RolePlay onLine RPoL Logo

, welcome to Rano Bez Strachu

05:04, 1st May 2024 (GMT+0)

OOC: Out Of Context.

Posted by Niewiele DupekFor group archive 0
Niewiele Dupek
GM, 6 posts
Mon 3 Dec 2012
at 16:53
  • msg #1

OOC: Out Of Context

Hello:

Seems we have a bit of interest here. Awesome. As this is a group effort, I have no problem with you guys getting together and coordinating whatg kind of characters you want. I've added all three of you to the game. Well, I intended to. So, if you can't post or get access to the game, please PM me.

I make no bones about being a complete idiot. Ask my mother she will tell you herself. So, if anyone sees a mistake I am making, wants to help with the paperwork, or has a general suggestion, please feel free. I checked my ego at the door, so no offese taken for spotting one of my many mistakes.

Józek
This message was last edited by the GM at 16:53, Mon 03 Dec 2012.
Niewiele Dupek
GM, 7 posts
Mon 3 Dec 2012
at 20:52
  • msg #2

Re: OOC: Out Of Context

In reply to Niewiele Dupek (msg # 1):

OOC:

We've got a Captain, but he's an engineer. Technically, an armor crewman SNCO or officer would not outrank him, but would have tactical command of the group. However, if everyone is ok with it, if there are no Majors or Lt. Col.s made, the group has its CO.

J
Niewiele Dupek
GM, 11 posts
Tue 4 Dec 2012
at 14:02
  • msg #3

Re: OOC: Out Of Context

In reply to Niewiele Dupek (msg # 2):

Witam Wyszyscy:

Well, it looks like so far we have the group's CO, the group's combat medic, and either the tank gunner or the Bradley commander slots filled. All other slots are open. Remember that the NPCs will fill what slots the players don't. I want everyone to play the character that THEY want, and not what the group 'needs'. I really feel that is the best way to keep interest in this game.

Everyone should be added so feel free to communicate with each other. If you find you have contacted me and you are NOT yet a member of this group, you shouldn't feel offended. My incompetence as GM is BOUNDLESS, but my enthusiasm is equally so. Let's hope the one offsets the other.

Do widzenia,

Józek
Niewiele Dupek
GM, 12 posts
Wed 5 Dec 2012
at 15:17
  • msg #4

Re: OOC: Out Of Context

In reply to Niewiele Dupek (msg # 3)

Is anybody receiving these OOCs?
Cpt Joseph Miller
editor, 1 post
Wed 5 Dec 2012
at 16:01
  • msg #5

Re: OOC: Out Of Context

Yes, just nothing to contribute as of yet.
Niewiele Dupek
GM, 13 posts
Wed 5 Dec 2012
at 16:17
  • msg #6

Re: OOC: Out Of Context

In reply to Cpt Joseph Miller (msg # 5):

LOL ok fair enough
Cpt Joseph Miller
editor, 2 posts
Wed 5 Dec 2012
at 16:27
  • msg #7

Re: OOC: Out Of Context

Another way of filling all the slots is having everyone run two characters. Or at least, anyone that wants to.

I'd suggest a vehicle crewman and a dismount. That way if we're in Vehicle to Vehicle combat everyone gets to contribute plus if the dismounts are active everyone still gets to play.

For instance, as Miller is going to get a lot of face time I'd be happy to play a vehicle driver as well. It would reduce the GM's work and ensure participation but lots of people don't like the idea of two characters.

What do people think?
Corkman
player, 1 post
Thu 6 Dec 2012
at 00:33
  • msg #8

Re: OOC: Out Of Context

In reply to Cpt Joseph Miller (msg # 7):

I might consider a dismount also if we need players.
inspectortrixie
player, 1 post
Thu 6 Dec 2012
at 01:44
  • msg #9

Re: OOC: Out Of Context

I'd rather not play two characters, but I could.

More importantly; gear purchasing pool.  If we want to eliminate or cut back on redundancy in team gear it might be wise to pool most of our character allowances for things like food or other sundries the whole group needs.  I can start by chipping in $13,180.50 after buying personal weapons and some small gear items.
This message was last edited by the player at 02:12, Thu 06 Dec 2012.
Corkman
player, 2 posts
Thu 6 Dec 2012
at 02:18
  • msg #10

Re: OOC: Out Of Context

In reply to inspectortrixie (msg # 9):

I made my roll and made Captain.  I'm looking at $30,000 in gear total.  I haven't done gear yet but, figure $10K-$15K for party gear.
Briareos
player, 1 post
Thu 6 Dec 2012
at 04:29
  • msg #11

Re: OOC: Out Of Context

I definitely will contribute to the group.

Who's the combat medic?
Cpt Joseph Miller
GM, 4 posts
Thu 6 Dec 2012
at 16:03
  • msg #12

Re: OOC: Out Of Context

OK, that make's Corkman's Captain senior to Miller which is great. I have $14,000 total but need to sort out a vehicle too so I might not be able to contribute much.
Briareos
player, 2 posts
Thu 6 Dec 2012
at 21:15
  • msg #13

Re: OOC: Out Of Context

I thought we were already going to have the M1 and M2?  Is anyone tank crew yet?
Corkman
player, 3 posts
Thu 6 Dec 2012
at 21:18
  • msg #14

Re: OOC: Out Of Context

In reply to Briareos (msg # 13):

I'm trying to work thatout now.  Since I rolled a Captain, I'm thinking I may be one, although not looking for it.  I'll do my best and just ask bearing with since I'm not militarily trained.
inspectortrixie
player, 2 posts
Thu 6 Dec 2012
at 21:25
  • msg #15

Re: OOC: Out Of Context

I put in for M1 gunner, because I didn't roll high enough to be tank commander.
Corkman
player, 4 posts
Thu 6 Dec 2012
at 21:32
  • msg #16

Re: OOC: Out Of Context

In reply to inspectortrixie (msg # 15):

I am very easy on who's going where.  Just want to assure a good fit of people for the right job
Corkman
player, 5 posts
Thu 6 Dec 2012
at 23:07
  • msg #17

Re: OOC: Out Of Context

How many players do we currently have?
inspectortrixie
player, 3 posts
Fri 7 Dec 2012
at 07:05
  • msg #18

Re: OOC: Out Of Context

In reply to Corkman (msg # 17):

Four by the GM's count, though only the three of us have posted anything here.
Niewiele Dupek
GM, 18 posts
Fri 7 Dec 2012
at 07:18
  • msg #19

Re: OOC: Out Of Context

In reply to inspectortrixie (msg # 18):

5: Dante is making a character some time next week. Oh and FYI the GM is a real dickhead about gear and space. Maybe I am just used to the Soviet bloc-style vehicles, but I am thinking that this is a COMBAT formation, not a couple of moving trucks.

So, if the 'gear money fund' goes for a third vehicle, or ammo for missle launchers, radios, etc, I'm all for it. I just don't see this particular unit having a bunch of non-combat stuff, espcially in two combat vehicles. After all, it's the start of the game, not the end of it.

J
This message was last edited by the GM at 10:27, Fri 07 Dec 2012.
Sgt Beth Nunnenkamp
player, 4 posts
Fri 7 Dec 2012
at 10:21
  • msg #20

Re: OOC: Out Of Context

Ever see some pictures of WWII tanks?  Man did tankers hang a lot of shit off those things, even in battle.
Niewiele Dupek
GM, 20 posts
Fri 7 Dec 2012
at 10:25
  • msg #21

Re: OOC: Out Of Context

In reply to Sgt Beth Nunnenkamp (msg # 20):

No zgadzam sie! On the outside! So, the idea that anything is internal is laughable, even on the Brad. I dunno what the third vehicle is going to be, or even if there's going to be one, but if this battle group has one vehicle that carries a whole bunch of crap, it's going to be that one.

J
Niewiele Dupek
GM, 21 posts
Fri 7 Dec 2012
at 10:31
  • msg #22

Ale snieg!

In reply to Niewiele Dupek (msg # 21):

Finally! Snow that sticks! I'm not insane enough to prefer cold to the heat of summer (Lech by the river :p). My contention is, if it's going to be cold, and I have to keep the #$%^ing stove going 24-7, I might as well get some pretty snow as a consellaton prize. ;)

J
Sgt Beth Nunnenkamp
player, 5 posts
Fri 7 Dec 2012
at 13:06
  • msg #23

Re: Ale snieg!

Oh hell yeah, even in a tank as 'comfy' as an Abrams there's no real wiggle room for gear.  That's why we've got the bustles!

Hard to believe we had three feet of snow here last month and now it's in the fifties with rain.
Corkman
player, 6 posts
Fri 7 Dec 2012
at 13:14
  • msg #24

Re: Ale snieg!

What part of Europe are you guys in that got that much snow already?

I hope to have my PC submitted this weekend.

I think the idea of a vehicle for extra gear would be worth it.  My guy is a little guy and doesn't have a big carry capacity so, a lot of his extra stuff is going to be stored somewhere.
Cpt Joseph Miller
GM, 5 posts
Fri 7 Dec 2012
at 15:55
  • msg #25

Re: Ale snieg!

A third vehicle makes sense for my PC's backstory. He's joined up with the brad and Abrams after being detached from his unit. He's an engineer so we could go for an M113 if we had the cash but likewise he's an officer so we could justify a Hum-vee or even a truck.

What do people think?
Sgt Beth Nunnenkamp
player, 7 posts
Fri 7 Dec 2012
at 16:39
  • msg #26

Re: Ale snieg!

In reply to Corkman (msg # 24):

I live in West Virginia, in the highlands.

For an engineer an M113 or a Humvee would be fine; M113's about 50k more then a Humvee while a CUCV truck would be 5k less then the Humvee.  Humvee does have a lower maintenance cost + a weapon for the same cargo capacity though.  Might also want to think about a 2 1/2-ton or 5-ton truck or the like if we want straight cargo hauling capacity that can maybe get a gun slapped on it.... unless someone wants to buy the steel plating for a bitchin' gun truck
Niewiele Dupek
GM, 22 posts
Fri 7 Dec 2012
at 17:37
  • msg #27

Re: Ale snieg!

In reply to Corkman (msg # 24):

I'm in New Bridges, Poland. If you haven't heard of it, there's a good reason for that. If you sneeze while driving by it, you miss it. ;) Its only claim to fame is that from here it is only a short walk to the next town, Żelazowa Wola; birthplace of Chopin. If you haven't heard of Chopin, he's the guy who's house is visited by busloads of Chinese tourists hundreds of years after his death. Oh I also think he did something with a piano, maybe. :p

We've had only 5cm of snow at the most. The difference is, the stuff looks like it's actually going to stick, as we had our first snow of the season over a month ago. If I have to work the damn coal stove and be constantly filthy, I would at least like a little bit of the white stuff, ya know?

I like the idea of the M113 just because I know SO many engineers use them. I also get the feeling this group wants to be gear heavy, so I am guessing a M113 would be the best place to stick all that crap. Of course, it's not up to me, so I don't get a say. :)

J
Sgt Beth Nunnenkamp
player, 9 posts
Fri 7 Dec 2012
at 21:18
  • msg #28

Re: Ale snieg!

We should totally get a AVLB or a CEV.  They're only a couple hundred thousand.
Briareos
player, 4 posts
Sat 8 Dec 2012
at 00:34
  • msg #29

Re: Ale snieg!

In any unit the First Sergeant or Platoon Sergeant is about beans and bullets and will often have a cargo Humvee to haul crap.  I was in an anti-tank infantry unit and a platoon had 2 sections, with 2 squads per section, 2 humvess per squad, and the platoon sergeant had a cargo humvee to transport stuff.  Of course a humvee has better carrying capacity for a fighting platform.
Sgt Beth Nunnenkamp
player, 11 posts
Sat 8 Dec 2012
at 01:09
  • msg #30

Re: Ale snieg!

TO&E calls for a Armored Cav troop's First Sergeant to have an M113.
Corkman
player, 7 posts
Sat 8 Dec 2012
at 04:08
  • msg #31

Re: Ale snieg!

What kind of resources can we use for buying gear?
Niewiele Dupek
GM, 26 posts
Sat 8 Dec 2012
at 08:44
  • msg #32

Re: Ale snieg!

In reply to Corkman (msg # 31):

Sorry mate don't understand the question. :)
Corkman
player, 8 posts
Sat 8 Dec 2012
at 17:08
  • msg #33

Re: Ale snieg!

Niewiele Dupek:
In reply to Corkman (msg # 31):

Sorry mate don't understand the question. :)

What resources can we choose our gear from?  Are we limited to the V1 rules or can we use Paul Mulchey's site to buy gear from?
Corkman
player, 9 posts
Sat 8 Dec 2012
at 17:09
  • msg #34

Re: Ale snieg!

Hey there everyonhe!  Not sure how you want to handle assignments but, I've got also have and LCG score of 80.
Niewiele Dupek
GM, 29 posts
Sat 8 Dec 2012
at 18:14
  • msg #35

Re: Ale snieg!

In reply to Corkman (msg # 33):

What is this Paul guy's angle? He trying to outdo the GDW guys? :) Just kidding yeah link me I'll take a look.
Corkman
player, 11 posts
Sat 8 Dec 2012
at 18:18
  • msg #36

Re: Ale snieg!

http://www.pmulcahy.com/

He's got a lot of options not available in the T2K submissions, GM approved of course...
Niewiele Dupek
GM, 31 posts
Sat 8 Dec 2012
at 18:19
  • msg #37

Re: Ale snieg!

In reply to Niewiele Dupek (msg # 35):

All players please read through my last post in the 'Character Submissions' thread. I posed a question to the group and I'd like some feedback one way or the other.
Niewiele Dupek
GM, 32 posts
Sat 8 Dec 2012
at 18:23
  • msg #38

Re: Ale snieg!

In reply to Niewiele Dupek (msg # 37):

Also please look at the thread 'Vehicle Roster'. It has notional positions for two of the group's vehicles. These positions are notional, and PCs always 'outrank' NPCs. That is to say, that they take a backseat to the actual players in the group, as the NPCs are just to fill unwanted or presently unfilled positions.
Niewiele Dupek
GM, 33 posts
Sat 8 Dec 2012
at 18:34
  • msg #39

Re: Ale snieg!

In reply to Corkman (msg # 36):

Someone want to explain to me how a trailer-mounted flamethrower would work in practical terms? :p WE didn't understand either. Didn't stop us from stealing one and mounting it in the rear clamshell doors of the Mi-8 Hip we stole from K in Free City. We'd fly over towns that didn't pay us blood money and turn the TPO-50 on. Crazy.
Dante Hargrave
player, 3 posts
Sun 9 Dec 2012
at 01:48
  • msg #40

Re: Ale snieg!

I bought some small supplies and tools for repairing vehicles.  Otherwise I've got 9080 to chip in for gear as the group deems appropriate.  Still I might need to buy some extra ammo if we don't grab some as a group.  Are we buying a third vehicle?  I've got track and wheeled vehicles at a decent skill level.
Cpt Joseph Miller
GM, 8 posts
Captain
Engineer
Sun 9 Dec 2012
at 11:27
  • msg #41

Re: Ale snieg!

OK, I've done my equipment and have $1,850 to contribute to the unit's pot. Nobody has to contribute to the common pot if they don't want to but the money tends to go further if it is pooled.

As far as I can see, our priorities are:

A third vehicle to haul any kit we buy: a big target for the GM but we'll need it if we're realistically to carry much kit.

Some sort of portable AT for the dismounts.

More medical gear.

Tools.

A weapon for the third vehicle.

More things that go boom and dakka-dakka

Food

What does everyone else think?
Spc Dante 'Doc' Kingston
player, 4 posts
Sun 9 Dec 2012
at 15:11
  • msg #42

Re: Ale snieg!

I have tools covered.  Unless we need an arc welded or airplane tools.


 Wheeled Vehicle Tools
Tracked Vehicle Tools
Basic Tools
Small Arms Tools
Electronic Repair
Flashlight

I went really light on gear.  If we aren't buying food as a group I'll need to pick some up.
This message was last edited by the player at 15:17, Sun 09 Dec 2012.
Cpt Joseph Miller
GM, 10 posts
Captain
Engineer
Sun 9 Dec 2012
at 15:35
  • msg #43

Re: Ale snieg!

I've got construction and excavation tools as well as demo gear and a shit load of C4.
Spc Dante 'Doc' Kingston
player, 5 posts
Sun 9 Dec 2012
at 15:52
  • msg #44

Re: Ale snieg!

Sweetness.  Looks like a good start.  Let's see what we can buy.
Corkman
player, 12 posts
Sun 9 Dec 2012
at 19:15
  • msg #45

Re: Ale snieg!

Judging from what I've seen so far, it looks like I'll be putting whatever funds I have left over towards a vehicle, ammo heavier ordnance, gas, or whatever else we may need.
Niewiele Dupek
GM, 40 posts
Sun 9 Dec 2012
at 19:19
  • msg #46

Re: Ale snieg!

Cpt Joseph Miller:
More things that go boom and dakka-dakka

Food

What does everyone else think?



You know the game is going in the right direction when ammo comes before food on the wish list. Keep it up!
Niewiele Dupek
GM, 41 posts
Sun 9 Dec 2012
at 19:28
  • msg #47

Re: Ale snieg!

In reply to Corkman (msg # 45):

Cork:

Since you and Mark have experience playing together, and have made the two highest ranking characters, one of you will be group CO. As far as the third vehicle goes, that was an idea to explain why a Captain from the Engineers was in charge of an armored formation.

If you guys don't have the bucks, the idea was to lash the C4 to the outside of both vehicles. Keep in mind that even though the gear might fit because of weight restrictions, there is the idea of space. Look at all the BS in the Engineers Tool kit alone.

So, I put it toward the group as logical people to come up with a way to either have a third vehicle with all the crap or the two vehicles and go light. Sure on paper the crap idea is better, but for all three vehicles to stay together as a unit they need to move at the speed of the slowest vehicle.

Tank(tracks)

IFV(tracks)

???(???)

Get my point? Keep in mind that even though the M1 is formidable, the group KNOWS they are heavily outnumbered. Fight or flight, the reality of a third vehicle with limited mobility laden with a lot of cumbersome equipment is an idea that at some time needs to be addressed.

J
Corkman
player, 13 posts
Sun 9 Dec 2012
at 19:41
  • msg #48

Re: Ale snieg!

I think the M-113 APC is going to be out of reach for us, financially.

The most common idea would be some sort of HMMWV variant (check out the Amry Vehicle Guide in the links on p.29 in the book).

A cargo truck/trailer might be another option.

Let's start there...
Niewiele Dupek
GM, 42 posts
Sun 9 Dec 2012
at 19:51
  • msg #49

3rd vehicle

In reply to Corkman (msg # 48):

What are you thinking? Like a 'high-back' Hummer or something like that?
Corkman
player, 14 posts
Sun 9 Dec 2012
at 19:54
  • msg #50

Re: 3rd vehicle

Niewiele Dupek:
In reply to Corkman (msg # 48):

What are you thinking? Like a 'high-back' Hummer or something like that?

IDK, just looking for some suggestions from the crowd.  If we decide to spend the money on a vehicle, I think we should agree on the groups needs.
Spc Dante 'Doc' Kingston
player, 6 posts
Specialist
Mechanic/Driver
Sun 9 Dec 2012
at 20:05
  • msg #51

Re: 3rd vehicle

As long as I have my tools I be good.

Seriously though, I'm open for whatever.  Still a newbie at this game so I'll defer to you guys.
Corkman
player, 15 posts
Sun 9 Dec 2012
at 20:13
  • msg #52

Re: 3rd vehicle

Spc Dante 'Doc' Kingston:
As long as I have my tools I be good.

Seriously though, I'm open for whatever.  Still a newbie at this game so I'll defer to you guys.

I understand that and it's fine.  I'm looking for input from everyone.  Please, take a look and see what YOU think would be good for what we may be needing.  Newbie or not, I still would like some thoughts.
Spc Dante 'Doc' Kingston
player, 7 posts
Specialist
Mechanic/Driver
Sun 9 Dec 2012
at 20:16
  • msg #53

Re: 3rd vehicle

What do we have for funds total?  That will help limit choices.
Corkman
player, 16 posts
Sun 9 Dec 2012
at 20:17
  • msg #54

Re: 3rd vehicle

Spc Dante 'Doc' Kingston:
What do we have for funds total?  That will help limit choices.

Ballpark 30K.  I haven't had time to add my $ into the mix as of yet.  I've got some personal issues goin on, on my end.  I'm trying to get my stuff done toinight sometime to help this along.
Spc Dante 'Doc' Kingston
player, 8 posts
Specialist
Mechanic/Driver
Sun 9 Dec 2012
at 21:55
  • msg #55

Re: 3rd vehicle

I'd think some sort of jeep or Humvee.  The humvee costs 20k and then we still have to buy a weapon and whatever gear we were going for.  The UAZ costs 8k has a weapon point and leaves us with more money.

Depending on what we were thinking from a weapon standpoint I might be leaning towards the UAZ as it can still carry .5 tons of gear and consumes less fuel than a humvee.

Just my thought though....
Corkman
player, 17 posts
Sun 9 Dec 2012
at 22:10
  • msg #56

Re: 3rd vehicle

Spc Dante 'Doc' Kingston:
I'd think some sort of jeep or Humvee.  The humvee costs 20k and then we still have to buy a weapon and whatever gear we were going for.  The UAZ costs 8k has a weapon point and leaves us with more money.

Depending on what we were thinking from a weapon standpoint I might be leaning towards the UAZ as it can still carry .5 tons of gear and consumes less fuel than a humvee.

Just my thought though....

OK, a good start.  If we can acquire one from the GM, we might be able to use one as a scout vehicle.
Spc Dante 'Doc' Kingston
player, 9 posts
Specialist
Mechanic/Driver
Sun 9 Dec 2012
at 22:34
  • msg #57

Re: 3rd vehicle

If we have to go with a vehicle from the US book I'd say we should aim for the Humvee squad carrier.  Its only 20k and has weapons.  No sense going for a tow launcher as ideally we're going to be using it more for a cargo truck and scout vehicle.

I'm kinda against the truck as we'd have to have a modified one to have a weapon (only 5K cheaper than humvee unmodified) and loading it down would kind of defeat the purpose of having a weapon (humvee weapons are mounted to top and don't require a support brace running through the cargo space).


I like the idea of using the cargo vehicle as a scout as well.  Multi functional is always better than singular use.

[Private to Corkman: If I'm way off base or talking out my ass please save me.  I have no military experience and am just trying to think in that mind frame]
This message was last edited by the player at 22:35, Sun 09 Dec 2012.
Corkman
player, 18 posts
Sun 9 Dec 2012
at 22:49
  • msg #58

Re: 3rd vehicle

Spc Dante 'Doc' Kingston:
If we have to go with a vehicle from the US book I'd say we should aim for the Humvee squad carrier.  Its only 20k and has weapons.  No sense going for a tow launcher as ideally we're going to be using it more for a cargo truck and scout vehicle.

I'm kinda against the truck as we'd have to have a modified one to have a weapon (only 5K cheaper than humvee unmodified) and loading it down would kind of defeat the purpose of having a weapon (humvee weapons are mounted to top and don't require a support brace running through the cargo space).


I like the idea of using the cargo vehicle as a scout as well.  Multi functional is always better than singular use.

I think the Hummer is a good an option we can come up with.  We can mount a fifty or a grenade launcher on there for effect.  has some cargo capacity also.

[Private to Spc Dante 'Doc' Kingston: No worries.  I don't have any milkitary experience either!  I look for any and all input from people I play with so ddon't be afraid to sound off about something.]
Spc Dante 'Doc' Kingston
player, 10 posts
Specialist
Mechanic/Driver
Sun 9 Dec 2012
at 23:24
  • msg #59

Re: 3rd vehicle

Are we buying ammo and food as group purchases?  If not I need to pick up some 9mm P and 5.56 ammo
Corkman
player, 20 posts
Sun 9 Dec 2012
at 23:47
  • msg #60

Re: 3rd vehicle

Spc Dante 'Doc' Kingston:
Are we buying ammo and food as group purchases?  If not I need to pick up some 9mm P and 5.56 ammo

I will need the same down to the calibers.  I suggest esach character buys at least a case of ammo for their primary & secondary weapons.
Spc Dante 'Doc' Kingston
player, 11 posts
Specialist
Mechanic/Driver
Mon 10 Dec 2012
at 00:19
  • msg #61

Re: 3rd vehicle

Do we need heavy ordinance tools or are we good?  NVGs....party buy?
Corkman
player, 21 posts
Mon 10 Dec 2012
at 00:19
  • msg #62

Re: 3rd vehicle

Spc Dante 'Doc' Kingston:
Do we need heavy ordinance tools or are we good?  NVGs....party buy?

I would say personal buy
Spc Dante 'Doc' Kingston
player, 12 posts
Specialist
Mechanic/Driver
Mon 10 Dec 2012
at 02:21
  • msg #63

Re: 3rd vehicle

Alright...updated gear a bit.  I have 7,147 to kick into the group pot.
Corkman
player, 22 posts
Mon 10 Dec 2012
at 03:09
  • msg #64

Re: 3rd vehicle

I'm doing personal gear tonight.  How much is it per magazine?  COuldn't find it in the V1 rules.  $1 per x mag capacity?
Spc Dante 'Doc' Kingston
player, 13 posts
Specialist
Mechanic/Driver
Mon 10 Dec 2012
at 03:17
  • msg #65

Re: 3rd vehicle

Yeppers $1 per shot of capacity
Briareos
player, 5 posts
Mon 10 Dec 2012
at 05:08
  • msg #66

Re: 3rd vehicle

BTW, speaking of fuel, are we getting a still?  In which case it would make sense to have a wheeled vehicle to pull it along.  As I've stated before a vehicle for the NCOIC to take care of beans and bullets is quite common.  Spare parts for the M1 and M2?
Niewiele Dupek
GM, 43 posts
Mon 10 Dec 2012
at 10:04
  • msg #67

Re: 3rd vehicle

In reply to Briareos (msg # 66):

B-Rock has a good point. No one has asked what fuels the team vehicles are set up to run. According to the rules, flawed as the often are, players get to choose whether the group vehicles are set up to run ethanol or methanol. Even though Alpha 1-40's Company Commander is the group's CO, I'm pretty sure that decision would have been made at Battalion or Division level.

Hell I'm flexible. You guys wanna run on fairy dust, go right ahead. GDW's error when it comes to this area is stating that helicopter engines can't be run on alcohol fuels, but the M1 series can. Uh, hello? What do they think powers the tank engines? So, in RBS tank and helos can both run on alcohol fuels, although both those vehicles are running in small numbers if at all these days.

A lot of cars here run on LPG, as it is so much cheaper than fossil fuels. Of course, the engines were made to run on petrol, so all the engines shudder and shake like they are sick. Even the newer cars can run on LPG to their detriment.

A lot of Hummers in the American Army are High Backs. Not to be confused with the turtle backs, the high backs are unarmored cargo vehicles with the back or 'bed' part is topped with metal tubing covered with green canvas. Link:

http://www.google.pl/search?q=...biw=1024&bih=586

There is a picture second from the left on the top row but it's not a good one. To see it with the canvas off, scroll down to Page three. Second row, third from the left. Yes, I know it's a model, but it is what the high back looks like with the canvas off and the metal tubing still on.

As a final note, as someone with first hand experience with the UAZ, I can honestly say that it really isn't more than a four place station wagon painted a funky green with a really underpowered engine. Even with the two rear seats removed, it has a 'bed' about half the length of an American pick-up truck.

Just stating the facts as I see them. I can't help it if I enjoy it so much. :)

Jozef
Captain Allen Gamble
player, 23 posts
Mon 10 Dec 2012
at 14:05
  • msg #68

Re: 3rd vehicle

In reply to Niewiele Dupek (msg # 67):

I like the idea of running helo's on alchohol too.  It's a fantasy game so, why not?

I was waiting to find out what we were running the vehicles on to see what kind of still or gas we would need to run them (vehicles).

I'm going to have about $20,000 in funds to throw into our pool so, we have a couple of different options if we're going to decide which 'alky' fuel we're going to use and carry. We may also want to use a fuel trialer as well!

I think the Hummer we get should be armed with a .50 cal and we should have a cargo vehicle or trailer.

I understand we have some new people who recently joined?  Welcome to the game!  Please let me know if there is anything you may need help with.  As soon as you are done with your gear, please let us know if you would like to contribute to group funds to buy stuff for the entire group.

Also, one FYI, I am not, nor have I served in the military.  I will try to do my best so If I'm not 100% spot on with something, please forgive me ahead of time.
Niewiele Dupek
GM, 44 posts
Mon 10 Dec 2012
at 15:09
  • msg #69

Oh please oh please oh please

In reply to Captain Allen Gamble (msg # 68):

RBS:

Just bought half a ton of coal and had my 'friend' Łukasz(ex-girlfriend's friend's boyfriend...what is that, like 'friend in law'? :p) drive me there and back. The roads were slippery because of the melted ice and snow in places and the 500kg in the little trailer made it quite an interesting trip.

I dare you guys to buy a bunch of kupa and put it in a trailer. I really do. Jezu Maria...as if fighting two armored divisions with just two vehicles isn't suicidal enough, you want to string along something from The Beverly Hillbillies too! Oh man this is going to be fun.

I know we haven't had the game brief, but I was thinking maybe the extra stuff could be somewhere in the city and is 'happened upon' by the team. Maybe it's co-located with the Div HQ and you have to fight your way in to get it. Who knows?

You could always stop and disconnect the trailer. Leave a couple soldiers to guard it. Like a jet about to dogfight which dumps fuel to be as light as possible, the trick to any armor battle is this: don't be a station wagon.

Although, if you want to do the trailer debacle, er...solution, I say go for it. I can't wait to jack-knife that pieprzony thing!

Jozef
Sgt. Kitty Summers
player, 7 posts
Sergeant/E-5
Combat Medic, U.S. Army
Mon 10 Dec 2012
at 16:25
  • msg #70

Re: Oh please oh please oh please

The trailer would be hitched to our support vehicle, so that the two main combat vehicles would be free to maneuver in combat.  So a cargo humvee, or even command humvee would work fine to carry extra gear, haul the still, and run as a light scout vehicle.  If we got the bucks, maybe we can have a dirt motorcycle as a truly scout vehicle, can be used by any of the Cavalry Scout folks.

ND, could we get an update to the vehicle/group roster?  Thanks.
Sgt Beth Nunnenkamp
player, 13 posts
Mon 10 Dec 2012
at 19:47
  • msg #71

Re: Oh please oh please oh please

Okay, sorry for being absent over the weekend but I had exams to prepare for and that lead to being fairly busy.

For personal gear, I didn't go further then personal weapons and gear, clothing, a small radio, and a couple of MREs.  Figured we could buy more food once a supply vehicle was nailed down/hang a couple boxes off the tank.  Or we could play the ugly Americans and 'forage' for food as we go along....

I agree with just getting a Humvee and then dismount or so (NPC/PC) behind to guard it when we go into battle.  It doesn't seem like such a good idea to scout with the thing carrying all our supplies and fuel production unit though.  We may have to make do with the Bradley carrying the dismounts ahead and letting them foot patrol it.
This message was last edited by the player at 19:56, Mon 10 Dec 2012.
Captain Allen Gamble
player, 25 posts
Mon 10 Dec 2012
at 23:18
  • msg #72

Re: Oh please oh please oh please

In reply to Sgt Beth Nunnenkamp (msg # 71):

I didn't go crazy with personal gear like I usually do.  I kept it simple and have about $20K for the pool.

Can everyone please list or PM me what you are going to contribute to party funds?
Sgt Beth Nunnenkamp
player, 17 posts
Sergeant (E-5)
19K
Mon 10 Dec 2012
at 23:41
  • msg #73

Re: Oh please oh please oh please

I will be contributing $13,310.50 to the unit pool.
Spc Dante 'Doc' Kingston
player, 14 posts
Specialist
Mechanic/Driver
Mon 10 Dec 2012
at 23:53
  • msg #74

Re: Oh please oh please oh please

$7,147.00

I bought ton of tools for fixing our gear and vehicles.  About every type of tool I could find.
Captain Allen Gamble
player, 26 posts
Tue 11 Dec 2012
at 00:38
  • msg #75

Re: Oh please oh please oh please

$18,000 will be my contribution.  I saw that someone went out of the way and purchased a lot of tools.  I did buy a case of frags and a case of AT mines with my starting gear.  I also purchased [13] mags for my CAR-15, a scope, and a case of ammo for it as well as a case of ammo & [6] mags for my Beretta M-9.

I have a tentative total of $38,457.50
Sgt. Kitty Summers
player, 9 posts
Sergeant/E-5
Combat Medic, U.S. Army
Tue 11 Dec 2012
at 05:37
  • msg #76

Re: Oh please oh please oh please

I've only got $8,927.00 to contribute.  I didn't have much to begin with or so it seems compared to others.  I didn't buy large amounts of reserve ammo or food, as I figured it would be a part of the group pot.
Sgt Beth Nunnenkamp
player, 18 posts
Sergeant (E-5)
19K
Tue 11 Dec 2012
at 07:27
  • msg #77

Re: Oh please oh please oh please

I bought bolt cutters, an AN/PRC-126, battery charger, magazines for my grease gun and 1911, plus clothing, and loose ammunition.
1LT Gavin Barr
player, 2 posts
Carolina Trim Hound
& Master FISTer
Wed 12 Dec 2012
at 19:49
  • msg #78

Re: Oh please oh please oh please

Hi folks, I'm the latest victim to sign up!  I'm looking forward to the game and I'll just go ahead and apologize to everyone playing a female character now.
Spc Dante 'Doc' Kingston
player, 15 posts
Specialist
Mechanic/Driver
Thu 13 Dec 2012
at 01:23
  • msg #79

Re: Oh please oh please oh please

Why's that?
1LT Gavin Barr
player, 3 posts
Carolina Trim Hound
& Master FISTer
Thu 13 Dec 2012
at 04:48
  • msg #80

Re: Oh please oh please oh please

I figured I'd try the GM's motivation table suggestion and I drew the 'Lustful' card for one of Gavin's motivations.  The guy is a DOG.

I feel that now is the time to remind all the ladies, 'Don't hate the player, hate the game.' :)

On the plus side, he may come with a pimp ride.  Still working with the Ref on that but I'll let you know what happens.
This message had punctuation tweaked by the player at 04:48, Thu 13 Dec 2012.
Sgt. Kitty Summers
player, 13 posts
Sergeant/E-5
Combat Medic, U.S. Army
Thu 13 Dec 2012
at 05:20
  • msg #81

Re: Oh please oh please oh please

Howdy, 'Lee-Tee' Barr!

BTW, were we supposed to keep some of our remaining funds as liquid funds (i.e., cash, like gold or something)?
Sgt Beth Nunnenkamp
player, 19 posts
Sergeant (E-5)
19K
Thu 13 Dec 2012
at 06:19
  • msg #82

Re: Oh please oh please oh please

Wow we've got a lot of brass riding around with us.  Welcome lootenant.

Actually I'm going to take back some of my cash for a giant speaker, wiring, and a tape deck.

EDIT: I went ahead and drew for motivation; Ace of Clubs plus the five of clubs. Hm...
This message was last edited by the player at 06:25, Thu 13 Dec 2012.
Niewiele Dupek
GM, 51 posts
Thu 13 Dec 2012
at 11:09
  • msg #83

Re: Oh please oh please oh please

In reply to Sgt. Kitty Summers (msg # 81):

"Negative Ghost Rider, the pattern is full."

Keep in mind that by this time, all of the nation-states, what we think of as countries, have fallen by the wayside. No more banks, no more 'faith' in paper currency. Gold? Maybe in Gavin's grill. The idea of GDW assuming that everyone, down to the local farmer, would go to the local bank, which only has paper currency, and withdraw their life savings in gold the day before the first nuclear weapons were dropped, well,...

Kinda seemed far fetched to me. I know it's a game, but the reality of any societal collapse(Argentina, Weimar Republic, etc) has always been the problem that there was no agreed upon barter system to replace the paper currency. Once people realized the proverbial jig was up, there was chaos. T2K is o different.

TRADE, Proszę Państwo, that is the name of the game. So as an  .50 cal equals four 7.6mmN equals 8 5.556mmN equals 16 9mmP, etc. etc.  These soldiers have been 'in country' for only a couple months, but before that the Division had settled in Germany since late 1997. So, depending on your specific character's history, he/she/it has been living 'like a European' possibly up to three years.

What does that mean in everyday terms? Weening ones self off electricity, excessive water use, and of course, living very hand to mouth. You're hungry, you shop for the day. The extreme lack of space means that the characters are very 'aware' of the locals. They are good, bad, and indifferent, depending on the motivations of locals and the actions of the PCs.

So, this whole 'where do we get food?' problem GDW assumes the soldiers have seems unrealistic to me. Farmers have chickens, pigs, cows, and other things that go bump in the night. This is less their reality in Germany, as the Headquarters units would probably handle all the procurements. However, they would at least know how to try to use the locals to live off the land.
Sgt. Kitty Summers
player, 14 posts
Sergeant/E-5
Combat Medic, U.S. Army
Thu 13 Dec 2012
at 11:52
  • msg #84

Re: Oh please oh please oh please

My understanding of the equipment monetary value was to say that the characters have accumulated equipment equivalent to the dollar amount given.  So, it's not supposed to be actual cash.  I was thinking that possibly some form of gold may be retained, as despite the end of the world as we know it, some still value precious metals and rare stones/gems.  Certainly GDW encouraged the FOR, SCR, FRM, and FSH skills.  Every game may be played differently where some still value those precious metals and gems -- there's always hope that the world will climb out of WWIII and go back to "normal", however delusional that might be.

So, I think whatever "money" is left in the pot should be liquidated into some sort of hard asset like ammo, equipment, and especially medicine.
Niewiele Dupek
GM, 52 posts
Thu 13 Dec 2012
at 13:10
  • msg #85

gold bars of hope

No akurat zgadzam się! Not to go all 'Glenn Beck' on you, but you can't eat gold. If you're my neighbor, you can eat pigeons, but that's a depression for you. Actually he's one of these 'elderly school' hardline types. I think he and his brother(one lives on one side of me, the other one the other) were eating pigeons before the economic bonka of 2008. ;)

Don't get me wrong I'm not taking the piss. 'Unfortunately', poorly educated people all over the world will be the only ones to survive a Mad Max scenario, with the exception being military units, police, etc. Funny, innit? The world doesn't give a shit now about the same people that will be the only people the world does give a shit about in any 'hypothetical' doomsday scenario.

Sgt. Kitty Summers:
there's always hope that the world will climb out of WWIII and go back to "normal", however delusional that might be.


It's not just 'hope and change' that's got people confused over there. Millions of Poles have been sold this BS that, "Hey, you're part of the EU now, wouldn't it be great to get a lot of DEBT?!?!" Man, I would not want to be a politician when 39 million people realize they've been had. Now, increase that to 7 billion people, and that's what the bankers will have to face, if we can pull them out of their little bunkers before we all get irradiated.

What a great time to be alive. :)

Jozef
Captain Allen Gamble
player, 27 posts
Thu 13 Dec 2012
at 13:35
  • msg #86

Re: gold bars of hope

Hey everyone,

     Going to be limited availability for me over the next couple of days.  Funerasl today, court tomorrow with the ex tomorrow and some medical issues bothering me as well.  Not sure where I'm going to land so just in case you don't hear from me, plese NPC me until I am available.

Thanks,
John
1LT Gavin Barr
player, 4 posts
Carolina Trim Hound
& Master FISTer
Thu 13 Dec 2012
at 13:43
  • msg #87

Re: gold bars of hope

I moved to Bucharest, Romania in the summer of 2008 for my job.  Our house was in the suburbs, and we drove in every day to the metro station to get to our office downtown.  When we first arrived, it would take an hour and a half to get the 3.5 miles from the station home in the evening.  There was a ton of traffic on the road from 4 pm to 8 pm.  Everyone had a car it seemed and you would see everything from old Dacias, to... and I shit you not... Bugattis and Ferrari making the commute.

By spring 2009, the commute was 15 minutes.  So many cars had been repossessed or sold.  Folks had taken out loans in Euros while Romania was still on the Leu and suffered greatly because of that.  For the same reason, lots of stored were closed, and lots of people were laid off.  A terrible winter for everyone.

What do you call 500 bankers at the bottom of the ocean?

A good start...
Niewiele Dupek
GM, 54 posts
Thu 13 Dec 2012
at 13:49
  • msg #88

Re: gold bars of hope

In reply to Captain Allen Gamble (msg # 86):

John John:

Good luck my friend. These are not easy times for any of us. As an aside, have you thought about who your XO would be, just in case you are 'personna non here'a' for a little bit?

J
Niewiele Dupek
GM, 55 posts
Thu 13 Dec 2012
at 13:57
  • msg #89

Re: gold bars of hope

In reply to 1LT Gavin Barr (msg # 87):

I have it on good authority that Romania is empty, because all the fucking Gypos are here. Shit you not man, when you are in Serbia, recent ethnic cleansing capital of the world, and you can't even make it from the grocery store to the Mercedes without dealing with the Princes of Panhandling, it's bad.

The Germans have words that stand for FIAT that are...less than flattering. I forget exactly what they are, but it's like what the Chev guys have for Ford:

F.ound

O.n

R.oad

D.ead

Sorry if this offends the Ford folks out there!

"Have you bailed out a Ford....lately!?!"(sung to the former Ford advertising jingle)

Józek

PS Gavin you guys have all those race-specific bio weapons over there. Can't you get something together that wipes out bankers? Sure would appreciate it! J
This message had punctuation tweaked by the GM at 21:28, Thu 13 Dec 2012.
Niewiele Dupek
GM, 56 posts
Thu 13 Dec 2012
at 14:08
  • msg #90

Mature content warning!

In reply to Niewiele Dupek (msg # 89):

Due to people more intelligent than I, I have turned on the Mature Flag on this game. I looked for the 'Very Metal' setting, but there must be a problem with RPOL's servers, because I couldn't find it. So, please, feel free to be as offensive as thou dost wish! :)
1LT Gavin Barr
player, 5 posts
Carolina Trim Hound
& Master FISTer
Thu 13 Dec 2012
at 14:09
  • msg #91

Re: gold bars of hope

In reply to Niewiele Dupek (msg # 89):

lol, yeah Romanians are everywhere!  My wife had to learn to speak/read 3/3 Romania for her job.  And being in Romania for two years allowed us to travel to a lot of Europe (Italy, Czech Republic, Portugal, France, Spain, Ireland, Hungary, etc.) on vacation and short trips.  At half the places we stayed in, she could speak Romanian to one or more of the housekeeping, kitchen, or front desk staff because they had all left Romania!
1LT Gavin Barr
player, 6 posts
Carolina Trim Hound
& Master FISTer
Thu 13 Dec 2012
at 14:24
  • msg #92

3rd Vehicle

Alright folks, after working with the Ref I think I've got a 3rd vehicle lined up.  Of course it's going to take pretty much all of Gavin and Chunk's money to make it work, so we'll need to equip it out of the party fund (radios, weapon, etc.).

Oh yeah, and old Gav will need a kickback, baksheesh, whatever the hell you want to call it, because this is our newest ride:



M548: 15% faster off-road performance than a HMMWV, 4.8 times as much cargo, and a pintle mount.  Hell yeah!
This message was last edited by the player at 14:26, Thu 13 Dec 2012.
Niewiele Dupek
GM, 57 posts
Thu 13 Dec 2012
at 14:33
  • msg #93

Re: 3rd Vehicle

In reply to 1LT Gavin Barr (msg # 92):

RBS Members:

Ludzie! To nie jest to! For the record Gavin has pictures of me on the Grassy Knol, which is the only reason why I let him start with his FISTV...coś tam. I think 1LT Stuart needs a ride and has a lot of gear needs transporting...apparently.

Seriously, you guys should quit the war racket and start a moving company. Ah, Chuj tam!

J
1LT Gavin Barr
player, 7 posts
Carolina Pussy Hound
& Master FISTer
Thu 13 Dec 2012
at 14:40
  • msg #94

Re: 3rd Vehicle

Sadly, my first choice of '79 Monte Carlo with hydraulics and a CD changer playing Still D.R.E. was taken.

http://www.youtube.com/watch?v=fgYBzlTqIHY
This message was last edited by the player at 15:24, Thu 13 Dec 2012.
Niewiele Dupek
GM, 58 posts
Thu 13 Dec 2012
at 14:52
  • msg #95

Re: 3rd Vehicle

In reply to 1LT Gavin Barr (msg # 94):

Why is it all the strange people from all over the world find each other on the internet? :)
Niewiele Dupek
GM, 62 posts
Thu 13 Dec 2012
at 16:38
  • msg #96

Three Dated Threads

RBS Members:

The three dated threads I just posted are NOT game turns. The game has NOT started. Some people have asked me for a feel for the 'kind' of game it's going to be, so I posted these to give people ideas for their characters and how they fit into the overall picture of the war in Poland, and to give some of the NPCs some back story.

J
1LT James Stuart
player, 2 posts
Thu 13 Dec 2012
at 16:55
  • msg #97

Re: Three Dated Threads

i'm giving 163 credits  to the pool
1LT Gavin Barr
player, 8 posts
Carolina Pussy Hound
& Master FISTer
Thu 13 Dec 2012
at 17:54
  • msg #98

Re: Three Dated Threads

Quick question - Do we have someone who is already developing a group equipment list?  Or has a good template from another game?
Niewiele Dupek
GM, 63 posts
Thu 13 Dec 2012
at 18:06
  • msg #99

Re: Three Dated Threads

In reply to 1LT James Stuart (msg # 97):

Hold on to your credits Buck Rogers! What you have in your hot little hands are in fact dollars, or Federal Reserve Notes as the case may be. They represent buying power as was pointed out earlier. I was just saying once the game starts the Federal Reserve Notes assume the value they almost have now: 0.

Sorry for the confusion.

J
Niewiele Dupek
GM, 64 posts
Thu 13 Dec 2012
at 19:12
  • msg #100

Re: Three Dated Threads

1LT Gavin Barr:
Quick question - Do we have someone who is already developing a group equipment list?  Or has a good template from another game?


No and No. Cpt Gamble has some real life issues he's taking care of for the next few days. We have a First Shirt but he just got onboard and has his own character to deal with. This group needs an XO.
Cpt Joseph Miller
GM, 11 posts
Captain
Engineer
Thu 13 Dec 2012
at 20:38
  • msg #101

Re: Three Dated Threads

So, are we still looking at about $42,000 in the communal pot? If so, let's have some ideas for what to buy.

1) Heavy weapons
.50 cal for the transport
MK 19 AGL
Portable AT

Anything else?

2) Medical gear
What do we need

3) Survival gear
Do we have Geiger counters and Chem sniffers

4) Food
What can we realistically carry if we can buy any?
Do we have purification gear?

As for things like stills and trailers, I'd like to suggest a radical move. Let's start with the fuel in our tanks and go from there. That will make us look more like a combat unit at the start and less like a travelling Gypsy caravan.

Of course, that would mean that getting fuel or the means to make it will be a very high priority but that could be fun.

As for trade goods, I've always gone for the line of buying cheap pistols and rifles for trading as well as cigarettes, booze and toilet paper if any is available.
Niewiele Dupek
GM, 65 posts
Thu 13 Dec 2012
at 21:06
  • msg #102

Re: Three Dated Threads

Cpt Joseph Miller:
As for trade goods, I've always gone for the line of buying cheap pistols and rifles for trading as well as cigarettes, booze and toilet paper if any is available.



Are we talking your personal life or...are you talking game terms? :)
Cpt Joseph Miller
GM, 12 posts
Captain
Engineer
Thu 13 Dec 2012
at 21:11
  • msg #103

Re: Three Dated Threads

Cigarettes and booze yes, and I never go anywhere without a few rolls of toilet paper. As for guns, in the UK you have to have a very good reason for having one so I don't.
Niewiele Dupek
GM, 66 posts
Thu 13 Dec 2012
at 21:20
  • msg #104

Re: Three Dated Threads

Cpt Joseph Miller:
Cigarettes and booze yes, and I never go anywhere without a few rolls of toilet paper. As for guns, in the UK you have to have a very good reason for having one so I don't.


Same with us too...I mean the toilet paper. You have to have a good reason to have TP here, so I don't. Only free men and Ukrainians have guns, and we are neither. So you are an English English teacher. How drole. :)
Cpt Joseph Miller
GM, 13 posts
Captain
Engineer
Thu 13 Dec 2012
at 21:46
  • msg #105

Re: Three Dated Threads

Well, Welsh, we're a sort of cultural export to the rest of the United Kingdom. The irony is I went back home and now teach English to people in Swansea who speak many dialects, most of them only vaguely related to English.
Spc Dante 'Doc' Kingston
player, 16 posts
Specialist
Mechanic/Driver
Fri 14 Dec 2012
at 02:13
  • msg #106

Gear

Though I hate to have no fuel I have to say I agree with not having a still to start with.  It doesn't make game sense in my mind.  We could probably build one later on (or seize one from someone else).  Initial gear should be stuff we could salvage from what's left of our unit and their supplies.  Not saying it has to be scrap but a still probably wouldn't be included.

Still I'm open to whatever.  Are we not buying the humvee as a scout vehicle?  If not someone should take a crack at a list of supplies and post it for us to comment on.  If that's agreeable then we just need a volunteer to take a crack at the initial list.  Sooner we have it the sooner we can start (Id volunteer but this is only my second time playing).
Sgt. Kitty Summers
player, 15 posts
Sergeant/E-5
Combat Medic, U.S. Army
Fri 14 Dec 2012
at 04:58
  • msg #107

Re: Gear

What an ugly 3rd vehicle!  Another vehicle we have to have tracks for, and break tracks to repair?  Ugh...we did have a mechanic right?  It seems with the growing number of non-mech characters that having a 3rd and 4th vehicle may be in order.  If that 3rd tracked vehicle is what's up, then I still think we should try to get a humvee.

I like the idea of not having a still at start.  Perhaps just a bunch of jerry cans of fuel, and one of the major objectives is to find fuel or a fuel source.  A bit Mad Max, but I think it would be an interesting in-game element.
1LT Gavin Barr
player, 9 posts
Carolina Pussy Hound
& Master FISTer
Fri 14 Dec 2012
at 05:21
  • msg #108

Re: Gear

Sgt. Kitty Summers:
What an ugly 3rd vehicle!


She may not look like much but she's got it where it counts, kid.
This message was last edited by the player at 05:22, Fri 14 Dec 2012.
Sgt. Kitty Summers
player, 16 posts
Sergeant/E-5
Combat Medic, U.S. Army
Fri 14 Dec 2012
at 05:42
  • msg #109

Re: Gear

I like the posts NP, really gets me in the mood.
1SG Giuseppe Diamotto
player, 1 post
Fri 14 Dec 2012
at 06:50
  • msg #110

Re: Gear

I am First Sergeant Giuseppe Diamotto, your senior NCO! I'm the newest addition to this ragtag bunch that seems to have more officers than HQ.

And as a player, I'm mediiic aka Otso, and as the handle might insinuate, I work in the medical branch in real life. Currently civvie, but also part of the reserves in Finland, more precisely a combat medic.
1LT Gavin Barr
player, 10 posts
Carolina Pussy Hound
& Master FISTer
Fri 14 Dec 2012
at 07:20
  • msg #111

Re: Gear

Welcome Top!
Niewiele Dupek
GM, 68 posts
Fri 14 Dec 2012
at 13:10
  • msg #112

Re: Three Dated Threads

Cpt Joseph Miller:
Well, Welsh, we're a sort of cultural export to the rest of the United Kingdom. The irony is I went back home and now teach English to people in Swansea who speak many dialects, most of them only vaguely related to English.


Yeah you guys have the longest place name in the world, right? Starts with a G and is 22, 23 letters long? Jesus, I thought Polish was a pretentious language!
Niewiele Dupek
GM, 69 posts
Fri 14 Dec 2012
at 13:18
  • msg #113

Cpt Miller? Nah, that's Cpt Walker!

In reply to Sgt. Kitty Summers (msg # 107):

Dante, Kitty, you have good points. I know Cpt Miller hasn't mentioned it yet, but he was planning on getting something, and the third vehicle has as yet not been purchased. I don't know what kind of "buy, sell, or trade" scheme you guys want to work out, but if you are skipping the still, just getting basic items, then you might have enough for a decent third vehicle.

I know it's not a standard T2K game start, which might make it slightly more interesting. All I know is, you guys are going up against massive armored formations...hint hint. I want you to make your own decisions, but I also want you informed as well, as it would be a shame(and sort of a dick move on my part) to spend all that time and effort loading up every vehicle to the rafters with the kitchen sink, only to have the dice gods blow it up or set it on fire.

Remember I'm just the guy that tells you if you hit the target or not, so I can't give you too much advice one way or the other, other than to state obvious facts, like 'look at how tanks and IFVs go into battle today...there's your hint'. I'm sure things will work out. Or not. Whatever.

Really enjoying reading all the posts so far. Keep it up!

Jozef
Niewiele Dupek
GM, 70 posts
Fri 14 Dec 2012
at 13:20
  • msg #114

Re: Gear

1SG Giuseppe Diamotto:
I am First Sergeant Giuseppe Diamotto, your senior NCO! I'm the newest addition to this ragtag bunch that seems to have more officers than HQ.

And as a player, I'm mediiic aka Otso, and as the handle might insinuate, I work in the medical branch in real life. Currently civvie, but also part of the reserves in Finland, more precisely a combat medic.



I'd really be interested to see that GDW books and such translated into Finnish!
1SG Giuseppe Diamotto
player, 2 posts
Fri 14 Dec 2012
at 14:14
  • msg #115

Re: Gear

The Referee's manual and Player's manual for the 1e were translated as well as the manual for 2 and 2.2e. On top of that, there's three Finnish-made supplements for the game: Erikoisjoukot (Special Forces) that covers a number of Special and Airborne forces on both sides (of course, it is the notion of the Airborne that jumping out of a perfectly fine airplane makes you special, mind you); Pohjoismaat (Nordic Countries) that covers the Nordic Countries (Finland, Sweden, Norway and Denmark) in more detail and the military campaigns there during the Twilight War. The final one is an adventure rather than a source book: Kööpenhaminaan (To Copenhagen), telling the tale of misplaced Nato soldiers, who try to sail from Poland to Germany, but end up on the Finnish shores close to Helsinki.

The translations for the 1e was made pretty soon the game was published and the same goes for 2 and 2.2e. I used to play the 1e with my friend when we were kids (about 10 years old). Jolly old times...
Cpt Joseph Miller
GM, 14 posts
Captain
Engineer
Fri 14 Dec 2012
at 16:11
  • msg #116

Re: Gear

That'd be: Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch (lan-vire-pool-guin-gith-go-ger-u-queern-drob-ooth-clandus-ilio-gogo-goch) is a Welsh word which translates roughly as "St Mary's Church in the Hollow of the White Hazel near a Rapid Whirlpool and the Church of St. Tysilio near the Red Cave".

It's a bit of a con because it's made up of the names of two places that shared a train station. It was done as a publicity stunt.

We tend to say Llanfair PG but try not to think of it much because it's the home of the Gogs (Welsh for North) and us South Walians try to ignore them as much as possible...
Niewiele Dupek
GM, 71 posts
Fri 14 Dec 2012
at 18:16
  • msg #117

Pohjoismaat or Bust

1SG Giuseppe Diamotto:
The Referee's manual and Player's manual for the 1e were translated as well as the manual for 2 and 2.2e. On top of that, there's three Finnish-made supplements for the game: Erikoisjoukot (Special Forces) that covers a number of Special and Airborne forces on both sides (of course, it is the notion of the Airborne that jumping out of a perfectly fine airplane makes you special, mind you); Pohjoismaat (Nordic Countries) that covers the Nordic Countries (Finland, Sweden, Norway and Denmark) in more detail and the military campaigns there during the Twilight War. The final one is an adventure rather than a source book: Kööpenhaminaan (To Copenhagen), telling the tale of misplaced Nato soldiers, who try to sail from Poland to Germany, but end up on the Finnish shores close to Helsinki.

The translations for the 1e was made pretty soon the game was published and the same goes for 2 and 2.2e. I used to play the 1e with my friend when we were kids (about 10 years old). Jolly old times...



Ok who else thinks Mediiic should start a Pohjoismaat T2K game on RPOL? I'll be the first player!
1SG Giuseppe Diamotto
player, 3 posts
Fri 14 Dec 2012
at 18:18
  • msg #118

Re: Pohjoismaat or Bust

I might, at some point, but I think, I'd be using the Twilight: 2013 rules. Like the realism in them.
Niewiele Dupek
GM, 72 posts
Fri 14 Dec 2012
at 18:22
  • msg #119

Gog Majgog War

Cpt Joseph Miller:
That'd be: Llanfairpwllgwyngyllgogerychwyrndrobwllllantysiliogogogoch (lan-vire-pool-guin-gith-go-ger-u-queern-drob-ooth-clandus-ilio-gogo-goch) is a Welsh word which translates roughly as "St Mary's Church in the Hollow of the White Hazel near a Rapid Whirlpool and the Church of St. Tysilio near the Red Cave".

It's a bit of a con because it's made up of the names of two places that shared a train station. It was done as a publicity stunt.

We tend to say Llanfair PG but try not to think of it much because it's the home of the Gogs (Welsh for North) and us South Walians try to ignore them as much as possible...


...and there's the other new Twilight: 2000 game. :)

"Your characters are part of a NATO peacekeeper mission tasked to bring order to the chaos and stop the partisan warfare between North and South Wales. Now, hundreds of kilometers from home, stuck on a savage island(sorry mate) post WW3, they must make alliances, fight and survive long enough to decide what their next choice of action is."

Brilliant!
Niewiele Dupek
GM, 73 posts
Fri 14 Dec 2012
at 18:24
  • msg #120

Re: Pohjoismaat or Bust

In reply to 1SG Giuseppe Diamotto (msg # 118):

I know they are more realistic but they are so depressing.

"Unless you're riding a horse, you're walking."

Hell, that's my life now! :)

Still, a great game idea. Think it over man. I'm with ya.
1SG Giuseppe Diamotto
player, 4 posts
Fri 14 Dec 2012
at 18:28
  • msg #121

Re: Pohjoismaat or Bust

If I did run that campaign, it wuld probably take place in Lapland and there would be two alternatives. Either it would be the Nato operation to go through Finnish Lapland to attack the Russians, which was described in the Pohjoismaat - didn't fare too well as they had expected only nominal resistance from the Finns - or it would be the 2013 timeline altered a bit and the players would be possibly Finnish soldiers...
Niewiele Dupek
GM, 74 posts
Fri 14 Dec 2012
at 19:42
  • msg #122

Re: Pohjoismaat or Bust

In reply to 1SG Giuseppe Diamotto (msg # 121):

No no gotta be Finns. Either that, or the same old T2K mix mash of characters but they have Finnish guides with them to give them a feel for the language/culture. I don't think non-Finns could do the characters justice, so maybe the second one would be more feasible.
1SG Giuseppe Diamotto
player, 5 posts
Fri 14 Dec 2012
at 20:20
  • msg #123

Re: Pohjoismaat or Bust

Oh, I believe you could do justice to the Finnish characters. Yu'd just have to play the characters as crazy enough. ;-)

Actually, the Finnish Defence Forces is rather highly thought of in the international circles (Afghanistan and the other operations we are in, that is). Main reason is that even though the Finns have a conscript army (the professional soldiers are officers, mostly, though the professional cadre of NCOs has been reintroduced to the service), the professionalism of the Finnish soldiers keeps amazing especially the U.S. troops. It is due to the fact, all but the professional soldiers (and some of them, even) have some kind of a civilian profession that supports being a soldier. For an example, I'm a combat medic and on the civilian side, I'm a nurse anesthesiologist and paramedic. That kind of supports my ventures in the military (and also the other way).
Cpt Joseph Miller
GM, 15 posts
Captain
Engineer
Sat 15 Dec 2012
at 12:08
  • msg #124

Re: Pohjoismaat or Bust

OK,

So, looking at the group cash, I'd suggest:

1) .50 caliber MG for the cargo vehicle
2) Carl Gustav 84mm rocket launcher for portable AT work
3) Geiger counter and Chem sniffer for the group
4) Doctor's medical kit and 20 Personal Medical Kits
5) Enough food for the unit for a week (18kgs/person)
6) Enough four man tents for the unit
7) Claymores for camp security
8) We need to make sure we have enough tracked vehicle tools for maintainence and excavation and construction tools for other work (figure 1 set of TV tools per mechanic and 1 set of other tools per 4 troops)

That should make a really big hole in our funds.

Does anyone disagree with this as a basic shopping list or think that we should add more to it?
1LT Gavin Barr
player, 11 posts
Carolina Pussy Hound
& Master FISTer
Sat 15 Dec 2012
at 12:13
  • msg #125

Gear

Here is a first crack at team equipment.  It's clearly a starting point because, as you can see, it's 15,000 dollars over what we have in contributions so far.  This is primarly because I've allocated a full load of ammo for the M1, and M2, including the 7 TOW II missiles that can be carried (according to some random website I found).

Something has to be cut.  And there may be stuff we want to add.  Take a look and post your comments.  I'll incoporate suggestions into the next draft.

A couple of points:

The spreadsheet is great for tracking weights and cost.  But I don't have visbility on the stuff that you guys have purchased for yourself.  Obviously if we allocate all the available cargo at this point, AND we have 8-10 players with 70-300 kg of personal equipment each, we have a problem.  My suggestion would be to limit your personal gear to 100 or 200 kg (certainly more than most of us can carry) and I'll add an appropriate weight allowance for everyone.  As you can see, I've included a 100 kg personal equipment allowance at the bottom as a placeholder.

If you have heavy gear like tools, it may be easier for me to add a set to the group equipment and you add to your party donation amount, rather than try to 'donate' equipment to the spreadsheet at this point.  This is a good tool for starting a party inventory.  Once items start comming in for free, or trade, I'll ditch all the math regarding cost computation.  But until then, it's difficult to account for 1 item that we pay for, and 1 item that someone just donates to group use.  Especially as we massage the numbers to get under budget.

To account for the free items that the GM has provided in the vehicle thread, I've summed thier costs and entered that as the GM's 'Donation' to the cause.  So the costs of the items he has given us (ammo, food, TOW missiles, etc.) came to 17,500 assuming the average d6 rolls for the M1 ammo stores (since it is listed as 4d6 105mm rounds).

Ammo weight for the M1 and M2 is wonky.  If I put in the full weights listed in the book, the ammo weighs more than the M1 can hold (and the M2 shoots up as well).  If I put in nothing, the tank has 5.5 kg of cargo and can hold 694.5 kg worth of additional stuff.  Since neither seems right, I'm assuming 1/2 weight for stored vehicle ammo.  I'll need a GM ruling on how he would like it handled in the next revision though.

Again, it's 15,000 over, so we will be giving up something (Ammo no doubt).  Start thinking of Motorcycles and Hummers as 5 or 20 rounds of ammo for the Main Gun of the M1.

Alright, here's the list.

IMAGE LINK REMOVED TO SAVE SPACE
This message was last edited by the player at 21:20, Sun 16 Dec 2012.
Cpt Joseph Miller
GM, 16 posts
Captain
Engineer
Sat 15 Dec 2012
at 12:24
  • msg #126

Re: Gear

Thanks for all your hard work on this.

It will be the GM's call of course, but I'd always assumed two things from the rules:

1) Vehicles rolled for come with a full load of ammo for free (the GM can limit the choice of ammo types)
2) The ammunition noted in the vehicle load does not count toward the cargo weight. I'd always assumed that the cargo allowance was for extra gear. It does lead to the arguement that the M1 can haul 5.5 tonnes of gear if it has no ammo but of course, the storage areas are limited to very specific dimensions which would limit its use as a general cargo carrying vehicle.

Not having to buy the main gun ammo for teh Abrams and Bradley would seriously reduce the cost of the list.
Captain Allen Gamble
player, 28 posts
Sat 15 Dec 2012
at 13:33
  • msg #127

Re: Three Dated Threads

Cpt Joseph Miller:
So, are we still looking at about $42,000 in the communal pot? If so, let's have some ideas for what to buy.

1) Heavy weapons
.50 cal for the transport
MK 19 AGL
Portable AT

Anything else?

2) Medical gear
What do we need

3) Survival gear
Do we have Geiger counters and Chem sniffers

4) Food
What can we realistically carry if we can buy any?
Do we have purification gear?

As for things like stills and trailers, I'd like to suggest a radical move. Let's start with the fuel in our tanks and go from there. That will make us look more like a combat unit at the start and less like a travelling Gypsy caravan.

Of course, that would mean that getting fuel or the means to make it will be a very high priority but that could be fun.

As for trade goods, I've always gone for the line of buying cheap pistols and rifles for trading as well as cigarettes, booze and toilet paper if any is available.

My apologies for catching up to these threads late but, I had some pretty important shit I had to attend to over this past week and I'm able to try and catch up just a little bit now.  I'm going to go out on a limb and say that we start out with as much fuel as we can, even if we have to tow it in a tanker.  If this mission is going to be a high priority for us, I think that we might be granted some extra items that we could buy to make sure that mission is successful.

I haven't gone through all of the posts yet but, I will do my best to try and keep up.  Please try to have a little patience with me, I've had a horrible week and my holidays are going to be in messed up.

Thanks,
John
Sgt. Kitty Summers
player, 17 posts
Sergeant/E-5
Combat Medic, U.S. Army
Sat 15 Dec 2012
at 14:31
  • msg #128

Re: Gear

In reply to 1LT Gavin Barr (msg # 125):

Looks great, nice work.  Any chance we can get 9mm P pistol ammo?

Got about 116 kg in gear, 59 kg not carried all the time.  About 57 kg carried (slightly incumbered because of armor plates -- think they have ceramic ones?).
Captain Allen Gamble
player, 29 posts
Sat 15 Dec 2012
at 14:43
  • msg #129

Re: Gear

Sgt. Kitty Summers:
In reply to 1LT Gavin Barr (msg # 125):

Looks great, nice work.  Any chance we can get 9mm P pistol ammo?

Got about 116 kg in gear, 59 kg not carried all the time.  About 57 kg carried (slightly incumbered because of armor plates -- think they have ceramic ones?).

Kitty, I purchased a case of 9mmP ammo when i did my gear.  Do you think we need more than that?  I'm still trying to get back into the swing of things.
Sgt. Kitty Summers
player, 18 posts
Sergeant/E-5
Combat Medic, U.S. Army
Sat 15 Dec 2012
at 15:03
  • msg #130

Re: Gear

If you're willing to share, I think it should be ok.  (Sharing is caring.)

I didn't buy extra ammo other than what was in magazines to limit carry load and so the group could purchase more bulk items like cases of ammo.
1LT Gavin Barr
player, 12 posts
Carolina Pussy Hound
& Master FISTer
Sat 15 Dec 2012
at 16:27
  • msg #131

Re: Gear

9mm wasn't included on the initial list because it's 225 a case and .45 ACP is much cheaper at 63.  Gavin's has an M9, so not including it was painful, but you don't fight enemy armor with 9mm.  If the GM approves starting with full fuel and ammo (ammo is the big one), then we will have funds for it and it will be included on the spreadsheet.  Likewise, if CPT Gamble wants to give 225 to the starting funds in lieu of taking 1 case of 9mm ammo for personal use, I can list it on the sheet for group use.

For the next version, I can allocate 116 kg for Kitty's personal gear.  If other folks want to provide the sum total of all their personal gear, that would allow me to add in an accurate allocation.  Thanks!
This message was last edited by the player at 16:28, Sat 15 Dec 2012.
Captain Allen Gamble
player, 30 posts
Sun 16 Dec 2012
at 00:30
  • msg #132

Re: Gear

1SG Giuseppe Diamotto:
I am First Sergeant Giuseppe Diamotto, your senior NCO! I'm the newest addition to this ragtag bunch that seems to have more officers than HQ.

And as a player, I'm mediiic aka Otso, and as the handle might insinuate, I work in the medical branch in real life. Currently civvie, but also part of the reserves in Finland, more precisely a combat medic.

Welcome aboard!
Captain Allen Gamble
player, 31 posts
Sun 16 Dec 2012
at 01:04
  • msg #133

Re: Pohjoismaat or Bust

Cpt Joseph Miller:
OK,

So, looking at the group cash, I'd suggest:

1) .50 caliber MG for the cargo vehicle
2) Carl Gustav 84mm rocket launcher for portable AT work
3) Geiger counter and Chem sniffer for the group
4) Doctor's medical kit and 20 Personal Medical Kits
5) Enough food for the unit for a week (18kgs/person)
6) Enough four man tents for the unit
7) Claymores for camp security
8) We need to make sure we have enough tracked vehicle tools for maintainence and excavation and construction tools for other work (figure 1 set of TV tools per mechanic and 1 set of other tools per 4 troops)

That should make a really big hole in our funds.

Does anyone disagree with this as a basic shopping list or think that we should add more to it?

I did purchase a case of MRE's and some other personal ammo like 9mmP & 5.56N, and a case of frag & AT mines.

Claymores and the fifty are a good idea as well.  Thinking one set of vehicle tools per vehicle type.
Spc Dante 'Doc' Kingston
player, 17 posts
Specialist
Mechanic/Driver
Sun 16 Dec 2012
at 02:16
  • msg #134

Re: Pohjoismaat or Bust

I had bought tools of each type and 9mm p ammo.  Should I cash out the tools?
1LT Gavin Barr
player, 13 posts
Carolina Pussy Hound
& Master FISTer
Sun 16 Dec 2012
at 03:45
  • msg #135

Re: Pohjoismaat or Bust

Spc Dante 'Doc' Kingston:
I had bought tools of each type and 9mm p ammo.  Should I cash out the tools?


That would be my preference - just to make things easier to track.  Cash out the ammo too and I'll make sure a case or two of 9mm ends up on the sheet.

My inclination to to let the spreadsheet track everything that isn't in your LCE/Fighting Kit (i.e loaded magazines, etc.), Rucksack (MRE's for patrolling, some lose rounds perhaps), or a carried weapon (loaded magazine).  Unless you intend to hump a basic or vehicle tool kit around with you (took a leatherman myself), let the vehicle carry it for you.
1SG Giuseppe Diamotto
player, 7 posts
Sun 16 Dec 2012
at 09:37
  • msg #136

Re: Pohjoismaat or Bust

I assume you have not counted in the $31500 that comes with the 1SG?
1LT Gavin Barr
player, 14 posts
Carolina Pussy Hound
& Master FISTer
Sun 16 Dec 2012
at 09:50
  • msg #137

Re: Pohjoismaat or Bust

1SG Giuseppe Diamotto:
I assume you have not counted in the $31500 that comes with the 1SG?


Correct, it has not be added to the list yet.  v.2 of the list is under construction right now and I'll add it to that one.
This message was last edited by the player at 10:51, Sun 16 Dec 2012.
1SG Giuseppe Diamotto
player, 8 posts
Sun 16 Dec 2012
at 10:01
  • msg #138

Re: Pohjoismaat or Bust

I would suggest at least a couple sets of MOPP-suits as they would pretty much be standard gear to have been dealt out and would also increase the survivability, if we do in fact encounter chemical contaminants.

Also, I would add either a 60mm or 81mm mortar (plus ammo) to the list for integrated indirect fire support.
This message was last edited by the player at 11:37, Sun 16 Dec 2012.
Captain Allen Gamble
player, 32 posts
Sun 16 Dec 2012
at 14:29
  • msg #139

Re: Pohjoismaat or Bust

1SG Giuseppe Diamotto:
I would suggest at least a couple sets of MOPP-suits as they would pretty much be standard gear to have been dealt out and would also increase the survivability, if we do in fact encounter chemical contaminants.

Also, I would add either a 60mm or 81mm mortar (plus ammo) to the list for integrated indirect fire support.

DO we have the personnel to run a small mortar battery?

I think the MOPP suits are OK but, maybe unnecessary right now.  I would say if you're going to get one for individual pc and not party.  Just a thought.
Niewiele Dupek
GM, 75 posts
Sun 16 Dec 2012
at 14:47
  • msg #140

Gear...and SPACE!

1LT Gavin Barr:
To account for the free items that the GM has provided in the vehicle thread, I've summed thier costs and entered that as the GM's 'Donation' to the cause.  So the costs of the items he has given us (ammo, food, TOW missiles, etc.) came to 17,500 assuming the average d6 rolls for the M1 ammo stores (since it is listed as 4d6 105mm rounds).

Ammo weight for the M1 and M2 is wonky.  If I put in the full weights listed in the book, the ammo weighs more than the M1 can hold (and the M2 shoots up as well).  If I put in nothing, the tank has 5.5 kg of cargo and can hold 694.5 kg worth of additional stuff.  Since neither seems right, I'm assuming 1/2 weight for stored vehicle ammo.  I'll need a GM ruling on how he would like it handled in the next revision though.


Yeah, I was going to leave the 4D6 roll for the starting 105mm ammo to either the group CO or the TC, whichever wants to do it. I know the rules state that tactical vehicles can carry a lot of weight, but I'm concerned more with SPACE. No, I don't mean in a 'final frontier' sort of way.

Yes, the Hummer can carry a lot of weight, but how much weight can in carry in excess to a couple of 4 man tents? Seriously? Does anyone know? I know a folded uo four man tent takes up a lot of space, but how many four-man tents can you fit in one hummer before you can't carry anything else? I know it is still well below its weight limit, but that doesn't change the fact that, once filled with, for example, four man tents, there is no more SPACE to carry anything else.

I bring this up because if someone doesn't find some concrete evidence to prove their case, I'm going to start getting real strict on SPACE requirements, which to me have more bearing than weight considerations, as you run out of space long before you run out of weight.

J
Captain Allen Gamble
player, 33 posts
Sun 16 Dec 2012
at 14:52
  • msg #141

Re: Gear...and SPACE!

In reply to Niewiele Dupek (msg # 140):

My thought on these rules was that the weight took the place of space.  I mean, how long dxo we want to argue over dimensions of the back of a HMMWV cargo bay and tents.  I'm not trying to sound like a jerk about it, just trying to simplify things for everyone.
1SG Giuseppe Diamotto
player, 9 posts
Sun 16 Dec 2012
at 15:00
  • msg #142

Re: Gear...and SPACE!

A 60mm mortar can be operated properly with three men: one loading, one aiming and one preparing the ammo. And the thing is, an organic indirect fire capability is something you are going to love, when things start looking bad. You can pour on automatic fire at enemy infantry all you like and some of them will probably still be up once your barrel overheats or you run out of ammo. But I can guarantee, they'll be sticking their nuts in to the mud the second they hear an inbound mortar round.

As for room, the gear is slung everywhere. Depending on the HMMWV type (if not the hard-top M1043/1044 model but M998 open top with a rear deck) and whether it has a cattle rail in front, you can hang a huge load of stuff externally: on the sides, on the hood, on the possible cattle rail. Of course the gear will not be covered by the hull and is susceptible to being lost if hit, but it allows far more space.
This message was last edited by the player at 15:07, Sun 16 Dec 2012.
Captain Allen Gamble
player, 34 posts
Sun 16 Dec 2012
at 15:05
  • msg #143

Re: Gear...and SPACE!

1SG Giuseppe Diamotto:
A 60mm mortar can be operated properly with three men: one loading, one aiming and one preparing the ammo. And the thing is, an organic indirect fire capability is something you are going to love, when things start looking bad. You can pour on automatic fire at enemy infantry all you like and some of them will probably still be up once your barrel overheats or you run out of ammo. But I can guarantee, they'll be sticking their nuts in to the mud the second they hear an inbound mortar round.

As for room, the gear is slung everywhere. Depending on the HMMWV type (if not the hard-top M1043/1044 model but M998 open top with a rear deck) and whether it has a cattle rail in front, you can hang a huge load of stuff externally.

After finally getting a chance to go through what PC's we have now, I see that we have [2] operators for one mortar and that would tell me that at least a 60mm mortar would be a good idea.
Cpt Joseph Miller
GM, 17 posts
Captain
Engineer
Sun 16 Dec 2012
at 15:07
  • msg #144

Re: Gear...and SPACE!

OK,

From what I can find out the dimensions of the HUM-vee cargo bay is a meter deep by 1.84 meters wide by 2ms long. A military grade 4 ma tent is 0.90m by 0.4m by 0.4m. If you were stacking them across the width of the truck you could get two tents in. Then you do this down the length of the bed for five rows or ten tents. Then you can fit a second layer for twenty tents and you could squeeze in a third layer that would only stand 20cm proud of the cargo bed, with cargo straps that shouldn't be a problem.

That's thirty tents in the bed each weighing 42kgs. According to my mental arithmetic that makes 1260kgs of tent. If the Hummer has a capacity of 1.5tonnes (for argument's sake)that leaves less than 100kg for each crew member assuming three crew.

Other things might be harder to pack but lots of military stuff will be designed to fit into as small a space as possible. Once we get down to stuff like motorcycles, then we might get problems as they aren't really designed with ease of packing in mind.
Captain Allen Gamble
player, 35 posts
Sun 16 Dec 2012
at 15:07
  • msg #145

Re: Gear...and SPACE!

In reply to 1SG Giuseppe Diamotto (msg # 142):

I'm going to send you something from the 17 July briefing post that was a PM from me and the GM.
1SG Giuseppe Diamotto
player, 10 posts
Sun 16 Dec 2012
at 15:11
  • msg #146

Re: Gear...and SPACE!

The loader of the mortar doesn't need to be skilled in its use and the ammo handler could be a trained monkey for all you care, as long as you train him to attach the propellant charges and fuse correctly. Technically, with two trained characters, we could run a battery of not one  but two tubes.
Captain Allen Gamble
player, 36 posts
Sun 16 Dec 2012
at 15:35
  • msg #147

Re: Gear...and SPACE!

1SG Giuseppe Diamotto:
The loader of the mortar doesn't need to be skilled in its use and the ammo handler could be a trained monkey for all you care, as long as you train him to attach the propellant charges and fuse correctly. Technically, with two trained characters, we could run a battery of not one  but two tubes.

I think we should look at at least [1] mortar then, depending on available cash
Niewiele Dupek
GM, 76 posts
Sun 16 Dec 2012
at 15:37
  • msg #148

Re: Gear...and SPACE!

1SG Giuseppe Diamotto:
The loader of the mortar doesn't need to be skilled in its use and the ammo handler could be a trained monkey for all you care, as long as you train him to attach the propellant charges and fuse correctly. Technically, with two trained characters, we could run a battery of not one  but two tubes.



Thanks! Now I'm gonna get a nasty email from the trained monkies unions! :(
1SG Giuseppe Diamotto
player, 11 posts
Sun 16 Dec 2012
at 15:51
  • msg #149

Re: Gear...and SPACE!

Just send the a crate of bananas with a bag of nuts on top and they'll shut up. ;-)
1LT Gavin Barr
player, 15 posts
Carolina Trim Hound
& Master FISTer
Sun 16 Dec 2012
at 15:56
  • msg #150

Re: Gear...and SPACE!

Niewiele Dupek:
Yeah, I was going to leave the 4D6 roll for the starting 105mm ammo to either the group CO or the TC, whichever wants to do it.


So this makes me thing that we will need to use player funds for all Tank Round beyond what we roll.  Is this correct?
1SG Giuseppe Diamotto
player, 12 posts
Sun 16 Dec 2012
at 15:57
  • msg #151

Re: Gear...and SPACE!

Oh, and being the TC, I can roll for the ammo on the main gun. Just tell me, if it is an ordinary M1 or an M1A1 with the bigger, 120mm gun. I'd like to balance the ammunition types for it in a reasonable way, if I may.
Niewiele Dupek
GM, 77 posts
Sun 16 Dec 2012
at 15:57
  • msg #152

Re: Gear...and SPACE!

In reply to 1SG Giuseppe Diamotto (msg # 149):

Speaking of nuts, are cashews and pistachios as expensive in Finland as they are in Poland? I know we're in a global depression, but this is getting ridiculous!
1SG Giuseppe Diamotto
player, 13 posts
Sun 16 Dec 2012
at 16:03
  • msg #153

Re: Gear...and SPACE!

Haven't actually bought any for a long time - that is mostly due to an allergic wife, who would otherwise eat them regardless of her allergy...

But, 19 rounds of ammo for the main gun. Too bad, the STAFF-rounds don't have rules for them here - top attack munitions that fly over a target and fire a shaped charge at the top of the targetted vehicle.

12 rounds HEAT
7 rounds APFSDSDU
1LT Gavin Barr
player, 16 posts
Carolina Trim Hound
& Master FISTer
Sun 16 Dec 2012
at 16:11
  • msg #154

Re: Gear...and SPACE!

1SG Giuseppe Diamotto:
Haven't actually bought any for a long time - that is mostly due to an allergic wife, who would otherwise eat them regardless of her allergy...

But, 19 rounds of ammo for the main gun. Too bad, the STAFF-rounds don't have rules for them here - top attack munitions that fly over a target and fire a shaped charge at the top of the targetted vehicle.

12 rounds HEAT
7 rounds APFSDSDU


Great.  I'll do the calculations for those and adjust the total income.

Can everyone please group fund contribution numbers below and let me know if they are still correct?
Beth	 13,310
Doc	 11,647*
Allen	 18,000
Kitty	  8,927
Stuart   12,285*
Diamotto 31,500 (Are you donating all of this)?


*Edited
This message was last edited by the player at 17:53, Sun 16 Dec 2012.
1SG Giuseppe Diamotto
player, 14 posts
Sun 16 Dec 2012
at 16:13
  • msg #155

Re: Gear...and SPACE!

My actual, final donation is yet to be determined. Should have it soon for the calculations, though.
Captain Allen Gamble
player, 37 posts
Sun 16 Dec 2012
at 16:13
  • msg #156

Re: Gear...and SPACE!

1LT Gavin Barr:
Niewiele Dupek:
Yeah, I was going to leave the 4D6 roll for the starting 105mm ammo to either the group CO or the TC, whichever wants to do it.


So this makes me thing that we will need to use player funds for all Tank Round beyond what we roll.  Is this correct?

That seems to be correct
1SG Giuseppe Diamotto
player, 15 posts
Sun 16 Dec 2012
at 16:21
  • msg #157

Re: Gear...and SPACE!

So, we have an M1 with a 105mm M68 gun, then. Maximum capacity 44 rounds. We've got 19 rounds for free, so that leaves 25 rounds unaccounted for. For solely APFSDSDU or WP rounds, that would cost $25k, for APFSDS or HEAT $15k.
Niewiele Dupek
GM, 78 posts
Sun 16 Dec 2012
at 16:28
  • msg #158

Re: Gear...and SPACE!

In reply to 1SG Giuseppe Diamotto (msg # 157):

Ok so probably a 60/40 mix with the higher type being AP. Don't forget the TOW missle in the M2!
1SG Giuseppe Diamotto
player, 16 posts
Sun 16 Dec 2012
at 16:30
  • msg #159

Re: Gear...and SPACE!

And to add one more thing. If we are going to have two soft-skinned vehicles (HMMWV and the M548), we might buy a Mk. 19 on to the other one to increase the ability to do area damage rather than direct. You might get lucky and shoot a .50 through several guys,ifthey are lined up properly, but you can get so many more with a 40mm HE round. ;-)
Niewiele Dupek
GM, 79 posts
Sun 16 Dec 2012
at 16:32
  • msg #160

Re: Gear...and SPACE!

1SG Giuseppe Diamotto:
Haven't actually bought any for a long time - that is mostly due to an allergic wife, who would otherwise eat them regardless of her allergy...

But, 19 rounds of ammo for the main gun. Too bad, the STAFF-rounds don't have rules for them here - top attack munitions that fly over a target and fire a shaped charge at the top of the targetted vehicle.

12 rounds HEAT
7 rounds APFSDSDU



Would you settle for a Staff infection? :p Disregard my other message about 60/40. I didn't see these 105mm numbers.
1SG Giuseppe Diamotto
player, 17 posts
Sun 16 Dec 2012
at 16:38
  • msg #161

Re: Gear...and SPACE!

Staphylococcus? Aww, gee whiz, no thanks. I've seen enough of them at work. Also seenquite a few other things, I'm not going to shock you with. Let's just say, that before I started working in the operating room, I worked as a paramedic and at the ER. I have no problem eating my lunch even if people were puking their guts out next to me...
1LT James Stuart
player, 3 posts
Sun 16 Dec 2012
at 16:55
  • msg #162

Re: Gear...and SPACE!

i have money to help after buying my gear
2LT Jack Winters
player, 2 posts
U.S. Army, Cav Scout
Sun 16 Dec 2012
at 17:14
  • msg #163

Re: Gear...and SPACE!

Still need to work on gear and I should have something to contribute.
Spc Dante 'Doc' Kingston
player, 18 posts
Specialist
Mechanic/Driver
Sun 16 Dec 2012
at 17:33
  • msg #164

Re: Gear...and SPACE!

Increase my contribution to 11,647.
1LT James Stuart
player, 4 posts
Sun 16 Dec 2012
at 17:52
  • msg #165

Re: Gear...and SPACE!

my contirbiution is 12285
1SG Giuseppe Diamotto
player, 20 posts
Sun 16 Dec 2012
at 17:55
  • msg #166

Re: Gear...and SPACE!

For one mortar and the required ammo:

60mm mortar: $5000, 20kg
48 rounds HE ($300/case of 12, 25kg/case of 12)
24 rounds WP ($600/case)
12 rounds ILLUM ($300/case)
 $7,700/175kg
1LT James Stuart
player, 6 posts
Sun 16 Dec 2012
at 18:05
  • msg #167

Re: Gear...and SPACE!

my gear

9mm Parabellum, Sterling, knife, hatchet, 3  frag grenades 12, 2 of anti tank grenades, 1 smoke grenades, IW rifle, 1 case of 5.56 ammo, M202 rocket launcher, 1 thermite greande

 basic took kit,lockpick tools, small arms tools,2 sticks of dynamite,1 plastic explosive block, engineer demo kit, construction tools, electronic repair, 5/25km secure manpack/vechilear, IR goggles

2 km hand radio, personal medical kit, 4x binoculars, Geiger counter, gas mask, personal medical kit, Kevlar flak jacket, ballistic nyplon helmet, fatigues, thermal fatigue, rucksack, flashlight, combat webbing, 20 liter jerrycan
1LT Gavin Barr
player, 17 posts
Carolina Trim Hound
& Master FISTer
Sun 16 Dec 2012
at 18:12
  • msg #168

Re: Gear...and SPACE!

The latest list (v.21).  30,000 over budget, and that assumes Diamotto donates 30K, though nothing has been estimated for Winters.

Extra fuel is assumed to be Ethanol at $8/liter.  Secure manpacks for all vehicles, including motorcycle.  On the cargo front, assuming 100 kg per person, except for Kitty, who said she needs 120. 2 of each basic US issued small arms for trade purposes.

Edits/suggestions/change welcome.

Ok, I've split these up into 4 files with a larger font for easier viewing.





This message was last edited by the player at 21:44, Sun 16 Dec 2012.
Captain Allen Gamble
player, 38 posts
Sun 16 Dec 2012
at 21:02
  • msg #169

Re: Gear...and SPACE!

1SG Giuseppe Diamotto:
So, we have an M1 with a 105mm M68 gun, then. Maximum capacity 44 rounds. We've got 19 rounds for free, so that leaves 25 rounds unaccounted for. For solely APFSDSDU or WP rounds, that would cost $25k, for APFSDS or HEAT $15k.

Not to sound cheap but, I would think the APFSDS & HEAT rounds would be easier to get.  We'll need the other funds for other things like a MK-19?
Captain Allen Gamble
player, 39 posts
Sun 16 Dec 2012
at 21:04
  • msg #170

Re: Gear...and SPACE!

1SG Giuseppe Diamotto:
For one mortar and the required ammo:

60mm mortar: $5000, 20kg
48 rounds HE ($300/case of 12, 25kg/case of 12)
24 rounds WP ($600/case)
12 rounds ILLUM ($300/case)
 $7,700/175kg

This sounds really good!  I like the idea of having a mortar team with us.  Good job and thanks!
1LT James Stuart
player, 7 posts
Sun 16 Dec 2012
at 21:06
  • msg #171

Re: Gear...and SPACE!

how are we for water, fuel, food?
1SG Giuseppe Diamotto
player, 22 posts
Sun 16 Dec 2012
at 21:33
  • msg #172

Re: Gear...and SPACE!

My original military training was as a FO and we got training with mortars as well. Then again, Finns don't use light mortars - only heavy (81mm mortar weights pretty much when you haul it by foot) or towable (120mm). I only became a medic when I got my civvie profession. I'm probably one of the few medics in the Finnish service, who has fired practically every weapon in the arsenal below AT-missiles and field arty. ;-P
1LT Gavin Barr
player, 18 posts
Carolina Snapper Hound
& Master FISTer
Sun 16 Dec 2012
at 21:45
  • msg #173

Re: Gear...and SPACE!

Ok, I updated the list just a bit and put it set of four images files so it's easier to read.

Again, it's 34,000 OVER BUDGET, so let me know what we want to cut from the list.
Captain Allen Gamble
player, 40 posts
Sun 16 Dec 2012
at 21:48
  • msg #174

Re: Gear...and SPACE!

In reply to 1LT Gavin Barr (msg # 168):

Lost my whole post for this.  Damnit!  Nothing is going right for me this week
Captain Allen Gamble
player, 41 posts
Sun 16 Dec 2012
at 21:51
  • msg #175

Re: Gear...and SPACE!

How much did that M548 vehicle cost us?
1SG Giuseppe Diamotto
player, 23 posts
Sun 16 Dec 2012
at 22:10
  • msg #176

Re: Gear...and SPACE!

So, even if I put my allowance in to the pot, we'd be another short? Cut the motorcycle and two radios, at least. And the WP rounds for the 105.
This message was last edited by the player at 22:11, Sun 16 Dec 2012.
2LT Jack Winters
player, 5 posts
U.S. Army, Cav Scout
Sun 16 Dec 2012
at 22:31
  • msg #177

Re: Gear...and SPACE!

I still have to contribute, it will likely be around $15,000, but need to hammer out my personal gear before I can "hand it over".
Sgt. Kitty Summers
player, 19 posts
Sergeant/E-5
Combat Medic, U.S. Army
Sun 16 Dec 2012
at 22:33
  • msg #178

Re: Gear...and SPACE!

1LT Gavin Barr:
...On the cargo front, assuming 100 kg per person, except for Kitty, who said she needs 120. ...

That's my total load I believe, more than half I'm carrying on my person.  Let me double-check when I get to my PC, but I think I should be under the 100 kg limit per person.  Sheesh, trying to make it look like the woman is carrying more luggage than everyone else?  (just kidding of course).  Kitty's underwear does not weight that much...
1SG Giuseppe Diamotto
player, 24 posts
Sun 16 Dec 2012
at 22:35
  • msg #179

Re: Gear...and SPACE!

If it did, we could use it as sails when we come to a waterway. ;-)
Captain Allen Gamble
player, 42 posts
Mon 17 Dec 2012
at 01:08
  • msg #180

Re: Gear...and SPACE!

Captain Allen Gamble:
How much did that M548 vehicle cost us?

Did we get this for free?  If not, how much was it?
Captain Allen Gamble
player, 43 posts
Mon 17 Dec 2012
at 02:19
  • msg #181

Re: 3rd Vehicle

1LT Gavin Barr:
Alright folks, after working with the Ref I think I've got a 3rd vehicle lined up.  Of course it's going to take pretty much all of Gavin and Chunk's money to make it work, so we'll need to equip it out of the party fund (radios, weapon, etc.).

Oh yeah, and old Gav will need a kickback, baksheesh, whatever the hell you want to call it, because this is our newest ride:



M548: 15% faster off-road performance than a HMMWV, 4.8 times as much cargo, and a pintle mount.  Hell yeah!

Do we need the HUMMER if we have this vehicle?  We can drop almost $25K of party funds?  Just an idea.

I'm not trying to be confrontational.
1LT Gavin Barr
player, 19 posts
Carolina Snapper Hound
& Master FISTer
Mon 17 Dec 2012
at 03:23
  • msg #182

Re: 3rd Vehicle

Captain Allen Gamble:
How much did that M548 vehicle cost us?


The M548 costs Gavin and Chunk $30,000 of their starting funds (plus a roll of 4 on the vehicle chart).  None of the party funds tracked on the spreadsheet were used to purchase it.

1SG Giuseppe Diamotto:
So, even if I put my allowance in to the pot, we'd be another short?


Correct - If the 1ST SGT contributes nothing, we are 60,000 over budget.

1SG Giuseppe Diamotto:
Cut the motorcycle and two radios, at least. And the WP rounds for the 105.


This would leave us with 3 radios, for 4 vehicles.  Is that the intent?

Captain Allen Gamble:
Do we need the HUMMER if we have this vehicle?  We can drop almost $25K of party funds?  Just an idea.

I'm not trying to be confrontational.


From my point of view we do not need a vehicle that is:

1) A worse logistics vehicle than the M548
2) A worse scout vehicle than one or two motorcycles (at four times or twice the price)
3) Another soft skinned vehicle to protect
4) A scout vehicle that identifies itself as US Army

We have a Tank and IFV, so my feeling is that every additional vehicle should support them in some fashion.  Either through logistics (carrying the food, fuel, parts, tools, etc. to keep the vehicles and crews working), or as scouts (screen them from larger enemy armor formations, relay intel to allow them to flank or otherwise optimize an approach to a target, warn them so they can setup hull defilade ambushes, etc).

Even a civilian car or UAZ could prove better choice for the scout role, since it wouldn't be obvious that the vehicle is US Army.

And on the logistics front, even with a trailer the HMMWV doesn't have enough cargo capacity to support what we have listed on the v.21 spreadsheet without the M548.  We'd be short roughly 3,500 pounds if used only a HMMWV & trailer and we didn't have the M548.  On the other hand, the 1250 kg of cargo the HMMWV brings to the table is unnecessary, since without the HMMWV, we would still have roughly 2,800 kg of cargo available using only the M548.

Other than just 'being a Hummer', I'm not sure what it does that the M548 or 2 motorcycles do not.  The extra pintle mount which pales in comparison to the firepower that the M1 and M2 bring.  Assuming we can afford the ammo for the M1 and M2 - which if we drop the HMMWV, we can.
This message was last edited by the player at 03:54, Mon 17 Dec 2012.
2LT Jack Winters
player, 6 posts
U.S. Army, Cav Scout
Mon 17 Dec 2012
at 07:33
  • msg #183

Re: 3rd Vehicle

So drop the humvee...although I wouldn't mind a humm...oh nevermind...

2 motorcycles and/or a civilian cover vehicle are better ideas for incognito or low profile scout/recon vehicles.  Do you think a Land Rover would stand out?  Could we get a cost on a civie vehicle?
1SG Giuseppe Diamotto
player, 25 posts
Mon 17 Dec 2012
at 08:35
  • msg #184

Re: 3rd Vehicle

The GM has the final say on this, of course, but I believe both the M1 and M2 come with a radio preinstalled (or at least they should). That'd give us two vehicular radios (and I'd say, they are the 50km radios with scramblers, SINCGARS to be exact). We would have radios for both soft vehicles and one for the dismounts.

We will need carrying capacity, so for that the M548 is a good one. Alternately, we cold go for a HEMMT, but I'll have to check it for the price.
Niewiele Dupek
GM, 80 posts
Mon 17 Dec 2012
at 09:17
  • msg #185

Vehicle choices

1SG Giuseppe Diamotto:
The GM has the final say on this, of course, but I believe both the M1 and M2 come with a radio preinstalled (or at least they should). That'd give us two vehicular radios (and I'd say, they are the 50km radios with scramblers, SINCGARS to be exact). We would have radios for both soft vehicles and one for the dismounts.


Correct. In addition, a Hummer, CUCV, or other purchased by Miller will have two SINCGARS 'free'. Keep in mind, I am at least aware of the different elements in an armored formation, even if I don't always get it right. So, my thinking:

1. Art'y guys(Chunk and Barr) have a chance at purchasing a vehicle, as they are attached to Alpha. Also, they are two PCs, and as such rate a 1D6 on the Vehicle Table.

2. Cpt Miller heads a platoon from the 7th Engineer Regiment. Even if he peddled up on a shiny red bicycle, it would still have to come out of group funds(he is one character and as such does NOT rate a vehicle), BUT has the chance to purchase said means of conveyance, as he is attached.

3. Another player has two characters, but chose to start as PART of Alpha and does NOT rate a vehicle.

4. Any players with characters other than US nationality AUTOMATICALLY have to purchase their own vehicles, as they are at best folded into the few soldiers of the 256th that form part of the static defensive points on the western edges of Kalisz. Of course, they rate 1D6 per two starting characters on the Vehicle Table.

5. My game differs from most T2K games in two respects. First, the soldiers start not after the Battle Of Kalisz, but before it. As such, they technically are still members of the US Army(read organized military...there are a lot more than just US soldiers on the battlefield at this point I am aware.) Their mannerisms, dress, weapons and equipment are still pretty much 'government issue'.

Second, this game follows an armored formation in battle, so the usual 'Pawn Stars' version of Twilight does not apply. I have no problem with that type of game. After the initial battle, this game can be like that, where brass casings are collected and the dead have their gold filings removed.

However this game, at this time, is different. These vehicles will engage superior enemy armored elements. I cannot stress this enough. What you choose to do before the game starts is up to you. However, once the game starts, it starts. There are no restarts.

Jozef
1LT Gavin Barr
player, 20 posts
Carolina Snapper Hound
& Master FISTer
Mon 17 Dec 2012
at 09:33
  • msg #186

Re: Vehicle choices

Niewiele Dupek:
5. My game differs from most T2K games in two respects. First, the soldiers start not after the Battle Of Kalisz, but before it. As such, they technically are still members of the US Army(read organized military...there are a lot more than just US soldiers on the battlefield at this point I am aware.) Their mannerisms, dress, weapons and equipment are still pretty much 'government issue'.

Second, this game follows an armored formation in battle, so the usual 'Pawn Stars' version of Twilight does not apply. I have no problem with that type of game. After the initial battle, this game can be like that, where brass casings are collected and the dead have their gold filings removed.

However this game, at this time, is different. These vehicles will engage superior enemy armored elements. I cannot stress this enough. What you choose to do before the game starts is up to you. However, once the game starts, it starts. There are no restarts.

Jozef


Thanks, this is really helpful!
Niewiele Dupek
GM, 81 posts
Mon 17 Dec 2012
at 09:46
  • msg #187

Re: Vehicle choices

1LT Gavin Barr:
Thanks, this is really helpful!



Gavin are you taking the piss? :D
1LT Gavin Barr
player, 21 posts
Carolina Snapper Hound
& Master FISTer
Mon 17 Dec 2012
at 10:01
  • msg #188

Re: Vehicle choices

Niewiele Dupek:
1LT Gavin Barr:
Thanks, this is really helpful!



Gavin are you taking the piss? :D


Not at all.  It's always helpful to understand more about the GM's vision and goal for the game.  Not to incriminate myself, but some of us are dense and you have to say things two or three times before it gets through... ;)
1SG Giuseppe Diamotto
player, 26 posts
Mon 17 Dec 2012
at 10:29
  • msg #189

Re: Vehicle choices

Now that it has been cleared, we have SINCGARS for the vehicles, I suggest we get one or two manpacks and some handheld radios. On top of that, I would, however, suggest that we obtain some field telephones and cable for them, maybe even a switchboard. The reasons are as follows:
- lack of electromagnetic (radiowave) emissions when stationary: if the enemy has any ELINT capability left, the radio transmissions can be homed upon and once they lock on to the location, it won't take long for arty to get that fix on to the location.
- difficulty of SIGNINT getting on the line and cracking encryption: that is, unless they'll find the cable and tap in, but that means, we have not taken care of base security. Also, less prone to jamming and won't give you away.

As for other gear, I'd say we could use one 10-man tent, because it is way harder to treat the wounded in a very small tent compared to a bigger one. The bigger one is harder to camouflage, but done properly, it can be hidden. And we've got bigger objects yet to hide, anyway.
Niewiele Dupek
GM, 82 posts
Mon 17 Dec 2012
at 10:29
  • msg #190

Start Time

In reply to 1LT Gavin Barr (msg # 188):

We're 24 hours out from game start. If you're reading these words and you character(bio and gear) aren't in Character Subs, you need to get with Gamble, Miller, or Barr for some help*. Game starts 24 hours from this post. People are getting antsy and ready to start and I agree. Put up or shut up time.

Jozef

*-Dante this does not apply to you. PM me if you don't understand what I mean.
1LT Gavin Barr
player, 22 posts
Carolina Snapper Hound
& Master FISTer
Mon 17 Dec 2012
at 10:54
  • msg #191

Re: Start Time

Ok folks, since we've gotten some good clarification on how this this thing will kick off, I'm going to walk back the addition of the M548 to the group and go with a dedicated HMMWV FIST vehicle.  This would be a more realistic attachment to the unit than an M548.   I'll work up the FIST stuff separately.

I'll rework the spreadsheet for the armored component, or I can send anyone who wants to work in it a copy via email.

So to summarize - the M548 is out.  I'll post a new sheet when I get a chance.  Let me know if anyone wants to take up equipment duties for Alpha.
This message was last edited by the player at 16:54, Mon 17 Dec 2012.
1SG Giuseppe Diamotto
player, 27 posts
Mon 17 Dec 2012
at 10:58
  • msg #192

Re: Start Time

If we are looking at a required carriage for our gear, a more pickupish model of the humvee lineage, M998 or the like, would be a good thing. They can be set up with a pintle mount on the rear deck, capable of fitting up to HMG or GMG (that is, M2HB or Mk 19). We'd probably require at least one to haul the gear.
1SG Giuseppe Diamotto
player, 28 posts
Mon 17 Dec 2012
at 11:01
  • msg #193

Re: Start Time

Of course, should we need a light reconnaissance vehicle, we could try to pinch in a FAV as it costs 'only' $15k.
1LT Gavin Barr
player, 23 posts
Carolina Snapper Hound
& Master FISTer
Mon 17 Dec 2012
at 11:10
  • msg #194

Re: Start Time

Send me your email and I'll set you the spreadsheet and you can go wild.
1SG Giuseppe Diamotto
player, 30 posts
Mon 17 Dec 2012
at 13:00
  • msg #195

Re: Start Time

I rolled, just for fun, what Chuck and Barr would get for a vehicle. Came up with CUCV. It is, of course, up to them whether they (and the Gm) accept my roll rather than rolling for themselves.
1LT Gavin Barr
player, 24 posts
Carolina Snapper Hound
& Master FISTer
Mon 17 Dec 2012
at 13:18
  • msg #196

Re: Start Time

1SG Giuseppe Diamotto:
I rolled, just for fun, what Chuck and Barr would get for a vehicle. Came up with CUCV. It is, of course, up to them whether they (and the Gm) accept my roll rather than rolling for themselves.


I had already rolled previously.

15:33, Wed 12 Dec: 1LT Gavin Barr rolled 5 using 1d6. FISTv.
1SG Giuseppe Diamotto
player, 31 posts
Mon 17 Dec 2012
at 13:28
  • msg #197

Re: Start Time

Oh, yes. Sorry 'bout that. That'd be another HMMWV, I take it, or M901, or perhaps a Bradley FIST-V?

I added a 1-ton trailer for the HMMWV to tow - increases the amount of gear we can haul and we can slip personal gear in to it, if it doesn't fit elsewhere. I believe, the tankers would welcome this, because it's either there or outside the tank. ;-)
This message was last edited by the player at 13:31, Mon 17 Dec 2012.
Captain Allen Gamble
player, 44 posts
Mon 17 Dec 2012
at 14:27
  • msg #198

Re: Vehicle choices

1LT Gavin Barr:
Niewiele Dupek:
1LT Gavin Barr:
Thanks, this is really helpful!



Gavin are you taking the piss? :D


Not at all.  It's always helpful to understand more about the GM's vision and goal for the game.  Not to incriminate myself, but some of us are dense and you have to say things two or three times before it gets through... ;)

I resemble that remark..

Just a thought.  If we're going to be starting out before the actual battle, I would think a lot of our ammo stores and gear are going to be consumed before and during the battle.  AT mines and vehicle ammo are going to dwindle so, we might want to look at being as little heavy to start, might not be a bad option?
1SG Giuseppe Diamotto
player, 32 posts
Mon 17 Dec 2012
at 15:01
  • msg #199

Re: Vehicle choices

This isn't on the books, not the original ones at least, but can be found in the Erikoisjoukot -supplement of the Finnish line. It's pretty much legit, so I'm suggesting, if the GMs would authorize them for purchase as well:

Field telephone TA-312: A small, durable field telephone used by the U.S.Army and Marines. Is mostly used in permanent positions. Connects with WD-1 cable, either directly to another phone or a switchboard. Installing is ESY:ELC. Powered by internal battery or by power received through the network. Wt: 2,5kg Price: $250 (C/C)

SB-22/PT Switchboard: PT-22/PT Switchboard is a durable 22-line switchboard. Installing phones on it is ESY:ELC, as well as using the switchboard. Powered by internal batteries or inverter. Weight: 7,5kg Price: $600 (S/S)

WD-1 Phone Cable: WD-1 is the U.S. Army's multi-use cable. It is not only used for telephones, but also for anything you can use a electrical cable for like traps and demolitions. Each cable comes with an installation set including pliers, a roll of electrical tape and a small knife. It comes in three different spools: 1 mile, 1/2 mile and 1/4 mile (1.6, 0.8 and 0.4 km). Wt: 22kg (1 mile), 10kg (1/2 mile), 5kg (1/4 mile) Price: 1 mile $200, 1/2 mile $75, 1/4 mile $35 (V/C)

RL-37 Spool: RL-37 is meant for quick deployment of WD-1 cable. Operating it is simple: load on a spool of cable, lay the RL-37 on the ground and grab the cable and pull the cable in to the desired location or load the RL-37 on to a vehicle, attach the other end of the cable to your starting location (and leave spare length of cable there) and start driving towards the point you want to deploy the other end to (it is advisable to stop well before the cable on the spool ends - personal note). Wt: 8kg Price: $100 (S/S)
Niewiele Dupek
GM, 84 posts
Mon 17 Dec 2012
at 15:11
  • msg #200

Reading Between the Lines

In reply to 1SG Giuseppe Diamotto (msg # 199):

Approved
1SG Giuseppe Diamotto
player, 33 posts
Mon 17 Dec 2012
at 16:07
  • msg #201

Re: Reading Between the Lines

Hmm. Apparently the TA-312 and it's board were phased out in the 80ies. I'll quickly research the corresponding models for the right era. ;-)
Niewiele Dupek
GM, 85 posts
Mon 17 Dec 2012
at 16:17
  • msg #202

Re: Reading Between the Lines

In reply to 1SG Giuseppe Diamotto (msg # 201):

I know the US Marines still used them up until the mid 90s. Of course, the Marines are 1/6th the size of the RA. If you guys want FAVs and Thundercats(Snow Cats, Arctic Cats, whatever), and I have to explain that as a GM why the US Army is scooting around in fucking dune buggies, a couple of field phones really aren't a problem.
1SG Giuseppe Diamotto
player, 34 posts
Mon 17 Dec 2012
at 17:24
  • msg #203

Re: Reading Between the Lines

The correct phone for the time would be SB-3614A for the switchboard (30 connections, 24V 5 amp DC, Wt: 8.2kg) and TA-954 for the phone (max range on wire about 4km, Wt: 2.7kg; the one they used for a prop in Battlestar Galactica, by the way), using WF-16 Field Wire (4-lead, weight about the same per spool as WD-1).
1SG Giuseppe Diamotto
player, 35 posts
Mon 17 Dec 2012
at 19:06
  • msg #204

Re: Reading Between the Lines

And as far as I know, both M1 and M-2 should have an external connector that can be used to connect the vehicles to field telephone network (which would require good anchoring for the cable near the vehicle, in case the driver forgets the connection and moves the vehicle from the spot - that way the cable simply snaps loose and doesn't drag the other end along with it).
1SG Giuseppe Diamotto
player, 36 posts
Mon 17 Dec 2012
at 20:50
  • msg #205

Re: Reading Between the Lines

The list has veen sent to Gavin. We would now have two manpack radios, four handhelds (plus one the 1SG has in his own stash). We have a motorcycle (but someone has to ride it, since we can't quite transport it otherwise, except by strapping it outside the Bradley hull). We've also got a 5W generator, a small still, two 10-man tents. Six phones for stationary phases, switchboard for them (which is automated), and cable to connect them.
This message was last edited by the player at 20:53, Mon 17 Dec 2012.
Captain Allen Gamble
player, 45 posts
Mon 17 Dec 2012
at 21:36
  • msg #206

Re: Reading Between the Lines

Going to try and get my gear posted tonight.  Fighting through this B.S. I'm going through and get my ass in gear.
Niewiele Dupek
GM, 86 posts
Mon 17 Dec 2012
at 22:53
  • msg #207

Re: Reading Between the Lines

1SG Giuseppe Diamotto:
And as far as I know, both M1 and M-2 should have an external connector that can be used to connect the vehicles to field telephone network


Does anyone know if this is true? It might be a cruel trick or a declaration of war by Finland against Poland. However he did mention BG, so I suppose it's ok if it is. :)
1SG Giuseppe Diamotto
player, 37 posts
Mon 17 Dec 2012
at 23:19
  • msg #208

Re: Reading Between the Lines

Well, at least it can be easily confirmed, the M1 has an external phone handset in the back on the outside, so infantry can get in contact with the crew without popping open a hatch. I'm pretty certain that same system has a connector for a cable. And likewise for the Bradley.
This message was last edited by the player at 23:19, Mon 17 Dec 2012.
Captain Allen Gamble
player, 46 posts
Mon 17 Dec 2012
at 23:29
  • msg #209

Re: Reading Between the Lines

1SG Giuseppe Diamotto:
Well, at least it can be easily confirmed, the M1 has an external phone handset in the back on the outside, so infantry can get in contact with the crew without popping open a hatch. I'm pretty certain that same system has a connector for a cable. And likewise for the Bradley.

I would concur
Captain Allen Gamble
player, 47 posts
Tue 18 Dec 2012
at 00:05
  • msg #210

Re: Reading Between the Lines

OK, finally got my gear up under my PC
Niewiele Dupek
GM, 87 posts
Tue 18 Dec 2012
at 00:22
  • msg #211

Re: Reading Between the Lines

Captain Allen Gamble:
OK, finally got my gear up under my PC


Can we get some kind of answer on the vehicle situation? I want to know who is where on the vehicle roster.
1LT Gavin Barr
player, 25 posts
Carolina Snapper Hound
& Master FISTer
Tue 18 Dec 2012
at 00:35
  • msg #212

Re: Reading Between the Lines

Here is Alpha's equipment list, as received from the 1SG Diamotto.


Niewiele Dupek
GM, 88 posts
Tue 18 Dec 2012
at 00:42
  • msg #213

Re: Reading Between the Lines

In reply to 1LT Gavin Barr (msg # 212):

Delete the carry capacity for internal M1 and M2, unless you want to use it as a guide. It is taken up by the crew, so forget it. Was that hummer purchased with group funds? Is all that crap supposed to fit in it? I updated the vehicle roster thread. I just need it to be ok'ed.
1LT Gavin Barr
player, 26 posts
Carolina Snapper Hound
& Master FISTer
Tue 18 Dec 2012
at 00:47
  • msg #214

Re: Reading Between the Lines

Niewiele Dupek:
In reply to 1LT Gavin Barr (msg # 212):

Delete the carry capacity for internal M1 and M2, unless you want to use it as a guide. It is taken up by the crew, so forget it. Was that hummer purchased with group funds? Is all that crap supposed to fit in it? I updated the vehicle roster thread. I just need it to be ok'ed.


Sounds like 1SGT questions to me!  ;)  or maybe Allen is available to work on Alpha stuff.

PS: What the hell are you doing up?  What am I doing up more importantly... I'm in GMT +3 FFS!
Captain Allen Gamble
player, 48 posts
Tue 18 Dec 2012
at 00:59
  • msg #215

Re: Reading Between the Lines

Keep everything the same for the tank and IFV.

need to know who to put in the HUMMER and who's riding the cycle, if we're still going with that?
1SG Giuseppe Diamotto
player, 38 posts
Tue 18 Dec 2012
at 04:55
  • msg #216

Re: Reading Between the Lines

I put that one M16A2 in to the tank as the tank in real life has one assault rifle stored in it along with 210 rounds, 8 hand grenades and so on. Also, as far as I know, there is limited cargo space for, for an example, ammunition inside the Bradley as well as a weapon rack.

Now, we could use the FISTV on the list, so we can balance the cargo between the vehicles - we might want another trailer, though it could be a 1-ton tanker for either fuel or water - unless we are to refuel at some unit on the way to our primary target, we could use some reserve. We've got small still with 5 liter/day capacity with us, so it only takes 'a couple of weeks' to refuel the Abrams and Bradley with that (it is actually meant for refueling the generator for the most part). ;-)

Also, add $221 to the funds, since those are leftover from me.

Edit: we could buy Nato Heavy Tripods for the Mk 19 (and the M2HB I understood we had somewhere?).
This message was last edited by the player at 06:05, Tue 18 Dec 2012.
Spc Dante 'Doc' Kingston
player, 19 posts
Specialist
Mechanic/Driver
Tue 18 Dec 2012
at 05:17
  • msg #217

Re: Reading Between the Lines

I can drive anything you guys want me to.
1LT Gavin Barr
player, 27 posts
Carolina Snapper Hound
& Master FISTer
Tue 18 Dec 2012
at 06:19
  • msg #218

Re: Reading Between the Lines

I've already done a FIST teams equipment list and our HMMWV is basically full.  It won't have a trailer because it is an observation and comms platform to call artillery.  In ideal terrain, it will be in defilade with just the optics having line of sight on the enemy.  If it does get spotted and begins to take fire, we will need to haul ass, likley in reverse.  A trailer is the last thing this vehicle needs.

Link back to this game=
1SG Giuseppe Diamotto
player, 39 posts
Tue 18 Dec 2012
at 06:34
  • msg #219

Re: Reading Between the Lines

Then I see two potential alternatives for our logistical nightmare. We swap the M998 to an M35 2 1/2-ton or M54 5-ton truck. The M54 costs the same as the HMMWV and the M35 $5k less. With the 5-ton truck, we could easily get a bigger distillery and still have excess room for stuff with the 1-ton trailer or possibly a 1-ton fuel trailer, we could fill with the produce from the still.

Edit: of course, if we forsake the motorcycle, we might talk our glorious GM in giving us a 10-to flatbed M977 HEMTT, which would be enough to haul a huge load of the stuff (and would have a crane, by the way). That way we could fit the medium still inplace of our small one and produce seven times more of booze a day, for the vehicles of course.

Edit2: The HEMTT isn't described except as the 10-ton tanker truck, but technically the flatbed version of the vehicle is the same, save for no 10000-litre tank but with a crane installed at the rear of the bed with the capacity of 2500 pounds (1130kg).

Edit3: Who are the M16s for?

Edit 4: Are we really going to need to buy the ammo for the M1 and M-2 instead of being supplied with some? Where are the REMFs with our supplies?
This message was last edited by the player at 07:32, Tue 18 Dec 2012.
1LT Gavin Barr
player, 28 posts
Carolina Snapper Hound
& Master FISTer
Tue 18 Dec 2012
at 08:13
  • msg #220

Re: Reading Between the Lines

You guys might want to think about changing your paradigm on Alpha's gear.  I know I’ve modified my thinking in the past 48 hours base on the clarification the Ref has provided.

Alpha 1-40 armored element.  With all the PC contributions, you have damn near 130K in funds.  We KNOW the Ref is going to through massive amounts of enemy armor our way.

GM:
  All I know is, you guys are going up against massive armored formations...hint hint.


Taking along a case of 9mm or .45 ACP is nice, but really, if you haven’t killed enough shit with a Tank and an APC to have some scraps to pick up from the battlefield, the something is terribly wrong.  There are going to be a ton of DShKs, AKs, Makarovs and Tokorovs around soon enough.  When we run out of 9mm ammo, there will be alternative sidearms.

There’s a great line in we were Soldiers that gives some perspective:

Lt. Colonel Hal Moore: I think you oughta get yourself an M-16.

Sergeant Major Basil Plumley: Sir, if the time comes I need one, there'll be plenty lying on the ground.


At this point, what I would do if I were Alpha 1-40 (and not just an attached jackass who likes to bang everything that moves and hordes gear), is spend the considerable funds you have on something that KILLS TANKS.  For example, the M901 Improved Tow Vehicle is 75K.  And unlike a HMMWV, HEMTT or any of that other stuff, it belongs in an armored unit.

Beg the Ref to either let it start with a full load of ammo (since it was purchased outright), or roll 2d6 to see what it has onboard.

Consider stocking three vehicle with 60-70% ammo instead of two vehicles with 100%.  Having rounds after a 30 minute tank battle is only useful if you lived through the first 29 minutes.

Not trying to rain on anyone's parade; this is just something to consider.  I fell into the trap myself with that M548 (OMFG, it can hold two medium stills!  Of course we want that!).  But that's not this game... at least at this point.

Now I've shifted fire.  For the FIST vehicle, I've spent at least 60-70% of my funds on gear that supports the mission of calling and directing accurate artillery fire (optics, lasers, rangefinders, secure comms, etc.).  All that crap may not be worth a damn in two days for now, but it's mission essential for the game starting place and time.


This message was last edited by the player at 08:19, Tue 18 Dec 2012.
2LT Jack Winters
player, 7 posts
U.S. Army, Cav Scout
Tue 18 Dec 2012
at 08:25
  • msg #221

Re: Vehicle choices

1SG Giuseppe Diamotto:
Now that it has been cleared, we have SINCGARS for the vehicles, I suggest we get one or two manpacks and some handheld radios. On top of that, I would, however, suggest that we obtain some field telephones and cable for them, maybe even a switchboard. The reasons are as follows:
- lack of electromagnetic (radiowave) emissions when stationary: if the enemy has any ELINT capability left, the radio transmissions can be homed upon and once they lock on to the location, it won't take long for arty to get that fix on to the location.
- difficulty of SIGNINT getting on the line and cracking encryption: that is, unless they'll find the cable and tap in, but that means, we have not taken care of base security. Also, less prone to jamming and won't give you away.

As for other gear, I'd say we could use one 10-man tent, because it is way harder to treat the wounded in a very small tent compared to a bigger one. The bigger one is harder to camouflage, but done properly, it can be hidden. And we've got bigger objects yet to hide, anyway.

Most of the SINGARS can easily be converted to manpacks with the addition of a radio pack attachment.  We can several kits to do this, that come with the battery case, batteries, 2 different antennas, handset, and a small ruck to carry it all in.
1SG Giuseppe Diamotto
player, 40 posts
Tue 18 Dec 2012
at 08:56
  • msg #222

Re: Vehicle choices

I know that, but the main benefit for the vehicle installation is the extended range through increased power and a bigger antenna. Some of that range is obtainable with a manpack by staying put at a slightly higher elevation with a bigger antenna (for which a directional antenna is a really great thing). Thus, I have selected the SINCGARS units with that capability (as they would be in real life as well, at least according to my sources).

As for what comes to the part of being an armor unit. Yes, we are, but even the armor units do have logistical vehicles attached, or they are unable to move and fight. As said, the tanks and IFVs have relatively little room for things and thus, even to haul the gear for the troops without risking it being blown up on the outside of the armored vehicle or hampering the use of the vehicle main armament, there has to be also logistical vehicles.

While the M901 is a decent anti-tank vehicle, thanks to its capability of hiding behind the crest of a hill and so on, it has one major setback. Once theTOW missiles run out, and they will eventually, the vehicle becomes only an observation platform with no fighting capability and a very poor capacity for cargo.

An armored cavalry troop (heavy) like we are, and I quote the U.S. Army FM 17-15 Tank Platoon of 1996, has:
- HQ (1 x M1, 1 x mobile command post, 1 x APC, 1 x cargo truck, 2 x utility truck)
- two tank platoons (2 x 4 M1)
- two scout platoons (2 x 6 M3 CFV)
- mortar section (2 x SP 4.2" mortars)
- maintenance section (1 x APC, 1 x recovery vehicle)

Now, with the losses in armored capability, I suppose we have been given an M2 Bradley to replace multiple M3s and we have traded a number of vehicles, favors and who knows what for a heavy support vehicle that can carry more stuff with less fuel consumption than a fleet of vehicles.

We're probably going to run in to armor, yes, that much is for certain. If the enemy armor is numerous, it would be a suicide to attack them openly, even if there was an M901, which has to aim the missile all the way in. Now, I can't claim to be an expert on armored warfare, light infantry that I am, but what I know of tactics is that we hide, knock out an enemy tank, relocate, knock out another and then get the shit out of dodge to fight another day. We might get three or four tanks this way, if we coordinate between the Abrams and the Bradley, but going in head on is a suicide.
This message was last edited by the player at 08:58, Tue 18 Dec 2012.
2LT Jack Winters
player, 8 posts
U.S. Army, Cav Scout
Tue 18 Dec 2012
at 09:14
  • msg #223

Re: Vehicle choices

Of course we keep the SINGARS in the vehicles, but in a pinch we can make another manpack with the kit.  I would say the manpacks we might be able to get are SINGARS as well, otherwise we might not be able to talk to each other if we're doing it proper on FH (frequency hop).

Anti-Armor doctrine is usually a light infantry anti-armor section deploys 2 vehicles (Humvee gun truck turtle back types), the crew called squads -- driver, gunner, and TC -- the platoon will have 2 sections.  One vehicle is mounted with a TOW (which the M2 has as well -- M3 was not out I believe at the time of T2Ks original creation), the other with a M2 .50 cal HMG.  As soon as the TOW gunner fires (usually from defalade), and yes it must be guided in (TOW standing for Tubular-launched Optically-tracked Wire-guided missile), the section relocates as there is a tell-tale smoke trail leading right back to the gun truck.  Operating as a platoon one vehicle would have the Mk19 as well.  They fulfill the anti-armor role as well as heavy support for lighter dismounted infantry elements.
Niewiele Dupek
GM, 89 posts
Tue 18 Dec 2012
at 09:34
  • msg #224

Re: Reading Between the Lines

1LT Gavin Barr:
PS: What the hell are you doing up?  What am I doing up more importantly... I'm in GMT +3 FFS!


This JEBANY coal stove...kurcze, I won't sleep again until May. :(
1SG Giuseppe Diamotto
player, 41 posts
Tue 18 Dec 2012
at 09:46
  • msg #225

Re: Reading Between the Lines

Hooray for central heating. ;-) -10 centigrades outside and a cozy +22 inside.
Niewiele Dupek
GM, 91 posts
Tue 18 Dec 2012
at 10:24
  • msg #226

Re: Reading Between the Lines

1SG Giuseppe Diamotto:
Hooray for central heating. ;-) -10 centigrades outside and a cozy +22 inside.


You need to teach me some Finnish swears because I'm thinking about some good ones right now!
1SG Giuseppe Diamotto
player, 42 posts
Tue 18 Dec 2012
at 10:33
  • msg #227

Re: Reading Between the Lines

Well, "perkele" would be the most useful one abroad (it's one of the nicknames for the devil), especially if you use enough R's in it. "Vittu" is the most common among the young (and you can guess, what it translates in to. "Saatana" is literally Satan. And you can combine them in to one single outburst, if you are pissed off enough: "Vittu perkele saatana!"
Niewiele Dupek
GM, 93 posts
Tue 18 Dec 2012
at 11:17
  • msg #228

Pre-Start Start

RBS:

The 17th was posted as a way for Gamble and the rest of RBS to take stock of assets, position forces, and make any last changes before the 18th and the official game start. For an exact description of the overall tactical situation, please read the July 17th entry from Battle Of Kalisz Death of a Division.

First Batt is:

A Co
****

M1

M48A5

M2

M113

M901

FISTV Hummer

2 Five-ton trucks filled with equipment



B Co
****

M1

Leopard 1

M3

Marder

Fuchs TPZ-1

3 'High-Back' Hummers

1 Five-Ton truck

Attached is the three plus platoons of survivors from the 256th. They are static and have only had less than 24 hours in place and their defences can be described as hasty at best and nonexistent at worst. They have no transport of their own and were put there and moved by 5 tons from A and B.

The map thread should allow anyone to place and alter units. If there are any questions post them OOC. Any relative posts may be made in response to 17 July 2000.

Jozef
This message was last edited by the GM at 11:24, Tue 18 Dec 2012.
1SG Giuseppe Diamotto
player, 43 posts
Tue 18 Dec 2012
at 12:07
  • msg #229

Re: Pre-Start Start

So, I officially suggest we go for the 5-ton M54 truck, then. That way we can get the gear moving - otherwise we'll be neck deep in stuff we can not haul.
Niewiele Dupek
GM, 94 posts
Tue 18 Dec 2012
at 14:58
  • msg #230

Re: Pre-Start Start

1SG Giuseppe Diamotto:
otherwise we'll be neck deep in stuff we can not haul.


I think you guys are already there ;)

The still fills up one five ton; tents half of another. A lot of small boxes of ammo and things take up not weight, but space. I left the pre-start intentionally vague on purpose, so if anyone wants to change things around, they can before the 18th is posted.
Niewiele Dupek
GM, 96 posts
Tue 18 Dec 2012
at 15:20
  • msg #231

Map Problems?


Apparently I'm having trouble showing everyone the custom map I made? The only thing I can think of is for everyone to list their emails and I can 'Invite' them through Google to see it.
1SG Giuseppe Diamotto
player, 44 posts
Tue 18 Dec 2012
at 15:27
  • msg #232

Re: Map Problems?

No, the still takes two tons, and there's no point in keeping it set up when on the move, even though one could possibly do it (it'd probably be hazardous - extra so with ammo on the deck near it). By my calculations, we'd have quite enough space, especially if we get a trailer along with it - actually, even if the trailer was in fact a tanker, we'd be able to fit things in. Trust me.

Edit: Checked my calculations once more - the 5ton truck has enough space for all the personal gear, even from the armored vehicles, so no need to stash your stuff in the tank. We were at 3,3 tons at the moment.
This message was last edited by the player at 15:32, Tue 18 Dec 2012.
Niewiele Dupek
GM, 97 posts
Tue 18 Dec 2012
at 16:01
  • msg #233

pieprzony głupoty

1SG Giuseppe Diamotto:
we'd be able to fit things in. Trust me.


I don't trust anyone. I'm Polish. Where are you getting these numbers from?
Niewiele Dupek
GM, 98 posts
Tue 18 Dec 2012
at 16:03
  • msg #234

Map Madness

For those two of you that have the maps, the red indicators with black dots should be labeled '256th Group, 1, 2, 3' and should read 'red, white, and blue' in that order.
1LT Gavin Barr
player, 29 posts
Carolina Snapper Hound
& Master FISTer
Tue 18 Dec 2012
at 16:07
  • msg #235

Alpha Logistics

Here are the numbers Giuseppe sent earlier today.  Sorry, I don't check that account that often and didn't see them until I logged on to check the Google Maps stuff.


1SG Giuseppe Diamotto
player, 45 posts
Tue 18 Dec 2012
at 16:16
  • msg #236

Re: Alpha Logistics

There's a more recent one in there, actually. One with a 5-ton M54 truck, which would be more accurate, as it was stated, we'd get maximum a 5-ton truck.
Niewiele Dupek
GM, 99 posts
Tue 18 Dec 2012
at 16:29
  • msg #237

First Herd Logistics

In reply to 1SG Giuseppe Diamotto (msg # 236):

No one's finalized anything I'm just trying to move the game along because people are anxious to start and I don't want anyone to drop until at least AFTER the first turn. I feel like someone's trying to sell me a used car. I see the pretty numbers but want what I want is someone to tell me that a folded up 4- or 10-man tent is so many cm by so many cm.

Then I want measurement of the bed of a 5 ton. Also, the rules say the small still is 700kg. To my mind, it doesn't matter if it is assembled or disassembled, it still takes a hell of a lot of space, and I just don't think the 5t is big enough. There's that word again. Space. Listen I know it's realistic that when the Division goes to shit, the company...ahem...downsizes, shall we say?

I'm just trying to get as many company bucks into things you can realistically take with you. Tell me if I'm being to over the top with this and I'll just drop it. It's a minor point but, 'Does it fit or not?' seems to be kind of a big one.
1LT Gavin Barr
player, 30 posts
Carolina Snapper Hound
& Master FISTer
Tue 18 Dec 2012
at 16:36
  • msg #238

Re: Alpha Logistics

1SG Giuseppe Diamotto:
There's a more recent one in there, actually. One with a 5-ton M54 truck, which would be more accurate, as it was stated, we'd get maximum a 5-ton truck.


Ugh.. takes me about 20-30 minutes to get everything massaged so I can upload it to the site.

Can we just retcon a HEMTT truck instead of two 5 tons?
1LT Gavin Barr
player, 31 posts
Carolina Snapper Hound
& Master FISTer
Tue 18 Dec 2012
at 16:52
  • msg #239

Re: First Herd Logistics

Niewiele Dupek:
In reply to 1SG Giuseppe Diamotto (msg # 236):

No one's finalized anything I'm just trying to move the game along because people are anxious to start and I don't want anyone to drop until at least AFTER the first turn. I feel like someone's trying to sell me a used car. I see the pretty numbers but want what I want is someone to tell me that a folded up 4- or 10-man tent is so many cm by so many cm.

Then I want measurement of the bed of a 5 ton. Also, the rules say the small still is 700kg. To my mind, it doesn't matter if it is assembled or disassembled, it still takes a hell of a lot of space, and I just don't think the 5t is big enough. There's that word again. Space. Listen I know it's realistic that when the Division goes to shit, the company...ahem...downsizes, shall we say?

I'm just trying to get as many company bucks into things you can realistically take with you. Tell me if I'm being to over the top with this and I'll just drop it. It's a minor point but, 'Does it fit or not?' seems to be kind of a big one.


Yeah, this is something that weight alone doesn't capture and the game doesn't do a good job of helping us out with this.  A still is going to need a mash tank and all sorts of crap.  Some kind of distillation column a well.  Could be something like this:



Or something compact like several modified AC condenser units.

http://www.shroomery.org/forum....php/Number/16673147

Looking through GDW sources, there is this reference to a medium still being on a 2.5 ton truck.  It's almost certainly the only thing on the truck.

Soviet 12th Guards Tank Division: Commanded by Major P.
F. Srividenko. Detached from 3rd Shock Army to close the
escape routes to the southwest of 5th U.S. Division, the 12th
Guards has come under control of 5th Guards Tank Army. The
division has only 500 infantry mounted in 30 trucks and 5 armored
personnel carriers. R has no rear supply services to speak
of but has 10 medium stills on 2 1/2-ton trucks.
It is currently
deployed along the northeast edge of the woods due south of
Kalisz in five battlegroups (each with an APC, six trucks, 2 stills,
and 100 men, more or less), with one group roughly every four
or five kilometers. Major Srividenko is with the central group,
which also includes a towed howitzer.


For me, this is always one of those GDW areas that make me wonder about the math.  2000 kg for such a low daily output makes me think that they assume the entire system is filled with mash or fluid.  Otherwise once you fill it with mash or fluid, it will be even heavier!  The whole engine of the game so to speak and I'm not sure anyone has a good idea of what they were thinking.
Cpt Joseph Miller
GM, 18 posts
Captain
Engineer
Tue 18 Dec 2012
at 17:04
  • msg #240

Re: First Herd Logistics

Niewiele Dupek:
In reply to 1SG Giuseppe Diamotto (msg # 236):

No one's finalized anything I'm just trying to move the game along because people are anxious to start and I don't want anyone to drop until at least AFTER the first turn. I feel like someone's trying to sell me a used car. I see the pretty numbers but want what I want is someone to tell me that a folded up 4- or 10-man tent is so many cm by so many cm.

Then I want measurement of the bed of a 5 ton. Also, the rules say the small still is 700kg. To my mind, it doesn't matter if it is assembled or disassembled, it still takes a hell of a lot of space, and I just don't think the 5t is big enough. There's that word again. Space. Listen I know it's realistic that when the Division goes to shit, the company...ahem...downsizes, shall we say?

I'm just trying to get as many company bucks into things you can realistically take with you. Tell me if I'm being to over the top with this and I'll just drop it. It's a minor point but, 'Does it fit or not?' seems to be kind of a big one.



I don't know about a still, which I've always thought was a bit fragile to tow around on a trailer, But as for tents:

From what I can find out the dimensions of the HUM-vee cargo bay is a meter deep by 1.84 meters wide by 2ms long. A military grade 4 ma tent is 0.90m by 0.4m by 0.4m. If you were stacking them across the width of the truck you could get two tents in. Then you do this down the length of the bed for five rows or ten tents. Then you can fit a second layer for twenty tents and you could squeeze in a third layer that would only stand 20cm proud of the cargo bed, with cargo straps that shouldn't be a problem.

That's thirty tents in the bed each weighing 42kgs. According to my mental arithmetic that makes 1260kgs of tent. If the Hummer has a capacity of 1.5tonnes (for argument's sake)that leaves less than 100kg for each crew member assuming three crew.

Other things might be harder to pack but lots of military stuff will be designed to fit into as small a space as possible. Once we get down to stuff like motorcycles, then we might get problems as they aren't really designed with ease of packing in mind.

As for Miller buying a HUM-Vee, that's not a runner. He didn't have much funds to start with and after buying the job specific stuff he had just a grand left to add to unit funds. I guess I just have to dump everything I can't carry on the floor and leave it.
1SG Giuseppe Diamotto
player, 46 posts
Tue 18 Dec 2012
at 17:54
  • msg #241

Re: First Herd Logistics

A medium still weights two tons, but as most stills, it is pretty much metal cylinders that can be packed neatly even though they weight two tons. The fact, medium stills have been put on 2,5-ton trucks in the canon kind of clears that out. If it can fit on a 2,5er, it should fit nicely on a 5er as well and still leave enough room for other things. Also, a 10-person tent can be packed in to the form of a self-contained sack about 50x50x80cm, save for the central pole, which is probably collapsible. Even in sack-form it is very flexible and can be stuffed between things.

I'm concurring about the still weight issue - it has to be loaded with mash or it would be friggin' huge. I mean, seriously, two tons of copper and steel is equivalent to a big car, but a car has more solid blocks that increase the proportional weight. And for that amount of production (that's 35 litres/day), it's practically ridiculous.

But, if you wish to handle the gear, go ahead. The ones I've done are what I could see as useful and consistent with the gear we might have. In reality, much of the stuff would have been procured by Diamotto through his contacts by wheeling and dealing, since he is the First Sergeant of the Troop (the equivalent of Company in Armored Cavalry). If he couldn't obtain a 10-ton truck, then we'll make do with the 5-ton but I can tell you, I've packed a military truck with the company worth of gear a number of times and when you use layers, you can easily fit all the necessities of a full company of 153 men on to a 5-ton truck, including four or five tent stoves, our Troop's tents don't have.

Just my yet another two cents.
Niewiele Dupek
GM, 100 posts
Tue 18 Dec 2012
at 18:21
  • msg #242

Re: First Herd Logistics

Cpt Joseph Miller:
From what I can find out the dimensions of the HUM-vee cargo bay is a meter deep by 1.84 meters wide by 2ms long. A military grade 4 ma tent is 0.90m by 0.4m by 0.4m. If you were stacking them across the width of the truck you could get two tents in. Then you do this down the length of the bed for five rows or ten tents. Then you can fit a second layer for twenty tents and you could squeeze in a third layer that would only stand 20cm proud of the cargo bed, with cargo straps that shouldn't be a problem.


Two factors you aren't taking into account:

1. Tents, cammo nets, and the like get dirty even in the highly wooded European areas. The dirt sticks, plus the constant folding and refolding, makes tents larger than their original measurements.

2. This is heavy canvas material that must be lifted by at least two soldiers. You're not figuring in the space a man needs to stand in to hoist said cargo into position.
Niewiele Dupek
GM, 101 posts
Tue 18 Dec 2012
at 18:24
  • msg #243

Re: First Herd Logistics

1LT Gavin Barr:
The whole engine of the game so to speak and I'm not sure anyone has a good idea of what they were thinking.


Probably one of the many reasons they went out of business!
Cpt Joseph Miller
GM, 19 posts
Captain
Engineer
Tue 18 Dec 2012
at 18:26
  • msg #244

Re: First Herd Logistics

Then I have no idea how much room anything will take up.
Niewiele Dupek
GM, 102 posts
Tue 18 Dec 2012
at 18:29
  • msg #245

Re: First Herd Logistics

In reply to Cpt Joseph Miller (msg # 244):

 Me too, why I'm asking.
1LT James Stuart
player, 8 posts
Tue 18 Dec 2012
at 18:38
  • msg #246

Re: First Herd Logistics

just a question so anyone not in the us army has to buy a vehicle right?
Niewiele Dupek
GM, 103 posts
Tue 18 Dec 2012
at 19:11
  • msg #247

Re: First Herd Logistics

1SG Giuseppe Diamotto:
Also, a 10-person tent can be packed in to the form of a self-contained sack about 50x50x80cm, save for the central pole, which is probably collapsible. Even in sack-form it is very flexible and can be stuffed between things.


We are talking American made, right? I was thinking canvas and heavy, but I defer to your military experience.
1SG Giuseppe Diamotto
player, 47 posts
Tue 18 Dec 2012
at 19:18
  • msg #248

Re: First Herd Logistics

Two words: combat loading. Stuff you need first go in the last. Stuff you won't be needing in a hurry, go in first. Yes, combat loading might make getting to some of the gear a bit more arduous, but most truck beds open from the sides as well as the rear. You don't have to pull everything down to get the last crackers from the crate in the back. It is simply logistics.

If we're going to have time to set up the distillery (and we won't be setting it up for just four hours as it would have to be dismantled right away), we're not removing it from the vehicle bed. It should be possible to operate there. If not, we'll use things like gravity in our effort. For an example, drive the truck downhill a bit, take two logs, place them against the rear edge of the trucks bed and roll the distillery on to the truck. Yes, if you like, we can go for a smaller distillery and buy something with the $500 we have left over. That'll mean, we won't be running the generator for very long (it does make some sound, but if properly placed, it will be far more quiet than you'd imagine) as it hogs through the fuel pretty quickly. Yes, we can get a smaller generator. That works, but it'll take far more time to get our radios recharged. Same thing about the batteries for our night vision (of which I bought two for the crew of the truck - the other vehicles have night vision without visible spectrum lights).

If we have a distillery our own, small or medium, would it be too much to think, we would have prepared for things, setting it up in advance, so we have some fuel for our generator before we hit the road? Also, if you think, the truck bed is too full, then just swap the 1000-litre trailer for a 1-ton trailer. They cost the same. We can load all our ammo in it and wait for someone to shoot it with something that ignites or explodes something.

The internal compartments on M-2 Bradley are not like a concert hall, but there's still some room, at least according to the pictures I've seen. I mean, even the Finnish XA-180 and 200 -series APCs have enough room for about half a platoon and can still carry enough gear for the men it carries. Sometimes it is just how you pack.

And with the tents - the tents in Finnish Army come in two sizes: squad and half-platoon. The first one sleeps comfortably up to ten men, the latter one has enough room for about 15 men. Yes, tents do get dirty, if you splash things on them and choose the spot poorly. You can, however, help the matter by taking care of your equipment. If you are staying at one spot for a while, you can try to dry the tent up. Every time our company goes back to barracks after having used the tents even for one night, we hang them to dry in the gun hall (that's the name of the big hall at the downstairs, whether there's any guns or not). Even if the tents are moist, you can remove the mud by scraping it off.
1SG Giuseppe Diamotto
player, 48 posts
Tue 18 Dec 2012
at 19:20
  • msg #249

Re: First Herd Logistics

The U.S. tents (the bigger ones) are probably rectangular ones with aluminum supports. The supports take slightly more space, but being light, they can be packaged on top of most of the things and the canvas can be folded in to a relatively small space. If we had the Finnish Army half-platoon tents, we'd even get a stove for it and it still wouldn't take too much room.
Niewiele Dupek
GM, 104 posts
Tue 18 Dec 2012
at 19:35
  • msg #250

Re: First Herd Logistics

In reply to 1SG Giuseppe Diamotto (msg # 249):

Yanks use wood, but I get your point. For the record, the group hasn't purchased any vehicles, right? I mean, all this talk is academic if all the trucks are written out of the story later, right?
1SG Giuseppe Diamotto
player, 49 posts
Tue 18 Dec 2012
at 19:58
  • msg #251

Re: First Herd Logistics

Well, I'm not saying you would, but if the vehicles are written off by railroading and leaving us with nothing, the I'd call that unfair. If they were shot up, blown to bits, burned down and turned upside down in the ditch because the combat went like that, then I am okay with it. Some might say, nuances, but in my opinion, the loss of gear should be justifiable if the dice do it or the players screw up and get themselves in a situation with no way out.

And no, I'm not ranting nor saying you'd do that. If we can keep at least some of the vehicles, we started with (especially the one we bought with our allowances), I'm okay with that.

I hope, I make my point understandable...
1SG Giuseppe Diamotto
player, 50 posts
Tue 18 Dec 2012
at 20:01
  • msg #252

Re: First Herd Logistics

Um, I was also wondering, if you could change the language of the map to English - my Polish isn't very polished. Pun intended. ;-)
1LT James Stuart
player, 9 posts
Tue 18 Dec 2012
at 20:52
  • msg #253

Re: First Herd Logistics

he means the truck carrying the infantry from the post i think
1SG Giuseppe Diamotto
player, 51 posts
Tue 18 Dec 2012
at 21:03
  • msg #254

Re: First Herd Logistics

If so, then I have no problem.

It's just hard to keep track, which vehicle goes where. Perhaps we should name our vehicles so we'd know when we're talking aput them and when we're talking about NPC machines. The same way we name our weapons - I assume you do that as well? ;-)
Captain Allen Gamble
player, 49 posts
Wed 19 Dec 2012
at 00:07
  • msg #255

Re: First Herd Logistics

I want to apologize to everyone for not being more active in some of these discussions as I should be.  I've got a lot on my plate and my standard of life is not great right now but, I am trying.

Forget about the regular army tents.  For simplicities sake, can't we just say that the only kinds they were getting were the camping types of tents that sleep 4-6 people (realistically probably 3-4).

I have named the M1, 'Rhino 1'
1LT Gavin Barr
player, 32 posts
Carolina Cooter Hound
& Master FISTer
Wed 19 Dec 2012
at 08:19
  • msg #256

Re: First Herd Logistics

Ok, 3rd times a charm... Maybe...

2-1/2 ton Truck with 1000 Liters of Ethanol.

Alpha's Logistics Vehicle

1) Moves 35 cross country vs. 10 for a 5 ton truck.  We should avoid the cross country move of 10 if at all possible.
2) Staring with 1000 liters of fuel beats waiting 28.57 days to distill 1000 Liters of Ethanol
3) 2-1/2 Ton Truck should enough space for the cargo below and later on, we know it can hold a medium still

Land Rover with Milan ATGM

Stuart's Raider

1) Helps Kill Tanks
2) $8,000 it's cheap. The cost to carried weight ratio is better than a HMMWV ($8,000/850 = 9.4, compared to HMMWV 16)
3) We have a Brit in the unit so it has coolness factor
4) Swap the Milian for any salvaged heavy weapon later on.
5) Cross country move of 35 matches 2-1/2 ton Truck and Jeep
6) Can add a 1 ton trailer later if needed
7) Milian launcher cheaper than a TOW I with better dmg and range

M151 1/4 Ton Jeep w/.50 Cal HMG

Miller's Ride

1) One of the cheap vehicle that has a pintle mount
2) Move 35 matches 2-1/2 Ton and Landy
3) If his shit explodes, it only takes him out, not 5 or 10 tons worth of prime mover... ;)

Two Dragons for the Dismounts!

1) Six times the range of Mr. Gustav with better damge.


This message was last edited by the player at 09:55, Wed 19 Dec 2012.
Niewiele Dupek
GM, 105 posts
Wed 19 Dec 2012
at 09:42
  • msg #257

Re: First Herd Logistics

1SG Giuseppe Diamotto:
Well, I'm not saying you would, but if the vehicles are written off by railroading and leaving us with nothing, the I'd call that unfair. If they were shot up, blown to bits, burned down and turned upside down in the ditch because the combat went like that, then I am okay with it. Some might say, nuances, but in my opinion, the loss of gear should be justifiable if the dice do it or the players screw up and get themselves in a situation with no way out.

And no, I'm not ranting nor saying you'd do that. If we can keep at least some of the vehicles, we started with (especially the one we bought with our allowances), I'm okay with that.

I hope, I make my point understandable...



Sorry about the map man. :) I'll see what I can do. As far as the other, I thought it was understood that the group 'starts' with what vehicles it purchased. The rest are 'written out' of the story and are not subject to the dice. I like the size of the group, but I was just trying to be 'Mr. Nice GM' and start you off with enough vehicles to carry the crap the group purchased, because in my humble opinion there just aren't enough cubic centimeters to carry around your little Antiques Road Show on tracks.
Niewiele Dupek
GM, 106 posts
Wed 19 Dec 2012
at 09:45
  • msg #258

Re: First Herd Logistics

1SG Giuseppe Diamotto:
Um, I was also wondering, if you could change the language of the map to English - my Polish isn't very polished. Pun intended. ;-)



What are you racist or something? I can read the map just fine ;) Actually if someone can help the fucktard GM figure out how to switch a googlemaps.pl map he made to googlemaps.com, it would be appreciated.

Failing that my Finnish friend, I'm afraid it's Google Tlumacz for you!

J
1SG Giuseppe Diamotto
player, 52 posts
Wed 19 Dec 2012
at 09:58
  • msg #259

Re: First Herd Logistics

Plenty of Anti-Armor weaponry, but not that much ordnance against common infantry. The mortar would have been a good addition to the gear. We need to concentrate on things in a more wider spectrum, not just one or the other.

If you can put up my most recent list of gear for comparison, people would get the bigger picture of the differences in our planning and perhaps contribute.
Niewiele Dupek
GM, 107 posts
Wed 19 Dec 2012
at 09:58
  • msg #260

Re: First Herd Logistics

Captain Allen Gamble:
I want to apologize to everyone for not being more active in some of these discussions as I should be.  I've got a lot on my plate and my standard of life is not great right now but, I am trying.

Forget about the regular army tents.  For simplicities sake, can't we just say that the only kinds they were getting were the camping types of tents that sleep 4-6 people (realistically probably 3-4).

I have named the M1, 'Rhino 1'


That's a good compromise, but at some point we would still have to have the, Is That A Small Still In Your 5-ton, Or Are You Just Happy To See Me? discussion. As far as your real life problems, let me just say bardzo mi przykro, and that the game(hopefully) will be here when you are ready.

It's a shame that already the leadership posting has lagged and the game hasn't even started. I suppose it's a good thing that we have so may officers and the ever cuddly 1SG Diamotto to take over if Gamble falters. I imagine that in a real RBS engagement, the leaders would issue contrary or self-cancelling orders, so if Miller or Diamotto want to get the ball rolling as far as where to place what assets(why the list was made of what vehicles First Batt has), Gamble could always come back later with 'No no, I want that tank here' to change the situation as he sees fit.

Do we want to put a time limit on certain 'decision' posts? I know it's a bit mercenary, as people have real lives. I've been a part of RPGs(as I'm sure at least a few of you have) that have failed because the player controlling the group leader lost interest or posted less frequently.

I don't want that to happen to this game. There are a lot of players and if people have real life things that come up, then of course that is the priority. At the same time, others should not have to suffer because one player(this is hypothetical in the future not talking now) may post more slowly or drop out.

Give me some feedback and let me know what you think. As I understand it, the US Army is set up so that if a commander is killed, his juniors can still lead and continue the mission. If a sniper takes me out, I fully expect mediiic to take over as GM for me ;)

Jozef
This message was last edited by the GM at 10:06, Wed 19 Dec 2012.
Niewiele Dupek
GM, 108 posts
Wed 19 Dec 2012
at 10:02
  • msg #261

Re: First Herd Logistics

1SG Giuseppe Diamotto:
Plenty of Anti-Armor weaponry, but not that much ordnance against common infantry. The mortar would have been a good addition to the gear. We need to concentrate on things in a more wider spectrum, not just one or the other.


Agreed. However, hindsight is 20/20, as they say. We know what RBS needs, but they are still part of the 5th Division. Keep in mind, they still have two FA regiments in the immediate area, so armored formations wouldn't really think of mortars, as that is normally a toy saved more for 'leg' or 'straight infantry' formations.
Niewiele Dupek
GM, 109 posts
Wed 19 Dec 2012
at 10:04
  • msg #262

Re: First Herd Logistics

1SG Giuseppe Diamotto:
And here's the final gear list. Had to cut some things out as the pack was getting too heavy for him to walk with for longer ranges.


Mossberg M590A1 Combat Shotgun 1 3,15 $350,00
Kevlar Flak Jacket                                 1      4 $800,00
M1911A1 .45cal                                 1 1,1 $650,00
M7 Bayonet                                         1 0,5 $20
Tanker's crash helmet                         1 0,5    $100
12G #00                                            30 2,1    $7,20
12G Slug                                                 30 2,1 $15,00
.45 ACP, 7 round magazine                 5      1,5 $11,75
MRE                                                                 1,5 $5,00
2-L Collapsible Canteen                                 2 $30,00
1-L Canteen                                                 1 $10,00
AN/PRC-152 Handheld SINCGARS radio 1,14 $250,00
Flashlight                                                         0,5 $10,00
Binoculars                                                 0,5 $100,00
Personal Medical Kit                          2     0,4 $200,00
Sleeping bag                                                 4 $50,00
Backpack                                                         2 $20,00
Tanker's vest                                                 2 $10,00
Tanker's coveralls, tanker boots with spurs 4 $50,00
BDU                                                          2 8 $100,00
                                                                                 $2789
$221 in gold

I'll post that to you in a bit more clear format - currently posting through an iPad.



This one?
Niewiele Dupek
GM, 110 posts
Wed 19 Dec 2012
at 10:09
  • msg #263

Re: First Herd Logistics

1LT Gavin Barr:
1) Six times the range of Mr. Gustav with better damage.


Poor Carl. He never hurt nobody! :)
1SG Giuseppe Diamotto
player, 53 posts
Wed 19 Dec 2012
at 10:10
  • msg #264

Re: First Herd Logistics

All I could google in Polish was "zginać i zapach ziaren". ;-)

People have their real lives and yes, it can be annoying when the player you are having a heated argument with IC goes AWOL for three weeks, only to post a two liner after that. In my opinion, the GM can take over for anyone, who misses their post for more than a week or two. If it is an important post, then a week would be appropriate.

For the map, I'm not sure if that is possible. You could try changing the posting address so that it would be google.com instead of .pl. Might work, might not. Won't know until you test it.
Niewiele Dupek
GM, 112 posts
Wed 19 Dec 2012
at 10:15
  • msg #265

Re: First Herd Logistics

1SG Giuseppe Diamotto:
All I could google in Polish was "zginać i zapach ziaren". ;-)



OMG too funny! :)
Niewiele Dupek
GM, 114 posts
Wed 19 Dec 2012
at 10:49
  • msg #266

17 July 2000

Anyone not introduced by name in the 17 July 2000 post can respond to it at any time to into their character. If you don't like the way your character was intro'ed, change it. Keep in mind that this thing has a lot of moving parts. The best way to keep everyone seperate in my head was to give all the PCs and NPCs their own personalities.

These characters are yours to do with as you see fit. Like anything else in life, you get out of them what you put into them. If you have time, add something. If you don't, don't. In the end, it is the player, not the GM, who defines the PC's personality. To that end, if you feel your character was intro'ed incorrectly or want to add to or expand on the post, simply post your replies in the 17 July 2000 thread.
Niewiele Dupek
GM, 115 posts
Wed 19 Dec 2012
at 10:56
  • msg #267

Re: First Herd Logistics

Captain Allen Gamble:
I have named the M1, 'Rhino 1'


Is Rhino 1 the tank's name or Gamble's station ID on the Battalion TACNET?
Cpt Joseph Miller
GM, 21 posts
Captain
Engineer
Wed 19 Dec 2012
at 17:07
  • msg #268

Re: First Herd Logistics

Just got back from my last class of the year with my cleaners and the Polish kids and I am now the proud owner of the DVD of "Four Tank Men and a Dog". Soon I'll be able to follow the adventures of Rudy.
1SG Giuseppe Diamotto
player, 54 posts
Wed 19 Dec 2012
at 17:22
  • msg #269

Re: First Herd Logistics

In reply to Niewiele Dupek (msg # 262):

Nie, drugi. The last one I sent Allen.
Niewiele Dupek
GM, 118 posts
Wed 19 Dec 2012
at 17:27
  • msg #270

Re: First Herd Logistics

In reply to Cpt Joseph Miller (msg # 268):

Why do I get the feeling that DVD is stolen? Careful man. There's a lot of Goralki, or Mountain people in the UK. I'd hate for you to find out what Goralki biorą co chcą means the hard way!
1SG Giuseppe Diamotto
player, 55 posts
Wed 19 Dec 2012
at 18:01
  • msg #271

Re: First Herd Logistics

The reason, I consider a 60mm mortar as a useful (and realistic) piece of equipment is that the M1046 Mortar Carriers (as far as I've heard) carry a a secondary 60mm mortars (or 81mm on battalion/squadron level) along with the main 120mm mortar for dismounted work, should the vehicle become inoperable.

Mortar vehicles are an organic part of an Armored Cavalry Troop, like ours, and provide the troops own fire support, including firing smoke rounds for concealment. A vehicle mounted mortar has advantages in the modern battlefields as the counter-artillery radars are in operation in huge number, which causes a high probabilityof counter-battery fire. A mounted mortar has the advantage of moving out of the firing position which quite often saves the fire-unit from retaliatory artillery barrage.
Captain Allen Gamble
player, 50 posts
Wed 19 Dec 2012
at 22:46
  • msg #272

Re: First Herd Logistics

Niewiele Dupek:
Captain Allen Gamble:
I have named the M1, 'Rhino 1'


Is Rhino 1 the tank's name or Gamble's station ID on the Battalion TACNET?

'Rhino' will be the name of Gambles station and the tank will be designated, 'Black Rhino' if no one has any objections?
Captain Allen Gamble
player, 51 posts
Wed 19 Dec 2012
at 22:48
  • msg #273

Re: First Herd Logistics

Also, I have to add my case of MRE's that I purchased to my gear list.  Sorry for the deletion.  Trying to get on track here.
1SG Giuseppe Diamotto
player, 57 posts
Wed 19 Dec 2012
at 23:06
  • msg #274

Re: First Herd Logistics

Ahem. Not wishing to interupt the gentlemen officers there, but am I just being fuckin' passed on?! ;-)
Niewiele Dupek
GM, 119 posts
Thu 20 Dec 2012
at 10:04
  • msg #275

Re: First Herd Logistics

Captain Allen Gamble:
the tank will be designated, 'Black Rhino' if no one has any objections?


Hold on Cork, let me email my EO section at the local equivalent of the county comissioner's office and see if the term gets the green light. Wait a minute, they're all demonstrating in Warsaw because they haven't had a raise in the last 15 min at the expense of the Polish taxpayer.

OK well, should be ok then. :)

J
Niewiele Dupek
GM, 120 posts
Thu 20 Dec 2012
at 10:22
  • msg #276

Re: First Herd Logistics

In reply to 1SG Giuseppe Diamotto (msg # 274):

Do you wish to file an EO complaint? :)
1SG Giuseppe Diamotto
player, 58 posts
Thu 20 Dec 2012
at 10:40
  • msg #277

Re: First Herd Logistics

From what I have gathered, the radio designations of an Armored Cavalry Squadron (that is, battalion level) are as follows:

1st Troop

HQ
CO's Tank A-66, other vehicles A-3 to A-7, A-77

1st Scout Platoon
A-11 to A-16

1st Tank Platoon
A-21 to A-24

2nd Scout Platoon
A-31 to A-36

2nd Tank Platoon
A-41 to A-44

Maintenance Section
A-96 to A-99

Mortar Section
A-50 to A-51

2nd Troop

Otherwise the same, but with B instead of A.

In an Armored Cavalry Regiment, there is three "Line" Squadrons, Support Squadron and a Headquarters & Hadquarter Troop. There are three Armored Cavalry Troops per Squadron, plus a Tank Troop, Artillery Battery, Headquarters Troop. The Second Squadron has also Combat Engineer Company and the Third Squadron a Military Intelligence Company. The troops are designated by letters, A-D being the First Squadron, E-H the Second, I-M the third.
Niewiele Dupek
GM, 122 posts
Thu 20 Dec 2012
at 10:49
  • msg #278

Re: First Herd Logistics

In reply to 1SG Giuseppe Diamotto (msg # 277):

Great research. To be honest, I don't know about American Army formations as much as I should. I assumed my glaring lack of information would be explained away by the reorganization and refit that happened in the T2K timeline from late '97 to early mid-2000 in Germany in the  plus years the Division was in garrison.

So, I suppose this Batt has only two Troops, which I keep calling companies. Of course, this unit never was or will be a Cav Sqn, so I guess I'm still safe. Who knows, maybe in a Twilight War where everyone has to pull their own weight, the Hq sections were done away with, as there was less paperwork and reports to be done and more fighting.

I know that last statement is in error I'm just taking the tinkle. I am more concerned with the actions of the players during and after the destruction of the division anyway.

J
1SG Giuseppe Diamotto
player, 60 posts
Thu 20 Dec 2012
at 10:54
  • msg #279

Re: First Herd Logistics

Well, the probability is, the 5th Division had lost so many troops already, the Squadron was already running with less Troops than it would have had on paper. And of course, if the Troop's First Sergeant is acting as a Tank Commander, it kind of tells of attrition setting in. ;-)
Niewiele Dupek
GM, 124 posts
Thu 20 Dec 2012
at 10:59
  • msg #280

Re: First Herd Logistics

In reply to 1SG Giuseppe Diamotto (msg # 279):

...or the fact that the crazy old fucker still thinks he is in a Cav Troop and not an Armored Division!
1SG Giuseppe Diamotto
player, 61 posts
Thu 20 Dec 2012
at 11:30
  • msg #281

Re: First Herd Logistics

Now, about the gear.

If we want to increase our anti-armor capability, there are two alternatives:
We obtain a system that is deployed by the U.S., say the M3 Ranger Weapon System aka Carl Gustav, that costs $600 plus about $400-450 a pop, or we obtain a RPG-7 that costs $1000 itself, but you get three HEAT-rounds for $125 and they are useful against infantry as well. Of course the warhead isn't just as effective as with the CG, but I'd say, it is still more worth it than the CG.
1SG Giuseppe Diamotto
player, 62 posts
Thu 20 Dec 2012
at 13:04
  • [deleted]
  • msg #282

Re: First Herd Logistics

This message was deleted by the player at 13:06, Thu 20 Dec 2012.
Niewiele Dupek
GM, 125 posts
Thu 20 Dec 2012
at 13:06
  • msg #283

Re: First Herd Logistics

In reply to 1SG Giuseppe Diamotto (msg # 282):

Can't open it :(
Niewiele Dupek
GM, 127 posts
Thu 20 Dec 2012
at 13:19
  • msg #284

Starting Vehicles

1LT James Stuart:
just a question so anyone not in the us army has to buy a vehicle right?


Dunno if this got answered, but no, Brit characters don't HAVE to purchase a vehicle. They fall under the sames starting rules as other characters vis a vis two starting characters is 1D6 on the Starting Vehicles Table. Just one character starting out MUST purchase a vehicle if he/she/it wants one, as thou would be ineligible for the 'free' roll on the Table.

Clear as mud?

Jozef
1LT Gavin Barr
GM, 38 posts
Carolina Beaver Hound
& Master FISTer
Thu 20 Dec 2012
at 21:34
  • msg #285

Re: First Herd Logistics

1SG Giuseppe Diamotto:
Now, about the gear.

If we want to increase our anti-armor capability, there are two alternatives:
We obtain a system that is deployed by the U.S., say the M3 Ranger Weapon System aka Carl Gustav, that costs $600 plus about $400-450 a pop, or we obtain a RPG-7 that costs $1000 itself, but you get three HEAT-rounds for $125 and they are useful against infantry as well. Of course the warhead isn't just as effective as with the CG, but I'd say, it is still more worth it than the CG.


The book listed range on the Carl Gustav is 200. The book listed range on a DsHK (Soviet Tank Copula Weapon) is 160.  At 300 meters, both weapons will be in medium range.  At 600 meters, Long range.  At 900 meters, you are in extreme range for both weapon systems.  Hit probabilities follow the range bands as indicated in the section on Fire Combat.

At 900 meters, a character with a HW score of 80 who is aiming has a 16% chance of hitting the tank.  And the tank has roughly the same chance to kill the person firing at it, assuming the gunner has a CRM score of 80 as well.  If you want to get closer to increase your odds of hitting the tank, the tank's odds of hitting you increase as well.  Do you really want to be at short or medium range with enemy armor?

Dragon is a medium ranged Anti-Tank Guided Missile.  It has a flat range of 1200 meters with a to hit score is HW x2.  So at 900 meters while the DsHK is struggling to hit a Dragon Gunner (CRM x 0.1 chance, x2 if aimed), our Dragon Gunner is comfortably firing with HW x 2 to hit.  The missile, traveling at 1000 meters per combat round, will take one combat round to travel the 900 meters to the tank before inflicting x25C worth of damage.  HW skill of 25 would give a 50% chance to hit.  HW skill of 50 gives a 100% chance to hit.  These assume that the character is not hit by a weapon during the turn he/she is attacking.  But if the DsHK gunner is trying to roll CRM x 0.1, then figure the odds.

TOW, Milan, and similar long range ATGMs can be fired beyond the effective range of coax and copula weapons.  Which means, in a long range engagement, the tank either has to dedicate firing its main gun at the ATGM operator, or it can not effectively respond to the attack.

RPGs, AT-4s, Mark-19 HEDP, and similar are not in the same class as dedicated, medium and long range ATGMs.
This message was last edited by the GM at 21:36, Thu 20 Dec 2012.
1SG Giuseppe Diamotto
player, 66 posts
Thu 20 Dec 2012
at 21:37
  • msg #286

Re: First Herd Logistics

Who says, we need to play things fairly? ;-)
1LT Gavin Barr
GM, 39 posts
Carolina Muff Hound
& Master FISTer
Fri 21 Dec 2012
at 04:09
  • msg #287

Re: First Herd Logistics

1SG Giuseppe Diamotto:
Who says, we need to play things fairly? ;-)


What is more unfair than being able to hit someone else with a 100% chance of success and they have almost no chance hit you?  ;-)

Perhaps your experience with the RPOL die roller has been different, but from what I've found, relying on it to pull some secret squirrel ninja tactic like 'pop up from camo and kill the tank Private Ryan style' is the surest way to an early grave.  lol



This message was last edited by the GM at 04:52, Fri 21 Dec 2012.
1SG Giuseppe Diamotto
player, 67 posts
Fri 21 Dec 2012
at 05:48
  • msg #288

Re: First Herd Logistics

We'll see what goes where. But yes, the die roller has emphasis on 'die'. ;-D
1SG Giuseppe Diamotto
player, 68 posts
Fri 21 Dec 2012
at 08:39
  • msg #289

Re: First Herd Logistics

I've got a secondary character in the works, should our glorious GM appear online and approve of him. Should that happen, we'll have an organic dismounted anti-armor capability in the form of a certain young sergeant. That of course means, you'd have to put up with my writing, though this second character is almost nothing alike Diamotto and is ts far more easier to deal with. ;-)
1LT Gavin Barr
GM, 40 posts
Carolina Muff Hound
& Master FISTer
Fri 21 Dec 2012
at 09:41
  • msg #290

Re: First Herd Logistics

Edited!


This message was last edited by the GM at 11:00, Fri 21 Dec 2012.
1SG Giuseppe Diamotto
player, 69 posts
Fri 21 Dec 2012
at 09:49
  • msg #291

Re: First Herd Logistics

The question is, do we have men to crew those two mortars? One, most likely, but do we have more than one character who can operate a mortar? Also, should my second character come to pass as he is, there'll be a Tank Breaker oming with him plus some reloads, which might make it worthwile to swap the Dragons to Tank Breaker rounds (or rather, round as they come $1000 a pop).

Also, including handheld radios (AN/PRC-152) would increase our comms capability when mobile. Would come in handy...
This message was last edited by the player at 09:51, Fri 21 Dec 2012.
1LT Gavin Barr
GM, 41 posts
Carolina Muff Hound
& Master FISTer
Fri 21 Dec 2012
at 10:11
  • msg #292

Re: First Herd Logistics

1SG Giuseppe Diamotto:
The question is, do we have men to crew those two mortars? One, most likely, but do we have more than one character who can operate a mortar? Also, should my second character come to pass as he is, there'll be a Tank Breaker oming with him plus some reloads, which might make it worthwile to swap the Dragons to Tank Breaker rounds (or rather, round as they come $1000 a pop).

Also, including handheld radios (AN/PRC-152) would increase our comms capability when mobile. Would come in handy...


PRC-152 is way too new for the TW2K time line.  I suggest we stick to the generic nomenclature in the rule book - 2km Hand Radio.  Note the lack of Secure on the 2km Hand Radio - it's likely the authors were referring to something along the lines of AN/PRC-68 or similar. I can add some, but most PCs will already have one.

I'll update the gear for Tank Breakers vice Dragons.

As for mortar crew, we have several characters with IF skill and I have it on some authority that we can operate two tubes with two trained characters.  ;)

1SG Giuseppe Diamotto:
The loader of the mortar doesn't need to be skilled in its use and the ammo handler could be a trained monkey for all you care, as long as you train him to attach the propellant charges and fuse correctly. Technically, with two trained characters, we could run a battery of not one but two tubes.

1SG Giuseppe Diamotto
player, 70 posts
Fri 21 Dec 2012
at 10:22
  • msg #293

Re: First Herd Logistics

Well, that is true, we can operate two tubes, if the actual gunners know how to operate them. The rest of the crew needs to be told, which way to screw the primer in and which way first to plunge the round in to the tube. ;-)

Now that the character is approved, he's going to land his three spare rounds of Javelin in to the pool.
Niewiele Dupek
GM, 134 posts
Fri 21 Dec 2012
at 10:23
  • msg #294

Re: First Herd Logistics

1SG Giuseppe Diamotto:
though this second character is almost nothing alike Diamotto and is ts far more easier to deal with. ;-)


That's truly a shame. Diamotto's outbursts are the only reason I even turn the computer on every morning. :)
1LT Gavin Barr
GM, 42 posts
Carolina Muff Hound
& Master FISTer
Fri 21 Dec 2012
at 10:25
  • msg #295

Character Sheets

I've turned character sheets on for everyone.  They are set to variable width, word wrap, user editable.  Let me via PM if you would like for their sheet to be changed to fixed width and I'll take care of it.
Niewiele Dupek
GM, 135 posts
Fri 21 Dec 2012
at 10:26
  • msg #296

Re: First Herd Logistics

In reply to 1LT Gavin Barr (msg # 290):

Uh....Gavin me boy-o, you're not going to get pissed if I ask for a gear list by vehicle, are you? I mean, it's a fancy 'stop smoking with ______' little pamphlet you have, but I think you'd probably want to clarify what is where 'hypothetically' when you guys start taking losses.
Niewiele Dupek
GM, 136 posts
Fri 21 Dec 2012
at 10:27
  • msg #297

Re: Character Sheets

1LT Gavin Barr:
I've turned character sheets on for everyone.  They are set to variable width, word wrap, user editable.  Let me via PM if you would like for their sheet to be changed to fixed width and I'll take care of it.


I wanna be taller. Can you make me taller on mine please? :)
1LT Gavin Barr
GM, 43 posts
Carolina Muff Hound
& Master FISTer
Fri 21 Dec 2012
at 10:29
  • msg #298

Re: First Herd Logistics

Niewiele Dupek:
In reply to 1LT Gavin Barr (msg # 290):

Uh....Gavin me boy-o, you're not going to get pissed if I ask for a gear list by vehicle, are you? I mean, it's a fancy 'stop smoking with ______' little pamphlet you have, but I think you'd probably want to clarify what is where 'hypothetically' when you guys start taking losses.


No, but at this point we don't have consensus on vehicles, heavy weapon types, etc.  Load plan can come after we at least figure those out.  That will be the easist part of this!  ;)
Niewiele Dupek
GM, 137 posts
Fri 21 Dec 2012
at 10:29
  • msg #299

Re: First Herd Logistics

1SG Giuseppe Diamotto:
Well, that is true, we can operate two tubes, if the actual gunners know how to operate them. The rest of the crew needs to be told, which way to screw the primer in and which way first to plunge the round in to the tube. ;-)


Uh, methinks someone is trying to pull a fast one. All 'unskilled' loaders should have an IF skill of at least 10. This represents any 'directions' given to them, you know, formally. Otherwise, some evil GM might start making some really nasty rolls v. cat failure :p
Niewiele Dupek
GM, 138 posts
Fri 21 Dec 2012
at 10:31
  • msg #300

Re: First Herd Logistics

In reply to 1LT Gavin Barr (msg # 298):

Agreed. Hell, your Congress hasn't passed a budget in, what...HOW many years? I don't see why we can't fudge the gear list a bit. :)
1SG Giuseppe Diamotto
player, 72 posts
Fri 21 Dec 2012
at 10:59
  • msg #301

Re: First Herd Logistics

Well, operating a mortar isn't that difficult. I know, since as FOs we were crosstrained for the 81mm mortar. Not difficult to operate, but a pain in the ass to haul by foot...

Also, I feel all warm and fluffy inside, Mr. GM. ;-)
This message was last edited by the player at 11:01, Fri 21 Dec 2012.
Niewiele Dupek
GM, 141 posts
Fri 21 Dec 2012
at 11:05
  • msg #302

Re: First Herd Logistics

1SG Giuseppe Diamotto:
Also, I feel all warm and fluffy inside, Mr. GM. ;-)


Dammit Gavin I knew I took that 'Adult' rating down too early!
1SG Giuseppe Diamotto
player, 73 posts
Fri 21 Dec 2012
at 11:06
  • msg #303

Re: First Herd Logistics

Niewiele Dupek:
That's truly a shame. Diamotto's outbursts are the only reason I even turn the computer on every morning. :)


It was because of that, my friend. ;-)
1LT Gavin Barr
GM, 45 posts
Carolina Muff Hound
& Master FISTer
Fri 21 Dec 2012
at 11:12
  • msg #304

Re: First Herd Logistics

Ok, I edited the last list.  81mm mortar (there is a US issue 8000 dollar one in the Heavy Weapons book), 7 Tank Breaker Missiles, with a $3000 donation to the group fund from Warren (i.e Missiles).  2km Hand Radios and minor additions to get the math to work.
1SG Giuseppe Diamotto
player, 74 posts
Fri 21 Dec 2012
at 11:15
  • msg #305

Re: First Herd Logistics

You'll have $151 to spend on things, if you can figure out, where to put them. Shotgun shells would be cool, since Diamotto has one - I put them in the general inventory, because they'd be loaded on in the cargo with him carrying only a pouch full of them.
Niewiele Dupek
GM, 143 posts
Fri 21 Dec 2012
at 11:46
  • msg #306

Re: First Herd Logistics

1LT Gavin Barr:
Ok, I edited the last list.  81mm mortar (there is a US issue 8000 dollar one in the Heavy Weapons book), 7 Tank Breaker Missiles, with a $3000 donation to the group fund from Warren (i.e Missiles).  2km Hand Radios and minor additions to get the math to work.



Ok so, when do we get that 'by vehicle' list action working?
1LT Gavin Barr
GM, 46 posts
Carolina Muff Hound
& Master FISTer
Fri 21 Dec 2012
at 11:58
  • msg #307

Re: First Herd Logistics

1SG Giuseppe Diamotto:
You'll have $151 to spend on things, if you can figure out, where to put them. Shotgun shells would be cool, since Diamotto has one - I put them in the general inventory, because they'd be loaded on in the cargo with him carrying only a pouch full of them.


The game system really does not differentiate between slug and buckshot, from what I could see in the rules and Small Arms guide.  So the previous list has a case of 12 gauge ammo.

I think for really special rounds, maybe we try not to deal with those in case lots.  You can get flares for shotguns, Rhodesian jungle loads, all sorts of weird and interesting stuff.  Same for 40mm to some extent.  Perhaps those are finds or buys in the game in small lots and ND can make up interesting effects for them.

I'll start working on the vehicle weight load outs if everyone is cool with what has been proposed!
This message was last edited by the GM at 12:25, Fri 21 Dec 2012.
1SG Giuseppe Diamotto
player, 75 posts
Eats concertina wire
Pisses napalm
Fri 21 Dec 2012
at 12:02
  • msg #308

Re: First Herd Logistics

Guy and Jay are both fine with that. ;^)

I suppose, we should figure out, who rides which vehicle, unless that has been set already?
1LT Gavin Barr
GM, 47 posts
Carolina Muff Hound
& Master FISTer
Fri 21 Dec 2012
at 12:25
  • msg #309

Re: First Herd Logistics


This message was last edited by the GM at 14:37, Fri 21 Dec 2012.
Niewiele Dupek
GM, 145 posts
Fri 21 Dec 2012
at 12:32
  • msg #310

Re: First Herd Logistics

1SG Giuseppe Diamotto:
Guy and Jay are both fine with that. ;^)

I suppose, we should figure out, who rides which vehicle, unless that has been set already?


It hasn't. I tried sending out the map after posting Barr's turn, but I don't think it went out. Gavin try accessing it and get back to me. It's been updated with your turn.
Niewiele Dupek
GM, 146 posts
Fri 21 Dec 2012
at 12:57
  • msg #311

Re: First Herd Logistics

In reply to 1LT Gavin Barr (msg # 309):

How many 20L water cans are you trying to carry inside the M1? MREs? I can see it now. The Grapes Of Wrath meet Twilight:2000. Wonderful. Oh, we probably need a valid email addy from everyone that wants to receive maps...I assume that means everyone.
1LT Gavin Barr
GM, 48 posts
Carolina Muff Hound
& Master FISTer
Fri 21 Dec 2012
at 14:39
  • msg #312

Re: First Herd Logistics

Niewiele Dupek:
In reply to 1LT Gavin Barr (msg # 309):

How many 20L water cans are you trying to carry inside the M1? MREs? I can see it now. The Grapes Of Wrath meet Twilight:2000. Wonderful. Oh, we probably need a valid email addy from everyone that wants to receive maps...I assume that means everyone.


Alright, it's been fixed.  I found something that the .50 can hold 1,000 ready rounds, and the 7.62 something between 4,000 and 11,000, so those are listed inside now, and the MREs and H2O on the outside.  Hope all you tankers took a 2 liter canteen!  ;)
Niewiele Dupek
GM, 147 posts
Fri 21 Dec 2012
at 17:07
  • msg #313

Re: First Herd Logistics

1LT Gavin Barr:
Alright, it's been fixed.  I found something that the .50 can hold 1,000 ready rounds, and the 7.62 something between 4,000 and 11,000, so those are listed inside now, and the MREs and H2O on the outside.  Hope all you tankers took a 2 liter canteen!  ;)


I know you Amis are tough, but I hope you're not suggesting they use 20L water jugs as canteens!
2LT Jack Winters
player, 14 posts
U.S. Army, Cav Scout
M2 Track Commander
Sat 22 Dec 2012
at 11:55
  • msg #314

Re: First Herd Logistics

Infantry is the Queen of Battle, much like the chess piece -- the King being difficult to move and vulnerable.  The rest of the Army (whether they realize it or not) exists to support the Infantry.  In the end you need boots on the ground to hold places...

Before the Combat Action Badge...there only existed the Combat Medic and Combat Infantry Badges...

In fact, some of the most brilliant men can be found in the ranks of the Infantry...and some of the dumbest, knuckle dragging fools, but that could be said for the MPs too...ha!
1LT Gavin Barr
GM, 56 posts
Carolina Bush Hound
& Master FISTer
Sat 22 Dec 2012
at 12:21
  • msg #315

Re: First Herd Logistics

Don't read too much into it.  It's an IC post from inside the mind of a cocky, sex crazed Artillery Officer.  You'll find out what he thinks of Battlfied Commissions, ROTCers, Citadel and West Point grads at some point as well.  ;)  Here’s a preview - If you are not a VMI grad and in Field Artillery, you life choices are already suspect… lol

Gavin's character arc, so to speak, is the transition from being a big swinging dick on the battlefield to having to depend on others and meet challenges with something other than a torrent of 155mm HE rounds.
2LT Jack Winters
player, 15 posts
U.S. Army, Cav Scout
M2 Track Commander
Sat 22 Dec 2012
at 14:59
  • msg #316

Re: First Herd Logistics

In reply to 1LT Gavin Barr (msg # 315):

Just had to throw in my 2-cents OOC, lest some non-military types get the wrong idea.  =)

Why is the sky blue?
This message was last edited by the player at 15:01, Sat 22 Dec 2012.
CPT Allen Gamble
player, 61 posts
Sat 22 Dec 2012
at 15:37
  • msg #317

Re: First Herd Logistics

1LT Gavin Barr:
1SG Giuseppe Diamotto:
You'll have $151 to spend on things, if you can figure out, where to put them. Shotgun shells would be cool, since Diamotto has one - I put them in the general inventory, because they'd be loaded on in the cargo with him carrying only a pouch full of them.


The game system really does not differentiate between slug and buckshot, from what I could see in the rules and Small Arms guide.  So the previous list has a case of 12 gauge ammo.

Pretty sure the game rules didn't specify rules for 00 Buck and slugs until V 2.0.
1SG Giuseppe Diamotto
player, 78 posts
Eats concertina wire
Pisses napalm
Sat 22 Dec 2012
at 15:37
  • msg #318

Re: First Herd Logistics

Barr can try that approach with Diamotto and see where that leads him. ;-)
1LT Gavin Barr
GM, 57 posts
Carolina Bush Hound
& Master FISTer
Sat 22 Dec 2012
at 17:01
  • msg #319

Re: First Herd Logistics

In reply to 1SG Giuseppe Diamotto (msg # 318):

Don't worry Top, you'll get a pass.  Given that your parents named you Giuseppe, of course you are a crotchety bastard.  You never stood a chance. ;P
1SG Giuseppe Diamotto
player, 79 posts
Eats concertina wire
Pisses napalm
Sat 22 Dec 2012
at 17:36
  • msg #320

Re: First Herd Logistics

CPT Allen Gamble:
1LT Gavin Barr:
1SG Giuseppe Diamotto:
You'll have $151 to spend on things, if you can figure out, where to put them. Shotgun shells would be cool, since Diamotto has one - I put them in the general inventory, because they'd be loaded on in the cargo with him carrying only a pouch full of them.


The game system really does not differentiate between slug and buckshot, from what I could see in the rules and Small Arms guide.  So the previous list has a case of 12 gauge ammo.

Pretty sure the game rules didn't specify rules for 00 Buck and slugs until V 2.0.

 Actually the Finnish supplement 'Erikoisjoukot' listed a bunch of special ammo:

Rifled slug: Dam 5, Arm -. Wt.: 15kg/240 round box, 0,07kg/individual round. $120/box.
AP slug: Dam 5, Arm 1/2. Wt.: As above. $200/box.
Saboted slug (B.R.I.): Dam: 5, Arm: -; Long Range possible. Wt.: as above. $250/box.
S.P.A.S. slug: Dam: 6, Arm: 1/2; meant to pierce the armor of an APC. Wt.: as above. $500/box.
HE: Dam: x3C, Arm: x10. Wt.: as above. $550.
Gas rounds: Dam: x1C, Arm: x10; contains tear gas. Wt.: as above. $400.

"Dum dum" rounds: +1 to damage and arm, 20% probability of jamming, if used in semi-automatic or full-auto weapons. Making either ESY:GS or AVG:CRM.
Explosive rounds: +2 Dam and +1 Arm. 35% won't explode at all. Making is DIF:GS.
AP rounds: -1 Arm. +$150 per box. Availability R/R.
HP rounds: +1 to each Damage die and Arm. +$100/box. Availability S/R.
CPT Allen Gamble
player, 63 posts
Sat 22 Dec 2012
at 20:22
  • msg #321

Re: First Herd Logistics

1SG Giuseppe Diamotto:
CPT Allen Gamble:
1LT Gavin Barr:
1SG Giuseppe Diamotto:
You'll have $151 to spend on things, if you can figure out, where to put them. Shotgun shells would be cool, since Diamotto has one - I put them in the general inventory, because they'd be loaded on in the cargo with him carrying only a pouch full of them.


The game system really does not differentiate between slug and buckshot, from what I could see in the rules and Small Arms guide.  So the previous list has a case of 12 gauge ammo.

Pretty sure the game rules didn't specify rules for 00 Buck and slugs until V 2.0.

 Actually the Finnish supplement 'Erikoisjoukot' listed a bunch of special ammo:

Rifled slug: Dam 5, Arm -. Wt.: 15kg/240 round box, 0,07kg/individual round. $120/box.
AP slug: Dam 5, Arm 1/2. Wt.: As above. $200/box.
Saboted slug (B.R.I.): Dam: 5, Arm: -; Long Range possible. Wt.: as above. $250/box.
S.P.A.S. slug: Dam: 6, Arm: 1/2; meant to pierce the armor of an APC. Wt.: as above. $500/box.
HE: Dam: x3C, Arm: x10. Wt.: as above. $550.
Gas rounds: Dam: x1C, Arm: x10; contains tear gas. Wt.: as above. $400.

"Dum dum" rounds: +1 to damage and arm, 20% probability of jamming, if used in semi-automatic or full-auto weapons. Making either ESY:GS or AVG:CRM.
Explosive rounds: +2 Dam and +1 Arm. 35% won't explode at all. Making is DIF:GS.
AP rounds: -1 Arm. +$150 per box. Availability R/R.
HP rounds: +1 to each Damage die and Arm. +$100/box. Availability S/R.

Never knew that.  Amerian version never had that to my knowledge.
1SG Giuseppe Diamotto
player, 81 posts
Eats concertina wire
Pisses napalm
Sat 22 Dec 2012
at 20:40
  • msg #322

Re: First Herd Logistics

It doesn't, I know. The funniest thing is, the Finnish supplements are official, since they were authorized by GDW.

Edit: For an example, the 'Erikoisjoukot' included 13 NATO and five Warsaw Pact units (or rather three units and two organizations for Pact), of which all but one included two or more specialties to choose from and some new skills.

For an example, a U.S. Army Special Forces Medical Sergeant (MOS 18D) would require a roll of 10 or more to obtain the career as well as FIT and INT. In return he'd receive Climbing (new), Parachuting, Scrounging and Medicine at 40 and pay only half for Combat Rifleman, Pistol, Heavy Weapons, Foraging, Recon, Body Combat, Melee Combat and Martial Arts (new).
This message was last edited by the player at 20:56, Sat 22 Dec 2012.
CPT Allen Gamble
player, 64 posts
Sun 23 Dec 2012
at 00:58
  • msg #323

Re: First Herd Logistics

NPC until further notice please.
1LT Gavin Barr
GM, 58 posts
Carolina Bush Hound
& Master FISTer
Sun 23 Dec 2012
at 12:25
  • msg #324

NVG History

I found a nice site that a good overview of NVG technology and history.

https://www.armasight.com/nigh...ight-vision-history/
This message was last edited by the GM at 13:42, Sun 23 Dec 2012.
1SG Giuseppe Diamotto
player, 82 posts
Eats concertina wire
Pisses napalm
Sun 23 Dec 2012
at 15:10
  • msg #325

Re: NVG History

Interesting article. :-)
2LT Jack Winters
player, 20 posts
U.S. Army, Cav Scout
M2 Track Commander
Sun 23 Dec 2012
at 15:37
  • msg #326

Re: NVG History

With Sgt Warren as a dismount on Crooklyn, wouldn't he take over as squad leader and Cpl Watkins be moved to a team leader position?
SGT James Warren
player, 7 posts
Tank-hunter
Rangers lead the way!
Sun 23 Dec 2012
at 15:52
  • msg #327

Dismount squad

I am not sure. Technically Jay's an AT-team leader, but that really depends on whether we have any more NPCs in the squad or not.
2LT Jack Winters
player, 21 posts
U.S. Army, Cav Scout
M2 Track Commander
Sun 23 Dec 2012
at 16:03
  • msg #328

Re: Dismount squad

I had mentioned some stuff about how an infantry anti-armor platoon is often organized in my experience.  As a Sergeant he would be a Squad Leader, but would be equivalent to Team Leader in a light infantry squad, unless he was the highest ranking NCO, so he could be the Section Leader and roll in 1 of 2 gun truck Humvees.  Or he's 11H, but is in the dismount squad for the M2 as another leg.  Perhaps you were thinking of 11C2, the former designator for Dragon gunners.  Eventually the Javelin would replace the Dragon.
SGT James Warren
player, 9 posts
Tank-hunter
Rangers lead the way!
Sun 23 Dec 2012
at 16:16
  • msg #329

Re: Dismount squad

As far as I checked, his designation would be 11H2G2C (would be 11B nowadays). And to those, who don't know the system, 11 is the designation for infantry, H for anti-armor (B is for infantryman), 2 is for the rank of sergeant, G for Ranger trained and 2C is the Additional Skill Indicator for Javelin Gunner.
This message was last edited by the player at 16:17, Sun 23 Dec 2012.
2LT Jack Winters
player, 22 posts
U.S. Army, Cav Scout
M2 Track Commander
Sun 23 Dec 2012
at 16:20
  • msg #330

Re: Dismount squad

Actually you're right, although he wouldn't have to be 11H to be a 2C designator.  11H is a lot more involved than just the Javelin.
1SG Giuseppe Diamotto
player, 83 posts
Eats concertina wire
Pisses napalm
Sun 23 Dec 2012
at 16:28
  • msg #331

Re: Dismount squad

SQIs (Special Qualification Identifiers)

A - Technical Intelligence
C - NBC
D - Civil Affairs
E - Military Mountaineering Instructor
F - Flying Status
G - Ranger
H - Instructor
I - Installer (Electronic)
K - Logistics NCO
L - Linguist
M - First Sergeant
N - Joint Planner
O - No Special Qualifications
P - Parachutist
Q - Equal Opportunity Advisor
R - Research, Development, Test, And Evaluation
V - Ranger Parachutist
X - Drill Sergeant
Z - Alcohol and Drug Abuse Prevention and Control Program
2 - Training Development
4 - Non-Career Recruiter
7 - Special Operations Aviation

ASIs (Additional Skill Identifiers)

A1 M270A1 MULTIPLE LAUNCH ROCKET SYSTEM/HIGH MOBILITY ARTILLERY ROCKET SYSTEM
A2 AVIATION SAFETY
A3 FORCE DEVELOPMENT (TAADS)
A4 AUTOMOTIVE ELECTRICAL SYSTEMS REPAIRER
A6 BRADLEY M6 LINEBACKER SYSTEM MAINTAINER
A8 MASTER GUNNERY M1/M1A1 TANK
B2 LIGHT LEADERS COURSE
B4 SNIPER
B5 STANDARD ARMY MAINTENANCE SYSTEM (SAMS)
B6 COMBAT ENGINEER HEAVY TRACK
B7 BRADLEY TRANSITION COURSE
B8 ANTI-ARMOR LEADERS COURSE
B9 BRADLEY M2A3/M3A3 OPERATOR/SYSTEM MAINTAINER
C1 GENERAL SUPPORT BAND QUALIFIED
C2 DRAGON GUNNERY
C3 WELL DRILLING
C5 COURT REPORTER
C6 HIGH POWER RADIO OPERATOR/MAINTAINER
C8 TRANSCRIBING/GISTING
C9 MAST AND ELECTRIC POWER PLANT MAINTENANCE
D1 DEFENSE MESSAGE SYSTEM (DMS)/TACTICAL MESSAGE SYSTEM (TMS) SYSTEMS ADMINISTRATOR
D3 BRADLEY FIGHTING VEHICLE OPERATIONS AND MAINTENANCE
D4 AVIATION GENERAL/AVIATION GROUND POWER UNIT
D5 ENGINEER BRADLEY OPERATOR
D6 BASIC DIGITAL NETWORK ANALYST (BDNA)
D9 BATTLEFIELD SPECTRUM MANAGEMENT (BSM)
E1 EXTERNAL PILOT (EP) HUNTER UNMANNED AERIAL VEHICLE (UAV) OPERATOR
E2 SLEW TO CUE
E3 EXECUTIVE ADMINISTRATIVE ASSISTANT
E4 ATTACHE ADMINISTRATIVE SUPPORT
E5 INSTRUMENT MAINTENANCE (POWER STATION)
E7 PROPHET GROUND SYSTEMS OPERATOR
E9 M901 (ITV) GUNNER/CREW TRAINING
F4 POSTAL SUPERVISOR
F5 POSTAL OPERATIONS
F7 PATHFINDER
F8 FLIGHT SIMULATOR (UH1FS) CONSOLE OPERATIONS
F9 ADVANCED FIELD ARTILLERY TACTICAL DATA SYSTEM
G1 CONTRACTING AGENT
G2 STANDARD ARMY RETAIL SUPPLY SYSTEM (SARSS 2AD/2AC/2B)
G3 STANDARD PROPERTY BOOK SYSTEM
G7 C-23 LOAD MASTER/FLIGHT ENGINEER
G9 DEFENSE AGAINST SOUND EQUIPMENT (DASE)
H1 METEOROLOGICAL EQUIPMENT MAINTENANCE
H3 PHYSICAL SECURITY OPERATIONS
H5 GLOBAL COMMAND AND CONTROL SYSTEM (GCCS) ADMINISTRATOR
H7 PETROLEUM VEHICLE OPERATIONS
H8 RECOVERY OPERATIONS
H9 HIGH MOBILITY ARTILLERY ROCKET SYSTEM (HIMARS) REPAIRER
J1 TELEMETRY COLLECTIONS OPERATIONS
J2 COMMUNICATIONS CABLE AND ANTENNA SYSTEMS MAINTAINER
J3 BRADLEY INFANTRY FIGHTING VEHICLE (BIFV) SYSTEM MASTER GUNNER
J4 MEASUREMENT AND SIGNATURES INTELLIGENCE (MASINT) COLLECTION & ANALYSIS COURSE
J5 TECHNICAL ESCORTING
J6 REPRODUCTION EQUIPMENT REPAIR
J7 WHCA CONSOLE CONTROL OPERATIONS
J8 NATIONAL OPELINT ANALYST
J9 TOW FIELD TEST SET (TFTS), (TOW ­GROUND)
K1 SPECIAL OPERATIONS NON-RATED CREWMEMBER
K2 ADVANCED COMMUNICATIONS SIGNALS ANALYSIS
K4 M1A2 TANK OPERATIONS AND MAINTENANCE
K7 AVENGER MASTER GUNNER
K8 MASTER GUNNERY M1A2 TANK
K9 COMBAT ENGINEER MINE DETECTION DOG HANDLER
L1 MASTER FOX SCOUT
L2 CHEMICAL, BIOLOGICAL, RADIOLOGICAL AND NUCLEAR (CBRN) RESPONDER
L4 BIOLOGICAL INTEGRATED DETECTION SYSTEMS (BIDS)
L5 NUCLEAR/CHEMICAL (N/C) RECONNAISSANCE
L6 NUCLEAR/BIOLOGICAL/CHEMICAL RECONNAISSANCE
M2 CYTOLOGY SPECIALTY
M3 DIALYSIS SPECIALTY
M5 NUCLEAR MEDICINE SPECIALIST
M6 PRACTICAL NURSE
M7 INTERMEDIATE (INTER) ANALYSIS
M8 DRUG AND ALCOHOL COUNSELING
N1 AIRCRAFT CREWMEMBER STANDARDIZATION INSTRUCTION
N2 NONDESTRUCTIVE TEST EQUIPMENT (NDTE)
N3 OCCUPATIONAL THERAPY SPECIALIST
N4 HEALTH PHYSICS SPECIALIST
N5 DENTAL LABORATORY SPECIALIST
N7 STRATEGIC DEBRIEFING AND INTERROGATION
N9 PHYSICAL THERAPY SPECIALTY
P1 ORTHOPEDIC SPECIALIST
P2 EAR, NOSE, AND THROAT SPECIALIST
P3 EYE SPECIALIST
P5 MASTER FITNESS TRAINER
P9 BIOLOGICAL SCIENCES ASSISTANT
Q1 PATRIOT ADVANCED CAPABILITIES (PAC) III SYSTEM
Q2 AVIATION LIFE SUPPORT EQUIPMENT (ALSE)
Q3 ECHELON ABOVE DIVISION (EAD) HIGH-TO-MEDIUM ALTITUDE AIR DEFENSE (HIMAD) SYSTEM
Q5 SPECIAL FORCES COMBAT DIVING, MEDICAL
Q8 TACTICAL AIR OPERATIONS
Q9 TRAFFIC ACCIDENT INVESTIGATION
R1 ROUGH TERRAIN CARGO HANDLER
R2 M981 FIRE SUPPORT TEAM VEHICLE (FIST\V)
R4 STRYKER ARMORED VEHICLE OPERATIONS/MAINTENANCE
R8 MOBILE GUN SYSTEM MASTER GUNNER
S2 MECHANICAL EQUIPMENT MAINTENANCE (POWER STATION)
S3 ELECTRICAL EQUIPMENT MAINTENANCE (POWER STATION)
S5 COMMUNITY IMAGERY ANALYSIS COURSE
S6 SPECIAL FORCES COMBAT DIVING, SUPERVISION
S7 FOREIGN COUNTERINTELLIGENCE
T1 ENHANCED POSITION LOCATION AND REPORTING SYSTEM (EPLRS) NET CONTROL STATION (NCS) AND ENHANCED GROUND REFERENCE UNIT (EGRU) OPERATOR
T2 ENHANCED POSITION LOCATION & REPORTING SYSTEM NETWORK MANAGEMENT ENHANCED GRID REFERENCE UNIT NET CONTROL STATION (NCS-A) OPR/MAINT
T3 GROUND-BASE MIDCOURSE DEFENSE (GMD) SYSTEM
T4 PATRIOT MASTER GUNNER
T6 TACTICAL EXPLOITATION SYSTEMS
U1 M1A2 ABRAMS TANK AND BRADLEY M2A3/M3A3 DS/GS MAINTENANCE
U2 SHADOW UNMANNED AERIAL VEHICLE (UAV) REPAIR
U3 HUNTER UNMANNED AERIAL VEHICLE (UAV) REPAIR
U4 POWER LINE DISTRIBUTION
U6 FIELD ARTILLERY WEAPONS MAINTENANCE
V1 M1A1 ABRAMS INTEGRATED MANAGEMENT (AIM) TANK SYSTEM MAINTAINER
V2 HEAVY ASSAULT BRIDGE (HAB)SYSTEM MAINTAINER
V5 MILITARY POLICE INVESTIGATION
V7 GUIDANCE COUNSELING
W1 SPECIAL OPERATIONS COMBAT MEDIC
W2 CIVIL AFFAIRS MEDICAL SERGEANT
W3 SPECIAL FORCES TARGET INTERDICTION OPERATIONS
W4 CIVIL AFFAIRS TRAUMA MEDICAL SERGEANT
W5 OH­58D QUALIFICATION
W7 SPECIAL FORCES UNDERWATER OPERATIONS
W8 SPECIAL FORCES MILITARY FREE FALL OPERATIONS
X1 AH-64 MAINTENANCE
X2 PREVENTIVE DENISTRY SPECIALTY
Y1 TRANSITION
Y2 TRANSITION
Y3 TRANSITION
Y6 CARDIOVASCULAR SPECIALTIST
Y8 IMMUNOLOGY AND ALLERGY SPECIALIST
Z2 AUTOMATIC MESSAGE SWITCHING CENTER OPERATIONS
Z4 AUTOMATIC MESSAGE SWITCHING CENTER OPERATIONS AND MAINTENANCE
Z5 ENLISTED AIDE
Z6 MILITARY WORKING DOG (MWD) HANDLER
Z8 TECHNICAL ELINT COLLECTION AND ANALYSIS
1A JSTARS E8-C SYSTEMS OPERATOR
1C SATELLITE SYSTEMS/NETWORK COORDINATOR
1F ALL SOURCE ANALYSIS SYSTEMS (ASAS) MASTER OPERATIONS
2B AIR ASSAULT
2C JAVELIN GUNNERY
2G INFORMATIONS SYSTEMS SECURITY MONITORING (ISSM)
2S BATTLE STAFF OPERATIONS
2T TENCAP DATA ANALYST
4A RECLASSIFICATION TRAINING
4D TACTICAL EXPLOITATION OF NATIONAL CAPABILITIES (TENCAP) DATA ANALYST
4R TRANSITION NCO
4T TACTICAL EXPLOITATION SYSTEMS (TES) INTEGRATOR/MAINTAINER
5A JOINT AIR TACTICAL OPERATIONS
5J TECHNICAL ESCORTING
5U TACTICAL AIR OPERATIONS
5W JUMPMASTER
6B LONG RANGE SURVEILLANCE LEADERS COURSE
6T MILITARY AUDITOR (RC)
7D ASSIGNMENT ORIENTED TRAINING
7E ASSIGNMENT ORIENTED TRAINING
8A IDENTIFICATION FRIEND OR FOE (IFF) REPAIRER
8P COMPETITIVE PARACHUTIST
9B CORNET OR TRUMPET PLAYER
9C EUPHONIUM PLAYER
9D FRENCH HORN PLAYER
9E TROMBONE PLAYER
9F TUBA PLAYER
9G FLUTE PLAYER
9H OBOE PLAYER
9J CLARINET PLAYER
9K BASSOON PLAYER
9L SAXOPHONE PLAYER
9M PERCUSSION PLAYER
9N KEYBOARD PLAYER
9T GUITAR PLAYER
9U ELECTRIC BASS PLAYER

Edit: removed some double entries
This message was last edited by the player at 16:37, Sun 23 Dec 2012.
SGT James Warren
player, 10 posts
Tank-hunter
Rangers lead the way!
Sun 23 Dec 2012
at 16:31
  • msg #332

Re: Dismount squad

Well, he might be 11B. Probably even more accurate that way. He is Ranger trained, after all, though 11H is still considered to be infantry and thus gains the entry to the RIP easier.

And no, I have no qualification with the U.S. military in real life. I just have done some research. ;-)
SGT Kitty Summers
player, 27 posts
Sergeant/E-5
Combat Medic, U.S. Army
Sun 23 Dec 2012
at 16:34
  • msg #333

Re: Dismount squad

Over 500 posts!
SGT James Warren
player, 11 posts
Tank-hunter
Rangers lead the way!
Sun 23 Dec 2012
at 16:35
  • msg #334

Re: Dismount squad

We're doing our best. ;-)
2LT Jack Winters
player, 23 posts
U.S. Army, Cav Scout
M2 Track Commander
Sun 23 Dec 2012
at 16:45
  • msg #335

Re: Dismount squad

In reply to SGT James Warren (msg # 332):

No worries.  I was an 11H many moons ago, and have been a 11B, light infantry and motorized light infantry for much longer.  It's simply a matter of if Sgt Warren is in with the dismounts he would likely not be considered a separate entity, he would likely by rank be the dismount Squad Leader, and Cpl Watkins would be the Alpha Team Leader.  If we had a full squad, their might even be a Bravo Team Leader, but it seems we're operating under the assumption we're under-strength due to combat losses and attrition.
1LT James Stuart
player, 10 posts
Sun 23 Dec 2012
at 16:46
  • msg #336

Re: Dismount squad

plus some of us are officers
SGT James Warren
player, 12 posts
Tank-hunter
Rangers lead the way!
Sun 23 Dec 2012
at 16:52
  • msg #337

Re: Dismount squad

I think, unless the GM comes up with an NPC for SL (in which case Jay is a TL), Jay's probably the SL and the corporal the TL. With the attrition, the squad's probably just one team (or two three-man teams, with Jay running the other team and the squad at the same time - the way we Finns do it, by the way' at least until the new doctrine for infantry squads kicks in).

That is, the typical Finnish infantry (jäger) squad is seven men: Squad leader, machinegunner (PKM or m62 LMG) and assistant machinegunner, second pair (with LAWs), third pair (with assistant squad leader, sometimes also adding the eight man, who is the squad's designated vehicle's driver).
This message was last edited by the player at 16:55, Sun 23 Dec 2012.
2LT Jack Winters
player, 24 posts
U.S. Army, Cav Scout
M2 Track Commander
Sun 23 Dec 2012
at 16:55
  • msg #338

Re: Dismount squad

Of course I screwed up my Dragon Gunner identifier (saying C2 instead of 2C) at first, but I still remember training next to them on the range as I attended Heavy Anti-Armor Infantry School -- an additional 2 weeks after finishing Infantry School.

And yes, any 11 and 18 series can go to Ranger School, as well as Marines, and other combat arms types from other branches, and friendly foreign military.
2LT Jack Winters
player, 25 posts
U.S. Army, Cav Scout
M2 Track Commander
Sun 23 Dec 2012
at 17:11
  • msg #339

Re: Dismount squad

In reply to SGT James Warren (msg # 337):

Nice, makes the MGs organic to the squad.  U.S. Army usually operates with a weapons squad for the Medium MGs, like the M240B.  Of course every squad has 2 M249 SAWs, 1 per team.  Speaking of which, does our dismount squad have at least one SAW?
SGT James Warren
player, 13 posts
Tank-hunter
Rangers lead the way!
Sun 23 Dec 2012
at 17:58
  • msg #340

Re: Dismount squad

In reply to 2LT Jack Winters (msg # 339):

Quite true, yes. The common infantry team of seven men has six assault rifles an LMG/MMG (and usually two LAWs). The new system will increase the squad to nine men, which divides to three three-man patrols. Finns have taken the PKM as the squad MG, replacing the old indigenous http://en.wikipedia.org/wiki/Kk_62. The old 62 is actually very accurate and very rapidfire weapon. While the PKM sounds like whak-whak-whak, the 62 sounds pretty much rrrrrip.

As for the SAW, we can only hope. If not, we'll capture a PKM or RPK and use it for suppression.
This message was last edited by the player at 18:08, Sun 23 Dec 2012.
Niewiele Dupek
GM, 153 posts
Sun 23 Dec 2012
at 23:58
  • msg #341

Re: First Herd Logistics

1LT Gavin Barr:
In reply to 1SG Giuseppe Diamotto (msg # 318):

Don't worry Top, you'll get a pass.  Given that your parents named you Giuseppe, of course you are a crotchety bastard.  You never stood a chance. ;P



That would be my fault. I think it's due to a silly pizza commercial that plays here. Must have stuck in my head.
Niewiele Dupek
GM, 154 posts
Mon 24 Dec 2012
at 00:00
  • msg #342

Re: NVG History

1LT Gavin Barr:
I found a nice site that a good overview of NVG technology and history.

https://www.armasight.com/nigh...ight-vision-history/



Any info on how EMPs would affect them?
Niewiele Dupek
GM, 155 posts
Mon 24 Dec 2012
at 00:04
  • msg #343

Re: Dismount squad

SGT James Warren:
I am not sure. Technically Jay's an AT-team leader, but that really depends on whether we have any more NPCs in the squad or not.


Jay's dismount leader
Niewiele Dupek
GM, 156 posts
Mon 24 Dec 2012
at 00:07
  • msg #344

Re: Dismount squad

SGT James Warren:
In reply to 2LT Jack Winters (msg # 339):

Quite true, yes. The common infantry team of seven men has six assault rifles an LMG/MMG (and usually two LAWs). The new system will increase the squad to nine men, which divides to three three-man patrols. Finns have taken the PKM as the squad MG, replacing the old indigenous http://en.wikipedia.org/wiki/Kk_62. The old 62 is actually very accurate and very rapidfire weapon. While the PKM sounds like whak-whak-whak, the 62 sounds pretty much rrrrrip.

As for the SAW, we can only hope. If not, we'll capture a PKM or RPK and use it for suppression.


Emilo-M249

Marcus-M16A2

Watkins-M203

These are notional until they are approved by Jay
Niewiele Dupek
GM, 157 posts
Mon 24 Dec 2012
at 00:08
  • msg #345

Re: Dismount squad

SGT James Warren:
In reply to 2LT Jack Winters (msg # 339):

Quite true, yes. The common infantry team of seven men has six assault rifles an LMG/MMG (and usually two LAWs). The new system will increase the squad to nine men, which divides to three three-man patrols. Finns have taken the PKM as the squad MG, replacing the old indigenous http://en.wikipedia.org/wiki/Kk_62. The old 62 is actually very accurate and very rapidfire weapon. While the PKM sounds like whak-whak-whak, the 62 sounds pretty much rrrrrip.

As for the SAW, we can only hope. If not, we'll capture a PKM or RPK and use it for suppression.


Fucking PKM is brilliant kurwa co? :p
SGT James Warren
player, 14 posts
Tank-hunter
Rangers lead the way!
Mon 24 Dec 2012
at 06:24
  • msg #346

Re: Dismount squad

The NVG. They might actually be protected against the EMP. I'm not entirely sure, but if not, the alternative would be having them in a metal box, insulated from the boxes hull with non-conducting materials.

Dismount armament looks just fine to me. Marcus will act also as an assistant gunner for the Javelin (the spare rounds are, after all, 10 kg a pop).

And yes, i like PKM. It's a reliable, albeit reasonably heavy weapon. It provides reasonably good firepower too, despite the slower rate of fire than the 62, but has heavier and longer ranged round (7.62x53R vs. 7.62x39).

Oh, and I'll be waiting for a clear command for the dismounts before posting Warren.
This message was last edited by the player at 06:43, Mon 24 Dec 2012.
SGT James Warren
player, 15 posts
Tank-hunter
Rangers lead the way!
Mon 24 Dec 2012
at 07:09
  • msg #347

FGM-148 Javelin ATGM

Deployed to the troops first in 1996, the weapon isn't very common. It is, however, more capable than the Tank Breaker prototypes, armed with a tandem-warhead to defeat reactive armor. The Command Launch Unit has both 4x magniication day and night optics with wide field of view, as well as narrower FOW 12x thermal optic. The CLU weights 6,4kg while the missile is 11,8kg.

Range can be anything between 75 to 2500 meters, but the weapon needs a clear line of sight to the target. The warhead does far more damage than the Tank Breaker.

The firing signature is relatively low, due to the fact, the missile clears the tube with the dual phase engine. This allows the so-called soft launch, enabling firing from within enclosed structures with minimal preparation.
Niewiele Dupek
GM, 160 posts
Mon 24 Dec 2012
at 10:03
  • msg #348

Re: Dismount squad

SGT James Warren:
heavier and longer ranged round (7.62x53R vs. 7.62x39).


I'll assume you meant '54mm' and just made a typo :)
Niewiele Dupek
GM, 161 posts
Mon 24 Dec 2012
at 10:04
  • msg #349

Re: FGM-148 Javelin ATGM

SGT James Warren:
The firing signature is relatively low, due to the fact, the missile clears the tube with the dual phase engine. This allows the so-called soft launch, enabling firing from within enclosed structures with minimal preparation.


Does it have a launch motor and a flight motor like the Stinger? In that case, it is also designed to protect the gunner so he doesn't have to wear an asbestos suit like the early Grail gunners.
Niewiele Dupek
GM, 162 posts
Mon 24 Dec 2012
at 10:05
  • msg #350

Re: Dismount squad

SGT James Warren:
Oh, and I'll be waiting for a clear command for the dismounts before posting Warren.



wtf does this mean?
SGT James Warren
player, 16 posts
Tank-hunter
Rangers lead the way!
Mon 24 Dec 2012
at 10:12
  • msg #351

Re: FGM-148 Javelin ATGM

Yes, the 53R is the civilian round. Could be used in PKM, though.

What I mean by a clear command is that the Company Commander should probably brief his men on the plan and give orders on what to do.

And yes, Javelin has two engines using the same muzzle. The first one fires the missile far enough from the tube, the second engine won't charbroil the gunner when it lights up. And I know what you mean - I've fired a live APILAS, which is an interesting experience that can be simulated thus:

Put on your helmet and ballistic vest.
Have an assistant throw a bucket of sand at your face while two others hit you in to the stomach and helmet with cudgels/entrenching tools.

This is because the 112mm rocket ignites right next your head and blows all the crap around at you.
1LT Gavin Barr
GM, 60 posts
Carolina Bush Hound
& Master FISTer
Mon 24 Dec 2012
at 10:20
  • msg #352

25x Image Intensifiers

Anyone have any idea WTF piece of kit the image intensifiers are supposed to represent?  I’ve been trying to do a little research on it and I’ve found a wide range of descriptions:

1) It’s a LLLTV electronic binocular system
2) It’s a spotting scope with night vision
3) It’s nice binos with add-on Swedish image intensifying tubes
4) It’s the binocular set that Luke uses in Starwars.

My best guess is that its an AN/PVS-6 with the DARPA TAMER upgrade.  Thoughts and ideas appreciated.
This message was last edited by the GM at 10:31, Mon 24 Dec 2012.
1SG Giuseppe Diamotto
player, 86 posts
Eats concertina wire
Pisses napalm
Mon 24 Dec 2012
at 10:29
  • msg #353

Re: 25x Image Intensifiers

I think it is closer to a x25 spotting scope, like the ones used by the sniper teams.

[Private to 1LT Gavin Barr: I take it, you are Damocles on the Twilight-forums. Either the spotting scope or some Star Wars -style gadget, like Raellus suggested, would be the thing.]
1LT Gavin Barr
GM, 61 posts
Carolina Bush Hound
& Master FISTer
Mon 24 Dec 2012
at 10:45
  • msg #354

Re: 25x Image Intensifiers

1SG Giuseppe Diamotto:
I think it is closer to a x25 spotting scope, like the ones used by the sniper teams.


Yeah, maybe it's something like a Hensoldt Spotter 60 with what they call a 'residual light attachment'.  That would likely fit the bill.

Not nearly as handy as a pair of bins though.  Hmmm...

[Private to 1SG Giuseppe Diamotto: Yep, that's me!]
Niewiele Dupek
GM, 163 posts
Mon 24 Dec 2012
at 10:48
  • msg #355

Re: FGM-148 Javelin ATGM

SGT James Warren:
What I mean by a clear command is that the Company Commander should probably brief his men on the plan and give orders on what to do.


Gamble has asked to be NPCed for the time being, so there is a chance for..ahem...someone else...ahem...to take a leadership role....ahem....and brief the Batt.

If I do it, it's just playing with myself, so, you know, maybe fun, but, in the end, time consuming and pointless.

Just a thought.
SGT James Warren
player, 17 posts
Tank-hunter
Rangers lead the way!
Mon 24 Dec 2012
at 10:53
  • msg #356

Re: 25x Image Intensifiers

In reply to 1LT Gavin Barr (msg # 354):

Jay's trusting the, albeit heavy, Javelin CLU, as it has both NVG and thermal imaging capability at a reasonably good magnification. The thermal is marvelous for spotting snipers, for an example.
1SG Giuseppe Diamotto
player, 87 posts
Eats concertina wire
Pisses napalm
Mon 24 Dec 2012
at 10:55
  • msg #357

Re: 25x Image Intensifiers

I suppose, commanding the dismounts to do stuff would fall to either Winters or Jay. If Winters doesn't give orders, Jay will, once the plan is found out.
1LT Gavin Barr
GM, 62 posts
Carolina Bush Hound
& Master FISTer
Mon 24 Dec 2012
at 13:50
  • msg #358

On the Money

I think I managed to update the map earlier today with my location, but the $ symbol still says:

Current position of Barr and two soldiers from 256th LNG

So not sure how to fix that.
Niewiele Dupek
GM, 165 posts
Mon 24 Dec 2012
at 13:55
  • msg #359

Re: On the Money

In reply to 1LT Gavin Barr (msg # 358):

Fixed! You have to go into 'Edit' and change it. If you don't click the edit button first, it won't let you do anything with it except move it.
1LT Gavin Barr
GM, 63 posts
Carolina Bush Hound
& Master FISTer
Mon 24 Dec 2012
at 14:04
  • msg #360

Re: On the Money

Niewiele Dupek:
In reply to 1LT Gavin Barr (msg # 358):

Fixed! You have to go into 'Edit' and change it. If you don't click the edit button first, it won't let you do anything with it except move it.


So how do you say edit in Polish?

[Private to Niewiele Dupek:
17:13, Today: 1LT Gavin Barr rolled 68 using 1d100. RCN.

Barr's RCN is 80
]
This message was last edited by the GM at 14:15, Mon 24 Dec 2012.
Niewiele Dupek
GM, 166 posts
Mon 24 Dec 2012
at 14:45
  • msg #361

Re: On the Money

1LT Gavin Barr:
Niewiele Dupek:
In reply to 1LT Gavin Barr (msg # 358):

Fixed! You have to go into 'Edit' and change it. If you don't click the edit button first, it won't let you do anything with it except move it.


So how do you say edit in Polish?


'Edit in Polish'...what, was that some kind of trap? :)
Niewiele Dupek
GM, 167 posts
Mon 24 Dec 2012
at 14:49
  • msg #362

Re: On the Money

In reply to Niewiele Dupek (msg # 361):

I know, I know, not funny. :) Once you're on the map screen there should be a red button with 'EDYTUJ' in white letters.
SGT James Warren
player, 19 posts
Tank-hunter
Rangers lead the way!
Mon 24 Dec 2012
at 15:15
  • msg #363

Re: On the Money

Nie rozumiem. Czy masz fretkę do nosa? ;-)
Niewiele Dupek
GM, 169 posts
Mon 24 Dec 2012
at 16:09
  • msg #364

Re: On the Money

SGT James Warren:
Nie rozumiem. Czy masz fretkę do nosa? ;-)


Maybe 'pod' might be more appropriate there. He has a ferret 'under' his nose :)
SGT James Warren
player, 20 posts
Tank-hunter
Rangers lead the way!
Mon 24 Dec 2012
at 16:11
  • msg #365

Re: On the Money

Well, still. ;-)
Niewiele Dupek
GM, 172 posts
Mon 24 Dec 2012
at 16:22
  • msg #366

Re: On the Money

In reply to SGT James Warren (msg # 365):

You know in Polish 'rozum' is brain and 'umiem' means 'I am able', so, apart from the obvious 'I get you, stupid ass', 'rozumiem' means literally 'I can brain'. What a fucked up language.
1SG Giuseppe Diamotto
player, 89 posts
Eats concertina wire
Pisses napalm
Mon 24 Dec 2012
at 16:25
  • msg #367

Re: On the Money

Oh, you should try Finnish... ;-)
Niewiele Dupek
GM, 174 posts
Mon 24 Dec 2012
at 16:35
  • msg #368

Re: On the Money

In reply to 1SG Giuseppe Diamotto (msg # 367):

I can only imagine :)
1SG Giuseppe Diamotto
player, 91 posts
Eats concertina wire
Pisses napalm
Mon 24 Dec 2012
at 16:39
  • msg #369

Re: On the Money

Alavilla mailla hallan vaara (=on the lowlands, there is a chance of frost).
Niewiele Dupek
GM, 175 posts
Mon 24 Dec 2012
at 18:35
  • msg #370

Re: On the Money

In reply to 1SG Giuseppe Diamotto (msg # 369):

Oh man you have GOT to get that Finnish game going!
2LT Jack Winters
player, 28 posts
U.S. Army, Cav Scout
M2 Track Commander
Mon 24 Dec 2012
at 18:37
  • msg #371

Re: On the Money

Going to be out of touch for a day or so with the holidays...will try to check in and post, but no guarantees right now.  Thanks.

Happy Holidays!
Niewiele Dupek
GM, 176 posts
Mon 24 Dec 2012
at 18:44
  • msg #372

Re: On the Money

2LT Jack Winters:
Going to be out of touch for a day or so with the holidays...will try to check in and post, but no guarantees right now.  Thanks.

Happy Holidays!


Wesołych Świąt i Szczęśliwego Nowego Roku to you Jackie Boy and to all the other Whos down in Whoville :)
1SG Giuseppe Diamotto
player, 93 posts
Eats concertina wire
Pisses napalm
Mon 24 Dec 2012
at 20:09
  • msg #373

Re: On the Money

Hyvää joulua. That's the season greeting in Finnish.

But would you really want me to run a Finnish game? I could get nasty and write all the important stuff in Finnish. ;-)
CPT Allen Gamble
player, 65 posts
Tue 25 Dec 2012
at 03:52
  • msg #374

Re: First Herd Logistics

CPT Allen Gamble:
NPC until further notice please.

Hey everyone.  Finally got Internet access. I have been in the hospital since Saturday.  I hope to get caught up soon hoping to be home tomorrow.  Merry Christmas to all!
1LT Gavin Barr
GM, 66 posts
Carolina Bush Hound
& Master FISTer
Tue 25 Dec 2012
at 04:20
  • msg #375

Merry Christmas!

Have a great Christmas everyone!  I hope Santa brought you pork and alcohol, like he did me!  ;)
1LT Gavin Barr
GM, 67 posts
Carolina Cherry Hound
& Master FISTer
Tue 25 Dec 2012
at 07:47
  • msg #376

Getting Organized

Ok, I'm working on getting everyone's preferred call signs in one location.  I've made the vehicle roster thread a notice, and I am adding in all the Company and individual calls signs.  If you don't see your's please make one up or pick something appropriate to your company/platoon/squad.  You can PM me or list your call sign here in OOC and I'll update when I can.

I'm adding pictures for all the PC characters to the thread, hopefully to make it clear who are the PCs.  Let me know if you think this is helpful or distracting.

Bravo 1-40th isn't included at this point.  ND - let me know if we want to add them in or just wait for now.


Also, if you want to identify a lower level unit designation (company, platoon, etc.) that is not listed, please let me know.  For example, Miller's unit is listed as 7th Engineer Battalion.  Maybe his guys are a company or platoon of that battalion, or maybe they are all that is left of the entire battalion.  Just let me know if there should be a company and platoon designation for the unit.
This message was last edited by the GM at 07:54, Tue 25 Dec 2012.
CPT Joseph Miller
editor, 32 posts
Captain
Engineer
Tue 25 Dec 2012
at 09:22
  • msg #377

Re: Getting Organized

That would be really useful.

I'm imagining that the Engineers are a company rather than the whole battalion.
1SG Giuseppe Diamotto
player, 96 posts
Eats concertina wire
Pisses napalm
Tue 25 Dec 2012
at 09:33
  • msg #378

Re: First Herd Logistics

CPT Allen Gamble:
CPT Allen Gamble:
NPC until further notice please.

Hey everyone.  Finally got Internet access. I have been in the hospital since Saturday.  I hope to get caught up soon hoping to be home tomorrow.  Merry Christmas to all!


Hope you'll be getting well soon. We'll be here, waiting for your return.
CPT Allen Gamble
player, 66 posts
Tue 25 Dec 2012
at 10:08
  • msg #379

Re: Merry Christmas!

In reply to 1LT Gavin Barr (msg # 375):

That sounds so good right now!  Yummy!
Niewiele Dupek
GM, 180 posts
Tue 25 Dec 2012
at 12:19
  • msg #380

Re: On the Money

1SG Giuseppe Diamotto:
Hyvää joulua. That's the season greeting in Finnish.

But would you really want me to run a Finnish game? I could get nasty and write all the important stuff in Finnish. ;-)


Not too nasty, you're not Polish after all. Just a nice normal T2K campaign with 2m tall Swedish women and the odd RPG-16 would be enough for me.
Niewiele Dupek
GM, 181 posts
Tue 25 Dec 2012
at 12:21
  • msg #381

Re: First Herd Logistics

CPT Allen Gamble:
CPT Allen Gamble:
NPC until further notice please.

Hey everyone.  Finally got Internet access. I have been in the hospital since Saturday.  I hope to get caught up soon hoping to be home tomorrow.  Merry Christmas to all!


Cork you're having my luck around the same time last year. Zdrowie!
Niewiele Dupek
GM, 183 posts
Tue 25 Dec 2012
at 12:24
  • msg #382

Re: Merry Christmas!

1LT Gavin Barr:
Have a great Christmas everyone!  I hope Santa brought you pork and alcohol, like he did me!  ;)


Some time Barr is going to have to own up to the story on how he found himself in 'the Kingdom'.
1SG Giuseppe Diamotto
player, 98 posts
Eats concertina wire
Pisses napalm
Tue 25 Dec 2012
at 12:24
  • msg #383

Re: On the Money

Well, maybe you'd get to walk 'Musti' in the woods or something. Musti is literally translated as 'Blackie' and is a common name for a dog, but also what Finnish soldiers call the 95 S 58-61 recoilless rifle. And sleep in tents at -30 degrees centigrade. ;-)
Niewiele Dupek
GM, 184 posts
Tue 25 Dec 2012
at 12:43
  • msg #384

Re: Getting Organized

1LT Gavin Barr:
Ok, I'm working on getting everyone's preferred call signs in one location.  I've made the vehicle roster thread a notice, and I am adding in all the Company and individual calls signs.  If you don't see your's please make one up or pick something appropriate to your company/platoon/squad.  You can PM me or list your call sign here in OOC and I'll update when I can.

I'm adding pictures for all the PC characters to the thread, hopefully to make it clear who are the PCs.  Let me know if you think this is helpful or distracting.

Bravo 1-40th isn't included at this point.  ND - let me know if we want to add them in or just wait for now.


Also, if you want to identify a lower level unit designation (company, platoon, etc.) that is not listed, please let me know.  For example, Miller's unit is listed as 7th Engineer Battalion.  Maybe his guys are a company or platoon of that battalion, or maybe they are all that is left of the entire battalion.  Just let me know if there should be a company and platoon designation for the unit.


I was going to wait to flesh out Bravo until after I saw how PCs were going to employ them.

The rules list the Seventh as a Battalion. Obviously, Miller's 'Gang of 18' are not the whole lot, even in the decimated T2K storyline. I like to leave things like that vague in case the players choose this or that. That way, the story can be changed based on character actions.

This idea of individuals inside armored vehicles having 'call signs'...how do we feel about that. I always thought it was a 'one call sign per vehicle' sorta deal, with the highest ranking individual being called 'actual'.

So, hypothetically Bravo might have the station ID 'Greentwig', where Lori's Dream might be 'Greentwig One', Divorce might be 'Greentwig Two', etc. So, all of Diamotto's crew would be able to get on the Company TACNET(TACtical NETwork, or radio frequency(frequencies due to SINGCARS)) and ID themselves as 'Greentwig One', but only Diamotto would ID himself on the net as 'Greentwig One Actual' in this example.

It would of course change with every briefing from a higher command...probably daily. The fact that a Captain was briefed by a Major General(!!) was an attempt to show that things were really bad. When things do go wrong at the end, the PCs would probably have other things on their minds besides changing their passcodes on the odd chance that the Badies got ahold of some of their radio gear.

 That, coupled with the fact that as units get destroyed or captured, there are less and less people on the battlefield for the PCs to talk to, and so it becomes less of an issue.

Of course, this is as the group wishes. I am not in the decision loop, so it's not up to me. Whatever works best for game play I would think. However, if you guys want to try to be as realistic as possible, as long as it is still 'fun' to do so, I'm ok with that too.
1SG Giuseppe Diamotto
player, 100 posts
Eats concertina wire
Pisses napalm
Tue 25 Dec 2012
at 12:48
  • msg #385

Re: Getting Organized

Actually, Diamotto would be Greenwig Six when he assumes the command of the Bravo. And as the First Sergeant, I believe his callsign would be Rhino Five.
Niewiele Dupek
GM, 186 posts
Tue 25 Dec 2012
at 13:01
  • msg #386

Re: Getting Organized

1SG Giuseppe Diamotto:
Actually, Diamotto would be Greenwig Six when he assumes the command of the Bravo. And as the First Sergeant, I believe his callsign would be Rhino Five.


Well 'mother, brother, or any other sucker' as the movie quote goes. The point is that individual drivers probably wouldn't have their own handles. These aren't CB'S for fuck's sake.
1SG Giuseppe Diamotto
player, 101 posts
Eats concertina wire
Pisses napalm
Tue 25 Dec 2012
at 13:05
  • msg #387

Re: Getting Organized

Niewiele Dupek:
1SG Giuseppe Diamotto:
Actually, Diamotto would be Greenwig Six when he assumes the command of the Bravo. And as the First Sergeant, I believe his callsign would be Rhino Five.


Well 'mother, brother, or any other sucker' as the movie quote goes. The point is that individual drivers probably wouldn't have their own handles. These aren't CB'S for fuck's sake.


I concur with that, no doubt about it.
1LT Gavin Barr
GM, 69 posts
Carolina Cherry Hound
& Master FISTer
Tue 25 Dec 2012
at 13:42
  • msg #388

Re: Getting Organized

From what I've found, for vehicle position references it goes a little something like this:

actual= vehicle commander
delta= driver
lima= loader
golf= gunner

So the call sign thing is not that the driver is 'Lonestar' and the loader is 'BigNutz'.  It's so we know if we call for Rhino Six Delta, we get the CO's driver.
1LT James Stuart
player, 11 posts
Tue 25 Dec 2012
at 16:50
  • msg #389

Re: Getting Organized

merry xmas
SGT James Warren
player, 26 posts
Tank-hunter
Rangers lead the way!
Tue 25 Dec 2012
at 16:53
  • msg #390

Re: Getting Organized

In reply to 1LT James Stuart (msg # 389):

Hyvää joulua! ;-)
1LT Gavin Barr
GM, 70 posts
Carolina Cherry Hound
& Master FISTer
Tue 25 Dec 2012
at 18:47
  • msg #391

Re: Getting Organized

1SG Giuseppe Diamotto:
Actually, Diamotto would be Greenwig Six when he assumes the command of the Bravo. And as the First Sergeant, I believe his callsign would be Rhino Five.


Unless of course Rhino has an XO, who would be Rhino Five and 1SG would be Rhino Seven.
1SG Giuseppe Diamotto
player, 104 posts
Eats concertina wire
Pisses napalm
Tue 25 Dec 2012
at 18:52
  • msg #392

Re: Getting Organized

That as well, but as far as I've understood, Diamotto is also the XO. Correct me if I'm wrong.
1LT Gavin Barr
GM, 71 posts
Carolina Cherry Hound
& Master FISTer
Tue 25 Dec 2012
at 19:47
  • msg #393

Re: Getting Organized

In reply to 1SG Giuseppe Diamotto (msg # 392):

I would think Winters would be XO, unless there's a 1st LT hiding in Alpha somewhere.
1SG Giuseppe Diamotto
player, 105 posts
Eats concertina wire
Pisses napalm
Tue 25 Dec 2012
at 19:49
  • msg #394

Re: Getting Organized

Ah, yeah, the kid. Riiight. Well, I suppose so...
2LT Jack Winters
player, 29 posts
U.S. Army, Cav Scout
M2 Track Commander
Tue 25 Dec 2012
at 23:43
  • msg #395

Re: Getting Organized

1LT Gavin Barr:
In reply to 1SG Giuseppe Diamotto (msg # 392):

I would think Winters would be XO, unless there's a 1st LT hiding in Alpha somewhere.

From my own experience some positions are essential and others get filed as long as there are enough personnel. I have seen many a time someone of lower rank fills a leadership position slotted for a higher rank. Plenty of times an NCO has filled an officer's billet. For example the platoon sergeant would fulfill both his role and that of the platoon leader (lieutenant). He would be called by either his primary position "Alpha two seven" or could answer for someone calling "Alpha two six". With vehicles it is often done by vehicle #, example "Alpha two four" was the fourth vehicle designated in A Co 2nd platoon. To confuse things furher sometimes the entire company would have a callsign, usually starting with the letter of the company, example "Assassin". So "Alpha 2-4" driver would indeed be "Assassin two four delta".  The TC would be "Assassin two four actual".

Sorry if this doesn't make sense as I'm typing this on an iPhone.
1SG Giuseppe Diamotto
player, 106 posts
Eats concertina wire
Pisses napalm
Tue 25 Dec 2012
at 23:47
  • msg #396

Re: Getting Organized

That, my friend, was exactly what I was trying to remember. Thanks.
1LT Gavin Barr
GM, 72 posts
Carolina Cherry Hound
& Master FISTer
Wed 26 Dec 2012
at 03:49
  • msg #397

Re: Getting Organized

2LT Jack Winters:
From my own experience some positions are essential and others get filed as long as there are enough personnel.


Which begs the questions - is Alpha's XO an essential or non-essential position to fill?

quote:
I have seen many a time someone of lower rank fills a leadership position slotted for a higher rank. Plenty of times an NCO has filled an officer's billet.


Sure, NCOs can fill officer billets, but do they bump Officers to do so?  Or simply fill billets for which no Officer is available?

It's one thing to put the Platoon's E-7 in charge when you don't have a Butter Bar to run it; it's another to bypass one or two 2nd Lieutenant Platoon leader(s) and make your 1st Sergeant your XO when you don't have a 1st Lt available.  Is it your experience that the later is as common as the former?

From what I've seen, when it comes to the issues of officers, rank and leadership, the military seems quite willing to let units suffer some degree of inefficiency in order to develop junior officers for command, even when experienced and capable SNCOs would do a much better job.

PS:  Which is not to say that Diamotto isn't effectively the 2IC of the unit.  The personality dynamics are of course different from the org chart.  But formally appointing him a E-8 as XO over another commissioned officer would be problematic and akin to an indictment against the leadership of the other officers in the unit.  It's a terrible precedence to set in any military unit.

Why listen to any of these 22-26 year old Company grade officers if you are an experienced E-8 or E-9?  Maybe if you play your cards right, the Battalion CO will make you a Company Commander or the Battalion XO?

From my point of view, the mechanism for putting experienced NCOs into key Officer billets to fill combat losses on anything other than a field expedient basis, is, ironically, exactly what Winters has been given - a battlefield Commission.

PSS: And not to argue against myself, but from an RP perspective, Diamatto as XO would be indicative of a unit falling apart.  A unit making adhoc, ill conceived, personality based decisions and creating conditions contrary to the good order and discipline*.  Clearly that is where we are at in game - so feel free to go there if you both want, but it doesn't seem to be a ringing endorsement of Winter's leadership nor does it demonstrate any kind of ambition for command either.  But maybe that's what you are going for, so go for it!

*says the player whose character is certainly violating Articles 133/134-23 on a regular basis.
This message was last edited by the GM at 09:56, Wed 26 Dec 2012.
1LT Gavin Barr
GM, 73 posts
Carolina Cherry Hound
& Master FISTer
Wed 26 Dec 2012
at 09:35
  • msg #398

Re: Getting Organized

2LT Jack Winters:
With vehicles it is often done by vehicle #, example "Alpha two four" was the fourth vehicle designated in A Co 2nd platoon. To confuse things further sometimes the entire company would have a callsign, usually starting with the letter of the company, example "Assassin". So "Alpha 2-4" driver would indeed be "Assassin two four delta".  The TC would be "Assassin two four actual".


Yes, so what I need to know to fill out the PC portion of the Unit and Vehicle thread Call Sign information is this:

How many platoons in Alpha company?

In which platoon is the Bradley and what vehicle # in that platoon?

Niewiele Dupek:
The rules list the Seventh as a Battalion. Obviously, Miller's 'Gang of 18' are not the whole lot, even in the decimated T2K storyline. I like to leave things like that vague in case the players choose this or that. That way, the story can be changed based on character actions.


Yes, but what often happens is that someone else who needs to call another PC ends up designating his/her call sign, company, platoon, etc. for them just to get him/her on the radio.  Or the calling player just makes something entirely new up (like Red for artillery units) instead of taking the time (which few of us have in abundance) to go back and look up previously used call signs (Kilo One One, Oscar One Bravo).  From my point of view, it's better for each player to designate his/her radio call sign in advance and list them all in one location for easy reference.


Also, if I see Bushmaster in another player's post, I'm much more likely to note it and respond because I picked it, rather than if I see Oscar One Bravo and have to remember that that is my call sign (vice Oscar Two Bravo, Oscar One Alpha, etc.).

It's a signal to noise problem.  When everyone gets washed out in a sea of '++Rhino two five this is Rhino three four, do you know where Rhino three zero is?++"... well, maybe you guys will all remember who is who, but my dumbass will need a cheat sheet.  Or CB trucker titles... lol

Niewiele Dupek:
It would of course change with every briefing from a higher command...probably daily. The fact that a Captain was briefed by a Major General(!!) was an attempt to show that things were really bad. When things do go wrong at the end, the PCs would probably have other things on their minds besides changing their passcodes on the odd chance that the Badies got ahold of some of their radio gear.

That, coupled with the fact that as units get destroyed or captured, there are less and less people on the battlefield for the PCs to talk to, and so it becomes less of an issue.

Of course, this is as the group wishes. I am not in the decision loop, so it's not up to me. Whatever works best for game play I would think. However, if you guys want to try to be as realistic as possible, as long as it is still 'fun' to do so, I'm ok with that too.


As for changing call signs every day, while that is realistic, it is abhorrent to the KISS concept.  Do players really have to scroll back through old posts to see what call signs are being used?  I will not/not have time every day to update that the call sign sheet after this winter break is over.  That's why I'm trying to front load collecting as much info in that thread as possible now, into the aforementioned cheat sheet.
This message was last edited by the GM at 10:00, Wed 26 Dec 2012.
1SG Giuseppe Diamotto
player, 107 posts
Eats concertina wire
Pisses napalm
Wed 26 Dec 2012
at 10:05
  • msg #399

Re: Getting Organized

Updated Diamotto's most recent IC post to fit the situation a bit better.
1SG Giuseppe Diamotto
player, 108 posts
Eats concertina wire
Pisses napalm
Wed 26 Dec 2012
at 10:20
  • msg #400

Re: Getting Organized

How about this for organization?

Alpha Company (Alligator)
CO (Allen): Alligator Six/Alligator One One (M1)
XO (Winters): Alligator Five/Alligator Two One (M2)
1SG (Diamotto): Alligator Seven/Alligator One Two (M48), until he takes over Bravo and the M1 there.
Dismounts (Warren): Alligator Two Three
Truck: Alligator Three One

Bravo Company (Bear)
CO (once Diamotto takes over): Bear Six/Bear One One (M1)
M60: Bear One Two
M3: Bear One Three
Truck: Bear Two One
Hummers: Bear Two Two through Two Four

Engineers (Windy)
CO (Miller): Windy Six
Teams: Windy One One through One Three

Arty: Red

FIST: Bushmaster Six
Niewiele Dupek
GM, 191 posts
Wed 26 Dec 2012
at 11:11
  • msg #401

Re: Getting Organized

1LT Gavin Barr:
Yes, but what often happens is that someone else who needs to call another PC ends up designating his/her call sign, company, platoon, etc. for them just to get him/her on the radio.


No ba! That's why when Rios called Barr, he called him 'Oscar Two Bravo(or if he didn't he should have)'. It's a way to call a specific person you know without saying 'Hey Gavin'. So, 'Oscar' for officer, 'Two' for the fact that he is an 0-2, and 'Bravo' for the first letter in his last name.
Niewiele Dupek
GM, 192 posts
Wed 26 Dec 2012
at 11:12
  • msg #402

Re: Getting Organized

1LT Gavin Barr:
As for changing call signs every day, while that is realistic, it is abhorrent to the KISS concept.  Do players really have to scroll back through old posts to see what call signs are being used?  I will not/not have time every day to update that the call sign sheet after this winter break is over.  That's why I'm trying to front load collecting as much info in that thread as possible now, into the aforementioned cheat sheet.


I maintain that by the time the PCs get to the next 'game day', there won't BE a division anymore, so all this is moot.
Niewiele Dupek
GM, 194 posts
Wed 26 Dec 2012
at 12:10
  • msg #403

1-40 Amd on the move!

In reply to Niewiele Dupek (msg # 402):

RBS:

Next turn is out. Map has also been updated. If you are not receiving maps, you have not provided an email address we can send it to. The vehicles haven't traveled too far, so if you have a different idea where your character's vehicle(s) are, get with me here or 17 July 2000 thread OOC.
CPT Allen Gamble
player, 69 posts
1-40 Commander
T.C. of 'Black Rhino'
Thu 27 Dec 2012
at 13:47
  • msg #404

Re: 1-40 Amd on the move!

Need map.  I'm lost.
Niewiele Dupek
GM, 210 posts
Thu 27 Dec 2012
at 14:25
  • msg #405

Re: 1-40 Amd on the move!

CPT Allen Gamble:
Need map.  I'm lost.



Do we have your email on file Mr. Man?
CPT Allen Gamble
player, 70 posts
1-40 Commander
T.C. of 'Black Rhino'
Thu 27 Dec 2012
at 14:49
  • msg #406

Re: 1-40 Amd on the move!

Niewiele Dupek:
CPT Allen Gamble:
Need map.  I'm lost.



Do we have your email on file Mr. Man?

Should've been.  Corkman321@aol.com
Niewiele Dupek
GM, 211 posts
Fri 28 Dec 2012
at 09:16
  • msg #407

Re: 1-40 Amd on the move!

In reply to CPT Allen Gamble (msg # 406):

1Lt Barr, could we get a list of player by email and put it in a new thread, something like what you did with the call signs? That way, those emails will be in an easy list. Thank you.
1LT Gavin Barr
GM, 77 posts
Carolina Taco Hound
& Master FISTer
Fri 28 Dec 2012
at 09:51
  • msg #408

Re: 1-40 Amd on the move!

Niewiele Dupek:
1Lt Barr, could we get a list of player by email and put it in a new thread, something like what you did with the call signs? That way, those emails will be in an easy list. Thank you.


Done.  I just need Beth and Dante's players address if they want to send them.  Couldn't find them in the OOC threads or PMs.
Niewiele Dupek
GM, 212 posts
Fri 28 Dec 2012
at 10:04
  • msg #409

Re: 1-40 Amd on the move!

In reply to 1LT Gavin Barr (msg # 408):

Long Live the Moustache!
1SG Giuseppe Diamotto
player, 114 posts
Eats concertina wire
Pisses napalm
Fri 28 Dec 2012
at 11:52
  • msg #410

Re: 1-40 Amd on the move!

Since Diamotto can not see the effect of the arty on the tango vehicles on the 25, I assume, Barr will report eventually.
Niewiele Dupek
GM, 214 posts
Fri 28 Dec 2012
at 12:01
  • msg #411

Re: 1-40 Amd on the move!

1SG Giuseppe Diamotto:
Since Diamotto can not see the effect of the arty on the tango vehicles on the 25, I assume, Barr will report eventually.


I have it on good authority the Moustache is doing some top level shagging as we speak! I am sure he will report when he gets his breath back.
1LT Gavin Barr
GM, 80 posts
Carolina Catfish Hound
& Master FISTer
Fri 28 Dec 2012
at 17:32
  • msg #412

Re: 1-40 Amd on the move!

Nice use of Vietnamese.  Well played Top, well played.
1SG Giuseppe Diamotto
player, 118 posts
Eats concertina wire
Pisses napalm
Fri 28 Dec 2012
at 17:42
  • msg #413

Re: 1-40 Amd on the move!

In reply to 1LT Gavin Barr (msg # 412):

Let's just say, Diamotto learned it in the beginning of his career. And yes, that is OOC knowledge of him. ;-)
1SG Giuseppe Diamotto
player, 120 posts
Eats concertina wire
Pisses napalm
Fri 28 Dec 2012
at 19:40
  • msg #414

Re: 1-40 Amd on the move!

Oh, and if by any chance you don't get some term used by Diamotto, look in here: http://www2.iath.virginia.edu/..._Term_Gloss_A_C.html
Niewiele Dupek
GM, 222 posts
Fri 28 Dec 2012
at 20:00
  • msg #415

Re: 1-40 Amd on the move!

1SG Giuseppe Diamotto:
Oh, and if by any chance you don't get some term used by Diamotto, look in here: http://www2.iath.virginia.edu/..._Term_Gloss_A_C.html


Hey it looks to me like that tunnel is too narrow for the Marder to fit through. Also that raised stretch(railroad?) seems to block a lot of vision to the south, but who knows unless you're actually there on the ground.

You should have a new map. Get Gavin to update your positions if you are still having trouble updating the map.
1SG Giuseppe Diamotto
player, 122 posts
Eats concertina wire
Pisses napalm
Fri 28 Dec 2012
at 20:09
  • msg #416

Re: 1-40 Amd on the move!

Dealt with IC.
Niewiele Dupek
GM, 226 posts
Sat 29 Dec 2012
at 13:22
  • msg #417

Sound effects

RBS Members:

There's a good video of some Soviet rocket fire on Youtube here:

http://www.youtube.com/watch?v=M1eQHb5yKUY

Somewhere around 2.02...only lasts a few seconds, but it looks great. :)

Of course, what it sounds like being fired and what it sounds like in the impact zone are two TOTALLY DIFFERENT things! :) However, I hope this fires up the imaginations out there.

ND
The Czasami Friendly Lion :)
Niewiele Dupek
GM, 229 posts
Sat 29 Dec 2012
at 16:37
  • msg #418

700 posts!

RBS Members:

700 posts! Congratulations Captain Miller, poster of our 700th post! Tell him what he's won:


An armor assault!

Keep up the posting. Who knows? Maybe the 1000th poster gets a nuclear assault! :) This game is going well, and the fact that there is panic and confusion means that this has become an accurate depiction of the Battle Of Kalisz.

ND
1SG Giuseppe Diamotto
player, 125 posts
Eats concertina wire
Pisses napalm
Sat 29 Dec 2012
at 19:01
  • msg #419

Re: 700 posts!

"Now who the fuck do you think is panicking, you cum suckin' Polish prick?" ;^)

Diamotto is not panicking. He is simply reacting to new intel. The next thing he does is to get the his tanks in to flanking position of the Soviets, should any of them make it out of the barrage intact.

For the record, the 25mm M242 Bushmaster Chaingun can penetrate T-55s side and rear armor and makes even easier job on BTRs and BRDMs.

Edit: How many able bodies does Bravo have - that is, ones that are not filling a position in a tank, IFV, CFV or driving an unarmored one?
This message was last edited by the player at 19:03, Sat 29 Dec 2012.
1LT James Stuart
player, 15 posts
Sat 29 Dec 2012
at 19:24
  • msg #420

Re: 700 posts!

quick question are we waiting for fuel or are my orders to leave the frorde and make for the bridge?
CPT Joseph Miller
editor, 38 posts
Captain
Engineer
Sat 29 Dec 2012
at 19:28
  • msg #421

Re: 700 posts!

I was under the impression that the vehicle had enough fuel to make the RV but would be out from there on in. Then it was said that it had no fuel. I don't know what is going on.
1SG Giuseppe Diamotto
player, 127 posts
Eats concertina wire
Pisses napalm
Sat 29 Dec 2012
at 19:36
  • msg #422

Re: 700 posts!

As far as I've understood, the truck was cannibalized for fuel to get Miller to Alpha-company for the planning. Three Humvees from Bravo are currently being unloaded to accomodate the engineers and to carry them over to their targets.
Niewiele Dupek
GM, 234 posts
Sat 29 Dec 2012
at 19:50
  • msg #423

Re: 700 posts!

1SG Giuseppe Diamotto:
"Now who the fuck do you think is panicking, you cum suckin' Polish prick?" ;^)

Diamotto is not panicking. He is simply reacting to new intel. The next thing he does is to get the his tanks in to flanking position of the Soviets, should any of them make it out of the barrage intact.

For the record, the 25mm M242 Bushmaster Chaingun can penetrate T-55s side and rear armor and makes even easier job on BTRs and BRDMs.

Edit: How many able bodies does Bravo have - that is, ones that are not filling a position in a tank, IFV, CFV or driving an unarmored one?


None
Niewiele Dupek
GM, 235 posts
Sat 29 Dec 2012
at 19:51
  • msg #424

Re: 700 posts!

1SG Giuseppe Diamotto:
As far as I've understood, the truck was cannibalized for fuel to get Miller to Alpha-company for the planning. Three Humvees from Bravo are currently being unloaded to accomodate the engineers and to carry them over to their targets.


Two Hummers are offloading to a 5 ton per orders of Diamotto
Niewiele Dupek
GM, 236 posts
Sat 29 Dec 2012
at 19:54
  • msg #425

Re: 700 posts!

CPT Joseph Miller:
I was under the impression that the vehicle had enough fuel to make the RV but would be out from there on in. Then it was said that it had no fuel. I don't know what is going on.


Od razu Ci mowilem prosze Pana! :)

From the beginning the 5 ton, now a Froden ten ton truck, was stripped of fuel to fuel up Miller's Hummer. That is why it did not accompany him into Kalisz! :) Had it the fuel, it would be currently doing who-knows-what who-knows-where.
1SG Giuseppe Diamotto
player, 128 posts
Eats concertina wire
Pisses napalm
Sat 29 Dec 2012
at 19:56
  • msg #426

Re: 700 posts!

In reply to Niewiele Dupek (msg # 424):

I ordered only two of them to be unloaded? Aww, bugger. Well, no can do. The two will have to do - it's going to be a tight fit, but I suppose it can't be helped.
Niewiele Dupek
GM, 237 posts
Sat 29 Dec 2012
at 19:57
  • msg #427

Re: 700 posts!

1LT James Stuart:
quick question are we waiting for fuel or are my orders to leave the frorde and make for the bridge?


Actually it is an option. I suppose you could blow the truck and then hand carry whatever you think your troops could ruck. Probably wouldn't arrive by foot until morning. Of course, it makes lusting after all that starting gear kinda silly, but hey, that's life in Poland for you!

Disappointing :)

Things don't get better, you just lower your standards! :)
CPT Joseph Miller
editor, 39 posts
Captain
Engineer
Sat 29 Dec 2012
at 20:07
  • msg #428

Re: 700 posts!

Your orders were to head for the bridge if you had fuel. If you didn't, you were to contact the M2 that was coming to meet you at the bridge by radio. Let the commander know what was happening and then the M2 could come to meet you where you are and maybe solve the fuel problem.

If you need any more clarification, you could use the radio I've been contacting you on IC to ask.
1LT James Stuart
player, 17 posts
Sat 29 Dec 2012
at 20:10
  • msg #429

Re: 700 posts!

whats the M2's callsign?
Niewiele Dupek
GM, 238 posts
Sat 29 Dec 2012
at 20:18
  • msg #430

Threads

1LT James Stuart:
whats the M2's callsign?


Excellent question! All that info can be found in the thread, "Unit and Vehicle Roster"
1SG Giuseppe Diamotto
player, 129 posts
Eats concertina wire
Pisses napalm
Sat 29 Dec 2012
at 20:20
  • msg #431

Re: Threads

In reply to Niewiele Dupek (msg # 430):

No, it can't because someone has not updated it there. Alligator (as in Alpha Company) Two (as in 2nd Platoon) One (as the first vehicle in said Platoon). So, Alligator Two One should reach the vehicle, nicknamed Crooklyn.
Niewiele Dupek
GM, 239 posts
Sat 29 Dec 2012
at 20:30
  • msg #432

Re: Threads

1SG Giuseppe Diamotto:
In reply to Niewiele Dupek (msg # 430):

No, it can't because someone has not updated it there. Alligator (as in Alpha Company) Two (as in 2nd Platoon) One (as the first vehicle in said Platoon). So, Alligator Two One should reach the vehicle, nicknamed Crooklyn.


I dunno if this was agreed upon by all the players. If this is official US Military Doctrine, we still need all the players to agree to use it. Otherwise, we might as well all be speaking Finski ;)
1SG Giuseppe Diamotto
player, 130 posts
Eats concertina wire
Pisses napalm
Sat 29 Dec 2012
at 21:06
  • msg #433

Re: Threads

Wygrać jeszcze mówił w języku polskim... ;-)
1SG Giuseppe Diamotto
player, 132 posts
Eats concertina wire
Pisses napalm
Sat 29 Dec 2012
at 23:56
  • msg #434

Re: Threads

I started studying the Military Grid Reference System and found a site that translates the coordinates into MGRS and the other way around. And, it even opens the locations on Google Earth. ;-) Check it out: http://www.earthpoint.us/Convert.aspx

Also, I will be slightly less available, at least tomorrow, since I'll be on a six hour flight. I'll be around in the morning, but around afternoon I'll drop offline and will probably be available on monday the next time.

Edit: That is, I'll start using MGRS for my posts, but will also give the traditional coordinates OOC to make it easier for those who don't want to bother...

Edit2: Here's the explanation own how the MGRS builds: http://en.wikipedia.org/wiki/M...rid_reference_system
This message was last edited by the player at 00:33, Sun 30 Dec 2012.
1LT Nathaniel Fick
NPC, 1 post
Sun 30 Dec 2012
at 03:38
  • msg #435

Nate Fick Drive By!

1SG Giuseppe Diamotto:
No, it can't because someone has not updated it there.


Niewiele Dupek:
I maintain that by the time the PCs get to the next 'game day', there won't BE a division anymore, so all this is moot.


"I am assured that updating and maintaining the radio calls signs is a moot point.  I am assured of this."

http://www.youtube.com/watch?v=l8y3kmdt2Z0
This message was last edited by the GM at 03:41, Sun 30 Dec 2012.
Niewiele Dupek
GM, 240 posts
Sun 30 Dec 2012
at 09:58
  • msg #436

Re: Threads

1SG Giuseppe Diamotto:
Wygrać jeszcze mówił w języku polskim... ;-)


Ja pierdole...are all Finns this smart or is it just you?
Niewiele Dupek
GM, 241 posts
Sun 30 Dec 2012
at 10:01
  • msg #437

Re: Threads

1SG Giuseppe Diamotto:
I started studying the Military Grid Reference System and found a site that translates the coordinates into MGRS and the other way around. And, it even opens the locations on Google Earth. ;-) Check it out: http://www.earthpoint.us/Convert.aspx

Also, I will be slightly less available, at least tomorrow, since I'll be on a six hour flight. I'll be around in the morning, but around afternoon I'll drop offline and will probably be available on monday the next time.

Edit: That is, I'll start using MGRS for my posts, but will also give the traditional coordinates OOC to make it easier for those who don't want to bother...

Edit2: Here's the explanation own how the MGRS builds: http://en.wikipedia.org/wiki/M...rid_reference_system


THAT you can do, but MY map you can't open? WTF?
Niewiele Dupek
GM, 242 posts
Sun 30 Dec 2012
at 10:02
  • msg #438

Re: Nate Fick Drive By!

1LT Nathaniel Fick:
1SG Giuseppe Diamotto:
No, it can't because someone has not updated it there.


Niewiele Dupek:
I maintain that by the time the PCs get to the next 'game day', there won't BE a division anymore, so all this is moot.


"I am assured that updating and maintaining the radio calls signs is a moot point.  I am assured of this."

http://www.youtube.com/watch?v=l8y3kmdt2Z0



We've been Fick'ed!
1SG Giuseppe Diamotto
player, 133 posts
Eats concertina wire
Pisses napalm
Sun 30 Dec 2012
at 10:05
  • msg #439

Re: Nate Fick Drive By!

Now you definitely need to get and watch the series. Just to give a perspective on how the ingenious officers operate. ;^)
Niewiele Dupek
GM, 243 posts
Sun 30 Dec 2012
at 10:52
  • msg #440

Re: Nate Fick Drive By!

1SG Giuseppe Diamotto:
Now you definitely need to get and watch the series. Just to give a perspective on how the ingenious officers operate. ;^)


Nah. I got a lot of work to do when the CME hits. I got of my neighbors on a black list, plus there's horses to steal, cows to corral, child soldiers to train. If I had any capital to invest, I'd put it in coal. :)

However, if you want to gimmie the Cliff Notes on the show, I'm all ears :)
1SG Giuseppe Diamotto
player, 134 posts
Eats concertina wire
Pisses napalm
Sun 30 Dec 2012
at 11:53
  • msg #441

Re: Nate Fick Drive By!

Signing off for today - 'cause I'm leaving, on a jet plane...
Niewiele Dupek
GM, 247 posts
Sun 30 Dec 2012
at 11:58
  • msg #442

Conversations with Otso-mele

1SG Giuseppe Diamotto:
Signing off for today - 'cause I'm leaving, on a jet plane...


Good luck Otso! :) Safe landings!
CPT Joseph Miller
editor, 42 posts
Captain
Engineer
Sun 30 Dec 2012
at 16:01
  • msg #443

SOPs for the convoy.

Here are the basic SOPs. If you want any more detail, just ask.

SOP for convoy:

1 Reaction to Ambush.

1. Report ambush to convoy commander
2. Vehicles in kill zone dismount on opposite side of ambush
3. Immediately return fire to kill and suppress
4. Use turn signals to show the direction of the attack
5. Soldiers not in kill zone herringbone vehicles and take up a defensive position.
6. M113 moves into position to lay suppressive fire
7. Senior member organizes security element
8. Senior member directs fire and maneuver to clear road block and pass vehicles through kill zone if possible
9. Convoy may have to consolidate, reorganize and then use alternate route
10. Consolidate and reorganize
11. Forward SITREP to higher headquarters


2 React to Indirect Fire

1. Drive away from impact area and DO NOT STOP
2. Fire upon and kill the observer if spotted
3. Increase convoy speed
4. Use running lights as a visual sign
5. Increase distance between vehicles - do not bunch up
6. Consolidate and reorganize
7. Use alternate route if necessary
8. Report actions to higher headquarters


3 Defend convoy from air attack

1. Identify aircraft as threat
2. Herringbone and disperse vehicles
3. Assume fighting positions away from vehicles
4. Fire weapons at and destroy attacking aircraft
5. Volume of fire is key
6. Consolidate and reorganize
7. Report actions to higher headquarters

4 React to ambush: Road blocked

1. Report ambush to convoy commander
2. Vehicles in kill zone dismount on opposite side of ambush
3. Immediately return fire to kill and suppress
4. Use turn signals to show the direction of the attack
5. Soldiers not in kill zone herringbone vehicles and take up a defensive position.
6. M113 moves into position to lay suppressive fire
7. Senior member organizes security element
8. Senior member directs fire and maneuver to clear road block and pass vehicles through kill zone if possible
9. Convoy may have to consolidate, reorganize and then use alternate route
10. Consolidate and reorganize
11. Forward SITREP to higher headquarters


5 Recovery after ambush/action

1. Herringbone and maintain 360 degree security
2. Treat casualties
3. Request MEDEVAC
a. Secure landing zone
b. Evacuate all casualties
4. Reestablish chain of command if necessary
5. Assess damage to vehicles and cargo
a. Crossload critical cargo
b. Request destruction of vehicles and equipment if necessary from higher HQ.
6. Reorganize and resume convoy using alternate route if necessary.


6 React to minefield/booby trap

1.Follow the tracks of the vehicle in front
2.Use ground guides if possible
3.Avoid driving on the shoulder of the road
4.Do not run over foreign objects
5.Watch reaction of local nationals
6.Have engineers sweep the road
7.Harden vehicles
8.Wear protective equipment


7 Reorganise after attack: Floating rally points

1. Floating rally points will be used for consolidation and reorganization.
2. Rally point Gold is located 1 mile ahead on the far side of an easily identifiable terrain feature if possible.
3. Rally point Black is located 1 mile back on the far side of an easily identifiable terrain feature if possible.
4. RP Black will only be used when forward progress is impossible. Convoy will then use alternate route.

Gold = Bridge 2
Black = Bridge 3


8 If stopped on road for any reason:

1 Adopt Herringbone 360 degree security.
2 M113 turns to cover rear
3 Third fire team from M113 conduct a security sweep of area


9 At harbour

1 Vehicles adopt clock arrangement
2 Fuchs at 12 o’clock, M113 at six o’clock. Other vehicles fill as necessary
3 M113 Fire team 3 conducts clearing patrol. Other troops prepare defensive positions.
4 All vehicles have troop at wheel at all times and all crew served weapons are manned
5 Troops adopt three hour 1 on 1 off system with 50% of troops on security detail at all times
6 If attacked, all defend and if convoy commander orders it, mount vehicles and conduct an evac to Gold rally point

S1
GM, 3 posts
Mon 31 Dec 2012
at 09:06
  • msg #444

PERSONAL GEAR

Please take a momement to update your character sheet available under Character Details at the top left of the screen.  This should include a copy of your character sheet and most importantly, your PERSONAL GEAR.  I'm tracking group gear in a spreadsheet, but your personal gear needs to be listed under your individual character sheet for tracking.  I'll be going around and making various notes on personal gear locations in the future (external stowage, internal stowage, etc.).  Thanks!
This message was last updated by the GM at 09:06, Mon 31 Dec 2012.
CPT Joseph Miller
editor, 44 posts
Captain
Engineer
Mon 31 Dec 2012
at 15:45
  • msg #445

Questions about buildings.

Miller's convoy is coming close to a series of buildings and I'm thinking that given the amount of shrapnel in the air, I'm thinking that parking up in the middle of a field about a klick away from a major battle will be putting a big "Shoot me" sign on it.

I have some questions about the buildings:

1) The seminary: it was built in 1993 on the anniversary of JP II's becoming a Bishop or something. Is it there or would it not have been built in the Communist world of TK2?

2) The PUK (??) waste management warehouse/storage area. The company was formed in 1992 but I get the impression that it was privatized from the municipal waste services. I'm guessing that they just took over the existing buildings as the pictures I can find of it look like a new facade on an old build. Is the warehouse complex there in our timeline?
2LT Jack Winters
player, 32 posts
U.S. Army, Cav Scout
M2 Track Commander
Mon 31 Dec 2012
at 16:09
  • msg #446

Re: Questions about buildings.

Niewiele Dupek:
OOC:

I'm not ignoring you Jackie Boy, it's just that we have a new player and he is taking over Dale so I'll let him address the 'kicking incident'. :)

ND

Kicking would be a strong word.  Rather than juggle comm switches a nudge with the boot to have the gunner tell the driver to move would not be unheard of.  It's certainly not meant to be derogatory.
SPC Dale Carruba
player, 6 posts
M2 Gunner
NPC
Mon 31 Dec 2012
at 16:27
  • msg #447

Re: Questions about buildings.

No problem LT, I know it was meant with love. The Crooklyn's crew are all long timers with experience from what I can see. The cargo [dismounts]might be a different story, but the real crew, we are solid.  Heh.
2LT Jack Winters
player, 33 posts
U.S. Army, Cav Scout
M2 Track Commander
Mon 31 Dec 2012
at 17:00
  • msg #448

Re: Questions about buildings.

SPC Dale Carruba:
No problem LT, I know it was meant with love. The Crooklyn's crew are all long timers with experience from what I can see. The cargo [dismounts]might be a different story, but the real crew, we are solid.  Heh.

Jack loves giving love taps...welcome to the game!

Solid as a rock...

Jack and Dale should get along great both being from NYC.  Although I can't believe the medic's stronger than you...
Niewiele Dupek
GM, 255 posts
Mon 31 Dec 2012
at 17:01
  • msg #449

Re: Questions about buildings.

CPT Joseph Miller:
Miller's convoy is coming close to a series of buildings and I'm thinking that given the amount of shrapnel in the air, I'm thinking that parking up in the middle of a field about a klick away from a major battle will be putting a big "Shoot me" sign on it.

I have some questions about the buildings:

1) The seminary: it was built in 1993 on the anniversary of JP II's becoming a Bishop or something. Is it there or would it not have been built in the Communist world of TK2?

2) The PUK (??) waste management warehouse/storage area. The company was formed in 1992 but I get the impression that it was privatized from the municipal waste services. I'm guessing that they just took over the existing buildings as the pictures I can find of it look like a new facade on an old build. Is the warehouse complex there in our timeline?


Mark I made a decision that since I was 'cheating' and using Google Earth, I would just take it as read that ALL the buildings, roadways, etc, that you see on Google Earth are in fact there in Poland when The Battle For Kalisz takes place. Otherwise it would just get too confusing. Realistic, no. Practical, maybe.
CPT Joseph Miller
editor, 45 posts
Captain
Engineer
Mon 31 Dec 2012
at 17:03
  • msg #450

Re: Questions about buildings.

Great, that makes things much simpler I agree. As it is, the Seminary might well have been built anyway. It'll just give me more to work with description wise.
1LT James Stuart
player, 21 posts
Mon 31 Dec 2012
at 20:00
  • msg #451

Re: Questions about buildings.

did my post make any sense?
Niewiele Dupek
GM, 260 posts
Mon 31 Dec 2012
at 20:03
  • msg #452

Re: Questions about buildings.

OOC:

Did someone do the world a favor and assassinate Diamotto or what? He's got 24 hours to post and then his stupid hat and spurs will be traded to the next slaver for Barr's future ex-wife.

ND
1LT Gavin Barr
player, 88 posts
Carolina Catfish Hound
& Master FISTer
Mon 31 Dec 2012
at 21:00
  • msg #453

Re: Questions about buildings.

Happy New Year!  It's 2013 here.. where is my flying car already?!
2LT Jack Winters
player, 37 posts
U.S. Army, Cav Scout
M2 Track Commander
Mon 31 Dec 2012
at 21:08
  • msg #454

Re: Questions about buildings.

1LT Gavin Barr:
Happy New Year!  It's 2013 here.. where is my flying car already?!

Favorite movie of all time!  Blade Runner
1LT Gavin Barr
player, 89 posts
Carolina Catfish Hound
& Master FISTer
Mon 31 Dec 2012
at 21:11
  • msg #455

Re: Questions about buildings.

In reply to 2LT Jack Winters (msg # 454):

Directors Cut. ;) And yes he was a replicant!
Niewiele Dupek
GM, 265 posts
Mon 31 Dec 2012
at 21:17
  • msg #456

Re: Questions about buildings.

1LT Gavin Barr:
Happy New Year!  It's 2013 here.. where is my flying car already?!


No co ty? Flying car! Zaraz Ci dam flying Car! The unlucky ones this time next year will be riding horses. The lucky ones will be dead. Happy New Year!!!!!!!!
S1
GM, 5 posts
Mon 31 Dec 2012
at 22:12
  • msg #457

Skill Improvement

I'm working on a new thread to track skill improvement.  Please be sure to label all die rolls with the skill you are using, so that you get tick mark credit for your skills!  Thanks!!
SGT Kitty Summers
player, 32 posts
Sergeant/E-5
Combat Medic, U.S. Army
Tue 1 Jan 2013
at 02:09
  • msg #458

Re: Skill Improvement

Beth. Totally understand falling behind.  No worries I say, just do your best.
Niewiele Dupek
GM, 266 posts
Tue 1 Jan 2013
at 10:06
  • msg #459

Re: Questions about buildings.

1LT Gavin Barr:
In reply to 2LT Jack Winters (msg # 454):

Directors Cut. ;) And yes he was a replicant!


Who Murphy? I thought Murphy was a grunt! He was a replicant? No way.
CPT Joseph Miller
editor, 53 posts
Captain
Engineer
Tue 1 Jan 2013
at 13:42
  • msg #460

Languages in TK2

Not that I expect the rules to change in the game, but I've always disliked the way that the rules do languages. The initial idea that a native has 100% in a language seems too much from my point of view. After all, 100% represents the pinnacle of perfection and I see few people around that I would consider to be that in English and I teach the subject.

I would prefer people to start out with 50% in their native tongue, modified by education, so a top academic with an EDU of 20 would have 70% and a person with barely any education would have 51%. This would mean that in most situations, native speakers would get by fine in their own language but there would be certain situations they would struggle in. People could increase their native language by using background or EDU points to represent further study, I'd add a modifier of 1/2 so every point spent counted as 2% although scores over 75% would still take more time to learn.

People learning the language wouldn't get the EDU bonus or 1/2 learning bonus.

To compensate for this a little, I'd be generous with XP points for being immersed in the language and I'd play up the mutual intelligibility of closely related languages.

This in my opinion, would help differentiate between the dyslexic semi-literate factory worker in Gdansk and the Professor of Polish Literature in Warsaw rather than saying they both have 100% in Polish.
CPT Joseph Miller
editor, 54 posts
Captain
Engineer
Tue 1 Jan 2013
at 13:44
  • msg #461

Re: Languages in TK2

That said, I'm hoping Miller has enough ammunition to stave off the results of 91 and 95 in his attempts to communicate with the locals.
Niewiele Dupek
GM, 275 posts
Tue 1 Jan 2013
at 14:03
  • msg #462

Re: Languages in TK2

CPT Joseph Miller:
People learning the language wouldn't get the EDU bonus or 1/2 learning bonus.

To compensate for this a little, I'd be generous with XP points for being immersed in the language and I'd play up the mutual intelligibility of closely related languages.

This in my opinion, would help differentiate between the dyslexic semi-literate factory worker in Gdansk and the Professor of Polish Literature in Warsaw rather than saying they both have 100% in Polish.


I couldn't agree more. I think that from my own experience any player with knowledge of a language would have a 10% skill level chance is similar lang groups. So, if someone had a 50 RUS skill they would also have 05 POL, as the languages does use some common words, or words that sound alike enough that the listener would understand the speaker, even if it would be understood that the speaker was not a 'native____ speaker'.

Also, if we are allowing tanks, we should also allow helicopters, as modern MBTs use jet engines often found on helicopters(M1/UH-60 T700 series springs to mind). Also, Soviet helos are WAY too poorly made to let a little thing like nuclear war, no fuel, and an ever-dwindling pool of spare parts slow them down. Anyone that wants to know how tough the Mi-8 series is should research their service record in Afghanistan. Here's the model as I understand it:

1. Flight

2. Damage in combat

3. Land in between a couple mountains where you are taking slightly less ground fire, let druken Slavs with hand tools bang on the rotors blades to shave off/straighten out combat damage

4. Fly back into combat

5. Fly to the closest fire base

6. Let the factory nerds patch the holes while you drink more and score with the nurses

7. If you are on the flight roster, do it the next day. :)

Several crews went against 20mm PIVAD guns. One particular crew I'm thinking of counted OVER 80(!!!) 20mm holes in the airframe, still made it home for pierogies and radiator fluid cocktails. That's a helicopter than would make an IL-2 proud. Did I mention it was license built in Poland? :)

ND
1LT Gavin Barr
player, 95 posts
Carolina Tulip Hound
& Master FISTer
Tue 1 Jan 2013
at 15:52
  • msg #463

Bird is the word

In reply to Niewiele Dupek (msg # 462):

Let see, none of us are pilots, we don't have any significant air defense capability, and the price of most helicopters put them far outside of what we as players could afford, pretty much making them a Ref toy to beat us up with.

Sure, let's allow them.  Why not.  What could go wrong?  :)
SGT Kitty Summers
player, 33 posts
Sergeant/E-5
Combat Medic, U.S. Army
Tue 1 Jan 2013
at 16:19
  • msg #464

Re: Bird is the word

Hey you forgot Kitty in the skill improvement roster.

Happy New Year all!
S1
GM, 6 posts
Tue 1 Jan 2013
at 16:23
  • msg #465

Re: Bird is the word

SGT Kitty Summers:
Hey you forgot Kitty in the skill improvement roster.


Weird.  I copied and pasted from the cast screen just to make sure I got everyone.  Took out Marek since he's not yet with the group and Lt Gargoyle since that's a player not a character.  Maybe I deleted is by mistake.  Sorry about that.  Updated now.
Marek Smith
player, 1 post
Tue 1 Jan 2013
at 16:43
  • msg #466

Re: Bird is the word

Now...now I'll be along soon enough.  Just have a few things to iron out.  Looks like a good group and good game going on.  I truly cannot wait to join in.
2LT Jack Winters
player, 40 posts
U.S. Army, Cav Scout
M2 Track Commander
Tue 1 Jan 2013
at 18:26
  • msg #467

Re: Bird is the word

SPC Dante 'Doc' Kingston:
OOC: Didn't see a response to the earlier question about killing the engine.  If it was answered please refresh my memory.  Thanks!

Not conducting re-fuel ops in the middle of the current situation was meant to say that we were also not killing the engine, hence the question about whether we were going to make it or not.  If there isn't an answer Winters likes in the next few minutes from 256 Red, we're going to have to Charlie Mike.
SPC Dante 'Doc' Kingston
player, 30 posts
Specialist
Mechanic/Driver
Tue 1 Jan 2013
at 18:31
  • msg #468

Re: Bird is the word

THANK YOU SIR!  MAY I HAVE ANOTHER SIR!

All good.  Didn't know if parking in cover warranted engine shutdown to avoid noise from diesel engine.  We good now, thanks for answering my man.
2LT Jack Winters
player, 41 posts
U.S. Army, Cav Scout
M2 Track Commander
Tue 1 Jan 2013
at 21:47
  • msg #469

Re: Bird is the word

They already see us, getting off the road and in defilade is meant to minimize ourselves as a target.  Hoping that recognition comes quickly so we can move on.
1SG Giuseppe Diamotto
player, 138 posts
Eats concertina wire
Pisses napalm
Wed 2 Jan 2013
at 15:01
  • msg #470

Re: Bird is the word

Niewiele Dupek:
1SG Giuseppe Diamotto:
Diamotto gave Rizzoli directions to head out the most reasonable route to Map Grid 34UBC96393827 (10m grid around 51° 45 ' 30 " N 18° 2 ' 59 " E)


OOC:

What is that Finnish? Mark your intended destination on the map, man.


With the connection I have here and with the problems I have editing the maps, I can't quite mark things on the map, but using the Map Grid link I put up here gives you the chance to locate the coordinates.
Niewiele Dupek
GM, 287 posts
Wed 2 Jan 2013
at 16:04
  • msg #471

Re: Bird is the word

1SG Giuseppe Diamotto:
Niewiele Dupek:
1SG Giuseppe Diamotto:
Diamotto gave Rizzoli directions to head out the most reasonable route to Map Grid 34UBC96393827 (10m grid around 51° 45 ' 30 " N 18° 2 ' 59 " E)


OOC:

What is that Finnish? Mark your intended destination on the map, man.


With the connection I have here and with the problems I have editing the maps, I can't quite mark things on the map, but using the Map Grid link I put up here gives you the chance to locate the coordinates.


Have Barr do it. He's easy to get along with, funny to read, and fits into most overhead storage bins with surprising ease.
1SG Giuseppe Diamotto
player, 139 posts
Eats concertina wire
Pisses napalm
Wed 2 Jan 2013
at 21:01
  • msg #472

Re: Bird is the word

*prods Barr*
1SG Giuseppe Diamotto
player, 140 posts
Eats concertina wire
Pisses napalm
Wed 2 Jan 2013
at 21:07
  • msg #473

Re: Bird is the word

Also, not going to clutter the IC thread with OOC. Diamotto will get the tank going at the beginning of the message, Zaphod stays put.
S1
GM, 11 posts
Wed 2 Jan 2013
at 21:25
  • msg #474

Re: Bird is the word

In reply to 1SG Giuseppe Diamotto (msg # 472):

Done!
SGT Beth Nunnenkamp
player, 28 posts
Sergeant (E-5)
19K
Thu 3 Jan 2013
at 00:17
  • msg #475

Re: Bird is the word

SGT Kitty Summers:
Hey you forgot Kitty in the skill improvement roster.

Happy New Year all!

Happy New Year
Niewiele Dupek
GM, 295 posts
Thu 3 Jan 2013
at 10:54
  • msg #476

Great RP

In reply to SGT Beth Nunnenkamp (msg # 475):

RBS:

Karate Jesus on a Bicycle, over 900 posts! I just want to say that the enthusiasm is great, and I hope it's going this strong when we have 1900 posts. Stuart, Winters, Diamotto, Kingston, Barr, Miller, Nunn, Warren, and now the strangely indifferent Mr. Smith and all the others too numerous to mention: past, present, and future characters and NPCs.

I have to say, this story has taken a life of its own. I went to bed after Smith was intro'ed last night and this morning awoke to some really good RPing between two characters that couldn't be more different. No matter what your character(s) personalities are like, let me just say thank you for the effort. It's really cool when so many people try to make it really enjoyable for both themselves and others.

ND
Boska Lwa
1LT Gavin Barr
player, 99 posts
Carolina Tulip Hound
& Master FISTer
Thu 3 Jan 2013
at 11:44
  • msg #477

Re: Great RP

In reply to Niewiele Dupek (msg # 476):

Yeah, this game kicks ass.  Glad I found it!
CPT Joseph Miller
editor, 61 posts
Captain
Engineer
Thu 3 Jan 2013
at 11:48
  • msg #478

Re: Great RP

When Miller gets out of the Seminary, he's going to ask if anyone in his unit has medical skills. I don't need an answer yet, just a heads up for you when we do move forward.
Niewiele Dupek
GM, 296 posts
Thu 3 Jan 2013
at 12:44
  • msg #479

Re: Great RP

1LT Gavin Barr:
In reply to Niewiele Dupek (msg # 476):

Yeah, this game kicks ass.  Glad I found it!


No sir, YOU kick ass! We are glad you found US. Keep rockin' out with your jock out!
2LT Jack Winters
player, 44 posts
U.S. Army, Cav Scout
M2 Track Commander
Thu 3 Jan 2013
at 17:58
  • msg #480

Re: Great RP

Welcome Gabriela!  And a helo pilot...ooh...
Niewiele Dupek
GM, 302 posts
Thu 3 Jan 2013
at 18:08
  • msg #481

Re: Great RP

2LT Jack Winters:
Welcome Gabriela!  And a helo pilot...ooh...


Yeah I'm afraid what will happen when Barr gets around her. Trouble. :)
SPC Dante 'Doc' Kingston
player, 32 posts
Specialist
Mechanic/Driver
Fri 4 Jan 2013
at 01:04
  • msg #482

Re: Great RP

Great game.

Helo pilot...sweet now one of my gurls can fly.  Glad I took some aircraft mechanical ability (mostly for scrounging purposes but now maybe practical use).

Welcome!
Niewiele Dupek
GM, 304 posts
Fri 4 Jan 2013
at 08:27
  • msg #483

Re: Great RP

SPC Dante 'Doc' Kingston:
Great game.

Helo pilot...sweet now one of my gurls can fly.  Glad I took some aircraft mechanical ability (mostly for scrounging purposes but now maybe practical use).

Welcome!


Aw c'mon Doc, you know the only people that rate helos are the bad guys! Actually, I really enjoy all the RPing out there. I like the idea that I have to throw enemy air at you guys. Really? Are you kidding me? Like 10:1 MBTs the HARD way isn't a tool enough?

I don't need to cheat to shoot you guys up. :) Glad to see there is a lot of interest in a dirty bird. Should be fun :)
CW3 Gabriela Novak
player, 3 posts
Rotary Wing Aviator
Fri 4 Jan 2013
at 11:07
  • msg #484

Re: Great RP

In reply to 2LT Jack Winters (msg # 480, 482):

Thanks!  Should be a fun character.
This message was last edited by the player at 11:11, Fri 04 Jan 2013.
Ssg Timothy Eddies
player, 2 posts
Divorce Commander
Fri 4 Jan 2013
at 17:34
  • msg #485

Re: Great RP

17:32, Today: Ssg Timothy Eddies rolled 12 using 1d100. Ave: RCN.

I think I've been able to edit the map. There should now be a blue marker next to the round hospital.

That of course assumes we get there.
Niewiele Dupek
GM, 318 posts
Fri 4 Jan 2013
at 17:38
  • msg #486

Re: Great RP

Ssg Timothy Eddies:
17:32, Today: Ssg Timothy Eddies rolled 12 using 1d100. Ave: RCN.

I think I've been able to edit the map. There should now be a blue marker next to the round hospital.

That of course assumes we get there.


Hey a successful roll. Good job! Next time put it in the 17 July 2000 post so I don't lose it. The icons can be changed, and I had the icon for those tanks different because the blue icons were the bridges. I'll change it to how it was and if you want to change it, you can.

Believe it or not, I'm not actually being picky, I'm just trying to make the map easier to read.

ND
Niewiele Dupek
GM, 319 posts
Fri 4 Jan 2013
at 17:43
  • msg #487

Re: Great RP

In reply to Niewiele Dupek (msg # 486):

Mark:

If you go to the Name at the top, you should be able to change it so you can post as Eddies in character. If you can't, I need to know right away, because I assumed I allowed you access hours ago.

Jozef
Ssg Timothy Eddies
player, 3 posts
Divorce Commander
Fri 4 Jan 2013
at 17:49
  • msg #488

Re: Great RP

I can do that on here, if I didn't it was because I forgot.

Do I have to do it on the Googlemap too?
Niewiele Dupek
GM, 321 posts
Fri 4 Jan 2013
at 17:59
  • msg #489

Re: Great RP

Ssg Timothy Eddies:
I can do that on here, if I didn't it was because I forgot.

Do I have to do it on the Googlemap too?


You got it under control! Just don't forget to switch back and forth when making posts! :)
CPT Joseph Miller
editor, 68 posts
Captain
Engineer
Fri 4 Jan 2013
at 18:01
  • msg #490

Re: Great RP

I'll try and keep and eye on it but I suck at that aspect.
Ssg Timothy Eddies
player, 5 posts
Divorce Commander
Fri 4 Jan 2013
at 18:07
  • msg #491

Re: Great RP

18:06, Today: Ssg Timothy Eddies rolled 5 using 1d100. RCN roll via M1 sight (not assuming difficulty).

Searching for target.

Eddie's rolls rock. Someone is obviously sad he got rat fucked.
Ssg Timothy Eddies
player, 7 posts
Divorce Commander
Fri 4 Jan 2013
at 18:55
  • msg #492

Re: Great RP

18:54, Today: Ssg Timothy Eddies rolled 64 using 1d100. Eddie's Gunner LCG:.
Niewiele Dupek
GM, 323 posts
Sat 5 Jan 2013
at 12:50
  • msg #493

Re: Great RP

In reply to Ssg Timothy Eddies (msg # 492):

RBS Members:

It has been suggested to me that this game moves quickly. To that I say, 'you're welcome'. You see, none of us have ever lived through WW3...yet...so we really don't know how it would be until we are actually in the middle of it.

This experiement, this, RBS, is in fact one very, very small part of that. It is the reenactment of a historical battle, The Battle Of Kalisz. Once it is over, we could always do it 'from the other side of the hill', but this one is from the side of the NATO forces.

As the NATO forces lost the battle, we have to assume some things:

1. There were serious intelligence flaws on both sides, but the larger on the side of NATO

2. The 'end' for the NATO forces was very fast

3. The 'end' for the NATO forces was very confusing

4. The 'end' for the NATO forces at Kalisz was part of a MUCH bigger offensive, which continued to push back NATO forces on ALL fronts in Poland all the way back to Germany

I always read the Death Of A Division section like Custer's last stand, only with T-72s. Overwhelming odds, bad orders/decisions, and individual acts of courage on both sides. I have tried to conduct this game until now in that manner.

However, it does occur to one that the fast pace of the game, in my humble opinion necessary to transmit the panic felt by the 'good guys' when things go wrong, does leave some players out. That makes me think about T2K, RBS members, and life in general.

How difficult is it to find someone who shares your interests? Pretty difficult, right? Well, none of us are getting any younger, and the reason why one keeps seeing the same familiar digital 'faces' around the T2K boards is simple:

More and more there are fewer of us, not more of us.

We are playing a game made in the 80s. It was not electrical, although the 'Followers Of The RCN Roll' have gone underground by going electronic. Therefore, many young people today simply will never 'get it', which means that every year, like WW vets, we get fewer and fewer.

The idea that anything I did, or didn't did(it's a joke people, c'mon) to one of the 'old bulls', to make them leave my game, or to lose interest in T2K in general, really qnaws at me. Does that make sense? Basically, I don't like it.

So, in an order to keep everyone here, and possibly to spawn even MORE interest(don't know how it's possible, but we could try), we are going to try an experiment within an experiment. We are going to try per vehicle threads.

I know, I know, it's lunacy on my part to think I could even try to keep up. We'll see. For my part, I will try even harder to make sure that everyone has a more enjoyable PBEM experience. For your part, you keep a space on the couch for me just in case I lose my job and have to sleep on your couch.

Don't worry. I don't eat that much.

ND
The Suicidal Lion
S1
GM, 12 posts
Sat 5 Jan 2013
at 14:02
  • msg #494

Re: Great RP

Stuart and Miller -

Can I get a name for the Foden 10-ton transport and Captain Miller's HMMWV?

Otherwise you guys are going to be stuck with Antiques Roadshow and Miller Time, respectively!  ;)
1LT James Stuart
player, 23 posts
Sat 5 Jan 2013
at 16:05
  • msg #495

Re: Great RP

Churchill
CPT Joseph Miller
editor, 70 posts
Captain
Engineer
Sat 5 Jan 2013
at 16:33
  • msg #496

Re: Great RP

S1:
Stuart and Miller -

Can I get a name for the Foden 10-ton transport and Captain Miller's HMMWV?

Otherwise you guys are going to be stuck with Antiques Roadshow and Miller Time, respectively!  ;)



Windy Six
Niewiele Dupek
GM, 325 posts
Sat 5 Jan 2013
at 18:17
  • msg #497

What's in a name?

CPT Joseph Miller:
S1:
Stuart and Miller -

Can I get a name for the Foden 10-ton transport and Captain Miller's HMMWV?

Otherwise you guys are going to be stuck with Antiques Roadshow and Miller Time, respectively!  ;)



Windy Six


Just for the record Mark this is the vehicle name, not the 'station ID' on the TACNET
Niewiele Dupek
GM, 331 posts
Sat 5 Jan 2013
at 19:18
  • msg #498

New Method

In reply to Niewiele Dupek (msg # 497):

RBS:

Please note that this new system will ONLY work if there is a massive amount of communication. You are, in effect, 'still responsible' for the big picture, which means reading OTHER threads besides your own.

I propose that once you post an action that involves another player or players, you type at the bottom of the post in OOC 'Tag ______' . It might also be wise to go to their vehicle thread and copy and paste your action that involves them in their thread, so they can't help but see it, just in case they missed your 'Tag _____' OOC at the bottom of your post in your thread.

This double check might seem laborious at first, but once used to it, it may be preferable to the former method, where all the posts were in one thread. Also, the OOC thread should remain active, and will be more for coordination of player action and overall strategy.

Just some ideas. If you have a suggestion, let's hear it. It is our game, and we have the burden to improve it.

ND
CPT Joseph Miller
editor, 72 posts
Captain
Engineer
Sat 5 Jan 2013
at 19:40
  • msg #499

Re: New Method

TAG: Marek in Bartek and Halinka thread.

Miller stopped for a moment to unhitch hid pistol and spare magazine holster, "Take this, Marek, it'll be a start."

He then continued toward the Fuchs.
Niewiele Dupek
GM, 333 posts
Sat 5 Jan 2013
at 20:40
  • msg #500

Armored Combat

In reply to CPT Joseph Miller (msg # 499):

RBS:

I wrote the following for Cork, but realized it really needed to be posted OOC so EVERYONE could read it. If your character is in this game, even though he may not be a tanker still needs to know how tanks work, so this should be read and at least vaguely understood by all.

Thank you.

ND

* * *

OOC:

Even though the M1 was the first and most basic of tanks in the Abrams series, it is by far one of the top tanks in the world. It is a highly armored, highly computerized weapon that was designed to destroy massive amounts of enemy armor in a very short period of time.

The M1 has duplicate sights for the gunner and commander. So, since the Black Rhino is down to 3 people, Beth could either stay at the commander's station or go to the gunner's station to fire the main gun. However, if she is at the gunner's station, she must spend another combat round(5 sec) in addition to the combat round it will take her to get at the .50 if she is 'buttoned up'.

As you are going into combat, I need to know what station Beth is at for purposes of determining whether she(or the other crewmembers) gets injured IF the tank is breached by hostile fire. Also, I need to know if she is buttoned up or not. Unbuttoned, she can see and command more easily but is exposed to hostile fire. Buttoned, she is safer, but suffers penalties to see targets, shoot the .50(it is still possible while buttoned IN THE M1), and effectively get a feel for the tactical situation, which translates in game terms to more difficult RCN rolls.

As for the commander of a tank issuing orders to the gunner during a firing sequence, these are 'simple'. :) 'Gunner, HEAT, T-55' means that the commander wants the gunner to target a vehicle, in this example a T-55, and aim while the loader loads a HEAT round. IF the gunner has a round loaded(your decision before combat takes place), a small box appears on both the commander's and gunner's sight.

What KIND of round is NOT displayed, and the gunner goes off of the last command he was given. So, if an hour ago you told the gunner to load a APFSDS round(Armor Piercing, Fin Stabilized, Discarding Sabot, or 'Sabot' for short), and the crew were jumped by an enemy tank, the gunner doesn't have to wait to fire. It happens instantly, although the round fired is the last one loaded, of course.

If a HEAT round was loaded, and the same enemy tank got the drop on our heros, the commander saying, "Gunner, Sabot, tank" would mean that the commander wanted the loader to UNload the HEAT round and load a sabot round. To do this, he must activate a mechanical control, called a breech block, to unlock the round from the breech in order to remove the round. As you can imagine, with practice a loader can get good but this would be time consuming and in an armor battle, seconds count. So, you can see HOW IMPORTANT the words are when used in a combat firing sequence.

Once the shell is loaded, the loader says 'Up', reaches over near the left side of the breech, and flips a switch making the little 'box' display on the sights. Even though the little hollow box appears on the gunner/commander sights indicating that a round has been loaded, the loader says 'Up' in the odd chance that the system isn't working. Also, the M1 is equipped with manual sights, more like an old Soviet tank, just in case the modern sighting system is damaged in combat. So, you can see how the loader saying 'up' would still be necessary.

After the gunner and commander hear 'up', the commander at this point can still order 'cease fire', but if the threat is active orders 'fire'. Please note: THE GUNNER WAITS FOR A COMMAND BEFORE FIRING EVEN AFTER HE HEARS 'UP'. This way, a commander can order a cease fire in case the wrong tank is targeted. If the commander orders 'Fire', the gunner says 'On the way', indicating that he depressed the firing trigger(s). If there is a problem with the cannon(it happens sometimes), the gunner declares, 'Misfire'.

In the case of a misfire, the commander has two options. He can order the crew to abandon the tank if the shell has been ruptured or the breech mechanism is somehow damaged. If the shell is not ruptured and the breech mechanism is still operational, he can order 'Master Blaster'. In that case, all the crew members yell out 'MASTER BLASTER' to ensure that the gunner heard this command.

The 'Master Blaster' is in fact a manual backup to the cannon's firing system. Think of it as the hammer on an Old West pistol. The Master Blaster is rarely used, but allows a heavily battle-damaged tank, or just a tank with electrical problems(which as one can imagine can happen with that big 105mm cannon going off several times a second) to stay in the fight and fire the main gun.

Once the cannon goes off, the breech comes back 279mm, or about 11 inches, the shell disintegrates upon firing and is ejected as gas by the fume extractor, ensuring that the crew doesn't suffocate on the 105mm round's propellant charge. Once the loader declares 'Up'(back before the tank fires), he puts his back against the bulkhead (facing the rear of the turret), crosses his arms over his chest in an 'X', and waits for the shot.

After the shot, and the travel of the breech, the loader is free to grab another shell from the ammo bussle. To do this, he uses his knee to open a pair of armored doors located at the rear of the turret. He reaches in, grabs the appropriate round, steps towards the breech moving away from the knee switch. This causes the doors to close, as they are designed to do in order to protect the crew in case a hit destroys the ammo. Special panels direct the blast up and away from the turret, which is why the crew want that ammo bussle door open for the smallest period of time possible.

Of course, life isn't perfect, and combat doubly so. Cpt Gamble has gone down due to heat casualty, which leaves the Black Rhino a man short. However, all these characters have been properly trained and would STILL use the fire commands. They are trained to do this IN CASE one goes down and the gunner becomes commander, loader becomes gunner, etc.

So, what you have to decide is this:

1. Does Beth stay at the Commander's station?

2. If so, does she fire the gun, or does Pirro?

Once that is decided, this is what I need every time you fire the gun:

1. Is the tank moving or stationary?

2. What, if anything, is said between crew members?

3. What are you firing at(target), or are you ordering an NPC to fire at?

4. Do you spend a five second combat round to aim first before firing?

5. What kind of shell are you firing?

6. Roll to hit(copy-paste from RPOL die roller). Included should be what the firing character(PC or NPC) skill is being used and what they need to hit.

Of course, I realize this is a game and the combat posts should be THE MOST fun part of the game. If all of these rules seem tedious in the beginning, give them a chance. If after a few posts they still become monotonous, please let me know so we can do something to change that.

Everyone has different amounts of free time and therefore might want to sacrifice realism for brevity. I maintain that a person gets out of the game is what they put into it, and the more realistic we make the firing sequence, the more you will want to post, not less.

As with everything, feedback is the key.

ND
2LT Jack Winters
player, 49 posts
U.S. Army, Cav Scout
M2 Track Commander
Sat 5 Jan 2013
at 23:52
  • msg #501

Re: New Method

Niewiele Dupek:
In reply to Niewiele Dupek (msg # 497):

RBS:

Please note that this new system will ONLY work if there is a massive amount of communication. You are, in effect, 'still responsible' for the big picture, which means reading OTHER threads besides your own.

I propose that once you post an action that involves another player or players, you type at the bottom of the post in OOC 'Tag ______' . It might also be wise to go to their vehicle thread and copy and paste your action that involves them in their thread, so they can't help but see it, just in case they missed your 'Tag _____' OOC at the bottom of your post in your thread.

This double check might seem laborious at first, but once used to it, it may be preferable to the former method, where all the posts were in one thread. Also, the OOC thread should remain active, and will be more for coordination of player action and overall strategy.

Just some ideas. If you have a suggestion, let's hear it. It is our game, and we have the burden to improve it.

ND

May I suggest a couple of things?

1. Create a radio thread...dare even break it down to Platoon, Company, Battalion, Brigade, Division TACNETs or something along those lines.  You can post as you normally would in your respective threads with the radio transmission, and it only takes a minute to re-post it in the appropriate radio thread.

2. Instead of individual vehicle threads, perhaps threads based on groups would work better.  For example, since Divorce, Southern Pride, and Hammerhead are together they would be a group.  It's only slightly less posting for ND, who in theory would have to post the results of one groups actions that may affect another in the two group threads rather than three to four or more individual vehicle threads.  Individual vehicle threads may be kept for posts that are internal only, but that would seem to be unnecessary.

As crazy as it was with the one thread with everyone posting, it was a lot easier.  I don't have a lot of time in life to post, so catching up and posting in one thread wasn't so bad for me personally.  However, to garner the same effect of separating the vehicles into individual threads, using the group threads might be a more manageable option.

I am not the be all, end all of PBP (Play By Post), but I have played in enough various games on RPOL to see what has worked and what does not.

Just my 2 cents (or 2 grosze)...
Niewiele Dupek
GM, 353 posts
Sun 6 Jan 2013
at 10:05
  • msg #502

Re: New Method

2LT Jack Winters:
May I suggest a couple of things?

1. Create a radio thread...dare even break it down to Platoon, Company, Battalion, Brigade, Division TACNETs or something along those lines.  You can post as you normally would in your respective threads with the radio transmission, and it only takes a minute to re-post it in the appropriate radio thread.

2. Instead of individual vehicle threads, perhaps threads based on groups would work better.  For example, since Divorce, Southern Pride, and Hammerhead are together they would be a group.  It's only slightly less posting for ND, who in theory would have to post the results of one groups actions that may affect another in the two group threads rather than three to four or more individual vehicle threads.  Individual vehicle threads may be kept for posts that are internal only, but that would seem to be unnecessary.

As crazy as it was with the one thread with everyone posting, it was a lot easier.  I don't have a lot of time in life to post, so catching up and posting in one thread wasn't so bad for me personally.  However, to garner the same effect of separating the vehicles into individual threads, using the group threads might be a more manageable option.

I am not the be all, end all of PBP (Play By Post), but I have played in enough various games on RPOL to see what has worked and what does not.

Just my 2 cents (or 2 grosze)...


Thanks for your input Jackie boy. ;) That's one vote for 'no' for the new system. :)
CPT Joseph Miller
editor, 76 posts
Captain
Engineer
Sun 6 Jan 2013
at 10:50
  • msg #503

Re: New Method

Can we assume that Marek and Miller have reached the Fuchs or do you want to drop something on them?

We may well end up in a thread with three PCs, could be interesting :)
CPT Joseph Miller
editor, 77 posts
Captain
Engineer
Sun 6 Jan 2013
at 10:58
  • msg #504

Re: New Method

My posting rate will drop off a bit from tomorrow on.

This isn't because I'm losing interest with the game, merely that I have started work again. Boo!

That means I'll be posting in the evenings only but I should still be able to get a couple of posts in a night if you want to keep things moving.
Niewiele Dupek
GM, 362 posts
Sun 6 Jan 2013
at 11:06
  • msg #505

Re: New Method

CPT Joseph Miller:
Can we assume that Marek and Miller have reached the Fuchs or do you want to drop something on them?

We may well end up in a thread with three PCs, could be interesting :)


Hmmmm....well I normally don't do interesting BUT, just this once. Consider them linked up...funny man.
SPC Dante 'Doc' Kingston
player, 36 posts
Specialist
Mechanic/Driver
Tue 8 Jan 2013
at 02:01
  • msg #506

Re: New Method

We need a communications thread please....
SPC Dante 'Doc' Kingston
player, 37 posts
Specialist
Mechanic/Driver
Tue 8 Jan 2013
at 02:01
  • msg #507

Re: New Method

We need a communications thread please....
Niewiele Dupek
GM, 415 posts
Tue 8 Jan 2013
at 09:51
  • msg #508

Re: New Method

SPC Dante 'Doc' Kingston:
We need a communications thread please....


Really? I was just in a horrible little rat fuck of a game and the comm thread did nothing but fuck things up. OK, have at it. :)
2LT Jack Winters
player, 54 posts
U.S. Army, Cav Scout
M2 Track Commander
Tue 8 Jan 2013
at 14:38
  • msg #509

Re: New Method

If this is a real U.S. military unit, the tacnets would not be operating in Single Channel (SC), Plain Text (PT).  They would be operating in Frequency Hop (FH), Cipher Text (CT) -- therefore requiring an AN-CD (generally) to 'fill' the radio.  If it was on SC, PT then as long as you knew the frequency # you could punch it in manually on the SINGARS radio itself.  When using FH, CT there is a requirement for the time to be synced, usually a GPS or Plugger (as they're sometimes called) is used for the time since it will be consistent as it's based on satellites everyone can access.  Otherwise even with a proper 'fill' you can't talk to one another unless the time is synced.

Yes, you should be as obscure as possible when talking on any radio, but more than likely, unless the enemy has the electronic monitoring equipment to be able to listen in, or has a captured radio, they shouldn't be able to hear all the planning.  Sometimes you have to talk in plain language if a plan was not formulated with codewords and the like beforehand.

There should be a certain amount of assumption as far as military operations, even if Cpt Gamble's player did not have a chance or know what to do.  It's unfair to penalize the characters for a player's lack of knowledge.  If our characters are really us, then we might as well not role-play.

Just my 2 croze again.
Niewiele Dupek
GM, 425 posts
Tue 8 Jan 2013
at 18:21
  • msg #510

Re: New Method

2LT Jack Winters:
If this is a real U.S. military unit, the tacnets would not be operating in Single Channel (SC), Plain Text (PT).  They would be operating in Frequency Hop (FH), Cipher Text (CT) -- therefore requiring an AN-CD (generally) to 'fill' the radio.  If it was on SC, PT then as long as you knew the frequency # you could punch it in manually on the SINGARS radio itself.  When using FH, CT there is a requirement for the time to be synced, usually a GPS or Plugger (as they're sometimes called) is used for the time since it will be consistent as it's based on satellites everyone can access.  Otherwise even with a proper 'fill' you can't talk to one another unless the time is synced.

Yes, you should be as obscure as possible when talking on any radio, but more than likely, unless the enemy has the electronic monitoring equipment to be able to listen in, or has a captured radio, they shouldn't be able to hear all the planning.  Sometimes you have to talk in plain language if a plan was not formulated with codewords and the like beforehand.

There should be a certain amount of assumption as far as military operations, even if Cpt Gamble's player did not have a chance or know what to do.  It's unfair to penalize the characters for a player's lack of knowledge.  If our characters are really us, then we might as well not role-play.

Just my 2 croze again.


Jack:

Keep in mind that my knowledge in this area is limited to what I have researched. I try to know all from my former enemies, but this technical jargon is not easy in my own language, let a lone a foreign one(English). Trust me if we did this game in Polish, there would be A LOT fewer players, so please bear with me if I balls something up.

Having that been said, I want you to know that this is The Battle Of Kalisz , word for word from the V1 rules. It is a historical battle, not some bullshit scavenger hunt like you normally get in Twilight: 2000. Until recently, NO characters started with a Polish language skill.

This pleased me immensely, as it is pretty much a true depiction of the lack of player knowledge of Poland. I wanted to recreate that feel of 'Strangers In A Strange Land' in my game, and the fact that hardly any of the PCs chose POL as a starting skill played into that desire.

Players should keep in mind that this is a historical battle which the Americans lost. We could get into an argument about chemtrails, politics, the future, the Illuminati, who's military equipment is better, blah blah blah, but the point is that at some point, for reasons(maybe or maybe not) beyond their control, they will lose the battle, but not the game.

Of course, this game is an investment of your TIME. So, you get out of it what you put into it. It doesn't hurt me when players post a line or two. It might not even hurt themselves. I know how much time I have to devote to it, and it is sometimes more, less than, or equal to the guy next to me.

However, and this is key, there's no point of doing this game if you flat out just don't give a shit. I attack everything like Billy Sexcrime. Poprostu taki jestem. Balls Out is my motto. I bring that suicidal naked charge at the enemy style to my game. If that's not your trip, that's ok, but players should at least want to think about military hardware in a wartime situation. Otherwise, what's the point?

So, I will make everyone a deal. You can question my level of detail, knowledge of this or that, but never doubt my desire to provide a quality product: a fun game. If you don't chodzi like I chodzi, it's ok, but try to recognize what I'm doin' here.

If I asked you guys to mount unicorns and draw swords to defeat the enemy, I would hope that you would all drop, cancelling your credit card subscriptions to this game. To me, providing a shitty product no one wants to read is the same. So yeah, I ask that people do some damn research and have at least a little clue what they're doing. Otherwise, why half ass it, ya know? Life's too short, and with the three plus months left of access we all have to the internet, why waste it in a game we're only lukewarm to?

Tak się nie da!

ND
SPC Dante 'Doc' Kingston
player, 39 posts
Specialist
Mechanic/Driver
Tue 8 Jan 2013
at 18:51
  • msg #511

Re: New Method

Nice!  I want a unicorn!  Can I swap out the sword for a lance though?  I want to joust with a Russian helicopter.  It'd be epic!

On a side note:  Anyone who knows my character would know he can fix damn near anything.  If Winters needs help repairing electrical Doc's got pretty decent skill.  Of course that would mean having to get near the dawg eating hillbillies....second thought, you got this one Lt!
Niewiele Dupek
GM, 429 posts
Tue 8 Jan 2013
at 19:35
  • msg #512

Re: New Method

SPC Dante 'Doc' Kingston:
Nice!  I want a unicorn!  Can I swap out the sword for a lance though?  I want to joust with a Russian helicopter.  It'd be epic!

On a side note:  Anyone who knows my character would know he can fix damn near anything.  If Winters needs help repairing electrical Doc's got pretty decent skill.  Of course that would mean having to get near the dawg eating hillbillies....second thought, you got this one Lt!


Naw man for the 'magical chopper-dueling lance' you need to cast a spell with the blue wand. You have the red wand, so you need to level up on XPs before you get what you need.

Your last paragraph pretty much sums up my point. Even in RP, it is fairly Gaybo Baggins to walk around saying 'my character has HW:50'. Instead, 'Yeah man I can shoot that' would be more realistic.

I would like characters to communicate IC about these kinds of things, because I think it provides a lot of good opportunities for RP. Of course, it's still early days yet, and we're all sort of feeling each other out trying to figure out how everyone is.

Oh, and your last comment is very poignant. I love my Russian brothers and sisters, but they're really going down the wrong road with this whole 'Russia-China' partnership crap. I don't mind a little bit or Mad Max in RPGs, but 'working with movable type in 37BC' or not, you eat something as great, loyal, and loving as a dog, you are gonna me hopping on your tank and doing a little 'Tianamen Square', Polish style.

Oh, and that goes for any Russians too. Love the music, love the women, love the alcoholism, but you bring the dog eaters to my fucking door, we're gonna have problems. Don't say I didn't warn ya, Vlad ;)
2LT Jack Winters
player, 55 posts
U.S. Army, Cav Scout
M2 Track Commander
Wed 9 Jan 2013
at 01:03
  • msg #513

Re: New Method

Niewiele Dupek:
2LT Jack Winters:
If this is a real U.S. military unit, the tacnets would not be operating in Single Channel (SC), Plain Text (PT).  They would be operating in Frequency Hop (FH), Cipher Text (CT) -- therefore requiring an AN-CD (generally) to 'fill' the radio.  If it was on SC, PT then as long as you knew the frequency # you could punch it in manually on the SINGARS radio itself.  When using FH, CT there is a requirement for the time to be synced, usually a GPS or Plugger (as they're sometimes called) is used for the time since it will be consistent as it's based on satellites everyone can access.  Otherwise even with a proper 'fill' you can't talk to one another unless the time is synced.

Yes, you should be as obscure as possible when talking on any radio, but more than likely, unless the enemy has the electronic monitoring equipment to be able to listen in, or has a captured radio, they shouldn't be able to hear all the planning.  Sometimes you have to talk in plain language if a plan was not formulated with codewords and the like beforehand.

There should be a certain amount of assumption as far as military operations, even if Cpt Gamble's player did not have a chance or know what to do.  It's unfair to penalize the characters for a player's lack of knowledge.  If our characters are really us, then we might as well not role-play.

Just my 2 croze again.


Jack:

Keep in mind that my knowledge in this area is limited to what I have researched. I try to know all from my former enemies, but this technical jargon is not easy in my own language, let a lone a foreign one(English). Trust me if we did this game in Polish, there would be A LOT fewer players, so please bear with me if I balls something up.

Having that been said, I want you to know that this is The Battle Of Kalisz , word for word from the V1 rules. It is a historical battle, not some bullshit scavenger hunt like you normally get in Twilight: 2000. Until recently, NO characters started with a Polish language skill.

This pleased me immensely, as it is pretty much a true depiction of the lack of player knowledge of Poland. I wanted to recreate that feel of 'Strangers In A Strange Land' in my game, and the fact that hardly any of the PCs chose POL as a starting skill played into that desire.

Players should keep in mind that this is a historical battle which the Americans lost. We could get into an argument about chemtrails, politics, the future, the Illuminati, who's military equipment is better, blah blah blah, but the point is that at some point, for reasons(maybe or maybe not) beyond their control, they will lose the battle, but not the game.

Of course, this game is an investment of your TIME. So, you get out of it what you put into it. It doesn't hurt me when players post a line or two. It might not even hurt themselves. I know how much time I have to devote to it, and it is sometimes more, less than, or equal to the guy next to me.

However, and this is key, there's no point of doing this game if you flat out just don't give a shit. I attack everything like Billy Sexcrime. Poprostu taki jestem. Balls Out is my motto. I bring that suicidal naked charge at the enemy style to my game. If that's not your trip, that's ok, but players should at least want to think about military hardware in a wartime situation. Otherwise, what's the point?

So, I will make everyone a deal. You can question my level of detail, knowledge of this or that, but never doubt my desire to provide a quality product: a fun game. If you don't chodzi like I chodzi, it's ok, but try to recognize what I'm doin' here.

If I asked you guys to mount unicorns and draw swords to defeat the enemy, I would hope that you would all drop, cancelling your credit card subscriptions to this game. To me, providing a shitty product no one wants to read is the same. So yeah, I ask that people do some damn research and have at least a little clue what they're doing. Otherwise, why half ass it, ya know? Life's too short, and with the three plus months left of access we all have to the internet, why waste it in a game we're only lukewarm to?

Tak się nie da!

ND

Not meant so much as a critique, but an FYI.  Sorry if there was any offense.  Sharing is caring, and I care. ;)  I am having fun.
SPC Dante 'Doc' Kingston
player, 40 posts
Specialist
Mechanic/Driver
Wed 9 Jan 2013
at 02:07
  • msg #514

Re: New Method

Yeah I agree with your points.  I would have RPed it in game but I'm no where near the current conversation.  My point was more as characters we have been together for a long time and as such would have an understanding of eachothers skill sets and ol Doc would be known to have some skill at repairing just about anything.  Truly meant it as an OOC reminder....sorry if it came across homerish....
S1
GM, 25 posts
Wed 9 Jan 2013
at 09:06
  • msg #515

Offline for a while

I've had a family emergency and will be returning to the US shortly.  I'll be offline for a while until this is resolved.  Sorry.
SGT James Warren
player, 40 posts
Tank-hunter
Rangers lead the way!
Wed 9 Jan 2013
at 09:07
  • msg #516

Re: Offline for a while

Family is important, mate. No need to say sorry.
Niewiele Dupek
GM, 435 posts
Wed 9 Jan 2013
at 11:14
  • msg #517

Re: New Method

In reply to 2LT Jack Winters (msg # 513):

You Westerners with your appologies! I love it! Why can't everywhere be like the US...except for the crime, the racial tension, the FEMA camps, the skyrocketing debt...other than that, it sounds great!
Niewiele Dupek
GM, 436 posts
Wed 9 Jan 2013
at 11:19
  • msg #518

Re: New Method

SPC Dante 'Doc' Kingston:
Yeah I agree with your points.  I would have RPed it in game but I'm no where near the current conversation.  My point was more as characters we have been together for a long time and as such would have an understanding of eachothers skill sets and ol Doc would be known to have some skill at repairing just about anything.  Truly meant it as an OOC reminder....sorry if it came across homerish....


OOC:

Hmmmm. I maintain that with all the shuffling of units towards the end as the Fifth started to take losses, it's possible the characters don't know each other, which is a better story line in my opinion because as players and GM, we really don't know each other yet, plus you can always change the way you play your character later in the game.

Dancin' HHHHHHHHhhhOOOOOOOOOOOOOOOOOOOMMMMMMMMMMMMMMMMEEEEEEEEEERRRRRRRRRRRRRRRRR!!!

TV :)
Niewiele Dupek
GM, 437 posts
Wed 9 Jan 2013
at 11:22
  • msg #519

Re: Offline for a while

S1:
I've had a family emergency and will be returning to the US shortly.  I'll be offline for a while until this is resolved.  Sorry.


OOC:

Damn man really sorry to hear that. We will be here for you when you get back. Otso is right, you don't owe us shit, so 'sorry' isn't welcome. We can say to you 'health' and 'wide roads' and 'soft landings' for your journey.

Jozef
Niewiele Dupek
GM, 438 posts
Wed 9 Jan 2013
at 11:26
  • msg #520

Re: Offline for a while

In reply to Niewiele Dupek (msg # 519):

OOC:

General Winter reinforced his attack with 5-7cm of snow last night, so I am off bow hunting for a bit. Back in a few hours.

J
SPC Dale Carruba
player, 13 posts
M2 Gunner
PC
Wed 9 Jan 2013
at 18:06
  • msg #521

Re: New Method

Niewiele Dupek:
If I asked you guys to mount unicorns and draw swords to defeat the enemy, I would hope that you would all drop, cancelling your credit card subscriptions to this game.

ND



Cool, do I get one of those nice hussar uniforms to go with the unicorn? They had the best armor!
Niewiele Dupek
GM, 445 posts
Wed 9 Jan 2013
at 18:26
  • msg #522

Re: New Method

In reply to SPC Dale Carruba (msg # 521):

OOC:

Some characters have the best armor and still they don't give a shit. Barron Manfred Von Richtofen (the Red Barron, if you must) said, "It's not the crate, it's the driver." I think Crooklyn is a good piece of armor. Well, aside from the armor on the inside being stronger than the armor on outside so when a shell penetrated during early testing it bounced around and couldn't get out because the stronger armor was on the inside. Oops!

Other than that, it's a good little piece of armor ;)
2LT Jack Winters
player, 60 posts
U.S. Army, Cav Scout
M2 Track Commander
Wed 9 Jan 2013
at 22:36
  • msg #523

Re: New Method

I think we should give the Commo Thread a chance.  People are not used to going to it, but I've played in plenty of games where it made sense because not everyone could see each others threads (a true fog of war), and people checked it regularly.  Not to mention I'm not posting over and over in over a dozen threads.  My time is limited as it is, but I also want to give as much to this game as possible.  I certainly hope you don't feel I'm slackin' on you ND -- this is one of the best games, and best T2K games I have ever played on RPOL and possibly ever.  I think everyone has contributed to the overall feel of the game, and I applaud your dedication ND, I really love your stuff.  As for realism, ultimately it's a game, and there are going to be inaccuracies based on RL -- I mean already the way they do career tracks and branches is f**k'd up, which is why they tried to fix that in version 2.0 and beyond.  I always enjoyed the simultaneous combat rules and feel of version 1.0, which is why I have to applaud you again ND for picking that system.

To digress somewhat, when I first played T2K tabletop with my ol' gaming buddies, we used military model miniatures for the battles, and it was always amusing to use to indicate when someone would actually die at the end of the simultaneous combat round by placing an actual die (as in dice) behind the figure on the table.  So imagine, you're blasting away with your AK, and suddenly you look behind you when a gigantic 12-sided die appears and you start to cry because you realize you're about to die. Ha!  What geeky fun.

ND, you're awesome, so don't ever take any criticisms personally.  And I mean it.  Really, I'm not trying to slobber the GMs knob.
Niewiele Dupek
GM, 447 posts
Thu 10 Jan 2013
at 09:25
  • msg #524

Re: New Method

2LT Jack Winters:
I think we should give the Commo Thread a chance.  People are not used to going to it, but I've played in plenty of games where it made sense because not everyone could see each others threads (a true fog of war), and people checked it regularly.  Not to mention I'm not posting over and over in over a dozen threads.  My time is limited as it is, but I also want to give as much to this game as possible.  I certainly hope you don't feel I'm slackin' on you ND -- this is one of the best games, and best T2K games I have ever played on RPOL and possibly ever.  I think everyone has contributed to the overall feel of the game, and I applaud your dedication ND, I really love your stuff.  As for realism, ultimately it's a game, and there are going to be inaccuracies based on RL -- I mean already the way they do career tracks and branches is f**k'd up, which is why they tried to fix that in version 2.0 and beyond.  I always enjoyed the simultaneous combat rules and feel of version 1.0, which is why I have to applaud you again ND for picking that system.

To digress somewhat, when I first played T2K tabletop with my ol' gaming buddies, we used military model miniatures for the battles, and it was always amusing to use to indicate when someone would actually die at the end of the simultaneous combat round by placing an actual die (as in dice) behind the figure on the table.  So imagine, you're blasting away with your AK, and suddenly you look behind you when a gigantic 12-sided die appears and you start to cry because you realize you're about to die. Ha!  What geeky fun.

ND, you're awesome, so don't ever take any criticisms personally.  And I mean it.  Really, I'm not trying to slobber the GMs knob.


I was aware retroactively of some guys in Gulf 1 that were so bored they RPed V1 while sitting on their asses waiting for the fireworks to start. Life is unexpected, as the Squidbillies say.

I think you are right about the comm thread, IF people 1.know about it and 2.use the fucking thing. Its as you say what you put into it, and this game wouldn't be shit without its players, so thank YOU.

ND
Niewiele Dupek
GM, 448 posts
Thu 10 Jan 2013
at 09:29
  • msg #525

Bow hunting, 'movement to contact' style

In reply to Niewiele Dupek (msg # 524):

Cost for four hours in the cold, bow hunting movement-to-contact style:

1. Loss of possible wages from private lessons: 60 zl

2. Loss of two arrows, medium quality: 8 zl

3. Look on the face of a 75 kg doe when the dog flushes her into you and you take a shot from 10m away: PRICELESS

Some things money can't buy. For everything else, there's POLAND
Niewiele Dupek
GM, 459 posts
Thu 10 Jan 2013
at 16:17
  • msg #526

Vote to Strike the Ammendment

In reply to Niewiele Dupek (msg # 525):

RBS:

I've had some feedback about the MILLION MAN THREADS routine. Could I get a vote, by PM, whether you are for or against this 'many threads' approach to RBS. Thank you.

ND
Niewiele Dupek
GM, 473 posts
Thu 10 Jan 2013
at 18:15
  • msg #527

Updated Map

In reply to Niewiele Dupek (msg # 526):

OOC:

Updated Map
SGT Beth Nunnenkamp
player, 38 posts
Sergeant (E-5)
19K
Fri 11 Jan 2013
at 02:06
  • msg #528

Re: Vote to Strike the Ammendment

Niewiele Dupek:
In reply to Niewiele Dupek (msg # 525):

RBS:

I've had some feedback about the MILLION MAN THREADS routine. Could I get a vote, by PM, whether you are for or against this 'many threads' approach to RBS. Thank you.

ND

For me, it's been a lot easier to follow,
1LT James Stuart
player, 35 posts
Fri 11 Jan 2013
at 04:25
  • msg #529

Re: Vote to Strike the Ammendment

if its easier on the gm I'm for it
Niewiele Dupek
GM, 475 posts
Fri 11 Jan 2013
at 11:54
  • msg #530

Movement Order

In reply to 1LT James Stuart (msg # 529):

OOC:

To avoid confusion, I will wait for a clear 'move out' order from 2Lt Winters before posting the Crooklyn's next turn.
SGT James Warren
player, 44 posts
Tank-hunter
Rangers lead the way!
Fri 11 Jan 2013
at 12:06
  • msg #531

Re: Movement Order

Yeah, that'd be especially nice to have since Kitty and Jay are still outside, not having been ordered to mount up...
Niewiele Dupek
GM, 479 posts
Fri 11 Jan 2013
at 12:23
  • msg #532

Re: Movement Order

SGT James Warren:
Yeah, that'd be especially nice to have since Kitty and Jay are still outside, not having been ordered to mount up...


OOC:

I dunno, would make more room in the back ;)
Niewiele Dupek
GM, 480 posts
Fri 11 Jan 2013
at 12:33
  • msg #533

Tag and Bag

In reply to Niewiele Dupek (msg # 532):

OOC:

Tag M. Smith
Niewiele Dupek
GM, 483 posts
Fri 11 Jan 2013
at 12:42
  • msg #534

Updated Map

In reply to Niewiele Dupek (msg # 533):

OOC:

Updated map
Niewiele Dupek
GM, 486 posts
Fri 11 Jan 2013
at 15:01
  • msg #535

NPC Story

In reply to Niewiele Dupek (msg # 534):

RBS:

For the record, nothing is set in stone, and nothing is sacred. I had planned to remove or kill off certain NPCs and keep others, but I think the randomness of the die rolls will show who, if anyone, PC or NPC, is still left standing at the end of The Battle Of Kalisz.

There are two pages to the site. On the older page are three threads labeled 14 June 2000, 27 June 2000, and 16 July 2000. Even if your character or the NPCs you know and love/hate are not in these threads, it is still a good idea to read them to get the 'back story' of First Batt in 'happier days'.

Also, the seeds of future scenarios are planted in these threads. While not necessary, the GM assumes players have read these, so reading them will only give you a fuller, more well-rounded look at the current tactical situation, and some of the NPCs motivation will be understood after reading these threads.

ND
SPC Dale Carruba
player, 14 posts
M2 Gunner
PC
Fri 11 Jan 2013
at 18:46
  • msg #536

Re: NPC Story

OK, I got to ask because I have no idea.

Winters asked:
Yelling back into the hatch of the Bradley he hollered, "Doc, crank 'er up and get ready to charlie mike!"  As he waited for a response from Windy Six, he added, "Carruba, what do we have in the way of M-R-Es, water, and ammo?"  With a heavy sigh he continued, "More importantly, what can we spare for these po' yokels?" mimicking a bad southern accent at the end of his sentence and mincing colloquialisms.


No idea what we have for food, H2O or ammo to spare on the M2. I looked but I did not find any listing. Any ideas other than pulling a couple of cases of MRE's, a case of ammo and a water bladder out of thin air?
SPC Dante 'Doc' Kingston
player, 44 posts
Specialist
Mechanic/Driver
Fri 11 Jan 2013
at 19:50
  • msg #537

Re: NPC Story

Eh...I'd just post something about gathering up what little extra supplies we had....etc.....etc...

Then the GM can decide what that constituted.  Our only listing of gear if kind of after the shit hits the fan stuff (I think)
2LT Jack Winters
player, 68 posts
U.S. Army, Cav Scout
M2 Track Commander
Mon 14 Jan 2013
at 13:49
  • msg #538

Re: NPC Story

I thought there might have been a interim NPC post about the radio and the supplies, but I guess they're just a bunch of ungrateful bastards.  So, I'll just move it along myself.  Hopefully ND wasn't waiting just for that...Oh well, let's keep on rollin'.

I hope ND is ok.  Seems we've stalled?
This message was last edited by the player at 22:15, Wed 16 Jan 2013.
Niewiele Dupek
GM, 488 posts
Thu 17 Jan 2013
at 11:43
  • msg #539

Re: NPC Story

2LT Jack Winters:
I thought there might have been a interim NPC post about the radio and the supplies, but I guess they're just a bunch of ungrateful bastards.  So, I'll just move it along myself.  Hopefully ND wasn't waiting just for that...Oh well, let's keep on rollin'.

I hope ND is ok.  Seems we've stalled?



OOC:

Sorry to disappoint everyone, but ND is still alive. I'd like to say there is some really cool story why I've been gone, but the truth is, it was an 'internet connectivity issue', which is code for my ISP fucked me over. I'm REALLY sorry for the inconvenience. I will try to get things on track ASAMP. In the meantime, here is some light jazz to sooth your weary soul.

<Insert Jazz Here>
SPC Dale Carruba
player, 16 posts
M2 Gunner
PC
Thu 17 Jan 2013
at 11:56
  • msg #540

Re: NPC Story

No problem, you are back and healthy, that is the important part.
1SG Giuseppe Diamotto
player, 163 posts
Eats concertina wire
Pisses napalm
Thu 17 Jan 2013
at 11:57
  • msg #541

Re: NPC Story

Welcome back, "little asshole". ;-) You thought, no-one would translate that one, did you? ;-D
Niewiele Dupek
GM, 490 posts
Thu 17 Jan 2013
at 12:08
  • msg #542

Re: NPC Story

SPC Dale Carruba:
No problem, you are back and healthy, that is the important part.


OOC:

Would you settle for 'just back'. I have no idea why I bother jogging when this f'ing coal fire is killing me. Oh well. :)
Niewiele Dupek
GM, 491 posts
Thu 17 Jan 2013
at 12:09
  • msg #543

Re: NPC Story

1SG Giuseppe Diamotto:
Welcome back, "little asshole". ;-) You thought, no-one would translate that one, did you? ;-D


Actually I was offended no one caught it sooner :(
1SG Giuseppe Diamotto
player, 164 posts
Eats concertina wire
Pisses napalm
Thu 17 Jan 2013
at 12:09
  • msg #544

Re: NPC Story

In reply to Niewiele Dupek (msg # 543):

I did, way back. Just didn't find a good opportunity to use it. ;-)
Niewiele Dupek
GM, 494 posts
Thu 17 Jan 2013
at 12:34
  • msg #545

Re: NPC Story

In reply to 1SG Giuseppe Diamotto (msg # 544):

Well I tried to use the formal instead of the slang just in case someone decided to get clever.
Niewiele Dupek
GM, 501 posts
Thu 17 Jan 2013
at 13:25
  • msg #546

Caught Up?

In reply to Niewiele Dupek (msg # 545):

OOC:

OK, I think I'm caught up. If you posted before my 'hiatus' and I haven't replied to you, please let me know OOC or in PM please thank you.

ND
2LT Jack Winters
player, 69 posts
U.S. Army, Cav Scout
M2 Track Commander
Thu 17 Jan 2013
at 20:25
  • msg #547

Re: Caught Up?

Crooklyn's Theme Song...

http://youtu.be/7LLN553cFFE
Niewiele Dupek
GM, 504 posts
Fri 18 Jan 2013
at 11:45
  • msg #548

Re: Caught Up?

2LT Jack Winters:
Crooklyn's Theme Song...

http://youtu.be/7LLN553cFFE


OOC:

It's a shame our historical battle is set in 2000, because I can't use the Bad Company remix for Bravo Company soldiers before they went into battle.

http://www.youtube.com/watch?v=pNHlVo0cPa8
Niewiele Dupek
GM, 518 posts
Fri 18 Jan 2013
at 12:51
  • msg #549

Consolodation Points

In reply to Niewiele Dupek (msg # 548):

OOC:

OK RBS, new threads are up, post there with new stuff but continue to use the communication thread to talk from vehicle to vehicle and from Bridge 1 to HOD thread. Hopefully with the simplification, more people will take interest and we can move the game along.

J
CPT Joseph Miller
editor, 115 posts
Captain
Engineer
Fri 18 Jan 2013
at 13:27
  • msg #550

Miller's orders.

All PCsplace your vehicles where you think best.

GM, can you place the others initially and I'll fine tune the dispositions rather than issuing huge lists of orders over the radio for everyone to bitch about. I realise that the NPC dispositions may not be perfect but I can respond to individual positions rather than giving long radio directions.
Niewiele Dupek
GM, 520 posts
Fri 18 Jan 2013
at 13:54
  • msg #551

Re: Miller's orders.

CPT Joseph Miller:
All PCsplace your vehicles where you think best.

GM, can you place the others initially and I'll fine tune the dispositions rather than issuing huge lists of orders over the radio for everyone to bitch about. I realise that the NPC dispositions may not be perfect but I can respond to individual positions rather than giving long radio directions.


OOC:

Asking me to do it is like asking a teacher to take a test he has the answer key to. If it's too much of a hastle taking command and issuing orders IC just do it player to player or player to GM OOC. Easy.
Niewiele Dupek
GM, 527 posts
Sun 20 Jan 2013
at 16:36
  • msg #552

Map

In reply to Niewiele Dupek (msg # 551):

OOC:

The following is snipped from the HOD post. It really should have been in an RBS OOC:


OOC:

These are Poles, or 'Peters' as nicknamed by the soldiers of 5th Div and First Batt. The Soviets, or 'Ivans', are at Six Blue. You could do a SCR roll to see if the Poles were carrying Soviet uniforms, but otherwise none would e here at Marek's current position: west of Six White.

We need to come to a decision as a group if we are going to keep using the map or not. I sometimes forget to update it but it does help to express complex wishes, intentions, positions, or possibly, although I have no idea how unless with a shitload of icons, sectors of fire.

If we post it in context, but we don't go off the map, what am I as a GM supposed to off of? The description or the map? This isn't directed at anyone in particular but if there is a time issue or an effort issue, I need to know about it.

Also, if someone needs some personal time for whatever reason, and they need their character NPCed for a certain or even indefinite period, please let me know.

ND
Niewiele Dupek
GM, 529 posts
Sun 20 Jan 2013
at 17:20
  • msg #553

Re: Map

In reply to Niewiele Dupek (msg # 552):

RBS Members:

OK so the horse I wanted(read could afford) and was only 18km (I could have ridden his ass home) was sold, so I'm a little bummed. A little bitch followed me home (no Gavin, an actual dog) and she's trying to console me. Over 1500 posts. Keep it up!

J
CPT Joseph Miller
editor, 120 posts
Captain
Engineer
Sun 20 Jan 2013
at 17:34
  • msg #554

Re: Map

Trying to use map. Please rectify any mistakes.
Niewiele Dupek
GM, 530 posts
Sun 20 Jan 2013
at 23:28
  • msg #555

Re: Map

CPT Joseph Miller:
Trying to use map. Please rectify any mistakes.


'N means North' mate :)
Niewiele Dupek
GM, 537 posts
Mon 21 Jan 2013
at 14:41
  • msg #556

More readable

In reply to Niewiele Dupek (msg # 555):

OOC:

I just updated the 14 June 2000 thread on page two(older threads). It hasn't changed content that much, but hopefully with some of the many grammar mistakes and editing errors removed, it will be more readable by players looking for some background into the building tension in First Batt.

Thank you,

ND
CPT Joseph Miller
editor, 124 posts
Captain
Engineer
Mon 21 Jan 2013
at 16:20
  • msg #557

Re: More readable

I need a call on what shells we can reasonably move into one truck and still tow an AT gun for a little way. Once that's done we can move on when you're ready.
Niewiele Dupek
GM, 539 posts
Mon 21 Jan 2013
at 16:37
  • msg #558

Re: More readable

In reply to CPT Joseph Miller (msg # 557):

OOC:

I'm guessing that last one was at me, 'cause I don't think anyone is left here but you and me, Mark. :) You haven't even counted the shells or taken a cursory glance at the amount of ammo boxes(the shells, like tank rounds, come in wooden boxes with ropes on either end for two-man carry) in the trucks to know how many you have available.

I'm not being a stickler, just informing you. Again, with me knowing all the sordid details, I don't like assuming what this character or that does. Better to just to tell me. ;)
Niewiele Dupek
GM, 541 posts
Mon 21 Jan 2013
at 16:43
  • msg #559

NPC control

In reply to Niewiele Dupek (msg # 558):

Mark:

If you want to order NPCs to this place or that, since they are NPCs and the game at this stage has a lot of moving pieces you can do it OOC or just do it on the map and then tell me you did this or that. That way, you don't feel like you have to game out every little detail.

J
1SG Giuseppe Diamotto
player, 168 posts
Eats concertina wire
Pisses napalm
Mon 21 Jan 2013
at 16:43
  • msg #560

Re: More readable

I'm around, butbhave been busy organizing things as the damn university administration fucked up royally and I've been on the phone half-a-day to get my registration as a student returned, as they had lost my announcement of attendance for the spring and listed me as resigned. And I'm off to my Greek-class shortly. Will post once I'm back from there...
CPT Joseph Miller
editor, 127 posts
Captain
Engineer
Mon 21 Jan 2013
at 16:45
  • msg #561

Re: More readable

He walked over to the nearest of the 100mm field guns and its tow truck and tried to determine how many shells it was carrying. He needed stuff to blow things up with and this looked like the best bang available.

Sorry, thought that would have covered it. I'll post now.
Niewiele Dupek
GM, 542 posts
Mon 21 Jan 2013
at 16:46
  • msg #562

You lie!

1SG Giuseppe Diamotto:
I'm around, butbhave been busy organizing things as the damn university administration fucked up royally and I've been on the phone half-a-day to get my registration as a student returned, as they had lost my announcement of attendance for the spring and listed me as resigned. And I'm off to my Greek-class shortly. Will post once I'm back from there...


Otso:

Everyone knows you are into that lawn mower racing that is so popular in Finland in the winter time. Look that is fine it doesn't make you a bad person just...you know...eclectic. :)

J
1SG Giuseppe Diamotto
player, 169 posts
Eats concertina wire
Pisses napalm
Mon 21 Jan 2013
at 22:00
  • msg #563

Comms

Olay, now don't take this wrong - I'm not with the U.S. military, so I can't really say if my communications posts are authentic or not, but with people calling for Echo Five Whiskey on the Battalion Net, there's at least three characters who fit the bill. It's not confusing only IC but OOC as well.
2LT Jack Winters
player, 81 posts
U.S. Army, Cav Scout
M2 Track Commander
Mon 21 Jan 2013
at 23:26
  • msg #564

Re: Comms

Yes, using that system, which I have never experienced in the military ever it is confusing.  I don't recall if we discussed it in the OOC thread or in a PM, but usually a unit at the Company level is called by phonetic alphabet (e.g, A Company is "Alpha", B Company is "Bravo", etc.).  Sometimes callsigns are assigned to units, such as "Assassin" for A Company, "Bear" for Bravo, and the Battalion has a callsign too, such as "Wolfhound".  Then platoons, smaller units, and individuals use a universal system.

A Co, 2nd Platoon, 2nd Squad, A Team (Vehicle) = "Assassin Two Three"
A Co, 2nd Platoon Leader = "Assassin Two Six"
A Co Commander = "Assassin Six"
Battalion Commander = "Wolfhound Six"
Battalion HQ Radio = "Wolfhound Mike"
A Co Command Post (CP) = "Assassin Mike"

When speaking to or looking for the platoon leader himself, a call would go to "Assassin Six Actual".  If his RTO answers, he would answer "Assassin Six Romeo"

Key:
Callsign Six = Commander or Commander's vehicle
Callsign Seven = Highest ranking NCO (Company First Sergeant or Platoon Sergeant)
Callsign Five = Second highest ranking officer (usually used only for a Company XO)

Callsign # Actual = speaking so actual person associated with a position or the commander of a sub unit (Assassin Two Three Actual = A Co, 2 Plt, 2 Sqd, A Tm Ldr)

Callsign # Romeo = RTO
Callsign # Delta = Driver

All vehicles would be painted with a bumper number. So, A Co, 2 Plt, 2 Sqd, A Tm  vehicle (vehicle can also be referred to as a "Victor") would have "A 23" stenciled on the bumper.  The platoon leader would be "A 26", and the platoon sergeant "A 27".

If we're supposed to be Armored Cav, then it's formed up a different way.

Regiments would include air cav squadrons as well as armored cav squadrons (Squadrons being equivalent to Battalion)

Company = Troop
Headquarters & Headquarters Troop (HHT) (the actual commend element, plus assets like medics, and elements to support the command element)
A Cavalry Troop
B Cavalry Troop
C Cavalry Troop
D Tank Company
D Artillery Battery

A Cav Troop would have a Headquarters element as would the Squadron.
Headquarters Platoon (1 Bradley, 1 M1)
1st Scout Platoon (3 2-vehicle M3 Bradley Sections)
2nd Tank Platoon (2 2-M1 Sections)
3rd Scout Platoon
4th Tank Platoon
Mortar Section (2 M106 Mortar Carriers)

A Mechanized Infantry Company with M2 IFV Bradleys would be organized slightly differently.
HQ Platoon with platoon leader and platoon sergeant
4 to 5 Platoons consisting of 2 sections of 3 Bradley crew members (2 Bradleys per section, and a dismount infantry squad (9 men) for each Bradley packed in like sausages!).

Anyway, confusing myself and the wife is bitching at me.
Niewiele Dupek
GM, 543 posts
Tue 22 Jan 2013
at 09:24
  • msg #565

Re: Comms

1SG Giuseppe Diamotto:
Olay, now don't take this wrong - I'm not with the U.S. military, so I can't really say if my communications posts are authentic or not, but with people calling for Echo Five Whiskey on the Battalion Net, there's at least three characters who fit the bill. It's not confusing only IC but OOC as well.


OOC:

Yeah, 'cause war is never confusing. Dumb ass.
Niewiele Dupek
GM, 544 posts
Tue 22 Jan 2013
at 09:35
  • msg #566

Re: Comms

2LT Jack Winters:
Yes, using that system, which I have never experienced in the military ever it is confusing.  I don't recall if we discussed it in the OOC thread or in a PM, but usually a unit at the Company level is called by phonetic alphabet (e.g, A Company is "Alpha", B Company is "Bravo", etc.).  Sometimes callsigns are assigned to units, such as "Assassin" for A Company, "Bear" for Bravo, and the Battalion has a callsign too, such as "Wolfhound".  Then platoons, smaller units, and individuals use a universal system.

A Co, 2nd Platoon, 2nd Squad, A Team (Vehicle) = "Assassin Two Three"
A Co, 2nd Platoon Leader = "Assassin Two Six"
A Co Commander = "Assassin Six"
Battalion Commander = "Wolfhound Six"
Battalion HQ Radio = "Wolfhound Mike"
A Co Command Post (CP) = "Assassin Mike"

When speaking to or looking for the platoon leader himself, a call would go to "Assassin Six Actual".  If his RTO answers, he would answer "Assassin Six Romeo"

Key:
Callsign Six = Commander or Commander's vehicle
Callsign Seven = Highest ranking NCO (Company First Sergeant or Platoon Sergeant)
Callsign Five = Second highest ranking officer (usually used only for a Company XO)

Callsign # Actual = speaking so actual person associated with a position or the commander of a sub unit (Assassin Two Three Actual = A Co, 2 Plt, 2 Sqd, A Tm Ldr)

Callsign # Romeo = RTO
Callsign # Delta = Driver

All vehicles would be painted with a bumper number. So, A Co, 2 Plt, 2 Sqd, A Tm  vehicle (vehicle can also be referred to as a "Victor") would have "A 23" stenciled on the bumper.  The platoon leader would be "A 26", and the platoon sergeant "A 27".

If we're supposed to be Armored Cav, then it's formed up a different way.

Regiments would include air cav squadrons as well as armored cav squadrons (Squadrons being equivalent to Battalion)

Company = Troop
Headquarters & Headquarters Troop (HHT) (the actual commend element, plus assets like medics, and elements to support the command element)
A Cavalry Troop
B Cavalry Troop
C Cavalry Troop
D Tank Company
D Artillery Battery

A Cav Troop would have a Headquarters element as would the Squadron.
Headquarters Platoon (1 Bradley, 1 M1)
1st Scout Platoon (3 2-vehicle M3 Bradley Sections)
2nd Tank Platoon (2 2-M1 Sections)
3rd Scout Platoon
4th Tank Platoon
Mortar Section (2 M106 Mortar Carriers)

A Mechanized Infantry Company with M2 IFV Bradleys would be organized slightly differently.
HQ Platoon with platoon leader and platoon sergeant
4 to 5 Platoons consisting of 2 sections of 3 Bradley crew members (2 Bradleys per section, and a dismount infantry squad (9 men) for each Bradley packed in like sausages!).

Anyway, confusing myself and the wife is bitching at me.


OOC:

Jack is absolutely right. Too bad that NONE of any PCs at ANY point addressed this before, during, or after game start. Probably would have saved a LOT of hassle...huh?

ND
Niewiele Dupek
GM, 545 posts
Tue 22 Jan 2013
at 09:39
  • msg #567

Re: Comms

2LT Jack Winters:
Yes, using that system, which I have never experienced in the military ever it is confusing.  I don't recall if we discussed it in the OOC thread or in a PM, but usually a unit at the Company level is called by phonetic alphabet (e.g, A Company is "Alpha", B Company is "Bravo", etc.).  Sometimes callsigns are assigned to units, such as "Assassin" for A Company, "Bear" for Bravo, and the Battalion has a callsign too, such as "Wolfhound".  Then platoons, smaller units, and individuals use a universal system.

A Co, 2nd Platoon, 2nd Squad, A Team (Vehicle) = "Assassin Two Three"
A Co, 2nd Platoon Leader = "Assassin Two Six"
A Co Commander = "Assassin Six"
Battalion Commander = "Wolfhound Six"
Battalion HQ Radio = "Wolfhound Mike"
A Co Command Post (CP) = "Assassin Mike"

When speaking to or looking for the platoon leader himself, a call would go to "Assassin Six Actual".  If his RTO answers, he would answer "Assassin Six Romeo"

Key:
Callsign Six = Commander or Commander's vehicle
Callsign Seven = Highest ranking NCO (Company First Sergeant or Platoon Sergeant)
Callsign Five = Second highest ranking officer (usually used only for a Company XO)

Callsign # Actual = speaking so actual person associated with a position or the commander of a sub unit (Assassin Two Three Actual = A Co, 2 Plt, 2 Sqd, A Tm Ldr)

Callsign # Romeo = RTO
Callsign # Delta = Driver

All vehicles would be painted with a bumper number. So, A Co, 2 Plt, 2 Sqd, A Tm  vehicle (vehicle can also be referred to as a "Victor") would have "A 23" stenciled on the bumper.  The platoon leader would be "A 26", and the platoon sergeant "A 27".

If we're supposed to be Armored Cav, then it's formed up a different way.

Regiments would include air cav squadrons as well as armored cav squadrons (Squadrons being equivalent to Battalion)

Company = Troop
Headquarters & Headquarters Troop (HHT) (the actual commend element, plus assets like medics, and elements to support the command element)
A Cavalry Troop
B Cavalry Troop
C Cavalry Troop
D Tank Company
D Artillery Battery

A Cav Troop would have a Headquarters element as would the Squadron.
Headquarters Platoon (1 Bradley, 1 M1)
1st Scout Platoon (3 2-vehicle M3 Bradley Sections)
2nd Tank Platoon (2 2-M1 Sections)
3rd Scout Platoon
4th Tank Platoon
Mortar Section (2 M106 Mortar Carriers)

A Mechanized Infantry Company with M2 IFV Bradleys would be organized slightly differently.
HQ Platoon with platoon leader and platoon sergeant
4 to 5 Platoons consisting of 2 sections of 3 Bradley crew members (2 Bradleys per section, and a dismount infantry squad (9 men) for each Bradley packed in like sausages!).

Anyway, confusing myself and the wife is bitching at me.


OOC:

US 5th Div(Mech) is what the players are part of. As far as I can tell, 1-40 Amd was not a Cav Troop, and I think that was just one of the many halucinations of Diamotto and not an actual point of fact. :)

ND
Niewiele Dupek
GM, 553 posts
Tue 22 Jan 2013
at 10:43
  • msg #568

M/N map update

In reply to Niewiele Dupek (msg # 567):

OOC:

The map for Marek and Novak has been updated.

ND
1SG Giuseppe Diamotto
player, 170 posts
Eats concertina wire
Pisses napalm
Tue 22 Jan 2013
at 19:09
  • msg #569

Re: M/N map update

Still waiting for a reply from Bear Two Two on the question whether they have a dismount who knows how to drive a tank...
Niewiele Dupek
GM, 555 posts
Wed 23 Jan 2013
at 08:54
  • msg #570

Re: M/N map update

1SG Giuseppe Diamotto:
Still waiting for a reply from Bear Two Two on the question whether they have a dismount who knows how to drive a tank...


OOC:

Yeah what message number is that mate? Might be all the coal fumes but I couldn't find that message. Sorry for the confusion.

ND
1SG Giuseppe Diamotto
player, 173 posts
Eats concertina wire
Pisses napalm
Wed 23 Jan 2013
at 09:08
  • msg #571

Re: M/N map update

1SG Giuseppe Diamotto, Msg#33:
"Bear Two Two, Bear Six. Interrogative. Anyone in the dismounts, who has any skill in operating a tracked vehicle and wish to drive one? Over."

Niewiele Dupek
GM, 556 posts
Wed 23 Jan 2013
at 10:01
  • msg #572

npc SKILLS

In reply to 1SG Giuseppe Diamotto (msg # 571):

OOC:

Slipped one past the armor, eh? Good job. Hopefully two threads will cut down on future GM errors...but I doubt it. To answer your question, the dismounts aren't qual'ed. Any 'farm boys' that are 'tractor qual'ed' or any 'city slickers' with bulldozer experience have already been pressed into service as rivers at this point.

Before you think that ruling was punishment for outing the idiot GM, it was already in my notes who can and can't do what, future attacks, etc. I'd send it to you, but then you would see my plans for that 'powerless computer' like in Operation Reset, so I'm afraid I can't let that info out :)

ND
1SG Giuseppe Diamotto
player, 174 posts
Eats concertina wire
Pisses napalm
Wed 23 Jan 2013
at 10:34
  • msg #573

Re: npc SKILLS

Well, I take it, the Zaphod's crew has had training with operating tracked vehicles, regardles of their position in the vehicle? And as far as I recall, Marder carries a crew of three, so we'll temporarily cannibalize one from there and get the tank moving.
Niewiele Dupek
GM, 561 posts
Wed 23 Jan 2013
at 10:54
  • msg #574

Re: npc SKILLS

1SG Giuseppe Diamotto:
Well, I take it, the Zaphod's crew has had training with operating tracked vehicles, regardles of their position in the vehicle? And as far as I recall, Marder carries a crew of three, so we'll temporarily cannibalize one from there and get the tank moving.


Sounds good to me :)
1LT James Stuart
player, 48 posts
Wed 23 Jan 2013
at 10:57
  • msg #575

Re: npc SKILLS

are they falling on the bridge or the surrounding area?
1SG Giuseppe Diamotto
player, 176 posts
Eats concertina wire
Pisses napalm
Wed 23 Jan 2013
at 11:10
  • msg #576

Re: npc SKILLS

In reply to Niewiele Dupek (msg # 574):

Drop me a reply, if you please, so I'll give the further orders.
Niewiele Dupek
GM, 564 posts
Wed 23 Jan 2013
at 11:11
  • msg #577

Re: npc SKILLS

1LT James Stuart:
are they falling on the bridge or the surrounding area?


OOC:

I'm havin' some tech problems logging into the map due to some 'assistance' I had crashing the system last night. Maybe the S1 section can help you. Basically, the arty shells are falling to the south-southwest of Bridge One at a static infantry positon called Six Blue.

No shells on the actual engineers...yet :)
1SG Giuseppe Diamotto
player, 177 posts
Eats concertina wire
Pisses napalm
Wed 23 Jan 2013
at 11:20
  • msg #578

Re: npc SKILLS

Well, if the bridge is hit, it'll just blow it out a bit earlier than we had thought.

My plan (or Diamotto's that is) is to deploy the tanks so that they can cover entrances to the city from hidden positions before the enemy gets within visual range. If there's another tank assault, it's better to take them on from positions they can't see us in.
Niewiele Dupek
GM, 566 posts
Wed 23 Jan 2013
at 11:27
  • msg #579

Re: npc SKILLS

1SG Giuseppe Diamotto:
Well, if the bridge is hit, it'll just blow it out a bit earlier than we had thought.

My plan (or Diamotto's that is) is to deploy the tanks so that they can cover entrances to the city from hidden positions before the enemy gets within visual range. If there's another tank assault, it's better to take them on from positions they can't see us in.


OOC:

I'm back in the map, so if you don't want to arrange your forces, tell me where you want whichever tank or APC/IFV where. Stuart, if you give me your email I will send you a map....or at least try.

Mark, the map is about to change, but we need to decide if the VM dismounts are near the church like the map says or at the HOD like the narrative says.

ND
CPT Joseph Miller
editor, 134 posts
Captain
Engineer
Wed 23 Jan 2013
at 11:34
  • msg #580

Re: npc SKILLS

Very Metal Scout Team are with Miller.

There should be two other Very Metal fire teams at the tobacco factory, I'll check now to confirm.
CPT Joseph Miller
editor, 137 posts
Captain
Engineer
Wed 23 Jan 2013
at 11:41
  • msg #581

Re: npc SKILLS

OK, I've checked the map.

Unless I've gotten ahead of myself, which is more than possible, Very Metal has dismounts posted by it. These are FT1 and FT2 of the M113 dismounts,the MG team and the GL team. The trucks and drivers are also near there.

The team with Miller is FT 3, the scout team.

Does that make it clearer? I hope so but I have a feeling I haven't described it very well.
CPT Joseph Miller
editor, 143 posts
Captain
Engineer
Wed 23 Jan 2013
at 14:04
  • msg #582

Moving to Bridge Two

LT. Winters and LT Stuart.

I'm assuming that you'll want to move the Engineers, Southern Pride and Crooklyn. Feel free to do so as you wish (ideally toward Bridge Two where Stuart can work his CBE mojo once more).
Niewiele Dupek
GM, 568 posts
Wed 23 Jan 2013
at 14:41
  • msg #583

Clarity

CPT Joseph Miller:
OK, I've checked the map.

Unless I've gotten ahead of myself, which is more than possible, Very Metal has dismounts posted by it. These are FT1 and FT2 of the M113 dismounts,the MG team and the GL team. The trucks and drivers are also near there.

The team with Miller is FT 3, the scout team.

Does that make it clearer? I hope so but I have a feeling I haven't described it very well.


Actually that was the most clear you've been yet. I think numbering them is a good idea
Niewiele Dupek
GM, 575 posts
Wed 23 Jan 2013
at 15:10
  • msg #584

Re: Moving to Bridge Two

CPT Joseph Miller:
LT. Winters and LT Stuart.

I'm assuming that you'll want to move the Engineers, Southern Pride and Crooklyn. Feel free to do so as you wish (ideally toward Bridge Two where Stuart can work his CBE mojo once more).


OOC:

OK, so I read this as a Cpt delegating to the two LTs. If one or both of you want to, communicate on here(OOC)who is going to move which icons? Both? Everyone does their own? Neither? That way, other players besides Mark can have the 'fun' of updating the positions on the map.

If for whatever reason you don't want to update the map, you should probably let either me or at least each other know.

ND
2LT Jack Winters
player, 85 posts
U.S. Army, Cav Scout
M2 Track Commander
Thu 24 Jan 2013
at 06:10
  • msg #585

Re: Moving to Bridge Two

Looking at the Polish hurts my wittle head...

We're not going anywhere for the moment with the situation.

And what's up with Windy Six and Bear Six?  No wonder the U.S. lost this battle...

Although Diamotto has the makings of a SM or CSM.  Giving a sh*t more about rules than getting the job done.
SGT Kitty Summers
player, 47 posts
Sergeant/E-5
Combat Medic, U.S. Army
Thu 24 Jan 2013
at 07:14
  • msg #586

Re: Moving to Bridge Two

Women in the U.S. military are being allowed into combat arms jobs...wow, only over a decade and a half after T2K creators predicted it...
Niewiele Dupek
GM, 578 posts
Thu 24 Jan 2013
at 08:43
  • msg #587

Re: Moving to Bridge Two

2LT Jack Winters:
Looking at the Polish hurts my wittle head...

We're not going anywhere for the moment with the situation.

And what's up with Windy Six and Bear Six?  No wonder the U.S. lost this battle...

Although Diamotto has the makings of a SM or CSM.  Giving a sh*t more about rules than getting the job done.


OOC:

My concern is that both sides are right, which would cause a rift in a situation as stressful as this. As long as you don't take it as some sort of slight against your national character my man. You are as you are. No one can slight that, and this is an exercise in thought, which is something no politician(as yet) has been able to figure out how to control.

ND
Niewiele Dupek
GM, 579 posts
Thu 24 Jan 2013
at 08:50
  • msg #588

Re: Moving to Bridge Two

SGT Kitty Summers:
Women in the U.S. military are being allowed into combat arms jobs...wow, only over a decade and a half after T2K creators predicted it...


OOC:

As our last conversation drove a player away, I am aware that me expressing my opinion is dangerous for group unity. However, I would put it to you, as one logical thinking person to another one (consider it a 'mental exercise'), that the people who control what you see, hear, and by proxy think and feel have decided that women serving in the combat arms is a good thing.

I am aware that women are valuable members of society. However, when the 'gov't', or more realistically the forces at work that control them, want you to agree with something, with ANYTHING, it can't be good for your health.

So, it is what it is. I guess now that means that Kitty Summers can come kick down your door and take your guns just as much as Sgt Warren can. Wonderful. Isn't progress great? :)

ND
1SG Giuseppe Diamotto
player, 187 posts
Eats concertina wire
Pisses napalm
Thu 24 Jan 2013
at 09:01
  • msg #589

Re: Moving to Bridge Two

Well, Finnish military allows women in every job there is - has ever since the women were allowed in to the conscript service in 1995. I've seen my share of daddy's little princesses as well as warrior queens in my time. Some of them were there to meet guys, some were better soldiers than most men. And I went on a date with a pretty snappy looking Navy lieutanant once - she was the Combat Systems Officer aboard the Finnish Navy flagship.
Niewiele Dupek
GM, 581 posts
Thu 24 Jan 2013
at 09:18
  • msg #590

Eating at the Y

In reply to 1SG Giuseppe Diamotto (msg # 589):

An American friend of mine said he could tell whether a black man was on the football team just by walking through the locker room. As well as men from different places and races, women and men communicate with smells. Ask any stripper and she will tell you that she makes more money when she is on her period. That is just a fact.

So, as human animals, we KNOW that men and women are different. Hell, even that stupid book Mars-Venus was translated into Polish. With modern technology, a lot of the strength advantages that men have(had?) are taken out of the equation, but the difference of the sexes is still there, which makes it an issue.

I know that smaller countries(ahem like the one I am in) might not have a choice if threatened with the red hordes, BUT, the US has a massive semi-volunteer Army, so they can afford to put women in different roles. The fact that they are forcing it now means something is up.
1SG Giuseppe Diamotto
player, 188 posts
Eats concertina wire
Pisses napalm
Thu 24 Jan 2013
at 09:32
  • msg #591

Re: Eating at the Y

Naah. It's just the matter of Finns trusting their women being even more resilient than many of the men. In fact, one of the best somdiers I ever served with was this young lady, who I was in the basic training with. She ran over 3000 meters in the 12-minute test, shot an excellent score on marksmanship test and was tougher than half the guys in the company put together. Had I been the CO, I would have sent her in to NCO-school straight away, but her Palestinian father caused some stupidity in the new COs office and she became a combat medic, in which she excelled, just like anything else she did. Since then, she has served in almost every peace keeping operation the Army has conducted, and she's very well liked by all who serve with her.
Niewiele Dupek
GM, 585 posts
Thu 24 Jan 2013
at 09:42
  • msg #592

Re: Eating at the Y

In reply to 1SG Giuseppe Diamotto (msg # 591):

OOC:

Well if she's Palestinian, technically she's not Finnish! :) It's ok, we have way too much of that here too. Makes you realize your whole reason for 'protecting' the nation is a joke when the politicians don't allow but ENCOURAGE the enemy to come hang out and treat the country like a rap video. The 'bankers' have made sure that nowhere in the globe is safe. It's ok, I think they will have a rude little shock when they move forward with the next phase of the control grid ;)
1SG Giuseppe Diamotto
player, 189 posts
Eats concertina wire
Pisses napalm
Thu 24 Jan 2013
at 09:51
  • msg #593

Re: Eating at the Y

She was only half and had only Finnish passport, so she was a Finn alright.

As for the bankers, I believe we should do what Iceland did with them when their banking system collapsed. They paid the people and jailedthe bankers, not the other way around as the usual way in western countries seems to be...
Niewiele Dupek
GM, 586 posts
Thu 24 Jan 2013
at 10:49
  • msg #594

Re: Eating at the Y

1SG Giuseppe Diamotto:
She was only half and had only Finnish passport, so she was a Finn alright.

As for the bankers, I believe we should do what Iceland did with them when their banking system collapsed. They paid the people and jailedthe bankers, not the other way around as the usual way in western countries seems to be...


Not just the West. Our Eastern friends too are the victims of the 'Widow's Son'. Let's not forget the hot mic that heard 'Barry' pleading with 'Dimitry' to "Just tell Vlad to wait until I'm re-elected" before he did anything with Poland. Yeah, tell me Mr. Sotero didn't know he was going to be 're-elected'.

What a fucking con.
Niewiele Dupek
GM, 592 posts
Thu 24 Jan 2013
at 14:02
  • msg #595

Magic Mike

In reply to Niewiele Dupek (msg # 594):

OOC:

Mark, Cpt Miller had Sgt Mike White dispatch some AT guns with the Marder's 25mm. My question is, did he also smoke the BTRs and/or the ada 'gun truck' vehicles, or just the AT gus? I need to know to adjust the map and minus off ammo for the 'Brox
CPT Joseph Miller
editor, 151 posts
Captain
Engineer
Thu 24 Jan 2013
at 15:53
  • msg #596

Re: Magic Mike

I asked him to take out the AT and ADA guns and the tanks to take out the BTRs with their fifties. I didn't rienforce that order though so if they didn't it's my bad because I forgot to make sure they did it.
Niewiele Dupek
GM, 595 posts
Thu 24 Jan 2013
at 16:38
  • msg #597

Re: Magic Mike

CPT Joseph Miller:
I asked him to take out the AT and ADA guns and the tanks to take out the BTRs with their fifties. I didn't rienforce that order though so if they didn't it's my bad because I forgot to make sure they did it.


I have heard from different sources that my NPCs aren't 'realistic'. Maybe I just recall previous games I was both in and ran when NPCs were zombies. I try to think of why soldiers would fight after their own country was ripped apart by nuclear war.

It's not easy to get that delicate balance between patriotism and murderous blood lust. It's possible that soldiers WOULD be zombies, either insane maniacs like Diamotto or yes men like Eddies. Either way, I tried to add another element to this game, which we can see developing now, but NPCs do (sometimes) follow orders. You say it, they do it...provided they understand the orders and are able.

ND
CPT Joseph Miller
editor, 154 posts
Captain
Engineer
Thu 24 Jan 2013
at 17:03
  • msg #598

Re: Magic Mike

That wasn't a complaint, I think it would be perfectly reasonable for the NPCs to have not disabled the BTRs and it would be my fault because I didn't make it clear.
Niewiele Dupek
GM, 598 posts
Thu 24 Jan 2013
at 18:14
  • msg #599

Re: Magic Mike

CPT Joseph Miller:
That wasn't a complaint, I think it would be perfectly reasonable for the NPCs to have not disabled the BTRs and it would be my fault because I didn't make it clear.


OOC:

Stop being logical it's throwing me off!!! :)
Niewiele Dupek
GM, 603 posts
Fri 25 Jan 2013
at 12:34
  • msg #600

Terrible Twos

In reply to Niewiele Dupek (msg # 599):

RBS Members:

May I just say that over 1700 posts for a game not even two months old kicks more ass than a donkey? Keep it up! I want over 5000 posts before the internet goes out in the next few months. Can we do it? 5000 posts by June 1? Dammit if we aren't gonna try!

ND
CPT Joseph Miller
editor, 156 posts
Captain
Engineer
Fri 25 Jan 2013
at 16:33
  • msg #601

Re: Terrible Twos

Would it be possible to start a Bridge Two Thread please?

If not should I keep posting in Bridge One's thread?
Niewiele Dupek
GM, 607 posts
Fri 25 Jan 2013
at 16:53
  • msg #602

Bridge 2?

In reply to CPT Joseph Miller (msg # 601):

OOC:

You sure you ready to move on to Bridge 2? You told you SAS man to blow the bridge. He said he did, but there was a shooting and an altercation and when he sent the confirmation he was moving to Bridge 2(some might interpret that as blowing the bridge), he and his two escort vehicles were NORTH of the bridge, not south of it.

So, my question, CAPTAIN, is, with your man confirming that he would blow the bridge after his vehicle was south of the bridge, and with Pride and Crooklyn NORTH of the bridge, is he leaving his escort behind?

Inquiring minds want to know :)
CPT Joseph Miller
editor, 158 posts
Captain
Engineer
Fri 25 Jan 2013
at 16:57
  • msg #603

Re: Bridge 2?

Nobody's reported a problem to Miller so far. As far as he knows, everything's fine and he's sitting at Bridge Two waiting for people.

As for where people were and what's been blown, PCs are running the show up there so it's not my call.
Niewiele Dupek
GM, 609 posts
Fri 25 Jan 2013
at 17:00
  • msg #604

Re: Bridge 2?

CPT Joseph Miller:
Nobody's reported a problem to Miller so far. As far as he knows, everything's fine and he's sitting at Bridge Two waiting for people.

As for where people were and what's been blown, PCs are running the show up there so it's not my call.


OOC:

Uh...WTF? Is this a Harry Potter sim or what? I thought we had a rank structure going. OK, so Diamotto and the dismounts don't really like the rank structure, instead favoring the chain of command, but it does exist.

Otherwise, little Joe would be an overpaid Private ;)
MAJ Tom Carlisle
player, 14 posts
Fri 25 Jan 2013
at 18:34
  • msg #605

Re: Bridge 2?

The commands in the communications thread are given in sequence so that each one is answered before he sends another order.
Niewiele Dupek
GM, 612 posts
Fri 25 Jan 2013
at 19:33
  • msg #606

Re: Bridge 2?

MAJ Tom Carlisle:
The commands in the communications thread are given in sequence so that each one is answered before he sends another order.


OOC:

Anyone that has a 1:50,000 map of Poland, specifically the Kalisz area, Otso will pay you dearly for it :)
1SG Giuseppe Diamotto
player, 192 posts
Eats concertina wire
Pisses napalm
Fri 25 Jan 2013
at 19:40
  • msg #607

Re: Bridge 2?

Try Google Earth and the conversion page, and you'll get exact locations.
Niewiele Dupek
GM, 613 posts
Fri 25 Jan 2013
at 20:01
  • msg #608

Re: Bridge 2?

1SG Giuseppe Diamotto:
Try Google Earth and the conversion page, and you'll get exact locations.


I'll try it. Never buy a laptop from a cokehead in a gas station in Krakow. "...and the hard drive keeps crashing" is the end of that sad story.
1SG Giuseppe Diamotto
player, 193 posts
Eats concertina wire
Pisses napalm
Fri 25 Jan 2013
at 20:15
  • msg #609

Re: Bridge 2?

Just remember to use the five figure prefix like in the Major's first order in communications thread.

Edit: you can also convert multiple coordinates at once if you use the Excel and feed the coordinates in there.
This message was last edited by the player at 20:17, Fri 25 Jan 2013.
Niewiele Dupek
GM, 614 posts
Fri 25 Jan 2013
at 20:32
  • msg #610

Re: Bridge 2?

In reply to 1SG Giuseppe Diamotto (msg # 609):

OOC:

You assume I have enough hard drive to DL Google Earth...which I don't
1SG Giuseppe Diamotto
player, 194 posts
Eats concertina wire
Pisses napalm
Fri 25 Jan 2013
at 20:34
  • msg #611

Re: Bridge 2?

You should be able to use coordinates on Google Maps as well. Just feed the ordinary coordinates in the search field and it should work...
CPT Joseph Miller
editor, 160 posts
Captain
Engineer
Fri 25 Jan 2013
at 21:14
  • msg #612

Re: Bridge 2?

I can get the MGRS grids up but I can't search for them for some reason. If you gave it in Lat and Long I might be able to do something but it's taken me a while to get this far and for me to finally work out where each one is on google earth, record that location and then go back to the GMs map and move them to those positions it is going to take even longer.

Wouldn't it juts be easier for you to move the icons?
1SG Giuseppe Diamotto
player, 195 posts
Eats concertina wire
Pisses napalm
Fri 25 Jan 2013
at 21:26
  • msg #613

Re: Bridge 2?

I would if I could. The problem is, for some reason I can not edit the map.
S1
GM, 26 posts
Fri 25 Jan 2013
at 21:28
  • msg #614

Re: Bridge 2?

Are you using a google account?
CPT Joseph Miller
editor, 161 posts
Captain
Engineer
Fri 25 Jan 2013
at 21:51
  • msg #615

Re: Bridge 2?

OK, if you can give me lat and long which should be shoving on your MGRS I'll convert them and plot them.

The references you're giving are obviously correct but I can't search for them and it's infuriatingly difficult to locate the exact sucker. I'll keep trying but it is proving more difficult than I'd expected.

Another option is for me to get close using the locations I have found and then for you to tell me where the fine tuning needs to be.

I'll get on it more now.
CPT Joseph Miller
editor, 162 posts
Captain
Engineer
Fri 25 Jan 2013
at 22:07
  • msg #616

Re: Bridge 2?

I can get a ref close to  34UBC97593674 which puts me at the Westerplatte roundabout (don't know if you have the same word in Finnish, a circle in the road that cars go around, please don't think I'm patronising, Americans get confused by the term so I'm trying to make it simple). I can't get those exact co-ordinates however. The ones I'm getting start 34UBC975933 etc and go up in tens. Do I need to focus in another level?
CPT Joseph Miller
editor, 163 posts
Captain
Engineer
Fri 25 Jan 2013
at 22:10
  • msg #617

Re: Bridge 2?

Can't get in any closer, graphics and grid die at that level.

Is Westerplatte close enough or can you guide me from there?
1SG Giuseppe Diamotto
player, 196 posts
Eats concertina wire
Pisses napalm
Fri 25 Jan 2013
at 22:31
  • msg #618

Re: Bridge 2?

In reply to CPT Joseph Miller (msg # 617):

Westerplatte roundabout is the place, yes.

Technically the MGRS iworks as follows:

4Q ...................GZD only, precision level 6° × 8° (in most cases)
4QFJ .................GZD and 100 km SQ_ID, precision level 100 km
4QFJ16 ...............precision level 10 km
4QFJ1267 .............precision level 1 km
4QFJ123678 ...........precision level 100 m
4QFJ12346789 .........precision level 10 m
4QFJ1234567890 .......precision level 1 m

Of course, when you operate within the 100km square, you can drop the first four marks of the coordinates. I've narrowed the locations down to 10m accuracy by splitting the last eight numerals into two parts (North and East), 12345 and 67890, and dropping the last numbers on both halves, making it 12346789.
CPT Joseph Miller
editor, 164 posts
Captain
Engineer
Fri 25 Jan 2013
at 22:51
  • msg #619

Re: Bridge 2?

I've tried with that information, please bear with me, I'm dyscalcualic and processing long lists of digits is like sticking needle in my eyes.

The nearest I can get is a car park just behind a long building called Sun Fresh Foods. Is this anywhere near?
CPT Joseph Miller
editor, 165 posts
Captain
Engineer
Fri 25 Jan 2013
at 22:59
  • msg #620

Re: Bridge 2?

I've tentatively moved the marker to where I think the marker is. If it's close, tell me where to move it to and I'll try again.

Once that's done the next, six, is it? Should take less time. With luck we'll have them placed before the end of the weekend.

Now my head hurts so I shall retire, or as Samuel Peypes would say, and so Tibet.
1SG Giuseppe Diamotto
player, 197 posts
Eats concertina wire
Pisses napalm
Fri 25 Jan 2013
at 23:02
  • msg #621

Re: Bridge 2?

Diamotto: corner of Wroclawska and Podmiejska, so that's a bit south of there.
CPT Joseph Miller
editor, 166 posts
Captain
Engineer
Sat 26 Jan 2013
at 10:16
  • msg #622

Re: Bridge 2?

Damn, that was a lot further out than I'd hoped. That means my calculations aren't that accurate. I'll start posting the others, hopefully you'll be able to talk me in from there. I'm sorry for the time this is taking.
1SG Giuseppe Diamotto
player, 198 posts
Eats concertina wire
Pisses napalm
Sat 26 Jan 2013
at 10:48
  • msg #623

Re: Bridge 2?

No worries. I just had to take a nap - it was well past midnight, when we spoke...
CPT Joseph Miller
editor, 167 posts
Captain
Engineer
Sat 26 Jan 2013
at 10:52
  • msg #624

Re: Bridge 2?

Same here, I was going to bed too. I've placed all your commands but I can't find any for Black Rhino and Zaphod Baeblebrox. It's probably me having missed something earlier on with call signs. If not, I might suggest placing Rhino on one of the roundabouts south east of Lori, there's one with a tennis court that might suit and the 'brox at another station between there and the river.

Let me know where you want the other tracks fine tuned to, I'm particularly worried about Very Metal and Hammerhead, I think I've got them out of position.
1SG Giuseppe Diamotto
player, 199 posts
Eats concertina wire
Pisses napalm
Sat 26 Jan 2013
at 11:09
  • msg #625

Re: Bridge 2?

Rhino will be further up north. The M1s will be covering the field, we stopped the enemy on the first time because it is technically a big shooting range and the M1 has the best capability and survivability in that kind of terrain.

Zaphod will be deployed at Rondo Dobrzec at 34UBC97093809 with the dismounts deploying a bit forward of the vehicle's position towards west, so they can act as early warning for Zaphod.

We'll be pulling the 256th back once the shelling stops and they'll be along Podmiejska as well, serving as eyes for the armored units. We don't have too many tanks, but the older ones are covering bigger streets and should be able to interfere with the Soviet advance. From what I know of the Soviet built tanks, their optics are more suspectible to hot smoke effects, so a burning tank obscures their vision far more than that of the Western ones. And a burning tank inthe middle of the road hampers movement as well, so once you have one blocking the road, it should be easier to get a shot at the next one, possibly blocking the road completely.

The biggest fight, if the enemy ever comes that way (no plan survives the contact with the enemy), will be at the fields. The M1s will need to take up good positions and change them after every few shots. With the accuracy of the 125mm cannon being worse than that of the 105mm, two tanks shiuld be pretty much okay, especially if supported by other units. We also have FASCAM field on one of the roads and we'll possibly get some fire support, if Gavin can get that squared away.
CPT Joseph Miller
editor, 169 posts
Captain
Engineer
Sat 26 Jan 2013
at 11:19
  • msg #626

Re: Bridge 2?

OK, I've moved all the vehicles to where I think you want them. Let me know if you want any moved.
1SG Giuseppe Diamotto
player, 200 posts
Eats concertina wire
Pisses napalm
Sat 26 Jan 2013
at 11:29
  • msg #627

Re: Bridge 2?

I'll get back to you in about an hour on that. Got to go do some grocery shopping.
CPT Joseph Miller
editor, 170 posts
Captain
Engineer
Sat 26 Jan 2013
at 11:33
  • msg #628

Re: Bridge 2?

Great, thanks for letting me know, I'll go and do some ironing.
Niewiele Dupek
GM, 616 posts
Sat 26 Jan 2013
at 12:09
  • msg #629

Re: Bridge 2?

In reply to CPT Joseph Miller (msg # 628):

OOC:

Stupid GM comments aside, I'm glad you guys are coordinating with this stuff a lot more.
Niewiele Dupek
GM, 619 posts
Sat 26 Jan 2013
at 12:49
  • msg #630

Bridge 2!

In reply to Niewiele Dupek (msg # 629):

OOC:

OK so Miller posts in Bridge 2, and Stuart, everyone from Pride and Crooklyn post in Bridge 1 still until you guys ever move out. If you choose not to move out, you could just have Doc drive the Crooklyn to drag the Pride on the side of the road and make a little house there. What about outhouses? The Pride isn't the new outhouse, is it?
1SG Giuseppe Diamotto
player, 201 posts
Eats concertina wire
Pisses napalm
Sat 26 Jan 2013
at 13:18
  • msg #631

Re: Bridge 2!

Okay.

- Hammerhead across the stream to the north from its current position.
- Divorce around where you have placed the Rhino and Rhino north ofnthe big building around the location Hammerhead is at currently.
- The dismounts from Very Metal will have their orders as soon as they report in - I'll deploy the scout team in the Major's Hummer west of the Bridges 8 and 9, where they will set up an OP (observation post), so we'll know it the Ivan tries to get through there. Rest of the dismounts further to the south along the road, around Shangai's location and Shanghai southeast of the roundabout so it can aim down the road.
- Crooklyn will shortly receive new orders. They will move south of the railyard and set up positions so that they can keep the southern flank and the railyard under observation.
- The APCs that have unloaded their dismounts will go get Six Blue from its positions and transport them along Podmiejska with one team taking the railroad station. That way we can support them and they can support us. The 256th will keep all routes, not covered by the 1-40th teams, under observation so we can move our tanks to receive the enemy, if necessary.
This message was last edited by the player at 13:20, Sat 26 Jan 2013.
Niewiele Dupek
GM, 621 posts
Sat 26 Jan 2013
at 13:25
  • msg #632

Re: Bridge 2!

1SG Giuseppe Diamotto:
- Crooklyn will shortly receive new orders. They will move south of the railyard and set up positions so that they can keep the southern flank and the railyard under observation.


Of course we are still waiting on the PCs that are there 'on station'(I fucking hate that term 'boots on the ground'...no shit, where else would they be? Fucking space? Hel-lo!). One thing I have learned is that PCs are anything but predictable.

If we could get Charlie Brown to move the pieces on the map(save Crooklyn, of course) that would be great. I am currently working on trying to kill off the lot of you, and this is taking up my Saturday until my lesson gets here in 2 hours.
Niewiele Dupek
GM, 627 posts
Sat 26 Jan 2013
at 14:19
  • msg #633

BOK 2

In reply to Niewiele Dupek (msg # 632):

RBS:

Well, you've waited long enough. The salad is consumed, the dishes have been cleared, and now it's time for the main course. Everyone not still at Bridge 1 or 2 may post in the new thread Battle Of Kalisz, Part 2
Good luck...you're gonna need it ;)

ND
Niewiele Dupek
GM, 629 posts
Sat 26 Jan 2013
at 14:23
  • msg #634

Jack and Jill

In reply to Niewiele Dupek (msg # 633):

OOC:

OK, so the HOD thread is closed, so Novak/Kubicki please use the Jack and Jill thread. Thank you.

ND
CPT Joseph Miller
editor, 173 posts
Captain
Engineer
Sat 26 Jan 2013
at 14:33
  • msg #635

Re: Jack and Jill

All positional changes made. I've left the APCs in place ready for your next orders.
CPT Joseph Miller
editor, 175 posts
Captain
Engineer
Sat 26 Jan 2013
at 14:44
  • msg #636

Re: Jack and Jill

I think that given my rolls when trying to hit the broad side of a barn with a cannon, Li'll Joe will henceforth be known as Hawkeye.

I hope we loaded about 3000 shells onto the truck, Miller's going to need a few!
Niewiele Dupek
GM, 631 posts
Sat 26 Jan 2013
at 16:06
  • msg #637

To hit or not to hit...that is the question

CPT Joseph Miller:
I think that given my rolls when trying to hit the broad side of a barn with a cannon, Li'll Joe will henceforth be known as Hawkeye.

I hope we loaded about 3000 shells onto the truck, Miller's going to need a few!


OOC:

I remember that part in A Clockwork Orange when the leader of the gang told the other member of the gang that if he wanted something he only had to '...pluck it from the trees...'. I have always liked that aspect of Twilight:2000. Like it's a pirate movie, but more tanks and less eye makeup.

Don't worry, if you do run out of ammo, just ask the Soviets. They brought a lot! :)

ND
1SG Giuseppe Diamotto
player, 202 posts
Eats concertina wire
Pisses napalm
Sat 26 Jan 2013
at 16:09
  • msg #638

Re: Jack and Jill

Miller, I appreciate the effort, but check my previous instructions on the locations for the vehicles for the corrections.
CPT Joseph Miller
editor, 176 posts
Captain
Engineer
Sat 26 Jan 2013
at 16:24
  • msg #639

Re: Jack and Jill

 Here's what I think I've changed please check if they are right

- Hammerhead across the stream to the north from its current position. Check
- Divorce around where you have placed the Rhino and Rhino north ofnthe big building around the location Hammerhead is at currently. Check
- The dismounts from Very Metal will have their orders as soon as they report in - I'll deploy the scout team in the Major's Hummer west of the Bridges 8 and 9, where they will set up an OP (observation post), so we'll know it the Ivan tries to get through there. Rest of the dismounts further to the south along the road, around Shangai's location and No orders given yet
Shanghai southeast of the roundabout so it can aim down the road. Check
- Crooklyn will shortly receive new orders. They will move south of the railyard and set up positions so that they can keep the southern flank and the railyard under observation. No orders issued yet
- The APCs that have unloaded their dismounts will go get Six Blue from its positions and transport them along Podmiejska with one team taking the railroad station. That way we can support them and they can support us. The 256th will keep all routes, not covered by the 1-40th teams, under observation so we can move our tanks to receive the enemy, if necessary. No orders issued yet
This message was last edited by a game editor at 16:30, Sat 26 Jan 2013.
Niewiele Dupek
GM, 636 posts
Sat 26 Jan 2013
at 16:59
  • msg #640

Map

In reply to CPT Joseph Miller (msg # 639):

OOC:

Like any real attack, Sgt White is describing what he sees at a range of anywhere from six to eight km away at night across farmland past buildings that partially obscure his view through thermal sights. Details are difficult to tell and are left fuzzy by the GM on purpose.

Consider that any and all changes to where the vehicles were happens BEFORE the enemy is spotted. That way, I don't have to hear 'But you wouldn't let me _______ ' so let's redo it later on. Nope, these Soviets are willing to wait. Hey, they're coming to kill you, but they're still courteous, folks! ;)

Updated map.
Niewiele Dupek
GM, 638 posts
Sat 26 Jan 2013
at 17:09
  • msg #641

Major in BR

In reply to Niewiele Dupek (msg # 640):

Beth:

I think the Major posted that he was taking command of the Black Rhino. In 'game time', that was long enough for Nunn to respond to the Major(in BOK2 thread, please), the Major to respond to what she responded, and then him to move out, issue orders, and then get 'the' tank to where he thought it would best stop the incoming Soviet advance, which is still a ways out (8-10km) and is driving in column with the lights on on 25(this shit doesn't happen in Polish...'on on':p) as it tries to reinforce the unit that was defeated in the area earlier ('yesterday', which in game time is only a couple hours ago).

ND
CPT Joseph Miller
editor, 178 posts
Captain
Engineer
Sat 26 Jan 2013
at 17:15
  • msg #642

Re: Major in BR

I've moved the Very Metal scouts. Again, the co-ordinates fed won't take me to the position on google earth. Thanks for trying to come up with an alternate way of generating the co-ordinates but I started looking at 16.35 and got close by 17.10. I seriously don't have the time to do this for anything other than a stop-gap solution. So far today I've spent three hours placing icons on a map.
1SG Giuseppe Diamotto
player, 203 posts
Eats concertina wire
Pisses napalm
Sat 26 Jan 2013
at 17:22
  • msg #643

Re: Major in BR

In reply to CPT Joseph Miller (msg # 642):

Further up to northwest, but on the same side of the railroad tracks as they are now.
CPT Joseph Miller
editor, 180 posts
Captain
Engineer
Sat 26 Jan 2013
at 17:43
  • msg #644

Re: Major in BR

How about that.

I tried googling the co-ordinates straight into the search bar and it took me to the Phillipines. I've got a feeling that if we can just find the right notation we'll be OK.
1SG Giuseppe Diamotto
player, 204 posts
Eats concertina wire
Pisses napalm
Sat 26 Jan 2013
at 18:03
  • msg #645

Re: Major in BR

I tested that and it does the same to me as well, both in the Google Maps and Google Earth. If you use Google Earth, track the coordinates (you can see them on screen). The nearest street is Ksieznej Jolanty.
CPT Joseph Miller
editor, 181 posts
Captain
Engineer
Sat 26 Jan 2013
at 18:25
  • msg #646

Re: Major in BR

Check the map.
1SG Giuseppe Diamotto
player, 205 posts
Eats concertina wire
Pisses napalm
Sat 26 Jan 2013
at 18:28
  • msg #647

Re: Major in BR

Closer t the track in the west, please.
CPT Joseph Miller
editor, 182 posts
Captain
Engineer
Sat 26 Jan 2013
at 19:27
  • msg #648

Re: Major in BR

What about that?
1SG Giuseppe Diamotto
player, 206 posts
Eats concertina wire
Pisses napalm
Sat 26 Jan 2013
at 19:40
  • msg #649

Re: Major in BR

Much better, thank you.
CPT Joseph Miller
editor, 183 posts
Captain
Engineer
Sat 26 Jan 2013
at 20:34
  • msg #650

Re: Major in BR

You're welcome.
2LT Jack Winters
player, 90 posts
U.S. Army, Cav Scout
M2 Track Commander
Sat 26 Jan 2013
at 20:55
  • msg #651

Re: Bridge 2?

I could swear Crooklyn was Alligator Two One earlier on...whatever...guess we're Two Two now. .. Or Two One...wtf...
This message was last edited by the player at 21:06, Sat 26 Jan 2013.
1SG Giuseppe Diamotto
player, 207 posts
Eats concertina wire
Pisses napalm
Sat 26 Jan 2013
at 21:07
  • msg #652

Re: Bridge 2?

It was. Two Two is Very Metal.

I think, we would really do well if we had a proper list of callsigns and they'd be posted under the roster.
SPC Dale Carruba
player, 20 posts
M2 Gunner
PC
Sat 26 Jan 2013
at 22:56
  • msg #653

Re: Bridge 2?

I absolutly agree. A solid list of what call sign applied to what would be very handy.
S1
GM, 27 posts
Sun 27 Jan 2013
at 14:39
  • msg #654

Admin

Please check the unit roster thread and PM me any corrections regarding PC call signs.

I've updated the tick count and I've deleted all die rolls.  Please note, that to determine ticks, I compare the die roller information to the character sheet information listed under character details.  If you failed to label the roll, or if you failed to copy and past your character sheet into character details, you may have missed tick credits for some skills.  Please update your character sheet (msg #444) and label all rolls (msg # 457) with the skill you are using.

If there is any other administrative work that needs to be done, please PM me.  Thanks!

PS: Don't let the NPCs have all the fun - they don't earn ticks no matter how successful their rolls.  The best way to earn ticks and improve skills is to get your character into the action!
This message was last edited by the GM at 14:47, Sun 27 Jan 2013.
1SG Giuseppe Diamotto
player, 208 posts
Eats concertina wire
Pisses napalm
Sun 27 Jan 2013
at 14:54
  • msg #655

Re: Admin

The NPC vehicles needthe callsigns as well. And Rhino would be Alligator One, not Rhino - the Alpha Company Commander is Alligator Six.
S1
GM, 28 posts
Sun 27 Jan 2013
at 14:57
  • msg #656

Re: Admin

So is this correct?

Crew Of The M1 Abrams
VEHICLE NAME: BLACK RHINO
UNIT CALL SIGN: ALLIGATOR ONE
*********************

Commander - MAJ Tom Carlisle*                   *- PC
CALL SIGN: ALLIGATOR SIX ACTUAL
Niewiele Dupek
GM, 639 posts
Sun 27 Jan 2013
at 15:16
  • msg #657

Re: Bridge 2?

In reply to SPC Dale Carruba (msg # 653):

OOC:

I was hoping that was one of the things that players would consult each other about before the game started. Since it wasn't, there was no set 'policy', and everyone sort of made up their own rules which, as you will recall, probably would have happened as Cpt Gamble went down, there was no brief, and no FRAGO saying 'hey you, this is me', challenge/password, etc.

Something about Ivan/Peter knocking down your door does that to you ;)

Now that everyone concerned is concerned, a fallback might be the following:

Enlisted= Echo

Officer= Oscar

Each '-X' number would be pay grades, so Pfc Schickatelli would be 'Echo Three Sierra', since a Pfc is an E-3 pay grade. Of course, we as players and GM have the picture to the left of the post, along with all the info, so we could READ who was making which post, as well as see their picture.

However, I am just the wind in the trees. You guys find out whatever works...for EVERYONE.

Oh, and if you want to call the enemy Chuck Norris, or whatever in the fuck you strays dragged in from all the tired, half-eaten T2K games out there, that's OK with me. I just wanted continuity. You know, like the Amis had with 'Charlie' in Vietnam. Thats why I wrote the three pre-game posts.

I get that no one read any of the dated posts on the fist page, so none of what's going on right now in the story makes sense to anyone. My damn fault for making the stupid things so long.

Chuck Norris!

ND
SPC Dale Carruba
player, 21 posts
M2 Gunner
PC
Sun 27 Jan 2013
at 16:35
  • msg #658

Re: Bridge 2?

Well, I can't speak for anyone other than myself, but the intro posts were read. Does that mean that I have a perfect memory of them, no. I read them, over a month ago and the memory fades.

As far as the length of the intro posts, you did a great gob setting up this game and keeping it on track. My hat is off to you, I could not do it.

My interest in a call sign list is entirely OOC. I don't care if we use the practice from WWII, 1999 a space oddity, current naming practice for the Lithuania royal guard, or something we made up our selves. What I want is a way as a player to tell who is talking to who in under 30 minutes of searching through old posts.

Is disorganized and confused communication proper for the Battle? Absolutely! Is it something that has kept me as a player from posting a couple of times? Absolutely!
Niewiele Dupek
GM, 642 posts
Sun 27 Jan 2013
at 16:52
  • msg #659

OOC

SPC Dale Carruba:
Well, I can't speak for anyone other than myself, but the intro posts were read. Does that mean that I have a perfect memory of them, no. I read them, over a month ago and the memory fades.

As far as the length of the intro posts, you did a great gob setting up this game and keeping it on track. My hat is off to you, I could not do it.

My interest in a call sign list is entirely OOC. I don't care if we use the practice from WWII, 1999 a space oddity, current naming practice for the Lithuania royal guard, or something we made up our selves. What I want is a way as a player to tell who is talking to who in under 30 minutes of searching through old posts.

Is disorganized and confused communication proper for the Battle? Absolutely! Is it something that has kept me as a player from posting a couple of times? Absolutely!


OOC:

Two things:

1. I also saw the TV today where the Lithuanian Policemen(woman too) were training here in Poland. Odd. Another example of globalism, or just someone's idea to save a buck by going to some backwater shithole (Polska) to train their cops?

I dunno, but I'm on it man. :)


2. You're right and I'm sorry. However, as your character is somewhat limited by the dictates of the vehicle commanders, as all PC crewmen are, have you thought about taking Doc's plan and making a second character?

ND
Niewiele Dupek
GM, 643 posts
Sun 27 Jan 2013
at 17:22
  • msg #660

Commander's intent

In reply to Niewiele Dupek (msg # 659):

OOC:

Can I assume the the Major continues to observe the column of enemy armor and have Bear 22 (the 'Brox) feed him updates? Is that the commander's intent? This is a call for clarity and not sort sort of thinly disguised threat. I like open, bold-faced threats like '40-60 armored vehicles' myself ;)

ND
1LT James Stuart
player, 51 posts
Sun 27 Jan 2013
at 17:28
  • msg #661

Re: Commander's intent

so is bridge 2 down?
Niewiele Dupek
GM, 644 posts
Sun 27 Jan 2013
at 17:35
  • msg #662

Re: Commander's intent

In reply to 1LT James Stuart (msg # 661):

OOC:

Bridge 2 is down, Bridge 1 is...actually Jimbo what did you do with Bridge 1? You were ordered to blow it and it's ready and I guess you posted that you went to the next bridge but Pride and Crooklyn are both there so if you blew it, your mech infantry support is north of the river and if you didn't blow it, then you told the Captain you did.

Either way, if I were you Cpt Miller I would take it as a declaration of war by Her Majesty's government against the US. :)

[Private to CPT Joseph Miller: Roll under 40 percent to have one of the engineers have a skill TVD 40 Charlie Brown.]
1LT James Stuart
player, 52 posts
Sun 27 Jan 2013
at 18:52
  • msg #663

Re: Commander's intent

i posted that when everyone was acroess stuart blew the bridge
MAJ Tom Carlisle
player, 21 posts
Sun 27 Jan 2013
at 19:26
  • msg #664

Re: Commander's intent

Sorry for the delay. Was playing with my band. Yes, intention was, Bear Two Two will carry on observing the enemy approach and report in once in a while. I assume they can estimate the range and thus place the enemy on to the map with some margin?
Niewiele Dupek
GM, 645 posts
Sun 27 Jan 2013
at 19:40
  • msg #665

Re: Commander's intent

In reply to 1LT James Stuart (msg # 663):

But...they're not across the bridge so you are where? Bridge 1 or 2 because right now the two Bradleys are there at Bridge 1.
This message was last edited by the GM at 14:08, Mon 28 Jan 2013.
1LT James Stuart
player, 54 posts
Mon 28 Jan 2013
at 16:14
  • msg #666

Re: Commander's intent

reposted since itaught we were across
Niewiele Dupek
GM, 652 posts
Mon 28 Jan 2013
at 16:52
  • msg #667

Re: Commander's intent

1LT James Stuart:
reposted since itaught we were across


OOC:

No prob bob. Actually you could have just walked over to the two Bradleys, as you were parked next to them when all this craziness took place.
Niewiele Dupek
GM, 653 posts
Mon 28 Jan 2013
at 16:58
  • msg #668

Re: Commander's intent

In reply to Niewiele Dupek (msg # 667):

OOC:

Hey Mark, did you ever place this icon on the map? I think it is holding us up:

The major issued an order to the scout team from Very Metal and his personal driver and RTO.

"Gentlemen, you will move to position around Map Grid 99533512 and set up an observation post there. You'll be covering our southern flank so keep your eyes open. You will ride my Hummer and use callsign Hotrod Four. Report any sightings. Clear? Move out!"

OOC: location is 51° 43 ' 52 " N  18° 5 ' 49 " E

[top]


Mark let me know either way.

ND
CPT Joseph Miller
editor, 189 posts
Captain
Engineer
Mon 28 Jan 2013
at 17:08
  • msg #669

Re: Commander's intent

I'm pretty sure I've done that. They're the walkers in green the furthest south of any of our units, in the railway line loop. I think the Major was reasonably satisfied with the position. I'll check that it's saved and marked.
CPT Joseph Miller
editor, 190 posts
Captain
Engineer
Mon 28 Jan 2013
at 17:24
  • msg #670

Re: Commander's intent

I've checked and I think that everything is placed. There were mistakes when I placed the northern counters but the Major patiently corrected me on those and I hope they're OK now.
Niewiele Dupek
GM, 654 posts
Mon 28 Jan 2013
at 17:24
  • msg #671

Re: Commander's intent

In reply to CPT Joseph Miller (msg # 669):

OOC:

Maj C could I have (even if it's just an estimate, like 'south, then east' or 'east then south on ____ road') a path for the hummer please. The order to send the scouts out was given after the enemy column was spotted, so the 'scout team' will not in fact be able to get into position in time.
MAJ Tom Carlisle
player, 22 posts
Mon 28 Jan 2013
at 19:04
  • msg #672

Re: Commander's intent

In reply to Niewiele Dupek (msg # 671):

Józefa Piłsudskiego
Poznańska
Harcerska
Górnośląska
Polna
Świętokrzyska
Krzywa
Niewiele Dupek
GM, 657 posts
Mon 28 Jan 2013
at 21:37
  • msg #673

Re: Commander's intent

In reply to MAJ Tom Carlisle (msg # 672):

OOC:

That damn post count keeps getting closer and closer to 2000...

:D
CPT Joseph Miller
editor, 192 posts
Captain
Engineer
Mon 28 Jan 2013
at 23:00
  • msg #674

The 7th Engineering Batallion

In the spirit of saving the GM time and keeping the posts ticking over, I present the engineers because killing off nameless NPCs is just so little fun. Note each comes with a standard red shirt.

Jon "Lionel" Barry: 42 year old Team Boss: Blasting Specialist: First Sergeant(M1911A1 "'Cause real men do it with explosives)

Mario Bennett: 27 year old plumber, construction expertwith an unusual talent for jumping and a huge mustache (M16)

Corie Blount: 21 year old brickie (M1 Carbine, "If it was good enough for Paw it's good enough for me")

Kobe Bryant: Japanese/American High rise specialist: Number One Livetter(M16)

Elden Campbell: Carpenter/Truck Driver (Grease Gun)

Derek Fisher:  "My sister was the Hot Chick off Star Wars" General labourer (M14)

Rick Fox: General labourer (M16)

Robert Horry: Secondary Blaster: Sergeant: M16

Eddie Jones: Driver, "Call me Fast Eddie" (Colt Detective)

Shaquille O'Neal: "No, that's some rich dude, I just got the same name): High Steel expert (M16)

Sean Rooks: General Labourer: M231

Shea Seals: General Labourer: M231

Nick Van Exel: General Labourer: M231

Kareem Abdul-Jabbar: M240 with wooden stock and improvised grip "Yes we did loot an abandoned M2"

Michael Cooper: Carpenter: M231

Bob McAdoo: General labourer: M16

Kurt  "First Blood" Rambis: M60 or RPG-16 depending on hair-do (traded flak jacket for vest and head band)

Jamaal Wilkes: High Steel expert: M16

As usual, the GM may feel free to adapt/ignore/criticise mercilessly as is his wont.
Marek Smith
player, 32 posts
Tue 29 Jan 2013
at 02:37
  • msg #675

Re: The 7th Engineering Batallion

Lakers fan?

I have the flu.  Will post tomorrow.  Going to sleep now...
Niewiele Dupek
GM, 658 posts
Tue 29 Jan 2013
at 09:53
  • msg #676

Re: The 7th Engineering Batallion

In reply to CPT Joseph Miller (msg # 674):

OOC:

Marl that is awesome. Just as a note the M31 was made for the M2. I don't know how the hell you would even BE able to remove the thing, but unlike the M4/M16 series, it has no front sight, which makes it a pistol with a larger magazine. It has a pistol's range, and a pistol's chance to hit.

Just putting that out there...you know...'in case' it comes up ;)

ND
1SG Giuseppe Diamotto
player, 209 posts
Eats concertina wire
Pisses napalm
Tue 29 Jan 2013
at 10:27
  • msg #677

Re: The 7th Engineering Batallion

The M231 was supposed to be used with tracer ammunition, so that made the front sight pretty much redundant. Of course, it was not really meant for an accuracy weapon but rather a mean to put as much lead in the air at the general direction of the enemy as possible from the confines of an armored vehicle. If I recall, it doesn't even have a semi-automatic setting, only full-auto.
Niewiele Dupek
GM, 662 posts
Tue 29 Jan 2013
at 10:33
  • msg #678

budda budda jam

In reply to 1SG Giuseppe Diamotto (msg # 677):

Well that should be ok, M16s never jam up when you fire them in three round burst, let alone full auto :)
CPT Joseph Miller
editor, 193 posts
Captain
Engineer
Tue 29 Jan 2013
at 16:02
  • msg #679

Re: budda budda jam

Nope that's exactly right. They're a shitty field expedient to replace the lack of decent arms. You can detach the M231s but they will be crap. That was intentional. The M240 is also a field expedient that I fully expect to fall apart the fist time it is fired. I just felt it suited the tone of the game.
S1
GM, 29 posts
Tue 29 Jan 2013
at 16:11
  • msg #680

Re: budda budda jam

In reply to CPT Joseph Miller (msg # 679):

These things are useful at close range when someone gets too close for coax, or cupola weapons.



CPT Joseph Miller
editor, 194 posts
Captain
Engineer
Tue 29 Jan 2013
at 16:15
  • msg #681

Re: budda budda jam

Who is Bear One one? I'm lost now. I'll place a marker for it for you to check and then you can direct me closer in at the same time.
1SG Giuseppe Diamotto
player, 210 posts
Eats concertina wire
Pisses napalm
Tue 29 Jan 2013
at 16:17
  • msg #682

Re: budda budda jam

Bear One One is Divorce. This is exactly why I am advocating for a list of callsigns...
CPT Joseph Miller
editor, 195 posts
Captain
Engineer
Tue 29 Jan 2013
at 16:23
  • msg #683

Re: budda budda jam

OK, I've moved it but I'm not sure it's in the right place. I went with having Divorce move to contact but I still don't know if they can see anything from where I've put it so I'd appreciate fine tuning.
1SG Giuseppe Diamotto
player, 211 posts
Eats concertina wire
Pisses napalm
Tue 29 Jan 2013
at 16:53
  • msg #684

Re: budda budda jam

South, across the small stream nearby. By Dobrzecka.
CPT Joseph Miller
editor, 197 posts
Captain
Engineer
Tue 29 Jan 2013
at 16:57
  • msg #685

Re: budda budda jam

That was really helpful. I placed the Divorce near a road that could have got them up what looks like a ridge that separates the stream bed from the road bed and in a lace that looks like it's got good cover and a decent field of fire. What do you think?
Ssg Timothy Eddies
player, 48 posts
Divorce Commander
Tue 29 Jan 2013
at 17:24
  • msg #686

Re: budda budda jam

If you're happy with the positioning, I'm ready to do some IC Posting for Eddies if you like. I'm assuming that as per your plan you'll want him to disable tanks at the head of the column on the road so that it gets blocked. If you want anything else, call it in.
Niewiele Dupek
GM, 665 posts
Tue 29 Jan 2013
at 17:35
  • msg #687

Re: budda budda jam

CPT Joseph Miller:
I just felt it suited the tone of the game.


OOC:

You're lucky I'm a stupid foreigner and didn't understand the subtlety of that last dig, I might get offended at that ;)
CPT Joseph Miller
editor, 203 posts
Captain
Engineer
Tue 29 Jan 2013
at 19:12
  • msg #688

Gas, Gas, Gas!

The M1s are fuel guzzlers I know. I believe that a problem on early models was that you needed to run the engine to keep the electrics going. This was later remedied by having a smaller, more fuel-efficient genny to run the electrics without sucking the fuel up.

In one of the books it was noted that this was often done to earlier models to conserve fuel.

So, if Divorce powers down, can we maintain electrics and turret function or are we dead on the ground as soon as the battery is sucked dry?
Niewiele Dupek
GM, 672 posts
Tue 29 Jan 2013
at 19:31
  • msg #689

Re: Gas, Gas, Gas!

CPT Joseph Miller:
The M1s are fuel guzzlers I know. I believe that a problem on early models was that you needed to run the engine to keep the electrics going. This was later remedied by having a smaller, more fuel-efficient genny to run the electrics without sucking the fuel up.

In one of the books it was noted that this was often done to earlier models to conserve fuel.

So, if Divorce powers down, can we maintain electrics and turret function or are we dead on the ground as soon as the battery is sucked dry?


OOC:

The T700 series engine the M1 series has is in fact a jet engine. That means, an APU is required to give it a 'jump start'. Helicopters also operate in this way. In fact, the T700 is also used in the Blackhawk.

So, the APU can be used when the tank is stationary, but as I understand it it sometimes (especially in high heat-more a desert concern than Europe even in summer) is difficult to start the engine all the time so they are normally(read situations where fuel isn't a concern) kept running.

I think it is safe to say the APU is the only reason the tank still has fuel, as it is past the four hour time period where the tank normally would have run dry. From here on out, we can get into a lot of detail, or we can wait until the group only has an MBT or two to worry about.

Either way, the fuel situation is dire, as the batteries won't last long without at least the APU to keep it going. I am sure someone can do some research and tell me exactly how long the (estimated) battery lives are for a series of M1 batteries.
CPT Joseph Miller
editor, 205 posts
Captain
Engineer
Tue 29 Jan 2013
at 19:35
  • msg #690

Re: Gas, Gas, Gas!

Thanks.
Niewiele Dupek
GM, 673 posts
Tue 29 Jan 2013
at 19:36
  • msg #691

Re: Gas, Gas, Gas!

CPT Joseph Miller:
The M1s are fuel guzzlers I know. I believe that a problem on early models was that you needed to run the engine to keep the electrics going. This was later remedied by having a smaller, more fuel-efficient genny to run the electrics without sucking the fuel up.

In one of the books it was noted that this was often done to earlier models to conserve fuel.

So, if Divorce powers down, can we maintain electrics and turret function or are we dead on the ground as soon as the battery is sucked dry?


OOC:

The T700 series engine the M1 series has is in fact a jet engine. That means, an APU is required to give it a 'jump start'. Helicopters also operate in this way. In fact, the T700 is also used in the Blackhawk.

So, the APU can be used when the tank is stationary, but as I understand it it sometimes (especially in high heat-more a desert concern than Europe even in summer) is difficult to start the engine all the time so they are normally(read situations where fuel isn't a concern) kept running.

I think it is safe to say the APU is the only reason the tank still has fuel, as it is past the four hour time period where the tank normally would have run dry. From here on out, we can get into a lot of detail, or we can wait until the group only has an MBT or two to worry about.

Either way, the fuel situation is dire, as the batteries won't last long without at least the APU to keep it going. I am sure someone can do some research and tell me exactly how long the (estimated) battery lives are for a series of M1 batteries.
CPT Joseph Miller
editor, 207 posts
Captain
Engineer
Tue 29 Jan 2013
at 20:03
  • msg #692

Re: Gas, Gas, Gas!

This is an OCC call because the fuel in the trailer has technically been bought with party funds.

Assuming that it is possible to do so, would anyone object to Miller trying to use the fuel in it to take to the tanks that are going to die a fiery death?

I suppose that technically we can suck fuel out of the T-62 to replace what we use but I really want to keep my tank (whiney voice).

What do players think?
CPT Joseph Miller
editor, 208 posts
Captain
Engineer
Tue 29 Jan 2013
at 20:55
  • msg #693

Re: Gas, Gas, Gas!

I've had a quick look at what the 1000 liters could get us. It isn't good but it could get us through another combat.

M1 110Km Methanol Allocation
1920/560 18 lt/km 180 li: 10km
M1A1 110Km
1920/560 18 lt/km 180 li: 10Km x2
M113 70
360/120 6 lt/km 28 li: 4.5km
M2
650/200 6.5 li/km 28li: 4km x
Marder 70Km
440/110 5.5 li/km 28li: 5km
Fuchs 60km
400/170 10 li/km 28li: 4.9km
Leopard 1 80km
800/200 31 li/km 160 li: 5km
M48: 80Km
800/200 31 li/km 160 li: 5km


Looking at consumption, we may have to abandon the Leopard and M48 pretty damned soon as they really guzzle the fuel.
This message was last edited by a game editor at 21:04, Tue 29 Jan 2013.
1LT James Stuart
player, 56 posts
Tue 29 Jan 2013
at 20:57
  • msg #694

Re: Gas, Gas, Gas!

why do what the german did and use as bunkers, keeping still they run out of ammo after we drain their fuel or we could use take the fuel and ammo then bobby trap them
CPT Joseph Miller
editor, 209 posts
Captain
Engineer
Tue 29 Jan 2013
at 20:59
  • msg #695

Re: Gas, Gas, Gas!

Agreed as long as we stay in one place. After that, it's as you said, we immobilise them and leave them.
CPT Joseph Miller
editor, 210 posts
Captain
Engineer
Tue 29 Jan 2013
at 21:05
  • msg #696

Re: Gas, Gas, Gas!

Sorry, the fuel consumption figures were based on methanol, not ethanol.
CPT Joseph Miller
editor, 212 posts
Captain
Engineer
Tue 29 Jan 2013
at 21:16
  • msg #697

Re: Gas, Gas, Gas!

Dear Mr. GM, let me know when the bridge boys get to my position. If they do. Then I'll start the order thingy.
CPT Joseph Miller
editor, 213 posts
Captain
Engineer
Tue 29 Jan 2013
at 21:34
  • msg #698

Re: Gas, Gas, Gas!

I've forgotten fuel for the M991 but Sweetwater probably doesn't know where the fuel cap is anyway.
Niewiele Dupek
GM, 675 posts
Wed 30 Jan 2013
at 12:45
  • msg #699

Re: Gas, Gas, Gas!

CPT Joseph Miller:
I've forgotten fuel for the M991 but Sweetwater probably doesn't know where the fuel cap is anyway.


If I told you that I read this AFTER I wrote the last Bridge 2 post, you'll never believe me, will you? :)

Oh, and it's an M901 Mr. Engineer :)
Niewiele Dupek
GM, 676 posts
Wed 30 Jan 2013
at 12:48
  • msg #700

Re: Gas, Gas, Gas!

CPT Joseph Miller:
I've had a quick look at what the 1000 liters could get us. It isn't good but it could get us through another combat.

M1 110Km Methanol Allocation
1920/560 18 lt/km 180 li: 10km
M1A1 110Km
1920/560 18 lt/km 180 li: 10Km x2
M113 70
360/120 6 lt/km 28 li: 4.5km
M2
650/200 6.5 li/km 28li: 4km x
Marder 70Km
440/110 5.5 li/km 28li: 5km
Fuchs 60km
400/170 10 li/km 28li: 4.9km
Leopard 1 80km
800/200 31 li/km 160 li: 5km
M48: 80Km
800/200 31 li/km 160 li: 5km


Looking at consumption, we may have to abandon the Leopard and M48 pretty damned soon as they really guzzle the fuel.


You...really need to get with my S1 section mate. The word I have is that the M48A5 is the MOST fuel efficient of the tanks. Who knows? It's certainly the oldest! :)
Niewiele Dupek
GM, 677 posts
Wed 30 Jan 2013
at 12:50
  • msg #701

Re: Gas, Gas, Gas!

CPT Joseph Miller:
Dear Mr. GM, let me know when the bridge boys get to my position. If they do. Then I'll start the order thingy.


I'll need a ROM before I know whether they get there or not.
S1
GM, 30 posts
Wed 30 Jan 2013
at 12:59
  • msg #702

Re: Gas, Gas, Gas!

It is efficient in that it requires the least amount of fuel to operate over a 4 hour period (for MBT class vehicles).  I didn't compute the per kilometer cost to operate.  Unless you are ruling that an unpowered tank is as effective as a powered tank, then the time a vehicle can remain powered with the fuel on hand is more important than efficiency of movement.  Quite frankly, none of these vehicles have traveled any significant distance, with the exception of the FISTv.

You can dump that 1000 liters of Ethanol into the M1 and get 2 hours of operation, or you can keep both the M48A5 and the Leopard operational for almost 4 hours.  That's my basis of comparison.
Niewiele Dupek
GM, 679 posts
Wed 30 Jan 2013
at 13:08
  • msg #703

Re: Gas, Gas, Gas!

S1:
Quite frankly, none of these vehicles have traveled any significant distance, with the exception of the FISTv.


OOC:

So...the FISTv...has travelled...significant distance....? :D
1LT Gavin Barr
player, 146 posts
Carolina Trim Hound
& Master FISTer
Wed 30 Jan 2013
at 13:40
  • msg #704

Re: Gas, Gas, Gas!

In reply to Niewiele Dupek (msg # 703):

Well traveled at least in the double digits of kilometers at this point.  In comparison, Black Rino is 3.2 km away from it's starting position in the Rynek.  It's all relative...  ;)
Niewiele Dupek
GM, 682 posts
Wed 30 Jan 2013
at 14:41
  • msg #705

Laser Designated Kink

1LT Gavin Barr:
In reply to Niewiele Dupek (msg # 703):

Well traveled at least in the double digits of kilometers at this point.  In comparison, Black Rino is 3.2 km away from it's starting position in the Rynek.  It's all relative...  ;)


OOC:

Wow, Gavin Barr is the LAST person I would expect to miss THAT double entendre. Read that last OOC post of mine again...IC.

ND
1LT Gavin Barr
player, 147 posts
Carolina Trim Hound
& Master FISTer
Wed 30 Jan 2013
at 15:19
  • msg #706

Re: Laser Designated Kink

The perils of posting before my first cup of coffee...
Niewiele Dupek
GM, 685 posts
Wed 30 Jan 2013
at 16:38
  • msg #707

Re: Laser Designated Kink

1LT Gavin Barr:
The perils of posting before my first cup of coffee...


You're dipping in to your coffee rations, Gav? Is it a holiday over there? :)
1LT Gavin Barr
player, 149 posts
Carolina Trim Hound
& Master FISTer
Wed 30 Jan 2013
at 16:40
  • msg #708

Re: Laser Designated Kink

There is no way to escape Starbucks in this place....

http://www.youtube.com/watch?v=4T1RMuoQnKo
CPT Joseph Miller
editor, 217 posts
Captain
Engineer
Wed 30 Jan 2013
at 22:23
  • msg #709

Re: Laser Designated Kink

The truck will take the Josef Piskodskido (?) to Very Metal's position. I'll place the icon there but of course that's no guaranteeing they'll get there.
Niewiele Dupek
GM, 686 posts
Thu 31 Jan 2013
at 08:20
  • msg #710

Destroyed by design

1LT Gavin Barr:
There is no way to escape Starbucks in this place....

http://www.youtube.com/watch?v=4T1RMuoQnKo


Interesting. You don't see many rap stars holding their own video cameras. :)
Niewiele Dupek
GM, 694 posts
Thu 31 Jan 2013
at 09:25
  • msg #711

Updated map

In reply to Niewiele Dupek (msg # 710):

OOC:

Updated map.

Mark, the Rally Point icon is at APV. Do you want Blue/Grey to meet you at Bridge 2, or meet you at APV's 'Rally Point'? Whatever you decide, please change the map and make the appropriate radio thread and Windy Six posts.

Thanks,

ND
CPT Joseph Miller
editor, 220 posts
Captain
Engineer
Thu 31 Jan 2013
at 17:09
  • msg #712

Re: Updated map

Ideally we'd meet at the next position but we need personnel to drive the Hummer, US truck, Soviet truck and my pretty new tank. I've asked the boys to meet me at the second bridge.

It also means I can send the fuel to the front line with the escort of a PC and that makes me feel a lot better.
CPT Joseph Miller
editor, 222 posts
Captain
Engineer
Thu 31 Jan 2013
at 18:38
  • msg #713

Re: Updated map

I'm going to be really busy this weekend and won't be able to post from about 16.00 GMT on Saturday to at least 21.00 GMT on Sunday.

I've tried to post ahead to give people freedom of movement that's not dependent on waiting for my orders.

Basically:

Winters: Get the two Bradleys and the fuel to Carlisle

Stuart: Once your team is at Bridges Four and Five you'll have plenty to play with. You can also check on the security teams if you want.

If I've gotten ahead of myself, please feel free to delete posts but I'd hate you to be sitting around twiddling your thumbs waiting for me.
CPT Joseph Miller
editor, 223 posts
Captain
Engineer
Thu 31 Jan 2013
at 18:44
  • msg #714

Re: Updated map

If there are any questions, you'd better be quick with them.
CPT Joseph Miller
editor, 224 posts
Captain
Engineer
Thu 31 Jan 2013
at 18:59
  • msg #715

Re: Updated map

Congrtulations, that's past the 2000 post point.

Big up to Diamatto/Carlisle, nearly 300 PC posts, that's almost half of what the GM's done.

Here's heading to the next thousand.
1LT James Stuart
player, 59 posts
Thu 31 Jan 2013
at 19:12
  • msg #716

Re: Updated map

what skill would it take to disammele the crane abd rouglht how long would it take?
CPT Joseph Miller
editor, 225 posts
Captain
Engineer
Thu 31 Jan 2013
at 19:35
  • msg #717

Re: Updated map

OK, it looks like the crane described is the Multilift Mk.4 load handling system. It is effectively a hydraulic lift designed to help drag pallets onto or off the vehicle rather than a utility crane.

The system appears to be relatively self contained with the main unit being about 5 meters long by a meter and a half wide and weighing about three tonnes and a second hook element about 2ms by 1m and weighing a tonne.

It looks easy to dismantle but moving the weight might be a problem plus it'll mean emptying the 5 ton truck of all the equipment on it.

The utility also seems limited.
Niewiele Dupek
GM, 695 posts
Thu 31 Jan 2013
at 19:40
  • msg #718

Crane Style

1LT James Stuart:
what skill would it take to disammele the crane abd rouglht how long would it take?


OOC:

Not sure I understood your question mate. You want to remove the crane from the Foden?

If so, it won't work. The truck acts as a counterbalance, so to remove it you would need another crane(as the crane itself is that heavy that men alone can not get in a positon to lift it), tools(Im sure the group bought them; they bought everything else on the Equipment sheet), qualified labor(you are 7th Engineers, so I'll give that one to you), and Time.

After removal, some kind of support base would be needed, not to mention the trunion to allow it to rotate in several axes. This, of course, does not address the question of moving the new FrankenCrane into position.

Do some research and find out what the lift capacity is on the Foden's crane. If it matches my number, or if you can quote a source that gives a stronger lift, we'll use that figure. The truck can be backed, parallel parked, and James Bonded into positon to do...whatever it is you want to use the crane for...provided the truck can physically drive, turn, or fall there.

ND
Niewiele Dupek
GM, 698 posts
Thu 31 Jan 2013
at 19:58
  • msg #719

Post Length

In reply to Niewiele Dupek (msg # 718):

OOC:

Mark, great posts, mate. Remember that, no matter what a character's rank, he, she, or thy(see Jack I can be PC too bitch :p) has contact with a LOT of other players and PCs. I would probably suggest that you chop your posts up so they are easier for players (OK, OK, and GM too :p) to read and respond to.

Of course, the fact that the editing was a bit below your standard and you used to color for your quotes told me that you were late for tea. I would prefer you post like you did and let me or one of the other nerds get on your post(s) with a box of crayons then you not post because you felt like you didn't have the time to crank out the post and THEN go through and edit it too.

So, I wanted to say thank you for the post, and the effort once again, like all the RBS members, and wish you good luck on your weekend excursion. We will be here waiting for you when you return. :)

ND
2LT Jack Winters
player, 94 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Fri 1 Feb 2013
at 03:42
  • msg #720

Re: Post Length

Busy with RL work the past few days.  Will try to catch up this weekend.  NPC as necessary.

Lost an opportunity to rip into the Brit, oh well, better to save it anyway and charlie mike.
Niewiele Dupek
GM, 703 posts
Fri 1 Feb 2013
at 12:41
  • msg #721

Senior skip day

2LT Jack Winters:
Busy with RL work the past few days.  Will try to catch up this weekend.  NPC as necessary.

Lost an opportunity to rip into the Brit, oh well, better to save it anyway and charlie mike.


Jackie Chan:

Don't worry about messing up your perfect attendance record my man. It seems like everyone this week as had a bit of a vacation from the RPOL stable, not just this game. Do your thing, watch out for those executive orders, and we will be here in some depraved form or fashion when you return.

J
Niewiele Dupek
GM, 704 posts
Fri 1 Feb 2013
at 13:40
  • msg #722

Re: Senior skip day

In reply to Niewiele Dupek (msg # 721):

OOC:

Otso you waiting on me or am I waiting on you? Feels like someone is waiting on somebody :)
Niewiele Dupek
GM, 705 posts
Fri 1 Feb 2013
at 13:45
  • msg #723

Re: Senior skip day

In reply to Niewiele Dupek (msg # 721):

OOC:

Otso are you waiting on me or am I waiting on you? I just don't want to be the one holding someone up. :)

ND
1SG Giuseppe Diamotto
player, 212 posts
Eats concertina wire
Pisses napalm
Fri 1 Feb 2013
at 14:30
  • msg #724

Re: Senior skip day

Well, I'm kind of waiting for the situation to develop. I did send a transmission to Bushmaster Six ages ago, but I suppose it was lost in the hassle. Before the tanks get fuel, we are really not that much able to go anywhere. Once we are, that's a wholly different story.
Niewiele Dupek
GM, 706 posts
Fri 1 Feb 2013
at 14:34
  • msg #725

Re: Senior skip day

1SG Giuseppe Diamotto:
Well, I'm kind of waiting for the situation to develop. I did send a transmission to Bushmaster Six ages ago, but I suppose it was lost in the hassle. Before the tanks get fuel, we are really not that much able to go anywhere. Once we are, that's a wholly different story.


OOC:

Tag Bushmaster 6, GM :)
Niewiele Dupek
GM, 708 posts
Fri 1 Feb 2013
at 14:43
  • msg #726

Finns go forward

In reply to Niewiele Dupek (msg # 725):

OOC:

For the record Diamotto's tank was nowhere near being out of fuel. However, I realize Carlisle is trying to enact a specific defensive method. Since Winters is being NPCed until future reference, the truck drivers carrying the fuel are NPCs, and the crew of Pride are NPCs, why don't we just fast forward to the fuel showing up as soon as you hear from Bushmaster 6.

ND

Tag Bushmaster 6
Niewiele Dupek
GM, 709 posts
Fri 1 Feb 2013
at 14:59
  • msg #727

Re: Finns go forward...eventually

In reply to Niewiele Dupek (msg # 726):

OOC:

OK here's what I did. I read Mark's post(Miller) and was (foolishly, it seems) waiting for a route from where he issued orders with the crews for the two Brads and two truckers. I placed a couple icons next to Miller, not seeing that he had already sort of 'sped up' time and already put the four-vehicle convoy at VM's position.

So, I deleted the two icons, randomly got a route back from the map, and it looks like it's 2.5km. So, while they are en route, the bad guys will be on the move too. Also, we will assume that there is some sort of radio traffic in between the two truckers or one of the trucks and one of the supply escort Brads. That way, if the Major wants to get involved, he can, or just keep it hands off like it has been up to now.

Mark is away this weekend so if we want we can concentrate on the actions of the enemy convoy. I'll listen for feedback for further guidance.

ND
1LT James Stuart
player, 60 posts
Fri 1 Feb 2013
at 22:24
  • msg #728

Re: Finns go forward...eventually

nm if its going to be that hard we might as well leave it after taking any spare parts can then bobby trap it
CPT Joseph Miller
editor, 226 posts
Captain
Engineer
Sat 2 Feb 2013
at 10:12
  • msg #729

Re: Finns go forward...eventually

I did issue a route to Very Metal to the truck before the Bradleys joined them. It was relatively simple, up to the road that led from Bridge Two and then southwest along the road until they reach the intersection where Very Metal is positioned.

Everyone else was following Ma tank.
Niewiele Dupek
GM, 713 posts
Sat 2 Feb 2013
at 20:06
  • msg #730

Things that go boom

In reply to CPT Joseph Miller (msg # 729):

OOC:

So for clarity's sake the engineers are working together en masse in an attempt to shorten the time needed to rig the bridge? This question is directed at 1Lt Stuart
Niewiele Dupek
GM, 715 posts
Sat 2 Feb 2013
at 21:02
  • msg #731

Re: Things that go boom

PM

[Private to GM: I can post as you under this account. -S1]
This message was last edited by the GM at 21:06, Sat 02 Feb 2013.
1LT James Stuart
player, 62 posts
Sat 2 Feb 2013
at 21:35
  • msg #732

Re: Things that go boom

yes becuase that way if we are attacked of not doing ity in the middle of a firefight
2LT Jack Winters
player, 95 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Sat 2 Feb 2013
at 22:16
  • msg #733

Re: Things that go boom

Ok, where is Crooklyn now and what thread do I post in?

There was mention of a fast forward to VMs position. And no smart ass remarks about reading the Polish map, I'm on an iPhone and hard enough just getting a message done without typos from my stubby fingers.
Niewiele Dupek
GM, 716 posts
Sun 3 Feb 2013
at 05:13
  • msg #734

2 post or not 2 post...that is the question

2LT Jack Winters:
Ok, where is Crooklyn now and what thread do I post in?

There was mention of a fast forward to VMs position. And no smart ass remarks about reading the Polish map, I'm on an iPhone and hard enough just getting a message done without typos from my stubby fingers.


Jaśku:

When in doubt Mr. Winters, post. What is the worst that could happen? I just respectfully correct you by saying that this or that happened first or whatever. To my mind, it would be better to post and be wrong than not to post and then no one posts off of what you sent because you never sent it.

As far as your palcy go, there is a saying that isn't normally thought of with fingers but can be applied in this case.

"Long and thin goes too far in. Short and thick does the trick."

I have no way of verifying the voracity of this statement, so if you use the above little gem of wisdom, don't quote me. It wasn't me that came up with it and I have no idea if it is true or not. ;)

J
CPT Joseph Miller
editor, 229 posts
Captain
Engineer
Sun 3 Feb 2013
at 21:54
  • msg #735

Re: 2 post or not 2 post...that is the question

Calling GM!

Catastrophic failure in Windy Six!
Niewiele Dupek
GM, 724 posts
Mon 4 Feb 2013
at 13:19
  • msg #736

Out of it

In reply to CPT Joseph Miller (msg # 735):

RBS:

I'm so fucking out of it I didn't even KNOW the superthing was this weekend. I could tell by all the people NOT posting on RPOL this weekend that something was going on. I thought maybe zombie appocalypse, but superdeal was a close second.

I know we have a bunch of good writers, but every once in awhile someone throws a good one and I just have to mention it. Normally it's Mark. He's always telling me that there is this HUGE Irish conspiracy, and it's really the WELSH that are good with the spoken word.

Either way, it was 2Lt Jack Winters that had my sides splitting today. Normally specializing in wholly unlikable characters, you had to feel for Winters and you could actually feel his frustration as people up and down the chain are busting his proverbial balls. I could actually see in my mind's eye the commander of Crooklyn about to throw a rod like a 350 short block on NOS!

Jackie Chan, thank you so much for that. Keep it up. We need a whole not of awesome posts to make up for the Superfreak vacation everyone took this weekend. Thanks again for making this game fun. That goes for all of you.

ND
1LT James Stuart
player, 63 posts
Mon 4 Feb 2013
at 17:24
  • msg #737

Re: Out of it

what rolls do you want for rigging the bridges?
Niewiele Dupek
GM, 725 posts
Mon 4 Feb 2013
at 19:23
  • msg #738

GM surprise

1LT James Stuart:
what rolls do you want for rigging the bridges?


OOC:

Great question. The normal answer is CBE, but if you think another skill would help your character accomplish his mission, you can suggest using it too. Remember that it's your game too, so you can make it or break it. You get what you put into it, ya know?

ND
1SG Giuseppe Diamotto
player, 213 posts
Eats concertina wire
Pisses napalm
Tue 5 Feb 2013
at 20:07
  • msg #739

Re: GM surprise

Didn't Barr transmit about handing the 256th the BMP? I have a recollection about it...
CPT Joseph Miller
editor, 232 posts
Captain
Engineer
Tue 5 Feb 2013
at 20:19
  • msg #740

Re: GM surprise

I hate the dice roller.

Three catastrophic failures in a row. What are the odds?
S1
GM, 31 posts
Wed 6 Feb 2013
at 13:56
  • msg #741

Re: GM surprise

In reply to 1SG Giuseppe Diamotto (msg # 739):

Yep

"++This is Bushmaster Six.  All units in the vicinity of Six Blue, be advised we are recovering a BMP-1 off route 25 and moving it to reinforce Six Blue's position, Out++
1LT James Stuart
player, 66 posts
Wed 6 Feb 2013
at 19:10
  • msg #742

Re: GM surprise

roughly how far is miller from my position and how many combat rounds would it take to get there
Niewiele Dupek
GM, 736 posts
Wed 6 Feb 2013
at 19:19
  • msg #743

Re: GM surprise

In reply to 1LT James Stuart (msg # 742):

It's not quite 200 meters.  So one 30 second combat turn if you drop your pack and run for it.  Two turns if you are encumbered with a field pack.
This message was last edited by the GM at 19:19, Wed 06 Feb 2013.
2LT Jack Winters
player, 98 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Fri 8 Feb 2013
at 04:54
  • msg #744

Re: Out of it

In reply to Niewiele Dupek (msg # 736):

What do you mean "wholly unlikable characters"???

Anyway, did we fast forward the milk run of fuel to VM's position?  Sorry, work's been extra busy and home is always chaos.

I don't watch the Superbad...
S1
GM, 33 posts
Fri 8 Feb 2013
at 12:36
  • msg #745

Re: Out of it

In reply to 2LT Jack Winters (msg # 744):

'Assuming Southern Pride came back with a good check, he would issue to order to move, "Alligator Two One on the move." which also let Doc know to start driving.'

I think we were waiting for Dante to actually get this going, but he's not posted in a few days so I'll see about NPCing him.
SPC Dante 'Doc' Kingston
player, 52 posts
Specialist
Mechanic/Driver
Mon 11 Feb 2013
at 02:16
  • msg #746

Re: Out of it

I'm confused.  Where we at?
2LT Jack Winters
player, 99 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Mon 11 Feb 2013
at 07:05
  • msg #747

Re: Out of it

We're at Very Metal's position.  It seems the Southern Pride crew is out -- burying their man?

What was the next objective?
CPT Joseph Miller
editor, 248 posts
Captain
Engineer
Mon 11 Feb 2013
at 15:57
  • msg #748

Re: Out of it

Opps, that's about three weeks' worth of planning on what kit to buy gone up in smoke!
1SG Giuseppe Diamotto
player, 223 posts
Eats concertina wire
Pisses napalm
Mon 11 Feb 2013
at 16:04
  • msg #749

Re: Out of it

Whoops...
CPT Joseph Miller
editor, 249 posts
Captain
Engineer
Mon 11 Feb 2013
at 16:20
  • msg #750

Re: Out of it

Damn, anybody'd think we were in a post-apocalypse game. Are we taking bets about when Diamatto's going to abandon his pill-box.

At least the Hind might only have 57mm rockets rather than AT missiles but the 23mm guns are going to screw up the IFVs if it goes after them. Let's hope Pride and Crooklyn are good with their autocannons!
CPT Joseph Miller
editor, 250 posts
Captain
Engineer
Mon 11 Feb 2013
at 16:36
  • msg #751

Re: Out of it

We now know why NATO lost the war, they were using the RPOL dice roller.
S1
GM, 34 posts
Mon 11 Feb 2013
at 16:38
  • msg #752

Re: Out of it

In reply to CPT Joseph Miller (msg # 751):

It does explain a lot doesn't it?
CPT Joseph Miller
editor, 251 posts
Captain
Engineer
Mon 11 Feb 2013
at 16:44
  • msg #753

Re: Out of it

Still, instead of disaster being our fault we can always blame the dice.
1LT James Stuart
player, 74 posts
Mon 11 Feb 2013
at 16:53
  • msg #754

Re: Out of it

is Stuart still in wreckage of the 5 one or was he blown clear?
SPC Dante 'Doc' Kingston
player, 53 posts
Specialist
Mechanic/Driver
Mon 11 Feb 2013
at 21:18
  • msg #755

Re: Out of it

Aight....just tell me where to drive...
SGT Beth Nunnenkamp
player, 49 posts
Sergeant (E-5)
Alligator One-One
Mon 11 Feb 2013
at 21:20
  • msg #756

Re: Out of it

Please NPC me until further notice.  I'm having major computer issue's and a lot of adult things going on limiting my time right now.  I appreciate the cooperation and thank you.

John
Niewiele Dupek
GM, 771 posts
Mon 11 Feb 2013
at 23:39
  • msg #757

Re: Out of it

In reply to 1LT James Stuart (msg # 754):

In the wreckage, but not trapped.
Niewiele Dupek
GM, 772 posts
Tue 12 Feb 2013
at 10:13
  • msg #758

Re: Out of it

SGT Beth Nunnenkamp:
Please NPC me until further notice.  I'm having major computer issue's and a lot of adult things going on limiting my time right now.  I appreciate the cooperation and thank you.

John


OOC:

John sorry to hear you are having problems. We are all struggling in some way or another. RBS wishes you well and hopes you find some peace in your travels.

ND
Niewiele Dupek
GM, 775 posts
Tue 12 Feb 2013
at 18:52
  • msg #759

Re: Out of it

In reply to 2LT Jack Winters (msg # 747):

Are you asking the Ref, or your CO?
CPT Joseph Miller
editor, 252 posts
Captain
Engineer
Tue 12 Feb 2013
at 21:41
  • msg #760

Re: Out of it

How is the dam?

The main charges went off but the cracking charges and upper charge failed to go off.

If the dam hasn't blown, Miller will try to reset the upper charge and lay new cracking charges. That will use up his explosives but should do more damage to the dam.
SPC Dante 'Doc' Kingston
player, 54 posts
Specialist
Mechanic/Driver
Wed 13 Feb 2013
at 01:59
  • msg #761

Re: Out of it

I just read Chunk's scene.  Damn man but what a way to go.  Cheers!
Niewiele Dupek
GM, 782 posts
Wed 13 Feb 2013
at 19:53
  • msg #762

Ball(s) out like Lance

In reply to SPC Dante 'Doc' Kingston (msg # 761):

Doc:

Hear ya man. Guess you can see by now I like my soup thin...no Chunks, please! ;)

J Bird
1SG Giuseppe Diamotto
player, 228 posts
Eats concertina wire
Pisses napalm
Wed 13 Feb 2013
at 20:06
  • msg #763

Re: Ball(s) out like Lance

Chunky Salsa! :-D Yeah, sorry. Medic humour.
S1
GM, 36 posts
Thu 14 Feb 2013
at 03:01
  • msg #764

The Americans

Directorate S time!
This message had punctuation tweaked by the GM at 03:21, Thu 14 Feb 2013.
S1
GM, 37 posts
Thu 14 Feb 2013
at 14:43
  • msg #765

Update

Fewer updates today - I've got several appointments to go today and a wife to keep happy.  :)

Happy Valentines Day!
Niewiele Dupek
GM, 795 posts
Sat 16 Feb 2013
at 17:15
  • msg #766

The Great Culling

I'm waiting on some of our less frequent posters to chime in regarding the Hind attack.  If that doesn't happen by tomorrow, we'll move forward to the next round.

As many of you realize, the timeline of the game sees the destruction of the 5th ID in the next few in-game hours.  The next few days or weeks of posting will be a period of destruction in the game.  The final order from the Division Commander will represent the end of a phase in the game.  But that will not be the end of RBS.  I have prepared an English language googlemap and a more structured approach to the second phase of the game.  RBS will continue on in much the same way, with the use of the map being integral to understanding and interacting with the game world.  By clearing the slate and picking up after the 'death of a division'. we'll move forward with an easier to use map, a more structured approach to unit callsigns, and a NPC roster that will assist with getting the PCs into the fight and keeping mundane tasks in the background.

In the mean time, I urge you to embrace not only the name of the game, but the motto!  Rano Bez Strachu -Fearless Morning!  Standing toe to toe with Soviet armor in a damaged tank, driving into a Hind attack to try to blow a dam and take out two bridges, streaking bravely across a battlefield to give medical care to save a critically injured solider, or mowing down two squads of enemy infantry with a .50 cal, are all great examples of RBS!  Your PCs have given an excellent accounting of themselves so far.  Rock on!
This message was last edited by the GM at 17:42, Sat 16 Feb 2013.
2LT Jack Winters
player, 101 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Sun 17 Feb 2013
at 05:56
  • msg #767

Re: The Great Culling

Sorry, RL rolling on through...hoping to have some catch up time next week...maybe...let's hope we don't get dead...

Guess Crooklyn is not going to make it through to the aftermath...f' me

And hello PFC Sandi-Lee.
1LT James Stuart
player, 77 posts
Sun 17 Feb 2013
at 16:30
  • msg #768

Re: The Great Culling

hopefully stuart doesnt bleed out
PFC Sandi-Lee Henry
player, 2 posts
256th Motor Pool
PFC
Sun 17 Feb 2013
at 20:44
  • msg #769

Re: The Great Culling

Hi, Sandi-Lee is a secondary PC for me, mark 101 aka Captain Miller. He's getting through driver's quickly so I thought I'd have the replacement ready to go.

By the way, Captain Gamble was in the back of the Humvee that the Hind shot up so he needs to go on the dead PC list too. I'm hoping a medic will respond to Stuart too or we'll have another on the list and he'll be vying for the most ignominious death:

Cpt Gamble: fainted, lay in the back of a truck until shot dead has to be in the lead so far.
SGT Kitty Summers
player, 52 posts
Sergeant/E-5
Combat Medic, U.S. Army
Mon 18 Feb 2013
at 00:41
  • msg #770

Re: The Great Culling

Is there one medic in the whole battalion??
1LT James Stuart
player, 78 posts
Mon 18 Feb 2013
at 00:47
  • msg #771

Re: The Great Culling

medic as full medic or someone with medical training?
CPT Joseph Miller
editor, 263 posts
Captain
Engineer
Mon 18 Feb 2013
at 16:27
  • msg #772

Re: The Great Culling

Or should that be PC medic? Sometimes if we want it to happen we have to make it happen.
Niewiele Dupek
GM, 806 posts
Tue 19 Feb 2013
at 02:16
  • msg #773

Re: The Great Culling

In reply to SGT Kitty Summers (msg # 770):

There are a few combat life takers out there.  Opps, I meant combat life savers.  Well, maybe the first one is more accurate given the latest rolls.
1LT James Stuart
player, 80 posts
Tue 19 Feb 2013
at 02:33
  • msg #774

Re: The Great Culling

the blood needs to stay in not out*smiles*
2LT Jack Winters
player, 104 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Tue 19 Feb 2013
at 04:11
  • msg #775

Re: The Great Culling

Did we hit the Hind?  It was a bit unclear...I suppose if we did it wasn't very much?  What's considered an outstanding success?

Does the M2 have automatic smoke launchers?  If so, I'm deploying them.
This message was last edited by the player at 04:32, Tue 19 Feb 2013.
Niewiele Dupek
GM, 811 posts
Tue 19 Feb 2013
at 12:21
  • msg #776

Re: The Great Culling

2LT Jack Winters:
Did we hit the Hind?  It was a bit unclear...


Thanks, we try.  Perfect knowledge of the battlefield is rare and an unrealistic expectation, so anytime you guys are confused or unclear about something, it means we are doing our job.  Of course for some of you, that's not very difficult to achieve, but one could lump perfect players in the same category the aforementioned battlefield knowledge.

quote:
I suppose if we did it wasn't very much?


Well, a 4 does hit based on the previous modifiers indicated.  Since you didn't know that or roll damage, I rolled on your behalf for the remaining resolution.   You hit for 4d6 (18 rolled) x 5 pts of damage (HE rounds perform 5C damage), which was then applied to the FF facing of the craft (based on a location roll of 2), with hits against N (60%), W (50%), and G (24 pts).  I'm guessing some of that doesn't mean a lot to you though.

quote:
What's considered an outstanding success?


At short range, with a HW to hit of 48 against and a 1/4 multiplier it would be any roll under 1.2 on a d100.

quote:
Does the M2 have automatic smoke launchers?  If so, I'm deploying them.


Noted!  I'll post the next round a bit later.
This message was last edited by the GM at 16:32, Tue 19 Feb 2013.
Niewiele Dupek
GM, 812 posts
Tue 19 Feb 2013
at 15:29
  • msg #777

Re: The Great Culling

Map Updated.  Please check the map title today.  Thanks!
This message was last edited by the GM at 15:29, Tue 19 Feb 2013.
CW3 Gabriela Novak
player, 44 posts
Rotary Wing Aviator
Tue 19 Feb 2013
at 21:28
  • msg #778

Re: The Great Culling

Niewiele Dupek:
, but one could lump perfect players in the same category the aforementioned battlefield knowledge


OOC:

That's it settled then. I'm going down to the county courthouse tomorrow and changing my name to Lump. What an awesome name!

Lump sat alone, in a soggy marsh

Totally motionless, except for her heart

CW3 Gabriela Novak
player, 45 posts
Rotary Wing Aviator
Tue 19 Feb 2013
at 21:33
  • msg #779

Re: The Great Culling

Niewiele Dupek:
applied to the FF facing of the craft (based on a location roll of 2), with hits against N (60%), W (50%), and G (24 pts).  I'm guessing some of that doesn't mean a lot to you though.


OOC:

Sheesh, don't treat us like we're stupid, ok? FF stands for Firefox, which was a movie with Clint Eastwood, so the FF facing of the craft OBVIOUSLY means the part of the helicopter that looks like that jet in the movie.

 Duh!

Everyone knows that.
1SG Giuseppe Diamotto
player, 230 posts
Eats concertina wire
Pisses napalm
Thu 21 Feb 2013
at 15:04
  • msg #780

Re: The Great Culling

Sorry for the recent inactivity. I've had way too much work on my hands due to my studies to actually post anything useful. Deadline for a paper tomorrow and some work to be done on that as well as the weekend full of some real military stuff, so...
CW3 Gabriela Novak
player, 48 posts
Rotary Wing Aviator
Thu 21 Feb 2013
at 22:08
  • msg #781

Re: The Great Culling

In reply to 1SG Giuseppe Diamotto (msg # 780):

There are a bunch of lower enlisted that are sleeping better now that Diamotto is busy with the paper. Take all the time you need! :)
Niewiele Dupek
GM, 820 posts
Sat 23 Feb 2013
at 16:07
  • msg #782

Seriously...what the fuck are we waiting on?

In reply to CW3 Gabriela Novak (msg # 781):

RBS:

This game needs shock treatment before it dies on the table. Let me get an enthusiastic 'HELL YEAH' from all the active players out there.

ND
This message was last edited by the GM at 17:42, Sat 23 Feb 2013.
1LT James Stuart
player, 81 posts
Sat 23 Feb 2013
at 16:27
  • msg #783

Re: Seriously...what the fuck are we waiting on?

hell yeah just waiting to see if Stuart is going to bleed out
CPT Joseph Miller
editor, 268 posts
Captain
Engineer
Sat 23 Feb 2013
at 16:57
  • msg #784

Re: Seriously...what the fuck are we waiting on?

Hell Yeah.
PFC Sandi-Lee Henry
player, 8 posts
256th Motor Pool
PFC
Sat 23 Feb 2013
at 16:58
  • msg #785

Re: Seriously...what the fuck are we waiting on?

Hell Yeah
Marek Smith
player, 54 posts
Sat 23 Feb 2013
at 17:36
  • msg #786

Re: Seriously...what the fuck are we waiting on?

HELL YEAH
Niewiele Dupek
GM, 821 posts
Sat 23 Feb 2013
at 17:50
  • msg #787

Re: Seriously...what the fuck are we waiting on?

1LT James Stuart:
hell yeah just waiting to see if Stuart is going to bleed out


Ain't nobody gonna bleed out even if we have to get Zsa Zsa Gabor to give him 'mouse to mouse' resuscitation. :)

Since your fellow players aren't interested in helping you, have you considered making a second character to help your first? Crazier things have happened. ;)
2LT Jack Winters
player, 107 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Sat 23 Feb 2013
at 18:23
  • msg #788

Re: Seriously...what the fuck are we waiting on?

We're here...hell we would help Stuart, except we're in head-to-head with a Hind and losing, mobility killed, and don't even have a working radio to hear that he even needs a **** medic...unless one of the two is working or that awesome ELC roll did something...we're just waiting on a resolution to some of our actions...unless you want me to just make shit up...
S1
GM, 38 posts
Sat 23 Feb 2013
at 19:23
  • msg #789

Re: Seriously...what the fuck are we waiting on?

In reply to 2LT Jack Winters (msg # 788):

A great series of excuses until everyone remembers that:

1) Stuart was attacked before Cooklyn was attacked.  Then Hind then proceed to finish the recon of the rest of the bridges.  Only then did it move south to attack Crooklyn.
2) Crooklyn's radio was working for the first medic call and was ignored. (Msg #143 in the Comm Thread on 11 Feb).

The truth is that none of you could be bothered to help Stuart when he called for help.  Either players felt it fell to Jack's player to answer the radio (which he did not), or just tuned out Stuart's request.

Pease don't get 'Seriously... what the fuck are we waiting on' about this issue.  This is an issue created entirely by you.  I'm sure you are going to whine about being busy when message #143 was posted... so let me head you off at the pass there.  Some of us are busy as well, but we don't post something this assine when we do find a way to post again.  'Seriously, what the fuck are we waiting on?  It's for you to take IC action beyond whining about not being spoon fed a solution to every problem.' Show some INITIATIVE 2nd LT character and I can assure you things will turn out better.

Had you moved Crooklyn toward this position when Stuart called, you wouldn't have been in the AO for the Hind attack.  Action and inaction have consequences.
SPC Dante 'Doc' Kingston
player, 59 posts
Specialist
Mechanic/Driver
Sat 23 Feb 2013
at 21:27
  • msg #790

Re: Seriously...what the fuck are we waiting on?

Probably more on me than anything.  I'm the driver and closest to the radio.  I seriously missed the post calling for a medic.  My bad....
2LT Jack Winters
player, 108 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Sun 24 Feb 2013
at 03:11
  • msg #791

Re: Seriously...what the fuck are we waiting on?

You are taking this way too seriously, and I sure didn't say anything about "what the fuck are we waiting on?" So I don't know what the fuck you're talking about -- perhaps you misinterpret me, I set forth some actions, and I missed in RL time a day or so and we got attacked.  I, however, did not move the icon of the Crooklyn to that position, as the last time I checked we were further down the road.  But I rolled with it as it's just a game, and yes, I post when I can.  You don't know me, you don't know what I do or what's going on in my life same as I don't know you or what you've got or don't have going on.  Quite frankly I think I've been playing the character just fine and doing what I could.  Do you not like the way I write or think?  I mean, I don't see what the problem is, but if you want to whack us for whatever perceived wrong, that's fine, it's just a game.  If you don't want me to play here then just say so.  You don't have to be a dick to drive me away.
SPC Dante 'Doc' Kingston
player, 60 posts
Specialist
Mechanic/Driver
Sun 24 Feb 2013
at 13:53
  • msg #792

Re: Seriously...what the fuck are we waiting on?

I have to agree with Jack on this.  I honestly thought he was doing great with his character but it doesn't matter what I think.  At this point I really don't want to continue on.  No one should make derogatory statements about someone else in public OOC.  It just kills the comraderie and tone of a game.

Please kill off or NPC my characters.  Been fun guys!  Hopefully we'll RP together again.  PEACE!
Russian Sniper
NPC, 3 posts
Sun 24 Feb 2013
at 16:15
  • msg #793

Oops!

In reply to SPC Dante 'Doc' Kingston (msg # 792):

RBS:

I think that was my fault. I keep forgetting how sometimes cultural differences don't translate. It was the stupid Pole who said 'what the fuck are we waiting on?', so if you guys get pissed, that would be my fault. My appologies.

J

PS: OK so our women look like boxers BUT you can still swear on TV. It is a...strange country to be sure :)
2LT Jack Winters
player, 109 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Mon 25 Feb 2013
at 04:33
  • msg #794

Re: Oops!

Russian Sniper:
In reply to SPC Dante 'Doc' Kingston (msg # 792):

RBS:

I think that was my fault. I keep forgetting how sometimes cultural differences don't translate. It was the stupid Pole who said 'what the fuck are we waiting on?', so if you guys get pissed, that would be my fault. My appologies.

J

PS: OK so our women look like boxers BUT you can still swear on TV. It is a...strange country to be sure :)

What the fuck are you talking about?  You accused me of "whining" and making an "[asinine]" post, and lacking "INITIATIVE" with my character.  So, fuck you very much.  It's a game, I try to keep up when I can and not leave someone hanging, but if I fucking miss something, well, some might just call it being human.  So, according to what you said, anyone that's missed a few posts and says "hey, sorry, busy in real life" is fucking whining?  I did like this game, but this is getting ridiculous -- I already have a job.
Niewiele Dupek
GM, 822 posts
Mon 25 Feb 2013
at 14:56
  • msg #795

Re: Oops!

In reply to 2LT Jack Winters (msg # 794):

Jack and Everyone Else:

When I was thinking of moving I had a friend run the game for me for a bit. I debated telling you guys about it, as I thought you might handle it differently. Unfortunately, some things happened and now we are down a player or two.

All I can say is, I should have been honest with you guys up front and given you the choice of waiting for me or going with someone else. I know it is 'just a game', but it is(or was) enjoyable, at least for me, and I certainly didn't spend most of my life learning a second language just so I could offend anyone.

Hell, I live in a horrible country. Just my very existence offends someone. :)

ND
1LT James Stuart
player, 82 posts
Mon 25 Feb 2013
at 22:28
  • msg #796

Re: Oops!

why doesnt everyone just calm down and settle down
2LT Jack Winters
player, 110 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Wed 27 Feb 2013
at 05:28
  • msg #797

Re: Oops!

In reply to Niewiele Dupek (msg # 795):

Ok, perhaps there is a misunderstanding, but are you saying "someone else" was calling me 'names' and trying to be insulting?  Hey, if you were having a bad day and just took it out on me, whatever, but what's this about someone else pretending to be you??  Of course, if that was you, then I would like clarification through example of how I was whining, making asinine comments, or lacking initiative.  What do you feel I could do better other than ignore my job and family to play games?  Frankly, I don't see a damn thing wrong with the way I've been playing this character, but I'm human so perhaps I've missed something.  Enlighten me with specifics.

I've been enjoying this game too, up until now.  I would not want it to go away, or have any of the players go away.  I'm only sticking around because I found your original insulting comments without merit or basis.  Now I'm just a bit curious.  And a bit annoyed that the little time I have to gaming is being spent on sorting out what you were trying to say, unless you meant to say I'm a whiny, incompetent, slacker.

So, you keep apologizing, but I still don't know what the hell you were referring to when you made your own asinine comments.  Please do share.
1LT James Stuart
player, 83 posts
Wed 27 Feb 2013
at 05:36
  • msg #798

Re: Oops!

can we go back to playing the game and stop the flaming war?
This message was last edited by the player at 05:38, Wed 27 Feb 2013.
2LT Jack Winters
player, 111 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Wed 27 Feb 2013
at 05:44
  • msg #799

Re: Oops!

In reply to 1LT James Stuart (msg # 798):

I only seek to be a better player if ND has something beneficially critical to share.
Niewiele Dupek
GM, 823 posts
Thu 28 Feb 2013
at 11:15
  • msg #800

Slight Changes

In reply to 2LT Jack Winters (msg # 797):

Jack:

You...honestly didn't notice the change in the game from about two plus weeks ago? It didn't have a different feel to you? The enemy suddenly making public die rolls, a helicopter suddenly showing up when I specifically said I didn't need one to terrorize you guys, the game taking a dark turn, characters that took months building suddenly dieing off left and right...none of that seemed different to you?

J
2LT Jack Winters
player, 112 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Fri 1 Mar 2013
at 01:37
  • msg #801

Re: Slight Changes

In reply to Niewiele Dupek (msg # 800):

Definitely thought the helicopter was weird.  Just thought you went off the deep end, and really I don't know you that well.  Still doesn't explain the attempted insulting flame with no real basis.  Are you saying that was not you?

I have not read the Death of a Division in a very long time, so I don't remember exactly how it goes.  I also did think it was a bit weird since the premises of the game was to have the last Bradley and M1 around, but then both the Crooklyn and Southern Pride were destroyed.

So where do you end and your mysterious friend that apparently tried to ruin the game begin?  If none of that crap was supposed to be there, then write it out if you don't want backsies.
S1
GM, 39 posts
Fri 1 Mar 2013
at 02:12
  • msg #802

Re: Slight Changes

In reply to 2LT Jack Winters (msg # 801):

I posted the comments and I take the responsibility for them.  I'm not sure how anyone can miss that ND and I are listed with All Group Access and have GM access, but if you need it spelled out, and clearly you do - I am not ND and ND is not me.

In any event, yes, I (not ND) was having a bad day when I posted those comments.  I took your comments as a personal attack and I responded with a personal attack.  I'm putting my RPOL gaming on hold until I get a few personal issues worked out that is why I have not checked in and responded in the last few days.

In any case, I stand by my decision to destroy Crooklyn for the exact reasons you have mentioned - you though it was supposed to continue to the end-game regardless.  Quite frankly, I think that is a poor attitude to have and indicative of someone dialing it in.  It's metagaming - the M1 and M2 survive, so fuck it... why try?  I despise that, even if ND is prepared to live with it.

My intent was that the destruction of the vehicle would ensure that actions of the players inside were not stove piped through you as the vehicle commander.

Adding a new IFV to the game costs a GM nothing.
Finding a player who doen't take it for granted - priceless.
For everything else, there's a HIND attack.

It's 3 am in Poland so I'll be surprised if ND comments in the next few hours.  If he wants to retcon my comments, I have no issue with that.
Niewiele Dupek
GM, 824 posts
Fri 1 Mar 2013
at 10:26
  • msg #803

Re: Slight Changes

In reply to S1 (msg # 802):

I think I'd really like to see the game move forward
2LT Jack Winters
player, 113 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Sat 2 Mar 2013
at 02:26
  • msg #804

Re: Slight Changes

In reply to S1 (msg # 802):

Perhaps you lack the perspective that I have.  I check in when I can and read and post as much as I can, sometimes on tiny devices and I sometimes miss that it was S1 or ND, and I did realize S1 and ND were not one and the same.  My fault there.  However, I am certainly NOT metagaming, throwing caution to the wind because I think the M2 will survive no matter what.  I don't see where I have made any evidence of metagaming.  I have always tried to tactically position the M2 to ensure it's survival and the crews survival.  Simply because I could not move fast enough for you to post positioning, doesn't mean I threw caution to the wind.  In fact, I did not place the vehicle in the middle of the open ground of the gas station.  I would not have done that.  I always seek some sort of cover and/or concealment, whether using terrain or buildings.  I see no evidence of any instance in my posting where I was putting the other characters or my own in harm's way intentionally.  You in effect NPC'd me and did it poorly.

Apparently you equate having a real life as lacking initiative.  How about a player that just wasn't able to post in time before your own blazing ahead to do whatever, not allowing any players to react.  The players as a crew were not able to respond to your attack in real time.  I thought that was a bit unfair as this is a play by POST, and inherently slower.  If we were playing a table top game, and I sat there staring blankly at you, then I could understand blitzing us, but you didn't even give players a chance to respond before moving the Hind in for attack.

I can't continue with this game if whoever S1 is keeps making these baseless assumptions and accusations of me.  Tell me S1, have you ever been in real combat?
SPC Dante 'Doc' Kingston
player, 61 posts
Specialist
Mechanic/Driver
Sat 2 Mar 2013
at 06:39
  • msg #805

Re: Slight Changes

Sad...sad....sad...

I'm confused as to who assumed anything.  I'd have to agree with Jack on this.  We were just posting slower, not just sitting there doing nothing just cause our ride was going to make it.  Personal attacks on other players aside this was a great game.  Good feel, good players, good RP....now...not so much.

As I said before I'm out but if anyone needs me please hit me up via rmail.

 Peace out my homies!  Light em up and puff puff pass....
Niewiele Dupek
GM, 826 posts
Sat 2 Mar 2013
at 11:23
  • msg #806

Re: Slight Changes

In reply to SPC Dante 'Doc' Kingston (msg # 805):

I thought the M2 and the M1 were going to survive too, but I can see how players knowing that fact might make them complacent. As I said, we are all fans of T2K, so I would like to see the game move forward without the personal stuff, although I understand if people lost the heart to play this game.

T2K has always attracted those types who like the Mad Max v. WW2 crossover. Unfortunately, reading the core rules, we see that the Battle of Kalisz, 9 July 2000 to 18 July 2000 involved several armored and mechanized units, so that whole Antiques Roadshow approach to the T2K universe, while attractive to male players who are goal oriented, just doesn't follow the rules very well.

My game was an experiment(well, several really) to see if players could adapt to a T2K world in which 45,000 player characters DID NOT in fact fight over one broken down BTR and a truck on blocks. I assumed(wrongly) that PCs would enjoy actually doing something. My attempt was to realistically (I think I missed the mark there) play out the final battle of the US 5th ID(Mech) as it was overwhelmed by the 4th Guards Tank Army.
CPT Joseph Miller
editor, 269 posts
Captain
Engineer
Sat 2 Mar 2013
at 12:10
  • msg #807

Re: Slight Changes

As long as there are players, the game goes on. Vehicles can change and kit can be picked up. There's still legs in the game but I would prefer to get on with it rather than in debate.
2LT Jack Winters
player, 114 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Mon 4 Mar 2013
at 08:06
  • msg #808

Re: Slight Changes

In reply to Niewiele Dupek (msg # 806):

I like the idea of the more military game rather than the mad max, it is an excellent concept and I posted and checked on the game whenever I had a chance before any other RPOL games I play.  Although there were some things not so realistic, and I understand you wanted it to be player driven as far as NPC actions, and ultimately it's a game, and I enjoyed it.  I don't care if the M2 or M3 was destroyed even if we were thinking it was to survive.  I thought "hey, just a mobility kill.  May be he wants us to salvage what's left at the end of the battle to rebuild the M2 and roll on from there, that's cool."  It did seem rather sudden and out of the blue, but ok, I was enjoying myself until dickhead makes some unfounded comments, and continues to do so.

I would like to continue the game, although it's certainly not going to be as enjoyable if S1 wants to keep up his bullshit.  Even you ND keep making assumptions about us as players.  Perhaps something is lost in translation, but I get the feeling you've got some bone to pick too.  ND, if you're so dissatisfied with my play, then say it, and I'll move on.
Niewiele Dupek
GM, 827 posts
Wed 6 Mar 2013
at 21:51
  • msg #809

Re: Slight Changes

In reply to 2LT Jack Winters (msg # 808):

Jack:

Agreed that it needs to be more military than MM. Also, it is agreed that comments need to be supportive and not 'dickhead-like' in nature. Make no mistake I take responsibility for everything here Jack, so whether ND, S1, or the man on the frickin' moon said something to offend one of my players, it is I as game owner and founder that is responsible.

I'm sorry.

I don't really know how to move forward. I know that S1 did me a huge favor taking over for awhile, even if he did put his own 'flavor' on it. So, stuff happens, 'LAZE AND BLAZE', on with the show, and can we please get back to blowing the crap out of stuff? :)

ND
Niewiele Dupek
GM, 828 posts
Sat 9 Mar 2013
at 21:33
  • msg #810

Real Man

In reply to Niewiele Dupek (msg # 809):

Jack and...well, anyone else that hasn't dropped from this game yet:

For the record, I want everyone to know that Jack just proved he is the better person. He was wronged, and instead of being petty and small(even though honestly he had every right to be), he chose to go on with the game.

Whoa. Someone dropped their ego and actually thought with their bigger head for once. What a fuckin' great guy. I was going to put this in a PM, but I thought a public wrong deserves a public right. I hope realizing Jack's legendary patience...quite frankly, the patience of a parent...goes part of the way to making things right.

Jackie Brown, I wish you success in EVERYTHING, man. Seriously.

J
2LT Jack Winters
player, 116 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Wed 13 Mar 2013
at 04:23
  • msg #811

Re: Real Man

In reply to Niewiele Dupek (msg # 810):

Thanks ND.  I wasn't looking for any praise, but thank you nonetheless.

Ultimately we're all here to have fun, and we can't let a few indiscretions or ill-advised comments ruin that fun.  Things were said, and were recognized as wrong, even if S1 still doesn't realize it.

I'm just too much of a role-playing 'ho', and lover of T2K to let the game go so easily.  So, can we get on with the show already?  Thanks.
Niewiele Dupek
GM, 829 posts
Wed 13 Mar 2013
at 20:07
  • msg #812

Re: Real Man

In reply to 2LT Jack Winters (msg # 811):

Jackie Brown:

I know you were not looking for praise, but it still needed to be said. Bill Rogers said 'We can't all be heros because someone has to sit on the curb and clap as they go by'. Well, I'm clapping. Thanks for checking your ego at the door. I also agree that the show must go on.

ND
CPT Joseph Miller
GM, 289 posts
Captain
Engineer
Sat 16 Mar 2013
at 20:17
  • msg #813

Message to tank commanders

It has been nearly a month since central command ordered the tanks to move and no one has replied to the order even to tell the General that the tanks can't move cause they're out of gas.

If no tank commander has posted by Wednesday, I will NPC the actions on Thursday which will be just over a month.

Please note that this deadline does not count for Winters or Stuart who have posted.

If Smith and Novak want to do something I have an event planned, just post in and I'll get the ball rolling. If no one posts, nothing will happen and I'll let the thread wither on the vine as it isn't crucial to the death of the Fifth.

This is not meant as a censure on any player, I know we all have lives and I know that this game has ground to a halt but if you want it to start up people need to post and I don't think waiting a month for a reply is unwarranted.

Please note, there will be no punitive posts to punish people who haven't posted, I will make the safest and most conservative post as I see it.

I hope this doesn't offend anyone but if you do have an issue please don't hesitate to air it. When you do, don't forget to post IC as well :)

Mark
Acting GM
1LT James Stuart
player, 87 posts
Sun 17 Mar 2013
at 15:19
  • msg #814

Re: Message to tank commanders

the KIA at the bridge are being bagged right? and is it prundure to take ammo and supplies from KIA?
CPT Joseph Miller
GM, 292 posts
Captain
Engineer
Sun 17 Mar 2013
at 15:28
  • msg #815

Re: Message to tank commanders

At this point of the war I would say that it's not only prudent but probably mandatory.
SGT Kitty Summers
player, 56 posts
Sergeant/E-5
Combat Medic, U.S. Army
Tue 19 Mar 2013
at 09:00
  • msg #816

Re: Message to tank commanders

What's going on in Windy Six thread?  Appears like fratricide, or is it one of those Russian units with American English speakers pretending to be U.S. troops?
CPT Joseph Miller
GM, 295 posts
Captain
Engineer
Tue 19 Mar 2013
at 17:50
  • msg #817

Re: Message to tank commanders

An inspection of the bodies might reveal what has occurred.
CPT Joseph Miller
GM, 296 posts
Captain
Engineer
Wed 20 Mar 2013
at 21:19
  • msg #818

Re: Message to tank commanders

Final call for tank commanders.

People will be NPCd tomorrow.
CPT Joseph Miller
GM, 297 posts
Captain
Engineer
Thu 21 Mar 2013
at 18:31
  • msg #819

Re: Message to tank commanders

OK, time was up.

Diamatto is stuck in his tank and about to fire back. After that I will NPC him escaping to move north rather than die in place.

Carlisle will let Eddies drive off and wait to see if any fuel comes. To be fair, there's not much else he can do.

If you'd rather they did something else, chip in.
Niewiele Dupek
GM, 881 posts
Fri 22 Mar 2013
at 17:57
  • msg #820

Post Rate

If you post, I'll do my best to repost as quickly as possible.

I am however going to insist on a minimum pace of two days per post. If I've posted for you and you haven't posted back for two days, you'll be NPCd. Of course, if you're busy let me know and that can be slowed down.

Clock starts ticking from this post so everyone has two days to get a post in and I'll be posting on Sunday evening for anyone I haven't had a reply from.
1LT James Stuart
player, 107 posts
Sun 24 Mar 2013
at 16:54
  • msg #821

Re: Post Rate

sorry didnt know the fight at the bridge was over
1LT James Stuart
player, 108 posts
Sun 24 Mar 2013
at 16:58
  • msg #822

Re: Post Rate

Don't worry, I was a little early so you're back on the clock.

I've put you across teh bridge with some fun about to happen. I'll get you into it now.
CPT Joseph Miller
GM, 300 posts
Captain
Engineer
Tue 26 Mar 2013
at 20:43
  • msg #823

Re: Post Rate

OK, some great posts from the core of players. Well done people, some excellent RP and lots of stuff accomplished. TEh Fifth may be doomed but you're making it a tale that will be told until the new Renaissence out in the stars.

Sadly, a few PCs have been NPCd again. That makes two sessions missed and as such they are becoming tools of the GM rather than PCs in their own right. This is a final warning. A third missed post will lead to PC protection being removed.

Deadline is Friday 1600 GMT.

Apart from teh NPCd players, everyone else is fully in the game, post as you can because you're already beating deadlines.

Thanks for your work, it is an honour to game with you.
CPT Joseph Miller
GM, 301 posts
Captain
Engineer
Tue 26 Mar 2013
at 20:45
  • msg #824

Re: Post Rate

I'm getting the feeling my warnings are a bit pointless as one of the PCs hasn't logged on since the 7th March.

Still, I make a good Vogon Constructor Fleet...
1LT James Stuart
player, 114 posts
Tue 26 Mar 2013
at 20:45
  • msg #825

Re: Post Rate

Vogon Constructor Fleet...?
CPT Joseph Miller
GM, 302 posts
Captain
Engineer
Tue 26 Mar 2013
at 20:51
  • msg #826

Re: Post Rate

Hitchiker's Guide to the Galaxy.

The Vogon Constructor Fleet destroyed earth to make way for a space bypass. When humanity claimed they hadn't heard, they were told that the plans had been lodged in the offices at Alpha Centauri for over fifty years.
CPT Joseph Miller
GM, 306 posts
Captain
Engineer
Sat 30 Mar 2013
at 14:31
  • msg #827

Re: Post Rate

OK, as the player of Diamotto and Carlilse hasn't responded to any posts, the characters are now going to be NPCd until they die or the player returns. This is always a precarious point. As a PC you get a certain amount of plot protection from the randomness of battle. You may die but you'll die because you screwed up or it is dramatically apropriate. As an NPC, your life is fuel for the narrative.
1LT James Stuart
player, 124 posts
Sat 30 Mar 2013
at 16:07
  • msg #828

Re: Post Rate

hindsight should have used GL on the 1st attack
SGT Kitty Summers
player, 60 posts
Sergeant/E-5
Combat Medic, U.S. Army
Sat 30 Mar 2013
at 21:12
  • msg #829

Re: Post Rate

I thought Sgt Warren was a PC?
Niewiele Dupek
GM, 937 posts
Sat 30 Mar 2013
at 21:20
  • msg #830

Re: Post Rate

There you go, he hadn't posted in so long I'd forgotten he was a PC.
Niewiele Dupek
GM, 954 posts
Sun 31 Mar 2013
at 21:17
  • msg #831

New orders.

OK, we're moving into the end phase of the Battle for Kalisz and the next moves will see how well you are set up for the escape phase.

To clarify the orders:

Black Rhino is to check bridge 3 and make sure it's down.

The 256 are retreating across the river.

Crooklyn and Very Metal will cover the retreat. Once the 256 are safe they'll head to the bridge.

Once Black Rhino, Crooklyn and Very Metal reach teh bridge, the 4/12 will cross and escape.

Then our guys will cross, the bridge will blow and everyone tries to run.

That's the basic plan. The instruction for logistical elements of the division to RV at bridge six suggests that the General wants to split units into groupings that have a chance of surviving on their own.

Whether this succeeds or not will be down to the players but your stout defence of the south has bought everyone a chance. If you had screwed te pooch Eddies would have died earlier as the success of the division echoes your efforts.

Good work everyone and I look forward to the end game.
2LT Jack Winters
player, 148 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Tue 2 Apr 2013
at 23:21
  • msg #832

Re: New orders.

Going to be in a travel status for work, so please excuse me if I'm a bit delayed in responding to posts.  Thank you for understanding.
1LT James Stuart
player, 139 posts
Wed 3 Apr 2013
at 05:45
  • msg #833

Re: New orders.

so what bridghes are active?
CPT Joseph Miller
GM, 316 posts
Captain
Engineer
Wed 3 Apr 2013
at 06:25
  • msg #834

Re: New orders.

Bridge three is damaged and probably inactive. The same with Bridge eight and nine which leave just bridge six as a route for retreat or, for the Soviets, of advance.
1LT James Stuart
player, 140 posts
Wed 3 Apr 2013
at 06:28
  • msg #835

Re: New orders.

i hate to be the ahole but have we armed the walking wounded?
CPT Joseph Miller
GM, 317 posts
Captain
Engineer
Wed 3 Apr 2013
at 15:22
  • msg #836

Re: New orders.

Everyone capable of holding a gun has one, tonight, the niceties of what makes a non-com is blurred.
CPT Joseph Miller
GM, 318 posts
Captain
Engineer
Wed 3 Apr 2013
at 15:30
  • msg #837

Next Steps

OK, so we're into the last phase of the Death of the Division, it should be a white-knuckled ride but with skill and luck you should get your present PCs out of the net.

The next issue is what sort of game you want the next phase to be.

There are several possibilities:

1) You've got the last what?
The PCs are movers and shakers in the new world and get involved in lots of intrigues and meet some of the big icons of the TK2 backgound. This can be a blast, but given the chaos that the average PC group leaves behind it, I tremble for the barve new world.
2) Like a Phoenix from the Ashes.
The PCs settle down somewhere and try to rebuild civilisation on a small scale.
3) I just wanna go home.
By hook or by crook, the PCs will be on the last boat home. This will be a fast moving campaign that can get a bit episodic.
4) Max Max Redux.
The PCs scrape a living as they wander from town to town to find enough fuel food and ammo to get through teh next crazed firefight.

If there's anything else you'd like to do, I'm game to try. An RPG is, in my view, a collective story and if there's a way you want it to go, I'm happy to try.

Let me know your thought s or I'll go my own way.
1LT James Stuart
player, 142 posts
Thu 4 Apr 2013
at 21:51
  • msg #838

Re: Next Steps

we are at bridge 7 right?
CPT Joseph Miller
GM, 320 posts
Captain
Engineer
Fri 5 Apr 2013
at 07:12
  • msg #839

Re: Next Steps

Yes, Seven, I might have called it Six at some point when posting tired.
1LT James Stuart
player, 143 posts
Fri 5 Apr 2013
at 15:12
  • msg #840

Re: Next Steps

theres a small bridge north of bridge 7 is it a footbridge?
CPT Joseph Miller
GM, 321 posts
Captain
Engineer
Fri 5 Apr 2013
at 15:14
  • msg #841

Re: Next Steps

Yes, it looks like it is from the photos I've seen of it. It wasn't on teh list of targets either.
1LT James Stuart
player, 144 posts
Fri 5 Apr 2013
at 15:17
  • msg #842

Re: Next Steps

we should check it out to see if its wide enough to take a scout car then we can circle and find were the enemy lines end
1LT James Stuart
player, 145 posts
Fri 5 Apr 2013
at 15:36
  • msg #843

Re: Next Steps

Good idea. Make it happen IC.
2LT Jack Winters
player, 151 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Sat 6 Apr 2013
at 06:22
  • msg #844

Re: Next Steps

CPT Joseph Miller:
OK, so we're into the last phase of the Death of the Division, it should be a white-knuckled ride but with skill and luck you should get your present PCs out of the net.

The next issue is what sort of game you want the next phase to be.

There are several possibilities:

1) You've got the last what?
The PCs are movers and shakers in the new world and get involved in lots of intrigues and meet some of the big icons of the TK2 backgound. This can be a blast, but given the chaos that the average PC group leaves behind it, I tremble for the barve new world.
2) Like a Phoenix from the Ashes.
The PCs settle down somewhere and try to rebuild civilisation on a small scale.
3) I just wanna go home.
By hook or by crook, the PCs will be on the last boat home. This will be a fast moving campaign that can get a bit episodic.
4) Max Max Redux.
The PCs scrape a living as they wander from town to town to find enough fuel food and ammo to get through teh next crazed firefight.

If there's anything else you'd like to do, I'm game to try. An RPG is, in my view, a collective story and if there's a way you want it to go, I'm happy to try.

Let me know your thought s or I'll go my own way.

Everyone needs a goal.  I would say for those that might have something to go home to that setting a goal of going home wouldn't be a bad one.  Individual character motivations may vary.  Along the way they'll have to do the 'Mad Max Redux' to keep moving, but occasionally have to get involved for morality and bogged down in trying to survive to make it to the next step to getting home.  Motivations may change, perhaps after hearing 'your home town got nuked buddy!'

I would think a soldiers initial reaction after being cut off, would be to get their ass home at least where they think they will ultimately be safe.  And if there's wife/husband, kids, girlfriend/boyfriend, mom and dad, sister/brother, or whatever loved ones back home, an average soldier would try to go that way.
CPT Joseph Miller
GM, 323 posts
Captain
Engineer
Sat 6 Apr 2013
at 07:49
  • msg #845

Re: Next Steps

Sounds good to me.
Niewiele Dupek
GM, 970 posts
Mon 8 Apr 2013
at 08:08
  • msg #846

Re: Next Steps

Slow time at present but that happens.

Is there anything you want me to input to help the game move on?

If I'm right:

1) Winters is consolidating what is left of the dismounts and getting ready to cover the retreat.
2) Marek is deciding what to do with the INTEL he's just received.
3) Stuart is embarking on a recce down to Kepno (not Knepo as I keep spelling it)

If anyone needs any more info let me know here and I'll chime in IC.
Pfc Cody Smith
NPC, 8 posts
M1 Driver
NPC
Mon 8 Apr 2013
at 19:12
  • msg #847

Re: Next Steps

Niewiele Dupek:
Slow time at present but that happens.

Is there anything you want me to input to help the game move on?

If I'm right:

1) Winters is consolidating what is left of the dismounts and getting ready to cover the retreat.
2) Marek is deciding what to do with the INTEL he's just received.
3) Stuart is embarking on a recce down to Kepno (not Knepo as I keep spelling it)

If anyone needs any more info let me know here and I'll chime in IC.


Dude I'd like to see more big titties
CPT Joseph Miller
GM, 325 posts
Captain
Engineer
Mon 8 Apr 2013
at 19:23
  • msg #848

Re: Next Steps

You mean bigger that Miller and Diamotto?

We'd all like that but TK2 nutrition levels suggest that cup sizes would decline, sorry, go play Macho Women With Guns.
2LT Jack Winters
player, 157 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Sun 14 Apr 2013
at 08:46
  • msg #849

Re: Next Steps

How did Diamotto get a hold of that bike again?  Would be nice if he heard the net traffic, but may be he's too much of an ass to volunteer his latest acquired gear...
Niewiele Dupek
GM, 975 posts
Sun 14 Apr 2013
at 08:59
  • msg #850

Re: Next Steps

He killed a dispatch rider for it. Granted, the dispatch rider shot him first and after being searched he had a lot of Russian kit on him.

The runner will only be alone between you and Blue Six. Then he'll retreat with the Blue rearguard and try to find transport on the other side of the river where the logistics units are gathering.
2LT Jack Winters
player, 159 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Sun 14 Apr 2013
at 09:01
  • msg #851

Re: Next Steps

Got it. Probably have some one run him back to the rearguard from our position to hasten things a bit.
Niewiele Dupek
GM, 976 posts
Sun 14 Apr 2013
at 09:02
  • msg #852

Re: Next Steps

Good idea, post that and then in my next post I'll get Rolling Thunder over to you and we'll move to the next combat phase.
1LT James Stuart
player, 151 posts
Mon 15 Apr 2013
at 15:36
  • msg #853

Re: Next Steps

how intense does the fighting sound?
Niewiele Dupek
GM, 979 posts
Mon 15 Apr 2013
at 16:28
  • msg #854

Re: Next Steps

The barrage is fairly heavy but Stuart is moving away from teh sound on teh way to Knepo.
2LT Jack Winters
player, 162 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Mon 15 Apr 2013
at 17:01
  • msg #855

Re: Next Steps

F' me, we're toast...is the map up to date?
Niewiele Dupek
GM, 982 posts
Mon 15 Apr 2013
at 17:12
  • msg #856

Re: Next Steps

Yes, it's looking bad, but you only have to hold this lot for ten minutes before the 256 are clear. After that you can fall back on the bridge which is relatively easier to defend.

It is difficult and lots will die but the game goes on.
Niewiele Dupek
GM, 983 posts
Mon 15 Apr 2013
at 17:39
  • msg #857

Re: Next Steps

Apologies.

Double-checked the map and the Soviet outflanking move wasn't there. I've re-done it now. It looks like the BDRMs are trying to find the edge of the American flank whilst the tanks cover them. They seem to be going much slower than the last two columns.
Niewiele Dupek
GM, 984 posts
Mon 15 Apr 2013
at 17:48
  • msg #858

Re: Next Steps

Correction.

I've tried to update the map three times and the thing won't save.

If you find the football stadium to the left of where you are, teh six tanks are strung out in a north/south line. The BDRMs form to lines, one line of three parallell to the tanks and a couple of hundred meters in front (just behind the church). The other three are just north heading up the Hanki Sal...wotsit street, if tehy aren't stopped they'll find your flank quite soon.

Hope this helps.
Marek Smith
player, 82 posts
Wed 17 Apr 2013
at 00:39
  • msg #859

Re: Next Steps

Well this should be interesting.....
1LT James Stuart
player, 157 posts
Mon 29 Apr 2013
at 21:58
  • msg #860

Re: Next Steps

how is everyone?
CW3 Gabriela Novak
NPC, 6 posts
Tue 30 Apr 2013
at 19:07
  • msg #861

Re: Next Steps

1LT James Stuart:
how is everyone?


F'ing gym is closed yet AGAIN for yet ANOTHER Commie holiday...which is an excuse for old drunks to drink themselves into a stupor. Other than that, I'm ok. :)
2LT Jack Winters
player, 163 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Thu 27 Jun 2013
at 22:39
  • msg #862

Re: Next Steps

Are we dead yet?
Niewiele Dupek
GM, 993 posts
Mon 15 Jul 2013
at 18:00
  • msg #863

Re: Next Steps

In reply to 2LT Jack Winters (msg # 862):

OOC:

I think my stand ins have stood down. I am officially available if anyone is still interested in salvaging this mess.

J
2LT Jack Winters
player, 164 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Mon 15 Jul 2013
at 18:46
  • msg #864

Re: Next Steps

I'm still interested.
1LT James Stuart
player, 158 posts
Mon 15 Jul 2013
at 18:54
  • msg #865

Re: Next Steps

im good to go
CPT Joseph Miller
GM, 328 posts
Captain
Engineer
Mon 15 Jul 2013
at 18:56
  • msg #866

Re: Next Steps

I'm around too.
Niewiele Dupek
GM, 994 posts
Tue 16 Jul 2013
at 12:04
  • msg #867

Re: Next Steps

In reply to CPT Joseph Miller (msg # 866):

RBS:

I feel like an abusive boyfriend with flowers: guilty, and a little confused about my feelings on how to proceed. I am glad to have just one active player, but THREE....wow. Jestem w szoku. At this point, I would like to try to make it up to you guys by moving things along. As I see it, we have two paths:

1. I spend a week reading old posts and try to figure out where the eff everyone's character is, then come up with some implausible story how they all meet up.

2. Every interested character sends me two or three lines(at least, more detail is always welcome) of where their character(s) are at, both in the story and physically on the map. Then, through roleplay the characters come together (un)naturally.

3. A strange blend of 1. and 2.

As always in RBS, player opinion matters. I would suggest that we NOT kill off any more characters just for the sake of doing so. Even if we drop the larger story (still up to debate and/or player decision at this point) and go to a more tradional T2K smaller unit story, other (N)PCs could be 'out there' somewhere as interesting random encounter plot twists or for when or if their controlling players ever become interested again.

I suppose a fourth option would be to press the reset button and go back to where I as GM departed the story. I dunno. Feels kinda like cheating to me. Don't know about you chaps, but my life is filled with trying to fix someone else's problem, or more accurately, trying to repair someone else's level best ti ruin my well-laid plans. Now that my game life reflects my real life, I feel as if some sort of balance has been achieved.

That, or my fantasy is to have as many problems as I do in real life. :)

Either way, I just wonder what you guys think would be the easiest, most equitable, and above everything, the most enjoyable choice of action at this point. It is after all supposed to be a game, as much as I might try to ruin it with rules and a slavish desire for realism.

Anyway, glad to see so many happy faces.

Your humble servant,

J
CPT Joseph Miller
GM, 329 posts
Captain
Engineer
Tue 16 Jul 2013
at 15:39
  • msg #868

Re: Next Steps

If I remembers, Winters was about to move to Miller's position and take over the rear guard. Stuart is back at the island on the Warta searching for ways across. All can be back together quite quickly.
2LT Jack Winters
player, 165 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Wed 17 Jul 2013
at 19:24
  • msg #869

Re: Next Steps

Yes, I think we were about to move as soon as the 256 infantry units beat-feet across the bridge.  We are guarding their rear and as I recall there was a massive amount of armor coming our way by the stadium.  Were the armored columns of T-72s and 80s, and the BDRMs your doing ND, or some mischievous stand-in?

I was last trying to come up with a way to take out as many as possible and delay their advance if not outright destroy them (! - however unlikely) without having the Crooklyn and it's crew become battlefield casualties ourselves.
Niewiele Dupek
GM, 995 posts
Thu 18 Jul 2013
at 19:57
  • msg #870

Re: Next Steps

2LT Jack Winters:
  Were the armored columns of T-72s and 80s, and the BDRMs your doing ND, or some mischievous stand-in?


Jackie Brown you guys actually lost me when the NPC crew of the Zaphod Beeblebrox were reporting the arrival of a massive number of Soviet MBTs that were coming up from the south when all the NATO defensive units were arranged in a fan protecting the southwest quadrant of the city.

Of course, as I have stated earlier, I realize that my passing the buck to save the game and keep interest going had the OPPOSITE effect I wanted, which ended up hurting me just as much, if not more, than everyone else. Hopefully I learned from that...monumental balls-up.

Since Marek's player dropped, I will continue to NPC his character(and others that may have dropped) without posting what happens in their thread, as both PCs-turned-NPCs cannot be observed by other group members and are doing...whatever secret squirrel stuff they are doing...in some sort of radio silence(if they even have a radio, which is doubtful).

As for everyone else, I know it seems redundant, but while I am going through all the posts, please post a radio transmission or order(s)/communication with PCs/NPCs around you. Group leader should make a post or two, giving orders, both on the radio and to NPCs around him, just to put me back in the picture a bit.

J
Niewiele Dupek
GM, 996 posts
Sat 20 Jul 2013
at 14:09
  • msg #871

To map or not to map

In reply to Niewiele Dupek (msg # 870):

RBS:

Part of the reason most T2K games fail is that they try to incorporate too many modcons, or modern conveniences(google maps instead of paper ones, fancy M4s with Infinity Tough Guys modifications instead of M16A1s, that sort of thing).

After all, Version 1 came out in, what, 84? I think movies were still silent back then. It seems to me that sometimes when a Twilight game strays too much, it becomes a poor excuse for an arcade game, and then loses player attention to whichever current video game of the week is popular, such as Call of Duty 16 or whatever.

I am guilty of fudging, as I am way too nerdy to get invited to those 'beer, weed, and teenage girls' parties down at the beach due to, well, many things, but attention to detail has to be up there.

Anyway, I was thinking of this next phase of RBS going map-less, or at least ditching the google map and just using a regular old driving map and actually RPing the damn game. As with everything, I would like some feedback, as going 'Mapless in Seattle' has its pluses and minuses.

J
CPT Joseph Miller
GM, 334 posts
Captain
Engineer
Tue 23 Jul 2013
at 15:54
  • msg #872

Re: To map or not to map

I've not seen totally mapless work in TK2. It is too focussed on combat for narrative to paint the picture well enough. I'd be happy for abstract movement for travel and then a copy and pasted bit of google maps or whatever else you want to use for combat.
Niewiele Dupek
GM, 997 posts
Mon 5 Aug 2013
at 10:08
  • msg #873

Calling Jackie Brown

In reply to CPT Joseph Miller (msg # 872):

If Winters is heavy at work let me know and we can NPC him until such time as he can devote more time to the game.

J
2LT Jack Winters
player, 166 posts
U.S. Army, Cav Scout
M2 Bradley Commander
Mon 12 Aug 2013
at 19:52
  • msg #874

Re: Calling Jackie Brown

Swamped with work and life.  Will attempt to get something going.  Might want to NPC for the time being.

I like the maps as it helps to visualize and for me to plan tactics and strategy.  How else would I know that there's a building we could use for cover and/or concealment?  Or where the streets intersect for a defensible choke point?  It does get a bit busy, but I rather enjoyed the map aspect (when it worked).
Niewiele Dupek
GM, 998 posts
Wed 14 Aug 2013
at 13:18
  • msg #875

Re: Calling Jackie Brown

In reply to 2LT Jack Winters (msg # 874):

RBS:

I think what I'm hearing is that we need to keep the map aspect of the game, but not be so rigidly stuck to it. Is Google Maps helpful or hurtful? Maybe when there are less pieces on the board, the icons won't be so confusing because as it is now, it is...well, a mess :)

J
Niewiele Dupek
GM, 1000 posts
Wed 14 Aug 2013
at 13:37
  • msg #876

New Thread

In reply to Niewiele Dupek (msg # 875):

RBS:

All RBS members at this time are invited to post in the Fearless Morning thread.

J
CPT Joseph Miller
GM, 339 posts
Captain
Engineer
Wed 14 Aug 2013
at 18:19
  • msg #877

Re: New Thread

OK, assuming that most of the Cav have gone with their unit then we have the following troops and gear:

Hum-vee with .50 calibre MG: Sandi-Lee (Driver), Miller (Gunner)
GAZ truck: 2 Engineers
BDRM: Stuart (Commander), Engineer (Driver), Engineer (Gunner)
MUTT: Teardrop (Driver/Medic)

Then there's Winters, the Bradley and the dismounts from the Luchs as well as other survivors of the Armour.

I'm assuming that the Cav absconded with the T-72, thieving gits.

I'll try and get a fix on the Bradley and crew tonight.
Niewiele Dupek
GM, 1001 posts
Tue 20 Aug 2013
at 17:36
  • msg #878

Re: New Thread

In reply to CPT Joseph Miller (msg # 877):
OOC:

Mate I thought you had a T-62. Was that a misprint or did you upgrade?

J
CPT Joseph Miller
GM, 340 posts
Captain
Engineer
Tue 20 Aug 2013
at 19:20
  • msg #879

Re: New Thread

Ssh! It was for the insurance forms!
Niewiele Dupek
GM, 1003 posts
Thu 22 Aug 2013
at 18:37
  • msg #880

Re: New Thread

In reply to CPT Joseph Miller (msg # 879):

OOC:

No ba! So it is the T-62 that is insured? Hey good luck with that ;)
Niewiele Dupek
GM, 1007 posts
Sun 1 Sep 2013
at 07:28
  • msg #881

Re: New Thread

In reply to Niewiele Dupek (msg # 880):

OOC:

So the distance the BRDM is forward of the convoy is how far? PCs that command vehicles need to let me know if they are moving at half, normal, double, or triple their vehicle's posted 'safe' speed. Of course, corresponding skill levels/die rolls apply to the higher/lower speeds.

J
Niewiele Dupek
GM, 1014 posts
Thu 19 Sep 2013
at 06:38
  • msg #882

Some things <i>do</i> translate

In reply to Niewiele Dupek (msg # 881):


Is this as cool for you guys as it is for us?


http://www.youtube.com/watch?v=Wws7mnMewPw
Niewiele Dupek
GM, 1016 posts
Mon 23 Sep 2013
at 08:01
  • msg #883

Re: Some things <i>do</i> translate

In reply to Niewiele Dupek (msg # 882):

RBS:

All new character sheets to Character Submissions thread please.

GM
Niewiele Dupek
GM, 1017 posts
Mon 23 Sep 2013
at 18:40
  • msg #884

http://www.youtube.com/watch?v=J6j1MjXKMZo

In reply to Niewiele Dupek (msg # 883):

RBS:

The Superhind is based on the 'D' model. The helicopter in the game is based on the 'A' model. However, this video will help to capture some of the details the the helicopter mentioned.

GM
SSG Alan Edwards
GM, 4 posts
Ghost Faced Killer &
Garden State Native
Tue 24 Sep 2013
at 21:32
  • msg #885

KISS

Hoping this is next in the chopper's line up.  Barr can keep the women because pulling that 20mm trigger is what Alan loves.

http://www.youtube.com/watch?v=nUenldJ7A10
This message was last edited by the GM at 11:27, Wed 25 Sept 2013.
Niewiele Dupek
GM, 1022 posts
Thu 26 Sep 2013
at 15:22
  • msg #886

Re: KISS

In reply to SSG Alan Edwards (msg # 885):

http://www.youtube.com/watch?v=oDRf7f_rHu4

No big mystery there...the flight engineer just said 'covered' and 'uncovered'
This message was last edited by the GM at 15:29, Thu 26 Sept 2013.
SSG Alan Edwards
GM, 6 posts
Ghost Faced Killer &
Garden State Native
Fri 27 Sep 2013
at 01:29
  • msg #887

Ten Engine Russian Birds

In reply to Niewiele Dupek (msg # 886):

How many engines does that damn thing have?  Sounds like he started 10 of them.  Or two of them over and over and over and over and over.
Niewiele Dupek
GM, 1023 posts
Fri 27 Sep 2013
at 07:29
  • msg #888

Re: Ten Engine Russian Birds

In reply to SSG Alan Edwards (msg # 887):

Battery starts the APU, APU starts No.1 engine, No.1 starts No.2...

...that wiggled and jiggled and tickled inside her...

The Hip is the same...takes about 45 sec to go from cold to takeoff
Niewiele Dupek
GM, 1039 posts
Sun 29 Sep 2013
at 12:00
  • msg #889

Re: Ten Engine Russian Birds

In reply to Niewiele Dupek (msg # 888):

OOC:

That is to say that the forward hatches ARE open, just not the mid deck ones, because they are not on this model...or even that model. Get it, that MODEL?!?!

Say goodnight, Gracie.

Goodnight, Gracie.


Oh and this is the OOC thread if anyone cares, which clearly they don't. :)

GM
Niewiele Dupek
GM, 1040 posts
Sun 29 Sep 2013
at 12:18
  • msg #890

die roll

In reply to Niewiele Dupek (msg # 889):

OOC:

I need a DIFF RCN for Barr, please

GM
1LT Gavin Barr
NPC, 9 posts
Carolina Trim Hound
& Master FISTer
Sun 29 Sep 2013
at 12:27
  • msg #891

Re: die roll

08:26, Today: 1LT Gavin Barr rolled 75 using 1d100. RCN: DIF.  Nope, won't make difficult.  :(
Niewiele Dupek
GM, 1042 posts
Sun 29 Sep 2013
at 12:40
  • msg #892

Re: die roll

In reply to 1LT Gavin Barr (msg # 891):

OOC:

Ha ha you could've just said 'no thanks' mate. :)

GM
1LT Gavin Barr
NPC, 10 posts
Carolina Trim Hound
& Master FISTer
Sun 29 Sep 2013
at 12:43
  • msg #893

Re: die roll

In reply to Niewiele Dupek (msg # 892):

My revenge will be a 50 page PDF from 1991 on Armored Gun System trials, after which there will be a test on which systems can be LAPES vs. LVAD.
This message was last edited by the player at 12:44, Sun 29 Sept 2013.
Niewiele Dupek
GM, 1044 posts
Sun 29 Sep 2013
at 12:49
  • msg #894

Re: die roll

In reply to 1LT Gavin Barr (msg # 893):

OOC:

Can I guess LAPES simply because it's closer to the word 'labia'? Actually, you owe me an orgasm after that last 300+ pages of 'not tonight, I have a headache'. What were their conclusions? That after 10 years, 'it's complicated'. Fuck a doodle doo, like I couldn't have clocked that one on me own.

J
1LT Gavin Barr
NPC, 11 posts
Carolina Trim Hound
& Master FISTer
Sun 29 Sep 2013
at 13:06
  • msg #895

Re: die roll

Ok, made this one.  lol

09:01, Today: 1LT Gavin Barr rolled 73 using 1d100. RCN: ESY.

I think their conclusions were: doing new shit in any bureaucracy is hard.  Especially without major funding and in the presence of competing interests.
Niewiele Dupek
GM, 1045 posts
Sun 29 Sep 2013
at 13:10
  • msg #896

Re: die roll

In reply to 1LT Gavin Barr (msg # 895):

Tomato, tomato
Niewiele Dupek
GM, 1047 posts
Sun 29 Sep 2013
at 13:20
  • msg #897

Re: die roll

In reply to Niewiele Dupek (msg # 896):

The sighting system actually would allow to search via thermal for the Mohawk, but Barr estimates that he is to the helo's left, not front. He could roll to look, but he saw what he saw first.
SSG Alan Edwards
GM, 13 posts
Ghost Faced Killer &
Garden State Native
Sun 29 Sep 2013
at 13:22
  • msg #898

Too Creepy

Would it be too creepy if Edwards just laughed the whole time he was in combat?

http://www.liveleak.com/view?i=18b_1303347715
Niewiele Dupek
GM, 1048 posts
Sun 29 Sep 2013
at 13:27
  • msg #899

Re: Too Creepy

In reply to SSG Alan Edwards (msg # 898):

That's squaddies for you. Could have sold it on ebay.co.uk and made his yearly salary...times two...for the trouble to list the auction:

"One MTLB, one previous owner, light WP damage, price to negotiation"
1LT Gavin Barr
NPC, 15 posts
Carolina Trim Hound
& Master FISTer
Mon 30 Sep 2013
at 21:32
  • msg #900

Derp

Lots of pretty lights and dials in the cockpit.  Couldn't possibly notice the RPGs exploding down on the ground.  Got to see what this gauge does... Derp derp derp...

17:30, Today: 1LT Gavin Barr rolled 94 using 1d100. RCN Check.
Niewiele Dupek
GM, 1053 posts
Tue 1 Oct 2013
at 08:03
  • msg #901

Language lessons

In reply to 1LT Gavin Barr (msg # 900):

OOC:

Today's Polish word is: Trollować

Trollować(troll-oh-vach): v. 1.To cause insult, to wrong someone, 2.To carry oneself like a Troll

Example

'That bastard got online and blogged about his sister and me again. He tried to Trollować me the first time last week, but no one believed him.'
SSG Alan Edwards
GM, 17 posts
Ghost Faced Killer &
Garden State Native
Tue 1 Oct 2013
at 11:32
  • msg #902

Keep Calm


1LT Gavin Barr
NPC, 16 posts
Carolina Trim Hound
& Master FISTer
Tue 1 Oct 2013
at 12:02
  • msg #903

Re: Language lessons

In reply to Niewiele Dupek (msg # 901):

So are written W's pronounced as V's consistently?
Niewiele Dupek
GM, 1055 posts
Tue 1 Oct 2013
at 15:20
  • msg #904

Re: Language lessons

In reply to 1LT Gavin Barr (msg # 903):

Second lesson is that nothing east of the former Iron Curtain is consistent, which is why people act like they do. They're this whole 'voiced' and 'voiceless' consonants thing you need to know about. I don't want to spook the fuck out of you, so let's do this:

1. W's in the beginning or middle of the word are pronounced like V's:

Waldek

Prawda


2. W's at the end of a word are pronounced like F's

Rozpraw

Pilaw


Voiced and voiceless consonants are often found in pairs:

b and p

d and t

dz and c

Remember that Slavic languages might seem more intimidating in the beginning, but Polish word pronunciation(just like Russian, Ukrainian, Bulgarian: basically all the former WARPAC nations to exclude Romania and Hungary), much more considtently than English, is pronounced like it is spelled. So, once the initial shock wears off, you will be able to take a stab at words more easily that, for example, a Pole trying to learn English.

<Proshuh me ooverzich o tim> :)
1LT Gavin Barr
NPC, 17 posts
Carolina Trim Hound
& Master FISTer
Tue 1 Oct 2013
at 23:22
  • msg #905

Re: Language lessons

In reply to Niewiele Dupek (msg # 904):

After Հայաստան,  المملكة العربية السعودية, and भारत, Cyrillic based Slavic languages seem positively welcoming.  :)

[Private to GM: I had to fire a guy once in Russian.  We sent my neighbor to 44 weeks of language training, but he was too 'nice' to fire anyone.  Leave it to the INTJ of course.  I went to Google translate for help.  Handed the guy a slip of paper that said, "You are on fire."  Didn't matter, he got it.  Dude was a jeweler, working as a gardener (badly).  He went back to making jeweler and made a fortune selling to over-privileged Americans.  Don't fight your Telos is the lesson there.]
SSG Alan Edwards
GM, 18 posts
Ghost Faced Killer &
Garden State Native
Wed 2 Oct 2013
at 01:06
  • msg #906

Re: Language lessons

Niewiele Dupek:
In reply to SSG Alan Edwards (msg # 60):
OOC: I'm more disturbed by the fact that TWO RPG-22s were slung on this man's back, and not only did the player not post anything to the fact that he sat in the helicopter's front seat only AFTER adjusting the two antitank rockets, but the freakin' GM didn't either. What's this world coming to?


That's travellin light in this game.  I think Barr has a 60mm Mortar on his person.  :)
Niewiele Dupek
GM, 1058 posts
Wed 2 Oct 2013
at 05:27
  • msg #907

Re: Language lessons

In reply to SSG Alan Edwards (msg # 906):

Don't laugh; most gamers think that is perfectly acceptable because it fits in with his 'burdened load capacity'!

[Private to 1LT Gavin Barr: With a bit of the language comes some knowledge of the culture. You need to understand what you are dealing with or they will eat your lunch. I'm sure the first time you hit The Magic Kingdom(ain't talkin Disney)it was a bit of a culture shock.

I was trying to show that with my game, but I think I missed the mark. I know it's all 'sweetness and light' in the West(not really, but that's the perception), but you come anywhere near the Iron Curtain with that 'Dora-the Explorer, I'm ok, you're ok shit' with these clowns and they will get knee-deep in your shit quick, fast, and in a hurry.
]
Niewiele Dupek
GM, 1064 posts
Wed 2 Oct 2013
at 18:43
  • msg #908

FFWD

In reply to Niewiele Dupek (msg # 907):

OOC: Might have taken a bit of liberty with Edwards walking out rather than Barr waiting for him but the two characters met, which is the important thing. OK, delivering a couple one liners was THE important thing, with those two meeting up a close second. :)
SSG Alan Edwards
GM, 21 posts
Ghost Faced Killer &
Garden State Native
Thu 3 Oct 2013
at 01:15
  • msg #909

Re: FFWD

Niewiele Dupek:
In reply to Niewiele Dupek (msg # 907):

OOC: Might have taken a bit of liberty with Edwards walking out rather than Barr waiting for him but the two characters met, which is the important thing. OK, delivering a couple one liners was THE important thing, with those two meeting up a close second. :)


No problem, the whole thing seems fine to me.

[Private to Niewiele Dupek: I think the whole attitude comes through.  It's one of the things I like about the game.  It's not just Western values, motivations, and logic being applied to people in Russian or Polish uniforms.  The motivations, attitudes, etc. are foreign.  Not alien, but clearly not the same as US player characters have.

That's the thing about other people and cultures - their experiences informs their actions.  The Saudi's firmly believe that women will get gang banged everywhere they go if they can drive a car and wear skimpy outfits.  They are not just being dickish - it's just that they have a totally different mindset.
]
Niewiele Dupek
GM, 1069 posts
Thu 3 Oct 2013
at 12:40
  • msg #910

Hind A

In reply to SSG Alan Edwards (msg # 909):

OOC: Can one of my S shops try to find a spreadsheet for characters and/or vehicles? Damage to Edwards updated on his char sheet in char sub thread
2Lt Jack Winters
player, 8 posts
US Army, Cav Scout
Cmdr "Crooklyn" (M2 Brad)
Sun 6 Oct 2013
at 01:03
  • msg #911

Re: Hind A

Ok, I can see message #13, but the wording of your message confuses me a bit.

Is the ocnvoy intact?  Or did they get tore up while we were attempting to procure a MBT?
Niewiele Dupek
GM, 1073 posts
Sun 6 Oct 2013
at 05:59
  • msg #912

factual actual

In reply to 2Lt Jack Winters (msg # 911):

OOC: Well technically the convoy was torn up because Cpt Miller ignored his scout that the enemy were coming and decided to thirst for fuel instead of paying attention to the tactical situation, kinda like that whole Cpt Gamble cluster: he made a choice and paid for it.

I had Winters charge across the river alone to get the tank before you came back, but I think that was decidedly non-Winters-like, so when you came back I realized that with the rigid adherence to Army doctrine he would not have had time to take advantage of the situation so the tank opportunity dried up. So, I as GM try to NPC characters but sometimes, most of the time, I don't get them right. Still, I was wrong, and I admit it.

As far as the wording of Msg 13 the Crooklyn is intact, the rest are not. Cpt Miller is taking the NPCs except for Ramirez and riding off in the sunset. We can NPC the exchange if you like, but you would have to shoot them because they aren't coming with you and in the end that does not allow for Miller's player to come back later.
This message was last edited by the GM at 06:25, Sun 06 Oct 2013.
2Lt Jack Winters
player, 9 posts
US Army, Cav Scout
Cmdr "Crooklyn" (M2 Brad)
Mon 7 Oct 2013
at 02:48
  • msg #913

Re: factual actual

So desu ka. No problemo, I understand now.  We can skip the NPC interaction, although he probably wouldn't shoot them, it's unnecessary at this point.  Although be rest assured Miller will be greeted with a fist in the face the next time.
Niewiele Dupek
GM, 1074 posts
Mon 7 Oct 2013
at 07:49
  • msg #914

Re: factual actual

In reply to 2Lt Jack Winters (msg # 913):

That shit made me laugh Jackie Brown, although still not sure if you meant the player or the PC. Just kidding. It's obviously the player. :)
Niewiele Dupek
GM, 1076 posts
Mon 7 Oct 2013
at 08:05
  • msg #915

Barr roll

In reply to Niewiele Dupek (msg # 914):

OOC: That doesn't make it even by V1 standards. Roll for Barr please.

1LT Gavin Barr
NPC, 25 posts
Carolina Trim Hound
& Master FISTer
Tue 8 Oct 2013
at 10:57
  • msg #916

Re: Barr roll

I can usually figure out when to post - it's just time to post that's the issue.
Niewiele Dupek
GM, 1080 posts
Tue 8 Oct 2013
at 13:00
  • msg #917

Re: Barr roll

In reply to 1LT Gavin Barr (msg # 916):

Trust me man it was more a personal look at my side than yours. My opinion you guys quite post a bit, actually.
Niewiele Dupek
GM, 1082 posts
Tue 8 Oct 2013
at 18:07
  • msg #918

Winters roll

In reply to Niewiele Dupek (msg # 917):

OOC: Two ticks XPs for Winters RCN please
Niewiele Dupek
GM, 1085 posts
Thu 10 Oct 2013
at 07:15
  • msg #919

Bad movie

In reply to Niewiele Dupek (msg # 918):

OOC: You guys ever see a movie where the good guys lose big in the beginning only to get sweet revenge in the end? Well right now RBS is that shitty movie. It's easy to forget that anything called 'Escape from ______, Death of a ______' might be fun to watch, but to actually be in the MIDDLE of it would probably be demotivating.

Once the 57s are loaded the Hind will have the ammo to kick back. The Hind and the Crooklyn will meet up, and the game will go from there.

Hang on. Help is coming.

ND

Niewiele Dupek
GM, 1088 posts
Thu 10 Oct 2013
at 08:05
  • msg #920

Gavin Barr

In reply to Niewiele Dupek (msg # 919):

OOC: For the record Gavin Barr, like all of us, is a sexually-transmitted self-replicating virus. While other men fight for land and title trying to make sense of it all, Gavin has a...different approach to dealing with life's stresses. I can't tell if I pity him, or us for not being more like him.

Niewiele Dupek
GM, 1089 posts
Fri 11 Oct 2013
at 10:39
  • msg #921

Bad news Barrs

In reply to Niewiele Dupek (msg # 920):

OOC: Really? With that haircut I thought the skipper's 'little buddy' there would be more comfortable with that 'they come to snuff the rooster' track Alice did :)

SSG Alan Edwards
GM, 26 posts
Ghost Faced Killer &
Garden State Native
Mon 14 Oct 2013
at 11:40
  • msg #922

Rooster on the prowl

Ok, Edwards is looking to do a one man Army version of this scene from Blackhawk Down:

http://www.youtube.com/watch?v=hoTwp19x5Pc  (start 3 minute 30 seconds).

Basically, approach the back of the 12.7mm by steath, get my knify stab on, then man the weapon and open up on enemy forces.

Snake Eater Lite(tm) is gonna try to de oppresso liber those POWs.
Niewiele Dupek
GM, 1092 posts
Mon 14 Oct 2013
at 12:13
  • msg #923

Re: Rooster on the prowl

In reply to SSG Alan Edwards (msg # 922):

Jesus Maria is there a National Endowment for Democracy award for 'most languages used in a Pbem game'? If so, and we don't win, we should at least be in the running. Ok Mr. Chao ab ordo you are cleared hot for knife attack, over. Gimmie 2x ESY RCN and 'hold your thumbs' so you don't go 'under the mushrooms' as the locals say.
Niewiele Dupek
GM, 1095 posts
Mon 14 Oct 2013
at 13:40
  • msg #924

Re: Rooster on the prowl

In reply to Niewiele Dupek (msg # 923):

JB the Crooklyn is in that open patch just south of AW street on the map. Henderson is talking about bridge 6, which is not a huge bridge but a one lane sort of deal.
2Lt Jack Winters
player, 19 posts
US Army, Cav Scout
Cmdr "Crooklyn" (M2 Brad)
Mon 14 Oct 2013
at 17:03
  • msg #925

Re: Rooster on the prowl

As a player can't remember all the details.  I'm guessing it's one of the ones we didn't blow?
Niewiele Dupek
GM, 1096 posts
Mon 14 Oct 2013
at 17:09
  • msg #926

Respect the map

In reply to 2Lt Jack Winters (msg # 925):

Yeah I used to drive myself crazy trying to update the map when no one checked it. Now it's not really changing that much, and players are actually looking at it. Taki life. Bridge 6 is active; looks like an eight tonner, but wtf do I know? Could be 12.
Niewiele Dupek
GM, 1103 posts
Fri 18 Oct 2013
at 09:02
  • msg #927

Livin' the Vita Loca

In reply to Niewiele Dupek (msg # 926):

Vita is one of the POWs and sees The Haircut smoke the guys on the 469. JB as soon as you can post an action for her, and then her Character Sheet in the Character Subs thread.
1LT Gavin Barr
NPC, 27 posts
Carolina Trim Hound
& Master FISTer
Sun 20 Oct 2013
at 23:25
  • msg #928

The hound is on the job....

Barr's trim detection skills are second to none.

19:24, Today: 1LT Gavin Barr rolled 22 using 1d100. RCN.
Niewiele Dupek
GM, 1105 posts
Mon 21 Oct 2013
at 11:34
  • msg #929

Re: The hound is on the job....

In reply to 1LT Gavin Barr (msg # 928):

OOC:

Barr from the helicopter sees the tactical situation for what it is: the Dodge gun might be rozpierdoli, or Roostered, as the case may be, but the threat has been taken away. Well it is the Rooster....ok the threat of the helicopter being engaged by the 12.7mm has been reduced, shall we say. :)

SSG Alan Edwards
GM, 33 posts
Ghost Faced Killer &
Garden State Native
Mon 21 Oct 2013
at 23:41
  • msg #930

Dumb enough to be a Marine...

19:41, Today: SSG Alan Edwards rolled 61 using 1d100. INT Check.  NOPE
Yefreytor Viktorya 'Vita' Nowak
player, 5 posts
Russian Army, Yefreytor
Motor Rifles Recon
Tue 22 Oct 2013
at 12:51
  • msg #931

Re: Dumb enough to be a Marine...

I thought INT/Attribute checks were done with a d20?

EDIT:  Oh, I was thinking about that too...perhaps I should actually read the rules...oops...
This message was last edited by the player at 16:37, Tue 22 Oct 2013.
SSG Alan Edwards
GM, 35 posts
Ghost Faced Killer &
Garden State Native
Tue 22 Oct 2013
at 14:41
  • msg #932

Re: Dumb enough to be a Marine...

If I recall, the rules as written says multiply them by five and do d100.  Not sure the original box set had a d20 in it.  Of course I've been guilty of doing d20 in the past since the probabilities are the same.
This message was last edited by the GM at 14:42, Tue 22 Oct 2013.
Niewiele Dupek
GM, 1107 posts
Wed 23 Oct 2013
at 18:17
  • msg #933

Taking the Mulligan

In reply to SSG Alan Edwards (msg # 932):

Shit JB has a point. I thought it was a D100 roll too. Oh well. I'll accept both D20 rolls and D100 rolls for atts, although I think JB might be officially right. Or wrong. But definetly right or wrong. One of the two. Either way.
Niewiele Dupek
GM, 1116 posts
Tue 12 Nov 2013
at 18:54
  • msg #934

http://www.youtube.com/watch?v=sefq8g-mvmk

In reply to Niewiele Dupek (msg # 933):
2Lt Jack Winters
player, 24 posts
US Army, Cav Scout
Cmdr "Crooklyn" (M2 Brad)
Wed 13 Nov 2013
at 01:59
  • msg #935

Re: http://www.youtube.com/watch?v=sefq8g-mvmk

In reply to Niewiele Dupek (msg # 934):

Just showing you're still alive?  Am I holding us back in any way?  Just want to make sure.
Niewiele Dupek
GM, 1117 posts
Thu 14 Nov 2013
at 11:07
  • msg #936

Grid Ex 2

In reply to 2Lt Jack Winters (msg # 935):

Naw man you're cool, I just never take the power grid for granted :)
Niewiele Dupek
GM, 1118 posts
Tue 19 Nov 2013
at 08:37
  • msg #937

Jackie Chan

In reply to Niewiele Dupek (msg # 936):

Appreciate your patience matey
2Lt Jack Winters
player, 27 posts
US Army, Cav Scout
Cmdr "Crooklyn" (M2 Brad)
Wed 20 Nov 2013
at 02:29
  • msg #938

Re: Jackie Chan

No worries. Still here.
Niewiele Dupek
GM, 1122 posts
Thu 21 Nov 2013
at 11:33
  • msg #939

PWR

In reply to 2Lt Jack Winters (msg # 938):

Mr. Chan please post when ready :)
Niewiele Dupek
GM, 1127 posts
Sat 30 Nov 2013
at 19:01
  • msg #940

time lag

In reply to Niewiele Dupek (msg # 939):

There are a couple turns for dismount actions while Henderson is tickling the 469. You might guess that Ramirez is polishing his boots and brushing up on his soldier's skills, but you might be in for surprise :)
2Lt Jack Winters
editor, 33 posts
US Army, Cav Scout
Cmdr "Crooklyn" (M2 Brad)
Fri 6 Dec 2013
at 15:11
  • msg #941

Re: time lag

I know you're not so much a fan of the map anymore, but is it updated with what you recently described?
Niewiele Dupek
GM, 1129 posts
Sat 7 Dec 2013
at 18:09
  • msg #942

Re: time lag

In reply to 2Lt Jack Winters (msg # 941):

It's not. I'm going through this zen ritual thing. No wait, it's a 12 step program and I'm...shit man I can't lie to you, I'm lazy and I don't 'jack' with the map anymore. :0 I tried to go all 'minimalist' on you and say I don't use it, but I actually do use it to describe my posts.
Niewiele Dupek
GM, 1131 posts
Mon 9 Dec 2013
at 14:12
  • msg #943

Jackie Boy..

In reply to Niewiele Dupek (msg # 942):

Hey man added a couple NPCs so check both threads
2Lt Jack Winters
GM, 38 posts
US Army, Cav Scout
Cmdr "Crooklyn" (M2 Brad)
Tue 17 Dec 2013
at 03:55
  • msg #944

Re: OOC: Out Of Context

Oops, meant east.
Niewiele Dupek
GM, 1139 posts
Tue 17 Dec 2013
at 15:42
  • msg #945

...not suicidal tendencies...

In reply to 2Lt Jack Winters (msg # 944):

ST
2Lt Jack Winters
GM, 42 posts
US Army, Cav Scout
Cmdr "Crooklyn" (M2 Brad)
Sat 21 Dec 2013
at 10:54
  • msg #946

Re: ...not suicidal tendencies...

Still wearing pink dress...

I created a game object.  I just don't have content yet.  Going back and forth with what I want to do.  It's a matter of time, and wanting to do a sandbox game.  I was thinking of using my old campaign materials (which are unfortunately kept on an external HDD I do not have on me) or using some ready made adventures.  There are a series of adventures that were published for the Invasion of Theed taking place at the beginning of Episode I Phantom Menace.  The adventures were for the previous gaming system Star Wars D20/D20 Revised.

Do you have any of the Star Wars D20 RPG books?
Niewiele Dupek
GM, 1146 posts
Sat 21 Dec 2013
at 17:13
  • msg #947

Re: ...not suicidal tendencies...

In reply to 2Lt Jack Winters (msg # 946):

What's a 'book'? :)
Yefreytor Viktorya 'Vita' Nowak
NPC, 18 posts
Russian Army, Yefreytor
Motor Rifles Recon
Sat 21 Dec 2013
at 22:45
  • msg #948

Re: ...not suicidal tendencies...

Vita is going to fly...there are no PCs in any case to interact with, right?
Niewiele Dupek
GM, 1148 posts
Sun 22 Dec 2013
at 10:27
  • msg #949

figments of my fagmum

In reply to Yefreytor Viktorya 'Vita' Nowak (msg # 948):

naw man oral roberts called them all home. do you have a link to any SW books online?
2Lt Jack Winters
GM, 44 posts
US Army, Cav Scout
Cmdr "Crooklyn" (M2 Brad)
Sun 22 Dec 2013
at 18:30
  • msg #950

Re: figments of my fagmum

Niewiele Dupek:
In reply to Yefreytor Viktorya 'Vita' Nowak (msg # 948):

naw man oral roberts called them all home. do you have a link to any SW books online?

Do a google search for "Star Wars d20 pdf"

I have looking at another option for campaign using the Living Force sourcebook.

I don't have anything up yet, but come on over to the game board and we can start discussing more: link to another game
2Lt Jack Winters
GM, 45 posts
US Army, Cav Scout
Cmdr "Crooklyn" (M2 Brad)
Mon 23 Dec 2013
at 07:30
  • msg #951

Re: figments of my fagmum

Going to be intermittent for the next week with the holiday.  Happy Holidays!
Niewiele Dupek
GM, 1150 posts
Mon 23 Dec 2013
at 11:13
  • msg #952

holi-dayS

In reply to 2Lt Jack Winters (msg # 951):

funny you mention that mate. you've only got 'x-mas' over there. we've got a couple 'days of christmas'. mandatory meetings with the fam. ja p*****e what a waste of time.
2Lt Jack Winters
GM, 47 posts
US Army, Cav Scout
Cmdr "Crooklyn" (M2 Brad)
Mon 6 Jan 2014
at 23:28
  • msg #953

Re: holi-dayS

Family is important...

Happy New Year!
2Lt Jack Winters
GM, 48 posts
US Army, Cav Scout
Cmdr "Crooklyn" (M2 Brad)
Sat 1 Feb 2014
at 21:58
  • msg #954

Re: holi-dayS

ND, are you alive?
1LT Gavin Barr
Trim Hound, 33 posts
Carolina Trim Hound
& Master FISTer
Thu 4 Feb 2016
at 20:18
  • msg #959

Re: :(

Happy Tłusty Czwartek!
2Lt Jack Winters
GM, 49 posts
US Army, Cav Scout
Cmdr "Crooklyn" (M2 Brad)
Mon 7 Mar 2016
at 04:11
  • msg #960

Re: :(

"Secret to 1LT Gavin Barr: Fuck what a gutless wonder. That prick would never have made it out of Germany the way he is playing that by-the-book Winters. Some people just don't handle change well. Sadly, I'm so hard up for players, I have to grovel for scraps to retards. Woteva"

WTF? That's dicked up. When you've been in the actual infantry and a fucking war, come talk to me.
1LT Gavin Barr
Trim Hound, 34 posts
Carolina Trim Hound
& Master FISTer
Mon 7 Mar 2016
at 06:09
  • msg #961

Re: :(

I see you've been reading the back catalog.  I wouldn't worry too much about ND's vodka-fueled ramblings.  He had some choice words about my Hind vs. Bradley engagement that have long since been deleted and forgotten on my end.

Besides Steve, weren't you in the Navy?
This message was last edited by the player at 06:11, Mon 07 Mar 2016.
SSG Alan Edwards
GM, 40 posts
Ghost Faced Killer &
Garden State Native
Wed 8 Feb 2017
at 07:08
  • msg #962

Re: :(

Too much fukin snow here man...
1LT Gavin Barr
Trim Hound, 35 posts
Carolina Trim Hound
& Master FISTer
Sun 12 Feb 2017
at 20:01
  • msg #963

Re: :(

Went on a Kulig right today.  The bigos at the end was awesome.  Still too cold though.
1LT Gavin Barr
Trim Hound, 36 posts
Carolina Trim Hound
& Master FISTer
Thu 10 May 2018
at 19:08
  • msg #964

Re: :(

Fuck man.. I'm almost outta here.  Polska's been Bardzo Dobze in my book.
Sign In