Skills
- Skill level 10 is what gets called "amateurish", meaning "not really good enough" (this is, of course, a calumny against amateurs).
- Skill level 12 is what passes for competence in run-of-the-mill occupations. This is the level that you expect of a nameless NPC plumber chosen at random from the Yellow pages.
- Skill level 14 is expertise in the mass occupations and basic competence in intensely-trained elite occupations. This is the level of competence you expect of doctors dealing with routine cases, from commercial pilots, etc.
- Skill level 16 is true expertise. It is the level that you expect in a main skill of a specialist, eg. a designated marksman, the specialist consultant to whom you are referred as a non-routine case.
- Skill level 18 is advanced expertise. An intensely-trained specialist in an elite outfit might be expected to have an 18 in his or her single main skill.
- Skill level 20 is outstanding expertise. This is the skill level of the leading expert whom all the elite outfits wish they could get to work for them.
- Skill level 22 is the sort of thing you see in figures like Don Bradman and Albert Einstein, whose performance and achievement dominates an elite discipline for a generation. Fifty years after these people retire, PhD candidates in statistics write dissertations estimating how outstanding they were.
The above two posts are adapted from here:
http://forums.sjgames.com/show...83&postcount=308