Hackett's Journey.   Posted by Narrator.Group: 0
Narrator
 GM, 1 post
Sun 23 Sep 2012
at 16:38
Hackett's Journey
About a cycle ago, Marius Hackett contacted one of his few fellow gamblers that he would consider his friends (namely, those he didn't owe large quantities of credits to). He needed a way off Coruscant; there was no way he'd be able to repay his debts.

Hackett's friend couldn't get him off Coruscant, but he knew someone who could. A few hours later, his friend patched him through to a Klatooinian named Gordas Kell. Gordas Kell said he was on Nar Shaddaa, and worked for Jondo the Hutt. Gordas Kell made Hackett an offer: work for Jondo, and he'll get you a ship and a ride off the planet. Though Hackett thought it felt ominous, he didn't have much of a choice. Hackett's ominous feelings intensified when Gordas clarified, "Just to be clear: this ship costs a lot of creds. Jondo could just sell the ship. We're only bailing your sorry ass out on your friend's word here that your skills'll pay it off quick. So until you pay it off, remember that Jondo the Hutt owns you." After a brief pause in which Kell didn't bother to look for a response, the Klatooinian said, "You'll receive additional instructions on how to get to the ship in a few days. Go straight," he said, eyeing Hackett squarely, "to Nar Shaddaa. When you arrive, go dock in Bay 4820 and head straight to Bar None. It's a cantina just off the docking bay. Tell the bartender that you're there to see Vakin Drell and take a seat at the bar. We'll handle things from there."

This message was last edited by the GM at 22:15, Sun 23 Sept 2012.

Narrator
 GM, 2 posts
Sun 23 Sep 2012
at 17:39
Re: Hackett's Journey
True to Kell's word, a few days later Hackett received instructions that led him to a beat-up YT-1760 transport guarded by a couple of Aqualish thugs. Despite Hackett's trepidation, the Aqualish were quite helpful and, while taciturn, polite. They helped him get set up and on his way to the Smuggler's Moon.

Upon arrival, somewhat to Hackett's surprise, everything goes much as expected. There is a space cleared for him in bay 4820, and Bar None is quite easy to find.
Marius Hackett
 player, 1 post
Thu 4 Oct 2012
at 02:21
Re: Hackett's Journey
Marius is a relatively tall human with a weedy frame and a narrow face, but he has an air of confidence and brashness about him that makes him almost handsome, with his blonde hair and hazel eyes. He wears a plain white shirt, black jacket, tight brown trousers and boots. A blaster pistol sits on his hip, but despite being fairly well-armed he nevertheless follows the Klatoonian's instructions, and heads straight to Bar None.

This message was last edited by the player at 11:38, Thu 04 Oct 2012.

Narrator
 GM, 4 posts
Thu 4 Oct 2012
at 02:42
Re: Hackett's Journey
The Bar None is a small but very brightly lit establishment, with glowing signs in both Basic and Huttese on the outside. On the inside, the cantina is also lit with pink and yellow neon lights, giving the cantina's patrons' skin odd tints. There is one long central oval-shaped bar, with a middle-aged human tending it. Further out from the center of the room, there are a large number of booths. The clientele is widely diverse, with a healthy number of humans, Twi'leks, and Duros, and some Gran and Rodians. Energetic and loud pumping music drowns out most of their voices.

Upon seeing Hackett enter, the bartender shouts, "Hello there. What can I get you?" His voice is somewhat gruff but not unfriendly.

This message was last edited by the GM at 02:43, Thu 04 Oct 2012.

Marius Hackett
 player, 2 posts
Fri 5 Oct 2012
at 13:29
Re: Hackett's Journey
Hackett takes a quick scan of the room for any unfriendly looks, and steps up to the bar. 'I'll take whatever's cheap. And,' he continues in a lower voice, 'I'm here to see Vakin Drell.'
Narrator
 GM, 5 posts
Fri 5 Oct 2012
at 14:15
Re: Hackett's Journey
While there are certainly a few unfriendly-looking people in the bar, fortunately, none of them seem to be directing their attentions towards Hackett. The bartender goes to the tap and pours out a pale golden brew into a tall glass before handing it to the newcomer. "That'll be two creds. And who're you here to see?"

'Vakin Drell,' Hackett repeats.

The bartender gives Hackett a quizzical look. "Vakin Drell. Vakin--oh, right. Hold on."

The bartender moves a meter or two down the bar to some sort of computer, and he begins typing. After a few seconds, he picks up a comm unit and, checking his computer for the correct frequency, makes a call. Hackett can hear him saying, "There's someone over at Bar None to see you." The person on the other end, presumably Drell, apparently only speaks a few words, for the bartender's response is quick: "All right." He hangs up and returns to Hackett. "He says he'll be here in a few minutes."
Narrator
 GM, 6 posts
Sun 7 Oct 2012
at 02:32
Re: Hackett's Journey
Hackett doesn't have to wait long. Before he can drink more than half his glass, a man and a Twi'lek enter the bar. The man is wearing a black vest and black pants and boots. His exposed arms and shoulders are covered in tattoos in geometric patterns, and he has jet-black hair and intense green eyes. A cursory glance shows you that he's got a large blaster pistol and intimidating combat knife at his waist, and it looks like he's had a chance to use them--he has a long, jagged scar down the right side of his face. Looking past the scar, though, Hackett realizes that the man is quite young. Hackett figures he can't be older than 20 and is probably younger.

The human's companion is a blue-skinned Twi'lek who, in contrast to the human, is wearing a very loose-fitting brown overcoat and brown boots. Hackett has a harder time guessing the alien's age, but he seems older than his human companion.

The human walks up to the bar and tells the bartender, "I'm Vakin Drell. I heard someone's here to see me?" The bartender simply nods to Hackett.

Drell and his companion walk over to Hackett's stool. "You Marius Hackett?" Drell asks, his speech quick and cocky.

This message was lightly edited by the GM at 22:05, Sun 07 Oct 2012.

Marius Hackett
 player, 3 posts
Sun 7 Oct 2012
at 21:21
Re: Hackett's Journey
Hackett eyes the man up, ignoring the Twi'lek for the moment. 'Yep. You Vakin Drell?'

This message was last edited by the player at 21:52, Sun 07 Oct 2012.

Narrator
 GM, 7 posts
Sun 7 Oct 2012
at 22:04
Re: Hackett's Journey
"Yep." Motioning to the Twi'lek, he says, "This is Jergan Kalnas." Kalnas nods at Hackett.

Drell turns to the bartender. "I reserved a private room. Number 3, I think." The bartender fiddles with something under the bar and wordlessly hands Drell a small card. "Thanks. Anyone else comes by askin' for me, send'em there." Drell gets up and begins walking towards a small door at the back of the cantina, with Kalnas following.
Marius Hackett
 player, 4 posts
Sun 7 Oct 2012
at 23:12
Re: Hackett's Journey
Hackett nods to the Twi'lek, then gulps down his drink and follows the two into the room.
Narrator
 GM, 8 posts
Sun 7 Oct 2012
at 23:26
Re: Hackett's Journey
After passing through the small door, Drell inserts the card into a slot to the left of a door with a large yellow "3" painted on it. The door hisses and quickly opens, and the men step inside.

The room is quite small, only about three meters wide by five deep. The room is essentially a large private booth, with a table in the center and cushions around the outside. Drell and Kalnas take a seat. Drell takes out his knife and starts toying with the edge, in a slightly off-putting but nevertheless non-threatening manner. Kalnas, apparently used to this sort of behavior, puts his elbows up on the table and looks at Hackett. "We're still waiting on one more."
Marius Hackett
 player, 5 posts
Tue 9 Oct 2012
at 01:22
Re: Hackett's Journey
Hackett nods at Kalnas, and asks, 'You worked for the Hutt long?'
Jergan Kalnas
 NPC, 1 post
Tue 9 Oct 2012
at 02:01
Re: Hackett's Journey
The Twi'lek smiles and shakes his head. "Not really."

Hackett gets the sense that that's about the extent that Kalnas has to say on the subject.