Dei um lida nas regras de Glory do Hellfrost. São muuuuito legais. Fica a sugestão para que os outros jogadores também leiam.
E percebi que uma desvantagem importante está faltando no Savage Worlds: Glory Hound. É uma desvantagem de GURPS, mas que faz todo sentido Hellfrost.
Proposta
Glory Hound (Major/Minor)
O personagem tenta, sempre que possível, maximizar a oportunidade de ganhar Glória. Em combate, procura sempre o adversário mais resistente/poderoso. Tenta sempre matá-lo com um golpe Glorioso (cortando a sua cabeça, por exemplo).
Se selecionada isoladamente, é uma Major Hindrance. Se o personagem já for Heroic OU Arrogant, Glory Hound é Minor. Se for Heroic E Arrogant, não pode pegar Glory Hound.
O que acham?
Por simplicidade, reproduzo Heroic e Arrogant abaixo. Destaco em negrito as partes que se sobrepõe com Glory Hound e que justificam a redução de custo desta.
Heroic (Major):
This noble soul never says no to a person in need. She doesn’t have to be happy about it, but she always comes to the rescue of those she feels can’t help themselves. She’s the first one to run into a burning building, usually agrees to hunt monsters for little or no pay, and is generally a pushover for a sob story.
Arrogant (Major):
Your hero doesn’t think he’s the best—he knows he is. Whatever it is—swordsmanship, kung fu, running—few compare to his skills and he flaunts it every chance he gets.
Winning just isn’t enough for your hero. He must completely dominate his opponent. Anytime there is even a shadow of a doubt as to who is better, he must humiliate his opponent and prove he can snatch victory any time he wishes. He is the kind of man who disarms an opponent in a duel just so he can pick the sword up and hand it back with a smirk.
Arrogant heroes always look for the “boss” in battle, attacking lesser minions only if they get in the way.
This message was last edited by the player at 16:10, Sat 01 Sept 2012.