Boots on the ground
In reply to Sgt Kitty Summers (msg # 101):
As the troops fanned out in standard dismount fashion, the Crooklyn's gunner laid down covering fire with the co-ax.
19:19, Fri 29 Nov 2013: Niewiele Dupek, on behalf of Spc Christopher Henderson, rolled 400 using 10d100 ((4,61,61,31,10,98,26,23,18,68)).
Now that the A Co M2 was stopped, some more of the rounds landed on target. Although the could hear the sound of the rounds hitting metal, they were unable to see exactly the effects of the hits.
OOC:
Two things. The first is that everyone wants to play a tough guy with awesome gun mods and the ability to levitate. I get that. I'm not saying don't be that guy, I'm saying be that guy because the rest aren't. I know on paper nuclear wars can be fought without a single fatality, but a real WW3 scenario would include losses, which means that by the time RBS takes place(in some cases 3 years after a nuclear exchange), dependents and 'draftees' would have little military formal training and probably reflect that in their behavior.
Second is that I don't have a character sheet list of equipment in the Character Subs for Winters/Summers like I do for Vita, so I dunno if Winters has a way to communicate with Henderson or not. As I understand it, even a radio with the dismounts would be hard to hear from either party if the gunner didn't know when to stop firing.
Please understand that this game attempts to achieve more of a detailed flavor than others. If my NPCs DO NOT piss you off(make you laugh, feel some kind of emotion, etc etc) personally, then I have failed as a writer. Me personally, I like the idea of a GM not letting me get away with everything and actually making me think. Then again, I've only got one player left; wtf do I know? :)