Re: Character Creation
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PC Name: Gender: HD:
Race: Weight: HP: /
Align: Age: Current/Normal
Deity: Eyes: XP:
Size: Speed: Needed for
Hair: Height: Next Level:
SHEET UPDATED:
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ABILITIES |Class / Level
Final |
Base Racial Magic Misc Ability / Mod |
Bonus Item Score |
|
STR: -- -- -- -- 00 / +0 |
DEX: -- -- -- -- 00 / +0 |
CON: -- -- -- -- 00 / +0 |
INT: -- -- -- -- 00 / +0 |
WIS: -- -- -- -- 00 / +0 |
CHA: -- -- -- -- 00 / +0 |
+1 Ability Increase every 4th level is added to Base number.
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COMBAT STATISTICS
Damage Reduction: --
ARMOR CLASS BASE ATTACK BONUS
AC Total : -- MELEE RANGED
AC when Flat-Footed -- Total: -- Total: --
AC vs Touch Attack -- Base: -- Base: --
Base: 10 STR: -- DEX: --
Class: -- Misc: -- Misc: --
Shield: --
Dexterity: -- INITIATIVE
Size: -- Total: --
Magic: -- DEX: --
Misc.: -- Misc.: --
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SAVING THROWS
Total Base Ability Misc Magic
Fortitude : +0 = 0 + 0 + 0 + 0
Reflex : +0 = 0 + 0 + 0 + 0
Will : +0 = 0 + 0 + 0 + 0
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RACIAL TRAITS
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FEATS Indicate for level, class, race, etc.
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CLASS ABILITIES Indicate current abilities only
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PRESTIGE CLASS ABILITIES
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LANGUAGES
Common
Racial:
Bonus:
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SKILLS Fill in skills you have ranks in AND skills that
can be used untrained. Mod is the final score, Rnk
Skill Point Total: is the number of ranks attained in the skill, Abl
Max Class ranks: is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks: miscellaneous bonus from feats, race, synergy, etc.
Related
Mod = Rnk Abl Msc | Skills: Ability Untrained?
-- = - +? +_ | Appraise (INT) Yes
-- = - +? +_! | Balance (DEX) Yes
-- = - +? +_ | Bluff (CHA) Yes
-- = - +? +_! | Climb (STR) Yes
-- = - +? +_ | Concentration (CON) Yes
-- = - +? +_ | *Craft: (INT) Yes
-- = - +? +_ | Decipher Script (INT) No
-- = - +? +_ | Diplomacy (CHA) Yes
-- = - +? +_ | Disable Device (INT) No
-- = - +? +_ | Disguise (CHA) Yes
-- = - +? +_! | Escape Artist (DEX) Yes
-- = - +? +_ | Forgery (INT) Yes
-- = - +? +_ | Gather Information (CHA) Yes
-- = - +? +_ | Handle Animal (CHA) No
-- = - +? +_ | Heal (WIS) Yes
-- = - +? +_! | Hide (DEX) Yes
-- = - +? +_ | Intimidate (CHA) Yes
-- = - +? +_! | Jump (STR) Yes
-- = - +? +_ | *Knowledge: (INT) No
-- = - +? +_ | Listen (WIS) Yes
-- = - +? +_! | Move Silently (DEX) Yes
-- = - +? +_ | Open Lock (DEX) No
-- = - +? +_ | *Perform: (CHA) Yes
-- = - +? +_ | *Profession: (WIS) No
-- = - +? +_ | Ride (DEX) Yes
-- = - +? +_ | Search (INT) Yes
-- = - +? +_ | Sense Motive (WIS) Yes
-- = - +? +_! | Sleight of Hand (DEX) No
-- = - +? +_ | Spellcraft (INT) No
-- = - +? +_ | Spot (WIS) Yes
-- = - +? +_ | Survival (WIS) Yes
-- = - +? +_! | Swim (STR) Yes
-- = - +? +_! | Tumble (DEX) No
-- = - +? +_ | Use Magic Device (CHA) No
-- = - +? +_ | Use Rope (DEX) Yes
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
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WEAPONS ATT is your final attack modifier when using the weapon.
Monks should also list bare-handed attacks here.
NAME : NAME : NAME :
ATT : ATT : ATT :
DMG : DMG : DMG :
CRIT : CRIT : CRIT :
RNG : RNG : RNG :
WGHT : WGHT : WGHT :
TYPE : TYPE : TYPE :
SIZE : SIZE : SIZE :
COST : COST : COST :
GRAPPLE BONUS: BAB -- + STR -- + SIZE -- =
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PROTECTION
ARMOR SHIELD
NAME : NAME :
TYPE : TYPE :
DR BONUS : AC BONUS :
MAX DEX : CHECK PENALTY :
CHECK PENALTY : SPELL FAILURE :
SPELL FAILURE : WGHT :
SPEED: PROPERTIES:
WGHT : COST:
PROPERTIES:
COST:
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EQUIPMENT Indicate in notes which item(s) are bonus regional equipment.
Don't forget to add weapon, armor, magic items, and treasure
weights to total weight carried.
Item # Cost Weight Location Notes
Total weight carried:
Light Load: Medium Load: Heavy Load:
Lift over head: Lift off ground: Push or Drag:
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MAGIC ITEMS List items weights, costs, location, number of charges (if any)
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TREASURE List where carried
PP:
GP:
SP:
CP:
MISC.:
GEMS:
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SPELLS If this is not a spell-casting PC feel
free to cut this section out. If this
PC casts both arcane and devine spells,
cut and paste tables as needed.
Base Ability Misc.
Lvl DC Spell/Day Bonus Bonus Spell Per Day # Known
0 ? ? + 0 + ? = ? ?
1 ? ? + ? + ? = ? ?
2 ? ? + ? + ? = ? ?
3 ? ? + ? + ? = ? ?
4 ? ? + ? + ? = ? ?
5 ? ? + ? + ? = ? ?
6 ? ? + ? + ? = ? ?
7 ? ? + ? + ? = ? ?
8 ? ? + ? + ? = ? ?
9 ? ? + ? + ? = ? ?
Misc. bonus is for such things are domain spells, specialist spells, etc.
Domain: If applicable
Granted Power:
Granted Spells:
Lvl 1:
Lvl 2:
Lvl 3:
Lvl 4:
Lvl 5:
Lvl 6:
Lvl 7:
Lvl 8:
Lvl 9:
Domain: If applicable
Granted Power:
Granted Spells:
Lvl 1:
Lvl 2:
Lvl 3:
Lvl 4:
Lvl 5:
Lvl 6:
Lvl 7:
Lvl 8:
Lvl 9:
Wizard School Specilization: In applicable
Forbidden School(s): If applicable
Mark prepaired spells with a *
If a spell comes from any source other then the Player's Guide, note which book
it comes from using the following code: FR = Forgotten Realms Campiagn Setting,
T&B = Tome and Blood, MF = Magic of Faerun, FP = Faiths and Pantheons, UD =
Underdark, etc.
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 0¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 1¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 2¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 3¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 4¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 5¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 6¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 7¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 8¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯Spell Lvl 9¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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Maneuvers (list base mechanic and page number of full description)
used ready
[ ] [ ] (insert maneuver here)
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Stances (list base mechanic and page number of full description)
active
[ ] (insert maneuver here)
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ANIMAL COMPANION Cut and paste in cases of more than one animal.
NAME:
TYPE: (Familiar/Animal Companion/Mount/etc.)
SPECIES:
AC:
HP:
ATTACKS:
DAMAGE:
SPECIAL:
ABILITIES GRANTED TO PC:
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HISTORY / BACKGROUND
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MOTIVATIONS & GOALS
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PLOT HOOKS I WOULD LIKE TO SEE USED BASED ON THIS CHARACTER
Things the DM can incorporate into adventures and rumors.
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PERSONALITY / QUIRKS / MANNERISMS
This message was last edited by the GM at 04:34, Wed 08 May 2013.