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18:46, 4th May 2024 (GMT+0)

General - Discussion.

Posted by Game DesignFor group 0
Arkrim
GM, 165 posts
Thu 17 Apr 2014
at 00:50
  • msg #18

Re: OOC - Discussion

Your suggestions have been heeded!
Arkrim
GM, 166 posts
Thu 17 Apr 2014
at 01:20
  • msg #19

Re: OOC - Discussion

**********************************************************
IMPORTANT ANNOUNCEMENT
**********************************************************

This is now a general content game.

No adult/mature material will be allowed.

No more cussing/swearing folks.

Keep it clean, keep it friendly and always remember to smile!

(or I'll fairly censor the ever-living shingles out of you cherries)

Note: Much thanks to Alexei Yaruk-Mundhenk and LoreGuard (and Malakhon, wherever he is) for their help and suggestions in making this possible!
This message was last edited by the GM at 01:31, Thu 17 Apr 2014.
LoreGuard
GM, 2 posts
Thu 17 Apr 2014
at 17:41
  • msg #20

Re: OOC - Discussion

I have a question about the rules presented.  I know most came from the old Forum, but I had a couple of thoughts I wanted to throw out.

#5 never post a game plug, ad or interest check:

The first rule makes perfect sense sense, as there are specific forums for this, and it shouldn't need to advertise hear.  The purpose of this forum not being having players, but instead having an improved (from some set of perspectives) game/game mechanics/rules, not human resources.  I fully support this above rule, but am posting the above rule, here to wondering if this rule is held properly in place if the following two rules are really necessary, so I suggest we consider if they are what we want to have in place?

#6 Never propose games that you won't run:
#7 Never ask for feedback for games that aren't on RPoL:


I will indicate that #6 is the better of the two, but I present, that I would not be opposed to a player of some other game, who was a participant of this forum, coming forward with an idea to simplify something about some game.  They may not be planning on running a game with the idea, but perhaps want some help fleshing out their idea to pitch to their GM to potentially implement in that game as a new house-rule, or provide as feedback to the GM who is doing play-testing.

Now I'm ok with saying that the person should be in a position to be creating a game, and have the intent to run a game, and implement the improvements being discussed, but I'm not sure it is absolutely necessary to exclude players.

The next rule (#7), I think would exclude some potentially very good conversations.  People whom are interested in developing some improvements, or a new game, which they will be using for their own F2F game every week.  As long as they are discussing the Rule/Mechanics and processes for the game, and not discussing how many seats they still have available at the table, and where it is located, I don't see a problem with the discussion having merit to the people here in RPOL.  The conversation might inspire someone to implement a similar game on RPOL, or even other F2F games, and I don't believe that would be a bad result.  (people wouldn't be allowed to use the forum to advertise their games on other sites... so it should not infringe on the Off-site forum.  Even in site, the extent of their advertisement would seem to be discussing the rules they are using, and changes they are implementing, and players whom decide they are interested can lookup the GM using the search functions of RPOL and find their games, and figure out which one it is.

I am perfectly willing to support all of the rules, but I want to make sure they are really what is wanted.  So I present the question about the #6 and #7.  [or is the prohibition of non-RPOL games specific only when discussing specific games, and general rules discussions, not talking about a specific instance of a game ok.  For instance, is it ok to discuss a card game design that won't be necessarily played on RPOL?

P.S. I do not believe that the limitation about being turned into a Discussion forum has to do with the old one folding, per-se, but rather limiting the frequency of the requests, since it requires the moderators to make the change, and they don't want to go through the trouble for forums that don't have significant user (and moderator) support.  So any forum would have to prove their interest level for a length of time before they open it up.

I thought I had remembered seeing somewhere how long it took before it was considered viable, but I'm not seeing it in the following conversation, and I haven't found another.  Following is a link to Malakhon's thread in RPoL Development that I believe led to the the original GDF.
link to a message in another game
Arkrim
GM, 169 posts
Thu 17 Apr 2014
at 19:20
  • msg #21

Re: OOC - Discussion

In reply to LoreGuard (msg # 20):

All of the new ones are based on the rules from the previous forum.

Just covering bases so we qualify for forum status in the future.

Note that I've merged 7 and 5 and deleted 6 for being redundant.
This message was last edited by the GM at 04:49, Fri 18 Apr 2014.
Alexei Yaruk-Mundhenk
GM, 25 posts
A new and greater game:
we can make it possible!
Wed 4 Jun 2014
at 18:59
  • msg #22

Re: OOC - Discussion

Place got kinda quiet all of a sudden...
shady joker
player, 31 posts
Wed 4 Jun 2014
at 22:22
  • msg #23

Re: OOC - Discussion

Right, attempt at Game CPR go!

PDQ# (PDQ Sharp) is new version of PDQ geared toward Swashbuckling games. It is used in Swashbucklers of the 7 Skies. Here is the companies link to the free demo pdf of the system.

http://www.rpgnow.com/product/58424/PDQ-Sharp

What other games do you think this engine could run? I was considering it for a Golem Combat league game. I'm trying to use something not too crunchy and either free or cheap.
icosahedron152
player, 16 posts
Thu 5 Jun 2014
at 16:21
  • msg #24

Re: OOC - Discussion

Well I'm still around, just been working on my projects, but haven't advanced them far enough to brag about yet. :)

Hmm, I might have a look at that rule set. I like sharp stuff.
Arkrim
GM, 200 posts
Sat 21 Jun 2014
at 04:09
  • msg #25

Re: OOC - Discussion

Verisimilitude:
Would it be possible to add a discussion thread for my game so that suggestions, critiques, and comments could be kept separate from rules postings?  Something like...

Instead of posting more posts for your rules, you can just edit your posts. Is that what you're worried about? Or is the project so big that it'll be full book sized and you really need a whole dedicated thread?
Verisimilitude
player, 9 posts
Sat 21 Jun 2014
at 04:31
  • msg #26

Re: OOC - Discussion

It's big.  12 races, 10 classes (each with 3 different specialty paths), fifteen levels, over 200 powers, plus advantages, disadvantages, feats, skills, pages of gear... that's not even getting into monsters yet.
Arkrim
GM, 201 posts
Sat 21 Jun 2014
at 05:15
  • msg #27

Re: OOC - Discussion

Okay. I'll get to making a separate thread for you. Let me know if you need anything else.
Verisimilitude
player, 11 posts
Sat 21 Jun 2014
at 05:20
  • msg #28

Re: OOC - Discussion

Thanks!  Now I just need to enter a boatload of data and get some feedback.  Whew. So many pages upon pages of stuff to enter.  And doing tables is so much slower in RPOL than in Works.
Arkrim
GM, 202 posts
Sat 21 Jun 2014
at 05:31
  • msg #29

Re: OOC - Discussion

There's a shortcut for RPOL tables.

/help/content.cgi?t=help&page=easytable
Verisimilitude
player, 12 posts
Sat 21 Jun 2014
at 05:38
  • msg #30

Re: OOC - Discussion

In reply to Arkrim (msg # 29):

Interesting.  Thanks!
Arkrim
GM, 203 posts
Sat 21 Jun 2014
at 06:08
  • msg #31

Re: OOC - Discussion

No prob. Hope it helps.
w byrd
GM, 10 posts
Mon 23 Jun 2014
at 19:00
  • msg #32

Re: OOC - Discussion

In reply to Arkrim (msg # 29):

Okay stupid question...In the easy table help they used those vertical pipes..How the heck do I get one on my keyboard...yeah I know showed my ignernce here
LoreGuard
GM, 10 posts
Mon 23 Jun 2014
at 19:01
  • msg #33

Re: OOC - Discussion

On my keyboard it is above (shifted) the '\'
Arkrim
GM, 204 posts
Wed 25 Jun 2014
at 03:04
  • msg #34

Re: OOC - Discussion

Most keyboards have it between the Backspace and Enter keys. It should have both a | and \ on it.

That's the key.

Hold shift while pressing the key and a | should appear.
w byrd
GM, 11 posts
Sat 12 Jul 2014
at 16:45
  • msg #35

Re: OOC - Discussion

Hi guys currently working on some stuff for the Mongoose Traveller game...anyone have a request...( star ships, tech, vehicles)I need some fresh ideas.
Arkrim
GM, 205 posts
Sat 12 Jul 2014
at 17:12
  • msg #36

Re: OOC - Discussion

I wish I had time. I'm been pretty busy on my own project. It's why most of my posts here are on a temporary hiatus.
Verisimilitude
player, 16 posts
Sat 12 Jul 2014
at 17:18
  • msg #37

Re: OOC - Discussion

No requests... suggestions, maybe?  Psionics?  Cybernetics?
w byrd
GM, 12 posts
Sun 13 Jul 2014
at 05:22
  • msg #38

Re: OOC - Discussion

Verisimilitude:
No requests... suggestions, maybe?  Psionics?  Cybernetics?

Yeah guys give me something to get my creative juices flowing....
icosahedron152
player, 17 posts
Sun 13 Jul 2014
at 07:40
  • msg #39

Re: OOC - Discussion

What exactly are you planning to do? Designing equipment or making up rules? I'm a Classic Traveller fan, I've been designing equipment and rules for that universe for thirty years, but there is some crossover with Mongoose.
w byrd
GM, 13 posts
Sun 13 Jul 2014
at 18:18
  • msg #40

Re: OOC - Discussion

well I am working on ships for personal use, and a few sites I post to. But I am hoping that a few suggestions might give me ideas I can use.

Mostly ships, vehicles, and hard tech....but need to practice some on other things such as location planets and robots etc....
Arkrim
GM, 206 posts
Sun 13 Jul 2014
at 18:43
  • msg #41

Re: OOC - Discussion

I'm still trying to figure out how I want to stat out ships. I've looked at d20 Modern, Pathfinder RPG and several other games and have yet to see a system that satisfies me so I'm starting from scratch.

If anyone has any "problems" with vehicles in other games and has thought up any of their own solutions or house rules, I'd like to hear it. Should we start a thread devoted to general vehicle conversations?
w byrd
GM, 14 posts
Sun 13 Jul 2014
at 20:30
  • msg #42

Re: OOC - Discussion

Yes lets start that thread.


My biggest complaint with any system is that they tend to either over simplify, or over complicate things or treat the entire vehicle construction as "Oh, yeah, here are some rules for it"

I tried several systems, including D20, and related systems, but effectively treating a ship as a critter is a bit of a pain.
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