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16:19, 28th March 2024 (GMT+0)

OOC Conversation 2.

Posted by The VoidFor group 0
Oscar Hargrave
Captain, 217 posts
Ship Master
INS-Harald Wartooth
Thu 26 Aug 2021
at 17:06
  • msg #965

Re: OOC conversation 2

Yeah, I think it is mostly just a catchall for plugging holes in equipment lists. Same thing with the Ship's Stores.
Zazan Mysh
Captain, 235 posts
Commander. Ship
Master of the INV-Randver
Thu 26 Aug 2021
at 17:45
  • msg #966

Re: OOC conversation 2

Just some behind the scenes stuff. Zazan used to have more levels and skills that would be suited for boarding parties and fighting.

With the shakeup in roles, and his age and injuries he's in this moment contemplating pivoting towards more of a true officer.
Oscar Hargrave
Captain, 219 posts
Ship Master
INS-Harald Wartooth
Thu 26 Aug 2021
at 17:51
  • msg #967

Re: OOC conversation 2

Which is funny, because my developing character arc is revolving around Oscar being goaded by his pride to not take the backseat anymore.

Before he was gung-ho while salvaging and had the bravado of a wildcatter, but his close encounters aboard Sable-One and on the listening post have tempered that so he is more aware that he has not just his own life in his hands. Especially after the death of his XO.
Diana Hersson
Captain, 328 posts
The line between disorder
& order lies in logistics
Thu 26 Aug 2021
at 18:08
  • msg #968

Re: OOC conversation 2

Truth be told, that is kind of what Diana's doing there. You want to be in the thick of it, but by giving you command of the Marines she's making sure you won't run ahead too far as you'd still be looked at to coordinate multiple groups of Marines. And Comm servers are heavy :P
Diana Hersson
Captain, 329 posts
The line between disorder
& order lies in logistics
Thu 26 Aug 2021
at 21:46
  • msg #969

Re: OOC conversation 2

By the way, since Sara got her sheet done and we've finished our negotiations and planned budget allocations, is there anything you want to talk about or shall we move on to the award ceremony?

That aside, i had a blast exploring the design part of things, and discussing it with you. We made some real progress in terms of fleet power, and from the sound of it everyone can focus on something they wanted to focus on.

By the way, the Frigate i designed, would it be a new Class or do i get to name it or what?

And where do i turn the allocation form in ICly?
This message was last edited by the player at 21:47, Thu 26 Aug 2021.
Zazan Mysh
Captain, 236 posts
Commander. Ship
Master of the INV-Randver
Fri 27 Aug 2021
at 01:40
  • msg #970

Re: OOC conversation 2

FYI I am going to be camping this weekend starting tomorrow evening. Posting will be spotty / non existent.
Oscar Hargrave
Captain, 220 posts
Ship Master
INS-Harald Wartooth
Fri 27 Aug 2021
at 03:10
  • msg #971

Re: OOC conversation 2

I had a good time working through it as well. A very interesting thought experiment and really shows the different viewpoints on operations.
The Void
GM, 1007 posts
The Judgement
of Deep Space
Fri 27 Aug 2021
at 05:58
  • msg #972

Re: OOC conversation 2

Diana Hersson:
The Armory would have a collection of varied gear, so if you for example need a rifle there would be a rifle.

On a crew of 20 it wouldn't be expected to pack 20 pistols, 20 rifles and 20 of each set of armor, so if you want to equip people in bulk then you'd most likely need to buy it separately.


Yes, this is the intent. It's meant to mean you don't have to keep track of every power cell and magazine. If you need some standard equipment or weapon, it's there. I don't want to make hard and fast rules about values, but generally anything TL4 is fine. Maybe some TL3 items if that matters for some reason. No TL5. No specialized weapon systems or armor (Assault suits, etc.) You've probably got void carbines, laser rifles, pistols of various sorts, plenty of vacc suits. Handfuls of other stuff. For instance, if you decide you need a Plasma Projector... check the armory, yup you got one. You want to find twenty or a hundred of them? No. You'll need to buy those separately. The Armory costs 4k credits for a frigate. That's a steal for what you get, but don't abuse it.

Which reminds me, Combat Field Uniforms are ground-trooper armor. You CAN use them in space if you want to get atmofilters for everyone with O2 bottles, but you don't have much in the way of hard vacuum protection and they're not pressurized. That's more of an emergency "don't pass out and die when the oxygen vents the compartment" type situation though. Most board action is taken with vacc suits (shields are helpful here) or with assault suits and the like.
The Void
GM, 1008 posts
The Judgement
of Deep Space
Fri 27 Aug 2021
at 06:03
  • msg #973

Re: OOC conversation 2

Diana Hersson:
By the way, since Sara got her sheet done and we've finished our negotiations and planned budget allocations, is there anything you want to talk about or shall we move on to the award ceremony?

Just need the final specs in my PMs for review and approval. I did read your thread, but there were a lot of ideas thrown out. Additionally, I need to know what you are doing with all of the ships. Which ship is the command ship, what adjustments you are making on other ships in the squadron if any, etc.


Diana Hersson:
By the way, the Frigate i designed, would it be a new Class or do i get to name it or what?

Let me take a look at it, and probably what we'll do is say it's a refit of a previously existing class. I think of an appropriate name and it'll get a notation of something like XXXX-Class 317 refit (King) or something like that, referencing why it was changed and how it's being used.

Diana Hersson:
And where do i turn the allocation form in ICly?


IC, just submit it to your new boss, Master Star Commander Essena Valna of the 9th Fleet
Diana Hersson
Captain, 330 posts
The line between disorder
& order lies in logistics
Fri 27 Aug 2021
at 10:11
  • msg #974

Re: OOC conversation 2

Sure, this is the one. It comes in two variants.

An Offense configuration:

Frigate Hull 4m

Spike Drive-2:   2/2 100k
Extended Stores: -/2 25k
Advanced Fire Control System 1/- 100k
Advanced Fire Control System 1/- 100k
Auto-Targeting System 1/- 100k
Armory: -/- 20k
Ship's Locker: -/- 20k
Lifeboats: -/1 25k
Wraith Shuttle: -/2 300k

Weapons
Plasma Beam: 5/2 700k (2 hardpoints)
Plasma Beam: 5/2 700k (2 hardpoints)

Defenses
Hardened Polyceramic Overlay: -/2 250k
Thermablative Layering -/2 500k

Total Power = 15
Total Mass = 15

Armor 15, effectively 20 due to Polyceramic Overlay.

Total Cost: ₡ 6.94m


And a Defense configuration:

Frigate Hull 4m

Spike Drive-2:   2/2 100k
Extended Stores: -/2 25k
Advanced Fire Control System 1/- 100k
Advanced Fire Control System 1/- 100k
Auto-Targeting System 1/- 100k
Armory: -/- 20k
Ship's Locker: -/- 20k
Lifeboats: -/1 25k

Weapons
Flak Emitter Battery: 5/3 500k (2 hardpoints)
Flak Emitter Battery: 5/3 500k (2 hardpoints)

Defenses
Hardened Polyceramic Overlay: -/2 250k
Thermablative Layering -/2 500k

Total Power = 15
Total Mass = 15

Armor 15, effectively 20 due to Polyceramic Overlay.

Total Cost: ₡ 6.24m


If it's a Class of its own, Diana would want to name it after her friend from the Academy since she's the one that came up with the design. She referenced her a few times, it's her former roommate from the Academy.
The Void
GM, 1009 posts
The Judgement
of Deep Space
Sat 28 Aug 2021
at 05:18
  • msg #975

Re: OOC conversation 2

Okay, it's gonna take me a day or so to get everything caught up and get some posts going. We're going to introduce you to your newest squadron member soon as well IC.
Zazan Mysh
Captain, 239 posts
Commander. Ship
Master of the INV-Randver
Sat 28 Aug 2021
at 15:21
  • msg #976

Re: OOC conversation 2

Thank you!
Diana Hersson
Captain, 334 posts
The line between disorder
& order lies in logistics
Sat 28 Aug 2021
at 15:30
  • msg #977

Re: OOC conversation 2

By the way, will the new member come with her own ship, or will she be taking over one of the other merchant ships?
This message had punctuation tweaked by the player at 15:31, Sat 28 Aug 2021.
Sara
player, 3 posts
Sat 28 Aug 2021
at 15:39
  • msg #978

Re: OOC conversation 2

A new ship has been included, also a new portrait.
Diana Hersson
Captain, 335 posts
The line between disorder
& order lies in logistics
Sat 28 Aug 2021
at 15:43
  • msg #979

Re: OOC conversation 2

Ah nice, would that be the flying deathtrap that is the Nighthawk Corvette, or did you design one of your own? :)
Sara
player, 4 posts
Sat 28 Aug 2021
at 15:50
  • msg #980

Re: OOC conversation 2

Technically I think I designed nearly 10 of them, but only one will be in use to start.
Diana Hersson
Captain, 336 posts
The line between disorder
& order lies in logistics
Sat 28 Aug 2021
at 15:53
  • msg #981

Re: OOC conversation 2

Good call, good call.

Random quick question, but does it have Fuel Bunkers? If it doesn't it's not a big deal, but we balanced the merchants to carry enough fuel for every ship in the Squadron to refill as soon as we Spike out, so it's a logistical thing.
Sara
player, 5 posts
Sat 28 Aug 2021
at 15:56
  • msg #982

Re: OOC conversation 2

Every version has taken logistical sufficiency into account.  We haven't come up with an exact description for the role they will be intended for but something like exploration or scouting seems likely.
Diana Hersson
Captain, 337 posts
The line between disorder
& order lies in logistics
Sat 28 Aug 2021
at 16:11
  • msg #983

Re: OOC conversation 2

Well, i'll be looking forward to seeing what it can do when the time comes for the IC reveal then. No spoilers in the OOC please ;)

Oh -- which reminds me, a question to our GM:

quote:
Hydroponic production: Some ships are designed to produce food and air supplies for the crew. Selecting hydroponic production allows for the indefinite supply of a number of crewmen equal to the ship's maximum crew. This option may be taken multiple times for farm ships, in which case each additional selection doubles the number of people the ship can support.


So a Logistics Ship has room for 160 people, and Hydroponics would provide food and water for those 160 people. So far so good.

quote:
Extended life support: The ship can be designed to accommodate a larger number of crew or passengers. Extended life support can be fitted multiple times; each time, the maximum crew rating of the ship increases by 100% of its normal maximum. Thus, a free merchant who installs this twice can have a maximum complement of 18 people.


But then we get this. As the description states, the maximum amount of crew the ship can support changes to 320, but would that mean the Hydroponics Production would then be able to support all 320 people since the maximum amount of crew changed, despite still being one fitting?
Oscar Hargrave
Captain, 223 posts
Ship Master
INS-Harald Wartooth
Sat 28 Aug 2021
at 23:00
  • msg #984

Re: OOC conversation 2

Maybe the hydroponics becomes aquaponics to compensate?
Sara
player, 6 posts
Sun 29 Aug 2021
at 00:36
  • msg #985

Re: OOC conversation 2

I can see how it would be tempting to use those features as cumulative, but they each describe a very different types of use of space, I would keep them both fixed to the same basic value of the hull type plus their own modifications rather than building off each other.
Diana Hersson
Captain, 338 posts
The line between disorder
& order lies in logistics
Sun 29 Aug 2021
at 01:12
  • msg #986

Re: OOC conversation 2

Yeah, the fitting more or less exists to handwave the issue of supplies, much like fuel scoops cause players not to worry about fuel anymore, or the Ship's Locker to avoid the problem of needing a Type A Power Cell and the nearest store is a three day Spike away.

But yeah, that also means it can lead to... interesting situations.
The Void
GM, 1011 posts
The Judgement
of Deep Space
Sun 29 Aug 2021
at 05:55
  • msg #987

Re: OOC conversation 2

Kevin Crawford:
Hydro farms provide food and supplies- they don't provide any extra crew maximum. An automated farm ship might be able to produce enough potatoes to feed a city but still only have room for a human crew of twelve. The maximum number of times you can stack the fitting is up to GM judgment about what's reasonable for their setting and campaign tone.

By default, the hydro farm provisions apply to the ship's base maximum crew, not modified maximum. A GM could decide otherwise if it seems right for the game, however.

Diana Hersson
Captain, 339 posts
The line between disorder
& order lies in logistics
Sun 29 Aug 2021
at 09:36
  • msg #988

Re: OOC conversation 2

The Void:
Kevin Crawford:
By default, the hydro farm provisions apply to the ship's base maximum crew, not modified maximum. A GM could decide otherwise if it seems right for the game, however.


Ah thanks ^^

Been working on a prototype design for a cruiser and needed to know :)
Diana Hersson
Captain, 350 posts
Tue 7 Sep 2021
at 12:56
  • [deleted]
  • msg #989

Re: OOC conversation 2

This message was deleted by the player at 12:57, Tue 07 Sept 2021.
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