Inventory.   Posted by Pun-Pun.Group: 0
Pun-Pun
 GM, 194 posts
 The Pungeon Master
Mon 4 Mar 2013
at 20:50
Inventory
This is the list of all the items, spells and materials acquired and used by the characters.

Each post is going to be the summary of the day, followed by a running total.
Pun-Pun
 GM, 195 posts
 The Pungeon Master
Mon 4 Mar 2013
at 21:22
Re: Inventory
Work In Progress
Day 1


Zhorr

Spells available at the beginning of the day:
[Spells marked with * are granted by Universal Spell Access]

L1
Blood Money x6
Unseen Servant

L2
Alter Self
Eagle's Splendor
Bull's Strength
Glitterdust
Endure Elements*
Minor Image
Mirror Image

L3
Fly
Haste
Daylight
Dispel Magic
Phantom Steed
Keen Edge
Fireball

L4
Secure Shelter
Shadow Projection
Greater Invisibility
Greater Infernal Healing
Monstrous Physique II x2

L5
Extended Secure Shelter
Fabricate x5

L6
Universal Spell Access
Mighty Strength x2*
Restoration x3*

Spells used:
L1
Unseen Servant (2) (1R) (W)
Blood Money (9) (3R) (W)

L2
Endure Elements* (1) (W)
Alter Self (1) (W)

L3
Keen Edge (1) (W)

L4
Monstrous Physique II (2) (W)

L5
Fabricate (10) (W) (5R)
Extended Secure Shelter (1)

L6
Restoration (4) (W) (1R)
Mighty Strength* (2) (W)
Universal Spell Access (1) (W)


Spells written (day):
[Same as running total]

Spells written (running total):
Mighty Strength - Magus L6/USA, 180 gp, 3 pages
Restoration - Magus L6/USA, 180 gp, 3 pages
Blood Money - Magus L1, 5 gp, 1 page
Universal Spell Access - Magus L6, 180 gp, 3 pages
Alter Self - Magus L2, 20 gp, 1 page
Fabricate - Magus L5, 125 gp, 3 pages
Endure Elements - Magus L2/USA, 20 gp, 1 page
Monstrous Physique II - Magus L4, 80 gp, 2 pages
Keen Edge - Magus L3, 45 gp, 2 pages

Resources acquired/spent (day):
[Same as running total]

Resources acquired/spent (running total):
-25 hp
-2 STR
+1 dagger
+1 masterwork living steel scimitar
+2 living steel fountain pens
+1 living steel ornate jug
+1 spellbook, standard, in use (20/100 pages used)
+1 standard set of clothing and equipment
+1 Materials for a Pearl of Power
+3 Gems, 24000 gp each, for Headband of Mental Superiority
+Diamond dust, 11000 gp (300 used)


Sider

Spells available at the beginning of the day:
L1 (7)
Mage Armor x2
Charm Person
Enlarge Person
Feather Fall,
Endure Elements x2

L2 (7)
Extended Endure Elements
Fox's Cunning
Bull's Strength
Cats Grace
Owl's Wisdom
Bear's Endurance
Eagle's Splendor

L3 (7)
Fly
Extended Share Memory x6

L4 (5)
Stone Shape x5

L5 (6+2)
Fabricate x3
Wall of Stone x5

L6 (6)
Move Earth x3
Disintegrate x2

L7 (6)
Rampart x3
Elemental Body IV x2
[Split Slot: +2 L5]

L8 (5)
Polymorph Any Object x4
Sunburst

L9 (5)
Mass Icy Prison
Mage's Disjunction x2,
Meteor Swarm
Mass Hold Monster

Spells used:
L2 Extended Endure Elements
L8 Polymorph Any Object x4
L5 Wall of Stone x5
L4 Stone Shape x5

Resources acquired/spent (day):
[Same as running total]

Resources acquired/spent (running total):
+1 standard set of clothing and equipment as below (Sider)
+2 living steel fountain pens (Sider)
+1 spellbook, standard, in use (Sider, 0/100 pages used)


Mirelinda

Spells available at the beginning of the day:
Sorceror 9/9/9/8/8/8/8/7/7

Spells used:

L1 9xBlood Money

L2 3xMasterwork Transformation, 6xBlood Money

L3 9xBlood Money

L4 1xEchoing Blood Money (== 2xBlood Money)

L5 8xFabricate

L6 2xArcane Forge, 6xFabricate

L7 8xLimited Wish

L8 2xLimited Wish, Giant Form II, 4xEchoing Fabricate (== 8xFabricate)

L9 Wooden Phalanx, 4xLimited Wish

Slots Left: 0/0/2/7/0/0/0/0/2

Resources acquired/spent (day):
[Same as running total]

Resources acquired/spent (running total):
+1 standard set of clothing and equipment as below (Mirelinda)
+Diamond dust, 20000 gp
+Diamond dust, 285000 gp (total +305,000)

+Spell components' pouch, containing
  1 Piece of copper wire (Message)
  1 Brass key (Open / Close)
  1 Mineral prism (Read Magic)
  1 Tiny bell and piece of silver wire (Alarm).
  1 Piece of cured leather (Mage Armor)
  1 Small wooden replica of an archery target (True Strike)
  1 Leather loop bent into a cup shape (Levitate)
  1 Forked twig (Locate Object)
  1 Dart (Acid Arrow)
  1 Bit of fleece (Major Image)
+Basket, lined with cloth
+1k gp worth of Ruby Dust (for, e.g., 20 Continual Flame),
+Masterwork Bladed Scarf (from Dowry Chest + Masterwork Transformation)
+2 masterwork daggers (from Robe of Useful Items + Masterwork Transformation)

+1 Harrow Deck
+1 Silver Mirror (1,000 gp, suitable for Scrying)
+10 (Small) Silver Mirrors (100 gp, suitable for Spell Turning)
+3 Masterwork Starknive (324 gp each)
+6 Diamonds (500 gp, each)

+An outfit for Tilly, tailored to her wishes, worth up to 100 gp (with Arcane Forge)
+2000 gp worth of components for Headband of Alluring Charisma +2
Headband of Alluring Charisma +2 (50% complete)

-Leather (from the Dowry Chest) (5 gp worth)
-250,000  gp of diamond dust (donated to the common items)
-21,000 gp of diamond dust (total: 34,000)

ALSO EXPENDS:
- Multiple Lesser Restorations from Tilly (6 points of STR damage) (to be rolled)
- 1 Miracle (Mass Bull's Strength) from Tilly
- 15 Heal* from Tilly (each: +30 STR, full hp healing)
    (* or Mass Heal, or Restoration + Cure, as available and appropriate)


Tilly

Spells available at the beginning of the day:
Oracle 9/9/8/8/8/8/7/7/7

+1 standard set of clothing and equipment as below


Pale

+1 standard set of clothing and equipment as below (Pale)


Dekar

+1 standard set of clothing and equipment as below


Lareth

+1 standard set of clothing and equipment as below


Common Items
Acquired/Spent (Day)
+26 spellbooks, standard, blank
+Ink for writing spells, 10000 gp (855 used)

+21 standard sets of clothing and equipment as follows:
Masterwork Explorer's Outfit, Cloth (see below) comprising:
     - Undergarments
     - Short tunic
     - Trousers
     - Hooded cloak
     - Shoes
     - Gloves
     - Scarf
     - Belt (Sash)
 - Pouch, Belt
 - Pouch, Spell Components
 - Backpack
 - Bedroll + Blanket + Winter Blanket
 - 4 Sacks
 - Rope (Cloth, treat as hemp)


Masterwork Explorer's Outfit, Cloth:
This is a set of clothes made out of magically woven cloth, designed for someone who never knows what to expect. It includes sturdy shoes, made of tightly woven, resilient fibers that will remain dry and warm even when worn on wet ground or snow, thick cloth trousers, a robust sash, soft cloth undergarments, a short tunic, a warm scarf, gloves, and a hooded cloak. The outer layers' fibers are overlaid and interwoven by magic: while not waterproof, they will withstand a fair amount of rain without getting soaked. The clothes have plenty of pockets (especially the cloak). Finally, the high quality of the clothes allows them to be easily modified to fit specific tastes and needs: any use of the appropriate Craft Skill to alter the clothes benefits from a +5 Circumstance bonus.

This message was last edited by the GM at 18:59, Mon 29 Apr 2013.