You mean this one?
quote:
Free Merchant
Cost: 775,000
Hit Points: 20
Crew: 1/6
Speed: 3
Armor: 2
AC: 6
Weaponry:
Multifocal Laser (+1 to hit/1d4, AP 20): 5/1
Sandthrower (+1 to hit/2d4, Flak): 3/1
Defenses:
None
Fittings:
Spike Drive-1: -/-
Atmospheric Configuration: -/2
Fuel scoops: 2/2
Fuel bunker: -/4 (inferred from having 0 Power and Mass free)
100 tons of cargo space: -/5
Total:
Power: 10
Mass: 15
Compared to the design we ordered:
quote:
Free Merchant hull 500k
Power=10 Max
Mass= 15 max
Spike Drive-2: 2/2 100k
Cargo Space: -/2 (Holds 40 tons raw materials or 20HP repairs)
Extended Stores: -/2 25k
Armory: -/- 20k
Ship's Locker: -/- 20k
Lifeboats: -/1 25k
Fuel Scoops: 2/2 50k
Contextual Camo Field: 4/2 500k
Fuel Bunkers: -/3 75k
Survey Sensor Array: 2/1 50k
Total Power = 10
Total Mass = 15
Total Cost: 1.365m credits
So the bunkers, fuel scoops and (free) cargo space would already be pre-installed, meaning that for 275k extra hull cost (775k - 500k), we'd get 125k worth of fittings we would not need to remove, leading to a price hike of only 150k.
Also, now that i look at it, since the Wartooth lost its Augmented Plating it should have Speed 3 again :P
Grabbing a Wartooth fresh off the line would be 1420k plus 600k in modifications (Camo, scoops and 2/3 fuel bunkers) for a total of 2.02 mil, or 655k extra, so that's likely what you did to get to that price point. Thing is, it's not intended as a warship, Diana's intent here was to grab a commercial vessel off the market and modify that with a camo field and such in drydock, since it's not supposed to fight anyway.
Sorry for harping on about this, but i feel 625k is going to break the PC bank, so if it costs that much extra to get it done in time for the next mission, it'd be better to just leave it in drydock so it'll be ready for the mission after that.
(As an aside, the Rospolis is a frigate, not a cruiser. I think you're confusing it with the Logistic Ship we discussed in PM) ;)