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Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

Posted by The StrayFor group 0
Laughs At Darkness
NPC, 41 posts
Weird & Creepifyin'
Probably (Not?) Coyote
Mon 6 Mar 2017
at 20:07
  • msg #100

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

The Shaman nods. "Wakan-Tanka go with you, my friends." He says. "Well, not friends, exactly. Acquaintances I am mildly fond of. HAAAAAAAAAAAAAAAAHAHAHAHAHAHAHAHAHA!"

Rabbit, looking through the portal, sees a gentle slope, and a clearing in the trees on the mountainside. It looks a lot like the spot where she summoned Tatanka to speak with Wolf Runner, actually. And thankfully, it's not a hundred feet down. The portal is at ground level.

Of course, she also sees a circle of rotting soldiers in black coats atop skeletal mounts. They charge round a trio of people. Two of them look like elderly indians, while one is a white man in a white tabard with a red cross, kneeling and holding the handle of a mighty sword into the ground, head down as if praying. The two Indians are also chanting what sounds like a prayer of warding.

She sees some of the black riders look towards the portal, and break from the group...

((OOC: Initiative cards!))
Tan Xiaohan
Screaming Rabbit, 1174 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Mon 6 Mar 2017
at 20:15
  • msg #101

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

What the black riders see emerge from the portal is a rabbit with a razor.

[[20:12, Today: Tan Xiaohan drew the single card: KH using the Deadlands system.  init.]]

Gazes At Stars
player, 39 posts
Portents and Omens
P8 T6(1) Ch0 F0 W0 w0r3b0
Mon 6 Mar 2017
at 21:35
  • msg #102

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

And behind that Rabbit, a sturdy-looking Newe draped in a bearskin cloak. In his left hand, a horse-headed warclub. In his right, a medicine shield. His hair fell messily around his shoulders.

((OOC: Anybody close enough to me (12") to trigger coup counter? Or do I check that on my action?
13:24, Today: Gazes At Stars drew the single card: 3C using the Deadlands system. Init.))

Thunder Walker
player, 458 posts
P8 T5 W0 F0 Cha # 1W1R6B
PP 15
Tue 7 Mar 2017
at 02:31
  • msg #103

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

OOC:

Any chance he can shape change before jumping through the portal when all this starts?

20:30, Today: Thunder Walker drew the single card: 5S using the Deadlands system.

The Stray
GM, 2086 posts
The Marshal
'round these parts
Tue 7 Mar 2017
at 02:44
  • msg #104

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

((OOC: Sure. Go for it. I'll wait for you to tell me what you're changing into before this fight starts.))

Turn Order
Black Regiment: AS
Rabbit: KH
Red Cloud: 9H
Black Kettle and the Templar: 6H
Thunder Walker: 5S
Gazes-At-Stars: 3C

Thunder Walker
player, 459 posts
P8 T5 W0 F0 Cha # 1W1R6B
PP 15
Tue 7 Mar 2017
at 03:17
  • msg #105

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

Thunder Walker's spiritual form in this place seemed to shift. He walked toward the portal, one foot in front of the other, but before long it seemed that his feet were no longer feet but paws, and his stride was more of a lope. What leaped into the portal to the other side was no longer the shape of a man, but that of a mountain lion, though one larger than any other mountain lion seen in the lands of men.



OOC:

Spending 5 PP to shape shift into a Lion, but taking the form of a mountain lion that would be found in these parts.

The Black Regiment
NPC, 21 posts
Hell's Legion
P6 T8 F0 Cha 0 Extra
Wed 8 Mar 2017
at 04:17
  • msg #106

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

The dead soldiers charge, their unholy steeds rattling as they close on the trio emerging from the portal. The trio of soldiers raise their carbines and fire.

Thunder Walker feels something tug at his foreleg, but it's only a scratch. It stings, but his powerful form absorbs the shot without complaint.

Gazes At Stars is less lucky, and he feels a bullet hit his thigh.

Meanwhile, the remaining black soldiers circle around the trio of holy people, jeering and yelling hateful insults that the group at the portal can't quite make out. But the power of the Templar seems to be holding them at bay, and all they can do is curse him -- and those curses seem to fall flat.

((OOC: The Black Regiment goes first.

The trio attacking you move in closer, and take shots at you with their Spencer Carbines. They have Steady Hands, so they don't suffer a penalty firing while mounted. They make 2 attacks at Lion!Walker, and one shot at Gazes. And yes, they are close enough to trigger Coup Counter.

Attacks Vs. Thunder Walker: 20:52, Today: The Black Regiment rolled 8,1 using d6,d6, rerolling max with rolls of (6+2)8,1.  Shooting. 1 Miss, 1 hit with Raise

Damage: 5. That's some crappy damage right there. It's not enough to hurt you in this form, or even make you Shaken.

Attack vs. Gazes: 20:56, Today: The Black Regiment rolled 5 using 1d6, rerolling max with rolls of 5.  Shooting. Hit.

Damage: 12. The die roller doesn't like you, it seems. That's a Shaken and 1 Wound unless you soak.

Meanwhile, the Black Regiment attempt to breach the Templar's Protection power. This is a group roll for them, since they're Extras and I don't feel like rolling a ton of dice. The Templar has a holy symbol presented, so he gets a +2 on his roll.

20:59, Today: The Black Regiment rolled 5,3 using d4,d6, rerolling max with rolls of (4+1)5,3.  Spirit.

21:00, Today: Jeremy Thatcher rolled 10,7 using d10+2,d6+2, rerolling max with rolls of 8,5.  Faith.

Nope. They aren't getting through this round.

Since they can't attack, they make Intimidation Tests of Will against the people inside the protection sphere.They're defaulting on this, though.

Vs. Red Cloud: 21:04, Today: The Black Regiment rolled 1,3 using d4-2,d4-2, rerolling max with rolls of 3,(4+1)5.  Intimidate ToW.

21:06, Today: Red Cloud rolled 7,5;4,5 using d8,d6,d8,d6, rerolling max with rolls of 7,5,4,5.  Resisting ToW.

Red Cloud is unimpressed.

Vs. Black Kettle: 21:04, Today: The Black Regiment rolled 0,1 using d4-2,d4-2, rerolling max with rolls of 2,3.  Intimidate ToW.

21:07, Today: Black Kettle rolled 7,4;5,5 using d8,d6,d8,d6, rerolling max with rolls of 7,4,5,5.  Resisting ToW.

Black Kettle is also unimpressed.

Vs. The Templar: 21:04, Today: The Black Regiment rolled 5,0 using d4-2,d4-2, rerolling max with rolls of (4+3)7,2.  Intimidate ToW.

21:10, Today: Jeremy Thatcher rolled 6,1;6,5 using d8,d6,d8,d6, rerolling max with rolls of 6,1,6,5.  Resisting ToW.

The Templar is unamused, but keeps his composure.

Card: 7H))


Screaming Rabbit is up!

Initial map

Gazes At Stars
player, 40 posts
Portents and Omens
P8 T6(1) Ch0 F0 W0 w0r2b0
Wed 8 Mar 2017
at 05:22
  • msg #107

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

Gazes At Stars grimaced but stood his ground without further comment, eyeing the monstrous riders with a reckless grin.

((OOC: 21:17, Today: Gazes At Stars rolled 10,6 using d6+2,d6+2, rerolling max with rolls of (6+2)8,4.  Soak Roll Red Benny elan.
     I accidentally threw Elan on Gazes because I'm used to it saving my ass. I still pass, but my final score is 8, Soaking all wounds and remaining unshaken ))

This message was last edited by the player at 05:23, Wed 08 Mar 2017.
Tan Xiaohan
Screaming Rabbit, 1180 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Wed 8 Mar 2017
at 08:52
  • msg #108

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

Although a little alarmed by the fact her honourary elder brother is now a mountain lion and not at all used to running with non-stereoscopic vision, Rabbit runs out ahead and lets her paws do the work. She darts about the feet of the skeletal steeds, zigzagging and untouchable to the riders, steel flashing in threat.

[[08:47, Today: Tan Xiaohan rolled 7,7 using d8,d6, rerolling max with rolls of 7,(6+1)7.  Agility! That's a Trick to worry the skeleponies...c'mon lucky 7s!

init: 3H]]

Red Cloud
NPC, 1 post
Oglala Wiscasa
P9 T7 W0 F0 Cha +2
Thu 9 Mar 2017
at 01:14
  • msg #109

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

Rabbit's darting puts the horses into a panic, and one of them even rears.

Meanwhile, one of the Indians near the chanting Templar, an old man wearing a bonnet of eagle feathers and bloody cane armor, casually reaches down to pick up a fist-sized stone, and chucks it at one of the jeering riders. The stone shatters the dead man's skull, and it vanishes in a puff of greasy black smoke.

The other Indain, a man wrapped in a blanket with a pair of braids, concentrates, his hand on the Templar's shoulder.

((OOC: 17:36, Today: The Black Regiment rolled 4,2,4 using d6,d6,d6, rerolling max with rolls of 4,2,4.  Agility, skele-horses.

That's 3 failures, and Rabbit gets a raise on one. Which Trick effect were you going for?

Red Cloud, not being a shaman, can't help maintain the circle. But he can attack out of it no problem. Trouble is, as a spirit he has no weapons on him, so he picks up a good-sized rock and chucks it at one of the Black Riders. His Marskman edge cancels out the MAP from drawing a weapon.

17:40, Today: Red Cloud rolled 4,3 using d10,d6, rerolling max with rolls of 4,3.  Throwing. hit.

He winds up doing 13 damage to the soldier, which is a wound. It vanishes in a greasy black puff, along with the horse. He's got a good arm for someone nearing 60.

Red Cloud's cards: 9C, 10H

The Templar can't take any actions without breaking his spell.

Black Kettle is using his action to help bolster the Templar's power.

17:46, Today: Black Kettle rolled 9,4 using d12,d6, rerolling max with rolls of 9,4.  Tribal Medicine.

That provides the Templar with an additional +2 on his rolls to resist attacks from the dead.

Black Kettles Card: 10D))



Tan Xiaohan
Screaming Rabbit, 1181 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Thu 9 Mar 2017
at 07:33
  • msg #110

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

[[oh bloody hell, not the fancy Trick effects again...could we work something out so you always assume I'm using the old rules or you automatically interpret the new ones for me or something? The new ones're super confusing and not at all fun for me.

Just aiming to give the +2 to allies attacking the Tricked and to cause any BR with a Shaken mount to have to make a Ride check, as with real horsies.]]


Rabbit stands up for a fraction of a second to assess the battlefield, then determines the tangent of her next charge.
Thunder Walker
player, 462 posts
P8 T5 W0 F0 Cha # 1W1R6B
Lion!Walker P8 T8
Thu 9 Mar 2017
at 12:39
  • msg #111

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

OOC:

Coincidentally, Rabbit, that's exactly the effect of The Setup trick effect.

Question for the GM:

Based on how much area each square is supposed to represent, is there a spot where if I put TW into it, both those left two riders would be 'adjacent' to him, allowing him to attack two targets from that position?

I ask as I'm thinking about running up and Pouncing in, taking a swipe at each using the lion's Improved Frenzy, but if not I'll be more than happy to repeatedly pummel one of them.

This message was last edited by the player at 12:44, Thu 09 Mar 2017.
The Stray
GM, 2094 posts
The Marshal
'round these parts
Thu 9 Mar 2017
at 12:51
  • msg #112

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

((OOC: :( I'm sorry, I didn't realize that. Giving allies a +2 on their rolls is the Setup trick, and is the most generally useful of the Trick effects.

What are you finding confusing about them? Perhaps I can rewrite the rule to give it more clarity.

@Thunder Walker: Yes, there's a gap that would put you adjacent to both riders.))

Thunder Walker
player, 463 posts
P8 T5 W0 F0 Cha # 1W1R6B
Lion!Walker P8 T8
Thu 9 Mar 2017
at 14:51
  • msg #113

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

In a flash the hulking feline beast that was Thunder Walker moved out into the fray, and with a feral roar he pounced at the two Black riders, swiping out with right and left claws at each rider as he made his landing, pounding out a powerful blow against each one.



OOC:
Lion!Walker moves a short distance away from the riders and pounces at them 1" to the place that would put him adjacent to both. The Pounce attack adds +4 attack and Damage, Rabbit's trick giving another +2 to the attack. He uses Improved Frenzy to get an additional attack at penalty.

Lion Parry reduced to 6 till next action.

Attack 1: 17 - hit and raise
Attack 2: 23 - hit and raise
Damage 1: 12 (Strength 3 + Claws 3 + Pounce 4 + Raise 2)
Damage 2: 14 (Strength 7 + Claws 2 + Pounce 4 + Raise 1)

06:44, Today: Thunder Walker rolled 1 using 1d6, rerolling max with rolls of 1.  Raise 2.
06:43, Today: Thunder Walker rolled 2 using 1d6, rerolling max with rolls of 2.  Raise 1.
06:43, Today: Thunder Walker rolled 11,6 using d12+4,d6+4, rerolling max with rolls of 7,2.  Damage 2.
06:43, Today: Thunder Walker rolled 7,7 using d12+4,d6+4, rerolling max with rolls of 3,3.  Damage 1.
06:36, Today: Thunder Walker rolled 13,23 using d10+6,d6+6, rerolling max with rolls of 7,(6+6+5)17.  Fighting 2 (Improved Frenzy).
06:36, Today: Thunder Walker rolled 17,16 using d10+6,d6+6, rerolling max with rolls of (10+1)11,(6+4)10.  Fighting.
06:23, Today: Thunder Walker rolled 1 using 1d6, rerolling max with rolls of 1.  Leap!

11:59, Today: Thunder Walker drew the single card: 9S using the Deadlands system.

This message was last edited by the player at 18:00, Thu 09 Mar 2017.
Gazes At Stars
player, 41 posts
Portents and Omens
P8 T6(1) Ch0 F0 W0 w0r2b0
Thu 9 Mar 2017
at 15:20
  • msg #114

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

As the shapeshifted shamans pounced and darted into the fray, Gazes at Stars let out a warcry and ran headfirst at his chosen opponent. He ducked to the left of the Rider's horse and leapt into the air. In a swift motion, he spun midair and thwapp!ed the rider on the back with a light touch.

Having counted coup on the Black Rider, he landed and rolled to his feet, ready to end the abomination.

"You two go on ahead, I'll finish this one here!" he barked.

((OOC: Run to the side of the "east"most Rider. Touch Attack to count Coup.
07:13, Today: Gazes At Stars rolled 9,15 using d8+4,d6+4, rerolling max with rolls of 5,(6+5)11.  Fighting Touch Attack (+2 for Rabbit's Trick).
07:19, Today: Gazes At Stars drew the single card: QS using the Deadlands system.  Init.))
11:41, Today: Gazes At Stars rolled 2 using 1d4, rerolling max with rolls of 2.  How many minutes of Dodge?

This message was last edited by the player at 19:41, Thu 09 Mar 2017.
The Black Regiment
NPC, 22 posts
Hell's Legion
P6 T8 F0 Cha 0 Extra
Fri 10 Mar 2017
at 04:54
  • msg #115

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

The roaring mountain lion crashed into the Black Riders, smashing them completely. They and their mounts vanished into black mist.

From the encroaching army, A band of riders breaks off. It's The Hooded One! And he's not alone... a band of dead men, including a distressingly familiar huge Hunkpapa, as well as a number of dead Indians (probably the souls of those bound to him) follow behind. The Hooded One raises a hand to the sky, and shouts something that the group can't quite hear.

Thunder rumbled...and then a giant thundercloud blotted out the sky. angry thunderbolts flashes around the flying eagle spirit.

"Time for you to die, Swiftest Eagle." The thunder rumbled, in perfectly understandable speech. "As will all who defy the mighty Raven!"

Meanwhile, the beat of hooves grows ever closer...

((OOC: So that's two down, plus the one Red Cloud got.

Oh, and a new trouble appears as Raven summons a Wakinyan! It goes after Wanbli Luja this round.

You have 6 rounds before your portal closes, Thunder Walker (the round spent shapeshfiting, then this one).))





Turn Order
Gazes At Stars: QS
Wakinyan: JS
Red Cloud: 10H
Black Kettle and Templar: 10D
Puma!Walker: 9S
Black Regiment: 7H
Screaming Rabbit: 3H
The Hooded One and his posse: 2 rounds out.
The Portal: 6 rounds left

Gazes At Stars
player, 45 posts
Portents and Omens
P8 T6(1) Ch0 F0 W0 w0r1b0
Fri 10 Mar 2017
at 05:22
  • msg #116

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

Gazes sprang into action as the thunderstorm rumbled overhead. He hopped up and brought the horse-headed club slamming into the Rider in a painful echo of the coup count he just made.

He landed and his victory howl turned into a plea to the Great Spirit to grant his skin the power to turn bullets. He felt the spirit's touch settle over him, and turned his focus on the targets of their quest.

He ran.


((OOC: Attack with horsehead club (8 to hit, 14 Damage), Casting Armor and spending a red chip. Total Tribal Medicine 10, which is a Raise. +4 Armor. Then move 6" towards the templars et al.

21:13, Today: Gazes At Stars rolled 8 using 1d6, rerolling max with rolls of (6+2)8.  Red Chip Add.
21:11, Today: Gazes At Stars rolled 2,2 using d8-3,d6-3, rerolling max with rolls of 5,5.  Tribal Medicine Armor.
21:04, Today: Gazes At Stars rolled 14 using d8+d6, rerolling max with rolls of 4,(6+4)10.  Damage HorseHead Club .
21:02, Today: Gazes At Stars rolled 8,0 using d8-1,d6-1, rerolling max with rolls of (8+1)9,1.  Fighting Roll (-2 Multi-Action, +1 Gang Up)
21:21, Today: Gazes At Stars drew the single card: 9D using the Deadlands system.  Init.

New Toughness 11 (5 w/shield) ))

This message was last edited by the player at 05:26, Fri 10 Mar 2017.
Wakinyan
NPC, 1 post
Call Down The Thunder
P8 T28 (HA) Cha 0 F0 W0
Fri 10 Mar 2017
at 05:57
  • msg #117

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

In the sky, The Swiftest Eagle jukes and dives, gracefully avoiding bolt after crackling bolt of lightning. One bolt catches the eagle. The lightning rolls across Wanbli Luja's feathers like rain off down. But another blot speaer right through the might eagle, sending it plummeting from the sky...

...for a moment. The eagle rights itself, then flies into the thundercloud and flaps his mighty wings.



Thunder roars across the field as a sphere of sound rips through the cloud, scattering part of it. The cloud parts like blown smoke, and rain begins to fall on the mountainside, drenching the tiny group below. But the cloud begins pulling itself back together again.

Red Cloud again grabs a sizable rock, takes aim, and knocks another rider back to the Deadlands with a well-placed throw. The templar and Black Kettle continue chanting.

((OOC: The Wakinyan attempts to swat Wanbli Luja, currently in the form of a Thunderbird, out of the sky. Since Wanbli Lija is only Large while the Wakinyan is Gargantuan, it doesn't get any attack bonus against our favorite Eagle Spirit. however, it can fire three bolts at Wanbli Luja with no penalty.

22:38, Today: Wakinyan rolled 3,9,9,1 using d12,d12,d12 rerolling max with rolls of 3,9,9.  Shooting. Two Hits with Raises.

The first bolt deals 8 damage, which isn't enough to really harm Wanbli in this form. The second one does 16, which is a Shaken but not a Wound. Wanbli Luja spends a GM white chip to unshake, so he doesn't fall from the sky.

Wanbli returns the favor by using his Thunderclap on the Wakinyan. The stormcloud needs to make a Vigor check (at -2) or be Shaken.

22:42, Today: Wakinyan rolled 3 using 1d12-1, rerolling max with rolls of 4.  Vigor.

That's a Fail. Go Swiftest Eagle!

Wakinyan card: KS

Red Cloud picks up another rock to hurl at the Black Regiment around them.

22:45, Today: Red Cloud rolled 2,10 using d12,d6, rerolling max with rolls of 2,(6+4)10.  Throwing. A hit and Raise

He does 12 damage, which downs another one.

Red Cloud's Card: 4S, 6C

Black Kettle goes on Hold, since he can't do much more to strengthen the templar at the moment.))


Thunder Walker is up!
This message was last edited by the player at 06:01, Fri 10 Mar 2017.
Thunder Walker
player, 464 posts
P8 T6 W0 F0 Cha # 1W1R6B
Lion!Walker P8 T8
Fri 10 Mar 2017
at 07:16
  • msg #118

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

He wasted no time, his heavily muscled giant puma form bounding across the grass at unbelievable speed, pouncing at the two riders of the Black Regiment, claws at either side ripping into them.

OOC:

Alright so...from what I can tell Pace 8 + Run 6 + Pounce 6 should be just enough to get this puma over to make a similar double attack on the ones surrounding Black Kettle, Red Cloud, and the Templar.

If that's the case, with Pounce bonus and Improved Frenzy, and the -2 MAP for running and attacking:

Fighting 1: 11
Fighting 2: 11
Damage 1: 20 (Shaken + Wound)
Damage 2: 9 (Shaken)

Crappy second damage roll, but I must have used up my luck, which is what it took to max run and Pounce, without which he wouldn't have been in position to attack in the first place.

1:04, Today: Thunder Walker rolled 9 using d12+d6+4+d6, rerolling max with rolls of 2,2,1. Damage 2.
01:04, Today: Thunder Walker rolled 20 using d12+d6+4+d6, rerolling max with rolls of 9,5,2. Damage 1.
01:03, Today: Thunder Walker rolled 11,5 using d10+2,d6+2, rerolling max with rolls of 9,3. Fighting 2 (+4 Pounce, -2 MAP).
01:01, Today: Thunder Walker rolled 11,4 using d10+2,d6+2, rerolling max with rolls of 9,2. Fighting 1 (+4 Pounce, -2 MAP).
00:58, Today: Thunder Walker rolled 17 using 1d6, rerolling max with rolls of (6+6+5)17. Pounce?
23:41, Yesterday: Thunder Walker rolled 11 using 1d6, rerolling max with rolls of (6+5)11. Run.

01:18, Today: Thunder Walker drew the single card: 8C using the Deadlands system.

This message was last edited by the player at 07:19, Fri 10 Mar 2017.
The Black Regiment
NPC, 23 posts
Hell's Legion
P6 T8 F0 Cha 0 Extra
Fri 10 Mar 2017
at 19:59
  • msg #119

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

The dead soldier staggers at the puma's tearing claws, but manages to keep horsed. It raises its bayonet-tipped rifle and roars a battle cry, and the remaining deaders turn their attention away from the Templar and his charges to go after the easier target.

They charge, whirling around the giant cougar and stabbing down at him with their rusty bayonets. One of them scores a light slash acrossThunder Walker's side -- it stings, but it's just a scratch.

But now he's surrounded...

((OOC: The BR soldier shaken by TW attempts to Unshake.

12:49, Today: The Black Regiment rolled 4 using 1d4+2, rerolling max with rolls of 2.  Unshake. Success. It gets an action with a -2 penalty.

The three remaining BR soldiers, not being able to get at the templar and the indians, go after the easy target instead. They Gang Up on Puma!Walker. They each get a +2 Gang-Up bonus, though the one that unshook has that penalty.

12:53, Today: The Black Regiment rolled 6,8,6 using d8+2,d8+2,d8, rerolling max with rolls of 4,6,6.  Fighting (Gang Up). Only one hits.

Damage: 4. yup, that's not enough to really hurt Puma!Walker. Powerful form is powerful.

Card: JS))


Screaming Rabbit is up!
Tan Xiaohan
Screaming Rabbit, 1185 posts
Born to run
P5 T5 W0 F0 Cha 0 W3R3B1
Fri 10 Mar 2017
at 20:21
  • msg #120

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

Rabbit hesitates a moment, but with Gazes' and the prisoners' help Thunder Walker was probably all right. Unless these more fleshy dead men riding up caught him.

Rabbit flattens her ears and starts charging in a rapid zigzag downslope. The scent of the strange ground and storm wind finds her on the inbreath as she draws a lungful around her lazor to make what battlecry a rabbit can.

"EEEEEEEEEEEEEEEEeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!!!"


[[Screaming Rabbit charges the frikkin' Thunder Guard, in hopes of confusing and/or distracting them, to give the rest a chance to get away. Hopefully being smol and fast-moving helps, even if there's not enough grass for Light Cover.

20:06, Today: Tan Xiaohan rolled 1 using 1d10, rerolling max with rolls of 1.  charge! That's 11 squares of running there (Rabbit-form, Fleet Footed) Please ignore the other (good!) roll, RPoL had a funny five seconds on me there.

init 3H]]

This message was last edited by the player at 20:21, Fri 10 Mar 2017.
Raven
NPC, 26 posts
The Hooded One
P10/9 T7 W0 F0 Cha +3
Sun 12 Mar 2017
at 18:40
  • msg #121

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

The Hooded One points at Screaming Rabbit, and the braves on horseback and the two dead gunslingers beside him aim their rifles at the hopping target. The Hooded One chants something. Hawk spirits appear in the sky, and then fly into the braves. The braves suddenly sprout hawk's eyes around their own, and ghostly beaks cover their noses.

The braves and the gunslingers unleash a fusillade on the darting Rabbit, and though her form is quick and agile, the bullets whiz close enough to tear up the ground around her, sending a sharp rain of dirt and gravel, and one of the rocks strikes her hard in the side...

((OOC: Um...alrighty, then.

There are 5 Veteran Ravenite Braves, 2 Harrowed Gunslingers, a Harrowed Brujo, Rotten Bear Killer, and The Hooded One himself. They're riding horses, so they have a Pace of 8. They move closer in, and that screaming rabbit heading at them is a tempting target.

The Hooded One uses his action to cast Boost Trait (Shooting) on the five braves.

11:00, Today: Raven rolled 9,5 using d12,d6, rerolling max with rolls of 9,5.  Tribal Medicine.

That grants the braves +2 steps to their Shooting, giving them each d12+1.

The Brujo draws his Winchester. RBK draws his bow.

The 5 Ravenites and 2 Gunslingers are armed with Winchesters, which have a short range of 24"...and Rabbit's well within that. They have a -2 penalty for firing from horseback, and another -4 for Rabbit being so small and agile. The Ravenites are Extras, the Gunslingers are Henchmen and thus have a Wild Die.

11:19, Today: Ravenite Braves rolled 1,5,3,5,0 using d12-5,d12-5,d12-5,d12-5,d12-5, rerolling max with rolls of 6,10,8,10,5.  Shooting (Unsteady Platform, Small Target).

11:20, Today: Thunder Guard rolled 3,-3 using d10-6,d6-6, rerolling max with rolls of 9,3.  Shooting (Unsteady Platform, Small Target).
11:20, Today: Thunder Guard rolled -4,3 using d10-6,d6-6, rerolling max with rolls of 2,(6+3)9.  Shooting (Unsteady Platform, Small Target).

That's 2 hits for the braves, no hits from the Gunslingers

Damage 1: 6. Given Rabbit's low Toughness in this form, that's a Shaken
Damage 2: 4. That's also a Shaken, which will be 1 wound if she doesn't soak.

Raven's Crew: 6D))




Turn Order
Wanbli Luja/Wakinyan: KS, Shaken
Black Regiment: JS
Gazes At Stars: 9D
Thunder Walker: 8C
Raven's crew: 6D
Red Cloud: 6C
Scraming Rabbit: 3H, needs to soak 1 wound
Black Kettle/Templar: On Hold
The Portal: 5 rounds left

Tan Xiaohan
Screaming Rabbit, 1187 posts
Born to run
P5 T5 W0 F0 Cha 0 W2R2B1
Sun 12 Mar 2017
at 19:29
  • msg #122

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

Rabbit stumbles a little, sliding uncontrollably a few paces, but rights herself, hoping like hell the hostages can make a run for the portal whilst the newcomers are shooting at her.

[[19:21, Today: Tan Xiaohan rolled 2,1 using d6,d6, rerolling max with rolls of 2,1.  Soak attempt. Woo...let's not do that.
19:22, Today: Tan Xiaohan rolled 15 using 1d6, rerolling max with rolls of (6+6+3)15.  red add. *bemused* Soaked. Is the bunny still Shaken?]]

The Black Regiment
NPC, 24 posts
Hell's Legion
P6 T8 F0 Cha 0 Extra
Sun 12 Mar 2017
at 20:53
  • msg #123

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

While Wanbli Luja dives into and out of the giant thunderhead, keeping it scattered, the Black Riders around the thrashing puma whirl arounf and stab. this time, their aim is true, and Thunder walker feels the blades slice deep into his flesh...

((OOC: Soaking the wound removes the Shaken as well, so you are not Shaken anymore.

The Wakinyan attempts to Unshake after Wanbli's thunderclap

13:37, Today: Wakinyan rolled 1 using 1d12, rerolling max with rolls of 1.  Unshake.

Wow. That's funky. Alrighty.

Wanbli makes an attack against the cloud, despite it not likely to do actually hurt it much. It gets +2 on it's attack thanks to the size difference.

13:41, Today: Wanbli Luja rolled 3 using 1d12+2, rerolling max with rolls of 1.  Fighting (vs. bigger creature).

...nope, that's a miss.

Wakinyan card: 4D

The Black Regiment goes next. They attempt to go stabby-stabby on Puma!Walker again. They all have a +2 Gang-up bonus.

13:44, Today: The Black Regiment rolled 8,9,19 using d8+2,d8+2,d8+2, rerolling max with rolls of 6,7,(8+8+1)17.  Fighting (Gang Up). That's a hit for all of them, and one gets a Raise

Damage 1: 16. That's 2 Wounds on Puma!Walker without a soak.
Damage 2: 5. Doesn't hurt Puma!Walker at all.
Damage 3: 21. Ow. that's 3 wounds before Soak.

The die roller really hates you guys.

Black Regiment card: 4C))


Gazes At Stars is up, then Thunder Walker. Thunder Walker also needs to soak 2 wounds, then 3 wounds
Gazes At Stars
player, 48 posts
Omens 18/20p T11(5)
P8 T6(1) F0 W0 w0r1b0
Sun 12 Mar 2017
at 21:31
  • msg #124

Re: Chapter 6.2: Pow Wow on the Mountain ((Bear Butte))

Gazes ran full speed towards the surrounded mountain cat, and called to the skies.

[Language unknown: "Nctrad m ie vorbleame disiuros lo, ofsset ast ma miseme E Ma Nteichkor na Onsughbut wi son encwit'terous ive ncekin!"]

Unfortunately it seemed as though his pleas would go unheeded. He readied his weapon as he drew closer to the fiends.

"Black Kettle, Red Cloud! Run for the portal while we have a chance!"

((OOC: Run towards Thunder Walker, moving 11", and then try to activate Boost Vigor on Thunder Walker, getting a 3, which fails. I end up about 1-2" from the Regiment, by my count. Hopefully they will attack me next round...

14:19, Today: Gazes At Stars rolled 2,3 using d8-2,d6-2, rerolling max with rolls of 4,5.  Tribal Medicine Boost Thundercat Vigor.
14:18, Today: Gazes At Stars rolled 5 using 1d6, rerolling max with rolls of 5.  Running!
14:30, Today: Gazes At Stars drew the single card: 8C using the Deadlands system.  Init.))
Armor has 2 more rounds

This message was last edited by the player at 00:45, Mon 13 Mar 2017.
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