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09:07, 28th April 2024 (GMT+0)

OOC Conversation 2.

Posted by The VoidFor group 0
Diana Hersson
Captain, 305 posts
The line between disorder
& order lies in logistics
Mon 23 Aug 2021
at 23:24
  • msg #940

Re: OOC conversation 2

In reply to The Void (msg # 938):

Yeah, i was being careful around the wording:

quote:
Atmospheric configuration: This fitting must be put in place when the ship is built, and cannot be installed on cruiser-class or larger ships. A ship designed for atmospheric flight can land on most solid or aqueous surfaces, provided the material is capable of bearing its weight.


Didn't exactly help that the TL 3 ships made a distinction between Atmospheric Landing and Atmospheric Operation either...

Also, i checked the Doctor Stone site again, and apparently all the fanzine stuff has the in-table descriptions in italics. So that makes it easier to identify (and, for now, avoid) :)

Off to get some sleep now, i'll try and get a design reworked tomorrow. Without running the numbers, i'll probably drop a Plasma Beam or the Flak Emitter to cover for losing the APU, re-add Atmo Config again and throw on Augmented Plating i suppose, i dunno. Probably end up around the same price point.
Oscar Hargrave
Captain, 197 posts
Ship Master
INS-Harald Wartooth
Tue 24 Aug 2021
at 14:01
  • msg #941

Re: OOC conversation 2

What’s the benefit of the mining equipment vs an extra ton of space? The mining rig would take ten days to refill a single mass of cargo. We need as much cargo space as we can get on the squadron support ships for damage repair.
Diana Hersson
Captain, 307 posts
The line between disorder
& order lies in logistics
Tue 24 Aug 2021
at 15:36
  • msg #942

Re: OOC conversation 2

My guess is, the mining equipment is necessary to fill the cargo mass in the first place.

My intent there was for the merchant to mine the resources a Workshop would need in order to fabricate spare parts, such as the ones needed to fix the sensor array during the last mission.
This message was last edited by the player at 15:38, Tue 24 Aug 2021.
Oscar Hargrave
Captain, 198 posts
Ship Master
INS-Harald Wartooth
Tue 24 Aug 2021
at 15:44
  • msg #943

Re: OOC conversation 2

When we left port the first time, the Wartooth had full cargo space for repairs. While we are certainly capable of extended operations, our stores are only going to last us a month unless we pull in for resupply. At that point, we could get more repair materials anyways.

Logistically, I think our max endurance for a mission is going to be around a month plus or minus a week. Therefore, the new tender doesn't need to be cloaked or have mining equipment, just cargo space for more parts and the like.
Zazan Mysh
Captain, 222 posts
Commander. Ship
Master of the INV-Randver
Tue 24 Aug 2021
at 16:02
  • msg #944

Re: OOC conversation 2

Agreed, I think the mining equipment doesn't fit a nimble armed recon force.
Diana Hersson
Captain, 308 posts
The line between disorder
& order lies in logistics
Tue 24 Aug 2021
at 16:13
  • msg #945

Re: OOC conversation 2

In that case, we wouldn't really be needing Extended Stores either since the regular stores would last two months already.

https://www.reddit.com/r/SWN/c...ion_of_life_support/

quote:
The duration listed in the book is 2 weeks, but the designer said it's probably much less than needed: "One further note- the base endurance of a ship is given as two weeks with a full crew. I think I significantly underset that when designing the game, and I'd go with the default being two months instead." http://forum.rpg.net/showthrea...-Designing-new-Hulls

Oscar Hargrave
Captain, 199 posts
Ship Master
INS-Harald Wartooth
Tue 24 Aug 2021
at 16:28
  • msg #946

Re: OOC conversation 2

But even the same thread points out that the two months is for in system ships. I think this is going to require a ruling from Void regarding standard ship stores duration.
Zazan Mysh
Captain, 223 posts
Commander. Ship
Master of the INV-Randver
Tue 24 Aug 2021
at 16:45
  • msg #947

Re: OOC conversation 2

Extended stores make sense because it lets the squadron operate longer outside of Hegemony space.

Mining doesn't make sense because it means the squadron is parked on a rock.

Both allow for self sufficiency but one doesn't compromise the squadron's fighting capability.
Diana Hersson
Captain, 309 posts
The line between disorder
& order lies in logistics
Tue 24 Aug 2021
at 16:58
  • msg #948

Re: OOC conversation 2

In reply to Zazan Mysh (msg # 947):

More like: We arrive where we need to be, the merchant goes off to do its thing mining and scooping fuel and we drop by to refuel when its time to FTL out again, or we need the resources for something. It's got a Camo Field specifically so we wouldn't be parked on a rock alongside it.
This message was last edited by the player at 16:59, Tue 24 Aug 2021.
Oscar Hargrave
Captain, 200 posts
Ship Master
INS-Harald Wartooth
Tue 24 Aug 2021
at 17:08
  • msg #949

Re: OOC conversation 2

But, even with fuel scoops, you need the fuel bunkers to make it worth it or you run into the same problem. It takes 4 days to bring a ship up to a full tank. If the ship doesn't have the capacity, you are looking at four days per ship to refuel.

I also don't think it is a good idea to have our tender go off on her own. Fleet tactics dictate having the supply ships nestled in the center of a protected formation or not even on the front line. It might be more realistic to have the tender loaded with cargo and fuel so that she can wait a day or two and spike in after us. That should be plenty of time to clear the local area for danger so we can rest and recover damage when she gets in-system.
Diana Hersson
Captain, 310 posts
The line between disorder
& order lies in logistics
Tue 24 Aug 2021
at 17:17
  • msg #950

Re: OOC conversation 2

Well, make the suggestion ICly to make it a part of the active moving fleet rather than have it leech off an asteroid and double as a sensor outpost while we're underway and i'll rework the tender again.

Diana's making suggestions, nothing's set in stone, so if you have a good reason to propose a change then by all means go ahead :)
Diana Hersson
Captain, 315 posts
The line between disorder
& order lies in logistics
Tue 24 Aug 2021
at 22:15
  • msg #951

Re: OOC conversation 2

By the way, Void, what kind of Exosuit training does our crew have?

Also, is it possible to combine a Ship Suit with, say, an undersuit so we get a variant that can actually be worn under armor and won't tear when someone looks at it funny?
This message was last edited by the player at 22:15, Tue 24 Aug 2021.
The Void
GM, 1000 posts
The Judgement
of Deep Space
Wed 25 Aug 2021
at 00:52
  • msg #952

Re: OOC conversation 2

If you're worried about combat, have your crew get into vacc suits. Ship suits are just for non-combat operations and looking smart.

Some have exosuit training 0, all have spacer 0 so vacc suits aren't a problem.
Diana Hersson
Captain, 316 posts
The line between disorder
& order lies in logistics
Wed 25 Aug 2021
at 01:00
  • msg #953

Re: OOC conversation 2

Ah thanks, though it's mostly that armor can't be worn over them that's the issue i'm running into.

Ideally i'd buy my crew Vacc skins since they can be readied under armor, but those are TL 5 so i don't know whether they're up for purchase. The Hegemony is TL 4, correct?
The Void
GM, 1001 posts
The Judgement
of Deep Space
Wed 25 Aug 2021
at 01:24
  • msg #954

Re: OOC conversation 2

For the most part yes, such things are relics if they exist or highly experimental prototypes. You actually do have a TL5 item, that strange gun you found. I assume you didn't just hand it over.

If you want fully sealed armor, you'll need assault suits or power armor and that isn't standard issue.
Diana Hersson
Captain, 317 posts
The line between disorder
& order lies in logistics
Wed 25 Aug 2021
at 01:32
  • msg #955

Re: OOC conversation 2

Yeah, figured as much. Most things marked as TL 5 are Pretech stuff.

Curious: How long would it take to train crew in Exosuit 0 if they don't already have it?
Oscar Hargrave
Captain, 207 posts
Ship Master
INS-Harald Wartooth
Wed 25 Aug 2021
at 01:51
  • msg #956

Re: OOC conversation 2

Side note: I’m going to swap out the Wraith for boarding shuttles. That will save us some money.
The Void
GM, 1002 posts
The Judgement
of Deep Space
Wed 25 Aug 2021
at 05:24
  • msg #957

Re: OOC conversation 2

In reply to Diana Hersson (msg # 955):

A couple of weeks, and 250 credits per person (professional discount for requisitioning an Astral Trooper/Space Marine instructor), with a class of say 20 to gain Exosuit 0.
The Void
GM, 1005 posts
The Judgement
of Deep Space
Wed 25 Aug 2021
at 06:28
  • msg #958

Re: OOC conversation 2

Also, think about any commendations you might want to give to your crewmembers. (Probably just one or two at the most.)

There are some examples in "Your role in all this" but you can come up with new ones if you like.
The Void
GM, 1006 posts
The Judgement
of Deep Space
Thu 26 Aug 2021
at 07:26
  • msg #959

Re: OOC conversation 2

Let me know when you've decided on ship configuration and what you're doing to do with the remaining ships. You will be having a new vessel join you as part of an experimental deployment, but I'll get into that later. Once you've got the ship designs/refits you want, I'll review them and make some changes if necessary.
Diana Hersson
Captain, 323 posts
The line between disorder
& order lies in logistics
Thu 26 Aug 2021
at 11:48
  • msg #960

Re: OOC conversation 2

By the way, it suddenly struck me where the Auxiliary Power Unit idea came from.

Okay, so you know how it takes up 1 Mass and provides 5 Power, right? Have a look at this:

quote:
"Blackbox" Fusion Core: This ruggedized, completely sealed fusion core is a popular model with far traders as it provides a simple source of electrical power that primitive natives cannot possibly reverse-engineer or repair. The fusion core is extremely reliable under normal operating parameters, providing enough electrical power to provide light, heat, and other domestic uses for up to 5,000 homes or energy sufficient for one power-hungry industrial factory. A modest water supply is all that is necessary for fuel. The packaged fusion core itself is very bulky, taking up twenty tons of cargo space, and requires its own building when fully installed on a world. Setup and basic maintenance can be performed by almost anyone capable of understanding the operating manual, but actual repair of a damaged core requires the Tech/Postech skill.


20 tons of cargo space is 1 Mass of Cargo Space on a Frigate, so my guess is the idea came from hooking up one of them to the ship's power supply.

I know it's been disallowed and that's fine, just wanted to share my thoughts :P
Zazan Mysh
Captain, 231 posts
Commander. Ship
Master of the INV-Randver
Thu 26 Aug 2021
at 13:41
  • msg #961

Re: OOC conversation 2

Is it safe to assume shields would be included in the armory?

Edit: nevermind if they are included then I'm sure the void will sort it out.
This message was last edited by the player at 14:02, Thu 26 Aug 2021.
Diana Hersson
Captain, 324 posts
The line between disorder
& order lies in logistics
Thu 26 Aug 2021
at 14:11
  • msg #962

Re: OOC conversation 2

The Armory would have a collection of varied gear, so if you for example need a rifle there would be a rifle.

On a crew of 20 it wouldn't be expected to pack 20 pistols, 20 rifles and 20 of each set of armor, so if you want to equip people in bulk then you'd most likely need to buy it separately.
Zazan Mysh
Captain, 232 posts
Commander. Ship
Master of the INV-Randver
Thu 26 Aug 2021
at 14:15
  • msg #963

Re: OOC conversation 2

Not necessarily so how about we leave it to the GM?
Sara
player, 2 posts
Thu 26 Aug 2021
at 16:30
  • msg #964

Re: OOC conversation 2

My understanding is that the armory stores enough gear to fully equip the entire crew all at once.  It might be limited to only one style of gear for everyone but you should be able to pick what that style is and assume the cost is part of the armory feature itself.
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