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18:36, 19th April 2024 (GMT+0)

Features of the Game.

Posted by WatchtowerFor group 0
Watchtower
GM, 38 posts
Mon 29 Oct 2012
at 05:36
  • msg #1

Features of the Game

Professor Jeremy Terrance

The good professor of anthropology teaches at Miskatonic University and sometimes gives speeches or seminars at Arkham High. He is knowledgeable and comfortable in the field as well as behind a stack of books. He is well aware of the ancient mysteries and history of the earth. He adopted Rory seeing how the youth was special and not so tainted as to be out of touch with his human roots. He has been raising Rory to help defend the earth from the horrors he is well aware are out there.

He has also seen something special in Zoey but isn't sure if she is one of the poor results of something like the tragedy and perversion that happened at Innsmouth.
He is worried that Otto seems to realize that Rory isnt quite human.

A relatively good man Professor Terrance acts the part of (Giles) for His adopted son and Zoey.

He also has a past with Malcom Danvers the two seem to go back a long way but have strong differences of opinion. There is some indication they used to be best of friends though something happened in the past to change that.  Not quite enemies they still know how to push eachothers buttons.


Doctor Malcom Danvers A doctor of psychology who works at Arkham Asylum. He is also a skilled demonologist and sorceror. Though these are sides of him most people don't get to see. A fellow Alumni to Ezekial Eisenberg and Jeremy Terrance he sometimes returns to Miskatonic for a bit of lore or for other reasons.

He has gotten to know Rory and taken to counseling him on magic as a tool not merely something to fear.

He is also the father to Allura Danvers though this is mostly appearances as the truth is he summoned her to this plane. An abusive master he tends to see Allura as his tool. He has his suspicions about Rory and Zoey.



Sam Clay an aspiring medical student who is good friends with Allura Danvers and Susan Eisenberg who he has a crush on. He is a fellow student of the Leads at Arkham High School and though a serious student he has a bit of an artist spirit which he expresses while playing drums at the Brimstone and Brine with Allura.

He has been trying to impress Ezekial because he knows the man can seriously help him as well as the fact he is interested in Ezekial's daughter. Sadly with Ezekial trying to shut down the Brimstone and Brine he is often inbetween his love for music and the popularity he never had before playing and the serious young man Ezekial expects him to be.
This message was last edited by the GM at 05:55, Mon 29 Oct 2012.
Watchtower
GM, 59 posts
Tue 30 Oct 2012
at 19:45
  • msg #2

Re: Features of the Game

Professor Jeremy Terrance

Ordinary-->Geek-->Life--->Lofty--->Advancement

Values

Duty D10 - I must protect the world
Glory D4 - I don't care for fame.
Justice D6 - Sometimes it must be taken into your own hands
Love D6 - If you don't fight for what you love whats the point
Power D10 - There are many sharks in this ocean I must be one to protect others.
Truth D6 - Some secrets should stay buried !

Relationships

Zoey Krass D8 - A dear girl, who I think may be the prophesied one.
Rory Amborsius D10 - My boy ! He has so much potential but I must watch out for him.
Susan Eisenberg D6 - If she were more stable she would make an excellent member of the guardians.
Allura Danvers D6 - I wonder how Malcolm has twisted the poor girl.
Malcolm Danvers D8 - Power corrupts my friend and you have let it.

Assets

Distinctions

Mythos Lore D10
D4 Trigger Earn a plot point and add D6 to trouble to reveal you know far too much about the mythos races, technology and the presence of outsiders.
D8 Trigger Spend a plot point to reroll any die in a mythos related roll.

Genius D6
D4 Trigger spend a plot point to reveal you have studied a  subject and know the basics.

Wealthy D6
D4 Trigger Spend a plot point to reroll a die were money can sway the outcome.

Resources

Extras

Council of Guardians  (Contacts & Inspiration) 2d8
Nathanial Armitage (Magic & Mythos) 2d4

Locations
Miskatonic University (Resources&Research) 2d8

Professor Jeremy Terrance was an ordinary though brilliant young man growing up in Arkham. His intense desire to learn and help people lead him to the attention of the Council of Guardians. As he grew up he discovered a love for other cultures and anthropology in general. It was his early years of globe trotting that lead him to discovering bits and pieces of Mythos lore.

His contributions to the university of Miskatonic lead to the Council of Guardians finally coming out of the shadows to offer him membership. This membership came with wealth and access to resources and a more complete understanding of the hidden nature of the world and forces beyond it.
This message was last edited by the GM at 00:29, Mon 31 Dec 2012.
Watchtower
GM, 60 posts
Tue 30 Oct 2012
at 20:25
  • msg #3

Re: Features of the Game

Sam Clay

Gifted-->Average-->Life-->Lofty-->Tragedy

Values

Duty D6  - I have responsibilities to do whats right.
Glory D8 - A little recognition would be nice.
Justice D6 - Life isnt fair but we shouldnt stop trying to make it so.
Love D10 - Love can really hurt but it can heal too.
Power D4 - I dont really want money.
Truth D8 - How can I help if I don't know whats wrong ?

Relationships
Susan Eisenberg D6  She doesnt want me to be part of her life but she still needs me.
Allura Danvers D8 She might burn out but she certainly wont fade away on my watch.
Zoey Krass D10  - My girl !

Assets

Distinctions

Athletic D8
D4 Trigger Spend a plot point to reroll a die in an athletics based contest.
D8 Trigger Earn a plot point when using brute force Instead of Finesse.

Shoulder to Cry on D8
D4 Trigger Recover your own Insecure or Angry stress when you Chose to perform stress relief for someone else.
D8 Trigger Earn a plot point and give your opposition a D6 when you share someone elses troubles with a third party.

Likeable D4
D4 Trigger give your opposition a D6 to reroll a die in a likeable roll.

Not Born Yesterday D6
D4 Trigger Earn a plot point when you chose to believe a reasonable lie.

Abilities
Healing D8
Special Effects Spend a plot point to:
Recover another characters Afraid or Insecure Stress.

Resources

Extras

Elizabeth Clay (Motivation & Inspiration) 2d8

Locations

Arkham Municipal Clinic (Resources & Medicine) 2d6

When Sam was young during the events of the prelude one of the meteors from that night crashed down in his yard. Sam was the first to head outside and see the strange green meteor that came out of the sky that stormy night. Even then it changed him granting him the ability to heal.
His mother Elizabeth Clay was a strong influence on his life.  A doctor and literal angel to the poor. She ran a clinic to help those who couldnt afford to pay for treatment or medication.
His father one of Arkham High's football heroes was another influence on young Sam.
It was the tragic death of his mother that changed his life. He tried to do his best to follow in her footsteps and help those in need.
This message was last edited by the GM at 00:30, Mon 31 Dec 2012.
Watchtower
GM, 63 posts
Tue 30 Oct 2012
at 22:21
  • msg #4

Re: Features of the Game

Malcolm Danvers

Alien/Metahuman--->Paragon--->Paranormal--->Risky-->First Contact

Values

Duty D10  - I have a Duty to my own greatness.
Glory D6 - Recognize your betters.
Justice D4 - Mortal laws are for mundane people.
Love D4 - I dont have time for love.
Power D12  - I have it, and I use it without fear.
Truth D6 - There is so much to learn still.

Relationships

Allura Danvers D8  - You will obey me child
Rory Amborsius D6  - So much potential
Jeremy Terrance D6 - We were friends once.

Assets

Distinctions

Magical Legacy Heritage D8
D4 Trigger Add a D6 to trouble to reroll a die due to magical luck.
D8 Trigger Add a D10 to Trouble to use a special effect from any Ability.

Psychology D8
D4 Trigger Add a D6 to your opponent to reroll a die in a psychology roll.
D8 Trigger Spend a plot point to recover Afraid or Insecure Stress for another.

Savage D4
D4 Trigger Add a D6 to trouble and gain a plot point when acting on base instincts.

Abilities

Summoning D8
Special Effect spend a plot point to:
Gain a 2d8 extra till it's die pool is used up and it vanishes.
Add an Ability to a Summoned creature.

Mind Control D6
Special Effect spend a plot point to:
Leave a Post Hypnotic Suggestion to take place later.

Teleportation D4
Special Effect spend a plot point to:
Quickly Escape a Scene teleporting away.

Resources

Extras

Gerald Xantos (Magic & Motivation) 2d4

Asylum Goons (Intimidation & Bruisers) 2D4

Shadowy Spy Demon (Observant & Sneaky) 2D4

Locations

Arkham Asylum (Magic & Experiments) 2d8

Danvers Estate (Magic & Resources) 2d6


Malcolm Danvers born to a line of sorcerers and warlocks he early on delved into exploring the worlds beyond this one. He became good friends with Jeremy Terrance when the two attended university together. Indeed the two men hit it off in learning the wonders of the world. Terrance researching the beliefs, religions and lifestyles of foreign people and Malcolm exploring the inner workings of the human mind.

When Terrance started researching Mythos lore Malcolm became fascinated with these worlds beyond and beings even in his magical research he had never even heard of. Things turned sour when Jeremy denied him any knowledge of the Mythos claiming it could blast a mans mind and he didn't want his friend effected by the horrible revelations.

Malcolm saw this as Jeremy hoarding the power for himself and lead the two to become rivals ever more.

Finally during his summonings he was able to reach beyond this world and call in a succubi. Changing his life and letting him realize he could have great power wielding these beings from beyond.
This message was last edited by the GM at 00:31, Mon 31 Dec 2012.
Watchtower
GM, 618 posts
Thu 15 Nov 2012
at 06:56
  • msg #5

Re: Features of the Game

Cindy Arune  Introduced EP 2 Siren

Ordinary-->Troubled--->Dedicated--->To Destroy---->Power Manifestation

Values

Duty D6 - I have a duty to all those picked on.
Glory D8 - Look at me now ! Im stunning.
Justice D10 - There is no justice in the world why pretend
Love D4 - Maybe now I can find someone.
Power D8 - No more taking crap from people
Truth D6 - I have secrets

Relationships
Zoey D8  She is a true friend
Sheri D8  She and those like her need to be punished !
Rory D4  He should be with Zoey

Asset

Distinctions

Bookworm D4
D4 Trigger gain a plot point when leaving a social situation to read a book.

Manipulative D8
D4 Trigger subtract D6 to trouble and gain a PP when you ask someone to trust you.
D8 Trigger Gain a D8 Relationship with a feature or Lead for a plot point.

Drop Dead Gorgeous D6
Subtract D6 from Trouble to reveal a Lead or Feature has or had a crush on you.

Kryptonite Psychosis D6
D4 Trigger Subtract a D6 from trouble and gain a plot point when you act in some irrational way.

Abilities

Sonic Blast D10
Special effects spend a plot point to:
Affect everyone in a scene that can hear you. Rolling your dice instead of trouble in a test that each effected character must beat to avoid taking injured or exhausted stress.

Knock out electrical Equipment.

Destroy an inanimate object in a scene.

Mind Control D8
Special effects spend a plot point to:
Make a target into your stalwart defender without having to maintain control over every action.
Make a target oppose his friends without having to maintain control over every action.


Resources

Extras

Asylum Inmates 2d6 (Muscle & Intimidation)


Locations

Arkham Asylum 2d8 (Security & Contacts)
This message was last edited by the GM at 07:16, Sun 06 Jan 2013.
Watchtower
GM, 1073 posts
Sat 24 Nov 2012
at 05:32
  • msg #6

Re: Features of the Game

Cynthia Waite  Introduced EP 4 Crusade

Ordinary -> Average ->Status ->Lofty -> Tragedy

Values

Duty D4    Im never anywhere long enough for it to matter.
Glory D8   I want to really have good friends.
Justice D8 There are bad people out there someone needs to do something about them.
Love D10   I can't let people down.
Power D4   I don't want to be in charge.
Truth D8   I deserve the truth.

Relationships

Allura D8  My new best friend
Susan  D6 I want to find out what she said to Sam.
Sam    D8  Wow, Zoey better watch out he's a hottie
Rory   D6  Maybe he will be my friend
Zoey   D8  She seems nice just needs more confidence in herself

Assets

Distinctions

Likeable D8
D4 Trigger Give your opponent a D6 to reroll a die in a Likeable roll.
D8 Trigger Earn a plot point when you decrease your own afraid or Insecure stress pool - you dont really want to upset anyone.

Cosmopolitan D6
D4 Trigger Give your opposition a D6 to reroll a die when dealing with other cultures.

Not Born Yesterday D6
D4 Trigger Earn a plot point when you chose to buy a reasonable lie.

Big Hearted D6
D4 Trigger Earn a plot point when you chose to buy someones sob story.

Resources

Extras

Oreo Cat (Curious & Cute) 2D6

Harry Willet Her fathers friend (Protection & Comfort) 2D6

Locations

The Waite Apartment (Rest & Recovery) 2D6
This message was last edited by the GM at 00:35, Mon 31 Dec 2012.
Watchtower
GM, 1217 posts
Mon 26 Nov 2012
at 02:05
  • msg #7

Re: Features of the Game

Samuel Waite  Introduced EP 4 Crusade

Values

Duty D6 I have to look out for my team.
Glory D6 I don't seek aproval yet thanks for my deeds would not hurt.
Justice D8 I am the hand of vengeance.
Love D4  My heart died long ago.
Power D10  I will have power over my fears.
Truth D6  I will need to investigate to find my targets.

Relationships
Susan D8   Burn Witch
Allura D8   Burn Witch
Professor Terrance D6  He is a Guardian he will help me.
Cynthia Waite D6

Assets

Distinctions


Fanatic D8
D4 Trigger Exacerbate your own injured or exhausted stress to reroll a die for your cause.
D8 Trigger Add a D6 to trouble and shift your injured or exhausted stress to angry stress when you blame someone to setbacks to your cause.

Marksman D8
D4 Trigger Earn a plot point when you chose to run out of ammo.

Guilty D6
D4 Trigger Earn a plot point and give your opposition a D6 when your guilt stymies or confuses you.

Gear

Specialized Pistols D6
Special Effect spend a plot point to:
Put someone to sleep with a tranq dart.


Resources

Extras

Shadowy Agents (Weapons & Teamwork) 2D8

Ellena Waite (Inspiration & Vengeance) 2D8

Locations
Headquarters RV (Weapons & Planning) 2d8
This message was last edited by the GM at 00:36, Mon 31 Dec 2012.
Watchtower
GM, 1322 posts
Wed 28 Nov 2012
at 05:48
  • msg #8

Re: Features of the Game

Alex Tridwell  Introduced EP 3 Reflections

Rich -Paragon--Technology--Underground--Tragedy

Values

Duty D4         - I will have my vengeance
Glory D6       - I must hide because of those fools !
Justice D10  - Laws are for lesser men.
Love D4         - I don't have time for love.
Power D10   - I can still make the world mine.
Truth D8        - I will uncover secrets.

Relationships
Allura D8  - Impudent meddling girl !
Professor Jeremy D6 - I shall learn your secrets
Rory D4 - His Genius should be working for me.
Sam Clay D4 - Bastard shot me the whelp !

Assets

Distinctions


Genius D8
D4 Trigger spend a plot point to reveal you studied some subject and know the basics.
D8 Trigger Earn a plot point and remove a die from trouble when you assume others can't follow your complicated thinking/

Wealthy D8
D4 Trigger Spend a plot point to reroll a die where money can sway the outcome.
D8 Trigger Spend a plot point to reveal you own a D8 useful detail. Car, plane, business etc.

Mastermind D6
D4 Trigger Subtract a D6 to trouble to reroll a die when dealing with characters you have a history of manipulating.

Manipulative D8
D4 Trigger give an opponent a D6 and earn a plot point when you ask them to trust you even if you don't mean it.
D8 Form a relationship with a feature at D8.

Gear

Prototype D6
Special Effect Spend a plot point to:
Use an FX related to the type of prototype the device is supposed to represent.
Current Prototype Mind Control D6
Spend a plot point to cause chaos and conflicts in a scene.

Amulet of Angles D4 (Technological Teleporter)
Special Effect Spend a plot point to:
Escape a scene you are in quickly by teleporting.

Resources

Extras

Harriot Tridwell (Resources & Contacts) 2d6
Up Flunkies (Muscle & Intimidation) 2D6

Location
Hidden Science Lab ( Science ! & Security) 2d4
This message was last edited by the GM at 00:37, Mon 31 Dec 2012.
Watchtower
GM, 1718 posts
Thu 6 Dec 2012
at 02:54
  • msg #9

Re: Features of the Game

Denner  Introduced in episode 6 Plea

Alien/Metahuman -->Paragon-->Paranormal-->Ethical-->Tragedy

Values

Duty  D8     I am an Atlantean I have a duty to my heritage.
Glory D6     I will prove myself in my peoples eyes.
Justice D10  I will avenge the wrongdoings of the surface world.
Love D4      When the crusade is over I hope to find love.
Power D8     I will protect those who cannot protect themselves.
Truth D6     I can find what I need too.

Relationships

Zoey D8    She is a child of Atlantis I will protect her.
Zelda D6   The enemy is revealed.
Allura D6  A pawn of Chrysalis.

Asset

Distinctions

Atlantean Heritage D4
D4 Trigger Earn a plot point when your abilities are shutdown due to dehydration.

Weapons Master D8
D4 Trigger Spend a plot point to decrease your opponents Injured or Afraid stress if your armed.
D8 Trigger Spend a plot point to increase your injured or afraid stress pool when armed.

Attractive D4
D4 Trigger Earn a plot point when your looks draw unwanted attention.

On a Mission D6
D4 Trigger Earn a plot point and add D6 to trouble when you foolishly pursue your mission despite the risks.

Abilities

Animal Control D4
Special Effects spend a plot point to:
Summon an aquatic Ally as a 2d8 extra.

Swimming  D8
Special Effects spend a plot point to:
Escape a scene as long as you are in or near a body of water.
Join a scene as long as it can be reached by water.

Hydrokinesis D4
Special Effects spend a plot point to:
Form an icey Weapon as a D8 useful detail.

Super Strength D4
Special Effects spend a plot point to:
Perform an incredible feat of strength.

Resources

Extras
Deep One Allies (Knowledge & Combat) 2D8

Locations
River base (Planning & Recovery) 2D6
This message was last edited by the GM at 00:43, Mon 31 Dec 2012.
Watchtower
GM, 2426 posts
Wed 19 Dec 2012
at 23:35
  • msg #10

Re: Features of the Game

Zelda Drayson Killed by Elizabeth Treudo

Values

Duty D10    - Chrysalis Corporation is my life.
Glory D4    - Let the Glory go to others as well as the punishments.
Justice D8  - Mortal Laws are for mortal beings not for me.
Love D4     - I don't have time for such trivia.
Power D10   - I rule with an iron fist.
Turth D6    - I need to discover what stands in Chrysalis way.

Relationships
Zoey D8   - The enemy to be eliminated
Rory D8   - A pawn for my use


Assets

Distinctions


Wealthy D8
D4 Trigger spend a plot point to reroll a die in a test swayable by money.
D8 Trigger Spend a plot point to gain a D8 Useful detail like a car, private Jet, evil corporation etc.

Manipulative D8
D4 Trigger Earn a plot point when you ask someone to trust you. Give your opponent a D6.
D8 Trigger Spend a plot point to gain a lead or feature temporary relationship at D8.

Dhonoid Lord Metamorph controllable D8
D4 Trigger Earn a plot point when you change out of your powered form.
D8 Trigger Spend a plot point to reveal some set dressing that allows you to change unseen.

Abilities
Mind Control (since Metamorph) D8
Limit: Only those tainted by outer one blood and Dhonoids.
Special Effects spend a plot point to:
Turn a target into a stalwart defender with no need to maintain mind control.
Make a target fight with friends without maintaining mind control.
Erase the memories of a target to remove memories of a scene like a secret ID.

Super Strength  (Since Metamorph) D8
Special Effects spend a plot point to:
Wield a large object as a D8 useful detail.
Perform an extraordinary feat of strength.

Claws (Teeth, Tentacle Barbs etc) (Since metamorph) D6
Increase Injured or afraid stress pool.

Resources

Extras:

Dhonoids (Intimidation & Combat) 2d8

Locations:

Chrysalis Corporation (Wealth & Influence) 2D8

Stress
Insecure D10
Afraid D8
This message was last edited by the GM at 00:42, Mon 31 Dec 2012.
Watchtower
GM, 3233 posts
Wed 2 Jan 2013
at 00:41
  • msg #11

Re: Features of the Game

Canthlak the Darkshadow  Introduced Episode 9 Breakout

Alien(Shadow Demon)-->Paragon-->Paranormal-->Risky-->Advancement

Values

Duty D10   - I have tasks I must carry out
Glory D6 - It's so fun to make them fear
Justice D4 - Ha ha ha huh ?
Love D8 - There are so few things I love so they count.
Power D8 - I have power others don't thems the breaks.
Truth D6 - I like to confuse, distract, and astound.

Relationships

Cindy Arune D4  A brat with some power , I must obey her for now.
Malcolm Danvers D6 My Summoner and temporary master
Allura Danvers D8 So hot, I would love to date her.

Assets

Distinctions


Shadow Demon Heritage Limit: Holy D4
D4 Trigger Earn a plot point when holy ground shuts down your powers.

Savage D8
D4 Trigger Earn a plot point and subtract a d6 from trouble whenever you act on base instincts.
D8 Trigger Subtract a D6 from trouble to increase Injured or Afriad stress.

Sneaky D8
D4 Trigger Spend a plot point to reroll a die in a sneaky roll.
D8 Trigger Subtract a D6 from trouble to reroll a second die in a sneaky roll.

Abilities

Shadow Control D8
Special Effects spend a plot point to:
Temporarily blind all figures in a scene with their own shadows.
Turn someone else into shadow.

Shadow Walk D6
Special Effects spend a plot point to:
Jump into another person’s shadow and jump out of the same person’s shadow at a later point in time.

Claws D4
Special Effects spend a plot point to:
Increase Injured or Afriad Stress.

Super Strength D6
Special Effects spend a plot point to:
Throw or knock another character out of a scene.


Resources

Extras
Shadowlings (Support/Spies) 2D8


Location
Arkham Asylum (Shadows/Medicine) 2d8
This message was last edited by the GM at 00:47, Wed 02 Jan 2013.
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