Hallus Station - Officer's Lounge
Diana looked over the proposed changes, taking a deep breath.
- "Yes, the three patrol boats we have we will keep, the new Masters coming in will likely command them. I'm captaining the new Frigate and taking my own crew with me, as well as those rescued from the Sigfred as they've bunked together for several weeks on Ultima Black, which gives me a full crew complement. In this scenario, we would only need to bring in less than ten new crew members."
Having read the data in the meantime, she pointed out some things.
- "I'd disagree with the removal of the Camo Field from the merchant. The whole idea for it is to not be perceived as a threat, and the sandthrowers' ammo is otherwise indistinguishable from common micrometeorites. You are correct about cargo space, so let me just..."
She made some alterations to the data, and looked the Wartooth data over again.
- "I don't really understand the choice for the particle caster. Even with the APU that's two-thirds of the entire ship's power drain into one thing. Since it's a tender, may i suggest the following?"
More alterations followed, and she showed the data to the other Captains.
Modified Data:
Budget 8.5m official + PC contribution
Frigate Hull 4m
Power=15 Max
Mass= 15 max
Spike Drive-2: 2/2 100k
Hardened Polyceramic Overlay: -/2 250k
Advanced Fire Control System 1/- 100k
Advanced Fire Control System 1/- 100k
Advanced Fire Control System 1/- 100k
Armory: -/- 20k
Ship's Locker: -/- 20k
Lifeboats: -/1 25k
Wraith Shuttle: -/2 300k
Auxiliary Power Unit: +5/1 100k
Plasma Beam: 5/2 700k (2 hardpoints)
Plasma Beam: 5/2 700k (2 hardpoints)
Flak Emitter Battery: 5/3 500k (1 hardpoint)
Total Power = 20
Total Mass = 15
Total Cost: 7.015m credits
-----
Free Merchant 500k
Power=10 Max
Mass= 15 max
Spike Drive-2: 2/2 100k
Cargo Space: -/2 (Holds 40 tons raw materials)
Extended Stores: -/2 25k
Armory: -/- 20k
Ship's Locker: -/- 20k
Lifeboats: -/1 25k
Fuel Scoops: 2/2 50k
Contextual Camo Field: 4/2 500k
Auxiliary Power Unit: +5/1 100k
Mining Equipment: 1/1 25k
Sandthrower: 3/1 50k
Sandthrower: 3/1 50k
Total Power = 15
Total Mass = 15
Total Cost: 1.465m credits
-----
INS-Harald Wartooth Refit
Spike Drive-2: 2/2 100k
Fuel Bunkers -/1 25k
Atmo Config: -/2 50k
Extended Stores: -/2 25k
Armory: -/- 20k
Ship's Locker: -/- 20k
Lifeboats: -/1 25k
Survey Sensor Array 2/1 50k *Repaired*
Cargo Space -/1 (20 tons)
Aux Generator: +5/1 100k
Workshop: 2/1 5k
ECM Suite: 2/1 100k
Cargo lighter: -/2 25k
Advanced Fire Control System 1/- 100k
Weapons
Reaper Battery: 4/1 100k
Sandthrower: 3/1 50k
Sandthrower: 3/1 50k
Defenses
Augmented Plating -/2 500k
Total Power = 15
Total Mass = 15
Total Refit Cost: 480k credits
Total Cost: 8.960m credits -- 460k over budget.
- "That would actually make the refit cheaper since you wanted to bankroll it, King Squadron remains 20k within its allotted budget in new ships and you'd actually have a fair bit of money left over. Workshop, ECM Suite, Cargo lighter to help transfer materials from the merchant, the works. Weapons wise, you could replace the two Sandthrowers with a Plasma Beam, and removing the Fuel Bunkers would then allow the Wartooth enough space for an Extended Medbay, though the cost of the refit would jump to 1.130 million, which would have all of us chip in."
INS-Harald Wartooth Alternative Refit
Spike Drive-2: 2/2 100k
Fuel Bunkers -/1 25k
Atmo Config: -/2 50k
Extended Stores: -/2 25k
Armory: -/- 20k
Ship's Locker: -/- 20k
Lifeboats: -/1 25k
Survey Sensor Array 2/1 50k *Repaired*
Cargo Space -/1 (20 tons)
Aux Generator: +5/1 100k
Workshop: 2/1 5k
ECM Suite: 2/1 100k
Cargo lighter: -/2 25k
Advanced Fire Control System 1/- 100k
Expanded Medbay: 1/1 50k
Weapons
Reaper Battery: 4/1 100k
Plasma Beam: 5/2 700k (2 hardpoints)
Defenses
Augmented Plating -/2 500k
Total Power = 15
Total Mass = 15
Total Refit Cost: 1.130m credits
This message was last edited by the player at 20:31, Mon 23 Aug 2021.