Since I'm digging through my books, I'll post some stuff on the religions. While worship of Sigmar is the state religion of the Empire, they're not monotheistic or a theocracy. These are the different "human" cults:
Manaaan is the god of seas, oceans, and great rivers. Usually worshipped along the coasts and by those who depend on the sea.
Morr is the god of death, protector of the deceased, ruler of the underworld. ALso the god of dreams. Very opposed to necromancy. Usually only worshipped by the bereaved. Also worshipped by the dwarves as Gazul, Lord of the Underearth.
Myrmidia is the goddess of soldiers and tacticians. Represents the art and science of war. Limited appeal in the Empire, which already has two war gods (Ulric and Sigmar).
Ranald is the trickster god of rogues and gamblers. Abhors violence. Worshipped by rogues, gamblers, and the lower classes.
Rhya is the goddess of fertility, childbirth, and family. Mostly worshipped in small farming villages.
Shallya is the goddess of healing, mercy, and compassion. Concerned with the suffering of mortals. Worshipped throughout the Old World, very popular with the urban poor.
Sigmar is the father of the Empire and its patron. The state cult of the Empire; outside of the Empire nobody really worships him. Arrogant attitude towards the other gods, but gets on best with Verena and Manann.
Since we're mostly Imperials here's the general doctrine of the Cult of Sigmar:
This is what the cult teaches:
quote:
All humans have their mortal frailties, but they also each possess the quality of heroism, and each must express his heroism according to his gifts in the support and protection of the Empire and its loyal citizens.
Conflicts and disputes among men are inevitable, but they must all be submitted to judgment before the state and cult. Further, when
the welfare of the state and cult are challenged, personal disputes and conflicts must be set aside for the common good.
The fostering and preservation of personal honor, duty, and heroism is the province of the cult, but upon the State and the Emperor rest the immediate protection and preservation of the people.
Each man is responsible for bettering his welfare and the welfare of his family and kin; in this way shall all the Empire grow prosperous and flourish.
The humanoid races and the servants of Chaos are the savage and implacable enemies of humanity. It is man’s destiny to strive with these monsters for dominion of the Known World; no man is safe until they have been wiped from the face of the earth. "The only good goblin is a dead goblin."
The Elder Races are fated to pass from this earth. Let them abide with us peacefully in their twilight, and let us honor them and their
ancestors, revere their craft and honor, and aid them in their extremity. (This public doctrine is explicitly understood to include
dwarfs, and implicitly understood to exclude elves, who are tainted with the crimes of the Dark Elven, and are just too haughty and
snobbish for decent folk. Halflings are regarded as human in the same general sense that human children are considered human.)
Initiates, Priests, Templars, and Witch Hunters of Sigmar must swear to honor the following strictures:
• Obey the commands of priests of higher rank.
• Show special favor to an honorable dwarf's request for aid.
• Work to promote the unity and integrity of the empire - even at the cost of individual liberty.
• Show true and loyal allegiance to His imperial majesty the Emperor.
• Search out and exterminate humanoids and servants of Chaos.
Taal is the god of the wilderness and storms. Token nature god, basically.
Ulric is the god of valor and ferocity. Worshipped by hunters, pit-fighters, and barbarians. Also god of winter. Former state cult of the Empire, and almost as popular as Sigmar there. Competetive with Sigmar.
Verena is the goddess of scholarship, reason, and justice. Worshipped by the educated upper-class.