Hallus Station - Spacedock
In reply to Oscar Hargrave (msg # 19):
The rest of your small crew is clearly seasoned and prepared. They greet you with ease and respect and you can tell that they approve of your first impression.
Ensign Gerson follows you like a shadow, his bulk and size is somewhat intimidating perhaps, but he also moves with a swiftness that seems unlikely for his mechanical form. As you look for a tour, he leads you towards a gantry tube that leads to the Harald Wartooth.
Stepping aboard, he salutes you, welcome you aboard as commanding officer along with the rest of the crew in the small corridor. You are now, officially, in command. From there, he leads you deeper into the ship and you notice that his augmentations retract and fold in somewhat, allowing him a smaller frame onboard the ship. He makes no note of it and no one else seems to notice or care.
Artin chuckles. "I'm not a huge fan of Sabertronics. Most of what I have is custom or highly modified. I do have Marran v6.1 Digieyes as they are the latest service-approved version for uberbaseline ocular implants. My spinal column and powerpack is based on the Helix Systems Atlas Plus series core system package. The rest of it..." He shrugs "My partner is a cybersurgeon on Haven."
He leads you down the spinal corridor of the vessel and stops at a large door, opening it with a keypad to reveal a mostly empty cargo bay packed only with a few crates stuck down in the center. "Cargo bay. Pretty straight forward. Sixty tons. Not really using it much right now... that's basically a poker table." He gestured at the crates.
Further down the hall, he travels down some steps into a massive engineering department, housing the Class-2 Spike Drive and fusion powerplant. It's as noisy as any other ship and full of warning notices and electrical panels. He also points out a hatch that leads down to the extended fuel storage.
From there, he takes you to the armory, ships locker, showing you the weapons, armor, and equipment offered for the ship. Pretty much anything you could need is available here in numbers suitable for the size of the crew.
After this, he takes you back towards the bow of the ship and shows you the workshops. They take up a decent amount of space, but they are heavily patched into the power conduits. From here, you can manufacture or fabricate nearly any part you might need for any military purpose. The systems are modular and indeed can fabricate parts to expand their own capabilities if necessary. The only real limitation is digital blueprints and raw materials, the latter of which are currently being used as a poker table and chairs.
One the way to back to the bow, you see the lifeboat hatches installed along the floor.
You enter the bridge. It's large for a ship of this size, providing space for a small crew to combat loneliness and confinement in the Black, but there's a lot of space on board the Knarr-class. You have a offset seat to the starboard side of the bridge while two other crew stations stand ahead of you and to your portside. The center as pilot and tactical, and the far left handling sensors and comms.