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OOC Chatter MK II.

Posted by MatthewFor group archive 0
Matthew
GM, 1658 posts
Thu 3 Jul 2014
at 19:48
  • msg #1

OOC Chatter MK II

Overflowing chatter from the other OOC thread as it reached the 1000 post mark...

Munch gets the honour of the 1000th post, and I've kept his post as the last one in the old OOC thread and the first one (after this opening post) in this thread.
This message was last edited by the GM at 19:53, Thu 03 July 2014.
LAGO
player, 563 posts
Thu 3 Jul 2014
at 19:49
  • msg #2

Re: OOC Chatter MK II

Also 1000 :P
The MunchKING
player, 939 posts
The MunchKING is here!!
Run in fear!!
Thu 3 Jul 2014
at 19:49
  • msg #3

Re: OOC Chatter MK II

The MunchKING:
Jsalt:
Eh, the point of the Epic spells was that you didn't really need another spell after casting them... I never saw anyone use one. Ever.


Well in honor of him, I'm making a Commander deck that will totally use Epics, And would be delighted to play-test it.

red2wedge
player, 1286 posts
Thu 3 Jul 2014
at 19:50
  • msg #4

Re: OOC Chatter MK II

Mine new one also has one of the epics in it. It is a mono-blue deck, though, so it will be interesting to play here.
sugarrushx6
player, 81 posts
Thu 3 Jul 2014
at 19:50
  • msg #5

Re: OOC Chatter MK II

sugarrushx6:
LAGO:
Also 1000 :P

Damnit LAGO. You crushed my hopes and dreams.

Matthew
GM, 1659 posts
Thu 3 Jul 2014
at 19:55
  • msg #6

Re: OOC Chatter MK II

Of course, having just moved the last four posts across - I've realised that because we've had a few posts deleted in the past, the ACTUAL number of posts in the old thread had just reached 1000 with Sugar's - so there are effectively TWO winners for getting 1000th post!
red2wedge
player, 1287 posts
Thu 3 Jul 2014
at 20:39
  • msg #7

Re: OOC Chatter MK II

New mono-blue EDH is now built. Might make a few changes before I start and I doubt it will work half as well as I picture it doing, but it definitely has some fun interactions.
sugarrushx6
player, 82 posts
Thu 3 Jul 2014
at 21:13
  • msg #8

Re: OOC Chatter MK II

Matthew:
Of course, having just moved the last four posts across - I've realised that because we've had a few posts deleted in the past, the ACTUAL number of posts in the old thread had just reached 1000 with Sugar's - so there are effectively TWO winners for getting 1000th post!

You must now call me SugarRush the Destroyer, the Annihilator, the End!

That cleared up my confusion. I saw 999 post numbers, and I thought it was my chance! But of course I was much too late. But I wasn't. Whoa.
LAGO
player, 564 posts
Fri 4 Jul 2014
at 03:34
  • msg #9

Re: OOC Chatter MK II

In reply to sugarrushx6 (msg # 8):

And I shall be known as Lago The More Destroyerer, the More Annihilatorer, the More Ender ... THE FIRST!
sugarrushx6
player, 83 posts
Fri 4 Jul 2014
at 17:32
  • msg #10

Re: OOC Chatter MK II

In reply to LAGO (msg # 9):

And what am I, your underling? Your... prince?

I demand a rematch of MtG to decide the superior. If I wasn't going to do a game with Lord of the Pit.

It must then be decided by a hundred and one some.... of rock paper scissors. http://www.umop.com/rps101.htm

Best 10/19

We will need a witness to PM our weapons. He will then tell us who the superior is.
So I PM him rock, and you to him scissors, he would tell us in public that I won (naturally).

You game?
LAGO
player, 565 posts
Sat 5 Jul 2014
at 16:55
  • msg #11

Re: OOC Chatter MK II

In reply to sugarrushx6 (msg # 10):

You challenge me to a game of rock, paper, scissors?!?  No I will not take part in your childish game!

I will wait and meet you on the field of battle where planeswalkers roam.

Pick your set of rules, if you like, and prepare yourself for battle.

OOC: I can't remember the last time I was challenged to a game of rock, paper, scissors.
sugarrushx6
player, 84 posts
Sat 5 Jul 2014
at 18:19
  • msg #12

Re: OOC Chatter MK II

LAGO:
Pick your set of rules, if you like, and prepare yourself for battle.

Alright. No RPS :(

Here's the catch. Let's do this Tribal Wars style. It's a constructed variant I've just found out, and it's where 1/3 of your deck (that's 20 cards in a 60 card deck) must be all of the same "tribe". With the virtual deck file, you could filter out the "tribe" you like and construct a deck from that. Tribe meaning same type, like Elves, Goblins, Zombies, etc.

You game?
LAGO
player, 566 posts
Sat 5 Jul 2014
at 22:42
  • msg #13

Re: OOC Chatter MK II

In reply to sugarrushx6 (msg # 12):

Haha, I thought I was following your lead with the RPS.

I can do that.  Let me make sure I understand.  As long as spells share a type or subtype and 1/3 of your deck is made up of that type / subtype then it's considered tribal?

Sounds like fun.
The MunchKING
player, 940 posts
The MunchKING is here!!
Run in fear!!
Sat 5 Jul 2014
at 23:33
  • msg #14

Re: OOC Chatter MK II

sugarrushx6:
Here's the catch. Let's do this Tribal Wars style. It's a constructed variant I've just found out, and it's where 1/3 of your deck (that's 20 cards in a 60 card deck) must be all of the same "tribe". With the virtual deck file, you could filter out the "tribe" you like and construct a deck from that. Tribe meaning same type, like Elves, Goblins, Zombies, etc.

You game?


Wow, that's how MOST of my decks turn out. :p
Lord of the Pit
player, 158 posts
Sun 6 Jul 2014
at 00:09
  • msg #15

Re: OOC Chatter MK II

sugarrushx6:
Here's the catch. Let's do this Tribal Wars style. It's a constructed variant I've just found out, and it's where 1/3 of your deck (that's 20 cards in a 60 card deck) must be all of the same "tribe". With the virtual deck file, you could filter out the "tribe" you like and construct a deck from that. Tribe meaning same type, like Elves, Goblins, Zombies, etc.


I'd be game for this.  Although, requiring that 20/60 cards be creature cards could restrict some deck construction choices... still, I usually go about 24 creatures in the majority of my 60-card decks.

We still playing 'standard'?
sugarrushx6
player, 85 posts
Sun 6 Jul 2014
at 00:36
  • msg #16

Re: OOC Chatter MK II

LAGO:
-snip-

You got that right. Let's declare our tribe beforehand though.
And we can still do RPS! A 2/3 game of RPS-101 to decide who goes first.

Though I still haven't decided a tribe. I'm leaning towards Zombie. They've got some good abilities, but they're really expensive.

And Lord of the Pit could possibly join in. If he wins over us he won't get the title, as he didn't post 1000th. He'll be... lieutenant to whoever is supreme (cough cough me cough cough)

We could still play standard next to that, though. I still want to test my GR deck, there's been a table set aside in my virtual deck file that's just been sitting there :(

EDIT: Looking through Bird, I saw this card http://magiccards.info/uhaa/en/4.html
Cardpecker
Flying
Gotcha Whenever an opponent touches the table with his or her hand, you may say "Gotcha" If you do, return Cardpecker from your graveyard to your hand.
This message was last edited by the player at 00:46, Sun 06 July 2014.
The MunchKING
player, 941 posts
The MunchKING is here!!
Run in fear!!
Sun 6 Jul 2014
at 00:56
  • msg #17

Re: OOC Chatter MK II

sugarrushx6:
And Lord of the Pit could possibly join in. If he wins over us he won't get the title, as he didn't post 1000th. He'll be... lieutenant to whoever is supreme (cough cough me cough cough)

We could still play standard next to that, though. I still want to test my GR deck, there's been a table set aside in my virtual deck file that's just been sitting there :(


The MunchKING. Reigns supreme!

quote:
EDIT: Looking through Bird, I saw this card http://magiccards.info/uhaa/en/4.html
Cardpecker
Flying
Gotcha Whenever an opponent touches the table with his or her hand, you may say "Gotcha" If you do, return Cardpecker from your graveyard to your hand.


IIRC that sounds like an. Unglued or Unhinged card (can't remember which one used Gotcha mechanics), either way I'm pretty sure they aren't allowed.
The MunchKING
player, 942 posts
The MunchKING is here!!
Run in fear!!
Sun 6 Jul 2014
at 00:57
  • msg #18

Re: OOC Chatter MK II

Lord of the Pit:
sugarrushx6:
Here's the catch. Let's do this Tribal Wars style. It's a constructed variant I've just found out, and it's where 1/3 of your deck (that's 20 cards in a 60 card deck) must be all of the same "tribe". With the virtual deck file, you could filter out the "tribe" you like and construct a deck from that. Tribe meaning same type, like Elves, Goblins, Zombies, etc.


I'd be game for this.  Although, requiring that 20/60 cards be creature cards could restrict some deck construction choices... still, I usually go about 24 creatures in the majority of my 60-card decks.

We still playing 'standard'?


Well for the popular races like Elves or Goblins there are non creature cards that still count as that tribe.
sugarrushx6
player, 86 posts
Sun 6 Jul 2014
at 01:06
  • msg #19

Re: OOC Chatter MK II

The MunchKING:
IIRC that sounds like an. Unglued or Unhinged card (can't remember which one used Gotcha mechanics), either way I'm pretty sure they aren't allowed.


Yeah, it's illegal in all formats.
Even if they were allowed it would be pretty hard to accurately try to catch the other person touching the "table" on PbP.

He could like do a video call on Skype and we would just watch intently on when he touches his table, and then obnoxiously scream "Gotcha!".

EDIT: Searching though more "tribes" I've come across three that might be interesting if we split it between Lord of the Pit, LAGO, and I.
Thalakos (Blue) http://mtgsalvation.gamepedia.com/Thalakos
Soltari (White) http://mtgsalvation.gamepedia.com/Soltari
Dauthi (Black) http://mtgsalvation.gamepedia.com/Dauthi

Story is, they were Spirit beings trapped in "the Shadows of Rath". From what I gather, they all used to live on "Dominaria". They got trapped in the Shadows of Rath from a "planeshift abduction". The Soltari and the Dauthi were in a war with each other. Apparently, the Thalakos were neutral, yet they ended up in the war.

All three races were trapped in the maelstrom of energy that surrounded Rath, and were stuck within the "Shadows," the extraplanar space between Rath and Dominaria. They were left in an incorporeal state, unable to communicate with people on either plane, yet able to see into both the Dominarian reality and that of Rath. This predicament led the Dauthi and Thalakos to lose their sanity. The Soltari maintained a stable mental condition through following their religion which offered them peace and solidarity.


EDIT 2: It's more interesting because all three races have the keyword "Shadow". They can only be attacked by creature with Shadow. They are a perfect match for each other.
This message was last edited by the player at 01:15, Sun 06 July 2014.
Lord of the Pit
player, 159 posts
Sun 6 Jul 2014
at 01:47
  • msg #20

Re: OOC Chatter MK II

Well, it also makes their "shadow" ability more or less useless, too...
LAGO
player, 567 posts
Sun 6 Jul 2014
at 02:28
  • msg #21

Re: OOC Chatter MK II

Would ally be considered a tribe?
Matthew
GM, 1660 posts
Sun 6 Jul 2014
at 11:33
  • msg #22

Re: OOC Chatter MK II

I love tribal games... though it is hard to find tribes that match elves and goblins for power...  Though having said that, if it is just in Standard format, they are significantly weakened and the others (e.g. merfolk, kithkin, soldiers, giants, zombies, birds, cats, spirits etc) become better...

It is interesting doing some of the more unusual ones...  I saw a very good snake game once...  Perhaps we should all develop our own standard legal tribal decks and do a tournament based on it... to see which is the master tribe!

Of course, who gets to play with which tribe might be a tricky negotiation!
Matthew
GM, 1661 posts
Sun 6 Jul 2014
at 11:35
  • msg #23

Re: OOC Chatter MK II

BTW - I'm away from my laptop today, so might not get a chance to post in the various games I am in...
Jsalt
player, 131 posts
Sun 6 Jul 2014
at 15:08
  • msg #24

Re: OOC Chatter MK II

Standard Tribal would be interesting, though I'd probably prefer Modern or even Legacy Tribal, as that opens up a lot of good tribal cards. (Like the blocks that were focused on tribal decks: Onslaught and Lorwyn). As anyone who's played against me knows, I tend towards tribal most of the time anyways.

As to LAGO's question: ANY creature type can form a tribe. The thing you want to look for is synergy. You could build an Ooze tribal deck if you wanted, but there aren't many cards that care if a creature is an Ooze or not. But on the other extreme, Slivers are practically the Ur-tribal deck: They really want you to play as many of them as possible, and all of them work well together (to a point).
The MunchKING
player, 945 posts
The MunchKING is here!!
Run in fear!!
Sun 6 Jul 2014
at 15:49
  • msg #25

Re: OOC Chatter MK II

Jsalt:
As to LAGO's question: ANY creature type can form a tribe. The thing you want to look for is synergy. You could build an Ooze tribal deck if you wanted, but there aren't many cards that care if a creature is an Ooze or not.


I've actually MADE an Ooze deck. The weird thing is it may not fit under Tribal rules, because (IIRC) it used a lot of Sorcerys or Enchantments to generate Oozes rather than Oozes as creature cards.

quote:
But on the other extreme, Slivers are practically the Ur-tribal deck: They really want you to play as many of them as possible, and all of them work well together (to a point).


Oh Gawd, Slivers would be NASTY in Tribal warfare.
Jsalt
player, 132 posts
Sun 6 Jul 2014
at 15:56
  • msg #26

Re: OOC Chatter MK II

The MunchKING:
Oh Gawd, Slivers are NASTY in every format imaginable.


Fixed that for you.
red2wedge
player, 1294 posts
Sun 6 Jul 2014
at 15:58
  • msg #27

Re: OOC Chatter MK II

Pretty much the top 5 tribals are (in terms of power):
Sliver
Ally
Elves
Dragons
Goblins

But my favorite is Kithkin.
The MunchKING
player, 946 posts
The MunchKING is here!!
Run in fear!!
Sun 6 Jul 2014
at 18:43
  • msg #28

Re: OOC Chatter MK II

Matthew:
  Perhaps we should all develop our own standard legal tribal decks and do a tournament based on it... to see which is the master tribe!


Legacy is the one where most of the old cards are allowed right? I would play a tribal tournament like that...
sugarrushx6
player, 87 posts
Sun 6 Jul 2014
at 19:00
  • msg #29

Re: OOC Chatter MK II

Still looking for a tribe. Only skimmed through like half the creature types.

Angels caught my eye. They all got flying (naturally), and they got some nice abilities, though expensive.

I might Illusions if we are doing Legacy.

I've noticed Hydras depend on counters a bit much.

Leviathans are out of the picture. It's impossible to gain enough mana in time without everybody hitting at you to even get one of them on the battlefield.

Anybody who has been in the Magic scene have any suggestions?
Lord of the Pit
player, 160 posts
Sun 6 Jul 2014
at 19:05
  • msg #30

Re: OOC Chatter MK II

red2wedge:
Pretty much the top 5 tribals are (in terms of power):
Sliver
Ally
Elves
Dragons
Goblins

But my favorite is Kithkin.


I'm rather fond of Demons and Angels too.  There's some pretty nasty Soldier, Mercenary, and Rebel combos as well.  But, yeah, I'd say Slivers top the list by a country mile.  Might need to exclude them from the Tribal thing.
The MunchKING
player, 947 posts
The MunchKING is here!!
Run in fear!!
Sun 6 Jul 2014
at 19:22
  • msg #31

Re: OOC Chatter MK II

sugarrushx6:
Leviathans are out of the picture. It's impossible to gain enough mana in time without everybody hitting at you to even get one of them on the battlefield.


You really want to roll with them you need to go on a quest!!

http://magiccards.info/wwk/en/35.html

Thassa will help you out. :p

sugarrushx6:
Anybody who has been in the Magic scene have any suggestions?


Walls. For the sheer Hilarity.


I actually just made a Juggernaut tribal deck. Now THERE's a type without many people or synergy bonuses.

I've gotten some mileage out of Myr decks in the past.
Lord of the Pit
player, 161 posts
Sun 6 Jul 2014
at 19:54
  • msg #32

Re: OOC Chatter MK II

Nobody asked for it, but here is my generic formula for a 60-card deck for those new to deck-building:
  • 24 creatures
        8x Converted Mana Cost 1-2
        8x Converted Mana Cost 3-4
        4x Converted Mana Cost 5-6
        4x Converted Mana Cost 7+
  • 12 non-creature spells (artifacts, enchantments, instants, sorceries, etc) - these should generally include some creature removal, artifact removal, and enchantment removal... lands that do not produce mana also fall into this category
        4x Converted Mana Cost 1-2
        4x Converted Mana Cost 3-4
        4x Converted Mana Cost 5+
  • 24 lands (mana-producing lands, that is)
Mono-colored is easiest, but if you're going with 2 colors, split the cards evenly.  Artifacts and Artifact creatures can be substituted for either color.

Creatures with special abilities should be used to supplement your non-creature spell effects.  (A Prodigal Sorcerer [http://magiccards.info/query?q...p;v=card&s=cname], for instance, could be counted as creature removal)

Now, obviously, this is a very simplistic design, but it gives you a good balance with little chance of getting mana-screwed.

Following this formula, a tribal deck with 20 tribe-specific creatures could also include 4 non-tribal creatures.
sugarrushx6
player, 88 posts
Sun 6 Jul 2014
at 20:25
  • msg #33

Re: OOC Chatter MK II

So, who's game for a Tribal game, which tribe will rule supreme! More importantly, who deserves the title of 1000th poster more, me, or LAGO?

From what I gather, Matthew, Lord of the Pit, LAGO and I are in the game.
We could do a 2v2 team Tribal game. Maybe each team will only get one tribe to choose from. Following this ruling, each player on the same team will not be able to have different tribes.

I might go for Skeleton for the cheap regens.
The MunchKING
player, 948 posts
The MunchKING is here!!
Run in fear!!
Sun 6 Jul 2014
at 21:31
  • msg #34

Re: OOC Chatter MK II

I've only been jabbering about them since you started talking about them. But fine don't invite me to your tournament! I'll hold a better tournament! With blackjack and hookers. On second thought forget the tournament.

http://youtube.com/watch?v=BfQEkG8hB1E&t=7m30s
red2wedge
player, 1296 posts
Sun 6 Jul 2014
at 21:36
  • msg #35

Re: OOC Chatter MK II

I'm down with that, Munch, since we can't garner an invite although we've both been adding to the discussion. (Not to mention, I've even mentioned my favorite tribal, although I might do Clerics, instead...kinda torn between the two).
red2wedge
player, 1297 posts
Sun 6 Jul 2014
at 21:41
  • msg #36

Re: OOC Chatter MK II

And because of an obsession to figure out unanswered (and sometimes unasked) questions, I've been trying to figure out what the most prevalent and what minimum tribals are possible in Standard. So far, Human is in the lead at 159 cards in Standard that are Human, followed by Elementals(30) and Beasts(26), but I'm only to Kraken, so far.
LAGO
player, 568 posts
Sun 6 Jul 2014
at 22:39
  • msg #37

Re: OOC Chatter MK II

Oh this is great!  Since Sugar is challenging my victory, if you could call it a challenge more like an annoyance really. :P  Why don't we do a game of Tribal Emperor?  I'll be an Emperor and he'll be an emperor.  It'll be a game of three on three.

We could simplify things by saying that all three members of a team move at the same time.

World effects could work like this: we'll both designate General 1 and 2 world effects from General 1 on either side will effect General 1 and the Emperor.  World Effects from General 2 from either side effect General 2 and Emperor.  Emperor world effect spells effect the entire board.

And to keep with the spirit of the game Generals can't lob direct damage spells at the Emperor unless they have defeated the opposing General.

Also lets say a mandatory minimum 60 card deck with 1/3 being tribal in nature.

What do you guys think?

Here is a link to the rules page I found http://archive.wizards.com/Mag...=magic/rules/emperor
Lord of the Pit
player, 162 posts
Sun 6 Jul 2014
at 22:56
  • msg #38

Re: OOC Chatter MK II

I'd be interested... though I might need a day or three to build a deck.
sugarrushx6
player, 89 posts
Sun 6 Jul 2014
at 23:33
  • msg #39

Re: OOC Chatter MK II

The MunchKING:
-snip-

red2wedge:
-snip-


I DID subtly invite you. All will be forgiven when I explain.

Look at all the capitals in my last post. STMMLAGOFIMLPLAGOIWTMFIS. Count all the letters. 24 capitals in total. We need to plug that variable into the famous StarCraft cheat, black sheep wall. Black sheep wall is really an equation that Blizzard secretly put into the game. Black + Sheep = Wall. Black + Sheep = 24! Now, we need to solve for black and sheep. But, we don't have enough information! Noooo... yes we do. Because I so subtly put "2v2 team" in the post. Black = 22! 22 + Sheep = 24... Sheep = 2! I so subtly invited red2wedge!

Now, let's look at the post number. Post #33 that was. What's this post number? 39! Let's plug it into the other famous equation, All your base are now belong to us. All + Your - Base * Are / Now = Belong + To + Us. We need to plug in the variables. A+Y-B*A/N = 33+39+Us. Us was 4 players originally, before the subtle invite. A+Y-B*A/N = 33+39+4. A+Y-B*A/N = 76! Now, simple maths, A = A. Let's solve for A first. The first card in MtG on the VD file is Acidic Dagger. It's CMC is 4. Wow! Using a card game to solve our homework! 4+Y-B*4/N = 76. How about Y? We just used the VD file, so we can't use it again. Let's use the first thing to pops into mind when we think Y. Guess it? Rexicoricophalvitorous. That's right! No Y in sight, always bothers me. So, 22 letters that planet has. 22/5.5 = 4! Where did 5.5 come from? The number of letters that it didn't have that bothered me. 4+4-B*4/N = 76. Let's solve it! Wait, we don't have to. 4 has been repeated thrice. Whoa. The answer is 4. 4 is the number of letters in KING! I so subtly invited The MunchKING!

Forget MunchKING's tourney.
Our tournament doesn't just have blackjack and hookers, we've got the last Dalek alive, caged for your viewing entertainment. Just don't touch it.

EDIT: I think Emperor would be fun. Especially since you specifically and undeniably  named me emperor.
This message was last edited by the player at 00:12, Mon 07 July 2014.
Jsalt
player, 133 posts
Mon 7 Jul 2014
at 02:14
  • msg #40

Re: OOC Chatter MK II

I might be up for it. I wouldn't even need to make a new deck for it... I'd just have to consider which of my decks I'd want to use.

Yeah.... I gravitate rather naturally towards tribal decks.
Lord of the Pit
player, 163 posts
Mon 7 Jul 2014
at 03:33
  • msg #41

Re: OOC Chatter MK II

sugarrushx6:
- snip -

EDIT: I think Emperor would be fun. Especially since you specifically and undeniably  named me emperor.


Nominated... you were nominated for emperor... perhaps one or more of the rest of us would like to throw our proverbial (or literal, as the case may be) hats into the ring...
Matthew
GM, 1662 posts
Mon 7 Jul 2014
at 05:18
  • msg #42

Re: OOC Chatter MK II

LOL - entertaining!

Re Tribal.  My argument for Standard is that if you incorporate legacy, then elves and goblins in particular suddenly become much more powerful, but most of those other more obscure tribes don't leap in power in quite the same way...

With regards to me playing, I might be hard pushed... I started a new job last week - a 200 mile round trip commute!  I'm intending to stay over down there three nights a week - when I do, I'll have plenty of time to post, plus usually at the weekend (not this past one unfortunately though) - but the other days - Mondays and Fridays in particular, are particularly tight for time...
Lord of the Pit
player, 164 posts
Mon 7 Jul 2014
at 05:21
  • msg #43

Re: OOC Chatter MK II

Holy frijoles! 200 miles!  Even round trip, that's pretty rough... I hope it's your dream job.  Yeah, standard vs. legacy... there's some really nasty stuff in legacy.  The new tribes would have a really tough time competing.
The MunchKING
player, 949 posts
The MunchKING is here!!
Run in fear!!
Mon 7 Jul 2014
at 13:02
  • msg #44

Re: OOC Chatter MK II

sugarrushx6:
EDIT: I think Emperor would be fun. Especially since you specifically and undeniably  named me emperor.


Tribal Emperor??

Now all we need is a thing-on-a-pole match and it will be a real Vince Russo Special.

Lord of the Pit:
Nominated... you were nominated for emperor... perhaps one or more of the rest of us would like to throw our proverbial (or literal, as the case may be) hats into the ring...


Ah yes, the King of Munch and Emperor of So Asbena would indeed suggest he would be an excellent Emperor! Then again his vast combat skills would make him invaluable as a guard as well.


Lord of the Pit:
Holy frijoles! 200 miles!  Even round trip, that's pretty rough... I hope it's your dream job.  Yeah, standard vs. legacy... there's some really nasty stuff in legacy.  The new tribes would have a really tough time competing.


Well if we're already talking of Banning Slivers, you could ban the next three or so most populace tribes if you wanted to force people to chose obscure tribes.
PushBarToOpen
player, 594 posts
Mon 7 Jul 2014
at 13:19
  • msg #45

Re: OOC Chatter MK II

if you still need players for this tribal emporer i'm game (emporer is 6 right). Also if you wanted to limit the power level why not go for modern. Whilst elves and goblins are still quite strong unless someone goes for combo elves (thus defeating the purpoe of doing this) then all the truly broken power cads are gone. elves and Goblins still fair well under modern but other options such as slivers (with most of the broken slivers not playable) allies, scarecrows, artifact creatures, beasts, kithkin, merfolk e.t.c still exist.

i would say ban merfolk though since they are a tier 1 deck, given they they have 3 2 cost lords.
The MunchKING
player, 951 posts
The MunchKING is here!!
Run in fear!!
Mon 7 Jul 2014
at 13:30
  • msg #46

Re: OOC Chatter MK II

PushBarToOpen:
if you still need players for this tribal emporer i'm game (emporer is 6 right). Also if you wanted to limit the power level why not go for modern.


What was Modern again?
Jsalt
player, 134 posts
Mon 7 Jul 2014
at 13:36
  • msg #47

Re: OOC Chatter MK II

Anything printed with the modern card set up. Which means roughly anything printed from the original Mirrodin block onwards.

Which cuts out my Legacy Zombie deck. That's my original deck, albeit with various updates as they changed old card types over time (Zombie Master now being a Zombie).
The MunchKING
player, 952 posts
The MunchKING is here!!
Run in fear!!
Mon 7 Jul 2014
at 13:40
  • msg #48

Re: OOC Chatter MK II

Jsalt:
Anything printed with the modern card set up. Which means roughly anything printed from the original Mirrodin block onwards.


Looking it up, yeah a few of my cards don't explicitly say they're legal for Modern in magiccards.info which I assume means they aren't.

Unfortunately with such a small Tribe, the fact that two are illegal would mean I'd have to scrap the deck and make a different tribe.
Jsalt
player, 136 posts
Mon 7 Jul 2014
at 15:39
  • msg #49

Re: OOC Chatter MK II

For a more in depth explanation of the Modern Format: http://magic.wizards.com/en/ga...eplay/formats/modern

Check what set(s) those two cards were printed in. If any printings were in any of the sets listed there, then they are indeed modern legal. Sometimes, I run across cards with incorrect legality on the spreadsheet - usually those in newest set since the database Matt uses apparently doesn't give them any legality for a long time. But other times bugs occur, and the data can be off. I know that currently the flavor text can bug out if the card has none.
sugarrushx6
player, 90 posts
Mon 7 Jul 2014
at 17:50
  • msg #50

Re: OOC Chatter MK II

So, from what I understand, this is how the game would roll out.

Players:
Team 4v4 (sugarrushx6, LAGO, Lord of the Pit, Matthew, red2wedge, The MunchKING, Jsalt, PushBarToOpen)


Format:
Modern http://magic.wizards.com/en/ga...eplay/formats/modern


Variants:
Tribal Wars http://archive.wizards.com/Mag...x=magic/rules/tribal
Emperor http://archive.wizards.com/Mag...=magic/rules/emperor


Bans:
Tribes Banned
  • Sliver
  • Merfolk



All we've got to figure out now are the teams.
I think it already has been decided that LAGO and I would be on opposite teams.
This message was last edited by the player at 18:15, Mon 07 July 2014.
Lord of the Pit
player, 166 posts
Mon 7 Jul 2014
at 18:11
  • msg #51

Re: OOC Chatter MK II

Your emperor link didn't work for me, but this one did: http://archive.wizards.com/Mag...=magic/rules/emperor
sugarrushx6
player, 91 posts
Mon 7 Jul 2014
at 18:15
  • msg #52

Re: OOC Chatter MK II

In reply to Lord of the Pit (msg # 51):

Fixed.
Lord of the Pit
player, 167 posts
Mon 7 Jul 2014
at 18:28
  • msg #53

Re: OOC Chatter MK II

Oh, and what prompted the Merfolk ban?

And how do we want to handle 4 players?
  • Two generals on, say the left of the emperor and one general on the right?  (Or vice versa.)
  • Two emperors per team?  (Both have to be eliminated for the other team to win? ... Maybe the emperors are 2-headed giants?  Yikes!  Lol, although in the emperor games we used to play, we always started the emperor off with more life... either 30 or 40...)
  • An emperor and an empress?  Maybe the empress is just like the generals, except that she ignores range restrictions (much like the queen in chess has near unrestricted movement)... or has her ranges increased by 1 player.
  • Find a 9th player and have a 3-way emperor game!  (We did this a few times, too... very fun.)

PushBarToOpen
player, 595 posts
Mon 7 Jul 2014
at 18:52
  • msg #54

Re: OOC Chatter MK II

merfolk in modern and to a lesser extent legacy are a tier 1 pro tour tornement deck. this is because they are capable of winning easily on turn 5.

they have 2 2mana lords that give islandwalk. Blue can turn lands into islands. and a 3 mana lord that taps/untaps things whenever a merfolk enters.

basicly they are cheap build up fast and being in blue have good controll options.

and given a lot of good merfolk cost 2 mana Aethervial nets you a free merfolk per turn. they are very very strong.
sugarrushx6
player, 92 posts
Mon 7 Jul 2014
at 18:55
  • msg #55

Re: OOC Chatter MK II

i would say ban merfolk though since they are a tier 1 deck, given they they have 3 2 cost lords.


Lord of the Pit:
(decisions decisions decisions)

Let's do a vote!
I vote Emperor and Empress. The layout would then become

123
EM
GAEFGB
GAEFGB
EM
123


I say Empresses are like what you said. In order to accommodate the 4th player, there is like a reserve spot behind the Emperor. The generals may then switch with that reserve spot. Those in the reserve spot are unable to attack, though they can still summon creatures and move creatures to ally territories. When players switch positions, they bring their deck with them, but the creatures summoned remains the same. So a good strategy with this layout would be to set some life giving artifact in the reserve spot. Only generals and the empress may switch, and when you switch, that ends your turn.
Maybe.
Lord of the Pit
player, 169 posts
Mon 7 Jul 2014
at 19:09
  • msg #56

Re: OOC Chatter MK II

I'm not a big fan of the reserve spot.  I say it should be more like chess...

GeneralEmperorEmpressGeneral
GeneralEmperorEmpressGeneral

Or put the Empress to the right of the Emperor...

GeneralEmpressEmperorGeneral
GeneralEmperorEmpressGeneral

The MunchKING
player, 953 posts
The MunchKING is here!!
Run in fear!!
Mon 7 Jul 2014
at 19:17
  • msg #57

Re: OOC Chatter MK II

The thing about emperor is that there are the guards who can ony attack the other teams' guard that is next to them right?

So as we're not trying to physically seat people why not make three guards like

g1g2g3
Emp


Where the middle guard can only attack straight?

Or am I missing some factor here that makes that not work?
Lord of the Pit
player, 170 posts
Mon 7 Jul 2014
at 19:25
  • msg #58

Re: OOC Chatter MK II

Because of the 'range' on spells, that would be confusing.  Spells and effects have a 'reach' of 2 players (left or right), so in this formation...

ABCD
1234

Player A can affect players B, C, 1, and 2 (and creatures in their battlefields) with spells and effects (Lightning Bolt, Gloom, Royal Assassin, Rod of Ruin, etc etc)

You also have a clear order of play:  Clockwise.

In your set-up, how would you handle ranges and order of play?  Seems a bit confusing.
This message was last edited by the player at 19:26, Mon 07 July 2014.
sugarrushx6
player, 93 posts
Mon 7 Jul 2014
at 19:28
  • msg #59

Re: OOC Chatter MK II

In reply to Lord of the Pit (msg # 58):

Clockwise and then reserve. Reserves cannot attack until switched.
Lord of the Pit
player, 171 posts
Mon 7 Jul 2014
at 19:31
  • msg #60

Re: OOC Chatter MK II

The reserve thing is a deal-breaker for me.  I don't like it... sorry.
sugarrushx6
player, 94 posts
Mon 7 Jul 2014
at 19:46
  • msg #61

Re: OOC Chatter MK II

In reply to Lord of the Pit (msg # 60):

Alright. If you don't like it, that's fine.
Now we're back to the problem of a 4v4. I think IMO that two emperors would be a bit much, as in it ruins the point of the generals.
Lord of the Pit
player, 172 posts
Mon 7 Jul 2014
at 20:18
  • msg #62

Re: OOC Chatter MK II

I don't understand how it 'ruins' the point of the generals.  They're intended to be a buffer between the emperor and the other team... and still would be.  However, I'm not married to the idea of two emperors... not by a long shot.  It's just something I threw out there.

My problem with the "reserve" player is that, one, it adds another mechanic that has not been fleshed out.  You say the "reserve" player can't attack... I assume that just means with creatures?  He can still use spells and effects?  If not... then the reserve player is going to be pretty bored.  If he can use spells and effects, then it behooves the reserve player to build a deck built more around those mechanics rather than creatures.  Not necessarily a bad thing I guess.  But when and how does the "swapping" take place?  On the "reserve" player's turn?  On the "active" player's turn with whom he's swapping?  Does it count as his entire action for the turn?  As his attack?  Maybe it can be done anytime a sorcery could be played, but only once per turn?  Maybe as often as you like?  Maybe when an instant could be played?

The other is order of turns...

ABCD
1234

Here we know that if we start with player D, then 4 is next, then 3, 2, 1, A , B, C, and back to D.

 D 
ABC
123
 4 

What about here?  Where does player 4's turn come in on team 2?  First?  Last?  After player 3?  After player 2?  Let's say he goes after player 2... And on his turn he swaps places with player 1...

 D 
ABC
423
 1 

Well, the spot formerly occupied by player 1 (now occupied by player 4) would be next to go... does player 4 go again?  Do we jump back to player 1 then skip player 4 for this turn?

There are just too many complications... plus the fact that, as I said, limiting one player's ability to interact makes the game more boring for that player.  In this format, it can take a while to go all the way "around the table" and if you can't do anything on your turn, that can mean a lot of downtime.

Plus, we have to keep track of changing player positions, which could get confusing.
This message was last edited by the player at 20:20, Mon 07 July 2014.
sugarrushx6
player, 95 posts
Mon 7 Jul 2014
at 21:03
  • msg #63

Re: OOC Chatter MK II

In reply to Lord of the Pit (msg # 62):

Let's take the reserve thing, crumple it up, burn it in a fire, take the ashes, pour into a paper pouch, burn the pouch, take the ashes into an envelope, walk to a volcano, throw it in, drain out the volcano, and stomp on the ashes.

I haven't quite fleshed it out, and if we just dwell on this reserve thing I made, then we'll never get to the game :(
The reserve thing was just thought on the fly.

I'm just going to point out that we could keep track using html tables?

Let's take a vote to solve this 4v4 problem once and for all. I vote for three generals, one emperor.

3 Generals, 1 Emperor2 Generals, 2 EmperorsA Love Story: An Emperor and an EmpressA Three Way
sugarrushx6



I also can't really explain why I don't like the idea of two emperors. Too much to protect? I don't know.
Lord of the Pit
player, 173 posts
Mon 7 Jul 2014
at 21:48
  • msg #64

Re: OOC Chatter MK II

Yes, using tables (which I would have suggested if we did go that route) would be a necessity, I think... but, it would still be one more thing to keep up with.  You're already having to track the position, health, and battlefield (and, depending on your deck, graveyard and hand) of 7 other players in addition to your own stuff.  Now you have to keep up with who has moved and to where.  (And who might choose to move and to where.)

I'm not saying it's a bad idea... just, as you say, it needs to be more fully fleshed out before we consider using it, and there's a LOT to flesh out.

I'll go along with 3 generals, 1 emperor... though we still have to figure out the 'seating' arrangement for turn order.  If we can figure out how the turn order should go and reach would work, I have no problem with the 3 generals being "in front" of the emperor.
This message was last edited by the player at 21:50, Mon 07 July 2014.
red2wedge
player, 1301 posts
Mon 7 Jul 2014
at 22:00
  • msg #65

Re: OOC Chatter MK II

I kinda like the 2 emperors idea, as at least 3 players have to be eliminated for a team to lose, although I wouldn't mind doing 3G/1E, depending on how we're allowing attacks to be made.
Lord of the Pit
player, 174 posts
Mon 7 Jul 2014
at 22:06
  • msg #66

Re: OOC Chatter MK II

Maybe something like...

  
← →
← →
  

for counting reach...

... and when a general dies, the middle general (if he wasn't the one that died first) would move over to take the place of the dead general and the emperor would take the middle general's spot?  (again with the moving... lol)

Still not sure about turn order... probably have the emperor go after the middle general?
Lord of the Pit
player, 175 posts
Mon 7 Jul 2014
at 22:08
  • msg #67

Re: OOC Chatter MK II

No, only 1 person has to be eliminated for a team to lose:  the emperor.  Since at least one general can reach him with spells and effects (depending on seating... in 3v3 both generals can reach him with spells and effects), it's possible for him to be taken out without killing the intervening generals.  It's the reason we used to start the emp out with more life, since two generals using direct damage decks could, potentially take him out too quickly.  If we go with the emp being 'behind' 3 generals, then that changes the dynamic.
The MunchKING
player, 954 posts
The MunchKING is here!!
Run in fear!!
Mon 7 Jul 2014
at 22:15
  • msg #68

Re: OOC Chatter MK II

Why not just find another dude and make it a Threeway?
sugarrushx6
player, 96 posts
Mon 7 Jul 2014
at 22:59
  • msg #69

Re: OOC Chatter MK II

In reply to The MunchKING (msg # 68):

Possibly Wolfie.

EDIT:
3 Generals, 1 Emperor2 Generals, 2 EmperorsA Love Story: An Emperor and an EmpressA Three Way
sugarrushx6red2wedgeThe MunchKING


From what I gather, we need odd numbers on each team. If we do a 3v5, with veterans on one side and other on the other, we solved one little problem.
This solution creates more problems though.

For example, the range of each member.
With
1 2 3 4 5
  1 2 3
Then bottom team 2 is unable to reach the outer generals, and the outer generals is only able to reach bottom 1 and 3.

EDIT 2: With Lord of the Pit's idea about how players move in to fill the other dead ally's spot, how about when one of the outer generals die? I assume that the middle general will fill up that spot, and then the emperor moves into the middle, because we can't have the emperor on one of the outer spots. Creates unevenness.
This message was last edited by the player at 23:08, Mon 07 July 2014.
red2wedge
player, 1302 posts
Tue 8 Jul 2014
at 00:13
  • msg #70

Re: OOC Chatter MK II

By most Emperor rules that I've seen, at least one General must be eliminated to attack the Emperor, so one General, and if we were doing it the dual Emperor/Emperess, with both of them having to be eliminated, that means that, indeed, 3 people would have to be out for a team to lose.
The MunchKING
player, 955 posts
The MunchKING is here!!
Run in fear!!
Tue 8 Jul 2014
at 00:40
  • msg #71

Re: OOC Chatter MK II

red2wedge:
By most Emperor rules that I've seen, at least one General must be eliminated to attack the Emperor, so one General, and if we were doing it the dual Emperor/Emperess, with both of them having to be eliminated, that means that, indeed, 3 people would have to be out for a team to lose.



I just read the rules, and while creatures can only attack the players directly adjacent to you, it says spells and such have a range of 2 players.

While less important in a tribal game, some good old direct damage could lead to general-circumventing Emperoricide.
LAGO
player, 569 posts
Tue 8 Jul 2014
at 01:40
  • msg #72

Re: OOC Chatter MK II

Let me restate this, slightly modified for 8 players.

4 on 4 with one Emperor per team and 3 Generals.  So lay out would go like this:

G1  E1  G2  G3
G4  E2  G5  G6

Each player has 20 life.

Each team will move at the same time.  With the exception that the Emperor has the             option to have his turn resolve before his team, at the same time as his team, or   after his team.  The Emperor has to declare this before his team moves.

No communication, except for what was mentioned above.

The Emperor can effect the entire board state.  Generals effect the opposing General and either one spot to the left or right.  The board state wraps.  So, G4 could effect G4, G1, G3, G6 or G4, G1, E1, E2.

An Emperor can reposition a general to protect his flank.  In our above example if G4 dies E2 can move G6 to G4's previous slot.  However, all of G6's creatures would suffer summoning sickness, unless they had haste.  You could also move G5, but this would expose E2 to a direct assault from G2.  You can only move 1 General per turn and only to an empty slot.

Emperors can move one creature per turn to any General on his team.  Provided the Emperor has a creature that does not have summoning sickness.  For example If E1 played a Llanowar Elves http://magiccards.info/m12/en/182.html and a Raging Goblin http://magiccards.info/m10/en/153.html on the same turn he could send the Raging goblin to a General that turn and it could attack/tap, but he would have to wait a turn to send Llanowar Elves and once it was sent to the general it would suffer summoning sickness again.

Generals cannot launch direct assaults (direct damage spells/ mill effects) at an Emperor unless the General has exposed the Emperor's flank.  You can, however, target his permanents.

In the above example G3 must first defeat G6 and then either G5 or G4 before they can assault the Emperor.  Remember the battlefield wraps.

Since we are doing a tribal variant deck minimum is 60 cards with at least 1/3 being tribal in nature.

Lastly, Emperors can attack Emperors from the start if they so choose.

phew!  I think that covers everything.  What do you guys think?
This message was last edited by the player at 02:02, Tue 08 July 2014.
The MunchKING
player, 956 posts
The MunchKING is here!!
Run in fear!!
Tue 8 Jul 2014
at 03:24
  • msg #73

Re: OOC Chatter MK II

Jsalt:
For a more in depth explanation of the Modern Format: http://magic.wizards.com/en/ga...eplay/formats/modern

Check what set(s) those two cards were printed in. If any printings were in any of the sets listed there, then they are indeed modern legal. Sometimes, I run across cards with incorrect legality on the spreadsheet


Well as I said, I'm using the website. but yes.

Otarian Juggernaut appeared in Odyssey
http://magiccards.info/od/en/305.html

and the Keldan Battlewagon appeared only in Prophecy.

http://magiccards.info/pr/en/139.html

So my "Juggernaut" tribe will have to be shelved.

So what should my next deck be?

22:16, Today: The MunchKING rolled 4 using 1d20. Which Tribe should I play?

A-B-C-D!!

It shall be Dragons!! Or Druids!! Or Dwarves? Demons are always good... Well in a power sense anyway. Morality they are usually quite evil. Donkeys!! I could break out all my Unglued and Unhinged cards that involve me making an "ass" out my deck!! Drakes?? Kinda wussy compared with Dragons...

Oooooooh Djinn!! (They've probably been a while though, not sure how many of them would be Modern Legal...) Dryad! Would never have thought of them... "Drone"? Well there can't be many of THEM hanging around.

Dauthi... Not exactly "Modern" but they had some power.
Lord of the Pit
player, 176 posts
Tue 8 Jul 2014
at 03:38
  • msg #74

Re: OOC Chatter MK II

red2wedge:
By most Emperor rules that I've seen, at least one General must be eliminated to attack the Emperor, so one General, and if we were doing it the dual Emperor/Emperess, with both of them having to be eliminated, that means that, indeed, 3 people would have to be out for a team to lose.


Yes, one general has to be removed for the emperor to be attacked by creatures... but spells can hit him before that.

Limiting Range
 Creatures can only attack enemies who are directly adjacent to them, and all spells, enchantments, artifacts, etc. have a maximum range of two players in either direction. (Alternatively, in the six-person game you may wish to limit spells, creatures, artifacts, etc. to a range of only one player. Or you might choose to limit spells to one player and everything else to two.)


In 3v3, two generals with direct damage spells (lightning bolts, fireballs, etc) can start hitting the emperor immediately with those spells as they have a range of two players.  This also applies to abilities like Rod of Ruin or Prodigal Sorcerer.
This message was last edited by the player at 03:39, Tue 08 July 2014.
Lord of the Pit
player, 177 posts
Tue 8 Jul 2014
at 03:40
  • msg #75

Re: OOC Chatter MK II

In reply to LAGO (msg # 72):

Allowing emperors to go at each other to start with changing the entire dynamic of emperor... it's really not the same game then.  If everyone wants to try this variant, then I'm okay with it... but let's not call it 'emperor'... it needs some variation in the name.

The "range of 2" was one of the defining points of emperor, so that you had to plow through the generals first.
This message was last edited by the player at 03:43, Tue 08 July 2014.
Jsalt
player, 137 posts
Tue 8 Jul 2014
at 03:55
  • msg #76

Re: OOC Chatter MK II

Might be an interesting format to play. I've not had much experience with Emperor before.

How many people do we have showing interest in this?
The MunchKING
player, 957 posts
The MunchKING is here!!
Run in fear!!
Tue 8 Jul 2014
at 03:56
  • msg #77

Re: OOC Chatter MK II

Jsalt:
Might be an interesting format to play. I've not had much experience with Emperor before.

How many people do we have showing interest in this?


I'd want to play normal mode before we go around mucking with alternate varients we're making up.
red2wedge
player, 1304 posts
Tue 8 Jul 2014
at 04:32
  • msg #78

Re: OOC Chatter MK II

Hmm, that is a bit interesting, as the local variant of Emperor (and I thought it was as close to the variant rule set as slight modifications would allow) puts different ranges for generals and emperors. The Generals in the local variant have a range of 1 for everything, and the Emperors have a range of 2.

And just looked in the official rules:

809. Emperor Variant
809.1. The Emperor variant involves two or more teams of three players each.
809.2. Each team sits together on one side of the table. Each team decides the order in which it’s seated. Each team has one emperor, who sits in the middle of the team. The remaining players on the team are generals whose job is to protect the emperor.
809.3. The Emperor variant uses the following default options.
809.3a The range of influence is limited to 2 for emperors and 1 for generals. See rule 801, “Limited Range of Influence Option.”
809.3b Emperor games use the deploy creatures option...
Lord of the Pit
player, 178 posts
Tue 8 Jul 2014
at 04:38
  • msg #79

Re: OOC Chatter MK II

sugarrushx6, msg #69:
EDIT 2: With Lord of the Pit's idea about how players move in to fill the other dead ally's spot, how about when one of the outer generals die? I assume that the middle general will fill up that spot, and then the emperor moves into the middle, because we can't have the emperor on one of the outer spots. Creates unevenness
.

Lord of the Pit, msg #66:
... and when a general dies, the middle general (if he wasn't the one that died first) would move over to take the place of the dead general and the emperor would take the middle general's spot?  (again with the moving... lol)


So... basically what I said in the first place.
Lord of the Pit
player, 179 posts
Tue 8 Jul 2014
at 04:41
  • msg #80

Re: OOC Chatter MK II

In reply to red2wedge (msg # 78):

Do you have a link for those official rules?  The ones we've been looking at are from WoTC's site (http://archive.wizards.com/Mag...=magic/rules/emperor)
red2wedge
player, 1305 posts
Tue 8 Jul 2014
at 04:42
  • msg #81

Re: OOC Chatter MK II

http://media.wizards.com/image...mpRules_20140601.pdf

http://archive.wizards.com/Mag...e.aspx?x=magic/rules
This message was last edited by the player at 04:43, Tue 08 July 2014.
Lord of the Pit
player, 180 posts
Tue 8 Jul 2014
at 04:46
  • msg #82

Re: OOC Chatter MK II

Thanks, I'll check 'em out!
Lord of the Pit
player, 181 posts
Tue 8 Jul 2014
at 04:55
  • msg #83

Re: OOC Chatter MK II

  • 809.6. The Emperor variant can also be played with any number of equally sized teams. If the teams have more than three players, the range of influence of each player should be adjusted.
  • 809.6a Each general’s range of influence should be the minimum number that allows one general from an opposing team to begin the game within his or her range of influence. Each emperor’s range of influence should be the minimum number that allows two generals from opposing teams to begin the game within his or her range of influence. Players should be seated such that no emperor begins the game within the range of influence of another emperor.
    • Example: In an Emperor game between two teams of four players each, the player configuration (either clockwise or counterclockwise around the table) should be: Team A general 1, Team A emperor, Team A general 2, Team A general 3, Team B general 1, Team B emperor, Team B general 2, Team B general 3. Each emperor has range of influence 3. Each general 2 has range of influence 2. Each general 1 and general 3 has range of influence 1.
  • 809.7. In the Emperor variant, a team’s resources (cards in hand, mana, and so on) are not shared. Teammates may review each other’s hands and discuss strategies at any time. Teammates can’t manipulate each other’s cards or permanents.


Okay, that's different from the other WoTC page (and different from the variant that my group always played), but it does specifically list an example for 4v4, so I have no problem with that.  So long as everyone is knows and agrees to all the rules.

EDIT - To avoid confusion, we could call the extra general (with the extra reach) a "General" and the other generals "Lieutenants" maybe?
This message was last edited by the player at 04:57, Tue 08 July 2014.
red2wedge
player, 1306 posts
Tue 8 Jul 2014
at 11:03
  • msg #84

Re: OOC Chatter MK II

I personally like the setup that you suggested in message #66, and we can keep the range of influence at 1 for generals (straight across), and 2 for emperors. At least for the variant with 1 Emperor and 3 Generals.
Lord of the Pit
player, 182 posts
Tue 8 Jul 2014
at 11:10
  • msg #85

Re: OOC Chatter MK II

A range of 1 is not "straight across"... it's one player to your left and 1 player to your right.
PushBarToOpen
player, 596 posts
Tue 8 Jul 2014
at 13:39
  • msg #86

Re: OOC Chatter MK II

OK victory is when emporer is out all players at 20 life

emporer rangeis 3 general range is 2 Pawn range is 1


Seating is P1 G1 E1 G2   Opposing team      P1 G3 E2 G4


this way no one can attack the emporer until at east one general is dead. no one can attack the emporer until at least one general is dead. and a choise is made up between going the long or short way.

pawns get stuffed a little but because of that might get ignored
Crmnlst
player, 243 posts
Tue 8 Jul 2014
at 15:20
  • msg #87

Re: OOC Chatter MK II

I am back and will be caught back up by today
sugarrushx6
player, 97 posts
Tue 8 Jul 2014
at 17:34
  • msg #88

Re: OOC Chatter MK II

In reply to Crmnlst (msg # 87):

When you get caught up, and if you get interested in our Emperor Tribal game, then feel free to join us. Then, we can scrap out 4v4 problem and go for a 3v3v3!
Matthew
GM, 1666 posts
Tue 8 Jul 2014
at 17:57
  • msg #89

Re: OOC Chatter MK II

Jsalt:
Might be an interesting format to play. I've not had much experience with Emperor before.

How many people do we have showing interest in this?

I too have never played Emperor variant before...  but I am one of the interested people...  I'd like to stick if possible to the rules quoted by Lord of the Pit earlier:

Lord of the Pit:
  • 809.6. The Emperor variant can also be played with any number of equally sized teams. If the teams have more than three players, the range of influence of each player should be adjusted.
  • 809.6a Each general’s range of influence should be the minimum number that allows one general from an opposing team to begin the game within his or her range of influence. Each emperor’s range of influence should be the minimum number that allows two generals from opposing teams to begin the game within his or her range of influence. Players should be seated such that no emperor begins the game within the range of influence of another emperor.
    • Example: In an Emperor game between two teams of four players each, the player configuration (either clockwise or counterclockwise around the table) should be: Team A general 1, Team A emperor, Team A general 2, Team A general 3, Team B general 1, Team B emperor, Team B general 2, Team B general 3. Each emperor has range of influence 3. Each general 2 has range of influence 2. Each general 1 and general 3 has range of influence 1.
  • 809.7. In the Emperor variant, a team’s resources (cards in hand, mana, and so on) are not shared. Teammates may review each other’s hands and discuss strategies at any time. Teammates can’t manipulate each other’s cards or permanents.

Using the example quoted, I would suggest that we use something like the table below to make it really clear who is who, who can affect who, and who's turn it is next:  (Names inserted just as examples and not an indication of what the order/teams should actually be!)

Team A
General 1A
Matthew
Emperor A 
Munch
General 2A 
Jsalt
General 3A 
Red
Can attack 3BCan attack 1B, 2B and 3BCan attack 1BCan attack 1B

Order of play: Matthew, Munch, Jsalt, Red, Push, LotP, Lago, Sugar 

Can attack 1ACan attack 1ACan attack 1A, 2A and 3ACan attack 3A
General 3B 
Sugar
General 2B 
Lago
Emperor B 
LotP
General 1B 
Push
Team B

Jsalt
player, 138 posts
Tue 8 Jul 2014
at 18:13
  • msg #90

Re: OOC Chatter MK II

Hm, according to the rule page I looked at, the turn order (in that example) would be either Red>Push>LotP>LAGO>Sugar>Matt>Munch>Jsalt or Sugar>Matt>Munch>Jsalt>Red>Push>LotP>LAGO.

Start with the leftmost General of one of the Emporers (from their point of view, so Red is Munch's leftmost general and Sugar is LAGO's leftmost) then proceed clockwise. Yes, it means that the team that goes first only gets one turn, and then all the others... I suppose I wouldn't mind if that was changed in one of the other pages rules. I suppose the first linked page was much older, since it talked about playing with ante, which has been banned by WotC for being technically illegal in many states (fitting a definition of gambling).
Lord of the Pit
player, 183 posts
Tue 8 Jul 2014
at 18:31
  • msg #91

Re: OOC Chatter MK II

Good work... except that you can only attack (which refers specifically to using creatures in combat) enemy players adjacent to you.  (Or, if you move your creatures into a teammate's battlefield, you can attack enemy players adjacent to that teammate.)  The range of spells and effects is what needs to be established (range of 1, 2, or 3) and does not apply strictly to negative spells and effects (damage, destruction, curses, etc) but also to beneficial effects... you can't cast a gain-life spell on a teammate that is out of your range of influence either.  To that effect:

Team A
General 1AEmperor AGeneral 2AGeneral 3A
Range of Influence: 1Range of Influence: 3Range of Influence: 2Range of Influence: 1

Order of Play:  General 3 of the first team, then proceed clockwise

Range of Influence: 1Range of Influence: 2Range of Influence: 3Range of Influence: 1
General 3BGeneral 2BEmperor BGeneral 1B
Team B

Also, the team that goes first only gets ONE player to go first... so the furthest general to the emperor's left.  If Team A goes first, then it's 3A, if Team B goes first then it's 3B... then proceed clockwise.  Generally (pun intended) it is a disadvantage to go first, so whoever 'wins the toss' usually lets the other team go first.  (Although I think that the General who goes first does get an initial draw, unlike in a duel.)
This message was last edited by the player at 00:40, Wed 09 July 2014.
Matthew
GM, 1669 posts
Tue 8 Jul 2014
at 20:53
  • msg #92

Re: OOC Chatter MK II

I've edited your code.  No need for the 4.3 or the extra two lines.  Just insert some \n to give you extra spacing...  :-)
Matthew
GM, 1670 posts
Tue 8 Jul 2014
at 21:11
  • msg #93

Re: OOC Chatter MK II

Of course, the biggest hindrance to our playing this is whether or not we can reliably have the game without losing a few players to real life issues...

SO, perhaps we ought to have a roll-call to see who is definitely up for this, and prepared to be committed to making sure that they don't leave their fellow team-mates hanging?

And perhaps when everyone speaks up, they should also roll a d100 to see WHO they get to play with and the order...  As per Jsalt's post above re the order of play,   In other words, the highest roll represents General 3A, the next highest roll represents General 1B, then Emperor B, and so on around the virtual table.  If two or more people roll the same, then they get to re-roll, though JUST to determine the relative order for those people.

SO - to kick the ball off:
Position/Order roll:
22:05, Today: Matthew rolled 33 using 1d100. Emperor Game - what position/order for me?

Of course, the other thing we need to decide is what tribes everyone plays.  I suggest once we've determine the team roles/order, then we can discuss what tribes makes most sense - the tribe chosen by an Emperor may well be different from that chosen by a General!  And those chosen by a team mate may well be different depending on what the order of play you fall in!  So discussion on this is probably important, and may well take place outside of this forum in PMs so that team tactics can be discussed...
Jsalt
player, 139 posts
Tue 8 Jul 2014
at 21:18
  • msg #94

Re: OOC Chatter MK II

17:17, Today: Jsalt rolled 90 using 1d100. Emperor Order.

Looks like I might end up as the 'winner', eh?

I have a good idea of which of my decks to use. Should be fun.
sugarrushx6
player, 98 posts
Tue 8 Jul 2014
at 22:16
  • msg #95

Re: OOC Chatter MK II

Looking forward to it!
18:16, Today: sugarrushx6 rolled 76 using 1d100. The Order of the Empire.
Matthew
GM, 1671 posts
Tue 8 Jul 2014
at 22:43
  • msg #96

Re: OOC Chatter MK II

Just to double check - the "Generals" aren't supposed to be Commander decks are they?
red2wedge
player, 1309 posts
Tue 8 Jul 2014
at 22:46
  • msg #97

Re: OOC Chatter MK II

No, just regular 60-card Modern Tribal. My new Venser EDH is almost tribal for Wizards and it's looking like a fun deck.
red2wedge
player, 1310 posts
Tue 8 Jul 2014
at 22:47
  • msg #98

Re: OOC Chatter MK II

red2wedge rolled 34 using 1d100 ((34)). Emperor
Jsalt
player, 140 posts
Tue 8 Jul 2014
at 23:05
  • msg #99

Re: OOC Chatter MK II

Jeesh, mashing up two formats (Tribal Wars and Emperor) is enough! Adding Commander to that mix as well.... That would be crazy (and fun)! But also, require more preparation on my part.
The MunchKING
player, 959 posts
The MunchKING is here!!
Run in fear!!
Tue 8 Jul 2014
at 23:15
  • msg #100

Re: OOC Chatter MK II

red2wedge:
No, just regular 60-card Modern Tribal. My new Venser EDH is almost tribal for Wizards and it's looking like a fun deck.


Wait 60 is a minimum right? Not an absolute?
red2wedge
player, 1312 posts
Tue 8 Jul 2014
at 23:16
  • msg #101

Re: OOC Chatter MK II

Yep, mine will probably be a touch over.
sugarrushx6
player, 99 posts
Tue 8 Jul 2014
at 23:21
  • msg #102

Re: OOC Chatter MK II

Jsalt:
Jeesh, mashing up two formats (Tribal Wars and Emperor) is enough! Adding Commander to that mix as well.... That would be crazy (and fun)! But also, require more preparation on my part.

Add a touch of Two-Headed Giant. Add milk. Mix. Bake.
This message was last updated by the player at 23:32, Tue 08 July 2014.
red2wedge
player, 1313 posts
Tue 8 Jul 2014
at 23:40
  • msg #103

Re: OOC Chatter MK II

So how are we determining who is on what team?
red2wedge
player, 1314 posts
Tue 8 Jul 2014
at 23:44
  • msg #104

Re: OOC Chatter MK II

And by that, I mean, are we putting all the high rolls on one team or alternating teams from highest to lowest? (Of course, we could let sugar and LAGO be the Emperors and let them choose players from the list one at a time, since this originated from their 1000th post.)
Lord of the Pit
player, 184 posts
Wed 9 Jul 2014
at 00:34
  • msg #105

Re: OOC Chatter MK II

I suggest that the top 4 rollers comprise one team, and the bottom 4 rollers are the other team, with their relative rolls determining position on that team.

19:31, Today: Lord of the Pit rolled 34 using 1d100. Tribal Emperor.
          19:32, Today: Lord of the Pit rolled 9 using 1d100. Roll-off with red2wedge.
sugarrushx6
player, 100 posts
It is not possible
to get a salt rush
Wed 9 Jul 2014
at 00:38
  • msg #106

Re: OOC Chatter MK II

In reply to Lord of the Pit (msg # 105):

Are we doing something where the whole team will be doing the same tribe?
If we are, that might be a little boring, IMO.
Lord of the Pit
player, 185 posts
Wed 9 Jul 2014
at 00:39
  • msg #107

Re: OOC Chatter MK II

Oh heavens no!  I would think not.
The MunchKING
player, 960 posts
The MunchKING is here!!
Run in fear!!
Wed 9 Jul 2014
at 01:39
  • msg #108

Re: OOC Chatter MK II

20:38, Today: The MunchKING rolled 15 using 1d100. The MunchKING's role in this Empire!


Dagnabbit.
red2wedge
player, 1315 posts
Wed 9 Jul 2014
at 02:13
  • msg #109

Re: OOC Chatter MK II

I don't think it should determine relative position, I think the teams should talk that out and strategically place people according to how they see their synergy working best. I know that my deck will fall flat in the furthest general (pawn?) position, but would probably be very effective (strategically) in the position between that and the emperor.
Lord of the Pit
player, 186 posts
Wed 9 Jul 2014
at 02:15
  • msg #110

Re: OOC Chatter MK II

I'm okay with that too...
red2wedge
player, 1316 posts
Wed 9 Jul 2014
at 02:20
  • msg #111

Re: OOC Chatter MK II

It wouldn't be too bad in the emperor position, either, but I don't want to hog that spot.
LAGO
player, 571 posts
Wed 9 Jul 2014
at 03:28
  • msg #112

Re: OOC Chatter MK II


23:28, Today: LAGO rolled 83 using 1d100. Emperor Roll.
Matthew
GM, 1672 posts
Wed 9 Jul 2014
at 06:54
  • msg #113

Re: OOC Chatter MK II

red2wedge:
I don't think it should determine relative position, I think the teams should talk that out and strategically place people according to how they see their synergy working best. I know that my deck will fall flat in the furthest general (pawn?) position, but would probably be very effective (strategically) in the position between that and the emperor.

We haven't yet discussed HOW we should determine each of us should choose our tribes...  I'm not sure you should assume that you'll automatically be able to play your desired tribe.  What happens if someone else wants to play that tribe as well?  My assumption is that each of us chooses a different tribe so we have no replication of tribe...  That will mean that some people will not get to play the tribe they desire most...  in fact, that is almost guaranteed.  And that is why I've not yet chosen my preferred tribes, since they might vary dependent upon the role/position I end up in.

My initial thought on how we should choose our tribes (ONCE our positions in the game are known) is that we should perhaps secretly choose (via Private message to Jeff as an independent witness), our preferred choices of tribe...  Note I said choices.  If we do this together with some more D100 dice rolls to arbitrate between people who have the same choice, then it should be fair...

To explain more thoroughly what I mean, here is an example...  I would send my PM to Jeff first - to make sure my choices aren't influenced by your choices (as I am a co-DM here I get to see all PMs) - then the rest of you chip in.  Once everyone has sent their PMs, I reveal the lists that everyone has sent and we work out who gets what, with those duplicate choices being arbitrated by the dice rolls.

EG:  (ignore the names and contents - they are just made up)

Choice OrderMatthewRedPushLotPSugarJsaltLAGOMunch
First + RollApe     36Elf     54Goblin  26Elf    02Angel  06Angel  05Elf    57Hydra  73
Second + RollSheep   96Goblin  22Angel   82Angel  27Spirit 22Elf    14Frog   99Human  88
Third + RollAurochs 22Bird    22Wizards 73Dragon 57Druid  82Druid  99Slime  76Cleric 89
Fourth + RollGoats   99Dragons 94Merfolk 99Snake  85Human  89Zombie 66Faerie 11Zombie 20

SO - First we look at first choices.  If nobody else has chosen the same first choice, then that person gets to keep it.
    I get to keep Ape, Push gets to keep Goblin and Munch gets to keep Hydra.
    Red, LotP and LAGO have each chosen Elf and Sugar and Jsalt have each chosen Angel.
    As LAGO has the highest roll amongst the Elves, he gets to keep Elf.  Sugar has the highest roll for the Angels, so gets to keep Angel.

Now we have to look at second choices.
Red's second choice is the same as Push's first choice, so he gets pushed to his third choice - Bird.
Similarly, LotP's second choice has already been taken, so he has to move to his third choice - Dragon.
Similarly, Jsalt has chosen Elf as his second choice, which has already been taken as someone else's first choice, so he is pushed to his third choice of Druid.

My example isn't great as the choices of tribe are unlikely to be similar to how we actually choose, and we could probably leave the actual dice rolling till after we've all made our secret priority lists...
This message was lightly edited by the GM at 06:55, Wed 09 July 2014.
Lord of the Pit
player, 187 posts
Wed 9 Jul 2014
at 07:29
  • msg #114

Re: OOC Chatter MK II

How about this:

We each roll d100.  Starting with the highest roller and working down we choose a tribe.

If we want to keep it (relatively) secret then we could get one person to keep track of our choices and if someone repeats a choice previously made you have to choose again until you pick something that hasn't already been chosen.
PushBarToOpen
player, 598 posts
Wed 9 Jul 2014
at 10:58
  • msg #115

Re: OOC Chatter MK II

In reply to Lord of the Pit (msg # 114):

OK then

my roll to go first


19:57, Today: PushBarToOpen rolled 22 using 1d100. Tribsl emporer.


BTW My flight to the Uk is due on sunday so i will be out of commision for a while

in addition typhoon Neoguri is due to hit in the next couple of days so that mught cause some disrution
red2wedge
player, 1317 posts
Wed 9 Jul 2014
at 11:06
  • msg #116

Re: OOC Chatter MK II

If we go that route, then we should definitely alternate teams from highest to lowest (or roll a second time), because otherwise, the team with the high rolls would have their choice of tribes, where the other team is likely using the weaker tribes or second/third choices. Luckily, I can change mine to 3 different tribes and have almost the same deck, just have to change out a few cards and a fourth only takes about half the cards...I'd just have to toss in some much more aggressive cards.
PushBarToOpen
player, 600 posts
Wed 9 Jul 2014
at 11:30
  • msg #117

Re: OOC Chatter MK II

I see no need for secracy, knowing what tribe i am playing will not helop you beat me as i will be playing things that arn;t tribal to help protect my tribal cards

i think we should each list our top 3 tribes and we are garenteed one of them.

we go by 1st choice 2nd choice 3rd choice. with 1st being what is counted off first. but the lower ones in the list take priority.

for example

player 1    PLayer 2  Player 3   Player 4
Sliver      Elves     Sliver     Treefolk
Treefolk    Minotaur  Elves      Minotaur
Allies      Zombies   Vampires   Elves


Then it woulod work through elimination
1st Elimination

Player Choices
1 - Sliver
2 - Elves
3 - Sliver
4 - Treefolk

PLayer's 1 and 3 both have slivers so neither player gets them and they move down a level. no other player has conflicts


2nd Elimination

1 - Treefolk
2 - Minotaur
3 - Elves
4 - Treefolk

PLayer 1 and 4 have conflict. PLayer 1 has priority as it is seccond choice. Player 4 moves down

3rd Elimination

1 - Treefolk
2 - Minotaur
3 - Elves
4 - Minotaur

2 and 4 have conflict neither has priority both are denied and move down

4th Elimination

1 - Treefolk
2 - Minotaur
3 - Elves
4 - Elves

3 and 4 have conflict 4 has priority and player 3 moves down

1 - Treefolk
2 - Minotaur
3 - Vampire
4 - Elves

No conflict so these are final tribes.

this works quite well and everyone gets to play aa tribe that they want to play. this example was created with everyone waqnting to play the same tribes in actuality i think that this will be very different.

and i don't mind being open that my choices would be

1) Faeries
2) Rogues
3) Illusions
The MunchKING
player, 962 posts
The MunchKING is here!!
Run in fear!!
Wed 9 Jul 2014
at 15:06
  • msg #118

Re: OOC Chatter MK II

PushBarToOpen:
for example

player 1    PLayer 2  Player 3   Player 4
Sliver      Elves     Sliver     Treefolk
Treefolk    Minotaur  Elves      Minotaur
Allies      Zombies   Vampires   Elves


Then it woulod work through elimination
1st Elimination

Player Choices
1 - Sliver
2 - Elves
3 - Sliver
4 - Treefolk

PLayer's 1 and 3 both have slivers so neither player gets them and they move down a level. no other player has conflicts


So then why did 2 go down to "Minotaur" by next turn?


quote:
2nd Elimination

1 - Treefolk
2 - Minotaur
3 - Elves
4 - Treefolk

PLayer 1 and 4 have conflict. PLayer 1 has priority as it is seccond choice. Player 4 moves down

3rd Elimination

1 - Treefolk
2 - Minotaur
3 - Elves
4 - Minotaur

2 and 4 have conflict neither has priority both are denied and move down


ANd then here, he didn't move down again!!

2 is a cheater! :p

quote:
4th Elimination

1 - Treefolk
2 - Minotaur
3 - Elves
4 - Elves

3 and 4 have conflict 4 has priority and player 3 moves down

1 - Treefolk
2 - Minotaur
3 - Vampire
4 - Elves

No conflict so these are final tribes.

this works quite well and everyone gets to play aa tribe that they want to play. this example was created with everyone waqnting to play the same tribes in actuality i think that this will be very different.


If everyone does we may need more than top three as there are 8 players to conflict with.

quote:
and i don't mind being open that my choices would be

1) Faeries
2) Rogues
3) Illusions


I'm still coming up with back ups for my deck. (and maybe more reasonable ones)
RLFHOG3
player, 1 post
Wed 9 Jul 2014
at 15:09
  • msg #119

Re: OOC Chatter MK II

Hello all. I'm new to the scene here so i need to play someone who can help me understand the Exel document while playing a game. I currently only have an EDH deck constructed but will probably construct my staple 60 some odd card deck from high school when i get home tonight.
Lord of the Pit
player, 188 posts
Wed 9 Jul 2014
at 15:49
  • msg #120

Re: OOC Chatter MK II

Those ideas work, but simply giving us an order of priority and letting people choose in that order is a lot simpler.

98 Lord of the Pit - I choose you Pikachu tribe!
96 red2wedge - aw dang, I wanted the Pikachu tribe, guess I'll go with lawnchairs.
92 PushBarToOpen - darn, my top 2 choices gone.  Okay I pick ding-bats.
etc.

EDIT - as for secrecy not being helpful... I'm not sure about Modern, but there are a number of 'race hate' cards out there in some sets...  (for example: Tivadar's Crusade http://magiccards.info/dk/en/91.html)
This message was last edited by the player at 15:52, Wed 09 July 2014.
PushBarToOpen
player, 601 posts
Wed 9 Jul 2014
at 16:06
  • msg #121

Re: OOC Chatter MK II

there are not many race hate cards in modern the closest is stuff like destroy taget non elf or destroy target non vampire non werewolf non zombie.

they reallystopped printing cards that only hose one type of deck after around arabian nights.

otherwise you would just run city in a bottle and make sure people could never play mountains.

there are some individial hate cards such as a creature that destrys one goblin when it enteres the battlefield. however there are sually better cards to run. I mean the same colour has path to exile.
sugarrushx6
player, 101 posts
It is not possible
to get a salt rush
Wed 9 Jul 2014
at 17:46
  • msg #122

Re: OOC Chatter MK II

RLFHOG3:
-snip-

Welcome! The Excel document is easier than it seems. It seemed complicated to me, but looks can deceive.

For the Emperor game thing, I like Matthew's idea best. There's no flaws I can see, and it's quick, so we can get to the game quicker.
PushBarToOpen
player, 602 posts
Wed 9 Jul 2014
at 18:41
  • msg #123

Re: OOC Chatter MK II

th flaw in matthew's plan as far as i can see is that if you don;t get your first choice you are more likley to get your 3rd or 4th choice than your seccond.

my method worked a slimilar way but more people are more likley to get there seccond choice.

it basically a stats excersise

matthews way 80% first choice 10% 5% 2nd choice 3rd choice 5% 4th choice

my way

40% first choice
40% seccond choice
20% third choice.

or at least thats how i figure it to be. mind you i'm not to bothered about duplication either.
Lord of the Pit
player, 189 posts
Wed 9 Jul 2014
at 19:45
  • msg #124

Re: OOC Chatter MK II

I still don't see the advantage to complicating it (and it's certainly not any faster), but I'll go along with whatever...

My way:
  • First choice:  if you're first to pick, it's 100%, if you're not first to pick and no one else has picked it, still 100%
  • Second choice:  again, if you're highest on the list it's 100%, if you're not highest on the list and no one else has taken it, still 100%
  • Etc...


It's just like a draft...  As a consolation for not getting to pick first (or second, or third, etc.) you get to know what the people before you picked, which might (or might not) influence your choice.
This message was last edited by the player at 19:47, Wed 09 July 2014.
Jsalt
player, 142 posts
Wed 9 Jul 2014
at 21:23
  • msg #125

Re: OOC Chatter MK II

Well, looking through my archived decks, I have a handful of Modern and Tribal War legal decks. Sadly, my Myr deck is NOT Tribal War legal, because it has too few Myr! (Too many artifacts that mass produce Myr tokens instead).
The MunchKING
player, 963 posts
The MunchKING is here!!
Run in fear!!
Wed 9 Jul 2014
at 21:33
  • msg #126

Re: OOC Chatter MK II

I'll go with whichever way we choose to ensure unique tribes, But suggest we pick a way, so we can get to it. :D

Maybe instead of an separate roll, opposite of the play order? As in whoever goes first picks last and whoever will go last can pick first?
red2wedge
player, 1319 posts
Wed 9 Jul 2014
at 22:47
  • msg #127

Re: OOC Chatter MK II

*18:36, Today: red2wedge rolled 89 using 1d100. reroll against LOTP.
*06:57, Today: PushBarToOpen rolled 22 using 1d100. Tribsl emporer.
*23:28, Yesterday: LAGO rolled 83 using 1d100. Emperor Roll.
*21:38, Yesterday: The MunchKING rolled 15 using 1d100. The MunchKING's role in this Empire!
*20:32, Yesterday: Lord of the Pit rolled 9 using 1d100. Roll-off with red2wedge.
*20:31, Yesterday: Lord of the Pit rolled 34 using 1d100. Tribal Emperor.
*18:47, Yesterday: red2wedge rolled 34 using 1d100. Emperor.
*18:16, Yesterday: sugarrushx6 rolled 76 using 1d100. The Order of the Empire.
*17:17, Yesterday: Jsalt rolled 90 using 1d100. Emperor Order.
*17:05, Yesterday: Matthew rolled 33 using 1d100. Emperor Game - what position/order for me?

So, teams as such? How about we alternate teams choosing tribes, so Jsalt names his tribe, then LOTP, Lago, Matthew, Sugar, Push, Me and then Munch?

Jsalt (90)
LAGO  (83)
Sugar (76)
Red   (34/89)

LOTP  (34/9)
Matthew(33)
Push  (22)
Munch (15)
Matthew
GM, 1673 posts
Wed 9 Jul 2014
at 22:57
  • msg #128

Re: OOC Chatter MK II

Having just caught up with the discussion - I agree, my method of choosing tribes was way too complicated.  Instead, we think we should all roll another d100 to see what order we should choose in - with the highest person going first, then the highest person on the opposite team, and then continuing down the order.

SO - I'm in Team B it seems - and I'll roll my d100 for making my choice...

23:57, Today: Matthew rolled 71 using 1d100. Emperor Game - for tribe choice.
red2wedge
player, 1320 posts
Wed 9 Jul 2014
at 23:00
  • msg #129

Re: OOC Chatter MK II

red2wedge rolled 36 using 1d100 ((36)).
The MunchKING
player, 964 posts
The MunchKING is here!!
Run in fear!!
Wed 9 Jul 2014
at 23:05
  • msg #130

Re: OOC Chatter MK II

Matthew:
Having just caught up with the discussion - I agree, my method of choosing tribes was way too complicated.  Instead, we think we should all roll another d100 to see what order we should choose in - with the highest person going first, then the highest person on the opposite team, and then continuing down the order.


...

Fine!

18:04, Today: The MunchKING rolled 87 using 1d100. None shall Stand Against the Choice of The MunchKING!
Matthew
GM, 1674 posts
Wed 9 Jul 2014
at 23:07
  • msg #131

Re: OOC Chatter MK II

RLFHOG3:
Hello all. I'm new to the scene here so i need to play someone who can help me understand the Exel document while playing a game. I currently only have an EDH deck constructed but will probably construct my staple 60 some odd card deck from high school when i get home tonight.

Hi RFLHOG3 (or can I use Hog for short? :-),

Your message probably got missed in all the discussion about the forthcoming 8 player Emperor game, but hopefully someone will take you on soon...  I'd do it myself, but I confess I'm probably a bit over committed as it is...
The MunchKING
player, 965 posts
The MunchKING is here!!
Run in fear!!
Wed 9 Jul 2014
at 23:16
  • msg #132

Re: OOC Chatter MK II

red2wedge:
Jsalt (90)
LAGO  (83)
Sugar (76)
Red   (34/89)

LOTP  (34/9)
Matthew(33)
Push  (22)
Munch (15)


So does that mean it's?

Team A
General 1A JsaltEmperor A LAGOGeneral 2A SugarGeneral 3A Red
Range of Influence: 1Range of Influence: 3Range of Influence: 2Range of Influence: 1

Order of Play:  General 3 of the first or second team, then proceed clockwise

Range of Influence: 1Range of Influence: 2Range of Influence: 3Range of Influence: 1
General 3B MunchGeneral 2B PushEmperor B MatthewGeneral 1B LOTP
Team B


Which would be following the ORDER listed to fill out the slots, or is it

Team A
General 1A LAGOEmperor A SugarGeneral 2A RedGeneral 3A LOTP
Range of Influence: 1Range of Influence: 3Range of Influence: 2Range of Influence: 1

Order of Play:  General 3 of the second team, then proceed clockwise

Range of Influence: 1Range of Influence: 2Range of Influence: 3Range of Influence: 1
General 3B JsaltGeneral 2B MunchKINGEmperor B PushGeneral 1B Matthew
Team B

Which would be what it would be for Jsalt to START the match and then the match order to follow the numbers rolled.

The first one would mean Red or I would start, but the teams would be divided up between high and low rollers as you showed. The second would change up the teams, but would make the turn order follow the rolls.
Matthew
GM, 1676 posts
Wed 9 Jul 2014
at 23:23
  • msg #133

Re: OOC Chatter MK II

I had originally proposed that we go for option B - i.e. the rolls determining the order of play, which in turn then defines the teams...  however someone subsequently suggested that the exact roles within the teams be then determined by agreement of those in each team, based on their tribal choice and deck builds...

SO, I'm happy to keep the team allocation as summarised by Jsalt:
Team A
Jsalt (90)
LAGO  (83)
Sugar (76)
Red   (34/89)

Team B
LOTP  (34/9)
Matthew(33)
Push  (22)
Munch (15)

And then once we've got the tribe choices sorted out, we can agree within our teams what roles we want to play, and then flip a coin to see which team goes first - with the General 3 on the winning team going first before play passes to the other team...
Matthew
GM, 1677 posts
Wed 9 Jul 2014
at 23:24
  • msg #134

Re: OOC Chatter MK II

BTW - I've opened up a new table for the Emperor game... we can move the discussion there now and stop cluttering up this thread...
Jsalt
player, 146 posts
Thu 10 Jul 2014
at 23:10
  • msg #135

Re: OOC Chatter MK II

So I just noticed Sugarrush's character bio.... I'm wondering if I should take that personally or not. Granted, I'm not actually a combination of a volatile and poisonous metal and a colorless and poisonous gas that is paradoxically edible.
sugarrushx6
player, 108 posts
It is not possible
to get a salt rush
Thu 10 Jul 2014
at 23:25
  • msg #136

Re: OOC Chatter MK II

In reply to Jsalt (msg # 135):

I was trying to get a bio that didn't concern your name...

It's better than my other drafts.

Bio drafts include:
  • Sugar is a better seasoning than salt
  • Sugar is better than salt
  • Sugar tastes better on food than salt
  • Salt is not as good as sugar
  • Salt needs to die (the worst one so far...)
  • The revolution against salt


I was just trying to spread the word about the dangers of attempting the salt rush.
It's better to not be hyper than to have kidney stones.
Lord of the Pit
player, 207 posts
Wed 16 Jul 2014
at 23:32
  • msg #137

Re: OOC Chatter MK II

So, I've been thinking about the limitations of playing magic in this format.  There are a few, but most just require a bit of patience to overcome.

One that isn't that easy to get past is the issue of cards that let your opponent look at, say, the top card(s) of your library without you getting to see them as well since, obviously, you have to look at them and tell him what they are.  This might be overcome if the spreadsheet could give you a reference number (from the complete list of cards) or maybe the card(s)'s url (since that doesn't specifically name the card) and you could give those to your opponent.  Rearranging the cards (or putting them on the bottom of the deck) without you looking at them is another matter, though.
The MunchKING
player, 1003 posts
The MunchKING is here!!
Run in fear!!
Wed 16 Jul 2014
at 23:48
  • msg #138

Re: OOC Chatter MK II

Huh... What cards do that?
sugarrushx6
player, 124 posts
It is not possible
to get a salt rush
Thu 17 Jul 2014
at 00:01
  • msg #139

Re: OOC Chatter MK II

He's talking about the virtual deck file.
The MunchKING
player, 1004 posts
The MunchKING is here!!
Run in fear!!
Thu 17 Jul 2014
at 00:10
  • msg #140

Re: OOC Chatter MK II

sugarrushx6:
He's talking about the virtual deck file.


Yes but my question is what cards let your opponents see your cards but not you. Since he commented on it, he must have had some card in mind.
Lord of the Pit
player, 208 posts
Thu 17 Jul 2014
at 00:32
  • msg #141

Re: OOC Chatter MK II

These are the ones I found with a casual search...
  • Architects of Will
  • Coral Fighters
  • Cruel Fate
  • Dewdrop Spy
  • Dimir Charm
  • Dimir Machinations
  • Elemental Augury
  • Eye Spy
  • Jace, the Mind Sculptor
  • Lurking Informant
  • Merfolk Observer
  • Mishra's Bauble
  • Moonring Island
  • Natural Selection
  • Orcish Spy
  • Portent
  • Precognition
  • Psychic Surgery
  • Ransack
  • Rootwater Mystic
  • Sealed Fate
  • Second Sight
  • Spy Network
  • Tahngarth's Glare
  • Thoughtpicker Witch
  • Visions
  • Wand of Denial
  • Wu Spy

And anything with the fateseal ability... which is, apparently, just:
  • Spin into Myth
    and
  • Mesmeric Sliver

This message was last edited by the player at 11:52, Thu 17 July 2014.
Matthew
GM, 1716 posts
Thu 17 Jul 2014
at 06:55
  • msg #142

Re: OOC Chatter MK II

Yes, that is a tricky problem, and not one I'm sure I could overcome...  For the looking at the top of the library part, I guess I could have a "opponent look" macro, that effectively did the same as scry, but coloured the font of the card details in the "Top" section the same as the background, and copied their magiccards.info links into the clipboard, formatted using [olist]...  BUT, then moving the cards to the bottom of the library without the player knowing what cards he is moving?  THAT part becomes more tricky...
Lord of the Pit
player, 210 posts
Thu 17 Jul 2014
at 11:42
  • msg #143

Re: OOC Chatter MK II

Yeah.  I know that if you have to move the card then there's not much way around it.  I figured if all you had to do was let your opponent look at the card then there might be a way to handle that.  All in all, there aren't a huge number of cards that present that problem, so if there isn't a reasonable way to handle it, then it's not a huge issue.  I just thought I'd bring it up so you could ponder it (if you feel like it, that is lol).
Passerby
player, 1 post
Thu 17 Jul 2014
at 20:48
  • msg #144

Re: OOC Chatter MK II

Hi everybody. I am a newbie that just started back in May, I took most of June and the first couple of weeks of July off.

So I had about two months worth of weekly LGS trips. I play Mono Green Devotion Aggro and Green Devotion with a Splash of White(for Rootborn Defenses and 1x Ajani Mentor of Heroes). :)

I invested in a couple of Garruk the Beast Callers and Three Kalonian Hydras as well as some other M14 stuff, and now that the M15 release is upon us.

I was wondering if anyone had any advice for a newbie's first release weekend?

How do I get a bunch of cards for M15? Do I just Draft and do Sealed a bunch of times? Should I just buy singles? How do you make the most of the Release Weekend? What usually goes on during these things?

Also I just realized that my Worldspine Wurm is now gone, but that is okay. He was mainly flavor...only came out twice. Once for me, and was immediately exiled. And once for a opponent...who wreaked me with it. T_T

I think I have a deck list on Tapped Out if anyone wants to look at what my deck usually looks like when its mono green.
This message was last updated by the GM at 21:20, Thu 17 July 2014.
Matthew
GM, 1722 posts
Thu 17 Jul 2014
at 21:23
  • msg #145

Re: OOC Chatter MK II

Hi Passerby, personally, I can't remember the last time I played face-to-face with real cards - and I've never played in any sort of public place/release weekend etc...  playing with virtual cards where you don't have to worry about the expense of the cards etc is so much more satisfying (for me at least!).
red2wedge
player, 1362 posts
Thu 17 Jul 2014
at 21:53
  • msg #146

Re: OOC Chatter MK II

Personally, I pick up fatpacks (mainly to help with storage, since they have a nice box with them) personally, but the shop I frequent tends to have them for about $30, which is about the same price as buying the packs individually. I also draft, but since this normally means paying about $15 for 3 packs plus whatever prize support, it tends to not be an efficient way to amass a collection of cards (unless you do very well). Of course, I tend to pull amazing pulls when I draft, so I walk out with good trade fodder at the very least from them (I got the new Garruk and Chords of Calling from the pre-release, currently at $30 and $15 respectively).
LAGO
player, 593 posts
Thu 17 Jul 2014
at 22:08
  • msg #147

Re: OOC Chatter MK II

I am the worst drafter on the planet.  That being said,  I usually by individual cards myself.  Works out better for me financially that way.  The benefit is it is typically cheaper.  The downside is you won't open a $30 card for $3 - $4.

I have a friend who refuses to buy singles.  He says half the fun is the thrill of opening the pack and hoping you get the card you want/need.  That's not always a rare for him.  I've seen him buy a bunch of packs looking for a couple of uncommons.

I guess the best way to do it is the way that is the most fun to you!
Matthew
GM, 1723 posts
Thu 17 Jul 2014
at 23:10
  • msg #148

Re: OOC Chatter MK II

This thread has made me realise I've got behind on updating the spreadsheet with the latest releases...  and a new one due today!
sugarrushx6
player, 128 posts
It is not possible
to get a salt rush
Fri 18 Jul 2014
at 17:57
  • msg #149

Re: OOC Chatter MK II

EDH, EDH, EDH.
The talk about EDH makes me want to make an EDH deck.

But, making a 10000000000 card deck sounds daunting. Also, finding a Commander to use sounds like a pain.

Is it easier than it seems, am I overreacting? Is there any tips to get me started? What am I looking for in a Commander?
Lord of the Pit
player, 215 posts
Fri 18 Jul 2014
at 18:09
  • msg #150

Re: OOC Chatter MK II

I'd say full-coverage (medical and dental) and a generous 401K plan.
The MunchKING
player, 1006 posts
The MunchKING is here!!
Run in fear!!
Fri 18 Jul 2014
at 18:12
  • msg #151

Re: OOC Chatter MK II

Legendary creature that fits the color scheme you want to play.

I find once you figure out your color scheme, if it's not mono there will only be like 3-5 choices and only like one or two will fit your theme, so that makes it easier.
This message was last edited by the player at 21:32, Fri 18 July 2014.
Lord of the Pit
player, 218 posts
Sat 19 Jul 2014
at 00:37
  • msg #152

Re: OOC Chatter MK II

http://magiccards.info/cmd/en/208.html ... this is why everyone should have opened the same set of cards :P
Matthew
GM, 1726 posts
Sat 19 Jul 2014
at 21:16
  • msg #153

Re: OOC Chatter MK II

I wonder where Push has gone this past week... kind of eager to get the Emperor game at least once around the table!
The MunchKING
player, 1008 posts
The MunchKING is here!!
Run in fear!!
Sat 19 Jul 2014
at 22:23
  • msg #154

Re: OOC Chatter MK II

Matthew:
I wonder where Push has gone this past week... kind of eager to get the Emperor game at least once around the table!


I dunno I'd been sort of wondering that myself.
Matthew
GM, 1731 posts
Sat 19 Jul 2014
at 22:47
  • msg #155

Re: OOC Chatter MK II

I wish magiccards.info would hurry up and update their site with the M15 release... I want to update my spreadsheet with the latest cards... I realised I had got behind and was missing:

Conspiracy
Duel Decks: Jace vs. Vraska
Duel Decks: Heroes vs. Monsters
Duel Decks: Sorin vs. Tibalt
Modern Event Deck
Vintage Masters
Matthew
GM, 1737 posts
Sun 20 Jul 2014
at 19:45
  • msg #156

Re: OOC Chatter MK II

Unless anyone objects, it is my intention to clear Tables 14, 10, 8 and 7 as they haven't been used for over a month...
Lord of the Pit
player, 223 posts
Sun 20 Jul 2014
at 20:56
  • msg #157

Re: OOC Chatter MK II

No objection here, chief.
The MunchKING
player, 1009 posts
The MunchKING is here!!
Run in fear!!
Sun 20 Jul 2014
at 21:41
  • msg #158

Re: OOC Chatter MK II

Fair enough...
Jsalt
player, 168 posts
Sun 20 Jul 2014
at 22:19
  • msg #159

Re: OOC Chatter MK II

Meh. I suppose you could delete table 3 too, there doesn't seem to be a game going there either.</snark> ;P
PushBarToOpen
player, 615 posts
Mon 21 Jul 2014
at 09:32
  • msg #160

Re: OOC Chatter MK II

Ok i'm back i'm guessing nothing really happened and i just need to update a few games feel fre to prod me now if i miss one.

i did mention earlier that i swould be dissapearing for a week or so while i flew home and got over jet lag.
This message was last edited by the player at 12:57, Mon 21 July 2014.
Jsalt
player, 169 posts
Mon 21 Jul 2014
at 18:11
  • msg #161

Re: OOC Chatter MK II

Glad to have you back, Push. By the way, your range of influence in the Emperor game is 3, since you're an Emperor. It allows your spells to affect everyone but the opposing Emperor, although you still can't attack any non-adjacent enemy.
Passerby
player, 2 posts
Mon 21 Jul 2014
at 23:44
  • msg #162

Re: OOC Chatter MK II

Bought my first M15 Fat Pack for 27.25 USD and pulled a black Planeswalker in that.

Also pulled the new Jace in my Draft.

I have no idea how to use him. :P

Anyone know any good green cards in M15?
PushBarToOpen
player, 623 posts
Tue 22 Jul 2014
at 08:53
  • msg #163

Re: OOC Chatter MK II

In reply to Passerby (msg # 162):

there is only one good card in M15 which is Chord of Calling.... It is also Green.
Passerby
player, 3 posts
Tue 22 Jul 2014
at 11:47
  • msg #164

Re: OOC Chatter MK II

PushBarToOpen:
In reply to Passerby (msg # 162):

there is only one good card in M15 which is Chord of Calling.... It is also Green.


That card seems super good. You can convoke and do stuff...

Any other green stuff?
red2wedge
player, 1379 posts
Tue 22 Jul 2014
at 23:12
  • msg #165

Re: OOC Chatter MK II

There are quite a few nice convoke spells for green, and the new Garruk is awesome, even if he does have a splash of black.
PushBarToOpen
player, 626 posts
Wed 23 Jul 2014
at 12:18
  • msg #166

Re: OOC Chatter MK II

a 7 mana planeswaler in my opinion cannot be considered awesome. Anything with CMC above 5 is usually unplayable unless it ends the game on the spot.

New garruk at the moment reads 7 mana kill a planeswalker (can do that at 3 mana) or 7 mana put a 3/3 beast into play. which is far more usefull but still he is too expensive.

to be truly great a walker needs to be around cmc4 and protect iteslf and have a threatening ultimate, or one that will happen sharpish.




but then again any set with the cheapest removal being 5 mana is not targeted at me.
Passerby
player, 4 posts
Wed 23 Jul 2014
at 13:39
  • msg #167

Re: OOC Chatter MK II

Crapshots Ep161 - The Dragon: http://youtu.be/9hJ4tWzgJ5M

This...is...adorable.
chatterbeast
player, 190 posts
Wed 23 Jul 2014
at 17:16
  • msg #168

Re: OOC Chatter MK II

In reply to PushBarToOpen (msg # 166):

New Garruk will probably see play in at least standard, what with Nykthos being a thing and all.
The MunchKING
player, 1018 posts
The MunchKING is here!!
Run in fear!!
Wed 23 Jul 2014
at 17:20
  • msg #169

Re: OOC Chatter MK II

PushBarToOpen:
there is only one good card in M15 which is Chord of Calling.... It is also Green.


The new Ajani looks like it has a powerful Ultimate, especially if you combine it with Urza's Armor, Battletide Alchemist, or something like that.

Chasm Stalker looks like it would be nice for high-draw decks...

Ensoul Artifact? a 5/5 for two mana? Sounds pretty cheap to me.

Genesis Hydra? All the awesomeness of a normal Hydra with free permanents thrown in.

Goblin Rabblemaster is basically a creature version of Goblin Assault. Combine them both for LOTS of disposable Goblin bodies. :D

Without something giving them all Haste, Nissa's Ultimate is just massive land grab.

Ob Nixilis looks like he would shut down "Search your library" decks.

Phytotitan can't stay dead. So yeah... You'd have to give it trample or something if you want it to be really nasty.

Resolute Archangel? "OH Anything less than TOTAL KILL in a single turn and I'll get better". Combined with Ajani up there and it would take a massive amount of pinging to drag you down (or Poison. Or an alternate win condition. Shush! I'm trying to make a point. :P).

Sliver Highlord seems INSANELY powerful, considering most Slivers run a rainbow deck anyways. The only things nastier than infinitely powerful Slivers? INVULNERABLE infinitely powerful Slivers. Hope you've got Exile, or you're just doomed.


The new Jace looks like he sucks hard though.
chatterbeast
player, 191 posts
Wed 23 Jul 2014
at 17:44
  • msg #170

Re: OOC Chatter MK II

In reply to The MunchKING (msg # 169):

Don't remind me of the new sliver legend, I'm already afraid to play against it in EDH. *shudders*
Jsalt
player, 172 posts
Wed 23 Jul 2014
at 18:14
  • msg #171

Re: OOC Chatter MK II

Be more afraid of Rhys the Redeemed and Captain Sisay in EDH. I knew there was a reason they were banned in the last Magic game on RPoL. What Sliver Hivelord does not have is a way of searching up whatever Sliver you might need. You'd need Sliver Overlord for that... Yeah, a Sliver EDH deck would be powerful without trying.

Indestructible does have another weakness other than Exile: Mutilate like effects. Having zero toughness sends you straight to the graveyard, no questions asked (except for cards that get shuffled back into the library instead).
The MunchKING
player, 1019 posts
The MunchKING is here!!
Run in fear!!
Wed 23 Jul 2014
at 18:17
  • msg #172

Re: OOC Chatter MK II

Well yeah but +/+ is like the MOST common sliver power.
chatterbeast
player, 192 posts
Wed 23 Jul 2014
at 18:25
  • msg #173

Re: OOC Chatter MK II

I've really never had issues with Rhys or Sisay on MODO, which is were I do most of my magicing these days
Lord of the Pit
player, 237 posts
Wed 23 Jul 2014
at 22:33
  • msg #174

Re: OOC Chatter MK II

In reply to Jsalt (msg # 171):

Sacrifice effects work too.
chatterbeast
player, 193 posts
Wed 23 Jul 2014
at 23:10
  • msg #175

Re: OOC Chatter MK II

Oh that's true I forgot about sacrifice, Army of Slivers, meet Killing Wave
Lord of the Pit
player, 239 posts
Wed 23 Jul 2014
at 23:19
  • msg #176

Re: OOC Chatter MK II

And unsummon effects... like Evacuation http://magiccards.info/dpa/en/9.html

By the way, I was messing around with the formatting on the copy & paste of the Name & Link box and I thought that it looked better and was a bit easier to read with the link in small letters.  Matt said that would probably be doable.  Here's a sample for comparison:


Temporal Adept http://magiccards.info/9e/en/102.html
Counterspell http://magiccards.info/me4/en/45.html
Capsize http://magiccards.info/tp/en/55.html
Rescind http://magiccards.info/us/en/92.html
Iron Maiden http://magiccards.info/ul/en/127.html
Mishra's Factory http://magiccards.info/ddf/en/73.html
Remote Isle http://magiccards.info/bd/en/75.html
Lonely Sandbar http://magiccards.info/c13/en/305.html

    vs.

Temporal Adept http://magiccards.info/9e/en/102.html
Counterspell http://magiccards.info/me4/en/45.html
Capsize http://magiccards.info/tp/en/55.html
Rescind http://magiccards.info/us/en/92.html
Iron Maiden http://magiccards.info/ul/en/127.html
Mishra's Factory http://magiccards.info/ddf/en/73.html
Remote Isle http://magiccards.info/bd/en/75.html
Lonely Sandbar http://magiccards.info/c13/en/305.html


What do you guys think?  Worth the effort to change it?  (Assuming it's not too much trouble, that is...)  To me, it just makes it a bit easier to read.  Naturally, if I'm alone in this, then I can just change it in my own posts, but I thought I'd bring it up and see what you guys thought.
Jsalt
player, 173 posts
Wed 23 Jul 2014
at 23:45
  • msg #177

Re: OOC Chatter MK II

It doesn't really matter to me, but go ahead if you prefer it. You may notice the changes I do to the format of the cards. I do it because I prefer it that way.
The MunchKING
player, 1026 posts
The MunchKING is here!!
Run in fear!!
Tue 29 Jul 2014
at 03:23
  • msg #178

Re: OOC Chatter MK II

The MunchKING:
Without something giving them all Haste, Nissa's Ultimate is just massive land grab.


I played with it a bit and I noticed that her Ultimate turning the Lands she grabs into Elementals doesn't end an the end of the turn. So IF you can pull it off, it's actually more powerful than I gave it credit for...

EDIT: And her +1 Ability doesn't wear off either? Huh... I guess I just sold her short all over.
Passerby
player, 5 posts
Thu 31 Jul 2014
at 09:35
  • msg #179

Re: OOC Chatter MK II

Hey guys, I made deck using this site I remembered. It's called Tapped Out.

http://tappedout.net/mtg-decks...m-probable-bad-idea/

Anyone have opinions on this deck loadout?

I know that the deck will be subject to rotation soon, but I hope to go to FNM this week and use it.

Though I see I have a huge weakness against Control. Exile effects will probably sink this deck.
PushBarToOpen
player, 638 posts
Thu 31 Jul 2014
at 10:52
  • msg #180

Re: OOC Chatter MK II

Erm yes i have a few comments about the deck.....

Although this is picking the deck apart quite a lot don;t feel discouraged there is a decent idea in there but its execution is lacking.

So here goes

Creatures

Arbour collosus - Your only way to deal with fliers i would add 1 or 2 more, its a good agresivly costed creature.

Akroan Collosus - Remove this now. its too expensive you might never get to 8 mana in the first place and it needs another 10 mana to do anything agressive.

Coursair of Kruphix - Maybe add one more. you need early ways to discourage attackers, but 3 seems about right.

Elvish mystic - 3 is good, maybe fiull empties with a 4th but the caryatid is better

genisis Hydra - too expensive given you have a lot of 5 and 6 costs in the deck, its likley that you will either play early, swing and miss or never get up to the 9-10 mana range you need to garentee a hit with it.

Hydra Broodmaster - Cut this, its too expensive, 6 mana for a 7/7 is good just its monstosity is far far to overcosted to be of any use.

Kalonian Hydra - Yes good usefull

Mistcutter Hydra - I would move this to the sideboard against blue. It tends to do nothing or do everything. Of course this all depends on your local meta.

Nylea, God of the hunt - Maybe only have 2, the trample is nice but your things should be big enough to steam roll anyway. Also you will struggle to get 5 devotion as you have a lot of 1 coloured mana stuff.

Sylvan caryatid - add 1 more this card is invaluable to you as you don;t have much early defence

Voyaging Satyr - Ok as ramp, i guess you need it, don;t forget it attacks too!.

Worldspine worm - Too expensive just cut it.

Enchantments

In a format with back to nature present ytou need to be certain about these. a 2cmc card kills them all.

bow of Nylea - Very usefull for you, and the number seems about right.

market Festival - By the time you reach 4 mana you shouldn;t need to ramp anymore, If you do the deck is flawed in some way. Cut them.

Primeval bounty - a one of seems ok to me. don;t add any more. its expensive and does nothing the turn you play it.

Instants

Chord of calling - Again given what you are searching for and most of your cheap early cretures are mana dorks anyway i don't see this being a good fit. we are talking 10 mana to search something up. but a 1 off isn;t doing too much harm and there are worse cards out there..

Solidarity of heroes - This is a win more. cut it, it doesn nothing early and later will only help you if you have your big beefy creature out.

Artifacts

Godsend - Powerfull yes but its double white in mostly green deck you won't be able to play this 90% of the time you draw it unless you seriosly change your mana base, which will effect the playability of the rest of your deck. Overall i would let it go.

Planeswalkers

Ajani - Yesh no real problems here, maybe add one more.

Garruk - Expensive you should be playing a big creature rather than this

Land

First commandment of lands is use 24. but given the amount of ramp creatures i could see 22 working. Overall i like it however 2 things 1 Unknown shores does nothing for you. If you want it for the splash colour a plains would be better. Also Nykthos will not make you explode and is a legindary land. so i would drop it to 2

If you really want to keep the white splash (which is usefull) i would go with a base of

12 Forests
2 Nykthos
4 Temple of Plenty
3 plains

Sideboard
Ajani's Presence - usefull yes but it is more of a defensive card replace with gods willing.

Consign to dust - Back to nature is cheaper and destroys everything, a strictly better card, artifacts arn;t a problem at the moment either.

Deicide - 2 off seems fine to me

Pilar of light - Still unsure about this card, But i believe banishing light will serve its roll just as well if not better, if your worried about Enchantment destruction run Devouring light instead - Same cost Exiles and doesn't have the 4 toughness restriction Also usually the thing you want to kill will attack or block at some point.

Reprisal - See above

Rootborn Dsefences - Yes i can see this coming in if you expect board wipe. or need to push through a wall of blockers.

Savage summoning - Not a very good card also being as its sideboard i can't see why you would btring this in. Cut it for some more specific answers.

Settesen Tactics - This card is main board or not at all.




Cards to consider

Polukranos - Cheaply costed big creature that also has a small removal function

banishing light - removes anything

Devouring light - removes any creature that you are actually bothered about.

Gods willing - 1 mana protect your creature.

Life's Legacy - Not a great card but is a cheap source of card advantage incase a creature you control gets pacified.

Hornet nest - Will give you the time you need to build up or find bigger creatures.
Passerby
player, 6 posts
Thu 31 Jul 2014
at 19:02
  • msg #181

Re: OOC Chatter MK II

Okay, I will look into seeing if I can get some of those cards.

The only things I have at the moment are


2 Polukranos

4 banishing light -

1 Life's Legacy -

1 Hornet nest -

What do you mean by

Solidarity of heroes - This is a win more. cut it, it doesn nothing early and later will only help you if you have your big beefy creature out.

I don't know whether I should cut it or not, depending on how you read it. I should cut it because it does nothing, but keep it because it will help me later?
The MunchKING
player, 1040 posts
The MunchKING is here!!
Run in fear!!
Thu 31 Jul 2014
at 19:57
  • msg #182

Re: OOC Chatter MK II

The idea is it won't do you much good until you already have a big tank out, in which case you should already be winning so you don't need it. I'm not sure I agree, but that's what he meant.
Passerby
player, 7 posts
Thu 31 Jul 2014
at 20:25
  • msg #183

Re: OOC Chatter MK II

In reply to The MunchKING (msg # 182):

I see, well I took it because it seemed more useful then Aspect of Hydra or Giant/Titanic Growth(which I used before to beef up mana dorks for early strikes).

If I get any of the Hydras, monstrous effects, or etc out I can double the the 1/1 counters.

I figure it would ensure victory? Plus it might help if I have to put a hydra out at lower CMC.

What do you think MunchKING?

Any recommendations for tomorrow?
The MunchKING
player, 1041 posts
The MunchKING is here!!
Run in fear!!
Thu 31 Jul 2014
at 22:19
  • msg #184

Re: OOC Chatter MK II

Well the thing is unless you have trample, it's still getting blocked by any 1/1 your opponent can throw in its way. So at a point doubling the counters just lets it kill bigger blockers. Which if your opponent is running Marrit Lagre or Azumareal of the Aeons torn, might be a deal. Except those guys are invulnerable. So I'd say if you're going for big green, you should include either the Overrun Garrak and/or Primal Rage.

Nyela is good for that too, and according to push you've got her.

EDIT: The other major weakness I'm seeing is fliers. How many of your guys have reach? You might want to look into that, or some way to untap your bow incase they have a 3+ toughness flier.
This message was last edited by the player at 22:24, Thu 31 July 2014.
PushBarToOpen
player, 640 posts
Thu 31 Jul 2014
at 22:38
  • msg #185

Re: OOC Chatter MK II

In reply to Passerby (msg # 183):

Yeah flying is a big weakness to you.

Add in the banishng lights and a couple more arbour collussess. and yo should be good.

If thts all you have then i would say

Cut

Broodmaster
Worldspine wurm
Market Festival
Godsend
Solidarity of heroes

add in all the cards you have except life's legacy and put that in sideboard)

Remember giant growth doesn;t actually read +3/+3 it reads win a combat you were going to loose... its much better played that way. But i iwouldn;t reccomend it for a big stompy deck anyway, its inlikley they will be killing you with damage.

Also switch up to the mana base i suggested. or at the very leat change the unknown shores into a plains. Unknown shores is worse than a basic land and is only really playable in limited, even then only in fringe cases, its a really really bad card.
Passerby
player, 8 posts
Thu 31 Jul 2014
at 23:13
  • msg #186

Re: OOC Chatter MK II

Okay, life legacy in side board.

Would adding in some Plummets be good?
Passerby
player, 9 posts
Fri 1 Aug 2014
at 06:39
  • msg #187

Re: OOC Chatter MK II

Hmm, I only have one extra Abor Colossus.

Would using Basra Tower Archer be useful?

I have four of them.

Edit: I am leery on dropping Shrine of Nyx to two, given that I tend to use that trick where you use it, then play another one and then use it again with floating mana.

I am looking through my stuff.

If I take Hornet's Nest, I should keep the Setessian Tactics, right?

Edit2:

Okay, I took out what you told me to take out. Also took out the Savaging Summonings and Ajani's Presence and added in 4 Banishing Lights and 3 Back to Natures.

Though I really want to try Godsend, so I shifted it to the side board

I added in 1x Kalonian Hydra, 1x Abor Colossus, 1x Hornet Nest, and the Two Setessian Tactics.

Also that Slyvan Caritid

Here. Might be faster just to edit the Tappedout deck list and show you.

http://tappedout.net/mtg-decks...m-probable-bad-idea/

Edit3: And somehow I lost a bunch of cards in between me getting up to get a drink and coming back to my room. I seemed to have lost a sleeved Banishing Light, and a Back to Nature. Found three Fated Retributions and some Glimpse the Sun God. Would Murder Investigation be good?

I got 1 space left in my sideboard, and a large selection of cards in Green and White.

Would adding something like a Angelic Skirmisher or a Phyrexian Revoker work? Or perhaps another Hydra or something?
This message was last edited by the player at 08:45, Fri 01 Aug 2014.
Jsalt
player, 193 posts
Sat 2 Aug 2014
at 19:40
  • msg #188

Re: OOC Chatter MK II

Push, you're up in the Emperor Game.
Matthew
GM, 1780 posts
Sat 2 Aug 2014
at 20:16
  • msg #189

Re: OOC Chatter MK II

Jsalt:
Push, you're up in the Emperor Game.
And Table 5 in case you miss it :-)
Jsalt
player, 195 posts
Sun 3 Aug 2014
at 01:03
  • msg #190

Re: OOC Chatter MK II

Huh. The flavor text mystery deepens.

My Swamps are claiming to have Tragic Slip's flavor text (Apparently, the spreadsheet likes it?). Which is weird, because I looked in the All Cards tab, and checked each Swamp entry. Not a one had flavor text. It appears there's something weird with the formula to look up flavor text, as it sometimes decides a card without flavor text in the database should get one anyways. Also, I have seen some cards that it gives two sets of flavor texts. And guess which flavor text turns up as the extra more often than not?

Linger on death's door and risk being invited in.
Matthew
GM, 1781 posts
Sun 3 Aug 2014
at 06:05
  • msg #191

Re: OOC Chatter MK II

I'd certainly previously found the Swamp/Tragic Slip flavour text issue as well - it was on just one swamp - the one from Duel Decks: Jace vs. Vraska edition..

Still not sure how the data error happened, but I don't think it is a formula lookup issue - just something to do with the import process.
sugarrushx6
player, 149 posts
It is not possible
to get a salt rush
Sun 3 Aug 2014
at 17:01
  • msg #192

Re: OOC Chatter MK II

I'm going on vacation for the next week, just to let you know.
I'm not sure if there's going to be internet, but even if there is, then we'll probably be to busy to use it anyways.
Lord of the Pit
player, 249 posts
Sun 3 Aug 2014
at 19:44
  • msg #193

Re: OOC Chatter MK II

What?  How rude!  How inconsiderate!  Going on vacation in the middle of an Emperor game?!?

Err, I mean... have fun!  Don't do anything I wouldn't do... ;D
Matthew
GM, 1793 posts
Tue 5 Aug 2014
at 21:16
  • msg #194

Re: OOC Chatter MK II

OK - Friendly reminders for various people in the various Multiplayer games:

  • Table 12: EDH Matthew ,Crmnlst, Jeff, Red
    Waiting on Jeff, but he is having a hard time in Real Life, so patience is a virtue here.
  • Table 6: EDH game - RFL, Red, Matthew
    Waiting on RFL
  • Table 1: EMPEROR GAME!
    Waiting on LAGO to respond to LotP's attack...  Of course by the time we get through Lago's go then hopefully Sugar will be back from hols!
  • Table 3: EDH:  Matthew, Crmnlst, Jsalt, Red.
    Waiting on Red.
  • Table 11: EDH - Red, Flug, Crmnlst, Matthew
    Also waiting on Red.
  • Table 5 EDH: Matthew/Munch/Push/Red - Crazy Train!
    Also waiting on Red.  :-)

Jsalt
player, 199 posts
Tue 5 Aug 2014
at 21:23
  • msg #195

Re: OOC Chatter MK II

Technically, unless Red has a response to you on table 3 it's my turn. But I really hope he's got something to stop Marath, at least for now, because you've managed to become unstoppable. Again. Though this time it looks like sheer luck, which is a (small) improvement over Captain Sisay. I never find it fun to have a deck play the same way time after time, even if it does steamroll opponents.
Matthew
GM, 1794 posts
Tue 5 Aug 2014
at 21:36
  • msg #196

Re: OOC Chatter MK II

Yeah - decks that rely on searching a library are pretty powerful and do tend to run the same way as soon as you get your first search - Note to self, I must stop building decks that rely so much on searching for cards!

As for Table 3, you are right - I had some lucky draws.
Jsalt
player, 200 posts
Tue 5 Aug 2014
at 22:24
  • msg #197

Re: OOC Chatter MK II

Yeah, well I'm half considering building a Maralen of the Mournsong deck complete with Ob Nixilus, Unshackled just to prove a point. Though at the moment I need ninety seven more cards to make a Commander deck.
Matthew
GM, 1795 posts
Tue 5 Aug 2014
at 22:36
  • msg #198

Re: OOC Chatter MK II

I assume you mean Ob Nixilis, the Fallen?
Jsalt
player, 201 posts
Tue 5 Aug 2014
at 22:52
  • msg #199

Re: OOC Chatter MK II

Matthew
GM, 1796 posts
Tue 5 Aug 2014
at 23:04
  • msg #200

Re: OOC Chatter MK II

Ah, unfortunately magiccards.info has yet to be updated with the Magic 2015 cards... and I always forget to check Gatherer instead.

I can see how those two cards would make a great combo!
Jsalt
player, 202 posts
Tue 5 Aug 2014
at 23:12
  • msg #201

Re: OOC Chatter MK II

For maybe one turn. As someone uses their 'draw' from Maralen to pull something to kill/neutralize Ob Nixilus.
The MunchKING
player, 1046 posts
The MunchKING is here!!
Run in fear!!
Tue 5 Aug 2014
at 23:16
  • msg #202

Re: OOC Chatter MK II

Jsalt:
For maybe one turn. As someone uses their 'draw' from Maralen to pull something to kill/neutralize Ob Nixilus.


He's a commander. He'll bounce back.

And if you throw some more mill in there it could be really nasty.
Jsalt
player, 203 posts
Tue 5 Aug 2014
at 23:26
  • msg #203

Re: OOC Chatter MK II

Ah, that depends on whether I choose him as a commander, or something else. If he's the commander, then they'll just remove Maralen. Or perhaps he won't bounce back because of the insane amount of mana you'd need to recast him.

All in all, it's a combo that literally gives the opponent all they need to undo it, given that they can do it in time (two or three turns).
The MunchKING
player, 1047 posts
The MunchKING is here!!
Run in fear!!
Tue 5 Aug 2014
at 23:29
  • msg #204

Re: OOC Chatter MK II

Jsalt:
Ah, that depends on whether I choose him as a commander, or something else. If he's the commander, then they'll just remove Maralen. Or perhaps he won't bounce back because of the insane amount of mana you'd need to recast him.


If you had the mana to cast him once, then it's only two more.
Jsalt
player, 204 posts
Tue 5 Aug 2014
at 23:42
  • msg #205

Re: OOC Chatter MK II

Each time. Remember, each opponent is getting to pull what they want from their deck. And when you're forcing them to sac a creature each turn AND hitting them for 13, then they tend to go for the card to kill you, or whatever is letting you do that.
The MunchKING
player, 1048 posts
The MunchKING is here!!
Run in fear!!
Tue 5 Aug 2014
at 23:51
  • msg #206

Re: OOC Chatter MK II

Jsalt:
Each time. Remember, each opponent is getting to pull what they want from their deck. And when you're forcing them to sac a creature each turn AND hitting them for 13, then they tend to go for the card to kill you, or whatever is letting you do that.


Fair enough.

You just need some sort of "cast creatures for free" spell...

I know there's a blue one for Zombies, I'm not so sure about a more general one.

I do know if you are willing to use non-basic land mana sources  Fist of Suns could be useful.

http://magiccards.info/5dn/en/123.html
Jsalt
player, 205 posts
Wed 6 Aug 2014
at 00:00
  • msg #207

Re: OOC Chatter MK II

That would only be possible in a five color deck, since you are limited to only creating mana of your commander's color identity.

Still, since I rely on the spreadsheet I'd have to wait until Magic 2015 gets added before I can seriously consider the 'combo'.
The MunchKING
player, 1049 posts
The MunchKING is here!!
Run in fear!!
Wed 6 Aug 2014
at 00:08
  • msg #208

Re: OOC Chatter MK II

Jsalt:
That would only be possible in a five color deck, since you are limited to only creating mana of your commander's color identity.


I thought you just couldn't have other basic lands. I'll have to look it up.

Even so Mycosyth Lattice is Modern/Commander viable.

http://magiccards.info/ds/en/130.html

Now your combo is getting expensive in terms of parts you have to keep around too...

Add a Darksteel forge to keep them from screwing up your artifacts and we're looking at a five card combo just to keep Ob and the morn song in play.

quote:
Still, since I rely on the spreadsheet I'd have to wait until Magic 2015 gets added before I can seriously consider the 'combo'.


LackyCCG has updated with them.
The MunchKING
player, 1050 posts
The MunchKING is here!!
Run in fear!!
Wed 6 Aug 2014
at 00:16
  • msg #209

Re: OOC Chatter MK II

903.5c a card may be included in a commander deck only if every color in its color identity is also in the commander's color identity.


So since Fist of suns has RGBUW in its text it can only be used in rainbow decks for Commander, even if you did combo with the ML.
Jsalt
player, 206 posts
Wed 6 Aug 2014
at 04:02
  • msg #210

Re: OOC Chatter MK II

...Yeah. Also, still can't generate mana of any color but your commander's. I use this link for Commander rules: http://mtgcommander.net/rules.php

Hit Deck Construction under the Rules header, and check out rule #4.
Lord of the Pit
player, 253 posts
Wed 6 Aug 2014
at 04:16
  • msg #211

Re: OOC Chatter MK II

In reply to Jsalt (msg # 210):

Well, with the Mycosyth Lattice, you don't have to generate mana of any other color.  It allows you to spend it as though it were any color without actually changing the color of the mana.  Of course, all of the cards in your deck have to match your commander's color identity any way, but if you happen to steal or copy another player's card which has an activation cost of a different color, the Lattice will let you pay for that.
Jsalt
player, 207 posts
Wed 6 Aug 2014
at 04:24
  • msg #212

Re: OOC Chatter MK II

Okay... let me make something absolutely clear here:

I UNDERSTAND. I GET THE RULES OF COMMANDER. I AM NOT CONFUSED ABOUT THIS.

What I was trying to say was that you could only put Fist of the Suns in a five colored Commander deck. Because it would be impossible to use unless you could generate all colors of mana AND because it counts as being all colors.

And yet, for some reason, I keep getting people trying to tell me the rules I understand. Repetitively. Which really gets on my nerves.

With that, I'm done talking about this. I just wanted to point out one interesting but inherently difficult to pull off card combination, and suddenly it seems like everyone wants to teach me the rules.
The MunchKING
player, 1051 posts
The MunchKING is here!!
Run in fear!!
Wed 6 Aug 2014
at 04:34
  • msg #213

Re: OOC Chatter MK II

Jsalt:
Okay... let me make something absolutely clear here:

I UNDERSTAND. I GET THE RULES OF COMMANDER. I AM NOT CONFUSED ABOUT THIS.


I was saying I was wrong, not explain them to you. (Well, not necessarily. If you were thinking the same wrong thing I was, well then you would have learned something)
Lord of the Pit
player, 254 posts
Wed 6 Aug 2014
at 04:37
  • msg #214

Re: OOC Chatter MK II

Uh, okay... wasn't directed at you specifically.  I know we have some new people here who might not be as clear on the commander rules and who might happen to read this thread.  I, myself, am fairly new and haven't played commander yet (although I've read up on the rules and am working on a deck) so pointing out the rules is helpful to me in case I've got them wrong and someone with more knowledge can correct me.

I apologize for annoying you, but I'm going to make a suggestion, so if you think that might annoy you further, you might want to stop reading here... in fact, I'll put it in a spoiler so you can avoid it entirely if that's the case.


Spoiler text: (Highlight or hover over the text to view)
If discussing rules is going to upset you, then it might be best to avoid getting into discussions about rules... or at least take it to a private thread where people aren't likely to jump in.

Passerby
player, 10 posts
Wed 6 Aug 2014
at 09:36
  • msg #215

Re: OOC Chatter MK II

3000!

Hmm, anyone have opinions on premade Commander decks?
PushBarToOpen
player, 646 posts
Wed 6 Aug 2014
at 09:59
  • msg #216

Re: OOC Chatter MK II

the only one that works is the proshh deck.. each other one seems to be a mix of two opposing themes wanting to control the deck.

for example the esper deck has an artifacts matter theme and a lifegain theme. so if you get all of one of those type of cards you are golden but more likley you will get half and half and so not be able to focus propperally achiving mediocre results all the way.

Basically they are a good basis for further modification only
Matthew
GM, 1799 posts
Fri 8 Aug 2014
at 15:02
  • msg #217

Re: OOC Chatter MK II

All gone quiet...  Apart from lots of posts in the Push vs Flug game! :-)
The MunchKING
player, 1052 posts
The MunchKING is here!!
Run in fear!!
Fri 8 Aug 2014
at 15:30
  • msg #218

Re: OOC Chatter MK II

I think it's sugar up on the Emperor game, and he said he's out of town.

We're waiting for red in the Crazy Train game.
Matthew
GM, 1800 posts
Fri 8 Aug 2014
at 15:46
  • msg #219

Re: OOC Chatter MK II

Maybe we need ANOTHER multiplayer game on the go then???  :-)

Who is interested, and what format?  EDH?  Free-for-all?  Team Game?
The MunchKING
player, 1053 posts
The MunchKING is here!!
Run in fear!!
Fri 8 Aug 2014
at 15:50
  • msg #220

Re: OOC Chatter MK II

Matthew:
Maybe we need ANOTHER multiplayer game on the go then???  :-)

Who is interested, and what format?  EDH?  Free-for-all?  Team Game?


A Planechasing, Tribal, two-headed Giant, Commander, Emperor, Modern Game with a chainsaw on a pole. :p :p
Matthew
GM, 1801 posts
Fri 8 Aug 2014
at 15:57
  • msg #221

Re: OOC Chatter MK II

Oooo!  Not done a Planechase game for a while!  Not sure my spreadsheet can handle chainsaws though...
The MunchKING
player, 1054 posts
The MunchKING is here!!
Run in fear!!
Fri 8 Aug 2014
at 15:58
  • msg #222

Re: OOC Chatter MK II

Matthew:
Oooo!  Not done a Planechase game for a while!  Not sure my spreadsheet can handle chainsaws though...


It wouldn't be Vince Russo booking without SOMETHING on a pole. :p



EDIT: My spell checker actually recognizes "Russo" but only as a Proper noun. That's pretty cool.
Matthew
GM, 1802 posts
Fri 8 Aug 2014
at 16:00
  • msg #223

Re: OOC Chatter MK II

Hey Crmnlst, can you salvage the Planar Deck post from your game so I can keep it on this board?  Save me reformatting it.
The MunchKING
player, 1055 posts
The MunchKING is here!!
Run in fear!!
Fri 8 Aug 2014
at 16:06
  • msg #224

Re: OOC Chatter MK II

Matthew:
Hey Crmnlst, can you salvage the Planar Deck post from your game so I can keep it on this board?  Save me reformatting it.


Does it have ALL the Planes?
The MunchKING
player, 1056 posts
The MunchKING is here!!
Run in fear!!
Fri 8 Aug 2014
at 16:09
  • msg #225

Re: OOC Chatter MK II

Also the only time I played Planechase was on the Duel of the Planeswalkers game for the PS3, where they had their own Custom die with a 'switch planes' and a 'Plane-related thing happens' face on the die. What's the rules for using regular dice in that rule-set?
Matthew
GM, 1803 posts
Fri 8 Aug 2014
at 16:47
  • msg #226

Re: OOC Chatter MK II

The MunchKING:
Matthew:
Hey Crmnlst, can you salvage the Planar Deck post from your game so I can keep it on this board?  Save me reformatting it.


Does it have ALL the Planes?

It has 41 of them... is that all?
Jsalt
player, 209 posts
Fri 8 Aug 2014
at 19:10
  • msg #227

Re: OOC Chatter MK II

Your spreadsheet does indeed have a chainsaw! Although they renamed it to fit the Gothic Elizabethan Horror theme of the set...

http://gatherer.wizards.com/Pa...?multiverseid=221186

I might like another game, although if it's EDH I might want to try and build a new deck.
The MunchKING
player, 1057 posts
The MunchKING is here!!
Run in fear!!
Fri 8 Aug 2014
at 20:14
  • msg #228

Re: OOC Chatter MK II

Matthew:
It has 41 of them... is that all?


According to this, the total of Planes and Phenomena are 82...

Was there anything else you were supposed to put in a planes deck?

http://gatherer.wizards.com/Pa...22Planeswalker%22%5D
Matthew
GM, 1804 posts
Fri 8 Aug 2014
at 21:02
  • msg #229

Re: OOC Chatter MK II

Suspect I'll have to re-read the Planechase rules to remind myself of how it all works...

I'll have some time at the weekend - and good news, magiccards.info has the Magic 2015 Core Set cards uploaded now - so I might even get to release version 10 of my spreadsheet over the weekend!
Matthew
GM, 1805 posts
Fri 8 Aug 2014
at 21:13
  • msg #230

Re: OOC Chatter MK II

This is what I got of MagicCards.Info:

Planechase 2012 Edition
Name                     Extra          Number Artist
  1. Chaotic Æther               Phenomenon 1/40 Dan Scott
  2. Interplanar Tunnel          Phenomenon 2/40 Chuck Lukacs
  3. Morphic Tide                Phenomenon 3/40 Brandon Kitkouski
  4. Mutual Epiphany             Phenomenon 4/40 Jason Felix
  5. Planewide Disaster          Phenomenon 5/40 Dave Kendall
  6. Reality Shaping             Phenomenon 6/40 Dan Scott
  7. Spatial Merging             Phenomenon 7/40 Gabor Szikszai
  8. Time Distortion             Phenomenon 8/40 rk post
  9. Akoum                       Plane 9/40 Rob Alexander
  10. Aretopolis                  Plane 10/40 Christopher Moeller
  11. Astral Arena                Plane 11/40 Sam Burley
  12. Bloodhill Bastion           Plane 12/40 Mark Hyzer
  13. Edge of Malacol             Plane 13/40 Goran Josic
  14. Furnace Layer               Plane 14/40 Kekai Kotaki
  15. Gavony                      Plane 15/40 Dave Kendall
  16. Glen Elendra                Plane 16/40 Omar Rayyan
  17. Grand Ossuary               Plane 17/40 Kekai Kotaki
  18. Grove of the Dreampods      Plane 18/40 Erica Yang
  19. Hedron Fields of Agadeem    Plane 19/40 Vincent Proce
  20. Jund                        Plane 20/40 Aleksi Briclot
  21. Kessig                      Plane 21/40 Adam Paguette
  22. Kharasha Foothills          Plane 22/40 Trevor Claxton
  23. Kilnspire District          Plane 23/40 John Avon
  24. Lair of the Ashen Idol      Plane 24/40 Philip Straub
  25. Mount Keralia               Plane 25/40 Franz Vohwinkel
  26. Nephalia                    Plane 26/40 Daniel Ljunggren
  27. Norn's Dominion             Plane 27/40 Igor Kieryluk
  28. Onakke Catacomb             Plane 28/40 Nic Klein
  29. Orochi Colony               Plane 29/40 Charles Urbach
  30. Orzhova                     Plane 30/40 Charles Urbach
  31. Prahv                       Plane 31/40 Drew Baker
  32. Quicksilver Sea             Plane 32/40 Charles Urbach
  33. Selesnya Loft Gardens       Plane 33/40 Martina Pilcerova
  34. Stensia                     Plane 34/40 Vincent Proce
  35. Takenuma                    Plane 35/40 Cliff Childs
  36. Talon Gates                 Plane 36/40 Chippy
  37. Trail of the Mage-Rings     Plane 37/40 Vincent Proce
  38. Truga Jungle                Plane 38/40 Jim Nelson
  39. Windriddle Palaces          Plane 39/40 Kekai Kotaki
  40. The Zephyr Maze             Plane 40/40 rk post
  41. Stairs to Infinity          Plane P1 Steven Belledin


Matthew
GM, 1806 posts
Fri 8 Aug 2014
at 21:25
  • msg #231

Re: OOC Chatter MK II

And then for the Archenemy, we have:
Archenemy
Name                                    Extra Number Artist
  1. All in Good Time                  Scheme 1 Nic Klein
  2. All Shall Smolder in My Wake      Scheme 2 Jim Nelson
  3. Approach My Molten Realm          Scheme 3 Jim Pavelec
  4. Behold the Power of Destruction   Scheme 4 Jesper Ejsing
  5. Choose Your Champion              Scheme 5 Jim Nelson
  6. Dance, Pathetic Marionette        Scheme 6 Steve Prescott
  7. The Dead Shall Serve              Scheme 7 Jesper Ejsing
  8. A Display of My Dark Power        Scheme 8 Jim Nelson
  9. Embrace My Diabolical Vision      Scheme 9 Franz Vohwinkel
  10. Every Hope Shall Vanish           Scheme 10 John Stanko
  11. Every Last Vestige Shall Rot      Scheme 11 Martina Pilcerova
  12. Evil Comes to Fruition            Scheme 12 Austin Hsu
  13. The Fate of the Flammable         Scheme 13 Paul Bonner
  14. Feed the Machine                  Scheme 14 Wayne Reynolds
  15. I Bask in Your Silent Awe         Scheme 15 Wayne Reynolds
  16. I Call on the Ancient Magics      Scheme 16 John Matson
  17. I Delight in Your Convulsions     Scheme 17 Wayne Reynolds
  18. I Know All, I See All             Scheme 18 Chuck Lukacs
  19. Ignite the Cloneforge!            Scheme 19 Ralph Horsley
  20. Into the Earthen Maw              Scheme 20 Paul Bonner
  21. Introductions Are in Order        Scheme 21 Nils Hamm
  22. The Iron Guardian Stirs           Scheme 22 Jesper Ejsing
  23. Know Naught but Fire              Scheme 23 Val Mayerik
  24. Look Skyward and Despair          Scheme 24 Todd Lockwood
  25. May Civilization Collapse         Scheme 25 John Matson
  26. Mortal Flesh Is Weak              Scheme 26 Howard Lyon
  27. My Crushing Masterstroke          Scheme 27 Alex Horley-Orlandelli
  28. My Genius Knows No Bounds         Scheme 28 John Stanko
  29. My Undead Horde Awakens           Scheme 29 Thomas M. Baxa
  30. My Wish Is Your Command           Scheme 30 Steve Prescott
  31. Nature Demands an Offering        Scheme 31 John Matson
  32. Nature Shields Its Own            Scheme 32 John Stanko
  33. Nothing Can Stop Me Now           Scheme 33 Jesper Ejsing
  34. Only Blood Ends Your Nightmares   Scheme 34 Paul Bonner
  35. The Pieces Are Coming Together    Scheme 35 Ralph Horsley
  36. Realms Befitting My Majesty       Scheme 36 Véronique Meignaud
  37. Roots of All Evil                 Scheme 37 Paul Bonner
  38. Rotted Ones, Lay Siege            Scheme 38 Steve Prescott
  39. Surrender Your Thoughts           Scheme 39 Howard Lyon
  40. Tooth, Claw, and Tail             Scheme 40 Paul Bonner
  41. The Very Soil Shall Shake         Scheme 41 Val Mayerik
  42. Which of You Burns Brightest?     Scheme 42 Steve Prescott
  43. Your Fate Is Thrice Sealed        Scheme 43 Steve Prescott
  44. Your Puny Minds Cannot Fathom     Scheme 44 Martina Pilcerova
  45. Your Will Is Not Your Own         Scheme 45 Alex Horley-Orlandelli
  46. Plots That Span Centuries         Scheme 54 Jesper Ejsing
  47. Perhaps You've Met My Cohort      Scheme 55 Howard Lyon
  48. Your Inescapable Doom             Scheme 56 Chuck Lukacs
  49. Drench The Soil In Their Blood    Scheme 57 Val Mayerik
  50. Imprison This Insolent Wretch     Scheme 58 Jim Pavelec

The MunchKING
player, 1058 posts
The MunchKING is here!!
Run in fear!!
Fri 8 Aug 2014
at 22:32
  • msg #232

Re: OOC Chatter MK II

Matthew:
This is what I got of MagicCards.Info:

Planechase 2012 Edition
Name                     Extra          Number Artist
  1. Chaotic Æther               Phenomenon 1/40 Dan Scott
  2. Interplanar Tunnel          Phenomenon 2/40 Chuck Lukacs
  3. Morphic Tide                Phenomenon 3/40 Brandon Kitkouski
  4. Mutual Epiphany             Phenomenon 4/40 Jason Felix
  5. Planewide Disaster          Phenomenon 5/40 Dave Kendall
  6. Reality Shaping             Phenomenon 6/40 Dan Scott
  7. Spatial Merging             Phenomenon 7/40 Gabor Szikszai
  8. Time Distortion             Phenomenon 8/40 rk post
  9. Akoum                       Plane 9/40 Rob Alexander
  10. Aretopolis                  Plane 10/40 Christopher Moeller
  11. Astral Arena                Plane 11/40 Sam Burley
  12. Bloodhill Bastion           Plane 12/40 Mark Hyzer
  13. Edge of Malacol             Plane 13/40 Goran Josic
  14. Furnace Layer               Plane 14/40 Kekai Kotaki
  15. Gavony                      Plane 15/40 Dave Kendall
  16. Glen Elendra                Plane 16/40 Omar Rayyan
  17. Grand Ossuary               Plane 17/40 Kekai Kotaki
  18. Grove of the Dreampods      Plane 18/40 Erica Yang
  19. Hedron Fields of Agadeem    Plane 19/40 Vincent Proce
  20. Jund                        Plane 20/40 Aleksi Briclot
  21. Kessig                      Plane 21/40 Adam Paguette
  22. Kharasha Foothills          Plane 22/40 Trevor Claxton
  23. Kilnspire District          Plane 23/40 John Avon
  24. Lair of the Ashen Idol      Plane 24/40 Philip Straub
  25. Mount Keralia               Plane 25/40 Franz Vohwinkel
  26. Nephalia                    Plane 26/40 Daniel Ljunggren
  27. Norn's Dominion             Plane 27/40 Igor Kieryluk
  28. Onakke Catacomb             Plane 28/40 Nic Klein
  29. Orochi Colony               Plane 29/40 Charles Urbach
  30. Orzhova                     Plane 30/40 Charles Urbach
  31. Prahv                       Plane 31/40 Drew Baker
  32. Quicksilver Sea             Plane 32/40 Charles Urbach
  33. Selesnya Loft Gardens       Plane 33/40 Martina Pilcerova
  34. Stensia                     Plane 34/40 Vincent Proce
  35. Takenuma                    Plane 35/40 Cliff Childs
  36. Talon Gates                 Plane 36/40 Chippy
  37. Trail of the Mage-Rings     Plane 37/40 Vincent Proce
  38. Truga Jungle                Plane 38/40 Jim Nelson
  39. Windriddle Palaces          Plane 39/40 Kekai Kotaki
  40. The Zephyr Maze             Plane 40/40 rk post
  41. Stairs to Infinity          Plane P1 Steven Belledin



Did you include the Planes Chase 2012 edition?

From the site I mentioned:

  1. Chaotic Æther  (0)
     Phenomenon

  2. Interplanar Tunnel  (0)
     Phenomenon

  3. Morphic Tide  (0)
     Phenomenon

  4. Mutual Epiphany  (0)
     Phenomenon

  5. Planewide Disaster  (0)
     Phenomenon

  6. Reality Shaping  (0)
      Phenomenon

  7. Spatial Merging  (0)
      Phenomenon

  8. Time Distortion  (0)
     Phenomenon

  9. Academy at Tolaria West  (0)
     Plane — Dominaria

  10. Agyrem  (0)
     Plane — Ravnica

  11. Akoum  (0)
     Plane — Zendikar

  12. Aretopolis  (0)
     Plane — Kephalai

  13. Astral Arena  (0)
     Plane — Kolbahan

  14. Bant  (0)
     Plane — Alara

  15. Bloodhill Bastion  (0)
     Plane — Equilor

  16. Cliffside Market  (0)
     Plane — Mercadia

  17. Edge of Malacol  (0)
     Plane — Belenon

  18. Eloren Wilds  (0)
     Plane — Shandalar

  19. Feeding Grounds  (0)
     Plane — Muraganda

  20. Fields of Summer  (0)
     Plane — Moag

  21. Furnace Layer  (0)
     Plane — New Phyrexia

  22. Gavony  (0)
     Plane — Innistrad

  23. Glen Elendra  (0)
     Plane — Lorwyn

  24. Glimmervoid Basin  (0)
     Plane — Mirrodin

  25. Goldmeadow  (0)
     Plane — Lorwyn

  26. Grand Ossuary  (0)
     Plane — Ravnica

  27. Grixis  (0)
     Plane — Alara

  28. Grove of the Dreampods  (0)
     Plane — Fabacin

  29. Hedron Fields of Agadeem  (0)
     Plane — Zendikar

  30. Immersturm  (0)
     Plane — Valla

  31. Isle of Vesuva  (0)
     Plane — Dominaria

  32. Izzet Steam Maze  (0)
     Plane — Ravnica

  33. Jund  (0)
     Plane — Alara

  34. Kessig  (0)
     Plane — Innistrad

  35. Kharasha Foothills  (0)
     Plane — Mongseng

  36. Kilnspire District  (0)
     Plane — Ravnica

  37. Krosa  (0)
     Plane — Dominaria

  38. Lair of the Ashen Idol  (0)
     Plane — Azgol

  39. Lethe Lake  (0)
     Plane — Arkhos

  40. Llanowar  (0)
     Plane — Dominaria

  41. Minamo  (0)
     Plane — Kamigawa

  42. Mount Keralia  (0)
     Plane — Regatha

  43. Murasa  (0)
     Plane — Zendikar

  44. Naar Isle  (0)
     Plane — Wildfire

  45. Naya  (0)
     Plane — Alara

  46. Nephalia  (0)
     Plane — Innistrad

  47. Norn's Dominion  (0)
     Plane — New Phyrexia

  48. Onakke Catacomb  (0)
     Plane — Shandalar

  49. Orochi Colony  (0)
     Plane — Kamigawa

  50. Orzhova  (0)
     Plane — Ravnica

  51. Otaria  (0)
     Plane — Dominaria

  52. Panopticon  (0)
     Plane — Mirrodin

  53. Pools of Becoming  (0)
     Plane — Bolas’s Meditation Realm

  54. Prahv  (0)
      Plane — Ravnica

  55. Quicksilver Sea  (0)
      Plane — Mirrodin

  56. Raven's Run  (0)
      Plane — Shadowmoor

  57. Sanctum of Serra  (0)
      Plane — Serra’s Realm

  58. Sea of Sand  (0)
      Plane — Rabiah

  59. Selesnya Loft Gardens  (0)
      Plane — Ravnica

  60. Shiv  (0)
      Plane — Dominaria

  61. Skybreen  (0)
      Plane — Kaldheim

  62. Sokenzan  (0)
      Plane — Kamigawa

  63. Stairs to Infinity  (0)
      Plane — Xerex

  64. Stensia  (0)
      Plane — Innistrad

  65. Stronghold Furnace  (0)
      Plane — Rath

  66. Takenuma  (0)
      Plane — Kamigawa

  67. Talon Gates  (0)
      Plane — Dominaria

  68. Tazeem  (0)
      Plane — Zendikar

  69. The Æther Flues  (0)
      Plane — Iquatana

  70. The Dark Barony  (0)
      Plane — Ulgrotha

  71. The Eon Fog  (0)
      Plane — Equilor

  72. The Fourth Sphere  (0)
      Plane — Phyrexia

  73. The Great Forest  (0)
      Plane — Lorwyn

  74. The Hippodrome  (0)
      Plane — Segovia

  75. The Maelstrom  (0)
      Plane — Alara

  76. The Zephyr Maze  (0)
      Plane — Kyneth

  77. Trail of the Mage-Rings  (0)
     Plane — Vryn

  78. Truga Jungle  (0)
     Plane — Ergamon

  79. Turri Island  (0)
     Plane — Ir

  80. Undercity Reaches  (0)
     Plane — Ravnica

  81. Velis Vel  (0)
     Plane — Lorwyn

  82. Windriddle Palaces  (0)
     Plane — Belenon

Medeval_Metal_Head13
player, 3 posts
Sat 9 Aug 2014
at 21:42
  • msg #233

Re: OOC Chatter MK II

it might be fun to do a plane chase/twin-headed/EDH tournement...if anyone ekse would be up to it
The MunchKING
player, 1060 posts
The MunchKING is here!!
Run in fear!!
Sat 9 Aug 2014
at 21:56
  • msg #234

Re: OOC Chatter MK II

My actual advice would be EDH OR THG. Both would require too many people working in concert.
Medeval_Metal_Head13
player, 4 posts
Sat 9 Aug 2014
at 21:59
  • msg #235

Re: OOC Chatter MK II

In reply to The MunchKING (msg # 234):

out of the two I'd pick the EDH
Jsalt
player, 210 posts
Sat 9 Aug 2014
at 22:36
  • msg #236

Re: OOC Chatter MK II

THG can be a bit of a pain to play via post. Not to say it can't be done, but the formatting is a bit weird. Personally, I'd rather finish the Emperor game than start a THG game.

As for a Planechasing EDH game... sounds somewhat crazy fun, since all it would require is for us to have an EDH deck and someone to run the planes we run through.

Problem is, I don't feel like building a new EDH deck right now... I suppose I could try updating one of my archived ones. Like, one I haven't run in forever, possibly one that hasn't been seen on this board.
LAGO
player, 667 posts
Sat 9 Aug 2014
at 23:26
  • msg #237

Re: OOC Chatter MK II

If there is enough interest I wouldn't care to run the planes for you guys.  Someone would have to explain it to me though.  I've never seen it.
The MunchKING
player, 1061 posts
The MunchKING is here!!
Run in fear!!
Sat 9 Aug 2014
at 23:31
  • msg #238

Re: OOC Chatter MK II

Jsalt:
THG can be a bit of a pain to play via post. Not to say it can't be done, but the formatting is a bit weird. Personally, I'd rather finish the Emperor game than start a THG game.

As for a Planechasing EDH game... sounds somewhat crazy fun, since all it would require is for us to have an EDH deck and someone to run the planes we run through.


I could see, but I think Lackey has all the planes/Phenomena.
Matthew
GM, 1809 posts
Sat 9 Aug 2014
at 23:49
  • msg #239

Re: OOC Chatter MK II

I'd go for an EDH Planechasing game...  The way we ran the Planes last time was a defined list on a separate thread, and then rolling to see what card was being drawn...  cumbersome, but doable.  I'll review my spreadsheet to see if there is anyway that the sheet could be used to help...

BTW - version 10 is being tested - the M15 cards are loaded along with some others that were missing :-)
Medeval_Metal_Head13
player, 5 posts
Sun 10 Aug 2014
at 00:27
  • msg #240

Re: OOC Chatter MK II

I'll be using my primary personal deck if we do this, I'd be fully available to start this on wednesday
red2wedge
player, 1448 posts
Tue 12 Aug 2014
at 22:37
  • msg #241

Re: OOC Chatter MK II

Sorry I've been absent for so long. My computer at home went down and I can't access this site at work. I should be able to post shortly (I'm thinking I might be able to get the data tomorrow at work that I need). I have most of the stuff I need on order to fix my desktop, but may end up having to send in my motherboard, as the CPU socket seems to be defective and will not connect to the CPU or even keep it in place.
Lord of the Pit
player, 256 posts
Tue 12 Aug 2014
at 23:20
  • msg #242

Re: OOC Chatter MK II

Ugh.  Well that sucks.  Good luck getting it straightened out!
This message was last edited by the player at 23:21, Tue 12 Aug 2014.
red2wedge
player, 1449 posts
Wed 13 Aug 2014
at 09:15
  • msg #243

Re: OOC Chatter MK II

Well, the motherboard has a 3 year warranty, and I've only had it for a couple months so there shouldn't be much issues if I have to send it in for repairs.
Lord of the Pit
player, 257 posts
Wed 13 Aug 2014
at 15:07
  • msg #244

Re: OOC Chatter MK II

Well that, at least, is some consolation.
Matthew
GM, 1810 posts
Looks like I picked the
wrong day to give up MTG!
Thu 14 Aug 2014
at 00:14
  • msg #245

Re: OOC Chatter MK II

Matthew:
I'll have some time at the weekend - and good news, magiccards.info has the Magic 2015 Core Set cards uploaded now - so I might even get to release version 10 of my spreadsheet over the weekend!

Sorry for the delay folks - been having some finalising issues - will hopefully sort out very soon!  The new cards are at least loaded into the spreadsheet database now...  ALSO, for those who want to have the card images show - I've created the means by which to have them appear when you select the card name as before - but this time without the delay as it fetches the image from the web...  Now, you just have to download the 1.6GB zipped folder of images and have the unzipped folder in the same directory as your copy of the spreadsheet...  (It also has the option to show them on the All Cards tabas well - though I've not got around to doing it for the Deck Tab yet)
Passerby
player, 11 posts
Thu 14 Aug 2014
at 00:25
  • msg #246

Re: OOC Chatter MK II

Umm, I have a weird idea...but I don't know if it would be cool to post it here and ask for help...just to check the waters, I am thinking about making a deck list to memorialize Robin Williams' passing. He was a big gamer, and Blizzard is planning on memorializing him in WOW somehow and there are petitions.

I don't have the real money and time to do a model tabletop army, as he was a big Warhammer fan, but I would like to make a little project dedicated to him.

Sorry if this is weird, if you guys tell me to drop the issue, I will. Apologies in advance.
The MunchKING
player, 1062 posts
The MunchKING is here!!
Run in fear!!
Thu 14 Aug 2014
at 00:29
  • msg #247

Re: OOC Chatter MK II

What would it have? Genies? Soldiers?
Passerby
player, 12 posts
Thu 14 Aug 2014
at 00:43
  • msg #248

Re: OOC Chatter MK II

In reply to The MunchKING (msg # 247):

I don't know. I mean, I have just been considering Standard, and given what I know of Robin Williams, it's a bit hard for me to pin down. He's been in like 80 films and 26 tv shows and he did all sorts of things.

Reason I am soliciting help is because I don't know where to start.

Or would Standard be too limiting? I am limiting it to Standard because there are just so many choices and I figured starting with a small pool of cards would be easier.

Perhaps we should start at color?
Medeval_Metal_Head13
player, 7 posts
Thu 14 Aug 2014
at 01:16
  • msg #249

Re: OOC Chatter MK II

for him it would fir bet to go aliens, genies, soldiers, and out right comedy so you'll need to mix fantasy and 40k to make a Robin Williams Army
Passerby
player, 13 posts
Thu 14 Aug 2014
at 01:27
  • msg #250

Re: OOC Chatter MK II

In reply to Medeval_Metal_Head13 (msg # 249):

And would that be possible to make in Standard? >.>
Medeval_Metal_Head13
player, 8 posts
Thu 14 Aug 2014
at 01:52
  • msg #251

Re: OOC Chatter MK II

In reply to Passerby (msg # 250):

nope, it would only work in casual games, but would be funny as hell to figure out and would result in the perfect tribute to such a comedic legend
Passerby
player, 14 posts
Thu 14 Aug 2014
at 02:03
  • msg #252

Re: OOC Chatter MK II

In reply to Medeval_Metal_Head13 (msg # 251):

Alright, let's make a casual Robin Williams deck.

I am guessing that it would be not be standard legal?

Should we go for his roles or for him himself?

I have heard a guy say he is a sort of Red-blue type of guy.

I am thinking a splash of black for his struggles.
Medeval_Metal_Head13
player, 9 posts
Thu 14 Aug 2014
at 03:34
  • msg #253

Re: OOC Chatter MK II

In reply to Passerby (msg # 252):

as he was some who put all of himself into his roles you'd have to do both, but as a magic deck from him you'll have to include unhinged
red2wedge
player, 1457 posts
Sat 16 Aug 2014
at 04:37
  • msg #254

Re: OOC Chatter MK II

I think I'm caught up. Sorry for the delay, but I've been trying to get this computer back up and running (while dealing with a fairly severe sprained ankle and having to walk a ton at work). If I've missed a game, please ping me on it.
Matthew
GM, 1817 posts
Looks like I picked the
wrong day to give up MTG!
Sun 17 Aug 2014
at 11:19
  • msg #255

Re: OOC Chatter MK II

Hi Folks - well, I've released version 10...

You can download it from the usual place:
http://www.matthew.fenn.dsl.pi.../Downloads/index.htm

Let me know if you have any problems... I confess I've not tested the Excel 97-2003 version yet...  but I'm hopeful it will work without any problems.

  • Version 10.0: Comprehensive code overhaul to improve responsiveness as it was getting very sluggish when lots of tables were open. Database updated to include Magic 2015, Conspiracy, plus a load of other more minor editions.  In fact every card missing up to this point.  Added more deck validation - it now highlights errors in deck construction - particularly around card numbers/card colours in EDH decks. Also added in - following suggestion by Sugar - card images for the main All Cards tab, though it does rely on downloading and unzipping a 1.9gb folder of the images to store in the same folder as where you save the spreadsheet.

Lord of the Pit
player, 258 posts
Sun 17 Aug 2014
at 11:30
  • msg #256

Re: OOC Chatter MK II

Wow!  Sounds awesome!  I can hardly wait to get somewhere with decent bandwidth and download it.

BTW, new avatar?  Very nice!
Matthew
GM, 1818 posts
Looks like I picked the
wrong day to give up MTG!
Sun 17 Aug 2014
at 11:53
  • msg #257

Re: OOC Chatter MK II

I used to use RPOL from work - and therefore had avatars disabled - so I'd never bothered to take one... but the other day I realised I was only using RPOL from home, so decided to use avatars again.

BTW - Feedback on the spreadsheet - good or bad - IS appreciated.  Especially any bugs/data errors you might find!
This message was last edited by the GM at 11:55, Sun 17 Aug 2014.
Flug
player, 38 posts
Tue 19 Aug 2014
at 12:17
  • msg #258

Re: OOC Chatter MK II

In reply to Matthew (msg # 257):

I've noticed a bug on the 2003 version. When I try and move a creature from my hand to the creatures section, all the fields come up as #N/A. Doesn't appear to happen for any other fields

And another one. When trying to put spells that replaced the example ones in the creature section, it uses the example spells (Such as 'ach, hans, run!') rather than the replacement
This message was last edited by the player at 12:19, Tue 19 Aug 2014.
Matthew
GM, 1820 posts
Looks like I picked the
wrong day to give up MTG!
Wed 20 Aug 2014
at 07:10
  • msg #259

Re: OOC Chatter MK II

I'll look into it tonight.
Matthew
GM, 1821 posts
Looks like I picked the
wrong day to give up MTG!
Thu 21 Aug 2014
at 18:14
  • msg #260

Re: OOC Chatter MK II

OK - based on your symptoms, I'd guess that when you've created a table, it hasn't worked correctly, and the formula are still pointing at the blankdeck template sheet that is normally hidden...  Can you try creating another new deck and table - and see if it still happens?  If it is still a problem, let me know what deck name you used.
Flug
player, 39 posts
Thu 21 Aug 2014
at 20:45
  • msg #261

Re: OOC Chatter MK II

So, I tried it on a new table and it's the same deal. The tables are named T1 and T2, and the decks are named progenitus and infinityguantlet. The issue is easy to work around, since I can just put non-creatures in the spaces and it copies fine
Matthew
GM, 1824 posts
Looks like I picked the
wrong day to give up MTG!
Sun 24 Aug 2014
at 23:10
  • msg #262

Re: OOC Chatter MK II

It's gone awfully quiet!
Medeval_Metal_Head13
player, 12 posts
Mon 25 Aug 2014
at 01:32
  • msg #263

Re: OOC Chatter MK II

yeah...too quiet
Jsalt
player, 214 posts
Mon 25 Aug 2014
at 06:12
  • msg #264

Re: OOC Chatter MK II

Don't look at me. I'm just waiting for Crmnlst/Push to post on table 3/1 (respectively).
Medeval_Metal_Head13
player, 13 posts
Mon 25 Aug 2014
at 06:24
  • msg #265

Re: OOC Chatter MK II

I don't even have a game going yet...
Matthew
GM, 1825 posts
Looks like I picked the
wrong day to give up MTG!
Mon 25 Aug 2014
at 10:12
  • msg #266

Re: OOC Chatter MK II

OK - new game then - Jsalt, MetalHead and Matthew...
The MunchKING
player, 1065 posts
The MunchKING is here!!
Run in fear!!
Mon 25 Aug 2014
at 14:21
  • msg #267

Re: OOC Chatter MK II

Jsalt:
Don't look at me. I'm just waiting for Crmnlst/Push to post on table 3/1 (respectively).


*shrug*

The MunchKING too is awaiting Push's strong plays in both the games he is currently working.
Medeval_Metal_Head13
player, 16 posts
Mon 25 Aug 2014
at 21:57
  • msg #268

Re: OOC Chatter MK II

In reply to Matthew (msg # 266):

any rules on decks past legacy?
PushBarToOpen
player, 663 posts
Tue 26 Aug 2014
at 08:30
  • msg #269

Re: OOC Chatter MK II

Sorry was on holiday ans got too excited to post that i was going away.

That and i had to do meal plans e.t.c for 12 people. Luckily other than the diabetics most people couild eat whatever.

also thanks for calling my plays string.

<hr?

In other news what do you guys think about the changes to the standard format. Looks good to me so far. that is if mattew can keep up with the extra work.
Medeval_Metal_Head13
player, 22 posts
Wed 27 Aug 2014
at 21:48
  • msg #270

Re: OOC Chatter MK II

I'll be leaving in a few hours and won't be back for a couple days
PushBarToOpen
player, 668 posts
Thu 28 Aug 2014
at 15:16
  • msg #271

Re: OOC Chatter MK II

In other other news khans of Tarkir spoiler starts in 4 more days i can;t wait!!!!!!!!

To be honest though the only reason i am this excited is becsue of morph. the other two spoilered keywords don;t look to interesting at the moment. well the red one has possibilites but the blue one looks boring
Medeval_Metal_Head13
player, 24 posts
Fri 29 Aug 2014
at 01:34
  • msg #272

Re: OOC Chatter MK II

I'm back
Jeff
GM, 1005 posts
Sat 30 Aug 2014
at 19:09
  • msg #273

Re: OOC Chatter MK II

I'm back now that I'm feeling better.  I'll slowly reinvolve myself in 2 or 3 games during the upcoming week.  If any multiplayer games are seeking players, please give me a message.
Medeval_Metal_Head13
player, 29 posts
Sun 31 Aug 2014
at 18:53
  • msg #274

Re: OOC Chatter MK II

well, anyone wanna do a planechase EDH? I'm hoping for at least three players
The MunchKING
player, 1069 posts
The MunchKING is here!!
Run in fear!!
Sun 31 Aug 2014
at 18:55
  • msg #275

Re: OOC Chatter MK II

Medeval_Metal_Head13:
well, anyone wanna do a planechase EDH? I'm hoping for at least three players


Sounds interesting. I'll have to introduce you to one of my evil decks. BWAHAHAHAHAHAHAHAHAHA!!! Or some such. :p
The MunchKING
player, 1070 posts
The MunchKING is here!!
Run in fear!!
Sun 31 Aug 2014
at 19:01
  • msg #276

Re: OOC Chatter MK II

Matthew:
I'd go for an EDH Planechasing game...  The way we ran the Planes last time was a defined list on a separate thread, and then rolling to see what card was being drawn...  cumbersome, but doable.


How did that handle that once cards were drawn they were supposed to go to the bottom of the deck?

If you guys wanted I could run the Planes on Lacky. If you'd rather not wait for someone with the deck, we could just go completely random...
Medeval_Metal_Head13
player, 30 posts
Sun 31 Aug 2014
at 19:01
  • msg #277

Re: OOC Chatter MK II

In reply to The MunchKING (msg # 275):

is it overkill, broken, or bullshit?

Overkill = slightly over powered and hard to bet

Broken = over powered and really hard to beat

Bullshit = extremely over powered and nearly impossible to beat
The MunchKING
player, 1071 posts
The MunchKING is here!!
Run in fear!!
Sun 31 Aug 2014
at 19:16
  • msg #278

Re: OOC Chatter MK II

Well I have a really hard time beating it with my other Commander decks, but then a lot of other people don't think like me and could conceivably handle it better. :D



EDIT: I think the game where I used it on here has been deleted so I can't say how well the others handled it.
This message was last edited by the player at 19:19, Sun 31 Aug 2014.
Medeval_Metal_Head13
player, 31 posts
Sun 31 Aug 2014
at 19:20
  • msg #279

Re: OOC Chatter MK II

okay, also the only experience I have with planechase is an app I downloaded onto my tablet
sugarrushx6
player, 159 posts
It is not possible
to get a salt rush
Tue 2 Sep 2014
at 23:18
  • msg #280

Re: OOC Chatter MK II

Firetrucking banana split, didn't realize everybody was waiting on me on the Emperor game, I'll post soon.
Jsalt
player, 229 posts
Tue 2 Sep 2014
at 23:20
  • msg #281

Re: OOC Chatter MK II

...What an imaginative outburst. Are you related to Captain Haddock? (No, of course not, no alliteration...)
Lord of the Pit
player, 261 posts
Tue 2 Sep 2014
at 23:42
  • msg #282

Re: OOC Chatter MK II

I started to give you a poke, there, sugar... hehe
Lord of the Pit
player, 263 posts
Wed 3 Sep 2014
at 00:21
  • msg #283

Re: OOC Chatter MK II

Do we need to revise our table now that LAGO is down for the count in the Emperor Game?

 Emperor Sugar
(Illusions)
General Red
(Clerics)
 
General LAGO
(Allies)
 General Jsalt
(Humans)
General LoTP
(Druids)
General Munch
(Cats)
 General Matthew
(Elves)
Emperor Push
(Faeries)
 

Matthew
GM, 1848 posts
Looks like I picked the
wrong day to give up MTG!
Wed 3 Sep 2014
at 00:26
  • msg #284

Re: OOC Chatter MK II

Lord of the Pit:
Do we need to revise our table now that LAGO is down for the count in the Emperor Game?

We do! - something like this:

 Emperor Sugar
(Illusions)
General Red
(Clerics)
 
General LoTP
(Druids)
 
 General Jsalt
(Humans)
General Munch
(Cats)
 General Matthew
(Elves)
Emperor Push
(Faeries)
 

Lord of the Pit
player, 264 posts
Wed 3 Sep 2014
at 00:48
  • msg #285

Re: OOC Chatter MK II

I kind of like leaving the names of the defeated in the table... sort of a trophy, like stepping over the corpse of your slain opponent as you move in for the kill on the liege lord he was sworn to protect...
sugarrushx6
player, 161 posts
It is not possible
to get a salt rush
Wed 3 Sep 2014
at 01:09
  • msg #286

Re: OOC Chatter MK II

You can adjust it for yourself, and then everybody else could use the new table.
I think I'll just use the strikethrough tags, personal preference.

My swipe keyboard on my phone does not like the word strikethrough.
Stringently
Steeplebush
Strikeout
Stringently

Lord of the Pit
player, 265 posts
Wed 3 Sep 2014
at 01:15
  • msg #287

Re: OOC Chatter MK II

"Steeplebush"?!?  Awesome!  I just learned a new word!  (And a new plant!)
Matthew
GM, 1852 posts
Looks like I picked the
wrong day to give up MTG!
Wed 3 Sep 2014
at 07:04
  • msg #288

Re: OOC Chatter MK II

Apologies Sugar for editing your post unasked - thought I was being helpful :-)
Medeval_Metal_Head13
player, 39 posts
Wed 3 Sep 2014
at 19:16
  • msg #289

Re: OOC Chatter MK II

is anyone else online right now?
The MunchKING
player, 1075 posts
The MunchKING is here!!
Run in fear!!
Wed 3 Sep 2014
at 19:17
  • msg #290

Re: OOC Chatter MK II

Medeval_Metal_Head13:
is anyone else online right now?


Should I be? :p
Medeval_Metal_Head13
player, 40 posts
Wed 3 Sep 2014
at 19:19
  • msg #291

Re: OOC Chatter MK II

I'm just bored right now...
Lord of the Pit
player, 266 posts
Wed 3 Sep 2014
at 19:23
  • msg #292

Re: OOC Chatter MK II

Welcome to my world :P
Medeval_Metal_Head13
player, 41 posts
Wed 3 Sep 2014
at 20:36
  • msg #293

Re: OOC Chatter MK II

wanna start a game?
sugarrushx6
player, 163 posts
It is not possible
to get a salt rush
Wed 3 Sep 2014
at 20:37
  • msg #294

Re: OOC Chatter MK II

Matthew:
Apologies Sugar for editing your post unasked - thought I was being helpful :-)

It's fine, it's cool either way.
Lord of the Pit
player, 267 posts
Wed 3 Sep 2014
at 23:34
  • msg #295

Re: OOC Chatter MK II

In reply to Medeval_Metal_Head13 (msg # 293):

Sorry, had some stuff come up or I would have.


Jsalt:
Incredible luck there, drawing three of the same card in short order. For some reason, I almost never seem to draw a card I need when I need it.


Yeah, I tend to draw 3 of the card I don't need :P
The MunchKING
player, 1077 posts
The MunchKING is here!!
Run in fear!!
Wed 3 Sep 2014
at 23:41
  • msg #296

Re: OOC Chatter MK II

Hey I got three out of 4 of the best cats in my deck in my opening draw. All I need to find now is Nacatl War-Pride, and my 4 best cats will be trampling their way to victory over the smoldering corpses of the humans and Clerics. :P
Medeval_Metal_Head13
player, 43 posts
Thu 4 Sep 2014
at 00:22
  • msg #297

Re: OOC Chatter MK II

anyone wanna do a one on one game with me?
The MunchKING
player, 1078 posts
The MunchKING is here!!
Run in fear!!
Thu 4 Sep 2014
at 00:25
  • msg #298

Re: OOC Chatter MK II

Medeval_Metal_Head13:
anyone wanna do a one on one game with me?


Any particular rules?
Medeval_Metal_Head13
player, 45 posts
Thu 4 Sep 2014
at 00:40
  • msg #299

Re: OOC Chatter MK II

nope, just try to avoid anything older than the original Mirrodin because anything before that I'm not familar with
The MunchKING
player, 1079 posts
The MunchKING is here!!
Run in fear!!
Thu 4 Sep 2014
at 01:07
  • msg #300

Re: OOC Chatter MK II

No promises. *evil grin*
sugarrushx6
player, 165 posts
It is not possible
to get a salt rush
Thu 4 Sep 2014
at 01:16
  • msg #301

Re: OOC Chatter MK II

Decided to read the first page of the original OOC chatter out of pure curiosity.
From that page I learned that Matthew wasn't a GM, LAGO was one of the original players, Crmnlst used to be GM of a different same players MtG game, which Medeval_Metal_Head13 and jsalt were a part of.
This message was last edited by the player at 01:18, Thu 04 Sept 2014.
Medeval_Metal_Head13
player, 48 posts
Thu 4 Sep 2014
at 01:18
  • msg #302

Re: OOC Chatter MK II

In reply to sugarrushx6 (msg # 301):

yes, that is all true, but i lived in SoCal then now I live in oregon
Jsalt
player, 234 posts
Thu 4 Sep 2014
at 02:14
  • msg #303

Re: OOC Chatter MK II

Yep. Crmnlst's board lost interest - I don't really know why, it's not like we're doing much different here. Just playing Magic.

I seem to get into ruts with my decks on the spreadsheet. It seems odd, but there will be streaks of mana droughts, followed by mana floods. And removal... I put what I consider a moderate to sparse amount of removal in many of my decks (just enough to take out a troublesome card or two), and yet when my opponent gets out anything really tough I draw anything but removal.

Well, except my Phyrexian Sligh deck, but that's heavy on removal. For me at least.
Medeval_Metal_Head13
player, 49 posts
Thu 4 Sep 2014
at 03:02
  • msg #304

Re: OOC Chatter MK II

I just play to have fun, i rarely win and don't care if that ever changes
PushBarToOpen
player, 675 posts
Thu 4 Sep 2014
at 08:13
  • msg #305

Re: OOC Chatter MK II

In reply to Jsalt (msg # 303):

i found that wit the sheet untill i decided to organise the cards my name on the sheet. that seemed to fix it for me.
Medeval_Metal_Head13
player, 52 posts
Thu 4 Sep 2014
at 15:44
  • msg #306

Re: OOC Chatter MK II

i just did a search on gatherer for legendary cards and most of them are from the kamigawa block
Medeval_Metal_Head13
player, 55 posts
Fri 5 Sep 2014
at 01:18
  • msg #307

Re: OOC Chatter MK II

hello? is anyone here?
PushBarToOpen
player, 680 posts
Fri 5 Sep 2014
at 07:31
  • msg #308

Re: OOC Chatter MK II

kamigawa had a legdinary subtheme so it has a lot of legindary creatures but i don;t think it has most of them given they have been around since legends.
Lord of the Pit
player, 270 posts
Fri 5 Sep 2014
at 16:11
  • msg #309

Re: OOC Chatter MK II

Yeah, it may have had more than any other single expansion, though.  Not sure... (though you would think an expansion called Legends would have the most, eh?)
Medeval_Metal_Head13
player, 57 posts
Sat 6 Sep 2014
at 03:23
  • msg #310

Re: OOC Chatter MK II

I was refering to the block as a wholr
Raymond
player, 103 posts
Sun 7 Sep 2014
at 14:07
  • msg #311

Re: OOC Chatter MK II

In reply to Medeval_Metal_Head13 (msg # 310):

The prodigal asshat return bask in my shittyness

All jokes aside Hello all, especially those I have yet to meet
Matthew
GM, 1869 posts
Looks like I picked the
wrong day to give up MTG!
Sun 7 Sep 2014
at 15:28
  • msg #312

Re: OOC Chatter MK II

Welcome back Ray - I think all the games you left in the lurch have since been folded...  How come the long absence?
Raymond
player, 104 posts
Mon 8 Sep 2014
at 06:41
  • msg #313

Re: OOC Chatter MK II

In reply to Matthew (msg # 312):

Moving, internet problems, and miscellaneous things, and just a plain break from RPoL in general
PushBarToOpen
player, 684 posts
Mon 8 Sep 2014
at 08:21
  • msg #314

Re: OOC Chatter MK II

Its allways nive to have more people on here.




BTW i mentioned it earlier in the thread but no one commented on it even though its a huge change to magic.

So i am assuming that none of you know whats happened but i am really excited about this change so feel like i have to share.

First of all. M16 will be the last ever core set, they are ddisbvanded gone completly never to be printed again.

Blocks are changeing to two sets instead of three.

We are having two blocks a year.

The seccond block release will take up the third set and coreset slot.

Standard will be the most recent 3 blocks meaning it blocks rotate out every 18 months instead of every 2 years. (effectivly alternating between 5 sets and 6 sets that are standard legal instead of now where it goes between 5 and 8)

Khans is the last 3 set block and Khans of tarkir and Fate reforged will rotate out before the third set and M16.





Additionally Khans Looks Sweat.
Matthew
GM, 1871 posts
Looks like I picked the
wrong day to give up MTG!
Mon 8 Sep 2014
at 12:43
  • msg #315

Re: OOC Chatter MK II

PushBarToOpen:
Additionally Khans Looks Sweat.

Euch!  Sweaty Khans!  I'd much rather have a Sweet Khans!  :-)
PushBarToOpen
player, 685 posts
Mon 8 Sep 2014
at 13:02
  • msg #316

Re: OOC Chatter MK II

I stand by what i said spelling aside.
Medeval_Metal_Head13
player, 60 posts
Mon 8 Sep 2014
at 20:56
  • msg #317

Re: OOC Chatter MK II

In reply to PushBarToOpen (msg # 316):

so M15 is more than just a new border-style when in comes to changes in mtg?
Raymond
player, 111 posts
Tue 9 Sep 2014
at 00:02
  • msg #318

Re: OOC Chatter MK II

we need some Gms in different timezones
Medeval_Metal_Head13
player, 69 posts
Tue 9 Sep 2014
at 00:05
  • msg #319

Re: OOC Chatter MK II

In reply to Raymond (msg # 318):

yup
PushBarToOpen
player, 688 posts
Tue 9 Sep 2014
at 06:09
  • msg #320

Re: OOC Chatter MK II

In reply to Medeval_Metal_Head13 (msg # 317):

yeah its a big big change
Medeval_Metal_Head13
player, 71 posts
Tue 9 Sep 2014
at 07:10
  • msg #321

Re: OOC Chatter MK II

In reply to PushBarToOpen (msg # 320):

will they ever go back to having core sets? or will they be completely discontinued like the premium deck series?
LAGO
player, 694 posts
Tue 9 Sep 2014
at 12:07
  • msg #322

Re: OOC Chatter MK II

In reply to PushBarToOpen (msg # 314):

In terms of cards, what does this mean exactly?  Fewer cards a year?  More variety in the cards?  Is this something that will mostly effect tournament players?

I'm more of a casual player myself.  Although, I thought about entering a tournament once, realized it wasn't scored like golf.  Remembered my innate ability to snatch defeat from the jaws of victory  Did a quick calculation of the probability on the people as likely to laugh me out of the building as not (82% laughing vs. 21% not - 3 points either way)and decided the best thing for me to do was grab some Doritos and a Coke and walk out of the store yelling FOOTBALL! GIRLS! BEER! to assert my manliness.

Epilogue:  I grabbed Cheetos instead of Doritos and still got laughed out of the building, and knocked over a store display in the process.  I think they got the message.
Jsalt
player, 246 posts
Tue 9 Sep 2014
at 12:13
  • msg #323

Re: OOC Chatter MK II

I think the main point is to avoid having cards 'linger' in standard, and to avoid having something like 8 sets legal in standard at once. I doubt it will affect any casual player at all, unless they really liked the core set's complete lack of story.
PushBarToOpen
player, 689 posts
Tue 9 Sep 2014
at 20:12
  • msg #324

Re: OOC Chatter MK II

basically there will be a new product aimed at the casual/new player market. then there will be  faster rotating cards for torney players like me for use in standard. also card number will hit the sweat spot it will never be as low as it currently gets but it will never be as high either.
Matthew
GM, 1881 posts
Looks like I picked the
wrong day to give up MTG!
Tue 9 Sep 2014
at 23:33
  • msg #325

Re: OOC Chatter MK II

What it means is a lot more work for me to adjust legality in my spreadsheet every time they produce a new set :-/
Medeval_Metal_Head13
player, 73 posts
Wed 10 Sep 2014
at 02:48
  • msg #326

Re: OOC Chatter MK II

either way, I was really used to having the core sets as root system for building standard decks and for me once they're gone I will completely avoid non-limited format tourneys
PushBarToOpen
player, 691 posts
Wed 10 Sep 2014
at 09:32
  • msg #327

Re: OOC Chatter MK II

why avoid them? I don;t understand this mentality. the move is a very good one that diversifies the format. the core serts were just holding everything back.
Medeval_Metal_Head13
player, 75 posts
Wed 10 Sep 2014
at 17:05
  • msg #328

Re: OOC Chatter MK II

In reply to PushBarToOpen (msg # 327):

 Because I never really enjoyed the few sanctioned non-limited format tourneys I did go to, the core sets allowed me to have a better idea of what to work with when building a standard deck, so for me once they're gone non-limited format tourney will have completely lost all possible fun. I saw this because everytime I've gone to FNM I always end up facing the same kind of people, uncreative spike assholes who rather than building their own original deck they go online, find a deck that has won a championship level tourney, build an exact replica, and play using the exact same strategy. Which for me takes all the fun out of the game, because yeah like I've already said I don't care if I win or lose as long as I have fun, but unless I get to do few big moves or a couple combos, and at least seem to have a winning there's no pleasure in the game.
 So all in all unless this change means there's no possiblity of that kinda thing ever happening again there is no point in non-limited format tourneys outside of EDH. And Yes, I went to an EDH Tourney with three of my best friends the weekend before my dad retired from the Nsvy after 26 years and it was the most fun I had every had in tourney. It was only four games in two rounds, but if you're every in San Diego, have a free sunday, and own an EDH deck you need to check out Villianous Lair.
LAGO
player, 702 posts
Sun 14 Sep 2014
at 15:02
  • msg #329

Re: OOC Chatter MK II

@ Matt

When I create a new deck and table, after the initial deck and table creation,  Whenever I go to shuffle the deck the table disappears.

Not sure if this is a bug or a me thing.

Using version 10.0 with excel 2010
Lord of the Pit
player, 273 posts
Sun 14 Sep 2014
at 19:02
  • msg #330

Re: OOC Chatter MK II

It's not a bug... it's a feature... :D
Jsalt
player, 255 posts
Mon 15 Sep 2014
at 01:52
  • msg #331

Re: OOC Chatter MK II

I should update my excel file at some point.


...Maybe once Khans of Tarkir gets up. It should be up soon enough, they've just spoiled the set this weekend. And I'm lazy enough that I wouldn't want to update twice in a week.
Lord of the Pit
player, 274 posts
Mon 15 Sep 2014
at 18:52
  • msg #332

Re: OOC Chatter MK II

 Emperor Red
(Clerics)
General Sugar
(Illusions)
 
General LAGO
(Allies)
 General Jsalt
(Humans)
General LoTP
(Druids)
General Munch
(Cats)
 General Matthew
(Elves)
Emperor Push
(Faeries)
 



Don't mind me... just posting my updated order-of-play-and-reach table so I'll have it ready when my turn comes up!  :D
Matthew
GM, 1892 posts
Looks like I picked the
wrong day to give up MTG!
Mon 15 Sep 2014
at 18:59
  • msg #333

Re: OOC Chatter MK II

LAGO:
@ Matt

When I create a new deck and table, after the initial deck and table creation,  Whenever I go to shuffle the deck the table disappears.

Not sure if this is a bug or a me thing.

Using version 10.0 with excel 2010

Interesting... I've not experienced that... if you re-download the template spreadsheet and restart with a fresh sheet - does it still do it?
Matthew
GM, 1893 posts
Looks like I picked the
wrong day to give up MTG!
Mon 15 Sep 2014
at 19:00
  • msg #334

Re: OOC Chatter MK II

Lord of the Pit:
Don't mind me... just posting my updated order-of-play-and-reach table so I'll have it ready when my turn comes up!  :D

Isn't that what the ScratchPad is for?
Matthew
GM, 1894 posts
Looks like I picked the
wrong day to give up MTG!
Mon 15 Sep 2014
at 19:04
  • msg #335

Re: OOC Chatter MK II

Jsalt:
I should update my excel file at some point.


One could say you have a policy of letting the early adopters suffer the bleeding edge of a new version... :-)

Of course, I hate it when I release a version with a bug in it - especially if it is a "show-stopper" bug since it means anyone who has downloaded it has wasted their time.  :-(
Lord of the Pit
player, 275 posts
Mon 15 Sep 2014
at 19:15
  • msg #336

Re: OOC Chatter MK II

Matthew:
Isn't that what the ScratchPad is for?

The ScratchPad doesn't let you see the results... nor does it let other folks see it and correct you if you've made a mistake (like people changing their seating order that you didn't realize or account for...)

Or are we trying to conserve space here, or something?  o.O
This message was last edited by the player at 19:16, Mon 15 Sept 2014.
Matthew
GM, 1895 posts
Looks like I picked the
wrong day to give up MTG!
Mon 15 Sep 2014
at 20:29
  • msg #337

Re: OOC Chatter MK II

LOL - Good point.  :-)

Though of course to test something, I'd just write it in a post then use Preview to check it - THEN use ScratchPad to store it safely...  less than 20 messages and it'll not be quite so easy to find in this thread!  :-)
sugarrushx6
player, 176 posts
It is not possible
to get a salt rush
Mon 15 Sep 2014
at 20:47
  • msg #338

Re: OOC Chatter MK II

I just upgraded to the new 10.0 version of your spreadsheet,
and went to get the CardImages,
And found the link to be broken.

It shouldn't be
http://matthewfenn.ipage.com/Downloads/CardImages.zip

It should be
http://www.matthew.fenn.dsl.pi...loads/CardImages.zip

EDIT: And the file downloaded from that link isn't working either.
This message was last edited by the player at 20:50, Mon 15 Sept 2014.
Jsalt
player, 256 posts
Mon 15 Sep 2014
at 21:10
  • msg #339

Re: OOC Chatter MK II

That's funny... because I did exactly that with my Scratchpad in order to update the chart on my table.

Open up your ScratchPad. Look at the bottom of the window to the line where it says 'Last Saved'. At the end of that line is a link labeled 'View as a Message' Click it, and you'll see your ScratchPad like it was a post.

EDIT: Well "*(!@#$. Every time I forget to keep my spreadsheet saved, my computer crashes. I've lost all my tables current states. I'm going to have to try and rebuild from scratch. I'll see what I can remember being in my hand.

EDIT2: Okay, I fixed it, for now. Luckily, I've been getting better at recalling my hands. Mostly because I find ways of bemoaning the issues with them. Multiples of cards I don't need, or lots of good cards but not the right mana base to cast them - I just have a lot of luck! All of bad.
This message was last edited by the player at 03:29, Tue 16 Sept 2014.
Matthew
GM, 1896 posts
Looks like I picked the
wrong day to give up MTG!
Tue 16 Sep 2014
at 05:58
  • msg #340

Re: OOC Chatter MK II

sugarrushx6:
I just upgraded to the new 10.0 version of your spreadsheet,
and went to get the CardImages,
And found the link to be broken.

It shouldn't be
http://matthewfenn.ipage.com/Downloads/CardImages.zip

It should be
http://www.matthew.fenn.dsl.pi...loads/CardImages.zip

EDIT: And the file downloaded from that link isn't working either.

Sorry - link needs changing to http://www.nj-pbem.com/Downloads/CardImages.zip instead
Matthew
GM, 1897 posts
Looks like I picked the
wrong day to give up MTG!
Tue 16 Sep 2014
at 06:01
  • msg #341

Re: OOC Chatter MK II

In reply to Jsalt (msg # 339):

Since I'm only generally playing one or two cards a day, my current games spreadsheet pretty much gets saved after every card played.  And if it does crash, Excel usually does a pretty good job at recovery...


EDIT: Quick straw poll - how many people have now upgraded to version 10 and are using it successfully?
This message was last edited by the GM at 06:02, Tue 16 Sept 2014.
Lord of the Pit
player, 276 posts
Tue 16 Sep 2014
at 06:55
  • msg #342

Re: OOC Chatter MK II

In reply to Jsalt (msg # 339):

Oh, that's right, scratchpad does have a "view as a message" option.  Eh, well, I saved it in scratchpad anyway... just wanted to post it so that I could be sure it was right.  I haven't updated yet, but I need to...
LAGO
player, 706 posts
Tue 16 Sep 2014
at 11:52
  • msg #343

Re: OOC Chatter MK II

In reply to Matthew (msg # 341):

I'm using it, pseudo-successfully.  I seem to only be able to run one table.
Medeval_Metal_Head13
player, 80 posts
Fri 19 Sep 2014
at 23:38
  • msg #344

Re: OOC Chatter MK II

Sorry I left I found a new MMORPG and have been grinding since the afternoon of september 11th
Lord of the Pit
player, 279 posts
Sat 20 Sep 2014
at 12:03
  • msg #345

Re: OOC Chatter MK II

Oh?  What MMORPG?
Medeval_Metal_Head13
player, 82 posts
Sat 20 Sep 2014
at 23:09
  • msg #346

Re: OOC Chatter MK II

In reply to Lord of the Pit (msg # 345):

Marvel Heroes, right now my playable heroes are Colossus {level 48}, Taskmaster {level 31}, and Daredevil {level 12}
red2wedge
player, 1494 posts
Sun 21 Sep 2014
at 05:48
  • msg #347

Re: OOC Chatter MK II

Anyone go to any of the Khans pre-release events? And if so, how did you do and what type of deck did you play (and what clan did you choose)?

I placed third in my local and was playing a Mardu deck that I made out of a Jeskai kit. Abzan definitely seemed to perform fairly well, all in all. Jeskai has some nice tricks that can turn a game around in a single turn. Temur seemed to be the most popular, but failed fairly horribly to the other three. I didn't see much out of Sultai, so I have no idea how those did.
PushBarToOpen
player, 701 posts
Mon 22 Sep 2014
at 09:40
  • msg #348

Re: OOC Chatter MK II

I did fairly well played in two events.

First event chose Teemur, ended up playing 4 colour omiting white using moprphs to help smooth bad colour draws (which i actually didn't get any thatnks to trail of mystery) lost to token based gro in the seccond round, won all other matches placing 7th out of 63 (the seccond round loss meant i played opponants with worse win rates, but my only loss was to the overall winner) overall i'm happy with this after chooseing probbably the seccond weakest tribe.

Seccond event i Chose Abzan and placed 5th out of 47. Again my pool was really bad and i was forced into 5 colour morph this time but i had a few strong turn 3 plays. got colour screwed in 2 matches, but still pulled one of them through into a win. lost 2 rounds that time though 1 to the winner in the penultimate round. and the final for 3rd-6th place but game win percentage wasn't in my favour again.

Overall Mardu agro was deffinatly the strongest as most people wern't playing anything til turn 3. So getting early beats was strong.

Abzan was also very strong but you needed to get the lords and ignore the outlast ability as its a waste of space most of the time. Most of the players i saw using it lost, and i beat down a fair few players deciding to outlast.

Jeskai i only saw one player play, it had good agro backed with good tricks, but lacked a little something to take it over the top.

Sultai underperformed, i could tell it had strong cards but it faced traditioal ramp deck problems of either they got things in their yard or they drew delve cards. and on the draws they got both it didn;t perform well enough to justify the inconsistancy. making it the weakest tribe in my mind.

Temur had one major weakness, there is a lot of removal in the format. so the big things just died. and without any good ramp they can't come out quickly enough for it to matter. After the first 3 roudns in both i never saw a Temur player other than myself and i had gone 4 colours in that one. without good tricks it was hard for them to stay int he game. I think it will be draftable but sealed pools were not kind.
LAGO
player, 710 posts
Wed 24 Sep 2014
at 11:22
  • msg #349

Re: OOC Chatter MK II

Posting later today.
Crmnlst
player, 420 posts
Fri 26 Sep 2014
at 06:26
  • msg #350

Re: OOC Chatter MK II

been a little busy this week, will catch up this weekend....sorry
Medeval_Metal_Head13
player, 83 posts
Mon 29 Sep 2014
at 00:54
  • msg #351

Re: OOC Chatter MK II

I just built four new decks I'd like to try out, they're all modern dual colors and all but one are running black
sugarrushx6
player, 181 posts
It is not possible
to get a salt rush
Mon 29 Sep 2014
at 01:01
  • msg #352

Re: OOC Chatter MK II

I'd be up for a game. I got a modern white/blue deck nearly finished now.
Medeval_Metal_Head13
player, 84 posts
Mon 29 Sep 2014
at 01:08
  • msg #353

Re: OOC Chatter MK II

In reply to sugarrushx6 (msg # 352):

alright, but who's gonna set the table?
Medeval_Metal_Head13
player, 85 posts
Mon 29 Sep 2014
at 04:42
  • msg #354

Re: OOC Chatter MK II

well, I got bored and built an eleventh deck
Matthew
GM, 1909 posts
Looks like I picked the
wrong day to give up MTG!
Mon 29 Sep 2014
at 06:09
  • msg #355

Re: OOC Chatter MK II

Medeval_Metal_Head13:
In reply to sugarrushx6 (msg # 352):

alright, but who's gonna set the table?

Pick an open table - start posting, and I'll change the subject field soon after.  :-)
Medeval_Metal_Head13
player, 88 posts
Mon 29 Sep 2014
at 06:24
  • msg #356

Re: OOC Chatter MK II

In reply to Matthew (msg # 355):

alright, thanks
Medeval_Metal_Head13
player, 104 posts
Thu 2 Oct 2014
at 04:24
  • msg #357

Re: OOC Chatter MK II

to whoever listed the players on table 4, please change it because the incorrect listing has disrupted my game
Jeff
GM, 1009 posts
Thu 2 Oct 2014
at 23:24
  • msg #358

Re: OOC Chatter MK II

I've finally installed MS Excel on my new computer.  Now I only need a deck.
Medeval_Metal_Head13
player, 106 posts
Fri 3 Oct 2014
at 05:20
  • msg #359

Re: OOC Chatter MK II

I'd like to do an edh game this weekend, if anyone is interested...I'd like it to be multi-player too
Matthew
GM, 1913 posts
Looks like I picked the
wrong day to give up MTG!
Fri 3 Oct 2014
at 06:13
  • msg #360

Re: OOC Chatter MK II

Jeff:
I've finally installed MS Excel on my new computer.  Now I only need a deck.

Hi Jeff!  Welcome back...
Matthew
GM, 1914 posts
Looks like I picked the
wrong day to give up MTG!
Fri 3 Oct 2014
at 06:14
  • msg #361

Re: OOC Chatter MK II

Medeval_Metal_Head13:
to whoever listed the players on table 4, please change it because the incorrect listing has disrupted my game

Sorry about that Metalhead - no idea how I managed to cock that up!  Corrected now.
Medeval_Metal_Head13
player, 108 posts
Sat 4 Oct 2014
at 21:34
  • msg #362

Re: OOC Chatter MK II

is it wrong that I suck at shooters and would rather stick with RPGs, mainly action and/or hack n' slash and my other pc games than try to get better at them and blow hundreds of bucks that I don't have on a console that could glitch and spend 60+ dollars om a game that I may or may not enjoy and can't return when I can find fun games for free on my pc

http://black-desert.com/beta/

that is the game I'm looking forward to

https://www.marvelheroes.com/

and that is the one I'm playing, even though level cap is 60 you have 5 levels of prestige and the entire game is free, unless you want all of the costumes and a crap load of other fancy asthetics

so about the rant, but does anyone disagree with my stance on consoles and shooters?
Jsalt
player, 270 posts
Sat 4 Oct 2014
at 21:54
  • msg #363

Re: OOC Chatter MK II

Well, that seems out of the blue...

I was raised in a console free house. My parents had something against console gaming, so we never had one. So I tend to be very clumsy when using one, because I'm not quite used to the controls. Although I'm getting better at it now that I can use my brother-in-law's PS3.

He, by comparison, came from a family that had a thing against PC gaming. So he prefers the controllers of a console to computer. Though he's gotten into PC gaming now because he can.

So really, it depends on what you're familiar and comfortable with. And if you can't afford to make the switch, then don't try to.

As for the FPS vs RPG split... I've always preferred fantastical elements in my games, and RPGs tend to have more of those. Also, FPS tend towards PvP playstyle which I hate (mostly because my exposure has been through jerks who wouldn't let me figure out the controls before killing me twenty times).

But I do make exceptions.... the Borderlands series is kind of a mix-up between FPS and RPG, and has enough crazy and weird sense of humor to be fun for me. Although I prefer single player, and the game is obviously designed with co-op in mind.
The MunchKING
player, 1111 posts
The MunchKING is here!!
Run in fear!!
Sat 4 Oct 2014
at 22:44
  • msg #364

Re: OOC Chatter MK II

Meh, you play what you like. I don't see why anyone else's opinion on genre of game should matter. Play what makes you happy.
Medeval_Metal_Head13
player, 109 posts
Sun 5 Oct 2014
at 00:21
  • msg #365

Re: OOC Chatter MK II

In reply to Jsalt (msg # 363):

I completely agree, my first real PC gaming experience was Diablo 1 when I was seven

+++++++++++++++++++++++++++++++++++++++++++++++

also I made a nearly a hundred of my own mtg cards via magic set editor, if I were to make virtual decks that contained them would anyone be willing to play a game with said decks?
The MunchKING
player, 1112 posts
The MunchKING is here!!
Run in fear!!
Sun 5 Oct 2014
at 00:23
  • msg #366

Re: OOC Chatter MK II

Only if you let me use all my created cards. :D
Medeval_Metal_Head13
player, 110 posts
Sun 5 Oct 2014
at 00:32
  • msg #367

Re: OOC Chatter MK II

In reply to The MunchKING (msg # 366):

the way these cards are they would accent the deck not build it, so the deck would be 50% created cards tops, so you should do the same
The MunchKING
player, 1113 posts
The MunchKING is here!!
Run in fear!!
Sun 5 Oct 2014
at 00:46
  • msg #368

Re: OOC Chatter MK II

Medeval_Metal_Head13:
In reply to The MunchKING (msg # 366):

the way these cards are they would accent the deck not build it, so the deck would be 50% created cards tops, so you should do the same

Fair enough...

I've got all my cards on Imageshack, so I can show them to you if you doubt me (Or just to show off the artwork). :D
The MunchKING
player, 1114 posts
The MunchKING is here!!
Run in fear!!
Sun 5 Oct 2014
at 03:11
  • msg #369

Re: OOC Chatter MK II

Wow... I forgot howmany cards I'd made over the years...

Even keeping to a theme it'll take a LOT of pruning to get it down to a reasonable number...
Raymond
player, 135 posts
Mon 6 Oct 2014
at 23:58
  • msg #370

Re: OOC Chatter MK II

I may not be able to post over the next few days, I'm visiting relatives
Medeval_Metal_Head13
player, 114 posts
Tue 7 Oct 2014
at 16:32
  • msg #371

Re: OOC Chatter MK II

In reply to Raymond (msg # 370):

I understand, I'm currently living with my grandparents until my parents and I find a place to live

my dad retired from the navy after 26 years on June 27th, I graduated high school with a diploma at age 21 on June 30th, then before we started our move from San Diego to Oregon, Oreo, our 14 year mutt died in my arms on our way to pick up my cat from the vet and due to unforseen circumstances we've been living with my mom's parents in Drain, OR since July 3rd
Raymond
player, 136 posts
Wed 8 Oct 2014
at 01:30
  • msg #372

Re: OOC Chatter MK II

Sorry to here about Oreo
Lord of the Pit
player, 280 posts
Thu 9 Oct 2014
at 19:48
  • msg #373

Re: OOC Chatter MK II

My condolences for your loss, as well.  I have a mutt of my own that's been with me for 16 years and I know that she probably won't be around too many more years (though she is still quite spry!) and I'm not looking forward to losing her.
LAGO
player, 716 posts
Thu 9 Oct 2014
at 20:44
  • msg #374

Re: OOC Chatter MK II

Matthew you are up in emperor.
Medeval_Metal_Head13
player, 116 posts
Thu 9 Oct 2014
at 20:56
  • msg #375

Re: OOC Chatter MK II

it didn't help that I was seven when we got him and he literally died in my arms
Lord of the Pit
player, 281 posts
Fri 10 Oct 2014
at 17:56
  • msg #376

Re: OOC Chatter MK II

I know what you mean... but to my way of thinking (and your mileage may vary), his dying in your arms is better than you not being around when he dies.   At least, I hope that I get to spend the last moments of her life with my dog.  The thought of her dying alone while I'm away at work or something is more disturbing to me.
Matthew
GM, 1918 posts
Looks like I picked the
wrong day to give up MTG!
Fri 10 Oct 2014
at 19:57
  • msg #377

Re: OOC Chatter MK II

LAGO:
Matthew you are up in emperor.

Thanks - been a busy few days.  Had the Father-in-law's funeral today.
PushBarToOpen
player, 730 posts
Fri 10 Oct 2014
at 22:26
  • msg #378

Re: OOC Chatter MK II

so anyone else up watching the pro tour..

i think we should stop it wont get better than the bear doing the punching with the bear punch card. thats a flavour win!
sugarrushx6
player, 202 posts
It is not possible
to get a salt rush
Sat 11 Oct 2014
at 19:28
  • msg #379

Re: OOC Chatter MK II

This may seem like a stupid question, but watching the pro tour stream replay, why do they shuffle their hands so much?
Jsalt
player, 276 posts
Sat 11 Oct 2014
at 19:35
  • msg #380

Re: OOC Chatter MK II

To avoid accidentally passing on any information to their opponent. I know I have a habit of ordering my hand by mana cost, which makes it easier for me to see what options I have. An opponent who is VERY good at reading body language and/or card counting may be able to use that to make an educated guess as to what is in my hand.

For example, if I pay three mana and pull a card out of the center of my hand, it's a good bet half my cards cost under three, and the other half above. Given what cards they see/have seen from my deck, they can make a guess as to what I have available.

Constantly moving the cards around ruins that possibility, and also serves to annoy the @#$! out of most people, thus ensuring both that experienced tourney players have no information and everyone else is too annoyed to play straight. Okay, so maybe it's not intentionally annoying, but lots of people do weird things during play that seem to have no other purpose.
PushBarToOpen
player, 740 posts
Wed 15 Oct 2014
at 14:27
  • msg #381

Re: OOC Chatter MK II

See i do it now almost by habbit and can;t stop. I even do it in non magic card games.

However that being one of the reasons is not the main reason. that kind of logic takes too much time playing against one player to figure out. and altohugh i'm sure they do look for tells the main reason i was told was so that your opponant doesn;t know what you just drew.

For example. If you draw a card and play it without adding it to your hand your opponant knows you topdecked the answer, maening you had no cards in hand that could deal with that situation and that is valuable knowedge. if you shuffle that card into your hand first then they don't know what you drew.

Another tactic that you might think is pourly cosmetic is making sure all your cards are the same edition and artwork including basic lands.

this is because if an opponant sees your hand through gitaxian probe or thoughtsieze they will write down the cards and the edition each of the cards is from.

If you then play a card with a different expansion symbol or artwork even though it is the same card they can tell you drew it and so know what you just drew. maening they still know whats in your hand.
Medeval_Metal_Head13
player, 117 posts
Sat 18 Oct 2014
at 03:14
  • msg #382

Re: OOC Chatter MK II

we're gonna start house hunting on thursday and I'll be back online once we have a home
Crmnlst
player, 436 posts
Sat 18 Oct 2014
at 04:22
  • msg #383

Re: OOC Chatter MK II

good-luck house hunting!
PushBarToOpen
player, 753 posts
Mon 20 Oct 2014
at 12:45
  • msg #384

Re: OOC Chatter MK II

WOOT

I have been given a place at our local invitational tornement!!! granted for servises to the local magic game!

Its a 2 day tornement with the top 16 been given a place on the store team, meaning they can claim some of the cost of going to tornements back fromt he store simply for wearing a t-shirt advertising the shop.

Also its £20 buy in for 4 rounds of sealed day 1  and if you make top half a draft day 2 and it also includes prize support. VALUE!!!!!

When i was invited i was also told my sealed skills are quite good! so i got a complement from the organisor too!
Medeval_Metal_Head13
player, 118 posts
Tue 21 Oct 2014
at 05:46
  • msg #385

Re: OOC Chatter MK II

In reply to Crmnlst (msg # 383):

thanks, we're gonna move in in 2 or 3 weeks
PushBarToOpen
player, 759 posts
Fri 7 Nov 2014
at 09:30
  • msg #386

Re: OOC Chatter MK II

Out of interest has anyone seen an article online about drafting R/G in khans. I've listened to a podcast mentioning the strategy but can;t find any articles to read up about it on.
PushBarToOpen
player, 760 posts
Sat 8 Nov 2014
at 20:57
  • msg #387

Re: OOC Chatter MK II

OMG WOOOOOOOOOP i made top quateter on a 2 day tornament and get to go bakc for day 2. so my reward for playing 11 hours of magic is to play another 11 hours of magic!!!!!!


May get shop sponsered for tornaments if i do really really well tomorrow.


Appologies for double posting but i'm just over the moon extatic.
Crmnlst
player, 439 posts
Mon 10 Nov 2014
at 00:21
  • msg #388

Re: OOC Chatter MK II

congrats
Lord of the Pit
player, 284 posts
Mon 10 Nov 2014
at 00:39
  • msg #389

Re: OOC Chatter MK II

In reply to PushBarToOpen (msg # 387):

Very nice!  Congrats!
Erion
player, 1 post
Mon 10 Nov 2014
at 08:13
  • msg #390

Re: OOC Chatter MK II

Hi all,

I've recently joined the group and returned to Magic.  There's a lot I need to learn to become a better player and a better deck builder.  I work a crazy bunch of hours with a fairly unpredictable schedule.

I'm looking to play test a few different commanders and commander decks, in order to find one that I really enjoy before sinking money into it.  I also desire to build a standard deck for FNM that's budget, yet competitive at my LGS, where U/B control seems dominant.
PushBarToOpen
player, 761 posts
Mon 10 Nov 2014
at 10:44
  • msg #391

Re: OOC Chatter MK II

so final update day 1 i went 4 wins 4 losses and got into day two in 16th place on tie breakers. day 2 i went 3 wins 3 losses 1 draw meaning i came 11th overall got a promo eidalon of blossoms and 3 boosters. still made profit though and a ggod place for my first competitive rules enforcement tournament.

Because of this i've finally got the courage to go to a PTQ or GP. I5t was just that much fun, Exhausting but fun.




as for cheap decks that are good in standard right now have you considered boss sligh?

If you don;t know the deck its mono red capable of a turn 3 kill sometimes usually turn 4 and controll players will hate it. And most of the cards are commons and uncommons.

Its a mono red agro deck where everything in the deck costs 1 mana.

a few 1 mana red creatures a couple of the 1 mana red aura'sand BOOM. you win by exploding out the gate before your opponent can cast anything. will deffinatly beat the control decks as they won't be able to touch you.

Going for something like this is very good


18   Mountain

4   Firedrinker Satyr
4   Foundry Street Denizen
4   Monastery Swiftspear
2   Frenzied Goblin
3   Borderland Marauder
4   Goblin Rabblemaster
4   Akroan Crusader

3   Stoke the Flames
4   Titan's Strength
4   Hammerhand
4   Dragon Mantle
2   Hall of Triumph

The only expensive card in there is the Rabblemaster. replace that with hordling outburst (does a similar job for the same mana but costs less) and you will still have a solid deck that is very cheap to buy.
PushBarToOpen
player, 768 posts
Fri 14 Nov 2014
at 10:34
  • msg #392

Re: OOC Chatter MK II

I said it was the final update however i just found out that out of the top 16 tht were in the tornement we had

7 people with pro points
1 going to the next pro tour
A Former rookie of the year (2009 so was some time ago but still thats one hell of a title).

I never realized that my local Magic scene had such good players in it. no wonder i came 11th.
Zerda Stronghammer
player, 997 posts
Sat 15 Nov 2014
at 18:49
  • msg #393

Re: OOC Chatter MK II

Hey guys, I've been gone a while but just getting back into the scene. Is there a new update for the spread sheets used?
Matthew
GM, 1980 posts
Looks like I picked the
wrong day to give up MTG!
Sun 16 Nov 2014
at 13:27
  • msg #394

Re: OOC Chatter MK II

I believe v10 is the current version.
Zerda Stronghammer
player, 998 posts
Sun 16 Nov 2014
at 16:02
  • msg #395

Re: OOC Chatter MK II

Cool. Thanks.
Medeval_Metal_Head13
player, 119 posts
Fri 21 Nov 2014
at 21:30
  • msg #396

Re: OOC Chatter MK II

I'm back, and I have 17 decks in need of testing, three are edh, one is stanadard, and the rest are modern
Medeval_Metal_Head13
player, 128 posts
Tue 25 Nov 2014
at 22:33
  • msg #397

Re: OOC Chatter MK II

If Morgan Freeman was a telemarketer would you pick up?
Zerda Stronghammer
player, 999 posts
Wed 26 Nov 2014
at 03:49
  • msg #398

Re: OOC Chatter MK II

Nope... but if i did i'd get even with the telemarketers.....
Medeval_Metal_Head13
player, 131 posts
Wed 26 Nov 2014
at 03:53
  • msg #399

Re: OOC Chatter MK II

In reply to Zerda Stronghammer (msg # 398):

why?
Zerda Stronghammer
player, 1000 posts
Wed 26 Nov 2014
at 04:18
  • msg #400

Re: OOC Chatter MK II

because its always funny.... have u never listened to some of the radio stations in the mornings that have the segment about getting even with telemarketers?
Medeval_Metal_Head13
player, 132 posts
Wed 26 Nov 2014
at 04:25
  • msg #401

Re: OOC Chatter MK II

my dad has a friend who picked up the phone when a telemarketer called and immediately handed the phone to his toddler
Zerda Stronghammer
player, 1001 posts
Wed 26 Nov 2014
at 04:29
  • msg #402

Re: OOC Chatter MK II

That's one way to get back at them. Lol.
Medeval_Metal_Head13
player, 133 posts
Wed 26 Nov 2014
at 04:34
  • msg #403

Re: OOC Chatter MK II

In reply to Zerda Stronghammer (msg # 402):

yeah, it was funny
LAGO
player, 724 posts
Thu 27 Nov 2014
at 17:09
  • msg #404

Re: OOC Chatter MK II

Wanted to take a minute and say Happy Thanksgiving to my RPOL crew.  I hope everyone has a great day!
Matthew
GM, 2009 posts
Looks like I picked the
wrong day to give up MTG!
Thu 27 Nov 2014
at 21:22
  • msg #405

Re: OOC Chatter MK II

Naaa.... don't celebrate that over here in the UK...
LAGO
player, 725 posts
Thu 27 Nov 2014
at 23:00
  • msg #406

Re: OOC Chatter MK II

Well, have a happy Thursday then.
Matthew
GM, 2013 posts
Looks like I picked the
wrong day to give up MTG!
Fri 28 Nov 2014
at 00:06
  • msg #407

Re: OOC Chatter MK II

It's Friday here now... but I DID have a happy Thursday :-)
Jsalt
player, 295 posts
Fri 28 Nov 2014
at 02:34
  • msg #408

Re: OOC Chatter MK II

Unfortunately, I've run into an issue with my ISP, so I don't have regular internet access right now. I apologize for the inconvenience, I will attempt to find a way to get online on an irregular basis until the problem is resolved.

I don't know if I'll be able to bring my spreadsheet with me, however, so I'm afraid we'll have to suspend the games I'm in.
Medeval_Metal_Head13
player, 134 posts
Fri 28 Nov 2014
at 07:40
  • msg #409

Re: OOC Chatter MK II

it was awkward
Jsalt
player, 296 posts
Fri 28 Nov 2014
at 15:38
  • msg #410

Re: OOC Chatter MK II

Well, this is surprising.

When I posted yesterday, I had just gotten internet access for the first time in over a week. And not for long, I was just visiting my parent's house. I was under the impression that the billing issue wouldn't be resolved for quite some time.

Then I wake up today to find that the automatic bill pay system has FINALLY paid our ISP what we owe. So.... False alarm, I guess.
Medeval_Metal_Head13
player, 136 posts
Sat 29 Nov 2014
at 06:04
  • msg #411

Re: OOC Chatter MK II

In reply to Jsalt (msg # 410):

well you wanna start a game then?
Medeval_Metal_Head13
player, 142 posts
Thu 4 Dec 2014
at 01:40
  • msg #412

Re: OOC Chatter MK II

yesterday was my 22nd b-day and I got the new duel deck, someone testing them with me? Please?
Jsalt
player, 299 posts
Thu 4 Dec 2014
at 04:18
  • msg #413

Re: OOC Chatter MK II

Those duel decks can be pretty fun. I suppose if you tell me which one it was, I could find the decklist on Wizard's website and plug it into the spreadsheet...

I've been being a little wary of updating that spreadsheet, by the way. I've been wanted to maybe try my hand at building a deck from the newest set (or sets, if I've somehow missed the second set of this block). I'm leery, because me and three color decks do not have a good history.
Medeval_Metal_Head13
player, 143 posts
Thu 4 Dec 2014
at 05:39
  • msg #414

Re: OOC Chatter MK II

In reply to Jsalt (msg # 413):

I'd be using a variant of the BWR, okay?

I take decks right out of the box and start rebuilding before reading anything...
Jsalt
player, 300 posts
Thu 4 Dec 2014
at 21:29
  • msg #415

Re: OOC Chatter MK II

Hm, I don't think I know what you mean. Well, I understand rebuilding the decks, they are somewhat okay against their counterpart in the dual deck set, but fall apart against everything else. But I don't know what set you're talking about.
Medeval_Metal_Head13
player, 145 posts
Fri 5 Dec 2014
at 00:17
  • msg #416

Re: OOC Chatter MK II

variant is a yu-gi-oh term for modified
Jsalt
player, 301 posts
Fri 5 Dec 2014
at 03:27
  • msg #417

Re: OOC Chatter MK II

You know what... I'm a little out of it right now, and struggling to not respond with total sarcasm. So I'll just point out that 'rebuilding the decks' is yet another way of saying modifying them. So... yeah, that part I got.
Medeval_Metal_Head13
player, 146 posts
Fri 5 Dec 2014
at 03:48
  • msg #418

Re: OOC Chatter MK II

alright, well I'm too tired to start a game right now anyway...
red2wedge
player, 1597 posts
Fri 5 Dec 2014
at 03:55
  • msg #419

Re: OOC Chatter MK II

Duel Decks: Speed vs. Cunning?
red2wedge
player, 1598 posts
Fri 5 Dec 2014
at 03:58
Medeval_Metal_Head13
player, 147 posts
Fri 5 Dec 2014
at 04:11
  • msg #421

Re: OOC Chatter MK II

In reply to red2wedge (msg # 420):

yup, got it for my birthday
Matthew
GM, 2025 posts
Looks like I picked the
wrong day to give up MTG!
Fri 5 Dec 2014
at 07:55
  • msg #422

Re: OOC Chatter MK II

Is it worth me clearing those Tourney tables that stalled?
Medeval_Metal_Head13
player, 148 posts
Fri 5 Dec 2014
at 08:48
  • msg #423

Re: OOC Chatter MK II

In reply to Matthew (msg # 422):

not yet...
Matthew
GM, 2076 posts
Looks like I picked the
wrong day to give up MTG!
Sat 3 Jan 2015
at 14:41
  • msg #424

Happy New Year!

Well folks, Christmas and New Year are now in the past - so it's time to get back to normality!

Table 12 needs some more EDH players... just Red and myself at the moment...
Table 16, 9 and 6 are waiting on Metalhead.
Table 1 - the Emperor game - is waiting on LoTP.
Table 5 is waiting on Push
Table 17 (Jeff vs LAGO) - was waiting on Jeff...  but he hasn't been on since Nov...
Table 3 is waiting on Red.

And then there are a bunch of other one-on-one tables where the games have either stalled or ended and should probably be closed...  speak up in the next week if you want to keep them open!
Medeval_Metal_Head13
player, 192 posts
Mon 5 Jan 2015
at 02:05
  • msg #425

Re: Happy New Year!

I'm back...

I also just took apart three decks and I got the new holiday gift box for x-mas
Medeval_Metal_Head13
player, 212 posts
Thu 8 Jan 2015
at 04:09
  • msg #426

Re: Happy New Year!

I finally found a planeswalker I would buy as a single!
Matthew
GM, 2084 posts
Looks like I picked the
wrong day to give up MTG!
Sat 10 Jan 2015
at 07:13
  • msg #427

Re: Happy New Year!

Apologies for those games waiting on me...  had a few time issues this week... I should catch up tomorrow morning I hope!
Medeval_Metal_Head13
player, 214 posts
Sat 10 Jan 2015
at 10:25
  • msg #428

Re: Happy New Year!

In reply to Matthew (msg # 427):

I won't be online this weekend, my aunt's b-day today and my cousin's b-day tommarow
LAGO
player, 750 posts
Tue 20 Jan 2015
at 16:17
  • msg #429

Re: Happy New Year!

After reading through T5 ... that is exactly why I don't play Commander.  I would be completely destroyed by turn 6. (At this time you guys are only on turn 4.)
The MunchKING
player, 1185 posts
The MunchKING is here!!
Run in fear!!
Tue 20 Jan 2015
at 22:43
  • msg #430

Re: Happy New Year!

Well thanks to Burgeoning and collective voyage, that one is moving a lot faster than normal.

Besides you get double HP, so you last longer.
LAGO
player, 751 posts
Tue 20 Jan 2015
at 22:59
  • msg #431

Re: Happy New Year!

We need a EDH game that isn't so intense for newer players.  I'd consider throwing my hat in the ring in a beginner match.
The MunchKING
player, 1186 posts
The MunchKING is here!!
Run in fear!!
Tue 20 Jan 2015
at 23:46
  • msg #432

Re: Happy New Year!

LAGO:
We need a EDH game that isn't so intense for newer players.  I'd consider throwing my hat in the ring in a beginner match.


I've got quite a few more... thematic decks, that in practice result in a slower ramp-up of power than some decks.
Medeval_Metal_Head13
player, 263 posts
Thu 22 Jan 2015
at 21:34
  • msg #433

Re: Happy New Year!

The MunchKING:
LAGO:
We need a EDH game that isn't so intense for newer players.  I'd consider throwing my hat in the ring in a beginner match.


I've got quite a few more... thematic decks, that in practice result in a slower ramp-up of power than some decks.

all of my decks tend to have slow strategies, I'll join
red2wedge
player, 1646 posts
Fri 23 Jan 2015
at 04:16
  • msg #434

Re: Happy New Year!

That first game on table 5 was super-intense. It was a lot of decks that broke every rule going at once. I have retired that deck from here, though, as it's big hole card just doesn't translate well here, Eternal Dominion. Rather hard to search through a players deck to chose something from it when you aren't in person.
Passerby
player, 15 posts
Tue 27 Jan 2015
at 01:29
  • msg #435

Re: Happy New Year!

Hmm, was wondering if I made a dumb move last Friday.

I traded away a foil Treasure Cruise for four Rattleclaw Mystic promos.

I mean, I plan on playing with the Rattleclaws. So right there, I am ahead...

But I am unsure if I made the "right" move. :P

Any opinions?
Medeval_Metal_Head13
player, 276 posts
Tue 27 Jan 2015
at 01:32
  • msg #436

Re: Happy New Year!

In reply to Passerby (msg # 435):

I have no idea, sorry
LAGO
player, 761 posts
Tue 27 Jan 2015
at 01:48
  • msg #437

Re: Happy New Year!

In reply to Passerby (msg # 435):

Unless you're a hardcore foil collector I would say no.
Passerby
player, 16 posts
Tue 27 Jan 2015
at 01:58
  • msg #438

Re: Happy New Year!

Really? Dang, I just thought the art of the Rattleclaw promos were cool...

So I made the wrong move? I traded one card away for four in return. >.>
Medeval_Metal_Head13
player, 277 posts
Tue 27 Jan 2015
at 02:04
  • msg #439

Re: Happy New Year!

well you lost $1.62 or gained $14.31 depending on condition, I just checked tcgplayer.com for prices, but that's collector's value, not play value
Passerby
player, 17 posts
Tue 27 Jan 2015
at 02:29
  • msg #440

Re: Happy New Year!

Ah...hmm...well...okay then. When I traded it, we somehow got the value as 16.49 for the Cruise and 4.00 even per Rattleclaw.

So in that metric, I only lost .49 cents...though...hmm...foil common for a set of promo rares on the face of things, sounds good, right? >.>
Medeval_Metal_Head13
player, 279 posts
Tue 27 Jan 2015
at 23:47
  • msg #441

Re: Happy New Year!

In reply to Passerby (msg # 440):

I gave the high and low, but you went off the average, but unless you play modern Cruise isn't that great because that's a staple in Delver which due to the new banned list Delver decks are replacing Pod decks as the best of Blue Pauper in Modern
Passerby
player, 18 posts
Wed 28 Jan 2015
at 01:58
  • msg #442

Re: Happy New Year!

In reply to Medeval_Metal_Head13 (msg # 441):

Right. *nods*

So looks like I made a good choice. I mean, from what I understand, I can do this in standard right now.

Turn 1: Elvish Mystic+Forest
Turn 2: Forest, Tap 3 Mana from Elvish Mystic and two Forests, Morph Rattleclaw.
Turn 3: Forest, tap two Mana from Forest Forest, unmorph Rattleclaw, gain three GRB, tap Rattleclaw for G,R, or B. Tap Elvish Mystic and remaining Forest for GG. Play something worth GGGXRB. Hopefully a Terra Stomper, Mistcutter Hydra 5/5, or something along those lines.
Turn 4: Play Nykthos, and do stuff with Green Devotion. Swing with whatever it is you got.
Medeval_Metal_Head13
player, 280 posts
Wed 28 Jan 2015
at 02:41
  • msg #443

Re: Happy New Year!

In reply to Passerby (msg # 442):

I'm not really a standard player...
Passerby
player, 19 posts
Wed 28 Jan 2015
at 02:43
  • msg #444

Re: Happy New Year!

Sorry for being a standard casual. <_>

Though okay, I will stop bothering the board with this.

Having a nice day at least?
Medeval_Metal_Head13
player, 281 posts
Wed 28 Jan 2015
at 03:52
  • msg #445

Re: Happy New Year!

In reply to Passerby (msg # 444):

you don't need to apologize for your choice of format


I'm not having a good or bad day, just a boring day
PushBarToOpen
player, 804 posts
Wed 28 Jan 2015
at 09:40
  • msg #446

Re: Happy New Year!

ok short term that is a profitable trade. the rattleclaws will be the go to ramp creature most likley when sylvan caryatid rotates out. and so they will hold value if not raise in it, whereas treasure cruise foils are currently dropping in price.

However a treasure cruise will retain value for vintage players after the set rotates out, and them vintage players love some foiling. so i expect that in 5/6 years the foil will be worth more. However you can make a better profit simply by trading away the rattleclaws later.

Simply put its the right move in my eyes if you plan on playing the trading game, if you want them to keep value and won't trade them off its the wrong move.
Passerby
player, 20 posts
Wed 28 Jan 2015
at 23:20
  • msg #447

Re: Happy New Year!

In reply to PushBarToOpen (msg # 446):

By playing the trading game do you mean playing the market or the actual game?
Medeval_Metal_Head13
player, 284 posts
Wed 28 Jan 2015
at 23:43
  • msg #448

Re: Happy New Year!

In reply to Passerby (msg # 447):

'the trading game' in TCG terms means to get cards the old fashion way, before you could buy singles or buy online, by trading with other players, but now we have sites like decklist.org where you can trade online, by coming to a trade agreement in PM and mailing the cards to each other, but then you have to account for the price of postage, shipping and handling when you decide on what you're willing to trade.
Passerby
player, 21 posts
Wed 28 Jan 2015
at 23:54
  • msg #449

Re: Happy New Year!

In reply to Medeval_Metal_Head13 (msg # 448):

I do usually trade things in person. I go to my local LGS, and do FMNs and stuff.

I don't have good luck with online stuff. Though I do buy singles instead of packs when I can.
Medeval_Metal_Head13
player, 285 posts
Thu 29 Jan 2015
at 00:43
  • msg #450

Re: Happy New Year!

In reply to Passerby (msg # 449):

what does 'LGS' stand for?
Passerby
player, 22 posts
Thu 29 Jan 2015
at 01:07
  • msg #451

Re: Happy New Year!

Local Game Shop. I play magic at a place called MTG Deals. :)

It's a redundant acronym I admit, it is usually just LGS.
PushBarToOpen
player, 806 posts
Thu 29 Jan 2015
at 09:17
  • msg #452

Re: Happy New Year!

In reply to Medeval_Metal_Head13 (msg # 448):

i was nmore refering to trading the cards regularly. so if you trade them into other cards which you think shouild rise in value for a profit.


On a side note, i know quite a few people here are England based. I'm going to the PTQ this weekend. just wondered if anyone else here is?

 I'm goping with a jeskai tokens deck my mission for the day is

Have Jeskai ascendancy in play and a souldfire grandmaster and 3 other creatures

Activate the ability on soulfire grandmaster, tap the 4 creatures for Stoke the flames, It resolves in my hand and untap my creatures. tap them again for stoke the flames Untap attack!!!
Raymond
player, 144 posts
Mon 16 Feb 2015
at 11:37
  • msg #453

Re: Happy New Year!

In reply to Medeval_Metal_Head13 (msg # 450):

Local gaming shop I believe
Medeval_Metal_Head13
player, 309 posts
Wed 18 Feb 2015
at 20:44
  • msg #454

Re: Happy New Year!

on friday I took apart eight of my eleven decks, now instead of eleven moderately built casual decks I have two well built modern decks and a very well built EDH
red2wedge
player, 1682 posts
Thu 19 Feb 2015
at 13:25
  • msg #455

Re: Happy New Year!

Always nice. I recently put together a tournament level Modern deck (and only had to take apart two decks to make it, along with about $20 of cards I had to order), although I'm still working on playing it well enough for an actual tournament (hoping to be ready for GP Charlotte in June and there was another I'm not seeing in my area). But my passion is EDH. I have around 20 fairly nice EDH decks (the 15 prebuilt, most slightly modified, along with several others).
red2wedge
player, 1731 posts
Mon 30 Mar 2015
at 01:14
  • msg #456

Re: Happy New Year!

And that Modern I just mentioned in the last post got 4th in a Grand Prix Trial, and mostly because I played two Splinter Twin combo decks in a row.
red2wedge
player, 1732 posts
Mon 30 Mar 2015
at 01:31
  • msg #457

Re: Happy New Year!

So, if anyone has any suggestions for defeating those (specifically, with a 5-color Delver deck), I'm all ears.

Current deck:
3x Delver of Secrets
4x Steppe Lynx
2x Monastery Swiftspear
3x Young Pyromancer

1x Noble Hierarch
2x Qasali Pridemage

3x Path to Exile
4x Lightning Bolt
4x Lightning Helix
2x Bonfire of the Damned
2x Stoke the Flames (this won two games in the same match)
1x Boros Charm

3x Negate/Mana Leak
1x Peer Through Depths
2x Gitaxian Probe
2x Lingering Souls

2x Faerie Conclave
1x Ghitu Encampment
1x Pendelhaven

Rest is fetch lands, Ravnica dual lands and basic lands

Sideboard:
2x Turn to Mist
1x Gifts Ungiven
3x Unburial Rites
1x Elesh Norn, Grand Cenobite
1x Archetype of Endurance
1x Blood Moon
2x Wrath of God
1x Slaughter Pact
1x Guttural Response
2x Suture Priest
Matthew
GM, 2204 posts
Looks like I picked the
wrong day to give up MTG!
Sun 19 Apr 2015
at 15:55
  • msg #458

Re: Happy New Year!

Hi everyone - gone quite quiet recently...

I know Munch, Red and me are actively engaged in a game - who else is here, perhaps waiting on someone else, but still interested in playing?   We've had one new member recently, and I feel guilty because I've been too busy myself to properly welcome them..  I think I might also find Jeff's advert on the Player's Wanted board and see if I can entice some new blood here...

I also need to pull my finger out and finish testing version 10.1 of my spreadsheet which has the latest new cards in it...

Matthew
Jsalt
player, 347 posts
Sun 19 Apr 2015
at 18:17
  • msg #459

Re: Happy New Year!

I'm, uh, still around... I just haven't updated to the latest spreadsheet in roughly forever. And I haven't felt like starting up a game because I'd want to make a new deck first, but haven't even gotten the slightest hint of an idea for a new deck yet.

But I haven't lost interest in playing.
Matthew
GM, 2206 posts
Looks like I picked the
wrong day to give up MTG!
Mon 20 Apr 2015
at 06:18
  • msg #460

Re: Happy New Year!

I haven't pulled any new decks together for ages either, and I DO have the latest spreadsheet! LOL  The best I've done is tweak a few older decks with a few newer cards occasionally...
Jsalt
player, 348 posts
Mon 20 Apr 2015
at 15:47
  • msg #461

Re: Happy New Year!

I haven't even managed to do that! My old Zombie deck is still in the same build it has been for years. Then again, I did revamp that after one of the great creature updates, when Lord of the Undead was finally zombified.
Valentyna
player, 1 post
Mon 20 Apr 2015
at 20:24
  • msg #462

Re: Happy New Year!

Hello all!  new here.  OLD magic player but haven't used the physical cards since... I think around the time Mirage block came out?  I don't even remember how long ago that was. have played some MTGO and DOTP over the years.  More the latter.
Matthew
GM, 2209 posts
Looks like I picked the
wrong day to give up MTG!
Tue 21 Apr 2015
at 02:39
  • msg #463

Welcome!

Since Mirage eh?  Wow, you'll find lots of rule changes since then!
Valentyna
player, 2 posts
Tue 21 Apr 2015
at 04:42
  • msg #464

Re: Welcome!

The whole thing was becoming entirely too serious as far as the competative scene for my tastes and I fetl type 2 tournaments (more or less equivalent to standard... or maybe extended format today) were frankly just a cash grab to force me to keep buying new expansions so I kinda fell out of it.

I followed the scene a little as a spectator sport, especially the legacy scene (which is definitely my favorite of the currently sanctioned tournament formats).  I hadn't played myself until recently when a friend got me to try MTGO (which definitely had the convenient factor of not having to travel for an hour to sit in a cramped hot room full of guys with questionable hygiene but still had the same problem that had made me quit before of having to constantly dump money into the game) and I really enjoyed some of the DOTP games (which are sadly simplified, but eliminate the collectible aspect of the game to put everyone on a level playing field).

I am am not familiar with the deck building metagame of standard or extended formats, or any of the current blocks, but I am happy enough to pick up a game if someone insists and I AM more or less familiar with the rules as they currently stand.
Matthew
GM, 2210 posts
Looks like I picked the
wrong day to give up MTG!
Tue 21 Apr 2015
at 12:14
  • msg #465

Re: Welcome!

If you can use my spreadsheet, it makes building decks a lot easier.   It has the legality of the cards built in, so you can simply say "lets play a Standard/Extended/Legacy/Vintage/Modern/Commander type game and then use the appropriate filters on the spreadsheet to limit your card choice...  Or, if you are importing a deck from elsewhere, it will check the legality for you so you can tweak to get it back into a format...

It isn't perfect, and I'm overdue releasing the latest version (10.1) which has the last two editions of cards updated into it... I'm still (slowly) testing it and correcting the odd error that has crept in... (e.g. the latest error I found was some planeswalkers that were missing their base loyalty...  :-)
Valentyna
player, 3 posts
Tue 21 Apr 2015
at 15:24
  • msg #466

Re: Welcome!

where can i download this spreadsheet from?
Jsalt
player, 349 posts
Tue 21 Apr 2015
at 18:44
  • msg #467

Re: Welcome!

In reply to Valentyna (msg # 464):

I may be a little late with this reply, but I actually heard a report recently about Magic that fills in the reason for the expansions and formats. If you want to listen, it's here: http://www.npr.org/blogs/money...e-of-the-black-lotus

The summary? During the early days of Magic, they noticed that it was following a very lucrative but short lived business pattern. The same pattern that Baseball Cards, Pogs, and Beanie Babies had followed: the fad. So they redesigned their model to keep the game alive.

Do they essentially print money now with each new set? Well, yes. But complaining that a company wants your money in return for their goods is like complaining that pets need food and electronics need power.

I can understand not being able to afford to keep buying the product, because I sure as heck can't, which is why I like Matt's spreadsheet so much. But that doesn't mean I blame WotC for having a business plan.

And if you didn't find it yet, the spreadsheet can be downloaded from here: http://www.matthew.fenn.dsl.pi.../Downloads/index.htm
Valentyna
player, 4 posts
Tue 21 Apr 2015
at 19:09
  • msg #468

Re: Welcome!

I don't feel there is anything morally reprehensible in their behaviour. The unprecedented (and, so far, unduplicated) financial success of the game suggests it is a Succesful business strategy and strategy is amoral by definition.

It just made me not want to buy it. I felt the value proposition in entertainement-per-dollar to be less than other forms of strategy gaming (especially computer gamingy) and so I stopped spending money on it.

But THIS game is free... so here I am.
Jsalt
player, 350 posts
Tue 21 Apr 2015
at 23:08
  • msg #469

Re: Welcome!

Ah, I mistook your point. I'm sorry, but I've heard far too many people complain about MtG's business plan for 'just being about making money'. It's always struck me as odd that so many people would be angry at a business for wanting to make money.

Now, had they embraced the speculators and let the bubble burst, I would be angry. Because while they still would have made money (which is, in a way, good business), the game would have died. And I like the game, darn it!

But yeah, this place is free, which is why I'm here as well.
red2wedge
player, 1758 posts
Wed 22 Apr 2015
at 11:00
  • msg #470

Re: Welcome!

I probably spend WAY too much, myself, but I'm here mainly to test out certain decks before I actually put them together (although a good number sit in partial proxy form for quite a while), and I quite like the EDH format, which is a very popular format here and not so much in my local gaming community (but I'm working to fix that).

And in other news, I have finalized my deck plans for the Grand Prix Charlotte and I'm putting it together. If I happen to do well, I'll post some links to any televised matches.

http://www.mtgvault.com/red2we...yromancers-paradise/

That's the deck list I've come up with.
Jsalt
player, 351 posts
Wed 22 Apr 2015
at 13:30
  • msg #471

Re: Welcome!

Well, break a leg Red! And I hope you take the Grand Prix by storm.
Valentyna
player, 5 posts
Wed 22 Apr 2015
at 13:52
  • msg #472

Re: Welcome!

Storm puns aside, I like it!  It reminds me of old high tide decks... but with more fire! Lemme know if you ever want to have a game on here.
red2wedge
player, 1759 posts
Wed 22 Apr 2015
at 22:50
  • msg #473

Re: Welcome!

I'm always up for a game, in just about any format you could ask (except Tiny Leaders, as I haven't gotten into that, yet), and can do casual or competitive, multiplayer or 1v1.
The MunchKING
player, 1253 posts
The MunchKING is here!!
Run in fear!!
Thu 23 Apr 2015
at 00:13
  • msg #474

Re: Welcome!

red2wedge:
I'm always up for a game, in just about any format you could ask (except Tiny Leaders, as I haven't gotten into that, yet), and can do casual or competitive, multiplayer or 1v1.



Well as the crazy Train game appears to be nonfunctional right now, I'm up for it if you want to face the MunchKING. :D
Valentyna
player, 6 posts
Thu 23 Apr 2015
at 00:58
  • msg #475

Re: Welcome!

3 way, mebbe?

I... may need a better name for thaat.
red2wedge
player, 1760 posts
Thu 23 Apr 2015
at 02:14
  • msg #476

Re: Welcome!

Sounds good to me, what format?
Valentyna
player, 7 posts
Thu 23 Apr 2015
at 02:18
  • msg #477

Re: Welcome!

If it were one on one I would say we put your tourny deck to the test.  Obviously this is differnt.

Personally I'd prefer something older-school than standard, but I'm good with whatever people want.  it'll do me good to test out environments I'm not familiar with.
The MunchKING
player, 1254 posts
The MunchKING is here!!
Run in fear!!
Thu 23 Apr 2015
at 04:27
  • msg #478

Re: Welcome!

I've been working on a few new Commander decks if you want to do that...
Valentyna
player, 8 posts
Thu 23 Apr 2015
at 20:18
  • msg #479

Re: Welcome!

Works for me!  Never tried that format before, but I'm willing to throw something together!
Matthew
GM, 2212 posts
Looks like I picked the
wrong day to give up MTG!
Thu 23 Apr 2015
at 21:16
  • msg #480

Re: Welcome!

Are you talking about a multiplayer EDH game?  If so, then I'm in :-)

I'll set up a table for you when you are ready...
Valentyna
player, 9 posts
Thu 23 Apr 2015
at 21:37
  • msg #481

Re: Welcome!

I think thhe format was "commander" which i've never heard of before but will be looking into tonight.
red2wedge
player, 1761 posts
Thu 23 Apr 2015
at 22:55
  • msg #482

Re: Welcome!

EDH is another name for Commander. The original name was Elder Dragon Highlander, but they opened up the Commander spot for Legendary creatures that were not Elder Dragons, so they started calling it Commander, as well. It is a very fun format, 100 card (exactly, including the commander) singleton. Color identity is the hardest thing about it, and it includes any mana symbols that are on the card, with the exception of the reminder text for Extort. Every card has to fit into the color identity of the Legendary creature you chose for your commander.

The commander starts in exile in the command zone and can be cast any time as if it were in your hand (and each time after the first time you cast it, it costs 2 more per time). Typically, lower cost commanders are better, but of course, some of the high cost ones can be pretty interesting.

http://mtgcommander.net/rules.php

Full rules are there.
Valentyna
player, 10 posts
Thu 23 Apr 2015
at 22:58
  • msg #483

Re: Welcome!

So it's elder dragon but with /any/ legend?

That sounds fun! And... breakable! I'll come up with a deck tomorrow. :)
red2wedge
player, 1762 posts
Thu 23 Apr 2015
at 23:05
  • msg #484

Re: Welcome!

I love the eternal formats, and the fact that you can only have one of each card (excluding basic lands, of course, and cards that specify that "any number of this card may be in a deck") keeps some of those old powerhouse cards in check (not to mention that in 99 cards, the likelihood of drawing any individual card is rather low).
Jsalt
player, 352 posts
Fri 24 Apr 2015
at 00:00
  • msg #485

Re: Welcome!

I'd be in for another EDH game.

Although I don't know whether I'd be able to come up with a new one. I've got a couple I've saved, though, which I enjoyed. Though I really should try to update them with new cards one of these days.
red2wedge
player, 1763 posts
Fri 24 Apr 2015
at 00:47
  • msg #486

Re: Welcome!

Hmm, now whether to heed my own advice or to bust out a huge cost commander...
Matthew
GM, 2214 posts
Looks like I picked the
wrong day to give up MTG!
Fri 24 Apr 2015
at 08:09
  • msg #487

Re: Welcome!

Your commander can be cast from the command zone "at any time that you would normally be able to cast him" to be more precise...  If he has Flash, then at any time.  If not, then just in your normal main phases.


I've set up table 6.
The MunchKING
player, 1256 posts
The MunchKING is here!!
Run in fear!!
Fri 24 Apr 2015
at 14:15
  • msg #488

Re: Welcome!

Valentyna:
So it's elder dragon but with /any/ legend?

That sounds fun! And... breakable! I'll come up with a deck tomorrow. :)


I think there were a few that were banned but I couldn't tell you which.
Jsalt
player, 353 posts
Fri 24 Apr 2015
at 15:32
  • msg #489

Re: Welcome!

The site Red linked has the official Banlist.

Though I've noticed people ignoring the part where it says those cards and cards like them shouldn't be played without agreement. But then again, I suppose I'm the only person who feels like Tolarian Academy and Gaea's Cradle have anything in common. I mean, they're different colors, and Gaea's Cradle counts a much more commonly used card type! No reason at all to ban it as well, since it's so different. After all, when is a green deck going to have more creatures than a blue deck would have artifacts?</sarcasm>
red2wedge
player, 1767 posts
Sat 25 Apr 2015
at 07:44
  • msg #490

Re: Welcome!

The biggest reason that Tolarian Academy was banned was because of affinity, though and the interactions that caused. With Tolarian Academy, you could have several 0 cost artifacts and pop out tons of blue mana on first turn, where it (typically) takes Gaea's Cradle at least a few turns before it can put up as much mana.

Imagine this...

Turn 1
Play Tolarian Academy
Play Memnite
Play Ornithopter
Play Darksteel Relic
Play Scale of Chiss-Goria
Play Frogmite
Tap Tolarian Academy for UUUUU
Play Sol Ring
Tap Sol Ring for 2 for 2UUUU and 6 artifacts in play
Play Thoughtcast and draw 2, floating 2UUU
Play Mycosynth Golem (11 cost 4/5 creature that gives all your artifact creatures affinity for artifacts)

That is a very extreme circumstance, but just due to the huge number of 0 cost artifacts and the fact that you can ramp up too fast...

Another one: 4 artifacts, Show and Tell, Omniscience, Enter the Infinite (turn 1, play your entire deck)
Jsalt
player, 354 posts
Sat 25 Apr 2015
at 14:13
  • msg #491

Re: Welcome!

Oh no, Gaea's Cradle takes maybe one more turn before it gets ridiculous.

And it's not like Green has spells that allow you to instantly win the game if you have enough mana, or go through your deck and play every card that costs X, or... well, you get the idea.
The MunchKING
player, 1259 posts
The MunchKING is here!!
Run in fear!!
Sat 25 Apr 2015
at 14:46
  • msg #492

Re: Welcome!

Does the Shroud on Helix Pinnacle prevent propagate effects, even though propagate seems to be a non-targeted effect?
red2wedge
player, 1769 posts
Sat 25 Apr 2015
at 15:09
  • msg #493

Re: Welcome!

Proliferate, you mean? If so, proliferate does not target, so you can indeed proliferate things with Shroud, Hexproof, etc.
Jsalt
player, 356 posts
Sat 25 Apr 2015
at 15:43
  • msg #494

Re: Welcome!

I am not trying to give deck building advice here! :P

Though I appear to be doing so anyways... Ah well.
The MunchKING
player, 1261 posts
The MunchKING is here!!
Run in fear!!
Sat 25 Apr 2015
at 16:04
  • msg #495

Re: Welcome!

red2wedge:
Proliferate, you mean? If so, proliferate does not target, so you can indeed proliferate things with Shroud, Hexproof, etc.


Ah, OK. I wondered about things like that.
Jsalt
player, 358 posts
Sat 25 Apr 2015
at 16:09
  • msg #496

Re: Welcome!

Generally speaking, unless the word 'target' is on the card, it doesn't target. This can be hard to tell with some older cards (before they settled on the grammar they'd use), so check the Gatherer wording if you're uncertain.
Matthew
GM, 2217 posts
Looks like I picked the
wrong day to give up MTG!
Sat 25 Apr 2015
at 21:47
  • msg #497

Re: Welcome!

The spreadsheet *should* have the official Oracle Rules text on them rather than the original writing on the card.
red2wedge
player, 1773 posts
Sun 26 Apr 2015
at 21:50
  • msg #498

Re: Welcome!

I'm just giving the reason that I read from a source who got the information as to why Tolarian Academy was banned and Gaea's Cradle/Serra Sanctum were not. And this was from an interview with one of the guys on the EDH rules committee.
Valentyna
player, 15 posts
Mon 27 Apr 2015
at 00:32
  • msg #499

Re: Welcome!

Tolarian Academy was banned =  in almost every format that existed at the time as part of possibly the most ruthlessly targeted set of tournament bans and restrictions since they restricted balance and bazzaar of baghdad to kill balance decks, and necropotence to kill the deck architype of the same name, and for the same reason; because it was an important part of a deck architype that had become so popular and performed so well that it had completely taken over the metagame and showed no signs of EVER becoming obsolete.  A LOT of "Tinker deck" related cards were banned or restricted at that same time.

Are green agro decks really good?  Yep!  But if you have never played against a Type 1 (I believe the term is vintage, now) pre-ban tinker deck, then believe me... it was worse.
Jsalt
player, 360 posts
Thu 30 Apr 2015
at 14:35
  • msg #500

Re: Welcome!

Yo, Matt. Table six could use your starting post. Seeing as you won the dice toss.
Matthew
GM, 2225 posts
Looks like I picked the
wrong day to give up MTG!
Thu 30 Apr 2015
at 20:18
  • msg #501

Re: Welcome!

Apologies for the delay...
Matthew
GM, 2228 posts
Looks like I picked the
wrong day to give up MTG!
Sat 2 May 2015
at 09:13
  • msg #502

Re: Welcome!

Away from computer for most of day - hope to post tonight... sorry for the delay folks... BTW Valentyna, no need to private message the GM your hand - as both co-DM for the game board AND a player, I don't want to see your hand :-)   We all trust each other here :-)
Matthew
GM, 2234 posts
Looks like I picked the
wrong day to give up MTG!
Thu 7 May 2015
at 07:04
  • msg #503

Re: Welcome!

Was hoping to get the new version of the spreadsheet uploaded over the bank-holiday weekend - but turned out the Excel 97-2003 version of it doesn't quite work as I'd hoped... the deck names aren't changed correctly in the table formula when a new table is created (or if you rename a table).

If I can't get it to work, I'll upload it anyway later today...  the problem IS possible to work-around, you just need to manually unprotect the table sheet and do a find and replace on it to change the deck name from "BlankDeck" to whatever you actually called your new deck.  (Same problem happens on Import, so you might need to do that several times)...

Anyway, I hope that I will manage to fix it.
Valentyna
player, 28 posts
Thu 7 May 2015
at 09:58
  • msg #504

Re: Welcome!

thanks boss.
Matthew
GM, 2235 posts
Looks like I picked the
wrong day to give up MTG!
Mon 11 May 2015
at 14:54
  • msg #505

Re: Welcome!

Things never seem to work out quite the way one expects...

The latest version of the spreadsheet can now be found here:
    http://www.nj-pbem.com/Downloads/

The zip file for the card images (1.9gb) is still uploading at the moment...  and will probably take the rest of the day - I seem to have a very slow link today!
red2wedge
player, 1794 posts
Mon 11 May 2015
at 22:11
  • msg #506

Re: Welcome!

Hmm, I can't seem to download. Not sure if it is my connection or with the site.
Jsalt
player, 365 posts
Mon 11 May 2015
at 22:22
  • msg #507

Re: Welcome!

It's not just Red. While the link to download is present and acting like a link, clicking on it, or right clicking it and choosing any option, does nothing.

EDIT: So I checked the download page again, and it appears to have reverted back to version 10.0's update.
This message was last edited by the player at 01:07, Tue 12 May 2015.
Matthew
GM, 2239 posts
Looks like I picked the
wrong day to give up MTG!
Fri 15 May 2015
at 10:47
  • msg #508

Re: Welcome!

Sorry about the broken link...  Please try again.

http://www.nj-pbem.com/Downloads/index.htm

The Zipped card images folder just keeps failing to load.
Jsalt
player, 366 posts
Fri 15 May 2015
at 14:01
  • msg #509

Re: Welcome!

The links are now going to a 404 error page (I checked both this time).
Matthew
GM, 2240 posts
Looks like I picked the
wrong day to give up MTG!
Sat 16 May 2015
at 07:33
  • msg #510

Re: Welcome!

Grrr.  So sorry folks.  Fixed properly now!
Jsalt
player, 367 posts
Sat 16 May 2015
at 13:39
  • msg #511

Re: Welcome!

Whew, there it goes! That had to be very aggravating. And so far, everything works, including the things that didn't work last time!
Matthew
GM, 2241 posts
Looks like I picked the
wrong day to give up MTG!
Sun 17 May 2015
at 10:42
  • msg #512

Re: Welcome!

Hey Jsalt, do I remember correctly that you are on the older version of Excel?
Jsalt
player, 368 posts
Sun 17 May 2015
at 16:18
  • msg #513

Re: Welcome!

Yes. I still can't afford to update ($80 for one program and a number of others I won't use? No thank you), and am stuck with the 2003 office suite I got my first year of college.
The MunchKING
player, 1315 posts
The MunchKING is here!!
Run in fear!!
Sun 21 Jun 2015
at 03:21
  • msg #514

Re: Welcome!

In commander games, does a commander dying and going to the command zone count as dying for the purposes of cards that trigger on a creature dying? Or does it only trigger if the creature goes to the graveyard?
Valentyna
player, 47 posts
Sun 21 Jun 2015
at 03:36
  • msg #515

Re: Welcome!

The rules state that a comnander goes to teh commander zone if it dies, so clearly it must die for that rule to trigger.  Thus it would seem to me tha effects which state that thye trigger or can be used if a creature "dies" are applicable, but not those that require the card to go to the graveyard.
Jsalt
player, 384 posts
Sun 21 Jun 2015
at 13:22
  • msg #516

Re: Welcome!

Considering that 'dies' is just the new shorthand for 'goes to the graveyard from play', that's a bit shaky. I think it might work like a token creature: It goes to the graveyard before immediately triggering a state based effect that removes it. (From the game in the token's case, to the command zone for the commander).

I'm not sure though, so you may as well be right.
red2wedge
player, 1804 posts
Sun 21 Jun 2015
at 14:55
  • msg #517

Re: Welcome!

Yes, if the commander is proceeding to the graveyard, it has died. It is a replacement effect that allows you to move it to the command zone instead of putting it into the graveyard.
Matthew
GM, 2252 posts
Looks like I picked the
wrong day to give up MTG!
Tue 30 Jun 2015
at 21:39
  • msg #518

Re: Welcome!

Well everyone - its gone awfully quiet here...   the one active multiplayer game is hung waiting for Valentyna it seems...  :-(

Confess I've been pretty busy off line (and the great weather here in the UK at the moment isn't tempting me to spend much time in-doors on my computer!), so I've not been pushing for any new games to start - but don't let me stop those of you who ARE around to go ahead and have a new game or two!
Emma - Overlord of All
player, 1 post
Thu 2 Jul 2015
at 09:37
  • msg #519

Re: Welcome!

Hi new player how are you all?
The MunchKING
player, 1317 posts
The MunchKING is here!!
Run in fear!!
Thu 2 Jul 2015
at 14:07
  • msg #520

Re: Welcome!

Ready to defeat my foes utterly!!

...
...

Unfortunately, I seem to be not nearly as good at it as some.
Matthew
GM, 2253 posts
Looks like I picked the
wrong day to give up MTG!
Thu 2 Jul 2015
at 14:44
  • msg #521

Re: Welcome!

Hi Emma,

Welcome.  There has been a tendency towards multi-player games here recently, but one-on-one games do happen and are certainly quicker!   I confess I've not been on-line enough recently to commit to one-on-one games - so I tend to prefer the multi-player games where it comes around to my turn once every few days rather than more frequently...

Hopefully Munch will give you a game and introduce you to the board more gently :-)

Essentially, anyone can, at any time, ask if anyone wants to start a game with them - typically naming a format (Standard/Extended/Legacy/Commander(aka EDH) etc and then, if there is not a table free already, I create a new table for you to play on.  A dice is rolled (a D2 for a 2 player game - i.e. a coin flip to see who goes first,, a D100 for each player in a multiplayer game - play in high to low order.)

If you have any questions - ask them here...
Emma - Overlord of All
player, 2 posts
Thu 2 Jul 2015
at 15:34
  • msg #522

Re: Welcome!

cool thanks makes sense
The MunchKING
player, 1318 posts
The MunchKING is here!!
Run in fear!!
Fri 3 Jul 2015
at 17:32
  • msg #523

Re: Welcome!

Matthew:
Hi Emma,

Hopefully Munch will give you a game and introduce you to the board more gently :-)


Oh well if you guys want me to CRUSH the new kid toaally, I suppose I could. :p
Emma - Overlord of All
player, 4 posts
Sat 4 Jul 2015
at 09:22
  • msg #524

Re: Welcome!

prepair for zombie swarm :P
Matthew
GM, 2266 posts
Looks like I picked the
wrong day to give up MTG!
Mon 10 Aug 2015
at 21:50
  • msg #525

Re: Welcome!

Welcome to three new players...  hopefully we'll get a new game or two going shortly...

For the new players, if you have access to Microsoft Excel, I highly recommend you download my spreadsheet - as it makes playing the game easier on RPOL.   If you can't use Excel, then it just means you'll have to find some other means to track your table, deck and cards etc...
The MunchKING
player, 1407 posts
The MunchKING is here!!
Run in fear!!
Mon 10 Aug 2015
at 21:52
  • msg #526

Re: Welcome!

I'm personally recommend Lackey CCG  or Apprentice.
Nyoze
player, 1 post
Tue 11 Aug 2015
at 02:49
  • msg #527

Re: Welcome!

Hey Folks :)

I'm a complete noob, but I'm happy to play anyone who wants
Air
player, 1 post
Tue 11 Aug 2015
at 16:11
  • msg #528

Re: Welcome!

I kind of want to construct and play around with a superfriends EDH deck. :)
Scarecrow
player, 1 post
Tue 11 Aug 2015
at 16:24
  • msg #529

Re: Welcome!

Air:
I kind of want to construct and play around with a superfriends EDH deck. :)


I have several EDH decks that run tribal themes. Slivers and Cats are two of my favorites.
Air
player, 2 posts
Tue 11 Aug 2015
at 18:44
  • msg #530

Re: Welcome!

Hrm hrm hrm, what do we do if the excel sheet in the resource tab doesn't have the cards we wish to add?

Not that I'm ungrateful, as it is hugely helpful tool. :)
MrRoboto
player, 1 post
Tue 11 Aug 2015
at 22:04
  • msg #531

Re: Welcome!

I played a long time ago and only recently got back into it. While some of M:tGs changes are pretty easy to deal with, the wide variety of new cards plus my poor memory have thwarted most of my deck construction skills.

My favorite format, currently, is Commander (EDH). I've played around with other formats and I have a goblin deck that's legal in either legacy or vintage (I can't remember which one allows more recent cards).
Matthew
GM, 2268 posts
Looks like I picked the
wrong day to give up MTG!
Wed 12 Aug 2015
at 11:54
  • msg #532

Re: Welcome!

Air:
Hrm hrm hrm, what do we do if the excel sheet in the resource tab doesn't have the cards we wish to add?

Not that I'm ungrateful, as it is hugely helpful tool. :)

Has there been a new block of cards added since my last update?  Damn...  Those Wizards never give me a break!

EDIT: Oh, and if you really need it and can't wait for my next update to include it, then you could add it manually to the database for your own benefit.  To do that, you'd need to unprotect the All Cards tab, and then insert a line anywhere (don't add it right at the bottom though), and then enter the details appropriately.
This message was last edited by the GM at 16:07, Sun 16 Aug 2015.
Air
player, 3 posts
Sun 16 Aug 2015
at 21:02
  • msg #533

Re: Welcome!

Oh, cool. What's the password to unprotect the sheet? :)
Matthew
GM, 2273 posts
Looks like I picked the
wrong day to give up MTG!
Mon 17 Aug 2015
at 06:06
  • msg #534

Re: Welcome!

Doh - I meant to add that in to my message...  it is very simple...   "mtg" - it is there primarily to stop people accidentally screwing up the sheet.
Matthew
GM, 2288 posts
Looks like I picked the
wrong day to give up MTG!
Thu 20 Aug 2015
at 17:37
  • msg #535

Re: Welcome!

Anyone else going to join Air and me on Table 15?  We need just one more person to make a 3-way EDH game...
Nyoze
player, 8 posts
Thu 20 Aug 2015
at 23:11
  • msg #536

Re: Welcome!

I'll jump in if you want? I won't be able to post over the weekend though.
Raymond
player, 145 posts
Fri 21 Aug 2015
at 09:45
  • msg #537

Re: Welcome!

Bonjour my friends, sorry I've been gone so long
Matthew
GM, 2292 posts
Looks like I picked the
wrong day to give up MTG!
Fri 21 Aug 2015
at 10:03
  • msg #538

Re: Welcome!

Welcome back Ray...
Raymond
player, 146 posts
Fri 21 Aug 2015
at 10:19
  • msg #539

Re: Welcome!

Why the ellipsis?
Matthew
GM, 2293 posts
Looks like I picked the
wrong day to give up MTG!
Fri 21 Aug 2015
at 14:59
  • msg #540

Re: Welcome!

No idea...  ;-)
Raymond
player, 152 posts
That guy who uses
only cards he owns
Thu 3 Sep 2015
at 08:19
  • msg #541

Re: Welcome!

Matt I found a bug in your spreadsheet, Wall of Essence http://magiccards.info/m15/en/41.html is legal in all formats but in your spreadsheet it's listed as ilegal in EDH, legacy and vintage
Matthew
GM, 2345 posts
Looks like I picked the
wrong day to give up MTG!
Thu 3 Sep 2015
at 08:37
  • msg #542

Re: Welcome!

I'll be issuing a new version very shortly - hopefully that will be corrected.
Raymond
player, 154 posts
That guy who uses
only cards he owns
Thu 3 Sep 2015
at 08:39
  • msg #543

Re: Welcome!

Ah, I hope so too, I would hate to have to continuously double check things, as I ever slowly grow used to virtual decks
Emma - Overlord of All
player, 87 posts
Thu 3 Sep 2015
at 08:45
  • msg #544

Re: Welcome!

Hi back again anyone up for a match?
Nyoze
player, 27 posts
Mon 7 Sep 2015
at 02:38
  • msg #545

Re: Welcome!

I'm back now, anyone up for a 1v1?

Matt/Roboto/Munch - I'll jump back in the EDH for a 3rd round if you guys are going as well?
The MunchKING
player, 1461 posts
The MunchKING is here!!
Run in fear!!
Mon 7 Sep 2015
at 02:42
  • msg #546

Re: Welcome!

You don't want to take eight turns in one post? :p
MrRoboto
player, 30 posts
Mon 7 Sep 2015
at 02:43
  • msg #547

Re: Welcome!

In reply to Nyoze (msg # 545):

I have another EDH deck, if you're interested.
Nyoze
player, 28 posts
Mon 7 Sep 2015
at 02:45
  • msg #548

Re: Welcome!

Hey, if you guys don't mind me jumping in now, sure :D
The MunchKING
player, 1462 posts
The MunchKING is here!!
Run in fear!!
Mon 7 Sep 2015
at 02:59
  • msg #549

Re: Welcome!

Nyoze:
Hey, if you guys don't mind me jumping in now, sure :D


Well, you might verify with Matt, but I don't mind.
Nyoze
player, 29 posts
Mon 7 Sep 2015
at 05:06
  • msg #550

Re: Welcome!

I just finished off on my second EDH deck, if someone wants to grab an empty table for a 1v1 or multi?
Emma - Overlord of All
player, 93 posts
Mon 7 Sep 2015
at 05:08
  • msg #551

Re: Welcome!

i'm up for 1v1 ehd or standard or extended
Nyoze
player, 30 posts
Mon 7 Sep 2015
at 05:12
  • msg #552

Re: Welcome!

I'm up for a 1v1 edh if you are Emma, did you want to just jump onto a clear table and get started? We'll get admin to rename it when they're around :)
This message was last edited by the player at 05:54, Mon 07 Sept 2015.
MrRoboto
player, 31 posts
Mon 7 Sep 2015
at 07:22
  • msg #553

Re: Welcome!

The MunchKING:
Nyoze:
Hey, if you guys don't mind me jumping in now, sure :D


Well, you might verify with Matt, but I don't mind.


I don't mind either... probably shake it up a bit.
Emma - Overlord of All
player, 95 posts
Mon 7 Sep 2015
at 07:46
  • msg #554

Re: Welcome!

Nyz started on table 16, what format?
Matthew
GM, 2375 posts
Looks like I picked the
wrong day to give up MTG!
Mon 7 Sep 2015
at 10:45
  • msg #555

Re: Welcome!

MrRoboto:
The MunchKING:
Nyoze:
Hey, if you guys don't mind me jumping in now, sure :D


Well, you might verify with Matt, but I don't mind.


I don't mind either... probably shake it up a bit.

Sorry Nyoze, backdating a few land drop turns is one thing, backdating 7 turns of uninterrupted build-up is another...   I think you might have to wait till the next game.
The MunchKING
player, 1465 posts
The MunchKING is here!!
Run in fear!!
Mon 7 Sep 2015
at 18:48
  • msg #556

Re: Welcome!

That's why I said don't back date but he could take all his turns in a row now.
Matthew
GM, 2377 posts
Looks like I picked the
wrong day to give up MTG!
Mon 7 Sep 2015
at 21:53
  • msg #557

Re: Welcome!

Backdating / doing them all in a row - same effect.  8 rounds of untroubled development...  Game is in late stages now.. I think we'll only get another couple more rounds before it is over...
Nyoze
player, 33 posts
Tue 8 Sep 2015
at 02:27
  • msg #558

Re: Welcome!

All good, just let me know when you're ready for round 3 :)

Just when I get a good draw on my elvish vanguard as well lol :P
Doom
player, 35 posts
Wed 9 Sep 2015
at 13:06
  • msg #559

Re: Welcome!

Emma & Matthew, I apologize. I have a lot of work to do today. I will be back tomorrow afternoon.
Emma - Overlord of All
player, 103 posts
Wed 9 Sep 2015
at 14:34
  • msg #560

Re: Welcome!

no problem
Matthew
GM, 2393 posts
Looks like I picked the
wrong day to give up MTG!
Wed 9 Sep 2015
at 19:02
  • msg #561

Re: Welcome!

Also no probs - I had a busy day too today!
MrRoboto
player, 37 posts
Thu 10 Sep 2015
at 01:21
  • msg #562

Re: Welcome!

In reply to Nyoze (msg # 558):

We're ready!
The MunchKING
player, 1477 posts
The MunchKING is here!!
Run in fear!!
Thu 10 Sep 2015
at 01:30
  • msg #563

Re: Welcome!

Nyoze:
All good, just let me know when you're ready for round 3 :)

Just when I get a good draw on my elvish vanguard as well lol :P


Bring it on! Seems like everyone is changing up if you want to as well.
Nyoze
player, 38 posts
Thu 10 Sep 2015
at 06:09
  • msg #564

Re: Welcome!

Up for a 1v1 Munch? I'm bored and feel like trying out another colour other then green lol :D
Nyoze
player, 47 posts
Sat 12 Sep 2015
at 04:00
  • msg #565

Re: Welcome!

Anyone else up for a 1v1? :D
The MunchKING
player, 1482 posts
The MunchKING is here!!
Run in fear!!
Sat 12 Sep 2015
at 04:08
  • msg #566

Re: Welcome!

Nyoze:
Up for a 1v1 Munch? I'm bored and feel like trying out another colour other then green lol :D



I could! Your Destruction would be MOST pleasing!!

BWAHAHAHAHAHAHA!!!


I mean any particular ruleset? EDH? Tribal?
Nyoze
player, 48 posts
Sat 12 Sep 2015
at 04:10
  • msg #567

Re: Welcome!

Let's go EDH.  I've got a gimmick I've been wanting to try :D
The MunchKING
player, 1483 posts
The MunchKING is here!!
Run in fear!!
Sat 12 Sep 2015
at 04:11
  • msg #568

Re: Welcome!

Nyoze:
Let's go EDH.  I've got a gimmick I've been wanting to try :D


Well I could dredge out another gimmick. But you're already facing my two favorite gimmick decks. :P
Emma - Overlord of All
player, 117 posts
Sat 12 Sep 2015
at 16:40
  • msg #569

Re: Welcome!

some one sent me a load of home made proxies that are.... well quite rude not sure how well it would do as a gimmic deck....
Raymond
player, 162 posts
That guy who uses
only cards he owns
Mon 14 Sep 2015
at 20:50
  • msg #570

Re: Welcome!

where are you Valentyna??
Valentyna
player, 79 posts
Thu 17 Sep 2015
at 15:15
  • msg #571

Re: Welcome!

Are there any rules about 'table chatter'?  Most tournaments I've played in consider it a breach of the etiquette to make unnecessary conversation with your opponent, but I don't know if we have a policy on that here.
Raymond
player, 168 posts
That guy who uses
only cards he owns
Thu 17 Sep 2015
at 15:34
  • msg #572

Re: Welcome!

I see these games as casual for-fun types of games, so I assume the only rules that govern table chat are the basics of any conversation, but feel free to correct me if I'm wrong
Emma - Overlord of All
player, 134 posts
Thu 17 Sep 2015
at 17:49
  • msg #573

Re: Welcome!

I'm probably the worst culprit on that one.

It does add a small poker element with the chatter, do i attack with my 24/24 creature with trample and hope that he doesn't have something that will bounce that damage to healing or back at me? Mind you that only comes with interrupts and instants.

I'll try to keep my chatter to a minimum
The MunchKING
player, 1511 posts
The MunchKING is here!!
Run in fear!!
Thu 17 Sep 2015
at 17:58
  • msg #574

Re: Welcome!

Emma - Overlord of All:
I'm probably the worst culprit on that one.


Bah, if you think you can compare with the trash talk of the MunchKING, you missed my Archenemy games.

Man I was chewing SO much scenery during those. :P
MrRoboto
player, 48 posts
Welcome to
The Machine
Thu 17 Sep 2015
at 18:41
  • msg #575

Re: Welcome!

I really enjoy chatter. It adds to the atmosphere of the game. I often think that doing it via PM or something is better, but less realistic.

Maybe just polite... if you're playing against me feel free to let fly!
Emma - Overlord of All
player, 137 posts
Thu 17 Sep 2015
at 18:50
  • msg #576

Re: Welcome!

I've been playing with a friend of mine via skype.... was fun camera aimed at the board
Emma - Overlord of All
player, 138 posts
Thu 17 Sep 2015
at 18:51
  • msg #577

Re: Welcome!

although he pointed out later on he was staring at my cleavage alot of the time.... probably why i won more than my fair share lol
MrRoboto
player, 49 posts
Welcome to
The Machine
Thu 17 Sep 2015
at 18:53
  • msg #578

Re: Welcome!

Why am I suddenly angry that I have few female friends?

<sigh>
Valentyna
player, 83 posts
Thu 17 Sep 2015
at 19:06
  • msg #579

Re: Welcome!

No comment, on that last.  As for chatter, personally I find it distracting and disrespectful (wish more games would do the Hearthstone thing and eliminate built-in chat completley), but I am clearly in the minority, so so-be-it.  No problems.
The MunchKING
player, 1513 posts
The MunchKING is here!!
Run in fear!!
Thu 17 Sep 2015
at 19:17
  • msg #580

Re: Welcome!

Honestly, we're on a ROLE PLAYING forum, I'm surprised more people aren't talking or putting a lot of personality into it.

That's also part of why I try not to be boring about what I'm doing. I Summon my creatures, or beseech the Aid of other Planeswalkers, not just "tap two play a card".

But if others don't want to do it, I accept that I am the unusual one for doing stuff like that.
Matthew
GM, 2448 posts
Looks like I picked the
wrong day to give up MTG!
Thu 17 Sep 2015
at 19:34
  • msg #581

Re: Welcome!

I usually WANT to put the flavour into my posts - but too often I find myself to short on time and imagination!
Emma - Overlord of All
player, 140 posts
Thu 17 Sep 2015
at 19:35
  • msg #582

Re: Welcome!

Munch fancy building a story based EDH deck and doing a rp game? I've got a few ideas
The MunchKING
player, 1514 posts
The MunchKING is here!!
Run in fear!!
Thu 17 Sep 2015
at 19:48
  • msg #583

Re: Welcome!

Emma - Overlord of All:
Munch fancy building a story based EDH deck and doing a rp game? I've got a few ideas


Story based, more than a general theme would take some set-up and basic world building.

Could be interesting.


What's the story? Basic Good vs Evil? The Guilds of Ravinica fighting each other? Life in Innistrad is hard? The aquatic dudes are protesting a tax collection backed by an Evil Empire, and starts a Rebellion??
This message was last edited by the player at 19:49, Thu 17 Sept 2015.
MrRoboto
player, 50 posts
Welcome to
The Machine
Thu 17 Sep 2015
at 19:58
  • msg #584

Re: Welcome!

I have another card game, "Once Upon A Time." If you think of creatures as characters, lands as settings... I bet something could be cobbled together.
Matthew
GM, 2449 posts
Looks like I picked the
wrong day to give up MTG!
Thu 17 Sep 2015
at 20:19
  • msg #585

Re: Welcome!

If you guys want to have a spare "table" to use for setting up an MTG based RPG, you are welcome to do it here rather than elsewhere - hell I'd be interested in reading it even if I'm not that interested in actually partaking :-)
Valentyna
player, 84 posts
Thu 17 Sep 2015
at 20:29
  • msg #586

Re: Welcome!

I admit an actual RPG based on the magic: the gathering setting would be interesting.  And entertaining, if only for the inevitable yu-gi-oh comparisons as world-shaping events are resolved via childrens' card games.  Hehehe.  I'm just not sure I've ever felt that strategy gaming and roleplaying really mesh very well.
Matthew
GM, 2450 posts
Looks like I picked the
wrong day to give up MTG!
Thu 17 Sep 2015
at 21:20
  • msg #587

Re: Welcome!

My thoughts exactly...  You could take "characters" and theme from some of the MTG blocks to make an RPG, but I'm not sure how good a game it would be...  as for card mechanics...  well that would be very tricky...

Also, on reflection, I'm not sure it is original either... doing a search on Player's Wanted reveals a couple of games
Magic the Gathering - Tales of the Homelands (13 posts only, last one in April this year)
and
Magic: The Gathering Role-Play w/ Custom Card Creation!  (no longer exists)
Emma - Overlord of All
player, 144 posts
Fri 18 Sep 2015
at 13:54
  • msg #588

Re: Welcome!

Well my idea comes like this you have to create a themed RPG deck (ie your commander and troops have to make sense and for the purposes of RP

Ravnica is story rich as is Mirrodin (one of my favorite blocks as you can tell by the number of colorless decks i have)

I think the best way to do it would be a creature card(ie your commander) and one land in play (ie the base) Then we draw only one card per turn the commander discovering new lands and or casting a spell.
Valentyna
player, 86 posts
Fri 18 Sep 2015
at 16:24
  • msg #589

Re: Welcome!

It would be a very odd game, but it sounds like it might be fun.

I have asked the GM to remove me from this game for reasons unrelated to this proposal but if you were to create such a "strategy RPG" game yourself, I would be interested in participating.  You should be able tor each me using the 'rMail' private message feature, or you can email me at ValentynaGaming@Gmail.com

Also, anyone who would like to look me up on Magic: Duels sometime, by the way, can find my at Valentyna on Steam as well (if that doesn't work try searching Adunaphel@Live.com).
This message was last edited by the player at 16:41, Fri 18 Sept 2015.
Emma - Overlord of All
player, 146 posts
Fri 18 Sep 2015
at 18:56
  • msg #590

Re: Welcome!

Ok cool;
Passerby
player, 23 posts
Sun 20 Sep 2015
at 00:15
  • msg #591

Re: Welcome!

In reply to Valentyna (msg # 586):

Hmm, been a while since I last posted here. IRL you know.

Though about a Magic RPG and Magic YuGiOh style drama.

I think someone made a fan RPG for Magic the Gathing in so far as it is a game where you play a planeswalker? You can find it by Googling 1d4chan wiki and Magic the Gathering RPG. Though beware that 1d4chan is by its name associated with 4chan, so lots of NSFW stuff there. But the article with the RPG is SFW.

As for the drama. I think there was a short fan manga about that. :P

How is everyone? I mainly came here to chat about Magic, but it's been a while. Apologies.

Anyone want to give me some advice relating to paper Magic?
Matthew
GM, 2458 posts
Looks like I picked the
wrong day to give up MTG!
Mon 21 Sep 2015
at 16:43
  • msg #592

Re: Welcome!

Valentyna:
I have asked the GM to remove me from this game for reasons unrelated to this proposal

I confess I am not entirely sure I understand why Valentyna asked to be removed...  The words in the PM to me were: "I am tired of being deliberately misgendered."

I confess I'd just assumed that Valentyna was male...  What with the various different fantasy handles that people go by, the gender bias for RPG in general, and no specific admission of sex in her request to join or any of the posts that I've managed to see  - to me it was an easy assumption to jump to.

Did anyone else assume she was male or was it just me?  Am I being dumb in not automatically recognising Valentyna as a female name?   I just looked up other female names beginning with Val, and spotted Valentina (a name I recognise as female) - and realised that if I pronounced the y in Valentyna as an i - then it would be the same... but in my mind's ear, I have been pronouncing it as an ee sound..  In fact, I even mangled it more in my mind's ear - pronouncing it as Val-ent-Nee-ah - transposing the y and n sounds.
The MunchKING
player, 1542 posts
The MunchKING is here!!
Run in fear!!
Mon 21 Sep 2015
at 16:59
  • msg #593

Re: Welcome!

I think it sounds vaguely girly, with the -a suffix, but I would assume that if she didn't like that you were assuming she was male, she should have SAID something.

I mean I thought a dude on here was a girl, because I thought his name was girly. He just corrected me on it, and I didn't call him a girl again.

So maybe I'm not the best judger of gender-by-name, but then again, it's the internet. You're kind of anonymous on here until you choose to be otherwise.
MrRoboto
player, 54 posts
Welcome to
The Machine
Mon 21 Sep 2015
at 17:06
  • msg #594

Re: Welcome!

I have been told that I cannot use "it" as a pronoun when uncertain of gender due to some sort of "dehumanizing" quality, and I refuse to use any of the "zir/zim" pronouns. Picking either "he" or "she" as a non-gendered word works as long as you are consistent (for me, since I play characters that are of either gender and I don't care how I'm identified).

I don't see the issue, but my name is gendered by title and the second half of my name doesn't give two figs about gender.
Passerby
player, 24 posts
Mon 21 Sep 2015
at 19:26
  • msg #595

Re: Welcome!

In reply to MrRoboto (msg # 594):

Isn't the accepted non gendered pronoun they?

Sorry to hear about that.
MrRoboto
player, 55 posts
Welcome to
The Machine
Mon 21 Sep 2015
at 19:56
  • msg #596

Re: Welcome!

Depends on the crowd. Some folk don't like "they" in certain contexts as it may interrupt the "flow". Honestly I like "it" because it upsets people. I'll respect your life and how you live it as long as you don't get all twitchy about how I communicate. Naturally this conflicts with my desire not to offend, but I can't seem to stop myself.
Raymond
player, 173 posts
That guy who uses
only cards he owns
Mon 21 Sep 2015
at 21:49
  • msg #597

Re: Welcome!

I try not to use pronouns, other than you, at all for people I don't know well enough to know what they prefer
Passerby
player, 25 posts
Mon 21 Sep 2015
at 22:10
  • msg #598

Re: Welcome!

Fair enough. :-P

Though lexicon issues aside. Was wondering if anyone can give me a oinion on something involving paper Magic?

I am looking for some opinions on the Amulet Bloom modern deck. Pros and cons and such.
Emma - Overlord of All
player, 161 posts
Wed 23 Sep 2015
at 20:20
  • msg #599

Re: Welcome!

http://tappedout.net/mtg-card/blossoming-sands/

I can't find this when i'm building a deck.... is it a band card?
The MunchKING
player, 1574 posts
The MunchKING is here!!
Run in fear!!
Wed 23 Sep 2015
at 20:25
  • msg #600

Re: Welcome!

Emma - Overlord of All:
http://tappedout.net/mtg-card/blossoming-sands/

I can't find this when i'm building a deck.... is it a band card?

http://magiccards.info/frf/en/166.html

Legal in all formats, I believe.
Matthew
GM, 2473 posts
Looks like I picked the
wrong day to give up MTG!
Wed 23 Sep 2015
at 20:32
  • msg #601

Re: Welcome!

Ah - it is a Khans of Tarkir/Fate Reforged card - which should be available in version 10.1 of my spreadsheet...

Which reminds me, I really need to pull my finger out and upload version 10.2 with  Dragons of Tarkir and Magic Origins in it!
Emma - Overlord of All
player, 162 posts
Wed 23 Sep 2015
at 20:41
  • msg #602

Re: Welcome!

ah cool i was getting worried it's a bit key to this deck... although not sure this deck will work 4way
Emma - Overlord of All
player, 163 posts
Wed 23 Sep 2015
at 20:54
  • msg #603

Re: Welcome!

Anyone know how
"Rhox Faithmender - (Rhino Monk, 1/5, 3W (4)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
If you would gain life, you gain twice that much life instead.)
[http://magiccards.info/m13/en/29.html]
    Rhoxes who live long enough to retire from war lend support with their extensive knowledge of combat injuries.
"

would work if i had 3 or 4 out and gained 5 life

would it tripple or double the double (ie be to the power of 3 or 4?)

5 x 2 x 2 x 2 x(2) 40 or 80 or would it only double one time?
MrRoboto
player, 70 posts
Welcome to
The Machine
Wed 23 Sep 2015
at 20:57
  • msg #604

Re: Welcome!

I think it would double each individual time (i.e. 5x2, 5x2, etc... so 30 or 40 in your example, I think).
The MunchKING
player, 1575 posts
The MunchKING is here!!
Run in fear!!
Wed 23 Sep 2015
at 21:00
  • msg #605

Re: Welcome!

First line in the Rulings:

7/1/2012: If you control two Rhox Faithmenders, life you gain will be multiplied by four. Three Rhox Faithmenders will multiply any life gain by eight, and so on.
Emma - Overlord of All
player, 164 posts
Wed 23 Sep 2015
at 21:02
  • msg #606

Re: Welcome!

So 4 out would be a multiplication of 16? Wooot this deck is viable!
The MunchKING
player, 1576 posts
The MunchKING is here!!
Run in fear!!
Wed 23 Sep 2015
at 21:15
  • msg #607

Re: Welcome!

Emma - Overlord of All:
So 4 out would be a multiplication of 16? Wooot this deck is viable!


Throw in a couple Boon reflections and Alhammarret's Archives to get the Life Multipliers to truly ludicrous levels!!
Raymond
player, 178 posts
That guy who uses
only cards he owns
Wed 23 Sep 2015
at 21:35
  • msg #608

Re: Welcome!

In reply to Matthew (msg # 601):

Please do I have A deck that it only thinks 1 non-land card is real
Emma - Overlord of All
player, 165 posts
Wed 23 Sep 2015
at 21:38
  • msg #609

Re: Welcome!

I don't have those cards.... hmmm might just fluff it a bit with a deck that is mostly cards i own
Emma - Overlord of All
player, 166 posts
Wed 23 Sep 2015
at 21:40
  • msg #610

Re: Welcome!

Nuts they aren't on the database either... (are they modern legal?)
The MunchKING
player, 1577 posts
The MunchKING is here!!
Run in fear!!
Wed 23 Sep 2015
at 21:42
  • msg #611

Re: Welcome!

Emma - Overlord of All:
Nuts they aren't on the database either... (are they modern legal?)


http://magiccards.info/shm/en/5.html

Boon Refelction is. The other one is not.
Raymond
player, 179 posts
Wed 23 Sep 2015
at 22:25
  • [deleted]
  • msg #612

Re: Welcome!

This message was deleted by the player at 22:38, Wed 23 Sept 2015.
Raymond
player, 180 posts
Wed 23 Sep 2015
at 22:28
  • [deleted]
  • msg #613

Re: Welcome!

This message was deleted by the player at 22:38, Wed 23 Sept 2015.
MrRoboto
player, 71 posts
Welcome to
The Machine
Thu 24 Sep 2015
at 04:59
  • msg #614

Re: Welcome!

Not, by any means, a complaint - some of the recent sets (the Tarkir block) don't appear to be available in the XCel spread. Have I done something wrong?

Also, I'd be delighted to add another EDH group to my efforts, should anyone need.

I'm tinkering with the idea of integrating the Force of Will element of a separate land deck. Not sure it'll work in M:tG.
Matthew
GM, 2476 posts
Looks like I picked the
wrong day to give up MTG!
Thu 24 Sep 2015
at 06:29
  • msg #615

Re: Welcome!

Khans of Tarkir/Fate Reforged cards should be in version 10.1 of my spreadsheet...
I really need to pull my finger out and upload version 10.2 with  Dragons of Tarkir and Magic Origins in it however!
Nyoze
player, 139 posts
Thu 24 Sep 2015
at 06:37
  • msg #616

Re: Welcome!

Do you have version 10.1 anywhere?

I know 10.0 is missing some Commander 2014 cards as well.
PushBarToOpen
player, 864 posts
Thu 24 Sep 2015
at 07:14
  • msg #617

Good news bad news and all in between

ok looks like i may finally get some time to return to RPOL a little now. so im thinking about playing with you all once again

However finances have been short and overall i'm struggling to enjoy the game without spending ridiculous amounts on it. I had to sell my MTGO collection and that was the beginning of the end (got a my car from the cash though which is nice), and without that instant magic fix i feel like i'm drifting further out of the game. A problem compounded by most of my friends IRL leavening the game.


But i usually go through periods of disillusionment with the game around this time of year. Even though the new set usually wakes me up and gets me back. so long story short

So long story short.

1) I'm back and thinking of getting stuck in again.
2) My interest in magic is declining
3) i can't afford to keep playing at a competitive level IRL, so i need to find another way of enjoying the game which is hard.

the first 2 i will deal with myself.

if anyone has advise on the third i will listen.
MrRoboto
player, 72 posts
Welcome to
The Machine
Thu 24 Sep 2015
at 08:56
  • msg #618

Good news bad news and all in between

Play with us, where the cards are free?
Raymond
player, 182 posts
That guy who uses
only cards he owns
Thu 24 Sep 2015
at 09:07
  • msg #619

Good news bad news and all in between

In reply to MrRoboto (msg # 618):

Well free for most of us
PushBarToOpen
player, 865 posts
Thu 24 Sep 2015
at 10:47
  • msg #620

Good news bad news and all in between

I don't mean any offence by what i say here just so you know just don't know how to phrase this polity, but i will try.

the issue i found was i can only really enjoy myself playing EDH on here (its a level playing field for all hence is the beast of multiplayer magic).

If i play any other format my win rate is too high to enjoy it properly, i always felt like there was no real challenge.

I Enjoy playing modern and standard the most and i have spent a lot of time reading articles playing in major tournaments e.t.c. as such playing at the "kitchen table" level here is not as satisfying as making the top 8 of PTQ (My greatest achievement so far).

Basically i enjoy my matches here but they aren't challenging for me. its a hard place i want the challenge and thrill of tournament magic but i can no longer afford it, and after selling my MTGO collection i refuse to go back to the online game and spend that much cash again.

the thing i enjoyed most about this forum was the card and tactics discussion that came with it. and my attempt at coaching as well was also fun.

that being said i'm happy to try and give someone a game, maybe it will spark off my interest again.
Matthew
GM, 2477 posts
Looks like I picked the
wrong day to give up MTG!
Thu 24 Sep 2015
at 12:35
  • msg #621

Good news bad news and all in between

Well Push, when I thrash you in our next game, it will make me feel particularly good given how good you say you are!  LOL

On a more serious note, I think it is great for us to have a good quality player on the board - it should help us raise our game.

As MrRoboto says, playing with the cards here is free - assuming you use my spreadsheet (or some other mechanism of running an electronic deck).  For those who still play with physical cards, then I guess they are going to be at a bit of a disadvantage, but there is nothing I can do about that.

Perhaps we can entice a few players to have another attempt at an Emperor game again?  It was a shame the last one broke down.
PushBarToOpen
player, 866 posts
Thu 24 Sep 2015
at 14:51
  • msg #622

Good news bad news and all in between

yeah i use the spreadsheet.

lost it though since i was last here so don;t have any of my decks anymore and will have to select a few new ones. but that only takes about 10 min.

or i have 2 modern decks i can use physically, 4c Gifts and Grixis Delver, and was trying to build amulet bloom too.

as for edh Physically i have none left, as i disassembled them to make modern decks.

also i have 1 standard deck which is awful, and is about to rotate out. will happily play you in modern though. just have to upload one of my decks into the spreadsheet. but please make it a challenge LOL.

On a side note there is a 2 player draft format ive been itching to try.

Basicly you have 3 packs each, and 3 piles. you open all the packs and shuffle the cards together.

you revelal the top 3 cards and place them as you wish into the 3 piles, your opponent then picks one pile to keep as the cards to build their deck from. repeat.

So if a pile is unpicked for sometime more cards will be added to it making it more tempting. or if you know your opponent is in red you put the big bomb red card in a pile of trash, to give them a load of trash and yourself a sweater pile next time.
The MunchKING
player, 1588 posts
The MunchKING is here!!
Run in fear!!
Thu 24 Sep 2015
at 15:09
  • msg #623

Re: Good news bad news and all in between

Matthew:
Perhaps we can entice a few players to have another attempt at an Emperor game again?  It was a shame the last one broke down.


If so, I want you and Push on My team. :P
Emma - Overlord of All
player, 170 posts
Thu 24 Sep 2015
at 15:16
  • msg #624

Re: Good news bad news and all in between

I would be up for emperor but don't we need 6 players?
MrRoboto
player, 75 posts
Welcome to
The Machine
Thu 24 Sep 2015
at 18:41
  • msg #625

Re: Welcome!

In reply to Nyoze (msg # 616):

I don't see it anywhere. Maybe it's because I'm downloading 2010?
Matthew
GM, 2479 posts
Looks like I picked the
wrong day to give up MTG!
Thu 24 Sep 2015
at 18:42
  • msg #626

Re: Good news bad news and all in between

6 at a minimum - though I think 8 makes it slightly more interesting :-)
Matthew
GM, 2480 posts
Looks like I picked the
wrong day to give up MTG!
Thu 24 Sep 2015
at 18:43
  • msg #627

Good news bad news and all in between

In reply to PushBarToOpen (msg # 622):

I hope in the next 24 hours to be uploading version 10.2 of the spreadsheet - which will have the latest cards in it...  of course come Oct 1st, I'll be behind again - but better now when I have the time/motivation than wait even longer!
Emma - Overlord of All
player, 172 posts
Thu 24 Sep 2015
at 20:17
  • msg #628

Good news bad news and all in between

Emperor i'm confused....

i understand you have your emperor and 2 flankers but with 8? how would that work?
Matthew
GM, 2481 posts
Looks like I picked the
wrong day to give up MTG!
Thu 24 Sep 2015
at 21:18
  • msg #629

Good news bad news and all in between

Have a look at Table 1 where we were playing the Emperor game before...  It might make more sense then...
PushBarToOpen
player, 867 posts
Fri 25 Sep 2015
at 06:43
  • msg #630

Good news bad news and all in between

In reply to Matthew (msg # 627):

all the Battle for zendikar dards have been released now. so why behind on october 1st :)
Matthew
GM, 2484 posts
Looks like I picked the
wrong day to give up MTG!
Fri 25 Sep 2015
at 08:57
  • msg #631

Good news bad news and all in between

In reply to PushBarToOpen (msg # 630):
Unfortunately they are not yet on http://magiccards.info/ - which is where I get my data from to import into my spreadsheet.
MrRoboto
player, 77 posts
Welcome to
The Machine
Fri 25 Sep 2015
at 18:41
  • msg #632

Good news bad news and all in between

For that Emperor game, are we going with modern, standard, or what?
MrRoboto
player, 79 posts
Welcome to
The Machine
Fri 25 Sep 2015
at 22:07
  • msg #633

Good news bad news and all in between

And now I know that my goblin deck is illegal in every format... I'm surprised and amused by this.
Matthew
GM, 2490 posts
Looks like I picked the
wrong day to give up MTG!
Fri 25 Sep 2015
at 22:19
  • msg #634

Good news bad news and all in between

In reply to MrRoboto (msg # 632):

I'd say Modern...    we do need a roll-call of interested parties though, to make sure we have enough players for it...
Nyoze
player, 147 posts
Fri 25 Sep 2015
at 23:00
  • msg #635

Good news bad news and all in between

Lets see...
We've got Push, Munch, Matt and then Emma, Nyoze and Roboto(IF he wants to).  That's 6.  Is there anyone else active? :D
The MunchKING
player, 1595 posts
The MunchKING is here!!
Run in fear!!
Fri 25 Sep 2015
at 23:25
  • msg #636

Re: Good news bad news and all in between

MrRoboto:
And now I know that my goblin deck is illegal in every format... I'm surprised and amused by this.


Did you use an Unglued, or Unhinged card or something?
MrRoboto
player, 82 posts
Welcome to
The Machine
Fri 25 Sep 2015
at 23:53
  • msg #637

Re: Good news bad news and all in between

The MunchKING:
MrRoboto:
And now I know that my goblin deck is illegal in every format... I'm surprised and amused by this.


Did you use an Unglued, or Unhinged card or something?


Paragon of Fierce Defiance and Goblin Rabblemaster appear to be illegal in every format.

On a related note, I had no idea that demonic tutor is banned in some formats... that was surprising.
The MunchKING
player, 1599 posts
The MunchKING is here!!
Run in fear!!
Sat 26 Sep 2015
at 00:02
  • msg #638

Re: Good news bad news and all in between

MrRoboto:
Paragon of Fierce Defiance and Goblin Rabblemaster appear to be illegal in every format.


Not according to this...

http://magiccards.info/m15/en/158.html

http://magiccards.info/m15/en/145.html

They are legal in most formats.

quote:
On a related note, I had no idea that demonic tutor is banned in some formats... that was surprising.


Yeah that one was pretty OP.
Matthew
GM, 2492 posts
Looks like I picked the
wrong day to give up MTG!
Sat 26 Sep 2015
at 09:09
  • msg #639

Re: Good news bad news and all in between

The latest version of my spreadsheet has the correct legalities for those cards.   Occasionally, I do make mistakes (or the http://magiccards.imfo/ website makes mistakes) and the legality is incorrect on my spreadsheet.  Where that is the case, you can either make a temporary fix by unprotecting the All Cards tab and correcting the legality yourself, or you wait for me to release the next version.  In either case, tell me.

The latest 10.2 HAS now been uploaded to my website:
You can find it here: http://www.nj-pbem.com/Downloads/index.htm

The CardImages.zip file is still in the process of being uploaded (it is nearly 2Gb so is taking a while... I tried it overnight but the upload failed :-(  ).
Emma - Overlord of All
player, 182 posts
Sat 26 Sep 2015
at 15:16
  • msg #640

Re: Good news bad news and all in between

just as a side note lets all say thank you to Mathew for this work he does

:D
Matthew
GM, 2496 posts
Looks like I picked the
wrong day to give up MTG!
Sat 26 Sep 2015
at 17:45
  • msg #641

Re: Good news bad news and all in between

<blushes>   Pah!  If I didn't do it I wouldn't have the fun I have!  :-)
Emma - Overlord of All
player, 184 posts
Sat 26 Sep 2015
at 19:57
  • msg #642

Re: Good news bad news and all in between

Still it's very cool.... in that you know mtg nerdy kind of way that we all love
Matthew
GM, 2498 posts
Looks like I picked the
wrong day to give up MTG!
Sat 26 Sep 2015
at 20:01
  • msg #643

Re: Good news bad news and all in between

If anyone sees any mistakes or errors - let me know...
Nyoze
player, 163 posts
Mon 28 Sep 2015
at 02:46
  • msg #644

Thanks Matt!

Thanks Matt!!
Raymond
player, 201 posts
That guy who uses
only cards he owns
Mon 12 Oct 2015
at 08:57
  • msg #645

Thanks Matt!

Emma where are you????
Raymond
player, 204 posts
That guy who uses
only cards he owns
Mon 12 Oct 2015
at 14:34
  • msg #646

Thanks Matt!

Matt can you update the link in your player description. I only realised that I was running the wrong version of the sheet (I was running the one from said link) when I looked here to see if you'd given out instructions on manually editing the card list and saw a you'd given out a link to a different location to find the current version.

tl;dr: Matt the link in your player description isn't the current link
Matthew
GM, 2544 posts
Looks like I picked the
wrong day to give up MTG!
Mon 12 Oct 2015
at 14:38
  • msg #647

Thanks Matt!

I'd forgotten I had a link there!   I've updated that link.  I need to delete the version on that old site.  (I ran out of room there - hence the reason I changed site.)
Raymond
player, 206 posts
That guy who uses
only cards he owns
Mon 12 Oct 2015
at 14:41
  • msg #648

Thanks Matt!

oh and according to your sheet Coral Barrier http://magiccards.info/m15/en/49.html
 is illegal in all formats when it shouldn't be
Matthew
GM, 2545 posts
Looks like I picked the
wrong day to give up MTG!
Mon 12 Oct 2015
at 14:46
  • msg #649

Thanks Matt!

Dammit!  I see when checking it that there are quite a few cards from the Magic 2015 set that are also showing as illegal in all formats...   I need to re-run the legality formula to correct it. :-/

I'll not get a chance to do that tonight - but will try to do so tomorrow night...  and then re-upload a new corrected version.
Emma - Overlord of All
player, 201 posts
Tue 13 Oct 2015
at 13:00
  • msg #650

Thanks Matt!

Hi guys sorry i've not been online for a few days computer died and took me for ever to get a new one
PushBarToOpen
player, 875 posts
Thu 15 Oct 2015
at 07:28
  • msg #651

Thanks Matt!

In reply to Matthew (msg # 649):

you are aware that the standard rotation formula will need changing now due to the new set release schedule
Matthew
GM, 2560 posts
Looks like I picked the
wrong day to give up MTG!
Thu 15 Oct 2015
at 11:18
  • msg #652

Thanks Matt!

I don't have a formula...  Instead I go to magiccards.info and get the legality from them... using a series of searches to give me all standard legality cards, all extended, etc...  I then use lookups to define the legality, then replace the formula with static values to improve performance after I'm done.

It is a somewhat time consuming process and I've not yet managed to go through it again yet...
PushBarToOpen
player, 883 posts
Fri 16 Oct 2015
at 08:33
  • msg #653

Thanks Matt!

Hmmmm i would hvae used a vloopup function to determine it. but you know WAY way more about excel than me so i wil leave in in your hands.
Raymond
player, 220 posts
That guy who uses
only cards he owns
Wed 21 Oct 2015
at 16:26
  • msg #654

Thanks Matt!

Guys I found an image that speaks to me
http://33.media.tumblr.com/2db...y6bsjgAwI1ricn74.gif
Matthew
GM, 2572 posts
Looks like I picked the
wrong day to give up MTG!
Wed 21 Oct 2015
at 17:45
  • msg #655

Thanks Matt!

Excellent Raymond!  I get that as well!
Matthew
GM, 2573 posts
Looks like I picked the
wrong day to give up MTG!
Wed 21 Oct 2015
at 21:05
  • msg #656

Version 10.3 of my spreadsheet.

Hi folks - the latest version 10.3 has been uploaded and is now ready to be downloaded from my website:
You can find it here: http://www.nj-pbem.com/Downloads/index.htm

- Version 10.3: Database updated to include Battle for Zendikar.  Corrected card legalities.

Also, I have had to split up the optional CardImages folder into 7 separate zip files that should (in theory) recombine if you try to unzip the one that ends in .zip and they are all in the same directory.  The download page has the links to the various files.  Total size for all 7 files combined is around the 2gb size before decompressing!  Last couple are in the process of being uploaded now and should take about half an hour more.

Damn - just realised I didn't sort out the images for the Battle of Zendikar set!  I'll get around to doing it at some point and re-update the zipped files.

In the meantime, if anyone comes across any other errors etc - then please do let me know.
This message was last edited by the GM at 21:09, Wed 21 Oct 2015.
Nyoze
player, 317 posts
Thu 5 Nov 2015
at 05:23
  • msg #657

Version 10.3 of my spreadsheet.

4000 posts! :D
Nyoze
player, 335 posts
Mon 9 Nov 2015
at 08:41
  • msg #658

Version 10.3 of my spreadsheet.

Does anyone watch the Tournaments that MTG post on their youtube page?
The MunchKING
player, 1707 posts
The MunchKING is here!!
Run in fear!!
Tue 10 Nov 2015
at 22:58
  • msg #659

Version 10.3 of my spreadsheet.

So assuming you have five enchantments in play, what does Starfield of Nyx do to Enchantments that are already creatures and have their own base Power/toughness?

http://magiccards.info/ori/en/33.html

Are they just not affected by that bit of the card's text, or does it turn their power/toughness to that of their casting cost?
Matthew
GM, 2617 posts
Looks like I picked the
wrong day to give up MTG!
Tue 10 Nov 2015
at 23:11
  • msg #660

Version 10.3 of my spreadsheet.

It will change their power toughness to equal their CMC.  which could potentially reduce their stats!
Matthew
GM, 2618 posts
Looks like I picked the
wrong day to give up MTG!
Tue 10 Nov 2015
at 23:14
  • msg #661

Version 10.3 of my spreadsheet.

The MunchKING:
Matthew:
The spreadsheet is very user friendly :-)  You just need to have Excel :-)


Well I got that, but I meant how to make decks, make it draw cards, and such with it.

Well, start by reading the Readme and having a play :-)

Use the filters to build decks.  If you have specific questions about how it works - feel free to pose them here.
The MunchKING
player, 1709 posts
The MunchKING is here!!
Run in fear!!
Wed 11 Nov 2015
at 16:34
  • msg #662

Version 10.3 of my spreadsheet.

Matthew:
Incidentally, I was reading an article about how good these various flip-walkers are - http://www.mtggoldfish.com/art...p-walkers-to-college - and we should end up with some interesting games...

Might take me a while to develop my deck...


Meh, I think he's over selling Gideon a bit. And probably underselling Jace with the right deck.
PushBarToOpen
player, 935 posts
Wed 11 Nov 2015
at 18:24
  • msg #663

Version 10.3 of my spreadsheet.

jace sees vintage play and costs $80

Gideon sees no play and costs $5ish

which one do you think is generallly better?


that article was from before the cards were played with
 so the analysis is sound but in practice jace is awesome, gideon is very Meh
Matthew
GM, 2627 posts
Looks like I picked the
wrong day to give up MTG!
Wed 11 Nov 2015
at 22:57
  • msg #664

Version 10.3 of my spreadsheet.

Hmmm...  what I have realised is that I've missed incorporating the Transformed sides of the five flip-planeswalkers in my spreadsheet... I'll sort that and, at some point in the not too distant future, upload a new version. :-/
PushBarToOpen
player, 937 posts
Wed 11 Nov 2015
at 23:14
  • msg #665

Version 10.3 of my spreadsheet.

they are on there just as seporate cards

ive put nissa's flipped version in my sideboard so i can refer to it on the sheet
Matthew
GM, 2628 posts
Looks like I picked the
wrong day to give up MTG!
Thu 12 Nov 2015
at 07:43
  • msg #666

Version 10.3 of my spreadsheet.

Oh I know they are there - however normally for other flip cards I've put the details of both cards on the description of the card that flips so that when you are deck building, you can see what it flips to...
Emma - Overlord of All
player, 257 posts
Thu 12 Nov 2015
at 08:21
  • msg #667

Version 10.3 of my spreadsheet.

i've been looking for lilana heretic healer and cannot find her find her other 4 incarnations but not her
Nyoze
player, 362 posts
Thu 12 Nov 2015
at 08:48
  • msg #668

Version 10.3 of my spreadsheet.

Are you using latest version 10.3?

She's there, go to all taps, then search name coloumn for Lili
Emma - Overlord of All
player, 262 posts
Thu 12 Nov 2015
at 13:10
  • msg #669

Version 10.3 of my spreadsheet.

could you pop me a link the the latest
Matthew
GM, 2636 posts
Looks like I picked the
wrong day to give up MTG!
Thu 12 Nov 2015
at 13:30
  • msg #670

Version 10.3 of my spreadsheet.

The creator of the Excel based spreadsheet that can be downloaded from here:
http://www.nj-pbem.com/Downloads/index.htm


(Link also available in my profile)
Emma - Overlord of All
player, 264 posts
Thu 12 Nov 2015
at 13:31
  • msg #671

Version 10.3 of my spreadsheet.

10.4 is the right one?
Matthew
GM, 2638 posts
Looks like I picked the
wrong day to give up MTG!
Thu 12 Nov 2015
at 15:11
  • msg #672

Version 10.3 of my spreadsheet.

10.3 is the latest one - however I just realised that I didn't update the top of the download page to state that it was 10.3.   The release notes go up to 10.3 and the links go to version 10.3.
Jsalt
player, 388 posts
Thu 12 Nov 2015
at 18:27
  • msg #673

Version 10.3 of my spreadsheet.

Hello again. I finally have a more constant internet connection. In addition, my Mother just bought a subscription to the most recent Office suite, so I now have an up to date Excel. So if I'm the only one you were making the 2007 Excel for, you can stop now.
Matthew
GM, 2639 posts
Looks like I picked the
wrong day to give up MTG!
Thu 12 Nov 2015
at 22:31
  • msg #674

Version 10.3 of my spreadsheet.

Hi Jsalt - it only takes a "save as" and a second upload to make the older version... :-)  You never know, someone else may need it sometime :-)
Nyoze
player, 376 posts
Mon 16 Nov 2015
at 01:17
  • msg #675

Version 10.3 of my spreadsheet.

Matt, hurry and and get Commander 2015 in the spreadsheet :P

I can't want to build an Ezuri or Mazirek deck and trample over everything.

Mazirek is so worth splashing green in a B/W tokens deck I think.
Matthew
GM, 2660 posts
Looks like I picked the
wrong day to give up MTG!
Tue 17 Nov 2015
at 13:34
  • msg #676

Version 10.3 of my spreadsheet.

Emma - Overlord of All - from the house rules thread:
Sorry to interupt but how do we do that doing using the spreadsheet since when i do inital draw the thing crashes if there's cards in exile

Crashes whilst doing an initial draw if there's cards in Exile??!  Not heard of that...

The "Initial Draw" macro should clear the table and then draw 7.
The current Mulligan macro clears the table and then draws 1 less than the number of cards you had in your hand.
I've started to code some different options for mulligan, but that might take a while before I get it live...

Not sure why the macro is crashing for you - can you explain more about how it crashes?  Excel crashes?  Or just the macro fails?  If the latter, where does it fail, what is the error message etc...

Also what version of excel are you running.
Emma - Overlord of All
player, 277 posts
Tue 17 Nov 2015
at 13:45
  • msg #677

Version 10.3 of my spreadsheet.

I think my computers a bit buggy, it does weird things if cards are in the wrong places (like if i put an artifact in enchantments by accident then when i try to clean up it bugs out, but i think that is a 'my computer' problem and not a spreadsheet problem
PushBarToOpen
player, 958 posts
Tue 17 Nov 2015
at 14:20
  • msg #678

Planeswalker Origin Stories

Just so i get this off my chest a little.

I LOVE!!!!!!!!!!!!!!!!!! the idea of adding flavour to the EDH legue games to represent the story of whats happening ITS AMAZING!!!!!!!!!!!!!


That being said, (But i want to say it again ITS AMAAZING!!!!!!!!) it hurts to see you represenginthem as planswalkers allready, the creature version is them before their spark awakens. the Flip Moment represents how in the story their spark does awaken

So here is a very very brief primer on their origin story. Hopefully you can incorporate it into what you are saying for bonus brownie points form me. if you can;t no worry.


Kytheon (From Theros) - He is a street rascal with his gang "Kytheon's irregulars" that breaks the law for noble reasons like helping the poor. He gets arrested and taught Hieromancy (Law magic) by the prison warden who sees him as different form the other inmates. the prison is attacked by a cyclops i believe and he and his irregulars defend the castle. He is the only one that survives. He meets Heliod who grants him power which he uses to try to strike against Eberos. however the pain fomr loosing his friends awakens his spark and he arrives on bant, they mispronounce his name call him Gideon and it sticks.

In my opinion that is probably the best story

Liliana (From Dominaria) - is a healer her brother is sick, she is desperate and takes advice from a being known only as the Raven man to heal him. The raven man warns that others will not approve but she does it anyway. He lives Kinda but is mutated into a zombie. the grief makes her spark awaken. (the rest of her story is about her doing deals with daemons she finds in innastrad in Order to live forever after the Sundering takes away most of her power, as well as her deals with Nicol Bolas is isn't really an origins story, more of what happens next)

A good story i can't do justice

Jace (From Vrynn) - bullied child genius, bullied for his psychic powers. He gets adopted by a sphinx that teaches teaches him how to become a spy/Diplomat. He discovers the Sphinx is abusing him, by wiping his memories of times where he has read the mind of the sphinx and wipes his memories of this knowledge over and over to hide it from the sphinx that is mentoring him. eventually confronting him over it and the battle awakens his spark where he lands in Ravnica

Very meh Story

Nissa (from Zendikar) - talks to the heart of the land, finds the heart of the land, its dying. She awakens and leaves to Lorwyn. finds other elves is suprised they don;t talk to the land and about how evil they are.

Boring stpry not worth reading.

Chandra (from cant remember) - people don't like her because she is a pyromancer try to kill her. Her spark ignights and she ends up on kaladesh where people love pyromancers.

I remeber it being good but the fact i cant remeber much about it says otherwise
Matthew
GM, 2661 posts
Looks like I picked the
wrong day to give up MTG!
Tue 17 Nov 2015
at 14:45
  • msg #679

Version 10.3 of my spreadsheet.

In reply to Emma - Overlord of All (msg # 677):

How do you "move" cards between sections?
Matthew
GM, 2662 posts
Looks like I picked the
wrong day to give up MTG!
Tue 17 Nov 2015
at 14:47
  • msg #680

Planeswalker Origin Stories

In reply to PushBarToOpen (msg # 678):

Maybe I'll amend my flavour text when I get a moment to remove the planeswalker reference.
PushBarToOpen
player, 959 posts
Tue 17 Nov 2015
at 15:42
  • msg #681

Planeswalker Origin Stories

yeah its not a big deal but if you truly want to capture the flavour of the card then it flipping should be it becoming a planswwalker.

No idea how we will deal with it dying and coming back as an Pre-Spark person though.
Matthew
GM, 2664 posts
Looks like I picked the
wrong day to give up MTG!
Tue 17 Nov 2015
at 15:57
  • msg #682

Planeswalker Origin Stories

I guess we'll just have to see what we come up with :-)
Jsalt
player, 389 posts
Tue 17 Nov 2015
at 17:49
  • msg #683

Planeswalker Origin Stories

Temporal anomalies, of course. It's not like MtG is a stranger to crazy time travel. As both the Time Spiral and Khans/Dragon Lords of Tarkir have shown us.
MrRoboto
player, 166 posts
Welcome to
The Machine
Tue 17 Nov 2015
at 19:05
  • msg #684

Planeswalker Origin Stories

Ob Nixilis demonstrates that Planeswalking can be removed... somehow.
Nyoze
player, 382 posts
Tue 17 Nov 2015
at 21:24
  • msg #685

Planeswalker Origin Stories

See... I only read the pre-revisionists books, so the whole spark concept doesn't make a lot of sense to me when I'm used to a world where with enough mana and the right spells, anyone can walk. I'll see what I can come up with though.
MrRoboto
player, 167 posts
Welcome to
The Machine
Tue 17 Nov 2015
at 21:39
  • msg #686

Planeswalker Origin Stories

Perhaps enough blue or black magic can corrupt or make one forget the right spells. White magic might seal the spells from use.

I like the pre-spark concepts better.
Matthew
GM, 2665 posts
Looks like I picked the
wrong day to give up MTG!
Tue 17 Nov 2015
at 21:59
  • msg #687

Planeswalker Origin Stories

To be honest, I'm more interested in the card game than the story :-)   But whatever flavour I can come up with for fun, I'll do.  I don't promise it'll be consistent though!
The MunchKING
player, 1717 posts
The MunchKING is here!!
Run in fear!!
Wed 18 Nov 2015
at 02:59
  • msg #688

Re: Planeswalker Origin Stories

PushBarToOpen:
No idea how we will deal with it dying and coming back as an Pre-Spark person though.


Alternate Universe versions, reloaded clones, "not really dead but got amnesia", perfectly identical kids, there's all kinds of plot devices that have been used throughout comics/video games that would work here.
MrRoboto
player, 171 posts
Welcome to
The Machine
Wed 18 Nov 2015
at 16:22
  • msg #689

Re: Planeswalker Origin Stories

In reply to The MunchKING (msg # 688):

Ninja related crime has risen in Dominia! Are you a bad enough dude to get your spark back?

<Transformers theme begins...>
Nyoze
player, 388 posts
Wed 18 Nov 2015
at 21:37
  • msg #690

Re: Planeswalker Origin Stories

Quickly Planeswalkers,  we must stop the all-spark falling into the hands of the deceptions!
Raymond
player, 238 posts
That guy who uses
only cards he owns
Wed 18 Nov 2015
at 22:03
  • msg #691

Re: Planeswalker Origin Stories

In reply to Nyoze (msg # 690):

deceptions? I thought Jace was a planeswalker
Matthew
GM, 2670 posts
Looks like I picked the
wrong day to give up MTG!
Wed 18 Nov 2015
at 22:44
  • msg #692

Re: Planeswalker Origin Stories

Decepticons perhaps?

Sounds a bit like we are at risk of Transforming this game... :)
Nyoze
player, 392 posts
Wed 18 Nov 2015
at 22:58
  • msg #693

Re: Planeswalker Origin Stories

Yeah that :P
Raymond
player, 240 posts
That guy who uses
only cards he owns
Fri 20 Nov 2015
at 03:49
  • msg #694

Re: Planeswalker Origin Stories

Matt I found  bug in your sheet, I'm trying to play a creature from my newest deck. Every time I put anything into the creatures section of the decks table all the columns of the entry come up with "#N/A" though all other sections are working fine
Matthew
GM, 2678 posts
Looks like I picked the
wrong day to give up MTG!
Fri 20 Nov 2015
at 07:52
  • msg #695

Re: Planeswalker Origin Stories

In reply to Raymond (msg # 694):

OK.  Just to make sure I understand it clearly.

You have some tables & decks working fine in your spreadsheet, but you've created a new table & deck (presumably for your new game on Table 9) and although you've put cards in the deck sheet fine, when you try to put a card in the creature's section specifically, the formula show only #N/A....

Assuming that I've understood that correctly, then that is definitely a bit weird - I can only assume something got screwed up in the creation process for the table...  I suggest that you create a new table & deck, and then copy the card names across into the new deck, and then the numbers from the table and see if it works properly this time...
Raymond
player, 243 posts
That guy who uses
only cards he owns
Fri 20 Nov 2015
at 08:08
  • msg #696

Re: Planeswalker Origin Stories

You're correct in the situation but your solution failed. I've gone through and checked the other sections of the table, as well as my other tables. Only the creature section on this one specific table doesn't work
Raymond
player, 244 posts
That guy who uses
only cards he owns
Fri 20 Nov 2015
at 08:37
  • msg #697

Re: Planeswalker Origin Stories

I think I may have found the problem, though how it occurred or how to fix it is beyond me

he code for all the columns in the section read similar to
Code:
=IF(ISBLANK($B14),"",INDEX(BlankDeck!C:C,MATCH($B14,BlankDeck!$B$3:$B$220,0)+2,0))


When all other sections read similar to
Code:
=IF(ISBLANK($B14),"",INDEX(OdricMOD!D:D,MATCH($B14,OdricMOD!$B$3:$B$220,0)+2,0))

Matthew
GM, 2679 posts
Looks like I picked the
wrong day to give up MTG!
Fri 20 Nov 2015
at 09:48
  • msg #698

Re: Planeswalker Origin Stories

Part of the code to create a new Table performs a find & replace to change the "BlankDeck" into the name of the deck you are using...

It appears that the find & replace has failed to work - but only for the Creature section...  which is VERY strange.  I'd have expected it to fail for the entire sheet or work for the entire sheet.

A rough fix could be to unprotect the sheet (password = "mtg") and do your own Find & Replace manually on the entire sheet, looking for "BlankDeck" and replacing it with "OdricMOD".
Raymond
player, 246 posts
That guy who uses
only cards he owns
Fri 20 Nov 2015
at 10:34
  • msg #699

Re: Planeswalker Origin Stories

that got it
Matthew
GM, 2680 posts
Looks like I picked the
wrong day to give up MTG!
Fri 20 Nov 2015
at 16:25
  • msg #700

Re: Planeswalker Origin Stories

Well folks - I've just got to get those pesky Commander 2015 cards loaded, and then I'm pretty much ready to release a new version of my spreadsheet...

I've added a bit more functionality... I hope you like it :-)

Mulligan now picks either Vancover Mulligan or Partial Paris method depending on whether you are playing EDH or not.  The concept of a house ruled "free" mulligan is still in discussion on a different thread on the board - please do chip in and let your feelings be known on the subject so we can firm that up... the mechanism for that is basically to just hit the Initial Draw button again, so no actual change to macro code for that is needed!

Since the Vancouver mulligan finishes with a Scry 1 - I've updated how the Scry functionality also works.   It now pops up a user form showing you the X cards you've scried for, and allows you to reorder them and chose which ones to go on the bottom of your library.

I've also split the Normal Draw button into two.  Draw One Card and Multiple Card Draw, so that if you want to draw multiple cards at once, it is a lot easier to do so...

Hopefully should get the new version uploaded this weekend... :-)
Nyoze
player, 406 posts
Mon 23 Nov 2015
at 03:50
  • msg #701

Re: Planeswalker Origin Stories

Monday's suck... Everyone's quiet :(
Nyoze
player, 407 posts
Mon 23 Nov 2015
at 05:39
  • msg #702

Re: Planeswalker Origin Stories

Why does every card I like the look of get banned from Modern?

I'd love to get into legacy/vintage, but I hate building broken decks like the formats rely on...
PushBarToOpen
player, 967 posts
Mon 23 Nov 2015
at 07:44
  • msg #703

Re: Planeswalker Origin Stories

In reply to Nyoze (msg # 702):

Actually when you really look at those formates the good decks are fair decks

Especially in Legacy.

In vintage the fair decks often have broken combo's in them as well.

problem is the formats are incredibly inbred and often loose to just standard decks if they don't go bannanas
Matthew
GM, 2682 posts
Looks like I picked the
wrong day to give up MTG!
Mon 23 Nov 2015
at 09:06
  • msg #704

Re: Planeswalker Origin Stories

Hi folks - I've uploaded version 10.4 just now...

You can get it from here:
http://www.nj-pbem.com/Downloads/index.htm
Matthew
GM, 2683 posts
Looks like I picked the
wrong day to give up MTG!
Mon 23 Nov 2015
at 21:28
  • msg #705

Re: Planeswalker Origin Stories

Incidentally, does any one else find that after importing the Archive, the spreadsheet becomes really slow to use?  Or is it just me?
MrRoboto
player, 178 posts
Welcome to
The Machine
Mon 23 Nov 2015
at 21:40
  • msg #706

Re: Planeswalker Origin Stories

Then I tested it and the answer was "yes."
Nyoze
player, 411 posts
Tue 24 Nov 2015
at 00:02
  • msg #707

Re: Planeswalker Origin Stories

I noticed 10.3 seemed slower then 10.2, but saying that, 10.3 was the first sheet I imported an archive with as well, so yeah maybe?
Matthew
GM, 2684 posts
Looks like I picked the
wrong day to give up MTG!
Tue 24 Nov 2015
at 07:49
  • msg #708

Re: Planeswalker Origin Stories

Hmmm...  I need to revise my Import Archive macro to try to figure out why it seems to cause delays...  If I delete the Archive worksheet then it speeds up again.   And if I recreate the Archive worksheet manually, it stays fast...  so it isn't the physical presence of the sheet - merely something about the process of how it is created.  :-(
Nyoze
player, 420 posts
Tue 24 Nov 2015
at 08:51
  • msg #709

Re: Planeswalker Origin Stories

I can't believe I'm somehow making my self-milling deck work lol.
Raymond
player, 256 posts
That guy who uses
only cards he owns
Thu 26 Nov 2015
at 00:45
  • msg #710

Re: Planeswalker Origin Stories

Just updated to the sheet given in Matt's newest link and was testing things and found a bug.
When I tried to test the mulligan marco it sent me to the script debugger saying;
quote:
Compile error:

Else without IF


Am I the only person with this error?
Emma - Overlord of All
player, 300 posts
Thu 26 Nov 2015
at 06:59
  • msg #711

Re: Planeswalker Origin Stories

copy paste rather than archive worked better for me
Matthew
GM, 2693 posts
Looks like I picked the
wrong day to give up MTG!
Thu 26 Nov 2015
at 07:29
  • msg #712

Re: Planeswalker Origin Stories

Thanks for the Mulligan error...  I think I've fixed that.   I also re-written the Import Archive macro, so that it shouldn't now cause a drop in performance.

Incidentally, I could have done a much quicker Import Archive routine that simply copied the lists of cards across for each deck, all in one go.  But since most releases include new cards and changes to legality, I thought it was better to import each deck in turn, rechecking their legality so that you can keep your archive of decks up to date with the latest legality...

BTW - Did you know you can sort your archive decks?  Right Click on the archive tab and you should get an option to sort them :-)
There is also an option to choose an archived deck and create a new deck and table based on that deck :-)

Finally, I've also improved the Discard hand macro - you can now use that to discard any number of cards from your hand... and choose what order they appear in the graveyard....   works in a similar way to the new Scry...  I should get the new spreadsheet uploaded sometime in the next 24 hours...

Anyone tried that yet?  What do people think?
This message was last edited by the GM at 07:30, Thu 26 Nov 2015.
Nyoze
player, 440 posts
Thu 26 Nov 2015
at 07:37
  • msg #713

Re: Planeswalker Origin Stories

Can you fix there error where I'm sitting here and no ones replying? :P

I get bored, and kinda crazy on late shifts :(
Emma - Overlord of All
player, 303 posts
Thu 26 Nov 2015
at 07:41
  • msg #714

Re: Planeswalker Origin Stories

morning shift for me here breakfast is slow
Matthew
GM, 2696 posts
Looks like I picked the
wrong day to give up MTG!
Thu 26 Nov 2015
at 11:12
  • msg #715

Re: Planeswalker Origin Stories

Emma, can you check out Table 6 - waiting on you as I interrupted your turn...
MrRoboto
player, 183 posts
Welcome to
The Machine
Thu 26 Nov 2015
at 11:34
  • msg #716

Re: Planeswalker Origin Stories

The card: Gideon's lawkeeper
What I see: Gideon's lawnkeeper.

Can't help but imagine a gnome with a push mower EVERY time it comes into play.
Emma - Overlord of All
player, 305 posts
Thu 26 Nov 2015
at 12:12
  • msg #717

Re: Planeswalker Origin Stories

hehe when you flip this card all forest become plains
Matthew
GM, 2697 posts
Looks like I picked the
wrong day to give up MTG!
Thu 26 Nov 2015
at 12:44
  • msg #718

Re: Planeswalker Origin Stories

Matthew:
Emma, can you check out Table 6 - waiting on you as I interrupted your turn...

Emma - Overlord of All
player, 308 posts
Thu 26 Nov 2015
at 13:16
  • msg #719

Re: Planeswalker Origin Stories

oh ooops missed that
Matthew
GM, 2698 posts
Looks like I picked the
wrong day to give up MTG!
Thu 26 Nov 2015
at 13:22
  • msg #720

Re: Planeswalker Origin Stories

New 10.5 version uploaded - please check it out and see if you can find any bugs!  I highly recommend downloading and unzipping  the CardImages zip file as well...  :-)  They work a lot smoother now and, unless you don't want them flashing over your screen at work, make the game more fun. IMO :-)

http://www.nj-pbem.com/Downloads/index.htm
PushBarToOpen
player, 984 posts
Thu 26 Nov 2015
at 13:42
  • msg #721

Re: Planeswalker Origin Stories

LOL i recon they qwould make the game more fun

However the reason you gave is probably the reason i wont.
Nyoze
player, 443 posts
Fri 27 Nov 2015
at 00:13
  • msg #722

Re: Planeswalker Origin Stories

Yeah, I'm with Push here lol. Maybe one day
Matthew
GM, 2704 posts
Looks like I picked the
wrong day to give up MTG!
Fri 27 Nov 2015
at 09:53
  • msg #723

Re: Planeswalker Origin Stories

Does anyone have any suggestions for new features on my spreadsheet?  Or things they don't like?
PushBarToOpen
player, 986 posts
Fri 27 Nov 2015
at 10:11
  • msg #724

Re: Planeswalker Origin Stories

the intital post i find to be a little lacking it should be changed like thus

it should write in the phases of the game for you that way we can show the posts better and our ordering of spells better

if you play a creature or spell on your first turn could it type Play X for you??
Matthew
GM, 2705 posts
Looks like I picked the
wrong day to give up MTG!
Fri 27 Nov 2015
at 14:14
  • msg #725

Re: Planeswalker Origin Stories

Hmmm...  At the moment, the macro identifies any cards played in the first card slot for each of the different in play sections, and puts them into the post...  What it doesn't do is write the corresponding part into the post apart from the virtually guaranteed land drop.

But it would certainly be easy to change the draft post to read something like the below to highlight the phases better:

TURN ONE
Draw 7, keep
Untap, Upkeep, Draw

1st Main:
Play a Swamp

Combat Phase:

2nd Main Phase:

End Phase
This message was last edited by the GM at 14:24, Fri 27 Nov 2015.
Emma - Overlord of All
player, 314 posts
Sun 29 Nov 2015
at 10:34
  • msg #726

Re: Planeswalker Origin Stories

is anyone waiting on me i've kinda lost track of my games
Matthew
GM, 2710 posts
Looks like I picked the
wrong day to give up MTG!
Sun 29 Nov 2015
at 17:13
  • msg #727

Re: Planeswalker Origin Stories

Easiest thing to do is check through each of the tables where you are playing, and look back to your last turn, then check who has played since :)
PushBarToOpen
player, 988 posts
Mon 30 Nov 2015
at 08:19
  • msg #728

Re: Planeswalker Origin Stories

Also mild bug but not huge with the Sheet.

when using Sideboard it reads S1 as different to s1
Matthew
GM, 2711 posts
Looks like I picked the
wrong day to give up MTG!
Mon 30 Nov 2015
at 08:50
  • msg #729

Re: Planeswalker Origin Stories

In reply to PushBarToOpen (msg # 728):

Yeah - 'fraid it is case sensitive...  :-(
Nyoze
player, 454 posts
Mon 30 Nov 2015
at 21:29
  • msg #730

Re: Planeswalker Origin Stories

Have you tried using... fk.
Lcase I think it is, convert everything to lowercase before attempting a check?
Raymond
player, 259 posts
That guy who uses
only cards he owns
Tue 1 Dec 2015
at 00:50
  • msg #731

Re: Planeswalker Origin Stories

In reply to Nyoze (msg # 730):

or Proper(text) in the check, this converts the first letter of each word to uppercase
Matthew
GM, 2715 posts
Looks like I picked the
wrong day to give up MTG!
Tue 1 Dec 2015
at 07:24
  • msg #732

Re: Planeswalker Origin Stories

I'll look into it :)
Matthew
GM, 2717 posts
Looks like I picked the
wrong day to give up MTG!
Tue 1 Dec 2015
at 10:06
  • msg #733

Re: Planeswalker Origin Stories

PushBarToOpen:
Also mild bug but not huge with the Sheet.

when using Sideboard it reads S1 as different to s1

I just checked this and it doesn't appear to be case sensitive after all  - when I enter something into the Sideboard, it defaults it to S1, S2 etc...   Then, on the Table sheet, I can use either s1 or S1 and it finds both....    what version of Excel are you using?


EDIT: What I did notice was that you could type S1 and s1 on the same table - and it wouldn't delete the first one... i.e. the change macro to delete a card from one section when you type it into another was case sensitive.  A very simple change to fix that.
This message was last edited by the GM at 10:20, Tue 01 Dec 2015.
Matthew
GM, 2719 posts
Looks like I picked the
wrong day to give up MTG!
Tue 1 Dec 2015
at 10:17
  • msg #734

Re: Planeswalker Origin Stories

Matthew:
Hmmm...  At the moment, the macro identifies any cards played in the first card slot for each of the different in play sections, and puts them into the post...  What it doesn't do is write the corresponding part into the post apart from the virtually guaranteed land drop.

But it would certainly be easy to change the draft post to read something like the below to highlight the phases better:

TURN ONE
Draw 7, keep
Untap, Upkeep, Draw

1st Main:
Play a Swamp

Combat Phase:

2nd Main Phase:

End Phase

Do you guys like this suggestion?
Matthew
GM, 2720 posts
Looks like I picked the
wrong day to give up MTG!
Tue 1 Dec 2015
at 10:25
  • msg #735

Re: Planeswalker Origin Stories

Also, what was the feedback on the new Discard/Scry/Draw implementations?
PushBarToOpen
player, 1002 posts
Fri 4 Dec 2015
at 13:17
  • msg #736

Re: Planeswalker Origin Stories

Trying to upgrade my sheet to 10.5

however it keeps freezing and telling me i changed the name od a deck manually which i havn't. any suggestions on how to proceed or am i waiting til 10.6?
Matthew
GM, 2745 posts
Looks like I picked the
wrong day to give up MTG!
Fri 4 Dec 2015
at 13:26
  • msg #737

Re: Planeswalker Origin Stories

What exactly are you doing at the point where it throws an error message?

EDIT: Scrap that - I can see you are trying to use the Import feature...

What is the name of the deck that it fails on?  (or more specifically - the name of the deck and the name of the deck tab - they should both be exactly the same and not have any spaces in them IIRC)
This message was last edited by the GM at 13:35, Fri 04 Dec 2015.
PushBarToOpen
player, 1003 posts
Fri 4 Dec 2015
at 17:14
  • msg #738

Re: Planeswalker Origin Stories

the name of th deck is 1994.

and the tabke is combthing like EDHLeague but cant remeber and its on my work laptop
Emma - Overlord of All
player, 333 posts
Sat 5 Dec 2015
at 10:05
  • msg #739

Re: Planeswalker Origin Stories

hi guys sorry about delay in posting crazy day at work yesterday will get posts up and replys up later
Matthew
GM, 2746 posts
Looks like I picked the
wrong day to give up MTG!
Sat 5 Dec 2015
at 10:27
  • msg #740

Re: Planeswalker Origin Stories

In reply to PushBarToOpen (msg # 738):

I have discovered the problem... it is due to the fact that the deck name has only numeric characters in it.   I will need to review my deck creation/renaming/import macros to see if I can either code a fix or figure out a work-around, but in the mean time, on your old spreadsheet, recreate the table/deck manually and perhaps calling it "D1994" instead - i.e. something that isn't just a straight number. Then, delete the old table & deck (that macro might also fail, if it does, just physically delete the relevant tabs) and then you can re-attempt to import it into the 10.5 version.
Emma - Overlord of All
player, 336 posts
Sat 5 Dec 2015
at 10:59
  • msg #741

Re: Planeswalker Origin Stories

just copy pasting the cards works
PushBarToOpen
player, 1006 posts
Tue 8 Dec 2015
at 16:15
  • msg #742

Re: Planeswalker Origin Stories

yeah its what i might have to do make wholenew decks and copy paste it all in.

just don't want to go through the hassle of manually redoing it all. but i can't seem to use the rename deck macro as it fails every time i try and use it.
Matthew
GM, 2755 posts
Looks like I picked the
wrong day to give up MTG!
Tue 8 Dec 2015
at 19:03
  • msg #743

Re: Planeswalker Origin Stories

The rename function will fail for the same reason that the import fails - because the name of the deck only has numbers in it and my macros can't cope with it...   So for that one deck, you'd need to create a new deck and table, copy the library cards (one copy & paste) across and then, if you have a game in progress (which, if it is the 1994 game, I don't think you should have many played yet!), copy across the numbers of the cards in play into the new table...

Then simply delete the offending table & deck tab, save the file and close it, open up the new 10.5 template, and run the import.
Rassth
player, 1 post
Tue 8 Dec 2015
at 19:54
  • msg #744

Re: Planeswalker Origin Stories

Hello everyone. New to the game, both here on RPOL and MTG in general. Look forward to playing with you guys once I get things sorted out and decks ready to go.
Nyoze
player, 481 posts
Wed 9 Dec 2015
at 00:18
  • msg #745

Re: Planeswalker Origin Stories

Welcome aboard! :)
PushBarToOpen
player, 1008 posts
Wed 9 Dec 2015
at 12:37
  • msg #746

Re: Planeswalker Origin Stories

matthew vewrsion 10.5 doesnt include the commander in opening posts. yours is missing it in our EHD league game and i had to insert mine manually.
Matthew
GM, 2762 posts
Looks like I picked the
wrong day to give up MTG!
Wed 9 Dec 2015
at 12:52
  • msg #747

Re: Planeswalker Origin Stories

Thanks Push.  An old error that somehow managed to slip back into the current version.  Already corrected in 10.6 which is in the wings :-)
PushBarToOpen
player, 1009 posts
Wed 9 Dec 2015
at 13:09
  • msg #748

Re: Planeswalker Origin Stories

as a token of your thanks please tell us what your commander is in our game please :p
Matthew
GM, 2763 posts
Looks like I picked the
wrong day to give up MTG!
Wed 9 Dec 2015
at 15:59
  • msg #749

Re: Planeswalker Origin Stories

Updated.
Nyoze
player, 488 posts
Wed 9 Dec 2015
at 23:12
  • msg #750

Re: Planeswalker Origin Stories

I didn't know you could use him as a commander, since it's a Summon card and not technically a legendary creature :P

Also Matt.  I like the suggestion, since no one else has said anything.
Matthew
GM, 2767 posts
Looks like I picked the
wrong day to give up MTG!
Wed 9 Dec 2015
at 23:39
  • msg #751

Re: Planeswalker Origin Stories

Matthew:
TURN ONE
Draw 7, keep
Untap, Upkeep, Draw

1st Main:
Play a Swamp

Combat Phase:

2nd Main Phase:

End Phase


Are you referring to this Nyoze?
Matthew
GM, 2768 posts
Looks like I picked the
wrong day to give up MTG!
Wed 9 Dec 2015
at 23:40
  • msg #752

Re: Planeswalker Origin Stories

Nyoze:
I didn't know you could use him as a commander, since it's a Summon card and not technically a legendary creature :P


Yeah - so old he's never been updated to read "Legendary Creature" :-)   But since we were going for old cards, he seemed appropriate...
Nyoze
player, 490 posts
Wed 9 Dec 2015
at 23:41
  • msg #753

Re: Planeswalker Origin Stories

Yeah, that one :)
PushBarToOpen
player, 1011 posts
Thu 10 Dec 2015
at 08:32
  • msg #754

Re: Planeswalker Origin Stories

If it says summon Legend then it is appropriate for use.

all summon cards were changed to Creatures with the 6th edition rules update. and legend was changed from a creature type to the creature super type legendary.




however that being said you really shouldn't have used 1996 world champion as it isn't in any of the sets allowed.

The allowed sets were, Alpha Beta, Unlimited, Arabian Nights, Antiquities, Legends the dark and Fallen Empires.

1996 world champion isn't in any of those sets. in fact its a special card that was never intended for play. On;y one exists in the world and the printing plates for the card were destroyed. so only the winner of the 1996 worlds tormentor has one.

Additionally the format is through 1994 Not 1996. the card is too new and you needed to go older. it can;t even be argued that its a special set i missed from the list given it has the year in its name it was printed in 1996 not 1994.

hate to be a pain but we may need to redo the whole thing and have decks deck checked.
Matthew
GM, 2772 posts
Looks like I picked the
wrong day to give up MTG!
Thu 10 Dec 2015
at 09:24
  • msg #755

Re: Planeswalker Origin Stories

I guess the dates I had in my import spreadsheet were incorrect...  I confess I didn't check the real history of the card - even though the name should have given it away...  I'd written back in post #91 on the Table 5 thread:
quote:
According to my Import Spreadsheet, where I do have the edition release dates, that means:

 # in CheckListRelease Date
Celebration Cards6Jan/93
Limited Edition Alpha290Aug/93
Limited Edition Beta292Oct/93
Arabian Nights78Dec/93
Unlimited Edition292Dec/93
Collector's Edition292Dec/93
International Collectors' Edition292Dec/93
Antiquities85Mar/94
Revised Edition296Apr/94
Legends310Jun/94
Dragon Con1Jul/94
Summer of Magic2Jul/94
The Dark119Aug/94
Fallen Empires102Nov/94
So when selecting my deck, I used a filter on the Edition Column to choose cards from the sets above... which included the Celebration Cards...   Because the 1996 World Champion appeared in that selection, I just assumed that the name wasn't actually related to the release date.  Probably not my most sensible assumption.

Having now googled that specific card, I've seen its history and concede that I was wrong.   Shame you didn't pick up on my inclusion of the Celebration cards earlier...   In fact, ideally instead of saying we needed to choose our decks based on a date, if you'd simply given us that list of sets like you did just now (i.e. "Alpha, Beta, Unlimited, Arabian Nights, Antiquities, Legends, The Dark and Fallen Empires") then that would have eliminated the possibility for confusion:
quote:
The allowed sets were, Alpha Beta, Unlimited, Arabian Nights, Antiquities, Legends the dark and Fallen Empires.


Of course, not so easy for me to simply swap out my general, since there are no 5 colour legendary creatures in the mix.

I'd better just concede and drop out since I don't want to make you wait whilst I basically start deck building all over again.
PushBarToOpen
player, 1012 posts
Thu 10 Dec 2015
at 13:09
  • msg #756

Re: Planeswalker Origin Stories

PushBarToOpen:
Themes i like the idea of.

Commander 94 - Only cards printed before the end of the year 1994 are allowed as long as they are also not banned in commander (so you know that's the following sets Alpha, Beta, Unlimited, Arabian Nights, Antiquities, Legends and The Dark not a lot to work with really)


MrRoboto:
Well, '94 was the year I entered the military, so...

Fallen Empires
Arabian Nights
Antiquities
The Dark
Legends
Unlimited
Revised
Alpha
Beta


PushBarToOpen:
Alpha, Beta, Unlimited, Arabian Nights, Antiquities, Legends and The Dark


it was said a few times just not before starting the matches. I was wrong in omitting fallen empires for a while, and never listed revised since its just repeats. and i just assumed that the small extra sets you found were reprints, i should have checked closer. however i'm happy to continue with you in the game in fact i think its better that way. here are my proposed solutions,

1) you build a new deck and we start over, somthing that youve sid youd rather not do
2) you replace your commander with the new card i just made up called "Mistakes Happen" it costs WUBRG for a 3/3 legendary creature with no abilities.
3) we take a vote and continue as is. i would vote against this given the nature of the card mind you, but the other two could vote for this one and i would go with them.
This message was last edited by the player at 13:11, Thu 10 Dec 2015.
Matthew
GM, 2773 posts
Looks like I picked the
wrong day to give up MTG!
Thu 10 Dec 2015
at 13:44
  • msg #757

Re: Planeswalker Origin Stories

I'd vote for option 2.  I will also check the rest of my deck to make sure there are no other cards that are from banned sets.
Nyoze
player, 494 posts
Thu 10 Dec 2015
at 22:16
  • msg #758

Re: Planeswalker Origin Stories

I'll vote for Option 2 :)


... And remove Shinjuken Dragon from my deck :(
PushBarToOpen
player, 1013 posts
Fri 11 Dec 2015
at 07:30
  • msg #759

Re: Planeswalker Origin Stories

Again Lol another card in which only one exists in the world and that ones in a museum. please tell me no one pout Proposal in their decl lol. I don;t think i'm ready for that level of commitment.
Matthew
GM, 2781 posts
Looks like I picked the
wrong day to give up MTG!
Sun 13 Dec 2015
at 21:25
  • msg #760

Re: Planeswalker Origin Stories

New version uploaded:
http://www.nj-pbem.com/Downloads/index.htm
  • Version 10.6: Added in a right click "Copy Card(s) to Deck" macro on the All Cards tab.  Added a "Copy URL to Clipboard" macro as well. Made the change macro case insensitive on the Table tabs. Corrected some image related error handling on the Change macros. Corrected missing Commander in EDH Draft Posts.  Added in template for turn phases. Fixed issue with purely numeric deck names. Set up macros to stop most of the buttons from getting stretched accidentally when opening in different versions of Excel.


Particularly pleased with the Copy Card(s) to Deck macro.  If you use the "Dev" button on the Deck tab to move the All Cards tab next to it, then the Copy Card(s) to Deck right click on the All Cards tab will copy any selected cards ONTO the Deck Tab... so when building decks, you no longer need to go back and forth between two tabs to create your deck - you can select them and copy them directly to the deck tab you are working on without having to leave the All Cards tab.   Then, once you've finished, you can go and edit them once they are there.
Nyoze
player, 507 posts
Mon 14 Dec 2015
at 00:57
  • msg #761

Re: Planeswalker Origin Stories

I love the text on Splendid Genesis :)
PushBarToOpen
player, 1015 posts
Mon 14 Dec 2015
at 07:50
  • msg #762

Re: Planeswalker Origin Stories

We seems toi have lost Emma from our game :(
Nyoze
player, 510 posts
Mon 14 Dec 2015
at 07:55
  • msg #763

Re: Planeswalker Origin Stories

Probably having more computer issues, I know she said she was the other week

On a slightly related note:

With holidays around the corner, I've got 4 or 5 weeks of 3 days weekends, so won't be on from Thursday-Sunday US time, just in case you wonder where I am :)
Emma - Overlord of All
player, 352 posts
Tue 15 Dec 2015
at 07:32
  • msg #764

Re: Planeswalker Origin Stories

i'm here what happened which table
Matthew
GM, 2792 posts
Looks like I picked the
wrong day to give up MTG!
Sun 20 Dec 2015
at 14:14
  • msg #765

Re: Planeswalker Origin Stories

Is it just me or has it gone terribly quiet here at the moment?   Is there anyone else out there who is constantly checking the site and looking disappointedly at their computer when they see that nobody has posted yet?   :-)
Rassth
player, 11 posts
Sun 20 Dec 2015
at 15:26
  • msg #766

Re: Planeswalker Origin Stories

Thunderous silence, as they say. I've been in the same boat as you. Lol. Everyone finishing up stuff for the holidays I guess.
Matthew
GM, 2793 posts
Looks like I picked the
wrong day to give up MTG!
Sun 20 Dec 2015
at 16:00
  • msg #767

Re: Planeswalker Origin Stories

Perhaps you and I ought to have a one-on-one game then :-)
Rassth
player, 12 posts
Sun 20 Dec 2015
at 17:02
  • msg #768

Re: Planeswalker Origin Stories

Oh whaat? Mono y mono, eh? Hm, I could probably spring off some turns today. What kind were you thinking?

Edit:
I guess I should add I have two Commander/EDH decks and three Modern decks that would be ready to go, any others I'd need to throw together real quick. And the only one that has seen play time is the Commander deck I'm using against Nyoze.
This message was last edited by the player at 17:41, Sun 20 Dec 2015.
Matthew
GM, 2801 posts
Looks like I picked the
wrong day to give up MTG!
Sun 20 Dec 2015
at 19:48
  • msg #769

Re: Need of action

I'm good with EDH...  I have loads of pre-prepared decks I can use.  :-)

Lets go for Table 2
Rassth
player, 13 posts
Sun 20 Dec 2015
at 19:56
  • msg #770

Re: Need of action

Sounds good. Table 2 looks like you said you'd leave it for those guys though. I rolled 66 for the first game, so if you roll better go right ahead. Otherwise I'll grab whichever table you say is good, even if it's table 2 still.
Matthew
GM, 2802 posts
Looks like I picked the
wrong day to give up MTG!
Sun 20 Dec 2015
at 20:07
  • msg #771

Re: Need of action

Yeah - I accidentally renamed Table 1 as Table 2... I meant Table 1
Nyoze
player, 520 posts
Mon 21 Dec 2015
at 00:57
  • msg #772

Re: Need of action

I'm in the same boat there Matt, just with weekends away from computers, and being on the other side of the world, you guys are all asleep when I'm on :(
Rassth
player, 17 posts
Mon 21 Dec 2015
at 02:03
  • msg #773

Re: Need of action

Are you able to cast non-tap creature spells right after they're summoned as long as you have the mana?
Nyoze
player, 524 posts
Mon 21 Dec 2015
at 02:19
  • msg #774

Re: Need of action

Yeah
Summoning Sickness only applies to attacking, and activated abilities which require you to tap or untap.
Rassth
player, 18 posts
Mon 21 Dec 2015
at 02:27
  • msg #775

Re: Need of action

Okay cool. Thanks!
Nyoze
player, 527 posts
Mon 21 Dec 2015
at 04:44
  • msg #776

Re: Need of action

So, I just realised, I'm active in all but 2 of the active games...

And over half of the inactive games.

I spend to much time here, but...

Anyone up for a round of 1v1 commander or standard?
MrRoboto
player, 232 posts
Welcome to
The Machine
Mon 21 Dec 2015
at 04:55
  • msg #777

Re: Need of action

Not yet, but I expect to get some goodies on Christmas day that I might like to sling around.
Nyoze
player, 530 posts
Mon 21 Dec 2015
at 08:06
  • msg #778

Re: Need of action

Matt:

Coffin Queen should be 4/3 [+2/+1 from Undead Warchief, +1/+1 from Risen Executioner]

Western Paladin should be 6/5 [+2/+1 from Undead Warchief, +1/+1 from Risen Executioner]

I love how your black deck does the opposite of what my white deck tries to do.  This should be a good fight :)
Passerby
player, 26 posts
Mon 21 Dec 2015
at 09:41
  • msg #779

Re: Need of action

Is anyone here familiar with how to build a Tooth and Nail deck?
Matthew
GM, 2808 posts
Looks like I picked the
wrong day to give up MTG!
Mon 21 Dec 2015
at 11:19
  • msg #780

Re: Need of action

Nyoze:
Matt:
Coffin Queen should be 4/3 [+2/+1 from Undead Warchief, +1/+1 from Risen Executioner]

Western Paladin should be 6/5 [+2/+1 from Undead Warchief, +1/+1 from Risen Executioner]

Good spot - Corrected!
Matthew
GM, 2822 posts
Looks like I picked the
wrong day to give up MTG!
Thu 24 Dec 2015
at 07:32
  • msg #781

Re: Need of action

Anyone on line?  In the office on Christmas Eve with nobody else around... so want a game of magic :-)   Can do fast turn around of turns for the next 6 hours :-)
Nyoze
player, 537 posts
Thu 24 Dec 2015
at 07:39
  • msg #782

Re: Need of action

I'm on for another 2 hours if you want :)

Edit: I can't tell time lol.

Hour and 20 left on Christmas eve :D
This message was last edited by the player at 07:39, Thu 24 Dec 2015.
Nyoze
player, 538 posts
Thu 24 Dec 2015
at 07:47
  • msg #783

Re: Need of action

Fine, be that way :(
Matthew
GM, 2823 posts
Looks like I picked the
wrong day to give up MTG!
Thu 24 Dec 2015
at 07:49
  • msg #784

Re: Need of action

Hi Nyoze...  where are you based?
Nyoze
player, 539 posts
Thu 24 Dec 2015
at 07:51
  • msg #785

Re: Need of action

I'm in Australia, so it's 10 to 7 Christmas Eve night here, and I've got about an hour and 10 minutes left before I finish for the weekend :)
Matthew
GM, 2825 posts
Looks like I picked the
wrong day to give up MTG!
Thu 24 Dec 2015
at 07:53
  • msg #786

Re: Need of action

OK - well lets see how many turns we can get in... I'll be refreshing every few minutes (Apologies for the delay before - I met one other person in the office and had a chat by the water cooler...  I'm in the UK :-)  So 07:53AM here at the moment...
Nyoze
player, 541 posts
Thu 24 Dec 2015
at 07:58
  • msg #787

Re: Need of action

Hey, it's all good.

I should be working, but... Magic lol

Trying to tune my B/G Sacrifice deck... It either goes off massively, or it fizzles and dies :(
Matthew
GM, 2827 posts
Looks like I picked the
wrong day to give up MTG!
Thu 24 Dec 2015
at 07:59
  • msg #788

Re: Need of action

Well, this is a tree folk deck I've pulled from archive :-)
Nyoze
player, 543 posts
Thu 24 Dec 2015
at 08:04
  • msg #789

Re: Need of action

I grabbed what my archive said was an Abzan tokens deck, but is actually red/white tokens, almost what I'm using in the emperor game lol

The tuning I'm working on tapped out, trying to get my Commander deck more reliable.
Matthew
GM, 2829 posts
Looks like I picked the
wrong day to give up MTG!
Thu 24 Dec 2015
at 08:07
  • msg #790

Re: Need of action

In these early turns, I confess I start typing up my next turn as soon as I've posted the previous one - then, as soon as I see you post, I can almost just press Post Message and be done already :-)  Might get a bit more tricky when you start kicking my butt!
Nyoze
player, 545 posts
Thu 24 Dec 2015
at 08:12
  • msg #791

Re: Need of action

Fluke draw... Sorry :P
Matthew
GM, 2831 posts
Looks like I picked the
wrong day to give up MTG!
Thu 24 Dec 2015
at 08:14
  • msg #792

Re: Need of action

LOL - With all those elementals, we might get two rounds in when you kill me off quickly!  :-)
Nyoze
player, 546 posts
Thu 24 Dec 2015
at 08:18
  • msg #793

Re: Need of action

Nah, mana flooded now :(

You should see this deck work when I curve out Pyro to Mentor then combo off though.
Nyoze
player, 548 posts
Thu 24 Dec 2015
at 08:20
  • msg #794

Re: Need of action

Wow, so you have the exact last card I ever want to see vs this deck... Damn :D
Matthew
GM, 2834 posts
Looks like I picked the
wrong day to give up MTG!
Thu 24 Dec 2015
at 08:32
  • msg #795

Re: Need of action

What? the Storyteller?  :-)  Pretty useless drawing cards if I'm dead though... with only 3 life left, I'm likely to die to a lightning bolt very soon I suspect!
Nyoze
player, 551 posts
Thu 24 Dec 2015
at 08:36
  • msg #796

Re: Need of action

You'd think, but no. :\

I effed this up, tried to be too agro and am paying the cost for it now.  If I'd saved path for your creature, then you'd be dead lol
Matthew
GM, 2836 posts
Looks like I picked the
wrong day to give up MTG!
Thu 24 Dec 2015
at 08:41
  • msg #797

Re: Need of action

In reply to Nyoze (msg # 796):

I'm not complaining :-)

Still doubt I'll win, but worth the try... how much longer do you have?
Nyoze
player, 553 posts
Thu 24 Dec 2015
at 08:44
  • msg #798

Re: Need of action

15 minutes, I don't think that's enough time for another one :(

And no offense to you, but I'd rather get home to my family rather then be stuck here at work :)
Matthew
GM, 2838 posts
Looks like I picked the
wrong day to give up MTG!
Thu 24 Dec 2015
at 08:47
  • msg #799

Re: Need of action

No problem - Maybe get a couple of turns in though :-)
Matthew
GM, 2841 posts
Looks like I picked the
wrong day to give up MTG!
Thu 24 Dec 2015
at 08:58
  • msg #800

Re: Need of action

Have  good Christmas Nyoze!   Enjoy the no-doubt sunny day that you're having in down under :-)   Cold, wet, dark and miserable here in the UK :-(
Matthew
GM, 2842 posts
Looks like I picked the
wrong day to give up MTG!
Thu 24 Dec 2015
at 09:06
  • msg #801

Re: Need of action

Anyone having problems with 10.6 version spreadsheet creating duplicate buttons on the Table tab - usually after Scrying?
Matthew
GM, 2845 posts
Looks like I picked the
wrong day to give up MTG!
Fri 25 Dec 2015
at 10:30
  • msg #802

Re: Need of action

MERRY CHRISTMAS EVERYONE!

And for those of you who remember him, please raise a glass to Jeff, who is missed here.
And maybe one for Crmnlst, for opening up the original board where we first started playing on RPOL.
Raymond
player, 269 posts
That guy who uses
only cards he owns
Fri 25 Dec 2015
at 14:01
  • msg #803

Re: Need of action

Christmas/Happy Holidays, kinda, it being 1am on boxing day here

I shall raise my bourbon to jeff after I awake, and be back to posting tomorrow (the 27), thank you all for being patient with me

and again Merry Christmas/Happy Holidays
Nyoze
player, 556 posts
Sun 27 Dec 2015
at 21:46
  • msg #804

Re: Need of action

I'll trade, you can take the 37 degree Christmas please :'(

Too hot.... :/
MrRoboto
player, 236 posts
Welcome to
The Machine
Sun 27 Dec 2015
at 22:49
  • msg #805

Re: Need of action

My Christmas was remarkably lukewarm... I would still favor the cold. Snow. I miss snow.
Raymond
player, 272 posts
That guy who uses
only cards he owns
Mon 28 Dec 2015
at 04:35
  • msg #806

Re: Need of action

In reply to Nyoze (msg # 804):

Nyoze, It's hot as hell here too, we both live in Australia
Nyoze
player, 560 posts
Mon 28 Dec 2015
at 04:40
  • msg #807

Re: Need of action

We shall commiserate and drink beers together then! :)
Rassth
player, 34 posts
Mon 28 Dec 2015
at 22:06
  • msg #808

Re: Need of action

Matt and Nyoze I apologize for the delay. I will continue when I can. Had a rough weekend after the holiday because of my grandfather's steeply declining health.
Nyoze
player, 564 posts
Mon 28 Dec 2015
at 22:07
  • msg #809

Re: Need of action

Sorry to hear that :(

Take your time, we don't mind :)
Matthew
GM, 2852 posts
Looks like I picked the
wrong day to give up MTG!
Mon 28 Dec 2015
at 22:16
  • msg #810

Re: Need of action

Also sorry to hear that.  Not a good time of year to be ill.   Hope things improve for you and your family soon.
Emma - Overlord of All
player, 355 posts
Tue 29 Dec 2015
at 07:22
  • msg #811

Re: Need of action

i'm so sorry about that i hope things get better best wishes
Nyoze
player, 584 posts
Tue 5 Jan 2016
at 03:28
  • msg #812

Re: Need of action

Hey Matt

You ever thought of having a button to open a short user form for Admin functions, then replacing the other macros with hotkeys?

IE:
Admin Button:
Form has Toggle/Pictures/New/Remove/Rename/Clear/New Game/Mulligan

Then hotkeys for Draw, Shuffle, Scry?

If it's just one button off to the side, maybe the zoom won't hit as much?

That being said, I've never changed the zoom on it lol
Matthew
GM, 2871 posts
Looks like I picked the
wrong day to give up MTG!
Tue 5 Jan 2016
at 09:21
  • msg #813

Re: Need of action

The buttons at the top of the form generally don't tend to be a problem when the sheet zooms.. It's the buttons to clean up/add new rows into each of the sections that tend to get slightly out of alignment at different zoom levels.
Nyoze
player, 589 posts
Wed 6 Jan 2016
at 02:36
  • msg #814

Re: Need of action

Ahh, yeah... I don't know how to fix those sorry :(


Anyone around? I'm bored at work :(
Matthew
GM, 2876 posts
Looks like I picked the
wrong day to give up MTG!
Wed 6 Jan 2016
at 07:05
  • msg #815

Re: Need of action

Woke up and off out in half an hour...  then probably unable to post for most of today and tomorrow :-(
The MunchKING
player, 1792 posts
The MunchKING is here!!
Run in fear!!
Sun 10 Jan 2016
at 00:40
  • msg #816

Re: Need of action

Question. How does Devoid work with Commander Color identity?

I mean it HAS a colored mana in the card, which color identity says it looks for (amongst other things), but the card also explicitly says it has no color.
MrRoboto
player, 248 posts
Welcome to
The Machine
Sun 10 Jan 2016
at 01:17
  • msg #817

Re: Need of action

The card is treated as colorless, but colored mana is used to cast it. This means that the color identity doesn't change. See [http://mtgsalvation.gamepedia.com/Devoid]
PushBarToOpen
player, 1023 posts
Tue 12 Jan 2016
at 09:34
  • msg #818

Re: Need of action

So anyone seen or heard form Emma? need her for the commander league and she seems to have dissapeared from the multiverse
The MunchKING
player, 1798 posts
The MunchKING is here!!
Run in fear!!
Thu 21 Jan 2016
at 05:55
  • msg #819

Re: Need of action

When a card says it enters the battlefield as a copy of any card, does it target the card that it wants to copy?

For example could I use a Sakashima's Student to copy something with protection from Blue, or would it have to target that card, and the protection prevents that?
Nyoze
player, 605 posts
Thu 21 Jan 2016
at 06:00
  • msg #820

Re: Need of action

Nope

If it said enters the battlefield as a copy of target card, then it would.

I think a common one is that X becomes a copy of target permanent?

Munch? Want to revive our 1v1 commander thread?
The MunchKING
player, 1799 posts
The MunchKING is here!!
Run in fear!!
Thu 21 Jan 2016
at 06:07
  • msg #821

Re: Need of action

Nyoze:
Nope

If it said enters the battlefield as a copy of target card, then it would.

I think a common one is that X becomes a copy of target permanent?

Munch? Want to revive our 1v1 commander thread?



Sure. I was working on a new Commander deck anyway.
Rassth
player, 35 posts
Tue 26 Jan 2016
at 18:49
  • msg #822

Re: Need of action

Sorry for my extended absence guys. Matt and Nyoze, I will track down the active games for each and respond within the next couple days. Unless either of you would like to restart since I've been gone so long.
Matthew
GM, 2895 posts
Looks like I picked the
wrong day to give up MTG!
Tue 26 Jan 2016
at 20:44
  • msg #823

Re: Need of action

Pretty sure I still have the table open on my spreadsheet - I'm happy to resume...

Of course, in the last 2 weeks I've started a new job, and I'm not getting to post from work at all now, so posting in games is rather limited...  Luckily only Table 14 seems to be active at the moment for me!  :)

(Wonder what has happened to Emma!)
Nyoze
player, 624 posts
Wed 27 Jan 2016
at 06:42
  • msg #824

Re: Need of action

I can pick back up where we were, or restart, I don't mind either way :)

I think we may need to find someone else and restart our 1994 round if Emma doesn't come back soon? :(
Matthew
GM, 2896 posts
Looks like I picked the
wrong day to give up MTG!
Wed 27 Jan 2016
at 18:54
  • msg #825

Re: Need of action

I sent her an rMail yesterday...  hopefully she will come back soon...
Matthew
GM, 2913 posts
Looks like I picked the
wrong day to give up MTG!
Sun 14 Feb 2016
at 09:01
  • msg #826

Re: Need of action

Still no sign of Emma unfortunately....  And things have gone very quiet except the slow progress on T14...

How many people out there want to get into a new game?  Let's see if we can't get a bit more action going here!
Matthew
GM, 2917 posts
Looks like I picked the
wrong day to give up MTG!
Sun 14 Feb 2016
at 12:52
  • msg #827

Re: Need of action

4 tables all hung up waiting for Emma...  Her last login was 29th December...   so maybe we should forfeit her in those games and see how they pan out with her dropped...
Matthew
GM, 2941 posts
Looks like I picked the
wrong day to give up MTG!
Wed 24 Feb 2016
at 19:52
  • msg #828

Re: Need of action

Anyone out there?  All gone very quiet!
MrRoboto
player, 269 posts
Welcome to
The Machine
Fri 26 Feb 2016
at 19:59
  • msg #829

Re: Need of action

My apologies for my disappearance this past week. I shall be catching up today and posting as needed within 24 hours.

Thank you.
Matthew
GM, 2943 posts
Looks like I picked the
wrong day to give up MTG!
Sat 27 Feb 2016
at 00:01
  • msg #830

Re: Need of action

Welcome back MrRoboto!
Matthew
GM, 2963 posts
Looks like I picked the
wrong day to give up MTG!
Wed 9 Mar 2016
at 14:26
  • msg #831

Re: Need of action

Welcome "The Stray" - more players definitely welcome...   Things have slowed down here recently - there are a few games which have stagnated due to people dropping off the grid - but there are definitely a few regulars here.

If you are lucky, you'll be on line at the same time as someone else and be able to get multiple turns in... if you're unlucky, you'll have a game with someone on the opposite side of the world and have to play one just turn a day...
The Stray
player, 1 post
Wed 9 Mar 2016
at 15:08
  • msg #832

Re: Need of action

Hello, folks! I've been playing MTG on and off since Ice Age, with the bulk of my play experience from between Ice Age and Nemesis, and then from New Phyrexia to the present. Right now I prefer to play Standard as my main format of choice, though I do like Commander and am interested in trying out Modern brews.
Nyoze
player, 673 posts
Wed 9 Mar 2016
at 23:53
  • msg #833

Re: Need of action

Welcome Stray! :)
The Stray
player, 8 posts
Fri 11 Mar 2016
at 02:02
  • msg #834

Re: Need of action

Well, darn. I hate missing with Duress.
Nyoze
player, 681 posts
Fri 11 Mar 2016
at 02:12
  • msg #835

Re: Need of action

Don't worry, you didn't :P

You can OOC in the game as well if you want, up to you :)
The Stray
player, 10 posts
Fri 11 Mar 2016
at 02:16
  • msg #836

Re: Need of action

True. I got some good (if fucking scary) info. Still...wanted to get something gone.

Not a problem.

Edit: Oh! Sorry, just saw your post. Hah. I was thinking Vastwood Seer.
This message was last edited by the player at 02:18, Fri 11 Mar 2016.
Matthew
GM, 2976 posts
Looks like I picked the
wrong day to give up MTG!
Fri 25 Mar 2016
at 13:39
  • msg #837

Re: Need of action

FYI - I'm off on hols tomorrow - so might not get a chance to post again for a week... unless I manage to get connectivity abroad.
Matthew
GM, 2977 posts
Looks like I picked the
wrong day to give up MTG!
Sun 27 Mar 2016
at 21:14
  • msg #838

Re: Need of action

Might be a longer delay ... Computer got stolen whilst on holiday >:-|

Need to a) get back from hols, b) get replacement computer, c) restore from backup.
The Stray
player, 24 posts
Mon 28 Mar 2016
at 00:49
  • msg #839

Re: Need of action

Yikes! That sucks.
Nyoze
player, 703 posts
Tue 29 Mar 2016
at 02:18
  • msg #840

Re: Need of action

Ouch, sorry to hear that Matt! :(

I'm still around, just been a super busy couple of weeks, sorry folks.
Matthew
GM, 2980 posts
Looks like I picked the
wrong day to give up MTG!
Wed 6 Apr 2016
at 09:02
  • msg #841

Re: Need of action

Well, I've borrowed my daughter's old (lesser spec) computer, and restored my own data onto it from backups - so I am back in business...  I'll probably limp along with that till I can afford to buy a replacement (and wait for Apple to release their next newest MacBook Pro! later this year.

In the meantime, Nyoze, I believe we need you to revise your last turn on Table 14...  :-)
Matthew
GM, 2981 posts
Looks like I picked the
wrong day to give up MTG!
Wed 6 Apr 2016
at 10:52
  • msg #842

Re: Need of action

Not many games going on at the moment...   quick roll-call - who is out there and would be playing if only a) someone would ask them and b) the right type of game was starting?

Or to put it another way - what sort of games is everyone interested in?
The Stray
player, 26 posts
Wed 6 Apr 2016
at 15:46
  • msg #843

Re: Need of action

I'm here. Just waiting for a Standard game.
MrRoboto
player, 293 posts
Welcome to
The Machine
Wed 6 Apr 2016
at 19:53
  • msg #844

Re: Need of action

I'm here and will play just about anything.
Matthew
GM, 2982 posts
Looks like I picked the
wrong day to give up MTG!
Wed 6 Apr 2016
at 22:00
  • msg #845

Re: Need of action

OK - so there is room for at least one Standard Game to start up then!

Want to make that a three-way Standard?   Or just between MrRoboto and The Stray?
The Stray
player, 27 posts
Wed 6 Apr 2016
at 23:05
  • msg #846

Re: Need of action

I generally prefer 1v1, but a 3-way multiplayer game could be interesting.
MrRoboto
player, 294 posts
Welcome to
The Machine
Thu 7 Apr 2016
at 03:50
  • msg #847

Re: Need of action

3-way? I'm in.
The MunchKING
player, 1859 posts
The MunchKING is here!!
Run in fear!!
Thu 7 Apr 2016
at 03:59
  • msg #848

Re: Need of action

MrRoboto:
3-way? I'm in.


Oh MY!

https://www.youtube.com/watch?v=6nSKkwzwdW4
Matthew
GM, 2984 posts
Looks like I picked the
wrong day to give up MTG!
Thu 7 Apr 2016
at 05:31
  • msg #849

Re: Need of action

LOL!


06:30, Today: Matthew rolled 69 using 1d100.  T10 to start.

69?  Oh MY!  :-)
The Stray
player, 50 posts
Sat 23 Apr 2016
at 06:47
  • msg #850

Re: Need of action

Just for the record, I find it rather dodgy that Eternal Thirst (M15), Obilisk of Urd (M15), and Heroe's Downfall (THS) are in the same "standard" deck as Kalastria Nightwatch (BFZ), Kalastria Healer (BFZ), and Bloodbond Vampire (BFZ).

The Battle for Zendikar Block rotated into Standard when the Theros Block and M15 left. They never shared a Standard environment together. While my deck is made from cards from the KTK-DTK-BFZ Standard, and MrRobot's deck is built (as far as I've seen) from DTK-BFZ-SOI, I find it questionable that we are both defending against what is, essentially, a Modern deck. If we were going to play a Modern game, that should have been clear from the start, as I'd signed up for Standard and, indeed, offered to do some emergency substitutions on my deck to actually make it current Standard legal.
This message was last edited by the player at 06:47, Sat 23 Apr 2016.
Matthew
GM, 3007 posts
Looks like I picked the
wrong day to give up MTG!
Sat 23 Apr 2016
at 07:08
  • msg #851

Re: Need of action

As I mentioned previously, my spreadsheet is updated as and when I can, and it doesn't have the latest cards in it.   When I update it, it is a pretty time consuming effort, and I update the legality of all cards as they appear on magiccards.info at the time that I do my update.  My last update was just after Battle for Zendicar, and should, in theory, be accurate as per that...

Sorry to say that I'd not checked my deck against the latest definitions of Standard when I created it, relying instead upon the last set of definitions in my spreadsheet.

I will concede in our game, because the last thing I want to do is win unfairly.
The Stray
player, 52 posts
Sat 23 Apr 2016
at 08:51
  • msg #852

Re: Need of action

I can dig it. I'm using Lackey to track my deck (I couldn't get the spreadsheet to work) and it has a database that gets updated pretty frequently.

As for concession, that might not be necessary, depending on how MrRoboto feels. We're both managing to fend your deck off ATM and I'm confident that I can change the combat math significantly if I can draw into more removal. I did feel the need to point out some of the issues I was noticing, though.
MrRoboto
player, 316 posts
Welcome to
The Machine
Sat 23 Apr 2016
at 17:17
  • msg #853

Re: Need of action

I'm pretty relaxed about this kind of thing. Play on!
Joat
player, 127 posts
Thu 28 Apr 2016
at 17:14
  • msg #854

Re: Need of action

Hello Everybody, hope all is well, I've been gone a long time but would like to return. I do want to apologize that when I left I left with three active games and taking a lot of of one persons time privately and I want to apologize for just dropping off the map the way I did. I would like to get back into Magic and am looking to play again.
The Stray
player, 62 posts
Thu 28 Apr 2016
at 20:15
  • msg #855

Re: Need of action

Howdy! What format are you up for?
Joat
player, 128 posts
Fri 29 Apr 2016
at 00:05
  • msg #856

Re: Need of action

looking to play standard, I got a deck set up but got to do it out on Matt's spreadsheet to play it.
The Stray
player, 63 posts
Fri 29 Apr 2016
at 02:28
  • msg #857

Re: Need of action

You'll want to wait until he updates the spreadsheet for OGW and SOI, then, or use a different program like Cocaktrice or Lackey. I use Lackey to record my games (since I can't get the spreadsheet to work for some reason).
Matthew
GM, 3016 posts
Looks like I picked the
wrong day to give up MTG!
Fri 29 Apr 2016
at 05:36
  • msg #858

Re: Need of action

In reply to The Stray (msg # 857):

What problems are you having getting it to work Stray?   What version of Excel are you using?
The Stray
player, 64 posts
Fri 29 Apr 2016
at 13:12
  • msg #859

Re: Need of action

The free trial version that came with my computer, which will only open the file in a mode I can't edit to make a deck list. I mostly use Open Office for my word processing needs and it wouldn't open the spreadsheet at all. Unless there are some free versions of Excel out there that you are aware of, I don't think I can get the spreadsheet working.
Joat
player, 129 posts
Sat 30 Apr 2016
at 02:48
  • msg #860

Re: Need of action

Actually Setting up my deck I realized it isn't standard legal its modern.
The Stray
player, 65 posts
Sat 30 Apr 2016
at 16:14
  • msg #861

Re: Need of action

Well, are you interested in a 1v1 Modern game, then?
Bill
player, 1 post
Sat 30 Apr 2016
at 18:54
  • msg #862

Re: Need of action

Hello to all,
i'm bill,  new to the game,
starting to learning it,
at the time i study all the new
deck, shadows of innistrad,
Would like to play on 1 on 1 table,
for the start.
Joat
player, 130 posts
Sat 30 Apr 2016
at 19:24
  • msg #863

Re: Need of action

In reply to The Stray (msg # 861):

Yeah I would be
The Stray
player, 66 posts
Sat 30 Apr 2016
at 23:51
  • msg #864

Re: Need of action

Table 11 and 9 are both marked for Modern.

Hi Bill! Welcome to the club!
Joat
player, 136 posts
Sun 1 May 2016
at 03:13
  • msg #865

Re: Need of action

Hey Strat I'm heading to bed, I'll post my response in the morning.
The Stray
player, 73 posts
Sun 1 May 2016
at 03:25
  • msg #866

Re: Need of action

Not a problem.
Matthew
GM, 3019 posts
Looks like I picked the
wrong day to give up MTG!
Sun 1 May 2016
at 06:35
  • msg #867

Re: Need of action

The Stray:
The free trial version that came with my computer, which will only open the file in a mode I can't edit to make a deck list. I mostly use Open Office for my word processing needs and it wouldn't open the spreadsheet at all. Unless there are some free versions of Excel out there that you are aware of, I don't think I can get the spreadsheet working.

Yeah ,sorry, only works on Excel.   Though you don't need the latest version though... - my spreadsheet should work with Excel versions going back to 2002 IIRC.   If you are lucky, you could search on eBay and old version at a cut down price:

http://www.ebay.co.uk/itm/Micr...%26sd%3D331839461047
Matthew
GM, 3032 posts
Looks like I picked the
wrong day to give up MTG!
Sun 1 May 2016
at 07:07
  • msg #868

Re: Need of action

In reply to Bill (msg # 862):

Hi Bill and welcome!   I'm busy updating my spreadsheet at the moment with the latest cards and legality, but I'll happily take you on for a one-on-one game as soon as I have finished!

I'll set up a table for us...
Matthew
GM, 3034 posts
Looks like I picked the
wrong day to give up MTG!
Sun 1 May 2016
at 07:15
  • msg #869

Re: Need of action

For the unobservant, I've cleared a load of tables...  lets get some new games going!
Bill
player, 2 posts
Sun 1 May 2016
at 08:37
  • msg #870

Re: Need of action

I'm in, matt
i am very close to finish all
the study of them, and then make a good choice to play.

:-)
Matthew
GM, 3037 posts
Looks like I picked the
wrong day to give up MTG!
Mon 2 May 2016
at 17:00
  • msg #871

Re: Need of action

FYI - latest version of the spreadsheet has been uploaded - both in Excel 2013 and Excel 97-2007 versions...

The split zip archives for the updated CardImages folder are in the process of being uploaded.

http://www.nj-pbem.com/Downloads/index.htm

quote:
- Version 10.7: Added additional check to Initial Draw macro to stop games being accidentally started with decks that have errors. Removed Classic Legality. Database updated for Oath of the Gatewatch and Shadows over Innistrad. Updated card descriptions for various Split/Flip/Fuse and Transform cards to show the other halves in the descriptions.

The Stray
player, 77 posts
Mon 2 May 2016
at 18:53
  • msg #872

Re: Need of action

ATTN Bill!

A legal deck for the construct formats like Standard, Modern, Legacy, or Vintage must consist of at least 60 cards. A 40 card deck is only legal in Limited formats like Draft or Sealed.
The MunchKING
player, 1866 posts
The MunchKING is here!!
Run in fear!!
Mon 2 May 2016
at 18:56
  • msg #873

Re: Need of action

Why would you WANT a 40? It would seem like it would be crazy-easy to just mill you out or stall you until you ran out of cards if you only had 40 cards.
Matthew
GM, 3039 posts
Looks like I picked the
wrong day to give up MTG!
Mon 2 May 2016
at 19:01
  • msg #874

Re: Need of action

The fewer cards you have in your deck, the higher the probability that you get to draw the cards you need...    But The Stray is right, 40 is only legal in Limited formats.
The MunchKING
player, 1867 posts
The MunchKING is here!!
Run in fear!!
Mon 2 May 2016
at 19:05
  • msg #875

Re: Need of action

Matthew:
The fewer cards you have in your deck, the higher the probability that you get to draw the cards you need...


Well I understand the concept, but it just seems like a really risky play. Especially if you play with a bunch of "draw extra and discard" like the deck he listed did.

That said, it's your turn in our game.
Bill
player, 7 posts
Mon 2 May 2016
at 19:40
  • msg #876

Re: Need of action

Ok, i will prepare a 60 deck,
But tell me about the d60 rolls,
is it fine?
Every card will have a unique number,
and the rolls will go to them.
Matthew
GM, 3043 posts
Looks like I picked the
wrong day to give up MTG!
Mon 2 May 2016
at 21:42
  • msg #877

Re: Need of action

Matthew:
FYI - latest version of the spreadsheet has been uploaded - both in Excel 2013 and Excel 97-2007 versions...

The split zip archives for the updated CardImages folder are in the process of being uploaded.

http://www.nj-pbem.com/Downloads/index.htm

quote:
- Version 10.7: Added additional check to Initial Draw macro to stop games being accidentally started with decks that have errors. Removed Classic Legality. Database updated for Oath of the Gatewatch and Shadows over Innistrad. Updated card descriptions for various Split/Flip/Fuse and Transform cards to show the other halves in the descriptions.


IF YOU DOWNLOADED THE SPREADSHEET IN THE LAST 5 HOURS SINCE I POSTED THIS - PLEASE RE-DOWNLOAD IT NOW - BECAUSE I ACCIDENTALLY UPLOADED A VERSION WITHOUT THE CORRECTED LEGALITY!

That has now been fixed and the correct version has now been uploaded.
Bill
player, 11 posts
Mon 2 May 2016
at 21:53
  • msg #878

Re: Need of action

I will post here my deck,
i dont use excel, never liked this program
Bill
player, 12 posts
Mon 2 May 2016
at 21:57
  • msg #879

Re: Need of action

20 Lands


4 plains
4 islands
4 swamps
4 mountains
4 forests
Bill
player, 13 posts
Mon 2 May 2016
at 22:00
  • msg #880

Re: Need of action

18 Creatures.

4 ormendahl
4 lunarch inquisitors
4 perfected form
4 gatstaf revangers
2 westvale cult leader
This message was last edited by the player at 22:03, Mon 02 May 2016.
Matthew
GM, 3044 posts
Looks like I picked the
wrong day to give up MTG!
Mon 2 May 2016
at 22:14
  • msg #881

Re: Need of action

You really don't need to post your deck either...   :-)  I've deliberately not read the detail of the cards you've posted - because I don't want it to influence the building of my deck - which will probably have to wait till tomorrow now, since I've run out of time tonight and need to hit the sack!
Bill
player, 14 posts
Mon 2 May 2016
at 22:35
  • msg #882

Re: Need of action

Never mind.
These are all legendary.

10 creatures

2 Avacyn putifier
3 devilthorn fox
2 hanweir militia captain
3 stonewing antegonizer
Bill
player, 15 posts
Mon 2 May 2016
at 22:46
  • msg #883

Re: Need of action

3 instants

Silverstrike
Puncturing light
To the slaughter
Bill
player, 16 posts
Mon 2 May 2016
at 22:48
  • msg #884

Re: Need of action

2 spells

Angelic purge
Descend upon sinful
Bill
player, 17 posts
Mon 2 May 2016
at 22:58
  • msg #885

Re: Need of action

3 Bearers of truths
3 one of the pack





1 chaplain blessing
This message was last edited by the player at 08:11, Tue 03 May 2016.
Matthew
GM, 3046 posts
Looks like I picked the
wrong day to give up MTG!
Wed 4 May 2016
at 12:16
  • msg #886

Re: Need of action

For those of you who have downloaded the latest spreadsheet  I have uncovered a slight problem...

Card legality is now essentially based on which editions the card comes from...  HOWEVER, when you put a card which has duplicates across different editions into your deck, the formulas lookup the card and pull it out of the database based on the first one it finds...  which is fine when the database is sorted with the latest editions first (which I believe it is when it is first downloaded).  Unfortunately, the spreadsheet doesn't contain a way or re-sorting it into that order...  so as soon as you use any of the sort buttons in the All Cards tab to reorder things, then there is a strong chance that one of the cards you select may not have the legality you expect it to have...

For example, in the database there are LOADS of basic lands - almost every edition has issued a set of basic lands over time - and only the latest ones show as "legal" in standard...   And when you then select a basic land to put in your deck, it shows as illegal in Standard, because the spreadsheet pulls the database line from some earlier edition...

Not 100% sure how to "fix" this at the moment...  so when you select cards for your legal deck, check it is the expected legality before you copy it into your deck... and ignore the legality errors on your deck sheet.

I will cogitate more on how to resolve this issue...

Out of curiosity, how many people have downloaded the spreadsheet?
Joat
player, 146 posts
Wed 4 May 2016
at 12:24
  • msg #887

Re: Need of action

I'm using it, that's why I can only post my plays from home.
The Stray
player, 84 posts
Wed 4 May 2016
at 13:13
  • msg #888

Re: Need of action

Methinks Bill doesn't quite understand how Flip Cards work...
Bill
player, 20 posts
Wed 4 May 2016
at 13:32
  • msg #889

Re: Need of action

What do you mean?
Ormendahl cant attack?
The Stray
player, 85 posts
Wed 4 May 2016
at 15:56
  • msg #890

Re: Need of action

Ormendhal starts life as <a href="http://magiccards.info/soi/en/281a.html">Westvale Abby</a>. It takes a specific action to turn him into a creature that can do things.
The MunchKING
player, 1869 posts
The MunchKING is here!!
Run in fear!!
Wed 4 May 2016
at 16:08
  • msg #891

Re: Need of action

All cards with start with the side that costs you mana up. Of course they aren't giving you a 9/8 with haste, flying, etc for free. That would be silly.
The MunchKING
player, 1871 posts
The MunchKING is here!!
Run in fear!!
Wed 4 May 2016
at 20:43
  • msg #892

Re: Need of action

Of course now that I've had my attention called to the fact that there's a whole bunch of new cards, and even better, Flips, I want to redo all my decks and change everything up. :P

Some of them look pretty crazy powerful.
Joat
player, 151 posts
Thu 5 May 2016
at 14:12
  • msg #893

Re: Need of action

Hey Matthew, Creatures all say n/a in all fields when I put them on the field in the spreadsheet. Know why that would be?
MrRoboto
player, 332 posts
Welcome to
The Machine
Thu 5 May 2016
at 14:59
  • msg #894

Re: Need of action

They all from a set it can't find?
Joat
player, 152 posts
Thu 5 May 2016
at 15:31
  • msg #895

Re: Need of action

not sure, the information shows up in my hand. I will check when I get home.

I got home and checked, its all creatures from any set. Maybe I need to redownload the spreadsheet.
This message was last edited by the player at 17:54, Thu 05 May 2016.
Matthew
GM, 3061 posts
Looks like I picked the
wrong day to give up MTG!
Thu 5 May 2016
at 21:31
  • msg #896

Re: Need of action

Just creatures?  So it works for other card types?  That would certainly be a very strange symptom...  not sure why the look ups would not be working....
Joat
player, 154 posts
Thu 5 May 2016
at 23:59
  • msg #897

Re: Need of action

Yeah everything else works fine.
Matthew
GM, 3062 posts
Looks like I picked the
wrong day to give up MTG!
Fri 6 May 2016
at 06:26
  • msg #898

Re: Need of action

I take it you can actually see the creatures in the AllCards tab?
Joat
player, 157 posts
Fri 6 May 2016
at 11:44
  • msg #899

Re: Need of action

Yes I can, and there info cones up properly there, though now I noticed modern legality started coming up n/a in certain blocks. I'm wondering when I saved it said some functionality not available in my version of excel, think that's the problem.

May be a problem on my end, reset my computer and it seems to be working now.
This message was last edited by the player at 13:37, Fri 06 May 2016.
Matthew
GM, 3067 posts
Looks like I picked the
wrong day to give up MTG!
Sun 8 May 2016
at 08:05
  • msg #900

Re: Need of action

Phew  worried that I had a major problem there!
The Stray
player, 131 posts
Sun 22 May 2016
at 01:29
  • msg #901

Re: Need of action

Doesn't Lightning Axe only hit creatures?


magiccards.info/soi/en/170.html
Matthew
GM, 3153 posts
Looks like I picked the
wrong day to give up MTG!
Sun 22 May 2016
at 09:18
  • msg #902

Re: Need of action

So it does...
Joat
player, 200 posts
Tue 24 May 2016
at 18:50
  • msg #903

Re: Need of action

Hey Stray, those programs you use to handle your dekcs, any of them work on ipad? I hate only being able to post from my computer, its not always available slows down my posting, but macros don't work on the ipad.
The Stray
player, 136 posts
Tue 24 May 2016
at 22:40
  • msg #904

Re: Need of action

Check here:

https://itunes.apple.com/us/ap...ccg/id905078017?mt=8

Though I manually input the card images using the <img src="www.urlgoeshere.jp3"> command, so that's not part of the program.
The Stray
player, 138 posts
Wed 25 May 2016
at 01:32
  • msg #905

Re: Need of action

Matthew, can you please explain to me why, in a Modern game, you are running:

Goblin Matron (Not Modern Legal--last Standard-Legal printing was 7th edition)

Goblin Warchief (Not Modern Legal--last Standard-legal printing was Scourge)

Goblin Recruiter (Not Modern Legal, Banned in Legacy--Last Standard printing was Visions)

Goblin Ringleader (Not Modern Legal--Last Standard printing Apocalypse)

Goblin Wizard (Not Modern Legal--Last Standard Printing was The Dark(!))

Goblin Tinkerer (Not Modern Legal--Last Standard Printing was Mirage)

and

Shadowblood Ridge (Not Modern Legal--Last Standard printing was Odessey)?

You are running Vintage Goblins in a Casual Modern format. That strikes me as about as unfair as Joat running Affinity in the same format.

I think there needs to be some serious discussion on what people view as "Casual," because this is the second game in a row where there have been grossly mismatched expectations.
Matthew
GM, 3170 posts
Looks like I picked the
wrong day to give up MTG!
Wed 25 May 2016
at 08:55
  • msg #906

Re: Need of action

Curse my damn spreadsheet!

I have a different spreadsheet which I use to import new cards into the database...  In that spreadsheet, when I revamped the legality determination recently, I removed the Classic column, and reordered the others more logically, so that they were:
StandardExtendedModernLegacyVintageCommander


In my actual MTG spreadsheet, I copied the columns of data into it but forgot that I"d reordered the columns - merely removing the Classic Column.

Hence, my spreadsheet shows the columns as:
StandardExtendedLegacyVintageModernCommander


Obviously, I'd effectively created my deck on the basis of Vintage rather than Modern.  :-/  Crap.

OK.  Another edition of the spreadsheet needs to be uploaded.  And I'll pull out of the game.   Anyone else use the latest version of my spreadsheet to create their deck?  If so, they too may have a Modern Illegal deck!
Joat
player, 201 posts
Wed 25 May 2016
at 10:42
  • msg #907

Re: Need of action

I never noticed because I remade another modern deck but it does show weird legality
Matthew
GM, 3172 posts
Looks like I picked the
wrong day to give up MTG!
Wed 25 May 2016
at 14:59
  • msg #908

Re: Need of action

Version 10.8 has been uploaded to correct the legality issue.
http://www.nj-pbem.com/Downloads/index.htm
The MunchKING
player, 1893 posts
The MunchKING is here!!
Run in fear!!
Wed 25 May 2016
at 17:12
  • msg #909

Re: Need of action

The Stray:
I think there needs to be some serious discussion on what people view as "Casual," because this is the second game in a row where there have been grossly mismatched expectations.


*Gasp* Cheating? Say it ain't so...


That's why outside of Commander, my games to be "whatever cards I thought were cool" rules (aside from obvious joke cards)rather than a specific game set. :)

That way no one can accuse me of putting illegal cards in my deck.
MrRoboto
player, 361 posts
Welcome to
The Machine
Thu 26 May 2016
at 08:07
  • msg #910

Re: Need of action

That's a good chunk of why I play EDH in the first place. I already had older cards and still wanted to play some newer combos.

I like playing with the un sets now and again, but I'll say something if my deck has those in it, and it's no big deal if you tell me not to.
The MunchKING
player, 1896 posts
The MunchKING is here!!
Run in fear!!
Thu 26 May 2016
at 19:06
  • msg #911

Re: Need of action

Playing an un set game could be interesting.

I always like messing around with alternate win conditions...
Matthew
GM, 3184 posts
Looks like I picked the
wrong day to give up MTG!
Thu 26 May 2016
at 19:43
  • msg #912

Re: Need of action

I'd be happy to try an "Un" game - though I think I'd be playing more for the humour than the win!
The Stray
player, 142 posts
Fri 27 May 2016
at 22:40
  • msg #913

Re: Need of action

Should I be worried that Joat now seems to be playing an even MORE casual deck than me or LAGO?
LAGO
player, 852 posts
Fri 27 May 2016
at 23:27
  • msg #914

Re: Need of action

For clarity, what do you guys consider casual play?
The MunchKING
player, 1897 posts
The MunchKING is here!!
Run in fear!!
Sat 28 May 2016
at 00:07
  • msg #915

Re: Need of action

The Stray:
Should I be worried that Joat now seems to be playing an even MORE casual deck than me or LAGO?


Casual as in "not optimized" or "using weird cards"?
The MunchKING
player, 1898 posts
The MunchKING is here!!
Run in fear!!
Sat 28 May 2016
at 00:08
  • msg #916

Re: Need of action

MrRoboto:
I like playing with the un sets now and again, but I'll say something if my deck has those in it, and it's no big deal if you tell me not to.


Matthew:
I'd be happy to try an "Un" game - though I think I'd be playing more for the humour than the win!


Well I set up a deck, if you guys want to play some "No Cards Banned" street Magic. :p
LAGO
player, 853 posts
Sat 28 May 2016
at 00:17
  • msg #917

Re: Need of action

what is an un game?
The MunchKING
player, 1899 posts
The MunchKING is here!!
Run in fear!!
Sat 28 May 2016
at 00:20
  • msg #918

Re: Need of action

LAGO:
what is an un game?


The sets "Unhinged" and "Unglued" are joke sets, with silly, and sometimes crazy powerful cards that usually follow their own wacky logic. As such, MAGIC has said they aren't legal in any sanctioned format.

Thus if you want to play with them, you have to have everyone in the game agree ahead of time that those cards are to be allowed.
The Stray
player, 143 posts
Sat 28 May 2016
at 06:20
  • msg #919

Re: Need of action

LAGO:
For clarity, what do you guys consider casual play?


Something roughly the power of a Standard deck, aiming towards a certain theme or fun trick that takes advantage of the cards in the format that never got a chance to shine. For instance, I'm playing a version of the Aristocrats deck from the Gatewatch season but with some added Khans of Tarkir-block goodies and a mana-base full of Modern staple lands.
Matthew
GM, 3189 posts
Looks like I picked the
wrong day to give up MTG!
Sat 28 May 2016
at 10:53
  • msg #920

Re: Need of action

LAGO:
For clarity, what do you guys consider casual play?

You see, I translate "casual" into "not a formal competition" which in turn means to me "not restricted by formal classifications such as format".  All of which effectively means "fun".

 I like coming up with interesting and powerful cards/combos that people surprise/impress people, but, I don't like emulating tournament winner's decks - since I feel that is just stealing ideas, and if I get slammed by a killer combo, I am intrigued/challenged to try to find a counter for it.   I don't follow MTG tournaments, I rarely read anything on line about competitive play, so I have very little idea about the latest strategies etc...  Almost without exception, all the decks I've played I've come up with myself, often using the games here with other people as additional inspiration.  I don't tend to use the Alpha cards - those zero cost super fast mana sources etc, and there are certain overpowered card abilities that I feel don't make for a fun game (e.g. affinity/annihilator) so I tend not to use them very often.
Bill
player, 89 posts
Sat 28 May 2016
at 11:55
  • msg #921

Re: Need of action

anyone free and open to play ,
I am in, like standard,
dont like at all modern,
and i appreciate legacy,

Same again, post my deck, online,
simple and fun,

Come and sit!

Table 9

:-)
This message was last edited by the player at 11:56, Sat 28 May 2016.
LAGO
player, 854 posts
Tue 31 May 2016
at 18:01
  • msg #922

Re: Need of action

Ok so who is up for a casual game with the following stipulations:

all formats legal
No net decks (build your own)
if it is restricted, at all - anywhere, you can only have 1
no power 9
The MunchKING
player, 1903 posts
The MunchKING is here!!
Run in fear!!
Tue 31 May 2016
at 18:07
  • msg #923

Re: Need of action

Wait why no one with a power of 9? what's the point of that?
Bill
player, 90 posts
Tue 31 May 2016
at 18:44
  • msg #924

Re: Need of action

Creatures (29)
3 Dragon Hunter
2 Expedition Envoy
3 Kytheon, Hero of Akros
4 Thraben Inspector
4 Town Gossipmonger
3 Abbot of Keral Keep
4 Knight of the White Orchid
4 Thalia's Lieutenant
2 Reckless Bushwhacker
Spells (11)
3 Gryff's Boon
4 Declaration in Stone
4 Always Watching
Lands (20)
4 Battlefield Forge
4 Needle Spires
12 Plains







I want to play this standard deck,
very fast to cast, mainly plains,
and nice characters.

Let me know! We sit and start!
Matthew
GM, 3194 posts
Looks like I picked the
wrong day to give up MTG!
Tue 31 May 2016
at 19:51
  • msg #925

Re: Need of action

In reply to LAGO (msg # 922):

I'd be up for this...  though it would be good if someone could post what the "power 9" cards are?  Because I can't remember...
The Stray
player, 145 posts
Tue 31 May 2016
at 21:12
  • msg #926

Re: Need of action

Black Lotus
The 5 Moxes
Time Walk
Time Twister
Ancestral Recall
Matthew
GM, 3196 posts
Looks like I picked the
wrong day to give up MTG!
Tue 31 May 2016
at 22:09
  • msg #927

Re: Need of action

Cool.  I can build a deck not using those...  :-)
I'll pick a table LAGO and we'll see who joins us...
Matthew
GM, 3198 posts
Looks like I picked the
wrong day to give up MTG!
Tue 31 May 2016
at 22:13
  • msg #928

Re: Need of action

Welcome to two new players added today - BumptiousBard and Elixar!

Feel free to introduce yourselves and seek a game...
BumptiousBard
player, 1 post
Wed 1 Jun 2016
at 17:28
  • msg #929

Re: Need of action

Hey hey! thanks for the welcome!

I downloaded the awesome spreadsheet (it's awesome, btw.), but I need a bit of help, both with using the spreadsheet, and in actual gameplay.

First and foremost, I have a prepped EDH deck I want to play. it's the first one I ever made, and that was about 2-ish years ago. Fair warning, the commander is Rafiq, and it's exalted based. I'd love to play with someone (I'll post it in the challenges area in a moment too.).

I had a question about gameplay first. I noticed in the RTJ, and when playing with the spreadsheet, that the moves are generated on entire turn at a time. maybe my play IRL is making me jaded, but how exactly are instants, counters, working with the stack, and intentionally waiting for main phase 2, handled? I mean, if for example, I'm waiting on my opponent to play an inturrept and spend their mana so I can play a summon on main phase 2 without worry of a counter, how is that handled, when most turns display the full action economy, and "End of turn" at the bottom? am I just not understanding something here, or missing a button on the sheet?

Also, I need some help navigating the excel document. I populated my first deck, made sure my commander was the first card, and it properly displays as exiled, but I can't seem to change my turn from 1 to 2 and so on. I draw a card, and it still says turn one. am I expected to manually change that when posting, or am I again missing something?
Matthew
GM, 3200 posts
Looks like I picked the
wrong day to give up MTG!
Wed 1 Jun 2016
at 18:58
  • msg #930

Re: Need of action

Hi Bard - hope you don't mind if I call you Bard for short - BumptiousBard is a bit of a mouthful :-)

Gameplay:  With regards to how we play instants and responses etc - well, it can be tricky here.   In general, if you want to respond to something with an instant/activated ability etc, then most of the time, we have to do it in retrospect...  i.e. someone posts that in their go, they cast X, and you want to counter it, then you might post straight after their go "Hang on, I tap U and cast Counterspell - do you need to change the rest of your turn?" - they then might re-do the second part of their turn.   In a multiplayer game, that can get quite awkward, especially if you've been away for the weekend and every other player has already had their turn by the time you get to see the thing you want to counter.    In those sorts of situations, we kind of just muddle through - figuring out how the counter spell would have effected things and people reposting their turns.  It is fair to say that this "retrospective" way of doing instants and activated abilities can be a pain and is the biggest disadvantage for playing the game via this sort of medium, as opposed to playing it with real cards in real time!

However, the advantages, i.e. the ability to play at any time - or at least have active games ongoing all the time - and the ability to really stop and think through your turn before you post it - I feel they outweigh it - especially if, like me, your opportunity to play for real is limited to once in a blue moon!

The flip side of the coin is if you know there is a likelihood that someone might have a reaction to a spell or attack, be it a counterspell or a boost spell for a blocker etc, then you might pause your go in the middle, to give them the opportunity to have their response, before you continue.  The most common point for that is when attacking - when what you choose to do in the second main phase depends on how your opponent blocks for example.

Sometime, you might be devious, and pause for a response even when you it won't affect your decisions about what else you play... for example, if you know your opponent is playing a deck with counter spells in it - and you might want to tempt their counter spell out against something mundane whilst keeping back the special item - or even having played the special item, and bluffing them into holding back their counter spell for something which then turns out to be mundane :-)   Of course, playing with/against blue control/counterspell type decks is probably the hardest type of deck to play - since all those instant effects can really slow things down if you try to pause before every one!

Finally, let me address your query about the spreadsheet - in particular the button to create the post....  You might notice the wording of the button...  "Copy Draft Initial Post to Clipboard"

The clue is in the button :-)   The macro only creates your first post for you - after that - the spreadsheet is only used to manage your cards in the various zones.  To make your posts for subsequent turns, you need to QUOTE your previous post (as opposed to just copy & paste into a REPLY) and then edit it manually - removing the <quote> tags, updating the turn number, card counts, life, and any cards you've played/lost, using the right-click "Copy to Clipboard" option on the spreadsheet to then copy the appropriate card details into your post.  Much that I like the idea of making the spreadsheet so comprehensive that it keeps track of everything and creates each post afresh - that is a level of complexity too far I'm afraid!
BumptiousBard
player, 3 posts
Wed 1 Jun 2016
at 19:04
  • msg #931

Re: Need of action

All of these things make sense, and I'm happy with the answers. I'll likely play my turns "Assuming" there's no counters, then adjust as I see fit. and yeah, playing against a control deck is what I worry about. they seem to be the only thing I see IRL in game shops, heh.
BumptiousBard
player, 6 posts
Wed 1 Jun 2016
at 19:56
  • msg #932

Re: Need of action

Also, Bard is fine. many people online call me Bard, and I'm cool with it. Bump, however, irks me for an unknown reason. :P
Matthew
GM, 3204 posts
Looks like I picked the
wrong day to give up MTG!
Wed 1 Jun 2016
at 22:20
  • msg #933

Re: Need of action

Ok Bump....tious Bard :-)   I'll try to remember to just use the last part  :-)
BumptiousBard
player, 9 posts
Wed 1 Jun 2016
at 22:44
  • msg #934

Re: Need of action

:P

what's the standard practice with in game chat? like if people form temporary alliances etc mid game, keep it here, or on the table chat?
The MunchKING
player, 1906 posts
The MunchKING is here!!
Run in fear!!
Wed 1 Jun 2016
at 23:00
  • msg #935

Re: Need of action

from what I've seen, in game chat stays in the in-game thread. Some people don't like it though, and some don't mind.
Michi_chan
player, 1 post
Sun 5 Jun 2016
at 18:44
  • msg #936

Re: Need of action

Hello, I'm Michi, relatively new player.

Also, this may be a random question but on the spreadsheet, certain cards like: Mind Funeral, Diabolic Tutor and Nemesis of Reason are listed as "Modern Illegal" despite them not being illegal in modern?
Joat
player, 203 posts
Sun 5 Jun 2016
at 23:04
  • msg #937

Re: Need of action

Sorry for not posting lately, I guess my games csn drop me or they may have already, I won't be able to post until the 15th.
Matthew
GM, 3218 posts
Looks like I picked the
wrong day to give up MTG!
Mon 6 Jun 2016
at 06:57
  • msg #938

Re: Need of action

Michi_chan:
Hello, I'm Michi, relatively new player.

Also, this may be a random question but on the spreadsheet, certain cards like: Mind Funeral, Diabolic Tutor and Nemesis of Reason are listed as "Modern Illegal" despite them not being illegal in modern?

Welcome Michi.

With regards to the cards you have identified, the way in which my spreadsheet works out legality is tricky..  I used to pull it from magiccards.info, and have massive lookups for each card name.  However to try to pull those lists from that website each time a new set was released was a) a real pain, b) not 100% accurate due to mistakes on magiccards.info, c) more prone to me making mistakes and d) time consuming.

SO, instead, I went to http://magic.wizards.com/en/gameinfo/gameplay/formats and decided to simply get a list of edition names instead that were legal...  Sounds like a much easier solution!

However, that in itself has raised a different problem.  Many cards appear in different editions.  IF we use Mind Funeral as an example, it appears in Modern Masters and Alara Reborn.   The list of editions that are Modern includes Alara Reborn, but NOT Modern Masters.  Alara Reborn was released in Apr 2009.  Modern Masters was Jul '13.   As you can imagine, my spreadsheet includes many duplicate cards since many cards are re-released in later editions....

So, in the case of Mind Funeral - the Modern Masters version is illegal in Modern, and the Alara Reborn one is legal.

I have a column that indicates whether a card is a duplicate or not - and when I populate that column, I make the assumption that the one we want to display will be the latest edition, not the oldest...  So the Alara Reborn card is marked as a Duplicate, and when you do a search on the All Cards tab, the one you actually find first is the Modern Masters version - which is therefore showing as illegal.

Now the easy fix for this, could be to simply add Modern Masters to the list of cards that should be legal in Modern, but that would probably make a whole bunch of other cards that shouldn't be legal in Modern legal.

Similarly, if we look at Diabolic Tutor, the card appears in lots of editions:
  • Magic 2014 Core Set
  • Magic 2012
  • Commander
  • Magic 2011
  • Magic 2010
  • Tenth Edition
  • Ninth Edition
  • Eighth Edition
  • Odyssey

Listed in reverse order of release date...

And the latest one - Magic 2014 Core Set - is not one of the editions listed in Modern format!   "Aaarrrggghhh!"

So... I've applied my thinking hat, and I think I've come up with a solution - essentially I have reworked my formula to look up if a card is legal in any edition and then it will re-mark them all legal in all editions.

I'll hopefully get around to uploading a new version in the near future...  But for now, I will need to get off to work shortly!
BumptiousBard
player, 30 posts
Tue 7 Jun 2016
at 19:49
  • msg #939

Re: Need of action

Matthew, question about the ripple effect. do I just use the scry/reveal button, and "play" the cards that are the same? or is there a ripple button somewhere I don't see. :P
Matthew
GM, 3226 posts
Looks like I picked the
wrong day to give up MTG!
Tue 7 Jun 2016
at 21:17
  • msg #940

Re: Need of action

Scratches head...  re-looks up how Ripple works... realises I had only programmed in Cascade not Ripple!   Yeah - just scry 4 and play the cards that are the same as the one you first cast.
BumptiousBard
player, 33 posts
Tue 7 Jun 2016
at 21:28
  • msg #941

Re: Need of action

I figured, and just did so. Enjoy the results. :P
Matthew
GM, 3229 posts
Looks like I picked the
wrong day to give up MTG!
Tue 7 Jun 2016
at 21:51
  • msg #942

Re: Need of action

Relentless Rats with Ripple?  Ouch!  That's a NICE combo!
BumptiousBard
player, 37 posts
Tue 7 Jun 2016
at 22:09
  • msg #943

Re: Need of action

it's worse than I intended. T.T TOO OP!!!

also, I wouldn't go through my whole deck, as the non-rippled cards go to the bottom of the library. I'd eventually put every relentless rats onto the field, if I were lucky. though, a single board wipe would ruin it, so I stopped. :P
LAGO
player, 868 posts
Wed 8 Jun 2016
at 00:16
  • msg #944

Re: Need of action

In reply to BumptiousBard (msg # 943):

I would call it absolutely brutal.  Awesome ... but brutal.
The MunchKING
player, 1923 posts
The MunchKING is here!!
Run in fear!!
Wed 8 Jun 2016
at 05:32
  • msg #945

Re: Need of action

Matthew:
Don't forget, you choose NOT to cast for free, you don't choose to stop Rippling...  It might help if I describe it like this:

Cast 1st Relentless Rats
  1st Ripple 4 (Revealed cards: Swamp, Lake of the Dead, Relentless Rats, Relentless Rats)
    Cast 2nd relentless rats and 3rd relentless rats for free.
      2nd Ripple 4 (Revealed cards: Swamp, Swamp, Lake of the Dead, Relentless Rats)
        Cast 4th relentless rats for free.
          4th Ripple 4 (Revealed cards: Swamp, Dark Ritual, Basal Thrull, Relentless Rats)
             Cast 5th relentless rats for free.
                5th Ripple 4 (Revealed cards: Swamp, Swamp, Demonic Tutor, Relentless Rats)
                   Cast 6th relentless rats for free.
                      6th Ripple 4 (Revealed cards: Swamp, Swamp, Dark Ritual, Relentless Rats)
                         Cast  7th relentless rats for free.
                            7th Ripple 4 (Revealed cards: Relentless Rats, Swamp, Relentless Rats, Relentless Rats)
                               Cast 8th relentless rats, 9th relentless rats and 10th relentless rats for free.
                                  8th Ripple 4 (Revealed cards: ??? + ??? + ??? + ???)
                                     Choose NOT to cast any of the revealed cards.
                                  9th Ripple 4 (Revealed cards: ??? + ??? + ??? + ???)
                                     Choose NOT to cast any of the revealed cards.
                                  10th Ripple 4 (Revealed cards: ??? + ??? + ??? + ???)
                                     Choose NOT to cast any of the revealed cards.
      3rd Ripple 4 (Revealed cards: ??? + ??? + ??? + ???)
        Choose NOT to cast any of the revealed cards.

Your graveyard should thus have
Swamp
Lake of the Dead
Swamp
Swamp
Lake of the Dead
Swamp
Dark Ritual
Basal Thrull
Swamp
Swamp
Demonic Tutor
Swamp
Swamp
Dark Ritual,
+ 16 other cards...



They go to the bottom of the deck, not the Graveyard.
Matthew
GM, 3233 posts
Looks like I picked the
wrong day to give up MTG!
Wed 8 Jun 2016
at 05:39
  • msg #946

Re: Need of action

Yeah - I amended it almost immediately I posted it...

Now, where is my Wrath of God?
This message was last edited by the GM at 05:40, Wed 08 June 2016.
BumptiousBard
player, 39 posts
Wed 8 Jun 2016
at 16:16
  • msg #947

Re: Need of action

Actually, it says I MAY reveal, then I MAY cast from the revealed cards. I'm choosing not to reveal.
Matthew
GM, 3235 posts
Looks like I picked the
wrong day to give up MTG!
Wed 8 Jun 2016
at 19:58
  • msg #948

Re: Need of action

Hmmm... you are right!  Sometimes I seem to have selective vision!  Sorry about that!
BumptiousBard
player, 42 posts
Wed 8 Jun 2016
at 20:01
  • msg #949

Re: Need of action

no prob. not offended or anything, just bolding for emphasis.
LAGO
player, 869 posts
Thu 9 Jun 2016
at 14:02
  • msg #950

Re: Need of action

Hey guys I'll be out of pocket for a few days.  Working on my final stats paper and wrapping up some things at work.  Will post in a few days.
The Stray
player, 155 posts
Thu 9 Jun 2016
at 14:37
  • msg #951

Re: Need of action

Alrighty.
Matthew
GM, 3245 posts
Looks like I picked the
wrong day to give up MTG!
Fri 10 Jun 2016
at 22:37
  • msg #952

Re: Need of action

FYI - Latest version of spreadsheet has been uploaded - 10.9.

Fixed a legality issue - hopefully got that issue well and truly sorted now.  Plus, hopefully fixed the issue with the Commander missing from the Draft Post.. :-)

http://www.nj-pbem.com/Downloads/index.htm


Finally, as a heads up, I'm away at Download Festival (aka Monster's of Rock/Donington Rock Festival) this weekend - so won't be posting till Monday...

Black Sabbath and Iron Maiden headlining :-)
MrRoboto
player, 375 posts
Welcome to
The Machine
Sun 12 Jun 2016
at 05:40
  • msg #953

Re: Need of action

Eternal Masters dropped and I popped by my local hobby shop for a look. Then I bought a box and wandered home in a stupidly drunken "how much did I spend/get" phase. The people I know did not do so well with boxes, but were remarkably lucky with packs.

I know that we don't have to contend with rarity, really, on this board, but I use this forum as a sounding board for my decks, which I then play locally. I also support my hobby in this way (and by supporting me... well, even if you did nothing else I've got your back).
Matthew
GM, 3254 posts
Looks like I picked the
wrong day to give up MTG!
Mon 13 Jun 2016
at 21:56
  • msg #954

Re: Need of action

Eternal Masters eh?  Another one to add to the data base ?
BumptiousBard
player, 62 posts
Mon 13 Jun 2016
at 21:58
  • msg #955

Re: Need of action

Looks like another modern Masters. which was just a bunch of re-prints. I doubt you'll have to update anything. I'll double check though
Matthew
GM, 3255 posts
Looks like I picked the
wrong day to give up MTG!
Mon 13 Jun 2016
at 22:01
  • msg #956

Re: Need of action

Couldn't see anything new on magiccards.info...
The Stray
player, 157 posts
Mon 13 Jun 2016
at 22:20
  • msg #957

Re: Need of action

BumptiousBard:
Looks like another modern Masters. which was just a bunch of re-prints. I doubt you'll have to update anything. I'll double check though


It's actually Eternal Masters, with most of the cards reprinted aimed at the Legacy and Commander formats.
BumptiousBard
player, 64 posts
Mon 13 Jun 2016
at 22:25
  • msg #958

Re: Need of action

Right. ANOTHER modern masters. as in another similar-like-thing.


quote:
Eternal Masters is designed to be a unique and enjoyable Draft experience, much like Modern Masters. - http://magic.wizards.com/en/ar...l-masters-2016-02-15


Eternal Masters is designed to be a unique and enjoyable Draft experience, much like Modern Masters

Yeah, looks like another reprint. nothing new.
The MunchKING
player, 1956 posts
The MunchKING is here!!
Run in fear!!
Thu 23 Jun 2016
at 04:35
  • msg #959

Re: Need of action

Interesting question I ran across.

How do the new Eldrazi that move cards from Exile into the graveyard work with Imprint?

For example if I have exiled a card to make it imprinted on a Mimic Vat and my opponent plays an Eldrazi that moves that card from Exile to the graveyard, is Mimic Vat still capable of churning out clones of the creature? Or because it has been moved to the graveyard is it not imprinted anymore? Or does Imprint just not work that way and I am messing something up?
The Stray
player, 161 posts
Thu 23 Jun 2016
at 05:41
  • msg #960

Re: Need of action

If I recall correctly, if an Eldrazi Processes an Imprinted card, you lose the Imprint. It's the same with other abilities like Cipher or anything tucked in a Hideaway land. The card changes zones, so it gets treated as a new card for all intents and purposes and anything it's linked to in a different zone "forgets" it.
This message was last edited by the player at 05:44, Thu 23 June 2016.
BumptiousBard
player, 77 posts
Thu 23 Jun 2016
at 15:12
  • msg #961

Re: Need of action

In reply to The MunchKING (msg # 959):

from what I understand, there are "different" exiled card. like if you have something exiled for a commander, vs exiled with time counters, or exiled to come back on next end phase.

anything in one exile pool can't "jump" to another exile pool. so an imprinted, exiled card is exiled for that card. and that's that. at least, it's how I'd interpret it.
The Stray
player, 162 posts
Thu 23 Jun 2016
at 17:44
  • msg #962

Re: Need of action

There's only one Exile Zone, though, no matter how many different "pools" you make. And you can Process anything in the Exile Zone--cards that have been Exiled because you put them there, cards exiled by a special ability like Suspend, Hideaway, Cipher, or Imprint--all of these can be targeted by a Processor effect. And Commanders are in a special zone called the Command zone, not the Exile Zone proper.
BumptiousBard
player, 87 posts
Sat 25 Jun 2016
at 21:40
  • msg #963

Re: Need of action

I needed to share this.
http://tinyurl.com/zmkrygb
The Stray
player, 163 posts
Mon 27 Jun 2016
at 19:54
  • msg #964

Re: Need of action

Well LAGO seems to have vanished into the ether...there goes my game.
BumptiousBard
player, 90 posts
Mon 27 Jun 2016
at 19:59
  • msg #965

Re: Need of action

one of mine too. :P
BumptiousBard
player, 94 posts
Tue 28 Jun 2016
at 16:39
  • msg #966

Re: Need of action

Matt, How does your excel "shuffle"? I've seen a few times when clearing the table, and doing an initial draw, i get allot of the same cards I get in my last initial draw. just wondering if it's not "shuffling" like it needs to.
Matthew
GM, 3297 posts
Looks like I picked the
wrong day to give up MTG!
Tue 28 Jun 2016
at 19:12
  • msg #967

Re: Need of action

Effectively, the order of cards in the deck is like Shrodinger's cat... you only know what the next card is when you draw it.  So "shuffling" is a case of just deleting the cards on the top/bottom of the deck and making their place unknown again...

I confess that although the formula randbetween() should in theory be pretty random (although it is technically only psudo-random) I too have seen similar draws in a row...  A third draw seems to then be completely different...  I can only assume that it is a failing with the Excel implementation of random number generation...   I've googled and it does seem to get slated...   Not sure what I can do with my code to make it "more random".   Suggestions anyone?
BumptiousBard
player, 96 posts
Tue 28 Jun 2016
at 19:42
  • msg #968

Re: Need of action

I am not an excel pro, but I did some searching, and the following link (https://www.ablebits.com/offic...ber-generator-excel/) mentions something by Ablebits having a "better" RNG for excel. I'm unsure how it works, but maybe that's usable?
Matthew
GM, 3299 posts
Looks like I picked the
wrong day to give up MTG!
Tue 28 Jun 2016
at 22:16
  • msg #969

Re: Need of action

Interesting article - but the more I read it, the less I am convinced that there is a problem with Excel's randbetween() function that I use...  They talk about the seed for the pseudo-random number being reset overtime the sheet recalculates.. and the pattern being quite large before it repeats...  yet when it generates a similar looking hand when drawing cards after a game has already been played, I can't believe that it has looped around its pattern...  a) the seed would have been reset multiple times and b) the number of random numbers generated is going to be nowhere near to looping around a pattern....

<scratches head>   I suspect it may be just the human brain looking making a pattern out of coincidences...

Maybe I might code something into the "Initial Draw" macro to record the cards it draws somewhere, so that when you run the macro again at some point on the same table, it can compare against what you previously drew...  maybe then we'll see if there really is a problem with the same cards being drawn... <insert thoughtful emoji>
BumptiousBard
player, 98 posts
Tue 28 Jun 2016
at 22:28
  • msg #970

Re: Need of action

*shrug* it's not difficult to hit the initial draw button a couple times.
BumptiousBard
player, 100 posts
Wed 29 Jun 2016
at 15:32
  • msg #971

Re: Need of action

Wanted to give you folks some fair warning, after tomorrow, I'll be on vacation for a bit under a week. i'll be near unable to access internet, so I'll fall off the face of the earth for that time.
Matthew
GM, 3304 posts
Looks like I picked the
wrong day to give up MTG!
Fri 1 Jul 2016
at 06:33
  • msg #972

Re: Need of action

Thanks for the heads up Bard.  Be pretty much the same for me come the 11th July for 5 days. :-)
Matthew
GM, 3305 posts
Looks like I picked the
wrong day to give up MTG!
Tue 5 Jul 2016
at 15:01
  • msg #973

Re: Need of action

...Tumbleweed rolls past...
The MunchKING
player, 1981 posts
The MunchKING is here!!
Run in fear!!
Tue 5 Jul 2016
at 15:07
  • msg #974

Re: Need of action

Wow. One guy goes on vacay and the board shuts down. :p
Matthew
GM, 3306 posts
Looks like I picked the
wrong day to give up MTG!
Wed 6 Jul 2016
at 15:25
  • msg #975

Re: Need of action

Roll Call!  Who is out there (apart from Munch and me) and wants a new multiplayer game?
BumptiousBard
player, 104 posts
Fri 8 Jul 2016
at 21:10
  • msg #976

Re: Need of action

I feel so special, having the power to shut down entire games with my mere presence. :P
Matthew
GM, 3308 posts
Looks like I picked the
wrong day to give up MTG!
Wed 20 Jul 2016
at 06:24
  • msg #977

Re: Need of action

Well folks - I'm back... where is everyone?
The MunchKING
player, 1983 posts
The MunchKING is here!!
Run in fear!!
Wed 20 Jul 2016
at 06:25
  • msg #978

Re: Need of action

Hanging around. :p
Matthew
GM, 3310 posts
Looks like I picked the
wrong day to give up MTG!
Wed 20 Jul 2016
at 06:26
  • msg #979

Re: Need of action

And quick to reply I see!
The Stray
player, 165 posts
Wed 20 Jul 2016
at 08:37
  • msg #980

Re: Need of action

Still here.
Matthew
GM, 3314 posts
Looks like I picked the
wrong day to give up MTG!
Wed 20 Jul 2016
at 10:59
  • msg #981

Re: Need of action

Glad to see it...   Need to get some more games going!
Matthew
GM, 3316 posts
Looks like I picked the
wrong day to give up MTG!
Fri 22 Jul 2016
at 06:27
  • msg #982

Re: Need of action

OK - so in the absence of anyone else...  a game with Munch, the Stray and me?
The Stray
player, 166 posts
Fri 22 Jul 2016
at 18:32
  • msg #983

Re: Need of action

What format?
Matthew
GM, 3317 posts
Looks like I picked the
wrong day to give up MTG!
Sat 23 Jul 2016
at 14:07
  • msg #984

Re: Need of action

Commander?
The Stray
player, 167 posts
Sat 23 Jul 2016
at 16:33
  • msg #985

Re: Need of action

sure.
The MunchKING
player, 1987 posts
The MunchKING is here!!
Run in fear!!
Sun 24 Jul 2016
at 22:30
  • msg #986

Re: Need of action

Oooooooooooooooooohhhh... EMN is out for Apprentice. I may have to see which ones I can work into my decks.

Or figure out some all new decks!!
The Stray
player, 170 posts
Sun 24 Jul 2016
at 22:39
  • msg #987

Re: Need of action

Thalia's Lancers seem really good for any brew focusing on Legendary things.
The Stray
player, 174 posts
Thu 28 Jul 2016
at 15:47
  • msg #988

Re: Need of action

So, Phage The Unouchable...great commander or greatest commander?

http://magiccards.info/cns/en/120.html
The MunchKING
player, 1994 posts
The MunchKING is here!!
Run in fear!!
Thu 28 Jul 2016
at 16:23
  • msg #989

Re: Need of action

WORST COMMANDER EVER! No matter how uncastable, there is literally no worse commander than one that causes you to lose the game if you cast it.
The Stray
player, 175 posts
Thu 28 Jul 2016
at 17:37
  • msg #990

Re: Need of action

The joke, she is missed.
The MunchKING
player, 1995 posts
The MunchKING is here!!
Run in fear!!
Thu 28 Jul 2016
at 17:41
  • msg #991

Re: Need of action

Yeah, a bit later I wondered if you were being sarcastic. But a instant win if it hits is pretty darn good, so I wasn't sure.
The Stray
player, 176 posts
Thu 28 Jul 2016
at 18:19
  • msg #992

Re: Need of action

I was watching a deck actually used Phage as a win con by getting out an Endless Whispers (http://magiccards.info/5dn/en/49.html), then getting out a Phage, and then saccing the Phage or conning the opponent into killing it, thus giving it to them and then killing them when Phage re-entered play under their control...
Raymond
player, 273 posts
That guy who uses
only cards he owns
Wed 3 Aug 2016
at 10:18
  • msg #993

The Prodigal Ass-hat

I return from the aether
Raymond
player, 275 posts
That guy who uses
only cards he owns
Wed 10 Aug 2016
at 15:44
  • msg #994

The Prodigal Ass-hat

Happy birthday to me
The Stray
player, 210 posts
Wed 10 Aug 2016
at 15:55
  • msg #995

The Prodigal Ass-hat

hallo!
Raymond
player, 276 posts
That guy who uses
only cards he owns
Wed 10 Aug 2016
at 16:01
  • msg #996

The Prodigal Ass-hat

In reply to The Stray (msg # 995):

Hallo indeed stray
Matthew
GM, 3381 posts
Looks like I picked the
wrong day to give up MTG!
Wed 10 Aug 2016
at 18:13
  • msg #997

The Prodigal Ass-hat

Well, I guess I should wish you happy birthday then Raymond...
Many years under the belt?
This message was last edited by the GM at 18:14, Wed 10 Aug 2016.
Raymond
player, 277 posts
That guy who uses
only cards he owns
Wed 10 Aug 2016
at 18:31
  • msg #998

The Prodigal Ass-hat

In reply to Matthew (msg # 997):

I am now 20 years of age, fitting for a magic game don't you think, cos you could say my life is 20
This message was last edited by the player at 18:53, Wed 10 Aug 2016.
Matthew
GM, 3382 posts
Looks like I picked the
wrong day to give up MTG!
Wed 10 Aug 2016
at 21:54
  • msg #999

The Prodigal Ass-hat

I can barely remember 20 - way too many years ago!
Matthew
GM, 3436 posts
Looks like I picked the
wrong day to give up MTG!
Fri 19 Aug 2016
at 19:36
  • msg #1000

The Prodigal Ass-hat

Closing this thread as it has reached 1000 posts :)
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