Re: OOC - Discussion
Oh I decided on a Dice Pool with TN mechanic something like 44 pages ago. I just started doing the work once I started getting collaboration on various chat clients, Facebook, and other social media sites. (interesting story, I now have a model that wants to appear in the book :D. Found her on dA.)
The way I have it set up is that NPCs never actively roll, taking half the maximum result of their applicable "dice" as their default result. I may change that for Named Enemies though, because the added risk seems appropriate. But otherwise, players pretty much roll against a set difficulty level, and I have lots of ways to determine difficulty level, depending on circumstance.
NPCs such tend to scale, so a starting NPC may only have a 2 in a Skill so the player needs to roll a 10 (not too terrible if they have 3 dice), and even someone from the Metal Gear series won't typically force them to roll more than a 50 (because they can't have more than 10 Stealth and Shooting) without using tactics and other things that grant dice bonuses.
Also, each Skill has its own Special Ability under my system. Trevor's was Stamina, Michael's was Shooting, and Franklin's was Driving. The only one that doesn't have a special ability is Lung Capacity.
Anywho, it's a work in progress, and I don't plan on uploading it anywhere until I feel like it's gameable.