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18:56, 4th May 2024 (GMT+0)

General - Discussion.

Posted by Game DesignFor group 0
Verisimilitude
player, 17 posts
Mon 14 Jul 2014
at 02:06
  • msg #43

Re: OOC - Discussion

Hmm, I don't recall any rules in d20 that treated vehicles as critters?
w byrd
GM, 15 posts
Mon 14 Jul 2014
at 15:12
  • msg #44

Re: OOC - Discussion

 It may be just my perception of the way they handled things. the entire system always struck me as ...odd.
Arkrim
GM, 215 posts
Fri 8 Aug 2014
at 03:01
  • msg #45

Re: OOC - Discussion

I could've sworn we used to have a thread devoted to DICELESS games. Does anyone know much about how DICELESS games are played other than just freeforming it?
LoreGuard
GM, 15 posts
Fri 8 Aug 2014
at 03:06
  • msg #46

Re: OOC - Discussion

Some used cards instead of dice I believe.  Otherwise sometimes I believe that I have heard of something on the order of tokens can be used to 'win' a conflict by having the most of them.  I don't remember if you 'assert' that if you used one and what happened to the token if you used it?

Otherwise, it might simply having characters comparing values... so the strong guy always wins a contest of strength, etc.

You can implement things like in the game I believe it is called Diplomacy, where to take a country you have to have two armies to defeat/push back one army... which frequently required getting a third party to support an action with one of their pieces.
chupabob
player, 22 posts
ChupaBob drank many goats
Mon 6 Oct 2014
at 19:38
  • msg #47

Re: OOC - Discussion

In reply to Arkrim (msg # 45):

Little Wars by H.G. Wells is a diceless system. His miniature war game was designed to replace the old sandbox rules used by military officers and were never much fun by anyones standard. The pieces include infantry soldiers and canons, both available at toy shops during Wells' own time. There were intricate rules about moving these units, but infantry combat is resolved much like how Loreguard described in the post above me. The numerically superior squad of soldiers kills or proportional fraction of the losing squad of soldiers. The randomness came in the form of the toy canons which had springs for firing charges at enemy infantry.
steelsmiter
player, 1 post
Mon 13 Oct 2014
at 06:53
  • msg #48

Re: OOC - Discussion

I've got some ideas for a system to run Fable based games where perhaps the Guild of Heroes remains funcitonal, and is considerably more cooperative. How would I go about posting those? Would there be a separate thread? Projects?
Arkrim
GM, 234 posts
Mon 13 Oct 2014
at 13:00
  • msg #49

Re: OOC - Discussion

You post your idea in the New Thread Request and a GM will turn it into a thread for you.
steelsmiter
player, 21 posts
Mon 20 Oct 2014
at 01:57
  • msg #50

Re: OOC - Discussion

Out of curiosity, I'm looking to get a BESM 3 game based on Persona/SMT off the ground. Does anyone here happen to know enough about either/both to offer advice on some of the abilities?
This message was last edited by the player at 01:58, Mon 20 Oct 2014.
Arkrim
GM, 246 posts
Mon 20 Oct 2014
at 02:49
  • msg #51

Re: OOC - Discussion

BESM 3? I didn't even know there was a 3rd. Is there a book for it.
steelsmiter
player, 22 posts
Mon 20 Oct 2014
at 03:04
  • msg #52

Re: OOC - Discussion


Yep, this is the cover.
Arkrim
GM, 247 posts
Mon 20 Oct 2014
at 03:30
  • msg #53

Re: OOC - Discussion

Erhm, more surreptitiously: is there a free online PDF download or SRD somewhere? :P
This message was last edited by the GM at 03:31, Mon 20 Oct 2014.
steelsmiter
player, 23 posts
Mon 20 Oct 2014
at 03:40
  • msg #54

Re: OOC - Discussion

There might be
http://lmgtfy.com/?q=https%3A%...2B3%2Bpdf%2Bdownload

hard to say for sure. Haven't actually looked on that page.
This message was last edited by the player at 03:42, Mon 20 Oct 2014.
Arkrim
GM, 248 posts
Mon 20 Oct 2014
at 03:47
  • msg #55

Re: OOC - Discussion

In reply to steelsmiter (msg # 54):

So what you're saying is, you post broken links and don't have the slightest idea?




Nevermind. According to internet, it looks like that's just the same as the last edition. Apparently everyone's been playing the third book and calling it the second this whole time? Not sure how/why. And here I was thinking that something new had actually come out for BESM. You are a disappointment to me, once again.
This message was last edited by the GM at 03:54, Mon 20 Oct 2014.
steelsmiter
player, 24 posts
Mon 20 Oct 2014
at 04:21
  • msg #56

Re: OOC - Discussion

Arkrim:
In reply to steelsmiter (msg # 54):

So what you're saying is, you post broken links and don't have the slightest idea?



Nah, actually if it's broken, it's RPoL's fault. They seem to have shortened the link by about 3 lines and I haven't tested it to see if it works on my end.

quote:
Nevermind. According to internet, it looks like that's just the same as the last edition. Apparently everyone's been playing the third book and calling it the second this whole time?

Can't say anything about whether or not people mean the one with the cover I posted, or the actual second ed which has a different cover.


quote:
Not sure how/why. And here I was thinking that something new had actually come out for BESM. You are a disappointment to me, once again.

That's rather harsh.
This message was last edited by the player at 04:28, Mon 20 Oct 2014.
steelsmiter
player, 25 posts
Mon 20 Oct 2014
at 04:26
  • msg #57

Re: OOC - Discussion

Upon further inspection, it's an error of google indexing. Incidentally, the text posted into the search bar of the link I provided works in the address bar. Since I'm not sure why one would work and not the other, I'll just go ahead and call that my error.
Arkrim
GM, 249 posts
Mon 20 Oct 2014
at 05:10
  • msg #58

Re: OOC - Discussion

In reply to steelsmiter (msg # 57):

LOL, no, you didn't disappointment me personally. I was talking to BESM. :P

And I wasn't referring to the cover at all.

And it may be because I'm using another computer today. I don't know. Oh well. I'll be back to normal later.
This message was last edited by the GM at 05:10, Mon 20 Oct 2014.
steelsmiter
player, 26 posts
Mon 20 Oct 2014
at 05:21
  • msg #59

Re: OOC - Discussion

Arkrim:
In reply to steelsmiter (msg # 57):

LOL, no, you didn't disappointment me personally. I was talking to BESM. :P

Ah-hah, Details. Definitely important.

quote:
And it may be because I'm using another computer today. I don't know. Oh well. I'll be back to normal later.

I'm amazed how much that happens. I had my players tell me they couldn't see a demote I posted. It worked fine on my mozilla, but I switched over to chrome out of curiosity. Sure enough, it had a broken link icon. So I switched to a site that's more comfortable with hotlinking.
steelsmiter
player, 47 posts
Wed 12 Nov 2014
at 00:15
  • msg #60

Re: OOC - Discussion

I'm considering two possibilities for future work

1) Valley Girls-A Percentile System game based on making a certain Gainax/Soft Egg series into a tabletop. It would be a Life Sim of a group of Valley Girls from the age of 18 to 30. Wouldn't be suprised if no one was interested in this one.

2) Saw an interesting article of weapon damage someone had on their Eclipse: The Codex Persona game. It got me thinking about making d20's modern firearm damage less arbitrary. The dice size would be based on half the bullet diameter, and the number of dice would be based on the length of the casing. So a 9x19 parabellum would be ~2d4, whereas a 7.62x39 would be ~5d8. The unfortunate drawback to doing it is that I need to know a good bit more about the case lengths of given rounds. Either that or I need to have all my rounds specified in mm and include case length.

For example I am not sure on the difference between 10mm and .40S&W but I think they're 10 mm with different casings, and the .40 was made because 10 was too powerful so one is probably d4s and the other d6s?

And what about .22 LR vs. .22 Magnum? Dice Size?
steelsmiter
player, 48 posts
Mon 17 Nov 2014
at 21:28
  • msg #61

Re: OOC - Discussion

Right, so an idea that's been on the backburner for a bit is the possibility of a Shooter RPG based around the premise of a 'multiverse' that participates in tournaments instead of going to wars.
Arkrim
GM, 250 posts
Tue 18 Nov 2014
at 03:54
  • msg #62

Re: OOC - Discussion

Shooter RPG? Don't first person shooters sort of require a video game instead of a tabletop RPG? Kind of pointless to have a "shooter only" style in tabletop.
steelsmiter
player, 49 posts
Tue 18 Nov 2014
at 03:59
  • msg #63

Re: OOC - Discussion

Oh I wasn't necessarily intending on it being 'shooter only' Just using shooter mechanics to resolve tournaments, and having RP revolve around drama surrounding tournaments. Perhaps like a reality show (although that's not the only possibility).
Arkrim
GM, 251 posts
Tue 18 Nov 2014
at 13:36
  • msg #64

Re: OOC - Discussion

A roleplaying game about a reality TV show about a shooter arena?

Well, that's certainly a unique concept.

Would this game be lighthearted? I imagine that would certainly do well as a "fun and games" type.
steelsmiter
player, 50 posts
Tue 18 Nov 2014
at 14:47
  • msg #65

Re: OOC - Discussion

I don't really know whether it would or not. I plan on making it fairly generic, such that it allows any theme and tone the GM wants (with the primary similarities of each game being that they're all episodic and commonly alternate between tournaments and downtime). The tournaments would be resolved with a d% system, damage with gobs of dice (weapon dependent) and the social interaction would be more freeform.
icosahedron152
player, 24 posts
Sun 23 Nov 2014
at 09:16
  • msg #66

Re: OOC - Discussion

Is anyone interested in discussing/developing a system for wealth/social climbing in a rules-lite game? Or maybe you know of a system that can be adapted?

I find that games tend to polarize this issue: either they require a billion dice rolls and a bean-counting spreadsheet for each player, or they go totally freeform and the GM makes an arbitrary decision on how much PCs earn and whether they're promoted.

I'm looking for something generic that could easily be used in a number of different games, but the game I have particularly in mind is a historical one where PCs are trying to make their fortunes and work their way up the English social scale, perhaps all the way from peasants with a few pennies in their purse to dukes with castles, palaces and vast tracts of income-generating land.

If anyone has played En Garde! or Flashing Blades, you'll know what I'm trying to achieve, but I want to do it much, much more simply.

If anyone is interested, maybe we can set up a discussion thread for it?
steelsmiter
player, 51 posts
Sun 23 Nov 2014
at 23:35
  • msg #67

Re: OOC - Discussion

icosahedron152:
Is anyone interested in discussing/developing a system for wealth/social climbing in a rules-lite game? Or maybe you know of a system that can be adapted?

I'm aware of a system that works perfectly for it, but it's nowhere near what you'd call "rules-lite"

quote:
I find that games tend to polarize this issue: either they require a billion dice rolls and a bean-counting spreadsheet for each player, or they go totally freeform and the GM makes an arbitrary decision on how much PCs earn and whether they're promoted.

The system in question has supplements devoted to expanding the core rules of one roll while increasing vastly the number of ways in which you can make one roll, and that's where the "not rules-lite" comes in.

quote:
I'm looking for something generic that could easily be used in a number of different games,

Check

quote:
but the game I have particularly in mind is a historical one where PCs are trying to make their fortunes and work their way up the English social scale, perhaps all the way from peasants with a few pennies in their purse to dukes with castles, palaces and vast tracts of income-generating land.

Specific advantages can be extrapolated to reflect a specifically English tone.

quote:
If anyone is interested, maybe we can set up a discussion thread for it?

I'm always interested in the particular non rules-lite system I'm talking about, and I even apply the Social Engineering rules to Dungeon Fantasy games. For example, a player recently wanted to know the difference between being an Ogre Emperor and say... a human emperor. My answer was 8 levels of Status in comparison to 5 of Rank and 4 of Reputation.
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