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OOC (CLOSED)

Posted by ChanceFor group archive 1
Chance
GM, 4 posts
Mon 29 Oct 2012
at 18:32
  • msg #1

OOC

You all know what to do here. Please also use this thread to explain any IC edits, or if you expect to be away for longer than a week.
Chance
GM, 22 posts
Fri 2 Nov 2012
at 14:59
  • msg #2

Re: OOC

Alright, it looks like we have five people, which was my threshold for moving forward. I'll leave the "requesting players" flag up for a few more days.

Next step, as I believe I've mentioned to all of you, will be to start putting together character sheets collaboratively. I expect to have a thread set up for this purpose either over the weekend, or by Monday morning, detailing holes the party will have to fill out, point limits, etc. We have one or two players not too familiar with the Warhammer universe, and one or two players without too much GURPS experience so we should all be able to help each other somehow.

For a bit about me, I live in the Mid-Atlantic (have luckily been unscathed by Sandy) and that puts my in EST (GMT: -5). I should be able to post most weekdays in the mornings and early evenings, less frequently over the weekends. I've been on this site for about 9 years, but am pretty new to being a GM. I started this game because it seems so few GURPS games on rpol make it very far. Instead of complaining, I figured I could do something about it and set up a modular campaign, giving players the opportunity to finish a game, without investing a huge amount of time. There are certainly rpol games that run for over a year, but many people are unable to make that sort of commitment.

I hope you all will have fun here! If you see any areas where I, as a GM, can improve, I would welcome the suggestion.

Do not feel as though you have to post a personal bio here, I just wanted to say hello and give you a bit of information about me, and when you can expect to see GM posts.

One final note. I will be using the occasional picture to give everyone a bit of visual reference in significant posts. Recognizing that some people might have slower internet speeds, images will go in a separate thread, with links in my posts. I will leave this thread open in case any of you all would like to do the same. Please DO NOT post pictures unrelated to the game, anything obscene, or any images of real injuries.
Player 4
player, 1 post
Fri 2 Nov 2012
at 17:12
  • msg #3

Re: OOC

 Greetings fellow travelers. We have not had a chance to sit down and go over the ideas we might have for characters. At this moment i remember a game back a spell that i had a chance to run a Troll Slayer. In this game the DM was always urging the players to delve into the whys and wherefore the chars would be doing what they are doing. It was not in the DMs mind to just let you charge an enemy and hack away.

 So i am hoping to bring some of that idea and find the depth within the psyche of my Slayer. I look forward to hearing from the rest of the team.
Player 2
player, 1 post
Fri 2 Nov 2012
at 17:24
  • msg #4

Re: OOC

I've got two ideas in mind. Dockside sailor or a traveling physician.
Player 6
player, 1 post
Fri 2 Nov 2012
at 18:37
  • msg #5

Re: OOC

Hello everyone! I had two ideas for characters - a dwarf and a human rat catcher-turned adventurer. Seeing as we already have a dwarf I think I'll go with the rat catcher.
Player 3
player, 1 post
Fri 2 Nov 2012
at 19:01
  • msg #6

Re: OOC

Hi, guys! Looking forward to travelling with you all.

My two ideas were for a sword-and-buckler fighter, or a sword-and-pistol swashbuckler. I'm still really torn between the two.
Player 1
player, 1 post
Fri 2 Nov 2012
at 19:27
  • msg #7

Re: OOC

Hello! I have zero experience with Warhammer and am a GURPS veteran, having played and GMed more games than I can remember. As far as GURPS goes, I have much knowledge to share, but I will need help with the setting of Warhammer.

I have decided on a Warrior Priest, but am not unwilling to switch if something else would better aid the group as a whole.
Player 4
player, 2 posts
Fri 2 Nov 2012
at 19:54
  • msg #8

Re: OOC

 As far as how Warhammer is translated into Gurps i am not sure, but in the Whfp(at least in the phb and first suppliment) priest's are a bit slower to cast magic(if that is what you are aiming at.

 In Whfp it goes Initiate,priest,anointed priest,high priest. For patron, you can go with sigmar or ulric. Both are martial in power. Sigmar is more "do what you can for the king and the empire, ulric is be a man and fight your own battles.
Player 5
player, 1 post
Fri 2 Nov 2012
at 20:13
  • msg #9

Re: OOC

Hi all,

I'm a bit new to both WH and GURPS, with just enough knowledge of both to scrape by. I don't know much about Warrior Priests, other than the fact that they are unique casters in WH and they take a lot of tweaking to fit into GURPS. So I guess it's fair to say that they're casters, but they're not very normal however you try to slice it. I'll leave it to Chance to see if he wants to speculate on effectiveness.

My concepts, as they currently stand are a dwarf ranger (axe thrower) raised on a farm and tales of Bugman, or a former ironbreaker/brawler with a grudge to settle on the surface. I'm still shuffling points a bit as I try to decide on a preference...
Chance
GM, 23 posts
Fri 2 Nov 2012
at 22:44
  • msg #10

Re: OOC

For a bit of clarification on the Warrior Priest, I am using the GURPS standards for clerical magic for the most part. The Attributes they take will be differemt, the spell list is more limited (per the magic thread), and there are no pre-requisits, but other than that, spells a Warrior Priest casts have the same requirements as though it were a spell. Their magical abilities come from a combination of prayers, inspiration to those around them (Enthrallment), and sheer charisma all of which are reflected in the required template.

A Patron god will not matter in how the mechanics of play work, but Blackfire pass is home to a significant Holy site for devotees of Sigmar (the battle of Blackfire pass was a huge victory for Signmar and the Dwarves over the Greenskins, essentially forging the Empire). A Warrior Priest of Ulric would not be received as well as a Sigmarite.

Ranks of Warrior Priest are reflected for the purposes of this game as status. Here is a rough guideline:
Initiate = Status 0
Priest = Status 1-2
Anointed Priest = Status 3-4
High Priest = Status 5-6
High Theogonist = Status 7
Player 1
player, 2 posts
Fri 2 Nov 2012
at 23:17
  • msg #11

Re: OOC

From a background and RP standpoint, what are the duties of a Warrior Priest? Do they merely serve as leadership and inspiration on the battlefield, or are they actual clergymen that also have martial prowess?
Chance
GM, 24 posts
Sat 3 Nov 2012
at 00:59
  • msg #12

Re: OOC

The rest of y'all feel free to offer your input but here's my general conception of Warrior Priests. Some are more sedentary, attending to the Emperor, operating roadside hostels, and maintaining holy sites (like the Pass battlefield). The rest are a sort of combination between traditional a fantasy paladin, and an Itinerant Preacher. They travel about whipping locals (or soldiers) into a Chaos/Orc/Undead hating frenzy and then charging off to bash those same Chaos/Orc/Undead with a hammer. Fighting evil is a high form of worship, though, for any Warrior Priest and a trip into the Border Princes is a good opportunity to not only spread the influence of the Cult if Sigmar, but also to kill things.
Player 2
player, 2 posts
Sat 3 Nov 2012
at 01:18
  • msg #13

Re: OOC

Yeah, they're pretty much fanatics who expect everyone else to be as fanatical.
Player 1
player, 3 posts
Sat 3 Nov 2012
at 01:57
  • msg #14

Re: OOC

Sounds great. Will that clash to heavily with anyone else's character concept?
Player 4
player, 3 posts
Sat 3 Nov 2012
at 02:05
  • msg #15

Re: OOC

 Not really. Consider my char concept. He is a dwarf who is sworn to seek out the deadliest encounters he can handle but that place him in a dire position that can lead to his death, which is what he is seeking. That is the only way for him to redeem himself in the eyes of the dwarven society for a past wrong he has done.

 So a fire and brimstone preacher isnt to far to lean forward in your concept. Still the dwarf is just as likely to punch you in the face if he thinks your insulting him..or spill his beer.

 Ummm, another word on the preacher Chance was talking about, that would be a priest of sigmar. He would be the one stiring up the peasents to go fight a chaos horde invasion. Ulric is indifferent mostly to the affairs of kings and such. And he is a favorite of the far north barbarians who have tossed their lot in with chaos hordes at times.
This message was last edited by the player at 02:08, Sat 03 Nov 2012.
Player 1
player, 4 posts
Sat 3 Nov 2012
at 04:39
  • msg #16

Re: OOC

I rather like the idea of a circuit preacher... with hammers.
Player 4
player, 8 posts
Tue 6 Nov 2012
at 02:59
  • msg #17

Re: OOC

 So, how are we looking now for classes in the group.?
Player 2
player, 10 posts
Tue 6 Nov 2012
at 04:18
  • msg #18

Re: OOC

Ain't no classes in GURPS. :D
Player 4
player, 9 posts
Tue 6 Nov 2012
at 05:05
  • msg #19

Re: OOC

 Slayer, circuit preacher, ?.
Player 2
player, 11 posts
Tue 6 Nov 2012
at 05:22
  • msg #20

Re: OOC

Sailor.
Player 1
player, 10 posts
Tue 6 Nov 2012
at 06:26
  • msg #21

Re: OOC

Warrior Priest.

At this point I'm looking to be a "spell-sword" only divine magic, hammer and shield.

Is there a place we can throw up sheets for peer review? It might help us coordinate our skills a bit, unless that's too much meta gaming for you all.
Chance
GM, 29 posts
Tue 6 Nov 2012
at 13:50
  • msg #22

Re: OOC

Feel free to post character sheets, if you'd like, over in the party creation thread. Actually, I would encourage you all to do this so you can get feedback from each other.

As far as the party goes, here is my understanding of where we are:
Player 1 - Warrior Priest: Possible Spokesman/Possible secondary healer
Player 2 - Grouchy Sailor
Player 3 - Sword and Board: Possible Spokesman/Financier (I like this idea)
Player 4 - Slayer, right? Or would you prefer a ranger
Player 5 - Dwarf Ranger: Tracker/Survivalist
Player 6 - Rat catcher: Rogue/Sneaking

You all will need to make sure you have someone who can bandage you all up passably. There was some talk of Player 1 and Player 2 fulfilling this role I think.
Player 2
player, 12 posts
Tue 6 Nov 2012
at 14:30
  • msg #23

Re: OOC

I've got first aid.

Everybody should have first aid. It's mental/easy, throw a point or two in.
Player 3
player, 3 posts
Tue 6 Nov 2012
at 15:18
  • msg #24

Re: OOC

I'll make sure to put a point or two into First-Aid, just in case.

It takes me forever to bang out a character, so please just bear with me; for now I've got plenty of scratch notes, but actually putting the points in will take a little more time. I'll have something serviceable by the weekend, but until then I'm very happy to put up my notes in the Party Creation Thread. I love RPing, and in my limited experience I've found it's 10x better when the group collaborates.
Player 4
player, 10 posts
Tue 6 Nov 2012
at 15:40
  • msg #25

Re: OOC

 Hmmm, what do you mean?, you dont think my slayer would be a good party spokesdwarf?.
^-^.

 True first aid is a necessary skill, even if limited. Hopefully the priest will have some healing magic.

 I do see one weakness though not sure how much it will affect a gurps Whfrp version and that is the lack of someone with arcane knowledge and spells.
Chance
GM, 30 posts
Tue 6 Nov 2012
at 16:22
  • msg #26

Re: OOC

The Warrior Priest will likely have a few spells, but magic isn't necessary for a GURPS game (in my experience, many GURPS games don't use magic). I find the system to be a bit clunky (I haven't gotten a look at Thaumaturgy yet) but I wanted to give players that option.
Player 6
player, 4 posts
Tue 6 Nov 2012
at 16:23
  • msg #27

Re: OOC

I don't think a lack of arcane knowledge is especially bad for the party - arcane casters are pretty rare in most visions of the Old World. That's depending of course on the kind of adventure the GM is looking to run.
Lurker 1
player, 1 post
Wed 7 Nov 2012
at 06:21
  • msg #28

Re: OOC

I'm just a lurker for now, but since I may have opportunity to join in the future I wanted to ask a question. I am curious how you're all going about creating your characters, is there a Warhammer supplement with templates that I don't know about or are you doing them freehand so to speak?
Player 1
player, 13 posts
Wed 7 Nov 2012
at 06:47
  • msg #29

Re: OOC

I think there are a few conversions out there, but personally, I'm using a template the GM posted in the thread titled "Magic" (idk if you can view it). It seems at least some of the other players are more familiar with Warhammer, and so, have more knowledge to lean on, in that regard.
Chance
GM, 34 posts
Wed 7 Nov 2012
at 13:15
  • msg #30

Re: OOC

GURPSHammer is a conversion of Warhammer Fantasy RP for GURPS 3rd edition and is a useful resource for me. However, the setting allows for essentially any fantasy trope while adding some of its own. We have a Slayer and Warrior Priest, which are two typical Warhammer type classes/professions but the other players are making essentially a fantasy character.
Lurker 1
player, 2 posts
Wed 7 Nov 2012
at 16:39
  • msg #31

Re: OOC

Okay, so if later I wanted to convert a Dungeon Fantasy template to the specifications that you're requiring that would probably be okay?
Player 2
player, 25 posts
Wed 7 Nov 2012
at 17:20
  • msg #32

Re: OOC

I don't know how cinematic the game is. DF is really cinematic, but Warhammer is low fantasy -- depends on the flavour the GM likes, I guess.
Player 1
player, 17 posts
Wed 7 Nov 2012
at 19:51
  • msg #33

Re: OOC

While I didn't convert it, I used the Holy Warrior template as a reference for the Warrior Priest. The difference is obviously the Power Level, but it seems to be about the right level of cinematic from the feedback that I've gotten. If you were to take a DF template and do something similar to how MH converts Action templates, it would give you a good start, at least.
Player 6
player, 9 posts
Former Rat-catcher
and his large vicious dog
Wed 7 Nov 2012
at 20:18
  • msg #34

Re: OOC

Similarly I used the thief and a little bit of the scout templates as a 'jumping-off' point for my character.
Player 2
player, 27 posts
Wed 7 Nov 2012
at 20:22
  • msg #35

Re: OOC

I went through the list of skills and picked what my character knew how to do, then gave him skill levels in doing those things.
Chance
GM, 37 posts
Thu 8 Nov 2012
at 15:07
  • msg #36

Re: OOC

Feel free to adapt or work off of a DF template.

I mentioned Thanksgiving in my other post just now. I will be out of town for the holiday weekend but will likely have some access to rpol and the internet at large while I'm away. Please be understanding if I or other players don't post as regularly over this time.
Grigory
player, 10 posts
Former Rat-catcher
and his large vicious dog
Thu 8 Nov 2012
at 15:23
  • msg #37

Re: OOC

I just had a thought about the Slayer+Armour question: What if he could purchase an unusual background that allowed for purchasing a point or two of DR as an advantage (possibly coupled with a vow to never wear armour)? That might preserve the whole 'shirtless dwarf still tough as nails' vibe, but it might moves things into a less gritty and more over-the-top area.

Happy Thanksgiving to the Americans in the game (and to anyone else who feels like eating turkey this weekend, wherever you are).
Chance
GM, 38 posts
Thu 8 Nov 2012
at 15:29
  • msg #38

Re: OOC

It's actually in a couple weeks, 11/22 but I wanted to give an early heads up :)

I am fine with the DR if the majority are as well. While I don't want to get too cinematic or unfair to the other players, I also would hate to have a PC die early in combat.
Klaus
player, 28 posts
Thu 8 Nov 2012
at 15:31
  • msg #39

Re: OOC

There's an option in Martial Arts for that.

Take the Perk "Special Exercises: DR 1 with Tough Skin"

Then take DR 1 with the Tough Skin limitation for 3/level.

The game strongly recommends not taking more than 1-2 levels outside of superhero games.

So basically you're taking DR for 4 points/level, as each level requires a level of the perk, limited to 2 levels total.

I think that any way you play a slayer is going to have a low life expectancy, though. It's built into the concept.
This message was last edited by the player at 15:33, Thu 08 Nov 2012.
Grigory
player, 11 posts
Former Rat-catcher
and his large vicious dog
Thu 8 Nov 2012
at 15:36
  • msg #40

Re: OOC

Chance:
It's actually in a couple weeks, 11/22 but I wanted to give an early heads up :)


Sorry, shows what I know. We Canadians have it much earlier in the year.
Chance
GM, 39 posts
Thu 8 Nov 2012
at 15:41
  • msg #41

Re: OOC

My parents moved up to Canada a year or so ago, now they celebrate the holiday twice. Not where they live, but I was up in Montreal and Quebec City not long ago. Really wonderful places.

Also Grigory, I added another screen name to you for Rufus the dog. Feel free to use it when appropriate if you'd like.

I'd rather stick with Unusual Background instead of the Special Exercises/Tough Skin combo I think.
Grom Ironsmiter
player, 15 posts
Thu 8 Nov 2012
at 15:50
  • msg #42

Re: OOC

 I would have no problem with a Unusual background of infused DR over any comparison of armor. I listened to our fearless DM and am in agreement to that idea. In exchange i would opt to drop either Enhanced defense or Combat Reflexes. So i again place it out to the group as a whole for thoughts and which one should i drop in exchange?.
Nikolaas von Richtgraf
player, 8 posts
Thu 8 Nov 2012
at 16:08
  • msg #43

Re: OOC

I'll get my character done over the weekend, and submitted by Monday at the latest.

As for the Dwarf's armour, I'm fine with whatever you guys decide. In a point-based system like GURPS, I can't help but feel like every thing balances out fairly in the end anyhow (I could be wrong, I don't have much experience with other systems, but this seems about right to me). I suppose it might be against the concept of a Slayer, but the source material goes both ways anyway.
Klaus
player, 29 posts
Thu 8 Nov 2012
at 17:39
  • msg #44

Re: OOC

If you took Berserk or On the Edge, Enhanced defenses and combat relfexes probably aren't worth the points. You'll be making mostly All Out Attacks.
Grom Ironsmiter
player, 16 posts
Thu 8 Nov 2012
at 18:22
  • msg #45

Re: OOC

 Ummm, lets see. For disadvantages he has blood lust,vow,alcoholism.

 Advantages if i remember them all, he has hard to kill,combat reflexes,enhanced defense's, and a few others more in tune with his dwarven abilities. Of course if i take that Unusual background i will end up dropping either combat reflexes or enhanced defense's.
Grom Ironsmiter
player, 17 posts
Sat 10 Nov 2012
at 14:51
  • msg #46

Re: OOC

 Morning all. Ok, Question. When we begin, in game terms do we know each other.?
Bjorn Jorgensen
player, 18 posts
Human
Warrior Priest of Sigmar
Sat 10 Nov 2012
at 17:43
  • msg #47

Re: OOC

In reply to Nikolaas von Richtgraf (msg # 43):

I think it would work if you had one or two levels of tough skin DR. Definitely makes sense for a Dwarf.
Klaus
player, 30 posts
Sat 10 Nov 2012
at 17:45
  • msg #48

Re: OOC

Grom Ironsmiter:
Morning all. Ok, Question. When we begin, in game terms do we know each other.?


Nope. I'd say this job is how we meet.
Korgen Granitebeard
player, 6 posts
Sat 10 Nov 2012
at 20:36
  • msg #49

Re: OOC

I think it's our choice if we want to know each other or not (First post in the party creation thread mentions that, I think). I'm happy just meeting up for the job though
Grom Ironsmiter
player, 18 posts
Sun 11 Nov 2012
at 18:33
  • msg #50

Re: OOC

 Ok, then. i have one to one in the question of have we worked together and or know each other, or that we at least have heard of each other.

 I am fine with how it goes. I might suggest a reason why Grom would be part of the caravan, and that would be that it is traveling thru the border region mountains. Thus there will be plenty of chances for combat along the way.
Klaus
player, 33 posts
Sun 11 Nov 2012
at 18:46
  • msg #51

Re: OOC

That's a good question.

Does anyone have any positive or negative reputations? That's something that the rest of us might have heard about.

What other reaction modifiers (if any) do we all have? That'll help me figure out how to react to your PCs.
Grom Ironsmiter
player, 19 posts
Sun 11 Nov 2012
at 19:22
  • msg #52

Re: OOC

 Hmm, Grom has a -1 status. He smells bad and does not care much about his looks. I suspect that might answer your question about the slayer. ^-^

 As to the others i have no idea yet.

[Private to Grom Ironsmiter: Status in GURPS really doesn't go that low. You'd be Status -1]
This message was last edited by the GM at 00:12, Mon 12 Nov 2012.
Klaus
player, 36 posts
Mon 12 Nov 2012
at 22:29
  • msg #53

Re: OOC

Klaus has Status -1. That's his only reaction modifier.
Bjorn Jorgensen
player, 21 posts
Human
Warrior Priest of Sigmar
Tue 13 Nov 2012
at 19:18
  • msg #54

Re: OOC

It gets a little confusing with several people all using blue. Could a couple of you switch to something else? I'll give up my color if anyone wants it.

EDIT: especially because the GM requested that we not use blue.
This message was last edited by the player at 19:21, Tue 13 Nov 2012.
Nikolaas von Richtgraf
player, 10 posts
Tue 13 Nov 2012
at 19:54
  • msg #55

Re: OOC

In reply to Bjorn Jorgensen (msg # 54):

Oops, my bad; sorry. I remember reading that awhile ago, must have forgotten in between now and then.

Nikolaas will take Gray, and Maurice will take Periwinkle, unless there are objections.

EDIT

I'm sorry Bjorn, it's not too clear on my screen here; are you using Periwinkle or Lavender? I'll use the opposite for Maurice.
This message was last edited by the player at 19:59, Tue 13 Nov 2012.
Bjorn Jorgensen
player, 22 posts
Human
Warrior Priest of Sigmar
Tue 13 Nov 2012
at 20:00
  • msg #56

Re: OOC

I'm using Periwinkle, but I'm not in love with it. If you would prefer it to Lavender, I'll switch to something else.
Nikolaas von Richtgraf
player, 11 posts
Tue 13 Nov 2012
at 20:06
  • msg #57

Re: OOC

No, s'okay; the Lavender is closer to Gray, so I think it works well for the pair.
Chance
GM, 45 posts
Wed 14 Nov 2012
at 12:57
  • msg #58

Re: OOC

Thanks all, for making that change for dialogue colors. We still haven't heard from one of the players in the IC thread. I'm waiting on him before moving forward, but feel free to socialize in the Inn if you'd like.
Grom Ironsmiter
player, 25 posts
Stinks,drinks like a fish
Slayer, u betchum
Thu 15 Nov 2012
at 04:38
  • msg #59

Re: OOC

 Ummm, just so everyone knows. I am thinking of playing him close to a loner and very close to the edge of being crazy. Now that he is signed on with caravan his sense of dwarven honor will keep the good of the caravan and with the crew. He may not enjoy going on about things most of the humans havnt seen.

 Still if you show him how fearless you are against the green skins then he might be easier to deal with. Right now making friends with this slayer is like handling cactus bare handed.

 And no what ever he says isnt personal, so remember its just a game.
Klaus
player, 44 posts
Thu 15 Nov 2012
at 04:46
  • msg #60

Re: OOC

Likewise, don't take an utter lack of interest in being the antisocial dwarf's friend in the slightest as a personal slight.
Bjorn Jorgensen
player, 26 posts
Human
Warrior Priest of Sigmar
Thu 15 Nov 2012
at 05:25
  • msg #61

Re: OOC

In reply to Grom Ironsmiter (msg # 59):

Honestly, that's half the fun. When characters butt heads, even a little bit, it gets me into character. The dynamics of this group will be quite the adventure.

On the in-character side, Bjorn is determined to make friends with everyone. It's easier to preach to folk when you have a bit of rapport. :} I think we'll all get a long a bit better after I get a Bless spell up on everyone and we get into a battle.
Klaus
player, 45 posts
Thu 15 Nov 2012
at 05:50
  • msg #62

Re: OOC

Klaus is primarily interested in Bjorn as a spiritual leader and adviser. Someone to tell us that no, we shouldn't take the Chaos cultist's gear because they're tainted. They're all warriors, so he's more interested in Bjorn as a priest. And not for the magic.
Nikolaas von Richtgraf
player, 13 posts
Thu 15 Nov 2012
at 15:35
  • msg #63

Re: OOC

In reply to Bjorn Jorgensen (msg # 61):

I totally agree; a story needs conflict in order to be dramatic, and social conflict counts. If nothing else it establishes personality, and that's probably the most important thing for a character.

So, no worries here. It's just a game, and these characters are different from the people playing them. Let what happens in IC stay in IC - we're all friends in OOC land. ^_^
Grigory
player, 20 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Thu 15 Nov 2012
at 15:53
  • msg #64

Re: OOC

Agreed!

And totally out of character, I'm pretty eager to see what the trollslayer can do in combat...
Grom Ironsmiter
player, 27 posts
Stinks,drinks like a fish
Slayer, u betchum
Thu 15 Nov 2012
at 15:53
  • msg #65

Re: OOC

 Sorry, cross posted with you. Still it works out.
Chance
GM, 47 posts
Fri 16 Nov 2012
at 03:13
  • msg #66

Re: OOC

I still haven't heard from Korgen, thinking I will start to move things forward tomorrow and he can always catch up on the road.
Nikolaas von Richtgraf
player, 14 posts
Fri 16 Nov 2012
at 16:06
  • msg #67

Re: OOC

Just for the record, I have much less opportunity to post over the weekends than I do over the week. I'll try not to slow the game down any, but I just wanted to put that out there.
Chance
GM, 49 posts
Fri 16 Nov 2012
at 16:24
  • msg #68

Re: OOC

Totally fine Nik, it is about the same for me too most weekends. I just didn't want to bog things down too much by waiting.
Grom Ironsmiter
player, 28 posts
Stinks,drinks like a fish
Slayer, u betchum
Sat 17 Nov 2012
at 18:20
  • msg #69

Re: OOC

Ok all, comps on the fritz. So going to be slow posting for me.(library comps)
Bjorn Jorgensen
player, 29 posts
Human
Warrior Priest of Sigmar
Sat 17 Nov 2012
at 21:32
  • msg #70

Re: OOC

Klaus, you do realize that the commotion outside was caused after the merchant went out the back door, right? It seems like you're saying he went to investigate the noise. It was him checking on his cargo that caused the commotion. I don't think he thought a usual tavern noise was cause for alarm. He caused the usual tavern noise.
This message was last edited by the player at 02:26, Sun 18 Nov 2012.
Maurice
Man Servant, 6 posts
Sun 18 Nov 2012
at 02:10
  • msg #71

Re: OOC

I just re-read my post, and it looks like at the end there he's calling Klaus 'your grace'; my bad, I meant it to be that at the end of his point, he glanced over at Bjorn and apologized.

Also, for my own part, sorry about the long post; I just couldn't pare it down any more without losing the message entirely.
Bjorn Jorgensen
player, 35 posts
Human
Warrior Priest of Sigmar
Mon 19 Nov 2012
at 21:10
  • msg #72

Re: OOC

I feel like I should know, in-character, whether the sorts of creatures attracted to this eye are going to be easy to defeat or not, but out-of-character, I have no idea. Is there anything I could roll to get an idea?

I get the sense that the GM thinks escape is our best option, but I'm sure that Bjorn would stay and fight unless he knew he couldn't win.
Nikolaas von Richtgraf
player, 18 posts
Mon 19 Nov 2012
at 21:19
  • msg #73

Re: OOC

We kinda cross-posted a bit, Bjorn, but I think we're basically on the same page.

I;ll apologize right now if this is meta-gaming (I get called on that sometimes) but if we were all sitting together at the same table, I'd say that I'm happy to fight or delay whatever is coming, but I intend to fight only as long as I have to to ensure a decent escape.

I'm assuming that whatever this is is too big/bad to defeat, but hopefully we can slow it down or hurt it enough that we can all get away, goods and gear intact and hopefully helping out a few of the other patrons.

Good vs. evil is all well and good, and Sigmar knows I'm down for the cause, but I got mouths to feed.
Grigory
player, 26 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Mon 19 Nov 2012
at 21:28
  • msg #74

Re: OOC

Tough to know I guess. Grigory is definitely in the 'run, or at most fighting retreat' camp. The impression the GM is giving is this is out of our scope as a party to just defeat in a straight fight, so maybe it's something a Sigmarite would retreat from and  alert the Witch hunters to, or at least a larger contingent of war priests?

And I for one am all for this level of meta-gaming if it keeps things moving, especially in a new game where we're still getting used to our characters, each other and the world.
Klaus
player, 61 posts
Mon 19 Nov 2012
at 22:26
  • msg #75

Re: OOC

I don't know if Grom can run.
Chance
GM, 53 posts
Mon 19 Nov 2012
at 22:40
  • msg #76

Re: OOC

I'm totally fine with the meta gaming in the early stages of this game, as we get things rolling and work out how the characters will interact with one another. I will try to make another quick update this evening, including what skills you can roll against in the situation, but I don't want to get too far ahead of Grom, who is having some computer troubles. I spoke with Korgen, the other dwarf player, and he isn't sure if he has the time to actively participate right now. I've switched him to a Lurker, so he can observe if he wants.

Speaking of Grom, a Slayer's vow may preclude one from either senselessly throwing one's life away when no honor can be gained, or require one to "work his way up" from killing Skaven, to Orcs, Trolls, Giants, and finally Demons. He may not be allowed to stand and fight this. You all could also bash him over the head, toss him in the wagon and go. Ultimately, I will leave the decision up to him and the rest of you.

Bjorn, Chaos demons vary tremendously and even as a Warrior Priest, your guess is probably as good as anyone else's right now as to what the symbol might summon. There are 4 major 'gods' of Chaos that each have their own style, though, and that might give you a bit better idea of what's being talked about:

- Khorne: bloodlust, war, death, and blood. Khorne (and his demons) favor close combat, abhorring wizards, considering them cowardly. In addition to blood and war, Khorne is also the god of courage and honor- but these trappings are always eventually discarded in favor of the primary goal of killing. While he blesses his followers by granting them strength and martial prowess, Khorne does not truly care who spills blood, so long as the blood continues to be spilled.

- Tzeentch: change, fate, mutation, knowledge. Tzeentch's followers are powerful sorcerers who prefer to channel the Winds of Magic at a distance rather than get close to enemies. Tzeentch is always scheming, his every action feeding into his great plots that only he can comprehend. Tzeentch controls and manipulates the fates of all and weaves them intricately into his devious web of manipulation and hunger for power.

- Nurgle: plague, despair, disease and death. Nurgle is a warm and welcoming god who gifts his followers with poxes and boils, rashes and sores. Nurgle thrives in death and decay, growing more powerful as great plagues spread, and his servants seek only to spread disease. People in sickness might pray to Nurgle for relief, but rather than heal the sick, Nurgle helps them endure their illness by removing their pain, all the while exacerbating their physical degeneration.

- Slaanesh: lust, pleasure, excess. He is the youngest of the four gods. His followers seek only to indulge in whatever fleeting whims and desires they feel, and they tend to become graceful, beautiful warriors who harbor selfish, cruel souls. In Warhammer Fantasy, his followers are partly responsible for the schism that led to the formation of the Dark and High Elf races.

I will try and put together a post in the Setting thread with some more info here as well. (the above is slightly edited from wikipedia)
Bjorn Jorgensen
player, 36 posts
Human
Warrior Priest of Sigmar
Tue 20 Nov 2012
at 03:32
  • msg #77

Re: OOC

Now that we know what's attacking us, can I make an Occultism roll to figure statistics on them, i.e., how much injury is required to disperse the swarm and how much damage do they do per turn?
Klaus
player, 64 posts
Tue 20 Nov 2012
at 04:19
  • msg #78

Re: OOC

Does occultism work that way? I thought it was "myths and legends" at best.
Bjorn Jorgensen
player, 37 posts
Human
Warrior Priest of Sigmar
Tue 20 Nov 2012
at 04:35
  • msg #79

Re: OOC

He had me roll Occultism to figure how much time we would have before "things" started showing up. Perhaps Theology or do I need Hidden Lore for this?
Klaus
player, 65 posts
Tue 20 Nov 2012
at 04:39
  • msg #80

Re: OOC

I dunno. Would Biology let you know how many times you had to hit an elephant to kill it?

Maybe some weird specialty of Physiology?

Oh, and should we be making fright checks? Do we do that in this game?
This message was last edited by the player at 04:43, Tue 20 Nov 2012.
Bjorn Jorgensen
player, 38 posts
Human
Warrior Priest of Sigmar
Tue 20 Nov 2012
at 04:50
  • msg #81

Re: OOC

Physiology might make sense, but we're not talking about a single creature here; we're talking about a swarm of tiny creatures. How they attack in a group would be more along the lines of Occultism or Hidden Lore. In Monster Hunters, for example, generic information can be figured via Occultism. More specific information may be figured via Occultism-4 or Hidden Lore of the appropriate specialty.
Klaus
player, 66 posts
Tue 20 Nov 2012
at 04:53
  • msg #82

Re: OOC

Eh.

Hit them and see.
Klaus
player, 67 posts
Tue 20 Nov 2012
at 05:03
  • msg #83

Re: OOC

Hidden Lore (Chaos Demons) might give you a good idea as to what they're like, I guess, and that might include durability and capabilities.
Bjorn Jorgensen
player, 39 posts
Human
Warrior Priest of Sigmar
Tue 20 Nov 2012
at 05:33
  • msg #84

Re: OOC

I'd rather wait and see what the GM says first. If I can roll Occultism or Theology or something, I'd rather know before taking a swing. I might just end up taking a swing anyways, but we'll see. :)
Klaus
player, 68 posts
Tue 20 Nov 2012
at 14:08
  • msg #85

Re: OOC

I think that's the kind of roll the GM makes anyway, because if you critically fail he lies to you.
Chance
GM, 56 posts
Tue 20 Nov 2012
at 14:09
  • msg #86

Re: OOC

To offer a bit of meta info myself, the Nurglings are only the first thing to be summoned. More will eventually follow, and those will cause fright checks if you're still around, but the Nurglings are just gross, like a swarm of rats, or a zombie missing its lower half, and probably not something the players would be too afraid of.

The Occultism entry says, in part: "For instance, a fantasy occultist would know what
magic can accomplish, and could provide advice on slaying demons..." As Nurglings are demons, I will allow an Occultism roll for some stats knowledge about them. Theology wouldn't be appropriate, as I understand that to be knowledge about one's own religion.

I will be around some today, but am travelling for the holiday tomorrow, and will probably not post Thursday. The rest of the weekend, though, I should be able to make the occasional update. Hope everyone has (or had if you're Canadian) a good Thanksgiving.

Pardon my ignorant American question, but what does Thanksgiving commemorate in Canada?
Klaus
player, 69 posts
Tue 20 Nov 2012
at 14:16
  • msg #87

Re: OOC

Mostly the same thing, but different groups of settlers. Heavily influenced by the loyalists who fled north during the revolution.
Klaus
player, 70 posts
Tue 20 Nov 2012
at 16:04
  • msg #88

Re: OOC

Nikolaas: Roll throwing. It defaults to DX-5, but the horde itself probably has a pretty high SM which will in part make up for the penalty.
Chance
GM, 57 posts
Tue 20 Nov 2012
at 16:41
  • msg #89

Re: OOC

Rather than rolling against Default adjusted by size modifier (+2), you may roll to hit a general area, at DX. This seems like more of what you're trying to do, and probably more appropriate for attacking a swarm. Note that, since you are carrying the closest light, everyone will take a partial darkness penalty to hit at -3 after you smash it.

Also, feel a bit guilty about Canadian Thanksgiving now :-/ lol
Klaus
player, 71 posts
Tue 20 Nov 2012
at 16:55
  • msg #90

Re: OOC

Oh, that's true.

GM, do you have GURPS Horror 4e? There's some expanded swarm rules there, for stuff like hordes of zombies.
Klaus
player, 72 posts
Tue 20 Nov 2012
at 17:26
  • msg #91

Re: OOC

Grigori: For what it's worth, the skill cap of 9 is applied after all other bonuses and penalties are assessed, so I don't know if a Telegraphic Move-And-Attack is worth it (unless your skill is less than 13, of course).
Nikolaas von Richtgraf
player, 21 posts
Tue 20 Nov 2012
at 17:45
  • msg #92

Re: OOC

I updated my post to include the thrown lantern. Does the splashed fire offer any Darkness reduction, or are we all just at a flat -3 now?

The dice were cold, guys; sorry if anyone takes a hit on my account.
Grigory
player, 28 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Tue 20 Nov 2012
at 18:14
  • msg #93

Re: OOC

Klaus:
Grigori: For what it's worth, the skill cap of 9 is applied after all other bonuses and penalties are assessed, so I don't know if a Telegraphic Move-And-Attack is worth it (unless your skill is less than 13, of course).


Thanks, I always get tripped up on the order of operations there. Not expecting to hit anyways, but that's ok.
Bjorn Jorgensen
player, 40 posts
Human
Warrior Priest of Sigmar
Tue 20 Nov 2012
at 19:54
  • msg #94

Re: OOC

Heroic Strike, if allowed, removes the skill cap for 1 FP.
Bjorn Jorgensen
player, 41 posts
Human
Warrior Priest of Sigmar
Tue 20 Nov 2012
at 19:57
  • msg #95

Re: OOC

Rules for Swarms are p. B461. Essentially, they hit automatically and are hit automatically. They don't roll to stay alive, but rather automatically disperse after a retain amount of damage. My default they take up a one yard area.
Chance
GM, 58 posts
Tue 20 Nov 2012
at 21:00
  • msg #96

Re: OOC

Swarms generally are hit automatically, but since throwing was untrained, I am requiring a skill roll here. Threw the size modifier in there to be a little more forgiving in the early stages of the game :)

EDIT: I heard from Grom, his computer is still on the fritz but he said he'll be back up and running after the holiday. I'll NPC him until then, assume that he did not come outside into the courtyard with the rest of you.
This message was last edited by the GM at 21:01, Tue 20 Nov 2012.
Bjorn Jorgensen
player, 42 posts
Human
Warrior Priest of Sigmar
Tue 20 Nov 2012
at 21:04
  • msg #97

Re: OOC

By "hit automatically," I meant only that they don't get to dodge. Everyone still has to roll to hit. I was just trying to summarize the page. :)
This message was last edited by the player at 21:05, Tue 20 Nov 2012.
Klaus
player, 73 posts
Wed 21 Nov 2012
at 16:17
  • msg #98

Re: OOC

As a point of reference, a -3 darkness penalty is the equivalent of torchlight.

Also, vicar is a specifically Christian term for a priest who either serves a bishop/archbishop (in Catholicism) or runs a parish (in Anglicanism). I don't know if that translates to the cult of Sigmar at all (if it does, it'd probably be those who work in an administrative capacity), but if we're using Latin/Christian terms then Bjorn would be closer to a Curate (those who care for souls outside the episcopal cities.

(That's just me being a word nerd.)
Nikolaas von Richtgraf
player, 23 posts
Wed 21 Nov 2012
at 16:24
  • msg #99

Re: OOC

In reply to Klaus (msg # 98):

hehehe, 'word nerd'. I like it.

Anyways, proper title always strikes me as one of those sticking points in sci-fi and fantasy. In the absence of a proper Sigmarite education or corresponding Christian establishment in the Old World, I'm just going for flavour text.

I bet you're a monster on trivia night. :)
Klaus
player, 74 posts
Wed 21 Nov 2012
at 16:29
  • msg #100

Re: OOC

Well, they are heavily intertwined with the Empire, which is very much like Rome in a lot of ways. More of a "first cult among many" sort of thing, though.
Bjorn Jorgensen
player, 44 posts
Human
Warrior Priest of Sigmar
Wed 21 Nov 2012
at 17:03
  • msg #101

Re: OOC

I'm a little confused at how you're handling combat time. I cast Flaming Touch, but didn't attack yet (because I wasn't in range). I would roll to hit with whatever lighting penalties you assess and do damage from my mace plus damage from the Flaming Touch spell charged on it. Would you like me to roll for those now? I actually assumed the Nurglings would attack first, since they could close the gap before my next turn.
Chance
GM, 60 posts
Wed 21 Nov 2012
at 19:36
  • msg #102

Re: OOC

Ah, I'm sorry about that, was trying to finish up some things at work before the holiday and must have skimmed your post too fast. I'll fix it now.

Assume regular 1 second actions for your next posts. Keep in mind the rules for damage on diffuse targets on B380 as well.
Bjorn Jorgensen
player, 45 posts
Human
Warrior Priest of Sigmar
Wed 21 Nov 2012
at 20:04
  • msg #103

Re: OOC

I am aware. I should be able to disperse the Nurglings with my next action. :]
Bjorn Jorgensen
player, 48 posts
Human
Warrior Priest of Sigmar
Wed 21 Nov 2012
at 22:00
  • msg #104

Re: OOC

Need I make a DX roll to jump in the wagon?
Klaus
player, 76 posts
Wed 21 Nov 2012
at 22:05
  • msg #105

Re: OOC

The wagon's been departing for a few turns now, hasn't it? (I haven't been keeping track of turns)
Bjorn Jorgensen
player, 49 posts
Human
Warrior Priest of Sigmar
Wed 21 Nov 2012
at 22:09
  • msg #106

Re: OOC

Pretty sure I can catch up in a few turns.
Klaus
player, 77 posts
Wed 21 Nov 2012
at 22:12
  • msg #107

Re: OOC

Depends on distance and how far fast you are compared to the wagon.

If the wagon is 10 yards away, and you move 1 yard/second faster than it, then it'll take you 10 rounds to catch up.

And you're inhumanly fast. Probably a chaos mutation.
Nikolaas von Richtgraf
player, 24 posts
Wed 21 Nov 2012
at 22:15
  • msg #108

Re: OOC

The way I understand it, the wagon is only just making it's way out of the yard; from there, it's going around the inn toward the main road, and from there it's full speed ahead.

If you go out through the yard's gate you're following behind it, so you'll want speed (well, donkey-pulled-wagon-speed, anyway). The other option is to cut through the inn itself, from the yard-door to the front door, and hop on the wagon as it passes; for that, I guess it's all about timing.
Klaus
player, 78 posts
Wed 21 Nov 2012
at 22:16
  • msg #109

Re: OOC

Wagons have a top speed of 8, so unless you're significantly faster and started right next to it (which I don't believe you did) you'll have to be moving at least 9 to catch up to it.

Unless the GM rules that Warhammer wagons are much slower, in which case never mind. Or if the wagon driver isn't particularly worried about Chaos and is cruising along at 4.
This message was last edited by the player at 22:19, Wed 21 Nov 2012.
Bjorn Jorgensen
player, 50 posts
Human
Warrior Priest of Sigmar
Wed 21 Nov 2012
at 22:41
  • msg #110

Re: OOC

Wagon top speed is dependent on how big it is, how many of what sort of animal are pulling it, and the weight of the cargo/passengers (including the driver). Then you have to factor maneuvering out of the stables and through the streets, which may not (likely do not) permit top speed without crashing or otherwise losing control. It's not as simple as you make it seem.
Klaus
player, 79 posts
Wed 21 Nov 2012
at 23:08
  • msg #111

Re: OOC

And catching up to speeding wagons isn't as easy as you make it seem.

All other things being equal, unless the GM specifies, all we can do is assume that the wagon's capabilities are bog-standard. Standard speed for a wagon is 8. It is more likely that you are physically incapable of catching up to it than it is you'll be able to make a DX roll the round after attacking to jump on to it.

Don't get me wrong: I'm not saying you can't. I'm not the GM. I'm just advising you, player to player, that things may be more difficult than you're assuming they are. Clearly this is unwelcome, so I'll keep my advice to myself.

In the end, it doesn't matter what the stats are; it only matters what style of play the GM wants to encourage, so trust me... everyone's paying attention.
This message was last edited by the player at 23:10, Wed 21 Nov 2012.
Bjorn Jorgensen
player, 51 posts
Human
Warrior Priest of Sigmar
Wed 21 Nov 2012
at 23:28
  • msg #112

Re: OOC

You're actually wrong. Basic Speed for a wagon is 4. Top Speed (8) can only be achieved after a full second of movement in a straight line, which is what I'm saying is unlikely given the conditions previously stated.

I never said I was jumping on the back the turn after. I assumed combat time was over and posted several seconds worth of actions. I also called out to those in the wagon, indicating that I am coming so that they can slow down, if necessary, that I may catch up and, as mentioned, jump on the back.

Seems easy enough to me, assuming the rest of the group doesn't wish me left behind needlessly.

I welcome criticism, but I won't let you say things that are plain untrue without criticising you myself. :P
Klaus
player, 80 posts
Wed 21 Nov 2012
at 23:56
  • msg #113

Re: OOC

I was assuming that -- by the time you headed towards the wagon -- it was already at high speed. By the time you were done doing your thing, the wagon could be well out of sight, and the assumption been that you had died.
This message was last edited by the player at 23:57, Wed 21 Nov 2012.
Bjorn Jorgensen
player, 52 posts
Human
Warrior Priest of Sigmar
Thu 22 Nov 2012
at 00:35
  • msg #114

Re: OOC

If you assumed that you were out of sight, why did you call back to me in your last post? And why would you assume that I had died? That's rather morbid for being mere seconds after I squashed the little buggers.
Klaus
player, 81 posts
Thu 22 Nov 2012
at 00:45
  • msg #115

Re: OOC

Not out of sight, I assumed that we were rapidly disappearing.

And why did Klaus assume you died, or were going to? Because warhammer is a gothic horror low-fantasy game, and you're fighting chaos monsters. Gotta have a reason, right? Coulda run, chose not to, and bigger demons are on their way.
This message was last edited by the player at 00:48, Thu 22 Nov 2012.
Bjorn Jorgensen
player, 53 posts
Human
Warrior Priest of Sigmar
Thu 22 Nov 2012
at 01:12
  • msg #116

Re: OOC

Nurglings can move as fast as a wagon through windy streets (and with more maneuverability). I figured it was in everyone's best interest to not have them following close behind, ergo leading the bigger ones to us. I know your character could care less about the welbeing of the group, but mine sees it as a tactical advantage to have more allies.

It also seemed reasonable for me to get in the wagon if Grigory had also done so, assuming I was barely (if at all) behind him: He attacked right before I did, and, in the same second, told me to head out. Wanting to make sure they are not following us with one more hit can't put me that far behind him.

I'm not at all familiar with the setting, which is why I ask so many questions about it. Good to know how dark it is, but I think I'll survive this encounter. What are other Chaos creatures that may be approaching that could be dangerous? I.e., is there a list on the wiki or somesuch?
Klaus
player, 82 posts
Thu 22 Nov 2012
at 01:54
  • msg #117

Re: OOC

All of them are ridiculously dangerous. Klaus doesn't know what they are, what they can do. He doesn't know that Nurglings appearing herald the arrival of Chaos Champions.

All he knows is that they're demonic little beasties more than capable of ripping a man to pieces. Klaus thought you were dead; I as a player did not.

Interesting note: Swarm damage counts as "large area injury". Your DR is the average of your torso DR and your least protected area. I don't know how much damage nurglings do in GURPS, so you're probably fine, but in WFRP they could also cause Terror effects.
This message was last edited by the player at 02:05, Thu 22 Nov 2012.
Bjorn Jorgensen
player, 54 posts
Human
Warrior Priest of Sigmar
Thu 22 Nov 2012
at 02:05
  • msg #118

Re: OOC

The Nurglings were not ridiculously dangerous. We squashed them rather easily. They are barely more dangerous than rabid rats or bats.

As you said yourself, Klaus could still see Bjorn, and would know that he is not dead.

Can I get a reference for that ruling? I don't find it in the Basic Set, p. 461, where Swarms are explained in detail. The GM said to think of them as large rats or zombies with the bottom half missing, which would put them all below my waist. All the DR below my waist is 3 or more. They did 3 cutting damage, so I take none.
Klaus
player, 83 posts
Thu 22 Nov 2012
at 02:07
  • msg #119

Re: OOC

http://forums.sjgames.com/show...&highlight=swarm <-- Sean Punch (GURPS Line Editor) says swarms do large area injury.

I don't get how you're saying they're not hideously dangerous unless you're being all metagamey about it. Klaus is a simple mercenary, and those are filthy creatures of disease and corruption. Monsters. Literal monsters.

If you're not familiar with Warhammer, I'll add that the system was really really lethal. High level characters could be eviscerated as easily as low (which was pretty easy). I'd say it was more lethal than GURPS.
This message was last edited by the player at 02:19, Thu 22 Nov 2012.
Bjorn Jorgensen
player, 55 posts
Human
Warrior Priest of Sigmar
Thu 22 Nov 2012
at 02:19
  • msg #120

Re: OOC

I can understand how that would make sense for, say, bats or bees, but they aren't jumping up to slash at my face. If I can stomp them, they can't possibly hit above my lower torso without some pretty serious jumping abilities. From my understanding, they have no legs, so I don't see that as even a remote possibility.

The GM rolled Occultism for me and gave me afew basic statistics: They do 1d-1 cutting damage and are dispersed after 7 HP injury. That's weaker than a swarm of ordinary bats, which are by no means hideously dangerous. I don't see how that is in any manner meta-gaming, nor do I see how anyone would consider that dangerous in the least.
Klaus
player, 84 posts
Thu 22 Nov 2012
at 02:22
  • msg #121

Re: OOC

Okay, a guy with a large knife will do 1d-1 damage. Add that to the supernatural plague these guys carry.

So tell me what's not terrifying about swarms of little dudes with plague-knives.
Bjorn Jorgensen
player, 56 posts
Human
Warrior Priest of Sigmar
Thu 22 Nov 2012
at 02:29
  • msg #122

Re: OOC

Average damage, rounded up, will not penetrate my armor where they can reach. They can be easily dispersed. That's not scary at all, definitely not risking my life and absolutely not a fight I would back down from under any circumstances.
Klaus
player, 85 posts
Thu 22 Nov 2012
at 03:20
  • msg #123

Re: OOC

You're thinking in terms of game mechanics and the math behind the system, and making in-character choices based on the "I can't be hurt" concept. I'm not comfortable with that level of metagaming. Not saying that it's "Bad" or "Wrong", just not what I enjoy.
This message was last edited by the player at 03:26, Thu 22 Nov 2012.
Bjorn Jorgensen
player, 57 posts
Human
Warrior Priest of Sigmar
Thu 22 Nov 2012
at 03:44
  • msg #124

Re: OOC

But those game mechanics translate almost directly into in-character knowledge. I know, in-character, that they are not dangerous to me because I know out-of-character the specifics thereof. That is not meta-gaming at all. Once you completely divorce in- and out-of-character knowledge, even when there is nigh direct correlation, you lose a large sense of realism. Game mechanics are fully intended to represent features of the game world with which characters can interact.

How else would you represent my knowledge of how weak these creatures are? I likened them to a swarm of bats, because machanically they are similar. If they are similar mechanically, then it follows necessarily that they bear some resemblance in the game world. The level of fear I have for bats is similar, if not slightly greater, than Nurglings, based on knowledge that I have in-character. It's not as if I looked them up in a book. I received information based on a successful skill roll. That is never meta-gaming.
Klaus
player, 86 posts
Thu 22 Nov 2012
at 04:13
  • msg #125

Re: OOC

I utterly disagree, but it doesn't matter what I think.
Bjorn Jorgensen
player, 58 posts
Human
Warrior Priest of Sigmar
Thu 22 Nov 2012
at 04:29
  • msg #126

Re: OOC

It matters to me. Do you have any points of refutation, or do you just disagree on principle? I had at least one unanswered question that was not rhetorical, if you're up for answering it: How else would you represent my knowledge of how weak these creatures are?

BTW, Happy Thanksgiving, in a few hours anyways. :)
Klaus
player, 87 posts
Thu 22 Nov 2012
at 04:40
  • msg #127

Re: OOC

The issues involved run a lot deeper than that.

You're relying on an ooc understanding of the system to come to in-character conclusions. The fact that it's literally impossible for the nurgling swarm to hurt you is a weird system quirk... a SINGLE nurgling could bypass your armor in several ways (critical hit, targeting an unarmored area, armor joints, etc), and all it takes is a small cut to infect you with the deadly diseases they carry.

So if you were faced with a single foe, you'd be rightly more cautious, but because of a system hitch, a lot of nurglings is incapable of ever hitting you.

You know that as a player. And your character reacts that way, despite the fact that a single creature would be terribly dangerous. There is zero in-game reason why a group of them would be less dangerous, but there you go.

That's "this" situation, but I'll be honest: I don't want to play with you. Our styles are incompatible, and I don't think that that's a matter that can be reconciled, and I wouldn't enjoy it at all, so I'm going to step aside and let one of the lurkers play instead.
Bjorn Jorgensen
player, 59 posts
Human
Warrior Priest of Sigmar
Thu 22 Nov 2012
at 04:56
  • msg #128

Re: OOC

Hey, man. I thought we were just having a friendly discussion. If you don't want to talk about it, I'll leave it alone. I'd rather you not quit on account of disagreeing over what is and is not meta-gaming.
Klaus
player, 88 posts
Thu 22 Nov 2012
at 05:16
  • msg #129

Re: OOC

No, I enjoyed the discussion.

The problem is incompatible play styles. I'm not upset, and it's nothing personal... I just won't be able to interpret your in-character actions as anything other than a player's calculated risk/reward assessments, rather than stemming from in-character role-playing choices.

Nothing wrong with that, of course, but even if that's not what's going on in your head -- for all I know your character's quirks and disadvantages make him utterly calculating and practical, and he reduces all of life to numbers and probability -- it's what's going on in my head, and I've been gaming long enough to know what will keep me from enjoying a game.

Trust me. It's better to back out now than to have a growing frustration build until it explodes later on.
Bjorn Jorgensen
player, 60 posts
Human
Warrior Priest of Sigmar
Thu 22 Nov 2012
at 06:00
  • msg #130

Re: OOC

Alright. Best of luck to you, then.
Chance
GM, 61 posts
Thu 22 Nov 2012
at 06:25
  • msg #131

Re: OOC

All, I've been travelling and haven't had the opportunity to review the IC thread (and probably won't for a day or so), but reading through here, I did want to note a couple things. The 3hp of damage the Nurglings did took Bjorn's DR into account and is the penetrating damage. He should be 3hp down from his max, I'm sorry that wasn't clear. I did not post the roll because Bjorn is still operating under imperfect knowledge about the demon's capabilities (there could be info I'm not telling you, or you may have even failed the skill check)

For its part, the wagon is gone from the courtyard. Maurice made a teamster roll to successfully exit, and should be assumed to be hauling ass. I've said in other posts that the inn is outside the city walls, and so it does not have to navigate in any close quarters. If you did not immediately follow the wagon like Gregory, then you must cut through the inn.

Happy Thanksgiving to all
Bjorn Jorgensen
player, 61 posts
Human
Warrior Priest of Sigmar
Thu 22 Nov 2012
at 06:38
  • msg #132

Re: OOC

Is 3 HP the final damage, including wounding modifier?

I'm not understanding how the wagon is completely gone if Grigory attacked no more than one second before I did. He could, at most, be one turn of his move closer to the wagon than I am. I assumed the wagon was at least further away than that.

I'll edit my post anyway, but I thought I'd express my confusion for the thing. :)
Chance
GM, 62 posts
Thu 22 Nov 2012
at 14:00
  • msg #133

Re: OOC

Grigory started towards the wagon before combat began, and continued to move after as well. Regardless, though, the Nurglings aren't dispersed.

Oops, forgot to add that 3hp is final including all modifiers.
This message was last edited by the GM at 14:03, Thu 22 Nov 2012.
Grigory
player, 30 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Thu 22 Nov 2012
at 14:54
  • msg #134

Re: OOC

If Bjorn makes tracks for the wagon, it would make sense for us to slow down and grab him. If this is the kind of thing that we're going to be coming across in the future, Grigory is more than happy to delay to make sure the guy with the flaming giant hammer comes with him!
Maurice
Man Servant, 8 posts
Thu 22 Nov 2012
at 16:10
  • msg #135

Re: OOC

In reply to Grigory (msg # 134):

As is Maurice.

As an aside, bummer about Klaus.
Bjorn Jorgensen
player, 62 posts
Human
Warrior Priest of Sigmar
Thu 22 Nov 2012
at 16:54
  • msg #136

Re: OOC

Chance:
Grigory started towards the wagon before combat began, and continued to move after as well. Regardless, though, the Nurglings aren't dispersed.

Oops, forgot to add that 3hp is final including all modifiers.

Right, but if he attacked the Nurglings literally right before me, I don't understand how he can be long gone. The only way I can make heads or tails of it is if we were not functionally in combat time.

No matter; I'm running through the inn. Did I seriously critically fail that Occultism roll?
Klaus
player, 89 posts
Thu 22 Nov 2012
at 17:18
  • msg #137

Re: OOC

Maurice:
As an aside, bummer about Klaus.


After a discussion with the GM I've decided to stay. I apologize for my difficulties with Bjorn, and promise that it won't be an issue.
Grigory
player, 31 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Thu 22 Nov 2012
at 18:25
  • msg #138

Re: OOC

Bjorn Jorgensen:
Right, but if he attacked the Nurglings literally right before me, I don't understand how he can be long gone. The only way I can make heads or tails of it is if we were not functionally in combat time.


I'm not quite sure how it all breaks down either, but I did two move and attacks, which would have put me at least 10 yards away after your spell and attack turns. I also am not sure how critical it is - seems like we're all getting out of here.

Bjorn Jorgensen:
Did I seriously critically fail that Occultism roll?


Maybe there was just extra information that was withheld? I don't know GURPS as well as you, but WFRP daemons in other systems often have supernatural resistances and/or regeneration, which might be the issue.

Klaus:
After a discussion with the GM I've decided to stay. I apologize for my difficulties with Bjorn, and promise that it won't be an issue.


Glad to hear it!
Bjorn Jorgensen
player, 63 posts
Human
Warrior Priest of Sigmar
Thu 22 Nov 2012
at 18:44
  • msg #139

Re: OOC

Yeah. I'm not worried about it. I was just wondering.

In GURPS, whenever a skill would provide information, a success does so. A failure means you don't know, but you know that you don't know, and a critical failure means the GM lies to you. For example, if I rolled Detect Lies to see if someone is lying, a success means I know one way or the other, a failure means I can't tell, and a critical failure means I thought I could tell one way, but I was gravely mistaken.

In this case, the GM rolled secretly for Occultism to see if I know how tough Nurglings are. A success would provide whatever information the GM wishes to provide, a failure would provide nothing (I don't know or can't remember at the moment), and a critical failure means the GM gives me misinformation.

The way swarms work, after a certain amount of damage, the swarm disperses. The numbers given to me (7 HP) were obviously incorrect. I assumed I critically failed for that reason. Supernatural resistances don't really matter at this point. I just sucked really bad at remembering how to fight Nurglings :)
Klaus
player, 90 posts
Thu 22 Nov 2012
at 18:46
  • msg #140

Re: OOC

quote:
In GURPS, whenever a skill would provide information, a success does so. A failure means you don't know, but you know that you don't know, and a critical failure means the GM lies to you.


And in some cases, like searching, finding nothing might mean either "I failed" or "I failed and there's nothing there" or "I succeeded but there's nothing there".

Of course, misinformation might mean "I critically failed" or "The lore is wrong, but I remembered it correctly" or "these Nurglings are different from what they should be."

Grigory:
I'm not quite sure how it all breaks down either, but I did two move and attacks, which would have put me at least 10 yards away after your spell and attack turns. I also am not sure how critical it is - seems like we're all getting out of here.


From what I understand, this is what happened:

Turn 1:
Nurglings show up.
Maurice drives the wagon and exits the yard at Move 4.
Nikolas throws his lantern.
Grigori moves and attacks, 5 yards towards the wagon (gaining 1 yard on it)
Bjorn casts a spell.

Turn 2:
The wagon continues. Move 8.
Nurglings attack Bjorn.
Grigori continues running after the wagon, but loses 3 yards on it.
Nikolaas moves 5 yards into the inn, followed by Grom.
Bjorn stomps and swings his hammer and such. I don't know if this is one action or more; if Bjorn has the Extra Attack advantage he can stomp and smash. Casting spells is a Concentrate action and cannot be mixed with attacks, but maybe the GM allows imbuements.

Turn 3:
Wagon continues. Move 8.
Bjorn heads 5 yards into the inn.
Nikolaas moves 5 yards into the inn.

At this point, assuming the wagon has a standard speed, the wagon has moved 20 yards from "the gate". Grigori has moved 10 yards towards it, but it's much faster than he and he'll never catch up unless it slows down.

Those heading through the inn -- assuming there's a straight shot through it -- may or may not be able to catch up with it, depending on the distance between the gate and the inn door they exit through. Also Bjorn is 5 yards behind Nikolaas, so if Nikolaas catches it, Bjorn will miss it, but if Nikolaas beats it and waits, then Bjorn can catch up.

If Maurice sees that the others are trying to catch up, he might slow down for them.
This message was last edited by the player at 18:49, Thu 22 Nov 2012.
Bjorn Jorgensen
player, 64 posts
Human
Warrior Priest of Sigmar
Thu 22 Nov 2012
at 18:59
  • msg #141

Re: OOC

Klaus:
I don't know if this is one action or more; if Bjorn has the Extra Attack advantage he can stomp and smash. Casting spells is a Concentrate action and cannot be mixed with attacks, but maybe the GM allows imbuements.

First turn:
Step and Concentrate, Casting Burning Touch (charging it on my Warhammer).

Second turn:
Attack (doing damage with both my Warhammer and the charged Burning Touch spell).

I don't need Extra Attack to stomp and smash: "Shields can crush flying creatures; a shield does 2 HP per turn, and can attack at the same time as a weapon. Stomping does 1 HP per turn to nonflying vermin, and can be done while attacking with a weapon." (p. B461)
Klaus
player, 91 posts
Thu 22 Nov 2012
at 19:02
  • msg #142

Re: OOC

Gotcha.
This message was last edited by the player at 19:02, Thu 22 Nov 2012.
Maurice
Man Servant, 9 posts
Thu 22 Nov 2012
at 20:14
  • msg #143

Re: OOC

For the record, Maurice is going as fast as he can to get out of the yard with the Evil Eye, but he'll slow down enough to make sure everyone gets on board once he's by the inn's door.
Bjorn Jorgensen
player, 65 posts
Human
Warrior Priest of Sigmar
Thu 22 Nov 2012
at 20:26
  • msg #144

Re: OOC

Bjorn sure appreciates that. :)
Grigory
player, 32 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Thu 22 Nov 2012
at 20:40
  • msg #145

Re: OOC

So does Grigory! Don't leave him here with whatever is coming out next!


EDIT:
Bjorn Jorgensen:
In GURPS, whenever a skill would provide information, a success does so. A failure means you don't know, but you know that you don't know, and a critical failure means the GM lies to you.


Huh, I always assumed margins of success would apply for things like that (pass by 0 you get basic info, pass by 5 you get very detailed info), but that's probably just a habit I've brought over from other games.
This message was last edited by the player at 21:02, Thu 22 Nov 2012.
Klaus
player, 92 posts
Fri 23 Nov 2012
at 03:44
  • msg #146

Re: OOC

Yeah, in GURPS it's either a success, critical success, failure, or critical failure. Degree isn't as big a deal unless it's a quick contest.
Bjorn Jorgensen
player, 66 posts
Human
Warrior Priest of Sigmar
Fri 23 Nov 2012
at 04:32
  • msg #147

Re: OOC

You can always check the skill description to be sure. If there is a reason to note margin of success or failure, it will tell you; some skill rolls essentially are Quick Contests (e.g. Stealth, Holdout, Detect Lies, any Influence roll). The GM may decide to give better or worse information for noteworthy rolls, but this isn't always applicable.
Klaus
player, 94 posts
Fri 23 Nov 2012
at 15:06
  • msg #148

Re: OOC

GM: Do we need to roll Fright Checks or anything?

For those of you new to the setting, one of the worst things about "Chaos" isn't that it can kill you (which it can. Pretty much everything -- chaos or otherwise -- is more powerful than humans, except maybe goblins, but there really aren't any "weak" monsters compared to normal humans, and even goblins are much tougher than most people), but its corruptive influence.

Both spiritual and physical. Demonic energy can twist the soul and warp the body, and the stock Imperial/Sigmarite response to any sort of mutation is "Kill it fast."
This message was last edited by the player at 15:11, Fri 23 Nov 2012.
Klaus
player, 95 posts
Fri 23 Nov 2012
at 15:35
  • msg #149

Re: OOC

Don't know if this'll help, but this is the info on "warrior priests" from the Warhammer books:

quote:
Whilst all priests are expected to bear arms in the defence of their temple and faith, and most are at least proficient in combat, only a few march to battle alongside their templars and the Imperial army. These warrior priests have a threefold responsibility: ministering to the faithful amongst the army, offering spiritual and tactical advice to the army’s leadership, and smiting the unfaithful in battle. When war comes to the temple, a cult’s warrior priests take charge of its defence, marshalling the rest of the cult to repel attackers.

Warrior priests are usually members of holy orders, such as the Sigmarites of the Order of the Silver Hammer. Most warrior priests come from the cults of Sigmar, Ulric, and Myrmidia, although other cults are not without a few token militant brethren.


I don't know how much that carries over; GURPS is not a system with actual classes, so "warrior priest" isn't so much a position within the church as it is a description.
Klaus
player, 96 posts
Fri 23 Nov 2012
at 15:57
  • msg #150

Re: OOC

Since I'm digging through my books, I'll post some stuff on the religions. While worship of Sigmar is the state religion of the Empire, they're not monotheistic or a theocracy. These are the different "human" cults:

Manaaan is the god of seas, oceans, and great rivers. Usually worshipped along the coasts and by those who depend on the sea.

Morr is the god of death, protector of the deceased, ruler of the underworld. ALso the god of dreams. Very opposed to necromancy. Usually only worshipped by the bereaved. Also worshipped by the dwarves as Gazul, Lord of the Underearth.

Myrmidia is the goddess of soldiers and tacticians. Represents the art and science of war. Limited appeal in the Empire, which already has two war gods (Ulric and Sigmar).

Ranald is the trickster god of rogues and gamblers. Abhors violence. Worshipped by rogues, gamblers, and the lower classes.

Rhya is the goddess of fertility, childbirth, and family. Mostly worshipped in small farming villages.

Shallya is the goddess of healing, mercy, and compassion. Concerned with the suffering of mortals. Worshipped throughout the Old World, very popular with the urban poor.

Sigmar is the father of the Empire and its patron. The state cult of the Empire; outside of the Empire nobody really worships him. Arrogant attitude towards the other gods, but gets on best with Verena and Manann.

Since we're mostly Imperials here's the general doctrine of the Cult of Sigmar:

This is what the cult teaches:

quote:
All humans have their mortal frailties, but they also each possess the quality of heroism, and each must express his heroism according to his gifts in the support and protection of the Empire and its loyal citizens.

Conflicts and disputes among men are inevitable, but they must all be submitted to judgment before the state and cult. Further, when
the welfare of the state and cult are challenged, personal disputes and conflicts must be set aside for the common good.

The fostering and preservation of personal honor, duty, and heroism is the province of the cult, but upon the State and the Emperor rest the immediate protection and preservation of the people.

Each man is responsible for bettering his welfare and the welfare of his family and kin; in this way shall all the Empire grow  prosperous and flourish.

The humanoid races and the servants of Chaos are the savage and implacable enemies of humanity. It is man’s destiny to strive with these monsters for dominion of the Known World; no man is safe until they have been wiped from the face of the earth. "The only good goblin is a dead goblin."

The Elder Races are fated to pass from this earth. Let them abide with us peacefully in their twilight, and let us honor them and their
ancestors, revere their craft and honor, and aid them in their extremity. (This public doctrine is explicitly understood to include
dwarfs, and implicitly understood to exclude elves, who are tainted with the crimes of the Dark Elven, and are just too haughty and
snobbish for decent folk. Halflings are regarded as human in the same general sense that human children are considered human.)

Initiates, Priests, Templars, and Witch Hunters of Sigmar must swear to honor the following strictures:

• Obey the commands of priests of higher rank.
• Show special favor to an honorable dwarf's request for aid.
• Work to promote the unity and integrity of the empire - even at the cost of individual liberty.
• Show true and loyal allegiance to His imperial majesty the Emperor.
• Search out and exterminate humanoids and servants of Chaos.


Taal is the god of the wilderness and storms. Token nature god, basically.

Ulric is the god of valor and ferocity. Worshipped by hunters, pit-fighters, and barbarians. Also god of winter. Former state cult of the Empire, and almost as popular as Sigmar there. Competetive with Sigmar.

Verena is the goddess of scholarship, reason, and justice. Worshipped by the educated upper-class.
Chance
GM, 64 posts
Fri 23 Nov 2012
at 21:47
  • msg #151

Re: OOC

Nah, no fright checks. You all have escaped immediate danger and should know it. Regardless, I don't think fright check will really impact gameplay right now either.

[Private to Klaus: i don't want to give anything away, but the chaos encounter will be given more treatment.]

Thanks for posting the religious info. That piece about Sigmarite teachings is handy, I'd seen it once before but couldn't remember where.
Klaus
player, 99 posts
Fri 23 Nov 2012
at 21:50
  • msg #152

Re: OOC

I was wondering because in WFRP Nurglings have the Terror ability.
Bjorn Jorgensen
player, 68 posts
Human
Warrior Priest of Sigmar
Fri 23 Nov 2012
at 22:09
  • msg #153

Re: OOC

Yeah. Thanks for all that stuff. I picked up what was on the wiki, but that was about it.
Klaus
player, 100 posts
Fri 23 Nov 2012
at 22:58
  • msg #154

Re: OOC

14 miles/hour is the equivalent of driving the mules at Move 7 (near full speed) for an hour. They can only manage this for a few minutes at a time before tiring out.

The fastest sustainable speed is 75% of top speed (move 6) which is as fatiguing as hiking, so it depends on the load they're pulling.

(It's a wagon so divide effective load weight by 5 for figuring out what encumbrance the mules have.)

They can go indefinitely (or at least, as fatiguing as a normal walk) at Move 4.
This message was last edited by the player at 22:59, Fri 23 Nov 2012.
Chance
GM, 67 posts
Sat 24 Nov 2012
at 02:10
  • msg #155

Re: OOC

Alright, thanks! This second hour of travel counts as rough terrain, halving the mules' distance.

I sense that I may be in the minority as an American here, I can switch over to metric units if the rest of y'all prefer.
Klaus
player, 101 posts
Sat 24 Nov 2012
at 02:19
  • msg #156

Re: OOC

Imperial units are fine with me.
Bjorn Jorgensen
player, 69 posts
Human
Warrior Priest of Sigmar
Sat 24 Nov 2012
at 04:30
  • msg #157

Re: OOC

In So Cal here. 'MRRRRRRRCA
Klaus
player, 102 posts
Sat 24 Nov 2012
at 05:19
  • msg #158

Re: OOC

Midwestern US.
Grigory
player, 35 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Sat 24 Nov 2012
at 06:30
  • msg #159

Re: OOC

Canadian, but GURPS is in imperial units so it's probably best to just leave it as is. I'm pretty good with them, and google is great for quick conversions if I get tripped up.
Nikolaas von Richtgraf
player, 27 posts
Sat 24 Nov 2012
at 23:02
  • msg #160

Re: OOC

What Grigory said.
Maurice
Man Servant, 13 posts
Mon 26 Nov 2012
at 22:18
  • msg #161

Re: OOC

Klaus:
Klaus looks up from his tent. "Oh? Then we're to be venture partners rather than employees. That's the case, then let's set a decent watch. There's seven of us and a dog, let's set five two-hour watches, make sure that each man gets his eight hours of rest. Me, Bjorn, Grom, Grigori, Your Lordship. Maurice can take your watch, Lordship, if you feel such labor beneath you."


I'm going to regret asking this, but... what? How did a partnership come into play? It was the word "dividends", wasn't it? I had a bad feeling about that word the second I chose it.

Anyways, without wanting to labour this out IC, the way I'm intending to pay out is on a "share" system - once we sell the cargo, I'll be dividing the cash into shares for everyone (one share for each of you, more for Nik as the principal investor). I was going to go for a flat wage, but that would have amounted to like $5 a day and that... just didn't seem worth the danger involved (oh, sure, maybe for an NPC, but not actual players).

So no, not remotely partners, but I do appreciate your opinions on sorting out the watch. Is there any way we could do this a little more cooperatively, or would I be better served just being a bossy, imperious dick?
Klaus
player, 115 posts
Mon 26 Nov 2012
at 22:35
  • msg #162

Re: OOC

You want an employee, you pay a wage. You want to get away with a profit share, you're dealing with a partner.

Klaus will accept a fair wage for the labor involved, though IIRC day-by-day pay is a lot more than monthly wages.
This message was last edited by the player at 22:40, Mon 26 Nov 2012.
Maurice
Man Servant, 14 posts
Mon 26 Nov 2012
at 22:38
  • msg #163

Re: OOC

Fair enough, wages it is. $5 a day, paid out upon arrival at Akendorf, with the same offer to sign up for the second leg of the trip.
Bjorn Jorgensen
player, 74 posts
Human
Warrior Priest of Sigmar
Mon 26 Nov 2012
at 22:44
  • msg #164

Re: OOC

Klaus:
You want an employee, you pay a wage. You want to get away with a profit share, you're dealing with a partner.

I'm sorry, but that's just not true. If Bob owns 51% of the company stocks and Jane owns 1%, Bob and Jane are not partners. Bob has much more authority than Jane. Actually, he makes all of the decisions, and Jane can't complain. She's an investor, not a partner.

I was under the impression we were working on a wage, but I don't really care much either way.
Klaus
player, 116 posts
Mon 26 Nov 2012
at 22:56
  • msg #165

Re: OOC

^^ Point is, employees get a wage. If we're shareholders who don't get a wage, we're not employees. We're shareholders.

$5 a day? That's $150 a month, half below a Status -1 cost of living. Mercenary is an Average wealth job.

Average wages for a Mercenary in the warhammer GURPS book is 200 GC a month ($800). $26-27 a day. (About average for a TL 4 job)

Spoils of war adds a nice bonus to that, but really with our skills and point values we're worth a great deal more. Klaus is perfectly willing to work for $26 a day, or accept a share in an equal venture in exchange for his services (which would not make him your subordinate employee) if the profit from his share is likely to be more than the daily rate.
This message was last edited by the player at 00:27, Tue 27 Nov 2012.
Chance
GM, 69 posts
Tue 27 Nov 2012
at 01:11
  • msg #166

Re: OOC

Partners or shareholders are people that actually buy in to a venture, which all of you did not. It is up to the investor(s) to distribute profits (or not) as they see fit. If they choose to give a share, that is their prerogative.

As far as a daily wage, I offered that number to Nik based off of historical salary data for an experienced mercenary of the 1500s in England. GURPS money is inflated to an extent I admit now I should have looked at in better detail. I will allow a daily wage of $20 if Nik wishes. However, none of you negotiated a price before you signed on, and so will have to agree to whatever the financier decides.
Klaus
player, 117 posts
Tue 27 Nov 2012
at 01:27
  • msg #167

Re: OOC

If I buy in with my labor it's still buying in. Klaus is utterly unwilling to work for less than standard Mercenary wages; if you're lowering Average income to $600 a month, are you going to lower Status 0 cost of living as well?

Or do mercenaries get paid less than "Average?"

These changes to GURPS's economic assumptions have wide ranging effects. If Mercenaries are mostly "Struggling" or less, that makes them cheaper across the board but also unable to afford quality arms and armor -- we'll encounter more mercenaries, but their arms will be cheap quality.
Bjorn Jorgensen
player, 75 posts
Human
Warrior Priest of Sigmar
Tue 27 Nov 2012
at 01:59
  • msg #168

Re: OOC

I don't understand what your problem is. Food is $6/day for rations, plus water that can be kept without spoiling for a long journey. That with the $20/day wages is not less than average.

If you're going to keep on whining about this, I don't want to play anymore. This game has been plenty of fun without all this budget nonsense. I'm fine with the way the GM is running it whether we get paid $20 or $5. Your squabbling sucks the fun out of it for me.
Klaus
player, 118 posts
Tue 27 Nov 2012
at 02:24
  • msg #169

Re: OOC

Well, golly, Bjorn, I'm sorry that my mercenary character's insistence that he get paid a fair wage is spoiling your fun. Greed is kind of central to the character concept.

I'd be fine discussing this in-character if it'd make you feel better, but the current discussion is on the economics of the setting, a topic -- that while not related to beating stuff up -- is sort of important.
This message was last edited by the player at 02:51, Tue 27 Nov 2012.
Chance
GM, 70 posts
Tue 27 Nov 2012
at 02:36
  • msg #170

Re: OOC

The only way you could be a partner is if you had bought in to the original venture. This was an option originally considered before the game started, and you all elected to forgo that option. Signing on as a guard, makes you a guard, regardless of how you are compensated.

$600 plus loot will get you to $800 or beyond in all likelihood. Bjorn also brings up a valid point about the food. $20 a day is the maximum I'm going to allow (plus any profit sharing Nik may want to offer).
Klaus
player, 119 posts
Tue 27 Nov 2012
at 02:48
  • msg #171

Re: OOC

Klaus is not going to work for less what the average mercenary earns.

Don't think of it in terms of $/day or month, but "what lifestyle does this job provide?" If Mercenaries earn a Struggling income, then all Mercenaries have struggling Wealth.

I can't see Klaus agreeing to such a low wage, particularly considering how much "better" the PCs are than average.

Thank you for the game.
This message was last edited by the player at 02:55, Tue 27 Nov 2012.
Chance
GM, 71 posts
Tue 27 Nov 2012
at 03:01
  • msg #172

Re: OOC

Understood, and I appreciate your participation.

To clarify for everyone, I believe I had mentioned that I was including food for the journey with the wagon. You will not have to pay for supplies for this first leg of the journey.
This message was last edited by the GM at 03:02, Tue 27 Nov 2012.
Grigory
player, 40 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Tue 27 Nov 2012
at 13:41
  • msg #173

Re: OOC

*reads posts*

Well, looks like we'll be able to steam on ahead now. Sucks that it had to come to that, but it doesn't look like there was much option.

I'd like to say that I second Bjorn's statement that I'm enjoying the way this game is being run, and am looking forward to more adventure.
This message was last edited by the player at 13:42, Tue 27 Nov 2012.
Chance
GM, 72 posts
Tue 27 Nov 2012
at 14:07
  • msg #174

Re: OOC

Glad everyone else is enjoying this so far. That's what the game should be about and, if a player does not have fun, then no hard feelings if they wish to bow out.

This week (and the next) is shaping up to be very busy for me at work so if my posting goes down a bit, that is why. Things should be back to normal as we get into December.
Nikolaas von Richtgraf
player, 32 posts
Tue 27 Nov 2012
at 16:05
  • msg #175

Re: OOC

Okay, glad that's over, and really glad I slept through the last part. And that's all I'll say on that score.

I'm also still psyched for the game, and am looking forward to the adventure. Something tells me we'll be able to work a little more cooperatively going forward. Without wanting to labour the point, everyone will be paid out fairly when the time comes.
Bjorn Jorgensen
player, 77 posts
Human
Warrior Priest of Sigmar
Tue 27 Nov 2012
at 18:39
  • msg #176

Re: OOC

Cross posted a bit. Hope I didn't step on your toes, Nik.
Nikolaas von Richtgraf
player, 34 posts
Tue 27 Nov 2012
at 20:28
  • msg #177

Re: OOC

No harm, no foul, Bjorn; I think we're on the same page here. ^_^
Bjorn Jorgensen
player, 78 posts
Human
Warrior Priest of Sigmar
Tue 27 Nov 2012
at 22:38
  • msg #178

Re: OOC

I just wasn't sure if spilling the beans was exactly what you wanted... and it is what I did. =D

I rolled pretty well for Diplomacy, so hopefully we don't get the rubber gloves for this one.
Nikolaas von Richtgraf
player, 35 posts
Tue 27 Nov 2012
at 22:56
  • msg #179

Re: OOC

I'll be honest, that decision made me... nervous. But we'll see what happens; in between your Diplomacy, my Savoir Faire, our collective innocence and a more-or-less unified front, I think we'll weather this storm.
Bjorn Jorgensen
player, 79 posts
Human
Warrior Priest of Sigmar
Tue 27 Nov 2012
at 23:06
  • msg #180

Re: OOC

I thought you were in favor of warning them lol.
Chance
GM, 74 posts
Wed 28 Nov 2012
at 13:35
  • msg #181

Re: OOC

Good morning everyone!

Lurker 1 has graciously agreed to hop in and bump the party back up to 5. We've talked a little, and he is considering either a Bretonnian Longbowman (analogous to the English longbowman) with Heroic Archer and Weapon Master, or a Grey Wizard. The decision is ultimately up to him, but I wanted to put the choice to you all as well, since each of you had some say in the other's character build.

Thoughts?
Nikolaas von Richtgraf
player, 36 posts
Wed 28 Nov 2012
at 15:21
  • msg #182

Re: OOC

@Bjorn: All for warning them - but nervous all the same; all that witch-hunting talked has me freaked out ;)

As for the new guy (welcome, by the way), I'm a little shy giving advice but I ask for it often enough, so fair's fair.

Classically, I'd say the party needs a wizard - we basically have the "Fighter" (me and Grom), "Rogue" (Grigory) and "Cleric" (Bjorn) already. That said, I'm not sure we have much dedication by way of Ranged attackers (I have a musket, and I think that's about it), so an archer would be seriously useful.

If it were me, I'd go archer just because I don't like playing mages, but either one would be handy; if you decide on the Grey Wizard though, make sure to pack a few ranged spells.
Grigory
player, 43 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Wed 28 Nov 2012
at 15:59
  • msg #183

Re: OOC

Welcome!

Personally I like the archer concept better (and with WM and HA I'm sure they will be quite fearsome), but that's because I'm a bit biased towards a lower magic Warhammer universe. I definitely won't object to having a wizard along with us :).
Grom Ironsmiter
player, 34 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 28 Nov 2012
at 16:23
  • msg #184

Re: OOC

 Either will work for this group. If this were the WH game i might caution any new magic users about the odds of casting spells but i am not sure how magic works with this gurps version.

 Again though, either will work.
Lurker 1
Lurker, 3 posts
Wed 28 Nov 2012
at 19:04
  • msg #185

Re: OOC

Grey Wizards don't really have many ranged spells, they are tricksters and illusionists, but I was also considering playing a Pyromancer (Fire mage) or an Astromancer (Lightning mage) in order to give more ranged capability.

I'm also totally fine playing the archer, since the GM approved Heroic Archer and Weapon Master (Bow).

The thing that I would like is a place to read up on the lore, because I am pretty much unexposed to Warhammer. I really only know what I've been able to observe (I can't figure out how to download the Gurpshammer book or find anything else either), so if you guys could direct me to some place that I could read up on the lore of the classes that I'm thinking about I'd be much appreciative.
Chance
GM, 76 posts
Wed 28 Nov 2012
at 20:00
  • msg #186

Re: OOC

I would recommend Lexicanum, which was originally set up as a lore reference for Warhammer Fantasy RP. Regular wikipedia actually has some pretty good info, and the painting/hobby site for Warhammer Empire is good for some Empire specific knowledge. The Warhammer Online wikia has good lore info but the maps and locations are not cannon since they're designed for a MMO nor is there a complete racial list.

http://whfb.lexicanum.com/wiki/Main_Page
http://warhammer-empire.com/library/
http://warhammeronline.wikia.com/wiki/Lore

I'd refer you also to the following articles:
http://whfb.lexicanum.com/wiki/Warhammer_(setting)
http://whfb.lexicanum.com/wiki/Bretonnia (the map doesn't show "Albion", essentially Medieval England and part of Bretonnia)
http://whfb.lexicanum.com/wiki/Colleges_of_Magic
http://whfb.lexicanum.com/wiki/Magic#Shadow
http://warhammeronline.wikia.com/wiki/Timeline (a historical timeline, there's an abridged one on the same site)

Anyone else know of any other good resources? Grey Wizards do not get a whole lot of treatment in the background material I'm familiar with, so you'd have some freedom there and not have to worry as much about going outside of cannon lore.

Grom, I'm actually not familiar with WHFRP magic rules but I believe GURPS magic is a bit more forgiving. It is highly unlikely, especially at the level we're playing at, that a PC could miscast and destroy the party, or something along those lines.

EDIT: The code on rpol is messing with the setting link, wont work if you click through but should work if you copy/paste the url
This message was last edited by the GM at 20:21, Wed 28 Nov 2012.
Grigory
player, 44 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Wed 28 Nov 2012
at 20:03
  • msg #187

Re: OOC

Lexicanum is probably the best free online source of warhammer info. Here's a link to the general magic article, but it's got a lot of good things for a lot of the lore:

http://whfb.lexicanum.com/wiki/Magic
Bjorn Jorgensen
player, 81 posts
Human
Warrior Priest of Sigmar
Wed 28 Nov 2012
at 20:05
  • msg #188

Re: OOC

I think the benefits of a range focus outweigh those of magic, especially considering that I already have a few spells.
Grigory
player, 46 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Fri 30 Nov 2012
at 22:35
  • msg #189

Re: OOC

I really like the dynamic Maurice and Nikolaas have going - Maurice is so friendly and outgoing, and Nik is very much not.
Maurice
Man Servant, 16 posts
Sat 1 Dec 2012
at 00:20
  • msg #190

Re: OOC

Thanks! I'm having a lot of fun playing the two personalities, it gives me all sorts of creative freedom.
Grigory
player, 49 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Mon 3 Dec 2012
at 01:28
  • msg #191

Re: OOC

Grigory's going to look awfully foolish if this is all in his head...
Bjorn Jorgensen
player, 84 posts
Human
Warrior Priest of Sigmar
Tue 4 Dec 2012
at 22:03
  • msg #192

Re: OOC

It almost sounded like Grigory asked Grom to cuddle... just saying.
Grigory
player, 52 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Tue 4 Dec 2012
at 22:06
  • msg #193

Re: OOC

Hahaha! I did not mean it that way at all. Though I guess it would be some kind of choke-hold cuddle...

EDIT: All right, I think I've got a better way to phrase it. My fault for trying to get all arts-y. But don't think this means Grigory is not going to hide behind Grom as quickly as he can if we're swarmed by rats during the night.
This message was last edited by the player at 22:11, Tue 04 Dec 2012.
Grom Ironsmiter
player, 37 posts
Stinks,drinks like a fish
Slayer, u betchum
Tue 4 Dec 2012
at 22:07
  • msg #194

Re: OOC

 At least until you heard the sound of a neck breaking. Sound carry's so good in the quiet mtns.
Bjorn Jorgensen
player, 85 posts
Human
Warrior Priest of Sigmar
Tue 4 Dec 2012
at 22:12
  • msg #195

Re: OOC

"Whoops!" said Grom, lifting his arm.

Grigory's head was facing the wrong direction. Blood oozed out of every orifice on the man's face.

"Well," he paused. "One less mouth to feed I suppose."
Chance
GM, 79 posts
Wed 5 Dec 2012
at 14:37
  • msg #196

Re: OOC

Darn, I missed it!

Anyway, I will start to move things along today again. Work has gotten back to normal, if anyone wants to know anything about U.S. Defense legislation, I may be your guy.

Maurice critically succeeded his cooking roll, and is possibly one of the most awesome servants ever. Also, if it is alright with everyone, I think I will roll an average of your hiking (Bjorn has the leadership for it) and take care of the daily travel teamster skill check from now on. Should save some tedious rolls for y'all.
Nikolaas von Richtgraf
player, 38 posts
Wed 5 Dec 2012
at 15:20
  • msg #197

Re: OOC

In reply to Chance (msg # 196):

Much appreciated!

U.S. Defense Legislation? Oh, wow, I bet things have been interesting in your office these days.
Bjorn Jorgensen
player, 86 posts
Human
Warrior Priest of Sigmar
Thu 6 Dec 2012
at 01:25
  • msg #198

Re: OOC

I should have said something before, but I would have liked to cast Bless on someone else before we slept. If I can do that, who wants the buff?
Chance
GM, 82 posts
Thu 6 Dec 2012
at 13:14
  • msg #199

Re: OOC

That's fine, I knew you were planning on it but it slipped my mind yesterday. If someone wants Bless, Bjorn may go ahead and make the rolls to cast it, and we'll assume he did it the night before.
Nikolaas von Richtgraf
player, 39 posts
Thu 6 Dec 2012
at 15:17
  • msg #200

Re: OOC

I'd still appreciate a bless.
Bjorn Jorgensen
player, 87 posts
Human
Warrior Priest of Sigmar
Thu 6 Dec 2012
at 19:10
  • msg #201

Re: OOC

It's no trouble at all. I'm always happy to see a game moving forward. :D

I'll just put this here:
    Bless for Nikolaas:
    11:04, Today: Bjorn Jorgensen rolled 7 using 3d6. Bless 15.
    Energy Cost: 10 - 1 = 9 FP

So after dinner Bjorn was at FP: 3/12.
Nikolaas von Richtgraf
player, 41 posts
Thu 6 Dec 2012
at 19:52
  • msg #202

Re: OOC

Dang, that really takes it out of you, huh? Much appreciated, thanks.
Grigory
player, 54 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Thu 6 Dec 2012
at 19:58
  • msg #203

Re: OOC

Bjorn, this probably won't do you any good until we get some CPs, but it sounds like you're looking for this (poorly named, I think) perk from MA51?

Shield-Wall Training
You’ve drilled extensively at fighting from behind a shield
wall. You can sacrifice your block defense to block an attack
on an ally standing beside you. Furthermore, you may ignore
the -2 to attack when holding a large shield (see p. B547).

Bjorn Jorgensen
player, 89 posts
Human
Warrior Priest of Sigmar
Thu 6 Dec 2012
at 19:59
  • msg #204

Re: OOC

OH! I totally missed that line of the description. Shield Wall Training is sacrificial block... plus other stuff. XD
Grigory
player, 55 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Thu 6 Dec 2012
at 20:00
  • msg #205

Re: OOC

Yeah, it's pretty great.
Bjorn Jorgensen
player, 90 posts
Human
Warrior Priest of Sigmar
Thu 6 Dec 2012
at 20:06
  • msg #206

Re: OOC

I'm definitely making the most of my perks. Now I just need to Thor* someone.

* Thor
transitive verb
1. to shoot lightning out of a hammer
This message was lightly edited by the player at 20:07, Thu 06 Dec 2012.
Nikolaas von Richtgraf
player, 42 posts
Thu 6 Dec 2012
at 20:41
  • msg #207

Re: OOC

My first CP is going into Dual-Ready (sword and shield). I only had to see it once to know I wanted it.
Bjorn Jorgensen
player, 91 posts
Human
Warrior Priest of Sigmar
Thu 6 Dec 2012
at 21:17
  • msg #208

Re: OOC

Not Fast-Draw (Sword)? If you can Fast-Draw one of the two weapons, you don't need Dual-Ready. The only reason I chose it is that there is no Fast-Draw (Mace) skill.
Nikolaas von Richtgraf
player, 43 posts
Thu 6 Dec 2012
at 22:10
  • msg #209

Re: OOC

Oh I can think of a few Fast Draws I'd like to have, and I'll invest gradually, but the Dual Ready thing just seems so perfect; even if you fail the fast draw roll, you'll still have 'em both ready.

I played in another GURPSHammer game (very briefly) when I was still really new to GURPS, and the one fight we played I ended up using only Shield Bashes because I couldn't spare the second to Ready my sword - only time enough to pick one or the other. That could have been solved with Fast Draw too, but at the time all I could think of was "sword or shield, sword or shield, ARGH, whadoIdo?"
Chance
GM, 84 posts
Thu 6 Dec 2012
at 22:20
  • msg #210

Re: OOC

Fun fact, I was also in that GURPSHammer game with Nik as a GURPS newbie.

[Private to Nikolaas von Richtgraf: Also, the guy who caused all that drama in our GURPSHammer game recently RTJ'd to this one. I politely declined]
Bjorn Jorgensen
player, 93 posts
Human
Warrior Priest of Sigmar
Thu 6 Dec 2012
at 22:24
  • msg #211

Re: OOC

You have a good point about the back-up thing, but if you're going to spend the point on Dual-Ready, don't bother with Fast-Draw unless you plan on fighting without your shield at some point.

Holy crap, I can't believe I succeeded my roll to hit! Hopefully he's too busy aiming down sight to see it coming. :D
Nikolaas von Richtgraf
player, 45 posts
Thu 6 Dec 2012
at 22:30
  • msg #212

Re: OOC

We cross-posted a bit there, Bjorn, but with any luck it'll all work out in our favour; it takes too long to reload my musket in the middle of a fight, but I don't see anything wrong with over-killing a Skaven or two.

[Private to GM: Good call! I wish I had more experience with gaming, then I'd have better horror stories, but that guy still sticks out in my mind; part of me was convinced he was the guy playing Klaus!]
Bjorn Jorgensen
player, 94 posts
Human
Warrior Priest of Sigmar
Fri 7 Dec 2012
at 22:43
  • msg #213

Re: OOC

Grigory, you rolled a 4! That's a critical hit! You should roll on the critical hit table to see if you get additional special effects. :)

EDIT: apparently I can't read lol but GRATZ
This message was last edited by the player at 22:52, Fri 07 Dec 2012.
Grigory
player, 58 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Fri 7 Dec 2012
at 22:52
  • msg #214

Re: OOC

Heh, yeah I forgot to make it more obvious. Result was double the shock penalty to max -8.
Bjorn Jorgensen
player, 96 posts
Human
Warrior Priest of Sigmar
Sat 8 Dec 2012
at 21:47
  • msg #215

Re: OOC

I posted my generic defensive strategies in case Bjorn is attacked. Would it be helpful to include rolls as well, just in case? Alternatively, I could include them in my next action, should defense rolls be required.
Chance
GM, 87 posts
Sat 8 Dec 2012
at 23:08
  • msg #216

Re: OOC

I just made my update and only Grom needs to make a defense roll. Dice have never been kind to me, which means they were pretty good to you all!

To answer your question, if you post your active defense and level, I will make the roll for you (and post the result). Otherwise, you should roll for yourself on your next IC post if directed. Sound good to everyone?
Bjorn Jorgensen
player, 97 posts
Human
Warrior Priest of Sigmar
Sun 9 Dec 2012
at 04:36
  • msg #217

Re: OOC

sounds awesome
Grigory
player, 60 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Mon 10 Dec 2012
at 13:54
  • msg #218

Re: OOC

Wow, I didn't think those maneuvers were such long shots that none of them would hit... I guess I used up all my dice luck last round.
Chance
GM, 88 posts
Mon 10 Dec 2012
at 17:16
  • msg #219

Re: OOC

It's alright, that rat isn't doing anything anytime soon. Nor is that second one the way I've been rolling!

Question for you all, to make sure I'm interpreting this correctly. Grom is a bit newer to GURPS, and we have been working out his parry roll. If he parries the Skaven's unarmed attack with his axe and succeeds, he then rolls against his weapon skill. If he passes that check he rolls for damage. Now B376 says that he would hit the attacker's limb, and then roll for damage normally. However, he would only be able to inflict up to the damage required to cripple the attackers limb, correct? (B420-421) He could still sever the arm.
Nikolaas von Richtgraf
player, 47 posts
Mon 10 Dec 2012
at 18:34
  • msg #220

Re: OOC

In reply to Chance (msg # 219):

The way I understand parrying an unarmed attack with an armed one is that, yes, you have a chance to inflict damage against the offending limb. The damage rolled is suffered by the target up to the amount required to cripple the limb. Any extra damage is ignored. If the attack did enough damage to cripple the limb, it is either crippled or severed according to the weapon used to parry it (that is, parrying with a sword will cost you the arm, but parrying with a club will turn your bones to sand).

That's my understanding, anyway; I should go on record saying I've never actually run a GURPS game before.
Grigory
player, 61 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Mon 10 Dec 2012
at 18:52
  • msg #221

Re: OOC

Nikolaas von Richtgraf:
If the attack did enough damage to cripple the limb, it is either crippled or severed according to the weapon used to parry it (that is, parrying with a sword will cost you the arm, but parrying with a club will turn your bones to sand).


One small but crucial correction to this (bolding mine):

B421:
A blow to a limb or extremity can never cause more injury than the minimum required to cripple that body part. For example, if a man has 10 HP and suffers 9 points of injury to his right arm, he loses only 6 HP – the minimum required to cripple his arm.
Exception: No such limit applies to the eyes!

Dismemberment: If injury to a body part before applying the above limit was at least twice what was needed to cripple it, the body part is not just crippled but destroyed. A cutting attack or explosion severs a limb or extremity; otherwise, it’s irrevocably crushed, burned, etc.


Regular crippled limbs are not especially terrible - it might take weeks or months to heal (B422 for Duration Crippling Injuries) but it is likely to happen. Dismembered limbs require more damage because then the limb is gone for good. Not that it will make much difference to our rat friend, but it could be very important for us!

I have never run a GURPS game either, but I played in a low-tech arena for some time and became pretty familiar with the dismembering rules!
Chance
GM, 89 posts
Mon 10 Dec 2012
at 20:11
  • msg #222

Re: OOC

Alright, that's what I thought, I just wanted to make sure.

I'm curious, I know this question is asked frequently on the GURPS forums, but what sort of game would y'all most like to play? For my part, I would love a cinematic or realistic martial arts campaign. I have spent some time in China, and am fascinated with the culture and history.
Nikolaas von Richtgraf
player, 49 posts
Mon 10 Dec 2012
at 20:44
  • msg #223

Re: OOC

I've always wanted to try an Age of Sail campaign. I'm a bit of a history nerd, and I'm absolutely in love with the 1700's; for my money, there's no better setting for drama, intrigue, action, adventure or romance.
Rufus
Dog, 4 posts
Large vicious dog
BS: 7 HP: 13/13
Tue 11 Dec 2012
at 18:34
  • msg #224

Re: OOC

Not to nerf myself too hard or anything, but I don't think pounce gets an automatic grapple, it just has a chance of knocking them down as per a slam.
Chance
GM, 91 posts
Tue 11 Dec 2012
at 19:43
  • msg #225

Re: OOC

Yeah I gave it to you the first time, and then realized I was wrong. Decided to go ahead and play it out that way, but now that the little guy broke free once I'll act per the rules.

I have been looking around for a good picture of a warpfire team to post in the setting info for reference, but have been unsuccessful. For those unfamiliar with the setting, the weapon is essentially a short ranged flame thrower. The equipment is highly volatile and just as dangerous to the team as to their adversaries.

To offer some metagaming info, that tunnel opening will keep disgorging Skaven until you close it up somehow. Dumping in vanquished enemies will slow things down, as those inside will be tempted to eat their comrades, but you'll need a boulder or something explode-y to seal it. Also keep in mind that Slayers are suicidal, and this might offer a good opportunity to Grom. I'll leave it up to you all (and him) as to how you want to play it.
Nikolaas von Richtgraf
player, 51 posts
Tue 11 Dec 2012
at 20:06
  • msg #226

Re: OOC

Well, since we're on the subject anyways...

Could the nearby pile of rocks provide enough loose debris to start sending down the hole, or is it too solid a piece?

Also, assuming a miraculously swift defeat of the flamethrower crew, how long would it take/would it even be possible to steer the artillery piece into the hole?
Bjorn Jorgensen
player, 99 posts
Human
Warrior Priest of Sigmar
Tue 11 Dec 2012
at 21:54
  • msg #227

Re: OOC

Query: How volatile is the flamethrower, i.e., if I shoot it with Lightning, will it explode, catch fire, or otherwise become useless to them?
Chance
GM, 92 posts
Tue 11 Dec 2012
at 22:19
  • msg #228

Re: OOC

The whole apparatus only weighs about 80 lbs. The rats are encased in a fair amount of protective armor which further encumbers them, but is not a part of the weapon. To answer Bjorn's question, shooting it with lightning will cause a fiery explosion, yes.
Bjorn Jorgensen
player, 101 posts
Human
Warrior Priest of Sigmar
Tue 11 Dec 2012
at 22:25
  • msg #229

Re: OOC

Sounds like a plan if I've ever heard one. ;)
Chance
GM, 93 posts
Wed 12 Dec 2012
at 13:34
  • msg #230

Re: OOC

Forgot to answer Nik's other question, the rocky outcrop is too homogenous and large to move over the hole.

Other option, the way I see it, is to toss one of the gunpowder barrels Nik brought inside and then blowing that. I'll work with whatever y'all decide though.
Nikolaas von Richtgraf
player, 52 posts
Wed 12 Dec 2012
at 15:20
  • msg #231

Re: OOC

I was thinking of using a powder barrel, but I wasn't sure if it was worth hoping for.

I'm inclined to use the artillery to plug the hole - kill two birds with one stone like - but if the hole is getting too scary (or Grom is starting to look like he's going to take the plunge) Maurice might just toss one.

Incidentally, how many barrels do we have? I wrote up all the powder in terms of shots and, honestly, I have no idea how much it amounts to.
Bjorn Jorgensen
player, 102 posts
Human
Warrior Priest of Sigmar
Wed 12 Dec 2012
at 17:43
  • msg #232

Re: OOC

If Nikolaas and Grigory manage to take out the flamethrower guys without blowing the thing up, tossing it in the hole would be an idea (and save gunpowder).
Bjorn Jorgensen
player, 103 posts
Human
Warrior Priest of Sigmar
Thu 13 Dec 2012
at 09:05
  • msg #233

Re: OOC

In reply to Chance (msg # 222):

Finally getting around to answering this question:

I'm a fan of diversity. If it's something I've never tried before, I'll probably jump on it like a fat kid on Halloween candy. If it's something no one js doing, even more so. From my experience, I prefer more light-hearted/simple games, but the occasional dark setting and extra complexity is refreshing. I have the most experience with fantasy, and that tends to be most of what I see out there, but a new take on the same thing excites me.

I don't know why, but a full on powers game seems boring to me off-hand. If the setting is interesting enough, it would draw me, but not just plain Powers for the fun of it. Things that interest me the most are the games done the least (as far as I have seen).

Specifically, I'd like to play a MH game at some point (RAW). Steampunk is a less-explored genre that I like. Cyberpunk I love, especially if unique or a blend a la Shadowrun et al.

I also have the strange urge to play something gritty and realistic, maybe low fantasy or historical fantasy.

A few ideas I've been pushing around that I don't have time to run, but would love to play:
  • Dungeon Fantasy but player races limited to the "Monster" or "Barbarian" races, e.g. Goblinkin, Trolls, and Ogres, definitely not the usual Human, Elf, Dwarf, Gnome, Halfling, Catfolk, Faerie Folk.
  • TL 0, historical fantasy, gritty/realistic, tribe of indigenous people just trying to survive.
  • TL 9, no super-science, gritty/realistic, NON-dystopian something or other (kind of like Looper sans Time Travel and TKs).
  • Legend-inspired low fantasy (e.g. Antlantis).
  • Shadowrun with GURPS.
  • Some Ultra-Tech game that incorporates fantasy elements, especially magic (like Shadowrun, but maybe higher TL, and maybe not as dark, not post apocalyptic, and not dystopian).

Haven't even half fleshed out any of these ideas e cause I know I can't handle running them right now.
Grigory
player, 63 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Thu 13 Dec 2012
at 14:00
  • msg #234

Re: OOC

Chance:
I'm curious, I know this question is asked frequently on the GURPS forums, but what sort of game would y'all most like to play? For my part, I would love a cinematic or realistic martial arts campaign. I have spent some time in China, and am fascinated with the culture and history.


TBH, this is pretty close to exactly the game I want to play. I love the WFRP setting, and the longest game I've ever run IRL was with WFRP 2e. I don't always like gritty, but I think that systems other than GURPS are better for providing the kind of cinematic stuff I sometimes like. And I've been on a 'back to basics' kick for a while now where all I've been craving are some standard fantasy dungeon crawls and adventures. Of course I've always been a sucker for near future and cyberpunk, and one of my RP regrets is never having made use of my copy of CP2020 (now I think even if I were to play it I'd use GURPS since the system is old and clunky).
Chance
GM, 94 posts
Thu 13 Dec 2012
at 14:15
  • msg #235

Re: OOC

Grigory makes the right answer! I know someone who will be getting extra character points soon. Actually, I will be awarding 1cp to everyone both for passing 500 posts in the game and completing combat, whenever that wraps up. More details on that soon.

I've actually also been considering a TL0 game at some point next year, or possibly a gritty game set in the Roman Empire (as an excuse to try out a little of the Mass combat rules). I'd find those to be more fun to run, but the martial arts more fun to play.
Bjorn Jorgensen
player, 104 posts
Human
Warrior Priest of Sigmar
Thu 13 Dec 2012
at 17:44
  • msg #236

Re: OOC

Happy almost 175 posts IC! It's like Christmas seeing a game get this far.
This message was last edited by the player at 17:46, Thu 13 Dec 2012.
Bjorn Jorgensen
player, 105 posts
Thu 13 Dec 2012
at 17:45
  • [deleted]
  • msg #237

Re: OOC

This message was deleted by the player at 17:45, Thu 13 Dec 2012.
Grom Ironsmiter
player, 43 posts
Stinks,drinks like a fish
Slayer, u betchum
Thu 13 Dec 2012
at 20:00
  • msg #238

Re: OOC

 Hmmm, impressive. Rufus has alot of hps for a dog. (14)
Bjorn Jorgensen
player, 107 posts
Human
Warrior Priest of Sigmar
Thu 13 Dec 2012
at 20:16
  • msg #239

Re: OOC

Rufus:
Grapple leg. Sorry, first roll was with 1d20.

I've done it before too. XD

Grom Ironsmiter:
Hmmm, impressive. Rufus has alot of hps for a dog. (14)

It's not totally unheard-of. The Hound from DF 5 - Allies as ST 13 HP 15. The only exceptionally cinematic aspect of the template is semi-sentience. (Druidic Allies therein have IQ 6 and can understand but not speak their master's language at an accented level.) Then of course ST (and hence HP) are admittedly open ended. Big dogs are strong and hardy, especially if trained to kill.
Grigory
player, 65 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Thu 13 Dec 2012
at 20:18
  • msg #240

Re: OOC

In reply to Grom Ironsmiter (msg # 238):

13, but yeah, more than Grigory! I took his physical stats (and pretty much everything else about him) from the Druidic ally Hound from Dungeon Fantasy 5 - so he's pretty tough. But I think he's going to be in serious trouble if he starts to get hit - only defense is dodge and he can't wear armour.
Chance
GM, 97 posts
Fri 14 Dec 2012
at 15:17
  • msg #241

Re: OOC

Grom Ironsmiter:
Hmmm, impressive. Rufus has alot of hps for a dog. (14)


If you think about it in real life combat terms, though, Rufus is a large Molosser (my understanding), a classification of dogs popular through the middle ages and including mastiffs, bulldogs, boxers, and the like. They are all bread to absorb lots of damage and keep on fighting. If you think about it, a mastiff that gets shot, mauled by another dog, or gored by a boar is going to keep on fighting. A human in the same situation would fall like a sack of potatoes.

To everyone, Grigory and Nic in particular. I propose that we allow you two to skip ahead a bit and make it to the warpfire thrower, instead of a couple more real life days of "I run forward zig-zagging". That way, you can engage in some combat, along with everyone else. If that is alright with everyone, you may:

Start your next post/turn assuming you are 6 yards away. Grigory outside of the immediate firing arc, and Nik to Grigory's left, perpendicular to the warpfire team and facing the mountain side. You would still be out of range of the machine (3 yards), and they would have to turn in order to target either of you, so they are not waiting simply 'till you come in range to torch away.
Nikolaas von Richtgraf
player, 54 posts
Fri 14 Dec 2012
at 15:34
  • msg #242

Re: OOC

In reply to Chance (msg # 241):

Works for me, and thanks very much for the consideration. ^_^
Bjorn Jorgensen
player, 108 posts
Human
Warrior Priest of Sigmar
Fri 14 Dec 2012
at 19:09
  • msg #243

Re: OOC

That works for me. Did you want any attack/defense rolls for the rest of us?
Chance
GM, 98 posts
Fri 14 Dec 2012
at 19:20
  • msg #244

Re: OOC

Yes, we'll use two separate combat times. Grigory and Nik will be operating in the future, you (Bjorn) and Grom in the present and catch everyone up when the warpfire team is dispatched.
Bjorn Jorgensen
player, 109 posts
Human
Warrior Priest of Sigmar
Fri 14 Dec 2012
at 19:34
  • msg #245

Re: OOC

Oh, I get it: Time Travel. :D
Grigory
player, 67 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Mon 17 Dec 2012
at 22:10
  • msg #246

Re: OOC

How is the armour on the team set up? Grigory's in a pretty good position standing over them right now, so I'd like to target an unarmoured portion of their anatomy if at all possible.

EDIT: (That's assuming I can roll something lower than a 16 this round!)
This message was last edited by the player at 22:14, Mon 17 Dec 2012.
Chance
GM, 100 posts
Mon 17 Dec 2012
at 23:00
  • msg #247

Re: OOC

They are wearing full helmets (that protect the eyes as well), medium brigandines, and gauntlets all made of bronze. Their necks, and legs are exposed
Nikolaas von Richtgraf
player, 58 posts
Tue 18 Dec 2012
at 15:30
  • msg #248

Re: OOC

Nice work, Grigory!
Grom Ironsmiter
player, 47 posts
Stinks,drinks like a fish
Slayer, u betchum
Tue 18 Dec 2012
at 15:59
  • msg #249

Re: OOC

 Ummm. Just a heads up on the warp fire thrower. In the warhammer world it is a rat pack(like a flame thrower) not so much a piece of artillery. Not sure if it is in the gurps world. One rat carrys the warp mixture and the other carrys a pump(bellows) to add pressure to the mixture.
Grigory
player, 69 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Tue 18 Dec 2012
at 16:19
  • msg #250

Re: OOC

Yeah, I've been picturing it roughly like this, right?

Shouldn't be a problem for two men to carry over to the hole.

http://www.games-workshop.com/...wersMain_445x319.jpg
Nikolaas von Richtgraf
player, 59 posts
Tue 18 Dec 2012
at 16:42
  • msg #251

Re: OOC

Oh, that's not at all what I had pictured; if it were, I would have been way more terrified to make that run toward it! I sort of had the image of just a big old field cannon on an axle.

It all ends up the same, but holy crap! You ever get The Fear after the fact? ^_^
Chance
GM, 102 posts
Tue 18 Dec 2012
at 17:14
  • msg #252

Re: OOC

That would be the "Post Combat Shakes" disadvantage I think :)

Grom and Grigory have it right, it is essentially a WWII style flame thrower carried by two people.
Bjorn Jorgensen
player, 112 posts
Human
Warrior Priest of Sigmar
Tue 18 Dec 2012
at 18:56
  • msg #253

Re: OOC

For folks that have been asking, making an obviously lethal attack on an unconscious victim is usually an automatic kill, but "finishing off" a stunned or prone for is usually not. They'll have severe penalties to defend (-4 and cannot retreat if stunned, -3 if prone) that are cumulative, but it's still possible for them to evade unless the GM rules them mooks, and hence "dead "after they reach -HP.

If you know a foe cannot defend, make a Telegraphic Attack for +4 to hit. If you know you're safe from attack (or are willing to take the risk), make an All-Out Attack. Or both!
Bjorn Jorgensen
player, 114 posts
Human
Warrior Priest of Sigmar
Tue 18 Dec 2012
at 19:23
  • msg #254

Re: OOC

If a step is insufficient to reach the nearest Skaven, I'll spend 1 FP to make a Heroic Charge if that option for Extra Effort in Combat is allowed; otherwise, I'll just Move and use those rolls next turn.
Chance
GM, 104 posts
Thu 20 Dec 2012
at 14:29
  • msg #255

Re: OOC

I didn't kill you all! (something I was slightly worried about)

I will be heading to the Southwest tomorrow to spend Christmas with my in-laws and won't be able to post. I should be on occasionally throughout next week, though, to make updates as needed but please do not feel obligated. If you are spending time with friends and family during the holiday, great! if you are tired of them and want to make a post, also great! The next few things I have in store require little to no combat, so there should be less pressure to post daily.

Also, everyone gets 2CP to spend on existing skills, new perks, new or existing techniques, or to save. 1CP for passing 500 posts, another as a Christmas/Holiday gift. If you are unsure of what to buy, please feel free to ask the group.
Nikolaas von Richtgraf
player, 60 posts
Thu 20 Dec 2012
at 15:12
  • msg #256

Re: OOC

Merry Christmas (or Happy Holidays, if you prefer), and try to enjoy the in-laws as best you can.

This is my year to stay home and enjoy a year free of family obligations, so I'll likely keep popping in.

And thanks for the CP; mine are getting banked for now.
Grom Ironsmiter
player, 49 posts
Stinks,drinks like a fish
Slayer, u betchum
Thu 20 Dec 2012
at 16:14
  • msg #257

Re: OOC

 Not sure what would be a wise investment for a slayer (in Gurps rp).?
Chance
GM, 105 posts
Thu 20 Dec 2012
at 18:04
  • msg #258

Re: OOC

A couple of suggestions Grom:

Headbutt (a technique) would allow you an interesting backup attack if you have to parry with your weapon:
Head Butt
Hard
Defaults: Brawling-1 or Karate-1.†
Prerequisite: Brawling or Karate; cannot exceed prerequisite skill.
This is a close-combat strike using the forehead. Natural targets are the face (-5) and skull (-7) of a standing adversary, but you can attack anything! However, while the skull is hard, it has poor reach and leverage for striking. Roll against Head Butt to hit. Damage is thrust-1 crushing. Your victim may defend normally; if he parries, any damage this causes affects your face. Self-inflicted injury for a target with DR 3+ applies to the skull; however, your skull’s DR 2 protects normally. If you have rigid head protection – e.g., a metal helm – add +1 to damage and apply your armor’s DR against self-inflicted injury.

2 points would allow you to use the skill at your brawling level

Perks (1pt) to consider could be Alcohol Tolerance, No Hangover, Drunken fighting, and Weapon bond (which gives you +1 skill to your axe)

Nik, to answer your IC question, you can use the warplock gun with a rifle or musket skill.
Grom Ironsmiter
player, 50 posts
Stinks,drinks like a fish
Slayer, u betchum
Thu 20 Dec 2012
at 18:23
  • msg #259

Re: OOC

 Nik: Maybe a small point on the warplock weapon or maybe a big point depends on who see's the weapon(like a priest of Sigmar or a witch hunter) kinda frown on anything to do with warpstone.

 Chance: ok his brawling is at easy(16) so that is an idea to consider and i had wondered about the gurps slayers. In WHfrp, slayers get the skill consume alcohol.

 So i would follow the classic slayer templete and take the alcohol tolerance. Seems right for this char.
Bjorn Jorgensen
player, 115 posts
Human
Warrior Priest of Sigmar
Thu 20 Dec 2012
at 18:49
  • msg #260

Re: OOC

If you're fighting with a Parry U statistic weapon, you can always spend 1 FP via Rapid Recovery, if we are permitted Extra Effort in Combat. It's from Martial Arts, I believe, an allows you to Parry and Attack without the Ready maneuver in between.
Chance
GM, 106 posts
Thu 20 Dec 2012
at 20:26
  • msg #261

Re: OOC

Grom, what does the "Consume Alcohol" skill do? we can see if we can replicate it in GURPS.

I'm really not a huge fan of "extra effort", especially when you all are already pretty highly powered.

Unrelated to this game, but I think some time early next year I will be starting another GURPS game here on rpol. Set in the Roman Empire, during the early part of Hadrian's reign in Dacia. Dacia was one of the most restive provinces in the empire, and their fighters (and the Falx) were formidable enough to be feared by the Romans (for example, Spartacus was possibly a Dacian). Hadrian was also thought to be the first emperor to set up a secret police type organization, and Dacia was a brand new province at this point in his rule. Trajan had succeeded in subduing some of the Dacians but a few years before his death.

With those things in mind, I'm thinking of a realistic, low tech game where the players act as some of these secret police, all veteran Roman soldiers. Thwarting scandals, quelling rebellions before they start, and the like. It would occasionally require the PCs to do some unsavory things, but I figure it might be interesting to play a kind of bad guy on occasion.

Not fishing for you all to sign on, just looking for any feedback/thoughts or, if there is another type of ancient history campaign you'd like to see.
Grom Ironsmiter
player, 51 posts
Stinks,drinks like a fish
Slayer, u betchum
Thu 20 Dec 2012
at 20:34
  • msg #262

Re: OOC

 I would say almost like alcohol tolerance.

 In the whfrp book it states: Use this skill to resist the effects of alcohol. It is vs Toughness.
Grigory
player, 71 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Thu 20 Dec 2012
at 20:59
  • msg #263

Re: OOC

Chance:
I'm really not a huge fan of "extra effort", especially when you all are already pretty highly powered.

Unrelated to this game, but I think some time early next year I will be starting another GURPS game here on rpol. Set in the Roman Empire, during the early part of Hadrian's reign in Dacia. Dacia was one of the most restive provinces in the empire, and their fighters (and the Falx) were formidable enough to be feared by the Romans (for example, Spartacus was possibly a Dacian). Hadrian was also thought to be the first emperor to set up a secret police type organization, and Dacia was a brand new province at this point in his rule. Trajan had succeeded in subduing some of the Dacians but a few years before his death.

With those things in mind, I'm thinking of a realistic, low tech game where the players act as some of these secret police, all veteran Roman soldiers. Thwarting scandals, quelling rebellions before they start, and the like. It would occasionally require the PCs to do some unsavory things, but I figure it might be interesting to play a kind of bad guy on occasion.

Not fishing for you all to sign on, just looking for any feedback/thoughts or, if there is another type of ancient history campaign you'd like to see.


Sounds interesting; I'm not really up on my Roman history but if that's not a requirement for understanding the game then I'll sign up.

I'll try to figure out what to put my points into. I think Grigory may need to start buying off some of his social disadvantages...
Nikolaas von Richtgraf
player, 62 posts
Thu 20 Dec 2012
at 21:20
  • msg #264

Re: OOC

In reply to Chance (msg # 261):

I'm also pretty bad with my history, but I loved the Rome and Spartacus shows, so I've got that going for me; anyways, I'm a huge GURPS fan, and I have room in my queue for another setting. If it ends up happening, let me know!

Also, I've remembered how sexy Dual-Ready was, so I'll be spending one of those CP right away here.

Also also, Grom brings up a good point. Is it a really bad idea, socially or legally or whatever, to pick up and use a Warpfire weapon? Would the socially responsible thing be to destroy it? Could it/should it be sold?
Chance
GM, 107 posts
Thu 20 Dec 2012
at 21:48
  • msg #265

Re: OOC

I know some, but not a lot, of Roman history. As long as players are still in the feel of the game and setting, I'm not gonna be a stickler for perfect historical accuracy.

The XIII legion, which I think was the home unit for some of the Rome characters, was actually one of the two stationed in Dacia and where I intended the PCs to be attached.

Back to the game, to answer Nik, that's something you all will have to decide among yourselves.
Bjorn Jorgensen
player, 117 posts
Human
Warrior Priest of Sigmar
Thu 20 Dec 2012
at 22:27
  • msg #266

Re: OOC

Chance:
I'm really not a huge fan of "extra effort", especially when you all are already pretty highly powered.

Good to know. :)

Chance:
With those things in mind, I'm thinking of a realistic, low tech game where the players act as some of these secret police, all veteran Roman soldiers. Thwarting scandals, quelling rebellions before they start, and the like. It would occasionally require the PCs to do some unsavory things, but I figure it might be interesting to play a kind of bad guy on occasion.

As long as the unsavory things aren't simply because the characters are sadistic.

I don't ever like playing the bad guy, i.e., a truly evil person. While everyone has faults, and it can be fun from time to time to deal with the difficult situations that arise from such conflict, the constancy of actually being evil eventually grates on me, and it becomes not as much fun as I thought. What I find works better is when the PCs are not necessarily evil themselves, but are forced to make evil decisions as a matter of necessity: in order to survive, as a means to an end, for the Greater Good, etc.
Chance
GM, 109 posts
Thu 20 Dec 2012
at 22:40
  • msg #267

Re: OOC

That is almost exactly what I'm talking about. The Dacians are simply fighting for freedom, while the PC Romans are duty bound to the Emperor and their comrades. My intent would be to actually hit people with their "Duty" disadvantage where the player might want to do one thing, but their character cannot/would not.

For clarity, no crucifying people or slaughtering families, just maybe roughing people up for crucial information. That sort of thing.
Bjorn Jorgensen
player, 118 posts
Human
Warrior Priest of Sigmar
Thu 20 Dec 2012
at 22:55
  • msg #268

Re: OOC

Yeah. That sounds like a blast. :)

The game... not the beating people up. Okay, maybe a little. XD
Chance
GM, 111 posts
Sun 23 Dec 2012
at 22:31
  • msg #269

Re: OOC

All,

Please welcome Nigel Plaskitt, formerly Lurker 1, who will be joining the party by the next scene.

Hope everyone is enjoying their holiday!
Bjorn Jorgensen
player, 121 posts
Human
Warrior Priest of Sigmar
Sun 23 Dec 2012
at 23:30
  • msg #270

Re: OOC

Welcome, Nigel! :D
Nigel Plaskitt
Player, 6 posts
Mon 24 Dec 2012
at 04:03
  • msg #271

Re: OOC

Why thank you Bjorn! And hello to everyone else as well! Looking forward to joining up with you guys.
Nikolaas von Richtgraf
player, 63 posts
Tue 25 Dec 2012
at 02:44
  • msg #272

Re: OOC

Cool, an archer; welcome to the show, Nigel.

And Merry Christmas all.
Bjorn Jorgensen
player, 122 posts
Human
Warrior Priest of Sigmar
Wed 26 Dec 2012
at 06:25
  • msg #273

Re: OOC

I have a few questions about the current scene:
  1. How large is the mob?
  2. How much damage has the woman taken?
  3. By this point, have I had time to recover lost Fatigue?
  4. Does the mark on her face look like anything in particular, e.g., a birth mark, a scar, a wound (i.e., from the beating)?
  5. Do I have authority to pass judgment?
  6. Does judgment mean death? If so, must I carry out the execution?
  7. Do I have the authority to disperse the crowd (whether they will comply or not)?

I'm not 100% certain what role I am expected to play (i.e., my Duty).

I have a few potentially conflicting disadvantages: Fanaticism, Duty, Paicifism (Cannot Harm Innocents). I think that if she were clearly tainted or if proof could be provided of the accusations, Bjorn would have a difficult time executing her unless she was trying to hurt people. If there is some sort of interrogation typically done by Witch Hunters or something, he'd probably turn her over for questioning.

If she's innocent, though, I'm not sure what I should do (rules of The Order and such). Am I expected to protect the innocent or keep the peace? Both? Neither?

What do you guys think? Here's where my knowledge of the setting peters out.
Grom Ironsmiter
player, 54 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 26 Dec 2012
at 14:26
  • msg #274

Re: OOC

 Hmmm, off hand from what i remember of the warhammer world. Priest's of Sigmar are fairly strict on matters of dealing with Chaos. Then again each priest will have different views on what is proof, that someone has been infected by chaos.

 I wont say either way how you should judge but having a birthmark wont make Grom consider her a being infected.

 What was interesting was the other priest's watching from the hill and doing nothing either way.
Bjorn Jorgensen
player, 123 posts
Human
Warrior Priest of Sigmar
Wed 26 Dec 2012
at 17:51
  • msg #275

Re: OOC

Yeah, major props to our GM for this dilemma. I'm excited about it. :)
Chance
GM, 113 posts
Wed 26 Dec 2012
at 18:11
  • msg #276

Re: OOC

Bjorn, to answer your questions:

1. 15 people
2. She has been hit and kicked by the flagellants, split lip, black eye, other bruising, but you cannot tell specifically how much damage she has taken. She does not appear to be on the verge of death.
3. You have rested from the previous fight and recovered all of your lost fatigue from spells. Assume you have been hiking for an hour at your present encumbrance. I believe you are  at no encumbrance, so -1fp from your max
4. It looks like a bright portwine stain (Capillary Vascular Malformation) that covers easily half of her face. Your character would not know what a portwine is (they occur in about .3% of people in real life), but I tell you so you can have an idea of what I'm talking about. Note, I'm not implying that it is or is not just a portwine.
5. You do, but the mob won't necessarily accept it if they don't like it.
6. If you judge that she is a cultist yes. If you do not carry out the judgement, the flagellants will burn her
7. If you are talking law enforcement powers, like a cop telling a crowd to move along, then no. However, these are fanatical followers of Sigmar, a deity for whom you speak.

Witch Hunters would probably extract a confession out of her, but your group does not know if there are any here. There is no other evidence besides her mark, and the flagellants word on which to convict her. As far as whether or not your role is to keep the peace or protect the innocent: either, both, or neither. Like Grom said, each priest would have different views.

For a bit of background info, I'm not sure if this has been covered yet. An individual that devotes themselves to Chaos will begin to manifest mutations that will get more grotesque and obvious as time goes on. These mutations are the primary way Witch Hunters and the like identify cultists. Mutations may also develop as a result of being exposed to warpstone or being in close proximity to demons.
Bjorn Jorgensen
player, 124 posts
Human
Warrior Priest of Sigmar
Wed 26 Dec 2012
at 18:21
  • msg #277

Re: OOC

Awesome. That helps out a lot. :)
Nikolaas von Richtgraf
player, 66 posts
Thu 27 Dec 2012
at 15:31
  • msg #278

Re: OOC

Mobs are a tricky thing to deal with, and I'm glad I'm not the priest in this situation, but hear me out.

The reason Fanatics do what they do is because sometimes something as simple as a birthmark actually does demonstrate Chaos taint; I'm not saying this is the case here, but it could be, just as easily as it could be a pointless lynching of an totally innocent girl.

My suggestion would be to control the mob's anger, secure the prisoner by whatever means necessary, and conduct whatever tests and trials Bjorn thinks necessary (or truck her along until we find a proper Witch Hunter).

Now what I'm really curious about are those nearby Warrior-Priests...
Chance
GM, 114 posts
Thu 27 Dec 2012
at 19:19
  • msg #279

Re: OOC

I'm headed back home and will be flying the rest of the day. Expect to be able to make an update this evening or tomorrow.

This looks like it is shaping up well, though. Glad to have y'all intrigued. Hope everyone had a good holiday too!
Bjorn Jorgensen
player, 126 posts
Human
Warrior Priest of Sigmar
Fri 28 Dec 2012
at 00:33
  • msg #280

Re: OOC

In reply to Nikolaas von Richtgraf (msg # 278):

That is along the lines of what I'm trying to achieve. If I can convince them that they don't have enough substantial evidence (I don't think they do), then we should be able to disperse them on the grounds that we will investigate the matter ourselves.
Chance
GM, 116 posts
Fri 28 Dec 2012
at 18:26
  • msg #281

Re: OOC

So I know I'm being a bit difficult, but I'm also stalling a bit to give Grigory some time to post when he can, while still giving you all something to do.
This message was last edited by the GM at 18:27, Fri 28 Dec 2012.
Nigel Plaskitt
Player, 8 posts
Human
Brettonian Longbowman
Sat 29 Dec 2012
at 00:36
  • msg #282

Re: OOC

Bjorn Jorgensen:
"Am I so blind to her countenance that you think me a fool?" says Bjorn. He walks among the crowd, eying each fanatic and responding, not merely to the spokesman, but to all that hear him. "If this mark were sufficient evidence to condemn her, would I demand yet further proof of her iniquities?

"This here mark may be naught but a naevus, caused, not by her transgressions, but by unfortunate birth. Shall we add to the misery of such an uncomely mark by accusing her also of witchery? Have we so stripped ourselves of our humanity that we should see she who should be cared for by the church* as one who is deserving, rather, of reprobation? Nay! Forbear your hatred till such a day as she manifest deeds of evil. This mark is indeed cause for concern; keep watch over her that she not stray from the path of righteousness, but be not so consumed with your cause that you become the very Chaos you so despise, my brethren.


Noting the mans abject confusion, Bjorn points his warhammer directly at Helmut and approaches him.

"Know this, man: those wares belong neither to me nor the Church. I am sworn by oath to guard them; dare me not to protect them from the likes of you, for we share in a common faith and need not be at odds."

14:39, Today: Bjorn Jorgensen rolled 11 using 3d6. Public Speaking 12.

* the local assembly, not the catholic (universal) establishment


Dang. Now that's some good role-playing, pretty sure anything else I can say will just sound stupid. :)
Bjorn Jorgensen
player, 128 posts
Human
Warrior Priest of Sigmar
Sat 29 Dec 2012
at 08:21
  • msg #283

Re: OOC

Thanks! Don't worry, though. Your services may yet be of use. :D
Grom Ironsmiter
player, 56 posts
Stinks,drinks like a fish
Slayer, u betchum
Sun 30 Dec 2012
at 15:44
  • msg #284

Re: OOC

 Hmmm, While a priest of sigmar is zealous for his beliefs i have to wonder if he would condone torture in his presence?. True the land is harsh and fairly tough enviroment to grow up in but i would hope their are those who dont get their jollys by causing unneeded pain on the poor peasants. Who in truth are mostly powerless against the authority figures over them.

 Grom already said what he was going to say and no one paid any attention to the slayer in their midst?, Hmm, does that say something about the mentallity of the flagellants nearby.?
Bjorn Jorgensen
player, 129 posts
Human
Warrior Priest of Sigmar
Sun 30 Dec 2012
at 18:40
  • msg #285

Re: OOC

I think I made it pretty clear that if anyone tries to touch the woman, they are asking for serious trouble.

They probably ignored you because they have more fear/respect for me. They are fanatics, and I'm a priest. While you could break their bodies, I'm responsible for their soul, or at least they might think something like that. Oh religious zealots. :)
Chance
GM, 117 posts
Mon 31 Dec 2012
at 02:18
  • msg #286

Re: OOC

I don't know if I'd say, get their jollies. To the point of how much attention the Slayer is paid, Flagellants are single minded to say the least. They are fixated on doom and Chaos and little else. Bjorn is a spiritual authority figure and so this bit is more focused on him and the pay him more heed, but my plans for this scenario should involve all of you at some point :)
Nigel Plaskitt
Player, 9 posts
Human
Brettonian Longbowman
Tue 1 Jan 2013
at 01:01
  • msg #287

Re: OOC

Woah dang. Chance, I must say you're the king of conundrums. This is fast becoming one of my favorite games just because of all this conflict; I'm not even sure how Nigel will respond at this point.
Chance
GM, 119 posts
Tue 1 Jan 2013
at 02:13
  • msg #288

Re: OOC

Thanks! I appreciate that. I meant to insert a private line to you, but it is implied in the post, so I'll go ahead and mention here that you are not implicated with the rest of the party, she knows that you arrived with the onlookers instead of with the wagon. You will end up wrapped up with the party eventually though (more to follow on that as things develop).

EDIT: Also, the Witch Hunter has enough fame that pretty much anyone in the Empire or who has spent a lot of time in the Empire would know who she is, at least by name.
This message was last edited by the GM at 02:17, Tue 01 Jan 2013.
Grom Ironsmiter
player, 58 posts
Stinks,drinks like a fish
Slayer, u betchum
Tue 1 Jan 2013
at 02:27
  • msg #289

Re: OOC

 Hmmm, this is as good a time as any for Grom to find his doom, though he doesnt like the thought of him being called a aide for the chaos forces.
Bjorn Jorgensen
player, 131 posts
Human
Warrior Priest of Sigmar
Tue 1 Jan 2013
at 23:41
  • msg #290

Re: OOC

We'll see what happens now. :)

BY THE POWER OF LOGIC!
This message was last edited by the player at 23:41, Tue 01 Jan 2013.
Grigory
player, 73 posts
Former Rat-catcher
BS: 6.5 HP: 12/12 Ddg 9+2
Wed 2 Jan 2013
at 14:10
  • msg #291

Re: OOC

Hi all, sorry for the absence - the holiday was a lot busier than I expected and I wasn't able to post. I'm back now and will catch up today.
Grigory
player, 75 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 2 Jan 2013
at 15:49
  • msg #292

Re: OOC

How is the Bretonnian reacting to all of this? They don't worship Sigmar there, AFAIK.
Chance
GM, 120 posts
Wed 2 Jan 2013
at 16:49
  • msg #293

Re: OOC

Glad to have you back!

I think that is correct, yes, and I am intending to work that angle soon ;)
Nigel Plaskitt
Player, 11 posts
Human
Brettonian Longbowman
Wed 2 Jan 2013
at 16:58
  • msg #294

Re: OOC

Well I just outright said I don't worship Sigmar while moving over to help the caravan, so I'm sure that'll come back to bite me (and everyone else now lol) in the butt.
Chance
GM, 121 posts
Wed 2 Jan 2013
at 17:17
  • msg #295

Re: OOC

Well, that changes things a bit for me, but I like the move.
Nigel Plaskitt
Player, 12 posts
Human
Brettonian Longbowman
Wed 2 Jan 2013
at 17:59
  • msg #296

Re: OOC

For the record Nigel isn't aiming at the the witchhunter, or anyone else for that matter, he just readied an arrow.
Bjorn Jorgensen
player, 132 posts
Human
Warrior Priest of Sigmar
Wed 2 Jan 2013
at 21:05
  • msg #297

Re: OOC

Nigel, I don't think you have to roll to ready your bow unless you're also shooting the same turn.

Benedikta Herzlos:
12:03, Today: Secret Roll: Benedikta Herzlos rolled 11 using 3d6. Suggest (14).

Don't you need 20 minutes of uninterrupted storytelling for Suggest to work? I would have been using Captivate but for similar requirements. The main reason I keep rebutting her argument is because I'm trying to prevent her from being able to use Enthrallment skills on the crowd by interrupting her speech.
This message was last edited by the player at 21:17, Wed 02 Jan 2013.
Nigel Plaskitt
Player, 13 posts
Human
Brettonian Longbowman
Wed 2 Jan 2013
at 22:25
  • msg #298

Re: OOC

I was fast-readying it and taking a wait maneuver, so that I could shoot it that turn if things turned ugly right away.
Chance
GM, 122 posts
Wed 2 Jan 2013
at 23:05
  • msg #299

Re: OOC

You're right. I made that post from work and didn't have access to the book, sorry about that, assume I didn't make that roll.
Bjorn Jorgensen
player, 133 posts
Human
Warrior Priest of Sigmar
Thu 3 Jan 2013
at 06:53
  • msg #300

Re: OOC

In reply to Nigel Plaskitt (msg # 298):

Oh, good idea. :)

In reply to Chance (msg # 299):

No worries. We talked about modifying at least some aspects of Enthrallment skills, so I wasn't sure how much we were changing. :)
Chance
GM, 124 posts
Thu 3 Jan 2013
at 19:13
  • msg #301

Re: OOC

I just wanted to mention that I am very much enjoying everyone's posts in this situation so far.
Nikolaas von Richtgraf
player, 70 posts
Thu 3 Jan 2013
at 23:48
  • msg #302

Re: OOC

In reply to Chance (msg # 301):

Me too; this place definitely deserves a high five! ^_^
Bjorn Jorgensen
player, 137 posts
Human
Warrior Priest of Sigmar
Fri 4 Jan 2013
at 05:17
  • msg #303

Re: OOC

This character is a lot of fun to roleplay. He may be somewhat atypical for a Warrior Priest, but if he's the only one in the Empire that has a moral compass that points true North, I'm okay with that. I'm totally making up his beliefs about Sigmar. I haven't the faintest clue if they are true, but he believes them anyway.
Nigel Plaskitt
Player, 16 posts
Human
Brettonian Longbowman
Fri 4 Jan 2013
at 05:30
  • msg #304

Re: OOC

I seriously love this game! This whole scene has been absolutely brilliant, both in its design and in the player responses.
Grigory
player, 78 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 4 Jan 2013
at 14:18
  • msg #305

Re: OOC

Yup! Having a lot of fun here :)
Grigory
player, 79 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 4 Jan 2013
at 16:02
  • msg #306

Re: OOC

It's nice of all of you to be so patient with Grigory. He just really hates rats - or being interrogated by the Witch hunters.

:)
This message was last edited by the player at 16:02, Fri 04 Jan 2013.
Nikolaas von Richtgraf
player, 72 posts
Fri 4 Jan 2013
at 18:00
  • msg #307

Re: OOC

In reply to Grigory (msg # 306):

Can't really blame him for that. ^_^

I don't know how much character history will come into play, but Nik has a soft-spot for madmen, and Grigory totally strikes him as... eccentric. I don't know if he's officially bonkers or whatever, and I'm sorry if I'm putting subtext on him that shouldn't be there, but I'm loving the added level of interaction.
Chance
GM, 126 posts
Sat 5 Jan 2013
at 00:45
  • msg #308

Re: OOC

Thanks guys :)

I had intended to take the next few happenings in a bit of a different direction, but I liked how you all reacted to the last scene enough that I will be tweaking things a bit to your favor.
Bjorn Jorgensen
player, 139 posts
Human
Warrior Priest of Sigmar
Sat 5 Jan 2013
at 09:01
  • msg #309

Re: OOC

For the record, I am totally in favor of our favor. :]
Nigel Plaskitt
Player, 18 posts
Human
Brettonian Longbowman
Sat 5 Jan 2013
at 15:20
  • msg #310

Re: OOC

Bjorn Jorgensen:
For the record, I am totally in favor of our favor. :]


Lol, I think we all are.
Grom Ironsmiter
player, 63 posts
Stinks,drinks like a fish
Slayer, u betchum
Mon 7 Jan 2013
at 15:56
  • msg #311

Re: OOC

 Hmmm, i would hope the count isnt talking to Grom ?. Still sofar he is not suffering any imparement to his fighting abilities. Sheesh he has hardly begun to drink yet. ^-^
Chance
GM, 127 posts
Mon 7 Jan 2013
at 16:03
  • msg #312

Re: OOC

I think he is just musing... (at least that is my read).

Grom, do you want to post anything about your interview with the Warrior Priest? If not, I'll go ahead and put up an update soon.
Grom Ironsmiter
player, 64 posts
Stinks,drinks like a fish
Slayer, u betchum
Mon 7 Jan 2013
at 16:30
  • msg #313

Re: OOC

 Most likely cant be printed what he says about the ##### ####### witch hunter. So move ahead.
Nikolaas von Richtgraf
player, 75 posts
Mon 7 Jan 2013
at 16:37
  • msg #314

Re: OOC

In reply to Grom Ironsmiter (msg # 311):

Well, the talking part - "be careful, and what the Hell is up with that girl" - is to Grom and everyone else at the table, really.

The "be careful you don't get blind drunk" thing is just in general; to be honest, I'm not even sure there is actually enough booze in the place to knock a Dwarf slayer out. So yeah, totally just musing. ^_^
Chance
GM, 129 posts
Mon 7 Jan 2013
at 17:17
  • msg #315

Re: OOC

Alright, bear with me on that last post. I do have a plan and I'm not just being a jerk I promise :)
Nigel Plaskitt
Player, 20 posts
Human
Brettonian Longbowman
Mon 7 Jan 2013
at 19:53
  • msg #316

Re: OOC

S'okay. Pretty sure we all blame Benedikta and will most definitely kill her if we see her again.

Edit: Updated my character sheet with the new equipment and took note of the changes in stats for me. This new equipment is pretty crippling compared to what I had, I hope we get our regular stuff back soon.
This message was last edited by the player at 20:06, Mon 07 Jan 2013.
Grom Ironsmiter
player, 66 posts
Stinks,drinks like a fish
Slayer, u betchum
Mon 7 Jan 2013
at 22:13
  • msg #317

Re: OOC

 If grom were a bit paranoid he might begin to wonder about the "Merchant" and the Witch hunter. He has enough doubts about manlings already, now we have a noble becoming a trader in the border mountains. Is he looking to set up a new kingdom for himself and has something of value to the forces of chaos down here.?

 Like i mentioned, just a thought.
Nikolaas von Richtgraf
player, 77 posts
Mon 7 Jan 2013
at 22:42
  • msg #318

Re: OOC

I'm definitely not a fan of Benedikta; well, as a character she's actually awesome since I love to hate her, but in character? Ooooh, I'm gonna do something bad when I find her. >:}

As for the noble-cum-merchant thing, I agree that should seem a little odd. I've actually put a lot into Nik's backstory, but short of just dumping a novella onto you (and really not wanting to screw up a potential avenue for drama) I'll keep the full explanations to myself for now. There's always time for some nice character exposition when we're sitting around a campfire and counting our cash... provided we get the shipment back, that is.
Benedikta Herzlos
NPC, 4 posts
Witch Huntress
Mon 7 Jan 2013
at 22:47
  • msg #319

Re: OOC

You know, I went back and forth and eventually decided to fully stat out Benedikta. I'm glad I did, because I think it really helps me to make her more villainous.
Bjorn Jorgensen
player, 141 posts
Human
Warrior Priest of Sigmar
Mon 7 Jan 2013
at 22:50
  • msg #320

Re: OOC

I honestly have no idea what would be the implications of being reported for incompetance to the High Theoginist, but it seemed scary enough to me. Maybe it'll convince them to cough up some more reasonable weaponry, or more money.

It should be noted that while Bjorn thinks it rather probable that Benedikta is somehow responsible, he doesn't like spouting off accusations without evidence. He won't stoop to her level, but if she is responsible, he will rather enjoy bringing her to justice.

Does anyone have any investigative skills? It might be beneficial to start at the scene of the crime.
Nikolaas von Richtgraf
player, 78 posts
Mon 7 Jan 2013
at 22:57
  • msg #321

Re: OOC

Wow, we all kinda signed in at the same time there, huh? Once more with feeling: I love this game, and you guys are awesome!

I'll hold off on any IC posting for awhile just to make sure I don't muddy the waters any, but I just want to sort out OOC: who is taking what weapons? I'm more inclined to let you lads arm up with the best you can before I stick my nose in and pick something I'll just be using at Default level anyway. If no one else wants the sword I'll take that, but otherwise you guys can have first pick; I can use Brawl until I get my stuff back.
Nigel Plaskitt
Player, 22 posts
Human
Brettonian Longbowman
Mon 7 Jan 2013
at 23:35
  • msg #322

Re: OOC

Obviously the bow is mine lol, but with only 10 arrows I'd like to take one of the long knives for a backup.
Grom Ironsmiter
player, 67 posts
Stinks,drinks like a fish
Slayer, u betchum
Mon 7 Jan 2013
at 23:44
  • msg #323

Re: OOC

 So, from the sounds of it, not only did she make off with the merchandise of the merchant, she also took all our weapons?. Umm, hard to think they would not put the weapons seperate from the wagon instead of storing the weapons with the wagon.

 I dont see any two handed weapons in the trash pile of donated weapons...
Nigel Plaskitt
Player, 23 posts
Human
Brettonian Longbowman
Tue 8 Jan 2013
at 00:47
  • msg #324

Re: OOC

Grom - I don't see why that's hard to think; several of us stated that we stowed our weapons in wagon, because its a logical place for them to be stored.

I'm not worried about getting our weapons back, we'll be able to get them back, it just may not happen until we catch up with the wagon. I bought my bow with signature gear not only so that I didn't have to spend half my money on it, but also so that if anything like this happened to it, it'd be guaranteed to be returned to me. Technically, the gm doesn't have to give us back any of the rest of our stuff, but I'm really hoping he will because I totally just joined and lost 65 fine quality arrows plus a shortsword that weren't protected like my bow... (He said to trust him and since this whole game has been awesome, I do).

As for your concern about there being no two handed weapons in the pile... Yeah, that really sucks; you're gonna have to use either one of the maces or the pick at a default of -3 from Two-Handed Axe. If it makes you feel any better I get 10 shots then I'm stuck using the knife at a -3 default from my 14 in Shortsword.

Bjorn - I have a 12 in Interrogation, Scrounging, Search, and Streetwise, so we could take a look over the stables and question the guards before leaving just to make sure we set out with as much information as possible.

Nikolaas - I must again agree with that sentiment, this game is awesome! Even this obstacle of not having any of our weapons is pretty cool; I've never had anything like this happen in a game before.

Edit: I just realized that I specifically stated that I stored all of my gear in the wagon, not just my weapons... I don't even have personal basics, a blanket, or anything right now (not even my food!). I just have my clothing, armor, and the replacement weapons we've been given. I hope we catch this wagon quick!
This message was last edited by the player at 00:55, Tue 08 Jan 2013.
Bjorn Jorgensen
player, 142 posts
Human
Warrior Priest of Sigmar
Tue 8 Jan 2013
at 00:57
  • msg #325

Re: OOC

I'll be fine using one of the small maces or just brawling and wrestling. I forget: did they take our armor as well?
Nigel Plaskitt
Player, 24 posts
Human
Brettonian Longbowman
Tue 8 Jan 2013
at 01:07
  • msg #326

Re: OOC

Just our weapons.
Grom Ironsmiter
player, 68 posts
Stinks,drinks like a fish
Slayer, u betchum
Tue 8 Jan 2013
at 01:21
  • msg #327

Re: OOC

 Umm, the cleric with the busy beard took Groms weapon.
Chance
GM, 131 posts
Tue 8 Jan 2013
at 01:41
  • msg #328

Re: OOC

You all may investigate the stables if you wish, and the priests remaining will be able to show you the wagon trail, but cannot leave the holy site.

Glad everyone is having fun still. To be clear, you all are missing your arms, any possessions stored on the wagon, all of the wagon's supplies (food), the mules and the inventory.
Nikolaas von Richtgraf
player, 79 posts
Tue 8 Jan 2013
at 02:17
  • msg #329

Re: OOC

I'm all for a quick investigation of the stables and questioning the guards, but the operative word here is "quick"; I can't risk letting that wagon get too far, and with no horses we're in for a brisk march as it is.
Grom Ironsmiter
player, 69 posts
Stinks,drinks like a fish
Slayer, u betchum
Tue 8 Jan 2013
at 02:25
  • msg #330

Re: OOC

 Ummm, Grom will most likely not stop to check out the horse droppings since since the witch hunter has his ancestors weapon, so he will find out the direction the wagon went when it left and use his knowledge of these border mountains to close the distance between them. If they stay on the road we know where they are going mostly. If she goes off the road then she will be moving slower and getting the mules to do the right thing might not be so easy.
Nikolaas von Richtgraf
player, 82 posts
Tue 8 Jan 2013
at 15:26
  • msg #331

Re: OOC

Just to clarify the situation, did Grom just go off on his own, or did he join the supply party first? Nik would try to pay Grom out before he left (if he had an opportunity), but in any case - since we all have ultimately the same destination - I don't think it's too much of a stretch for us to at least have a chance at tracking a Dwarf on the warpath.

What I mean to say is, Grom: if you want to hit the road right away, that's cool and I totally understand. Nik isn't willing to go out into the woods without a few basic supplies first and a chance at some clues but, depending on just how fast you go, I think we might be able to catch you up anyway.

Unless that was the "fuck you manlings I'll do it myself" kind of walk and you really don't want to be caught up with, in which case I guess it's first to the finish.
Chance
GM, 132 posts
Tue 8 Jan 2013
at 15:38
  • msg #332

Re: OOC

Grigory, quick question just so I'm sure and I tell/told you the right things. You accompanied Nigel to the Stable, correct? I think Nik suggested IC that you go with him to collect food so I wanted to make sure I didn't misread anything.
Grigory
player, 83 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 8 Jan 2013
at 15:44
  • msg #333

Re: OOC

Oops, sorry Nik I missed that. Yes I went to the stable.
Grom Ironsmiter
player, 71 posts
Stinks,drinks like a fish
Slayer, u betchum
Tue 8 Jan 2013
at 15:48
  • msg #334

Re: OOC

 He was going to the stables to see where the wagon tracks lead and then he is going after the wagon, if the rest of the group is ready by then we all follow after the thieves, if not then he will travel alone.
Chance
GM, 133 posts
Tue 8 Jan 2013
at 15:59
  • msg #335

Re: OOC

Scrounging takes a hour if I remember correctly (and is the amount of time Nik told you all to take). The stable is attached to the Priest quarters  on the opposite side of where you all first spoke to Karl. The hostel and its food larders are 100 yards away on the other side of the road.

If Grom decides to set out immediately after the tracks, I think he has one of the lower speeds of the group and you all should be able to catch him soon enough.
Nikolaas von Richtgraf
player, 83 posts
Tue 8 Jan 2013
at 16:01
  • msg #336

Re: OOC

No worries, Grigory, there's work to be done there, too.

Okay, so as I see it now it's Nigel, Maurice, Bjorn and Grigory checking for clues, Nik gathering supplies, and Grom on the road, is that right?

If it's no trouble IC, Maurice will go with Nik to help with the supplies; keep the split a little more even (and save Nik from having to carry too much).
Chance
GM, 134 posts
Tue 8 Jan 2013
at 21:31
  • msg #337

Re: OOC

Grom, need a final word as to whether or not you struck out on your own. You did not come across any other weapons (like a wood ax).

If you did, you would be about over 2 miles ahead of the group. Give me two rolls against your tracking (to determine if you are successfully following the trail).
Grom Ironsmiter
player, 72 posts
Stinks,drinks like a fish
Slayer, u betchum
Tue 8 Jan 2013
at 21:44
  • msg #338

Re: OOC

 Ok, tracking skill 12/avg:13:42, Today: Grom Ironsmiter rolled 11,8 using 3d6,3d6. first and second roll /12
Nigel Plaskitt
Player, 27 posts
Human
Brettonian Longbowman
Wed 9 Jan 2013
at 20:25
  • msg #339

Re: OOC

Just so I'm sure, we're waiting for Chance to resolve the stuff with Grom before posting right? I just don't want to be sitting here doing nothing, if there was something we could be doing.

Would it be okay to rp talking while we walk? Or would everyone rather wait for the action?
Chance
GM, 136 posts
Wed 9 Jan 2013
at 20:41
  • msg #340

Re: OOC

Feel free to talk while you walk if you like :).

Also yes, I'm waiting on one more reply from Grom and then I will update the rest of the party and move things forward.
Chance
GM, 139 posts
Thu 10 Jan 2013
at 21:08
  • msg #341

Re: OOC

No tactics roll is needed, but I promise that I will give you occasion to use it soon :)

Sorry about things slowing down a bit, everyone should be back together soon.

I should be around this evening and tomorrow morning to update things as necessary, but not this weekend. Have to go out of town for an unexpected family thing. Nothing too serious and I hope to be back by Monday.
This message was last edited by the GM at 21:09, Thu 10 Jan 2013.
Grom Ironsmiter
player, 75 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 11 Jan 2013
at 20:09
  • msg #342

Re: OOC

 I have hit the troll a good solid hit and would of had two more but it keeps dodging my good attacks. I am guessing that it regens like most fantasy trolls?.
Grigory
player, 89 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 11 Jan 2013
at 20:23
  • msg #343

Re: OOC

I had thought that Warhammer trolls didn't regenerate but the Lexicanum suggests otherwise so yeah, probably there is regeneration going on.

I've only seen one of your attacks so I'm not sure if you've been using it already, but with your high skill you could probably afford to take some penalties to make Deceptive Attacks. That might keep the troll from dodging.
Nigel Plaskitt
Player, 31 posts
Human
Brettonian Longbowman
Sat 12 Jan 2013
at 01:31
  • msg #344

Re: OOC

I'm still hitting it from behind, but with no vital organs I can't do much damage... I'll run around the front and hit it in the eyes.
Nikolaas von Richtgraf
player, 90 posts
Sat 12 Jan 2013
at 17:45
Chance
GM, 143 posts
Mon 14 Jan 2013
at 00:32
  • msg #346

Re: OOC

This troll does regenerate. I went back and forth about simulating the mechanic from WHFB but it was trying to model troll re-gen anyway and I think would have made him too difficult.
Bjorn Jorgensen
player, 149 posts
Human
Warrior Priest of Sigmar
Mon 14 Jan 2013
at 23:34
  • msg #347

Re: OOC

...I didn't attack the troll, but I guess it would have died anyway?

Burning Death is a melee spell...
Chance
GM, 145 posts
Tue 15 Jan 2013
at 01:18
  • msg #348

Re: OOC

I misread your post, was trying to get it and something for work done at the same time. Apparently not the best idea!

Grom's axe wound finished him off anyway. That was a brutal hit.

Nigel, I wouldn't worry about the tracking fail, Grigory's dog should be able to take you right there if you all want to find the lair.

Finally, I will note it in my next update post, but Grom was down 10hp so he could still use some additional healing. If he'll let you do it :) bandages could also be made from some of the cloth you are transporting, if Nik allows it.
Bjorn Jorgensen
player, 151 posts
Human
Warrior Priest of Sigmar
Tue 15 Jan 2013
at 01:36
  • msg #349

Re: OOC

I'm at -3 to recast on the same target the same day and can't heal more than 4 HP at a time. I can, however, use Share Vitality to transfer his wounds to me, then heal myself. That is probably what I'll do, but I want to wait for his reaction first. He can be mad at me all he wants, but there is no way to resist a healing spell. MUHAHAHAHA!
Chance
GM, 147 posts
Tue 15 Jan 2013
at 16:25
  • msg #350

Re: OOC

Sorry for stealing everyone's weapons to only give them back again soon after. I didn't want to be too much of a jerk and just take everything you all had statted out and all that, but I did need a way to introduce the girl again :)
Nikolaas von Richtgraf
player, 93 posts
Tue 15 Jan 2013
at 16:28
  • msg #351

Re: OOC

I've read more about gaming than I've actually experienced, and one of the things I keep stumbling onto in the GM sections is "don't be afraid to mess with the character's stuff". On paper, it seems obvious. In practice, it was a pretty terrifying experience. Excellent way to pull people out of their comfort zone; don't apologize for doing your job and doing it well!
Nikolaas von Richtgraf
player, 96 posts
Tue 15 Jan 2013
at 20:53
  • msg #352

Re: OOC

Okay, I wrote and re-wrote that post like half a dozen times and I'm still not totally satisfied with it, so I'm taking some of it OOC.

I can't afford to pay you guys to come on an adventure with me, nor do I suppose that's a problem often encountered by the "you all meet at an inn" crowd, so if you want to come sacking the troll's hideout (as I suspect we all do) then it's pro-bono work.

I totally want to kick Benedikta right in the feelings, but there's no money in that, and I didn't hire you guys as a hit-squad. Again, not a problem encountered in any other group dynamic, but as it is I can't in good conscience say "fuck the load, we're going after her!"

Finally, IC-wise, I really do need to get this shipment to Akendorf on time and intact, but I really don't want to use a month's wage as an excuse to cheat a group of adventurers out of two possible adventures.

So there you go. In any other group I'd just say "I vote we sack the troll's lair, hunt down Benedikta if it's convenient or on the way to Akendorf, and then get back on the road", but since I'm Johnny Job-maker over here I have to couch the proposal a little differently.
Nigel Plaskitt
Player, 35 posts
Human
Brettonian Longbowman
Tue 15 Jan 2013
at 21:19
  • msg #353

Re: OOC

I think you did a good job. We certainly want to sack the troll's lair, but killing Benedikta will have to wait until she pops up again, which she most certainly will. For now, we're caravan guards and we'll do our jobs, but if you had said, "Screw it! We're gonna go kill the witch!" I am certain that no one would complain, in fact we'd all relish the chance to kill her.

I already regret not shooting her when I had an arrow trained on her when we first met, although I'm pretty sure that would have ended this character at the hands of the warrior priests.
This message had punctuation tweaked by the player at 21:26, Tue 15 Jan 2013.
Grigory
player, 94 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 15 Jan 2013
at 21:22
  • msg #354

Re: OOC

Grigory's with you for both - he was never all that interested in the money over the chance to travel out of the Empire with a heavily armed group. Now that Benedikta's followed him here he's more than happy to help anyone and everyone interested in killing her.
Bjorn Jorgensen
player, 154 posts
Human
Warrior Priest of Sigmar
Wed 16 Jan 2013
at 10:21
  • msg #355

Re: OOC

Are the gestures necessary to communicate to her? She seemed to understand when Grigory warned us of poison. I got the impression that she could understand us, just not the name "Benedikta." Maybe I'm wrong, though.
Chance
GM, 151 posts
Wed 16 Jan 2013
at 12:56
  • msg #356

Re: OOC

That's correct. She did not know Benedikta's name, but she can understand you if you speak to her.

At the same time, it is human (and Dwarf) nature to try and mimic communication techniques so she wouldn't be offended.
Chance
GM, 152 posts
Wed 16 Jan 2013
at 13:22
  • msg #357

Re: OOC

After reading the thread, more on gestures:

A successful gesture roll is used to convey one simple idea or concept silently. For our mute NPC, I will also occasionally roll against all of your gesture skills to see if you understand a pantomime that might not be immediately obvious or might be construed as meaning something else.

As to the troll's den. I thought about making the trek a bit more challenging, but after the troll itself, I didn't want to throw you back into combat right away. I have enough of that planned soon anyway *evil laugh goes here*

Finally, speaking of Skyrim, I just joined an Elder Scrolls GURPS DF game here on rpol. I'm looking forward to it, and if you all end up in a dungeon soon, know that I'm pirating ideas directly from the other game lol.
Nikolaas von Richtgraf
player, 99 posts
Wed 16 Jan 2013
at 15:50
  • msg #358

Re: OOC

Oh, Nik isn't waving his hands to communicate, I'm just rolling Gesture to see if I can understand what she's saying; sorry, I might have written that awkwardly.

Anyways, about the treasure, and again this comes from our unusual working relationship, I've never actually gotten this far in a fantasy campaign (that is, the "yay, loot" stage). Normally I'm for an even division - everyone gets one share, that way there is no bickering - but in this case I could understand if Grom, Grigory or Nigel felt like they were entitled to extra. We can have this conversation IC as well, but I wanted to get the ball rolling here just to gauge everyone's feelings on the matter.
Grom Ironsmiter
player, 80 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 16 Jan 2013
at 15:53
  • msg #359

Re: OOC

 The axe would be his share from his sense of the recovered loot. The payment from "Guarding" the wagon will be enough to get him drunk (maybe).
Nikolaas von Richtgraf
player, 100 posts
Wed 16 Jan 2013
at 16:16
  • msg #360

Re: OOC

Oh, yeah, Grom definitely ought to get the axe; it'd just be a waste to give it to any less-competent axman, not to mention an insult for a non-dwarf to wield it right in front of a dwarf.
Nigel Plaskitt
Player, 39 posts
Human
Brettonian Longbowman
Wed 16 Jan 2013
at 17:33
  • msg #361

Re: OOC

In reply to Chance (msg # 357):

Really dude? Bjorn (Moghakh) and I (Bogakh) are the orcs, which character is yours?

In reply to Nikolaas von Richtgraf (msg # 358):

Nigel is just turning over all the stuff to you, because we're obviously gonna keep it in the wagon and he figures you're gonna be the one to sell it all off later and divvy that money up with our pay when we reach our destination.
Chance
GM, 153 posts
Wed 16 Jan 2013
at 19:34
  • msg #362

Re: OOC

I just happen to be your Khajiit thief :)
Grom Ironsmiter
player, 82 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 16 Jan 2013
at 20:39
  • msg #363

Re: OOC

 I did consider Maurice lucky. After all he poured out all that alcohol on the ground at the wagon site. I debated on his action but chose to consider that he had just finished a few rounds with the troll and had not been paying close attention to what Maurice was doing. Still tossing away booze, even tainted booze would seem to be a waste to Grom. He would think that the alcohol would make it hard for any poison to survive within the drink.
Nikolaas von Richtgraf
player, 102 posts
Wed 16 Jan 2013
at 20:49
  • msg #364

Re: OOC

Trust me, Maurice found it just as sad and wasteful as Grom did. Sad days indeed.

Still, better to be miserable without than dying with. Don't go doing anything silly like attacking Maurice to avenge the lost hooch though; that would be really sad and wasteful, never mind his luck.
Grigory
player, 97 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 16 Jan 2013
at 20:53
  • msg #365

Re: OOC

There's an Elder scrolls DF game? Wow I wish I had time to join that.

Very busy today, but I'll try to post something by this evening.
Chance
GM, 155 posts
Thu 17 Jan 2013
at 18:38
  • msg #366

Re: OOC

I laughed out loud at that Grigory. Nice touch
Grigory
player, 101 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 17 Jan 2013
at 19:03
  • msg #367

Re: OOC

Glad to hear it! Grigory's broken mind amuses me far more than it should, probably.
Bjorn Jorgensen
player, 157 posts
Human
Warrior Priest of Sigmar
Mon 21 Jan 2013
at 08:22
  • msg #368

Re: OOC

Nigel just proposed to his girlfriend on Friday, and another friend of ours had a wedding today, so this has been a busy weekend for him. Your patience is appreciated by us both. =)

Also, she said, "Yes." ^—^'
Grigory
player, 103 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 21 Jan 2013
at 15:19
  • msg #369

Re: OOC

Wow, congrats!
Nikolaas von Richtgraf
player, 104 posts
Mon 21 Jan 2013
at 16:01
  • msg #370

Re: OOC

Congratulations, young lovers! ^_^
Chance
GM, 157 posts
Mon 21 Jan 2013
at 17:05
  • msg #371

Re: OOC

Congrats! As a fairly newlywed myself, it is a great time.
Nigel Plaskitt
Player, 41 posts
Human
Brettonian Longbowman
Tue 22 Jan 2013
at 02:31
  • msg #372

Re: OOC

Thanks so much guys! The proposal went off without a hitch and I couldn't be happier than I am right now. :)
Grom Ironsmiter
player, 86 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 23 Jan 2013
at 15:24
  • msg #373

Re: OOC

Hmmm, your asking a slayer to back up?, i will have to think about that and if that fits his personality.
Bjorn Jorgensen
player, 159 posts
Human
Warrior Priest of Sigmar
Wed 23 Jan 2013
at 17:09
  • msg #374

Re: OOC

If it doesn't, that's fine, but asking makes sense for all of us, in-character. ;)
Chance
GM, 168 posts
Wed 23 Jan 2013
at 22:18
  • msg #375

Re: OOC

All, note that Bjorn graciously sent me the light source rules from DF. They are a bit more forgiving, and I will be using them instead of what was originally said. I have edited my post to include the different rules.

Nik, this should answer your question. However, keep in mind that the Skaven counts as a heavy weapon, (B371 and B376) weighing 125 lbs.
Bjorn Jorgensen
player, 161 posts
Human
Warrior Priest of Sigmar
Wed 23 Jan 2013
at 22:19
  • msg #376

Re: OOC

Nikolaas,

I believe a successful parry against any sort of slam still counts as parrying versus unarmed attacks. You should be able to make a weapon skill roll to see if you hit the attacking limb (or, in this case, torso).

Also, assuming the sword is enchanted with Flaming Weapon, you'll do +2 burning damage as a follow up to normal weapon damage (i.e., if you penetrate DR).

I think you use whichever is the best light source. I do not believe they "stack." Essentially, you could toss Grigory your torch, and you would probably be fine, so long as the sword doesn't "go out."
Bjorn Jorgensen
player, 162 posts
Human
Warrior Priest of Sigmar
Wed 23 Jan 2013
at 22:23
  • msg #377

Re: OOC

In reply to Chance (msg # 375):

I believe when parrying a slam, you use the attacker's ST, not actual bodily weight. From p. B376:

The same is true for unarmed attacks from high-ST creatures. For the purpose of these rules, treat a punch, kick, bite, etc. as a weapon with an effective weight of 1/10 the attacker’s ST. Use his full ST if he made a slam, flying tackle, pounce, or shield rush!

Bolding mine.
Grigory
player, 106 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 23 Jan 2013
at 22:25
  • msg #378

Re: OOC

Just a note:

Kromm interprets the light rules as only applying half penalty to defenses (since the skill is penalized fully and then defenses are recalculated) here: http://forums.sjgames.com/show...710&postcount=14

Also, B376 says that a slam counts as an attack with a weapon of weight equal to his hp, so depending on the size of the rat and the rules we're using your sword may risk breakage.
This message was last edited by the player at 22:26, Wed 23 Jan 2013.
Nikolaas von Richtgraf
player, 108 posts
Wed 23 Jan 2013
at 23:06
  • msg #379

Re: OOC

Thanks for the info, guys; I'm a huge GURPS fan but I'm still not the sharpest knife in the drawer.

I don't know much about swords and steel either, but I fancy the sword's chances against breaking - these guys are skinny, and the sword is enchanted, so I'm gonna throw the dice and take my chances. Risk, baby! That's what makes gamblin' fun! ;)

I'm off to edit in some rolls.
Chance
GM, 171 posts
Mon 28 Jan 2013
at 17:01
  • msg #380

Re: OOC

So, I interpreted Nigel and Grom to be attacking the same enemy based on their posts. Let me know if I misunderstood though!
Grom Ironsmiter
player, 90 posts
Stinks,drinks like a fish
Slayer, u betchum
Mon 28 Jan 2013
at 17:07
  • msg #381

Re: OOC

 Dont think he would do that himself but if its the one who did manage to scratch his skin then we may have hit the same target. Still the second target could have been different.
Nigel Plaskitt
Player, 46 posts
Human
Brettonian Longbowman
Mon 28 Jan 2013
at 18:04
  • msg #382

Re: OOC

I definitely intended for Nigel to shoot at Stormvermin #3, but I dunno if that was the one Grom meant to hit. However, if my attack meant that it's successive dodge penalty made it fail so Grom could kill it, then I'm fine with how it turned out.
Bjorn Jorgensen
player, 166 posts
Human
Warrior Priest of Sigmar
Mon 28 Jan 2013
at 22:56
  • msg #383

Re: OOC

Now I'm glad I spent the money on a lanyard chain for my war hammer. XD
Nikolaas von Richtgraf
player, 110 posts
Tue 29 Jan 2013
at 15:11
  • msg #384

Re: OOC

Hi guys, sorry to have been gone so long; the weekend sort of got away on me.

Anyways, off to IC!
Chance
GM, 172 posts
Tue 29 Jan 2013
at 15:33
  • msg #385

Re: OOC

My interpretation is that Grigory is using his full move to get to the horned figure. Let me know if this is incorrect and I'll happily edit the IC post accordingly. If that is the case, Nik, you would have to move 5 yards to keep up, and a step behind Grigory.

To answer Nigel and Grom above, the rat's dive allowed Grom to easily kill it outright.
Grigory
player, 110 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 29 Jan 2013
at 15:53
  • msg #386

Re: OOC

Yes, full move. The skaven is 6 yds away so that's the only way I'll be able to engage him.
Nikolaas von Richtgraf
player, 112 posts
Tue 29 Jan 2013
at 15:57
  • msg #387

Re: OOC

In that case, I'll edit my post to keep up with Grigory.
Nigel Plaskitt
Player, 49 posts
Human
Brettonian Longbowman
Tue 29 Jan 2013
at 18:03
  • msg #388

Re: OOC

I hate to ask this, but if the skaven critically succeeds his dodge doesn't Grom have to roll on the critical miss table?
Chance
GM, 174 posts
Tue 29 Jan 2013
at 18:09
  • msg #389

Re: OOC

*facepalm* you're right, and this just happened in the Elder Scrolls game. You'd think I'd know better :)
Nigel Plaskitt
Player, 50 posts
Human
Brettonian Longbowman
Tue 29 Jan 2013
at 18:13
  • msg #390

Re: OOC

Also since I was rolling at 12, is my roll of 17 a failure or a critical failure? I don't remember.

Don't want Grom to think I'm picking on him. :)
Chance
GM, 175 posts
Tue 29 Jan 2013
at 18:28
  • msg #391

Re: OOC

I believe it is a critical fail. B348 says: "A roll of 17 is a critical failure if
your effective skill is 15 or less; otherwise, it is an ordinary failure."
Nigel Plaskitt
Player, 51 posts
Human
Brettonian Longbowman
Tue 29 Jan 2013
at 18:37
  • msg #392

Re: OOC

In reply to Chance (msg # 391):

Alright, I'll roll on the critical miss table and edit my post accordingly.

EDIT: A dropped weapon!? Come on Nigel! You critically succeeded in readying it then you drop it!? Grrr....
This message was last edited by the player at 18:42, Tue 29 Jan 2013.
Nikolaas von Richtgraf
player, 114 posts
Tue 29 Jan 2013
at 20:14
  • msg #393

Re: OOC

Don't worry about it, bud; after you clocked in with two eyeball hits, I don't think anyone will remember that you also dropped the weapon. In any case, we'll leave that part out when we're bragging to the bards. ;)
Bjorn Jorgensen
player, 169 posts
Human
Warrior Priest of Sigmar
Tue 29 Jan 2013
at 20:18
  • msg #394

Re: OOC

Bjorn didn't see it. ;)
Grigory
player, 112 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 29 Jan 2013
at 20:21
  • msg #395

Re: OOC

Did you drop your weapon? Or was it spasmed out of your hand by evil rat-sorcery ;-)?
Chance
GM, 176 posts
Tue 29 Jan 2013
at 20:41
  • msg #396

Re: OOC

You can blame the evil rat sorcery if you like :) At least you weren't the only one to drop a weapon this fight
Bjorn Jorgensen
player, 170 posts
Human
Warrior Priest of Sigmar
Tue 29 Jan 2013
at 20:42
  • msg #397

Re: OOC

Apparently I magically double-posted... not sure how that works when you don't double-click anything, but hey. Someone has to look like an idiot to make Nigel look better ;)
Grigory
player, 114 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 31 Jan 2013
at 16:15
  • msg #398

Re: OOC

Ready action allows a step, so Grigory will keep up with Nik as long as he doesn't move more than that per round.
Chance
GM, 178 posts
Thu 31 Jan 2013
at 16:45
  • msg #399

Re: OOC

Bjorn, just to be clear, you are parrying with your shield correct?
Bjorn Jorgensen
player, 172 posts
Human
Warrior Priest of Sigmar
Thu 31 Jan 2013
at 16:51
  • msg #400

Re: OOC

Blocking, yes. Did I post something odd?

EDIT: Yes. Yes, I did. >_< It's early... lol
This message was last edited by the player at 16:53, Thu 31 Jan 2013.
Chance
GM, 179 posts
Thu 31 Jan 2013
at 17:16
  • msg #401

Re: OOC

Wow you all were fast! I'll try and update again in a few hours
Nigel Plaskitt
Player, 53 posts
Human
Brettonian Longbowman
Thu 31 Jan 2013
at 17:16
  • msg #402

Re: OOC

I know that readying a weapon from the ground in one turn at DX-5 was really risky, especially since I could have reduced the penalty by 2 just by crouching, but after missing two shots and dropping my bow I wanted to do something cool.

Luckily the dice were feeling generous. :)
Bjorn Jorgensen
player, 173 posts
Human
Warrior Priest of Sigmar
Thu 31 Jan 2013
at 17:48
  • msg #403

Re: OOC

Not to me >_<'... 72% man... come on... haha. As well spoken as I attempt to portray Bjorn, he is not looking very graceful at the moment. ;)

I'm imagining his flaming war hammer flailing around awkwardly while he's trying to grab it.

Way to go on quick posting. =}
Bjorn Jorgensen
player, 175 posts
Human
Warrior Priest of Sigmar
Thu 31 Jan 2013
at 19:12
  • msg #404

Re: OOC

Second 17 this combat. I'm going to be optimistic and figure I was just rolling all the crit fails now while it won't get me killed...
Nikolaas von Richtgraf
player, 117 posts
Thu 31 Jan 2013
at 19:53
  • msg #405

Re: OOC

Oh, Bjorn... poor, poor Bjorn.

Okay I'm really trying to be sympathetic here, but honestly the image of him flailing around after his hammer is just too funny.
Grigory
player, 115 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 31 Jan 2013
at 19:55
  • msg #406

Re: OOC

Grigory is getting jealous - class clown is his job!
Bjorn Jorgensen
player, 176 posts
Human
Warrior Priest of Sigmar
Thu 31 Jan 2013
at 20:30
  • msg #407

Re: OOC

dammit! rpol needs a like button! you guys are too funny ;)
Grigory
player, 116 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 1 Feb 2013
at 14:36
  • msg #408

Re: OOC

There's a discussion in the rpol GURPS lounge right now about how DF games often seem to collapse soon after they start. I've been in a few of those, so it served as a reminder that I wanted to thank everyone (especially our GM) for keeping this game going. I'm having a lot of fun with it.
Nikolaas von Richtgraf
player, 118 posts
Fri 1 Feb 2013
at 15:22
  • msg #409

Re: OOC

I'll second that!
Grom Ironsmiter
player, 94 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 1 Feb 2013
at 15:27
  • msg #410

Re: OOC

 Hmmm, DF ?, i was thinking this was kinda a WHM set in a gurps pattern.?
Chance
GM, 181 posts
Fri 1 Feb 2013
at 17:17
  • msg #411

Re: OOC

Thanks all, I'm very much enjoying this game too. You all really get into your characters, which is what makes being a GM fun. That, and inflicting harm on you all ;)

Grom, DF stands for Dungeon Fantasy which is a genre of GURPS that emulates typical/traditional D&D type games.
Chance
GM, 183 posts
Mon 4 Feb 2013
at 14:35
  • msg #412

Re: OOC

So, I came up with 6 unhappy things that could happen to Bjorn and rolled a dice. This was one of the less severe possibilities, but I'm assuming you can shield bash now until you bring it down or someone else finishes it off for you :)
Bjorn Jorgensen
player, 178 posts
Human
Warrior Priest of Sigmar
Mon 4 Feb 2013
at 17:45
  • msg #413

Re: OOC

I'm quite attached to that mace. I'll just avoid DX rolls for now and pick it up like a plain boring fellow. ^_^
Nigel Plaskitt
Player, 56 posts
Human
Brettonian Longbowman
Mon 4 Feb 2013
at 18:01
  • msg #414

Re: OOC

Actually you're not attached to that mace anymore, it fell off remember?

trololololo lololo lololo :P
Bjorn Jorgensen
player, 179 posts
Human
Warrior Priest of Sigmar
Mon 4 Feb 2013
at 18:09
  • msg #415

Re: OOC

XD

I hope your dog dies.

;)
Nikolaas von Richtgraf
player, 120 posts
Mon 4 Feb 2013
at 18:27
  • msg #416

Re: OOC

That was just terrible.

I love it!
Bjorn Jorgensen
player, 180 posts
Human
Warrior Priest of Sigmar
Tue 5 Feb 2013
at 21:46
  • msg #417

Re: OOC

I'm not actually funny. I steal everything: http://www.youtube.com/watch?v=83I_rQUbw8c
:)
Chance
GM, 185 posts
Wed 6 Feb 2013
at 15:55
  • msg #418

Re: OOC

So, it didn't work out this way, but I had a mental picture of Nik slow-walking towards a surviving Skaven (maybe accompanied by electric guitars ala Leonidas in 300) till he was right up at point blank range, and head-shotting it with his pistol.

Unrelated: I have been trying to make sure that each of your characters get a chance to take center stage, so to speak, as we go along. Like Bjorn in the first appearance of Benedikta. Nothing too elaborate. I have some ideas moving forward, and I know where I'm taking the adventure, but if any of you have an idea of something you might like to see your character do/achieve/experience please let me know and I will try to work it, or a version of it, into the adventure.

I'll give you an example of what I'm looking for here. Grom, you are a slayer and have a traumatic event in your past that drew you to that lifestyle. I could place your character into a similar situation and let you re-live it. Or Nik, I know you have a very extensive back story that has been built up over the years. Is there something you'd like to see from there that would challenge you in a game setting?
Nikolaas von Richtgraf
player, 122 posts
Wed 6 Feb 2013
at 16:48
  • msg #419

Re: OOC

hehehe, I so desperately wanted to do that very thing, but I didn't think I'd have enough time or speed to get there - I figured it would end with me arriving a second or two too late to look cool. I'm glad to hear I wasn't the only one picturing it though.

I've been really enjoying the way you handle occasional spotlight time; so far, this game has been textbook awesome. I'll send you a PM about some plot-lines you can play with from Nik's history.
Grom Ironsmiter
player, 99 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 6 Feb 2013
at 17:00
  • msg #420

Re: OOC

 Hmmm, are you saying the slayer has mental problems?. He doesnt think so.^-^
Grigory
player, 119 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 6 Feb 2013
at 21:10
  • msg #421

Re: OOC

Grigory will be happy once he's been able to cut Benedikta up into tiny pieces and leave her for the wolves. Otherwise, he's had plenty of spotlight time, I think!
Chance
GM, 186 posts
Wed 6 Feb 2013
at 21:19
  • msg #422

Re: OOC

[Private to Grigory: Oh, I have more plans for you ;)]
That brings up another point I was contemplating and one you might want to discuss here OOC (or later IC). You all will reach Akendorf soon and be able to sell off your cargo. You will also be able to pick up your favorite witch hunter's trail, and that brings up a choice. Will you continue your mercantile venture, or will you go hunting for the hunter?

I have made plans for both possibilities and, whatever you decide, you have not seen the last of her. You also don't have to decide now, but I figured I'd bring it up in case you want to discuss.
Bjorn Jorgensen
player, 182 posts
Human
Warrior Priest of Sigmar
Wed 6 Feb 2013
at 21:25
  • msg #423

Re: OOC

I'm down for either.

Bjorn would very much like to wring Benedikta's neck, but, as previously mentioned, he's committed to the venture.
Grom Ironsmiter
player, 101 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 6 Feb 2013
at 21:48
  • msg #424

Re: OOC

 He said he would escort the wagon to the city but he had not planned after that. So he would need a reason to stay since money means little to him other then to buy the next bottle of bugmans.

 As for going after the witch hunter he might do that. For taking his axe in the wagon.
Nikolaas von Richtgraf
player, 123 posts
Wed 6 Feb 2013
at 22:12
  • msg #425

Re: OOC

I'm a little torn, to be honest.

Character-wise, Nik's only concern is making cash - the wagon was his best idea. He didn't know that there would be opportunities for looting Troll caverns, but I did, so the wagon venture + occasional side-quests is perfect for him; maybe not so perfect for a group of adventurers though.

Player-wise, I'm easy. The wagon load can be sold, shares divided, and a new load hired with NPCs to run it (an expense Nik would grumble at, but go with) while we go off on merry adventures. In character, Nik is pissed at Benedikta (and Agathe), and he'd join on a quest after them, but if there was no money in it he'd be out as soon as it was done.

Realistically, I'm having a blast, loving this crew, and eager to keep playing. If that means leaving the wagon for some other "sure-fire successful venture" or sticking with the wagon and dealing with whatever we come across I'm still in, I'll just need to rethink Nik's motivation.
Nigel Plaskitt
Player, 58 posts
Human
Brettonian Longbowman
Thu 7 Feb 2013
at 07:42
  • msg #426

Re: OOC

Character-wise - One of the things that I had in mind with Nigel's backstory is that he was released from his duties by his liege lord in his homeland, because the old noble was kind and knew his heir was an idiot who'd probably get Nigel killed in needless turf wars. Nigel is a soldier and is well suited for serving so having Nikolaas, another good-natured nobleman, to work for is perfect for him; he'd probably work for food alone just because he service is kind of his life. So basically, whatever Nikolaas decides to do is what Nigel will do. He'll guard the caravan or hunt down Benedikta, whichever the party chooses.

Player-wise - I love this group, I love this game, and I want to keep playing. It doesn't matter what we choose, but I think it'd make more sense for Nikolaas to buy another wagon-load and continue on with us as guards just because he is a nobleman-merchant. He might even reason that if the B@#&$ tried to have us executed and tried to poison us, then she'll probably come at us again at another time.
Chance
GM, 189 posts
Thu 7 Feb 2013
at 13:16
  • msg #427

Re: OOC

Nigel Plaskitt:
He might even reason that if the B@#&$ tried to have us executed and tried to poison us, then she'll probably come at us again at another time.


You sir, would be right! Partially because I spent enough time on her not to make her a one off character, and partially because reoccurring villains make things interesting.
Chance
GM, 191 posts
Thu 7 Feb 2013
at 14:11
  • msg #428

Re: OOC

Shameless plug time!

I'm starting up another GURPS game, a Wuxia style martial arts campaign set in Tang dynasty China. You all are a great group and I'd welcome any one of you to join that game as well. If you cannot, or would rather not, absolutely no problem.

Also, I wanted to emphasize that I'm still having a great time! I will put the same amount of time and effort into the campaign here as I always have.

EDIT: Game is called Dian Hua (GURPS Wuxia)
This message was last edited by the GM at 14:11, Thu 07 Feb 2013.
Nigel Plaskitt
Player, 60 posts
Human
Brettonian Longbowman
Thu 7 Feb 2013
at 18:22
  • msg #429

Re: OOC

Wait hold on! Agathe just disappears and we're not going after her!? I think this is something that we should be stopping and searching for secret tunnels and going to rescue the poor girl for. Unless I've missed something...
Nikolaas von Richtgraf
player, 127 posts
Thu 7 Feb 2013
at 18:37
  • msg #430

Re: OOC

I cross-posted with Chance a bit there, and I'm happy to edit if need be, but the spirit is the same: I think the general consensus is that Agathe may have been somehow involved in the ambush, or if not has at least disappeared on us. Judging from the blood smear, she might be in more trouble (I dunno, is skaven blood like people blood?), but in any case I don't imagine we'll be finding her in the tunnel; more likely we'll pick up her trail on the other side.

But if we do find sign of her, either in the tunnel or on the other side, we will absolutely be going after her. She's either a companion (in which case, I'm all about helping her) or she's an enemy (in which case, I'm all about getting revenge).
Chance
GM, 193 posts
Thu 7 Feb 2013
at 19:24
  • msg #431

Re: OOC

I'm sorry, I jumped the gun a little there. I will edit my post a bit so you all can assume you haven't started out yet.
Nigel Plaskitt
Player, 61 posts
Human
Brettonian Longbowman
Thu 7 Feb 2013
at 19:39
  • msg #432

Re: OOC

Ah, see Nigel missed all that because he was focused on shooting the skaven that appeared in front of us and I certainly didn't pick up that she was involved in it; I thought she probably got grabbed by the skaven and carried off.
Nigel Plaskitt
Player, 64 posts
Human
Brettonian Longbowman
Mon 11 Feb 2013
at 05:04
  • msg #433

Re: OOC

Now Nigel doesn't have the IC knowledge or smarts to work this out, but is she a were-skaven? I don't know Warhammer that well, so is that even a thing? Or is she indicating something different and I just assumed were-skaven?

If she is we all owe Grigory an apology lol, not that we'll think he's any less crazy just because he was right once; it's like the old saying goes: Even a blind squirrel finds a nut every once and a while.
Bjorn Jorgensen
player, 188 posts
Human
Warrior Priest of Sigmar
Mon 11 Feb 2013
at 07:19
  • msg #434

Re: OOC

I'm not totally dismissing the idea that she might be a wererat, but some IC knowledge from Chance has given me a few other options to consider first. She at least appears to be not trying to kill us at the moment. Until that changes, being nice is preferable.
Chance
GM, 195 posts
Mon 11 Feb 2013
at 13:34
  • msg #435

Re: OOC

I answered this question to Bjorn privately before I saw it mentioned here. To my knowledge, were-rats do not exist in the setting. I think Grigory was roleplaying a paranoid crazy person when he made that comment.

If I'm wrong, other people familiar with Warhammer, or misunderstood Grigory, let me know :)
Grigory
player, 124 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 11 Feb 2013
at 14:31
  • msg #436

Re: OOC

Nigel Plaskitt:
Even a blind squirrel finds a nut every once and a while.

I prefer Just because you're paranoid doesn't mean they aren't after you. :)

But yes, please take all of Grigory's rantings with a grain of salt. He does genuinely believe that she is a monster and a threat to the party, but he's also lived his entire life warning people and them not listening to him so he doesn't take it personally any more.
This message had punctuation tweaked by the player at 14:31, Mon 11 Feb 2013.
Nigel Plaskitt
Player, 66 posts
Human
Brettonian Longbowman
Mon 11 Feb 2013
at 18:31
  • msg #437

Re: OOC

I'm totally fine with orders, we work for you, you're the boss. If we have a different idea for strategy we'll bring it up in character I'm sure, Nik certainly doesn't seem like the type of guy to flip out and say, "ARE YOU QUESTION MY AUTHORITY!?!" just because we had a suggestion.

Lead on!
Grigory
player, 126 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 11 Feb 2013
at 19:04
  • msg #438

Re: OOC

Yes, please continue. You've only led us into life-threatening danger a few times :P

IC, Grigory needs structure to keep him focused on the real threats, not the ones he imagines. And OOC, I think part of the reason this game keeps the pace up is that we have pretty quick decision-making thanks to a designated leader.
Nigel Plaskitt
Player, 67 posts
Human
Brettonian Longbowman
Mon 11 Feb 2013
at 19:27
  • msg #439

Re: OOC

In reply to Grigory (msg # 438):

I concur with that assessment, having someone in charge and making decisions really does keep games moving. Two of the games that I'm in right now are going pretty slow and I think that might one of the reasons why.
Chance
GM, 196 posts
Mon 11 Feb 2013
at 19:32
  • msg #440

Re: OOC

One of those games better not be my martial arts game ;)

In all seriousness, I know it is tricky to be the group leader, but I think the real life awkwardness of doing that plays into Nik's character concept, of someone a bit out of his element.
Grom Ironsmiter
player, 107 posts
Stinks,drinks like a fish
Slayer, u betchum
Mon 11 Feb 2013
at 19:47
  • msg #441

Re: OOC

 Besides, if you give an order to Grom he may do it or if he thinks it is stupid he wont. One thing he will not do is say he is going to do it and then not do it.
Nikolaas von Richtgraf
player, 130 posts
Mon 11 Feb 2013
at 19:57
  • msg #442

Re: OOC

Awesome, I'm very glad to hear I'm not stepping on any toes! ^_^
Grigory
player, 127 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 12 Feb 2013
at 20:57
  • msg #443

Re: OOC

Grigory is feeling some 'I told you so' starting to build up inside him.
Nigel Plaskitt
Player, 68 posts
Human
Brettonian Longbowman
Tue 12 Feb 2013
at 21:14
  • msg #444

Re: OOC

Do the rest of us see anything? I didn't know if there was a private line I accidentally got left out of or if Chance just hasn't said yet.
Chance
GM, 197 posts
Tue 12 Feb 2013
at 21:37
  • msg #445

Re: OOC

You all were out of site of the wagon, heading down the dwarven road on the lookout when Agathe comes running up. You see her, yes.
Nigel Plaskitt
Player, 70 posts
Human
Brettonian Longbowman
Tue 12 Feb 2013
at 22:03
  • msg #446

Re: OOC

Sorry I misunderstood the posts, I thought Nigel, Grigory, and Nikolaas were already at the sound, but I saw no descriptionn of what was going on. I thought I must have gotten left out of a private line or something, but now that Agathe has caught up I understand what was happening and feel a tad foolish. Oh well, onward we march to investigate the noise and kill whatever is making it.

I was thinking though, wouldn't it be great if the noise was something big killing Benedikta? She'd will look up and shout "Save me!"... and we'd whisper "No."

*fingers crossed*
Bjorn Jorgensen
player, 191 posts
Human
Warrior Priest of Sigmar
Tue 12 Feb 2013
at 22:05
  • msg #447

Re: OOC

LOL
Chance
GM, 198 posts
Tue 12 Feb 2013
at 22:08
  • msg #448

Re: OOC

I literally did lol here in my office.

EDIT: Grom and Bjorn have a decision to make as to whether or not they'll follow Agathe, or stay at the wagon.
This message was last edited by the GM at 22:09, Tue 12 Feb 2013.
Nikolaas von Richtgraf
player, 132 posts
Tue 12 Feb 2013
at 22:26
  • msg #449

Re: OOC

See, this is why all forums need to come standard with "high five" counters. Nigel, that's one to you! ^_^

For the record (and I don't consider this meta, since it would be obvious and/or easy enough to figure out), Maurice will go wherever the burly armoured dudes go; if they stay so will he, but if they go he's right behind with all speed.
Chance
GM, 199 posts
Tue 12 Feb 2013
at 23:47
  • msg #450

Re: OOC

Nik, to answer your question, you are only about 2 minutes from the wagon. I'm busy for the rest of the night, but a more substantial update tomorrow!
Chance
GM, 201 posts
Wed 13 Feb 2013
at 14:31
  • msg #451

Re: OOC

FYI, Warhammer orcs are basically the same as Warcraft orcs, not LoTR ones. Stupid, tough, and violent.
Nigel Plaskitt
Player, 73 posts
Human
Brettonian Longbowman
Wed 13 Feb 2013
at 18:02
  • msg #452

Re: OOC

So I shot that guy in the eye... Sorry if I jumped the gun a little, but he made it pretty clear that he wasn't going to walk away and that they were going to attack us.

I'd say Nikolaas should try to shout for the other ones to flee and make an intimidation roll (at a bonus for the instant death of their leader perhaps?).
Nikolaas von Richtgraf
player, 135 posts
Wed 13 Feb 2013
at 18:13
  • msg #453

Re: OOC

I'm glad you took the shot; it's bad enough being accused of "hurting innocent skaven", but to actually offer orcs clemency sort of made my skin crawl. Never tell Grom I did that! ;)

Anyways, just pretend my post was before yours, Nigel - I'm entirely to your way of thinking. As much as I'd like to Intimidate them into surrender, I don't think I have much chance at that even with your shot. If it comes to it we can interrogate any of their survivors, and of course there's their victim to question.

EDIT

I also wanted to say, on a personal level, I love these orcs. I'm not exactly an experienced gamer but I have been playing for a few years now, and this is actually my first IC encounter with them. These ladz do not disappoint! ^_^
This message was last edited by the player at 18:14, Wed 13 Feb 2013.
Nigel Plaskitt
Player, 75 posts
Human
Brettonian Longbowman
Wed 13 Feb 2013
at 18:19
  • msg #454

Re: OOC

I deleted my post and moved it after yours to make the IC thread flow better. Of course I immediately regretted that decision because I can still see my first post and it's just marked as [deleted]. Why doesn't it just disappear?

Edit: Nevermind, I just changed the first one to Nigel waiting for Nikolaas command.
This message was last edited by the player at 18:22, Wed 13 Feb 2013.
Grom Ironsmiter
player, 108 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 13 Feb 2013
at 18:54
  • msg #455

Re: OOC

 Well Grom has a fair intimadate skill...ummm, though he would never consider the idea that orcs Should walk away while he is still on his feet, so just forget he offered that.

 No, the boss said stay back and guard the wagon then that is what he will do..for now, if the girl doesnt want to follow orders then she is ok in his book.
Chance
GM, 203 posts
Wed 13 Feb 2013
at 18:54
  • msg #456

Re: OOC

Guys, that exchange was awesome
Grigory
player, 130 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 13 Feb 2013
at 19:18
  • msg #457

Re: OOC

Yeah, wow!

Also, woot! Over 1000 posts!
Nikolaas von Richtgraf
player, 137 posts
Wed 13 Feb 2013
at 20:17
  • msg #458

Re: OOC

I had a blast with that exchange too - hopefully made up for the disappointment with the whole electric-guitar-blasted-skaven thing from earlier.

Something tells me the dialogue would have been much different if Grom had been along with us... ;)
Grigory
player, 133 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 14 Feb 2013
at 14:48
  • msg #459

Re: OOC

Hey everyone, I'm going on vacation starting this evening so I won't be able to post until Wednesday, probably. Chance, feel free to run Grigory and Rufus to keep the game moving while I'm away.
Chance
GM, 207 posts
Thu 14 Feb 2013
at 15:16
  • msg #460

Re: OOC

Alrighty, have fun!
Chance
GM, 209 posts
Thu 14 Feb 2013
at 19:41
  • msg #461

Re: OOC

I did not expect Agathe to take a hit like she just did... I'm not one to fudge the rolls, though, so we'll play it as it fell.
Nikolaas von Richtgraf
player, 139 posts
Thu 14 Feb 2013
at 21:06
  • msg #462

Re: OOC

Oh, jeez, now I'm gonna feel guilty...
Nigel Plaskitt
Player, 79 posts
Human
Brettonian Longbowman
Thu 14 Feb 2013
at 21:11
  • msg #463

Re: OOC

You're gonna feel guilty!? How do you think I'm gonna feel!? I actually chose to shoot Orc 5 instead of Orc 4 and this is what happened!

That messenger better frickin' live or I'm gonna be wracked with guilt.
Nikolaas von Richtgraf
player, 140 posts
Thu 14 Feb 2013
at 22:08
  • msg #464

Re: OOC

And we're out of booze! How are we supposed to deal with these feelings!?

;)
Bjorn Jorgensen
player, 194 posts
Human
Warrior Priest of Sigmar
Thu 14 Feb 2013
at 22:16
  • msg #465

Re: OOC

WHY IS THE RUM GONE!?
Chance
GM, 210 posts
Fri 15 Feb 2013
at 00:39
  • msg #466

Re: OOC

Grom, especially :D
Bjorn Jorgensen
player, 195 posts
Human
Warrior Priest of Sigmar
Fri 15 Feb 2013
at 01:17
  • msg #467

Re: OOC

. . . but . . . WHY IS THE RUM GONE!? ;)
Grom Ironsmiter
player, 110 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 15 Feb 2013
at 01:39
  • msg #468

Re: OOC

"Burp", I dont know why but i get cranky when there is not booze around. ^-^
Nikolaas von Richtgraf
player, 142 posts
Fri 15 Feb 2013
at 15:44
  • msg #469

Re: OOC

This is probably wrong on so many levels, but is anyone else imagining a staggering dwarf with a pirate hat right now? XD
Bjorn Jorgensen
player, 196 posts
Human
Warrior Priest of Sigmar
Fri 15 Feb 2013
at 16:08
  • msg #470

Re: OOC

pirate dungeon fantasy mash-up? yes, please.
Nigel Plaskitt
Player, 80 posts
Human
Brettonian Longbowman
Fri 15 Feb 2013
at 18:03
  • msg #471

Re: OOC

That was what I was working on until you said I should go back to my monster hunter campaign idea...
Bjorn Jorgensen
player, 197 posts
Human
Warrior Priest of Sigmar
Fri 15 Feb 2013
at 20:33
  • msg #472

Re: OOC

You gave up on it on your own. I asked why you gave up the MH one because it seemed easier than trying to convert DF to be purely sea-based.
Bjorn Jorgensen
player, 199 posts
Human
Warrior Priest of Sigmar
Sat 16 Feb 2013
at 17:25
  • msg #473

Re: OOC

Well, Bjorn is pooped.
Nigel Plaskitt
Player, 83 posts
Human
Brettonian Longbowman
Sat 16 Feb 2013
at 22:02
  • msg #474

Re: OOC

Hopefully while Nigel is trying to stabilize the messenger and help Bjorn with the bandages, Grigory and Rufus will go finish off Orc 5. I don't know if that shot would have killed him or just done enough damage to knock him down and I certainly don't want him to get away.
Bjorn Jorgensen
player, 200 posts
Human
Warrior Priest of Sigmar
Mon 18 Feb 2013
at 00:30
  • msg #475

Re: OOC

How badly injured are the two? I got off 8 HP of healing on the messenger and 4 on Agathe, plus a First Aid roll for bandaging.
Chance
GM, 214 posts
Mon 18 Feb 2013
at 02:15
  • msg #476

Re: OOC

The messenger was fully negative into his HP and Agathe a major wound.
Nigel Plaskitt
Player, 84 posts
Human
Brettonian Longbowman
Mon 18 Feb 2013
at 02:43
  • msg #477

Re: OOC

What do you mean fully negative? Like -5xHP dying from a mortal wound fully negative or just below zero fully negative?

If its the first, Nigel is gonna need to try to extract information from the dying messenger, but if its the second he'll help him rest so we can load him in the wagon and tend to his wounds while we travel so we can talk to him later.
Bjorn Jorgensen
player, 201 posts
Human
Warrior Priest of Sigmar
Mon 18 Feb 2013
at 02:44
  • msg #478

Re: OOC

Fully negative means he had to make HT rolls to survive, i.e., -HP. (I think.)
Chance
GM, 215 posts
Mon 18 Feb 2013
at 03:38
  • msg #479

Re: OOC

Indeed, Bjorn, that's what I meant. So, assuming the guy had 10HP originally he was brought down to -10HP (and is now at -2HP thanks to Bjorn's efforts).
Nigel Plaskitt
Player, 85 posts
Human
Brettonian Longbowman
Mon 18 Feb 2013
at 03:57
  • msg #480

Re: OOC

Whew good, otherwise Nigel was gonna have guilt about getting the messenger killed by not shooting the orcs in the right order. So we'll load him in the wagon when it gets down here, make First Aid rolls to keep the bandages fresh or whatever, and Bjorn can heal him again tomorrow (the in-game tomorrow, not rl tomorrow). When he's feeling better he can give us some information on the area, what we should be watching out for and all that. What I did not want to happen was for the messenger to die, because then there wouldn't be a witness to tell what actually happened.

I can just see it now:

"THESE MEN!!!" Benedikta shouts, "These men killed a group of innocent orcs who were out for an afternoon stroll on the path! They murdered the poor greenskins and the messenger they were protecting in cold blood!"

JaJH - Your villain is absolutely brilliant because she is so very hate-able; ooc I am honestly afraid of what she's gonna do when next we meet.
Chance
GM, 216 posts
Mon 18 Feb 2013
at 04:07
  • msg #481

Re: OOC

Thanks!

In case you're curious, I got the inspiration from this book called The Hangman's Daughter (http://www.amazon.com/The-Hang...-ebook/dp/B003P9XMFI) which I would highly recommend. The book follows one of the author's real 17th century ancestors who was an Executioner in Bavaria as he investigates a series of murders and attempts to clear an accused witch. It is fictionalized, but I was really struck by how easily and on what sort of ridiculous grounds people could be executed as witches.

I thought, why not turn that pathological and illogical fear into a villain? it fits perfectly with the setting too, I think.
Bjorn Jorgensen
player, 202 posts
Human
Warrior Priest of Sigmar
Mon 18 Feb 2013
at 22:06
  • msg #482

Re: OOC

After re-reading my post of patching folks up, I realized that I posted in haste if a bit unclear. I think you figured out what I was doing, but just for clarity:

Heal Messenger
Heal Agathe
Heal Messenger
Fail to heal Agathe
First Aid (bandage) Agathe

I haven't much experience with the more realistic aspects of recovering from injury. After reading through the Basic Set, it looks like the most I can do is make periodic First Aid rolls to prevent HP loss from bleeding, if necessary. I don't think I have the skills necessary to help prevent infection, but if someone has Naturalist, he might be able to forage for natural antibiotics (or whatever we call them in this setting).

Am I missing anything? It seems like the best thing to do for the victims is wait until tomorrow when I can heal them again without penalty. Thoughts?
Nikolaas von Richtgraf
player, 146 posts
Tue 19 Feb 2013
at 03:29
  • msg #483

Re: OOC

My only idea is to stay up late giving as much First Aid as we can and get you plenty of FP so you can re-cast some healing; I'm also a little fuzzy on healing and damage rules, but something tells me it's best to lick our wounds for tonight.

Good call on the Naturalist thing. I wouldn't have thought of that.
Nikolaas von Richtgraf
player, 147 posts
Tue 19 Feb 2013
at 17:17
  • msg #484

Re: OOC

How far are we from the Shrine of Sigmar? I'm thinking we might be able to send our fastest back with the message while the rest of us make for Akendorf, but I'm not sure we'll have time.
Chance
GM, 219 posts
Tue 19 Feb 2013
at 17:32
  • msg #485

Re: OOC

You're about 2 days out from the Shrine. Anyone that gets sent back would have to brave the tunnel you just came through, and would get Skaven'ed (new word) to death. Best to press on and either try to save the city or bypass it.
Nikolaas von Richtgraf
player, 148 posts
Tue 19 Feb 2013
at 17:34
  • msg #486

Re: OOC

I had that feeling; off to the IC-mobile!
Chance
GM, 221 posts
Wed 20 Feb 2013
at 16:19
  • msg #487

Re: OOC

Let me know if you all are going to pop open the other letter.
Nikolaas von Richtgraf
player, 150 posts
Wed 20 Feb 2013
at 16:30
  • msg #488

Re: OOC

For right now, I'm inclined to say "no" - if nothing else, it's bad form. That said, if an agent of the church thought it was necessary to read it - say, in case there was any danger of mischief or heresy - I'd be duty bound to go with it, and if any of us are skilled thieves that know a way around breaking and re-sealing these things I'd admit to being very curious.
Chance
GM, 222 posts
Wed 20 Feb 2013
at 16:33
  • msg #489

Re: OOC

You know, I've never thought of what sort of skill roll that would require...
Grom Ironsmiter
player, 113 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 20 Feb 2013
at 16:43
  • msg #490

Re: OOC

 Shoot, give it to Grom to open. If its something to do with the witchunter then he will do it, even if he cant read reiksland language too good.
Chance
GM, 223 posts
Wed 20 Feb 2013
at 16:45
  • msg #491

Re: OOC

That is what is implied with the "B" seal
Nikolaas von Richtgraf
player, 151 posts
Wed 20 Feb 2013
at 16:53
  • msg #492

Re: OOC

I spent a little time last night thinking about how to do it; you heat a very thin knife on a candle, gently work the blade under the seal and pop the whole thing off, then just heat the back of the wax and re-seal when your done. It would probably look tampered with depending on how well you did it though.

In any case, it's definitely not a skill that I possess, but the theory seems sound.
Grom Ironsmiter
player, 114 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 20 Feb 2013
at 17:03
  • msg #493

Re: OOC

 If honesty isnt one of your strong suits then open it and blame on the orcs,though if the messenger lives he would say none of the orcs got his mail sack. Who ya gonna believe?, the messenger or the rescuers?.
Grigory
player, 135 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 20 Feb 2013
at 17:05
  • msg #494

Re: OOC

It seems like Forgery is probably the closest relevant skill. This is from Low Tech:

LT 124:
Seals (TL1)
Seals and signet rings (see Hard Solid Media, p. 46) are
used to secure documents with wax or clay. The message is
folded and sealed, after which opening and reading it
means breaking the seal. In European society, this procedure
was most often used to authenticate deeds and charters.
Similar measures work for containers such as ceramic
jars (see Containers and Storage, p. 34) – the vessel is closed
or covered, and a seal stamped into a piece of clay that
must be broken to open it. If someone wants to read a
sealed message or inspect a sealed container without anyone
knowing, he must reapply the seal using the same sealing
material, and have an identical copy of the stamp; see
Forgery and Counterfeiting (p. 128).
A signet ring can also serve as a personal identity token.
The bearer is immediately identified as the holder of a particular
office or title.

Nigel Plaskitt
Player, 89 posts
Human
Brettonian Longbowman
Wed 20 Feb 2013
at 17:07
  • msg #495

Re: OOC

I just looked through the whole skill list in basic and the best options for skills I can come up with are: Artist (a few specialties might roll at a penalty), Connoisseur or Savoir Faire (High Society) might help to inspect it after it was resealed, Counterfeiting might do it, Forgery seems to be the best option, and finally Surgery at a penalty to cut the seal off.

So unless someone has Forgery, Counterfeiting or any of the other skills high enough to deal with a penalty of minus two to minus four (or more), we're either going to have to leave it be or people are going to know we opened it.

Edit: Ninja'd by Grigory!
This message was last edited by the player at 17:08, Wed 20 Feb 2013.
Chance
GM, 224 posts
Wed 20 Feb 2013
at 23:53
  • msg #496

Re: OOC

Seems up to the priest then!

As I mentioned in the other game, my work is likely going to be busier than usual the next week or so. I will still try and check back, and update as much as possible, but I wanted to mention it now in case things do end up slowing down on my account.
Bjorn Jorgensen
player, 205 posts
Human
Warrior Priest of Sigmar
Fri 22 Feb 2013
at 18:11
  • msg #497

Re: OOC

Should we make IQ rolls to wake up and such?
Chance
GM, 227 posts
Fri 22 Feb 2013
at 18:23
  • msg #498

Re: OOC

Nah, assume you were jolted awake.
Bjorn Jorgensen
player, 206 posts
Human
Warrior Priest of Sigmar
Fri 22 Feb 2013
at 18:39
  • msg #499

Re: OOC

sweet. :)
This message was last edited by the player at 18:39, Fri 22 Feb 2013.
Chance
GM, 229 posts
Sat 23 Feb 2013
at 00:28
  • msg #500

Re: OOC

Alrighty, so what's the plan? Are you all going to search the area, go back to bed, or would you like for me to move stuff forward?
Grom Ironsmiter
player, 116 posts
Stinks,drinks like a fish
Slayer, u betchum
Sat 23 Feb 2013
at 00:36
  • msg #501

Re: OOC

 Well, for my char he has no idea of what happened. He can see the messenger has been attacked and Nic is somewhere out there where he has been all night, yelling and beating up the bushes. (We know the trees and bushes were the ones who sent the messenger dont we?.)

 So until he knows a little more he will wait to see a enemy.
Nikolaas von Richtgraf
player, 154 posts
Sat 23 Feb 2013
at 01:49
  • msg #502

Re: OOC

Yeah, Nik's going through a whole "Shakespearean rage" moment - it seemed dramatically appropriate. ;)

In any case Nik will run till he finds whatever he saw pass him screaming bloody murder the whole way until he catches it, gets winded or wounded, or is somehow convinced he's lost it - that last one should be really definitive, or he'll simply keep chasing shadows.
Bjorn Jorgensen
player, 209 posts
Human
Warrior Priest of Sigmar
Sat 23 Feb 2013
at 02:46
  • msg #503

Re: OOC

Anyone have Tracking? Might be helpful.
Nigel Plaskitt
Player, 91 posts
Human
Brettonian Longbowman
Sat 23 Feb 2013
at 07:38
  • msg #504

Re: OOC

I do. I rolled for it and added it into my post. (success by 2, by the way)
Chance
GM, 233 posts
Mon 25 Feb 2013
at 14:21
  • msg #505

Re: OOC

I got CC3 not too long ago. I've been fiddling with it and the crude map I linked to indicates my continued lack of skill. I still think it might help give you an idea of what is mentioned though. Especially since we'll be spending some time in the city.
Nikolaas von Richtgraf
player, 155 posts
Tue 26 Feb 2013
at 16:10
  • msg #506

Re: OOC

Hey all, sorry about the extended absence - it's been a crazy couple of days around here. Anyways, that's all past now, and I'm off to see what I missed.
Nikolaas von Richtgraf
player, 157 posts
Tue 26 Feb 2013
at 18:28
  • msg #507

Re: OOC

Nigel, I think you may be right; if it's not too late, I fully recommend at least some of you staying behind - I think we're in for another rough welcome...
Nigel Plaskitt
Player, 94 posts
Human
Brettonian Longbowman
Tue 26 Feb 2013
at 18:48
  • msg #508

Re: OOC

Bjorn, I believe that we're talking to a servant/steward of the house right now, not the mayor himself.

Nikolaas, if you give the order Grigory and I will go wait outside and keep watch for Benedikta.
Bjorn Jorgensen
player, 212 posts
Human
Warrior Priest of Sigmar
Tue 26 Feb 2013
at 18:49
  • msg #509

Re: OOC

well I'll fix that lol
Grom Ironsmiter
player, 118 posts
Stinks,drinks like a fish
Slayer, u betchum
Tue 26 Feb 2013
at 21:52
  • msg #510

Re: OOC

 Hmmm, i suspect it was ok to include grom as willing to give up his weapon"again" but most likely he would not have this time and he is clearly in need of a gallon or so of strong ale.

 So most likely he would have refused to give up either his family's weapon or the late troll slayers weapon that he is using right now.

 So he will ghost along for now.
Nigel Plaskitt
Player, 96 posts
Human
Brettonian Longbowman
Tue 26 Feb 2013
at 21:57
  • msg #511

Re: OOC

In reply to Grom Ironsmiter (msg # 510):

Either that or you can say that you would not relinquish your weapon and therefore stood outside, at which point Nigel would have been most likely to accompany the count and the priest inside I think.

If its important to you in character, I don't think it'd be a huge deal to change it; sure we'll have to edit a few posts, but its doable.
Nikolaas von Richtgraf
player, 160 posts
Tue 26 Feb 2013
at 22:19
  • msg #512

Re: OOC

In reply to Nigel Plaskitt (msg # 511):

I'm with Nigel on that.
Chance
GM, 237 posts
Tue 26 Feb 2013
at 22:21
  • msg #513

Re: OOC

I'll fix it, one second :)
Nigel Plaskitt
Player, 97 posts
Human
Brettonian Longbowman
Wed 27 Feb 2013
at 21:22
  • msg #514

Re: OOC

Dang! Are we not gonna tell him that his poor messenger got whacked? That's pretty cold, but he is an idiot and deserves to be made a fool. The villagers that might die waiting for the reinforcements that are not coming on the other hand...

I'm sure Bjorn will say something or this idiot will find out eventually; I was just really surprised Nikolaas didn't just lay into him for his incompetence right then and there.
Chance
GM, 239 posts
Wed 27 Feb 2013
at 21:26
  • msg #515

Re: OOC

Not quite the response I was expecting either, but that's what makes GMing fun lol
Nikolaas von Richtgraf
player, 162 posts
Wed 27 Feb 2013
at 21:35
  • msg #516

Re: OOC

Aww, now I feel bad! Dammit! I really wanted to lay into him for being an asshat, but I thought everyone was waiting for me so I borrowed Bjorn's diplomacy shoes. They didn't fit well, obviously.

Don't worry, we'll be telling him the full skinny as soon as we get a diplomatic chance... or he calls us "thugs" again, in which case it's fool-making time. ;)
Bjorn Jorgensen
player, 214 posts
Human
Warrior Priest of Sigmar
Wed 27 Feb 2013
at 21:42
  • msg #517

Re: OOC

Since Bjorn was pretty much ignored by the lowly servant, he has no reason to speak unless spoken to. This guy is no priest, so Bjorn has no reason to expect him to be competent. His reputation is not at stake because of the dumb mayor. If he wants to think we suck, we can go prove him wrong. Bjorn doesn't need permission to protect innocent people.
Nigel Plaskitt
Player, 98 posts
Human
Brettonian Longbowman
Wed 27 Feb 2013
at 21:43
  • msg #518

Re: OOC

Now clearly Grom didn't accompany Bjorn and Nikolass inside because he really didn't want to give up his axe again and Nigel is probably our next best candidate to go with the boss and the priest (because he's a quiet loyal soldier, not a servant or a crazy person), so are we changing it so Nigel is inside and Grom is outside?

We talked about maybe doing this yesterday, but I wasn't sure what we decided...
Grigory
player, 141 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 27 Feb 2013
at 21:45
  • msg #519

Re: OOC

I thought that was the case too.

And thanks, Grigory appreciates your acknowledgement of his unique abilities :)
Chance
GM, 240 posts
Wed 27 Feb 2013
at 21:45
  • msg #520

Re: OOC

I edited one of my posts a bit to reflect that they allowed Grom to take his axe inside. I figured it'd be easier than going back and trying to fix a few other posts.
Nikolaas von Richtgraf
player, 163 posts
Wed 27 Feb 2013
at 21:53
  • msg #521

Re: OOC

Wait, we have an slayer in the room and he's still calling us thugs?

I take it back - the Lord Mayor has some big, brass balls. ;)
This message had punctuation tweaked by the player at 21:53, Wed 27 Feb 2013.
Nigel Plaskitt
Player, 99 posts
Human
Brettonian Longbowman
Wed 27 Feb 2013
at 21:57
  • msg #522

Re: OOC

Chance:
I edited one of my posts a bit to reflect that they allowed Grom to take his axe inside. I figured it'd be easier than going back and trying to fix a few other posts.


Ah that makes more sense. I could see that the post had been edited, but I couldn't tell what was different.

So I'm outside with the wagon then. :)
Bjorn Jorgensen
player, 215 posts
Human
Warrior Priest of Sigmar
Wed 27 Feb 2013
at 22:01
  • msg #523

Re: OOC

In reply to Nikolaas von Richtgraf (msg # 521):

big shiny ones
Nigel Plaskitt
Player, 100 posts
Human
Brettonian Longbowman
Wed 27 Feb 2013
at 22:19
  • msg #524

Re: OOC

Oh damn. She's back.

Question: Nigel intended to stand right outside the room with the guards, but you kinda narrated that we all moved to the stables, so where am I exactly?

Edit: Because I have Bjorn's hammer and my own shortsword, in addition to my bow and I want to re-arm the group as soon as possible. We're really gonna have to kill this b*tch, if not for our in character reasons, then because she makes my skin crawl whenever she pops up like this.
This message was last edited by the player at 22:23, Wed 27 Feb 2013.
Bjorn Jorgensen
player, 217 posts
Human
Warrior Priest of Sigmar
Wed 27 Feb 2013
at 22:21
  • msg #525

Re: OOC

Oh yeah... I thought he was right outside when I yelled for him... he has my weapon lol
Nikolaas von Richtgraf
player, 164 posts
Wed 27 Feb 2013
at 22:36
  • msg #526

Re: OOC

Ooh, that bitch!

I'll wait on my post to let Nigel's question get answered (in case Bjorn is yelling for someone that isn't there), but spoiler alert! I'm gonna kill that bitch. I dunno how, but I'm gonna. >:}
Bjorn Jorgensen
player, 218 posts
Human
Warrior Priest of Sigmar
Wed 27 Feb 2013
at 22:36
  • msg #527

Re: OOC

That was my plan. ^_^
Nigel Plaskitt
Player, 101 posts
Human
Brettonian Longbowman
Wed 27 Feb 2013
at 22:44
  • msg #528

Re: OOC

There are three guards with spears in my way, so I don't know how I'm going to get you your weapons, but I was thinking about fast drawing my shortsword and throwing it into the room before trying to toss Bjorn his hammer.

Provided I am still allowed to be right outside that is...
Grom Ironsmiter
player, 120 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 27 Feb 2013
at 22:54
  • msg #529

Re: OOC

 Oh?, i thought i was outside?, ok if iam inside then i will make a polite responce to his stupidity. ^-^
Chance
GM, 241 posts
Wed 27 Feb 2013
at 23:41
  • msg #530

Re: OOC

Alright, sorry for any confusion.

Here's how things are:
Grom, Bjorn, and Nik are inside the audience chamber. Grom has been allowed to hold onto his axe.

Nigel, Grigory, and Maurice are outside. The palace servants took the cart around to the stables, and are caring for the mules. The three of you followed them over there, to make sure you knew where things were, but are free to have drifted anywhere outside the palace. If any of you are carrying the others' items, that is fine.

The three guards are nowhere to be seen at the moment. The exterior doors are closed. If those doors are open, there is a 10 yard hallway, between the entrance and the audience chamber. Bjorn, Nik, and Grom are 15 yards into the room, making them 25 yards away from the exterior door.

You may safely assume that there are guards inside the palace, but none are apparent. Bursting in with weapons, or Grom trying to cleave Benedikta will not be met favorably.

Hope that clarifies everything! :)
Bjorn Jorgensen
player, 220 posts
Human
Warrior Priest of Sigmar
Wed 27 Feb 2013
at 23:45
  • msg #531

Re: OOC

Attacking Schlampedikta seems like a terrible idea, but I'd rather ask forgiveness than permission at this point.
Chance
GM, 245 posts
Thu 28 Feb 2013
at 14:53
  • msg #532

Re: OOC

Grom, just wanted to say that I'm not picking on you. As a Slayer people, or other Dwarves would not wish to follow you into battle. I will, though, give you the opportunity to go orc slaughtering free of the normal combat restrictions
Grom Ironsmiter
player, 122 posts
Stinks,drinks like a fish
Slayer, u betchum
Thu 28 Feb 2013
at 15:21
  • msg #533

Re: OOC

 Ummm, mostly true from what i have read in the WH novels, Slayers are loners with one exception and that is other slayers.(if there are any within the city) Those he could bring along for a chance at having a glorious death.
Chance
GM, 246 posts
Thu 28 Feb 2013
at 15:25
  • msg #534

Re: OOC

While there are a handful of dwarves in Akendorf, they are all craftsdwarves or merchants.
Nikolaas von Richtgraf
player, 166 posts
Thu 28 Feb 2013
at 16:22
  • msg #535

Re: OOC

I've been wanting to try out the Mass Combat rules for awhile, and I honestly never thought I'd get the chance. This is gonna be sweet!

I wanted to ask: could I also recruit Musketeers with my Pikemen for Pike-and-Shot formations, or are there not enough gunners in the city for that? I wouldn't have asked except that we got ushered out by gunmen, so I figure the city at least has powder stores.
Chance
GM, 247 posts
Thu 28 Feb 2013
at 16:52
  • msg #536

Re: OOC

All, at this point in the adventure you have reached a significant milestone. This battle will be the closing of the first chapter and you all are awarded an additional 5 character points. You may spend these points however you wish either now, before the battle, or later, at the start of the next chapter.

These points may go in to skills, even new skills as long as they aren't widely disparate from what you have been doing so far (as in, no Acrobatics, or new Area knowledge, etc), secondary attributes, techniques, and up to 2 more perks.

You may discuss among yourselves if you like, or simply PM me what you would like to spend them on.
Nigel Plaskitt
Player, 103 posts
Human
Brettonian Longbowman
Thu 28 Feb 2013
at 17:33
  • msg #537

Re: OOC

Nigel Plaskitt:
09:27, Today: Nigel Plaskitt rolled 17 using 3d6. Survival Woodlands 12. Critical Failure... Dammit!


Of all the times to critically fail a roll, this might be the worst. It must have been my Brettonian accent or choice of words...


EDIT: I have a few questions now, 1) Where are the modified mass combat rules? 2) What happens because of my critical failure? 3) Can I try again or try to raise light infantry by rolling Streetwise?
This message was last edited by the player at 17:41, Thu 28 Feb 2013.
Chance
GM, 248 posts
Thu 28 Feb 2013
at 17:45
  • msg #538

Re: OOC

No worries man.

I realized I never answered Nik. I was going to say no to muskets but, I'll tell you what. On a successful roll you will get pikemen and you make another roll. If that second roll is successful, I'll give you an element of musketeers too.
Nikolaas von Richtgraf
player, 167 posts
Thu 28 Feb 2013
at 18:04
  • msg #539

Re: OOC

Sweetness; I'll put up a recruitment post later today, I just want to give everyone a chance to respond and do their thing first.

Actually, Nigel, I thought your speech - and the results - were pretty perfect from a narrative standpoint. I mean, can you think of a more independent and mobile group than hunters and woodsmen?

- "Hey guys, you're leadership has abandoned you but let's do the right thing together!"
- "The mayor is hiding? Fuck this, I'm out!"

Oh, sure it puts us in a bind, but it makes sense when you think about it.
Bjorn Jorgensen
player, 222 posts
Human
Warrior Priest of Sigmar
Thu 28 Feb 2013
at 19:20
  • msg #540

Re: OOC

I'm thinking of adding a level of Charisma with the 5 points. It'll benefit Reaction Rolls plus Public Speaking, Leadership, and Influence rolls. What do you guys think?

Could I use Captivate for some additional bonus or to supplement others' rolls? Trying to figure out how to make it useful. This seems like the most appropriate time, given that we are trying to incite people to war. Captivate is essentially soft Mind Control.
Nigel Plaskitt
Player, 104 posts
Human
Brettonian Longbowman
Thu 28 Feb 2013
at 19:31
  • msg #541

Re: OOC

In reply to Bjorn Jorgensen (msg # 540):

I like the idea of Charisma a lot for Bjorn.

Not sure what I should get for Nigel though... I'm open to suggestions though.

EDIT: The following talent is appealing, because it affects a lot of my background skills. Not sure if it's my best choice, but its a good one.

Stalker Talent - 5 points/level
Camouflage, Hiking, Navigation (Land), Stealth, and Tracking.
This message was last edited by the player at 19:54, Thu 28 Feb 2013.
Nikolaas von Richtgraf
player, 168 posts
Thu 28 Feb 2013
at 19:53
  • msg #542

Re: OOC

Charisma makes sense for Bjorn - he's been our diplomat several times already, and it's a good look for him.

As for Nigel, I don't know; I don't normally play bowmen types, and apart from TA and Fast Draw - which you've demonstrated often enough - I really don't know what I'd do. Maybe some Stealth or a bit extra into your melee weapon of choice, but that's using Skyrim logic so it might not work here.
Chance
GM, 249 posts
Thu 28 Feb 2013
at 21:34
  • msg #543

Re: OOC

I'll tell you what. Bjorn, you may make a captivate roll. If you succeed, add +3 to whatever skill you are going to use to rustle up your elements, and I'll give you either Pskov the Ogre, or an element (3) wizards who are so concerned with being outed for not practicing with the Imperial Colleges, that they will join up and hope you don't notice.
Bjorn Jorgensen
player, 223 posts
Human
Warrior Priest of Sigmar
Fri 1 Mar 2013
at 20:56
  • msg #544

Re: OOC

I'll RP a bit once I've finished perusing Mass Combat. In the meantime, here are my rolls:

12:53, Today: Bjorn Jorgensen rolled 9 using 3d6. Captivate 12.
12:53, Today: Bjorn Jorgensen rolled 13 using 3d6. Public Speaking 12+3=15.
Bjorn Jorgensen
player, 224 posts
Human
Warrior Priest of Sigmar
Fri 1 Mar 2013
at 22:09
  • msg #545

Re: OOC

So far, I'm really liking this supplement. It's a wonder it doesn't get more use. From what I'm gathering, it seems like a a Siege is our best bet. What do you guys think?
Nikolaas von Richtgraf
player, 170 posts
Fri 1 Mar 2013
at 22:18
  • msg #546

Re: OOC

I haven't had a chance to really look at the rules yet, but from what I understand a Siege would be our best bet - we'll be really outnumbered, so we'll need as many advantages as we can get. Is there anything in there about skirmishers or sorties? That is, sending harriers out from the walls (or posting them in the field) to whittle the enemy down before fleeing back into the city?

I've also got a few ideas for how to structure the defense of the place, but I'm still in talks with Chance about them; I'll either present my ideas here or (if that's too meta) bark orders IC (and again, please don't let me push you around - we're all here to have fun).

I also don't know why the supplement doesn't get more love, surviving and planning sieges seems like a good chunk of what fantasy should be about (Minas Tirith, Suikoden, the entire plot of Game of Thrones...), but I'm glad we're going to be using it. Things like this are exactly why I picked GURPS over D&D.
Nikolaas von Richtgraf
player, 171 posts
Fri 1 Mar 2013
at 22:25
  • msg #547

Re: OOC

And has anyone else noticed the Stores thread? Has that always been there?

Anyway, I think this is probably a good time to get a little shopping in - I hope I'm not the only one with montage music going through their head...
Chance
GM, 251 posts
Fri 1 Mar 2013
at 22:44
  • msg #548

Re: OOC

Shops have been there for a little while. You all can shop some now, but you can also wait until after the battle, when the cargo is sold and corpses looted (said looting might just add to a store's stock). There's also a crude map in the settings thread of the city.

I've been itching to use the Mass Combat rules since I first picked them up. This will be my first time trying them as well, just as a disclaimer.

Nik, to answer your question, mass combat is fought in rounds. Each round offers different options for tactics to include raids/sallies and skirmishes. If you all choose to hole up inside the city, your options are more limited, but you gain an advantage in certain areas.
Nikolaas von Richtgraf
player, 172 posts
Fri 1 Mar 2013
at 22:57
  • msg #549

Re: OOC

Cool, thanks; I'll give Mass Combat a better read over the weekend, but I shouldn't be surprised that it covers sallies. Damn, I love GURPS.

I had mentioned earlier that I was talking siege prep with Chance, and I've been given the go ahead to discuss it here too, so I wanted to share my ideas with you guys. We can hash out more in IC, but I think it's more efficient to do the planning here.

Nikolaas von Richtgraf:
- The Black Dogs will need a drummer boy.
- I'll want to have Nigel or any other woodsmen we can get to drag as much brush and logwood up to the open wall and create an improvised gate (called a "glacis", I think).
- If possible (I don't know what skill this would use) I'd like to set powder barrels with quick-match in strategic places close to the walls to act as bomb traps; I expect they'll need to be lit by fire arrows (Nigel) or by extremely long fuses (anyone with a torch).
- A scaffold to be set up outside the Mayor's mansion; I doubt we'll get the chance, but I intend to hang Benedikta on charges of corruption. It'll probably take too long to erect a proper scaffold, so I could just have Maurice tip the wagon and tie a noose to the one of the hitching bars. Incidentally, depending on how this all turns out, I also plan to march the Mayor naked through town and allow the townsfolk to pelt him with vegetables.
- Speaking of Maurice, I'll want him to clean and polish my outfit (gotta look good in a fight), sharpen my blades and clean my firearms; if there is time, he'll do the same for Bjorn, Nigel, Grigory and Grom (in that order).
- Have Bjorn perform a benediction for the men, so that in the worst case scenario they can die in a state of grace.
- I also need to write two letters, which I will need a carrier pigeon to send (so I might be out of luck there). One to my family and the other to Renate, warning them of treachery and telling them my situation and, in Renate's case, including a lock of hair and as much tenderness as he can summon up.


For the record, these have all been addressed, but I thought we should all be on the same page. The opportunity for "Bjorn's Benediction", for example, will come up IC soon enough, and we need someone with Traps to set up the powder-barrel mines.

Any other ideas?
Bjorn Jorgensen
player, 225 posts
Human
Warrior Priest of Sigmar
Sun 3 Mar 2013
at 00:46
  • msg #550

Re: OOC

Chance:
I'll tell you what. Bjorn, you may make a captivate roll. If you succeed, add +3 to whatever skill you are going to use to rustle up your elements, and I'll give you either Pskov the Ogre, or an element (3) wizards who are so concerned with being outed for not practicing with the Imperial Colleges, that they will join up and hope you don't notice.

As I'm becoming more comfortable with the Mass Combat rules, I'm thinking Wizards might be more useful than an Ogre if we are going to defend in a siege, but that thought is based on the assumption that they would be somewhat like Battle Mages (Art, C3I, F, Recon). Would these Wizards be that flexible? They might make up for a lack of bowmen, since Nigel crit failed that survival roll.
Chance
GM, 252 posts
Sun 3 Mar 2013
at 02:02
  • msg #551

Re: OOC

Yup, Battle mages. They're especially appropriate for the setting too. (I'm speaking from experience, my brother and I were playing WHF at the local Games Workshop and he nuked the hell out of me with magic)
Grigory
player, 143 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 4 Mar 2013
at 14:27
  • msg #552

Re: OOC

Ordinarily a Sigmarite priest might not be comfortable working with wizards unsanctioned by the colleges since they'd be considered legitimate targets for the witchhunters, but Bjorn seems to be more of the 'do what is right' type of priest than the 'blindly adhere to rules' type.

EDIT: And Maurice doesn't want to clean Grigory's armour. It might cause a serious morale problem.
This message was last edited by the player at 14:30, Mon 04 Mar 2013.
Maurice
Man Servant, 19 posts
Mon 4 Mar 2013
at 19:33
  • msg #553

Re: OOC

In reply to Grigory (msg # 552):

Okay, I'm totally happy to leave your armour alone - and everyone else's, by the way, if that makes you more comfortable - but I have to ask:

How could cleaning your armour cause a morale problem? Is it like a lucky jock-strap situation?
Grigory
player, 144 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 4 Mar 2013
at 20:47
  • msg #554

Re: OOC

Oh sorry, I should have been more clear: it might be a morale problem for Maurice! As a sewer-walking rat catcher, Grigory is not always the most hygienic companion.

Otherwise, it seems like Nik's plan is a good one. I'm not sure if Grigory will be of much use in the battle - he's decent at fighting and scouting, but he's not in the same league as Grom or Nigel in terms of lethality and he's not a leader. But he'll do what he can.

As much as I'd like to hang Benedikta, and though we may be able to get away with it since she's technically outside of her jurisdiction, if word gets back to anyone of importance in the Empire it may cause some SERIOUS problems. Publicly murdering a witchhunter, even one we know is evil, is a serious affront to the whole religious institution. I don't know much about your back story, but if you have loved ones still in the Empire we might want to take a more subtle approach to killing her.
Chance
GM, 253 posts
Mon 4 Mar 2013
at 21:14
  • msg #555

Re: OOC

I wouldn't worry too much about being able to publicly hang her. You probably won't get the chance ;)

Grigory, not sure if you're familiar with the Mass Combat rules, but it doesn't use the typical combat stuff. You could have the opportunity to do something significant during the fight. Also, you're the only one with Traps, I think, which will come in handy. I mentioned to Nik in PM, but you guys will get to set traps equal to your margin of success on the roll with each one giving a Special Circumstances bonus.
Grigory
player, 145 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 4 Mar 2013
at 21:20
  • msg #556

Re: OOC

Thanks for the clarification Chance. I've glanced through them, but I haven't had a chance to sit down and actually give them a solid enough read to get a good sense of how it will play. I'll try to do that either tonight or tomorrow.
Chance
GM, 254 posts
Mon 4 Mar 2013
at 21:24
  • msg #557

Re: OOC

I deleted a double post, has been happening to me too lately for whatever reason.

Anyway, if you don't get a chance to read them, no worries. I will explain rolls and the like for people taking a lesser part in the action, when the situation arises.
Bjorn Jorgensen
player, 227 posts
Human
Warrior Priest of Sigmar
Tue 5 Mar 2013
at 07:53
  • msg #558

Re: OOC

Finally posted my summary of the history of Sigmar. I'm hoping that's a heartwarming and compelling enough story to get me more fanatical heavy infantry! :o)
Nigel Plaskitt
Player, 105 posts
Human
Brettonian Longbowman
Tue 5 Mar 2013
at 08:08
  • msg #559

Re: OOC

In reply to Bjorn Jorgensen (msg # 558):

I hope so too. Every time one of you guys succeeds I feel at least a little better about my critical failure. I'm kinda bummed that I won't have a unit to use when we break out mass combat though...

Actually Chance, what was the verdict? I failed my survival roll, can I make a streetwise roll to raise light infantry since I couldn't raise archers? Or is it more of a one and done sort of thing? I figure its a one and done sort of thing, but since I failed so hard and didn't raise any units at all,  I thought I should ask.
Bjorn Jorgensen
player, 228 posts
Human
Warrior Priest of Sigmar
Tue 5 Mar 2013
at 08:16
  • msg #560

Re: OOC

A Siege is going to be kind of a pain without Bowmen, but we might be able to make do with just Battle Mages, if necessary.

Don't worry, Nigel, you can join my fanatical element if you like. :P Since apparently nobody likes you in this city.
Chance
GM, 255 posts
Tue 5 Mar 2013
at 13:22
  • msg #561

Re: OOC

With a crit-fail, I'm going to say 1 and done for right now. Regular fail might have been different. The orcs, not being too bright, will funnel into the gate-less area, the wall is not a good platform for archers, so as long as some battle mages are slinging fireballs or something, I think it'll be alright.

I'm pretty slammed at work, and it'll take me some time to set up the siege itself, put up the appropriate posts, etc. Will try and get things posted this afternoon or evening East Coast time.
Nikolaas von Richtgraf
player, 173 posts
Tue 5 Mar 2013
at 15:41
  • msg #562

Re: OOC

Sorry to be absent yesterday, I hope I didn't hold anybody up.

As for the hanging thing, it's really more a gesture than anything else; I doubt we'll get the chance to do it, but I'd really like to. And there's just something that feels "official" about hanging someone, like it's not exactly a murder even if it is. Incidentally, my other thought was just to outright murder her, but that wouldn't be a seemly suggestion. It's a moot point anyway, but I thought I should explain my reasoning; tactically, Grigory, I agree with you, but Nik-the-character is a little blinded by rage right now.
Chance
GM, 258 posts
Thu 7 Mar 2013
at 14:47
  • msg #563

Re: OOC

I like that idea a lot Grigory. At an animal handling roll I'll add that as a special circumstances bonus for any round of combat after the first.

If you could also make a traps roll (or I can do it for you). We can see what y'all are working with in that department.
Nikolaas von Richtgraf
player, 175 posts
Thu 7 Mar 2013
at 15:37
  • msg #564

Re: OOC

Me too, good idea Grigory!
Grigory
player, 148 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 7 Mar 2013
at 15:51
  • msg #565

Re: OOC

Thanks! I just got to thinking about the use of war dogs when I was trying to figure out what to do with Rufus.

Two successes, but nothing spectacular:

10:49, Today: Grigory rolled 11 using 3d6. Traps 11.
10:49, Today: Grigory rolled 9 using 3d6. Animal Handling (Dogs) 12.
Nikolaas von Richtgraf
player, 176 posts
Fri 8 Mar 2013
at 15:33
  • msg #566

Re: OOC

Is it cool to discuss first round strategies here? Or strategy in particular for that matter?
Chance
GM, 260 posts
Fri 8 Mar 2013
at 15:41
  • msg #567

Re: OOC

Yup, here or IC, whatever your preference
Nikolaas von Richtgraf
player, 177 posts
Fri 8 Mar 2013
at 15:54
  • msg #568

Re: OOC

Okay, I don't have the best Strategy or Leadership scores, so feel free to shoot this idea down entirely, but I was thinking our best bet would be to launch an "Indirect Attack" in the first round to inflict maximum early casualties - representing an ambush, sortie or something. I'm not sure if that's an option for a Bunkered force though. If we can do it, I'll suggest using whatever situational bonuses (from traps or dogs or whatever) we can for it, since an Indirect Attack imposes such a penalty; if we can't, I'm happy to save those for when the going gets tough.

Apart from that, does anyone else want to be the Commander? I'll gladly yield the position to a superior candidate, but otherwise I'm assuming I'm the guy.
Grigory
player, 150 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 8 Mar 2013
at 16:40
  • msg #569

Re: OOC

I'm happy with you acting as Commander.

The only thing that makes me nervous about starting off with an indirect attack is (and I'm still new at these rules so I may have them backwards) we give up our entire defense bonus from the walls if we don't pick a defensive strategy. That means we'll be doing this risky maneuver while they have their maximum troop strength bonus (as opposed to us inflicting some casualties while on the defensive, and then hit them when they're a bit weaker.

The risks (again, as I understand them) of staying in the defensive are that if we lose the first round(s) then the orcs can stack up positive position modifiers. The thing is - if we were going to lose with a +8 for the defense bonus, we're almost certainly going to lose with a -2 for an indirect attack anyway.

So I think it might be a good idea to choose a defensive strategy for the first round, see how that goes, and plan for the indirect attack on round two.

I think others have a better grasp on the MC rules than I do, so please let me know if I'm making sense or not.
This message was last edited by the player at 16:41, Fri 08 Mar 2013.
Nikolaas von Richtgraf
player, 178 posts
Fri 8 Mar 2013
at 16:53
  • msg #570

Re: OOC

Actually, you make a really good point; I've never actually used the Mass Combat rules, so I'm working with a theoretical knowledge here, and the loss of the Defense Bonus does seem pretty steep. I hadn't even considered that.

Okay, forget my earlier idea - we might use an Indirect Attack in the second round or later, if it seems like we have good odds. I'm quite happy to play defensively for the first part; we'll need to cut their numbers way down.
Chance
GM, 261 posts
Fri 8 Mar 2013
at 17:00
  • msg #571

Re: OOC

I think Grigory is spot on. Keep in mind, though, if you fail a leadership check your fanatical elements may go ahead and sally forth anyway!
Grigory
player, 151 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 8 Mar 2013
at 19:55
  • msg #572

Re: OOC

Ok, glad my reading is matching with yours.

So that brings up a second point - have we firmly decided to go for or against a siege? Because if we settle in for a siege, we're limited (as per page 40) to All-Out Defense, Defense, Deliberate Defense, Fighting Retreat, Mobile Defense, Parley, or Raid only, so no direct attacks of any kind.

If we DON'T go siege, then Deliberate Defense is only allowed on the first round, and I think we should choose it, since if we win we cause extra damage.

And this is all moot if our fanatics decide they have a better idea.
Grom Ironsmiter
player, 126 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 8 Mar 2013
at 20:14
  • msg #573

Re: OOC

 Sorry for the slow posting. Comp go hit with a virius, so using the library comp.
Chance
GM, 262 posts
Fri 8 Mar 2013
at 20:25
  • msg #574

Re: OOC

Grom, you're in the Elder Scrolls game? You know I'm the Khajiit, and Bjorn and Nigel are the two orcs right?
Grom Ironsmiter
player, 127 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 8 Mar 2013
at 20:26
  • msg #575

Re: OOC

 I had guessed there was several multi game players. Howdy.
Nikolaas von Richtgraf
player, 179 posts
Fri 8 Mar 2013
at 20:47
  • msg #576

Re: OOC

In reply to Grigory (msg # 572):

I think we're best off going with Siege; it limits our options, but it also gives us the +8 DB from Akendorf, and the Raid option looks like it can do a lot of good for us.

In any case, if you're thinking we should start with Deliberate Defense, I see no reason to argue.
Bjorn Jorgensen
player, 229 posts
Human
Warrior Priest of Sigmar
Fri 8 Mar 2013
at 21:46
  • msg #577

Re: OOC

My Leadership is 13, and I don't have Strategy at all, so I think Nik is probably our best bet for a commander.

I'm still not totally comfortable with the Mass Combat rules, but here's a question: can we separate elements into different sub forces? If we wanted to, in the future, try some sort of aggressive tactic, I could take the fanatical elements out to do something crazy while the rest stay on the defensive. I'm not thinking rules at this point, though, so I'm not sure how it translates. It might be just one maneuver to represent the idea.

The idea is to hold off with the fanatics as long as possible, but once the enemy forces are widdled down, send them out to flank them (or something) and smash them to bits. Thinking out loud.
Nikolaas von Richtgraf
player, 180 posts
Fri 8 Mar 2013
at 22:51
  • msg #578

Re: OOC

I also don't know how this will turn out in rules-terms, but tactically I'm thinking we hold them outside for as long as possible blasting them with muskets and mages; when it looks like they're going to get in, we blow the mine then release the hounds (so they can go to work on wounded, disoriented orcs); after that, since our walls will effectively be useless at that point, we can let the fanatics loose.

I have no RL tactical experience, I suck at Risk and I hated Starcraft, but Nik has some Leadership, Tactics and Strategy skills so he's a much better planner than I am. If my scheme seems ridiculous or useless - and it may well be - we can always rely on the whims of the dice.
Chance
GM, 263 posts
Fri 8 Mar 2013
at 23:39
  • msg #579

Re: OOC

As far as leadership skills, Bjorn and Nik have leadership, and Nik has tactics. I will allow any of those skills to replace Strategy.
Grigory
player, 152 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 11 Mar 2013
at 14:07
  • msg #580

Re: OOC

It seems like splitting the elements off into smaller forces that act independently (ie: choose different battle strategies) is beyond the granularity of the mass combat system. Even the rules for three-sided battles are basically just "use the average of the two leaders' Strategy skills"
Nikolaas von Richtgraf
player, 181 posts
Mon 11 Mar 2013
at 14:29
  • msg #581

Re: OOC

Between the three of them, I'd prefer to use Tactics since it's the highest.
Chance
GM, 264 posts
Mon 11 Mar 2013
at 15:16
  • msg #582

Re: OOC

Alrighty, so here's what I will need from you all and how I'd like this to go:

- A rousing speech to your men (or just include that you attempted to give a rousing speech)
- A leadership roll to ensure that your fanatical elements don't go charging off.
- Your risk modifier
- Your overall Battle Strategy
- Your battle strategy roll based on Nik's tactics including your Basic Strategy modifier, defense bonus, modifiers for chose strategy, +1 if you decide to blow the trap

Your Basic Strategy modifier this first round is:
+1 for Artillery/Battle Mages)
+1 for fire superiority/musketeers
________________________________________
+2 Total

After this post is made, I will roll for the orcs and make an update post accordingly. Then PCs make their personal risk modifiers and heroic action rolls. They will be able to see from this if they did anything awesome and flavor their post accordingly. I will then update again to reflect any relevant changes based on your heroic actions, and then the second round will start.

Hope that makes some kind of sense.
Nikolaas von Richtgraf
player, 182 posts
Mon 11 Mar 2013
at 16:10
  • msg #583

Re: OOC

I'm really busy today, so I won't be able to do the rousing in game speech till tomorrow. Hopefully that will give me enough time to think of something decent. ;)
Chance
GM, 265 posts
Mon 11 Mar 2013
at 16:37
  • msg #584

Re: OOC

No worries, work has been consistently crazy for me too.
Nigel Plaskitt
Player, 106 posts
Human
Brettonian Longbowman
Mon 11 Mar 2013
at 17:55
  • msg #585

Re: OOC

In reply to Chance (msg # 582):

Do you need that rousing speech bit from everyone, just Nik, or just the people who successfully raised an element or two?

Also if I'm not in charge of an element, do I still get to the heroic stuff with risk modifiers and battle strategies?
Chance
GM, 266 posts
Mon 11 Mar 2013
at 18:32
  • msg #586

Re: OOC

Nigel, if you want to make a heroic speech, go for it but you don't have to feel obligated as long as I get one. (What I'm really looking for here is an IC post saying "we're set to go and here's what we're doing").

As far as heroic actions, I am ruling that any PC can count himself as a TS 2 element. That means, you're in charge of yourself and can contribute meaningfully through heroic actions that way. I understand the stipulation of only PCs commanding elements to cover those acting as intel officers and logistical/administration support and can't heroically slay orcs or what have you (though, in a longer Mass Combat situation they would affect things in other ways)
Bjorn Jorgensen
player, 230 posts
Human
Warrior Priest of Sigmar
Tue 12 Mar 2013
at 05:29
  • msg #587

Re: OOC

I think we're all agreed that Nik will lead the charge, leaving the rest of us as TS 2 elements, yeah?
Will Nik need to make Leadership rolls to keep the Fanatics from sallying forth? It would make the most sense for me to be included in that lot somehow. I am, after all, a Fanatic as well. ;)

I will give a rousing speech to assure the loyalty of the fanatics to Nik (for RP purposes only). :)
Chance
GM, 267 posts
Tue 12 Mar 2013
at 13:56
  • msg #588

Re: OOC

If Nik fails a leadership test then, Bjorn, you can make one too. For RP purposes, you can consider yourself at the head of the fanatics, or we could consider you as a sub-commander under Nik, leading those elements. He would set the overall strategy, and make the appropriate rolls, and you would be all heroic from the unit. (This would also let you split your forces and sally with some elements if you wanted to later)
Bjorn Jorgensen
player, 232 posts
Human
Warrior Priest of Sigmar
Tue 12 Mar 2013
at 19:12
  • msg #589

Re: OOC

Not sure if I calculated my Heroism roll correctly, but I think I succeeded anyway. I may be crazy, but hopefully it helps Niks roll!
Chance
GM, 269 posts
Tue 12 Mar 2013
at 19:53
  • msg #590

Re: OOC

Awesome posts, guys.
Nikolaas von Richtgraf
player, 184 posts
Tue 12 Mar 2013
at 20:38
  • msg #591

Re: OOC

Thanks very much! ^_^

I'm a little confused about how to do the Heroic Action thing; I'm taking a +2 Risk modifier, but do I roll before or after the Battle Strategy roll? I think I roll it before the Battle Strategy roll, but I need to wait for everyone's Heroic Action roll before I can do the Battle Strategy roll at all, is that right?

Okay, reading that back looks like a jumble. What I mean to say is:

Step 1) Heroic Action roll from Nik and the others.
Step 2) Battle Strategy roll from Nik, modified by everyone's Heroic Action roll.

Correct?
Chance
GM, 270 posts
Tue 12 Mar 2013
at 20:47
  • msg #592

Re: OOC

To make this flow a bit more easily for PbP I'm actually doing the opposite of that.

Battle Strategy roll first.

Then Heroic Action rolls and posts accordingly. i.e. you roll and see that you succeeded, and so you write your in combat post like you're Leonidas mowing down Persians. Or, conversely, you fail, and accordingly write as though you're Bilbo in the "Battle of Five Armies".

I will then go back and modify your original battle strategy roll margin of success or failure, determine casualties, and advance the action to the next round.

Make sense?
Bjorn Jorgensen
player, 233 posts
Human
Warrior Priest of Sigmar
Tue 12 Mar 2013
at 20:50
  • msg #593

Re: OOC

Makes sense to me.
Chance
GM, 271 posts
Tue 12 Mar 2013
at 20:55
  • msg #594

Re: OOC

As a side note, much younger me was so disgusted when I read that Bilbo faked an injury and ducked out of the battle entirely.
Nikolaas von Richtgraf
player, 185 posts
Tue 12 Mar 2013
at 21:24
  • msg #595

Re: OOC

Makes sense. Sorry to ask another question, but does Nik get to roll Heroic Action too, or just Battle Strategy?

Also, and I know I'm losing a lot of geek cred on this one, I've never actually read "The Hobbit" or "The Lord of the Rings". I've seen the movies (oooh, that hurt just to say), and even the old-school Ralph Bakshi animations, but the actual books? Just never did it.

Do I get any points for intending to?
Nigel Plaskitt
Player, 107 posts
Human
Brettonian Longbowman
Tue 12 Mar 2013
at 21:39
  • msg #596

Re: OOC

In reply to Nikolaas von Richtgraf (msg # 595):

No. And watching the movies before reading the books is gonna cost you a punch on your nerd card. :P

Chance - Can I try to assassinate the leader? I'd love to put an arrow in the orc commander's brain. :) What would I roll to do that? (Can I even attack a single unit during mass combat?)
Chance
GM, 272 posts
Tue 12 Mar 2013
at 21:39
  • msg #597

Re: OOC

Ok, to make you feel better, I so disliked The Fellowship of the Ring and The Two Towers, that I never read Return of the King. This is blasphemy to say, but Tolkien isn't the best of writers IMO. He was a revolutionary author and did stuff that has never been done before, but I don't think he was a great writer.

Light the torches :D

You do get a heroic actions roll, yes.
Nikolaas von Richtgraf
player, 186 posts
Tue 12 Mar 2013
at 22:08
  • msg #598

Re: OOC

Wow, I honestly expected a little more outrage than that - God bless the moderates! I suppose I shouldn't push my luck, but what are the read/watch numbers here for Game of Thrones? I never heard of it before HBO started doing it, now I love the show like nobodies business but I'm afraid to spoil the story by reading the books. It's a terrible dilemma.

For contrast, I read the Walking Dead before seeing the show, and I'm a huge fan of both. Talk amongst yourselves. ;)

And just for the record, I'm going to roll my Heroic Action and just splice it into my original post; I know Edits don't show up as new posts, so I wanted to let you know what I've done.

And I'm off!
Chance
GM, 273 posts
Tue 12 Mar 2013
at 22:59
  • msg #599

Re: OOC

I've read the first two before I saw any of the TV shows and have caught the odd episode of the first season here and there (just bought it)

From what I've seen, the show follows the books very closely to the extent that most of the characters in the show were pretty much how I imagined them when I read the books. It was uncanny, I had actually, specifically, picture Ned Stark as Sean Bean when I was reading. I would say the only difference, for me, was that Jon Snow didn't seem as angst'y in the books, but that may have just been my read.

I stopped reading them because I tend to get tired of a series after a while, put it down, and may or may not come back. (As such I've never even attempted reading The Wheel of Time)
Bjorn Jorgensen
player, 234 posts
Human
Warrior Priest of Sigmar
Wed 13 Mar 2013
at 00:05
  • msg #600

Re: OOC

Tolkien was amazing at creating a massive fantasy setting, but I agree that he may not have been the best writer. I think it's important, though, to learn to appreciate a work within its cultural-historical context, but that doesn't mean you have to like it. Like Citizen Kane, Tolkien's work was important, but not necessarily the best or even the standard. I personally cannot stand Flannery O'Connor, but I cannot deny the impact she had on modern literature.

I personally liked the Hobbit way better than any portion of LotR. I think Tolkien was one of those literary geniuses that was too smart for his own good. If he could have organized his setting as well as he detailed it, LotR might have been a more entertaining read for me.
Chance
GM, 274 posts
Wed 13 Mar 2013
at 01:06
  • msg #601

Re: OOC

Totally agree. Tolkien made a huge contribution to writing, and his world building was truly great, but it kinda ended there.

I've actually never read "The Walking Dead", to confess, I didn't know it was a graphic novel until this year.
Nikolaas von Richtgraf
player, 187 posts
Wed 13 Mar 2013
at 14:31
  • msg #602

Re: OOC

Game of Thrones is my current obsession, but I can't bring myself to cheat on the show by reading ahead in the books, which is intensely frustrating because HBO produces the show so damn slowly. My resolve is going to break sooner or later, there's no way I'll hold out.

I had some friends that were into D&D when I was a kid, and they tried to get me to read The Hobbit and the Lord of the Rings, but I was more snobbish back then. Lazy too, really; I wouldn't read Tolkien because the books were so thick, but they were able to talk me into a few Dragonlance novels that were... alright.

You're absolutely right about context being important, and for his contribution to the future of my current hobby alone I love what Tolkien did. I'm just grateful for the movie. Or audio books! Hey, why haven't I thought of that before! Oh, my next roadtrip just got a theme!

As for the Walking Dead, I was born in the 80's and went to university in the early 2000s, so my formative years were basically bookended by one era of zombie-obsession or the other. I remember seeing The Zombie Survival Guide on shelves when it came out and thinking "not only do I have a prepared zombie survival plan, so do most of my friends". For me, the zombie craze is starting to die off (ba-dum-bump), but I still love the Walking Dead series.
Nigel Plaskitt
Player, 109 posts
Human
Brettonian Longbowman
Wed 13 Mar 2013
at 20:01
  • msg #603

Re: OOC

I agree about Tolkein, LOTR was okay, but it wasn't super. The Hobbit on the other hand was brilliant, written at a different time in his career, it is just a lot easier to read. And its getting three movies, which means that nothing is going to get left out in the adaptation. :) (It's one of my two favorite books)

Back to the game though, I picture Nigel right in the front lines shooting the crap out of orcs Legolas style (like in the Two Towers), which is basically what is happening (I hope) since he succeeded his heroism roll. :)
Chance
GM, 275 posts
Wed 13 Mar 2013
at 20:12
  • msg #604

Re: OOC

Yup, I think that is the idea of the heroism roll stuff.

I think Grom is still having some computer trouble, so I'll roll for him and get an update post up tomorrow morning at the latest I think.

Fun fact, Dragon Lance novels were some of my first fantasy reads (Along with Lloyd Alexander).
Bjorn Jorgensen
player, 236 posts
Human
Warrior Priest of Sigmar
Thu 14 Mar 2013
at 03:44
  • msg #605

Re: OOC

"Twenty-three... twenty-four... twenty-five..."
Grigory
player, 154 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 14 Mar 2013
at 14:38
  • msg #606

Re: OOC

Congrats everyone on making it through the first round!

Chance, do we have any idea about the number of casualties we inflicted on the orcs?
Chance
GM, 277 posts
Thu 14 Mar 2013
at 14:44
  • msg #607

Re: OOC

You won big, and inflicted about 150 casualties
Nikolaas von Richtgraf
player, 189 posts
Thu 14 Mar 2013
at 15:01
  • msg #608

Re: OOC

Sweet! Still a long road to go yet, but that's nice to hear. Good work lads - so far.

Sad to say, I don't think our second day will be as decisive; the dice were cold.
Chance
GM, 278 posts
Thu 14 Mar 2013
at 15:59
  • msg #609

Re: OOC

I'm gonna wait and let Bjorn roll. Otherwise, the fanatical elements might be sallying forth.
Grigory
player, 156 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 14 Mar 2013
at 16:11
  • msg #610

Re: OOC

How will that work, mechanically? Will the forces be split somehow?
Nigel Plaskitt
Player, 111 posts
Human
Brettonian Longbowman
Thu 14 Mar 2013
at 16:46
  • msg #611

Re: OOC

Well hopefully I've reheated the dice for Bjorn, I just succeeded my Heroism roll. Another day of Legolas-esque heroism will be had, stabbing people in the eye with arrows, banister sliding down stairs on a loose shield, running up the back of a charging elephant, etc. ;)

Okay maybe not all that, but Nigel is killing orcs like it was his job, which is good because right now it is.
Chance
GM, 279 posts
Thu 14 Mar 2013
at 17:10
  • msg #612

Re: OOC

Grigory:
How will that work, mechanically? Will the forces be split somehow?


To make sure Bjorn doesn't get killed or that part get wiped out, I'd probably use the Subordinate Command rules on 40-41. This would hurt you all more than the orcs, though.
Grigory
player, 157 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 14 Mar 2013
at 19:09
  • msg #613

Re: OOC

In reply to Chance (msg # 612):

It would be neat to see those in action (I'm enjoying this chance to actually use the mass combat rules quite a bit already) but for Bjorn's and all of our sakes I hope we keep the fanatics in check.
Grigory
player, 159 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 15 Mar 2013
at 15:45
  • msg #614

Re: OOC

Oops, cross-posted with Nik. Looks like we had the same thought!
Nikolaas von Richtgraf
player, 191 posts
Fri 15 Mar 2013
at 16:01
  • msg #615

Re: OOC

Great minds think alike! ^_^
Bjorn Jorgensen
player, 239 posts
Human
Warrior Priest of Sigmar
Fri 15 Mar 2013
at 20:51
  • msg #616

Re: OOC

I'm still not sure if I can make a Heroism roll since I'm trying to maintain control of the fanatics.
Chance
GM, 281 posts
Sat 16 Mar 2013
at 01:26
  • msg #617

Re: OOC

My understanding is that any PC can make a heroism roll unless they are in the logistical forces, or at 0hp. Your heroism roll also doesn't necessarily have to be about killing. Masterfully commanding and inspiring your forces also could count.
Bjorn Jorgensen
player, 240 posts
Human
Warrior Priest of Sigmar
Sat 16 Mar 2013
at 02:21
  • msg #618

Re: OOC

hell yeah! natural 4! hence the embellishment ;)

although, I'm pretty sure I have a 50% chance of being injured now. ^_^' yay for being fanatical...
This message was last edited by the player at 02:22, Sat 16 Mar 2013.
Nigel Plaskitt
Player, 112 posts
Human
Brettonian Longbowman
Sat 16 Mar 2013
at 22:59
  • msg #619

Re: OOC

Dude! Nikolaas got a crit, Bjorn got a crit, and Nigel succeeded his heroism roll, we're gonna kick ass for day 3!
Chance
GM, 283 posts
Mon 18 Mar 2013
at 13:15
  • msg #620

Re: OOC

You surely did. Victory!

I'm glad I got to use, Mass Combat, thanks. I've had the supplement for a while and never seen anyone use it so, I figured, with a captive audience here, I'd try it out. I think it'd be fun to play campaign that features it more fully.

In other news, I will be out of the country June 6th-17th with very spotty (if any) internet access. I will be back after that, though, but I wanted to let you know ahead of time that the game will have to pause for a while in a few months. My wife and I are taking a trip to Peru. I promise to post at least 1 llama picture upon my return :D
Nikolaas von Richtgraf
player, 192 posts
Mon 18 Mar 2013
at 14:49
  • msg #621

Re: OOC

Right on! I haven't read the IC thread yet, but I'm excited! I've also been wanting to try out the Mass Combat rules; there's something about the combination of GURPS and fantasy settings that just screams for the occasional Big Damn Battle scene. I had a blast with that scene; well done Chance!

Thanks for the heads-up about your vacation; we've been wanting to get away for awhile, but works been so crazy here lately - fingers crossed, we'll be doing the Caribbean sometime this year. Enjoy Peru! I hear they have wonderful coffee (and cheap cocaine, probably), so save up for souveniers - you'll be in Llama-land before you know it!

EDIT
I do love a happy ending.

I have nothing heroic or even really interesting in mind by way of an epilogue to that scene, so my vote is to let the men slaughter as many orcs as they can (they're like bedbugs, you gotta kill 'em all) and let the survivors loot the battlefield.
This message was last edited by the player at 14:53, Mon 18 Mar 2013.
Chance
GM, 284 posts
Mon 18 Mar 2013
at 14:56
  • msg #622

Re: OOC

**Someone let me know if this is getting into rpol Terms of Use territory**

One of our biggest concerns is actually the prevalence of Coca products that are not drugs. Coca tea is widely drunk and is supposed to help with the altitude. But, my wife and I both have government jobs and if we were to be called in for a random drug test, well, we wouldn't have those government jobs anymore!
Nikolaas von Richtgraf
player, 193 posts
Mon 18 Mar 2013
at 15:01
  • msg #623

Re: OOC

I haven't read up on it, but I think as long as we're not trading contacts or whatever we're okay; just adults talking about adult stuff in an Mature thread.

Anyways, I hadn't actually considered that (I was just being flippant about the cocaine thing), but if you're genuinely worried (I also work for the gov't) you could just play it safe and invest in a detox kit when you get back. Either the shady stuff from the head-shop or something a little more upscale from some health store. As long as you're not out enjoying the Peruvian drug scene you should be okay. And if not, or maybe in any case, do like a photo-journal and send email updates to your friends and co-workers making little jokes about the stuff in the food, turn it into the elephant in the room.
Bjorn Jorgensen
player, 242 posts
Human
Warrior Priest of Sigmar
Mon 18 Mar 2013
at 18:43
  • msg #624

Re: OOC

With Benedikta boarded up with the mayor and his guards, maybe we can deal with her here and now. [-:c
Nikolaas von Richtgraf
player, 194 posts
Mon 18 Mar 2013
at 19:01
  • msg #625

Re: OOC

In reply to Bjorn Jorgensen (msg # 624):

It may not be the most political method, but Nik totally agrees; I bet we could keep at least a few of the townsfolk in a riled up sorta mood.
Nigel Plaskitt
Player, 115 posts
Human
Brettonian Longbowman
Mon 18 Mar 2013
at 19:29
  • msg #626

Re: OOC

I think we'd be able to keep the fanatics for sure, but I'd guess the light infantry would be done fighting and ready to start looting after the battle was done. I really hope we get to take this B#$%& out right now, but I have a feeling she has long since fled while we were fighting 'The Battle of Akendorf'.
Bjorn Jorgensen
player, 243 posts
Human
Warrior Priest of Sigmar
Mon 18 Mar 2013
at 20:23
  • msg #627

Re: OOC

How could she flee if she basically locked herself in with the mayor and his guards? I was under the impression no one could get in or out; otherwise, I would have gotten in to kill her...
Nikolaas von Richtgraf
player, 195 posts
Tue 19 Mar 2013
at 15:10
  • msg #628

Re: OOC

*Wipes a tear away*

Okay, now I'm embarrassed. I blush easily, but business always clears my head.

I was able to loot $5,000; I'm cheap by nature so I don't really want to pay out the NPCs, but if they're okay with working pro bono (or else relying on their own loot) I'm happy to split this wad evenly. Any thoughts?

Speaking of money, we'll still be selling the cloth as soon as the town is back to work, and from that haul I'll be paying out for your guardwork. I'll be spending mine on more goods to keep the Caravan going, and we can address wages and what'n then if you like.

Also, I haven't put in IC yet because I think Nik is still off in the fields right now; so far it's the Bjorn show. :)
Bjorn Jorgensen
player, 245 posts
Human
Warrior Priest of Sigmar
Tue 19 Mar 2013
at 17:42
  • msg #629

Re: OOC

Bjorn would not be displeased with the presence of The Savior of Alendorf. He might enjoy seeing Benedikta brought to justice. ^_^ If she didn't teleport or sneak out during the battle >_<
Chance
GM, 287 posts
Tue 19 Mar 2013
at 17:59
  • msg #630

Re: OOC

Nik, 5,000 Crowns is $100,000 a pretty tidy sum.

Actually, it's about half of what the Mass combat book says it should be, but I'm starting to think monetary figures are significantly inflated.

EDIT: Also, I promise that I'm not an ass in real life, but it is kinda entertaining to play them on here!
This message was last edited by the GM at 18:07, Tue 19 Mar 2013.
Grigory
player, 161 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 19 Mar 2013
at 18:23
  • msg #631

Re: OOC

Just for a minute, I really thought it was going to be that easy.

Curse you Chance!! :P
Nigel Plaskitt
Player, 116 posts
Human
Brettonian Longbowman
Tue 19 Mar 2013
at 18:25
  • msg #632

Re: OOC

Dammit!! LOL! I really hoped we were gonna get her this time...
Nikolaas von Richtgraf
player, 196 posts
Tue 19 Mar 2013
at 18:51
  • msg #633

Re: OOC

$100,000! Holy sheep-shit! Okay, now I feel really bad about asking this, but... well, here goes. Are we expected to pay out the soldiers from that sum, or is that the amount we receive for ourselves? Being generous, that seems like enough to reward all the brave men, repair a little damage and throw a pretty sweet victory party - or we can just pocket our gold like the mercenary adventurers we are. I'll go either way, but I don't want to just claim it IC and then find out a post later that that was a serious dick move.

Bjorn, Nik will be joining into the IC portion very soon - I just wanted to give Chance an opportunity to set the stage. Chance, if there's any reason why Nik and Nigel shouldn't join the opening scene, just let me know; otherwise I'll make my post in a few hours.

As far as Benedikta goes, I honestly didn't think we'd get her this time, but I love the way she slipped out - claiming to join the same brave defenders that she had tried to bushwhack; this is the kind of greasy villain you can't help but love to hate. Chance, I've said it before, and I expect I'll say it again: you magnificent bastard.
Chance
GM, 289 posts
Tue 19 Mar 2013
at 19:48
  • msg #634

Re: OOC

Thanks all! (I think)

Feel free to join in whenever you like in the second chapter. As far as the money goes, if you pocket it all yourself, the whole town will know. They're willing to forgive a multitude of ills after you just saved their asses, but expect any merchants to hugely inflate their prices on either bulk goods to ship, or personal buys. They know you have the money, after all.

If I remember right, you all recruited 7 elements, right? Plus the 5 of you (6 if you count Maurice) make 12. That could work out to about $8,300 to each party member and each element.
Bjorn Jorgensen
player, 247 posts
Human
Warrior Priest of Sigmar
Tue 19 Mar 2013
at 20:37
  • msg #635

Re: OOC

I'm down with however we distribute the money. I like that Benedikta keeps coming up with clever ways to escape. In retrospect, I should have posted guards. ;p
Nikolaas von Richtgraf
player, 198 posts
Tue 19 Mar 2013
at 20:42
  • msg #636

Re: OOC

Okay, we can do the division of wealth in-game later on - organize feasts and whatever - but for the record I'll be distributing that cash evenly among the heroes (that's us) and the Elements (to be distributed by their commanders).

Should we add that to our character sheets now, or wait for the in-game moment?
Chance
GM, 290 posts
Tue 19 Mar 2013
at 20:58
  • msg #637

Re: OOC

I'll prompt you soon here. Probably at some point after you've finished any discussions with the mayor. You can take care of finances, selling off the cargo, and buying anything you'd like.

To the buying end, I posted the 'Stores' thread. This is meant to give a list of a few specific items, and a general sense of what is in stock. It is, however, not a comprehensive list (waaaay too big of a time sink). Any piece of equipment you'd like to buy, within reason, I will consider, tell you where to buy it, and give you an asking price you can then try and bargain down.
Nigel Plaskitt
Player, 117 posts
Human
Brettonian Longbowman
Tue 19 Mar 2013
at 21:32
  • msg #638

Re: OOC

Chance:
If I remember right, you all recruited 7 elements, right? Plus the 5 of you (6 if you count Maurice) make 12. That could work out to about $8,300 to each party member and each element.


I like that method of dividing up the loot. Also, I want to point out that because I failed to recruit an element we all get a bigger share, so it wasn't all bad. :P

Don't forget about the loot from the troll horde as well, there were some gems and stuff to sell if we can.
Chance
GM, 292 posts
Wed 20 Mar 2013
at 16:52
  • msg #639

Re: OOC

Let me know if/when you open up the letter to read the contents.
Grigory
player, 163 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 21 Mar 2013
at 13:25
  • msg #640

Re: OOC

Can I just say, Chance, that Benedikta is rapidly becoming one of the most infuriating villains I've ever run into in my gaming experience.

It's really great!
Bjorn Jorgensen
player, 249 posts
Human
Warrior Priest of Sigmar
Thu 21 Mar 2013
at 13:27
  • msg #641

Re: OOC

It's awesome.
Chance
GM, 294 posts
Thu 21 Mar 2013
at 13:37
  • msg #642

Re: OOC

haha thanks!

The map I had intended to use for the Border Princes somehow disappeared, but Brovska is west-south-west of Akendorf and a major power in the region. If you wanted to maintain the wagon, you could probably crate something to the town too if you like.
Nigel Plaskitt
Player, 119 posts
Human
Brettonian Longbowman
Thu 21 Mar 2013
at 17:27
  • msg #643

Re: OOC

Part of me wants to say, "Let's avoid Brovska at all costs then!" and the other half wants to say, "Let's go to Brovska and kill that witch!"

I wonder what ambushes she'll have for us in that city...
Bjorn Jorgensen
player, 250 posts
Human
Warrior Priest of Sigmar
Thu 21 Mar 2013
at 18:44
  • msg #644

Re: OOC

I have an idea... that I will flesh out in a post soon.

EDIT: Phew. Hopefully if there's anything he can do, we can at least avoid her social engineering traps. Anything else you guys think he might be able to help with? If we are pursuing her, we definitely need to plan ahead.
This message was last edited by the player at 20:54, Thu 21 Mar 2013.
Chance
GM, 295 posts
Fri 22 Mar 2013
at 02:00
  • msg #645

Re: OOC

I like the idea, and will go along with it.

As far as destinations go, there are three real options from Akendorf.

- Head down The Great South Road until you hit the Khyprian road, and take that west. Where the Khyprian road meets the River Stacnek is Brovska. From there, you can float on the river down to Barak Varr, the great Dwarven port.
- Take the South Road all the way to Barak Varr (lots of goblins)
- Take the Old Dwarf Road East to Karaz-A-Karak the largest Dwarf Citadel

There's a map here. Akendorf would be near the South Road-Dwarf Road split.
http://whfb.lexicanum.com/medi...49/BorderPrinces.jpg
Nikolaas von Richtgraf
player, 200 posts
Fri 22 Mar 2013
at 14:45
  • msg #646

Re: OOC

Sorry if I held anything up guys, couldn't make it in yesterday. I'll have a vote about our future after I've dived IC, but it sounds like Benedikta is up to no good still...
Grom Ironsmiter
player, 129 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 22 Mar 2013
at 17:32
  • msg #647

Re: OOC

 He would like to have a look see at the east road and to visit the old Karak of some of his kin.
Grigory
player, 164 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 22 Mar 2013
at 18:00
  • msg #648

Re: OOC

I never spent the CP we were awarded way back when, I think it might be time to do so. I was thinking of picking up a cross-bow for Grigory and the skill to use it, if he can find a decent one for sale (or not well guarded) in town.
Chance
GM, 298 posts
Fri 22 Mar 2013
at 19:06
  • msg #649

Re: OOC

Ok, sounds good Grigory.

Grom, good to see you back! hope your computer is on the mend. I think the general consensus is to head West after Benedikta. That rout would eventually bring you to another Dwarven stronghold and put you right at the Border of The Badlands, Orc Central and happy killing ground for slayers.

I realize now that I should have kept a better accounting of the loot you've acquired so far.

Let me know if this looks right:
- $1280 worth of gold ingots
- 2 Large sized gems of indeterminate value
- 5 Skaven Halberds of indeterminate value
- Money from the sale of the cloth
- $100,000 in battlefield loot, I think you had determined to split this into $8,300 chunks yeah?

Your wagon can haul 380lbs of trade goods on top of the amount of food and supplies you buy.
Nikolaas von Richtgraf
player, 202 posts
Fri 22 Mar 2013
at 19:24
  • msg #650

Re: OOC

In reply to Chance (msg # 649):

That's basically what I had tallied for loot, too; glad to hear I wasn't the only person nervous about book-keeping.

I'll put together a proper shopping list either this afternoon or over the weekend. Until then, my plan is to sell the cloth, pay out the guards fairly then use the profit to by as many furs as the wagon will carry to the next town. Apart from that, I'm looking mostly at armour for the Count.
Nigel Plaskitt
Player, 120 posts
Human
Brettonian Longbowman
Sat 23 Mar 2013
at 00:28
  • msg #651

Re: OOC

I think I just need to buy more arrows. Nigel is a really simple character, he doesn't even have plans for all the money he's saving up. Although...

How much does the load of furs cost? We were guards previously, but with all the money from loot we might be able to buy in. I don't remember whether that was something hashed out OOC or if nobody took the option to buy in IC, but Nigel doesn't really have anything else to do with his money and would be willing to trust his share to Nikolaas as an investor (then he'd be guarding his own investment).

My next question is: What skill would you require to make arrows? I'm thinking about buying Nigel a tool kit and materials, so he can make his own arrows each night when they stop. I don't anticipate him making enough to actually sell mind you, but it'd save me a bit of money in the long run if Nigel made his own arrows. In another game where I play an archer the gm uses Armory (Missile Weapons) and it works for working on bows as well as making arrows, but I wanted to check and see what skill you thought would be best.

Also, would you allow a One Task Wonder perk (Surgery for recovering arrows)? It'd be either an IQ or DX based roll to recover arrows if there was time after battles, something that won't always be possible I know, but if it was I'd like to get it.

I think I'd like to put four points into whatever skill is used for arrow making and then use my fifth point to buy OTW (Surgery - Recovering Arrows).
This message was last edited by the player at 01:27, Sat 23 Mar 2013.
Chance
GM, 299 posts
Sat 23 Mar 2013
at 02:24
  • msg #652

Re: OOC

I like the OTW perk, totally fits.

For arrows, Professional Skill (either "Fletching" or "Arrow Making") DX based.

Arrow making kit will run you $357 (priced based on merchant skill rolls, someone with a Merchant skill could reduce this with a successful roll) +$47 for materials.

Pricing for fur 100 square foot bundles:
- Poor quality: $600 modified by merchant skill 10 (roll 3d6 and adjust the price by 10% by margin of success/failure. i.e. roll comes out to 12, take off 20%)
- Decent quality: $800 (modified in the same way)
- High Quality $1000 (modified in the same way)

You may expect sale prices to be around double original price.

EDIT: extra CP for everyone for this, the 1337/LEET post :D
This message was last edited by the GM at 16:48, Wed 27 Mar 2013.
Nigel Plaskitt
Player, 121 posts
Human
Brettonian Longbowman
Sat 23 Mar 2013
at 02:34
  • msg #653

Re: OOC

In reply to Chance (msg # 652):

DX based!? Awesome! I was expecting it to be an IQ based skill. Don't need to put all 4 points in it now. :)

What is the weight on that Fletcher's Kit?

Same question again, but for the furs; how much they weigh will determine how many we can carry, which will affect what quality we buy.

Thanks for the CP!
This message was last edited by the player at 02:34, Sat 23 Mar 2013.
Bjorn Jorgensen
player, 254 posts
Human
Warrior Priest of Sigmar
Sat 23 Mar 2013
at 05:17
  • msg #654

Re: OOC

Don't forget the modifiers for Surgery for equipment and physiology. I forget how those apply for OTW.

Making arrows should be Armoury (Missile Weapons) and is IQ-based.
Nigel Plaskitt
Player, 122 posts
Human
Brettonian Longbowman
Sat 23 Mar 2013
at 05:31
  • msg #655

Re: OOC

In reply to Bjorn Jorgensen (msg # 654):

One-Task Wonder†
There’s one specific trick you can do with a particular skill . . . without knowing the skill! This can’t be the skill’s primary use, a combat move, or anything done at a penalty. Any other task is acceptable. To perform your trick, roll against the skill’s controlling attribute.
Example: A crook who can always hotwire a car without knowing Mechanic could take OTW (Hotwiring Cars), because that’s a near-trivial use of Mechanic, not a primary application, and not combat-relevant. Mechanic is an IQ-based skill, so he must make an IQ roll for the deed.


I don't know how that would relate to equipment modifiers for surgery or what have you, but if I need to invest in a scalpel or surgery kit to use this perk/skill without penalty I will. Also, my IQ is only 11, but my DX is 14 so I'm hoping carving arrows out of dead people lets me use DX because I'm trying to save the arrow, not the person.

Ah... With Armoury (Misile Weapons) my skill won't be as high, but that'll be okay, with 4 points in the skill I'll have it at 12 (which is pretty respectable I think).
Chance
GM, 300 posts
Sat 23 Mar 2013
at 09:51
  • msg #656

Re: OOC

Ah, thanks Bjorn, you're right.

The fur bundles weigh 75 lbs a piece, can't recall how much the fletchers kit costs. Should be in Low Tech, carpenters and fletchers tool kits (must be bought together, price is $357 total). I'm at the airport headed out of town. Sudden family emergency, not too sure how much I will be able to post this weekend.
Bjorn Jorgensen
player, 255 posts
Human
Warrior Priest of Sigmar
Sat 23 Mar 2013
at 18:11
  • msg #657

Re: OOC

There's a Tool Kit in DF 4 (I think) that works for one specialty of Armoury.

I hope everything's alright!
Nikolaas von Richtgraf
player, 204 posts
Mon 25 Mar 2013
at 15:26
  • msg #658

Re: OOC

Seconded; my best wishes for your family.

I'm not sure just what kind of deal we can get, or how much weight it will amount to, but Nik is spending as much cash as he can on the best quality furs he can; Nigel, if you want to chip in, feel free.

Since actually handling money is such an ignoble job, Nik leaves it entirely to Maurice, who is happy to roll his Merchant skills on behalf of anyone that asks him to (first dibs go to investors, obviously).
Nigel Plaskitt
Player, 123 posts
Human
Brettonian Longbowman
Mon 25 Mar 2013
at 15:48
  • msg #659

Re: OOC

Chance - Praying for your family situation man, hope everything turns out okay.

Nikolaas - Chance said the wagon can hold 380lbs of stuff and that the fur bundles weighed 75lbs each. The highest quality bundles cost $1000 each, so it'll cost you $5000 for the 5 bundles (375lbs) it'll take to fill up the wagon. It doesn't sound like you're in need of investors this time around, but whatever we pick up in the next town might be much more expensive so Nigel might invest later.
Grigory
player, 166 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 25 Mar 2013
at 15:55
  • msg #660

Re: OOC

My best wishes as well, Chance.

WRT investing, we might also purchase a second wagon and driver. I think Grigory might have about $1000 to invest after spending some on weapons and armour.
Nigel Plaskitt
Player, 124 posts
Human
Brettonian Longbowman
Mon 25 Mar 2013
at 16:52
  • msg #661

Re: OOC

In reply to Grigory (msg # 660):

That's not a bad idea at all. Chance, how much does a wagon cost? And how much would we have to pay a driver.

Mind you Nigel isn't really the sort to come up with this sort of idea on his own, but if Nikolaas or one of the others suggested it he would be willing to invest most of his money I'm sure.
Nikolaas von Richtgraf
player, 205 posts
Mon 25 Mar 2013
at 16:58
  • msg #662

Re: OOC

I'm not sure about hiring on another wagon and driver - NPCs are fragile things and wagons are harder to control than Maurice makes it look, I don't want to lose half a cargo out in the middle of nowhere.

That said, what if we sold our old wagon for a bigger one? Maybe even replace the donkeys with ponies (or whatever is best for cart work).
Chance
GM, 301 posts
Mon 25 Mar 2013
at 17:03
  • msg #663

Re: OOC

Thanks for your thoughts and prayers everyone. All is going better so I'm planning on heading home tomorrow (Tuesday) so I can update and answer questions Wednesday I think.

I think both hiring a second wagon driver or procuring a bigger wagon are viable options. You could even simply buy pack mules too and load them up, leading them behind the wagon.
Grigory
player, 167 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 25 Mar 2013
at 17:39
  • msg #664

Re: OOC

Or some semi-sentient bipedal pack animals:

http://www.criticalmiss.com/is...pedpackanimals1.html
Chance
GM, 302 posts
Wed 27 Mar 2013
at 13:38
  • msg #665

Re: OOC

I'm back!

Alrighty, to answer some questions and give some options:
  • A Wagon costs $680 + an additional $4,000 for the pair of mules/horses pulling it for a total of $4,680. Can carry 680 lbs of cargo (I did my math wrong before, this gives you a bit more capacity) after supplies.
  • An oxcart costs $340 + an additional $3,000 for the pair of oxen pulling it for a total of $3,340. Can carry 600lbs of cargo after supplies. (note, these can only travel for a max of about 10 miles in a day)
  • Pip, your drummer boy throughout the battle is apparently a good hand with pack animals, having frequently driven his father's cart to Akendorf before he was orphaned. You may hire him for $50 a week.
  • Don't forget that you will have to buy food. I've listed the weekly price in one of the stores.
  • It is about 250 miles to Brovska on a dirt road over largely flat terrain.
  • At an easy pace you all will be able to make about 24-30 miles a day (assuming no oxcarts)
  • I have not even considered semi-sentient bipedal pack animals! let me know if you'd like me to price this out.
  • Assuming you make it to Brovska, you can then ship goods (and travel with them) down the River Stacnek (the barges can handle much more cargo)
  • Bjorn, I actually don't have DF 4, what's the weight and cost on that Armoroury tool kit? The LT version is 25lbs


Anything I missed there?
Nigel Plaskitt
Player, 125 posts
Human
Brettonian Longbowman
Wed 27 Mar 2013
at 19:24
  • msg #666

Re: OOC

In reply to Chance (msg # 665):

Well in that case we can carry 9 bundles of fur in the wagon, which will cost $9000 and weight 675lbs. Since the new wagon is $4,680 and it'll have the same capacity, it'll cost an additional $9000 to fill; hiring Pip to drive it will cost $550 since the trip will take 10.4 weeks at the slowest pace (24 miles a day).

Altogether that's going to cost:
2nd wagon & mules - $4680
18 bundles of the finest furs $18,000
Pip's wages: $550
Total: $23,230

Since we each just got about $8000 as spoils of war that's totally an afforable price in my opinion. What do ya'll think?

Edit: Also how much will that ale pay and weigh? I can redo the math on the furs if we're going to take the ale.
This message was last edited by the player at 19:30, Wed 27 Mar 2013.
Chance
GM, 304 posts
Wed 27 Mar 2013
at 19:41
  • msg #667

Re: OOC

The Ale will fill the wagon and will net you more than the furs, but, anyone who has the alcoholic disad may case some problems... Also, you'll have to make sure Pip and the mules have food (a small cost but still there).

I've been discussing this a bit with Nik some in PM. Would suggest they weigh in here [Private to Nikolaas von Richtgraf: note that the prices I quoted you, for food and furs are based on Maurice's rolls and wouldn't apply to any buys the other PCs make. i.e. the furs will cost them the $1,000 per bundle]
Nikolaas von Richtgraf
player, 206 posts
Wed 27 Mar 2013
at 20:10
  • msg #668

Re: OOC

Hi gang.

We haven't made any final decisions about spending yet, and I'm a horrible mathematician on a good day so it's taking longer than it should, and for that I apologize.

Here's what we're looking at so far (to save me re-typing it, assume all entries start with "Nik will pay for":
- A new wagon, two mules to pull it, and will pay out Pip's salary as far as Brovska.
- Spare food and rations for the trip. This is just hard-tack, Macaroni-and-Cheese kind of rations; if you want flavour you'll have to buy it yourself.
- Mule feed.
- Camping gear (extra torches, blankets, lamps, tents, etc.)

I can (and will) fill one wagon with a load of 9 furs; the other I could almost fill with furs, but I'm holding off on that decision in case you guys decide you want to invest some of your gains in the load, in which case we can choose between shipping ale or furs.

So that's where I'm at. Any thoughts?

EDIT

And I just now read that we're being asked to ship Ale, so that might change my plans for the second wagon regardless of extra investors, but please don't be shy.
This message was last edited by the player at 20:13, Wed 27 Mar 2013.
Bjorn Jorgensen
player, 256 posts
Human
Warrior Priest of Sigmar
Wed 27 Mar 2013
at 21:08
  • msg #669

Re: OOC

I'm down with whatever. I'll level pitch in some of Bjorn's spoils. I can't really think of anything he needs at the moment.
Nikolaas von Richtgraf
player, 208 posts
Wed 27 Mar 2013
at 21:20
  • msg #670

Re: OOC

In reply to Bjorn Jorgensen (msg # 669):

Not to scare away potential investment but you could always save up and found a temple or something, maybe just fund a wing of Karl Acht's place?
Nigel Plaskitt
Player, 126 posts
Human
Brettonian Longbowman
Thu 28 Mar 2013
at 01:07
  • msg #671

Re: OOC

If you need investors we have the money and nothing in particular to do with it (or at least I don't have anything to do with it after buying my crafting kits). Nigel was a common soldier who is used to getting paid the a pittance for his work, so getting this much money in battlefield loot is basically the most money he's ever seen in his life. Having a noble to manage his money for him wouldn't be a bad thing in his mind, but if you don't need investors he may develop ideas for opening his own fletching/bow-making business eventually (and I might keep spending my cp on skills to help him do that), it might be a fund character development for him.
Bjorn Jorgensen
player, 257 posts
Human
Warrior Priest of Sigmar
Thu 28 Mar 2013
at 04:37
  • msg #672

Re: OOC

That's actually not a bad idea, but I have no idea how to do that IC. Akendorf seems like it needs some serious preaching. People are too complacent and the mayor is an idiot. Some fire and brimstone might make it more defensible in the future.

If there were a temple here, I'd go tithe at it, at least, but the closest place, I figure, is Karl Acht. And I'm not overly fond of him. He sucks at his job. lol... I'm such a jerk to the NPCs.
Chance
GM, 305 posts
Thu 28 Mar 2013
at 12:47
  • msg #673

Re: OOC

Bjorn, we can make something like that work. I actualyl have a couple ideas in mind for down the road. Akendorf does have a small Basilica to Ulric (actually Sigmar's patron god) but you don't have to tithe there. I think I mentioned it in the "Shops" thread.
Nikolaas von Richtgraf
player, 209 posts
Thu 28 Mar 2013
at 14:39
  • msg #674

Re: OOC

I've never been sure what the end goal of "kill a monster, take it's treasure" was until I started playing games like Skyrim - buy property, business, and influence in the game world! Depending on how well our particular caravan goes, I intend to finance trading posts along the route.

As much as I'm enjoying it lately, I've never really given Fantasy RP that much of a chance before, so it's entirely possible I'm missing the point, but Nik and Maurice are pretty suave marketeers; "kill a monster, take it's treasure, invest wisely". Honestly, if trolls existed, I'd totally spend a summer hunting big game.

Anyway, about the caravan, we'll be shipping as much Dwarven Ale as we can buy and carry, but we're still negotiating the specifics. Returns on investment are never guaranteed, but investors are welcome and can expect to enjoy a larger share of the cargo's profit.

Or build a business or something. After all, you don't want to be buried with all that gold just to have some damn dungeon-delver dig you up in a few generations, do you? That's how you catch undeath!
Grigory
player, 168 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 28 Mar 2013
at 14:53
  • msg #675

Re: OOC

Grigory should have at least $2000 he's willing to invest in the caravan.

I haven't had much time to consider purchases, but the only thing I know for sure I'll be getting is a crossbow, which leaves most of his earnings freely available. Maybe to start up a rat-catching franchise-based business!
Chance
GM, 306 posts
Thu 28 Mar 2013
at 15:37
  • msg #676

Re: OOC

You know, depending on how all this goes down the line, we could turn this into a sandbox game and all of you into industrial magnates.

Also, Nik, thanks for reminding me, I owe you an IC post

EDIT: Not gonna lie, for the Americans here I was trying to describe the bread at Macaroni Grill.
This message was last edited by the GM at 16:10, Thu 28 Mar 2013.
Bjorn Jorgensen
player, 258 posts
Human
Warrior Priest of Sigmar
Fri 29 Mar 2013
at 02:00
  • msg #677

Re: OOC

I mentioned tabbards IC, but never really got a response from the group. If no one cares, it doesn't matter, but I thought it might make sense to call ourselves something if we plan on traveling together as an entourage to the count.

If everyone thinks it's a good idea, we can come up with some name and insignia and Bjorn will go get tabbards for everyone. He would be happy to invest if the count is offering. Might as well do something useful with the money till I can figure what to do with it. =]
Chance
GM, 310 posts
Fri 29 Mar 2013
at 02:21
  • msg #678

Re: OOC

I'm for this idea, especially since it'll mean I won't have to keep using various synonyms for "group" :)
Bjorn Jorgensen
player, 259 posts
Human
Warrior Priest of Sigmar
Fri 29 Mar 2013
at 06:19
  • msg #679

Re: OOC

Funny thing is: That's why I suggested it. I fail at narrative creativity.
Nigel Plaskitt
Player, 127 posts
Human
Brettonian Longbowman
Fri 29 Mar 2013
at 06:50
  • msg #680

Re: OOC

Me too! I try really really hard not to make it just "Wow! That was close!" Nigel says every single frickin' time. Pretty sure I fail 90% of the time; definitely not gonna write a novel any time soon...
Bjorn Jorgensen
player, 260 posts
Human
Warrior Priest of Sigmar
Fri 29 Mar 2013
at 07:29
  • msg #681

Re: OOC

See, for me, the interjection of "says" or "said" or whatever is not supposed to draw attention. It can be used to give pause, or to clarify if it was not exactly clear who is speaking, but otherwise it should be simple (said or says is almost all I ever use). And I absolutely abhor adverbs. Rather then narrating how it was said or in what manner, make it clear from what was said or from more detailed descriptions of the situation.

For example, why say this:"What is that?!" he asked indignantly. There's a question mark. Of course it was asked. And indignantly? Describe that! Wrinkles formed on his forehead and nose. His brow furrowed but his eyes widened. A flush appeared in his cheeks. His lips thinned and tightened. "What is that?! he said. See what I mean?

I'm such a snob. :) And I loved Stephen King's On Writing. It was really, really fun to read, and very helpful.
Grigory
player, 169 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 29 Mar 2013
at 15:48
  • msg #682

Re: OOC

I'm in favour of it as well! I think it will give Grigory a sense of purpose larger than his own survival.

BTW, I'll be finished my school semester next week, so I should be able to participate a little bit more. This weekend though is a write-off with family and school.
Chance
GM, 311 posts
Fri 29 Mar 2013
at 20:23
  • msg #683

Re: OOC

No problem. Congrats on nearing Summer vacation!

Any thoughts on what your name should be?
Bjorn Jorgensen
player, 261 posts
Human
Warrior Priest of Sigmar
Fri 29 Mar 2013
at 23:18
  • msg #684

Re: OOC

Andy (Nigel) has suggested Plaskitt's Plunderers . . . heh heh

I'm thinking Benedikta's Bane . . . lol

but really, I can't think of anything... what defines us?
Chance
GM, 312 posts
Sat 30 Mar 2013
at 04:30
  • msg #685

Re: OOC

Richtgraf's Rangers?

Fellowship of the Fiery Moon? ;)

Son's of Averland (bit of lore, Averland's coat of arms includes a sun)
Bjorn Jorgensen
player, 262 posts
Human
Warrior Priest of Sigmar
Sat 30 Mar 2013
at 04:36
  • msg #686

Re: OOC

Richtgraf's Rangers has potential given that Nikolaas is our fearless leader.

heh heh NO :)

Sons of Averland sounds neat, too.

Some other things that define us:
1. Survived a demon invasion in Grenzstadt.
2. Abject loathing for Benedikta and sincere hopes she falls down ten flights of cut-stone stairs covered with countless tempered glass knives into a deep vat of boiling acid full of acid-proof leeches, maybe piranhas (but we don't want her to die too quickly).
3. Uncertainty about whether or not we loved/pitied Agathe or thought she was a were-thing/bag-o-rats trying to kill us all.
4. Saved Akendorf.
Nigel Plaskitt
Player, 129 posts
Human
Brettonian Longbowman
Mon 1 Apr 2013
at 02:07
  • msg #687

Re: OOC

Ritchgraf's Rangers is pretty good, but I like Sons of Averland a little better. Incidentally Nigel is from Bretonnia, it'd be misnomer in his case, but he wouldn't really mind, he's more loyal to people than countries anyways. I think that whatever we choose shouldn't be something tied too much to a particular region or single accomplishment; something more universal that we can build a reputation for as we travel that will not tie us too much to one area in the minds of those that hear the title. Sons of Averland is sufficiently broad and Ritchgraff's Rangers centers on our leader, so those are both good titles; I just don't want us to be called 'Saviors of Akendorf' or 'Benedikta's Bane'. Those can be subtitles after our group name, but I don't want them to be our primary name.

"HERE ARE RITCHGRAF'S RANGERS! SAVIOURS OF AKENDORF! BANE OF SKAVEN, ORCS, AND APOSTATES ALIKE!" the town crier will shout. You get the idea.

I have some other gear I wanted to pick up, but I saw that dusty leather tube in Pskov's and wanted to know what it was. I can post my shopping for other equipment at each shop, but I was planning on just summarizing everything else I wanted to get from the other shops without wasting time RPing buying every little item. I'm definitely very curious to see what's inside this tube. Treasure map? Magic wand? Nothing at all? We shall see...
This message was last edited by the player at 02:55, Mon 01 Apr 2013.
Chance
GM, 313 posts
Mon 1 Apr 2013
at 13:30
  • msg #688

Re: OOC

Feel free to just make a summary post of your shopping. I'll trust you to keep track of funds and purchases.

What about "The Stabby Merchants", "Free Merchants", or "Lords of Coin" (a few more off the top of my head.

Incidentally, this April Fools theme is really annoying. I was gonna try and live with it, but I don't htink I can lol
Nigel Plaskitt
Player, 130 posts
Human
Brettonian Longbowman
Mon 1 Apr 2013
at 14:18
  • msg #689

Re: OOC

Really? I was just thinking this might be my favorite holiday theme ever and was kinda wishing I could keep RPOL like this all the time. (100% serious)
Grigory
player, 171 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 1 Apr 2013
at 14:19
  • msg #690

Re: OOC

Richtgraf's Rangers works for me. It's very non-specific as to what our jobs are, which I think could be pretty intimidating.

"Rangers, eh? What is it that you actually do for von Richtgraf, heavily armed sirs?"

"Whatever needs getting done."

:D
Bjorn Jorgensen
player, 263 posts
Human
Warrior Priest of Sigmar
Tue 2 Apr 2013
at 02:56
  • msg #691

Re: OOC

I like it. Maybe skip the possessive or flip it around?

Richtgraf Rangers
...or...
Rangers of Richtgraf

Not that it matters that much, but it rolls of the tongue better. :)
Nikolaas von Richtgraf
player, 212 posts
Tue 2 Apr 2013
at 15:37
  • msg #692

Re: OOC

Hey gang, sorry I'm late. I had a lovely Easter long weekend and ate way more chocolate than I should have, so now I'm back and feeling guilty for over-eating and for slowing production.

I just started reading King's On Writing; very glad to hear its so popular! Let's hope it helps me get published, I'm so sick of working for a living.

As for the uniform and name, I'm all for it; I have no cash to put in for tabards and won't insist on them in any case, but I agree we'd look better in a matched set. Just try to get Grom to wear a "Hi, My Name Is..." badge, though - that doesn't sound easy. ;)

I don't really have any ideas for a name, though. I don't want it to get possessive - Nik might be a raucous noble, but I'm actually very shy - and I love the term "Ranger" because it means so much and so little at the same time. What about some sort of hybrid? "Coin Rangers" or something along those lines? Sorry, I'm coming up blank here.
Chance
GM, 316 posts
Wed 3 Apr 2013
at 16:35
  • msg #693

Re: OOC

Richtgraf Rangers works I think

I also think I will start things moving tomorrow. If you don't get all your purchases decided on by then, I'll allow some retconning until the weekend. Sound good?
Bjorn Jorgensen
player, 264 posts
Human
Warrior Priest of Sigmar
Wed 3 Apr 2013
at 19:26
  • msg #694

Re: OOC

That does sound good. How much for and emblem and tabard for the Richtgraf Rangers? Bjorn will buy the lot if he can afford it.
Nigel Plaskitt
Player, 132 posts
Human
Brettonian Longbowman
Wed 3 Apr 2013
at 20:06
  • msg #695

Re: OOC

Let's make the emblem for the tabard similar to the standard Maurice raised during the battle of Akendorf; it sounded really cool the way Nik described it.

Chance - In Low Tech it says that I can buy the raw materials to make arrows by paying half the price of arrows, but if I want to make my own materials I need a carpenters kit. Here's my question: What is the cost for raw materials if I'm making most of them on my own? I can hunt birds for feathers and create shafts for the arrows using my carpenters kit, so I'd only need to buy pitch/glue to attach the feathers and metal to fashion into arrow heads. Do I pay 1/4 the cost of arrows since I'm making half the raw materials myself?

Grigory - You won't have to worry about crossbow bolts, I'll be able to make them for you. :) When you're running low just buy the raw materials for Nigel and he'll make them for you.
This message was last edited by the player at 22:15, Wed 03 Apr 2013.
Grom Ironsmiter
player, 131 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 3 Apr 2013
at 23:01
  • msg #696

Re: OOC

 Hmm, While this is a fantasy enviroment, I have to wonder, if you go and buy uniforms for our small group it will make those around this region take notice of those in power.

 Consider the border regions, from all i have read it is border line legal and savage in holding on to what they own. If the powers that be see a small group might they consider us to be a small scouting group for some other power?.

 And before you ask, i cannot see any way grom would wear a uniform for anyone.
Chance
GM, 317 posts
Thu 4 Apr 2013
at 00:14
  • msg #697

Re: OOC

I don't think anyone would try and make you Grom ;)

The way I see it, you all have just pulled off a significant victory in the Border Principalities and will be pretty recognizable wherever you go for a little while. Would probably reduce peoples fears that y'all are a vanguard force.

Costs for the tabards. I'm taking this from LT, let me know if anyone knows of a better source. Ponchos and Ordinary Clothing (including an extra outer layer) are 20% CoL (LT 98).

Assuming Status 0 in this case for everyone (tabards aren't necessarily more elaborate depending on rank as far as I know), this comes out to $120. Simple Embroidery, for the symbol, will add +2CF (LT 38), bringing the total to $240 per tabard. Make sense?

EDIT: and I forgot to answer Nigel. 1/4 of cost sounds about right. Arrows cost $1 right? so this would run $.25 per arrow. $10 worth of glue/binding agents can make 40 arrows. $20 80 arrows, etc.
This message was last edited by the GM at 00:28, Thu 04 Apr 2013.
Bjorn Jorgensen
player, 265 posts
Human
Warrior Priest of Sigmar
Thu 4 Apr 2013
at 02:22
  • msg #698

Re: OOC

Cool. Does Nik want a tabard too, or is that weird?
Nikolaas von Richtgraf
player, 214 posts
Thu 4 Apr 2013
at 15:08
  • msg #699

Re: OOC

I don't think a tabard would be Nik's style, really; he's too proud to identify as one of the "common folk" even if he does prefer their company.

As far as the symbol goes, Nik's personal banner is a dog's skull maned with chicken feathers. Since we're very unlikely to delve into personal history otherwise, the story is that his officer's commission was plundered of it's equipment by his scheming brothers (one of the many things that reduced Nik to his current state) and so he had to use whatever he could to outfit his men; stealing equipment, looting bodies, all the very ignoble work of war, and when it came time to raise his standard he needed something that was quick, easy, and readily available. So, since dogs and chickens are everywhere, that's what he used - ostensibly the chicken represents his being "just a man" like anyone else, common and nothing special, while the dog represents loyalty unto death; in fact it was just a convenient symbol that has since taken on extra meaning. Nik cares about as much for dogs as Batman does for bats.

So symbol-wise I'm easy, but Nik would appreciate the gesture, and tabard or no tabard would gladly display that symbol.
Nigel Plaskitt
Player, 134 posts
Human
Brettonian Longbowman
Thu 4 Apr 2013
at 17:37
  • msg #700

Re: OOC

Chance - Where did you get the pricing for the glue? It seems a little too high to me... LowTech pg. 30 says, "For parts (shafts, heads, feathers, and glue or pitch), add half the cost and the full weight of the finished arrows." So I figured if I'm making the shafts and hunting for the feathers, I only need to buy half the raw materials, which was where I got the 1/4 of the cost of the arrows from. So I should just pay 1/4 of the cost of the arrows and I'll have enough heads and glue/pitch to make the arrows or at least that's the way I understood it. Is that okay?

Nikolaas - I like the dog skull with feathers symbol even more now that I know what it means to Nik; my vote is that we do that, even if Bjorn, Nigel, and Grigory are the only ones who wear it.
Chance
GM, 318 posts
Thu 4 Apr 2013
at 17:39
  • msg #701

Re: OOC

Nigel, that's right, sorry.

I had a bit of outpatient surgery yesterday (nothing scary) and wrote that on pain meds. Honestly, I'm surprised it was a cogent as it was.
Grom Ironsmiter
player, 132 posts
Stinks,drinks like a fish
Slayer, u betchum
Thu 4 Apr 2013
at 21:27
  • msg #702

Re: OOC

 Hmmm, so there was nothing of worth to stock up in the city/town we were in?. As a merchant there should always be some items worth picking up before moving on down the roads.

 Hmm also, Grom may have talked about his knowledge of these mountains when he was here before, so if the map has anything to do with the border mountains he maybe able to know something about what the map is showing. (depends on our fearless DM).
Chance
GM, 320 posts
Thu 4 Apr 2013
at 23:32
  • msg #703

Re: OOC

Grom, I think there was a bit of posting when you were working on getting your computer sorted out.

The group sold off the cloth you all were originally carrying, picked up a full wagon load of furs, another full wagon load of Bugmans (you're gonna get to roll to avoid drinking it once your personal stock runs out) and supplies for the road ahead.

For things like area knowledge I as the GM will roll for you, as they come up and put it into a private line.
Nigel Plaskitt
Player, 136 posts
Human
Brettonian Longbowman
Fri 5 Apr 2013
at 01:27
  • msg #704

Re: OOC

I misread Nikolaas post, I'll edit my post to deal with the hamlet and repost the bit about the map later after we've handled this issue. My bad...

EDIT: Fixed my post and saved my old one as a word doc on my computer; when we clear this mess I'll repost the conversation starter again so we can discuss it in character. I really wish we'd had an opportunity to discuss it before now though... We might be witnessing the results of a different witchhunters work due to the number of Chaos shrines in the area and that'd really suck if we jumped in to aid someone who was actually guilty...

That said I'm pretty sure Benedikta burned an innocent person on her way to Brovska just to piss us off... :(
This message was last edited by the player at 01:38, Fri 05 Apr 2013.
Chance
GM, 323 posts
Fri 5 Apr 2013
at 15:06
  • msg #705

Re: OOC

I figured you might "enjoy" a run in pertaining to Benedikta before any discussion of the map.
Nikolaas von Richtgraf
player, 216 posts
Fri 5 Apr 2013
at 16:26
  • msg #706

Re: OOC

Grom Ironsmiter:
Imbibing of the proper dwarven brew he made his way back to the exit and waited for the group to finish what ever they were doing with the spineless count.


Emphasis my own.

Grom? Did I do or say something to annoy you recently? Because if so, I'll apologize right now.
Grom Ironsmiter
player, 134 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 5 Apr 2013
at 17:34
  • msg #707

Re: OOC

 Not you Nick he was referring to the ruler of the town who ran into his mansion and hide while the town was attacked. When he said spineless coward.
Nikolaas von Richtgraf
player, 218 posts
Fri 5 Apr 2013
at 17:43
  • msg #708

Re: OOC

Okay, cool; I had that feeling, I just wanted to make sure.
Bjorn Jorgensen
player, 268 posts
Human
Warrior Priest of Sigmar
Fri 5 Apr 2013
at 21:18
  • msg #709

Re: OOC

yet another flawless funeral. ^_^
Nikolaas von Richtgraf
player, 219 posts
Fri 5 Apr 2013
at 21:39
  • msg #710

Re: OOC

May it never come to pass, but I'd be happy to have Bjorn speak over Nik's corpse.

Oooh, that was way darker than I meant it to be. Ahem, good speech, good speech! ^_^
Bjorn Jorgensen
player, 269 posts
Human
Warrior Priest of Sigmar
Fri 5 Apr 2013
at 21:44
  • msg #711

Re: OOC

I just stole the Eastern Orthodox Prayer of Absolution and morphed it into Sigmarite lingo. ^_^
Chance
GM, 325 posts
Fri 5 Apr 2013
at 22:06
  • msg #712

Re: OOC

I've recently started looking at the Eastern Orthodox liturgy and I think it is really beautiful. Nice!

I'm giving you the option to try and find the girl's amulet here or move on if you like.
Bjorn Jorgensen
player, 270 posts
Human
Warrior Priest of Sigmar
Fri 5 Apr 2013
at 22:09
  • msg #713

Re: OOC

I'd like to look for the amulet, but I have no skills for doing so. >_<
Chance
GM, 326 posts
Fri 5 Apr 2013
at 22:10
  • msg #714

Re: OOC

It might pay off to ask around too. These peasants aren't exactly saints
Bjorn Jorgensen
player, 271 posts
Human
Warrior Priest of Sigmar
Fri 5 Apr 2013
at 22:12
  • msg #715

Re: OOC

True. I'll let the others weigh in. This little funeral probably took at least an hour. ^_^

I can lay on the guilt, but patting people down for stolen trinkets won't do me any good. Grigory? ;)
Nikolaas von Richtgraf
player, 220 posts
Fri 5 Apr 2013
at 22:16
  • msg #716

Re: OOC

Bjorn Jorgensen:
I can lay on the guilt, but patting people down for stolen trinkets won't do me any good. Grigory? ;)


My thoughts exactly; send a thief to catch a thief (no offense meant).
Bjorn Jorgensen
player, 272 posts
Human
Warrior Priest of Sigmar
Fri 5 Apr 2013
at 22:21
  • msg #717

Re: OOC

Send the ratcatcher to catch the rat. =]
Grigory
player, 174 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 8 Apr 2013
at 13:53
  • msg #718

Re: OOC

Sorry, looks like my rat-catching abilities are slipping a little!
Nigel Plaskitt
Player, 141 posts
Human
Brettonian Longbowman
Mon 8 Apr 2013
at 18:30
  • msg #719

Re: OOC

I felt like that was the way Nigel would respond, but it was not the way I would have responded. If it were me I would have accused him of the theft and searched him first, but Nigel is Overconfident, Paranoid, and Callous. It made him really mad that this peasant would steal from his Baron and try to get a reward for it, while blaming someone else.

That said, if I'm wrong, I totally just chopped off this guy's hand... :/

Chance's post was pretty clear though, this guy stole the necklace and was trying to get a reward for pinning it on someone else; so I'm pretty sure I was right...
Chance
GM, 329 posts
Mon 8 Apr 2013
at 19:07
  • msg #720

Re: OOC

Yup you were right. totally wasn't expecting that though! lol
Nigel Plaskitt
Player, 142 posts
Human
Brettonian Longbowman
Mon 8 Apr 2013
at 19:46
  • msg #721

Re: OOC

Thank God! I've been second guessing that ever since I posted it. :)
Grigory
player, 175 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 8 Apr 2013
at 19:51
  • msg #722

Re: OOC

Note to self: do not try to steal from Nigel. He does not mess about with second chances.

:D
Nigel Plaskitt
Player, 143 posts
Human
Brettonian Longbowman
Mon 8 Apr 2013
at 20:11
  • msg #723

Re: OOC

In reply to Grigory (msg # 722):

It wasn't just the theft itself, it was the lying to his face and trying to blame someone else and get rewarded for it. The man was totally unrepentant, probably even proud, of what he did. That made Nigel pretty mad, but he feels better now. ;)
Grigory
player, 176 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 8 Apr 2013
at 20:13
  • msg #724

Re: OOC

In reply to Nigel Plaskitt (msg # 723):

Haha, I'm glad! But you'll have to forgive me if I start looking into mail sleeves for Grigory at the next smith's, just in case!
Bjorn Jorgensen
player, 273 posts
Human
Warrior Priest of Sigmar
Mon 8 Apr 2013
at 20:22
  • msg #725

Re: OOC

Flash back to Aladdin.
Nikolaas von Richtgraf
player, 222 posts
Tue 9 Apr 2013
at 14:42
  • msg #726

Re: OOC

Holy crap, I'm sorry I missed that! Okay, I'm running into IC, I gotta see what happened!
Bjorn Jorgensen
player, 275 posts
Human
Warrior Priest of Sigmar
Tue 9 Apr 2013
at 17:03
  • msg #727

Re: OOC

Technically, a cleanly severed limb or extremity does not bleed very much. The body does this to avoid bleeding out.

Would it be beneficial to cauterize the wound with my flaming Warhammer?
Chance
GM, 332 posts
Tue 9 Apr 2013
at 17:39
  • msg #728

Re: OOC

That would be awesome! ... and bad, really bad lol
Grigory
player, 178 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 12 Apr 2013
at 15:10
  • msg #729

Re: OOC

Nik's post definitely made me think of this:

http://www.youtube.com/watch?v=gy9tHgKTg3k&t=0m13s
Nikolaas von Richtgraf
player, 228 posts
Fri 12 Apr 2013
at 15:24
  • msg #730

Re: OOC

In reply to Grigory (msg # 729):

Maaaan... even in Warhammer, Simpson's did it! XD
Nigel Plaskitt
Player, 147 posts
Human
Brettonian Longbowman
Sat 13 Apr 2013
at 18:22
  • msg #731

Re: OOC

Remember that time we traveled on the road to our destination and nothing went wrong?

Yeah me neither...
Bjorn Jorgensen
player, 278 posts
Human
Warrior Priest of Sigmar
Sun 14 Apr 2013
at 19:20
  • msg #732

Re: OOC

haha!
Chance
GM, 338 posts
Mon 15 Apr 2013
at 15:05
  • msg #733

Re: OOC

Well, where would the fun be in that! :p
Chance
GM, 339 posts
Mon 15 Apr 2013
at 19:14
  • msg #734

Re: OOC

Nik, a tactics roll would be appropriate in this situation. I can make it in my next post if you like (probably tonight, I'm swamped at work). Or, feel free to edit it in.
Nikolaas von Richtgraf
player, 230 posts
Mon 15 Apr 2013
at 19:49
  • msg #735

Re: OOC

I'll splice it in now, thanks. Bloody work, always getting in the way of our playtime! ;)
Chance
GM, 341 posts
Tue 16 Apr 2013
at 23:19
  • msg #736

Re: OOC

Grom, go ahead and make a post, or just let me know if you're going to start in ambush or meet things head on.

Also, work is going to be bananas for me for the next few days so I may not be on as often to update for the next week or so. After that it should quiet down a lot.
Grigory
player, 182 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 17 Apr 2013
at 13:30
  • msg #737

Re: OOC

In reply to Chance (msg # 736):

This just increases the suspense for our inevitable fight!
Nikolaas von Richtgraf
player, 232 posts
Wed 17 Apr 2013
at 16:02
  • msg #738

Re: OOC

In reply to Grigory (msg # 737):

Too right!
Grom Ironsmiter
player, 140 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 17 Apr 2013
at 17:53
  • msg #739

Re: OOC

 Grom is not so much an ambusher so he will move slowly until he is close enough to either receive the charge or do his own charge at the boar.
Nigel Plaskitt
Player, 151 posts
Human
Brettonian Longbowman
Wed 17 Apr 2013
at 22:12
  • msg #740

Re: OOC

Haha, Nikolaas and I both rolled minimum damage!

The nice thing is that I definitely put out this things eye and if I hit next turn I should be able to blind it. So yeah, let's hope that works. :)
Chance
GM, 343 posts
Wed 17 Apr 2013
at 23:24
  • msg #741

Re: OOC

Grom, the boar is not within striking distance right off the bat. You can move and attack, which would entail a -4 penalty to your skill. Or, I can treat your post as a wait maneuver. As in, you'll wait until the boar is in range and then attack. You would interrupt its attack (so get to attack before it does).
Nikolaas von Richtgraf
player, 234 posts
Thu 18 Apr 2013
at 14:14
  • msg #742

Re: OOC

In reply to Nigel Plaskitt (msg # 740):

I know, right? Someone warm these dice up! ;)
Grigory
player, 184 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 18 Apr 2013
at 14:16
  • msg #743

Re: OOC

In reply to Nikolaas von Richtgraf (msg # 742):

Why do you think I held my action? I'm not risking breaking my brand new bow on a critical miss! :P
Grom Ironsmiter
player, 142 posts
Stinks,drinks like a fish
Slayer, u betchum
Thu 18 Apr 2013
at 21:24
  • msg #744

Re: OOC

 A wait is fine, from the post i had the picture that it was already moving past me and was withing range of the wagon. So he will take it when its close enough.

 Hmmm, he can be a ambusher cant he?.
Chance
GM, 344 posts
Fri 19 Apr 2013
at 01:11
  • msg #745

Re: OOC

Ok sounds good, and I asked if you wanted to ambush or not earlier, gotta play things as they are now.
Nigel Plaskitt
Player, 152 posts
Human
Brettonian Longbowman
Fri 19 Apr 2013
at 02:09
  • msg #746

Re: OOC

How long do I get to remain stealthed? I shot out one of the boar's eyes and it is fighting two people in melee range, would it seriously have time to notice me? I just wanted to know if I get any more free shots.

Also Nikolaas, I just rolled max damage now so hopefully that reheats the dice. :)
Chance
GM, 346 posts
Fri 19 Apr 2013
at 13:59
  • msg #747

Re: OOC

No the boar doesn't notice you (and it probably doesn't have the mental capacity to either). The other orcs that just appeared will probably notice you pretty quickly if you're shooting arrows.
Nikolaas von Richtgraf
player, 236 posts
Fri 19 Apr 2013
at 14:22
  • msg #748

Re: OOC

Thanks Nigel, but I think I went ahead and cooled them right back off - this poor piggy, death by a thousand cuts!
Nigel Plaskitt
Player, 154 posts
Human
Brettonian Longbowman
Fri 19 Apr 2013
at 14:30
  • msg #749

Re: OOC

Well it's blind now, unless it has more than two eyes, so that should make it harder for the thing to hit you guys. Which of course means I'm going to have to be killing off all the orcs now, before they run over and gank me...
Nigel Plaskitt
Player, 156 posts
Human
Brettonian Longbowman
Sat 20 Apr 2013
at 19:01
  • msg #750

Re: OOC

Grom - You can definitely make a move and attack if you're going for one of the orcs charging me, the one going for Bjorn and the ones that are still by the tree are too far away.

You either have to roll to hit at a 9 because that's the skill cap for a move and attack or you can pay the extra effort for Heroic Charge which means you get to attack at your normal skill level for the cost of -1FP.
Grom Ironsmiter
player, 145 posts
Stinks,drinks like a fish
Slayer, u betchum
Sat 20 Apr 2013
at 22:47
  • msg #751

Re: OOC

Updated msg #102 with my attack and possible damage.
Nigel Plaskitt
Player, 157 posts
Human
Brettonian Longbowman
Sun 21 Apr 2013
at 02:54
  • msg #752

Re: OOC

Nice Roll! I never trust the dice to give me a 9, I always pay the extra FP for better odds, so I'm impressed that it worked out so well for you.

Also, thanks for taking this dude out because he was totally trying to make mince meat out of me. :)
Grigory
player, 187 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 22 Apr 2013
at 15:10
  • msg #753

Re: OOC

Poor orcs. They ambushed the wrong wagons.
Chance
GM, 348 posts
Tue 23 Apr 2013
at 21:18
  • msg #754

Re: OOC

Sorry for my absence all. One of my best friends got married yesterday (why on a Monday night? I have no idea). Just got back home. Will make an update right now.
Nigel Plaskitt
Player, 159 posts
Human
Brettonian Longbowman
Sat 27 Apr 2013
at 00:50
  • msg #755

Re: OOC

I'm a little confused as to which orc is which... Which one just hit Grom? And are Grigory and Nik fighting the same orc?

I'm trying to prioritize targets here, whoever needs help most is the one I'm going to assist; I just don't know who that is...
Bjorn Jorgensen
player, 284 posts
Human
Warrior Priest of Sigmar
Sat 27 Apr 2013
at 17:08
  • msg #756

Re: OOC

Also a little confused. Two orcs blocked my one attack?
Nigel Plaskitt
Player, 160 posts
Human
Brettonian Longbowman
Sat 27 Apr 2013
at 18:27
  • msg #757

Re: OOC

In reply to Bjorn Jorgensen (msg # 756):

Exactly lol. I was thinking I was going to shoot the one you were fighting since it seemed like you were fighting two at once, but then I wasn't sure. If you are I'm totally killing that guy that's on his knees before he can stand back up, but if not I'll let you bash his head in execution style. :)
Chance
GM, 351 posts
Sun 28 Apr 2013
at 23:17
  • msg #758

Re: OOC

I've recently gotten into League of Legends. A friend introduced me to it and it is pretty addicting.

Anyway, sorry for the confusion, lets see if I can work out everything here, based on enemies. I think I may have misread one of Nigel's posts (let me know if I did, I quoted it) and that may be where the problem is. Each bullet should represent a round:

Boar: Done for

Orc 1:
- Takes a crossbow bolt to the neck and goes down

Orc 2:
- Full move towards Nigel
- zapped by Bjorn, stunned and goes down
- Shot by Nigel:
Nigel Plaskitt:
Nigel doesn't hesitate for a moment, he quickly fires another arrow, this time aimed at the orc that stands stunned.


Orc 3:
- Full move towards Nigel
- Dodges Nigel's shot, killed by Grom

Orc 4:
- Full move towards Bjorn
- Move and attack (Bjorn). Failed
- Committed Attack from Bjorn, blocked, but knocked back

Orc 5:
- Dodges Rufus, Attempts a feint on Grigory that fails
- Grigory slashes at the orc's neck, Rufus bites its leg. Defends against Grigory, not against.

Orc 6:
- Full move towards Nik
- Takes a bit of damage from Nik, attacks Nik's sword arm

Orc 7:
- Full move towards Grom
- Defends against Grom, fails an attack
Nigel Plaskitt
Player, 161 posts
Human
Brettonian Longbowman
Mon 29 Apr 2013
at 00:33
  • msg #759

Re: OOC

In reply to Chance (msg # 758):

You got my attack right, the mistake was where you posted that Orc 7 blocked Bjorn's attack instead of Grom's attack and that was what confused me. I thought Bjorn was fighting two people, but it didn't seem right to me. Anyways, thanks for clearing that up for me. I'll post now that I know what's going on. :)
Chance
GM, 352 posts
Mon 29 Apr 2013
at 01:35
  • msg #760

Re: OOC

ah ha! ok I see what I did there
Nikolaas von Richtgraf
player, 240 posts
Mon 29 Apr 2013
at 14:23
  • msg #761

Re: OOC

What exactly is League of Legends? I don't have any IRL gaming friends, but it keeps popping up in little snippets of conversation around here.

I gather it's some sort of MMORPG, but that's about all I know.
Bjorn Jorgensen
player, 286 posts
Human
Warrior Priest of Sigmar
Mon 29 Apr 2013
at 15:06
  • msg #762

Re: OOC

If you've ever heard of DOTA, it's basically that. It's a MOBA. Isometric, class-based arena game. Progression is round by round, i.e., you level up and improve, but every time you start a new match, you're back at level 1. If I understand correctly, it was designed by a game company entirely consisting of former Blizzard employees.

But I haven't played it, so don't quote me. :) Supposedly it's free to play, so give it a try if you're curious.
Chance
GM, 353 posts
Mon 29 Apr 2013
at 16:01
  • msg #763

Re: OOC

That's basically it.

I'd describe it as a sort of tower defense game. Both sides start with towers, a base, and spawn minions. PCs take on the role of "champions" who accompany the minions, fight other minions, towers, and enemy champions. As the game progresses you earn gold, and level up improving skills and attributes.

The game is free to play, every week there is a new set of champions who you may play as at no cost. As you play and win, you gain points with which you can unlock characters to use whenever. You can also pay real money to unlock, or buy alternate skins. I think there is somewhere in the range of 150ish total champions spanning a whole bunch of genres.
Bjorn Jorgensen
player, 288 posts
Human
Warrior Priest of Sigmar
Wed 1 May 2013
at 16:25
  • msg #764

Re: OOC

One spot just opened up in my DF game if any of you are interested in playing.

The player had rolled a Wood-Elf Scout, and it would be beneficial to the group if the character were a Scout, Thief, or Artificer, but I'm open to alternative suggestions. The other characters are (1) Human Knight + Cleric lens, (2) Dwarf Demolisher (our Nigel), (3) Faun Druid, (4) Pixie Wizard, and (5) Dark One Grey Necromancer (our fearless GM).
Nikolaas von Richtgraf
player, 242 posts
Wed 1 May 2013
at 16:36
  • msg #765

Re: OOC

I'd like to try a DF one of these days, but lately I'm just spread too thin. Thanks for the offer though. ^_^
Grigory
player, 191 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 1 May 2013
at 17:45
  • msg #766

Re: OOC

In reply to Nikolaas von Richtgraf (msg # 765):

I'm the same. I'll be starting classes again next week.

Wouldn't mind lurking though! What's the game name?
Nigel Plaskitt
Player, 164 posts
Human
Brettonian Longbowman
Wed 1 May 2013
at 18:22
  • msg #767

Re: OOC

In reply to Grigory (msg # 766):

Game Name: Brave New World - GURPS Dungeon Fantasy

GM Name: cltchrn

:) I love playing with ya'll so I hope one of you will join.
Grom Ironsmiter
player, 150 posts
Stinks,drinks like a fish
Slayer, u betchum
Thu 2 May 2013
at 21:20
  • msg #768

Re: OOC

 Nigel, can you set up a link for this game so i can let Bjorn set me up with the scout.?.
Nigel Plaskitt
Player, 166 posts
Human
Brettonian Longbowman
Thu 2 May 2013
at 21:43
  • msg #769

Re: OOC

This should work I think:

link to another game
Grom Ironsmiter
player, 151 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 3 May 2013
at 15:29
  • msg #770

Re: OOC

 Ok, got it, thanks.
Chance
GM, 357 posts
Wed 8 May 2013
at 15:35
  • msg #771

Re: OOC

I'll probably be moving the story along tomorrow morning, in case anyone wanted to add any more after combat posts.
Grigory
player, 194 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 8 May 2013
at 18:53
  • msg #772

Re: OOC

What skill would be rolled to determine if these orcs were affiliated with the warband that attacked us earlier? Would that matter to us?
Bjorn Jorgensen
player, 292 posts
Human
Warrior Priest of Sigmar
Wed 8 May 2013
at 20:35
  • msg #773

Re: OOC

Heraldry would work if they have any sort of insignia.
Nikolaas von Richtgraf
player, 246 posts
Thu 9 May 2013
at 15:11
  • msg #774

Re: OOC

Note to self: must learn Stealth. >_<
Grigory
player, 196 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 9 May 2013
at 15:21
  • msg #775

Re: OOC

In reply to Nikolaas von Richtgraf (msg # 774):

I'm on it, boss :)
Bjorn Jorgensen
player, 294 posts
Human
Warrior Priest of Sigmar
Thu 9 May 2013
at 15:37
  • msg #776

Re: OOC

Yeah. Bjorn is not likely to every be very subtle. Too many penalties. XD
Chance
GM, 363 posts
Mon 13 May 2013
at 20:40
  • msg #777

Re: OOC

Apparently this is one area where Bjorn's occultism knowledge is a little bit thin...
Bjorn Jorgensen
player, 298 posts
Human
Warrior Priest of Sigmar
Mon 13 May 2013
at 20:50
  • msg #778

Re: OOC

Or he just can't recall at the moment.
Or he just didn't recognize the symptoms.

I figured vampires, yeah? I don't know much about them in the setting, but they are were originally cursed or something, right? I.e., it's not a disease?

EDIT: If it's something you feel is pretty well known, even among common folk, I'm more than happy to accept bonuses upwards of +4. ;) It's also noteworthy that Occultism is knowledge of what people believe about supernatural things. What I "know" might not necessarily be what is true.
This message was last edited by the player at 20:52, Mon 13 May 2013.
Chance
GM, 364 posts
Tue 14 May 2013
at 11:23
  • msg #779

Re: OOC

I know lol. This isn't really something that is setting specific to know.

As far as vampires go in the warhammer universe, major differences from "typical" vampires would include:
- The ability to walk around in the sunlight. It might cause their condition to be more obvious somehow, but would not be fatal, or cause sparkling.
- vampires can "evolve" from the Dracula type to something more bestial after being starved long enough, trapped long enough, or by losing control.
Grigory
player, 199 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 14 May 2013
at 13:43
  • msg #780

Re: OOC

So how likely is it that IC we've realized this? Can we proceed assuming we know generally what vampires are and that's what these bodies are?
Nikolaas von Richtgraf
player, 249 posts
Tue 14 May 2013
at 16:05
  • msg #781

Re: OOC

In reply to Grigory (msg # 780):

That's my big concern; are these 'vampires' or just 'mutants with sharp teeth'.

Very glad to hear they don't sparkle in the sunlight though - I couldn't handle tween angst combined with all the rest of the stuff we have to deal with. ^_~
Chance
GM, 365 posts
Tue 14 May 2013
at 16:45
  • msg #782

Re: OOC

I would say that the teeth would indicate vampire to all of you, but this wouldn't be a state you'd have seen them in before (lifeless and preserved or embalmed).
Grigory
player, 200 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 14 May 2013
at 17:29
  • msg #783

Re: OOC

I have a sneaking suspicion these vampires are not permanently out of action... Maybe it's just Grigory's paranoia.
This message was last edited by the player at 17:30, Tue 14 May 2013.
Chance
GM, 366 posts
Tue 14 May 2013
at 18:36
  • msg #784

Re: OOC

Nigel, it is safe to assume you hit the motionless corpse.

So, is the plan of action to cut these into pieces, load them back up, and continue transporting it? Or something else.
Nikolaas von Richtgraf
player, 251 posts
Tue 14 May 2013
at 19:01
  • msg #785

Re: OOC

Well, when you put it like that it sounds silly, but yeah, that's basically the closest I can come to a plan. ^_^
Nigel Plaskitt
Player, 171 posts
Human
Brettonian Longbowman
Tue 14 May 2013
at 19:06
  • msg #786

Re: OOC

In reply to Nikolaas von Richtgraf (msg # 785):

Lol, yeah it does, but if we dump the barrels we won't have anything to deliver and we'll never find out why in the world this switch was made or how. Nigel is just gonna cut their heads off, then put them back in the barrels and seal them up I guess.
Chance
GM, 367 posts
Tue 14 May 2013
at 20:31
  • msg #787

Re: OOC

Ok, sounds good. I shall update, probably tomorrow morning and move things along again. I just wanted to make sure before I did anything.
Bjorn Jorgensen
player, 299 posts
Human
Warrior Priest of Sigmar
Tue 14 May 2013
at 20:41
  • msg #788

Re: OOC

Hmmmmmmmmmmm. Curiouser and curiouser. :)
Grigory
player, 202 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 16 May 2013
at 15:39
  • msg #789

Re: OOC

Hey everyone, just a heads-up that it's a long weekend here in Canada and I'll be going out of town so I won't be able to post until probably Tuesday.
Chance
GM, 369 posts
Thu 16 May 2013
at 16:02
  • msg #790

Re: OOC

No problem. I have a long weekend next weekend, Memorial day.
Nikolaas von Richtgraf
player, 253 posts
Thu 16 May 2013
at 16:08
  • msg #791

Re: OOC

In reply to Grigory (msg # 789):

I'm also looking at a long weekend coming up, plus a bit of vacation days - I'll be away from my regular set-up from Friday until Wednesday. I'll try to check in when I can, but I promise nothing.
Nigel Plaskitt
Player, 175 posts
Human
Brettonian Longbowman
Thu 16 May 2013
at 20:17
  • msg #792

Re: OOC

After all the complicated situations we've been in and complex foes we've faced, I almost sighed with relief when this turned out to be zombies. Of course with our luck Bitchidikta is going to say we slaughtered all those people and ransacked their wagon, but hey at least the fight should be easy. :/
Chance
GM, 371 posts
Thu 16 May 2013
at 20:46
  • msg #793

Re: OOC

I think that's a compliment lol
Nikolaas von Richtgraf
player, 255 posts
Thu 16 May 2013
at 20:57
  • msg #794

Re: OOC

In reply to Chance (msg # 793):

Of the highest order, and heartily seconded. ^_^
Bjorn Jorgensen
player, 303 posts
Human
Warrior Priest of Sigmar
Thu 16 May 2013
at 21:01
  • msg #795

Re: OOC

If we want to be really honest, we can figure where the people came from and seek to return possessions to their families with news of their deaths. If we can figure out what killed them, that might bring some peace, but it's not likely to be so sinister as I'm sure Grigory believes. ;)

It definitely is a compliment.
Nikolaas von Richtgraf
player, 256 posts
Thu 16 May 2013
at 21:07
  • msg #796

Re: OOC

In reply to Bjorn Jorgensen (msg # 795):

Without wanting to plan too far ahead, and always concerned with the state, pace and timining of the cargo, I'm sort of thinking we should do something along those lines. Mostly because I expect they'll be from the nearest town, and I can't help shake the feeling that town is going to be having zombie trouble really soon (if they aren't already).

I mean, we saved one town from Orcs, so that's a big ol' "check" on the Fantasy Bucket List; rousting a plague of zombies can't be too far off, can it?
Bjorn Jorgensen
player, 304 posts
Human
Warrior Priest of Sigmar
Thu 16 May 2013
at 21:11
  • msg #797

Re: OOC

According to the game lore (via Chance), apparently zombies aren't a plague. It's a magic thing, either from latent energies or witches. Burn them all, I say.

Could still be a problem, though, if some psychos rolled into town and started turning all the graves.
Chance
GM, 372 posts
Thu 16 May 2013
at 21:24
  • msg #798

Re: OOC

Right, and other people who have some Warhammer knowledge correct me if I'm wrong, but Zombies are normally raised by vampires, other powerful necromancers, or simply by a cursed or magical area. These zombies could have resulted from getting killed too close to one of the barrows mentioned before, by some local vampire, or some magic user.

Zombies also cannot turn you into a zombie by biting you, so no worries there. But they will still eat you (or try).

As far as making a search of the wagon and investigating further, I'd be happy to accommodate that.
Nigel Plaskitt
Player, 176 posts
Human
Brettonian Longbowman
Thu 16 May 2013
at 21:28
  • msg #799

Re: OOC

In reply to Chance (msg # 793):

Definitely meant as a compliment. This whole campaign is one of my favorites ever and that is because you're writing an amazing story. It also helps that the group of players is a lot of fun and totally committed to their characters as well.
Grom Ironsmiter
player, 155 posts
Stinks,drinks like a fish
Slayer, u betchum
Thu 16 May 2013
at 21:32
  • msg #800

Re: OOC

 Umm, since we are far to the south it could be possible for some undead to waunder up from the burning sands to the south and which is mostly all undead.?
Chance
GM, 373 posts
Thu 16 May 2013
at 22:56
  • msg #801

Re: OOC

Thanks! I really think it is mostly the great group of players here.

Grom, I suppose that's possible but it'd be a long walk right? and all the way through the Greenskin Badlands if I remember correctly.
Grom Ironsmiter
player, 156 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 17 May 2013
at 15:32
  • msg #802

Re: OOC

Aye, it is a long way. The fastest way would be by boat or if the gnomes or dwarves have managed to build a flying ship they could travel alot faster.

 Ummm, there is another nasty land which i dont remember the name off hand. The land of the vampire counts and hordes of undead. It was mostly swamp and marsh area with lots of fog to confuse the travelers.
Nigel Plaskitt
Player, 177 posts
Human
Brettonian Longbowman
Fri 17 May 2013
at 18:20
  • msg #803

Re: OOC

Injury Tolerance (No Brain) then? Or did it just make a good roll?

Crap... I'm not sure if I should shoot again or pull out my sword.
Chance
GM, 375 posts
Fri 17 May 2013
at 19:06
  • msg #804

Re: OOC

Ah, you're right, The target is unliving, no vitals, and I was just looking at B380 but B400 says to give you full credit for eye and skull shots. I'll edit my post, you brought it down.
Bjorn Jorgensen
player, 305 posts
Human
Warrior Priest of Sigmar
Fri 17 May 2013
at 21:08
  • msg #805

Re: OOC

NOM NOM NOM BRAINS
Nigel Plaskitt
Player, 178 posts
Human
Brettonian Longbowman
Fri 17 May 2013
at 23:59
  • msg #806

Re: OOC

Sweet! Now that I'm still shooting, what is their range?
Bjorn Jorgensen
player, 306 posts
Human
Warrior Priest of Sigmar
Sat 18 May 2013
at 07:04
  • msg #807

Re: OOC

Figuring we walked together, I'd guess about 10 yards considering my Move and current distance from the nearest foes.
Chance
GM, 376 posts
Mon 20 May 2013
at 12:05
  • msg #808

Re: OOC

Yup, 10 yards is good.
Nikolaas von Richtgraf
player, 257 posts
Wed 22 May 2013
at 14:56
  • msg #809

Re: OOC

Morning, folks! Sorry to have been quiet for the last few days, but I'm back in action now.

I'm a little buried catching up at work right now, but I'll be putting up an IC post in an hour or so.
Grigory
player, 204 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 22 May 2013
at 21:31
  • msg #810

Re: OOC

You all act like Grigory is crazy, but after everything that we've run into? I think he's the only sane one :)
Bjorn Jorgensen
player, 312 posts
Human
Warrior Priest of Sigmar
Wed 22 May 2013
at 21:50
  • msg #811

Re: OOC

We aren't plotting against him... we swear...

Side note: Nurgle is the chaos god (demon?) of pestilence and plague. He's really quite amicable and affectionate. He likes to make as many friends as he can so he can spread the love. He is extremely generous and kind.

*shudders*
There is not enough fire in hell to burn away the residue...
Nikolaas von Richtgraf
player, 260 posts
Wed 22 May 2013
at 21:57
  • msg #812

Re: OOC

In reply to Grigory (msg # 810):

You may be right, Grigory. ^_^
Nigel Plaskitt
Player, 184 posts
Human
Brettonian Longbowman
Wed 22 May 2013
at 22:04
  • msg #813

Re: OOC

Lol, of course now that we're all whispering to each other, being sensitive of Grigory of course, he's probably going to think we're plotting against him. You know what they say, best laid plans of mice and men...

Or was it best laid plans of rats and men? :P
Grom Ironsmiter
player, 157 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 22 May 2013
at 22:28
  • msg #814

Re: OOC

 Reply to Grig msg#810

 Hmmm, so you think Grom might have some mental issues?....hmmm, it looks like you need a shave, come closer and dont move. ^-^
Bjorn Jorgensen
player, 314 posts
Human
Warrior Priest of Sigmar
Thu 23 May 2013
at 17:25
  • msg #815

Re: OOC

low sanctity region

DUN DUN DUUUUUUUUUUUUUUUN

I believe that means all my spells are at -5 for all purposes.
Chance
GM, 382 posts
Thu 23 May 2013
at 18:53
  • msg #816

Re: OOC

Well, I mentioned a while back that I'd give you a shot at Benedikta soon. I can't make it that easy.

Also, just as a reminder, I have that Peru trip coming up in about 2 weeks. I'll be gone for a while but promise to be back here when I return to the U.S. Unless, of course, I get trampled by llamas.
Nigel Plaskitt
Player, 185 posts
Human
Brettonian Longbowman
Thu 23 May 2013
at 19:10
  • msg #817

Re: OOC

And that is why I'm an archer. I can take out her other eye regardless of sanctity level. :)
Bjorn Jorgensen
player, 316 posts
Human
Warrior Priest of Sigmar
Tue 28 May 2013
at 18:45
  • msg #818

Re: OOC

Unless Low Sanctity to Sigmar means High or better Sanctity to some Chaos god of Madness, and the latent energies will keep eating at your brain till you go insane. Good luck shooting things in the eye then. :P
Chance
GM, 385 posts
Wed 29 May 2013
at 14:51
  • msg #819

Re: OOC

Grigory, I like how you handled that. How you all handled that really :). In case it isn't obvious, you're coming up on a serious fight. I think I'm waiting for one more will roll and then I'll move things forward. Will do my best to update as often as possible so we can get to a good stopping point before I head out of the country.

On another note. Has anyone here read The Dresden Files? I'm on the 4th book now, and it's the first series I've stuck to for a long time. Kinda makes me want to run a GURPS Monster Hunters game (got those supplements recently, Ritual Path Magic really is great). [Private to Bjorn Jorgensen: If I do run a Monster Hunters game, I really don't want to, nor intend to, compete or anything with your Illuminati game.]
Nikolaas von Richtgraf
player, 264 posts
Wed 29 May 2013
at 14:54
  • msg #820

Re: OOC

Sorry I didn't get a chance to post yesterday - bit of a crazy day. Anyway, I'm on my way right now!

Also, never read the Dresden Files, but I love the sound of "Monster Hunters"... ^_^
This message was last edited by the player at 14:55, Wed 29 May 2013.
Grigory
player, 208 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 29 May 2013
at 15:00
  • msg #821

Re: OOC

Thanks! I enjoy playing Grigory as nuts, but I don't ever want it to become too problematic that it strains the party dynamic.

I have also never read any of the Dresden Files - I've had a little bit of experience with the Dresden Fate RPG (not a fan) but Monster Hunters interests me quite a bit.
Nikolaas von Richtgraf
player, 266 posts
Wed 29 May 2013
at 15:11
  • msg #822

Re: OOC

In reply to Grigory (msg # 821):

If you're a child of the 80's, you'll know the Wolfman's true weakness (and besides, silver bullets are way expensive).

http://www.youtube.com/watch?v=qu6L9pG_E6o
Grigory
player, 209 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 29 May 2013
at 15:18
  • msg #823

Re: OOC

In reply to Nikolaas von Richtgraf (msg # 822):

That's why they call him WolfMAN, not WolfGIRL :P
Grom Ironsmiter
player, 161 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 29 May 2013
at 17:39
  • msg #824

Re: OOC

 If favorite books can be mentioned i have one that i will recommend with great joy.
It is called "The Rook' by Daniel O' Malley(be sure that you use his name, i see that there is another set of books out that has one called "the rook"). Read it and enjoyed it greatly.
Bjorn Jorgensen
player, 317 posts
Human
Warrior Priest of Sigmar
Wed 29 May 2013
at 17:47
  • msg #825

Re: OOC

Nigel and I have been working on running a Monster Hunters game IRL, trading GMs among our group of friends so we can all have a chance to play. Nigel is looking to run the first campaign (once we get everything together), and was actually hoping to play test some of it on RPoL. I'm sure we would both be very interested in playing that sort of game, although, I've never seen Dresden Files myself. :)
Grom Ironsmiter
player, 162 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 29 May 2013
at 17:51
  • msg #826

Re: OOC

 There is a older rpg called Stalking the Night Fantastic by tri tac games. I did play it many years ago and it was fun. Look it up and see if it might offer some help with your other game.?
Chance
GM, 387 posts
Wed 29 May 2013
at 18:54
  • msg #827

Re: OOC

I actually picked up "The Rook" recently, Grom, on your recommendation. Haven't started into it yet, but I think it is in the same theme.

As far as the campaign goes, I was more planning on using The Dresden Files for some inspiration instead of copying the setting. The books themselves are a cross between hard boiled PI and urban fantasy. The main character, Harry Dresden, is a practicing wizard who consults for the Chicago PD on potentially supernatural crime, and also offers his services for hire.

It's definitely gritty, so I was considering lowering the template points allowances. I still haven't worked out yet what sort of organization I'd use to tie the players together, or what setting. For the city, I was leaning towards DC, just because I know it the best, but I'm afraid people might immediately associate DC with secret military research, homeland security carting off wizards, and George Washington's ghost directing people to his secret (cursed) masonic treasure. Which are things I want to keep entirely away from. Lately I've also been entertaining Charleston, Philadelphia, Portland, or New Orleans.
Bjorn Jorgensen
player, 318 posts
Human
Warrior Priest of Sigmar
Wed 29 May 2013
at 20:36
  • msg #828

Re: OOC

One of the things MH does to achieve grittiness is to keep combat lethal. The problem you face with lowering the point allotment is that you end up surviving monsters rather than hunting them. It's possible to dumb down all monsters, but PCs could never face a master vamp, even with a group. I'm not familiar with the setting, though, so I'm talking straight out of MH. Is it a more subtle supernatural aspect, or how does that work?
Grom Ironsmiter
player, 163 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 29 May 2013
at 22:21
  • msg #829

Re: OOC

 Dont know the main cities of the east coast other then where they are, so that part wont have any effect on me. The part about conspiracy would most likely lean towards secret goverment projects, so DC would have to be considered carefully.

 New Orleans leans towards the occult if that is what your looking to build into your game.
Grigory
player, 210 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 29 May 2013
at 23:55
  • msg #830

Re: OOC

Might be too cliche, but back-woods New England is a pretty classic setting for American horror.
Chance
GM, 388 posts
Thu 30 May 2013
at 12:57
  • msg #831

Re: OOC

The Ritual Path magic system has a fair bit in common with voodoo, which is why I was toying with New Orleans. Rural Northeast is a good idea, and it allows us to play out some horror tropes. I confess, though, that I have no experience living in the area, so it may be a challenge to build an accurate feel. I liked DC because, other than it being the city I'm most familiar with, there are people here from literally every country of the world, and some world class museums too. I'd be able to draw on non-typical myths and all that to throw some unexpected things at the party. Mummies at the Smithsonian, cursed paintings, rampaging djinn, yaoguai, jiangshi, Tengu at the Cherry blossom festival, etc.

There's also always New York... people are familiar with it in some way or another, and it's not like the residents aren't use to seeing weird shit on the street every day.

As far as power level goes, The Dresden Files definitely see the protagonist barely surviving things. I think there's something to be said for having to find unconventional solutions to combat situations, but I still want it to be enjoyable to the players, though, so I'm going back and forth.

I think the biggest challenge will be to keep the non-combat/investigative elements engaging and more than just making the obligatory rolls. Just thinking "out loud" here, thanks for humoring me :)
Chance
GM, 390 posts
Thu 30 May 2013
at 16:42
  • msg #832

Re: OOC

Nigel, you ninja'd that post in too fast for me :)
Nigel Plaskitt
Player, 189 posts
Human
Brettonian Longbowman
Thu 30 May 2013
at 16:47
  • msg #833

Re: OOC

In reply to Chance (msg # 832):

Want me to take that bit about the faint cry out?
Chance
GM, 391 posts
Thu 30 May 2013
at 16:49
  • msg #834

Re: OOC

Nah, no worries.
Nigel Plaskitt
Player, 191 posts
Human
Brettonian Longbowman
Thu 30 May 2013
at 17:07
  • msg #835

Re: OOC

Benedikta is a vampire, that figures. Now I really wish I knew more about Warhammer so I might have some sort of idea what vampires are capable of...
Chance
GM, 392 posts
Thu 30 May 2013
at 17:18
  • msg #836

Re: OOC

Ah, but was it the messenger?

Vampires don't have to be staked or beheaded, or anything like that, though it certainly wouldn't hurt. They're fast and powerful undead that come in more than just the typical Dracula variety, with more bestial and bat-like variants existing too. Also, importantly, they can walk around during the day, but risk some sort of side effect that would make their condition obvious.

Also important to note that nearly all humanoid vampires are powerful magic users.
Nigel Plaskitt
Player, 192 posts
Human
Brettonian Longbowman
Thu 30 May 2013
at 17:22
  • msg #837

Re: OOC

Either that or the Baron's daughter, which would explain why Benedikta went out of her way to burn her to death.
Grigory
player, 213 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 30 May 2013
at 20:00
  • msg #838

Re: OOC

God damn, well done Chance! I wasn't sure how you were going to make me hate Benedikta even more, but you succeeded.

Also, I'd like to take this opportunity OOC (since Grigory would never say it IN character :P) that I told you so!
Nigel Plaskitt
Player, 193 posts
Human
Brettonian Longbowman
Thu 30 May 2013
at 20:05
  • msg #839

Re: OOC

So basically the guy who seems totally crazy is the only one who saw what happened and we didn't believe him when he tried to tell us. LOL! I'm sure he'd feel so vindicated right now if he didn't have to worry about to fight a vampire-rat, ghouls, and a master vampire.
Grom Ironsmiter
player, 164 posts
Stinks,drinks like a fish
Slayer, u betchum
Thu 30 May 2013
at 20:32
  • msg #840

Re: OOC

 Hmmm, seems to me that if she is a real vampire then Grom will have his chance to meet his doom fairly soon. That will make the dwarf happy at least.
Nigel Plaskitt
Player, 194 posts
Human
Brettonian Longbowman
Thu 30 May 2013
at 20:59
  • msg #841

Re: OOC

Grom, what will you do if/when you actually get your character killed? I love having you in the game (a sentiment shared by everyone I'm sure), so it'd be a bummer if you were just done. Would you make something different or what?
Chance
GM, 393 posts
Thu 30 May 2013
at 21:34
  • msg #842

Re: OOC

I'd be happy to let him roll up a new character if this one does get killed off, if that's what Grom would like.
Bjorn Jorgensen
player, 320 posts
Human
Warrior Priest of Sigmar
Fri 31 May 2013
at 07:56
  • msg #843

Re: OOC

So, I took a bit of theological license. Dunno if it fits the lore at all, but it sure as hell (heh) was more fun to say than just "die witch!"
Grigory
player, 214 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 31 May 2013
at 13:17
  • msg #844

Re: OOC

Bjorn seems to be bringing up Nurgle an awful lot recently... *Grigory eyes him suspiciously*
Grigory
player, 216 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 31 May 2013
at 15:33
  • msg #845

Re: OOC

Maurice:
Okay... I must be missing the point here; a shotgun that only does 1 Damage? He would have been better off using his bloody riding crop!</green></small>


Not sure what the exact stats you're using for the blunderbuss are, but usually shotguns do damage based on the number of pellets that hit, right? So that roll is probably 3 hits at Rcl 1. More if there's a ROF bonus to hit.
This message was last edited by the player at 15:34, Fri 31 May 2013.
Grom Ironsmiter
player, 166 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 31 May 2013
at 15:40
  • msg #846

Re: OOC

 This is a solid group that makes good responce's and rapid replys to the game speed, so i had planned to stay on if our fearless DM allowed it. As to what new class i could bring in that would have to be worked out with the said same DM.
Chance
GM, 395 posts
Fri 31 May 2013
at 16:03
  • msg #847

Re: OOC

It is a good group indeed :D

I'd happily work with you to develop a new character, in case this one gets killed off.

I also have to add that I really enjoy playing Benedikta which probably makes me a sociopath or something...
Maurice
Man Servant, 21 posts
Fri 31 May 2013
at 16:09
  • msg #848

Re: OOC

In reply to Grigory (msg # 845):

That makes pretty good sense, actually; I'll splice in the additional damage rolls now. Thanks! ^_^
Grigory
player, 217 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Fri 31 May 2013
at 16:14
  • msg #849

Re: OOC

In reply to Maurice (msg # 848):

Unfortunately it means that if the ghouls have Unliving (especially if they have any kind of DR) they'll be able to basically shrug off an unlimited number of shotgun blasts. They're just not very good weapons to kill zombies with in GURPS it would seem.
Chance
GM, 396 posts
Fri 31 May 2013
at 16:17
  • msg #850

Re: OOC

Yup, look at B270-271 and B409. Multiply 1x9 to get the actual rate of fire (9). Every full multiple of Rcl (1) by which you made your attack roll means you scored an additional hit.

Ghouls in the Warhammer setting are not undead, but bestial humanoids, so no worries there. It is strange, though, that GURPS punishes you for using a shotgun against a zombie, essentially the ultimate anti-zombie weapon
Nikolaas von Richtgraf
player, 270 posts
Fri 31 May 2013
at 16:26
  • msg #851

Re: OOC

In reply to Chance (msg # 850):

Along with a chainsaw, I agree. But every old GURPSer I've talked to on the subject gives me a look of sheer horror (less "you maniac" and more "you idiot") when I suggest shotguns and chainsaws for the zombie mission. I mean, I understand the realistic impracticality of the choice, but in an RPG (especially a zombie-hunt specific RPG) you'd think they'd be the obvious choice.

Unless video games have lied to me... but they would never do that!

Would they?
Bjorn Jorgensen
player, 321 posts
Human
Warrior Priest of Sigmar
Sat 1 Jun 2013
at 05:30
  • msg #852

Re: OOC

Monster Hunters actually has a treatment on why hunters use guns even though guns don't do much damage.

How close is the nearest ghoul? I aim to keep them away from the horses and/or get them off the kid if possible.
This message was last edited by the player at 05:37, Sat 01 June 2013.
Chance
GM, 398 posts
Mon 3 Jun 2013
at 14:11
  • msg #853

Re: OOC

For what it's worth, I swear I didn't fudge any of that o_O
Nikolaas von Richtgraf
player, 271 posts
Mon 3 Jun 2013
at 14:51
  • msg #854

Re: OOC

In reply to Chance (msg # 853):

Oh, I don't like the sound of that...
Chance
GM, 399 posts
Mon 3 Jun 2013
at 16:07
  • msg #855

Re: OOC

Nik, I'll allow a side attack, but nothing from the rear unless you want to change to "Move and attack".
Nikolaas von Richtgraf
player, 273 posts
Mon 3 Jun 2013
at 16:14
  • msg #856

Re: OOC

Thanks much, I'll go for the side.

I'll edit my post now.
Nigel Plaskitt
Player, 198 posts
Human
Brettonian Longbowman
Mon 3 Jun 2013
at 16:54
  • msg #857

Re: OOC

Well dang, I feel like I sorta jinxed Grom now...

The idea that I was having with my post was that there were still two ghouls restraining Pip, probably one on each side, is that accurate? If I would kill the one holding Pip's right arm, he would be able to draw the pistol that Nik gave him and hopefully shoot the ghoul in the head at point blank range. I don't know if the boy has any sort of skills to make this happen or not, but it'd be cool and I'm hoping to turn around and start helping Nik asap, but I'm not doing it until Pip is safe.
Nikolaas von Richtgraf
player, 274 posts
Mon 3 Jun 2013
at 18:58
  • msg #858

Re: OOC

In reply to Nigel Plaskitt (msg # 857):

I may change my mind as the situation gets more desperate, but I'd definitely prefer (both IC and OOC) that you worry about Pip before you worry about Nik. It's not enough to be the protagonists, we oughtta be proper heroes, right? ^_^
Nigel Plaskitt
Player, 199 posts
Human
Brettonian Longbowman
Mon 3 Jun 2013
at 19:19
  • msg #859

Re: OOC

True that. Hopefully, Bjorn can help Maurice out too, otherwise this fight is going to be brutal on the party.

I kind of have this feeling that Benedikta is only sticking around until Agathe comes charging out, then she's going to disappear... At least I hope that's what happens because I don't know if we could handle a master vampire wizard and a hulking rat vampire with a party member down and ghouls requiring us to defend our npcs.

Also, I feel like I'm always saying this, but: Chance, I love this game so much! One of my favorite parts is how gritty the game feels, in other games I go into a fight like this and I'm like, "Yeah, we got this!" but here I'm genuinely worried for everyone.
Nikolaas von Richtgraf
player, 275 posts
Mon 3 Jun 2013
at 19:28
  • msg #860

Re: OOC

Nigel Plaskitt:
Also, I feel like I'm always saying this, but: Chance, I love this game so much! One of my favorite parts is how gritty the game feels, in other games I go into a fight like this and I'm like, "Yeah, we got this!" but here I'm genuinely worried for everyone.


Heartily seconded! ^_^
Grigory
player, 219 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 3 Jun 2013
at 19:28
  • msg #861

Re: OOC

Nigel Plaskitt:
Also, I feel like I'm always saying this, but: Chance, I love this game so much! One of my favorite parts is how gritty the game feels, in other games I go into a fight like this and I'm like, "Yeah, we got this!" but here I'm genuinely worried for everyone.

Seconded. It sucks that Grom is out of the fight, but watching Benedikta just take him apart was pretty goddamn terrifying.
Chance
GM, 400 posts
Mon 3 Jun 2013
at 20:17
  • msg #862

Re: OOC

I'm glad to hear it, thanks! The Warhammer setting is supposed to be pretty grim, and I think, with y'alls help, we've gotten the feel down, and a pretty awesome game overall.

I do feel a bit bad for Grom. Like I said, an unfortunate string of rolls. But, in case he doesn't survive, I've already started discussing new character options with him.

We're making some good progress towards this already, but my plan right now is to let you all deal with the Ghouls this week, and then unleash Agathe once I get back home. Sound good?
Nikolaas von Richtgraf
player, 276 posts
Mon 3 Jun 2013
at 20:31
  • msg #863

Re: OOC

Works for me.
Grigory
player, 220 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 3 Jun 2013
at 20:36
  • msg #864

Re: OOC

Me too
Nigel Plaskitt
Player, 200 posts
Human
Brettonian Longbowman
Mon 3 Jun 2013
at 20:50
  • msg #865

Re: OOC

Sounds good.

I'm still in disbelief over the fact that Agathe is now a feral vampire/monster thing. I think this'll be the first time I'll ever feel bad for killing a monster.
Grigory
player, 221 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Mon 3 Jun 2013
at 20:52
  • msg #866

Re: OOC

In reply to Nigel Plaskitt (msg # 865):

We could have saved you the anguish if we had just burned her at the stake when she was still more or less a harmless girl like Grigory wanted to... Just saying... :D
Bjorn Jorgensen
player, 322 posts
Human
Warrior Priest of Sigmar
Mon 3 Jun 2013
at 21:08
  • msg #867

Re: OOC

Sorry for not posting. I was waiting on feedback:

quote:
How close is the nearest ghoul? I aim to keep them away from the horses and/or get them off the kid if possible.

Chance
GM, 401 posts
Mon 3 Jun 2013
at 21:35
  • msg #868

Re: OOC

My mistake Bjorn. I went ahead and rolled for you, and my last post should answer that question for this round as well.
Bjorn Jorgensen
player, 323 posts
Human
Warrior Priest of Sigmar
Mon 3 Jun 2013
at 21:41
  • msg #869

Re: OOC

No worries. I must have misread something. I'll just run towards them.
Nigel Plaskitt
Player, 202 posts
Human
Brettonian Longbowman
Tue 4 Jun 2013
at 02:08
  • msg #870

Re: OOC

I was really hoping that shot would have killed the ghoul... I am impressed that Pip got the shot off though, so it's not all bad.

Maybe if he lives I'll take him on as an apprentice and actually pay points for an ally when we get more cp in Brovska. I figure he's probably about a 50pt character, so that'd be Ally: Pip (Built on 25%, Constantly) [4]. Hmm... That's not bad. I'll think about it.
Chance
GM, 403 posts
Tue 4 Jun 2013
at 15:57
  • msg #871

Re: OOC

Nik, that looks right to me. You can either splice in your next action, or make a new post.
Nikolaas von Richtgraf
player, 278 posts
Tue 4 Jun 2013
at 15:59
  • msg #872

Re: OOC

Awesome, I love it when I get it right! ^_^

I'll splice in my next move right away.
Nigel Plaskitt
Player, 203 posts
Human
Brettonian Longbowman
Tue 4 Jun 2013
at 16:24
  • msg #873

Re: OOC

Holy crap! I leave you guys alone for three seconds and you're getting cut open and laid out on the ground! You guys would just fall apart without me wouldn't you?

Seriously though, "Don't die man!"
Nikolaas von Richtgraf
player, 279 posts
Tue 4 Jun 2013
at 16:30
  • msg #874

Re: OOC

In reply to Nigel Plaskitt (msg # 873):

(In my best Forrest Gump voice)

I sure hope I don't let him down... ;)
Nikolaas von Richtgraf
player, 280 posts
Tue 4 Jun 2013
at 19:36
  • msg #875

Re: OOC

How far is Benedikta from Nik at this point?
Chance
GM, 405 posts
Tue 4 Jun 2013
at 19:54
  • msg #876

Re: OOC

As far as you retreated last turn. I'm assuming a step, yeah?
Nikolaas von Richtgraf
player, 281 posts
Tue 4 Jun 2013
at 20:26
  • msg #877

Re: OOC

Perfect, I just had to be sure.
Nigel Plaskitt
Player, 204 posts
Human
Brettonian Longbowman
Tue 4 Jun 2013
at 20:40
  • msg #878

Re: OOC

Oh crap, I thought my range from the ghouls was a little more than that... I've even been shooting at a -4 (10yards) for range because I thought they were about that far away. I'm rolling damage for the slam right? So that's (HP x velocity)/100 which is 12x5/100= .6 which is 1d-1 since the fraction is larger than .5. Since he rolled 1d6 I'm guessing he must have used AOA Strong for better damage, otherwise he must have a huge amount of HP.

EDIT: So do I actually take the 5 damage or is that just for the contest of seeing who falls down? And does that mean he takes the 4 damage I rolled?
This message was last edited by the player at 20:49, Tue 04 June 2013.
Chance
GM, 406 posts
Tue 4 Jun 2013
at 21:35
  • msg #879

Re: OOC

I had you placed at the Barrow entrance, which is closer to the wagons. I missed the range on your rolls, I'm sorry (and need to do a much better job specifying that in the future).

He did AoA and you would both take the damage you rolled (assuming it penetrates DR):
quote:
If you hit, you and your foe each
inflict dice of crushing damage on the
other equal to (HP x velocity)/100.

Nigel Plaskitt
Player, 206 posts
Human
Brettonian Longbowman
Tue 4 Jun 2013
at 22:36
  • msg #880

Re: OOC

I've never missed a roll, so there was no need for me to clarify range, I just assumed I was about 10 yards from the ghouls and also 10 yards from Benedikta. Its not really a big deal, it probably only changes the number of times I'd be turning around, but I'm not worried about it.

Although I also didn't realize that I was standing so close to Bjorn, I might not have turned if I had realized we were standing so close. There again its probably safer that I did and I can always turn back around to shoot Benedikta next turn, so I'm perfectly content to just let everything stand as is.

Hopefully between Nikolaas and Nigel's attacks we can really do some damage to the witch.
Grigory
player, 225 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 5 Jun 2013
at 17:32
  • msg #881

Re: OOC

Nikolaas von Richtgraf:
Dang it, Grigory, you did the exact thing I did, only faster!
Action: Wait (for an enemy to threaten Grigory or Grom, then Attack them)


Grigory needs to get some heroics in too! :)
Grom Ironsmiter
player, 167 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 5 Jun 2013
at 17:33
  • msg #882

Re: OOC

 Hmmm, got to be impressed with Maurice. He is getting to be the bad muscle of the group. Hmmm, i wonder what a vampire slayer would be like.?
Maurice
Man Servant, 26 posts
Wed 5 Jun 2013
at 18:02
  • msg #883

Re: OOC

When I conceived Maurice, the idea was to have someone that could handle all the business stuff while I concentrated my character on the badass adventurer stuff. So far Maurice has defeated an equal number of enemies (not counting the Siege), taken less overall damage, and scored more than twice as many Criticals as Nik has.

When it comes time to brag at the tavern, Nik is going to make sure Maurice is out washing the wagons or something. ^_^
Nigel Plaskitt
Player, 207 posts
Human
Brettonian Longbowman
Wed 5 Jun 2013
at 20:10
  • msg #884

Re: OOC

What is the range and lighting penalty for this parting shot at Benedikta? And will she be able to defend?

I'm thinking TA Skull would be a good choice, since she's running away.
Bjorn Jorgensen
player, 328 posts
Human
Warrior Priest of Sigmar
Wed 5 Jun 2013
at 20:22
  • msg #885

Re: OOC

And a bodkin arrow if you have them: halve the DR from her skull. :)
Chance
GM, 408 posts
Wed 5 Jun 2013
at 21:06
  • msg #886

Re: OOC

With her back turned, she cannot defend. Vision penalty is at -3 (before any advantages), range 10 yards.
Grigory
player, 226 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 5 Jun 2013
at 21:11
  • msg #887

Re: OOC

Bjorn Jorgensen:
HP: 1/13     FP: 1/12


That's some selfless godliness right there, wow.
Bjorn Jorgensen
player, 329 posts
Human
Warrior Priest of Sigmar
Wed 5 Jun 2013
at 21:18
  • msg #888

Re: OOC

I don't even have Selfless. If I did, I probably would have pushed myself negative.
Grom Ironsmiter
player, 169 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 5 Jun 2013
at 21:30
  • msg #889

Re: OOC

If that is what takes effect on Grom then even including the -2 hps he was at with Bjorns efforts that will put him to even hps 20/20?. Now have to consider what his mental state will be when he finds out that he did manage to die this time...Hmmm of course if he was told that he might have turned into a vampire by the vile hunter then he would prefer to still be alive for another chance to die with honor
Nikolaas von Richtgraf
player, 284 posts
Wed 5 Jun 2013
at 21:43
  • msg #890

Re: OOC

Next town we're in, I think a nice big donation to the church of Sigmar is in order. Well done, Bjorn!
Bjorn Jorgensen
player, 330 posts
Human
Warrior Priest of Sigmar
Wed 5 Jun 2013
at 21:55
  • msg #891

Re: OOC

Don't thank me yet. You just might be the guy who gets hit with a random 4 HP damage from my critically failed spell. :P
Nigel Plaskitt
Player, 209 posts
Human
Brettonian Longbowman
Wed 5 Jun 2013
at 23:00
  • msg #892

Re: OOC

I think I just killed her. Maybe... Not sure I'll believe it until we get to chop off her head, but I did just do 24 damage to her brain while she was running away.

My intent is to run after her full move, hopefully to get another shot if she is still up or to pull out my sword and remove her head if she's down (probably after shooting her again to be sure).
Chance
GM, 409 posts
Thu 6 Jun 2013
at 14:06
  • msg #893

Re: OOC

It just may be too early to say "might have turned" in the past imperfect. ;)

I'm going to make my, probably, last in game post until I come back from my trip.

Question to the other GURPS people out there, just so I know I'm handling this correctly. Even though Grom is healed back up again, he is still unconscious for the next 15 minutes of game time, correct?
Nikolaas von Richtgraf
player, 285 posts
Thu 6 Jun 2013
at 14:23
  • msg #894

Re: OOC

In reply to Chance (msg # 893):

I'm not 100% sure, to be honest.

Personally I'd allow a HT check or something; it could go either way, but this way you have the possibility of that 'startled awake, bolt up gasping' (e.g., Mrs. Wallace in Pulp Fiction return from death as well as the 'wake up later, miraculously healed and feeling much better' (e.g. Frodo in The Fellowship of the Ring return from death.
Chance
GM, 411 posts
Thu 6 Jun 2013
at 14:39
  • msg #895

Re: OOC

That's not a bad idea, and you may need the help. I'll wait to hear what everyone else says and edit my update accordingly.
Grigory
player, 227 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 6 Jun 2013
at 14:44
  • msg #896

Re: OOC

Have a great trip, Chance! And way to make us feel like terrible people for having to kill poor Agathe...

I'm not exactly sure of the RAW, but I also vote to give Grom a go at coming out of it for the fight just because it would suck to have him miss out on this climactic fight - especially since it's such a fantastic opportunity for him to die (bleeding out from a neck bite is hardly heroic, but stomped by a Rat-pire is!).
Nigel Plaskitt
Player, 210 posts
Human
Brettonian Longbowman
Thu 6 Jun 2013
at 15:42
  • msg #897

Re: OOC

Especially since Bjorn just wiped himself out and won't be able to do anything, I'd say we really need Grom. If not I'm sure we'll manage, but we're gonna get hurt barring a lot of successful dodge rolls.
Bjorn Jorgensen
player, 331 posts
Human
Warrior Priest of Sigmar
Thu 6 Jun 2013
at 15:52
  • msg #898

Re: OOC

For some reason I had I my mind that he gets a HT roll to wake up once he's at positive HP, but I don't know where I got that.

If Grom is still out of the fight, we're gonna need a stalling tactic...
Nigel Plaskitt
Player, 211 posts
Human
Brettonian Longbowman
Thu 6 Jun 2013
at 15:56
  • msg #899

Re: OOC

I'll put out both of her eyes, but if she's a rat-vampire she can probably fight just from her sense of smell...

Or... Bjorn (or Nik) could try to talk her down, maybe she is still in there somewhere. Benedikta lies about everything else, maybe she lied about Agathe being a mindless beast? Of course we'd still have to kill her, but maybe we could do it in a minute if someone could persuade her to go attack the severely wounded/possibly dead Benedikta.

That's my suggestion.
Chance
GM, 412 posts
Thu 6 Jun 2013
at 16:28
  • msg #900

Re: OOC

Ok, with that, I will let Grom make a HT roll. On a success, he wakes up with a gasp, will have to pick up his weapon and rise from a prone position (takes 2 seconds/rounds).

Also, while I will not say whether or not it will work, I will not penalize you (i.e. let you get curb stomped or eaten) for trying to talk her down.
Bjorn Jorgensen
player, 332 posts
Human
Warrior Priest of Sigmar
Thu 6 Jun 2013
at 18:07
  • msg #901

Re: OOC

Bjorn can still talk! He's not useless...
Nigel Plaskitt
Player, 212 posts
Human
Brettonian Longbowman
Thu 6 Jun 2013
at 18:26
  • msg #902

Re: OOC

No, I'm pretty sure you're useless. :P

Collapsed on the ground from exhaustion and great wounds, Bjorn props himself up on one elbow and feebly stretches out one arm towards the creature, "Agathe.. Go... Kill someone else..."

The beast that was once Agathe roars at the caravan unimpressed by the speech.

Nigel sighs, "Sooo... Yeah... I guess we're going to have to kill her then?"
This message was last edited by the player at 19:21, Thu 06 June 2013.
Chance
GM, 413 posts
Thu 6 Jun 2013
at 19:20
  • msg #903

Re: OOC

lol awesome.

Also, I've apparently made Grigory's life with Agathe-beast :D (great post)
Nigel Plaskitt
Player, 213 posts
Human
Brettonian Longbowman
Thu 6 Jun 2013
at 19:23
  • msg #904

Re: OOC

In reply to Chance (msg # 903):

I know right. Now whether we live or die, Grigory is totally vindicated.

Or he'll be the only one who lives and no one will ever believe what happened to the rest of us. ;)
Grigory
player, 229 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 6 Jun 2013
at 19:33
  • msg #905

Re: OOC

In reply to Nigel Plaskitt (msg # 904):

After his fifteenth ale: "No... no really!" (hic) "S'true... I was hanging on this cart with a guy with a flaming sword, AND a flaming hammer. No, wait, the priest had the hammer. And there was a dwarf and a guy with a bow who hated that everyone else had eyes. And good old Rufus here! We fought a rat ten feet tall, all teeth and fur! It was horrible and it was our friend but then it ate most of us. Wait, where are you going?"
Nigel Plaskitt
Player, 214 posts
Human
Brettonian Longbowman
Thu 6 Jun 2013
at 20:04
  • msg #906

Re: OOC

In reply to Grigory (msg # 905):

LOL! Where's that 'like' button when you need it?

Good roleplayers with great senses of humor, what more can you want in a group?
This message was last edited by the player at 20:05, Thu 06 June 2013.
Grom Ironsmiter
player, 170 posts
Stinks,drinks like a fish
Slayer, u betchum
Thu 6 Jun 2013
at 20:56
  • msg #907

Re: OOC

 Ok, roll incoming.

13:54, Today: Grom Ironsmiter rolled 6 using 3d6. Ht chk /11
Bjorn Jorgensen
player, 333 posts
Human
Warrior Priest of Sigmar
Thu 6 Jun 2013
at 21:28
  • msg #908

Re: OOC

. . .
BWAHAHAHAHAHAHAHAHAHAHAHAHAHA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Nigel Plaskitt
Player, 216 posts
Human
Brettonian Longbowman
Sun 9 Jun 2013
at 04:50
  • msg #909

Re: OOC

Since I am in no way knowledgeable about Warhammer lore, I'll just ask this here:

Is vampirism curable? I was wondering if there might be some way to save Agathe other than the mercy killing toward which Grigory, Nigel, and Grom have so quickly gravitated. Obviously if there's no cure or if the cure requires some miraculous circumstance or herculean effort we'll just kill the poor girl/beast, but if there is some other way and Bjorn or Nik can talk her down so we can try to save her that'd be better even if it was harder.

The reason I asked is because in some vampire lore the cure involves the "blood of the fang that turned you" and we have that vampire (Benedikta) right here. I just don't know Warhammer at all and wanted someone to tell me she's incurable so I don't feel conflicted about killing her.
Nikolaas von Richtgraf
player, 287 posts
Sun 9 Jun 2013
at 19:29
  • msg #910

Re: OOC

I don't know if it's in-setting, but I'd feel better if we at least tried to cure her. When the GM gets back I'm planning to try to talk her down, but I don't fancy my chances - I might end up getting pasted, in which case I'll change my vote to "should have killed her".

But until that happens, I'm all for saving her.
Bjorn Jorgensen
player, 334 posts
Human
Warrior Priest of Sigmar
Sun 9 Jun 2013
at 19:48
  • msg #911

Re: OOC

I'm not setting savvy either, but if there is a way to cure her, it's probably going to be somewhere less evil. Just a hunch.
Grom Ironsmiter
player, 172 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 12 Jun 2013
at 01:51
  • msg #912

Re: OOC

 If we are going by warhammer rules or close to those rules for frp, then her only hope is to get her to the sisters of Shalya. They have the big healing spells if you can afford the price. Ummm, but if she goes anywhere near Sigmar or his group then forget it, she is history.
Grom Ironsmiter
player, 173 posts
Stinks,drinks like a fish
Slayer, u betchum
Thu 13 Jun 2013
at 14:57
  • msg #913

Re: OOC

 More to my surprise i like to go over and pick at frp rules some, now a new track has emerged into my idle thoughts, so i am going to see what the experts might offer as rules to govern my concern.

 As i read thru the occ and let the idea of a long bowman or any archer trying to be truly effective while underground in a dungeon or ruins with lots of turns and rooms for the enemy to hide in and ambush from.

 The way i have it pictured the archer would get one shot before being rushed into close combat(unless it was a single enemy,which your tanks would delay"hopefully").
 At least that is the way i run the smaller enemies that are normally considered fodder, tight corridors,twisty turns and lots of small enemies that can swarm.

 So any thoughts on my soapbox ideas?.
Bjorn Jorgensen
player, 335 posts
Human
Warrior Priest of Sigmar
Thu 13 Jun 2013
at 15:58
  • msg #914

Re: OOC

To be honest, I don't understand your idea. What are you suggesting?
Grom Ironsmiter
player, 174 posts
Stinks,drinks like a fish
Slayer, u betchum
Thu 13 Jun 2013
at 16:18
  • msg #915

Re: OOC

 The cliff notes of that idea was that it is hard for a archer to be effect and deadly while underground in a dungeon such as described.
Bjorn Jorgensen
player, 336 posts
Human
Warrior Priest of Sigmar
Thu 13 Jun 2013
at 16:38
  • msg #916

Re: OOC

But why? Because it's dark? Darkness penalties handle that. Because you can't see around corners?
Nigel Plaskitt
Player, 217 posts
Human
Brettonian Longbowman
Thu 13 Jun 2013
at 16:41
  • msg #917

Re: OOC

I'm a tad confused as well.

I will be quite effective in close combat because I can shoot an arrow every turn regardless of range, he just ignores the Bulk of the bow (which is a good thing because its -8) instead of adding its Acc; it won't hamper my effectiveness though because there won't be range to contend with. My bow skill of 18 can easily soak up -3 in lighting penalties, so I'll be shooting arrows Agathe at 15 (or 11 if I go for the eyes) and I'll only be doing that until Grom rushes forward and I can back up out of close combat.
Grom Ironsmiter
player, 175 posts
Stinks,drinks like a fish
Slayer, u betchum
Thu 13 Jun 2013
at 16:47
  • msg #918

Re: OOC

 True but only as a game, as i was going for to say, in a real life fight, i consider that the archers would have to draw a melee weapon and defend themselves.

 clip on add: I just posted this to have something to do.
This message was last edited by the player at 16:48, Thu 13 June 2013.
Nigel Plaskitt
Player, 218 posts
Human
Brettonian Longbowman
Thu 13 Jun 2013
at 16:52
  • msg #919

Re: OOC

In real life you're probably right and in Gurps that would normally be true, but I took a few advantages to enable me to not have to use my sword very often. Though as that peasant learned when we were in town, I am quite effective with my sword as well.
Bjorn Jorgensen
player, 337 posts
Human
Warrior Priest of Sigmar
Thu 13 Jun 2013
at 17:36
  • msg #920

Re: OOC

Retreat Dodging can be as effective as parrying if not more effective, especially if your primary weapon skill is Bow. No need to drop the Bow to pull out melee weapons.
Grigory
player, 230 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 13 Jun 2013
at 17:48
  • msg #921

Re: OOC

Nigel has Heroic Archer (among other things) which is pretty much 'Is Legolas'. If you're looking for less cinematic action in a different game, removing cinematic advantages is probably all you need. But then in any dungeon-heavy environment, 'Archer' might not be a viable character focus.
This message was last edited by the player at 17:48, Thu 13 June 2013.
Bjorn Jorgensen
player, 338 posts
Human
Warrior Priest of Sigmar
Thu 13 Jun 2013
at 17:54
  • msg #922

Re: OOC

Grigory
player, 231 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Thu 13 Jun 2013
at 18:04
  • msg #923

Re: OOC

I know nothing about archery, but the people on the GURPS board (including Dan Howard) have pretty much chalked that up to Combat Art and range shooting bonuses.
Bjorn Jorgensen
player, 339 posts
Human
Warrior Priest of Sigmar
Thu 13 Jun 2013
at 18:24
  • msg #924

Re: OOC

Sure, but if it is based on techniques formerly used in battle, that would lend credence to a realistic Heroic Archer.

There's something to how he holds the arrows, too. I'm not sure how long it would take to "reload" that fistful, but it seems pretty debilitating, equivalent to temporary One Hand while holding the arrows like that.
Nikolaas von Richtgraf
player, 288 posts
Thu 13 Jun 2013
at 20:39
  • msg #925

Re: OOC

Okay, that was really impressive! Maybe it's the screen resolution or bad picture or poor camera work or whatever, but I couldn't actually tell how he was holding the arrows at all, just that they were definitely in hand.

Not really constructive to the conversation, I know, but I felt like piping up.
Nigel Plaskitt
Player, 219 posts
Human
Brettonian Longbowman
Thu 13 Jun 2013
at 20:54
  • msg #926

Re: OOC

There is a technique in Dungeon Fantasy that would allow me to fast draw two arrows in one turn and fire them at two different targets and that is how I imagine it would look, rather than firing two arrows at once and having them veer off an hit targets in two opposite directions.

(That technique is actually only 6 points, so I'm thinking about saving up for it.)
Bjorn Jorgensen
player, 340 posts
Human
Warrior Priest of Sigmar
Thu 13 Jun 2013
at 21:04
  • msg #927

Re: OOC

In reply to Nikolaas von Richtgraf (msg # 925):

He is holding somewhere around ten arrows in one hand. I think they're in between fingers and stuff, but either way, I can't imagine that would be easy to achieve quickly. Fast-Drawing multiple missile weapons only allows as many spaces as you have between fingers. Even in that case, I thin you roll at -2 per arrow for each roll. It makes more sense that it would require ten ready maneuvers, then you could shoot at 2 to 3 arrows per second until you were out.
Grom Ironsmiter
player, 176 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 14 Jun 2013
at 18:02
  • msg #928

Re: OOC

 No problem, i am just an older man who sometimes gets confused and thinks that reality (the law of physics etc) should have a place in a fantasy world. I know, kinda dumb,i realize. ^-^
Grom Ironsmiter
player, 177 posts
Stinks,drinks like a fish
Slayer, u betchum
Mon 17 Jun 2013
at 14:38
  • msg #929

Re: OOC

 Again standing on his soapbox he bellows out to all those who want to listen. Are we in game slow down time. It is almost summer which by tradition slows down during this time.

 I hope our fearless DM isnt in one of those areas hit by all the storms that was pounding the middle and east parts of the country.
Nigel Plaskitt
Player, 220 posts
Human
Brettonian Longbowman
Mon 17 Jun 2013
at 15:09
  • msg #930

Re: OOC

Well, he's out of the country on vacation right now, so I don't think the storms are bothering him that much. ;)

As for games slowing down during the summer, I don't know. For me it will actually stay the same or give me more time to post since I'm finishing college (for good, not just for summer!) in two weeks.
Nikolaas von Richtgraf
player, 289 posts
Mon 17 Jun 2013
at 15:32
  • msg #931

Re: OOC

Congratulations on the upcoming graduation, Nigel! Any plans for what comes next? ^_^
Nigel Plaskitt
Player, 221 posts
Human
Brettonian Longbowman
Mon 17 Jun 2013
at 15:57
  • msg #932

Re: OOC

I'm getting married in August, so the main plan is to find a job that'll enable me to support my wife once we're married. I've applied a few places, but nothing has turned up yet; I was waiting to apply to quite a few more that I know are hiring though because I don't have time to work full time yet. Once school is done job hunting will be my main priority.
Chance
GM, 414 posts
Mon 17 Jun 2013
at 21:37
  • msg #933

Re: OOC

and... I'm back! Peru was truly a great time, but I'm happy to be home too.

I will probably open up a thread here sometime soon, (by the weekend) with a few of the more interesting pictures, and can refer you to facebook or something if you want to see the full set.

Will read through what I missed and aim to update tomorrow at some point across all my games.

As an interesting side note, I have now had Guinea Pig and Alpaca.
Nigel Plaskitt
Player, 222 posts
Human
Brettonian Longbowman
Mon 17 Jun 2013
at 22:09
  • msg #934

Re: OOC

Yeah? Were they any good? I'm always interested in eating new animals. :)
Bjorn Jorgensen
player, 341 posts
Human
Warrior Priest of Sigmar
Mon 17 Jun 2013
at 22:37
  • msg #935

Re: OOC

Welcome back!

you can find me on Facebook if you want: facebook.com/cltchrn

Would love to see pictures. :)
Chance
GM, 415 posts
Tue 18 Jun 2013
at 00:14
  • msg #936

Re: OOC

Alpaca was good, a bit like a flank steak. Guinea pig was a lot like pork (ironically enough) but super bony.

I'm in the process of uploading photos now, I think I'm just gonna make the albums public, so y'all can click through. Unless, of course, that's a bit too personal or something :)

Also, for Grom, I started into "The Rook" today on the plane back and it is excellent so far.
Grom Ironsmiter
player, 178 posts
Stinks,drinks like a fish
Slayer, u betchum
Tue 18 Jun 2013
at 01:07
  • msg #937

Re: OOC

 Woot, glad to hear that you have started the novel(The Rook,umm need to add its the novel by Daniel O' Malley. there is another novel that was from a series which is much different.)

 Hmmm, had Grom confused with your first post, he was wondering how you are gonna get a alpaca thru customs without the long wait. ^-^
Chance
GM, 416 posts
Tue 18 Jun 2013
at 02:02
  • msg #938

Re: OOC

It is the O'Malley one. I'm about a hundred pages in
Chance
GM, 417 posts
Tue 18 Jun 2013
at 14:28
  • msg #939

Re: OOC

Ok, FB pictures are up. I did several smaller albums, organized by location, instead of a massive picture dump. Let me know if the links don't work:

Lima: https://www.facebook.com/media...e=1&l=b318901a27

Cusco-Chinchero-Ollantaytambo: https://www.facebook.com/media...e=1&l=b988ad108e

Urubamba: https://www.facebook.com/media...e=1&l=0dc1725ccd

Machu Picchu: https://www.facebook.com/media...e=1&l=99db463ba7

Cusco: https://www.facebook.com/media...e=1&l=8a2050a2af

Cusco-Raqchi-Puno:
https://www.facebook.com/media...e=1&l=2a94a79b14

Puno: https://www.facebook.com/media...e=1&l=89bae3c238
Nikolaas von Richtgraf
player, 290 posts
Tue 18 Jun 2013
at 14:28
  • msg #940

Re: OOC

Welcome home!
Grigory
player, 232 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 18 Jun 2013
at 14:48
  • msg #941

Re: OOC

Welcome back! Wow, I'm very jealous of your trip! The pictures look great.
Grom Ironsmiter
player, 179 posts
Stinks,drinks like a fish
Slayer, u betchum
Tue 18 Jun 2013
at 14:52
  • msg #942

Re: OOC

 Heh, from what i have heard taking the bus up thru the mountains is kinda exciting. Shear drops from the Road?. ^-^
Chance
GM, 418 posts
Tue 18 Jun 2013
at 17:03
  • msg #943

Re: OOC

Really, it wasn't so bad, except for the trip up to Machu. Lots of blind turns on a narrow road that the drivers barrel through at break neck speed.

Overall, though, I just didn't look :)
Bjorn Jorgensen
player, 343 posts
Human
Warrior Priest of Sigmar
Tue 18 Jun 2013
at 17:36
  • msg #944

Re: OOC

Woohoo! Great pics. Crazy driving is half the fun of being in another country. :P
Nigel Plaskitt
Player, 223 posts
Human
Brettonian Longbowman
Tue 18 Jun 2013
at 23:59
  • msg #945

Re: OOC

My driving is still terrible from all the habits I picked up living in Mexico three years ago lol.

About the game though, was that an action for Agathe? Should we post again or is there something yet coming?

Also, Holy Crap! I chopped off those things' heads! How the crap are they still moving!? :/
Chance
GM, 419 posts
Wed 19 Jun 2013
at 02:16
  • msg #946

Re: OOC

Through GM prerogative ;)

I had meant to post again today, but was buried in work and catching up from being out of the office. I should hopefully have a bit more time tomorrow. Sorry!

(just kidding about the prerogative thing by the way... mostly)
Nigel Plaskitt
Player, 224 posts
Human
Brettonian Longbowman
Wed 19 Jun 2013
at 02:36
  • msg #947

Re: OOC

No rush man, I'm sure you've got a lot of catching up to do.

I knew we should have burned the bodies or something....

Also, the thought just occurred to me that this whole encounter might just be a nightmare in Grigory's head.
Bjorn Jorgensen
player, 344 posts
Human
Warrior Priest of Sigmar
Wed 19 Jun 2013
at 03:39
  • msg #948

Re: OOC

The nightmare thing is definitely something I would do. heh heh...
Chance
GM, 420 posts
Wed 19 Jun 2013
at 12:50
  • msg #949

Re: OOC

and that is an absolutely brilliant idea that would've never occurred to me. If it wasn't so obvious, I'd probably steal it.

On another note, I've said at various times that I was planning on starting a Monster Hunters game, or a "Lost World" style game after my trip. Now that I'm back, I need to decide on which one to focus on first. You certainly don't have to join either, but I still want your vote.
Nigel Plaskitt
Player, 225 posts
Human
Brettonian Longbowman
Wed 19 Jun 2013
at 14:04
  • msg #950

Re: OOC

Tell me more about this "Lost World" idea, what is the setting like?

Totally down to play either though.
Chance
GM, 421 posts
Wed 19 Jun 2013
at 14:38
  • msg #951

Re: OOC

For the "Lost World" idea, I was deciding between two ideas. Either La Ciudad Blanca in Central America (which they think has just been discovered) or Shangri-La. If the former, I'm thinking something along the line of: Professor finds ancient manuscript -> gets an expedition together -> various academic types, adventurers, and gold seekers -> Trek through the jungle -> ???. The latter, wealthy noble has falling out with his sibling -> sibling goes missing on expedition to find Shangri-La -> wealthy noble organizes expedition/search party -> ???

Those are the loose frames for the "Lost World" game I have in mind, without giving too much away. Time frame would be Victorian era. Characters built on probably 200-300 points, primarily realistic but very skilled per the genre. Some supernatural elements may or may not exist, but wouldn't be available to the players at character creation. The genre tends to have combat, problem solving, and wilderness survival in equal measure and I would try to emulate that as much as possible.
Nikolaas von Richtgraf
player, 293 posts
Wed 19 Jun 2013
at 15:53
  • msg #952

Re: OOC

Wow, both settings look really cool! Would it be cheesy of me to vote for either? Depending on when you actually launch them I may not even be prepared for another game, so my vote might not count either way in any case.

For the Lost World - do you intend it to be basically historical, or are you planning to include some future/fantasy elements?

For the Monster Hunters - what time period and power level were you thinking? We might have talked about this already, but it seems to have slipped my mind.
Grigory
player, 234 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 19 Jun 2013
at 15:55
  • msg #953

Re: OOC

Another vote for either. Sorry!
Grom Ironsmiter
player, 182 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 19 Jun 2013
at 16:43
  • msg #954

Re: OOC

 As to Grom's vote he is open to either idea. So which ever possible game feels more comfortable to then run that one.

[Private to Chance: Ok, on the off chance you decide to run the monster hunter game, i have it in my mind to run a Myfanwy Thomas char. I can see she can become powerful but she is also very vulnerable. So just a idea.]
Chance
GM, 422 posts
Wed 19 Jun 2013
at 17:11
  • msg #955

Re: OOC

Ok, for the Monster Hunters game, here's what I have in mind:

Set in DC, in roughly modern times (within 10-20 years of present day). Characters would be recruited into a small branch of some law enforcement agency (either Secret Service or FBI) in order to protect the nations capitol from paranormal threats. I haven't decided yet between 400pt characters, or lower starting points with rapid advancement. The latter could hopefully give the sense of recruits turning into veteran agents.

Focus would be on mysteries, finding magical artifacts, hunting and slaying monsters, not conspiracies, terrorist attacks, or Freemason treasure maps.

I'd go with DC because I know it the best, it is iconic (like New York, you probably have some idea of what the landmarks look like), and it is cosmopolitan, allowing me to throw some unexpected baddies from other mythologies at the party.

Though, now that I've said all that. A combination of both sounds kinda awesome. Victorian era monster hunters, traveling to hidden civilizations battling monsters and finding magical artifacts...

[Private to Grom Ironsmiter: We could definately work towards that. GURPS: Powers allows one to model almost any ability. Problem is, though, giving me a good idea of the character without spoiling the book for me ;)]
Bjorn Jorgensen
player, 346 posts
Human
Warrior Priest of Sigmar
Wed 19 Jun 2013
at 17:15
  • msg #956

Re: OOC

Yeah, I definitely vote for either also. :)
Grom Ironsmiter
player, 183 posts
Stinks,drinks like a fish
Slayer, u betchum
Wed 19 Jun 2013
at 17:24
  • msg #957

Re: OOC

 Cool, let loose the Men in Black. ^-^

[Private to Chance: No hurry, finish it at your pace. I wont rush your enjoyment of the book. ]
Grigory
player, 235 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Wed 19 Jun 2013
at 17:30
  • msg #958

Re: OOC

In reply to Chance (msg # 955):

'Boy, fetch me my elephant gun. And load it with silver buckshot, there are werewolves about don't you know.' All said through a thick moustache, under a pith helmet and behind a monocle.
Nikolaas von Richtgraf
player, 294 posts
Wed 19 Jun 2013
at 17:36
  • msg #959

Re: OOC

In reply to Grigory (msg # 958):

Simply capital, dear boy.
Chance
GM, 423 posts
Wed 19 Jun 2013
at 17:37
  • msg #960

Re: OOC

In reply to Grigory (msg # 958):

Exactly! lol

I can imagine some hunter's study with taxidermy heads: Buffalo, Boar, Elk, Bear, Lion, Werewolf, Vampire, and Cthulhu
Bjorn Jorgensen
player, 347 posts
Human
Warrior Priest of Sigmar
Wed 19 Jun 2013
at 18:00
  • msg #961

Re: OOC

Steampunk MH? Yes, please!
Chance
GM, 424 posts
Wed 19 Jun 2013
at 18:40
  • msg #962

Re: OOC

That is an idea. Thoughts from everyone?

I can't remember, is there a GURPS: Steampunk? it was 3rd edition right?
Nigel Plaskitt
Player, 227 posts
Human
Brettonian Longbowman
Wed 19 Jun 2013
at 19:42
  • msg #963

Re: OOC

In that case my vote is for Victorian era monster hunters, there is even a section in the MH supplements to convert it down to TL5-6. Combine that with steampunk elements and that game would totally kick ass!
Bjorn Jorgensen
player, 348 posts
Human
Warrior Priest of Sigmar
Wed 19 Jun 2013
at 21:41
  • msg #964

Re: OOC

There was, yes. They did a Pyramid issue with Steampunk stuff for 4e.
Chance
GM, 425 posts
Wed 19 Jun 2013
at 22:00
  • msg #965

Re: OOC

I'll have to try and find that pyramid issue then and do some tweaking to my plans :)
Bjorn Jorgensen
player, 349 posts
Human
Warrior Priest of Sigmar
Wed 19 Jun 2013
at 22:11
  • msg #966

Re: OOC

I think it's just titled Steampunk. I forget which month/year it was from.
Nigel Plaskitt
Player, 228 posts
Human
Brettonian Longbowman
Thu 20 Jun 2013
at 15:31
  • msg #967

Re: OOC

What is my range? I was four yards away when we started, then she moved forward to attack Grom and I was pretty sure I was within a yard or two so I retreated a step last turn which would make my range either two or three yards.

So I should be able to run three steps forward, one step next to her, one step past, then turn around to attack right?

That is going to be my intention in the post.
Chance
GM, 426 posts
Thu 20 Jun 2013
at 15:47
  • msg #968

Re: OOC

Yup, that sounds about right. Keep in mind, though, that rats have tails...
Nigel Plaskitt
Player, 230 posts
Human
Brettonian Longbowman
Thu 20 Jun 2013
at 16:04
  • msg #969

Re: OOC

I missed... Hopefully I didn't just shoot Grom or Nik by mistake... :(
Nikolaas von Richtgraf
player, 296 posts
Thu 20 Jun 2013
at 16:08
  • msg #970

Re: OOC

In reply to Nigel Plaskitt (msg # 969):

Ballsy though! Whatever else happens, the attempt looked cool. ^_^
Nigel Plaskitt
Player, 231 posts
Human
Brettonian Longbowman
Thu 20 Jun 2013
at 16:12
  • msg #971

Re: OOC

Thanks, I was really hoping for a hit though, but depending on how the 'hitting the wrong target' roll goes, I may yet get one. ;)

For the record, the sergeant's voice should definitely be read in R. Lee Ermey's voice.

EDIT: WAIT! Agathe is now 10ft tall, so what's her size modifier? She's at least SM+1, which means I actually only missed by one and hit her torso (and she defends at -2 for a run around attack, I think). If she's SM+2 though, I actually hit my target. :)
This message was last edited by the player at 22:55, Thu 20 June 2013.
Grom Ironsmiter
player, 184 posts
Stinks,drinks like a fish
Slayer, u betchum
Fri 21 Jun 2013
at 16:30
  • msg #972

Re: OOC

 Not too sure if Grom would enjoy the feel of arrows sticking into his body..Umm, well unless he was trying to kill you then he would just write it off as normal combat. ^-^
Chance
GM, 427 posts
Fri 21 Jun 2013
at 17:59
  • msg #973

Re: OOC

Would be SM 1 yes, so you at least got her somewhere!
Chance
GM, 428 posts
Mon 24 Jun 2013
at 15:21
  • msg #974

Re: OOC

Looks like I'm still waiting on two, correct? (want to make sure I didn't miss something somewhere)
Nigel Plaskitt
Player, 232 posts
Human
Brettonian Longbowman
Mon 24 Jun 2013
at 21:58
  • msg #975

Re: OOC

Grom, I think you misunderstood what happened (or I didn't understand your post). She didn't flee into the barrow, she stepped and attacked. I was actually the one that ran deeper into the barrow.
Chance
GM, 430 posts
Tue 25 Jun 2013
at 13:53
  • msg #976

Re: OOC

So I am putting together my Steampunk monster hunters game, and I think I will probably open it up some time in the first half of July. I'm really looking forward to it and I'd be happy to see any one of you there as well.

I also picked up a copy of "The Last of Us", yesterday and spent way too long playing it last night. Great game so far. Will probably be the last PS3 game I pick up with the next gen consoles coming out this year.

I'm also putting together a Pathfinder game to try and teach the wife about this whole RPG thing. She likes fantasy, and likes to write, so I think she might enjoy this sort of thing. Still, it's kinda weird to have a beastiary and stuff like that to draw from. Kinda feels like cheating to me...
Nikolaas von Richtgraf
player, 297 posts
Tue 25 Jun 2013
at 15:13
  • msg #977

Re: OOC

Sorry for the wait, I'm jumping IC right away.

I also wasted my weekend on Last of Us, and I do not regret that decision. I've always loved the Post-Apocalypse.

When is the PS4 supposed to come out, anyway? I won't be able to make the leap any time soon, but it seems like I just bought the PS3 yesterday. Is it moving fast, or is it just me?
Chance
GM, 431 posts
Tue 25 Jun 2013
at 15:23
  • msg #978

Re: OOC

Plus who doesn't like Zombies? (I also saw WWZ this weekend, it was so-so). I want to say the next gen consoles will be out for the holiday season, yeah?

As far as the PS3 goes, it was released late 2006 making it 7 years old. The PS2 was about the same age when they released the PS3 but 7 years makes it pretty ancient as far as electronics go these days.
Grigory
player, 238 posts
Former Rat-catcher
BS: 6.5 HP: 12 Ddg 9+2
Tue 25 Jun 2013
at 16:14
  • msg #979

Re: OOC

With luck, that head will come right off! Shame the damage rolls were low.

Also, there's a notification warning us to start a new thread, since this one is almost at 1000.
This message was last edited by the player at 16:14, Tue 25 June 2013.
Bjorn Jorgensen
player, 351 posts
Human
Warrior Priest of Sigmar
Tue 25 Jun 2013
at 17:44
  • msg #980

Re: OOC

Decapitation typically only happens if death occurs. You may land a good amount of damage, but considering her size, I doubt it will kill her.
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