Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))
The elderly shaman nods. "Come, friend." he says to the man in the white tabard. "We must depart."
The man shakes his head. "No. I told you, I must serve The Greater Good. You go. I will bar the way, and make sure these foul things cannot follow."
Black Kettle nods. "Then until we meet again, Great Spirit watch over you." And the old man runs back toward the portal.
The templar stands, and picks up a shield made of some odd, clear material, not quite glass. The word "POLICE" with written on it in great big block letters. he mutters a quick prayer...
And then suddenly he is moving with inhuman speed, his sword flashing and darting as he charges the two remaining deaders. Between his sword and Thunder Walker's claws, the soldiers are quickly dispatched.
"They must not escape!" The Hooded One shouts. "Ignore the rabbit...we must get the chiefs!"
The braves do just that...they aim and fire at the old chieftain up the hill, who pitches and rolls as the bullets rain down on him. He's hit, but still moving.
The dead gunslingers next to The Hooded One, however, continue taking pot-shots at the fluffy bunny target. And one of them actually hit Rabbit right in the guts...
"Black Kettle!" The other chief says, running up to the old man. For an elderly person himself, he sure seems to be able to move with a speed younger men would envy.
"I am fine." Black Kettle gasps. Black spirit blood oozes from a graze in his leg. "I have been wounded worse. Keep going, Red Cloud!"
Red Cloud nods, and continues running onward.
((OOC: Black Kettle comes Off Hold, and the Templar drops his Protection power to join in the fight. Black Kettle begins running for the portal, while the Templar makes with the slashy-slashy.
Black Kettle gets a 4 on his run check. Since his Pace is 5 (he's old), that gets him 9 squares toward the portal.
Black Kettle's Card: 8S
Jeremy Thatcher has an Edge that allows him to cast spells on himself as a free action once per round, which he does. He casts Quickness. He also picks up his Riot Shield with Quick Draw, which he'd set down to use his Protection power.
22:18, Today: Jeremy Thatcher rolled 3,16 using d10,d6, rerolling max with rolls of 3,(6+6+4)16. Faith. Yup, that's a success and raise. He gets an extra action each round, and can redraw any initiative card lower than an 8.
He moves to flank the remaining BR, and slashes at them with a Wild Attack. he has an edge that gives him bonus damage here.
22:21, Today: Jeremy Thatcher rolled 11,6 using d10+2,d6+2, rerolling max with rolls of 9,4. Fighting (Wild Attack). hit and Raise
Damage: 14. That one goes down.
22:23, Today: Jeremy Thatcher rolled 13,4 using d10+2,d6+2, rerolling max with rolls of (10+1)11,2. Fighting (Wild Attack). Another hit and raise.
Damage: 24. That one goes down, too.
Jeremy's Card: 10D. Incidentally, Jeremy is an Ally, so would one of you like to run him for the duration of this fight?
The Hooded One orders his goons to concentrate on the mission, rather than the bunny. The five Ravenites take shots at Black Kettle, though they're at Medium Range and on Unsteady Platforms, so they have a -4 penalty.
22:43, Today: Ravenite Braves rolled 9,4,5,2,11 using d10-4,d10-4,d10-4,d10-4,d10-4, rerolling max with rolls of (10+3)13,8,9,6,(10+5)15. Shooting (Unsteady Platform, Medium Range).
Apparently they have really good aim, because 4 of them hit, and two of them have Raises.
Damage: 12, 7, 9, 16. That's 1 wound, A Shaken, Another Shaken, and 2 wounds, respectively.
Black Kettle is a Wild Card, so he has some chips, and he can use GM chips. He attempts to soak the first wound, spends a chip to negate the Shaken penalty so that the second one doesn't become a Wound, then attempts to Soak the 2 wounds. It costs him all his chips and 1 GM chip to attempt all this. He soaks, but it winds up costing him a GM Red Chip as well.
Meanwhile the gunslingers attempt to shoot Rabbit. The Hooded One and the brujo don't do anything this round.
22:55, Today: Black Riders rolled -3,-4 using d10-6,d6-6, rerolling max with rolls of 3,2. Shooting.
22:55, Today: Black Riders rolled 13,-3 using d10-6,d6-6, rerolling max with rolls of (10+9)19,3. Shooting (Unsteady Platform, Small Target).
Man the Dice don't like you guys. One of the gunslingers gets a Hit and Raise on Rabbit.
Damage: 18. That will be 3 Wounds for Rabbit if she can't soak.
Raven's card: 4C, 10H
Red Cloud, meanwhile, runs, following Black Kettle. Red Cloud is old, but he's also faster than Black Kettle (he is Fleet-Footed). He gets a 10, so he moves 17" toward the portal.
Red Cloud's Card: AC, 7S))
Rabbit needs to Soak 3 Wounds, then it's her turn!