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OOC Conversation 2.

Posted by The VoidFor group 0
Sara
player, 1 post
Mon 23 Aug 2021
at 09:20
  • msg #915

Re: OOC conversation 2

Thanks for the offer, but I already have a story in mind that doesn't include sisters.

Still a lot of details to work out but it is likely Sara is new to the entire area the game takes place in.
The Void
GM, 996 posts
The Judgement
of Deep Space
Mon 23 Aug 2021
at 09:27
  • msg #916

Re: OOC conversation 2

Diana Hersson:
Welcome to the game!

Nice description too, there's just a little bug that slipped in: There already is a Diana Hersson in the game :P

Not that i mind having a Bothislian sister, of course, i mean i have a sibling in my backstory, so if you're interested send me a PM. ;)

I think that was a mistake. Not intentional.
Diana Hersson
Captain, 294 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 10:08
  • msg #917

Re: OOC conversation 2

The Void:
Diana Hersson:
Welcome to the game!

Nice description too, there's just a little bug that slipped in: There already is a Diana Hersson in the game :P

Not that i mind having a Bothislian sister, of course, i mean i have a sibling in my backstory, so if you're interested send me a PM. ;)

I think that was a mistake. Not intentional.


I know, just joking. I occasionally copy someone else's Cast description to replace with my own data in order to make sure i've got everything covered, so i already recognized it as a leftover from that ^^

By the way, it says Destroyer hulls aren't Spike capable since they're TL 3 hulls, and building them on a TL 4 'halves their cost'... That aside, how much would it cost to retrofit one to make it Spike capable on a TL 4?

Just curious.
This message was last edited by the player at 10:10, Mon 23 Aug 2021.
Oscar Hargrave
Captain, 183 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 14:12
  • msg #918

Re: OOC conversation 2

Welcome, Sara the changeling! Haha
Zazan Mysh
Captain, 219 posts
Commander. Ship
Master of the INV-Randver
Mon 23 Aug 2021
at 20:11
  • msg #919

Re: OOC conversation 2

Diana Hersson:
So yeah, just waiting on Zazan to weigh in on the conversation and help us celebrate our successful (in a way) first mission, and the GM to give the word on the new parts.

I did find where they are from though: Infinite Stars, the Stars Without Number fanzine.

Issue #1: https://ia902509.us.archive.or...nfinite_stars-01.pdf
Issue #2: https://ia802502.us.archive.or...nfinite_stars-02.pdf
Issue #3: https://ia902502.us.archive.or...nfinite_stars-03.pdf

The Editor-in-Chief is the current (as of 2019) owner of Stellagama Publishing, and his LinkedIn mentions Infinite Stars in 2011, so it's as canon as canon gets: https://il.linkedin.com/in/omer-golan-joel-11580711

Anyhow, it's a free fanzine, and both the Reduced Fuel Bunkers and Auxiliary Power Unit are in Issue #1. I did look up the full text though:

quote:
Auxiliary Power Units: APUs are additional power plants that can be added to a ship to increase the total power output. This fitting may be taken multiple times and each APU adds 5 points to the amount of power available for other ship fittings and weapons.


quote:
Reduced Fuel Bunker: For ships that operate within a planetary system, this fitting allows the conversion of the large amount of FTL fuel mass back into free mass; increasing the total free mass available by one. The ship can still use its Spike Drive within a planetary system but no longer has enough fuel to complete a drill and go faster than light.


So i guess i'll have to axe the Reduced Fuel Bunkers idea, if what i'm reading is correct.

Here is a handy "with your GMs" permission clause in the fanzines.

Dear void, do we have your approval to use these supplements?
Oscar Hargrave
Captain, 186 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 20:38
  • msg #920

Re: OOC conversation 2

Good point, Zazan.

Side note: I don’t think you can actually remove atmospheric configuration from a ship since it has to be built into the design from the start.
Diana Hersson
Captain, 298 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 20:49
  • msg #921

Re: OOC conversation 2

Indeed! As shown in the IC thread, i can get carried away when it comes to designing stuff :P

As for Atmo Config... It just says it needs to be installed when the ship is built, but i'm not seeing anything about removing it. Personally, i'd say the Wartooth would keep the potential to have it re-added since that was part of its original design, but it could certainly be removed -- since the ship was always supposed to be airtight, it'd essentially be a set of thrusters to lessen the gravitational strain on the ship's spine and keep it from warping.

But that's just my two cents.

Edit: By the way, the Booster Packs, Laboratory, ECM Suite and Mining Equipment are from Infinite Stars as well, same issue:

quote:
Booster Packs: Boosters are additional engines that
increase the speed of the ship by one. This fitting may
be taken multiple times, but the maximum speed cannot
exceed the limits of the tech level: TL-3: Speed 2, TL-4:
Speed 6, TL-5: Speed 10.


quote:
ECM Suite: An Electronic Counter Measures suite can
be used to scramble an enemy ship’s sensors and
communicators. Each ECM suite can be used on one
ship. When a ship is being scrambled, all sensor and
communications task rolls are made at with a -4 DM.
Multiple ECM suites may be installed and multiple
ECM suites may be aimed at a ship, the DMs stack.


quote:
Laboratory: Laboratories provide space for research
and experimentation. Laboratories are common on
exploration and survey ships. Each laboratory is
dedicated to the study of a particular type of science,
providing a +2 DM to any skill task rolls made in that
area. Multiple laboratories, each with their own
specialty may be installed. Common types of
Laboratories include Biology, Astrophysics, Geology
and Archeology, but almost any kind of science can be
studied in a laboratory.


quote:
Mining Equipment: This fitting allows a spaceship to
be used as a portable mining platform. All the required
mining equipment, processors and refining equipment is
included. Mining equipment can be used to mine
resources from asteroids, airless moons or even planets.
The resource must be within a few hundred meters of
the surface, but almost any kind of resource can be
mined with this equipment. While most common metals
are common, thanks to asteroid mining, that they are not
worth the time to mine; occasionally an especially rare
mineral is discovered. Use of Mining Equipment allows
the crew of the ship to mine 2 tons of refined resources
per day of use. The value of the resource will vary, but
is typically worth 2d10*1000 credits per ton. This
fitting may be taken multiple times.

This message was last edited by the player at 20:58, Mon 23 Aug 2021.
Oscar Hargrave
Captain, 187 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 21:17
  • msg #922

Re: OOC conversation 2

Yeah. It’s useful stuff, that’s for sure.

If we are going to get a new tender, I’d like to convert the Wartooth to something a little more involved than waiting until the action is over just to assign tonnage for damage. That was my initial desire with my design. If we aren’t allowed to use the infinite stars mods, I’d still like to retrofit the Wartooth to be a intelligence vessel.
Zazan Mysh
Captain, 220 posts
Commander. Ship
Master of the INV-Randver
Mon 23 Aug 2021
at 21:29
  • msg #923

Re: OOC conversation 2

Ooh yeah I like that idea. Maybe sprinkle in some ECM?
Oscar Hargrave
Captain, 188 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 21:42
  • msg #924

Re: OOC conversation 2

The obvious choice would to be getting ECM suite but that will take approval from the Admiralty(Void). Until then, my plan was going to place a pair of pulse lasers from the house rule section and strip the workshops out. Or maybe just a single pulse laser with AFC and have extended life support to get more “specialized” crew aboard. Maybe a dedicated special forces or intelligence detachment?
This message was last edited by the player at 21:53, Mon 23 Aug 2021.
Diana Hersson
Captain, 299 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 21:49
  • msg #925

Re: OOC conversation 2

Yeah, there are some things that would end up being ridiculous, for example you could grab a Troop Transport (30 Power 60 Mass), outfit it with 10 APUs and you'd have a 80 Power 50 Mass ship. Those are Capital Ship numbers.

So yeah, if allowed i'd recommend limiting the amount of possible APUs to one, or two at most for Cruiser+ hulls. It'd just be too ridiculous otherwise.
Oscar Hargrave
Captain, 189 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 21:54
  • msg #926

Re: OOC conversation 2

The more I think about it, the more I like the idea of converting the Wartooth to a covert operations corvette. Remove her workshop and extend her life support through swapping out cargo space and the reaper battery to add boarding shuttles and you have a recon platform that can give a nasty case of Marines or SpecOps to an enemy ship.
Diana Hersson
Captain, 300 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 21:59
  • msg #927

Re: OOC conversation 2

You could also get a Camo Field and Wraith Shuttle combo (4/4 total) for a case of "Where the f--k did these Marines come from?!?"

All things aside, the Wartooth is your ship, so go for it i suppose... We're literally discussing ideas ICly :P
Oscar Hargrave
Captain, 190 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 22:05
  • msg #928

Re: OOC conversation 2

Can the Wraith Shuttle do ship-to-ship? The entry makes it seem like it's only for planetary use.

Fair, I was just tossing ideas around so the IC chat can not be a wall of ship designs until we can discuss what direction we want to take. It will help the new folks acclimate.
Diana Hersson
Captain, 301 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 22:24
  • msg #929

Re: OOC conversation 2

In reply to Oscar Hargrave (msg # 928):

It should be able to, it's still a converted cargo lighter, and you don't need a specific bay for them like you'd need for a fighter so i'd assume they can dock with ships in space just fine.

Since they take up space equal to two points of pressurized cargo space on a starship, my guess is an area of the ship can open for it to get inside when not in use.
This message was last edited by the player at 22:27, Mon 23 Aug 2021.
Oscar Hargrave
Captain, 191 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 22:26
  • msg #930

Re: OOC conversation 2

I guess we are waiting on some official determinations from Void will help clear things up. I’ll work on a covert insertion setup afterwards. Would you want to transfer the Wraith Shuttle from your design or simply have two?
Diana Hersson
Captain, 302 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 22:40
  • msg #931

Re: OOC conversation 2

I'd want the Wraith Shuttle on the Frigate as well, definitely.

During Ultima Black, there were several moments where i was (proverbially) pulling my hair out because the only way to transfer people was to physically dock the Valdar with another ship. This is a nice way to get one that doesn't require a bay (and Cruiser hulls), and can get people to and from the surface without requiring us to spend 25k per ship on getting back into orbit again.

With atmo config you can land, but that's about it. No taking off, no maneuvering... Just getting to the ground in one piece. I honestly had to read that a few times to realize what it was saying: If the planet you just landed on has no means to get you back into orbit, then... well, let's just say i hope you like playing Rimworld.
Oscar Hargrave
Captain, 192 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 22:49
  • msg #932

Re: OOC conversation 2

Haha. I love Rimworld.

I think I would lean more to normal boarding shuttles but the rub is that for both tubes and shuttles is the disabled requirement for the former and Armor 5 max for the latter.

Wraith shuttle insertion would be awesome if you could use a demo charge to breach the hull. A SpecOps team in full power armor could then assault the ship. Self-contained suits don’t care about atmosphere venting. Have fun repelling a boarder that can shrug off a good amount of firepower before becoming ineffective.
Diana Hersson
Captain, 303 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 22:53
  • msg #933

Re: OOC conversation 2

Wasn't there a ship weapon that does that? Assassin Drones, i think.

quote:
Assassin Drones are programmed to evade hostile sensors before fixing to the target and detonating a shaped charge.


8 Power, 3 Mass and 2 Hardpoints, but at Long range, 1d10 and AP 25 they're nasty little buggers for the 4 ammo they give you.
Oscar Hargrave
Captain, 193 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 22:54
  • msg #934

Re: OOC conversation 2

What books are those and the camo field from? I only have the Skyward Steel and Core books.
The Void
GM, 998 posts
The Judgement
of Deep Space
Mon 23 Aug 2021
at 23:00
  • msg #935

Re: OOC conversation 2

I looked through the fanzine stuff, while I like it, it's definitely not well balanced and a lot of it is intentionally designed to work around the ship hulls that are in the game so I'm going to say for now, we're going to leave this off the table and stick with canon hulls, fittings and so on. There are a lot in the game even outside of the core book. Skyward Steel has some interesting options for example.

Edit: Yes you can remove the atmospheric fittings, although not being able to land to collect fuel in an emergency is not ideal.
This message was last edited by the GM at 23:02, Mon 23 Aug 2021.
Diana Hersson
Captain, 304 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 23:04
  • msg #936

Re: OOC conversation 2

Oscar Hargrave:
What books are those and the camo field from? I only have the Skyward Steel and Core books.


Engines of Babylon, it seems :)

Void: Understandable. Is that just the Reduced Fuel Bunkers and Auxiliary Power Unit that are out, or the other items as well?
Oscar Hargrave
Captain, 194 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 23:11
  • msg #937

Re: OOC conversation 2

Looks like I have some browsing to do.
The Void
GM, 999 posts
The Judgement
of Deep Space
Mon 23 Aug 2021
at 23:11
  • msg #938

Re: OOC conversation 2

Diana Hersson:
With atmo config you can land, but that's about it. No taking off, no maneuvering... Just getting to the ground in one piece. I honestly had to read that a few times to realize what it was saying: If the planet you just landed on has no means to get you back into orbit, then... well, let's just say i hope you like playing Rimworld.


I have no idea where you're getting this. (Unless you're confusing TL3 space travel rules with TL4 space travel rules.) Atmospheric Configuration says "Atmospheric Flight" with no restrictions and nothing aside from FTL jumps costs fuel for your ships, so there should be no circumstances outside of TL3 rockets that you ever get stranded on a planet with an otherwise working starship.

Everything in the fanzine is out right now until I have more time to look over it and consider the implications.
Oscar Hargrave
Captain, 195 posts
Ship Master
INS-Harald Wartooth
Mon 23 Aug 2021
at 23:20
  • msg #939

Re: OOC conversation 2

Void, do you have a determination with regards to using a Wraith Shuttle for an assault?
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