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OOC: Out Of Context.

Posted by Niewiele DupekFor group archive 0
Corkman
player, 11 posts
Sat 8 Dec 2012
at 18:18
  • msg #36

Re: Ale snieg!

http://www.pmulcahy.com/

He's got a lot of options not available in the T2K submissions, GM approved of course...
Niewiele Dupek
GM, 31 posts
Sat 8 Dec 2012
at 18:19
  • msg #37

Re: Ale snieg!

In reply to Niewiele Dupek (msg # 35):

All players please read through my last post in the 'Character Submissions' thread. I posed a question to the group and I'd like some feedback one way or the other.
Niewiele Dupek
GM, 32 posts
Sat 8 Dec 2012
at 18:23
  • msg #38

Re: Ale snieg!

In reply to Niewiele Dupek (msg # 37):

Also please look at the thread 'Vehicle Roster'. It has notional positions for two of the group's vehicles. These positions are notional, and PCs always 'outrank' NPCs. That is to say, that they take a backseat to the actual players in the group, as the NPCs are just to fill unwanted or presently unfilled positions.
Niewiele Dupek
GM, 33 posts
Sat 8 Dec 2012
at 18:34
  • msg #39

Re: Ale snieg!

In reply to Corkman (msg # 36):

Someone want to explain to me how a trailer-mounted flamethrower would work in practical terms? :p WE didn't understand either. Didn't stop us from stealing one and mounting it in the rear clamshell doors of the Mi-8 Hip we stole from K in Free City. We'd fly over towns that didn't pay us blood money and turn the TPO-50 on. Crazy.
Dante Hargrave
player, 3 posts
Sun 9 Dec 2012
at 01:48
  • msg #40

Re: Ale snieg!

I bought some small supplies and tools for repairing vehicles.  Otherwise I've got 9080 to chip in for gear as the group deems appropriate.  Still I might need to buy some extra ammo if we don't grab some as a group.  Are we buying a third vehicle?  I've got track and wheeled vehicles at a decent skill level.
Cpt Joseph Miller
GM, 8 posts
Captain
Engineer
Sun 9 Dec 2012
at 11:27
  • msg #41

Re: Ale snieg!

OK, I've done my equipment and have $1,850 to contribute to the unit's pot. Nobody has to contribute to the common pot if they don't want to but the money tends to go further if it is pooled.

As far as I can see, our priorities are:

A third vehicle to haul any kit we buy: a big target for the GM but we'll need it if we're realistically to carry much kit.

Some sort of portable AT for the dismounts.

More medical gear.

Tools.

A weapon for the third vehicle.

More things that go boom and dakka-dakka

Food

What does everyone else think?
Spc Dante 'Doc' Kingston
player, 4 posts
Sun 9 Dec 2012
at 15:11
  • msg #42

Re: Ale snieg!

I have tools covered.  Unless we need an arc welded or airplane tools.


 Wheeled Vehicle Tools
Tracked Vehicle Tools
Basic Tools
Small Arms Tools
Electronic Repair
Flashlight

I went really light on gear.  If we aren't buying food as a group I'll need to pick some up.
This message was last edited by the player at 15:17, Sun 09 Dec 2012.
Cpt Joseph Miller
GM, 10 posts
Captain
Engineer
Sun 9 Dec 2012
at 15:35
  • msg #43

Re: Ale snieg!

I've got construction and excavation tools as well as demo gear and a shit load of C4.
Spc Dante 'Doc' Kingston
player, 5 posts
Sun 9 Dec 2012
at 15:52
  • msg #44

Re: Ale snieg!

Sweetness.  Looks like a good start.  Let's see what we can buy.
Corkman
player, 12 posts
Sun 9 Dec 2012
at 19:15
  • msg #45

Re: Ale snieg!

Judging from what I've seen so far, it looks like I'll be putting whatever funds I have left over towards a vehicle, ammo heavier ordnance, gas, or whatever else we may need.
Niewiele Dupek
GM, 40 posts
Sun 9 Dec 2012
at 19:19
  • msg #46

Re: Ale snieg!

Cpt Joseph Miller:
More things that go boom and dakka-dakka

Food

What does everyone else think?



You know the game is going in the right direction when ammo comes before food on the wish list. Keep it up!
Niewiele Dupek
GM, 41 posts
Sun 9 Dec 2012
at 19:28
  • msg #47

Re: Ale snieg!

In reply to Corkman (msg # 45):

Cork:

Since you and Mark have experience playing together, and have made the two highest ranking characters, one of you will be group CO. As far as the third vehicle goes, that was an idea to explain why a Captain from the Engineers was in charge of an armored formation.

If you guys don't have the bucks, the idea was to lash the C4 to the outside of both vehicles. Keep in mind that even though the gear might fit because of weight restrictions, there is the idea of space. Look at all the BS in the Engineers Tool kit alone.

So, I put it toward the group as logical people to come up with a way to either have a third vehicle with all the crap or the two vehicles and go light. Sure on paper the crap idea is better, but for all three vehicles to stay together as a unit they need to move at the speed of the slowest vehicle.

Tank(tracks)

IFV(tracks)

???(???)

Get my point? Keep in mind that even though the M1 is formidable, the group KNOWS they are heavily outnumbered. Fight or flight, the reality of a third vehicle with limited mobility laden with a lot of cumbersome equipment is an idea that at some time needs to be addressed.

J
Corkman
player, 13 posts
Sun 9 Dec 2012
at 19:41
  • msg #48

Re: Ale snieg!

I think the M-113 APC is going to be out of reach for us, financially.

The most common idea would be some sort of HMMWV variant (check out the Amry Vehicle Guide in the links on p.29 in the book).

A cargo truck/trailer might be another option.

Let's start there...
Niewiele Dupek
GM, 42 posts
Sun 9 Dec 2012
at 19:51
  • msg #49

3rd vehicle

In reply to Corkman (msg # 48):

What are you thinking? Like a 'high-back' Hummer or something like that?
Corkman
player, 14 posts
Sun 9 Dec 2012
at 19:54
  • msg #50

Re: 3rd vehicle

Niewiele Dupek:
In reply to Corkman (msg # 48):

What are you thinking? Like a 'high-back' Hummer or something like that?

IDK, just looking for some suggestions from the crowd.  If we decide to spend the money on a vehicle, I think we should agree on the groups needs.
Spc Dante 'Doc' Kingston
player, 6 posts
Specialist
Mechanic/Driver
Sun 9 Dec 2012
at 20:05
  • msg #51

Re: 3rd vehicle

As long as I have my tools I be good.

Seriously though, I'm open for whatever.  Still a newbie at this game so I'll defer to you guys.
Corkman
player, 15 posts
Sun 9 Dec 2012
at 20:13
  • msg #52

Re: 3rd vehicle

Spc Dante 'Doc' Kingston:
As long as I have my tools I be good.

Seriously though, I'm open for whatever.  Still a newbie at this game so I'll defer to you guys.

I understand that and it's fine.  I'm looking for input from everyone.  Please, take a look and see what YOU think would be good for what we may be needing.  Newbie or not, I still would like some thoughts.
Spc Dante 'Doc' Kingston
player, 7 posts
Specialist
Mechanic/Driver
Sun 9 Dec 2012
at 20:16
  • msg #53

Re: 3rd vehicle

What do we have for funds total?  That will help limit choices.
Corkman
player, 16 posts
Sun 9 Dec 2012
at 20:17
  • msg #54

Re: 3rd vehicle

Spc Dante 'Doc' Kingston:
What do we have for funds total?  That will help limit choices.

Ballpark 30K.  I haven't had time to add my $ into the mix as of yet.  I've got some personal issues goin on, on my end.  I'm trying to get my stuff done toinight sometime to help this along.
Spc Dante 'Doc' Kingston
player, 8 posts
Specialist
Mechanic/Driver
Sun 9 Dec 2012
at 21:55
  • msg #55

Re: 3rd vehicle

I'd think some sort of jeep or Humvee.  The humvee costs 20k and then we still have to buy a weapon and whatever gear we were going for.  The UAZ costs 8k has a weapon point and leaves us with more money.

Depending on what we were thinking from a weapon standpoint I might be leaning towards the UAZ as it can still carry .5 tons of gear and consumes less fuel than a humvee.

Just my thought though....
Corkman
player, 17 posts
Sun 9 Dec 2012
at 22:10
  • msg #56

Re: 3rd vehicle

Spc Dante 'Doc' Kingston:
I'd think some sort of jeep or Humvee.  The humvee costs 20k and then we still have to buy a weapon and whatever gear we were going for.  The UAZ costs 8k has a weapon point and leaves us with more money.

Depending on what we were thinking from a weapon standpoint I might be leaning towards the UAZ as it can still carry .5 tons of gear and consumes less fuel than a humvee.

Just my thought though....

OK, a good start.  If we can acquire one from the GM, we might be able to use one as a scout vehicle.
Spc Dante 'Doc' Kingston
player, 9 posts
Specialist
Mechanic/Driver
Sun 9 Dec 2012
at 22:34
  • msg #57

Re: 3rd vehicle

If we have to go with a vehicle from the US book I'd say we should aim for the Humvee squad carrier.  Its only 20k and has weapons.  No sense going for a tow launcher as ideally we're going to be using it more for a cargo truck and scout vehicle.

I'm kinda against the truck as we'd have to have a modified one to have a weapon (only 5K cheaper than humvee unmodified) and loading it down would kind of defeat the purpose of having a weapon (humvee weapons are mounted to top and don't require a support brace running through the cargo space).


I like the idea of using the cargo vehicle as a scout as well.  Multi functional is always better than singular use.

[Private to Corkman: If I'm way off base or talking out my ass please save me.  I have no military experience and am just trying to think in that mind frame]
This message was last edited by the player at 22:35, Sun 09 Dec 2012.
Corkman
player, 18 posts
Sun 9 Dec 2012
at 22:49
  • msg #58

Re: 3rd vehicle

Spc Dante 'Doc' Kingston:
If we have to go with a vehicle from the US book I'd say we should aim for the Humvee squad carrier.  Its only 20k and has weapons.  No sense going for a tow launcher as ideally we're going to be using it more for a cargo truck and scout vehicle.

I'm kinda against the truck as we'd have to have a modified one to have a weapon (only 5K cheaper than humvee unmodified) and loading it down would kind of defeat the purpose of having a weapon (humvee weapons are mounted to top and don't require a support brace running through the cargo space).


I like the idea of using the cargo vehicle as a scout as well.  Multi functional is always better than singular use.

I think the Hummer is a good an option we can come up with.  We can mount a fifty or a grenade launcher on there for effect.  has some cargo capacity also.

[Private to Spc Dante 'Doc' Kingston: No worries.  I don't have any milkitary experience either!  I look for any and all input from people I play with so ddon't be afraid to sound off about something.]
Spc Dante 'Doc' Kingston
player, 10 posts
Specialist
Mechanic/Driver
Sun 9 Dec 2012
at 23:24
  • msg #59

Re: 3rd vehicle

Are we buying ammo and food as group purchases?  If not I need to pick up some 9mm P and 5.56 ammo
Corkman
player, 20 posts
Sun 9 Dec 2012
at 23:47
  • msg #60

Re: 3rd vehicle

Spc Dante 'Doc' Kingston:
Are we buying ammo and food as group purchases?  If not I need to pick up some 9mm P and 5.56 ammo

I will need the same down to the calibers.  I suggest esach character buys at least a case of ammo for their primary & secondary weapons.
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