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OOC Conversation 2.

Posted by The VoidFor group 0
The Void
GM, 521 posts
The Judgement
of Deep Space
Sun 19 Jul 2015
at 03:47
  • msg #1

OOC conversation 2

We're reaching the post limit so I'm creating a new one.
Apollyon
ARKANGEL, 106 posts
Cut well old friend,
and then farewell.
Thu 23 Jul 2015
at 04:41
  • msg #2

Re: OOC conversation 2

First! Thanks for all the extra information on the Hegemony... it'll be useful intel...
The Void
GM, 523 posts
The Judgement
of Deep Space
Thu 23 Jul 2015
at 05:23
  • msg #3

Re: OOC conversation 2

You're welcome! Don't worry...


YOU'RE NEXT
The Void
GM, 530 posts
The Judgement
of Deep Space
Fri 24 Jul 2015
at 03:58
  • msg #4

Re: OOC conversation 2

I've added some new threads for the Horus where some of you will be shortly. Begin posting there in the relevant threads.
Apollyon
ARKANGEL, 107 posts
Cut well old friend,
and then farewell.
Fri 24 Jul 2015
at 04:19
  • msg #5

Re: OOC conversation 2

I've got a feeling Apollyon will be seeing you Hegemony folks on the other side of the line here before too long.
The Void
GM, 531 posts
The Judgement
of Deep Space
Fri 24 Jul 2015
at 04:36
  • msg #6

Re: OOC conversation 2

Apollyon:
I've got a feeling Apollyon will be seeing you Hegemony folks on the other side of the line here before too long.


You've promises to keep and many miles before you sleep.
Apollyon
ARKANGEL, 108 posts
Cut well old friend,
and then farewell.
Fri 24 Jul 2015
at 04:40
  • msg #7

Re: OOC conversation 2

Haha, that's actually one of my favorite pieces of poetry.
The Void
GM, 532 posts
The Judgement
of Deep Space
Fri 24 Jul 2015
at 04:44
  • msg #8

Re: OOC conversation 2

Isn't it lovely?

SWN's founder/creator is a big fan of poetry, actually.

That latest book is "Starvation Cheap" in reference to Kipling.

"Yes, makin' mock o' uniforms that guard you while you sleep
Is cheaper than them uniforms, an' they're starvation cheap;
An' hustlin' drunken soldiers when they're goin' large a bit
Is five times better business than paradin' in full kit."

Marcia Duval
player, 5 posts
Sun 26 Jul 2015
at 23:13
  • msg #9

Re: OOC conversation 2

Hey, Void. Permission to produce a deus ex machina? If I say something that isn't allowed over in the Bridge thread, tell me? Please? I want to make sure I'm staying within the bounds of your universe as much as possible.
The Void
GM, 533 posts
The Judgement
of Deep Space
Sun 26 Jul 2015
at 23:14
  • msg #10

Re: OOC conversation 2

Can you PM me about it first?
Marcia Duval
player, 8 posts
Mon 27 Jul 2015
at 03:05
  • msg #11

Re: OOC conversation 2

Sure. The full post should already be there. Take a look and tell me if I need to change things, or if it's downright stupid.
Ragnar Iverson
player, 1 post
Mon 27 Jul 2015
at 03:08
  • msg #12

Re: OOC conversation 2

Hello folks.  New Gareshi Mercenary/Raider on deck.  o/

Nice to be with you.
The Void
GM, 534 posts
The Judgement
of Deep Space
Mon 27 Jul 2015
at 03:22
  • msg #13

Re: OOC conversation 2

Just responded, Marcia.

Good post, just had to go over a couple things with the rules so you know what you're in for.
Annabel Grey
Engineering, 194 posts
Fighter Maintenance
Crew Chief
Mon 27 Jul 2015
at 09:29
  • msg #14

Re: OOC conversation 2

Oh my, these Gareshi fellows seem to be quite popular!
Ragnar Iverson
player, 9 posts
Tue 28 Jul 2015
at 03:34
  • msg #15

Re: OOC conversation 2

I am fond of mine so far!
The Void
GM, 545 posts
The Judgement
of Deep Space
Tue 28 Jul 2015
at 03:51
  • msg #16

Re: OOC conversation 2

Annabel Grey:
Oh my, these Gareshi fellows seem to be quite popular!


I suppose that depends on whether or not you live in the Hegemony or the Brotherhood.
Annabel Grey
Engineering, 195 posts
Fighter Maintenance
Crew Chief
Tue 28 Jul 2015
at 09:11
  • msg #17

Re: OOC conversation 2

:D Indeed.
Dizzy Hargrieve
Chaplain, 139 posts
Life is like currency;
worthless unless spent
Tue 28 Jul 2015
at 19:59
  • msg #18

Re: OOC conversation 2

Welcome aboard, Ragnar!  I hope you’re settling in well.

Sorry I’ve been so quiet lately, June was kind of a crazy month for me, then July was a mix of family matters and writer’s block.  I’m glad to be marching forward again though.
quote:
Oh my, these Gareshi fellows seem to be quite popular!

Heh, I'm probably biased, but I always thought they were pretty cool.
Annabel Grey
Engineering, 197 posts
Fighter Maintenance
Crew Chief
Tue 28 Jul 2015
at 22:16
  • msg #19

Re: OOC conversation 2

Just to say, I'll be mostly out of contact from thursday until next monday or so, and intermittent until next thursday - going to the Cambridge Folk Festival. :)
The Void
GM, 547 posts
The Judgement
of Deep Space
Tue 28 Jul 2015
at 22:17
  • msg #20

Re: OOC conversation 2

No problem! I'll just have you remove the primary buffer coil on the gravitic conversion emitter!
Apollyon
ARKANGEL, 110 posts
Cut well old friend,
and then farewell.
Wed 29 Jul 2015
at 03:44
  • msg #21

Re: OOC conversation 2

The Void:
I suppose that depends on whether or not you live in the Hegemony or the Brotherhood.


I appreciate the Gareshi.

Their misplaced faith in their false war god makes them near-worthy foes.
Dizzy Hargrieve
Chaplain, 140 posts
Life is like currency;
worthless unless spent
Wed 29 Jul 2015
at 04:27
  • msg #22

Re: OOC conversation 2

Given that your own god condones the use of conscripts, nuclear bombardment, and grotesque waste of resources as matters of course, I would question whose god is false.

Worship should uplift the faithful, not excuse their bad habits while wrapping them in a shroud of self importance.
The Void
GM, 548 posts
The Judgement
of Deep Space
Wed 29 Jul 2015
at 07:12
  • msg #23

Re: OOC conversation 2

Too tired. Will post tomorrow.
Apollyon
ARKANGEL, 111 posts
Cut well old friend,
and then farewell.
Thu 30 Jul 2015
at 03:24
  • msg #24

Re: OOC conversation 2

Purification by nuclear fire is a mercy.

You mistake the faults of the most misguided of his flock as traits of the whole. There will come a day when the truth is laid bare for you blood witch.
The Void
GM, 551 posts
The Judgement
of Deep Space
Fri 31 Jul 2015
at 05:40
  • msg #25

Re: OOC conversation 2

I have returned after a long couple of days. Time to wreak havoc.
Ragnar Iverson
player, 12 posts
Fri 31 Jul 2015
at 21:44
  • msg #26

Re: OOC conversation 2

Love the Huginn picture.
The Void
GM, 555 posts
The Judgement
of Deep Space
Sun 2 Aug 2015
at 01:54
  • msg #27

Re: OOC conversation 2

Kidney stones suck. That is all. I don't recommend getting them.
The Void
GM, 556 posts
The Judgement
of Deep Space
Sun 2 Aug 2015
at 11:55
  • msg #28

Re: OOC conversation 2

Sometimes having the right ambient sounds really helps with writing.

Check these out:

http://imgur.com/gallery/txCDo

http://imgur.com/gallery/OAZLz2p
This message was last edited by the GM at 11:59, Sun 02 Aug 2015.
Dizzy Hargrieve
Chaplain, 141 posts
Life is like currency;
worthless unless spent
Tue 4 Aug 2015
at 05:19
  • msg #29

Re: OOC conversation 2

Hey folks, sorry I'm still going slow.  We had someone quit without notice during a stretch where a lot of our staff are going on vacations.  As a result my schedule is a mess, I'm still trying to post, it's just a trick of finding the time right now.
The Void
GM, 559 posts
The Judgement
of Deep Space
Tue 4 Aug 2015
at 05:44
  • msg #30

Re: OOC conversation 2

No problem!
Annabel Grey
Engineering, 198 posts
Fighter Maintenance
Crew Chief
Tue 4 Aug 2015
at 08:11
  • msg #31

Re: OOC conversation 2

Cambridge was awesome. :D Really recommend checking out Shooglenifty and the Treacherous Orchestra.

Should be back to normal posting by tomorrow evening.

The huginn looks cool, but with that big shoulder rig it has terrible posture :D
This message was last edited by the player at 08:55, Tue 04 Aug 2015.
The Void
GM, 564 posts
The Judgement
of Deep Space
Thu 6 Aug 2015
at 01:30
  • msg #32

Re: OOC conversation 2

So I think Crawford made a mistake when he designed the melee weapons.

Look at the TL0/1 melee weapons,

Knife
Club
Sword
Greatsword
Spear

All have different damage, ranges, required attributes and so on.

However, once you get to TL4 it's all "Monoblade" or go home.

What should be changed is that there is a TL4 version of each of those weapons (and maybe even a TL4 bow with mono-tipped arrows?) that does their respective damage +1 and can affect targets with advanced armor. Add 30 credits to the cost to account for the mono "system"  All other stats remain the same.

Also, I think Assault Armor and Powered Armor should be able to fire man-portable gunnery weapons without needing to brace.

What say you, players? Shall we add it to house rules?
Ragnar Iverson
player, 15 posts
Thu 6 Aug 2015
at 01:35
  • msg #33

Re: OOC conversation 2

I like and endorse all of the above.
Annabel Grey
Engineering, 202 posts
Fighter Maintenance
Crew Chief
Thu 6 Aug 2015
at 01:48
  • msg #34

Re: OOC conversation 2

Sounds good to me.
The Void
GM, 565 posts
The Judgement
of Deep Space
Thu 6 Aug 2015
at 01:55
  • msg #35

Re: OOC conversation 2

I'll probably leave out club though. Monoclubs don't exactly make sense and they're not better than knives except for fact that they're free.
Ragnar Iverson
player, 16 posts
Thu 6 Aug 2015
at 03:53
  • msg #36

Re: OOC conversation 2

Well, a mace that uses gravitic technology could make sense.  To amplify blunt force by augmenting gravity fields etc.
The Void
GM, 566 posts
The Judgement
of Deep Space
Thu 6 Aug 2015
at 04:50
  • msg #37

Re: OOC conversation 2

Ragnar Iverson:
Well, a mace that uses gravitic technology could make sense.  To amplify blunt force by augmenting gravity fields etc.

Yes but I'd have to redesign it to make more sense. It wouldn't just be a straight swap. I really like home-brewing stuff for this system though.
Dizzy Hargrieve
Chaplain, 142 posts
Life is like currency;
worthless unless spent
Thu 6 Aug 2015
at 14:06
  • msg #38

Re: OOC conversation 2

Traditionally, I think the shock batons are the go-to tech upgrade for clubs.  If one carries a club around professionally, it's generally for it's non-lethal properties.

Otherwise (barring straight up kinetic amplification which is probably pre-tech) you're looking at things like maceheads whose studs are shaped explosive heads for penetrating heavy armor.  If you're the kind of crazy person who wants to swing a bomb at someone and hold onto it.
Annabel Grey
Engineering, 203 posts
Fighter Maintenance
Crew Chief
Thu 6 Aug 2015
at 14:39
  • msg #39

Re: OOC conversation 2

I'm sure you've seen this before...

https://www.youtube.com/watch?v=-rXt8L1Vu8A
The Void
GM, 571 posts
The Judgement
of Deep Space
Thu 6 Aug 2015
at 19:20
  • msg #40

Re: OOC conversation 2

I considered that, but shock batons are only TL3 technology. Some sort of gravity mace intended to smash through armor isn't a bad idea. I'll have to think about that one.
Dizzy Hargrieve
Chaplain, 143 posts
Life is like currency;
worthless unless spent
Thu 6 Aug 2015
at 19:48
  • msg #41

Re: OOC conversation 2

My only problem with gravity-maces is that, as a technology, it only helps with an overhead swing.  At that point you may as well use a full maul, because any kind of finesse it out the window.

Well, that, and you have to consider the ramifications of the tech curve being able to build a hardened gravity generator that's less than a foot long.  That opens the door to all *kinds* of tech.
The Void
GM, 572 posts
The Judgement
of Deep Space
Thu 6 Aug 2015
at 19:55
  • msg #42

Re: OOC conversation 2

Dizzy Hargrieve:
My only problem with gravity-maces is that, as a technology, it only helps with an overhead swing.  At that point you may as well use a full maul, because any kind of finesse it out the window.

Well, that, and you have to consider the ramifications of the tech curve being able to build a hardened gravity generator that's less than a foot long.  That opens the door to all *kinds* of tech.



To be fair, TL4 has gravtanks. (Yes, they retconned that in Engines of Babylon)
They also have portable ultralight grav flitters. Artificial gravity. And grav chutes. And cutter rifles and a host of other grav-tech.

At TL5 it becomes perfect control, with shear rifles and so forth.

In my quest to make things realistic, I realized that Crawford had already done a lot of the work for me. TL4 has abundant grav control. They never come right out and say it, but even the starships are probably using gravitic drives to get around and spike-drives are probably utilizing gravity manipulation to tear open metaspace.
Dizzy Hargrieve
Chaplain, 144 posts
Life is like currency;
worthless unless spent
Tue 11 Aug 2015
at 18:41
  • msg #43

Re: OOC conversation 2

One more week of the grind.  We've got new staff, but they need training.  Sorry again for being on the outs.
The Void
GM, 574 posts
The Judgement
of Deep Space
Wed 12 Aug 2015
at 02:59
  • msg #44

Re: OOC conversation 2

No worries. I'm AWOL myself as I get settled into my new job. I fully intend to continue this game, but it might take a bit to get back into the swing of it.

On a side note, I think we've reach a point where we can speed the Horus time-line forward through the trip through metaspace (a generally uneventful week or so of travel) unless you need time to do anything specific or you want a random event to occur during transit?
Apollyon
ARKANGEL, 112 posts
Cut well old friend,
and then farewell.
Wed 12 Aug 2015
at 04:28
  • msg #45

Re: OOC conversation 2

I have to echo the same sentiments. I just moved to a new location (though in the same general region), so I'm dealing with relocation at the moment.
Annabel Grey
Engineering, 205 posts
Fighter Maintenance
Crew Chief
Wed 12 Aug 2015
at 08:46
  • msg #46

Re: OOC conversation 2

I think Maire, Selana and I need to have a conversation... waiting on them to post.
Maire Doiteain
Advisor, 168 posts
Oh dear, did you not want
me to hear that?
Wed 12 Aug 2015
at 13:30
  • msg #47

Re: OOC conversation 2

I'm waiting on Selena, but I can go ahead and post ahead of her if we don't want to wait too long.
Selana Venn
Chief Medical, 33 posts
Sat 15 Aug 2015
at 21:00
  • msg #48

Re: OOC conversation 2

Sorry everyone. Been a rough week. I'll get up a post beefier the end of today.
The Void
GM, 578 posts
The Judgement
of Deep Space
Wed 26 Aug 2015
at 02:48
  • msg #49

Re: OOC conversation 2

How's everyone doing? Do we time-jump?
Selana Venn
Chief Medical, 35 posts
Wed 26 Aug 2015
at 03:11
  • msg #50

Re: OOC conversation 2

Best option I think
Dizzy Hargrieve
Chaplain, 145 posts
Life is like currency;
worthless unless spent
Wed 26 Aug 2015
at 03:53
  • msg #51

Re: OOC conversation 2

Eh, car problem.  My parking brake siezed up on me, and the new brake line didn't show up until today.  Going to take the car out to the shop tomorrow, been trying to post all week so far ^_^;
Annabel Grey
Engineering, 206 posts
Fighter Maintenance
Crew Chief
Sun 30 Aug 2015
at 22:28
  • msg #52

Re: OOC conversation 2

Have we just lost Maire?
Maire Doiteain
Advisor, 169 posts
Oh dear, did you not want
me to hear that?
Sun 30 Aug 2015
at 22:52
  • msg #53

Re: OOC conversation 2

No, sorry. I didn't notice people responded. >.>
The Void
GM, 581 posts
The Judgement
of Deep Space
Mon 7 Sep 2015
at 22:57
  • msg #54

Re: OOC conversation 2

Alright, I think I'm going to move the time-line along. If any of you want to interact with NPCs and do anything/explore the Horus/pursue agendas, go ahead and start posting in the relevant parts of the ship.
Ragnar Iverson
player, 28 posts
Sat 5 Mar 2016
at 22:13
  • msg #55

Re: OOC conversation 2

Ping.
The Void
GM, 582 posts
The Judgement
of Deep Space
Mon 7 Mar 2016
at 09:56
  • msg #56

Re: OOC conversation 2

Anyone interested in continuing?
Maire Doiteain
Advisor, 172 posts
Oh dear, did you not want
me to hear that?
Mon 7 Mar 2016
at 20:10
  • msg #57

Re: OOC conversation 2

I think that we should definitely consider a full reset, at this point. If you have another story-arc idea, that is. We can re-run this one too, if we get a mostly new cast. But as it stands, this game feels like it's carrying around a lot of dead weight.
Annabel Grey
Engineering, 208 posts
Fighter Maintenance
Crew Chief
Tue 8 Mar 2016
at 04:14
  • msg #58

Re: OOC conversation 2

Kinda have that feeling too. Wouldn't mind a hard reset. Loved playing Annabel... but there's a lot of clutter in here right now.
The Void
GM, 583 posts
The Judgement
of Deep Space
Wed 9 Mar 2016
at 03:46
  • msg #59

Re: OOC conversation 2

I'd be happy to do a full reset. Should I start a new game page?
Annabel Grey
Engineering, 209 posts
Fighter Maintenance
Crew Chief
Wed 9 Mar 2016
at 18:34
  • msg #60

Re: OOC conversation 2

Could just clear or archive the threads here. Creating a new game seems unnecessary.
The Void
GM, 584 posts
The Judgement
of Deep Space
Fri 11 Mar 2016
at 04:18
  • msg #61

Re: OOC conversation 2

I'll start archiving, cleaning things up and so on.

Sounds like we need to do a time-jump to clean things up. How far would everyone like to go? 1 year? 5?
Ragnar Iverson
player, 29 posts
Sun 13 Mar 2016
at 00:16
  • msg #62

Re: OOC conversation 2

Not sure how much of that would be necessary for me/my character, but I'm fine with whatever facilitates things for the rest that it concerns more.
The Void
GM, 585 posts
The Judgement
of Deep Space
Mon 14 Mar 2016
at 08:52
  • msg #63

Re: OOC conversation 2

Fair enough. We can continue with your story as needed, I suppose, Ragnar.
Annabel Grey
Engineering, 210 posts
Fighter Maintenance
Crew Chief
Mon 14 Mar 2016
at 12:26
  • msg #64

Re: OOC conversation 2

Well, I think part of the problem is the decentralisation of the player base. We had something going for a while on the bridge, but then it kind of... failed. not sure if it was my fault or what though.
Maire Doiteain
Advisor, 173 posts
Oh dear, did you not want
me to hear that?
Mon 14 Mar 2016
at 23:36
  • msg #65

Re: OOC conversation 2

Pretty sure it was mostly my slowness to respond, not you.
Maire Doiteain
Advisor, 174 posts
Oh dear, did you not want
me to hear that?
Mon 14 Mar 2016
at 23:38
  • msg #66

Re: OOC conversation 2

I mean, jeez, 16 days. >.> What the hell was I even doing?
The Void
GM, 586 posts
The Judgement
of Deep Space
Tue 15 Mar 2016
at 08:58
  • msg #67

Re: OOC conversation 2

I'm torn.

I'd like to put you all in a group thread, but then, if people don't respond, we'll get lagged to death.
Marcia Duval
player, 9 posts
Tue 15 Mar 2016
at 21:06
  • msg #68

Re: OOC conversation 2

Wait, are we starting up again? It's been so long since anyone posted I just stopped checking the site.
The Void
GM, 587 posts
The Judgement
of Deep Space
Wed 16 Mar 2016
at 01:29
  • msg #69

Re: OOC conversation 2

There are a few people still interested, so yes.
Selana Venn
Chief Medical, 36 posts
Thu 17 Mar 2016
at 16:24
  • msg #70

Re: OOC conversation 2

I was in the same boat.
Didn't seem to be any progress, so I stopped checking.
The Void
GM, 588 posts
The Judgement
of Deep Space
Fri 18 Mar 2016
at 06:11
  • msg #71

Re: OOC conversation 2

New threads should be up by Friday night/Saturday morning
Ragnar Iverson
player, 30 posts
Sat 17 Sep 2016
at 17:56
  • msg #72

Re: OOC conversation 2

Ping.
The Void
GM, 589 posts
The Judgement
of Deep Space
Mon 21 Aug 2017
at 02:46
  • msg #73

Re: OOC conversation 2

Ping.
Annabel Grey
Engineering, 211 posts
Fighter Maintenance
Crew Chief
Mon 21 Aug 2017
at 11:11
  • msg #74

Re: OOC conversation 2

Pong.

Have you looked at Starfinder? That game looks amazing.
The Void
GM, 590 posts
The Judgement
of Deep Space
Mon 21 Aug 2017
at 22:00
  • msg #75

Re: OOC conversation 2

I have, but SWN 2nd ed is coming soon too so :D
Dizzy Hargrieve
Chaplain, 147 posts
Life is like currency;
worthless unless spent
Wed 23 Aug 2017
at 03:11
  • msg #76

Re: OOC conversation 2

Pang.

Would've been sooner, but I had family over for the Eclipse yesterday.
Maire Doiteain
Advisor, 175 posts
Oh dear, did you not want
me to hear that?
Wed 23 Aug 2017
at 16:42
  • msg #77

Re: OOC conversation 2

I didn't even know that they were working on a second edition SWN. I also completely forgot what this game was for a few minutes. It showed up in my game feed and I was slightly confused for a moment.
The Void
GM, 591 posts
The Judgement
of Deep Space
Wed 23 Aug 2017
at 17:05
  • msg #78

Re: OOC conversation 2

Yeah, you can read the beta stuff over on the SWN reddit. It looks pretty good. He made a lot of changes, but for the most part, I think they're good changes.

Anyone want to continue their story here?
Annabel Grey
Engineering, 212 posts
Fighter Maintenance
Crew Chief
Wed 23 Aug 2017
at 19:49
  • msg #79

Re: OOC conversation 2

Certainly.

I'll have a look at the reddit, one of my partners recently fell in love with SWN.
Dizzy Hargrieve
Chaplain, 148 posts
Life is like currency;
worthless unless spent
Thu 24 Aug 2017
at 19:55
  • msg #80

Re: OOC conversation 2

I'm a little busy right now, but I'd make time.
The Void
GM, 592 posts
The Judgement
of Deep Space
Thu 24 Aug 2017
at 21:24
  • msg #81

Re: OOC conversation 2

I believe it's your go, Proven Hargrieve.
Dizzy Hargrieve
Chaplain, 149 posts
Life is like currency;
worthless unless spent
Fri 25 Aug 2017
at 14:29
  • msg #82

Re: OOC conversation 2

You want me to keep going as we were?  I thought I missed a timeskip which was centered around getting everyone back on the same vessel, so I wasn't sure.

Also, apparently I goofed somewhere along the line.  My character sheet is still set for Lvl 4, but I've got a PM saying I should be 6.  Haven't found any of my notes for what I raised over the course of those two levels yet.
The Void
GM, 593 posts
The Judgement
of Deep Space
Fri 25 Aug 2017
at 20:31
  • msg #83

Re: OOC conversation 2

Meh, I wanted to do a timeskip but I figure I might as well just run this game as a series of related solo adventures at this point.
Maire Doiteain
Advisor, 176 posts
Oh dear, did you not want
me to hear that?
Sun 27 Aug 2017
at 14:30
  • msg #84

Re: OOC conversation 2

I'm fine either way, honestly. The time-skip or the solo adventures, that is. I'll wait for annabelle to decide, since she was in the scene with me.
Annabel Grey
Engineering, 213 posts
Fighter Maintenance
Crew Chief
Mon 28 Aug 2017
at 10:55
  • msg #85

Re: OOC conversation 2

I'm good with both myself. I'll re familiarise myself with where we were in any case.
Dizzy Hargrieve
Chaplain, 150 posts
Life is like currency;
worthless unless spent
Wed 30 Aug 2017
at 17:09
  • msg #86

Re: OOC conversation 2

Alright, sorry for the gap.  I needed a little time to refresh myself on events and thumb through the rulebook again.

I think I'll skip Dizzy's address to the unit.  While it would give her "Command Voice" a little airing out, it's really just regurgitating data we've already established.  Fun, but dead air.
The Void
GM, 594 posts
The Judgement
of Deep Space
Wed 30 Aug 2017
at 20:18
  • msg #87

Re: OOC conversation 2

Sure thing. Good post!
The Void
GM, 595 posts
The Judgement
of Deep Space
Fri 26 Apr 2019
at 10:26
  • msg #88

Re: OOC conversation 2

It's been close to two years (four since we were really going). I'm sorry I never continued this, but know that you were all great and I occasionally do think about this game and your contributions.

Thank you,
This message was last edited by the GM at 10:27, Fri 26 Apr 2019.
Ragnar Iverson
player, 31 posts
Sat 27 Apr 2019
at 04:40
  • msg #89

Re: OOC conversation 2

o7
Marcia Duval
player, 11 posts
Sat 27 Apr 2019
at 14:22
  • msg #90

Re: OOC conversation 2

I just want to tell y'all before this gets shut down that the ARKANGELOS troopers are sufficiently cool that they've influenced my sci-fi writing extensively. The Void Rangers in my current project are described as being very similar in equipment.
The Void
GM, 596 posts
The Judgement
of Deep Space
Sat 27 Apr 2019
at 22:54
  • msg #91

Re: OOC conversation 2

In reply to Marcia Duval (msg # 90):

Thank Apollyon

He pretty much came up with most of it and I ran with whatever he had in mind.
Ragnar Iverson
player, 32 posts
Sun 28 Apr 2019
at 00:41
  • msg #92

Re: OOC conversation 2

I enjoyed the design/setup for my character for this and in particular really liked the way you wrote his stealth insertion onto the planet he was infiltrating.  I thought it all was pretty nifty and made for an interesting scenario.
Maire Doiteain
Advisor, 177 posts
Oh dear, did you not want
me to hear that?
Sun 28 Apr 2019
at 12:05
  • msg #93

Re: OOC conversation 2

Honestly looking back at my writing is embarrassing, but I still greatly enjoyed the game and I appreciate the experience it gave me.
The Void
GM, 597 posts
The Judgement
of Deep Space
Sun 28 Apr 2019
at 15:28
  • msg #94

Re: OOC conversation 2

In reply to Maire Doiteain (msg # 93):

I'm embarrassed by a lot of mine too, but there were some moments I'm surprisingly proud of too.
Dizzy Hargrieve
Chaplain, 152 posts
Life is like currency;
worthless unless spent
Tue 30 Apr 2019
at 03:31
  • msg #95

Re: OOC conversation 2

Yeah, this was one of my favorite archives, I'll be a little sad to see it go.  It's good to have a touchstone to where you used to be as a writer.

No matter how you cut it though, thanks to Void for introducing me to Stars Without Number.
The Void
GM, 598 posts
The Judgement
of Deep Space
Wed 18 Dec 2019
at 13:45
  • msg #96

Re: OOC conversation 2

I'd like to start another chapter in this game. If you'd like to continue what you were doing, post here and let me know.

We can discuss the details in PM.

I'll probably be inviting in some new players to start another plotline.
Dizzy Hargrieve
Chaplain, 153 posts
Life is like currency;
worthless unless spent
Wed 18 Dec 2019
at 16:14
  • msg #97

Re: OOC conversation 2

Bones, blood, and fury!

I mean ... I'm available.
This message was last edited by the player at 16:15, Wed 18 Dec 2019.
Marcia Duval
player, 12 posts
Wed 18 Dec 2019
at 17:15
  • msg #98

Re: OOC conversation 2

I'd be interested, just not playing as this character.
The Void
GM, 599 posts
The Judgement
of Deep Space
Thu 19 Dec 2019
at 01:25
  • msg #99

Re: OOC conversation 2

In reply to Dizzy Hargrieve (msg # 97):
Good to have you.

In reply to Marcia Duval (msg # 98):
That's quite alright. I was going to allow anyone to change characters if they want.
Maire Doiteain
Advisor, 178 posts
Oh dear, did you not want
me to hear that?
Thu 19 Dec 2019
at 13:50
  • msg #100

Re: OOC conversation 2

I'm available and definitely interested. All the other Stars Without Numbers games I've tried joining here died very early in their lives, sadly, so having the chance at another one would be nice.
The Void
GM, 600 posts
The Judgement
of Deep Space
Fri 20 Dec 2019
at 04:41
  • msg #101

Re: OOC conversation 2

Would you want to continue as Maire or do you want a new character? I'm okay with either. I'm going to open up the enrollment again tonight and put out the ad for new players, and what I'm offering is a "squadron" scenario in which I'm expecting the new players to adopt roles inside a single military unit. This unit could be as small and personal as an infantry squad or as large as being captains of their own ships with potentially anything in between. I'll put that out there and see who wants to join. (I'm thinking I probably want from 3-5 people for this.)

As for the veterans of this game, I am happy to integrate them into that plot-line, to continue your stories solo or to perhaps form a veteran 'party' of the older players.

I'm flexible and happy to work with you to meet the kind of game you want to play. I have an powerful itch to tell more stories in this universe.

Depending on the level of interest, I can expand my original vision for this next chapter. Please PM me if you haven't already and tell me more about what you would like to do and what character you want to do it with.
The Void
GM, 601 posts
The Judgement
of Deep Space
Mon 23 Dec 2019
at 06:40
  • msg #102

Re: OOC conversation 2

I will put out the formal advert for more players after xmas to get maximum exposure.
The Void
GM, 602 posts
The Judgement
of Deep Space
Mon 6 Jan 2020
at 22:45
  • msg #103

Re: OOC conversation 2

Hey folks, I'm putting out an ad for players.

Invite your friends.
This message was last edited by the GM at 22:45, Mon 06 Jan 2020.
Ragnar Iverson
player, 33 posts
Tue 7 Jan 2020
at 22:37
  • msg #104

Re: OOC conversation 2

Just noticed the new activity here.  I'd be interested in continuing play as well.
The Void
GM, 603 posts
The Judgement
of Deep Space
Wed 8 Jan 2020
at 14:31
  • msg #105

Re: OOC conversation 2

Great. PM me about what you were thinking.

Also, welcome two new players to the game who are both interested in joining the Squadron.
Volsung Takagara
player, 1 post
Wed 8 Jan 2020
at 14:34
  • msg #106

Re: OOC conversation 2

*waves*
Recruit Primus
player, 1 post
Wed 8 Jan 2020
at 14:35
  • msg #107

Re: OOC conversation 2

Hello!

Glad to be here.

I really like vehicle-based games, whether that's small ships like an interdiction/anti-pirate frigate or mecha or space fighters/bombers or orbital-insertion dropships/gunships.

Cheers
The Void
GM, 604 posts
The Judgement
of Deep Space
Fri 10 Jan 2020
at 22:21
  • msg #108

Re: OOC conversation 2

Get talking about what you'd like to do. I'm okay with any thing, and though I'm not going to state any particular preference, a warship squadron would be pretty cool. So would mecha or even tanks/ground vehicles.
Volsung Takagara
player, 2 posts
Sat 11 Jan 2020
at 06:31
  • msg #109

Re: OOC conversation 2

For me, the first question is how autonomous we want to be? I'm keen on a starship focused campaign and can see a few interesting options:
  • Squadron of Frigate-class vessels, ie a straight-up warship squadron of similar vessels
  • Likewise, but a strike force of mixed types (i.e. pick from any of the Frigate class) and capabilities
  • Each of us commanding a Dropship (bear in mind this can function as a Gravtank too) attached to a Cruiser
  • Likewise, commanding Fighters attached to a Carrier (or even Cruiser)
  • Each of us commanding Fighters, but without the bigger vessel supporting us
  • Free for all, with each of us picking whatever a GM-assigned budget - say 6m - will permit
Of these, I'm keenest on the first, second or last, but happy with any

And I could be persuaded for a ground vehicle campaign. Less so mecha, probably
This message was last edited by the player at 11:27, Sat 11 Jan 2020.
The Void
GM, 605 posts
The Judgement
of Deep Space
Sat 11 Jan 2020
at 20:45
  • msg #110

Re: OOC conversation 2

I think being captains of various frigate-sized vessels would be pretty interesting. I'd enjoy running that. There would be possibility for promotion, advancement and new postings as well.
This message was last edited by the GM at 20:45, Sat 11 Jan 2020.
Recruit Primus
player, 2 posts
Sat 11 Jan 2020
at 22:55
  • msg #111

Re: OOC conversation 2

A squadron of frigates, with say, some/all of us having a character on at least one other ship would be my pref.

So I’d have Wally, the cap on Frigate A, but Xerxes, the pilot on Frig B and Yoni, the gunner on Frig C and Zelda, the engineer on Frig D.

So no matter what was happening to whom, many of us have a PC involved.

That way, we’re all captains, but we’re also all players in the game.

And if Frigate E explodes, then the Player still has pc’s in the game.

I also like the dropship and fighter/bomber pilots on a carrier.
Volsung Takagara
player, 3 posts
Sat 11 Jan 2020
at 23:27
  • msg #112

Re: OOC conversation 2

What kind of Frigate squadron? Patrollers? Troubleshooters? Ragtag mercs?
The Void
GM, 606 posts
The Judgement
of Deep Space
Sun 12 Jan 2020
at 06:52
  • msg #113

Re: OOC conversation 2

I like the multiple characters idea in theory, but we'd have to be careful to keep the focus on the captains so it doesn't get bogged down too much.

As far as what type of squadron, I'd be leaning towards some newly minted Commanders on their first real assignment. Given that you'd be new skippers and equipped with probably somewhat older frigates, your role would likely be escort, anti-piracy, picket duty or gunboat diplomacy in a low-med conflict zone. There's an opportunity for anti-shipping wolf-pack tactics as well as you become more experienced and needs demand an aggressive stance against the new enemy (who will be revealed soon.) More than likely, at first, your actions would be part of a larger fleet transfer where your ships would be rotated in to replace weary vessels in need of repair, refit and R&R for the crews.

I have some ideas for how that sort of story would look. Since FTL communications are impossible and FTL travel in SWN is relatively slow, there's a bit of an Age of Sail feel to things and you're given more leeway with your orders since radioing back to get updates while out of a friendly system is basically impossible.
Volsung Takagara
player, 4 posts
Sun 12 Jan 2020
at 07:04
  • msg #114

Re: OOC conversation 2

Honor Harrington, At Basilisk Station?
The Void
GM, 607 posts
The Judgement
of Deep Space
Sun 12 Jan 2020
at 07:05
  • msg #115

Re: OOC conversation 2

I confess I've never read the series, though it might be similar since I've read a great deal of C. S. Forester.

Edit: Though, admittedly it's gonna include a modern naval feel as well. It should be interesting. You can see how I've handled military matters in previous threads which I think well reflect this setting.
This message was last edited by the GM at 07:07, Sun 12 Jan 2020.
Volsung Takagara
player, 5 posts
Sun 12 Jan 2020
at 07:31
  • msg #116

Re: OOC conversation 2

Awesome, I’m stoked!
The Void
GM, 608 posts
The Judgement
of Deep Space
Sun 12 Jan 2020
at 08:11
  • msg #117

Re: OOC conversation 2

Also, depending on how well this has staying power, my plan would be for promotions to lead to larger ships. There is some room for solo missions as well. You can see I have no problem running those.

I'd like to have three captains before we start and then if we lose someone, we can continue with two while we wait for reinforcements.
This message was last edited by the GM at 08:12, Sun 12 Jan 2020.
Volsung Takagara
player, 6 posts
Sun 12 Jan 2020
at 09:00
  • msg #118

Re: OOC conversation 2

Liking the broad feel you’re establishing
The Void
GM, 609 posts
The Judgement
of Deep Space
Sun 12 Jan 2020
at 09:21
  • msg #119

Re: OOC conversation 2

PM me your alternate character ideas. XOs or engineering heads, that kind of thing. No need to stay them out, just ideas.
The Void
GM, 610 posts
The Judgement
of Deep Space
Mon 13 Jan 2020
at 18:24
  • msg #120

Re: OOC conversation 2

Welcome: Oscar Hargrave and Arne Karsen (Recruit Primus) to the squadron.
Arne Karsen
player, 3 posts
Mon 13 Jan 2020
at 18:33
  • msg #121

Re: OOC conversation 2

Hi everyone.  I look forward to sailing with you all.
Volsung Takagara
player, 7 posts
Mon 13 Jan 2020
at 18:50
  • msg #122

Re: OOC conversation 2

*waves*
Oscar Hargrave
player, 1 post
Mon 13 Jan 2020
at 18:58
  • msg #123

Re: OOC conversation 2

Hello! Looking forward to the adventure!
The Void
GM, 611 posts
The Judgement
of Deep Space
Mon 13 Jan 2020
at 19:04
  • msg #124

Re: OOC conversation 2

So for your second and third level (for you new captains) Could you also post something along the lines of when you gained your skills and what you were doing in your career at that point? You can PM it to me. Mr. Takagara has graciously offered his entry as an example of what I'd like to see.

Tour: Watch Pilot and Instructor on the IHF-Chagatai

During his first tour as a newly minted Master on the cruiser IHF-Chagatai, Volsung served as a pilot-instructor to her combat shuttle crew in addition to his regular astrogation duties on the dog watch. Duties of the IHF-Chagatai were primarily anti-piracy and combat SAR support.

Served with Voidmaster Xan Faber (prior to their promotion to Master), including overseeing award of his wings.

Earned the ire of Star Commander Galen Triune for damage sustained to the ship by one of his trainees.

Skills:
1 Instructor -> 0
2 Vehicle/Space 0 -> 1

20:34, Today: Secret Roll: Volsung Takagara rolled 8 using 2d6.  Hit Points @ Level 2.


Tour: XO on the IHF-Franklin

Served under Star Commander Omi Valiant as her XO on the IHF-Franklin, a newly refitted Patrol Boat on a shakedown cruise in the core worlds. Plagued with teething issues, it was an opportunity for Volsung to test his mettle in the engineering spaces and with Fleet Logistics. Towards the end of the shakedown, they were badly holed in an engagement with raiders which saw the Star Commander and several crew killed.

Gained the grudging respect from Astra Karl Fontaine of Logistics, from whom he acquired a passing familiarity with their function.

Earned the friendship of the engineering crew, Astraling Ren Barnard and Astraling Denny Sankin, through long shifts with temperamental systems - though Denny was invalided out because of injuries sustained in the battle

Exonerated in the fleet after-action report of the raider engagement, Volsung nonetheless found himself with the emnity of Knight Commander Alastair Maris, whose son was killed whilst under his command

Skills:
1 Bureaucracy -> 0
1 Tech/Astronautic -> 0
1 Leadership -> 0

20:34, Today: Secret Roll: Volsung Takagara rolled 10 using 3d6.  Hit Points @ Level 3.

Final Hit Points 10

Arne Karsen
player, 4 posts
Mon 13 Jan 2020
at 19:24
  • msg #125

Re: OOC conversation 2

so it's kinda like Original Traveller?  Where do we find the charts for the experience, or the ships that are in the Navy now?  Arne is a Navy man, academy, and so now...? Lt. Commander?  idk.
Volsung Takagara
player, 8 posts
Mon 13 Jan 2020
at 19:29
  • msg #126

Re: OOC conversation 2

I made up the ships but the ranks I took from here: link to a message in this game
This message was last edited by the GM at 19:30, Mon 13 Jan 2020.
The Void
GM, 612 posts
The Judgement
of Deep Space
Mon 13 Jan 2020
at 19:31
  • msg #127

Re: OOC conversation 2

Feel free to make stuff up as you go. There's plenty of room for pretty much anything. Unless you go crazy overboard, I'll allow it.

SWN owes a lot of Traveller, but Mr. Takagara here just added this for some flavor. It helps me when working on plothooks and background material. You can see that I did that for a lot of the previous characters, their threads started out with their service records. Most of that is throwaway material I came up with on the spot, but it's useful if you want to have something to reference.
This message was last edited by the GM at 19:32, Mon 13 Jan 2020.
Volsung Takagara
player, 9 posts
Mon 13 Jan 2020
at 21:33
  • msg #128

Re: OOC conversation 2

I hadn't spotted the service records before; nice!
Oscar Hargrave
player, 2 posts
Mon 13 Jan 2020
at 22:47
  • msg #129

Re: OOC conversation 2

Are we all defacto military then? I wasn't quite sure. I am loving getting into all the threads and lore!
The Void
GM, 613 posts
The Judgement
of Deep Space
Mon 13 Jan 2020
at 23:19
  • msg #130

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 129):

Yes, you'll be officers of the Indari Hegemony Astral Forces. How you got there is a question left up to you.

EDIT: I'd highly recommend reading or at least skimming through the Skyward Steel supplement. It's very useful for space navy campaigns and it has some extra stuff for ships and ship's crew.
This message was last edited by the GM at 23:24, Mon 13 Jan 2020.
The Void
GM, 614 posts
The Judgement
of Deep Space
Mon 13 Jan 2020
at 23:39
  • msg #131

Re: OOC conversation 2

If you're curious, Haven (and thus the rest of the Hegemony) observes 12 months, a hold over from their ancient Terran heritage. However, the months have different names and the number of days is different (somewhat shorter) to accommodate the shorter year (255 days) on Haven (and administratively throughout the Hegemony)


Roughly corresponding:

Havenfall (beginning of Spring and the first Month, which corresponds with the original arrival of the colonists)
Stormcall
Kareshearth

Heartstorm (The beginning of Summer and traditionally the month of New Foundations.)
Darkstorm
Sunreach

Moonsmeet (The beginning of Autumn and when the three moons are the closest in the sky)
Shadow
Evensky

Watershed (The beginning of Winter and typically the start of the wet season for the Capitol)
Firstfrost
Godsgift (A month of festival and celebration, commemorating the first year of survival on Haven.)
This message was last edited by the GM at 00:31, Tue 14 Jan 2020.
The Void
GM, 615 posts
The Judgement
of Deep Space
Tue 14 Jan 2020
at 00:48
  • msg #132

Re: OOC conversation 2

Please welcome Zazan Mysh to the squadron.
Zazan Mysh
player, 1 post
Tue 14 Jan 2020
at 01:00
  • msg #133

Re: OOC conversation 2

Hello hello looking forward to playing with you all
Oscar Hargrave
player, 3 posts
Tue 14 Jan 2020
at 01:10
  • msg #134

Re: OOC conversation 2

Welcome!

Sidenote: Are we using the revised rules or original? Both are free on DTRPG.
The Void
GM, 616 posts
The Judgement
of Deep Space
Tue 14 Jan 2020
at 15:52
  • msg #135

Re: OOC conversation 2

We're using the original. Revised isn't really revised,  it's a second edition. Quite different.
The Void
GM, 617 posts
The Judgement
of Deep Space
Tue 14 Jan 2020
at 17:05
  • msg #136

Re: OOC conversation 2

Another captain joins us from the world of Bothislia. Welcome Diana Hersson!

I think we're going to close the invites now and work on our ships.
Volsung Takagara
player, 10 posts
Tue 14 Jan 2020
at 17:07
  • msg #137

Re: OOC conversation 2

Did you come to a decision on the squadron make-up and how much, if any, customisation we’re likely to have on ships?
The Void
GM, 618 posts
The Judgement
of Deep Space
Tue 14 Jan 2020
at 17:23
  • msg #138

Re: OOC conversation 2

I think what I'm going to do is come up with a couple of roughly equivalent options to offer you and then we'll discuss "modifications" after that.

I'll be working on that today.
This message was last edited by the GM at 17:23, Tue 14 Jan 2020.
Oscar Hargrave
player, 4 posts
Tue 14 Jan 2020
at 19:58
  • msg #139

Re: OOC conversation 2

Welcome Diana! I am from Bothislia too!
Zazan Mysh
player, 2 posts
Tue 14 Jan 2020
at 20:42
  • msg #140

Re: OOC conversation 2

As am I. This is going to be a little silly.
The Void
GM, 619 posts
The Judgement
of Deep Space
Tue 14 Jan 2020
at 20:44
  • msg #141

Re: OOC conversation 2

It's not entirely unreasonable. Living in those conditions means that a larger percentage than normal of the population leaves to become spacers.
Diana Hersson
player, 1 post
Tue 14 Jan 2020
at 20:47
  • msg #142

Re: OOC conversation 2

Not to mention they're the only ones that look at cramped crew quarters and go "Oh wow, look at all the space we have!" and not be sarcastic.
Oscar Hargrave
player, 5 posts
Tue 14 Jan 2020
at 20:50
  • msg #143

Re: OOC conversation 2

That’s a fair point. The legal system is not the friendliest in addition to the living conditions.
Volsung Takagara
player, 11 posts
Tue 14 Jan 2020
at 20:51
  • msg #144

Re: OOC conversation 2

Welcome Bothans! I'm from the core system, specifically the Volaris fortress and factory world :)
Oscar Hargrave
player, 6 posts
Tue 14 Jan 2020
at 21:03
  • msg #145

Re: OOC conversation 2

Just a thought but would anybody like to double up on a ship? I’m looking through the source material and my concept, but I think Oscar might be better suited as an XO or Operation Officer than CO of a Ranger frigate.
The Void
GM, 620 posts
The Judgement
of Deep Space
Tue 14 Jan 2020
at 21:04
  • msg #146

Re: OOC conversation 2

In reply to Volsung Takagara (msg # 144):

Volaris is like... imagine Mustafar except the entire North Pole has been turned into Himeji Castle.


Oscar, I'm specifically interested in captains with their own ships. Also, don't worry about the Ranger thing. You guys aren't Rangers. That was for the previous batch of characters. You guys are Fleet.
This message was last edited by the GM at 21:05, Tue 14 Jan 2020.
Zazan Mysh
player, 3 posts
Tue 14 Jan 2020
at 21:10
  • msg #147

Re: OOC conversation 2

Oh Himeji. It's honestly in my top 10 favorite places I have visited.

So with so many Boths, should we have the discussion about toxic character roleplay now or later?

I'm half-kidding.
Oscar Hargrave
player, 7 posts
Tue 14 Jan 2020
at 21:10
  • msg #148

Re: OOC conversation 2

In reply to The Void (msg # 146):

No worries then. Captain it is!
Diana Hersson
player, 2 posts
Tue 14 Jan 2020
at 23:34
  • msg #149

Re: OOC conversation 2

Fairly new on the job myself, don't worry about it.

I'd reckon we're mostly a training fleet of some kind, designed to let new captains gain experience before throwing them at the front.
Arne Karsen
player, 5 posts
Tue 14 Jan 2020
at 23:37
  • msg #150

Re: OOC conversation 2

In reply to The Void (msg # 146):

O-3 Lieutenants or O-4 Lt. Commanders?  US Navy Lt. Cmd usually have 9-11 years after the academy.

Also also, can you give us an idea of how large the Navy is? Like how many ships of each type?
This message was last edited by the player at 23:50, Tue 14 Jan 2020.
Oscar Hargrave
player, 8 posts
Wed 15 Jan 2020
at 00:05
  • msg #151

Re: OOC conversation 2

If the ships are small enough, they could be captained by an O-3. Patrol boats in the US Navy and Coast Guard cutters can have O-3 skippers.
Zazan Mysh
player, 4 posts
Wed 15 Jan 2020
at 00:19
  • msg #152

Re: OOC conversation 2

I did find similar time frames for naval promotions but I figure that relates to peacetime.

Perhaps we're in a region with no naval hiarchy so some promotions are fast tracked or some low level conflict has resulted field promotions. Food for thought.
Diana Hersson
player, 3 posts
Wed 15 Jan 2020
at 00:44
  • msg #153

Re: OOC conversation 2

Makes sense, they're not going to give us a cruiser apiece so this would be a way of us gaining a command without the accompanying promotion to see if we could handle it in the field.
The Void
GM, 621 posts
The Judgement
of Deep Space
Wed 15 Jan 2020
at 00:45
  • msg #154

Re: OOC conversation 2

The Hegemony has just essentially wrapped up the lengthy war with the Unified Brotherhood (several years) and is rapidly expanding their forces to cover both their new territory prepare for a new threat.

Rushing out new war materiel and trying to find new officers and enlisted men has lead to some less that orthodox promotions and commissions.

(In other words, don't worry about it too much.) You're going to be Ship Masters, which is generally equal to an O-3 rank in the US navy.

As for the total size... it's quite large. I'm not going to dig myself in by giving specific numbers yet, but the Hegemony now operates roughly half a dozen fleet carriers and about twice that number in battleships. In SWN terms, this is absurdly large, but the Hegemony is growing and I'm trying to tell big space opera stories.

This is technically not including dedicated House forces who have their own individual (but smaller fleets and armies)

The Hegemonic fleet and army is contributed to by each House in proportion and administered by the High Command, and in theory is controlled primarily by the Indari Hegemony and thus House Indaris, though in practice, it is a military made up of Lords and other Nobles ruling over their troops and fleets. Imagine trying to force a bunch of feudalistic people into a modern military organization when you don't really have the time or leverage to force them to develop modern discipline and structure.
Oscar Hargrave
player, 9 posts
Wed 15 Jan 2020
at 00:51
  • msg #155

Re: OOC conversation 2

Oscar is an Officer Candidate School graduate. Who is going to be academy or other recruitment?

As for promotion, a large Fleet, especially across several systems and worlds might have different promotion rates, like Zazan was saying.
Diana Hersson
player, 4 posts
Wed 15 Jan 2020
at 01:11
  • msg #156

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 155):

*raises hand*

Ward of the Empire, so basically permanent on-campus student here.
Zazan Mysh
player, 5 posts
Wed 15 Jan 2020
at 01:24
  • msg #157

Re: OOC conversation 2

Zazan was originally a wet works combat engineer on Bothislia. His path to command of a frigate is going to be a bit of a journey so I could see him being 5-10 years older than those coming straight from Academy.
Diana Hersson
player, 5 posts
The line between disorder
& order lies in logistics
Wed 15 Jan 2020
at 01:56
  • msg #158

Re: OOC conversation 2

Yeah, Diana is pretty much the opposite. Lot of theoretical knowledge, but not practical experience, so she's working mostly by the book.

As a result, she's around the age of a fresh grad, so early 20s. As a Ward of the Empire she's more likely to get fast tracked (good PR and such) so i'm guessing 21 or 22 or so after hitting O-1 Ensign.

https://www.quora.com/What-is-...-in-the-US-military#

That's the closest comparison i could find, so O-3s would be on the high end of 25-34. During wartime though, promotions would be relatively faster (more attrition) so, all things considered, i think i'll narrow myself down to 23 or 24, with about a year as XO.

But yeah, at 5 ft 4 and 93 pounds, i'm not exactly imposing.
The Void
GM, 622 posts
The Judgement
of Deep Space
Wed 15 Jan 2020
at 02:08
  • msg #159

Re: OOC conversation 2

In reply to Diana Hersson (msg # 158):

You don't need to be that imposing in person when you have 20,000 tons of warship behind you.
Diana Hersson
player, 6 posts
The line between disorder
& order lies in logistics
Wed 15 Jan 2020
at 02:14
  • msg #160

Re: OOC conversation 2

Oh, about that i am not worried, but it does provide some difficulties chewing out a crew member when they're half a foot taller than you on average :P
The Void
GM, 623 posts
The Judgement
of Deep Space
Wed 15 Jan 2020
at 02:21
  • msg #161

Re: OOC conversation 2

In reply to Diana Hersson (msg # 160):

You're the captain! That's not your job, that's your XO's job!
Oscar Hargrave
player, 10 posts
Wed 15 Jan 2020
at 02:22
  • msg #162

Re: OOC conversation 2

That's why you have a good XO ;)

Oscar would be a little older than most. He earned a living as a Deep Space Salvager and has been perforing those duties for the Navy.
Diana Hersson
player, 7 posts
The line between disorder
& order lies in logistics
Wed 15 Jan 2020
at 02:26
  • msg #163

Re: OOC conversation 2

In reply to The Void (msg # 161):

Until recently, i WAS the XO. Give me some time to shake the habit! :P

Edit: Did some research, apparently captaining O-3s were generally combat craft, and O-4 Lieutenant Commanders have coastal craft such as patrol boats. Corvettes, Destroyers and Frigates require Commanders, Cruisers have either senior Commanders or Captains, and whatever the equivalent of Aircraft Carriers is was also captained by a Captain, but was required to have a flag officer (O-7 to O-10) on board.

Of course, exceptions did happen, so...
This message was last edited by the player at 02:48, Wed 15 Jan 2020.
Volsung Takagara
player, 12 posts
Wed 15 Jan 2020
at 05:44
  • msg #164

Re: OOC conversation 2

For my own background Volsung is a distant scion of House Takagara and served as a militarised courier in their own fleet, before serving as a hunter and troubleshooter for them. He was transferred into Fleet as part of the call up, hence his background further up the thread

Edit: And therefore, potentially, served during or on the sidelines of the war with the Brotherhood?
This message was last edited by the player at 12:36, Wed 15 Jan 2020.
The Void
GM, 624 posts
The Judgement
of Deep Space
Wed 15 Jan 2020
at 14:59
  • msg #165

Re: OOC conversation 2

In reply to Volsung Takagara (msg # 164):

Yes, probably all of you had some service time during that conflict.
Arne Karsen
player, 6 posts
Wed 15 Jan 2020
at 19:00
  • msg #166

Re: OOC conversation 2

We're all level 1?
The Void
GM, 625 posts
The Judgement
of Deep Space
Wed 15 Jan 2020
at 22:17
  • msg #167

Re: OOC conversation 2

In reply to Arne Karsen (msg # 166):

For players joining the game as warship captains, build your character at level 1 and then level up to level 3 following the rules in the core book and using the example I posted above as a guide. You should also have 5000 extra credits by level 3.
Diana Hersson
player, 8 posts
The line between disorder
& order lies in logistics
Thu 16 Jan 2020
at 01:42
  • msg #168

Re: OOC conversation 2

Ah, speaking of purchases, since we're all in the military, what is being provided to us as part of our assigned gear?
The Void
GM, 626 posts
The Judgement
of Deep Space
Thu 16 Jan 2020
at 09:04
  • msg #169

Re: OOC conversation 2

I should probably add Officer gear to the Quartermaster thread.
Diana Hersson
player, 9 posts
The line between disorder
& order lies in logistics
Thu 16 Jan 2020
at 12:32
  • msg #170

Re: OOC conversation 2

Hmm... And if we requisition gear, would we just put in a request form and have time pass for the bureaucracy to process it (with a bureaucracy roll to determine how long it takes), pay the difference for the upgrade or buy the thing we want entirely and have it be considered personal property?

The packages we can assume to be in common enough supply to 'top them off' every time we return to the ship or base or resupply point, though would there be something in place in case of loss of the more expensive items (say, a weapon left behind, or an armor broken beyond repair) that has us be fined for manhandling imperial property (not that uncommon)? And if requisitioning would allow us to customize our assigned gear packages, would that count for refills also?
This message was last edited by the player at 12:37, Thu 16 Jan 2020.
Oscar Hargrave
player, 11 posts
Thu 16 Jan 2020
at 18:08
  • msg #171

Re: OOC conversation 2

Is there going to be a ship assignment party IC for all the players? Might be a good way to get to know each other if we are in the same squadron or flotilla. :)
The Void
GM, 627 posts
The Judgement
of Deep Space
Thu 16 Jan 2020
at 18:32
  • msg #172

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 171):

I had an idea about that for the opening scene.

In reply to Diana Hersson (msg # 170):

Don't worry about those details yet.
Arne Karsen
player, 7 posts
Thu 16 Jan 2020
at 23:05
  • msg #173

Re: OOC conversation 2

So 7 skills at rank 1 sounds about right? This is my first SWN game, but Ive played a fair bit of Traveller & MegaTraveller back in the day.
Volsung Takagara
player, 13 posts
Thu 16 Jan 2020
at 23:07
  • msg #174

Re: OOC conversation 2

Broadly equivalent to what I came out with, though I went for a broader mix of adequate skills
Arne Karsen
player, 8 posts
Thu 16 Jan 2020
at 23:10
  • msg #175

Re: OOC conversation 2

& one at rank 0; having rank 0 & that’s ok is something to wrap your head around, that’s for sure.
Volsung Takagara
player, 14 posts
Thu 16 Jan 2020
at 23:13
  • msg #176

Re: OOC conversation 2

Aye, I hope so - most of mine are!
This message was last edited by the player at 23:13, Thu 16 Jan 2020.
The Void
GM, 628 posts
The Judgement
of Deep Space
Thu 16 Jan 2020
at 23:37
  • msg #177

Re: OOC conversation 2

I should have ships up tonight.
The Void
GM, 629 posts
The Judgement
of Deep Space
Fri 17 Jan 2020
at 00:36
  • msg #178

Re: OOC conversation 2

Does anyone have any interest in operating a support ship? That's an option for one crew.
Arne Karsen
player, 9 posts
Fri 17 Jan 2020
at 01:26
  • msg #179

Re: OOC conversation 2

As a second PC, 100%
Zazan Mysh
player, 6 posts
Fri 17 Jan 2020
at 01:29
  • msg #180

Re: OOC conversation 2

I think I'd be ok doing support ship.
The Void
GM, 630 posts
The Judgement
of Deep Space
Fri 17 Jan 2020
at 01:59
  • msg #181

Re: OOC conversation 2

Let's stick to one PC per player for now.

I'll include that in the options.
Oscar Hargrave
player, 12 posts
Fri 17 Jan 2020
at 02:44
  • msg #182

Re: OOC conversation 2

Oscar is a salvager from experience, so a support ship would be right up his alley.
Diana Hersson
player, 10 posts
The line between disorder
& order lies in logistics
Fri 17 Jan 2020
at 03:19
  • msg #183

Re: OOC conversation 2

What kind of ships will we end up commanding, btw? Pretty small i reckon with our O-3 ranks, but with Space Navies one never knows...
The Void
GM, 632 posts
The Judgement
of Deep Space
Fri 17 Jan 2020
at 07:32
  • msg #184

Re: OOC conversation 2

Ships are up. Please make your selections with me via PM. In Universe, you have been assigned this ship without any real input on your character's part, so keep that in mind.

Also, if everyone could roll 1d100 twice for me in the dice roller (don't add) and send me the results along with your pick.
The Void
GM, 633 posts
The Judgement
of Deep Space
Fri 17 Jan 2020
at 18:24
  • msg #185

Re: OOC conversation 2

+++++INCOMING TRANSMISSION+++++++


Ship Mistress Diana Hersson assigned to the INS-Valdar Snekkja-class Interceptor Corvette
Ship Master Zazan Mysh assigned to the INS-Randver Karvi-class Assault Corvette
Ship Master Volsung Takagara assigned to the INS-Angantyr Karvi-class Assault Corvette
Ship Master Oscar Hargrave assigned to the INS-Harald Wartooth Knarr-class Corvette Tender
Ship Master Arne Karsen assigned to the INS-Sigfred Langskip-class Skirmish Corvette


All captains, report to the ready room on Hallus Station...
This message was last edited by the GM at 18:50, Fri 17 Jan 2020.
Volsung Takagara
player, 15 posts
Fri 17 Jan 2020
at 18:43
  • msg #186

Re: OOC conversation 2

Excellent! Can I presume we’re ok posting in the Hallas Station thread too?

Do you need final equipment, ship or crew input from us?
This message was last edited by the player at 18:50, Fri 17 Jan 2020.
The Void
GM, 635 posts
The Judgement
of Deep Space
Fri 17 Jan 2020
at 18:50
  • msg #187

Re: OOC conversation 2

In reply to Volsung Takagara (msg # 186):

We'll sort out equipment in a bit. Right now you're wearing your duty uniforms and probably not lugging a bunch of stuff with you. (Remember your encumbrance limits!)

As far as ships go, you can petition to have the ships name changed if you don't like it, but remember you are being assigned to ships that have seen service and have crews on them. Their previous captains have moved on for one reason or another and you've been promoted.

Go ahead and post, get to know each other a bit before the MSC shows up and delivers orders from High Command.
Oscar Hargrave
player, 13 posts
Fri 17 Jan 2020
at 18:57
  • msg #188

Re: OOC conversation 2

Fantastic! Can't wait to post!
The Void
GM, 636 posts
The Judgement
of Deep Space
Fri 17 Jan 2020
at 21:38
  • msg #189

Re: OOC conversation 2

Reminder: If you haven't put your updated sheet into your character sheet section in character details, please do so. It makes it a lot easier to reference your skills and stats at a glance.


Edit: please also update your character description.
This message was last edited by the GM at 23:36, Fri 17 Jan 2020.
Volsung Takagara
Captain, 16 posts
Ship Master, INS-Angantyr
Fri 17 Jan 2020
at 21:46
  • msg #190

Re: OOC conversation 2

Aiming to post tomorrow early!
The Void
GM, 637 posts
The Judgement
of Deep Space
Fri 17 Jan 2020
at 22:51
  • msg #191

Re: OOC conversation 2

You can continue to talk without Volsung. He's just not there yet.
Zazan Mysh
Captain, 9 posts
Sat 18 Jan 2020
at 02:42
  • msg #192

Re: OOC conversation 2

I'm imagining more isolated portions of Bothislia having strong accents. I imagine Zazan's speech kind of sounds like this.

quote:
"Ah...iz dat where these metal beasts come from? Asteroids? Back on Both I waz told dat ven a motha and fada cruizah loved each otha verry verry much. . ." He says, pouring something out of a flask into his caffe. The smell of cardamom fills the air. "I vonda vich vay involves less clean-up?"


I'm assuming for clarity I probably shouldnt post like that.
Oscar Hargrave
Captain, 18 posts
Sat 18 Jan 2020
at 02:47
  • msg #193

Re: OOC conversation 2

Yeah, it makes sense. Close knit communities would have strong ties with language. Oscar got out relatively early, so his is very mild, if you can hear it at all.
Arne Karsen
Captain, 13 posts
Master INS-Sigfred LCCS
Sat 18 Jan 2020
at 15:17
  • msg #194

Re: OOC conversation 2

What is a Cova?
Diana Hersson
Captain, 14 posts
The line between disorder
& order lies in logistics
Sat 18 Jan 2020
at 15:24
  • msg #195

Re: OOC conversation 2

In reply to Arne Karsen (msg # 194):

It's from the Cultures thread:

quote:
Strangers from open worlds, even the occasional spacer, find Bothislian cities to be cramped and claustrophobic. Bothislian architects, both societal and literal, bring a whole new definition to space management. Only the nobles get rooms to themselves, and even then, those rooms are not of a great size. Otherwise, the vast majority of the Bothislian population sleep in large rooms referred to as 'Cova's', or to the occasional outsider, 'Pit's.' Only the breeding families are awarded quarters of their own, and only because it is considered highly ill-mannered to express personal feelings of care or kindness to others in public spaces. Otherwise, it is very likely that the breeders would take care of their business in the Cova's.


The three of us are from Bothislia so we'd know about those, so if your character isn't there's no harm asking about it ICly ;)
Zazan Mysh
Captain, 11 posts
Sat 18 Jan 2020
at 18:18
  • msg #196

Re: OOC conversation 2

https://lagooncompany.fandom.com/wiki/Balalaika

Is who comes to mind with that entrance
The Void
GM, 638 posts
The Judgement
of Deep Space
Sat 18 Jan 2020
at 18:21
  • msg #197

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 196):

Would you believe me if I told you I'd never seen that anime before?
Zazan Mysh
Captain, 12 posts
Sat 18 Jan 2020
at 18:45
  • msg #198

Re: OOC conversation 2

Oh definitely, not a very mainstream series. Kind of a brutal wild west meets Oceania meets mafia story. It's all speedboats and bullets.
The Void
GM, 641 posts
The Judgement
of Deep Space
Sat 18 Jan 2020
at 19:10
  • msg #199

Re: OOC conversation 2

That sounds like fun actually.

Also, check the ships entry again. I've added some lore.

Edit: the only way you don't recognize her is if you never watched VidFeed in your life. Her pale face in a hospital bed and service photos were all over the Feed for months. Some uncharitable individuals might say that she was used as propaganda to forment support for war against the Brotherhood.
This message was last edited by the GM at 19:12, Sat 18 Jan 2020.
Zazan Mysh
Captain, 14 posts
Sat 18 Jan 2020
at 19:54
  • msg #200

Re: OOC conversation 2

Gotcha gotcha, adjusted
Diana Hersson
Captain, 16 posts
The line between disorder
& order lies in logistics
Sat 18 Jan 2020
at 20:56
  • msg #201

Re: OOC conversation 2

Oh, i recognize the game, she's from Black Lagoon, right?


Zazan Mysh
Captain, 15 posts
Sat 18 Jan 2020
at 22:32
  • msg #202

Re: OOC conversation 2

Oh balls didn't know about the no saluting indoors :P. But how does that work in space when everything is indoors?
The Void
GM, 642 posts
The Judgement
of Deep Space
Sat 18 Jan 2020
at 22:44
  • msg #203

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 202):

You're wearing your non-combat cover (hat), you're saluting, indoors or not. But yes, in space, you salute indoors because in practical terms there's no "outdoors" (In fact, saluting while in a void suit in microgravity is impractical and not something you'd do typically.)

The US Navy ceased to exist centuries ago. ;)
This message was last edited by the GM at 22:44, Sat 18 Jan 2020.
Diana Hersson
Captain, 18 posts
The line between disorder
& order lies in logistics
Sat 18 Jan 2020
at 23:25
  • msg #204

Re: OOC conversation 2

You actually only salute indoors when reporting to an officer, as in you're told to go to their office, or during ceremonies.

Main reason it isn't done indoors is because the salute would need to be maintained until it is returned, and indoors just has a much bigger concentration of officers and crew -- they wouldn't get any work done.

Full disclosure, i may be misremembering. Was in a Robotech game where 80% of the players were from the same Army unit, and they did that as naturally as breathing (though, lucky for me, we had agreed our characters would be assumed to follow proper protocol as long as the intent was there).
The Void
GM, 643 posts
The Judgement
of Deep Space
Sat 18 Jan 2020
at 23:37
  • msg #205

Re: OOC conversation 2

In reply to Diana Hersson (msg # 204):

From what I understand that is true in the branches of the US armed forces, but not in other nations. It seems to be a peculiarity of the Americans. In either case, it makes no sense in a space force since there would never be a circumstance in which you would salute and other navies don't seem to have a problem with it. (I also can't expect players to know the intricacies of US military regulations.)
Oscar Hargrave
Captain, 21 posts
Sat 18 Jan 2020
at 23:54
  • msg #206

Re: OOC conversation 2

It’s a fictional space force that spans multiple systems, I can only imagine the bureaucratic nightmare that would be that military. Makes sense that we are all confused on what the proper procedure is!
Zazan Mysh
Captain, 16 posts
Sun 19 Jan 2020
at 00:25
  • msg #207

Re: OOC conversation 2

Do we know how long the war lasted?
The Void
GM, 644 posts
The Judgement
of Deep Space
Sun 19 Jan 2020
at 01:04
  • msg #208

Re: OOC conversation 2

Four years. It's currently 317.

Re: Saluting. It's not a big deal, however I did indicate in the post that you were supposed to salute (fitting my vision of this fictional officer corps) so as to make it clear to anyone who might not be certain either way.
Oscar Hargrave
Captain, 22 posts
Sun 19 Jan 2020
at 01:45
  • msg #209

Re: OOC conversation 2

Yep. Totally missed the last line. That’s what I get for reading on my phone. I’ll post my reply in the next hour. Just have to get home first.
Volsung Takagara
Captain, 19 posts
Ship Master, INS-Angantyr
Sun 19 Jan 2020
at 06:18
  • msg #210

Re: OOC conversation 2

The Void:
Also, check the ships entry again. I've added some lore.


In the lore for the Karvi-class ships, it mentions assault pods - I presume that is mechanically the same as Boarding Tubes rather than errata?
The Void
GM, 645 posts
The Judgement
of Deep Space
Sun 19 Jan 2020
at 06:27
  • msg #211

Re: OOC conversation 2

In reply to Volsung Takagara (msg # 210):

Yes, sorry, I should have specified that they're modular pods that launch the boarding tubes.
Volsung Takagara
Captain, 20 posts
Ship Master, INS-Angantyr
Sun 19 Jan 2020
at 06:33
  • msg #212

Re: OOC conversation 2

No worries, I just wanted to be sure they weren't Drop Pods!
The Void
GM, 646 posts
The Judgement
of Deep Space
Sun 19 Jan 2020
at 06:50
  • msg #213

Re: OOC conversation 2

In reply to Volsung Takagara (msg # 212):

Those are thing, but not on this ship!
Diana Hersson
Captain, 20 posts
The line between disorder
& order lies in logistics
Sun 19 Jan 2020
at 11:45
  • msg #214

Re: OOC conversation 2

In reply to The Void (msg # 213):

If you've got escape pods, you've got drop pods.

Just gotta be creative about aiming them :P
The Void
GM, 648 posts
The Judgement
of Deep Space
Mon 20 Jan 2020
at 01:30
  • msg #215

Re: OOC conversation 2

Sorry for the delay. Today has been one interruption after another.
Zazan Mysh
Captain, 18 posts
Commander. Ship
Master of the INV-Randvar
Mon 20 Jan 2020
at 03:48
  • msg #216

Re: OOC conversation 2

Do we know what the deadzone is? I didn't see it in the pinned threads.
The Void
GM, 649 posts
The Judgement
of Deep Space
Mon 20 Jan 2020
at 07:12
  • msg #217

Re: OOC conversation 2

Sorry, it's the region of space that the various powers of the Hegemony lost contact with before the unification. There used to be human colonies all over the place and then during various unrest and wars, (Referred to as the Blood Wars, sometimes.) the planets on the outer rim (including Haven and other colonized worlds that later joined) lost all contact with the inner planets. So it became known as the Dead Zone. No one knows how far it goes or if anyone is still alive there. It's unmapped and thus treacherous.
Zazan Mysh
Captain, 19 posts
Commander. Ship
Master of the INV-Randvar
Mon 20 Jan 2020
at 12:44
  • msg #218

Re: OOC conversation 2

Gotcha, so it looks like we're losing comm bouys coreward of Hegemony space
Zazan Mysh
Captain, 22 posts
Commander. Ship
Master of the INV-Randvar
Mon 20 Jan 2020
at 18:49
  • msg #219

Re: OOC conversation 2

In case this helps, I imagine Zazan has very similar mannerisms to Ashford from the Expanse.
Oscar Hargrave
Captain, 24 posts
Mon 20 Jan 2020
at 19:49
  • msg #220

Re: OOC conversation 2

Hey folks. Feeling under the weather the last couple of days. I’ll try to post in the next few hours.
The Void
GM, 651 posts
The Judgement
of Deep Space
Mon 20 Jan 2020
at 20:36
  • msg #221

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 219):

I was picking that up actually.
The Void
GM, 653 posts
The Judgement
of Deep Space
Wed 22 Jan 2020
at 02:24
  • msg #222

Re: OOC conversation 2

If you don't go to the lounge pm me with what you are doing instead.
The Void
GM, 657 posts
The Judgement
of Deep Space
Wed 22 Jan 2020
at 18:58
  • msg #223

Re: OOC conversation 2

At close comm range, you can essentially project holographic representations of each other for a conference/meeting.
Diana Hersson
Captain, 27 posts
The line between disorder
& order lies in logistics
Wed 22 Jan 2020
at 19:15
  • msg #224

Re: OOC conversation 2

In reply to The Void (msg # 223):

Can we do that while jumping to another system?
The Void
GM, 658 posts
The Judgement
of Deep Space
Wed 22 Jan 2020
at 19:24
  • msg #225

Re: OOC conversation 2

Not during the actual Drill phase. (Technically you're in another dimension, so you can't really send or receive broadcasts.)

But you'll have time before and after. What I'm getting at is that during normal operations, you can communicate with each other as if you were in the same room. (This will change if you split up.)
Diana Hersson
Captain, 28 posts
The line between disorder
& order lies in logistics
Wed 22 Jan 2020
at 19:33
  • msg #226

Re: OOC conversation 2

Yeah, Diana just has a preference for face to face. How long would it take for us to get in formation and travel to the edge of the system where we can 'Drill out'?

Figured it was a couple of hours so it should be more than enough time for taking a shuttle up and down and having a chat.
This message was last edited by the player at 19:33, Wed 22 Jan 2020.
The Void
GM, 659 posts
The Judgement
of Deep Space
Wed 22 Jan 2020
at 19:34
  • msg #227

Re: OOC conversation 2

In reply to Diana Hersson (msg # 226):

Have you read the SWN core book rules on starship travel (Pg 65)? That should answer your question. I can help clarify it though, if you're uncertain. Tell me how it looks to you and then I'll follow that up.

Edit: As a rule of thumb, it takes roughly four hours for light to travel from a star to the outer edge of a star system. This also means that radio communication between the center of a system and the outer edge takes four hours one way, and eight hours two ways.

Just for fun, who can tell me the answer to this: with TL4 technology, what is the fastest a message can be passed between two adjacent systems using a message drone?
This message was last edited by the GM at 19:44, Wed 22 Jan 2020.
The Void
GM, 660 posts
The Judgement
of Deep Space
Wed 22 Jan 2020
at 19:59
  • msg #228

Re: OOC conversation 2

I was thinking 8 On/16 Off based on what I've read about modern submarine crews.
This message was last edited by the GM at 20:12, Wed 22 Jan 2020.
Arne Karsen
Captain, 19 posts
Master INS-Sigfred LCCS
Wed 22 Jan 2020
at 20:10
  • msg #229

Re: OOC conversation 2

8-16 aye.
The Void
GM, 661 posts
The Judgement
of Deep Space
Wed 22 Jan 2020
at 20:13
  • msg #230

Re: OOC conversation 2

In reply to Arne Karsen (msg # 229):

That's a little more laborous than 6/18 but I'm no sailor. What do you think? Doable? I would guess that in general, most military ships keep the same watches to keep crew transfers as smooth as possible.
Arne Karsen
Captain, 20 posts
Master INS-Sigfred LCCS
Wed 22 Jan 2020
at 20:19
  • msg #231

Re: OOC conversation 2

8 is really the most that a person can stand at a time; usually when you're on watch you're actively working the ship; no rest, no breaks, no food.  Eyes on the screens or the horizon.

Usually the first part of your 'off-watch' is food, then sleep, then you wake about 2 hrs before your watch begins and you do paperwork, maintenance, or both.

Are we on the Haven 34-hr day?  Are human's circadian rhythms still 23-25 hours?
The Void
GM, 662 posts
The Judgement
of Deep Space
Wed 22 Jan 2020
at 20:23
  • msg #232

Re: OOC conversation 2

In reply to Arne Karsen (msg # 231):

The idea I had for that was that Spacer time is basically 24 hours because evolution and practicality. Adjusting down to a 24 hour day from a 34 hour day is probably easier than going the other way and such things are certainly doable on Earth near the poles. Some of this will likely be managed by TL4 drugs.
Diana Hersson
Captain, 29 posts
The line between disorder
& order lies in logistics
Wed 22 Jan 2020
at 20:49
  • msg #233

Re: OOC conversation 2

In reply to The Void (msg # 227):

Oh, it's not that, i was just wondering where the station was. I know it's 6 hours base for a region, so with a Drive-2 that should be down to 3 hours. But that's mechanics, and i was wondering if in the narrative Hallus Station was located closer to the edge, or we'd need to drill out on the opposite side of the system, or if that system (with multiple inhabitable planets) was simply bigger than the average. Otherwise, i could not have narrowed it down more than 'a few hours'.

Comm speed: No clue. Searched through two books twice and i can't even find mention of it :/
Oscar Hargrave
Captain, 28 posts
Ship Master
INS-Harald Wartooth
Wed 22 Jan 2020
at 21:12
  • msg #234

Re: OOC conversation 2

Comm speed is slow. Even at the fastest, it would take about a day for a ship to get to an close system. Assuming a Spike Drive-4.

Our Spike Drive-2, a drill to an adjacent star system would be about 3 days. Call it 4 days with intersystem spiking to get where you need to go.

Did I do the math right?
The Void
GM, 663 posts
The Judgement
of Deep Space
Wed 22 Jan 2020
at 21:42
  • msg #235

Re: OOC conversation 2

Comm speed: The fastest TL4 drive is the Spike-3. That's 2 days of drill from system edge to system edge and then 4 hours to receive the message at the origin point and 4 hours to broadcast it to the central planets. So at absolute fastest, 32 hours. Add 4-8 hours if the origin and/or destination is on the far side of the system rather than the center. This is however, only the fastest if you are not trimming for speed, so in critical cases, manned courier ships could theoretically do it faster at some risk. (Both drones that could be intercepted and hacked and manned couriers delivering critical news provide interesting narrative and dramatic options to the setting and the game.)

In cases where systems (typically core systems or during wartime, logistically critical systems connecting to the front) are effectively networked with commbuoys and constant messengers/couriers, the interval in which data propagates might be faster (imagine drones as packets between core worlds, launching every X hours with whatever the current state of the Net/Feed/Cortex is and updating the next system over which then does the same thing.)

As far as the location of Hallus station, it's in orbit over the primary inhabited planet in the system: "Anatoli" formerly known as "Nergal" before the Unified Brotherhood occupation in 313. Given the amount of damage done and the rebuilding efforts as well as the mass of UB colonists still on planet (and now under House Liandri Corporate Rulership) the new name has stuck, even if the older generations still refer to it as Nergal.

You are closer to to the edge you need to jump from currently, but regardless, you'll spend about 24 hours in transit at Spike-2 speeds to reach the outer edge unless you trim your course for speed. You could likely get away with trimming your course by 1 and halving your time both to reach the outer edge region and to jump to the Ultima Black system. (Someone aboard your ship has Navigation-1 even if you don't.)
The Void
GM, 664 posts
The Judgement
of Deep Space
Wed 22 Jan 2020
at 21:44
  • msg #236

Re: OOC conversation 2

Base Travel Time
Within a region 6 hours (e.g. From a planet to moon, or within the same asteroid belt)
From one region to another 48 hours (e.g. From one planet to another, from a planet to the outer edge of the system or the star.)
Interstellar travel 6 days per hex (Assume systems are one hex apart from their neighbors unless otherwise specified.)
(Divide base time by effective Spike rating)

Drill Check Modifiers
Uncharted course -4
Charts more than five years old -2
Charts from one to five years old -1
Charts less than a year old +0
Distance drilled, per two full hexes -1
Course trimming, per level -1
This message was last edited by the GM at 21:51, Wed 22 Jan 2020.
Oscar Hargrave
Captain, 29 posts
Ship Master
INS-Harald Wartooth
Wed 22 Jan 2020
at 21:55
  • msg #237

Re: OOC conversation 2

Damn. So we are going to be on the move for awhile. Looking at the book, does the fuel bunker module has enough for the whole squadron to have an extra jump or just my ship?
The Void
GM, 665 posts
The Judgement
of Deep Space
Wed 22 Jan 2020
at 22:04
  • msg #238

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 237):

Just your ship. It's sort of an insurance policy should you get stuck somewhere without return fuel. Your refueling options are generally a fueling station, a fueling ship/drone or because you have atmospheric configuration, you can actually descend onto a planet with water and process the water into fuel in an emergency. That might take a while, but it beats being stuck in any empty star system with no way to call for help or get back home. If you also had fueling scoops you could just dip into a gas giant or a solar corona to refuel.

Most of the in-game time we're going to skip unless something interesting comes up, just keep in mind that voyages may take a while and most of that time is going to be occupied with your duties, getting to know your men and perhaps some sort of hobby in your free time.
This message was last edited by the GM at 22:05, Wed 22 Jan 2020.
Oscar Hargrave
Captain, 30 posts
Ship Master
INS-Harald Wartooth
Wed 22 Jan 2020
at 22:11
  • msg #239

Re: OOC conversation 2

Gotcha. Might be worth a look in the future to get those fuel scoops so that our little force can try to be fuel independent if need be.
The Void
GM, 666 posts
The Judgement
of Deep Space
Wed 22 Jan 2020
at 22:19
  • msg #240

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 239):

You're looking at 2 power and 2 mass and 50k credits for that and your ships are already at or near max power/mass capacity pretty much. A retrofit is possible, but you'd have to cut something. You could cut the atmospheric configuration on the Karvi or Snekkja classes and replace it with the scoops, but the Langskip-class would have to drop one of the weapons to get the requisite power needed.

As long as you're not making jumps to uninhabited/uncharted systems, you don't really need fuel scoops.
This message was last edited by the GM at 22:20, Wed 22 Jan 2020.
Arne Karsen
Captain, 21 posts
Master INS-Sigfred LCCS
Wed 22 Jan 2020
at 22:38
  • msg #241

Re: OOC conversation 2

Nope.  I need more guns, not less.
Diana Hersson
Captain, 30 posts
The line between disorder
& order lies in logistics
Wed 22 Jan 2020
at 22:38
  • msg #242

Re: OOC conversation 2

In reply to The Void (msg # 236):

Oof.

Still, that's base, and we've got Spike-2's equipped, so that should halve travel time, right?
Oscar Hargrave
Captain, 31 posts
Ship Master
INS-Harald Wartooth
Wed 22 Jan 2020
at 22:42
  • msg #243

Re: OOC conversation 2

Fair enough. Now we just need to get good enough to qualify for cruiser command! Then we won’t have to worry about it!
The Void
GM, 667 posts
The Judgement
of Deep Space
Wed 22 Jan 2020
at 23:50
  • msg #244

Re: OOC conversation 2

In reply to Diana Hersson (msg # 242):

Right. So for you, the default time is 3 hours in region and 24 interregion. 3 days per hex. You can also take a -1 on the nav check to halve again as if you were spike 3.
Diana Hersson
Captain, 31 posts
The line between disorder
& order lies in logistics
Thu 23 Jan 2020
at 00:29
  • msg #245

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 243):

More ships, MORE!

(meanwhile, in Legends of Galactic Heroes)

- "Their left flank is just 20,000 ships. Why haven't we annihilated them yet?"
Volsung Takagara
Captain, 27 posts
Ship Master, INS-Angantyr
Thu 23 Jan 2020
at 09:03
  • msg #246

Re: OOC conversation 2

The Void:
Most of the in-game time we're going to skip unless something interesting comes up, just keep in mind that voyages may take a while and most of that time is going to be occupied with your duties, getting to know your men and perhaps some sort of hobby in your free time.


Definitely a +1 on beginning to understand the crew dynamics. Depending on the more detailed mission parameters and the status quo aboard, there's a potential to want to be running drills, inspections and training too.

In terms of crew, how close to minimum or maximum are we? Watches will be different if we're running with five to twenty, for instance, and some of my crew I'm hoping are boarding marines rather than necessarily regular enlisted
Diana Hersson
Captain, 32 posts
The line between disorder
& order lies in logistics
Thu 23 Jan 2020
at 14:13
  • msg #247

Re: OOC conversation 2

As a reminder, we still need to know what the Officer Package is going to be in the Quartermaster thread, and whether we'd pay difference or the whole thing for upgrades, so we can get our purchases done ^^;
Arne Karsen
Captain, 22 posts
Master INS-Sigfred LCCS
Thu 23 Jan 2020
at 15:40
  • msg #248

Re: OOC conversation 2

In reply to Diana Hersson (msg # 247):

There's an image of a uniform, with the 'extra-snug' modification in the 'You Role' thread. ;)

link to a message in this game

I kinda like the Honor Harringtons:

https://www.google.com/url?sa=...ust=1579879165073370

And these:

https://www.google.com/url?sa=...ust=1579877944494913
Diana Hersson
Captain, 33 posts
The line between disorder
& order lies in logistics
Thu 23 Jan 2020
at 16:03
  • msg #249

Re: OOC conversation 2

In reply to Arne Karsen (msg # 248):

Yeah, got my eyes on a set of armor myself (picture wise), just looking to know what gear we get so i can buy the rest ;)
Arne Karsen
Captain, 23 posts
Master INS-Sigfred LCCS
Thu 23 Jan 2020
at 16:07
  • msg #250

Re: OOC conversation 2

Are you on one of the Karvi’s?
Volsung Takagara
Captain, 29 posts
Ship Master, INS-Angantyr
Thu 23 Jan 2020
at 16:12
  • msg #251

Re: OOC conversation 2

I’m am and will definitely be after some boarding gear
Arne Karsen
Captain, 24 posts
Master INS-Sigfred LCCS
Thu 23 Jan 2020
at 16:14
  • msg #252

Re: OOC conversation 2

100%
The Void
GM, 668 posts
The Judgement
of Deep Space
Thu 23 Jan 2020
at 17:47
  • msg #253

Re: OOC conversation 2

In reply to Diana Hersson (msg # 247):

I'll get that up today. You won't be able to swap anything out, so if you want extra gear or better gear, you will have to pay for it.


In reply to Arne Karsen (msg # 248):

I like those too. Black and Red IS the color of the Astral Forces after all.
This message was last edited by the GM at 17:48, Thu 23 Jan 2020.
Arne Karsen
Captain, 25 posts
Master INS-Sigfred LCCS
Thu 23 Jan 2020
at 18:05
  • msg #254

Re: OOC conversation 2

I didn’t notice the second link was pintrest.  Can you see it?
The Void
GM, 669 posts
The Judgement
of Deep Space
Thu 23 Jan 2020
at 18:10
  • msg #255

Re: OOC conversation 2

In reply to Arne Karsen (msg # 254):

Yes, at least well enough. Those capes/mantles are quite dashing.
Arne Karsen
Captain, 26 posts
Master INS-Sigfred LCCS
Thu 23 Jan 2020
at 18:40
  • msg #256

Re: OOC conversation 2

Right? I also like the two types of duty uniforms & call me crazy, but I like a coverall.
The Void
GM, 671 posts
The Judgement
of Deep Space
Thu 23 Jan 2020
at 19:27
  • msg #257

Re: OOC conversation 2

Those are great, yes. I'm happy imagining them like that.
Zazan Mysh
Captain, 24 posts
Commander. Ship
Master of the INV-Randver
Fri 24 Jan 2020
at 02:18
  • msg #258

Re: OOC conversation 2

Quasi inactive for a few days. Out in the boonies with the Mrs.
The Void
GM, 673 posts
The Judgement
of Deep Space
Fri 24 Jan 2020
at 02:25
  • msg #259

Re: OOC conversation 2

No problem. Send me a PM with what you did want to get accomplished and I'll send you the results.
The Void
GM, 675 posts
The Judgement
of Deep Space
Fri 24 Jan 2020
at 04:15
  • msg #260

Re: OOC conversation 2

Equipment in the Quartermaster & Armory section is updated.
Volsung Takagara
Captain, 30 posts
Ship Master, INS-Angantyr
Fri 24 Jan 2020
at 08:56
  • msg #261

Re: OOC conversation 2

Do we take the base Naval package plus any one of the extras? Or should we presume the Command extras?
Diana Hersson
Captain, 35 posts
The line between disorder
& order lies in logistics
Fri 24 Jan 2020
at 17:38
  • msg #262

Re: OOC conversation 2

- What's the AC and Enc on the EVA suit? Is it a Combat Field Uniform or an Assault Suit?

- What's a Shivai Skana? Same thing as the monosword or is it a two-handed greatsword model?

- Does 'monoblading' a weapon give it +1 damage (the difference between a sword and a monoblade) and +30 cost over its base model, or is it 1d8+1 across the board regardless of whether you've got a dagger or a greatsword?

(obligatory disclaimer: no, i'm not getting a greatsword :P )

- Just to confirm: Why does the Assault Package have a Suit Ripper, when according to the books possession of it is considered a capital offense? Different in this setting?
The Void
GM, 676 posts
The Judgement
of Deep Space
Fri 24 Jan 2020
at 17:42
  • msg #263

Re: OOC conversation 2

In reply to Volsung Takagara (msg # 261):

Yes. The other options are there for people who don't want to be a "traditional" captain. Also, keep in mind your encumbrance limits. This is stuff you are issued, not necessarily that you can carry all of it all of the time.


In reply to Diana (msg # 262):

1. It's a Vacc suit as listed, that's just the flavor text you're reading

2. It's a special monosword with +2 damage

3. It's the original weapon profile, +1 damage (monoblade rules) +30 credit cost

4. It's not different in this setting. If the government issues you C4, you're not going to go to jail for it. Same thing with a suitripper. You definitely can't own one as a civvie, but if the military gives you one, who's gonna argue?
Arne Karsen
Captain, 30 posts
Master INS-Sigfred LCCS
Fri 24 Jan 2020
at 18:29
  • msg #264

Re: OOC conversation 2

I'm much more concerned with how my uniform looks, how many variations of uniform I can have, that cape (We need a formal dress uniform, esp. if it has a cape.) and I want to add in personal stuff, like my tunes, man!

;)

But kinda on that same path, the European Space Agency is developing a special space suit for longer term space station personnel to prevent back problems and bone loss from the zero gravity.

Are our frigates zero-g or are they equipped with 'gravity' tech?

ESA suits here: https://www.esa.int/Science_Ex...Suit_up_for_Skinsuit
This message was last edited by the player at 19:08, Fri 24 Jan 2020.
Diana Hersson
Captain, 36 posts
The line between disorder
& order lies in logistics
Fri 24 Jan 2020
at 19:40
  • msg #265

Re: OOC conversation 2

In reply to The Void (msg # 263):

Thanks, the description threw me off :)

When our crew says 5/20, do we have 20 crew and need at least 5 of them to keep the ship running, or do we have 5 and room for 20 at full capacity?
The Void
GM, 677 posts
The Judgement
of Deep Space
Fri 24 Jan 2020
at 20:13
  • msg #266

Re: OOC conversation 2

In reply to Arne Karsen (msg # 264):

Artifical gravity is a staple of TL4 technology. In fact, so are anti-gravity vehicles and Spike-drives are basically gravitic drives themselves. (You may have to purchase additional uniforms from your own pay.)


In reply to Diana Hersson (msg # 265):

We'll get to that, when you meet your crews in the morning. (You'll have a full complement though.)
The Void
GM, 678 posts
The Judgement
of Deep Space
Fri 24 Jan 2020
at 20:34
  • msg #267

Re: OOC conversation 2

It's been a busy day. I'll have posts for everyone up by tonight.
Sabine NicDhirhom
player, 1 post
Sat 25 Jan 2020
at 21:54
  • msg #268

Re: OOC conversation 2

Hello, folks! I'm Sabine from the diplomatic corps! I'm going to be essentially playing on my own as far as I can tell, at least for the first little while, but I'll enjoy following along with your adventures regardless.
Diana Hersson
Captain, 38 posts
The line between disorder
& order lies in logistics
Sat 25 Jan 2020
at 22:24
  • msg #269

Re: OOC conversation 2

Sounds fun, and unless i miss my guess you're a Telepath?

Looking forward to meeting you ingame ^^
Sabine NicDhirhom
player, 2 posts
Sat 25 Jan 2020
at 22:40
  • msg #270

Re: OOC conversation 2

No, I'm almost certainly going to be playing an Expert.
Diana Hersson
Captain, 39 posts
The line between disorder
& order lies in logistics
Sun 26 Jan 2020
at 00:51
  • msg #271

Re: OOC conversation 2

Huh, i wonder what the campus thread's about then...

Oh well, Experts are equally welcome ;)
Maire Doiteain
Counselor, 179 posts
Oh dear, did you not want
me to hear that?
Sun 26 Jan 2020
at 03:31
  • msg #272

Re: OOC conversation 2

The campus thread is for me. I'm one of the original players from way back when the game started.  Psychic from Bothislia, went on a few top secret missions for the hegemony, now I get the cushy job of teaching younglings.
This message was last edited by the player at 03:31, Sun 26 Jan 2020.
The Void
GM, 681 posts
The Judgement
of Deep Space
Sun 26 Jan 2020
at 07:48
  • msg #273

Re: OOC conversation 2

If no one is opposed, let's wrap up this scene and move on to casting off with your new ships and crews.
Volsung Takagara
Captain, 33 posts
Ship Master, INS-Angantyr
Sun 26 Jan 2020
at 08:16
  • msg #274

Re: OOC conversation 2

Works for me
Diana Hersson
Captain, 41 posts
The line between disorder
& order lies in logistics
Sun 26 Jan 2020
at 11:55
  • msg #275

Re: OOC conversation 2

In reply to Maire Doiteain (msg # 272):

Ooh shiny, another Bothislian!

Nice to know we're not in any danger of losing the majority here :P
Arne Karsen
Captain, 31 posts
Master INS-Sigfred LCCS
Sun 26 Jan 2020
at 15:31
  • msg #276

Re: OOC conversation 2

Am I missing something about Bothi?
Zazan Mysh
Captain, 25 posts
Commander. Ship
Master of the INV-Randver
Sun 26 Jan 2020
at 15:44
  • msg #277

Re: OOC conversation 2

Nothing other than it being a fascinating setting.

Though I just realized this morning that there appear to be at least a few parallels to Helghan from Killzone.
Diana Hersson
Captain, 42 posts
The line between disorder
& order lies in logistics
Sun 26 Jan 2020
at 18:40
  • msg #278

Re: OOC conversation 2

Arne Karsen:
Am I missing something about Bothi?


Not much, aside from that four of five Captains are from Bothislia, and now Maire is also :P
Oscar Hargrave
Captain, 35 posts
Ship Master
INS-Harald Wartooth
Sun 26 Jan 2020
at 19:10
  • msg #279

Re: OOC conversation 2

Cova Kids!

Also, I’m good to move forward whenever. I also realized that with only 6 max crew, we are going to be pulling some long shifts. 😬
The Void
GM, 682 posts
The Judgement
of Deep Space
Sun 26 Jan 2020
at 19:22
  • msg #280

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 279):

Two crew is more than enough to operate your vessel, so with 8 on/16 off that should still work.
Oscar Hargrave
Captain, 36 posts
Ship Master
INS-Harald Wartooth
Sun 26 Jan 2020
at 19:32
  • msg #281

Re: OOC conversation 2

I guess I’m in charge of a military version of the Nostromo?
Zazan Mysh
Captain, 26 posts
Commander. Ship
Master of the INV-Randver
Sun 26 Jan 2020
at 20:27
  • msg #282

Re: OOC conversation 2

I think Zazan would kick his engineering ratings over to the Wartooth for some cross training once the squadron is actually deployed.
This message was last edited by the player at 20:53, Sun 26 Jan 2020.
The Void
GM, 683 posts
The Judgement
of Deep Space
Mon 27 Jan 2020
at 00:33
  • msg #283

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 281):

It's not quite that huge, but yeah, it's basically a cargo ship that's been converted to serve as a mobile workshop and logistics ship.
Oscar Hargrave
Captain, 37 posts
Ship Master
INS-Harald Wartooth
Mon 27 Jan 2020
at 01:09
  • msg #284

Re: OOC conversation 2

In reply to The Void (msg # 283):

Good to know.

As for cross training, it would only be for short stints. The Harald Wartooth might work best like an autoshop where it is mostly self service for daily parts and whatnot.
The Void
GM, 685 posts
The Judgement
of Deep Space
Mon 27 Jan 2020
at 10:09
  • msg #285

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 284):

Great analogy. If you all get promoted and get better commands, your ships are going to increase as well.
Zazan Mysh
Captain, 27 posts
Commander. Ship
Master of the INV-Randver
Mon 27 Jan 2020
at 15:07
  • msg #286

Re: OOC conversation 2

I am curious about these spike capable communications drones abd how finite of a resource they are.
The Void
GM, 686 posts
The Judgement
of Deep Space
Mon 27 Jan 2020
at 22:07
  • msg #287

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 286):

As finite as the story requires them to be.

But seriously, they're just a little world building/dressing to explain how you can still have feasible feudalism in the future and to help emphasize the vastness of space. I could have just assumed that FTL communications was a thing, but then this would end up feeling more like Star Trek or Star Wars and less like Battlestar Galactica or The Expanse. Communications delays favor smaller parties as well, which works out well in an RPG based around player characters. If you do something in a universe where everyone has ansibles, there's no reason why everyone shouldn't know about it almost immediately, which makes getting away with stuff a lot harder. Your squadron of ships can effectly harass enemy vessels and carry out missions without being spotted and hunted down by a superior force. If they do send someone after you, they've got to play it carefully. Ultimately, it's just more interesting in my opinion.

In general, assume that established worlds, even frontier worlds, are on the communications network and there are drones moving to and from them as regularly as possible.

Outside of settled systems though, that's where communication starts to break down and you end up on your own for the most part. Ultima Black for example, probably sees a ship once a month or even longer regularly, coming through with new supplies and an update to their network (though given that it's an outpost, it's probably 'limited' information that would prove less valuable to invaders looking for information about their enemy.)

In the event of an enemy attack, they would have enough time to launch a message probe back towards the next system to report what happened. By the time anyone gets this though, it's too late to rush to the defense of Ultima Black, the battle almost certainly being over by the time anyone arrives, which is why you are being sent there to patrol.

The other cool thing about message ships/drones, is that it creates potential drama for the story. Imagine if you knew someone was trying to send a message to another system to reveal your presence. Depending on the situation, you might be able to try and intercept that drone before it drills out or cut it off at the arrival point before it can broadcast. Likewise, a courier ship could be run down and boarded or destroyed before it can be allowed to spread the message.
Volsung Takagara
Captain, 35 posts
Ship Master, INS-Angantyr
Mon 27 Jan 2020
at 22:09
  • msg #288

Re: OOC conversation 2

In reply to The Void (msg # 287):

+100 for this approach
Zazan Mysh
Captain, 28 posts
Commander. Ship
Master of the INV-Randver
Mon 27 Jan 2020
at 22:30
  • msg #289

Re: OOC conversation 2

Agreed, I definitely love the concept!
Maire Doiteain
Counselor, 180 posts
Oh dear, did you not want
me to hear that?
Tue 28 Jan 2020
at 15:10
  • msg #290

Re: OOC conversation 2

I've always been incredibly interested in the sociological implications of interstellar travel without FTL communications. The cultural and linguistic drift alone would cause massive rifts between the human populations separated by lightyears of distance.
Zazan Mysh
Captain, 29 posts
Commander. Ship
Master of the INV-Randver
Tue 28 Jan 2020
at 15:41
  • msg #291

Re: OOC conversation 2

Aye, and think of the juxtaposition of spacers on top of that isolation as well. Spacers would be in the best position to see that drift and might be most immune from it.

Spacers and spacer culture might be the closest thing to those original pioneers from before the blood wars.
Sabine NicDhirhom
player, 3 posts
Tue 28 Jan 2020
at 17:03
  • msg #292

Re: OOC conversation 2

Those effects would be especially pronounced in a setting where FTL travel is relatively slow and risky like it is in this setting. That encourages local economies to develop in what is essentially isolation. Historically, an insular economy most often leads to technological stagnation and declining living standards after a brief period of rapid innovation.
Oscar Hargrave
Captain, 38 posts
Ship Master
INS-Harald Wartooth
Tue 28 Jan 2020
at 17:07
  • msg #293

Re: OOC conversation 2

In absolute isolation, I think that is true. Considering this is the Age of Sail 2.0, we have to deal with the notion of the Other in an exaggerated way. The idea that there could be something out there focuses attention on progress to solve that particular problem.
Diana Hersson
Captain, 43 posts
The line between disorder
& order lies in logistics
Tue 28 Jan 2020
at 17:10
  • msg #294

Re: OOC conversation 2

Agreed, you'd need some form of competition that goes beyond everything just catering to each specific niche and having their bases covered.

A lot of it can be mitigated by encouraging study, experimentation and innovation at the school level, but unfortunately the opposite is often true where they are encouraged to 'not make waves' and grow up to be obedient little cogs in the machine. To be content with 'that's the way things are'.

It's the Five Monkeys Experiment, really.
The Void
GM, 688 posts
The Judgement
of Deep Space
Tue 28 Jan 2020
at 18:04
  • msg #295

Re: OOC conversation 2

Your getting at what the Hegemony actually is, and that is the engineering of conflict and competition to prevent stagnation. Given their history of warfare, aggressive expansion and colonization, it might seem a little strange that they're able to keep that pace up over so long, but that's the genius of House Indaris and their Plan for the Hegemony.

Never let anyone get too comfortable.
Arne Karsen
Captain, 32 posts
Master INS-Sigfred LCCS
Tue 28 Jan 2020
at 19:12
  • msg #296

Re: OOC conversation 2

Did we ever decide on a captain's meeting pre-cast off or post?  And did we decide on the schedule for the cast off?
The Void
GM, 690 posts
The Judgement
of Deep Space
Tue 28 Jan 2020
at 19:18
  • msg #297

Re: OOC conversation 2

In reply to Arne Karsen (msg # 296):

You've already had a bit of a meeting in the Lounge and you're now meeting your crews and preparing to cast off and get under way. It's currently 0600 Ship Standard Time (a 24 hour cycle)
Zazan Mysh
Captain, 30 posts
Commander. Ship
Master of the INV-Randver
Tue 28 Jan 2020
at 19:20
  • msg #298

Re: OOC conversation 2

I imagine after we get underway we'd have some time before we get clear of the system. I imagine a lot of the unpacking and acclimating would happen once we spike and we're incommunicado.
The Void
GM, 691 posts
The Judgement
of Deep Space
Tue 28 Jan 2020
at 19:25
  • msg #299

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 298):

The absolute fastest you can reach the edge of the system is 12 hours, so yes, you have plenty of time to talk en route.
Diana Hersson
Captain, 44 posts
The line between disorder
& order lies in logistics
Tue 28 Jan 2020
at 19:40
  • msg #300

Re: OOC conversation 2

Yeah, since the crew meeting was pretty fast we ended up agreeing on taking a shuttle to one of the ships for a face to face before we'd end up at the edge of the system.
The Void
GM, 692 posts
The Judgement
of Deep Space
Tue 28 Jan 2020
at 19:51
  • msg #301

Re: OOC conversation 2

Might I suggest you convene on the INS-Angantyr as that's now the lead ship for your squadron.
Zazan Mysh
Captain, 31 posts
Commander. Ship
Master of the INV-Randver
Tue 28 Jan 2020
at 20:05
  • msg #302

Re: OOC conversation 2

What's wrong with meeting next to the fuel bunkers on the Wartooth?? </sarc>
Diana Hersson
Captain, 46 posts
The line between disorder
& order lies in logistics
Tue 28 Jan 2020
at 20:09
  • msg #303

Re: OOC conversation 2

In reply to The Void (msg # 301):

Fine with me, though we'd likely remain at our ships until at least the point where our respective ships start formation flying to the edge of the system.
The Void
GM, 693 posts
The Judgement
of Deep Space
Tue 28 Jan 2020
at 20:09
  • msg #304

Re: OOC conversation 2

To answer your question, yes. Astro, Comms, Weapons, Engineering and Deck departments.

1 Captain (you)
1 Executive Officer (An Ensign you will come to know well)
1 Voidmaster Prime and 4 Voidmasters (Department heads)
10 Startypes spread throughout the departments as needs
3 Astralings
Arne Karsen
Captain, 34 posts
Master INS-Sigfred LCCS
Tue 28 Jan 2020
at 20:12
  • msg #305

Re: OOC conversation 2

wow, Diana, sniper much? lololo
Diana Hersson
Captain, 47 posts
The line between disorder
& order lies in logistics
Tue 28 Jan 2020
at 20:13
  • msg #306

Re: OOC conversation 2

Yeah, was typing at the same time you were, apparently. :P
The Void
GM, 694 posts
The Judgement
of Deep Space
Tue 28 Jan 2020
at 20:23
  • msg #307

Re: OOC conversation 2

Does that crew complement make sense to you guys? You all have extended stores so you're good for 4 weeks of operation without resupply even at full crew capacity. You can resupply at Ultima Black IV.
Diana Hersson
Captain, 48 posts
The line between disorder
& order lies in logistics
Tue 28 Jan 2020
at 20:26
  • msg #308

Re: OOC conversation 2

And an Astraling is... What again?
Oscar Hargrave
Captain, 39 posts
Ship Master
INS-Harald Wartooth
Tue 28 Jan 2020
at 20:27
  • msg #309

Re: OOC conversation 2

Midshipmen I’m guessing
Zazan Mysh
Captain, 32 posts
Commander. Ship
Master of the INV-Randver
Tue 28 Jan 2020
at 20:29
  • msg #310

Re: OOC conversation 2

Astraling is a recruit so a rating rather than a ranking

Also, I for one am super comfortable retconning and massaging formalities and ceremonies. I'm usually posting in between tasks at work so trying research naval traditions before even thinking of posting is not something I would be interested in.
The Void
GM, 695 posts
The Judgement
of Deep Space
Tue 28 Jan 2020
at 20:44
  • msg #311

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 310):

As long as you make it feel like you're a military crew following some sort of procedure, I'm not concerned about the details. The feeling is more important than getting it exactly right.

If you play it as super relaxed and casual, I might start asking questions why the skipper is so lax and what this does to crew discipline.
Diana Hersson
Captain, 49 posts
The line between disorder
& order lies in logistics
Tue 28 Jan 2020
at 20:47
  • msg #312

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 310):

Thanks.

And yeah, i'm all for handwaving characters following correct procedures whenever and wherever they apply unless they're specifically posting they aren't. It's about the RP after all.

If it makes you feel better, i know nothing about naval traditions either, so most of everything i'm posting is just me fast talking my way around naval protocol as if i actually know more than 'top rank goes first, except when saluting'. Don't worry too much about it :D
This message was last edited by the player at 20:48, Tue 28 Jan 2020.
Arne Karsen
Captain, 35 posts
Master INS-Sigfred LCCS
Tue 28 Jan 2020
at 20:55
  • msg #313

Re: OOC conversation 2

I think that compliment makes sense.  A WWII PT-type boat in the US carried 3 O/14 E, a Brit Boat Vosper 1 was 2 O/11 E, and a German boat was ~5 O/18 E;

I think 2 O, 5 WO and 13 E makes sense; as good as any.
Sabine NicDhirhom
player, 4 posts
Tue 28 Jan 2020
at 21:02
  • msg #314

Re: OOC conversation 2

One fun thing to think on: in any given military, even without their uniforms, you can tell what rank somebody is based on where they stand in a parade, inspection formation or rehearsed maneuver.

For instance, some militaries have officers board aircraft first, some have them board last. Sometimes the highest-ranked officer is the first to embark and last to disembark. Whatever the case, it's always consistent within any given organization. They never just board whenever they feel like it unless they're in an emergency situation where there is literally no time for protocol. Even then, they'll usually fall back on protocol to ensure that all pre-launch procedures are properly followed.

Part of this is for the sake of efficiency and predictability, the rigidness of the orders of operation making it very difficult to forget a crucial step. Mostly, though, it's for the sake of presentation and tradition.
Volsung Takagara
Captain, 37 posts
Ship Master, INS-Angantyr
Tue 28 Jan 2020
at 21:04
  • msg #315

Re: OOC conversation 2

Arne Karsen:
I think that compliment makes sense.  A WWII PT-type boat in the US carried 3 O/14 E, a Brit Boat Vosper 1 was 2 O/11 E, and a German boat was ~5 O/18 E;

I think 2 O, 5 WO and 13 E makes sense; as good as any.


Agree, compliment seem pretty reasonable. One question: on the ships with boarding pods, are there marine equivalents or enlisted with combat duty in Weapons? I figure it will affect the interpersonal squabbles

The Void:
Might I suggest you convene on the INS-Angantyr as that's now the lead ship for your squadron.


I'm happy to host; keen not for my IC rank to be an issue OOC so intending to keep it as light or heavy as folks prefer
Zazan Mysh
Captain, 33 posts
Commander. Ship
Master of the INV-Randver
Tue 28 Jan 2020
at 21:07
  • msg #316

Re: OOC conversation 2

I actually like the idea of a designated party leader to be honest. It's an interesting dynamic.
The Void
GM, 696 posts
The Judgement
of Deep Space
Tue 28 Jan 2020
at 21:15
  • msg #317

Re: OOC conversation 2

In reply to Volsung Takagara (msg # 315):
No designated Marines onboard, but assume you have about 5 crew members cross-trained in security. The assault pod/boarding tube, basically just allows you to quickly access a disabled or surrendered ship with personnel. You don't want to rely on boarding assaults to carry the day.


In reply to Zazan Mysh (msg # 316):
I did this for a narrative reason and I'm sure some of you can guess what that is. (Obviously, this is not license to bully other players OOC, but you knew that.)
This message was last edited by the GM at 21:16, Tue 28 Jan 2020.
Arne Karsen
Captain, 36 posts
Master INS-Sigfred LCCS
Tue 28 Jan 2020
at 21:16
  • msg #318

Re: OOC conversation 2

Aren't we all Ship Masters? I read senior officer as lowercase; more time-in-grade & Takagara, as opposed to a higher Rank.  But I've been wrong before.
The Void
GM, 697 posts
The Judgement
of Deep Space
Tue 28 Jan 2020
at 21:17
  • msg #319

Re: OOC conversation 2

In reply to Arne Karsen (msg # 318):

Yes. You're all Masters in Rank, and specifically Ship Masters because you have command. There's no difference aside from the fact that while on board your ship, other officers of the Master Rank would have to defer to you.

Clarifying: On larger ships, there might be Masters who are department heads for example, or fighter pilot.
This message was last edited by the GM at 21:18, Tue 28 Jan 2020.
Sabine NicDhirhom
player, 5 posts
Tue 28 Jan 2020
at 21:18
  • msg #320

Re: OOC conversation 2

Within the same rank, seniority determines order of boarding in many real world cases. If highest rank boards first, a captain who has had his rank for three years boards before somebody who has only been a captain for a month. This is, however, not always the case.
Volsung Takagara
Captain, 38 posts
Ship Master, INS-Angantyr
Tue 28 Jan 2020
at 21:24
  • msg #321

Re: OOC conversation 2

Believe me, I'm happy with lower case seniority and for squadron orders to be relayed through me on that basis and the Takagara link. If folks want a party leader, happy to step up too ... but I suspect there will be plenty of independent action and patrols
The Void
GM, 698 posts
The Judgement
of Deep Space
Tue 28 Jan 2020
at 21:42
  • msg #322

Re: OOC conversation 2

In reply to Sabine NicDhirhom (msg # 320):

That's probably a detail we can omit in our game.
Sabine NicDhirhom
player, 6 posts
Tue 28 Jan 2020
at 21:50
  • msg #323

Re: OOC conversation 2

Oh yeah, for sure. Just a thing that I find useful to keep in mind, even when not playing it out. These sorts of things are going on in the background, but for most trained military personnel, following procedure becomes second nature.

However, differences in such procedures might cause some difficulties if (for example) somebody made a transfer from one military to another as part of a loan program.

Just a thought.
This message was last edited by the player at 21:51, Tue 28 Jan 2020.
The Void
GM, 699 posts
The Judgement
of Deep Space
Tue 28 Jan 2020
at 21:52
  • msg #324

Re: OOC conversation 2

In reply to Sabine NicDhirhom (msg # 323):

Oh, you're going to have a much more interesting time of it in that regard, haha
Sabine NicDhirhom
player, 7 posts
Tue 28 Jan 2020
at 21:53
  • msg #325

Re: OOC conversation 2

I'm sure. Just a bit of flavor. We don't even have to play it, I just like to know that such things are going on behind the scenes.

Little mundane things, y'know? For my own immersion, if nothing else.
This message was last edited by the player at 21:56, Tue 28 Jan 2020.
Oscar Hargrave
Captain, 40 posts
Ship Master
INS-Harald Wartooth
Tue 28 Jan 2020
at 22:17
  • msg #326

Re: OOC conversation 2

Sorry for the delay in getting the squadron thread. Busy day of work and I am on my phone right now.
The Void
GM, 700 posts
The Judgement
of Deep Space
Wed 29 Jan 2020
at 06:13
  • msg #327

Re: OOC conversation 2

Good posts. I'll have follow ups soon (tomorrow late morning probably.) and Volsung, we'll continue your thread asynchronously.
Volsung Takagara
Captain, 41 posts
Ship Master, INS-Angantyr
Wed 29 Jan 2020
at 08:08
  • msg #328

Re: OOC conversation 2

In reply to The Void (msg # 327):

No mad rush, just trying to flesh him out a bit
Zazan Mysh
Captain, 35 posts
Commander. Ship
Master of the INV-Randver
Wed 29 Jan 2020
at 17:59
  • msg #329

Re: OOC conversation 2

I think Maire has successfully stressed me out.

I'm mentally exhausted just picturing all the plates those students have to spin. I think it hit too close to home!
Maire Doiteain
Counselor, 182 posts
Oh dear, did you not want
me to hear that?
Wed 29 Jan 2020
at 21:44
  • msg #330

Re: OOC conversation 2

It stressed me out writing it, honestly. But as I see it, it's better to push young psychics to (and potentially past) the breaking point before they're released into an environment where  breaking down could result in killing people or being killed.
The Void
GM, 701 posts
The Judgement
of Deep Space
Wed 29 Jan 2020
at 23:33
  • msg #331

Re: OOC conversation 2

Give Maire a hand for making psychics really sound like the badasses they are. (And she's one of the most badass of them.)
Oscar Hargrave
Captain, 42 posts
Ship Master
INS-Harald Wartooth
Thu 30 Jan 2020
at 00:03
  • msg #332

Re: OOC conversation 2

It caused me to sweat just thinking about their capabilities.
Diana Hersson
Captain, 51 posts
The line between disorder
& order lies in logistics
Thu 30 Jan 2020
at 01:43
  • msg #333

Re: OOC conversation 2

Well, Psychics are pretty impressive in the setting....
Maire Doiteain
Counselor, 183 posts
Oh dear, did you not want
me to hear that?
Thu 30 Jan 2020
at 01:51
  • msg #334

Re: OOC conversation 2

They did literally facilitate the mass transit of the prescream Terran mandate through the jump Gates and almost singlehandedly caused the collapse of a multitude of major civilizations because of their reliance on that. So yeah, impressive is a good way of putting it.
Arne Karsen
Captain, 37 posts
Master INS-Sigfred LCCS
Thu 30 Jan 2020
at 02:05
  • msg #335

Re: OOC conversation 2

But do you have enough Flair? ;)
This message was last edited by the player at 02:06, Thu 30 Jan 2020.
Sabine NicDhirhom
player, 8 posts
Thu 30 Jan 2020
at 02:44
  • msg #336

Re: OOC conversation 2

On the world I come from, the psionically gifted form the ruling class, because a group of psychics were the only ones with enough personal power to drag together all of the various warring planetary factions after the Scream and stitch them together into something approximating a functioning nation state.
Diana Hersson
Captain, 52 posts
The line between disorder
& order lies in logistics
Thu 30 Jan 2020
at 03:12
  • msg #337

Re: OOC conversation 2

What can i say, sometimes you need an adult in the room to get the kids back in line.
The Void
GM, 702 posts
The Judgement
of Deep Space
Thu 30 Jan 2020
at 03:53
  • msg #338

Re: OOC conversation 2

I should have replies soon. I'm going to set up a thread for each ship which will be for when you're interacting with NPCs or something is taking place on a specific ship, that thread will also keep track of your ship stats and anything that comes up there as well as tracking your crew. (You didn't think you rolled those dice for nothing, did you?)

I'm also going to put up a King Squadron thread for communications between ships as well as events that happen to the squadron. I also need all of you to roll a leadership check to reflect your speeches to your crews and give me a word to describe what you consider your initial Leadership Style.
Zazan Mysh
Captain, 36 posts
Commander. Ship
Master of the INV-Randver
Thu 30 Jan 2020
at 05:31
  • msg #339

Re: OOC conversation 2

Do we add int or chr to the roll?
The Void
GM, 703 posts
The Judgement
of Deep Space
Thu 30 Jan 2020
at 05:50
  • msg #340

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 339):

Charisma. It's a first impression after all.
Volsung Takagara
Captain, 42 posts
Ship Master, INS-Angantyr
Thu 30 Jan 2020
at 08:51
  • msg #341

Re: OOC conversation 2

Style: “Trust, But Verify”

08:50, Today: Volsung Takagara rolled 9 using 2d6+1 ((2,6)).
Oscar Hargrave
Captain, 43 posts
Ship Master
INS-Harald Wartooth
Thu 30 Jan 2020
at 11:47
  • msg #342

Re: OOC conversation 2

My leadership style is: Familial



06:44, Today: Oscar Hargrave rolled 10 using 2d6 with rolls of 5,5.  Speech check (Leadership). - [roll=1580384680.67776.338540]
Diana Hersson
Captain, 53 posts
The line between disorder
& order lies in logistics
Thu 30 Jan 2020
at 12:22
  • msg #343

Re: OOC conversation 2

13:21, Today: Diana Hersson rolled 8 using 2d6.  Charisma + Leadership.

Style: Assured and determined.
This message was last edited by the player at 12:24, Thu 30 Jan 2020.
Zazan Mysh
Captain, 37 posts
Commander. Ship
Master of the INV-Randver
Thu 30 Jan 2020
at 13:16
  • msg #344

Re: OOC conversation 2

07:02, Today: Zazan Mysh rolled 6 using 2d6 ((5,1)).

Measured, assessing.

On second thought let's go with unifying "we're all in this together"
This message was last edited by the player at 13:44, Thu 30 Jan 2020.
Arne Karsen
Captain, 38 posts
Master INS-Sigfred LCCS
Thu 30 Jan 2020
at 14:35
  • msg #345

Re: OOC conversation 2

09:33, Today: Arne Karsen rolled 6 using 2d6+1 with rolls of 2,3.  Leadership Check.

Excellence through Teamwork
The Void
GM, 704 posts
The Judgement
of Deep Space
Fri 31 Jan 2020
at 22:34
  • msg #346

Re: OOC conversation 2

Sorry folks, I've been busy with work. I'll have replies tonight or tomorrow.
The Void
GM, 705 posts
The Judgement
of Deep Space
Tue 4 Feb 2020
at 07:04
  • msg #347

Re: OOC conversation 2

Apologies to all - Not only has work been busy but I've been sick on top of that. I'm not abandoning this game, I'm just a little bit delayed with life.
Diana Hersson
Captain, 54 posts
The line between disorder
& order lies in logistics
Tue 4 Feb 2020
at 11:20
  • msg #348

Re: OOC conversation 2

No worries, we knew traveling to the edge of the system was going to take a while :P
Zazan Mysh
Captain, 38 posts
Commander. Ship
Master of the INV-Randver
Tue 4 Feb 2020
at 13:37
  • msg #349

Re: OOC conversation 2

I am also indisposed. Father is in the hospital and he's not gonna make it. Light posting for a day or so.
Oscar Hargrave
Captain, 44 posts
Ship Master
INS-Harald Wartooth
Tue 4 Feb 2020
at 14:21
  • msg #350

Re: OOC conversation 2

Zazan, I’m sorry to hear that.

Games should always come 2nd to RL
Diana Hersson
Captain, 55 posts
The line between disorder
& order lies in logistics
Tue 4 Feb 2020
at 15:01
  • msg #351

Re: OOC conversation 2

^ This. You don't want to force yourself to post when you've got a million things going on, all that winds up doing in the long run is create a feeling of resentment through association, and that's the last thing you'd want doing something that's supposed to be enjoyable.

Take all the time you need. We'll be here.
Sabine NicDhirhom
player, 9 posts
Tue 4 Feb 2020
at 16:01
  • msg #352

Re: OOC conversation 2

My condolences, Zazan. Take care of yourself, and take all the time you need.
Zazan Mysh
Captain, 39 posts
Commander. Ship
Master of the INV-Randver
Tue 4 Feb 2020
at 20:07
  • msg #353

Re: OOC conversation 2

Thanks, I appreciate it.
The Void
GM, 706 posts
The Judgement
of Deep Space
Fri 7 Feb 2020
at 07:10
  • msg #354

Re: OOC conversation 2

I'm very sorry to hear that Zazan. I'm starting to feel better and I think I should have some posts hammered out by this weekend.

Look forward to continuing this!
The Void
GM, 710 posts
The Judgement
of Deep Space
Sun 9 Feb 2020
at 08:48
  • msg #355

Re: OOC conversation 2

Sorry for my absence. I am back. Let's continue!
Oscar Hargrave
Captain, 46 posts
Ship Master
INS-Harald Wartooth
Sun 9 Feb 2020
at 18:54
  • msg #356

Re: OOC conversation 2

Glad you’re back!
The Void
GM, 711 posts
The Judgement
of Deep Space
Sun 9 Feb 2020
at 23:57
  • msg #357

Re: OOC conversation 2

Let's get one more Leadership test for those of you who are trying to set the tone for improving discipline with your crews. Diana, you took some extra steps to win them over so they're more willing to listen to you. I'll give you +1 on this test.
Diana Hersson
Captain, 57 posts
The line between disorder
& order lies in logistics
Mon 10 Feb 2020
at 02:56
  • msg #358

Re: OOC conversation 2

Thanks. Could i use something other than Charisma for it though, like Int?
The Void
GM, 712 posts
The Judgement
of Deep Space
Mon 10 Feb 2020
at 03:29
  • msg #359

Re: OOC conversation 2

What's your rationale?
Diana Hersson
Captain, 58 posts
The line between disorder
& order lies in logistics
Mon 10 Feb 2020
at 04:00
  • msg #360

Re: OOC conversation 2

Not sure, just wondering how long it would take for the first impressions to wear off and use Intelligence or Wisdom for Leadership.

It's okay either way, just curious.
Volsung Takagara
Captain, 44 posts
Ship Master, INS-Angantyr
Mon 10 Feb 2020
at 08:28
  • msg #361

Re: OOC conversation 2

Looks like a long haul for Volsung: 08:28, Today: Volsung Takagara rolled 6 using 2d6+1 ((3,2)).
Diana Hersson
Captain, 59 posts
The line between disorder
& order lies in logistics
Mon 10 Feb 2020
at 09:12
  • msg #362

Re: OOC conversation 2

10:10, Today: Diana Hersson rolled 7 using 2d6+1 ((4,2)).

And there's mine, on Charisma + Leadership just to be safe.
Zazan Mysh
Captain, 41 posts
Commander. Ship
Master of the INV-Randver
Mon 10 Feb 2020
at 13:59
  • msg #363

Re: OOC conversation 2

07:58, Today: Zazan Mysh rolled 7 using 2d6 ((3,4)).

Zazan Mysh
Captain, 44 posts
Commander. Ship
Master of the INV-Randver
Thu 13 Feb 2020
at 19:18
  • msg #364

Re: OOC conversation 2

I am really enjoying the exposition sprinkled in through the XO interactions.

Would it make sense for Mysh to do some tech checks?
The Void
GM, 713 posts
The Judgement
of Deep Space
Thu 13 Feb 2020
at 19:38
  • msg #365

Re: OOC conversation 2

Good idea. I'll make one for you secretly to preserve the tension.
Arne Karsen
Captain, 39 posts
Master INS-Sigfred LCCS
Sun 16 Feb 2020
at 15:46
  • msg #366

Re: OOC conversation 2

Most important thing: Im not quitting.

Ok, yes, Im terrible.  Ive got no excuses.  I have some reasons, a typical collection of several things going wrong at once and no energy to say so earlier.  I should have, I am sorry, and I won’t fault you for being mad or dropping.

Im cleaning up the last vestige of my issues today, and expect to get into game mode tomorrow.

Sorry again, more soon.
Volsung Takagara
Captain, 47 posts
Ship Master, INS-Angantyr
Sun 16 Feb 2020
at 17:19
  • msg #367

Re: OOC conversation 2

Arne Karsen:
Most important thing: Im not quitting.


Glad to hear, Captain!
The Void
GM, 714 posts
The Judgement
of Deep Space
Tue 18 Feb 2020
at 04:04
  • msg #368

Re: OOC conversation 2

In reply to Arne Karsen (msg # 366):

Not a problem. Just wanted to make sure all was well.
Zazan Mysh
Captain, 45 posts
Commander. Ship
Master of the INV-Randver
Wed 19 Feb 2020
at 15:21
  • msg #369

Re: OOC conversation 2

So does any one have a good method of bookmarking important posts?

I have seen links to individual posts before so that might be a good way to do it
Diana Hersson
Captain, 62 posts
The line between disorder
& order lies in logistics
Wed 19 Feb 2020
at 19:20
  • msg #370

Re: OOC conversation 2

I usually go to the first page of the thread, click 'all' at the very top right, and then Ctrl+F to find whatever keyword i'm looking for.

Works for any thread with less than 1,000 posts. ^^
This message was lightly edited by the player at 19:20, Wed 19 Feb 2020.
Zazan Mysh
Captain, 46 posts
Commander. Ship
Master of the INV-Randver
Wed 19 Feb 2020
at 19:33
  • msg #371

Re: OOC conversation 2

Haha yes, but that's not great for quick reference :P
Volsung Takagara
Captain, 48 posts
Ship Master, INS-Angantyr
Wed 19 Feb 2020
at 19:35
  • msg #372

Re: OOC conversation 2

Do that, then add #msgNNN on the end where NNN is the message ID

link to a message in this game
This message was last edited by the player at 19:36, Wed 19 Feb 2020.
Diana Hersson
Captain, 63 posts
The line between disorder
& order lies in logistics
Wed 19 Feb 2020
at 19:52
  • msg #373

Re: OOC conversation 2

Volsung Takagara:
Do that, then add #msgNNN on the end where NNN is the message ID

link to a message in this game


Actually, there's some stuff in that link that it can do without:

link to a message in this game

^ Should work just as well
Zazan Mysh
Captain, 47 posts
Commander. Ship
Master of the INV-Randver
Thu 20 Feb 2020
at 02:21
  • msg #374

Re: OOC conversation 2

Also I'm totally set for transitioning to a captains meeting.
Maire Doiteain
Counselor, 184 posts
Oh dear, did you not want
me to hear that?
Fri 21 Feb 2020
at 16:08
  • msg #375

Re: OOC conversation 2

Slow going to compile the next method of torture for my poor students, sorry for the delay.
Oscar Hargrave
Captain, 49 posts
Ship Master
INS-Harald Wartooth
Fri 21 Feb 2020
at 17:49
  • msg #376

Re: OOC conversation 2

I’m down to move on.
The Void
GM, 717 posts
The Judgement
of Deep Space
Sat 22 Feb 2020
at 09:22
  • msg #377

Re: OOC conversation 2

Sorry for the delay. New thread is up.
Arne Karsen
Captain, 41 posts
Master INS-Sigfred LCCS
Sat 22 Feb 2020
at 14:22
  • msg #378

Re: OOC conversation 2

I gotta work on my crew
Volsung Takagara
Captain, 49 posts
Ship Master, INS-Angantyr
Sat 22 Feb 2020
at 14:24
  • msg #379

Re: OOC conversation 2

Working on an opener for the conference thread
Zazan Mysh
Captain, 48 posts
Commander. Ship
Master of the INV-Randver
Sat 22 Feb 2020
at 17:46
  • msg #380

Re: OOC conversation 2

I mean a coronal mass ejection is no joke and is random chance, right?

I wonder what a squadon's spacing would be? A thousand km?

Also are we metric or imperial?
Sabine NicDhirhom
player, 12 posts
Sat 22 Feb 2020
at 19:20
  • msg #381

Re: OOC conversation 2

Why the hell would anyone be using Imperial by this point? At present, there are only two countries in the world that officially still use the Imperial system, and there have been political pushes in both of them to switch to SI at least once a decade for the past forty or fifty years.

Also, scientists and astronauts use SI even in the United States.
This message was last edited by the player at 19:21, Sat 22 Feb 2020.
Diana Hersson
Captain, 64 posts
The line between disorder
& order lies in logistics
Sat 22 Feb 2020
at 23:09
  • msg #382

Re: OOC conversation 2

So does the army, a 'klick' is a kilometer. :P

Also, need to share:



Given that we're living in an Empire though, how about we use metric but call it Imperial?
Zazan Mysh
Captain, 49 posts
Commander. Ship
Master of the INV-Randver
Sun 23 Feb 2020
at 00:57
  • msg #383

Re: OOC conversation 2

Right, forgot we were playing a naval sim, carry on!
Diana Hersson
Captain, 65 posts
The line between disorder
& order lies in logistics
Sun 23 Feb 2020
at 01:04
  • msg #384

Re: OOC conversation 2

Well, nautical miles aren't miles either, so... :P
The Void
GM, 718 posts
The Judgement
of Deep Space
Sun 23 Feb 2020
at 03:23
  • msg #385

Re: OOC conversation 2

SWN kind of assumed metric so that's fine. I'm making up a bunch of other stuff but even I'm not cruel enough to invent a new measurements system for you.

14 Wuad to the Texagar and not a Ylup more!


Edit: As far as spacing goes, a lot. 1000km isn't a bad idea, however, you're calculating your course based on a lot probability and such and over distances  (Billions of KMs) small errors add up.

Mechanically speaking, you all rolled to trim the course by 1 and everyone made it but one ship and then suffered a minor setback appropriate to the situation.
This message was last edited by the GM at 06:30, Sun 23 Feb 2020.
Zazan Mysh
Captain, 50 posts
Commander. Ship
Master of the INV-Randver
Sun 23 Feb 2020
at 14:59
  • msg #386

Re: OOC conversation 2

Damn Volsung. Here I am expecting a no-big-deal opening post and instead you just neatly take us to that next level.
Volsung Takagara
Captain, 51 posts
Ship Master, INS-Angantyr
Sun 23 Feb 2020
at 15:53
  • msg #387

Re: OOC conversation 2

This is Kings Squadron, Zazan!
Zazan Mysh
Captain, 51 posts
Commander. Ship
Master of the INV-Randver
Sun 23 Feb 2020
at 18:29
  • msg #388

Re: OOC conversation 2

Is anyone interested in an in-game game of chess?
Volsung Takagara
Captain, 52 posts
Ship Master, INS-Angantyr
Mon 24 Feb 2020
at 22:12
  • msg #389

Re: OOC conversation 2

From my recollection, it's unlikely that a ship can be intercepted during a spike drill and that emergence is a relatively controlled thing, i.e. we might choose to have one corvette wait at the other end for the Sigfried rather than delay the squadron here?
Oscar Hargrave
Captain, 50 posts
Ship Master
INS-Harald Wartooth
Mon 24 Feb 2020
at 22:13
  • msg #390

Re: OOC conversation 2

I’ll post something about that shortly. As the squadron support ship, it is just the sort of task we can handle.
The Void
GM, 725 posts
The Judgement
of Deep Space
Mon 24 Feb 2020
at 22:42
  • msg #391

Re: OOC conversation 2

Correct. You cannot be intercepted while in a Drill (or change course for that matter) and arrival is relatively controlled within the vastness of space. In other words, it would be hard for someone else to be waiting exactly where you emerged and ready to open fire.
Diana Hersson
Captain, 67 posts
The line between disorder
& order lies in logistics
Mon 24 Feb 2020
at 22:52
  • msg #392

Re: OOC conversation 2

Actually, it's not a Spike drill i'm talking about. More like this kind:

https://www.youtube.com/watch?v=eVBPGZEVRH0
The Void
GM, 726 posts
The Judgement
of Deep Space
Mon 24 Feb 2020
at 22:56
  • msg #393

Re: OOC conversation 2

In reply to Diana Hersson (msg # 392):

I know, but what I believe the squadron leader is talking about is having one ship wait behind for the Sigfried to finish their Drill into Ultima Black so they aren't traveling alone while the other elements of the squadron go ahead.
Zazan Mysh
Captain, 54 posts
Commander. Ship
Master of the INV-Randver
Tue 25 Feb 2020
at 00:16
  • msg #394

Re: OOC conversation 2

Do we know how big the wartooth's fuel bunkers are? Is it just enough for one jump for one ship?
The Void
GM, 727 posts
The Judgement
of Deep Space
Tue 25 Feb 2020
at 00:31
  • msg #395

Re: OOC conversation 2

They don't specify, but I'm going to rule that a single jumps worth of a fuel could be conceivably transferred to another ship of the same class or two ships of a smaller class.

Does that sound reasonable to everyone? As far as time, I'm thinking 6 hours (A dedicated tanker can refuel in 1 hour)
Oscar Hargrave
Captain, 52 posts
Ship Master
INS-Harald Wartooth
Tue 25 Feb 2020
at 00:33
  • msg #396

Re: OOC conversation 2

The Wartooth has enough to give another drill worth to a single ship. It is basically enough to get the ship back for major repairs, if needed.
Zazan Mysh
Captain, 55 posts
Commander. Ship
Master of the INV-Randver
Tue 25 Feb 2020
at 00:37
  • msg #397

Re: OOC conversation 2

Cool, so getting stranded seems like a legit concern. I was afraid I was barking up the wrong tree with that assumption.

I think the fuel splitting and refuel time seems reasonable.

Also I don't think Zazan would run exercises during drills. Seems like an opportunity to have half your ship materialize and get scattered across a light-year or two. Probably full watches in case something goes awry but as little planned excitement as possible.
The Void
GM, 728 posts
The Judgement
of Deep Space
Tue 25 Feb 2020
at 00:56
  • msg #398

Re: OOC conversation 2

You can refuel at the Ultima Black IV station for sure and in a pinch ice can be refined into fuel if you land and spend a lot of time on it.
Zazan Mysh
Captain, 56 posts
Commander. Ship
Master of the INV-Randver
Tue 25 Feb 2020
at 01:42
  • msg #399

Re: OOC conversation 2

Oh I can picture it now, faint starlight silhouetting a line of poor souls mining away in space suits on some frigid hunk of ice
The Void
GM, 729 posts
The Judgement
of Deep Space
Tue 25 Feb 2020
at 05:00
  • msg #400

Re: OOC conversation 2

*space shanties intensify*
Maire Doiteain
Counselor, 186 posts
Oh dear, did you not want
me to hear that?
Tue 25 Feb 2020
at 15:29
  • msg #401

Re: OOC conversation 2

Honestly at this point I'm just imagining carnival music playing in the background as my classroom plays at being mental gymnasts.
The Void
GM, 730 posts
The Judgement
of Deep Space
Tue 25 Feb 2020
at 17:40
  • msg #402

Re: OOC conversation 2

In reply to Maire Doiteain (msg # 401):

*sabre dance intensifies?*
Zazan Mysh
Captain, 57 posts
Commander. Ship
Master of the INV-Randver
Wed 26 Feb 2020
at 12:21
  • msg #403

Re: OOC conversation 2

And.....now I'm on a sea shanty kick for a few days.

https://www.youtube.com/watch?v=MDXfQTD_rgQ
Diana Hersson
Captain, 68 posts
The line between disorder
& order lies in logistics
Wed 26 Feb 2020
at 12:33
  • msg #404

Re: OOC conversation 2

Well, let's get a playlist together then:

https://www.youtube.com/watch?v=ud6LiVJkwyA
The Void
GM, 731 posts
The Judgement
of Deep Space
Thu 27 Feb 2020
at 04:05
  • msg #405

Re: OOC conversation 2

RE: Comms drones. I should have been clearer on this point. These are automated Spike capable starships (fighter-class hulls). You can't carry one aboard your ship. Ultima Black IV has a couple (for emergencies, as any Outpost would), but otherwise they communicate via a bimonthly resupply ship.

Yes this means that there's no foolproof way to report back without making the jump yourself. Such are the hazards of Frontline Patrol.
This message was last edited by the GM at 04:07, Thu 27 Feb 2020.
Zazan Mysh
Captain, 59 posts
Commander. Ship
Master of the INV-Randver
Thu 27 Feb 2020
at 05:12
  • msg #406

Re: OOC conversation 2

No worries! I'll edit my post.
The Void
GM, 732 posts
The Judgement
of Deep Space
Thu 27 Feb 2020
at 09:16
  • msg #407

Re: OOC conversation 2

When you guys are ready to finish, we can move to the FTL jump.

Who all instructs their XO to carry out a surprise readiness exercise?
Diana Hersson
Captain, 69 posts
The line between disorder
& order lies in logistics
Thu 27 Feb 2020
at 11:38
  • msg #408

Re: OOC conversation 2

Me, once for every Void Master on my ship.

By the way, is the current conversation the Captain's meeting that i asked to be done off the Comms? Just trying to confirm something before posting.
Volsung Takagara
Captain, 54 posts
Ship Master, INS-Angantyr
Thu 27 Feb 2020
at 12:41
  • msg #409

Re: OOC conversation 2

The posts in the Kings Squadron thread are part of the Captain's meeting, over comms... if I understand the question correctly
Diana Hersson
Captain, 70 posts
The line between disorder
& order lies in logistics
Thu 27 Feb 2020
at 12:55
  • msg #410

Re: OOC conversation 2

Ah, figured as much.

Diana Hersson:
Yeah, since the crew meeting was pretty fast we ended up agreeing on taking a shuttle to one of the ships for a face to face before we'd end up at the edge of the system.


I found this post of mine in the OOC where i brought up wanting a face to face as opposed to talking over Comms, but looking at my actual Officer's Lounge post on the topic:

quote:
- "After we've inspected our ships and crews, i'd like to have a small strategy meeting. Call it a hunch, but something about this doesn't sit well with me, and i would be remiss not bringing it to your attention. If we are going to work together, we shouldn't be afraid of sharing our opinions."


It was implied to be an in person visit (i asked about shuttle times in the OOC, but after rereading i never actually stated it ICly, so... my bad ^^;
Volsung Takagara
Captain, 55 posts
Ship Master, INS-Angantyr
Thu 27 Feb 2020
at 18:00
  • msg #411

Re: OOC conversation 2

No worries, I think it had drifted to a radio convo after some clarification from the boss
Zazan Mysh
Captain, 60 posts
Commander. Ship
Master of the INV-Randver
Thu 27 Feb 2020
at 18:01
  • msg #412

Re: OOC conversation 2

I for one am glad Zazan packed his tinfoil hat!
Diana Hersson
Captain, 72 posts
The line between disorder
& order lies in logistics
Thu 27 Feb 2020
at 18:49
  • msg #413

Re: OOC conversation 2

Yeah, Diana... For backstory reasons, she tends to be suspicious, which in turn makes her overly careful. Hence the planning of several readiness drills, buying shields for her entire crew, wanting the meeting to be face to face so Comms can't be listened in on and, indeed, trying to find a hidden angle in everything.

She's happy for the opportunity, don't get me wrong, but... yeah.
The Void
GM, 734 posts
The Judgement
of Deep Space
Fri 28 Feb 2020
at 07:37
  • msg #414

Re: OOC conversation 2

In reply to Diana Hersson (msg # 413):

if it helps, you're likely having your meeting via tight-beam. No one can listen into tight-beam comms. It's just not possible without actually being right there in between you.
Zazan Mysh
Captain, 63 posts
Commander. Ship
Master of the INV-Randver
Fri 28 Feb 2020
at 14:11
  • msg #415

Re: OOC conversation 2

Zazan would call for readiness drills. Just staying out of the Spike drive and thrusters when drilling or burning at sub-light respectively.
This message was last edited by the player at 14:11, Fri 28 Feb 2020.
Oscar Hargrave
Captain, 54 posts
Ship Master
INS-Harald Wartooth
Fri 28 Feb 2020
at 18:17
  • msg #416

Re: OOC conversation 2

Sorry for the light posting. Trying to balance some RL this week.
Volsung Takagara
Captain, 56 posts
Ship Master, INS-Angantyr
Fri 28 Feb 2020
at 21:28
  • msg #417

Re: OOC conversation 2

Same here!
Sabine NicDhirhom
player, 16 posts
Sat 29 Feb 2020
at 03:26
  • msg #418

Re: OOC conversation 2

One thing I think should exist in this setting as a space shanty style would be a musical genre based around personal experiences that I'll call "recollectionist." Due to the working conditions (specifically the fact that everyone on the work site is wearing a space helmet with speakers and a microphone) many space shanties have structures that allow for a rhythmic sharing of memories. Basically, there are rap solos or spoken word verses in the middle of the shanties, wherein workers tell anecdotes or jokes or stories about their lives, the same way many real shanties like "Cape Cod Girls" were deliberately written for easy ad-libbing during the verses.

Think, like, the Murderess' verses in Cell Block Tango.

Among non-spacer work teams, one of the more common recollectionist songs is "Blue Skies," a song for the sharing of bittersweet planetary memories and reminding themselves that not everywhere is like this cold, dark void where they find themselves working.

Blue skies,
Them starless blue skies,
Clouds o’erhead, and no glass ‘fore my eyes,
Since I left Haven’s soil, ain’t a day that’s gone by
I ain’t thought long and hard ‘bout them starless blue skies.

[The lyric "Haven's soil" is occasionally replaced with whatever the most common planet of origin happens to be in the particular work crew, but it's generally just accepted as part of the song, even for people who have never been to Haven]

Work team leader: Tell us a story of starless blue skies
(Keep hold of the line, boys, keep firm on your feet)

[At this point, a particularly confident or homesick worker will step in, maintaining rhythm]

I’ll tell you a story of starless blue skies
(Take heed of the story, but there’s quotas to meet)


[This is then followed by a 15 to 20 second long spoken-word/semimelodic recollectionist verse with some interjections from the rest of the work party to help maintain group rhythm in their tasks]

There could even be a system for determining who gets the next verse. There's a button for adding yourself to the queue, and then the number of verses until it's your turn shows up in your visor. The song goes until nobody wants to throw in another verse, at which point somebody will suggest a different shanty, likely with more structure to its verses.
This message was last edited by the player at 03:37, Sat 29 Feb 2020.
The Void
GM, 735 posts
The Judgement
of Deep Space
Sat 29 Feb 2020
at 07:56
  • msg #419

Re: OOC conversation 2

Clarification: You don't need designated cargo space to carry your supplies, you by default have two weeks worth (four weeks in your cases) of food/air/water/medicine/whatever people need, plus ships locker/armory (Which I should probably specify what's in there at some point.)

Cargo Space is for extra stuff. Like if you want to haul a bunch of artifacts back from a world, or a ton of spare parts, or whatever. Ships can carry people and things without specifically having cargo space, but when you want to haul lots of stuff, that's when you need cargo space. The Harald Wartooth has 60 tons of cargo space for spare parts, resources, and salvage (or really anything you could decide you want to put in there.) In theory, it could be relief supplies or a military vehicle or really anything you could package up in the space. The goal is to provide you with some freedom for transportation, not to limit you to relying on one ship for all supplies.


In reply to Sabine NicDhirhom (msg # 418):

I really like that a lot. The idea of telling Recollections as a culture makes a lot of sense for Spacers.
Diana Hersson
Captain, 75 posts
The line between disorder
& order lies in logistics
Sat 29 Feb 2020
at 08:34
  • msg #420

Re: OOC conversation 2

Yeah, i didn't mean it to include basic supplies (we have Extended Stores for that), but decided against editing it as i couldn't find a way to say it without distracting from the point i was trying to make without sounding nitpicky.
The Void
GM, 737 posts
The Judgement
of Deep Space
Sat 29 Feb 2020
at 08:49
  • msg #421

Re: OOC conversation 2

In reply to Diana Hersson (msg # 420):

Okay, no problem. I just didn't want you to get the idea that you need the Harald Wartooth for basic supplies. You can split up just fine if you wish.
Zazan Mysh
Captain, 65 posts
Commander. Ship
Master of the INV-Randver
Sat 29 Feb 2020
at 14:47
  • msg #422

Re: OOC conversation 2

Though the whole mental concept of formation needs to be scaled up doesn't it? The space between ships is greater than the space between Paris and Berlin and is about the distance from New York to Indianapolis.
Volsung Takagara
Captain, 58 posts
Ship Master, INS-Angantyr
Sat 29 Feb 2020
at 14:52
  • msg #423

Re: OOC conversation 2

Potentially worth thinking more in terms of speeding on the highway vs manoeuvring on suburban roads; the Lost Fleet series by Jack Campbell handles the physics of space battles reasonably well, both in terms of the margin of error for moving and the light-speed lag from conventional sensors
Diana Hersson
Captain, 76 posts
The line between disorder
& order lies in logistics
Sat 29 Feb 2020
at 15:39
  • msg #424

Re: OOC conversation 2

Zazan Mysh:
Though the whole mental concept of formation needs to be scaled up doesn't it? The space between ships is greater than the space between Paris and Berlin and is about the distance from New York to Indianapolis.


Plus, you're fighting in 3D. Rotating the formation can happen on three axis as opposed to just flight height and direction. You can get flanked from above or below just as easily as from the sides.

It's still a formation though, but the scale isn't so much a squadron as it is more army style, with vanguard, rear guard, left and right flanks and possibly reinforcements in the larger formations. You also want to make sure that no ships are obstructing each other's firing lines, so yeah, formations are still going to be a thing.
This message was last edited by the player at 15:39, Sat 29 Feb 2020.
Sabine NicDhirhom
player, 18 posts
Sat 29 Feb 2020
at 18:17
  • msg #425

Re: OOC conversation 2

The Honorverse also handles space combat well. I don't think David Weber is a very good writer, but he is good at writing semi-realistic space battles involving gravity manipulation technology and absurd accelerations. It's not a perfect fit, since his space battles mostly boil down to missile duels fought at distances measured in light seconds, but...
Diana Hersson
Captain, 77 posts
The line between disorder
& order lies in logistics
Sat 29 Feb 2020
at 18:34
  • msg #426

Re: OOC conversation 2

Sabine NicDhirhom:
"...missile duels..."


Sabine NicDhirhom:
"...light seconds..."


"The Blarg fire at the Atraxi ship. A thousand years later, a random freighter ends up at the wrong place on the wrong time, and gets hit by the missile finally reaching its destination. The explosive charge's half-life long since decayed, the impact does not breach the hull, though spatial acceleration resulted in enough momentum to leave a rather nasty dent in the side of the ship. Recognizing ancient Blarg technology, the insurance company attempts to claim it on the Blarg government. The Blarg try to shift the blame to the Atraxi, leading to a legal battle far more epic than the ancient naval battle ever was."
Sabine NicDhirhom
player, 19 posts
Sat 29 Feb 2020
at 19:31
  • msg #427

Re: OOC conversation 2

*Snrk*

Amusing, but no. A missile fired from a typical capital ship in the Honorverse (as of the beginning of the Honor Harrington series) weighs about 80 tonnes and can accelerate at about 460,000 m/s2 for about three minutes. This means that by the time it runs out of fuel, it's clocking almost a third of the speed of light, and has traveled about six million kilometers (about 15 times the distance from Earth to our moon.) Traveling at that speed, a direct hit delivers enough kinetic energy that armor does literally nothing. If a ship, even a superdreadnought, gets caught with its shields down and ECM/stealth systems inactive, a single hit is all it takes to turn it into an expanding ball of plasma. Fortunately, stealth technology and ECM in the setting means that missiles never, ever score direct hits. It's considered to be an accomplishment if you're able to get a missile close enough to be within the blast radius of a 50 megaton nuclear warhead.

Most missiles are armed with a cluster of bomb-pumped lasers (lasers that convert a portion of the energy of a nuclear explosion into x-ray beams) so that they can effectively extend their blast radius far enough to do some actual damage. Most successful missile detonations happen at distances of 100 to 500 kilometers away from the target, and even at those distances a few lucky hits from their lasers are enough to cripple a capital ship.

This is a series that tries to emphasize the brain-melting speeds and energies of high tech gravitic-driven space combat every chance it gets.
This message was last edited by the player at 19:37, Sat 29 Feb 2020.
Oscar Hargrave
Captain, 55 posts
Ship Master
INS-Harald Wartooth
Sat 29 Feb 2020
at 19:37
  • msg #428

Re: OOC conversation 2

If that missile passed through particle clouds on its journey, it will slow down. Each atom that it deflects can make a difference at those speeds.
Diana Hersson
Captain, 78 posts
The line between disorder
& order lies in logistics
Sat 29 Feb 2020
at 19:57
  • msg #429

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 428):

And gravitational anomalies, and asteroids, and comets, and space dust embedding itself into the missile due to the difference in momentum between the two which ends up messing with its center of balance... Never mind 500 kilometers, even going off course by the slightest of fractions of a degree could, at those distances, cause the missile to miss the entire star system it's aiming at.

quote:
460,000 m/s2


...Wait, isn't that FTL? Light speed is just an inch under 300,000 m/s2, right?

And at three minutes on that speed, unless my math is off you'd actually be seeing where the ship you're targeting used to be four minutes and thirty-six seconds ago.

It just sounds horribly inefficient to use missiles, but hey, Rule of Cool...
Sabine NicDhirhom
player, 20 posts
Sat 29 Feb 2020
at 20:12
  • msg #430

Re: OOC conversation 2

@Diana: You're off by about three orders of magnitude. C is a smidgen under 300 million m/s, not 300 thousand. Light travels insanely fast.

Also, since ships in the setting only accelerate at about 1% the rate that missiles are capable of, it's pretty easy to target the area where they're going to be in three minutes, even if you're working with information that's already a few seconds old when you get it. The missiles have onboard targeting systems that take over once they reach a certain distance and can maintain a lock, so they do their final approach on almost real-time information.

Weber understands the physics, and does very little by rule of cool. He takes into account laser dispersion, stealth systems, ranges of detection and how crew quality affects all of that... It's actually pretty well written space combat. It's just unfortunate that the stories wrapped around the battles aren't as well thought-out.
This message was last edited by the player at 20:17, Sat 29 Feb 2020.
Diana Hersson
Captain, 79 posts
The line between disorder
& order lies in logistics
Sun 1 Mar 2020
at 01:31
  • msg #431

Re: OOC conversation 2

In reply to Sabine NicDhirhom (msg # 430):

Ouch, derrrrrp. Sorry >_<

But yeah, sounds like pretty 'science hard' scifi.
The Void
GM, 740 posts
The Judgement
of Deep Space
Sun 1 Mar 2020
at 01:59
  • msg #432

Re: OOC conversation 2

For anyone who wants to read more about this (and feel free to continue discussing here) this is a good resource: http://www.projectrho.com/publ...et/spacewarintro.php


Edit: That said, in this setting, at TL4, engagements play a bit more like something you'd see in Star Trek, Freespace or Halo. Big guns/beams, swarm weapons, really big torpedoes and fucking with physics as well as including fighters. Not strictly realistic, but still fun.
This message was last edited by the GM at 02:09, Sun 01 Mar 2020.
Sabine NicDhirhom
player, 22 posts
Sun 1 Mar 2020
at 02:11
  • msg #433

Re: OOC conversation 2

Unless the GM has something really surprising planned, I'm the only one likely to encounter a TL3 space battle in the foreseeable future.
Sabine NicDhirhom
player, 25 posts
Tue 3 Mar 2020
at 19:29
  • msg #434

Re: OOC conversation 2

@Void: We can call that the end of the scene if you want.
The Void
GM, 744 posts
The Judgement
of Deep Space
Thu 5 Mar 2020
at 08:02
  • msg #435

Re: OOC conversation 2

How's everyone doing?
Sabine NicDhirhom
player, 27 posts
Thu 5 Mar 2020
at 08:06
  • msg #436

Re: OOC conversation 2

I'm still around, and will continue posting as much as time allows, which should be at least daily for the foreseeable future. From what I've seen of their threads, the others have basically gone as far with their current scene as is reasonable, but that's speaking from an outside perspective.
The Void
GM, 745 posts
The Judgement
of Deep Space
Thu 5 Mar 2020
at 08:45
  • msg #437

Re: OOC conversation 2

That's a decision for them to make. I replied to that thread and no further discussion has been proffered. We can move ahead if they want.
Volsung Takagara
Captain, 59 posts
Ship Master, INS-Angantyr
Thu 5 Mar 2020
at 08:53
  • msg #438

Re: OOC conversation 2

Give me an hour or two
Diana Hersson
Captain, 80 posts
The line between disorder
& order lies in logistics
Thu 5 Mar 2020
at 12:13
  • msg #439

Re: OOC conversation 2

In reply to Sabine NicDhirhom (msg # 436):

Same here. I said what i wanted to say, suggested a tactical formation which was approved and set up a readiness drill schedule that's completely random for my ship and crew, so unless there's anything new thrown in i'm fine with leaving it here.
Oscar Hargrave
Captain, 56 posts
Ship Master
INS-Harald Wartooth
Thu 5 Mar 2020
at 12:51
  • msg #440

Re: OOC conversation 2

Kinda waiting for orders to proceed. Otherwise I’m good to move on.
Zazan Mysh
Captain, 68 posts
Commander. Ship
Master of the INV-Randver
Thu 5 Mar 2020
at 13:27
  • msg #441

Re: OOC conversation 2

Same here
The Void
GM, 750 posts
The Judgement
of Deep Space
Thu 12 Mar 2020
at 05:25
  • msg #442

Re: OOC conversation 2

Sorry for the slow posts, friends. If no one has further objections, I'll move us in to the Spike transit phase and carry out the surprise drills after other business is concluded.
Volsung Takagara
Captain, 64 posts
Ship Master, INS-Angantyr
Thu 12 Mar 2020
at 05:49
  • msg #443

Re: OOC conversation 2

Good for me
The Void
GM, 751 posts
The Judgement
of Deep Space
Thu 12 Mar 2020
at 05:52
  • msg #444

Re: OOC conversation 2

My goal is to have us arrive in Ultima Black by this weekend, because that's where this really picks up.
Diana Hersson
Captain, 84 posts
The line between disorder
& order lies in logistics
Thu 12 Mar 2020
at 11:12
  • msg #445

Re: OOC conversation 2

Well, it was supposed to take us a few days to get there anyway, so... :P

And the private threads, this weekend also?
The Void
GM, 755 posts
The Judgement
of Deep Space
Sat 14 Mar 2020
at 09:04
  • msg #446

Re: OOC conversation 2

I believe I have everyone set up. Let me know if I missed anyone.
Maire Doiteain
Counselor, 188 posts
Oh dear, did you not want
me to hear that?
Wed 18 Mar 2020
at 12:44
  • msg #447

Re: OOC conversation 2

I apologize for my slowness. One benefit of this rl COVID-19 business is how much OT I'm getting since I work in an essential personnel position, but it does have the tendency of being awfully draining. I'll get something up as soon as I can.
This message had punctuation tweaked by the player at 12:44, Wed 18 Mar 2020.
The Void
GM, 756 posts
The Judgement
of Deep Space
Wed 18 Mar 2020
at 13:12
  • msg #448

Re: OOC conversation 2

In reply to Maire Doiteain (msg # 447):

Not a problem. I am pretty much quarantined now. The biggest outbreak in my country is here. Fantastic.
Volsung Takagara
Captain, 69 posts
Ship Master, INS-Angantyr
Wed 18 Mar 2020
at 13:29
  • msg #449

Re: OOC conversation 2

Stay safe folks
Sabine NicDhirhom
player, 30 posts
Wed 18 Mar 2020
at 15:29
  • msg #450

Re: OOC conversation 2

I'm driving home before domestic travel shuts down in Canada. My presence online will be spotty at best for the next day or two. Our prime minister has given an address basically telling everyone in the country to go home quickly if they're able to do so because travel is about to become very restrictive, and I'm taking him at his word.
This message was last edited by the player at 15:32, Wed 18 Mar 2020.
The Void
GM, 757 posts
The Judgement
of Deep Space
Thu 19 Mar 2020
at 06:50
  • msg #451

Re: OOC conversation 2

Stay safe, all of you. I'm trying to get some more posts up soon.
The Void
GM, 758 posts
The Judgement
of Deep Space
Thu 26 Mar 2020
at 09:01
  • msg #452

Re: OOC conversation 2

Can I have everyone roll leadership please? Use your Wis as a modifier here.

I'm working out the results of the drills and we're going to launch into system and get started on the adventure proper. Assuming no-one has any technical problems in the jump and ends up inside the star.
Volsung Takagara
Captain, 71 posts
Ship Master, INS-Angantyr
Thu 26 Mar 2020
at 09:13
  • msg #453

Re: OOC conversation 2


09:12, Today: Volsung Takagara rolled 7 using 2d6+1 ((2,4)).
Oscar Hargrave
Captain, 59 posts
Ship Master
INS-Harald Wartooth
Thu 26 Mar 2020
at 10:33
  • msg #454

Re: OOC conversation 2

I hope I have leadered right.



06:32, Today: Oscar Hargrave rolled 8 using 2d6 ((3,5)).
Diana Hersson
Captain, 90 posts
The line between disorder
& order lies in logistics
Thu 26 Mar 2020
at 11:23
  • msg #455

Re: OOC conversation 2

Got an 8 again. :)
Zazan Mysh
Captain, 75 posts
Commander. Ship
Master of the INV-Randver
Thu 26 Mar 2020
at 12:44
  • msg #456

Re: OOC conversation 2

07:43, Today: Zazan Mysh rolled 10 using 2d6.  Expert skill-reroll leadership for drills.

07:42, Today: Zazan Mysh rolled 3 using 2d6.  Leadership for drills.
Maire Doiteain
Counselor, 189 posts
Oh dear, did you not want
me to hear that?
Mon 30 Mar 2020
at 12:42
  • msg #457

Re: OOC conversation 2

I actually have a day off in a couple days, I'll get a post up then. I'm really sorry for the long wait.
Zazan Mysh
Captain, 77 posts
Commander. Ship
Master of the INV-Randver
Mon 30 Mar 2020
at 15:48
  • msg #458

Re: OOC conversation 2

I assume captains comms are happening with so measure of privacy.
The Void
GM, 760 posts
The Judgement
of Deep Space
Tue 31 Mar 2020
at 00:46
  • msg #459

Re: OOC conversation 2

Every ship make a Computer check at +1 (or higher if your character can do that) to initiate a scan. Please indicate in your roll which stellar region you are focusing your scan on. (Each planet is a stellar region as well as the star and the system edge (where you are now)

Wartooth, you have a better sensor system (Survey sensor array) than the rest of them so check the rules about that.

(As a reminder)
>The holographic display switches to show the Ultima Black system, a nine planet system. The tactical display indicates that all but one of the planets are balls of ice with a single neptunian planet (Ultima Black VI) from the star boasting a ten moon system around it. Each of the ice worlds is massive, much larger than Haven, two to four times larger in some cases.

>On the largest of the Neptunian moons hosts an outpost and refueling station and is otherwise the only known civilization in the system.


Caveats: 2 of the ice planets closest to the star are on the other side of the system and cannot be scanned. The system edge on the far end of the system also cannot be scanned because of solar interference (this is normal)

Ultima Black VI and the other visible 5 ice planets can be scanned.
Oscar Hargrave
Captain, 61 posts
Ship Master
INS-Harald Wartooth
Tue 31 Mar 2020
at 01:06
  • msg #460

Re: OOC conversation 2

I guess I’ll take the big ball of gas and her satellites if no one objects.
The Void
GM, 761 posts
The Judgement
of Deep Space
Tue 31 Mar 2020
at 01:11
  • msg #461

Re: OOC conversation 2

You can double up on target regions if you're really concerned about ships trying to hide. Detection scanning is passive, so you're just looking for emissions and signals, rather than pinging the area with some sort of radar pulse (That would just take too long to be practical.)
Diana Hersson
Captain, 93 posts
The line between disorder
& order lies in logistics
Tue 31 Mar 2020
at 08:15
  • msg #462

Re: OOC conversation 2

I'll take the planet furthest out that can still be scanned.

10:14, Today: Diana Hersson rolled 8 using 2d6+1.  Computer (furthest planet out).

Heh, another 8! My third ingame so far, out of four rolls :P
Volsung Takagara
Captain, 74 posts
Ship Master, INS-Angantyr
Tue 31 Mar 2020
at 08:49
  • msg #463

Re: OOC conversation 2

Scanning the system edge: [roll=1585644536.74185.337629]
Oscar Hargrave
Captain, 62 posts
Ship Master
INS-Harald Wartooth
Tue 31 Mar 2020
at 11:11
  • msg #464

Re: OOC conversation 2

07:10, Today: Oscar Hargrave rolled 14 using 2d6+3.  Scanning Ultima Black VI sector.

If there is one thing that I am good at, it is scanning, apparently.
Zazan Mysh
Captain, 78 posts
Commander. Ship
Master of the INV-Randver
Tue 31 Mar 2020
at 13:06
  • msg #465

Re: OOC conversation 2

08:05, Today: Zazan Mysh rolled 8 using 2d6+1.  Scanning Ultima Black IX.
Volsung Takagara
Captain, 75 posts
Ship Master, INS-Angantyr
Sun 12 Apr 2020
at 20:42
  • msg #466

Re: OOC conversation 2

How's it coming, boss?
The Void
GM, 762 posts
The Judgement
of Deep Space
Mon 13 Apr 2020
at 20:42
  • msg #467

Re: OOC conversation 2

Hey guys, sorry for the long delay. I'll get things moving again in a day or two. Being isolated for seven weeks is making it hard to stay motivated. I know that's a lame excuse and I apologize.
Volsung Takagara
Captain, 76 posts
Ship Master, INS-Angantyr
Mon 13 Apr 2020
at 21:46
  • msg #468

Re: OOC conversation 2

Not lame, we’re all struggling to some extent. Just letting you know I’m still. Here
Zazan Mysh
Captain, 79 posts
Commander. Ship
Master of the INV-Randver
Tue 14 Apr 2020
at 01:37
  • msg #469

Re: OOC conversation 2

Totally understand how isolation saps the motivation. We're just starting week 5 where I'm at.

Deadline Friday which means I've just been sitting in my chair for the last 12 hours, and will probably be for another couple of hours.
Oscar Hargrave
Captain, 63 posts
Ship Master
INS-Harald Wartooth
Tue 14 Apr 2020
at 01:43
  • msg #470

Re: OOC conversation 2

It’s all good. As long as you are staying safe.
Diana Hersson
Captain, 94 posts
The line between disorder
& order lies in logistics
Tue 14 Apr 2020
at 01:55
  • msg #471

Re: OOC conversation 2

Yep. And besides, we all knew we'd be stuck in Spike and waiting for a response from the station for a while, so all this is just RPing without time dilation if you want to keep it IC ;)
Zazan Mysh
Captain, 80 posts
Commander. Ship
Master of the INV-Randver
Wed 15 Apr 2020
at 20:05
  • msg #472

Re: OOC conversation 2

Not sure if anyone is into them but I'm diving into books about the Death Korps of Krieg from Warhammer 40K and I am going to go through Killzone 1-3.

This may have been a slowly moving inspiration from my initial character concept for this game, though it's definitely A bit more grimdark and metal than my usual fandoms.
Diana Hersson
Captain, 95 posts
The line between disorder
& order lies in logistics
Wed 15 Apr 2020
at 20:16
  • msg #473

Re: OOC conversation 2

KillZone is a good series. I recommend paying attention to Visari. :)
The Void
GM, 763 posts
The Judgement
of Deep Space
Thu 16 Apr 2020
at 07:12
  • msg #474

Re: OOC conversation 2

Everyone in King Squadron should level up. You've shown a lot of skill and you've learned a lot.


I'll have a post up soon.
Oscar Hargrave
Captain, 64 posts
Ship Master
INS-Harald Wartooth
Thu 30 Apr 2020
at 02:29
  • msg #475

Re: OOC conversation 2

Everything good?
Maire Doiteain
Counselor, 191 posts
Oh dear, did you not want
me to hear that?
Fri 1 May 2020
at 12:50
  • msg #476

Re: OOC conversation 2

Time barely feels like it exists during this quarantine.
Arne Karsen
Captain, 42 posts
Master INS-Sigfred LCCS
Fri 1 May 2020
at 13:37
  • msg #477

Re: OOC conversation 2

There is a certain amount of...blur.
Volsung Takagara
Captain, 77 posts
Ship Master, INS-Angantyr
Fri 1 May 2020
at 14:08
  • msg #478

Re: OOC conversation 2

Yeah, it feels like its 319th March here
Oscar Hargrave
Captain, 65 posts
Ship Master
INS-Harald Wartooth
Fri 1 May 2020
at 19:33
  • msg #479

Re: OOC conversation 2

There are parts of me that are dying to be let out and other parts that are wondering if this is too soon to be easing restrictions.
Arne Karsen
Captain, 43 posts
Master INS-Sigfred LCCS
Fri 1 May 2020
at 20:24
  • msg #480

Re: OOC conversation 2

I believe that's sentiment that is shared by many people.  I'm in Brooklyn NYC, & while things are better, and the stores are pretty well stocked, we still have an extra 300 or so people dying each day.
The Void
GM, 764 posts
The Judgement
of Deep Space
Fri 1 May 2020
at 21:20
  • msg #481

Re: OOC conversation 2

Apologies. I've been in lockdown for close to three months now and I've had trouble motivating myself to do anything. The days blur together and it's becoming depressing. I should have posted a while back but I do want to continue this.

Again, I apologize for the unnecessary delay.
Volsung Takagara
Captain, 78 posts
Ship Master, INS-Angantyr
Fri 1 May 2020
at 21:22
  • msg #482

Re: OOC conversation 2

You’re welcome just to chat with us in OOC boss, if the juices ain’t flowing
The Void
GM, 765 posts
The Judgement
of Deep Space
Fri 1 May 2020
at 21:52
  • msg #483

Re: OOC conversation 2

How has everyone been doing? What're you all watching/playing/doing in the boredom?
Diana Hersson
Captain, 96 posts
The line between disorder
& order lies in logistics
Fri 1 May 2020
at 22:56
  • msg #484

Re: OOC conversation 2

Me?

Not much. Moving less than i usually do of course, but i've adjusted my eating habits accordingly and managed to lose a couple of pounds in the process.

You?
Arne Karsen
Captain, 44 posts
Master INS-Sigfred LCCS
Fri 1 May 2020
at 23:05
  • msg #485

Re: OOC conversation 2

I know - we all know - the feeling chief.

Im re-watching Rome, and playing Paradox company games and drinking too much wine.

Where are you that you’re locked for 3 months??
The Void
GM, 766 posts
The Judgement
of Deep Space
Fri 1 May 2020
at 23:16
  • msg #486

Re: OOC conversation 2

I started a little early (before it was mandatory) because I could see the writing on the wall. Got everything I needed before the big rush on supplies and such. It's been... uh... end of February?

I've been mostly watching stuff. re-watching Rome too, actually. It's hard to focus on video games though.
Oscar Hargrave
Captain, 66 posts
Ship Master
INS-Harald Wartooth
Fri 1 May 2020
at 23:22
  • msg #487

Re: OOC conversation 2

I’ve been working the whole time. I’m US military, so it has been crazy figuring out how to stay safe.
The Void
GM, 767 posts
The Judgement
of Deep Space
Fri 1 May 2020
at 23:24
  • msg #488

Re: OOC conversation 2

Oh, I still have to work. Which is a good thing I guess, but I can do 95% of my job from home so that's what I'm doing.
Diana Hersson
Captain, 97 posts
The line between disorder
& order lies in logistics
Fri 1 May 2020
at 23:28
  • msg #489

Re: OOC conversation 2

Work's on hold for me, but i tend to look at the positives. Air has never been cleaner in the city, and people are actually spending time with their kids.
The Void
GM, 768 posts
The Judgement
of Deep Space
Fri 1 May 2020
at 23:30
  • msg #490

Re: OOC conversation 2

That's definitely a positive. I get to see my family every day all day.

I'd just like to go to a park or something without getting fined by the cops.
Diana Hersson
Captain, 98 posts
The line between disorder
& order lies in logistics
Sat 2 May 2020
at 00:04
  • msg #491

Re: OOC conversation 2

Yeah, here we have a quarantine, not a lockdown, so supermarkets are still open, though with the caveat that there needs to be 6 feet between customers so they all have a cap on people allowed in the store at any given time.

Other than that, as long as you don't gather in groups of 3 or more people, you can be outside all day if you feel like it.
Zazan Mysh
Captain, 81 posts
Commander. Ship
Master of the INV-Randver
Sat 2 May 2020
at 02:57
  • msg #492

Re: OOC conversation 2

Just posted a major deadline for 2 concurrent projects this week. It was only 49 hours but the last 2 days were a real struggle. Probably because the other 9 projects I've got started acting up Thursday afternoon. Took some Gorillaz and Justice to fix my groove.

Ironically we almost also started watching Rome after catching up on Game of thrones. The wife wasn't in the mood though.

Spent $500+ on groceries today but we should be good for 6 weeks.
Volsung Takagara
Captain, 79 posts
Ship Master, INS-Angantyr
Sat 2 May 2020
at 05:43
  • msg #493

Re: OOC conversation 2

Envying those with more free time (in some way); I'm homeschooling the kids, hiring four more engineers and our team is busier than ever. Up from six, sometimes working, and working again when (if) the kids are abed
Maire Doiteain
Counselor, 192 posts
Oh dear, did you not want
me to hear that?
Sat 2 May 2020
at 16:02
  • msg #494

Re: OOC conversation 2

Also still working here.  I'm struggling to control my diet and unlike Diana I have probably put on a few pounds rather than lost a few. Other than that, playing games when I have the motivation, reading books when I don't. Watching TV when I can't even focus on books.

Also I don't let myself go to the store more than once a week and I continuously forget important things that were some of the major reasons I needed to go, so that's fun.
The Void
GM, 769 posts
The Judgement
of Deep Space
Mon 4 May 2020
at 06:12
  • msg #495

Re: OOC conversation 2

Do you guys want to continue this? I think I can kick things back into gear.
Volsung Takagara
Captain, 80 posts
Ship Master, INS-Angantyr
Mon 4 May 2020
at 06:26
  • msg #496

Re: OOC conversation 2

I’m in
Diana Hersson
Captain, 99 posts
The line between disorder
& order lies in logistics
Mon 4 May 2020
at 11:08
  • msg #497

Re: OOC conversation 2

Still in as well.
Oscar Hargrave
Captain, 67 posts
Ship Master
INS-Harald Wartooth
Mon 4 May 2020
at 12:03
  • msg #498

Re: OOC conversation 2

I’m down to clown. Count me in
Arne Karsen
Captain, 45 posts
Master INS-Sigfred LCCS
Mon 4 May 2020
at 14:38
  • msg #499

Re: OOC conversation 2

Let's do it.
Zazan Mysh
Captain, 82 posts
Commander. Ship
Master of the INV-Randver
Mon 4 May 2020
at 17:00
  • msg #500

Re: OOC conversation 2

I am in!
The Void
GM, 770 posts
The Judgement
of Deep Space
Wed 6 May 2020
at 00:56
  • msg #501

Re: OOC conversation 2

Alright. I'll start working on posts so we can continue.
Oscar Hargrave
Captain, 69 posts
Ship Master
INS-Harald Wartooth
Thu 7 May 2020
at 01:00
  • msg #502

Re: OOC conversation 2

Glad to be back in it!
The Void
GM, 772 posts
The Judgement
of Deep Space
Thu 7 May 2020
at 07:38
  • msg #503

Re: OOC conversation 2

Just a clarification: You can't scan other sectors while you're engaging in combat manuevers and tracking a hostile(?) target. You can choose to ignore them if you want, but if you want to react, you'll be focusing all your scopes on your target and watching for other immediate threats.
This message had punctuation tweaked by the GM at 07:38, Thu 07 May 2020.
Volsung Takagara
Captain, 82 posts
Ship Master, INS-Angantyr
Thu 7 May 2020
at 12:52
  • msg #504

Re: OOC conversation 2

Are we able to share sensor data? Intention behind Volsung's orders was:
  • Getting folks moving in case it was hostile, to take advantage of light lag; these are not intended as heavy combat burn, but erratic movements - I should have been clearer, sorry!
  • Get some eyes on the bogey
  • Get some eyes looking for other threats in case its a feint

Volsung Takagara
Captain, 83 posts
Ship Master, INS-Angantyr
Thu 7 May 2020
at 13:46
  • msg #505

Re: OOC conversation 2

Already attempted to open comms with the bogey, Diane:
quote:
[...] hail Sable-One, standard INS challenge [...]

Diana Hersson
Captain, 102 posts
The line between disorder
& order lies in logistics
Thu 7 May 2020
at 13:55
  • msg #506

Re: OOC conversation 2

Ah sorry, it was a bit hard to read since i use the black skin for RPoL, so it's dark red on black for me. Normally not much of a problem, but seems i missed that 'hail' part ^^;

Oh well, i'll just write that one off as me not knowing about it ICly :P
Arne Karsen
Captain, 46 posts
Master INS-Sigfred LCCS
Thu 7 May 2020
at 19:47
  • msg #507

Re: OOC conversation 2

Is the Sigggy in-system yet?
Zazan Mysh
Captain, 84 posts
Commander. Ship
Master of the INV-Randver
Thu 7 May 2020
at 20:10
  • msg #508

Re: OOC conversation 2

In our other game there was a moon called sig-Zhou which I quickly turned into a Ziggy Stardust reference.

Now I'm tempted to do that again!
Arne Karsen
Captain, 47 posts
Master INS-Sigfred LCCS
Thu 7 May 2020
at 20:42
  • msg #509

Re: OOC conversation 2

It's my favorite halloween costume recently.
The Void
GM, 774 posts
The Judgement
of Deep Space
Thu 7 May 2020
at 20:55
  • msg #510

Re: OOC conversation 2

In reply to Volsung Takagara (msg # 504):

You can share data, but not targeting or navigation calculation (unless you're a ship that has that fitting)

So basically, think of it this way. Scanning a region takes like an hour of just systematically sweeping it with optical, thermal and radio receivers. Anything in your immediate region is 6 to 2 hours away at while anything in another region is 48 to 16 hours away. (Travel time divided by spike-rating)

Nothing outside your region presents an immediate threat. Any battle or contact would be long done by the time someone else who wasn't there could arrive.

In reply to Arne Karsen (msg # 507):

You'll arrive in about an hour.
This message was last edited by the GM at 20:56, Thu 07 May 2020.
Arne Karsen
Captain, 48 posts
Master INS-Sigfred LCCS
Thu 7 May 2020
at 21:20
  • msg #511

Re: OOC conversation 2

ok thx; how far out are the bogies?
This message was last edited by the player at 21:20, Thu 07 May 2020.
The Void
GM, 775 posts
The Judgement
of Deep Space
Thu 7 May 2020
at 22:41
  • msg #512

Re: OOC conversation 2

Less than two hours until you're within combat distance.
Arne Karsen
Captain, 49 posts
Master INS-Sigfred LCCS
Thu 7 May 2020
at 22:49
  • msg #513

Re: OOC conversation 2

cool  Let me know when my crew of sloppy steves spike in.
Diana Hersson
Captain, 105 posts
The line between disorder
& order lies in logistics
Sat 9 May 2020
at 10:09
  • msg #514

Re: OOC conversation 2

Just to quickly confirm something here, as the wording feels slightly off:

GM:
does behave as if it is even aware of King squadron's presence


Would that be "is" or "isn't"?

Also, Volsung, might want to weigh in, being the Squadron Leader ;)
The Void
GM, 778 posts
The Judgement
of Deep Space
Sat 9 May 2020
at 10:23
  • msg #515

Re: OOC conversation 2

Does not. My mistake.

I've edited it.
This message was last edited by the GM at 10:23, Sat 09 May 2020.
Zazan Mysh
Captain, 87 posts
Commander. Ship
Master of the INV-Randver
Sat 9 May 2020
at 16:13
  • msg #516

Re: OOC conversation 2

https://en.m.wikipedia.org/wiki/Warning_shot

Zazan is not being crazy with his suggestion, warning shots are a common enough naval action.
Diana Hersson
Captain, 107 posts
The line between disorder
& order lies in logistics
Sat 9 May 2020
at 17:51
  • msg #517

Re: OOC conversation 2

Oh i know, Diana's just acting according to what she feels is more beneficial in the long run.

msg #12:
Politically, a military engagement with unknown forces in Ultima Black would allow the Hegemony to claim the resulting conflict as a defensive war, which would garner more public support than a war of aggression


So, if it does come to blows, she wants it to be as unambiguous as possible which side started it.

Now, if it were known forces, then sure, warning shots all day long. But this is a First Contact situation, so...

Nothing wrong with your approach either, mind, it's just that we've got different points of view. You're doing what's best from a military point of view (protocol), whereas i'm favoring the diplomatic side of things (Casus Belli). Neither is wrong, which is why we have an appointed Squadron Leader to pick the option he feels is best ;)
This message was last edited by the player at 17:53, Sat 09 May 2020.
Volsung Takagara
Captain, 85 posts
Ship Master, INS-Angantyr
Sat 9 May 2020
at 18:11
  • msg #518

Re: OOC conversation 2

Aiming to post in a few hours if any of the other captains want to chime in
Zazan Mysh
Captain, 88 posts
Commander. Ship
Master of the INV-Randver
Sat 9 May 2020
at 19:29
  • msg #519

Re: OOC conversation 2

Understood Hersson. I was pretty sure that was your intent, just wanted to confirm we're all on the same page.
Diana Hersson
Captain, 108 posts
The line between disorder
& order lies in logistics
Sat 9 May 2020
at 20:32
  • msg #520

Re: OOC conversation 2

By the way, what level are we supposed to be? 3, right?
Zazan Mysh
Captain, 89 posts
Commander. Ship
Master of the INV-Randver
Sat 9 May 2020
at 23:38
  • msg #521

Re: OOC conversation 2

Yes I believe so.
The Void
GM, 779 posts
The Judgement
of Deep Space
Sun 10 May 2020
at 00:07
  • msg #522

Re: OOC conversation 2

Arne,

Feel free to arrive on the scene now. You're in the dark about what's going on.
The Void
GM, 782 posts
The Judgement
of Deep Space
Mon 11 May 2020
at 20:10
  • msg #523

Re: OOC conversation 2

Just a note: If the enemy ship isn't disabled, launching shuttles to board her is likely a suicide mission. Unless they're derelict (which judging by the current change in velocity, Sable-one is not) a hostile vessel under power will probably not allow anyone the chance to match velocity to perform docking. You need to disable their ship first if you want to board.

Please read through the starship combat rules on Page 67 of the Core Rulebook.
Diana Hersson
Captain, 111 posts
The line between disorder
& order lies in logistics
Mon 11 May 2020
at 21:25
  • msg #524

Re: OOC conversation 2

Thanks :)

That said, there is a certain amount of prep time required for boarding actions. Marines need to get kitted up and briefed, shuttles fueled and readied, and ideally you'd want to do that when the ship isn't lurching into combat. Gives the boarding parties some time to psych themselves up too ^^
The Void
GM, 783 posts
The Judgement
of Deep Space
Mon 11 May 2020
at 23:24
  • msg #525

Re: OOC conversation 2

You'll notice that without the boarding tubes fitting (Stylized as "assault pods" on the Karvi-class) getting to another ship is an EVA action and a lengthy effort to force your way in through the airlock or cut through the hull manually. (or get lucky and find a breach)
The Void
GM, 784 posts
The Judgement
of Deep Space
Mon 18 May 2020
at 06:28
  • msg #526

Re: OOC conversation 2

Alright. Combat!

I'll reprint here for our benefit:

The Ship Combat Round

1) Each captain writes down what metadimensional phase
his ship will occupy and what phase his guns will target. All ships
can fly and shoot into “real space”, phase 0. Te maximum phase
into which they can fly or shoot is equal to their spike drive rating.

2) The phase choices are shown simultaneously.

3) Pilots determine whether or not to attempt a maneuver,
such as evading the battle, attempting a lamprey lock, ramming an
enemy, or so forth. Pilot skill checks are made, usually modified
by Intelligence. All maneuvers happen simultaneously. Ramming
damage is resolved with other damage, after guns have fired.

4) Fire weapons. Weapons on a ship may be targeted at
different targets, but all fire in the phase determined in step 1.
Every weapon system requires either a gunner or an autonomic
targeting program to be loaded. Combat/Gunnery is always the
applicable skill and Intelligence the relevant attribute.

If a ship’s gunnery fires into a different phase than the
targeted ship occupies, roll 1d6; if the result is greater than the
difference between phases, the attacker can roll to hit normally.
Otherwise, the shot automatically misses.

5) Apply damage, including ramming results. All damage
done in the prior steps is applied simultaneously.

6) Fighter-class ships are destroyed with all hands if brought
to 0 hit points. For other ships brought to 0 hit points, the chief
engineer must make a Tech/Astronautics skill check at diffculty 8.
A ship with no chief engineer can make the roll with a -2 penalty as
the craft’s automatic failsafes kick in. If successful, the ship’s power
core can be brought down safely, leaving the ship a helpless hulk
with no functioning systems. If the roll fails, the ship will explode
in 3d6 rounds, killing everyone aboard.

----------------------------

Everyone set ship Phase and target Phase

Decide if you are Firing to Disable as the squadron leader has commanded (or if you're doing something else!)

Fire your weapons! Combat/Gunnery + Int rolls please. If you don't have that skill, your tactical officer can make that roll at +2 instead of your character. The Valdar and the Harald Wartooth have well disciplined and experienced crews that can make that roll at +3 instead.
Oscar Hargrave
Captain, 73 posts
Ship Master
INS-Harald Wartooth
Mon 18 May 2020
at 14:27
  • msg #527

Re: OOC conversation 2

So, should I wait for Arne or make my own maneuvers?
Diana Hersson
Captain, 115 posts
The line between disorder
& order lies in logistics
Mon 18 May 2020
at 14:42
  • msg #528

Re: OOC conversation 2

In reply to The Void (msg # 526):

This is my first actual combat with the system.

I have no clue how Phases work. Could someone explain this to me? ^^;
Volsung Takagara
Captain, 91 posts
Ship Master, INS-Angantyr
Mon 18 May 2020
at 15:01
  • msg #529

Re: OOC conversation 2

Layers in space. Real Space is 0, then you go to higher layers to travel faster
Oscar Hargrave
Captain, 74 posts
Ship Master
INS-Harald Wartooth
Mon 18 May 2020
at 15:23
  • msg #530

Re: OOC conversation 2

In reply to Diana Hersson (msg # 528):

Think of it like shielding with a blanket effect. Pick the right phase and get inside the blanket or risk the shot missing entirely.
Diana Hersson
Captain, 116 posts
The line between disorder
& order lies in logistics
Mon 18 May 2020
at 15:55
  • msg #531

Re: OOC conversation 2

In reply to Volsung Takagara (msg # 529):

Ah, thought it was some kind of combat clock thing like some other systems have.

In that case, is the phase linked to movement or is it possible to remain in formation on a different phase than other ships in the squadron? Would being on a different phase still have you be visible to other ships? If not, what if someone tries to fire on their target, and your ship is in the way?
Oscar Hargrave
Captain, 75 posts
Ship Master
INS-Harald Wartooth
Mon 18 May 2020
at 16:52
  • msg #532

Re: OOC conversation 2

In reply to Diana Hersson (msg # 531):

Space is huge, so even something as knife-fight tactics like the Lamprey Lock is at hundreds of meters. Targeting past a friendly is a simple matter.

Think of phase more like a separate maneuver. It doesn’t actually affect the ship, save to make it harder it. Kinda like having cover. Sometimes you can hide without drastic movements and be safe.
Diana Hersson
Captain, 117 posts
The line between disorder
& order lies in logistics
Mon 18 May 2020
at 19:19
  • msg #533

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 532):

Okay, so basically, there's no reason to not be in the highest phase your drives are capable of then?
Volsung Takagara
Captain, 92 posts
Ship Master, INS-Angantyr
Mon 18 May 2020
at 19:24
  • msg #534

Re: OOC conversation 2

You want to be in the same phase as your target, mostly, to stand the best change of hitting them
Diana Hersson
Captain, 118 posts
The line between disorder
& order lies in logistics
Mon 18 May 2020
at 20:51
  • msg #535

Re: OOC conversation 2

Okay, so... I suppose that's something i'd have to see at work then.

Phase 2, Fire into 1 then.
Oscar Hargrave
Captain, 77 posts
Ship Master
INS-Harald Wartooth
Tue 19 May 2020
at 16:09
  • msg #536

Re: OOC conversation 2

Hey folks, just wanted to check in and let you know that my first kid was born last week. She is currently in the NICU and will be for awhile. I’ll try to stay active but obviously this has sapped a lot out of me. I’ll post when I can and keep folks updated. Thank you.
Zazan Mysh
Captain, 93 posts
Commander. Ship
Master of the INV-Randver
Tue 19 May 2020
at 18:38
  • msg #537

Re: OOC conversation 2

We're pulling for you and yours!
The Void
GM, 785 posts
The Judgement
of Deep Space
Thu 21 May 2020
at 23:02
  • msg #538

Re: OOC conversation 2

Congratulations!

Don't worry about the game, you'll have too much else to think about at first. I'll handle your ship for a while. Everyone else, send me phase and target phase in a PM.
Oscar Hargrave
Captain, 78 posts
Ship Master
INS-Harald Wartooth
Fri 22 May 2020
at 01:15
  • msg #539

Re: OOC conversation 2

Thank you everyone. I really appreciate it.
Zazan Mysh
Captain, 94 posts
Commander. Ship
Master of the INV-Randver
Thu 28 May 2020
at 01:32
  • msg #540

Re: OOC conversation 2

Diana posted this in another game:

https://youtu.be/9Mdi_Fh9_Ag
The Void
GM, 786 posts
The Judgement
of Deep Space
Wed 3 Jun 2020
at 10:09
  • msg #541

Re: OOC conversation 2

I can do the phase rolls and other combat rolls for you guys if you want. Let me know how you want to do this.
Volsung Takagara
Captain, 93 posts
Ship Master, INS-Angantyr
Wed 3 Jun 2020
at 12:25
  • msg #542

Re: OOC conversation 2

Happy for you too if it helps streamline things
Zazan Mysh
Captain, 95 posts
Commander. Ship
Master of the INV-Randver
Wed 3 Jun 2020
at 16:23
  • msg #543

Re: OOC conversation 2

I mean it would add to the immersion that we are captaining a crew.

It would give it a very hands off "make it so #1" vibe.
Diana Hersson
Captain, 119 posts
The line between disorder
& order lies in logistics
Wed 3 Jun 2020
at 22:18
  • msg #544

Re: OOC conversation 2

Agreed. It's why we have crew.

If i wanted hands-on control over everything i'd be better off piloting a fighter :)
This message was last edited by the player at 22:19, Wed 03 June 2020.
The Void
GM, 787 posts
The Judgement
of Deep Space
Thu 4 Jun 2020
at 10:41
  • msg #545

Re: OOC conversation 2

Understood, although phase decisions are something I'd expect a captain to make. It's the tactical decision for any warship.
This message was last edited by the GM at 10:41, Thu 04 June 2020.
Diana Hersson
Captain, 120 posts
The line between disorder
& order lies in logistics
Thu 4 Jun 2020
at 12:28
  • msg #546

Re: OOC conversation 2

Is it though?

I mean yeah, tactics, but i figured the Captain to be the strategic leader, not necessarily the tactical one.

In short, one decides what the ship does, the other decides how to do it. And sure, we can still take command if things are going poorly (read: choose to roll ourselves)

An example of this is the current battle:

Vision: "Patrol the area for potential hostiles."

Strategy: "We need to destroy or disable them, using (insert conditions)."

Tactics: "We'll set to Phase Two and maneuver slightly to the upper right to allow the other ships to fire without hitting us, and perform within the set of conditions and restrictions from our orders."

Can also mean that you can get feedback such as 'This isn't working, sir, (insert advice on new orders)!' and the like, it's no reason to autopilot by any means.
Volsung Takagara
Captain, 94 posts
Ship Master, INS-Angantyr
Thu 4 Jun 2020
at 18:42
  • msg #547

Re: OOC conversation 2

I made my phase decision in my last IC post
The Void
GM, 788 posts
The Judgement
of Deep Space
Fri 5 Jun 2020
at 06:16
  • msg #548

Re: OOC conversation 2

In reply to Diana Hersson (msg # 546):

From a Meta perspective it's a player decision. I know what I'm going to pick for the hostile ships, so I can't also pick for you. I also can't roll randomly, because that's not going to be ideal either since there is some element in strategy to which phases you pick each round.

You're still going to be making attack rolls and the like, because you're players and you need to be engaged in the game rather than having NPCs do everything. You're playing the captain, but the ship is part of your "character" so to speak in a game like this.

In reply to Volsung Takagara (msg # 547):

For the sake of book keeping, can you make sure you make those posts in OOC or in PMs with me? It's fine to mention it IC, but I'm keeping track of six different ships and crews in this one combat, so it's easier if I can keep it all in one place.
This message was last edited by the GM at 06:17, Fri 05 June 2020.
Diana Hersson
Captain, 121 posts
The line between disorder
& order lies in logistics
Fri 5 Jun 2020
at 08:48
  • msg #549

Re: OOC conversation 2

Understandable. I picked mine a while ago as well.

Diana Hersson:
Phase 2, Fire into 1 then.

Volsung Takagara
Captain, 95 posts
Ship Master, INS-Angantyr
Fri 5 Jun 2020
at 10:26
  • msg #550

Re: OOC conversation 2

The Void:
For the sake of bookkeeping, can you make sure you make those posts in OOC or in PMs with me?


No problems; here's what I understand thus far

INS-Valdar - Phase 2, Firing (to Disable?) into Phase 1
INS-Randver - Phase 1, Firing to Disable into Phase 0
INS-Angantyr - Phase 0 (Real), Firing to Disable into Phase 0
INS-Harald Wartooth - Phase 2, Firing (to Disable?) into Phase 1
INS-Sigfred - ?
Diana Hersson
Captain, 122 posts
The line between disorder
& order lies in logistics
Fri 5 Jun 2020
at 10:32
  • msg #551

Re: OOC conversation 2

Yeah, to Disable, but mostly focusing on flak duties.
The Void
GM, 789 posts
The Judgement
of Deep Space
Fri 5 Jun 2020
at 20:55
  • msg #552

Re: OOC conversation 2

Alright, thank you.
Zazan Mysh
Captain, 96 posts
Commander. Ship
Master of the INV-Randver
Mon 20 Jul 2020
at 23:13
  • msg #553

Re: OOC conversation 2

Still around
Diana Hersson
Captain, 123 posts
The line between disorder
& order lies in logistics
Tue 21 Jul 2020
at 11:41
  • msg #554

Re: OOC conversation 2

Still here as well.

*insert witty comment about time dilation* :P
Oscar Hargrave
Captain, 79 posts
Ship Master
INS-Harald Wartooth
Tue 4 Aug 2020
at 02:54
  • msg #555

Re: OOC conversation 2

Space combat takes forever. Haha
The Void
GM, 790 posts
The Judgement
of Deep Space
Tue 27 Oct 2020
at 07:50
  • msg #556

Re: OOC conversation 2

I've been neglectful of this game. Would anyone like to continue?
Diana Hersson
Captain, 124 posts
The line between disorder
& order lies in logistics
Tue 27 Oct 2020
at 10:21
  • msg #557

Re: OOC conversation 2

I would, still here :)
Volsung Takagara
Captain, 96 posts
Ship Master, INS-Angantyr
Tue 27 Oct 2020
at 21:12
  • msg #558

Re: OOC conversation 2

If possible, yes please!
Oscar Hargrave
Captain, 80 posts
Ship Master
INS-Harald Wartooth
Tue 27 Oct 2020
at 23:02
  • msg #559

Re: OOC conversation 2

I could be persuaded.
The Void
GM, 792 posts
The Judgement
of Deep Space
Wed 28 Oct 2020
at 06:48
  • msg #560

Re: OOC conversation 2

Welcome back, King Squadron.
The Void
GM, 793 posts
The Judgement
of Deep Space
Wed 28 Oct 2020
at 22:23
  • msg #561

Re: OOC conversation 2

Keep in mind: phase is limited by your drive rating. You're all spike-2 ships. Spike-3 is cutting edge tech for known civilization.
Diana Hersson
Captain, 126 posts
The line between disorder
& order lies in logistics
Wed 28 Oct 2020
at 23:01
  • msg #562

Re: OOC conversation 2

On that note... Why do we now roll 1d20+Gunnery+5 for attacks? Not that i mind, but last time i rolled 2d6+Gunnery, so i'm curious as to what happened there.
The Void
GM, 794 posts
The Judgement
of Deep Space
Wed 28 Oct 2020
at 23:03
  • msg #563

Re: OOC conversation 2

That was a skill check for a special action: firing to disable

Attacks are always d20. Please review the Space Combat section of the rulebook.
Oscar Hargrave
Captain, 82 posts
Ship Master
INS-Harald Wartooth
Thu 29 Oct 2020
at 00:50
  • msg #564

Re: OOC conversation 2

Wouldn’t being phase 4 mean we can’t hit Sable one since we are only rated for phase 2?
Diana Hersson
Captain, 127 posts
The line between disorder
& order lies in logistics
Thu 29 Oct 2020
at 01:09
  • msg #565

Re: OOC conversation 2

Ah, that explains it. I've been looking at the dice roller log to try and get back into the system, but the previous round no one made any d20 rolls, just 2d6 ones.

Oscar: From what i understood we roll a d6, and if it's equal or higher than the difference in phase between our target and what phase we're firing into, we hit it anyway.
The Void
GM, 795 posts
The Judgement
of Deep Space
Thu 29 Oct 2020
at 01:31
  • msg #566

Re: OOC conversation 2

That's correct.
Oscar Hargrave
Captain, 83 posts
Ship Master
INS-Harald Wartooth
Thu 29 Oct 2020
at 12:03
  • msg #567

Re: OOC conversation 2

Right, but the rules say that you can only target or phase up to your spike drive rating. Does that mean you can only target phase two or can you target any phase?
Volsung Takagara
Captain, 97 posts
Ship Master, INS-Angantyr
Thu 29 Oct 2020
at 12:19
  • msg #568

Re: OOC conversation 2

Upto phase 2, so we need to roll a3 or more to hit (I think)
Diana Hersson
Captain, 128 posts
The line between disorder
& order lies in logistics
Thu 29 Oct 2020
at 12:22
  • msg #569

Re: OOC conversation 2

Volsung Takagara:
Upto phase 2, so we need to roll a3 or more to hit (I think)


Yep. Should we roll an additional d6 then?
Volsung Takagara
Captain, 98 posts
Ship Master, INS-Angantyr
Thu 29 Oct 2020
at 12:33
  • msg #570

Re: OOC conversation 2

Rolled, but since we won't know what Phase the Sable-One is in we won't know if its a hit or not
Diana Hersson
Captain, 129 posts
The line between disorder
& order lies in logistics
Thu 29 Oct 2020
at 12:54
  • msg #571

Re: OOC conversation 2

Rolled as well.

13:53, Today: Diana Hersson rolled 4 using 1d6.  Phase difference.

From the looks of it, if the attack roll is enough to hit, it'll be hard to phase-dodge as i'm targeting phase 2.
Oscar Hargrave
Captain, 84 posts
Ship Master
INS-Harald Wartooth
Thu 29 Oct 2020
at 15:24
  • msg #572

Re: OOC conversation 2

Whelp, this isn’t great.

11:23, Today: Oscar Hargrave rolled 1 using 1d6.  Phase Difference.
Diana Hersson
Captain, 130 posts
The line between disorder
& order lies in logistics
Thu 29 Oct 2020
at 17:18
  • msg #573

Re: OOC conversation 2

On a related note, i... never actually rescinded the order to Fire to Disable, right? So for this round, it should still be in effect for my own gunners.
The Void
GM, 796 posts
The Judgement
of Deep Space
Fri 30 Oct 2020
at 20:28
  • msg #574

Re: OOC conversation 2

With any special maneuver you have to decide to or not.
If you don't pick a special maneuver (step 3 of the combat phase) it doesn't happen. You have to make a check every time you do choose to do this.
Diana Hersson
Captain, 131 posts
The line between disorder
& order lies in logistics
Fri 30 Oct 2020
at 20:32
  • msg #575

Re: OOC conversation 2

So how does that work?

If i order to Fire to Disable, and fail the check, do they fire to not disable or not fire at all?
The Void
GM, 797 posts
The Judgement
of Deep Space
Fri 30 Oct 2020
at 20:39
  • msg #576

Re: OOC conversation 2

Firing is always resolved no matter what maneuver you are taking (unless you choose not to fire at all.)

If the special maneuver check fails, it simply does not happen. Firing is resolved in the next step. (Step 4)
Diana Hersson
Captain, 132 posts
The line between disorder
& order lies in logistics
Fri 30 Oct 2020
at 21:19
  • msg #577

Re: OOC conversation 2

Okay then, for consistency i'm Firing to Disable again. That's, what, 2d6+Int+Leadership since i'm ordering others to?
The Void
GM, 798 posts
The Judgement
of Deep Space
Fri 30 Oct 2020
at 21:35
  • msg #578

Re: OOC conversation 2

You can do that, however, your XO (all of them) have advised that is not proving to be effective. Are you disregarding your XOs advice?

Keep in mind, this isn't all happening in a matter of seconds. The time-scale is intentionally abstract, but we're talking about naval engagement lengths, not fighter jets. You have time to quickly analyze what happened, what's working, what isn't and how to proceed. (Firing to disable is halving your damage output against a target with more armor than you have which is why you're struggling to do any damage.)
Diana Hersson
Captain, 133 posts
The line between disorder
& order lies in logistics
Fri 30 Oct 2020
at 23:59
  • msg #579

Re: OOC conversation 2

Ah, okay. Let's leave the Fire to Disable for another time then.
The Void
GM, 799 posts
The Judgement
of Deep Space
Sat 31 Oct 2020
at 00:52
  • msg #580

Re: OOC conversation 2

The only attack that did any damage to target was a critical hit, that I ruled did double damage. (So normal damage, since it was halved)
Zazan Mysh
Captain, 97 posts
Commander. Ship
Master of the INV-Randver
Sun 8 Nov 2020
at 19:27
  • msg #581

Re: OOC conversation 2

hello, still around
The Void
GM, 800 posts
The Judgement
of Deep Space
Mon 9 Nov 2020
at 06:15
  • msg #582

Re: OOC conversation 2

Apologies, it's been a weird week for America. I'll have the next round of combat up soon.
The Void
GM, 801 posts
The Judgement
of Deep Space
Wed 11 Nov 2020
at 08:53
  • msg #583

Re: OOC conversation 2

Still working on this.

Find in this a little inspiration: https://www.youtube.com/watch?v=MgtV_byet7s
The Void
GM, 802 posts
The Judgement
of Deep Space
Sun 15 Nov 2020
at 11:17
  • msg #584

Re: OOC conversation 2

Sorry again, for the delay. Update tomorrow.

Edit: Working out the combat round. Shouldn't be too long.
This message was last edited by the GM at 11:40, Mon 16 Nov 2020.
The Void
GM, 803 posts
The Judgement
of Deep Space
Tue 17 Nov 2020
at 09:59
  • msg #585

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 581):

Make your rolls, please.
Zazan Mysh
Captain, 99 posts
Commander. Ship
Master of the INV-Randver
Wed 18 Nov 2020
at 01:54
  • msg #586

Re: OOC conversation 2

I am a horrible human being, rolled
The Void
GM, 804 posts
The Judgement
of Deep Space
Wed 18 Nov 2020
at 11:06
  • msg #587

Re: OOC conversation 2

Sorry for the delay. Post-update soon.
The Void
GM, 806 posts
The Judgement
of Deep Space
Fri 20 Nov 2020
at 08:12
  • msg #588

Re: OOC conversation 2

Again, sorry that took so long. Based on how much damage has been done, it looks like one more round until you destroy or disable Sable-One. I'll be quicker this time. Remember to post your phase, phase target, and attack roll (+8 for you) as well as your leadership check if you want a special manuever. Please read page 67 in the core rulebook if you're unclear on how this works and then ask me to clarify if needed.

If you have more than one weapon (Langskip-class ships in this case) make sure you roll to attack for all weapons. Phase target is shared for all weapons.
Zazan Mysh
Captain, 101 posts
Commander. Ship
Master of the INV-Randver
Fri 20 Nov 2020
at 18:26
  • msg #589

Re: OOC conversation 2

Rolled and I believe missed by phase.
The Void
GM, 807 posts
The Judgement
of Deep Space
Sat 21 Nov 2020
at 01:15
  • msg #590

Re: OOC conversation 2

That depends on what phase the target is, which I am determining randomly at this point.
The Void
GM, 808 posts
The Judgement
of Deep Space
Wed 25 Nov 2020
at 13:19
  • msg #591

Re: OOC conversation 2

Hey Squadron,

Update today (PST time afternoon roughly.)

Edit: T-day commitments are hampering me somewhat.
This message was last edited by the GM at 11:41, Thu 26 Nov 2020.
The Void
GM, 810 posts
The Judgement
of Deep Space
Sun 29 Nov 2020
at 07:26
  • msg #592

Re: OOC conversation 2

I've posted a new thread which contains the current status of your ships and crews. Take a look at it and let me know if it's clear what you're looking out and if I missed anything you'd like to have as a status regularly updated?
Volsung Takagara
Captain, 101 posts
Ship Master, INS-Angantyr
Sun 29 Nov 2020
at 08:16
  • msg #593

Re: OOC conversation 2

Looks solid, though I understood the Angantyr to have the opposite Morale and Experience?
The Void
GM, 811 posts
The Judgement
of Deep Space
Sun 29 Nov 2020
at 10:52
  • msg #594

Re: OOC conversation 2

In reply to Volsung Takagara (msg # 593):

I checked my records and I see excellent experience and low morale. What made you think otherwise?
Volsung Takagara
Captain, 102 posts
Ship Master, INS-Angantyr
Sun 29 Nov 2020
at 11:02
  • msg #595

Re: OOC conversation 2

I understood my crew to be junior and fresh into service but fired up; happy either way
The Void
GM, 812 posts
The Judgement
of Deep Space
Sun 29 Nov 2020
at 11:07
  • msg #596

Re: OOC conversation 2

In reply to Volsung Takagara (msg # 595):

You know what, you're right. My mistake. I'll fix it.
The Void
GM, 813 posts
The Judgement
of Deep Space
Tue 8 Dec 2020
at 12:29
  • msg #597

Re: OOC conversation 2

Apologies to all. It's been a busy week and will continue to be. I will try to update in a few days.
Sabine NicDhirhom
player, 32 posts
Thu 7 Jan 2021
at 21:09
  • msg #598

Re: OOC conversation 2

Hello. Is anybody still around?
Diana Hersson
Captain, 135 posts
The line between disorder
& order lies in logistics
Thu 7 Jan 2021
at 23:26
  • msg #599

Re: OOC conversation 2

I am.

'Sup?
Oscar Hargrave
Captain, 86 posts
Ship Master
INS-Harald Wartooth
Thu 7 Jan 2021
at 23:26
  • msg #600

Re: OOC conversation 2

Here
Volsung Takagara
Captain, 103 posts
Ship Master, INS-Angantyr
Fri 8 Jan 2021
at 00:53
  • msg #601

Re: OOC conversation 2

Aye
The Void
GM, 814 posts
The Judgement
of Deep Space
Fri 8 Jan 2021
at 12:43
  • msg #602

Re: OOC conversation 2

Yes. I am still here. Sorry. It's been really... weird. That's my fault for not continuing when I should.
Maire Doiteain
Counselor, 193 posts
Oh dear, did you not want
me to hear that?
Fri 8 Jan 2021
at 15:17
  • msg #603

Re: OOC conversation 2

I also seem to exist.
Oscar Hargrave
Captain, 87 posts
Ship Master
INS-Harald Wartooth
Fri 8 Jan 2021
at 18:46
  • msg #604

Re: OOC conversation 2

I don't feel I need to point out that this past year has been hard. I don't blame anybody for what has been going on in games.
The Void
GM, 815 posts
The Judgement
of Deep Space
Sat 9 Jan 2021
at 12:13
  • msg #605

Re: OOC conversation 2

I am planning to get every main postline updated this weekend.
The Void
GM, 816 posts
The Judgement
of Deep Space
Tue 12 Jan 2021
at 10:56
  • msg #606

Re: OOC conversation 2

posted a couple updates. King Squadron update coming soon.
Volsung Takagara
Captain, 104 posts
Ship Master, INS-Angantyr
Tue 12 Jan 2021
at 13:15
  • msg #607

Re: OOC conversation 2

Great to hear!
Zazan Mysh
Captain, 102 posts
Commander. Ship
Master of the INV-Randver
Tue 12 Jan 2021
at 21:37
  • msg #608

Re: OOC conversation 2

Still here, still checking
The Void
GM, 817 posts
The Judgement
of Deep Space
Wed 13 Jan 2021
at 00:31
  • msg #609

Re: OOC conversation 2

It'll be this evening after I'm out of work (probably another 6 hours from this post)

There's a lot to do to finalize this round of combat and move into the next story phase. Thanks for being patient.
The Void
GM, 819 posts
The Judgement
of Deep Space
Wed 13 Jan 2021
at 08:01
  • msg #610

Re: OOC conversation 2

Big update is up. Time to make some decisions.
Zazan Mysh
Captain, 105 posts
Commander. Ship
Master of the INV-Randver
Mon 18 Jan 2021
at 17:36
  • msg #611

Re: OOC conversation 2

Point of clarity, are our characters expected to board sable one mass-effect style?
Diana Hersson
Captain, 145 posts
The line between disorder
& order lies in logistics
Mon 18 Jan 2021
at 20:13
  • msg #612

Re: OOC conversation 2

Regardless, the reason Diana went with is exactly because most of her starting gear was focused on repelling boarders. It's why she bought 20 shields, one for each of her crew members. And of course her other gear, and being able to treat people's wounds...

It was a pragmatic choice.
The Void
GM, 822 posts
The Judgement
of Deep Space
Tue 19 Jan 2021
at 07:55
  • msg #613

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 611):

Define: "Mass-Effect Style"
Diana Hersson
Captain, 146 posts
The line between disorder
& order lies in logistics
Tue 19 Jan 2021
at 12:48
  • msg #614

Re: OOC conversation 2

Probably: "Are the PCs expected to be involved in everything, i.e. does the crew exist only as decoration while Team PC handles all the dangerous stuff on their own?"
Zazan Mysh
Captain, 106 posts
Commander. Ship
Master of the INV-Randver
Tue 19 Jan 2021
at 13:42
  • msg #615

Re: OOC conversation 2

Leave the ship to the XO and we go to the front lines.
The Void
GM, 825 posts
The Judgement
of Deep Space
Wed 20 Jan 2021
at 03:59
  • msg #616

Re: OOC conversation 2

As a captain of a small ship, that is your prerogative. You have security forces/astral troopers who can do the job and you would be within your rights to send your XO to lead if you want. Or you can go yourself. As you rise in rank though and take on bigger commands, you may find these opportunities are no longer available. A Cruiser captain can't afford to put himself or herself in danger if unnecessary, for example.

Certainly though, leading the action yourself will sit well with your crew.
Sabine NicDhirhom
player, 34 posts
Wed 20 Jan 2021
at 18:29
  • msg #617

Re: OOC conversation 2

Hey, folks! Glad I thought to check the site. It's good to see things happening here again.
The Void
GM, 826 posts
The Judgement
of Deep Space
Sat 23 Jan 2021
at 06:21
  • msg #618

Re: OOC conversation 2

Let's have Diana and Zazan make separate leadership and tactics roles to represent directing your troops and planning the assault/reacting to changing conditions.

If you want, instead of acting independently, you can elect to have one of you take command and have the other make a supporting roll to bolster the main roll. If you can make a Difficulty 6 check to support, the main roll can take a +1 for favorable circumstances.
Diana Hersson
Captain, 148 posts
The line between disorder
& order lies in logistics
Sat 23 Jan 2021
at 12:03
  • msg #619

Re: OOC conversation 2

Hmm... Going to leave the decision to Zazan (he DID have the ship with the boarding tubes), but for clarity's sake, i have Leadership 1 and Tactics 0
The Void
GM, 828 posts
The Judgement
of Deep Space
Sat 23 Jan 2021
at 12:08
  • msg #620

Re: OOC conversation 2

Good call. Up to you Zazan.
Zazan Mysh
Captain, 108 posts
Commander. Ship
Master of the INV-Randver
Sat 23 Jan 2021
at 14:11
  • msg #621

Re: OOC conversation 2

Ah the old do I aid or do I roll?

Using int for both tactics and leadership I would be at a +0 and +1. If cha for leadership I would be at 0 for both.

Not sure what Diana's stats are but I am leaning having two separate rolls to hedge our bets, would make sense roleplay wise too.
Diana Hersson
Captain, 149 posts
The line between disorder
& order lies in logistics
Sat 23 Jan 2021
at 15:13
  • msg #622

Re: OOC conversation 2

My +1 and 0 are from skills, though i'd rather roll int than cha.

Hmm... We could, it'd depend on whether you want multiple entry points or not. If we'd focus on one and overwhelming the opposition, then rolling separately risks having too many cooks in the kitchen, so to speak.
Zazan Mysh
Captain, 109 posts
Commander. Ship
Master of the INV-Randver
Sun 24 Jan 2021
at 01:43
  • msg #623

Re: OOC conversation 2

Alright let's do separate, rolling now


19:45, Today: Zazan Mysh rolled 11 using 2d6+1.  Leadership modified by int.

19:44, Today: Zazan Mysh rolled 8 using 2d6.  Tactics modified by int.


Leadership would be 10 if we use cha.
This message was last edited by the player at 01:47, Sun 24 Jan 2021.
Diana Hersson
Captain, 150 posts
The line between disorder
& order lies in logistics
Sun 24 Jan 2021
at 02:13
  • msg #624

Re: OOC conversation 2

03:12, Today: Diana Hersson rolled 5 using 2d6+1.  Leadership.

03:12, Today: Diana Hersson rolled 4 using 2d6.  Tactics.


Makes sense, it's really been that kind of day today...
Zazan Mysh
Captain, 111 posts
Commander. Ship
Master of the INV-Randver
Mon 25 Jan 2021
at 17:00
  • msg #625

Re: OOC conversation 2

Thoughts on rolling a tech/astronautics or post-tech to avoid the hazards of the breached portion of sable-one?
Oscar Hargrave
Captain, 91 posts
Ship Master
INS-Harald Wartooth
Mon 25 Jan 2021
at 17:22
  • msg #626

Re: OOC conversation 2

I’d be interested if Oscar could don a salvage suit and clear a path.
The Void
GM, 830 posts
The Judgement
of Deep Space
Mon 25 Jan 2021
at 18:57
  • msg #627

Re: OOC conversation 2

Zazan Mysh:
Thoughts on rolling a tech/astronautics or post-tech to avoid the hazards of the breached portion of sable-one?


Go ahead and roll Tech/Astronautics

Oscar Hargrave:
I’d be interested if Oscar could don a salvage suit and clear a path.


You'd have to get a message from the assault team and then spend time suiting up and moving your ship into position and transferring over. That would take at least an hour after the assault on the ship has already begun. Half of Zazan's team would need to wait while the other half is already moving ahead, or recall them to the assault pods and wait. That'll be up to Zazan. In all likelihood the assault would be over before that could happen. Good idea for next time though and you'll need that salvage suit to pick through the derelict ship once it's clear of threats.
Oscar Hargrave
Captain, 92 posts
Ship Master
INS-Harald Wartooth
Mon 25 Jan 2021
at 19:28
  • msg #628

Re: OOC conversation 2

In reply to The Void (msg # 627):

Makes sense. Good to know for next time. BTW, what kind of salvage suit would be on the Wartooth? Longshoreman or Gargoyle?
Zazan Mysh
Captain, 112 posts
Commander. Ship
Master of the INV-Randver
Mon 25 Jan 2021
at 19:31
  • msg #629

Re: OOC conversation 2

13:30, Today: Zazan Mysh rolled 10 using 2d6+2.  Tech/astronautics + 1 skill + 1 int : navigating hazards in sable-one.
The Void
GM, 831 posts
The Judgement
of Deep Space
Tue 26 Jan 2021
at 00:39
  • msg #630

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 628):

Probably a gargoyle since you're expected to be in a hostile situation.
Oscar Hargrave
Captain, 93 posts
Ship Master
INS-Harald Wartooth
Tue 26 Jan 2021
at 02:10
  • msg #631

Re: OOC conversation 2

That makes sense.
The Void
GM, 832 posts
The Judgement
of Deep Space
Tue 26 Jan 2021
at 02:51
  • msg #632

Re: OOC conversation 2

I don't know if we ever talked about it, but it probably counts as an Assault Suit.
Zazan Mysh
Captain, 114 posts
Commander. Ship
Master of the INV-Randver
Tue 26 Jan 2021
at 03:24
  • msg #633

Re: OOC conversation 2

Man, those psychic powers look hella
The Void
GM, 833 posts
The Judgement
of Deep Space
Tue 26 Jan 2021
at 09:14
  • msg #634

Re: OOC conversation 2

Updates within 24 hours.
Diana Hersson
Captain, 152 posts
The line between disorder
& order lies in logistics
Tue 26 Jan 2021
at 12:10
  • msg #635

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 633):

Yep. Biostasis is basically a free Lazarus patch if i can get to you in 3 rounds (after that the chance of success lowers by 25% per round), bringing the person back to 0 HP (but still needing to be stabilized), and Psychic Succor heals d8 + target's Con, which brings them to positive HP, automagically stabilizing them without needing to roll Tech/Medical as i would have had i used a patch.

It's quite a good combo, especially when trying to keep a low level party alive, plus now i've got my full complement of 5 guns instead of 3 in case we run into anything shooting back.

I should mention that Jones and Williams are on 3 Strain now though.
This message was last edited by the player at 12:15, Tue 26 Jan 2021.
Oscar Hargrave
Captain, 94 posts
Ship Master
INS-Harald Wartooth
Tue 26 Jan 2021
at 14:51
  • msg #636

Re: OOC conversation 2

@Void
Would I be able to roll a skill to help Zazan and his team cross the hazards, basically acting like external spotters?
Zazan Mysh
Captain, 115 posts
Commander. Ship
Master of the INV-Randver
Wed 27 Jan 2021
at 16:41
  • msg #637

Re: OOC conversation 2

Gah, I'm going through a wave on this game. Refreshing every 20 mins.

The missus has never seen Galactica so we are watching that now. It's doing a good job of scratching the stellar navy itch.
The Void
GM, 834 posts
The Judgement
of Deep Space
Wed 27 Jan 2021
at 18:37
  • msg #638

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 636):

Sure. Roll Tech/Astronautics to aid.
Sabine NicDhirhom
player, 36 posts
Wed 27 Jan 2021
at 19:09
  • msg #639

Re: OOC conversation 2

@Zazan, are you planning on stopping at the time skip? The advice I always give new viewers is "Whatever ending you come up with is better than what the showrunners made." I watched right to the end of the series with my family. We were deeply disappointed.
Oscar Hargrave
Captain, 95 posts
Ship Master
INS-Harald Wartooth
Wed 27 Jan 2021
at 20:06
  • msg #640

Re: OOC conversation 2

Well, that sucked again. Guess I need to be more up close to help.

15:05, Today: Oscar Hargrave rolled 5 using 2d6+2.  Tech/Astro Aid Zazan (1 Skill + 1 Int).
Zazan Mysh
Captain, 116 posts
Commander. Ship
Master of the INV-Randver
Wed 27 Jan 2021
at 20:44
  • msg #641

Re: OOC conversation 2

Oscar, are you an expert? If you are you can reroll if you want to once an hour.

We'll probably watch the whole thing. We finished GOT very late knowing how bad it gets without too much angst. We just look for things to enjoy.
Oscar Hargrave
Captain, 96 posts
Ship Master
INS-Harald Wartooth
Wed 27 Jan 2021
at 21:04
  • msg #642

Re: OOC conversation 2

Oh, yeah! Thanks for the reminder! Much better!

@Void, could I get the result here so I can relay the information in character?

16:05, Today: Oscar Hargrave rolled 11 using 2d6+2.  Like a Charm! Tech/Astro Aid Zazan (1 Skill + 1 Int)
This message was last edited by the player at 21:08, Wed 27 Jan 2021.
The Void
GM, 835 posts
The Judgement
of Deep Space
Thu 28 Jan 2021
at 06:11
  • msg #643

Re: OOC conversation 2

I PM'd you, Oscar. Go head and add your post with your warning to Zazan's assault team. I'll follow up with results for Diana, Zazan, Oscar and Volsung

Edit: His assist pushed you to an 11, which is a success on a rather difficult skill check. That made the difference.
This message was last edited by the GM at 06:13, Thu 28 Jan 2021.
Oscar Hargrave
Captain, 98 posts
Ship Master
INS-Harald Wartooth
Thu 28 Jan 2021
at 07:54
  • msg #644

Re: OOC conversation 2

I’m having so much fun with this game. I feel like an intelligence officer even though Oscar has no qualifications for it at all. Lol
The Void
GM, 836 posts
The Judgement
of Deep Space
Fri 29 Jan 2021
at 07:23
  • msg #645

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 644):

High intelligence, knowledge in computers, survival and perception. Who's to say you aren't cut out for Naval Intelligence?
Diana Hersson
Captain, 154 posts
The line between disorder
& order lies in logistics
Fri 29 Jan 2021
at 13:41
  • msg #646

Re: OOC conversation 2

In reply to The Void (msg # 645):

Sounds like a career path to me. Go for it!

You can be the Space Inquisition!
Oscar Hargrave
Captain, 99 posts
Ship Master
INS-Harald Wartooth
Fri 29 Jan 2021
at 14:36
  • msg #647

Re: OOC conversation 2

In reply to Diana Hersson (msg # 646):

Because nobody expects the Space Inquisition!

Might be worth a look into. Never thought a salvage background might work in my favor for an intel officer but now I have a character goal.
Zazan Mysh
Captain, 117 posts
Commander. Ship
Master of the INV-Randver
Fri 29 Jan 2021
at 15:25
  • msg #648

Re: OOC conversation 2

Especially as a Bothislian
Zazan Mysh
Captain, 119 posts
Commander. Ship
Master of the INV-Randver
Fri 29 Jan 2021
at 15:58
  • msg #649

Re: OOC conversation 2

Did we want to attempt to diplomacy the captive at all? Zazan's not built to be a face and he would defer to more skilled tongues.
Diana Hersson
Captain, 156 posts
The line between disorder
& order lies in logistics
Fri 29 Jan 2021
at 23:55
  • msg #650

Re: OOC conversation 2

Well, here's something to get an impression of what's going on on the bridge of an enemy ship should we end up taking the fight to them:

https://www.youtube.com/watch?v=w4JUxQe4P4g
Sabine NicDhirhom
player, 37 posts
Mon 1 Feb 2021
at 05:57
  • msg #651

Re: OOC conversation 2

Whew.

Happy new month, everyone.
Oscar Hargrave
Captain, 101 posts
Ship Master
INS-Harald Wartooth
Mon 1 Feb 2021
at 16:23
  • msg #652

Re: OOC conversation 2

@Void,
I thought we provided the supplies and workshops, the crews of the respective ships did the rest of the repairs. 6 people is barely enough for a damage control team.
The Void
GM, 840 posts
The Judgement
of Deep Space
Mon 1 Feb 2021
at 18:19
  • msg #653

Re: OOC conversation 2

Yes, but your crew would still working overseeing repairs, machinery, etc.
Oscar Hargrave
Captain, 102 posts
Ship Master
INS-Harald Wartooth
Mon 1 Feb 2021
at 20:42
  • msg #654

Re: OOC conversation 2

With a single ship getting repairs, could we do shifts of three people with a bridge watch and two overseers. I don’t want my crew to be overworked if they don’t have to be.
Diana Hersson
Captain, 158 posts
The line between disorder
& order lies in logistics
Mon 1 Feb 2021
at 21:28
  • msg #655

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 652):

Actually, six people is close to a third of the crew. My guess is the damage control guys are the ones usually off duty, 'on call' so to speak.
The Void
GM, 845 posts
The Judgement
of Deep Space
Wed 3 Feb 2021
at 00:20
  • msg #656

Re: OOC conversation 2

Zazan, that's very clever but for balance reasons I'm gonna have to rule against that being an option. What's to stop everyone from using 8 layers of instapanel and power armor to have 96 HP sponge shields? It's not explicit, but I think the intention is that the instapanel is bonded to something else immovable, not carried around as a shield (plus, a 2 square meter shield would be difficult at best to carry through a ship's corridor.) I think at most, I'd allow a single layer of instapanel to be used as as mobile cover (-1 to AC) and it will require both hands. Since you're in a tight corridor, it will provide cover to anyone shooting past it, you and your enemy. Once the 12 points of damage is done, it no longer functions as cover and becomes useless.

Counterpoints, anyone?
Diana Hersson
Captain, 160 posts
The line between disorder
& order lies in logistics
Wed 3 Feb 2021
at 00:23
  • msg #657

Re: OOC conversation 2

Yeah, the 'both hands' sounds good, since it's the same AC bonus you'd get from a shield, but due to it being improvised it would never be as good as an actual shield.
The Void
GM, 846 posts
The Judgement
of Deep Space
Wed 3 Feb 2021
at 00:29
  • msg #658

Re: OOC conversation 2

Shields lower the armor class of users by 1 point against primitive
weapons of tech level 3 or less.
Advanced tech level 4 varieties also
function against projectile weapons of tech level 3 or less.

The mobile cover option has some advantages in that it would protect against energy weapons and TL4 projectile weapons briefly before collapsing, but at the cost of not being able to fight back.
Zazan Mysh
Captain, 122 posts
Commander. Ship
Master of the INV-Randver
Wed 3 Feb 2021
at 01:25
  • msg #659

Re: OOC conversation 2

In reply to The Void (msg # 656):

Haha no worries, was worth a shot. I figured it would be better than the alternative of having items and never using them.
The Void
GM, 847 posts
The Judgement
of Deep Space
Wed 3 Feb 2021
at 01:36
  • msg #660

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 659):

The classic use for those things is to patch holes in bulkheads and seal up doors, but using them to make cover makes sense, static or mobile.
Sabine NicDhirhom
player, 44 posts
Wed 3 Feb 2021
at 01:51
  • msg #661

Re: OOC conversation 2

Marines and soldiers in reality will sometimes bring fortification materials with them when they're in the field. They're most useful for securing lines of retreat, and establishing strong-points which you can fall back to.

So, for longer, more methodical boarding actions, these panels might be useful as pavises or mantlets. Bring them aboard to serve as temporary fortifications at the bridgehead once it's established, and to provide cover for anyone you leave behind to hold the ground you've taken. That way you can ensure you won't be cut off from being able to retreat back to the ship if necessary. I'm not entirely sure how they work, but I wouldn't think setting them up as temporary fortifications like that would take more than a minute or two for a good engineer working with futuristic super-tech.
This message was last edited by the player at 01:54, Wed 03 Feb 2021.
Sabine NicDhirhom
player, 45 posts
Wed 3 Feb 2021
at 02:02
  • msg #662

Re: OOC conversation 2

...Provided you can find a wide enough corridor to make it worth your effort, of course.
The Void
GM, 849 posts
The Judgement
of Deep Space
Wed 3 Feb 2021
at 02:30
  • msg #663

Re: OOC conversation 2

In reply to Sabine NicDhirhom (msg # 661):

They're a neat little cube that turns into a big 2x2m panel (by eating up a power cell) that can be shaped until they fully crystalize/harden after five minutes. You can attach them together to make larger structures if you want.
This message was last edited by the GM at 02:30, Wed 03 Feb 2021.
Zazan Mysh
Captain, 123 posts
Commander. Ship
Master of the INV-Randver
Wed 3 Feb 2021
at 05:37
  • msg #664

Re: OOC conversation 2

RAW makes it seem like once the instapanel takes at least 12 damage it's functionally broken. So it seemed like it would work well for a turn or three but cannot last long under sustained fire.

I guess the phrase "at least" is nebulous. Maybe if it's folded it can take a couple more hits?

Like if Zazan folded a panel into 1m x 1m x .04m, it's 4x as thick so it might take something closer to 36-48 hp? (Up to GM discretion of course) Is that an accurate interpretation?
The Void
GM, 850 posts
The Judgement
of Deep Space
Wed 3 Feb 2021
at 06:28
  • msg #665

Re: OOC conversation 2

The problem is that SWN is a somewhat abstracted game and when you start to get really granular it gets really weird. I can tell you for a fact that Kevin didn't intend instapanels to be folded up multiple times to make portable bulwarks that can absorb massive amounts of fire, especially at an effective cost of 60 credits a pop. Even TL4 shields aren't as effective as hiding behind a single piece of instapanel, so for what they do, they're pretty great. You can set up cover as long as you have five minutes to spare, block a vent or hatchway and that's before you decide they can be portable. You get into territory where you wonder why EVERY army doesn't carry these things around as standard equipment to increase the survivability of their troops 3 or 5 times over and use nothing but that and monoblades to close the distance and chop their hapless foes up.

I don't want to deny you your creativity, so here's what I'll allow. You can fold the material once, creating a 1x2meter piece of portable cover which can be used as an ad-hoc shield. However, you will still need two hands as it is cumbersome and unwieldy and and it will take 24 damage before becoming useless. The problem here is that it's basically better than the standard TL4 materials shield which costs 100 credits and can't be used against energy weapons, so there has to be some sort of drawback. If you're really set on using shields in boarding actions, we'll set aside some time to design (IC and OOC) a new shield that works better for what you want but doesn't break the armory equipment that already exists.
Sabine NicDhirhom
player, 47 posts
Wed 3 Feb 2021
at 06:56
  • msg #666

Re: OOC conversation 2

For the sake of balance, perhaps that folded shield only has 1.5 times the normal hitpoints? So 18 in this case? A material's ability to sustain damage while maintaining cohesion rarely scales linearly with thickness.

But I agree, this system is clearly built for telling space opera stories, and, like all space operas, many contrivances in the setting that are there for storytelling purposes alone don't really make a lot of sense when you think about them for too long.

Just a suggestion. As ever, the GM has the final word.
This message was last edited by the player at 06:58, Wed 03 Feb 2021.
The Void
GM, 852 posts
The Judgement
of Deep Space
Wed 3 Feb 2021
at 07:37
  • msg #667

Re: OOC conversation 2

In reply to Sabine NicDhirhom (msg # 666):

(The devil's comment!) I thought about that option. I'd rather make it a single fold and a flat 2x bonus than have some sort of spirally diminishing return games and get into arguments about how many times something can be folded.
Sabine NicDhirhom
player, 49 posts
Wed 3 Feb 2021
at 07:40
  • msg #668

Re: OOC conversation 2

Makes sense.
Diana Hersson
Captain, 161 posts
The line between disorder
& order lies in logistics
Wed 3 Feb 2021
at 12:45
  • msg #669

Re: OOC conversation 2

For what it's worth, i'd love the ability to turn my TL4 shields into tower shield versions that can stop energy weapons as well. Maybe once the ship gets analyzed we can have access to new materials? :P
Zazan Mysh
Captain, 124 posts
Commander. Ship
Master of the INV-Randver
Wed 3 Feb 2021
at 13:55
  • msg #670

Re: OOC conversation 2

Sorry, long days at work has got my brain all foggy.

Rereading the section, the thing breaks after you inflict at least 12 damage. So the hp is 12.

I originally read it as it can take at least 12 damage which implies gm discretion.

I think the flat 12 makes a more balanced approach.

I'll revise my approach shortly.
Zazan Mysh
Captain, 125 posts
Commander. Ship
Master of the INV-Randver
Wed 3 Feb 2021
at 21:29
  • msg #671

Re: OOC conversation 2

Alright, revised. Let me know if that makes sense.
The Void
GM, 853 posts
The Judgement
of Deep Space
Thu 4 Feb 2021
at 01:35
  • msg #672

Re: OOC conversation 2

That sounds good to me.
The Void
GM, 855 posts
The Judgement
of Deep Space
Sat 6 Feb 2021
at 08:11
  • msg #673

Re: OOC conversation 2

Question for all of you: How do you feel about the SWN space combat system? Special notice paid to the phase shifting/targeting part? Do you like it or do you think it's a drag?
Diana Hersson
Captain, 163 posts
The line between disorder
& order lies in logistics
Sat 6 Feb 2021
at 10:56
  • msg #674

Re: OOC conversation 2

Hmm... Ups and downs for me.

I mean, now you need two good rolls to be able to hit your opponent, or one if you gamble on the correct phase, so it can be a little frustrating to get a good attack roll and see it go to waste on a poor phase roll. I also have questions about how well ships are capable of keeping a formation when everyone's in different phases, but i suppose in a game where a few hits can kill you (at low level) that may be a design choice rather than an oversight. And repair time is a thing, so after potentially every battle you'd have to limp back to base for repairs if you're hit in the wrong place.

Personally, it could have used something a little more dynamic there than simply playing Phase Roulette.
Zazan Mysh
Captain, 126 posts
Commander. Ship
Master of the INV-Randver
Sat 6 Feb 2021
at 16:03
  • msg #675

Re: OOC conversation 2

No real objections. I think that there's opportunity to spice things up. It's probably easier in person rolling vs the delay of posting.
Oscar Hargrave
Captain, 104 posts
Ship Master
INS-Harald Wartooth
Sun 7 Feb 2021
at 03:49
  • msg #676

Re: OOC conversation 2

It seems easy enough as long as you are not vastly outclassed Tech-wise.
The Void
GM, 859 posts
The Judgement
of Deep Space
Tue 9 Feb 2021
at 23:53
  • msg #677

Re: OOC conversation 2

Generally any search/spot/listen check is going to be Perception.
Diana Hersson
Captain, 165 posts
The line between disorder
& order lies in logistics
Wed 10 Feb 2021
at 02:23
  • msg #678

Re: OOC conversation 2

In reply to The Void (msg # 677):

Ah, derped. +0 for me there, so 8 it is.
The Void
GM, 860 posts
The Judgement
of Deep Space
Wed 10 Feb 2021
at 02:39
  • msg #679

Re: OOC conversation 2

Sorry, I should have specified
Diana Hersson
Captain, 166 posts
The line between disorder
& order lies in logistics
Wed 10 Feb 2021
at 02:41
  • msg #680

Re: OOC conversation 2

Nah, it was my fault. I was looking for a Search skill so hard i missed Perception sitting right under my nose. :)
The Void
GM, 861 posts
The Judgement
of Deep Space
Wed 10 Feb 2021
at 06:22
  • msg #681

Re: OOC conversation 2

Diana Hersson:
Nah, it was my fault. I was looking for a Search skill so hard i missed Perception sitting right under my nose. :)


There's a joke here but it's so bad I don't want to make it!
Sabine NicDhirhom
player, 54 posts
Wed 10 Feb 2021
at 10:15
  • msg #682

Re: OOC conversation 2

If you don't then I will, because I am not ashamed of being easily amused by stupid and self-indulgently meta jokes:

Diana's player's player just rolled low on Perception to find Diana's Perception.
The Void
GM, 862 posts
The Judgement
of Deep Space
Thu 11 Feb 2021
at 07:53
  • msg #683

Re: OOC conversation 2

Apologies, I'm giving everyone a second to post before I continue.
Zazan Mysh
Captain, 128 posts
Commander. Ship
Master of the INV-Randver
Thu 11 Feb 2021
at 14:57
  • msg #684

Re: OOC conversation 2

Sorry, massive deadline was yesterday and I needed a day to regain humanity. Will post shortly

Also Battlestar Galactica Deadlocked is pretty neat!
The Void
GM, 867 posts
The Judgement
of Deep Space
Sat 13 Feb 2021
at 06:32
  • msg #685

Re: OOC conversation 2

Zazan, go ahead and roll tech/astronautics and perception

Edit: Diana, sorry if I didn't make it clear, emergency life support systems are down and the damaged conduit is the cause. At least on your ship, you'd still have partial gravity, lighting, working control panels, back up atmosphere and the like, and emergency failsafes. This ship, though, is completely dead and dark except for some localized battery powered lighting.
This message was last edited by the GM at 06:38, Sat 13 Feb 2021.
Diana Hersson
Captain, 171 posts
The line between disorder
& order lies in logistics
Sat 13 Feb 2021
at 11:55
  • msg #686

Re: OOC conversation 2

Ah yeah, the way i had interpreted it was that the main reactor was down, and the conduit, damaged as it was, was still keeping whatever life support there was ongoing, since the system was still reacting to Zazan cutting seals. That's why i felt cutting or blowing it up weren't an option.

Going to wait for Zazan's reply and then we'll see what i'll roll with :)
The Void
GM, 868 posts
The Judgement
of Deep Space
Sat 13 Feb 2021
at 11:58
  • msg #687

Re: OOC conversation 2

Nothing was reacting to Zazan, he was just depressurizing the bridge to get in.
Diana Hersson
Captain, 172 posts
The line between disorder
& order lies in logistics
Sat 13 Feb 2021
at 12:02
  • msg #688

Re: OOC conversation 2

Possibly, it was just a combination of misunderstandings i suppose.

quote:
Zazan slices open the airlock and a gust of a single atmosphere gushes out. Alarms sound. The ship was shutting down oxygen systems to prevent full decompression.

The Void
GM, 869 posts
The Judgement
of Deep Space
Sat 13 Feb 2021
at 12:14
  • msg #689

Re: OOC conversation 2

Ah, I was trying to say that they weren't pumping more oxygen into a depressurized room.
Zazan Mysh
Captain, 131 posts
Commander. Ship
Master of the INV-Randver
Sat 13 Feb 2021
at 14:46
  • msg #690

Re: OOC conversation 2

08:45, Today: Zazan Mysh rolled 10 using 2d6.  Bridge investigation - 0erception.

08:45, Today: Zazan Mysh rolled 9 using 2d6+1.  Bridge investigation -astronautics

Diana Hersson
Captain, 173 posts
The line between disorder
& order lies in logistics
Sat 13 Feb 2021
at 16:54
  • msg #691

Re: OOC conversation 2

In reply to The Void (msg # 689):

Yeah, which meant there was a system active that was actively monitoring oxygen levels -- a.k.a. life support ;)
The Void
GM, 870 posts
The Judgement
of Deep Space
Sun 14 Feb 2021
at 00:46
  • msg #692

Re: OOC conversation 2

In reply to Diana Hersson (msg # 691):

Ah, I see what you mean. That was sort of supposed to be what Zazan was assuming based on what he knew. It's not a big deal, the point is that there's a malfunctioning conduit that is no longer powering the life support systems but is blocking communication.
Diana Hersson
Captain, 174 posts
The line between disorder
& order lies in logistics
Sun 14 Feb 2021
at 01:26
  • msg #693

Re: OOC conversation 2

Yup, a case of crossed wires both literally and figuratively ;)
The Void
GM, 871 posts
The Judgement
of Deep Space
Mon 15 Feb 2021
at 14:15
  • msg #694

Re: OOC conversation 2

@Void, for my recovery mission, would my bonuses to Int and Exosuit offset the -2 penalty or just my +1 Int? I’m trying to use my salvage background to sus out what might be valuable for intelligence purposes. If the ship is too alien, then I think my +1 Int might be my only saving grace.

Side note: Would my Expert Reroll have recharged by this point or no? The 1 hour time limit is a lot harder to gauge in play by post. Thanks!

Take the Int boost and you can have reroll
This message was last edited by the GM at 14:15, Mon 15 Feb 2021.
Oscar Hargrave
Captain, 108 posts
Ship Master
INS-Harald Wartooth
Wed 17 Feb 2021
at 14:44
  • msg #695

Re: OOC conversation 2

@Void, the reactor room was going to be my first stop unless I need a Exosuit roll to land where I need to.
Diana Hersson
Captain, 177 posts
The line between disorder
& order lies in logistics
Wed 17 Feb 2021
at 15:05
  • msg #696

Re: OOC conversation 2

Diana's been through that area already so she could show you around if you want, and point out what's blocking communications locally.

She's currently still in the middle of a discussion on Sable-One's fate though.
The Void
GM, 872 posts
The Judgement
of Deep Space
Fri 19 Feb 2021
at 06:36
  • msg #697

Re: OOC conversation 2

Apologies for the delay, I was going to give Volsung a chance to post, but he may be indisposed at the moment.
Zazan Mysh
Captain, 134 posts
Commander. Ship
Master of the INV-Randver
Fri 19 Feb 2021
at 14:10
  • msg #698

Re: OOC conversation 2

Poked him on discord, though I'm not sure how often he checks it.
The Void
GM, 873 posts
The Judgement
of Deep Space
Sat 20 Feb 2021
at 10:17
  • msg #699

Re: OOC conversation 2

Diana, go ahead and roll a Persuade check with a -1 circumstances bonus (attempting to convince an officer of the Astral Forces to disregard direct orders)
Diana Hersson
Captain, 178 posts
The line between disorder
& order lies in logistics
Sat 20 Feb 2021
at 13:01
  • msg #700

Re: OOC conversation 2

14:00, Today: Diana Hersson rolled 8 using 2d6-1.  Persuasion.
Oscar Hargrave
Captain, 109 posts
Ship Master
INS-Harald Wartooth
Mon 22 Feb 2021
at 18:43
  • msg #701

Re: OOC conversation 2

Do I need to do another post for getting onto the ship? I’m a little confused about the process going on.
The Void
GM, 874 posts
The Judgement
of Deep Space
Mon 22 Feb 2021
at 22:30
  • msg #702

Re: OOC conversation 2

Oscar Hargrave:
Do I need to do another post for getting onto the ship? I’m a little confused about the process going on.


Sorry Oscar, Let me edit that. You don't have to roll anything to get on the ship, just float across and use your thrusters to maneuver. I'll update the post for you.
Oscar Hargrave
Captain, 110 posts
Ship Master
INS-Harald Wartooth
Mon 22 Feb 2021
at 23:33
  • msg #703

Re: OOC conversation 2

Thanks! I’ll get something up soon!
The Void
GM, 876 posts
The Judgement
of Deep Space
Thu 25 Feb 2021
at 01:37
  • msg #704

Re: OOC conversation 2

Sorry for the delay in posting. We should be back to our normal pace soon.
Diana Hersson
Captain, 182 posts
The line between disorder
& order lies in logistics
Thu 25 Feb 2021
at 11:19
  • msg #705

Re: OOC conversation 2

In the interests of keeping things smooth, should it be brought up, Diana would want the ship to be as undamaged as possible for when it gets transferred over to the Indari. Makes it easier to figure out how it works.

She's also been actively recording everything that happened from the moment Sable-One showed up, including Marine communications and said sensory data (and still is) so that should be a pretty hefty data package ^^
The Void
GM, 878 posts
The Judgement
of Deep Space
Thu 25 Feb 2021
at 21:19
  • msg #706

Re: OOC conversation 2

Oscar, I need a perception check from you at a -1 penalty and a Mental Save
This message was last edited by the GM at 21:20, Thu 25 Feb 2021.
Oscar Hargrave
Captain, 113 posts
Ship Master
INS-Harald Wartooth
Thu 25 Feb 2021
at 21:34
  • msg #707

Re: OOC conversation 2

Whelp, it was fun while it lasted.

16:33, Today: Oscar Hargrave rolled 6 using 2d6-1.  Skill reroll(Expert). – 6

16:33, Today: Oscar Hargrave rolled 4,1 using 2d6-1,1d20.  Perception, Mental Save(15). – 4,1
Diana Hersson
Captain, 184 posts
The line between disorder
& order lies in logistics
Fri 26 Feb 2021
at 01:41
  • msg #708

Re: OOC conversation 2

Just curious, how far is the Valdar from Sable-One right now?
The Void
GM, 882 posts
The Judgement
of Deep Space
Fri 26 Feb 2021
at 01:49
  • msg #709

Re: OOC conversation 2

It's currently being readied for repair with the Wartooth. They're still within engagement range.
The Void
GM, 884 posts
The Judgement
of Deep Space
Fri 26 Feb 2021
at 06:59
  • msg #710

Re: OOC conversation 2

Just for everyone, this is taking place in combat rounds, so we're roughly 30-60 seconds into this event.

Edit: Also sorry if this derails our pace a bit, I actually didn't expect anyone to trigger the hidden encounter after Zazan secured the bridge and left. (Could have easily been him instead.) And Oscar caught me by surprise by choosing to check the bridge instead of the power plant.
This message was last edited by the GM at 07:03, Fri 26 Feb 2021.
Diana Hersson
Captain, 185 posts
The line between disorder
& order lies in logistics
Fri 26 Feb 2021
at 10:30
  • msg #711

Re: OOC conversation 2

In reply to The Void (msg # 709):

I meant actual distance (rounded to 1,000 km.) ^^;
This message was last edited by the player at 10:31, Fri 26 Feb 2021.
Zazan Mysh
Captain, 137 posts
Commander. Ship
Master of the INV-Randver
Fri 26 Feb 2021
at 17:18
  • msg #712

Re: OOC conversation 2

Totally understood about combat rounds and that there is nooooo way anyone from the Randver can influence the situation.

100% roleplaying.
The Void
GM, 885 posts
The Judgement
of Deep Space
Fri 26 Feb 2021
at 22:47
  • msg #713

Re: OOC conversation 2

Probably fairly close given the salvage operation. We'll say the Wartooth (and the Valdar docked to her) are within 100km since Oscar bridged the gap with his EVA suit.
Diana Hersson
Captain, 186 posts
The line between disorder
& order lies in logistics
Sat 27 Feb 2021
at 02:59
  • msg #714

Re: OOC conversation 2

Ah okay. Just needed to be absolutely sure :)
The Void
GM, 888 posts
The Judgement
of Deep Space
Sat 27 Feb 2021
at 07:16
  • msg #715

Re: OOC conversation 2

It case it's not obvious, Volsung has been busy and unable to post, so we're temporarily taking him out of action so another PC can lead the group.

Edit: Also we're about to hit 3000 posts.
This message was last edited by the GM at 07:16, Sat 27 Feb 2021.
Volsung Takagara
Captain, 110 posts
Ship Master, INS-Angantyr
Sat 27 Feb 2021
at 20:41
  • msg #716

Re: OOC conversation 2

Apologies, folks. Alive and catching up
Zazan Mysh
Captain, 139 posts
Commander. Ship
Master of the INV-Randver
Sat 27 Feb 2021
at 22:43
  • msg #717

Re: OOC conversation 2

Yay! Recovery!
Volsung Takagara
Captain, 111 posts
Ship Master, INS-Angantyr
Sat 27 Feb 2021
at 23:03
  • msg #718

Re: OOC conversation 2

Fingers crossed. Work is receding from peak madness
Volsung Takagara
Captain, 112 posts
Ship Master, INS-Angantyr
Sat 27 Feb 2021
at 23:29
  • msg #719

Re: OOC conversation 2

Boss has retconned out my untimely demise, so I will let folks retcon their posts but aim to put something up tomorrow regardless
The Void
GM, 889 posts
The Judgement
of Deep Space
Sat 27 Feb 2021
at 23:35
  • msg #720

Re: OOC conversation 2

It was a test and you all passed!

Kidding.
Diana Hersson
Captain, 189 posts
The line between disorder
& order lies in logistics
Sun 28 Feb 2021
at 00:05
  • msg #721

Re: OOC conversation 2

Volsung Takagara:
Boss has retconned out my untimely demise, so I will let folks retcon their posts but aim to put something up tomorrow regardless


Done.

Makes me sound a little less modest though :P
Oscar Hargrave
Captain, 117 posts
Ship Master
INS-Harald Wartooth
Sun 28 Feb 2021
at 01:40
  • msg #722

Re: OOC conversation 2

Welcome back!
The Void
GM, 890 posts
The Judgement
of Deep Space
Sun 28 Feb 2021
at 05:35
  • msg #723

Re: OOC conversation 2

Anything you wanna do before we move ahead to the Listening Post?
Zazan Mysh
Captain, 140 posts
Commander. Ship
Master of the INV-Randver
Sun 28 Feb 2021
at 05:37
  • msg #724

Re: OOC conversation 2

I'm all good.

Guessing Convo between Herrson and Hargrave is private, yeah?
Diana Hersson
Captain, 190 posts
The line between disorder
& order lies in logistics
Sun 28 Feb 2021
at 10:35
  • msg #725

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 724):

Private between Captains, so the XOs can't listen in, yeah. :)
Zazan Mysh
Captain, 141 posts
Commander. Ship
Master of the INV-Randver
Thu 4 Mar 2021
at 02:22
  • msg #726

Re: OOC conversation 2

Sequel to a memory called empire came out. Just arrived in the mail!
The Void
GM, 891 posts
The Judgement
of Deep Space
Sat 6 Mar 2021
at 09:57
  • msg #727

Re: OOC conversation 2

Alright. Happy weekend. I'll move us a head with a fairly meaty narrative post to get us to our next objective. This will take a day or two. Send me a PM over the next 24 hours if you have anything you want to do specifically that might have an squadron or ship level impact.
Zazan Mysh
Captain, 142 posts
Commander. Ship
Master of the INV-Randver
Sat 6 Mar 2021
at 21:42
  • msg #728

Re: OOC conversation 2

Rock on!
The Void
GM, 892 posts
The Judgement
of Deep Space
Fri 12 Mar 2021
at 09:34
  • msg #729

Re: OOC conversation 2

Sorry for the delay. I managed to win a bid on a new house unexpectedly, so I've been caught up in that. I will continue this soon, probably once the work week is over. We're going to jump into the action again after roughly a day of transit and repair.

Thank you for your patience.
Diana Hersson
Captain, 192 posts
The line between disorder
& order lies in logistics
Fri 12 Mar 2021
at 12:26
  • msg #730

Re: OOC conversation 2

Congratulations! :)

That said, i'd love to help you move, but odds are you live nowhere near Western Europe :P
Oscar Hargrave
Captain, 118 posts
Ship Master
INS-Harald Wartooth
Fri 12 Mar 2021
at 14:06
  • msg #731

Re: OOC conversation 2

Congratulations!
Zazan Mysh
Captain, 143 posts
Commander. Ship
Master of the INV-Randver
Sun 14 Mar 2021
at 16:25
  • msg #732

Re: OOC conversation 2

Congrats!
The Void
GM, 894 posts
The Judgement
of Deep Space
Wed 17 Mar 2021
at 11:10
  • msg #733

Re: OOC conversation 2

Posted an update. Let's keep this going.
Oscar Hargrave
Captain, 119 posts
Ship Master
INS-Harald Wartooth
Fri 19 Mar 2021
at 16:50
  • msg #734

Re: OOC conversation 2

Been on holiday. Back tomorrow with a response.
Zazan Mysh
Captain, 147 posts
Commander. Ship
Master of the INV-Randver
Fri 19 Mar 2021
at 19:35
  • msg #735

Re: OOC conversation 2

For the sake of flavor, what does the bridge look like? Are we strapped in chairs with comms headsets like the expanse? Is it more of a standing bridge? Guessing no windows.

Also we've got an ensign XO and warrant officers as head of each dept, right?
The Void
GM, 896 posts
The Judgement
of Deep Space
Sat 20 Mar 2021
at 00:58
  • msg #736

Re: OOC conversation 2

Rocinante-sized bridge, 5 crew stations for one person each. Sitting in chairs makes more sense than standing in most cases, although with artificial gravity, there's nothing preventing you from standing if you want. You can assume that it's easily configurable to the tastes of the crew and captain. No windows (the bridge of a ship is almost always near the very center of the ship mass, and slightly forward), but there are a mix of display panels and 3D holograms showing both visual augmented reality images of the outside (often telescopic cameras) and human-interpretable depictions of other sensor types.

The bridges of larger ships look more like the inside of the Battlestar Pegasus CIC or an Imperial Star Destroyer command deck.

When in doubt, slap some sci-fi onto the bridge of a modern missile destroyer or aircraft carrier and you'll have a pretty good approximation.

Edit: Additional note, to make clear. TL4 are doubly protected against long range nuclear weapons. Any guided weapon at light-second or greater range will be hopeless scrambled by Quantum ECM. It won't even go near your ship. Since all Spike-drives are also nuke-snuffers, even if a nuclear weapon got impossibly lucky or was launched at point-blank range (the only way missiles can even be used in a TL4 starfight) they would simply not detonate. You can try to target munitions, but only with weapons that have the "flak" quality. Other weapons are simply not intended for shooting at something so small and even then, only at close range (which is where all TL4 battles take place. Longer ranges its simply too easy to dodge when you have effectively unlimited Delta-V)
This message was last edited by the GM at 01:02, Sat 20 Mar 2021.
Sabine NicDhirhom
player, 57 posts
Lostworlder Found
Sat 20 Mar 2021
at 02:01
  • msg #737

Re: OOC conversation 2

To help answer another question which is sort of implied by Zazan's post: routinely wearing vacuum suits inside the ship during combat operations is pretty rare in visual sci-fi media (The Expanse is actually the only example that comes to mind; Babylon 5 has some throw-away lines that suggest that Earthforce has policies requiring people to wear spacesuits during combat operations, but we never actually see it on screen.)

However, in sci-fi books, especially military sci-fi, it's pretty standard. The main reasons it's not common in visual media are the cost of the costuming and the lack of visual distinction between helmeted characters. Neither of those is a concern in a book, where the costuming budget is infinite and you don't really have to worry about the audience losing track of who's who based on appearance.
This message was last edited by the player at 02:01, Sat 20 Mar 2021.
The Void
GM, 897 posts
The Judgement
of Deep Space
Sat 20 Mar 2021
at 05:29
  • msg #738

Re: OOC conversation 2

That's exactly right, Sabine.


SWN handles this by having this item (in Skyward Steel)

Ship Suit: The standard uniform aboard military spacecraft, a ship
suit is usually marked with its wearer’s name, rank, and personnel number. While a ship suit provides no armor class benefit, it’s
designed to serve as an emergency pressure suit in case of a hull
breach. It can serve as a vacc suit for up to six hours on one type
A power cell, and has integral oxygen supplies and heat sufficient
for that time. Ship suits are very fragile compared to normal vacc
suits, however, and even exceptionally wild exertions run the risk of
tearing them- every hit on a person wearing a ship suit has a 50%
chance of tearing it, with normal patching rules applied. Ship suits
cannot be worn beneath armor.

So basically, your uniform is an emergency vacc suit. Imagine it deploys a bubble over your head and hands, sealing you in. It's not as sturdy as standard vacc suit, but it'll protect you until you can get to a standard vacc suit if needed. (Just put it over the top.)
The Void
GM, 900 posts
The Judgement
of Deep Space
Mon 22 Mar 2021
at 09:57
  • msg #739

Re: OOC conversation 2

One small thing... you can't usually bounce a signal you produce off another body and get a signal of a third party back to you. Shining a flashlight at the wall can't tell you where the other person is in the room, but you can look for their light. Passive sensors are key here. You're looking and listening for the signals they are producing just by existing and operating. Your sensors are blinded because they have to be open to receive useful signal data and the nuclear blasts are overwhelming them with white noise (the whole spectrum of EM radiation). Someone is shining a bright flashlight in your eyes, it doesn't matter how good your eyesight is, you aren't going to see anything useful, you're just going to hurt your eyes. Shining a flashlight back doesn't help either, because the problem is your eyes are overwhelmed with stimulation and you can't make out anything that's happening except "BRIGHT!!!"

Active sensors create some sort of wave which has to be bounced back from the actual target to be informative, so you can't really do that with some sort of surface that isn't also a data collection dish/receiver designed to relay that information back to you. Setting that up in the future isn't a bad idea though, if that's what you're concerned about.

Remember that you vastly out power these ships in terms of speed at the very least. You could refuse to come to engagement range with them and let them waste fuel, weapons and time taking shots at you (assuming they don't eventually get wise and try something different.) You don't HAVE to engage them, but then again, they are within striking range of your primary objective.
This message was last edited by the GM at 10:00, Mon 22 Mar 2021.
Zazan Mysh
Captain, 151 posts
Commander. Ship
Master of the INV-Randver
Mon 22 Mar 2021
at 15:22
  • msg #740

Re: OOC conversation 2

Fun little thing I've discovered. When trying to RP a voice or a culture, try eliminating common words from their lexicon.

I didn't like the way some of the Th = Z adjustments were working for Zazan (Zat, Zer, zose) so maybe that region of Bothislia just dropped those words entirely. Creates a funky sentence structure as they circumlocute around those extremely common words.
Diana Hersson
Captain, 199 posts
The line between disorder
& order lies in logistics
Mon 22 Mar 2021
at 19:26
  • msg #741

Re: OOC conversation 2

Well, it IS possible, and was actually used irl for a while before communications satellites were a thing:

https://en.wikipedia.org/wiki/Project_Diana

So yeah, the idea here was to send a narrow, strong radar 'beam' (don't know the term) to the moon's surface, have it bounce to the enemies, and then pick up the (obviously weakened) return signals via the moon again since you know approximately when they'd be expected back and you already know what to look for. Maybe get lucky and pick up shards of communication too if their gear's old enough.

Zazan: Could work. I mean, Diana has her own background reasons for lacking a strong accent, but you be you :)
This message was last edited by the player at 19:38, Mon 22 Mar 2021.
Zazan Mysh
Captain, 152 posts
Commander. Ship
Master of the INV-Randver
Mon 22 Mar 2021
at 19:37
  • msg #742

Re: OOC conversation 2

There's quite a few issues with the link.

The experiment was to prove the feasibility. They were able to detect an echo after careful calibration (doppler effect) and only in a very specific alignment of earth and the moon. It mostly proved that you can transmit and recieve by bouncing off the moon.

I feel the void has a point to call it infeasible on the fly in combat with out sophisticated or propose built sensors. Passive would be more feasible.

I mean something something scifi applies, sure, but it would be the voids call.
Diana Hersson
Captain, 200 posts
The line between disorder
& order lies in logistics
Mon 22 Mar 2021
at 19:47
  • msg #743

Re: OOC conversation 2

Oh definitely, in the end we're flying spaceships and i can get to a different star system faster than it'd take me to book a holiday, in the end i'm just poking and seeing how much i can run with it, rather than play it safe and not explore the limits of what we are capable of. It's scifi after all, so the answer may not always be 'no' ;)

As for the link... yeah. The Moon may be big, but you still need to have the correct angle in order to transmit from A to C via moon point B. The angle needs to be precisely correct, so the timeframe for transmitting between set points A and C is very limited by nature. It's not so much an issue with starships since you can reposition to maintain that ideal angle and given the distances involved the sensors package should pack quite a bit more punch, but in the end it is indeed up to Void.
This message was last edited by the player at 19:48, Mon 22 Mar 2021.
The Void
GM, 902 posts
The Judgement
of Deep Space
Tue 23 Mar 2021
at 01:59
  • msg #744

Re: OOC conversation 2

In reply to Diana Hersson (msg # 741):

So yes, there's two different things going on in that article.

1) They determined they could radar the moon and get a signal back. Pretty cool, actually, because until then they weren't sure if they could.

2) Moonbounce transmissions, much like shortwave radio skip propagating off the ionosphere, you can communicate over-the-horizon by bouncing the signal off the lunar surface, however, in those cases, there is a receiver on the other end.

So in the case of what you're trying to do, there's no receiver at the other end you have access to (their ships might be able to detect something though.) What I think makes sense (and was clever to consider) is reading the transmissions of their ships bounced off a nearby body (like listening to echoes in the dark) and passively receiving the information they're putting on. It's common in somewhat soft sci-fi to treat sensors like x-ray vision or some sort of beam that comes out of the ship and magically 'knows' whatever it finds, when that's probably impossible even with highly advanced technology. You're still limited by the laws of waves, inverse square and that pesky light speed limit (with the notable exception of FTL drives).

Anyways, sorry, I didn't want to make this into a science lecture.

Using the nearby body to peek around the screen actually hadn't even occurred to me, but I decided a passive scan would be within your capabilities and gave you the information. Good thinking.
The Void
GM, 903 posts
The Judgement
of Deep Space
Wed 24 Mar 2021
at 06:00
  • msg #745

Re: OOC conversation 2

Diana, I just need a luck roll from you with the +2 bonus.
Diana Hersson
Captain, 201 posts
The line between disorder
& order lies in logistics
Wed 24 Mar 2021
at 12:30
  • msg #746

Re: OOC conversation 2

AH!

Right, yeah, got a 7. Wanted to check in the book what my Luck save would be and forgot to actually roll ^^;
Zazan Mysh
Captain, 153 posts
Commander. Ship
Master of the INV-Randver
Wed 24 Mar 2021
at 12:50
  • msg #747

Re: OOC conversation 2

Well poop
Oscar Hargrave
Captain, 124 posts
Ship Master
INS-Harald Wartooth
Mon 29 Mar 2021
at 21:37
  • msg #748

Re: OOC conversation 2

I’m looking forward to this engagement.
The Void
GM, 905 posts
The Judgement
of Deep Space
Tue 30 Mar 2021
at 00:40
  • msg #749

Re: OOC conversation 2

Alright, you're going to attack.

Set your Phase (They can't phase, so don't worry about your Phase target)
Pick your targets and lets make some attack rolls.

We'll designate the targets as follows:

Draken-One
Draken-Two
Draken-Three
(The three smaller ships) (AC 8)

Grendel
(The larger ship) (AC 7)

Edit: Added the AC values. I'll correct your attack totals before I resolve the combat round.
This message was last edited by the GM at 05:52, Wed 31 Mar 2021.
Oscar Hargrave
Captain, 125 posts
Ship Master
INS-Harald Wartooth
Tue 30 Mar 2021
at 01:05
  • msg #750

Re: OOC conversation 2

Updated my post with target info.

D-3, phase 2 into phase 1
The Void
GM, 906 posts
The Judgement
of Deep Space
Tue 30 Mar 2021
at 01:07
  • msg #751

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 750):

Small correction: Phase Zero
They don't have spike drives, so they're always at and always shoot into Phase Zero (realspace)
Oscar Hargrave
Captain, 126 posts
Ship Master
INS-Harald Wartooth
Tue 30 Mar 2021
at 02:44
  • msg #752

Re: OOC conversation 2

Ah. My mistake.
The Void
GM, 907 posts
The Judgement
of Deep Space
Tue 30 Mar 2021
at 11:17
  • msg #753

Re: OOC conversation 2

If I recall correctly, damage is only halved if you're shooting to disable.
The Void
GM, 908 posts
The Judgement
of Deep Space
Tue 30 Mar 2021
at 11:24
  • msg #754

Re: OOC conversation 2

Oh these are good rolls. You're off to a good start.
Diana Hersson
Captain, 205 posts
The line between disorder
& order lies in logistics
Tue 30 Mar 2021
at 12:20
  • msg #755

Re: OOC conversation 2

Yeah, shooting to disable since my comms officer said the pusher plate for their Orion drives is mounted externally. Taking that out should force them to disable their engines, if it is indeed the heat sink i suspect it to be.
The Void
GM, 909 posts
The Judgement
of Deep Space
Tue 30 Mar 2021
at 12:26
  • msg #756

Re: OOC conversation 2

So just to clarify, shooting to disable in the book only prevents the possibility that the ship explodes. You can't actually target subsystems. Specifically you're trying NOT to hit anything vital.

Fire to Disable: A ship’s gunners can intentionally avoid targeting
the most sensitive parts of a target ship’s hull. Attacks are made
normally, but any successful hits do only half damage, rounded up.
If the target is reduced to zero hit points, it is disabled with no risk
of explosion.


It might be confusing, but generally, you don't want to do this except in very specific circumstances. If you're trying to avoid accidentally setting off a nuke, then go ahead.
This message was last edited by the GM at 12:27, Tue 30 Mar 2021.
Diana Hersson
Captain, 206 posts
The line between disorder
& order lies in logistics
Tue 30 Mar 2021
at 12:32
  • msg #757

Re: OOC conversation 2

Ah, rounded up means it'll be on 3 points, not 5, which is a small enough difference anyway to go through with it without major consequences.

But yeah, in the interest of having ranking POWs i'm trying not to accidentally blow up their bridge, so Shooting to Disable it is. Given their obsolete designs, i doubt they'd have the HP we do, i've got the impression that asteroid attack was supposed to inflict heavy damage on a squadron of equivalent force and tech level as theirs.

For future reference, is there something like an Aim action to target subsystems? I don't have my books at the moment.

Edit: Also, goes without saying i'll be in Phase-2 throughout the battle.
This message was last edited by the player at 12:34, Tue 30 Mar 2021.
The Void
GM, 910 posts
The Judgement
of Deep Space
Tue 30 Mar 2021
at 12:50
  • msg #758

Re: OOC conversation 2

Just a hint: You want to wait until after you've done some damage to fire to disable. The problem is the damage gets halved BEFORE armor. So it's easy to do nothing at all.

There's no called shot maneuver in the rules, as far as I've seen. Generally, ships don't explode unless the auto-fail system or engineer fail. It CAN happen, but it's not certain.
This message was last edited by the GM at 12:53, Tue 30 Mar 2021.
Oscar Hargrave
Captain, 127 posts
Ship Master
INS-Harald Wartooth
Tue 30 Mar 2021
at 13:02
  • msg #759

Re: OOC conversation 2

So, in summary, fire to disable is really only for if you either know the ship is going to explode due to sabatoge or similar; or if there have been indications that previous damage has caused it to be at risk of exploding?

Forgot to roll my damage.
09:03, Today: Oscar Hargrave rolled 7 using 3d4.  Reaper battery damage D-3. – 7
This message was last edited by the player at 13:04, Tue 30 Mar 2021.
Diana Hersson
Captain, 207 posts
The line between disorder
& order lies in logistics
Tue 30 Mar 2021
at 14:10
  • msg #760

Re: OOC conversation 2

In reply to The Void (msg # 758):

Well, to be fair it's less of a problem with the Flak Batteries on the Valdar as they're AP 10, which is twice its own armor rating. If i'm going to do 0 damage after halving, odds are i'd have done 0 damage anyway as we'd be looking at Cruiser grade armor.
Oscar Hargrave
Captain, 128 posts
Ship Master
INS-Harald Wartooth
Tue 30 Mar 2021
at 14:26
  • msg #761

Re: OOC conversation 2

If it is actually modern standard. These ships looks like older tech so they might have thick armor, but if it just steel plate, it’ll be slagged quick. It be like a modern MBT going against WW2 era tanks. Both are dangerous in the right context but not to each other.
Diana Hersson
Captain, 208 posts
The line between disorder
& order lies in logistics
Tue 30 Mar 2021
at 16:05
  • msg #762

Re: OOC conversation 2

Yeah, but that's TL at work. Nukes for example deal 1d6x20, but they'd never deal that against a starship designed to withstand ambient space radiation, especially one equipped with nuke snuffers.
Zazan Mysh
Captain, 155 posts
Commander. Ship
Master of the INV-Randver
Wed 31 Mar 2021
at 04:24
  • msg #763

Re: OOC conversation 2

Sorry, got a little intimidated trying to do combat rolls on the fly. Rolling now.
Zazan Mysh
Captain, 156 posts
Commander. Ship
Master of the INV-Randver
Wed 31 Mar 2021
at 04:34
  • msg #764

Re: OOC conversation 2

Where you guys getting +8 and +9's from? My ships gunner only has a +3......am I missing something?

Edit: assuming you guys are adding +7 for the AC of frigates?

Edit 2: Nat 20!
This message was last edited by the player at 04:41, Wed 31 Mar 2021.
The Void
GM, 911 posts
The Judgement
of Deep Space
Wed 31 Mar 2021
at 05:52
  • msg #765

Re: OOC conversation 2

I updated the list of targets with the AC to reflect it. I should have told you ahead of time, I was planning on just adding the AC myself in the calculations.

The Frigates are AC 8 and the Cruiser is AC 7
The Void
GM, 912 posts
The Judgement
of Deep Space
Wed 31 Mar 2021
at 05:56
  • msg #766

Re: OOC conversation 2

Diana Hersson:
In reply to The Void (msg # 758):

Well, to be fair it's less of a problem with the Flak Batteries on the Valdar as they're AP 10, which is twice its own armor rating. If i'm going to do 0 damage after halving, odds are i'd have done 0 damage anyway as we'd be looking at Cruiser grade armor.


The thing is that, especially with lower damage weapons, all you're doing is increasing your time to kill. There's no benefit to firing to disable unless that shot is likely to actually reduce the ships HP to 0. Until that point, you're just giving up half your damage every round. What I'm trying to say is that it's an inefficient approach until you're dealing with an already badly damaged ship.


Diana Hersson:
Yeah, but that's TL at work. Nukes for example deal 1d6x20, but they'd never deal that against a starship designed to withstand ambient space radiation, especially one equipped with nuke snuffers.


Yes, that value represents something like a direct penetrating hit or a warhead going off inside your cargo bay. The rules for nukes damaging ships in normal combat is 2d10 damage, which reflects close proximity blasts, which are bad to be sure, but not as bad as having a small artificial star briefly spawn in your galley.
This message was last edited by the GM at 06:14, Wed 31 Mar 2021.
Diana Hersson
Captain, 209 posts
The line between disorder
& order lies in logistics
Wed 31 Mar 2021
at 09:56
  • msg #767

Re: OOC conversation 2

Zazan Mysh:
Where you guys getting +8 and +9's from? My ships gunner only has a +3......am I missing something?

Edit: assuming you guys are adding +7 for the AC of frigates?

Edit 2: Nat 20!


Actually, it's because of post #70:

The Void:
OOC: You will need to set your phase, target phase, and roll your attack rolls 1d20+Gunnery+5

You have now determined that Sable-One was occupying phase 4.


So yeah... +8. No clue where the +5 was coming from, but i'm not exactly going to look a gifted horse in the mouth here ^^;
The Void
GM, 915 posts
The Judgement
of Deep Space
Wed 31 Mar 2021
at 09:57
  • msg #768

Re: OOC conversation 2

5 was the AC of Sable One. These other ships have much higher ACs (bad for them, good for you!)
Diana Hersson
Captain, 211 posts
The line between disorder
& order lies in logistics
Wed 31 Mar 2021
at 10:34
  • msg #769

Re: OOC conversation 2

Well, Nat 20 from me as well. Only 4 damage rolled, so 2 after halving, but i couldn't find what rolling a crit actually did.

Still firing to Disable, but considering the enemy battlecruiser has 'visible damage' and one of the Draken was exploded into space dust like the HMS Hood against the Bismarck, it would make the most IC sense.
The Void
GM, 916 posts
The Judgement
of Deep Space
Wed 31 Mar 2021
at 10:45
  • msg #770

Re: OOC conversation 2

Technically you still need to pass a check to issue that order. Make a Gunnery check if you must.

I'll stop bothering you after this, but despite what the maneuver is called in the game book, taking half-damage to shoot at a ship which isn't almost about to explode is really stupid. Last round you would have done 1 damage if I had handled it that way. That ship just killed one of your squadron in a single volley and you want to reduce your damage against them?

It doesn't make sense to me. If you want to keep doing it, fine, but you're literally only hurting yourself by doing it that way. There is zero mechanical benefit.

OOC - you aren't anywhere NEAR bringing Grendel down. The damage description should reflect this. You've only scuffed up her plating.

IC - a Indra Arms V100-Series Plasma Cannon like the Karvi-class have mounted is more like having an 6 inch gun. Your Hexenteknical Lightstorm system is more like having a half dozen 20mm Oerlikon. You shouldn't expect it to do the kind of duty that a main gun could do. IC, no one is going to start fight with that maneuver, that's how you END fights.
This message was last edited by the GM at 10:50, Wed 31 Mar 2021.
The Void
GM, 917 posts
The Judgement
of Deep Space
Wed 31 Mar 2021
at 10:58
  • msg #771

Re: OOC conversation 2

As far as the crit. Roll again to confirm.
Diana Hersson
Captain, 212 posts
The line between disorder
& order lies in logistics
Wed 31 Mar 2021
at 11:33
  • msg #772

Re: OOC conversation 2

13:32, Today: Diana Hersson rolled 15 using 1d20+8.  Crit confirm on the Nat 20.

Rolled a 15, so vs. the Cruiser (as opposed to Sable-One) that would be a 17.
The Void
GM, 918 posts
The Judgement
of Deep Space
Wed 31 Mar 2021
at 11:35
  • msg #773

Re: OOC conversation 2

Okay, so nothing special happens, but you do double your damage (before armor)

If you had rolled another hit, I'd have figured out some sort of critical damage result as well.
Diana Hersson
Captain, 213 posts
The line between disorder
& order lies in logistics
Wed 31 Mar 2021
at 11:39
  • msg #774

Re: OOC conversation 2

Ah thanks, don't Shoot to Disable then, for 8 damage. It's somewhat hard to tell trying to guesstimate how damaged it is based on visual descriptors, but in general Diana will try to disable once a ship gets damaged enough.

Quick question on the 1 damage though, how come? I rolled a 5 on damage, so shouldn't half of that turn into 3 on AP 10? Or does it have 12+ armor?
This message was last edited by the player at 11:40, Wed 31 Mar 2021.
The Void
GM, 919 posts
The Judgement
of Deep Space
Wed 31 Mar 2021
at 11:40
  • msg #775

Re: OOC conversation 2

In reply to Diana Hersson (msg # 774):

Yeah, it's something you want to do when the ship is obviously on it's last legs.

Yes,  that target has 12 armor.
Diana Hersson
Captain, 214 posts
The line between disorder
& order lies in logistics
Wed 31 Mar 2021
at 11:42
  • msg #776

Re: OOC conversation 2

In reply to The Void (msg # 775):

Ah thanks ^^

So that's 3 + 6 damage for a total of 9, not bad at all ^^

I take it my crew's been recording all combat data again?
This message was last edited by the player at 11:43, Wed 31 Mar 2021.
The Void
GM, 920 posts
The Judgement
of Deep Space
Wed 31 Mar 2021
at 11:49
  • msg #777

Re: OOC conversation 2

are you including the +1 damage bonus for your gunner?
Diana Hersson
Captain, 215 posts
The line between disorder
& order lies in logistics
Wed 31 Mar 2021
at 15:36
  • msg #778

Re: OOC conversation 2

In reply to The Void (msg # 777):

...Apparently not, so that would mean i've dealt 4 (5+1-2) and 8 (2x(4+1)-2) for a total of 12. :P
Oscar Hargrave
Captain, 129 posts
Ship Master
INS-Harald Wartooth
Wed 31 Mar 2021
at 18:59
  • msg #779

Re: OOC conversation 2

I’ll be able to post in an hour or so.
Zazan Mysh
Captain, 160 posts
Commander. Ship
Master of the INV-Randver
Thu 1 Apr 2021
at 13:02
  • msg #780

Re: OOC conversation 2

Whoops is daisy. Did not realize grendel's guns could one-shot us at Max damage.





eep !
Diana Hersson
Captain, 218 posts
The line between disorder
& order lies in logistics
Thu 1 Apr 2021
at 15:58
  • msg #781

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 780):

To be fair, that's... kind of SWN's thing. Low level combat tends to be rather deadly.

Case in point, my Flak Emitters deal 2d6, so a max damage crit would deal 24 damage, ignore pretty much all your armor and leave you at 1 HP and a critical system failure on top of that. And that's something intended to be used against fighters.

For an example of ship vs. ship weapons, we've got two ships with Plasma Beams (including yours), dealing 3d6 with the same AP 10, so a max damage crit would deal 36 damage, well enough to one-shot pretty much anything smaller than a cruiser.

25 HP really isn't much.
The Void
GM, 922 posts
The Judgement
of Deep Space
Sat 3 Apr 2021
at 05:21
  • msg #782

Re: OOC conversation 2

Yes, right now you are but mere Corvette skippers.


Right now.
Volsung Takagara
Captain, 119 posts
Ship Master, INS-Angantyr
Sat 3 Apr 2021
at 05:51
  • msg #783

Re: OOC conversation 2

"We're going to need bigger boat(s)"
Diana Hersson
Captain, 219 posts
The line between disorder
& order lies in logistics
Sat 3 Apr 2021
at 11:29
  • msg #784

Re: OOC conversation 2

We've got a bigger boat in front of us, just make sure not to blow it up first.

Would make a nice command ship, even if a little outdated. And we could use the Sigfred for parts (Engines etc.) ;)
Oscar Hargrave
Captain, 132 posts
Ship Master
INS-Harald Wartooth
Sat 3 Apr 2021
at 15:35
  • msg #785

Re: OOC conversation 2

A jury-rigged cruiser would be a nice haul for the squadron. The real question is what’s it going to cost us?
Diana Hersson
Captain, 220 posts
The line between disorder
& order lies in logistics
Sat 3 Apr 2021
at 15:42
  • msg #786

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 785):

A high stakes game of Rock, Paper, Scissors to see who gets to command the thing? :P
The Void
GM, 923 posts
The Judgement
of Deep Space
Sun 4 Apr 2021
at 05:12
  • msg #787

Re: OOC conversation 2

You want to salvage a ship and become pirates or mercenaries? Or are you going to earn honor in the astral forces and get posted to a new command? You could go either way, I suppose...
Diana Hersson
Captain, 221 posts
The line between disorder
& order lies in logistics
Sun 4 Apr 2021
at 11:28
  • msg #788

Re: OOC conversation 2

Pirates? What pirates?

Happened all the time in the Age of Sail: Ships took several years and mountains of cash to build, so disabling enemy ships (chainshot to target masts, grapeshot to target sails (and deck crew)), closing the distance and boarding them so you could add them to your own fleet was basically the norm.

Only reason navies stopped doing that is because guns got a lot bigger, so boarding and capturing was no longer worth it. But yeah, getting the enemy Cruiser and Sable-One added to our forces would significantly increase our survival chances depending on what's left of the listening post.
This message was last edited by the player at 11:28, Sun 04 Apr 2021.
The Void
GM, 924 posts
The Judgement
of Deep Space
Sun 4 Apr 2021
at 11:30
  • msg #789

Re: OOC conversation 2

In reply to Diana Hersson (msg # 788):

Sure did. They didn't have microprocessors then. Or gravity-gens.
Diana Hersson
Captain, 222 posts
The line between disorder
& order lies in logistics
Sun 4 Apr 2021
at 13:02
  • msg #790

Re: OOC conversation 2

Hey, it's not piracy if no one can see you do it.

Yarr!
Zazan Mysh
Captain, 161 posts
Commander. Ship
Master of the INV-Randver
Sun 4 Apr 2021
at 16:20
  • msg #791

Re: OOC conversation 2

Something tells me the ultima black station doesn't have the drydock we would need to start our own outlaw state.
Diana Hersson
Captain, 223 posts
The line between disorder
& order lies in logistics
Sun 4 Apr 2021
at 17:47
  • msg #792

Re: OOC conversation 2

Eh, stations are stationary, they make horrible outlaw bases.

Cruisers on the other hand can have Hydroponics Production to take care of food production. Add a fuel scoop and a Munitions Forge (and a fighter bay with a fighter equipped with Mining Equipment) and we can essentially keep going indefinitely as long as we don't blow up.

'Course, having access to the Hegemony supply lines we could also retool the Cruiser into something more combative, i could whip something up in both cases but first we'd need to actually take it.
This message was last edited by the player at 17:48, Sun 04 Apr 2021.
Oscar Hargrave
Captain, 133 posts
Ship Master
INS-Harald Wartooth
Sun 4 Apr 2021
at 18:21
  • msg #793

Re: OOC conversation 2

This talk of rebellion is making me uneasy. Unless we get giant combat robots to fight in, then I’m all in. Lol
The Void
GM, 925 posts
The Judgement
of Deep Space
Tue 6 Apr 2021
at 08:23
  • msg #794

Re: OOC conversation 2

Apologies: The moving is beginning now. I will try to conclude our battle soon and get us moving on.
Zazan Mysh
Captain, 162 posts
Commander. Ship
Master of the INV-Randver
Wed 7 Apr 2021
at 02:39
  • msg #795

Re: OOC conversation 2

Good luck with the move!
Oscar Hargrave
Captain, 134 posts
Ship Master
INS-Harald Wartooth
Wed 7 Apr 2021
at 17:02
  • msg #796

Re: OOC conversation 2

Should we try a Holdo Maneuver?
Diana Hersson
Captain, 224 posts
The line between disorder
& order lies in logistics
Wed 7 Apr 2021
at 17:54
  • msg #797

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 796):

Is that "Get most of the crew killed, ignore sensible tactical advice and then sacrifice yourself to make it seem like most of their deaths weren't your own damn fault"?
Oscar Hargrave
Captain, 135 posts
Ship Master
INS-Harald Wartooth
Wed 7 Apr 2021
at 20:06
  • msg #798

Re: OOC conversation 2

Yeah, that one!
The Void
GM, 926 posts
The Judgement
of Deep Space
Thu 22 Apr 2021
at 05:35
  • msg #799

Re: OOC conversation 2

Apologies once again, moving is over but I am concluding my role at my old job and that now required 4 to 4.5 hour commute times every day. I have not had the energy to do much.

The good news: This ends Friday and I will be working from home instead and will have more time to devote to this and other pursuits. Thank you for being patient with me through all of this.
Zazan Mysh
Captain, 163 posts
Commander. Ship
Master of the INV-Randver
Thu 22 Apr 2021
at 14:43
  • msg #800

Re: OOC conversation 2

No worries. That is quite the commute so I am glad that it's almost over for you.

Finally finished Battlestar and re-watching the expanse atm. End of Battlestar was not bad as I was led to believe. Maybe not amazing but after watching GOT, it's hard to be disappointed these days.
Sabine NicDhirhom
player, 58 posts
Lostworlder Found
Sun 25 Apr 2021
at 02:34
  • msg #801

Re: OOC conversation 2

When you come back, I'll be ready to continue where we left off. I've been having mental health troubles over the past few months, but I'm starting to pull myself out of it now. I'll make an in-character post at some point tomorrow or the next day.
The Void
GM, 927 posts
The Judgement
of Deep Space
Sun 25 Apr 2021
at 06:16
  • msg #802

Re: OOC conversation 2

I plan to have an update for the main group tomorrow night (Sunday night, USA time)

Sabine, I'm happy to continue with you, make a post and I'll reply in kind. When you're ready.
The Void
GM, 929 posts
The Judgement
of Deep Space
Mon 26 Apr 2021
at 08:10
  • msg #803

Re: OOC conversation 2

I'm sorry that took so long. We will be back to regular updates starting now.
The Void
GM, 931 posts
The Judgement
of Deep Space
Wed 28 Apr 2021
at 07:37
  • msg #804

Re: OOC conversation 2

Congratulations, Captains of King Squadron. You have defeated a worthy opponent and have reached your primary objective. Regardless of what happens next, you will all be known as Heroes of Ultima Black. What will you do now? The Sigfred's crew need to be recovered, you have three(!) enemy ships which have been critically disabled or have surrendered and you also have a Listening Post to secure...

Your move, Captains.
Zazan Mysh
Captain, 167 posts
Commander. Ship
Master of the INV-Randver
Wed 28 Apr 2021
at 14:02
  • msg #805

Re: OOC conversation 2

Woot!

Plenty of clean up to do now. I think Zazan would take a moment to assess whether the Randver would have any issues coming down to the outpost. Any objections to rolling a tech/astronautics roll?
The Void
GM, 932 posts
The Judgement
of Deep Space
Wed 28 Apr 2021
at 23:59
  • msg #806

Re: OOC conversation 2

No roll required, you should be able to land/dock without trouble.
Oscar Hargrave
Captain, 138 posts
Ship Master
INS-Harald Wartooth
Thu 29 Apr 2021
at 00:09
  • msg #807

Re: OOC conversation 2

Being out of comms suuuuuucks. Oh well. Here is to hoping that the station has enough parts to repair us.
The Void
GM, 938 posts
The Judgement
of Deep Space
Fri 7 May 2021
at 19:54
  • msg #808

Re: OOC conversation 2

To clarify, Wartooth, are you joining Randver on the listening post docking array?
Oscar Hargrave
Captain, 141 posts
Ship Master
INS-Harald Wartooth
Fri 7 May 2021
at 21:13
  • msg #809

Re: OOC conversation 2

Yes. We need to rejoin and repair. The listening post should have the parts.
Zazan Mysh
Captain, 171 posts
Commander. Ship
Master of the INV-Randver
Mon 10 May 2021
at 19:59
  • msg #810

Re: OOC conversation 2

Safe to say Hargrave and I are enjoying the finest Hegemony elevator music?
This message was last edited by the player at 23:12, Mon 10 May 2021.
Diana Hersson
Captain, 241 posts
The line between disorder
& order lies in logistics
Mon 10 May 2021
at 20:13
  • msg #811

Re: OOC conversation 2

That, or the elevator's been deactivated and you'll need to take the stairs.
Oscar Hargrave
Captain, 142 posts
Ship Master
INS-Harald Wartooth
Mon 10 May 2021
at 20:34
  • msg #812

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 810):

Good question. Have we linked up yet?
The Void
GM, 940 posts
The Judgement
of Deep Space
Tue 11 May 2021
at 05:42
  • msg #813

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 810):

Correct, you are now on the station. I should probably create a new thread for that. Hang on.
Diana Hersson
Captain, 242 posts
The line between disorder
& order lies in logistics
Tue 11 May 2021
at 18:32
  • msg #814

Re: OOC conversation 2

For reference, is the Squadron as a whole able to listen in on the conversation inside the Listening Post, or is it unmonitored?

Asking for metagaming purposes.
Oscar Hargrave
Captain, 145 posts
Ship Master
INS-Harald Wartooth
Tue 11 May 2021
at 20:42
  • msg #815

Re: OOC conversation 2

I think that is Zazan's call since I am hooked up into his comm network now.
Zazan Mysh
Captain, 173 posts
Commander. Ship
Master of the INV-Randver
Tue 11 May 2021
at 20:45
  • msg #816

Re: OOC conversation 2

I did mention we would have Randver relay our feeds so I don't see why not.
Diana Hersson
Captain, 243 posts
The line between disorder
& order lies in logistics
Tue 11 May 2021
at 21:00
  • msg #817

Re: OOC conversation 2

Thanks :)

Just an OOC'ish note though... Since the temperature is warmer than it should be, and our most recent opponent excelled in the use of nuclear devices... have you checked radiation levels?

Might be nothing, but it's the kind of thing that if it does happen, you feel stupid about not bringing it up, you know?
Zazan Mysh
Captain, 174 posts
Commander. Ship
Master of the INV-Randver
Tue 11 May 2021
at 21:15
  • msg #818

Re: OOC conversation 2

Gamma rays would probably show up on scopes since that is electromagnetic and that's the most destructive form of radiation (iirc).

Alpha, beta, and neutron would probably need specialized sensors but if we docked,  I'm sure standard procedure is to do an atmospheric analysis before opening the airlock.
Zazan Mysh
Captain, 175 posts
Commander. Ship
Master of the INV-Randver
Tue 11 May 2021
at 21:17
  • msg #819

Re: OOC conversation 2

Also, I'm guessing void suits provide some protection from alpha, beta and neutron
The Void
GM, 942 posts
The Judgement
of Deep Space
Tue 11 May 2021
at 21:41
  • msg #820

Re: OOC conversation 2

Diana Hersson:
For reference, is the Squadron as a whole able to listen in on the conversation inside the Listening Post, or is it unmonitored?

Asking for metagaming purposes.


I'm assuming you're on the commnet, unless you're purposely excluding communication from the squadron for some reason.

No anomalous radiation detected. Yes, Void suits are good against background radiation and stuff, the kind you would get from EVA activities and occasionally dealing with fissile material or radioactive gasses. Assume you're okay until I say otherwise. (Your suit would indicate that radiation levels are becoming unsafe, for example.)
Diana Hersson
Captain, 244 posts
The line between disorder
& order lies in logistics
Tue 11 May 2021
at 21:48
  • msg #821

Re: OOC conversation 2

In reply to The Void (msg # 820):

Yeah, figured that was the case, just wanted to be sure is all ^^;
The Void
GM, 944 posts
The Judgement
of Deep Space
Wed 12 May 2021
at 05:39
  • msg #822

Re: OOC conversation 2

Who are you bringing on your away team?
Zazan Mysh
Captain, 177 posts
Commander. Ship
Master of the INV-Randver
Thu 13 May 2021
at 15:31
  • msg #823

Re: OOC conversation 2

I think I would bring the marine boarding party (assuming we have marines), a medic and an engine snipe.
The Void
GM, 945 posts
The Judgement
of Deep Space
Thu 13 May 2021
at 20:56
  • msg #824

Re: OOC conversation 2

Astral Troopers, but yes.
Zazan Mysh
Captain, 179 posts
Commander. Ship
Master of the INV-Randver
Fri 14 May 2021
at 13:10
  • msg #825

Re: OOC conversation 2

That explains the elephant class...I was thinking pretty of a shuttle.
The Void
GM, 948 posts
The Judgement
of Deep Space
Fri 14 May 2021
at 23:34
  • msg #826

Re: OOC conversation 2

Also, to clarify. Your total squadron crew maximum is 86 crew over the five ships. 20ish Troopers is for the entire squadron, not one ship. What Ensign Reedersen is getting at is that there may be more enemy crew aboard the disabled Grendel then King Squadron has crew in total. Any boarding action would be at a massive numbers disadvantage for King Squadron.
Oscar Hargrave
Captain, 149 posts
Ship Master
INS-Harald Wartooth
Sat 15 May 2021
at 00:00
  • msg #827

Re: OOC conversation 2

Ahhh. So rushing to the command bunker makes a ton of sense.
The Void
GM, 949 posts
The Judgement
of Deep Space
Wed 19 May 2021
at 08:12
  • msg #828

Re: OOC conversation 2

Sorry for the slow posting. Couple of work projects came up. Should pick up this weekend.
Zazan Mysh
Captain, 182 posts
Commander. Ship
Master of the INV-Randver
Wed 26 May 2021
at 13:06
  • msg #829

Re: OOC conversation 2

Stress by Justice runs in my head during any boarding action.
Zazan Mysh
Captain, 183 posts
Commander. Ship
Master of the INV-Randver
Wed 2 Jun 2021
at 17:14
  • msg #830

Re: OOC conversation 2

Tattoos are fun
The Void
GM, 950 posts
The Judgement
of Deep Space
Wed 9 Jun 2021
at 11:06
  • msg #831

Re: OOC conversation 2

Apologies for the absence. I've been busy and had a hard time finding my creative spirit after this but we will continue very soon.
Diana Hersson
Captain, 247 posts
The line between disorder
& order lies in logistics
Wed 9 Jun 2021
at 11:18
  • msg #832

Re: OOC conversation 2

No probs, it can happen.

And did, in fact. :)
Diana Hersson
Captain, 249 posts
The line between disorder
& order lies in logistics
Wed 16 Jun 2021
at 03:50
  • msg #833

Re: OOC conversation 2

Hmm...

Okay, so I know Grendel's signaling an SOS, but does my character? Is the Hegemony equivalent of Morse code similar enough to recognize its meaning?
The Void
GM, 955 posts
The Judgement
of Deep Space
Wed 16 Jun 2021
at 05:27
  • msg #834

Re: OOC conversation 2

Yes, it's very old school, but it's a common old earth code used in the most desperate of situations.
Zazan Mysh
Captain, 187 posts
Commander. Ship
Master of the INV-Randver
Fri 18 Jun 2021
at 07:40
  • msg #835

Re: OOC conversation 2

 any sort of tech rolls possible?
The Void
GM, 959 posts
The Judgement
of Deep Space
Fri 18 Jun 2021
at 07:45
  • msg #836

Re: OOC conversation 2

For what and what is your approach? You gotta tell me what you want to do first.
Zazan Mysh
Captain, 188 posts
Commander. Ship
Master of the INV-Randver
Fri 18 Jun 2021
at 07:51
  • msg #837

Re: OOC conversation 2

Sure sure, basically if there is any sort of way to disarm the bomb or if messing with it would just set it off.
The Void
GM, 960 posts
The Judgement
of Deep Space
Fri 18 Jun 2021
at 09:17
  • msg #838

Re: OOC conversation 2

You have no idea, but you can use Postech or Demolitions to try to defuse the bomb.
Oscar Hargrave
Captain, 153 posts
Ship Master
INS-Harald Wartooth
Fri 18 Jun 2021
at 14:03
  • msg #839

Re: OOC conversation 2

I have +2 Postech if we are using intelligence or even Dex. Zazan?
Zazan Mysh
Captain, 189 posts
Commander. Ship
Master of the INV-Randver
Fri 18 Jun 2021
at 15:29
  • msg #840

Re: OOC conversation 2

All yours captain. I've got +0 cuz I am a jack of too many trades.
Oscar Hargrave
Captain, 154 posts
Ship Master
INS-Harald Wartooth
Fri 18 Jun 2021
at 16:15
  • msg #841

Re: OOC conversation 2

Alright, I’ll make a post in a few hours. I’ve got to pretend to do work until then. Lol
Diana Hersson
Captain, 253 posts
The line between disorder
& order lies in logistics
Fri 18 Jun 2021
at 16:41
  • msg #842

Re: OOC conversation 2

I may be able to help with that, though it'd depend on the answer my XO would need to give me first ^^;
Oscar Hargrave
Captain, 156 posts
Ship Master
INS-Harald Wartooth
Sat 19 Jun 2021
at 04:04
  • msg #843

Re: OOC conversation 2

No need to hurry. The IC time is going to be over a minute or so of conversation, so I am going to hold onto my roll for now.
Volsung Takagara
Captain, 128 posts
Ship Master, INS-Angantyr
Sat 19 Jun 2021
at 06:09
  • msg #844

Re: OOC conversation 2

Apologies, will try and get a post or three in today
Diana Hersson
Captain, 255 posts
The line between disorder
& order lies in logistics
Sun 20 Jun 2021
at 09:26
  • msg #845

Re: OOC conversation 2

Not to metagame, but could the Listening Post crews that are falling back retreat to the transport ship and get it out of dock?
The Void
GM, 962 posts
The Judgement
of Deep Space
Sun 20 Jun 2021
at 09:34
  • msg #846

Re: OOC conversation 2

Did they bring any pilots or engine snipes?
Zazan Mysh
Captain, 191 posts
Commander. Ship
Master of the INV-Randver
Sun 20 Jun 2021
at 12:15
  • msg #847

Re: OOC conversation 2

It would take time to clear out the big ship and fire it up.
Oscar Hargrave
Captain, 158 posts
Ship Master
INS-Harald Wartooth
Mon 21 Jun 2021
at 15:42
  • msg #848

Re: OOC conversation 2

I have to say, that was a very harrowing roll. I actually felt nervous and kept debating if I wanted to press it and commit on the Dice Roller.
Zazan Mysh
Captain, 192 posts
Commander. Ship
Master of the INV-Randver
Mon 21 Jun 2021
at 20:05
  • msg #849

Re: OOC conversation 2

Got that heart rate nice and high didn't it?
Oscar Hargrave
Captain, 159 posts
Ship Master
INS-Harald Wartooth
Mon 21 Jun 2021
at 20:09
  • msg #850

Re: OOC conversation 2

Likely as close to panic that I will have regarding disarming nuclear devices, unless something in my life goes horribly, horribly wrong.
Diana Hersson
Captain, 257 posts
The line between disorder
& order lies in logistics
Mon 21 Jun 2021
at 21:37
  • msg #851

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 850):

Well, whenever anyone asks who can disable nuclear devices, you can say you've got experience.
The Void
GM, 964 posts
The Judgement
of Deep Space
Tue 22 Jun 2021
at 07:38
  • msg #852

Re: OOC conversation 2

Such a good roll deserves a good post! Congratulations.
Zazan Mysh
Captain, 193 posts
Commander. Ship
Master of the INV-Randver
Tue 22 Jun 2021
at 16:15
  • msg #853

Re: OOC conversation 2

Bravo to Hargrave's random numbers and The Void's narration! That was great!
Oscar Hargrave
Captain, 161 posts
Ship Master
INS-Harald Wartooth
Tue 22 Jun 2021
at 17:04
  • msg #854

Re: OOC conversation 2

That was awesome!
Diana Hersson
Captain, 259 posts
The line between disorder
& order lies in logistics
Wed 23 Jun 2021
at 11:11
  • msg #855

Re: OOC conversation 2

Yep, congrats ^^

Out of curiosity, what did he need to roll above to not die?
The Void
GM, 966 posts
The Judgement
of Deep Space
Wed 23 Jun 2021
at 11:38
  • msg #856

Re: OOC conversation 2

In reply to Diana Hersson (msg # 855):

Why would I tell you? ;)
Diana Hersson
Captain, 260 posts
The line between disorder
& order lies in logistics
Thu 24 Jun 2021
at 00:28
  • msg #857

Re: OOC conversation 2

In reply to The Void (msg # 856):

Because since it was already successfully rolled for, us knowing wouldn't be metagaming anymore ;)
This message was last edited by the player at 00:29, Thu 24 June 2021.
The Void
GM, 967 posts
The Judgement
of Deep Space
Thu 24 Jun 2021
at 01:24
  • msg #858

Re: OOC conversation 2

Ah, but if this ever comes up again, knowing the DC would lessen the tension.
Zazan Mysh
Captain, 194 posts
Commander. Ship
Master of the INV-Randver
Thu 24 Jun 2021
at 15:55
  • msg #859

Re: OOC conversation 2

Yea this one is firmly behind the GM screen. We've got a great description that appears to imply that the difficulty check was lower due to them rushing it so who knows if we just got lucky or if Captain Hargrave was really that good.

Will post in a few hours
The Void
GM, 969 posts
The Judgement
of Deep Space
Sun 4 Jul 2021
at 08:44
  • msg #860

Re: OOC conversation 2

Let me know if you want to continue.
Diana Hersson
Captain, 261 posts
The line between disorder
& order lies in logistics
Sun 4 Jul 2021
at 09:49
  • msg #861

Re: OOC conversation 2

Yeah, i'll reply tonight, after work and some afternoon errands :)
Zazan Mysh
Captain, 196 posts
Commander. Ship
Master of the INV-Randver
Sun 4 Jul 2021
at 16:47
  • msg #862

Re: OOC conversation 2

Yes!
Zazan Mysh
Captain, 198 posts
Commander. Ship
Master of the INV-Randver
Sun 4 Jul 2021
at 17:29
  • msg #863

Re: OOC conversation 2

What kind of knowledge rolls can I do for the station?
The Void
GM, 970 posts
The Judgement
of Deep Space
Mon 5 Jul 2021
at 07:42
  • msg #864

Re: OOC conversation 2

What are you trying to figure out?
Zazan Mysh
Captain, 199 posts
Commander. Ship
Master of the INV-Randver
Mon 5 Jul 2021
at 09:52
  • msg #865

Re: OOC conversation 2

I was thinking about taking a look at the terminals in the cic and trying to get them up and running. You mentioned they were disconnected from the servers.
The Void
GM, 971 posts
The Judgement
of Deep Space
Mon 5 Jul 2021
at 09:54
  • msg #866

Re: OOC conversation 2

So for that, you'll want to make a computers check. You can add your Int bonus.
This message was last edited by the GM at 09:54, Mon 05 July 2021.
Zazan Mysh
Captain, 201 posts
Commander. Ship
Master of the INV-Randver
Thu 8 Jul 2021
at 22:24
  • msg #867

Re: OOC conversation 2

Woah, king squadron's got some decisions and a lot of overtime ahead of them.

I'm in favor of hunkering down, fixing up and getting some answers before we go looking for more trouble.
The Void
GM, 974 posts
The Judgement
of Deep Space
Mon 12 Jul 2021
at 05:31
  • msg #868

Re: OOC conversation 2

Reminder that the Elephant-class ships can't do FTL. They were brought into the system by ship tenders and left as an non-exploitable workhorse. (Enemy vanguard can't capture your FTL drives and navcharts if your local ships don't have them.)

They do move as if they had Spike-1 drives in system, though.
The Void
GM, 977 posts
The Judgement
of Deep Space
Wed 14 Jul 2021
at 22:58
  • msg #869

Re: OOC conversation 2

Diana,

Boarding tubes are for slicing through hulls and making your own holes. You can just go through the airlock/docking port or you can drift stuff over. The easiest way for you to be moving stuff around would be to dock on the listening post docking array and just move personnel and supplies through the hub there.
Diana Hersson
Captain, 267 posts
The line between disorder
& order lies in logistics
Thu 15 Jul 2021
at 03:11
  • msg #870

Re: OOC conversation 2

Thanks, wanted to be sure if there was a middle ground between boarding tubes and yeeting it out the airlock.

Docking it is then!
The Void
GM, 978 posts
The Judgement
of Deep Space
Thu 15 Jul 2021
at 06:51
  • msg #871

Re: OOC conversation 2

Should I put out a call to bring in some more captains to reinforce the squadron? Karsen is almost certainly out.
Diana Hersson
Captain, 268 posts
The line between disorder
& order lies in logistics
Thu 15 Jul 2021
at 10:36
  • msg #872

Re: OOC conversation 2

Hmm... Yes, but they would need to wait for the tenders to arrive to have an opportunity to join, as we cannot issue field promotions to the same rank as us.
Zazan Mysh
Captain, 204 posts
Commander. Ship
Master of the INV-Randver
Thu 15 Jul 2021
at 11:56
  • msg #873

Re: OOC conversation 2

Seems like it would be a good time for it. I'm down.
Diana Hersson
Captain, 269 posts
The line between disorder
& order lies in logistics
Thu 15 Jul 2021
at 12:42
  • msg #874

Re: OOC conversation 2

Excellent. So the tenders should be arriving shortly then.

justasplanned.jpg   kekeke




By the way, is Grendel still venting atmo or did the crew manage field repairs and/or sealing off the affected area? It wasn't mentioned in the update.
This message was last edited by the player at 12:44, Thu 15 July 2021.
The Void
GM, 979 posts
The Judgement
of Deep Space
Thu 15 Jul 2021
at 23:53
  • msg #875

Re: OOC conversation 2

They would probably be assigned from another squadron since you're down a ship.

Grendel is stable for now, only minor leaks.
The Void
GM, 980 posts
The Judgement
of Deep Space
Thu 22 Jul 2021
at 06:56
  • msg #876

Re: OOC conversation 2

Zazan, make a computer check at -1.
Zazan Mysh
Captain, 207 posts
Commander. Ship
Master of the INV-Randver
Thu 22 Jul 2021
at 16:23
  • msg #877

Re: OOC conversation 2

I've never had a character roll this well.
Diana Hersson
Captain, 270 posts
The line between disorder
& order lies in logistics
Thu 22 Jul 2021
at 17:46
  • msg #878

Re: OOC conversation 2

Don't jinx it, ride the wave while it lasts :P
Zazan Mysh
Captain, 208 posts
Commander. Ship
Master of the INV-Randver
Thu 22 Jul 2021
at 20:10
  • msg #879

Re: OOC conversation 2

<rant>It's random numbers, not luck!</rant>
The Void
GM, 982 posts
The Judgement
of Deep Space
Sat 24 Jul 2021
at 08:17
  • msg #880

Re: OOC conversation 2

Zazan, I sent you a message. Good idea, but it won't be as easy as that.
Diana Hersson
Captain, 271 posts
The line between disorder
& order lies in logistics
Sat 24 Jul 2021
at 15:46
  • msg #881

Re: OOC conversation 2

So are we sending two drones out, one with the existing data and one with our own datalogs, or just one with some plates welded onto it as warning?
Zazan Mysh
Captain, 212 posts
Commander. Ship
Master of the INV-Randver
Tue 27 Jul 2021
at 19:25
  • msg #882

Re: OOC conversation 2

So no plate, do we only have the one drone?

 I think after this rest for everyone we'll need a captains meeting. I think volsung hasn't checked in a while though.
Diana Hersson
Captain, 272 posts
The line between disorder
& order lies in logistics
Tue 27 Jul 2021
at 19:56
  • msg #883

Re: OOC conversation 2

Three weeks isn't that bad, especially in a calm RP segment after he delegated command to me (so he's probably busy irl). Definitely lost Karsen though, even though the character himself is in my sickbay.
The Void
GM, 984 posts
The Judgement
of Deep Space
Wed 28 Jul 2021
at 07:05
  • msg #884

Re: OOC conversation 2

Everyone make a Luck check. I'll give you a plus one because so far you have been quite lucky.
Diana Hersson
Captain, 274 posts
The line between disorder
& order lies in logistics
Wed 28 Jul 2021
at 10:00
  • msg #885

Re: OOC conversation 2

11:59, Today: Diana Hersson rolled 18 using 1d20+1.  Luck.
Zazan Mysh
Captain, 213 posts
Commander. Ship
Master of the INV-Randver
Wed 28 Jul 2021
at 16:15
  • msg #886

Re: OOC conversation 2

11:14, Today: Zazan Mysh rolled 20 using 1d20+1.  Luck check.
Oscar Hargrave
Captain, 166 posts
Ship Master
INS-Harald Wartooth
Wed 28 Jul 2021
at 16:28
  • msg #887

Re: OOC conversation 2

09:27, Today: Oscar Hargrave rolled 10 using 1d20+1.  Luck.
The Void
GM, 986 posts
The Judgement
of Deep Space
Sun 15 Aug 2021
at 08:46
  • msg #888

Re: OOC conversation 2

Do we still want to continue, just checking.
Diana Hersson
Captain, 275 posts
The line between disorder
& order lies in logistics
Sun 15 Aug 2021
at 09:23
  • msg #889

Re: OOC conversation 2

Would love to, but i have no idea what to post next about. I've issued orders, i've stated objectives that were to be carried out after the current set of orders are complete so... barring external factors, i can only wait for those commands to be carried out.

The only thing of immediate concern would be boarding Grendel, but we're waiting on the transport for that given the intent to convert it into a makeshift POW transport ship, and making a quick run to tow Sable back to the station. And after that, it's just laying low and rationing supplies trying to make due until the Hegemony forces arrive, so i can't really see that changing anytime soon.

Unless something goes horribly wrong, we may as well just timeskip, honestly.
Zazan Mysh
Captain, 214 posts
Commander. Ship
Master of the INV-Randver
Mon 16 Aug 2021
at 07:42
  • msg #890

Re: OOC conversation 2

That and volsung's been out for over a month now so it's hard to get quorum to agree on decisions
Diana Hersson
Captain, 276 posts
The line between disorder
& order lies in logistics
Mon 16 Aug 2021
at 10:49
  • msg #891

Re: OOC conversation 2

Volsung did delegate command to me so he knew he'd be out for a while, so at least the command structure is intact, but we're basically running on three PCs at the moment.

Which would be another point in favor of recruiting some new players and timeskipping to the point they arrive. Aside from sending two ships to escort the transport as it picks up Sable-One, i literally have nothing i could post about unless i start micromanaging everything in King Squadron, and that would get old fast.
Oscar Hargrave
Captain, 167 posts
Ship Master
INS-Harald Wartooth
Mon 16 Aug 2021
at 20:12
  • msg #892

Re: OOC conversation 2

I don’t have anything else to add that hasn’t already been pointed out.
The Void
GM, 987 posts
The Judgement
of Deep Space
Tue 17 Aug 2021
at 02:13
  • msg #893

Re: OOC conversation 2

Alright. Let me put out an ad for some new players and work out a time skip. I think you guys have earned another experience level, some prize money and some prestige. You'll probably be wanting some upgrades for your squadron as well...
Diana Hersson
Captain, 277 posts
The line between disorder
& order lies in logistics
Tue 17 Aug 2021
at 12:14
  • msg #894

Re: OOC conversation 2

Oscar Hargrave
Captain, 168 posts
Ship Master
INS-Harald Wartooth
Tue 17 Aug 2021
at 15:15
  • msg #895

Re: OOC conversation 2

Very cool.
The Void
GM, 988 posts
The Judgement
of Deep Space
Fri 20 Aug 2021
at 08:23
  • msg #896

Re: OOC conversation 2

All told, prizes are added up and each captain received the following:
4500 credits for standard pay (3 months of service)
672,500 credits for capturing multiple prizes paid out on the budget of the naval office of the Hegemony.
Additionally, each of you have gone up one level. Diana Herrson, you have been promoted for exceptional conduct in the face of the enemy. You are now a Commander and King Squadron has been handed over to you and the choice is up to you: Do you want the Valdar to move into the leader position for the squadron or do you want to take over Angantyr. Volsung has been recalled from the front with little fanfare and you will need to take over as squadron leader. The choice of ships is yours.

Oscar Hargrave, you receive the Medal of Courage for your actions aboard the enemy ship and risking your life. You gain a +1 bonus on social checks with other members of the Indari Navy.

Zazan Mysh, you have become something of a celebrity back home. It seems there are a number of Bothisilians who are enamored with your exploits. Aside from having a starting favorable reputation with fellow Bothisilians, once per deployment, you can reveal a special piece of personal equipment you have "requisitioned" unofficially and had your network provide for you.

As you are having some time in dock at Hallus station for repairs, you can also modify your ships. The naval board has allocated your squadron with 8,500,000 credits for refits and purchases of new ships and equipment. You can add your own money to this if you wish, and you can attempt to convince the crew members of your ships to contribute, but this is gauche and rather ill-advised.


OOC: While I am recruiting new players, think about changes you want to make to your ships or possible new ships you want to 'buy' to join your squadron as well as leveling up.
Diana Hersson
Captain, 278 posts
The line between disorder
& order lies in logistics
Fri 20 Aug 2021
at 12:15
  • msg #897

Re: OOC conversation 2

Did we get a message stating the above, or would you prefer to do a writeup first? There's some stuff i'd like to talk about in a Captain's Meeting, it'd just feel more fitting than discussing options in the OOC.
This message was last edited by the player at 12:15, Fri 20 Aug 2021.
Oscar Hargrave
Captain, 169 posts
Ship Master
INS-Harald Wartooth
Fri 20 Aug 2021
at 12:39
  • msg #898

Re: OOC conversation 2

Congrats on the promotion, Diana!

I was just about to ask the same thing. Discussing the way forward IC would be great.
The Void
GM, 989 posts
The Judgement
of Deep Space
Fri 20 Aug 2021
at 17:06
  • msg #899

Re: OOC conversation 2

Feel free to post in an appropriate Hallus Station thread.
The Void
GM, 991 posts
The Judgement
of Deep Space
Sat 21 Aug 2021
at 07:34
  • msg #900

Re: OOC conversation 2

If I'm not missing the mark, I believe Oscar is describing a cruiser-class hull with an assortment of long-range equipment, extra stores, onboard manufacturing, fuel scoops, fuel bunkers and that sort of thing allowing you to operate beyond the supply lines for a considerable time.
Diana Hersson
Captain, 287 posts
The line between disorder
& order lies in logistics
Sat 21 Aug 2021
at 08:35
  • msg #901

Re: OOC conversation 2

Figured, thought he was describing a System Cruiser or something, but those don't have Spike drive.

http://www.mhaan.de/swn/starships

Couldn't find which book those (and Destroyers for that matter) were from though, it's not Core or Skyward Steel...
Oscar Hargrave
Captain, 177 posts
Ship Master
INS-Harald Wartooth
Sat 21 Aug 2021
at 11:50
  • msg #902

Re: OOC conversation 2

My brainstorm actually had me arrive at the Logistics Ship hull for a basis. I’d like to wait for Zazan before going into details.  I’m on the road today so I’ll likely be out of pocket for most of it.

My basic idea was that we could take a mothballed cruiser hull and use our budget to “buy” features. I wasn’t describing any ship in particular.

Also, that is an awesome write-up for an award!
This message was last edited by the player at 11:51, Sat 21 Aug 2021.
The Void
GM, 992 posts
The Judgement
of Deep Space
Sat 21 Aug 2021
at 20:11
  • msg #903

Re: OOC conversation 2

In reply to Diana Hersson (msg # 901):

Engines of Babylon
The Void
GM, 993 posts
The Judgement
of Deep Space
Sat 21 Aug 2021
at 20:12
  • msg #904

Re: OOC conversation 2

quote:
Indari Hegemony Navy High Command
Haven Orbital Headquarters

Watershed 12 317

Award of the Medal of Courage
The following award is announced.

Hargrave, Oscar. Shipmaster, Indari Hegemony Navy, 9th Fleet, King Squadron, INS-Harald Wartooth
Awarded: Medal of Courage
Dates of Action: Evensky 2 317
System: Ultima Black
Authority: By direction of the High Prince, under the provisions of the Act of Great Houses, approved 1st of Moonsmeet 298
Reason: For engaging in the most courageous combat against an hostile and overwhelming foe without hesitation or thoughts of personal safety for the greater good of his crew and the entire squadron. Salvaging a [REDACTED] after combat in the Ultima Black system on The 2nd Day of Evensky 317 and searching for actionable intelligence, Shipmaster Hargrave was attacked suddenly by [REDACTED], after displaying immense mental fortitude in the face of [REDACTED] rather than retreating, Shipmaster Hargrave attacked his assailant with nothing more than hydraulic salvage claws, fending off attack after attack until tactically retreating to the airlock and jury-rigging shipbreaking charges to use as a weapon against [REDACTED] at great risk to his personal safety. Acting quickly and with the utmost courage, he detonated those charges within meters of his own position, destroying [REDACTED] and securing [REDACTED] as well as preventing any further harm to his crew and his squadron.

Signed: Visarch Gansev Harrenjal, Office of Military and Naval Intelligence

This message was last edited by the GM at 20:12, Sat 21 Aug 2021.
Oscar Hargrave
Captain, 179 posts
Ship Master
INS-Harald Wartooth
Sun 22 Aug 2021
at 04:22
  • msg #905

Re: OOC conversation 2

Wiped from full day of travel. I’ll post something tomorrow.
The Void
GM, 994 posts
The Judgement
of Deep Space
Sun 22 Aug 2021
at 06:21
  • msg #906

Re: OOC conversation 2

Uh, where are you getting some of those fittings? By default a ship has only enough fuel capacity for one jump. Reduced fuel bunker (what book is that from?) Would seem to reduce the fuel to zero?
Diana Hersson
Captain, 289 posts
The line between disorder
& order lies in logistics
Sun 22 Aug 2021
at 12:09
  • msg #907

Re: OOC conversation 2

No idea. I've been going off the mhaan.de tables, assuming it was in a supplement i didn't have like Babylon.

I know the Cameo Field is from Suns of Gold though.

Anyhow, i don't think they're referring to Spike Fuel, but rather the fuel for the in-system drives. It indeed wouldn't have made much sense otherwise.
Oscar Hargrave
Captain, 180 posts
Ship Master
INS-Harald Wartooth
Sun 22 Aug 2021
at 16:48
  • msg #908

Re: OOC conversation 2

I was looking into the upgrade of the Wartooth when I realized that I can take over Volsung’s command and we can upgrade the Wartooth for more utility.

Edit: I found a cool builder that I have been playing with. Here is the link to the Reddit thread. https://www.google.com/amp/s/a...rships_revised_beta/
This message was last edited by the player at 16:56, Sun 22 Aug 2021.
Diana Hersson
Captain, 290 posts
The line between disorder
& order lies in logistics
Sun 22 Aug 2021
at 18:47
  • msg #909

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 908):

I know, i linked you to it a few posts ago :P
Oscar Hargrave
Captain, 181 posts
Ship Master
INS-Harald Wartooth
Sun 22 Aug 2021
at 19:06
  • msg #910

Re: OOC conversation 2

Oh yeah!
Diana Hersson
Captain, 291 posts
The line between disorder
& order lies in logistics
Sun 22 Aug 2021
at 20:11
  • msg #911

Re: OOC conversation 2

So yeah, just waiting on Zazan to weigh in on the conversation and help us celebrate our successful (in a way) first mission, and the GM to give the word on the new parts.

I did find where they are from though: Infinite Stars, the Stars Without Number fanzine.

Issue #1: https://ia902509.us.archive.or...nfinite_stars-01.pdf
Issue #2: https://ia802502.us.archive.or...nfinite_stars-02.pdf
Issue #3: https://ia902502.us.archive.or...nfinite_stars-03.pdf

The Editor-in-Chief is the current (as of 2019) owner of Stellagama Publishing, and his LinkedIn mentions Infinite Stars in 2011, so it's as canon as canon gets: https://il.linkedin.com/in/omer-golan-joel-11580711

Anyhow, it's a free fanzine, and both the Reduced Fuel Bunkers and Auxiliary Power Unit are in Issue #1. I did look up the full text though:

quote:
Auxiliary Power Units: APUs are additional power plants that can be added to a ship to increase the total power output. This fitting may be taken multiple times and each APU adds 5 points to the amount of power available for other ship fittings and weapons.


quote:
Reduced Fuel Bunker: For ships that operate within a planetary system, this fitting allows the conversion of the large amount of FTL fuel mass back into free mass; increasing the total free mass available by one. The ship can still use its Spike Drive within a planetary system but no longer has enough fuel to complete a drill and go faster than light.


So i guess i'll have to axe the Reduced Fuel Bunkers idea, if what i'm reading is correct.
Zazan Mysh
Captain, 215 posts
Commander. Ship
Master of the INV-Randver
Mon 23 Aug 2021
at 00:15
  • msg #912

Re: OOC conversation 2

I'm all for stuff and I am very excited. Just need to get some life stuff sorted of the next day or so and I'll be back.
The Void
GM, 995 posts
The Judgement
of Deep Space
Mon 23 Aug 2021
at 08:21
  • msg #913

Re: OOC conversation 2

Please Welcome Sara to our game.
Diana Hersson
Captain, 292 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 09:12
  • msg #914

Re: OOC conversation 2

Welcome to the game!

Nice description too, there's just a little bug that slipped in: There already is a Diana Hersson in the game :P

Not that i mind having a Bothislian sister, of course, i mean i have a sibling in my backstory, so if you're interested send me a PM. ;)
Sara
player, 1 post
Mon 23 Aug 2021
at 09:20
  • msg #915

Re: OOC conversation 2

Thanks for the offer, but I already have a story in mind that doesn't include sisters.

Still a lot of details to work out but it is likely Sara is new to the entire area the game takes place in.
The Void
GM, 996 posts
The Judgement
of Deep Space
Mon 23 Aug 2021
at 09:27
  • msg #916

Re: OOC conversation 2

Diana Hersson:
Welcome to the game!

Nice description too, there's just a little bug that slipped in: There already is a Diana Hersson in the game :P

Not that i mind having a Bothislian sister, of course, i mean i have a sibling in my backstory, so if you're interested send me a PM. ;)

I think that was a mistake. Not intentional.
Diana Hersson
Captain, 294 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 10:08
  • msg #917

Re: OOC conversation 2

The Void:
Diana Hersson:
Welcome to the game!

Nice description too, there's just a little bug that slipped in: There already is a Diana Hersson in the game :P

Not that i mind having a Bothislian sister, of course, i mean i have a sibling in my backstory, so if you're interested send me a PM. ;)

I think that was a mistake. Not intentional.


I know, just joking. I occasionally copy someone else's Cast description to replace with my own data in order to make sure i've got everything covered, so i already recognized it as a leftover from that ^^

By the way, it says Destroyer hulls aren't Spike capable since they're TL 3 hulls, and building them on a TL 4 'halves their cost'... That aside, how much would it cost to retrofit one to make it Spike capable on a TL 4?

Just curious.
This message was last edited by the player at 10:10, Mon 23 Aug 2021.
Oscar Hargrave
Captain, 183 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 14:12
  • msg #918

Re: OOC conversation 2

Welcome, Sara the changeling! Haha
Zazan Mysh
Captain, 219 posts
Commander. Ship
Master of the INV-Randver
Mon 23 Aug 2021
at 20:11
  • msg #919

Re: OOC conversation 2

Diana Hersson:
So yeah, just waiting on Zazan to weigh in on the conversation and help us celebrate our successful (in a way) first mission, and the GM to give the word on the new parts.

I did find where they are from though: Infinite Stars, the Stars Without Number fanzine.

Issue #1: https://ia902509.us.archive.or...nfinite_stars-01.pdf
Issue #2: https://ia802502.us.archive.or...nfinite_stars-02.pdf
Issue #3: https://ia902502.us.archive.or...nfinite_stars-03.pdf

The Editor-in-Chief is the current (as of 2019) owner of Stellagama Publishing, and his LinkedIn mentions Infinite Stars in 2011, so it's as canon as canon gets: https://il.linkedin.com/in/omer-golan-joel-11580711

Anyhow, it's a free fanzine, and both the Reduced Fuel Bunkers and Auxiliary Power Unit are in Issue #1. I did look up the full text though:

quote:
Auxiliary Power Units: APUs are additional power plants that can be added to a ship to increase the total power output. This fitting may be taken multiple times and each APU adds 5 points to the amount of power available for other ship fittings and weapons.


quote:
Reduced Fuel Bunker: For ships that operate within a planetary system, this fitting allows the conversion of the large amount of FTL fuel mass back into free mass; increasing the total free mass available by one. The ship can still use its Spike Drive within a planetary system but no longer has enough fuel to complete a drill and go faster than light.


So i guess i'll have to axe the Reduced Fuel Bunkers idea, if what i'm reading is correct.

Here is a handy "with your GMs" permission clause in the fanzines.

Dear void, do we have your approval to use these supplements?
Oscar Hargrave
Captain, 186 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 20:38
  • msg #920

Re: OOC conversation 2

Good point, Zazan.

Side note: I don’t think you can actually remove atmospheric configuration from a ship since it has to be built into the design from the start.
Diana Hersson
Captain, 298 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 20:49
  • msg #921

Re: OOC conversation 2

Indeed! As shown in the IC thread, i can get carried away when it comes to designing stuff :P

As for Atmo Config... It just says it needs to be installed when the ship is built, but i'm not seeing anything about removing it. Personally, i'd say the Wartooth would keep the potential to have it re-added since that was part of its original design, but it could certainly be removed -- since the ship was always supposed to be airtight, it'd essentially be a set of thrusters to lessen the gravitational strain on the ship's spine and keep it from warping.

But that's just my two cents.

Edit: By the way, the Booster Packs, Laboratory, ECM Suite and Mining Equipment are from Infinite Stars as well, same issue:

quote:
Booster Packs: Boosters are additional engines that
increase the speed of the ship by one. This fitting may
be taken multiple times, but the maximum speed cannot
exceed the limits of the tech level: TL-3: Speed 2, TL-4:
Speed 6, TL-5: Speed 10.


quote:
ECM Suite: An Electronic Counter Measures suite can
be used to scramble an enemy ship’s sensors and
communicators. Each ECM suite can be used on one
ship. When a ship is being scrambled, all sensor and
communications task rolls are made at with a -4 DM.
Multiple ECM suites may be installed and multiple
ECM suites may be aimed at a ship, the DMs stack.


quote:
Laboratory: Laboratories provide space for research
and experimentation. Laboratories are common on
exploration and survey ships. Each laboratory is
dedicated to the study of a particular type of science,
providing a +2 DM to any skill task rolls made in that
area. Multiple laboratories, each with their own
specialty may be installed. Common types of
Laboratories include Biology, Astrophysics, Geology
and Archeology, but almost any kind of science can be
studied in a laboratory.


quote:
Mining Equipment: This fitting allows a spaceship to
be used as a portable mining platform. All the required
mining equipment, processors and refining equipment is
included. Mining equipment can be used to mine
resources from asteroids, airless moons or even planets.
The resource must be within a few hundred meters of
the surface, but almost any kind of resource can be
mined with this equipment. While most common metals
are common, thanks to asteroid mining, that they are not
worth the time to mine; occasionally an especially rare
mineral is discovered. Use of Mining Equipment allows
the crew of the ship to mine 2 tons of refined resources
per day of use. The value of the resource will vary, but
is typically worth 2d10*1000 credits per ton. This
fitting may be taken multiple times.

This message was last edited by the player at 20:58, Mon 23 Aug 2021.
Oscar Hargrave
Captain, 187 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 21:17
  • msg #922

Re: OOC conversation 2

Yeah. It’s useful stuff, that’s for sure.

If we are going to get a new tender, I’d like to convert the Wartooth to something a little more involved than waiting until the action is over just to assign tonnage for damage. That was my initial desire with my design. If we aren’t allowed to use the infinite stars mods, I’d still like to retrofit the Wartooth to be a intelligence vessel.
Zazan Mysh
Captain, 220 posts
Commander. Ship
Master of the INV-Randver
Mon 23 Aug 2021
at 21:29
  • msg #923

Re: OOC conversation 2

Ooh yeah I like that idea. Maybe sprinkle in some ECM?
Oscar Hargrave
Captain, 188 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 21:42
  • msg #924

Re: OOC conversation 2

The obvious choice would to be getting ECM suite but that will take approval from the Admiralty(Void). Until then, my plan was going to place a pair of pulse lasers from the house rule section and strip the workshops out. Or maybe just a single pulse laser with AFC and have extended life support to get more “specialized” crew aboard. Maybe a dedicated special forces or intelligence detachment?
This message was last edited by the player at 21:53, Mon 23 Aug 2021.
Diana Hersson
Captain, 299 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 21:49
  • msg #925

Re: OOC conversation 2

Yeah, there are some things that would end up being ridiculous, for example you could grab a Troop Transport (30 Power 60 Mass), outfit it with 10 APUs and you'd have a 80 Power 50 Mass ship. Those are Capital Ship numbers.

So yeah, if allowed i'd recommend limiting the amount of possible APUs to one, or two at most for Cruiser+ hulls. It'd just be too ridiculous otherwise.
Oscar Hargrave
Captain, 189 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 21:54
  • msg #926

Re: OOC conversation 2

The more I think about it, the more I like the idea of converting the Wartooth to a covert operations corvette. Remove her workshop and extend her life support through swapping out cargo space and the reaper battery to add boarding shuttles and you have a recon platform that can give a nasty case of Marines or SpecOps to an enemy ship.
Diana Hersson
Captain, 300 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 21:59
  • msg #927

Re: OOC conversation 2

You could also get a Camo Field and Wraith Shuttle combo (4/4 total) for a case of "Where the f--k did these Marines come from?!?"

All things aside, the Wartooth is your ship, so go for it i suppose... We're literally discussing ideas ICly :P
Oscar Hargrave
Captain, 190 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 22:05
  • msg #928

Re: OOC conversation 2

Can the Wraith Shuttle do ship-to-ship? The entry makes it seem like it's only for planetary use.

Fair, I was just tossing ideas around so the IC chat can not be a wall of ship designs until we can discuss what direction we want to take. It will help the new folks acclimate.
Diana Hersson
Captain, 301 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 22:24
  • msg #929

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 928):

It should be able to, it's still a converted cargo lighter, and you don't need a specific bay for them like you'd need for a fighter so i'd assume they can dock with ships in space just fine.

Since they take up space equal to two points of pressurized cargo space on a starship, my guess is an area of the ship can open for it to get inside when not in use.
This message was last edited by the player at 22:27, Mon 23 Aug 2021.
Oscar Hargrave
Captain, 191 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 22:26
  • msg #930

Re: OOC conversation 2

I guess we are waiting on some official determinations from Void will help clear things up. I’ll work on a covert insertion setup afterwards. Would you want to transfer the Wraith Shuttle from your design or simply have two?
Diana Hersson
Captain, 302 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 22:40
  • msg #931

Re: OOC conversation 2

I'd want the Wraith Shuttle on the Frigate as well, definitely.

During Ultima Black, there were several moments where i was (proverbially) pulling my hair out because the only way to transfer people was to physically dock the Valdar with another ship. This is a nice way to get one that doesn't require a bay (and Cruiser hulls), and can get people to and from the surface without requiring us to spend 25k per ship on getting back into orbit again.

With atmo config you can land, but that's about it. No taking off, no maneuvering... Just getting to the ground in one piece. I honestly had to read that a few times to realize what it was saying: If the planet you just landed on has no means to get you back into orbit, then... well, let's just say i hope you like playing Rimworld.
Oscar Hargrave
Captain, 192 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 22:49
  • msg #932

Re: OOC conversation 2

Haha. I love Rimworld.

I think I would lean more to normal boarding shuttles but the rub is that for both tubes and shuttles is the disabled requirement for the former and Armor 5 max for the latter.

Wraith shuttle insertion would be awesome if you could use a demo charge to breach the hull. A SpecOps team in full power armor could then assault the ship. Self-contained suits don’t care about atmosphere venting. Have fun repelling a boarder that can shrug off a good amount of firepower before becoming ineffective.
Diana Hersson
Captain, 303 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 22:53
  • msg #933

Re: OOC conversation 2

Wasn't there a ship weapon that does that? Assassin Drones, i think.

quote:
Assassin Drones are programmed to evade hostile sensors before fixing to the target and detonating a shaped charge.


8 Power, 3 Mass and 2 Hardpoints, but at Long range, 1d10 and AP 25 they're nasty little buggers for the 4 ammo they give you.
Oscar Hargrave
Captain, 193 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 22:54
  • msg #934

Re: OOC conversation 2

What books are those and the camo field from? I only have the Skyward Steel and Core books.
The Void
GM, 998 posts
The Judgement
of Deep Space
Mon 23 Aug 2021
at 23:00
  • msg #935

Re: OOC conversation 2

I looked through the fanzine stuff, while I like it, it's definitely not well balanced and a lot of it is intentionally designed to work around the ship hulls that are in the game so I'm going to say for now, we're going to leave this off the table and stick with canon hulls, fittings and so on. There are a lot in the game even outside of the core book. Skyward Steel has some interesting options for example.

Edit: Yes you can remove the atmospheric fittings, although not being able to land to collect fuel in an emergency is not ideal.
This message was last edited by the GM at 23:02, Mon 23 Aug 2021.
Diana Hersson
Captain, 304 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 23:04
  • msg #936

Re: OOC conversation 2

Oscar Hargrave:
What books are those and the camo field from? I only have the Skyward Steel and Core books.


Engines of Babylon, it seems :)

Void: Understandable. Is that just the Reduced Fuel Bunkers and Auxiliary Power Unit that are out, or the other items as well?
Oscar Hargrave
Captain, 194 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 23:11
  • msg #937

Re: OOC conversation 2

Looks like I have some browsing to do.
The Void
GM, 999 posts
The Judgement
of Deep Space
Mon 23 Aug 2021
at 23:11
  • msg #938

Re: OOC conversation 2

Diana Hersson:
With atmo config you can land, but that's about it. No taking off, no maneuvering... Just getting to the ground in one piece. I honestly had to read that a few times to realize what it was saying: If the planet you just landed on has no means to get you back into orbit, then... well, let's just say i hope you like playing Rimworld.


I have no idea where you're getting this. (Unless you're confusing TL3 space travel rules with TL4 space travel rules.) Atmospheric Configuration says "Atmospheric Flight" with no restrictions and nothing aside from FTL jumps costs fuel for your ships, so there should be no circumstances outside of TL3 rockets that you ever get stranded on a planet with an otherwise working starship.

Everything in the fanzine is out right now until I have more time to look over it and consider the implications.
Oscar Hargrave
Captain, 195 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 23:20
  • msg #939

Re: OOC conversation 2

Void, do you have a determination with regards to using a Wraith Shuttle for an assault?
Diana Hersson
Captain, 305 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 23:24
  • msg #940

Re: OOC conversation 2

In reply to The Void (msg # 938):

Yeah, i was being careful around the wording:

quote:
Atmospheric configuration: This fitting must be put in place when the ship is built, and cannot be installed on cruiser-class or larger ships. A ship designed for atmospheric flight can land on most solid or aqueous surfaces, provided the material is capable of bearing its weight.


Didn't exactly help that the TL 3 ships made a distinction between Atmospheric Landing and Atmospheric Operation either...

Also, i checked the Doctor Stone site again, and apparently all the fanzine stuff has the in-table descriptions in italics. So that makes it easier to identify (and, for now, avoid) :)

Off to get some sleep now, i'll try and get a design reworked tomorrow. Without running the numbers, i'll probably drop a Plasma Beam or the Flak Emitter to cover for losing the APU, re-add Atmo Config again and throw on Augmented Plating i suppose, i dunno. Probably end up around the same price point.
Oscar Hargrave
Captain, 197 posts
Ship Master
INS-Harald Wartooth
Tue 24 Aug 2021
at 14:01
  • msg #941

Re: OOC conversation 2

What’s the benefit of the mining equipment vs an extra ton of space? The mining rig would take ten days to refill a single mass of cargo. We need as much cargo space as we can get on the squadron support ships for damage repair.
Diana Hersson
Captain, 307 posts
The line between disorder
& order lies in logistics
Tue 24 Aug 2021
at 15:36
  • msg #942

Re: OOC conversation 2

My guess is, the mining equipment is necessary to fill the cargo mass in the first place.

My intent there was for the merchant to mine the resources a Workshop would need in order to fabricate spare parts, such as the ones needed to fix the sensor array during the last mission.
This message was last edited by the player at 15:38, Tue 24 Aug 2021.
Oscar Hargrave
Captain, 198 posts
Ship Master
INS-Harald Wartooth
Tue 24 Aug 2021
at 15:44
  • msg #943

Re: OOC conversation 2

When we left port the first time, the Wartooth had full cargo space for repairs. While we are certainly capable of extended operations, our stores are only going to last us a month unless we pull in for resupply. At that point, we could get more repair materials anyways.

Logistically, I think our max endurance for a mission is going to be around a month plus or minus a week. Therefore, the new tender doesn't need to be cloaked or have mining equipment, just cargo space for more parts and the like.
Zazan Mysh
Captain, 222 posts
Commander. Ship
Master of the INV-Randver
Tue 24 Aug 2021
at 16:02
  • msg #944

Re: OOC conversation 2

Agreed, I think the mining equipment doesn't fit a nimble armed recon force.
Diana Hersson
Captain, 308 posts
The line between disorder
& order lies in logistics
Tue 24 Aug 2021
at 16:13
  • msg #945

Re: OOC conversation 2

In that case, we wouldn't really be needing Extended Stores either since the regular stores would last two months already.

https://www.reddit.com/r/SWN/c...ion_of_life_support/

quote:
The duration listed in the book is 2 weeks, but the designer said it's probably much less than needed: "One further note- the base endurance of a ship is given as two weeks with a full crew. I think I significantly underset that when designing the game, and I'd go with the default being two months instead." http://forum.rpg.net/showthrea...-Designing-new-Hulls

Oscar Hargrave
Captain, 199 posts
Ship Master
INS-Harald Wartooth
Tue 24 Aug 2021
at 16:28
  • msg #946

Re: OOC conversation 2

But even the same thread points out that the two months is for in system ships. I think this is going to require a ruling from Void regarding standard ship stores duration.
Zazan Mysh
Captain, 223 posts
Commander. Ship
Master of the INV-Randver
Tue 24 Aug 2021
at 16:45
  • msg #947

Re: OOC conversation 2

Extended stores make sense because it lets the squadron operate longer outside of Hegemony space.

Mining doesn't make sense because it means the squadron is parked on a rock.

Both allow for self sufficiency but one doesn't compromise the squadron's fighting capability.
Diana Hersson
Captain, 309 posts
The line between disorder
& order lies in logistics
Tue 24 Aug 2021
at 16:58
  • msg #948

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 947):

More like: We arrive where we need to be, the merchant goes off to do its thing mining and scooping fuel and we drop by to refuel when its time to FTL out again, or we need the resources for something. It's got a Camo Field specifically so we wouldn't be parked on a rock alongside it.
This message was last edited by the player at 16:59, Tue 24 Aug 2021.
Oscar Hargrave
Captain, 200 posts
Ship Master
INS-Harald Wartooth
Tue 24 Aug 2021
at 17:08
  • msg #949

Re: OOC conversation 2

But, even with fuel scoops, you need the fuel bunkers to make it worth it or you run into the same problem. It takes 4 days to bring a ship up to a full tank. If the ship doesn't have the capacity, you are looking at four days per ship to refuel.

I also don't think it is a good idea to have our tender go off on her own. Fleet tactics dictate having the supply ships nestled in the center of a protected formation or not even on the front line. It might be more realistic to have the tender loaded with cargo and fuel so that she can wait a day or two and spike in after us. That should be plenty of time to clear the local area for danger so we can rest and recover damage when she gets in-system.
Diana Hersson
Captain, 310 posts
The line between disorder
& order lies in logistics
Tue 24 Aug 2021
at 17:17
  • msg #950

Re: OOC conversation 2

Well, make the suggestion ICly to make it a part of the active moving fleet rather than have it leech off an asteroid and double as a sensor outpost while we're underway and i'll rework the tender again.

Diana's making suggestions, nothing's set in stone, so if you have a good reason to propose a change then by all means go ahead :)
Diana Hersson
Captain, 315 posts
The line between disorder
& order lies in logistics
Tue 24 Aug 2021
at 22:15
  • msg #951

Re: OOC conversation 2

By the way, Void, what kind of Exosuit training does our crew have?

Also, is it possible to combine a Ship Suit with, say, an undersuit so we get a variant that can actually be worn under armor and won't tear when someone looks at it funny?
This message was last edited by the player at 22:15, Tue 24 Aug 2021.
The Void
GM, 1000 posts
The Judgement
of Deep Space
Wed 25 Aug 2021
at 00:52
  • msg #952

Re: OOC conversation 2

If you're worried about combat, have your crew get into vacc suits. Ship suits are just for non-combat operations and looking smart.

Some have exosuit training 0, all have spacer 0 so vacc suits aren't a problem.
Diana Hersson
Captain, 316 posts
The line between disorder
& order lies in logistics
Wed 25 Aug 2021
at 01:00
  • msg #953

Re: OOC conversation 2

Ah thanks, though it's mostly that armor can't be worn over them that's the issue i'm running into.

Ideally i'd buy my crew Vacc skins since they can be readied under armor, but those are TL 5 so i don't know whether they're up for purchase. The Hegemony is TL 4, correct?
The Void
GM, 1001 posts
The Judgement
of Deep Space
Wed 25 Aug 2021
at 01:24
  • msg #954

Re: OOC conversation 2

For the most part yes, such things are relics if they exist or highly experimental prototypes. You actually do have a TL5 item, that strange gun you found. I assume you didn't just hand it over.

If you want fully sealed armor, you'll need assault suits or power armor and that isn't standard issue.
Diana Hersson
Captain, 317 posts
The line between disorder
& order lies in logistics
Wed 25 Aug 2021
at 01:32
  • msg #955

Re: OOC conversation 2

Yeah, figured as much. Most things marked as TL 5 are Pretech stuff.

Curious: How long would it take to train crew in Exosuit 0 if they don't already have it?
Oscar Hargrave
Captain, 207 posts
Ship Master
INS-Harald Wartooth
Wed 25 Aug 2021
at 01:51
  • msg #956

Re: OOC conversation 2

Side note: I’m going to swap out the Wraith for boarding shuttles. That will save us some money.
The Void
GM, 1002 posts
The Judgement
of Deep Space
Wed 25 Aug 2021
at 05:24
  • msg #957

Re: OOC conversation 2

In reply to Diana Hersson (msg # 955):

A couple of weeks, and 250 credits per person (professional discount for requisitioning an Astral Trooper/Space Marine instructor), with a class of say 20 to gain Exosuit 0.
The Void
GM, 1005 posts
The Judgement
of Deep Space
Wed 25 Aug 2021
at 06:28
  • msg #958

Re: OOC conversation 2

Also, think about any commendations you might want to give to your crewmembers. (Probably just one or two at the most.)

There are some examples in "Your role in all this" but you can come up with new ones if you like.
The Void
GM, 1006 posts
The Judgement
of Deep Space
Thu 26 Aug 2021
at 07:26
  • msg #959

Re: OOC conversation 2

Let me know when you've decided on ship configuration and what you're doing to do with the remaining ships. You will be having a new vessel join you as part of an experimental deployment, but I'll get into that later. Once you've got the ship designs/refits you want, I'll review them and make some changes if necessary.
Diana Hersson
Captain, 323 posts
The line between disorder
& order lies in logistics
Thu 26 Aug 2021
at 11:48
  • msg #960

Re: OOC conversation 2

By the way, it suddenly struck me where the Auxiliary Power Unit idea came from.

Okay, so you know how it takes up 1 Mass and provides 5 Power, right? Have a look at this:

quote:
"Blackbox" Fusion Core: This ruggedized, completely sealed fusion core is a popular model with far traders as it provides a simple source of electrical power that primitive natives cannot possibly reverse-engineer or repair. The fusion core is extremely reliable under normal operating parameters, providing enough electrical power to provide light, heat, and other domestic uses for up to 5,000 homes or energy sufficient for one power-hungry industrial factory. A modest water supply is all that is necessary for fuel. The packaged fusion core itself is very bulky, taking up twenty tons of cargo space, and requires its own building when fully installed on a world. Setup and basic maintenance can be performed by almost anyone capable of understanding the operating manual, but actual repair of a damaged core requires the Tech/Postech skill.


20 tons of cargo space is 1 Mass of Cargo Space on a Frigate, so my guess is the idea came from hooking up one of them to the ship's power supply.

I know it's been disallowed and that's fine, just wanted to share my thoughts :P
Zazan Mysh
Captain, 231 posts
Commander. Ship
Master of the INV-Randver
Thu 26 Aug 2021
at 13:41
  • msg #961

Re: OOC conversation 2

Is it safe to assume shields would be included in the armory?

Edit: nevermind if they are included then I'm sure the void will sort it out.
This message was last edited by the player at 14:02, Thu 26 Aug 2021.
Diana Hersson
Captain, 324 posts
The line between disorder
& order lies in logistics
Thu 26 Aug 2021
at 14:11
  • msg #962

Re: OOC conversation 2

The Armory would have a collection of varied gear, so if you for example need a rifle there would be a rifle.

On a crew of 20 it wouldn't be expected to pack 20 pistols, 20 rifles and 20 of each set of armor, so if you want to equip people in bulk then you'd most likely need to buy it separately.
Zazan Mysh
Captain, 232 posts
Commander. Ship
Master of the INV-Randver
Thu 26 Aug 2021
at 14:15
  • msg #963

Re: OOC conversation 2

Not necessarily so how about we leave it to the GM?
Sara
player, 2 posts
Thu 26 Aug 2021
at 16:30
  • msg #964

Re: OOC conversation 2

My understanding is that the armory stores enough gear to fully equip the entire crew all at once.  It might be limited to only one style of gear for everyone but you should be able to pick what that style is and assume the cost is part of the armory feature itself.
Oscar Hargrave
Captain, 217 posts
Ship Master
INS-Harald Wartooth
Thu 26 Aug 2021
at 17:06
  • msg #965

Re: OOC conversation 2

Yeah, I think it is mostly just a catchall for plugging holes in equipment lists. Same thing with the Ship's Stores.
Zazan Mysh
Captain, 235 posts
Commander. Ship
Master of the INV-Randver
Thu 26 Aug 2021
at 17:45
  • msg #966

Re: OOC conversation 2

Just some behind the scenes stuff. Zazan used to have more levels and skills that would be suited for boarding parties and fighting.

With the shakeup in roles, and his age and injuries he's in this moment contemplating pivoting towards more of a true officer.
Oscar Hargrave
Captain, 219 posts
Ship Master
INS-Harald Wartooth
Thu 26 Aug 2021
at 17:51
  • msg #967

Re: OOC conversation 2

Which is funny, because my developing character arc is revolving around Oscar being goaded by his pride to not take the backseat anymore.

Before he was gung-ho while salvaging and had the bravado of a wildcatter, but his close encounters aboard Sable-One and on the listening post have tempered that so he is more aware that he has not just his own life in his hands. Especially after the death of his XO.
Diana Hersson
Captain, 328 posts
The line between disorder
& order lies in logistics
Thu 26 Aug 2021
at 18:08
  • msg #968

Re: OOC conversation 2

Truth be told, that is kind of what Diana's doing there. You want to be in the thick of it, but by giving you command of the Marines she's making sure you won't run ahead too far as you'd still be looked at to coordinate multiple groups of Marines. And Comm servers are heavy :P
Diana Hersson
Captain, 329 posts
The line between disorder
& order lies in logistics
Thu 26 Aug 2021
at 21:46
  • msg #969

Re: OOC conversation 2

By the way, since Sara got her sheet done and we've finished our negotiations and planned budget allocations, is there anything you want to talk about or shall we move on to the award ceremony?

That aside, i had a blast exploring the design part of things, and discussing it with you. We made some real progress in terms of fleet power, and from the sound of it everyone can focus on something they wanted to focus on.

By the way, the Frigate i designed, would it be a new Class or do i get to name it or what?

And where do i turn the allocation form in ICly?
This message was last edited by the player at 21:47, Thu 26 Aug 2021.
Zazan Mysh
Captain, 236 posts
Commander. Ship
Master of the INV-Randver
Fri 27 Aug 2021
at 01:40
  • msg #970

Re: OOC conversation 2

FYI I am going to be camping this weekend starting tomorrow evening. Posting will be spotty / non existent.
Oscar Hargrave
Captain, 220 posts
Ship Master
INS-Harald Wartooth
Fri 27 Aug 2021
at 03:10
  • msg #971

Re: OOC conversation 2

I had a good time working through it as well. A very interesting thought experiment and really shows the different viewpoints on operations.
The Void
GM, 1007 posts
The Judgement
of Deep Space
Fri 27 Aug 2021
at 05:58
  • msg #972

Re: OOC conversation 2

Diana Hersson:
The Armory would have a collection of varied gear, so if you for example need a rifle there would be a rifle.

On a crew of 20 it wouldn't be expected to pack 20 pistols, 20 rifles and 20 of each set of armor, so if you want to equip people in bulk then you'd most likely need to buy it separately.


Yes, this is the intent. It's meant to mean you don't have to keep track of every power cell and magazine. If you need some standard equipment or weapon, it's there. I don't want to make hard and fast rules about values, but generally anything TL4 is fine. Maybe some TL3 items if that matters for some reason. No TL5. No specialized weapon systems or armor (Assault suits, etc.) You've probably got void carbines, laser rifles, pistols of various sorts, plenty of vacc suits. Handfuls of other stuff. For instance, if you decide you need a Plasma Projector... check the armory, yup you got one. You want to find twenty or a hundred of them? No. You'll need to buy those separately. The Armory costs 4k credits for a frigate. That's a steal for what you get, but don't abuse it.

Which reminds me, Combat Field Uniforms are ground-trooper armor. You CAN use them in space if you want to get atmofilters for everyone with O2 bottles, but you don't have much in the way of hard vacuum protection and they're not pressurized. That's more of an emergency "don't pass out and die when the oxygen vents the compartment" type situation though. Most board action is taken with vacc suits (shields are helpful here) or with assault suits and the like.
The Void
GM, 1008 posts
The Judgement
of Deep Space
Fri 27 Aug 2021
at 06:03
  • msg #973

Re: OOC conversation 2

Diana Hersson:
By the way, since Sara got her sheet done and we've finished our negotiations and planned budget allocations, is there anything you want to talk about or shall we move on to the award ceremony?

Just need the final specs in my PMs for review and approval. I did read your thread, but there were a lot of ideas thrown out. Additionally, I need to know what you are doing with all of the ships. Which ship is the command ship, what adjustments you are making on other ships in the squadron if any, etc.


Diana Hersson:
By the way, the Frigate i designed, would it be a new Class or do i get to name it or what?

Let me take a look at it, and probably what we'll do is say it's a refit of a previously existing class. I think of an appropriate name and it'll get a notation of something like XXXX-Class 317 refit (King) or something like that, referencing why it was changed and how it's being used.

Diana Hersson:
And where do i turn the allocation form in ICly?


IC, just submit it to your new boss, Master Star Commander Essena Valna of the 9th Fleet
Diana Hersson
Captain, 330 posts
The line between disorder
& order lies in logistics
Fri 27 Aug 2021
at 10:11
  • msg #974

Re: OOC conversation 2

Sure, this is the one. It comes in two variants.

An Offense configuration:

Frigate Hull 4m

Spike Drive-2:   2/2 100k
Extended Stores: -/2 25k
Advanced Fire Control System 1/- 100k
Advanced Fire Control System 1/- 100k
Auto-Targeting System 1/- 100k
Armory: -/- 20k
Ship's Locker: -/- 20k
Lifeboats: -/1 25k
Wraith Shuttle: -/2 300k

Weapons
Plasma Beam: 5/2 700k (2 hardpoints)
Plasma Beam: 5/2 700k (2 hardpoints)

Defenses
Hardened Polyceramic Overlay: -/2 250k
Thermablative Layering -/2 500k

Total Power = 15
Total Mass = 15

Armor 15, effectively 20 due to Polyceramic Overlay.

Total Cost: ₡ 6.94m


And a Defense configuration:

Frigate Hull 4m

Spike Drive-2:   2/2 100k
Extended Stores: -/2 25k
Advanced Fire Control System 1/- 100k
Advanced Fire Control System 1/- 100k
Auto-Targeting System 1/- 100k
Armory: -/- 20k
Ship's Locker: -/- 20k
Lifeboats: -/1 25k

Weapons
Flak Emitter Battery: 5/3 500k (2 hardpoints)
Flak Emitter Battery: 5/3 500k (2 hardpoints)

Defenses
Hardened Polyceramic Overlay: -/2 250k
Thermablative Layering -/2 500k

Total Power = 15
Total Mass = 15

Armor 15, effectively 20 due to Polyceramic Overlay.

Total Cost: ₡ 6.24m


If it's a Class of its own, Diana would want to name it after her friend from the Academy since she's the one that came up with the design. She referenced her a few times, it's her former roommate from the Academy.
The Void
GM, 1009 posts
The Judgement
of Deep Space
Sat 28 Aug 2021
at 05:18
  • msg #975

Re: OOC conversation 2

Okay, it's gonna take me a day or so to get everything caught up and get some posts going. We're going to introduce you to your newest squadron member soon as well IC.
Zazan Mysh
Captain, 239 posts
Commander. Ship
Master of the INV-Randver
Sat 28 Aug 2021
at 15:21
  • msg #976

Re: OOC conversation 2

Thank you!
Diana Hersson
Captain, 334 posts
The line between disorder
& order lies in logistics
Sat 28 Aug 2021
at 15:30
  • msg #977

Re: OOC conversation 2

By the way, will the new member come with her own ship, or will she be taking over one of the other merchant ships?
This message had punctuation tweaked by the player at 15:31, Sat 28 Aug 2021.
Sara
player, 3 posts
Sat 28 Aug 2021
at 15:39
  • msg #978

Re: OOC conversation 2

A new ship has been included, also a new portrait.
Diana Hersson
Captain, 335 posts
The line between disorder
& order lies in logistics
Sat 28 Aug 2021
at 15:43
  • msg #979

Re: OOC conversation 2

Ah nice, would that be the flying deathtrap that is the Nighthawk Corvette, or did you design one of your own? :)
Sara
player, 4 posts
Sat 28 Aug 2021
at 15:50
  • msg #980

Re: OOC conversation 2

Technically I think I designed nearly 10 of them, but only one will be in use to start.
Diana Hersson
Captain, 336 posts
The line between disorder
& order lies in logistics
Sat 28 Aug 2021
at 15:53
  • msg #981

Re: OOC conversation 2

Good call, good call.

Random quick question, but does it have Fuel Bunkers? If it doesn't it's not a big deal, but we balanced the merchants to carry enough fuel for every ship in the Squadron to refill as soon as we Spike out, so it's a logistical thing.
Sara
player, 5 posts
Sat 28 Aug 2021
at 15:56
  • msg #982

Re: OOC conversation 2

Every version has taken logistical sufficiency into account.  We haven't come up with an exact description for the role they will be intended for but something like exploration or scouting seems likely.
Diana Hersson
Captain, 337 posts
The line between disorder
& order lies in logistics
Sat 28 Aug 2021
at 16:11
  • msg #983

Re: OOC conversation 2

Well, i'll be looking forward to seeing what it can do when the time comes for the IC reveal then. No spoilers in the OOC please ;)

Oh -- which reminds me, a question to our GM:

quote:
Hydroponic production: Some ships are designed to produce food and air supplies for the crew. Selecting hydroponic production allows for the indefinite supply of a number of crewmen equal to the ship's maximum crew. This option may be taken multiple times for farm ships, in which case each additional selection doubles the number of people the ship can support.


So a Logistics Ship has room for 160 people, and Hydroponics would provide food and water for those 160 people. So far so good.

quote:
Extended life support: The ship can be designed to accommodate a larger number of crew or passengers. Extended life support can be fitted multiple times; each time, the maximum crew rating of the ship increases by 100% of its normal maximum. Thus, a free merchant who installs this twice can have a maximum complement of 18 people.


But then we get this. As the description states, the maximum amount of crew the ship can support changes to 320, but would that mean the Hydroponics Production would then be able to support all 320 people since the maximum amount of crew changed, despite still being one fitting?
Oscar Hargrave
Captain, 223 posts
Ship Master
INS-Harald Wartooth
Sat 28 Aug 2021
at 23:00
  • msg #984

Re: OOC conversation 2

Maybe the hydroponics becomes aquaponics to compensate?
Sara
player, 6 posts
Sun 29 Aug 2021
at 00:36
  • msg #985

Re: OOC conversation 2

I can see how it would be tempting to use those features as cumulative, but they each describe a very different types of use of space, I would keep them both fixed to the same basic value of the hull type plus their own modifications rather than building off each other.
Diana Hersson
Captain, 338 posts
The line between disorder
& order lies in logistics
Sun 29 Aug 2021
at 01:12
  • msg #986

Re: OOC conversation 2

Yeah, the fitting more or less exists to handwave the issue of supplies, much like fuel scoops cause players not to worry about fuel anymore, or the Ship's Locker to avoid the problem of needing a Type A Power Cell and the nearest store is a three day Spike away.

But yeah, that also means it can lead to... interesting situations.
The Void
GM, 1011 posts
The Judgement
of Deep Space
Sun 29 Aug 2021
at 05:55
  • msg #987

Re: OOC conversation 2

Kevin Crawford:
Hydro farms provide food and supplies- they don't provide any extra crew maximum. An automated farm ship might be able to produce enough potatoes to feed a city but still only have room for a human crew of twelve. The maximum number of times you can stack the fitting is up to GM judgment about what's reasonable for their setting and campaign tone.

By default, the hydro farm provisions apply to the ship's base maximum crew, not modified maximum. A GM could decide otherwise if it seems right for the game, however.

Diana Hersson
Captain, 339 posts
The line between disorder
& order lies in logistics
Sun 29 Aug 2021
at 09:36
  • msg #988

Re: OOC conversation 2

The Void:
Kevin Crawford:
By default, the hydro farm provisions apply to the ship's base maximum crew, not modified maximum. A GM could decide otherwise if it seems right for the game, however.


Ah thanks ^^

Been working on a prototype design for a cruiser and needed to know :)
Diana Hersson
Captain, 350 posts
Tue 7 Sep 2021
at 12:56
  • [deleted]
  • msg #989

Re: OOC conversation 2

This message was deleted by the player at 12:57, Tue 07 Sept 2021.
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