 Mar 2017
at 18:47
  • msg #502

Soak it!

Hey, question about soaking.

Jeremy took 1 Wound, I soaked. Then he was Shaken, which I took.

Jeremy was Shaken and then took 1 Wound (w/the accompanying Shaken), which I rolled a 6 to soak.

Now, which of these is correct:

1) I soaked the Wound from the third attack, which made me recover from the accompanying SHaken, so I'm left Shaken from the second attack without the two combining to give me another wound.

or

2) The Shaken from the second and third attacks immediately stack, meaning the third attack was Shaken and 2 Wounds and my 6 leaves me with Jeremy at Shaken and 1 Wound?

I'm fairly certain its the second one, but I wanted to be sure before going up against The Scorpion King Rotten Bear Killer.
The Stray
GM, 2139 posts
The Marshal
'round these parts
Sun 26 Mar 2017
at 20:28
  • msg #503

Soak it!

If you soak all the wounds from an attack, you remove the Shaken status with it. Since the wound came after the Shaken condition, when you soaked it, you took the Shaken condition with it.

You only take wounds if you are Shaken and then something damaging causes a Shaken condition but didn't get high enough to cause a Wound. If you're taking a Wound while Shaken, the Shaken condition you already have doesn't add another Wound.

Basically, if you take a Wound from an attack, you only have to worry about that wound, not any additional complications from being already Shaken.
Jeremy Thatcher
NPC, 5 posts
Knight Templar wr1b0
P8 T12(6) Cha 0 F0 W1
Sun 26 Mar 2017
at 20:34
  • msg #504

Soak it!

Oh shit. My home game players will love that.


OH shit, Rev. Grimme is still alive!


*goes back to the writing board*
The Stray
GM, 2140 posts
The Marshal
'round these parts
Sun 26 Mar 2017
at 20:40
  • msg #505

Soak it!

If the Flood wipes out Grimme's inner circle, then he goes with them.
Jeremy Thatcher
NPC, 6 posts
Knight Templar wr1b0
P8 T12(6) Cha 0 F0 W0
Sun 26 Mar 2017
at 20:42
  • msg #506

Soak it!

Yeah.

*makes airplane-passing-overhead noise*


EDIT: I think I fixed my math in Pow Wow. Did decently well, actually.
This message was last edited by the player at 20:45, Sun 26 Mar 2017.
Tan Xiaohan
Screaming Rabbit, 1229 posts
Born to run
P5 T5 W0 F0 Cha 0 W1R1B0
Sun 26 Mar 2017
at 22:04
  • msg #507

Re: ! !!!!!! !!

Belle Ivers:
Okay we're arguing past each other.

Again the different cultural traditions of different people doesn't matter here. Let's consider a non controvertible example:  clean water.  Every society needs to figure out a way to deliver clean water en masse.


If you have cities. Which we don't (culture), and your positing of economic disparity requires specific unparalleled developments on only the European side (culture) which may well not happen anyway without access to the resources and land conquered in our world, besides the setting going off on an entirely different technological tangent - and ideas about standards of living (culture) - due to the hothousing of science between traditions (culture).

The Black Hills have plenty springs. Also, bonfire firing, not that you need specifically ceramic pipes for anything, cf. Skara Brae again.

...but everything th' batrean said, too. Gosh, I'm glad there's someone who can be up all night and talk sense also.
Belle Ivers:
The contention being made here is these people will become more technologically advanced with a higher standard of living because they are culturally better than everyone else.


Wha...I have no idea how to dismantle this because I have no idea where it came from (unless you just believe that hard in cultural superiority, eww). No, the contention being made is that White Science Progress, that results in the exact replication of technologies we have now, is not the only kind of progress possible in any universe. Especially and specifically the fantasy one under discussion.

Picture electricity, right? All the changes that made that were unthinkable to some Neolithic farmer pensively picking her nose as she worked out which way to make beans grow best. Now picture something comparably game-changing that you can't even imagine because we don't have it, and the advances that could be made with that power. That's the effect of the Great Summoning. Would we get telephones, ever? Maybe not. Would we get something else, earlier and more efficient, affecting later and mechanised changes? Quite possibly!

This is like giving the Internet to Neolithic people, with an off-planet infrastructure. What could happen is not necessarily wonderful or terrible, but it's certainly not static just because it's not plodding along from the domestication of the ox upward. I'd argue it's entirely the opposite. You drop the internet in the Neolithic, people are going to do more learning, thinking...and what's more doing it shielded from their Iron Age neighbours who want to cut them down, so they don't have to get forced into an Iron Age first and work up from scraps. They can talk to their nighbours, exchange stuff with their neighbours, create new things over the fence because they're not dead and trampled into the dust.

I may be a 'soft' scientist according to chem/bio/physics specialists (and a 'hard' one according to social scientists...Archaeology, it's the Engineering of the Humanities), but the prospect of that much scope for innovation makes me do the happy chirp noise, and I don't even have the objective knowledge buddying up with a spirit is a possiblity. Imagine being able to just ask physics shit, like "yo, universe, you made of strings?". All right, it might lie, but I guarantee the concept alone would get any scientist I know (which is a lot) scrambling off their chairs to try out the effects of the answers.

tl;dr I do think Unobtanium can be plastic if you need it to be, but if tech did not require plastic, why would you need it to be? A Mad Scientist who couldn't picture a highly motivating future with extra scientific diciplines just because they don't fit setting-current colonial academic categories would be crippled in imaginative capacity (and thus broken as a scientist in their own right to start with - it'd be all manitou).

...and oh gods, I just realised you could probably grow lighttrees from lightbulbs. In fact, I think I just worked out how to do it.




On the theme of innovation driven by cultural rivalry (hard-capitalist vs. socialist art, in this instance), the mock-drama between Kapoor and Semple continues to crack me up. I'd need to have a project in mind before getting some of this, but look at it on the tinfoil, damn: https://www.youtube.com/watch?v=SpM9CksS__8

I wonder if you could paint yourself in that and not die?
Belle Ivers
player, 399 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Tue 28 Mar 2017
at 01:17
  • msg #508

Re: ! !!!!!! !!

Well let's just say we see the magic in Deadlands very differently.  I believe it's purposefully limited in the setting expressly to prevent what you're proposing from ever occurring.

Tan Xiaohan:
A Mad Scientist who couldn't picture a highly motivating future with extra scientific diciplines just because they don't fit setting-current colonial academic categories would be crippled in imaginative capacity (and thus broken as a scientist in their own right to start with - it'd be all manitou).


Okay, that's one point I'm making, we actually agree.  Mad Science predicates on a false belief that the New Science is simply an extension of natural science, and even then only natural science as conceivable by the Victorian era.

With a Mad Scientist, it is all manitou.  The human it's attached to is incidental.  Any human imagination and volition is perverted and taken out of its natural state.
Logan West
player, 330 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 2W1R4B
Thu 30 Mar 2017
at 22:17
  • msg #509

Re: ! !!!!!! !!

On a completely unrelated topic, the "Causin' a Ruckus" thread title has the Wu Tang Clan's "Bring da Ruckus" running through my head for some reason.

That's all for now.
This message was last edited by the player at 04:33, Fri 31 Mar 2017.
Belle Ivers
player, 402 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Fri 31 Mar 2017
at 00:56
  • msg #510

Re: ! !!!!!! !!

Logan West:
On a completely unrelated topic, the "Causin' a Ruckus" thread title the Wu Tang Clan's "Bring da Ruckus" running through my head for some reason.

That's all for now.


I wish there was a Like feature on OOC posts so much right now XD
Matthew Broaddale
player, 493 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Fri 31 Mar 2017
at 20:34
  • msg #511

Folsom Prison

Well, alright, guys, see you in 3-5-life
The Stray
GM, 2150 posts
The Marshal
'round these parts
Fri 31 Mar 2017
at 20:43
  • msg #512

Folsom Prison

I bet Matt is now realizing why Roger was laughing at the thought of him meeting his superiors...
Catherine Hays Cox
player, 273 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W7R0B0L1
Fri 31 Mar 2017
at 20:50
  • msg #513

Re: Folsom Prison

Matthew Broaddale:
Well, alright, guys, see you in 3-5-life


When The Stray was asking what you want to do next, your answer should have been 'tail that suspicious-looking Ranger'. Might have gotten you in less trouble...
Matthew Broaddale
player, 494 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Fri 31 Mar 2017
at 20:52
  • msg #514

Re: Folsom Prison

Yeah, in no way is Player!Matt surprised by this turn of events.

Hey, wait! What if I kill Haverford?
Catherine Hays Cox
player, 274 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W7R0B0L1
Fri 31 Mar 2017
at 21:04
  • msg #515

Re: Folsom Prison

If it gets the entire Union army to leave the North unprotected, I'm all for that course of action!
Logan West
player, 334 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 2W1R4B
Sat 1 Apr 2017
at 00:03
  • msg #516

Re: Folsom Prison

Matthew Broaddale:
Hey, wait! What if I kill Haverford?


I doubt things would work out well for Matthew after that.
Matthew Broaddale
player, 497 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Tue 4 Apr 2017
at 20:44
  • msg #517

Re: Folsom Prison

Haverfords gonna sit two floors down from Custer and call ME a traitor? I'm gonna save the world and have this guy's job!
The Stray
GM, 2151 posts
The Marshal
'round these parts
Tue 4 Apr 2017
at 20:50
  • msg #518

Re: Folsom Prison

Considering Haverford's assignment is to spy on Custer (and he's only in this position because he is, by default, the highest ranked Agent in the area), I'm sure he's well aware of that.
Matthew Broaddale
player, 498 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Tue 4 Apr 2017
at 21:09
  • msg #519

Re: Folsom Prison

Yeah, yeah, yeah...
James Wilder
player, 523 posts
Gunslinger
P5 T6 F- W- FC:W4R0B0
Fri 7 Apr 2017
at 19:39
  • msg #520

VACATION!

FYI : I'm going on vacation starting next Tuesday 4/11 ... the wife and I are heading to Greece so while I will have interwebs I most likely won't be online much...
Freiherr von Steinhof
player, 434 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W1R0B4
Sun 9 Apr 2017
at 07:38
  • msg #521

VACATION!

Sooooo.... where are we and what has happened?
The Stray
GM, 2159 posts
The Marshal
'round these parts
Sun 9 Apr 2017
at 07:47
  • msg #522

VACATION!

Yay! Glad to see you back!

Von Steinhof has been patiently listening to things in the presence of Lt. Haverford on the Military Intelligence thread (I'd recommend reading it). I also had him pitch his "weaponized bureaucracy" idea to Haverford after Logan brought it up (mostly just by restating your original post).

Meanwhile, Moses has been dwelling in the Mint with Jackie Wells, the Dog Soldiers, and Coot Jenkins. The rest of the group has splintered off to do other things. Let me know what Moses is planning to do so I can open up a thread for him.
Moses
player, 570 posts
A prophet or a lunatic?
P6 T8 W0F0 Cha-2 W1R0B1L2
Sun 9 Apr 2017
at 17:53
  • msg #523

VACATION!

Well, if we're off to the devils tower tomorrow, now might be a good time to check in on that friend of screaming rabbit.


But what to do with my entourage?
The Stray
GM, 2160 posts
The Marshal
'round these parts
Sun 9 Apr 2017
at 23:45
  • msg #524

VACATION!

Good question.
Belle Ivers
player, 413 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Sun 9 Apr 2017
at 23:57
  • msg #525

VACATION!

Backup dancers.
Jeremy Thatcher
NPC, 8 posts
Knight Templar wr0b0
P8 T12(6) Cha 0 F0 W0
Tue 11 Apr 2017
at 00:46
  • msg #526

VACATION!

Bah. Perfectly good Healing roll wasted on this Parry beast.
The Stray
GM, 2162 posts
The Marshal
'round these parts
Tue 11 Apr 2017
at 18:27
  • msg #527

VACATION!

Blarg. This week has been stressful. Bear with me.
The Stray
GM, 2165 posts
The Marshal
'round these parts
Tue 11 Apr 2017
at 20:44
  • msg #528

VACATION!

Matthew Broaddale
player, 501 posts
US Marshal
P5 T5 W0 F0 Cha 0 w2r0b0
Tue 11 Apr 2017
at 21:38
  • msg #529

VACATION!

Ignore my last Dice Roller roll. I misread Rabbits nomination as a Joker draw. That'll teach me.
Gazes At Stars
player, 69 posts
Omens 13/20p T11(5)
P8 T6(1) F0 W0 w3r1b0
Wed 12 Apr 2017
at 06:23
  • msg #530

VACATION!

Is it possible for Gazes to dismiss Koshari early in order to rob the gunslinger of his powers?
The Stray
GM, 2166 posts
The Marshal
'round these parts
Wed 12 Apr 2017
at 06:39
  • msg #531

VACATION!

Nope. That's the downside of calling this particular spirit -- the chance that someone could turn the tables. Let me put it this way: you can dismiss him, but he can't go anywhere until either the manitou lets him go, or you incapacitate the host and free him.
Belle Ivers
player, 418 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Sun 16 Apr 2017
at 19:46
  • msg #532

VACATION!

Apropos of nothing...

I am a new binge of The Twilight Zone (a personal favorite of mine) and re-watched Mr. Denton on Doomsday.

Though Belle is the one with the potions, I couldn't help but think of a certain Salesman.
The Stray
GM, 2169 posts
The Marshal
'round these parts
Sun 16 Apr 2017
at 20:26
  • msg #533

VACATION!

Meanwhile I'm rereading Maus and growing ever more concerned about where the US is heading.
Ezekiel Starkweather
player, 400 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w2r3b2
Mon 17 Apr 2017
at 00:45
  • msg #534

VACATION!

In reply to The Stray (msg # 533):

...No kidding.

:(
Belle Ivers
player, 420 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Mon 17 Apr 2017
at 02:05
  • msg #535

VACATION!

Salvador DalĆ­:
So little of what could happen, does happen.

Thunder Walker
player, 475 posts
P8 T6 W0 F0 Cha # 2W0R2B
Thundercat! P8 T8
Mon 17 Apr 2017
at 16:05
  • msg #536

VACATION!

Vacations are great, but when you get back, there's always merry hell to pay.

I'm back, but I'll be spending most of the day getting my ass kicked around by work. Hopefully I'll have time in the evening to contribute with Thunder Walker, Logan, and Yuan as necessary, but if not, tomorrow will be a (very slightly) better day.
The Stray
GM, 2170 posts
The Marshal
'round these parts
Mon 17 Apr 2017
at 16:16
  • msg #537

VACATION!

Alrighty! We'll be here.
James Wilder
player, 527 posts
Gunslinger
P5 T6 F- W- FC:W4R0B0
Mon 17 Apr 2017
at 19:55
  • msg #538

VACATION!

Greetings from Greece! https://www.instagram.com/p/BS-ym7JjVxK/

Having a great time .... hope no one has died!
Logan West
player, 346 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 2W1R4B
Tue 18 Apr 2017
at 05:16
  • msg #539

VACATION!

Great picture!
Belle Ivers
player, 421 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R1B0
Wed 19 Apr 2017
at 00:29
  • msg #540

VACATION!

That looks familiar, was it a place where they made a movie or something?... maybe it's just the pastiche of Greek coastal images I have in my head.
Jeremy Thatcher
NPC, 10 posts
Knight Templar wr0b1
P8 T12(6) Cha 0 F0 W0
Wed 19 Apr 2017
at 14:50
  • msg #541

VACATION!

Awwww yeeeh. Soak that, RBK!
Rotten Bear Killer
NPC, 11 posts
Scary Indian Warrior
P9 T12 Cha -2 F0 W0
Wed 19 Apr 2017
at 16:00
  • msg #542

VACATION!

In reply to Jeremy Thatcher (msg # 541):

Challenge accepted!

...


...


...


...


...and failed. Nice job!
Jeremy Thatcher
NPC, 11 posts
Knight Templar wr0b1
P8 T12(6) Cha 0 F0 W0
Wed 19 Apr 2017
at 16:42
  • msg #543

VACATION!

And now... my happy dance.

https://youtu.be/7c7s6w7blmE?t=72
The Stray
GM, 2177 posts
The Marshal
'round these parts
Wed 19 Apr 2017
at 18:27
  • msg #544

VACATION!

Belle Ivers
player, 424 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R2B0
Thu 20 Apr 2017
at 00:37
  • msg #545

VACATION!

I wonder if a septum piercing is a good way to never lose your keys.
The Stray
GM, 2182 posts
The Marshal
'round these parts
Fri 21 Apr 2017
at 22:00
  • msg #546

VACATION!

And now, apropos of nothing, this:

https://www.youtube.com/watch?v=VIvndWcMuAM
Belle Ivers
player, 425 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R2B0
Sat 22 Apr 2017
at 02:00
  • msg #547

VACATION!

In reply to The Stray (msg # 546):

That... that is fantastic.  It's that perfect mix of absurd, shitty and oddly sincere.
Catherine Hays Cox
player, 295 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W7R1B0L1
Sun 23 Apr 2017
at 19:10
  • msg #548

VACATION!

I loved it. It was better that Cats. I've watched it again, and again.
The Stray
GM, 2185 posts
The Marshal
'round these parts
Mon 24 Apr 2017
at 22:41
  • msg #549

VACATION!

So the NRA held a rally in my hometown today, and things got...weird.
Catherine Hays Cox
player, 298 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W7R1B0L1
Mon 24 Apr 2017
at 23:06
  • msg #550

VACATION!

The penis is evil.
Belle Ivers
player, 427 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R2B0
Tue 25 Apr 2017
at 00:50
  • msg #551

VACATION!

As much as I enjoy that clip always, it makes me cringe to see firearms tossed about in such a manner.

Also, I never understood why Zardoz gives them dozens of guns and at most a few hundred rounds of ammunition if he really wants them to go to war with them.

I for one look forward to red diapers and suspenders with boots coming into fashion.
Freiherr von Steinhof
player, 442 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W2R0B4
Tue 25 Apr 2017
at 13:31
  • msg #552

VACATION!

For some reason, the most recurring ad I get shown on Youtube right now is an ad from the NRA.
Forget about where you stand about gun laws and all that, it's just a painful ad to watch: Like, every fourth or fifth word is FREEDOM!

Apparently, after Obama failed (complete disaster, so sad) to take away their guns, now Trump is going after them. Or... somebody.
Belle Ivers
player, 428 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R2B0
Wed 26 Apr 2017
at 00:20
  • msg #553

Re: VACATION!

You know you're not the first person to mention that.  I watch two or three firearms related channels (Hickok45, Forgotten Weapons) and I never see ads for the NRA.  You'd think I'd be soaking in them.

Freiherr von Steinhof:
Apparently, after Obama failed (complete disaster, so sad) to take away their guns, now Trump is going after them. Or... somebody.


Trump himself wrote in his 2000 book "The America We Deserve" that he favored banning certain kinds of firearms.  Republicans in general have a long litany of anti-civil rights legislation.
Freiherr von Steinhof
player, 443 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W2R0B4
Wed 26 Apr 2017
at 09:49
  • msg #554

Re: VACATION!

I think by now it has been well established that Trump can and will flip flop on anything, anytime, however he feels like at any given moment.

I always thought the ads were also regionalised. I am in Austria after all, so even if I was into guns, why would I join the US gun lobby? They're not protecting my FREEDOM!!! after all.
Belle Ivers
player, 429 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R2B0
Wed 26 Apr 2017
at 10:43
  • msg #555

Re: VACATION!

Very true, I'm just pointing out that the NRA can't be complicit just because Trump is president.  I'm not saying I agree with the way the NRA makes its media (which I feel hurts its own cause by being hyperbolic in tone), I'm just saying there's no end in sight for issues for the organization to tackle regardless of who is president.

But yeah it's really weird you're seeing it.  Like I said you're not the first person to tell me this.  It's probably some deep technical flaw
The Stray
GM, 2186 posts
The Marshal
'round these parts
Wed 26 Apr 2017
at 19:31
  • msg #556

Re: VACATION!

Not sure I want to touch that subject with a ten-foot-pole, except to say that I am very much not a fan of the NRA, especially after Sandy Hook. If Congress wasn't going to pass any sort of gun-related bill after that, they're never going to, so the NRA can go fuck right the hell off, secure in the knowledge that it's accomplished it's mission to scare politicans form any sort of gun law reform ever.
Trace Hargrave
player, 131 posts
Drifter
P5 T6 W0 F0 Cha0 W3 R1 B2
Wed 26 Apr 2017
at 22:41
Belle Ivers
player, 430 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R2B0
Wed 26 Apr 2017
at 23:28
  • msg #558

Re: VACATION!

Emotional responses to tragedies make for poor legislation (see The PATRIOT Act, which was only passed because 9/11 happened).

You cannot prevent tragedies by restricting tools or technology, especially among the people who would obey such a law to begin with.

https://en.wikipedia.org/wiki/Osaka_school_massacre
http://www.cnn.com/2016/07/25/...knife-attack-deaths/
https://en.wikipedia.org/wiki/Akihabara_massacre
The Stray
GM, 2187 posts
The Marshal
'round these parts
Thu 27 Apr 2017
at 00:41
  • msg #559

Re: VACATION!

If not then, when? How many more people have to die until something is done? When is America going to finally admit it has a problem? Because it's only when something horrific happens that the conversation is even raised at all.

You're bringing up specific incidents. Fine. I'll accept that we can't prevent every tragedy. Does that mean we don't at least try?

Because Japan has had 5 incidents of mass violence since the turn of the century. Five.

Meanwhile, this:

https://en.wikipedia.org/wiki/...ge_killers_(Americas)

This list is long, depressing, and make special note of this:

quote:
This section does not include school massacres; workplace killings; religious, political, or racial crimes; or mass murders that took place primarily in a domestic environment, like familicides, which are covered in their own categories.


It's horrific. And you will notice very quickly that the vast majority of such events happened in the US, and a good portion of them after the end of the assault weapons ban. And this list doesn't even include Dylan Roof, Omar Mateen, or the guy who shot up the Sikh temple.

Here is a more in-depth list of specifically American events:

http://www.motherjones.com/pol...ther-jones-full-data

The Japanese incidents are notable because it's otherwise really rare.

Don't give me that "we can't prevent all of it, so we shouldn't try to prevent any of it" bullshit.
Belle Ivers
player, 431 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R2B0
Thu 27 Apr 2017
at 02:24
  • msg #560

Re: VACATION!

You know what Stray, because I honestly want to give you the other side of it, I'm going to send that to you in another way so we don't derail the game for people who don't want to wade through this.
Logan West
player, 349 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W2R3B
Thu 27 Apr 2017
at 06:28
  • msg #561

Re: VACATION!

http://thismodernworld.com/archives/7617

The debate about it is pretty much over in any case. The gun nuts won, and we just have to deal with the occasional civilian massacre so they can get their rocks off and live masculine power fantasies.
Logan West
player, 350 posts
U.S. Marshal
P6 T5 W0 F0 Cha+2 1W2R3B
Thu 27 Apr 2017
at 06:28
  • msg #562

Re: VACATION!

http://thismodernworld.com/archives/7617

The debate about it is pretty much over in any case. The gun nuts won, and we just have to deal with the occasional civilian massacre so they can get their rocks off and live masculine power fantasies.
The Stray
GM, 2188 posts
The Marshal
'round these parts
Thu 27 Apr 2017
at 07:11
  • msg #563

Re: VACATION!

Let me put that up so everyone can see it:


Freiherr von Steinhof
player, 444 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W2R0B4
Thu 27 Apr 2017
at 08:16
  • msg #564

Re: VACATION!

Belle Ivers:
You know what Stray, because I honestly want to give you the other side of it, I'm going to send that to you in another way so we don't derail the game for people who don't want to wade through this.


I'd love to be included on that if neither of you mind.

In the meanwhile, this clip is about Israel, but the way the US is able to discuss gun control in any way shape or form would fit just as well.
Belle Ivers
player, 432 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R2B0
Sun 30 Apr 2017
at 02:12
  • msg #565

Re: VACATION!

Guess who gets to move next week!  Me!

I may be out of sorts for a while, sock puppet Belle as needed or we can make stuff up about where she was later if needed.
Freiherr von Steinhof
player, 445 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W2R0B4
Sun 30 Apr 2017
at 09:57
  • msg #566

Re: VACATION!

Happy Moving!

And here's the clip I wanted to link to above: https://www.youtube.com/watch?v=zmCKZYKsiGM
The Stray
GM, 2189 posts
The Marshal
'round these parts
Tue 2 May 2017
at 00:50
  • msg #567

Re: VACATION!

Alrighty! So I'm getting better, but I must admit I'm a bit GM-blocked at the moment. Can I get some Motion Towards Action posts from those who aren't actively waiting on me for anything?
Belle Ivers
player, 433 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R2B0
Tue 2 May 2017
at 19:06
  • msg #568

Re: VACATION!

You pretty much know what Belle was going to do, but since I'm sort of flighty right now I wouldn't worry about me so much.  I can go in stasis and jump back in when we're ready to try to find The Wacky Bunch (Though I don't think they'll be very wacky, sad face).
Ezekiel Starkweather
player, 404 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w3r3b2
Tue 2 May 2017
at 19:22
  • msg #569

Re: VACATION!

I think I was tagging along with Belle and Katy
Catherine Hays Cox
player, 299 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W7R1B0L1
Tue 2 May 2017
at 19:32
  • msg #570

Re: VACATION!

Belle and Katy are going in different directions.
The Stray
GM, 2190 posts
The Marshal
'round these parts
Wed 3 May 2017
at 17:32
  • msg #571

Re: VACATION!

Saw something, thought I'd share it:

http://theoatmeal.com/comics/believe
James Wilder
player, 535 posts
Gunslinger
P5 T6 F- W- FC:W4R0B1
Wed 3 May 2017
at 19:14
  • msg #572

Re: VACATION!

The Stray:
Saw something, thought I'd share it:

http://theoatmeal.com/comics/believe

Saw this on FaceSpaceLand and am as always impressed w/ Matthew Inman when he tries to prove a point
Belle Ivers
player, 434 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R2B0
Mon 8 May 2017
at 18:37
  • msg #573

Re: VACATION!

Okay I am getting back in the saddle (Ha!  Western pun!).  Moving is 95% over now.  I still have addresses and the like to change but that'll happen in its own time.
The Stray
GM, 2192 posts
The Marshal
'round these parts
Fri 12 May 2017
at 20:26
  • msg #574

Re: VACATION!

Check this out: fossilized dinosaur brains!

https://www.washingtonpost.com...m_term=.b494f215d437
Ezekiel Starkweather
player, 412 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w3r3b2
Fri 12 May 2017
at 20:35
  • msg #575

Re: VACATION!

In reply to The Stray (msg # 574):

Cool! Is this the one they named Zuul?

http://nerdist.com/new-dinosaur-zuul-ghostbusters/
The Stray
GM, 2193 posts
The Marshal
'round these parts
Fri 12 May 2017
at 21:16
  • msg #576

Re: VACATION!

I don't think so, but that's also something I did not know and is really cool.
The Stray
GM, 2194 posts
The Marshal
'round these parts
Mon 15 May 2017
at 16:00
  • msg #577

Re: VACATION!

Howdy, folks!

So it's been pretty slow here, and that's mostly due to me having some RL issues related to wellness. I'm also getting that game system bug again...I feel like I need a hiatus from Deadlands for a bit.

Something that I've been thinking of doing over the summer is finishing off The Storm, the other Deadlands game I have here on RpoL. Most of you know about it already.

But the other thing I want to do is return to my Drake City setting. Only I also want to do something Pulp-Noirish with it. I want to run a campaign that takes elements of things like Spirit Of The Century and Deadlands Noir, Doc Savage and The Maltese Falcon, and put them into a blender. In short, I'd like to run a Pulp-Level supers game for a little while.

Last Sons isn't going anywhere, but will likely be quiet for a while yet. How many of you are down for a change in genre for a while?
Ezekiel Starkweather
player, 413 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w3r3b2
Mon 15 May 2017
at 16:04
  • msg #578

Re: VACATION!

In reply to The Stray (msg # 577):

I'm up for it.
Catherine Hays Cox
player, 308 posts
Texas Ranger
P5 T6 W0 F0 Cha0 W7R1B0L1
Mon 15 May 2017
at 16:15
  • msg #579

Re: VACATION!

You know I'm always game for such things. Count me in!

Also, if you need someone to help with running an NPC or two on The Storm, I could help out with that, too (or if there's an old PC that needs a new pilot, or just someone to help roll dice in combat - whatever).
Thunder Walker
player, 479 posts
P8 T6 W0 F0 Cha # 2W0R3B
Thundercat! P8 T8
Mon 15 May 2017
at 16:38
  • msg #580

Re: VACATION!

I'll pass on the new endeavor, but will note that the pause will be a welcome reprieve. RL craziness has me struggling to keep up on RPOL.

Hope your wellness issues get better, and good luck with the new game! With luck by the time this one resumes I'll be able to handle it with aplomb.
James Wilder
player, 536 posts
Gunslinger
P5 T6 F- W- FC:W4R0B1
Mon 15 May 2017
at 16:58
  • msg #581

Re: VACATION!

Just jumped into a Yawning Portal game so think I'm out.
Belle Ivers
player, 435 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R2B0
Mon 15 May 2017
at 17:44
  • msg #582

Re: VACATION!

In like Errol Flynn, Anne Boleyn, an Epic Win, etc.
Freiherr von Steinhof
player, 446 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W2R0B4
Mon 15 May 2017
at 17:45
  • msg #583

Re: VACATION!

Do you mean a return to Arsenij or new characters?
Belle Ivers
player, 436 posts
Iron Horse Whisperer
P:6 T:5 W:0 F:0 W3R2B0
Mon 15 May 2017
at 17:56
  • msg #584

Re: VACATION!

New I would think.  This is the same setting 100 years earlier, late 1930s.  Arsenij's great grandpappy's day.  Think action serials and comics before superheroes as we know them today like The Phantom The Spider The Green Archer and the Shadow or Miss Masque.  Pulp homage characters like Indiana Jones and The Rocketeer or any character from The Venture Brothers.  Or the comic book characters in the Fallout series are about right too (like the Silver Shroud and Grognak).
The Stray
GM, 2195 posts
The Marshal
'round these parts
Mon 15 May 2017
at 18:16
  • msg #585

Re: VACATION!

Or Herbert "Daring" Dashwood. Can't forget his adventures with Argyle.
Matthew Broaddale
player, 507 posts
US Marshal
P5 T5 W0 F0 Cha 0 w3r0b0
Mon 15 May 2017
at 20:00
  • msg #586

Re: VACATION!

Would this be Savage Supers?
The Stray
GM, 2196 posts
The Marshal
'round these parts
Mon 15 May 2017
at 20:22
  • msg #587

Re: VACATION!

Yes, this would be using the Super Powers Companion (2nd Edition) rules for Pulp-Level characters (and some of my own additions, such as a collection of Origins that're a bit like the Iconic Frameworks from Savage Rifts).
Matthew Broaddale
player, 508 posts
US Marshal
P5 T5 W0 F0 Cha 0 w3r0b0
Mon 15 May 2017
at 20:29
  • msg #588

Re: VACATION!

I think I'll pass on the supers, then, as I'm currently neck deep in Savage Worlds and Super Heroes as it is. I'm still onboard to finish up Storm, though
Trace Hargrave
player, 137 posts
Drifter
P5 T6 W0 F0 Cha0 W3 R1 B2
Tue 16 May 2017
at 03:46
  • msg #589

Re: VACATION!

I'll be up for resuming this game whenever it returns to life, but I think I'll beg off of the pulp supers campaign, despite how high quality it will doubtlessly be. There are a couple of rpg projects of my own that I've been hoping to get off the ground and having a touch more breathing room will enable me to devote the time to them that's required.

Best of luck with the new game. I hope that your wellness concerns improve soon.
James Wilder
player, 537 posts
Gunslinger
P5 T6 F- W- FC:W4R0B1
Tue 16 May 2017
at 16:10
  • msg #590

Re: VACATION!

The Stray:
Yes, this would be using the Super Powers Companion (2nd Edition) rules for Pulp-Level characters (and some of my own additions, such as a collection of Origins that're a bit like the Iconic Frameworks from Savage Rifts).
I am curious how you're mixing the Iconic framework though ... its really the thing in Savage Rifts that I've not QUITE gotten yet and Pinnacle isn't great about tutorials.
The Stray
GM, 2197 posts
The Marshal
'round these parts
Tue 16 May 2017
at 18:24
  • msg #591

Re: VACATION!

The Iconic Frameworks are mostly just a collection of Edges and Hindrances that function as your "character class" in Rifts -- it's actually no different than the Origins as I was using them, except rather more powerful (since RIFTS has a much higher level of power than most Savage Worlds settings). I'm taking a few ideas from the Iconic Frameworks in how I structure my Origins.
Freiherr von Steinhof
player, 447 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W2R0B4
Wed 17 May 2017
at 10:43
  • msg #592

Re: VACATION!

Depends on when this would be starting up, as my free times is limited these days, but I'm willing to give any game you run a shot, Stray.
The Stray
GM, 2198 posts
The Marshal
'round these parts
Wed 17 May 2017
at 12:37
  • msg #593

Re: VACATION!

I'm aiming for the end of May/start of June. I'm currently working on all the background stuff. I'll post the game here when I'm ready for character to start creating things.
The Stray
GM, 2199 posts
The Marshal
'round these parts
Thu 18 May 2017
at 19:32
  • msg #594

Re: VACATION!

Ezekiel Starkweather
player, 414 posts
Mountain Man
P6 T10 W0 F0 Cha 0 w3r3b2
Thu 18 May 2017
at 19:37
  • msg #595

Re: VACATION!

In reply to The Stray (msg # 594):

Yeah I read that. It's pretty sad.

:(
The Stray
GM, 2200 posts
The Marshal
'round these parts
Fri 26 May 2017
at 16:55
  • msg #596

Pulp action and adventure!

So, I'm ready to start accepting RTJ's for my pulp game!



quote:
"O wonder! How many goodly cretures are there here! How beauteous mankind is! O brave new world, that has such creatures in 't!"
--Miranda, The Tempest, Act V, Scene i


The year is 1938, and the Inspired walk among us.

some mood music

Just after the end of the Great War, a scientific experiment conducted by Sir Calvin Hammersmith ended in fiery tragedy after his Telluric Energy Collector explodes. In the wake of this explosion, a wave of strange energy washed across the globe, and in the wake of this "Telluric Wave" people spontaneously developed abilities that baffled modern science.

But it was clear that after the Hammersmith Incident, the world was a grand and different place.

What followed was an era of excitement and imagination, of globe-trotting exploration and strange new science. It was an era of Adventure, during a roaring decade where it seemed the world was destined for a new golden age.

And then it all came crashing down.

quote:
"...all our yesterdays have lighted fools the way to dusty death. Out, out, brief candle! Life's but a walking shadow, a poor player that struts And frets his hour upon the stage, and then is heard no more. it is a tale, told by an idiot, full of sound and fury, signifying nothing."
-- MacBeth, MacBeth, Act V, Scene v


some mood music

It began with Black Tuesday, that terrible day when the house of cards collapsed. The Stock Market Collapse destroyed much of the world's wealth, and its confidence in world leaders with it.

Dust bowls, bread lines, and joblessness gripped the world. The Bolshevik Revolution spread from Russia under Leon Trotsky's guidance, while Germany grows darker under the rise of Adolph Hitler's Third Reich. An attempt to repeal Prohibition in the United States failed, and organized crime is now stronger than ever. Hoovervilles flourish despite the promise of a New Deal, and all over the globe people are asking, "where are the Inspired?"

quote:
"Some kinds of baseness are nobly undergone."
--Ferdinand, The Tempest, Act III, Scene i


On June 8th, 1936, at the opening ceremony of the Summer Olympics in Berlin, Hitler revealed to the world a surprise. A man flying without aid of glider, plane, or jetpack flew around the stadium three time before lighting the torch and then floating down to the Fuhrer's side. The mysterious Der Flieger was claimed by Nazi propaganda to be the result of their unbeatable Eugenics program. It was a challenge to the world.

quote:
"Cry 'Havoc!', and let slip the dogs of war!"
--Antony, Julius Ceaser, Act III, Scene i


some mood music

War is coming. Everyone can feel it in their bones. The Great Depression has birthed a monster, and now the time has come for those who have been Inspired to use their great talents. Daredevils who rely on their skills and luck alone match wits with the creations of Archimedean science run amok. Occultists, Mesmerists, and Spiritualists ply their trade, calling on strange Telluric energies in the night. Men and women who Flare with Telluric power face Promethean horrors conjured from a lad, while the Nyctaloeans who stuff themselves with weird inventions face those who have been Imbued by angels and demons with awesome power.

quote:
"That is the question, whether 'tis nobler in the mind to suffer the slings and arrows of outrageous fortune, or to take arms against a sea of troubles and, by opposing, end them?"
--Hamlet, Hamlet, Act III Scene i


You have been granted superhuman abilities, whether through mutation, training, technology, or outside empowerment. War is coming, but there is still a depression on, and you still need to eat. There are still adventures to be had, but also terrible villains who abuse their gifts for selfish and destructive ends. Or perhaps you are one of the lucky few who is isolated from hardship, looking to make the world a less cruel place, or just increase your own fame.

You have been Inspired. What will you do now?

Welcome to the Brave New World.
Black Jack Boudreaux
player, 455 posts
Charming Creole Charlatan
P4 T5 W0 F0 Cha+2 w2r2b6L
Tue 30 Mar 2021
at 09:40
  • msg #597

Looking for Stray

This is Black Jack Boudreaux, like so many others in Deadlands I am back from the dead and trying to locate The Stray.

If anyone knows how to get in touch please pass on that I am trying to reach out.

Thanks
Freiherr von Steinhof
player, 448 posts
Officer and Gentleman
P6 T5 W1F0 Cha:+2 W2R0B4
Tue 30 Mar 2021
at 20:26
  • msg #598

Re: VACATION!

Try this game: link to another game
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