RolePlay onLine RPoL Logo

, welcome to Game Design

18:08, 22nd May 2024 (GMT+0)

d20 - Pathfinder - Feats - Arkrim Compendium.

Posted by ArkrimFor group 0
Arkrim
GM, 128 posts
Wed 9 Apr 2014
at 03:59
  • msg #1

d20 - Pathfinder - Feats - Arkrim Compendium

  • Animal Companion (You cannot share spells with non-druid spells but there is a Special Mount version of this as well)
  • Arcane Might: Prerequisite: BAB +1, Ability to cast 1st level arcane spells spontaneously. Benefit: As a swift action, you can expend a spell slot for the day. For a number of rounds equal to the spell level, you gain the ability to use your spellcasting modifier in place of your Strength modifier for attack rolls, damage rolls, CMB checks, CMD, ability checks and skill checks.
  • Armor Focus
  • Armor Specialization
  • Armor Training
  • Attack Spell: Prerequisites: Ability to cast 1st level spells. Benefit: Choose one 1st level spell you know that has a duration of "instantaneous" and does not provide any healing, temporary HP or have the creation descriptor. You can use this spell as a spell-like ability a number of times per day equal to 1/4 your caster level + spellcasting ability modifier. If you are a spontaneous caster instead of a prepared caster, increase this to half your full caster level + spellcasting ability modifier.
  • Bracing Strike
  • Clustered Strikes: Prerequisites: Dex 13, Two-weapon Fighting (or Flurry of Blows), Piranha Strike, BAB +6 (or monk level 6th). Benefit: When you use a full-attack to make multiple melee weapon attacks against the same opponent with light or one-handed weapons, total the damage from all hits before applying that opponent’s damage reduction.
  • Communal Spell
  • Conductive Spell
  • Conservative Casting: Replace Concentration 4 ranks with Caster Level 4th.
  • Craft Grenades
  • Deflecting Shield
  • Devoted Disciple: Pathfinder version only gains the granted powers and aura but not spell or turn/rebuke.
  • Diehard, Greater
  • Divine Boons: Prerequisite: Wis 10, Paladin level 2nd. Benefit: You gain orizons as a cleric with a level equal to half your paladin level.
  • Elusive Dodge: Replace Tumble with Acrobatics.
  • Evasive Stance: Prerequisites: Dex 13, Dodge, Mobility. Benefit: You can apply your Dodge bonuses to AC to your Reflex saves as well. Anything that causes you to lose Dodge bonuses to AC also causes you to lose them to your Reflex saves.
  • Giant Dodger: Change Tumble to Acrobatics.
  • Great Leap: Prerequisites: Str or Dex 15, Acrobatics 5 ranks. You add a bonus to Acrobatics checks made to jump equal to your ranks in Acrobatics (effectively doubling your rank), both for vertical jumps and horizontal jumps (but not other uses of the Acrobatics skill). In addition, you always count as having a running start when making jump checks. You may also use your STR instead of DEX for jump checks, but not other uses of Acrobatics.
  • Improved Cohort: Prerequisite: Leadership. Your cohort can replace up to 4 levels of their NPC class with a PC class. They cannot multiclass (aside from NPC vs. PC) and do not gain favored class benefits. This feat can be stacked up to a maximum equal to your cohort's level.
  • Improved Combat Casting: Replace Concentration 6 ranks with Caster Level 6th.
  • Incredible Resilience
  • Life-linked Minion: Prerequisites: Animal Companion or Leadership or Shadow Companion. Benefit: Select one of your minions: animal companion, cohort or shadow companion. Whenever you take damage, you may choose to cut the damage in half as a free action. If you do so, whatever amount of damage was not taken by you is instead taken by your minion (or vice versa when your minions takes damage). This transferred damage ignores resistances and damage reduction. This can only function while you are conscious.
  • Major Magic: Prerequisite: Cha 11, Minor Magic. Benefit: This feat functions like the Major Magic rogue talent (except Cha instead of Int for DCs). It can be acquired multiple times, but only once per time the character has acquired Minor Magic.
  • Martial Arts Training
  • Mass Effect Spell
  • Metamagic Pool
  • Minor Magic: Prerequisite: Cha 10. Benefit: This feat functions like the Minor Magic rogue talent (except Cha instead of Int for DCs). It can be acquired multiple times.
  • Powerful Charge
  • Primal Boons: Prerequisite: Wis 10, Ranger level 2nd. Benefit: You gain orizons as a druid with a level equal to half your ranger level.
  • Resilient Summoning Spell
  • Riding Trick: Prerequisite: Ride 9 ranks, Trick Riding, Mounted Combat. Benefit: Choose one Animal Feat, Animal Companion Feat or Monster Feat subject to GM discretion. While in control of a mount, your mount is treated as having this feat if they meet all the prerequisites. If a mount does not meet the prerequisites, you may accept a -2 penalty to your Ride checks with it to treat it as meeting the prerequisites for as long as you are in control of it. This penalty is accumulative per prerequisite that it does not meet and stacks if you grant multiple feats this way. Once accepted, a move action or dismounting is required to remove the penalty.
  • Share Spell
  • Smite Unfaithful: Prerequisite: Cha 13, Smite Evil class feature. Benefit: You can smite any creature with 3 or more Intelligence that is not good-aligned. However, you deal only half your normal amount of smite damage to non-evil creatures.
  • Spontaneous Healer
  • Spontaneous Spell
  • Sudden Metamagic (cannot be combined with any other metamagic effect that does not increase effective spell level)
  • Trick Riding: Change Ride ranks to 5 instead of 9: http://www.d20pfsrd.com/feats/.../trick-riding-combat
  • Uncanny Dodge Training
  • Word of Healing: You can use Lay On Hands as a ranged touch attack at a range of 30 feet as a standard action but deal half the normal healing/damage and half the normal mercy duration when you do so.
  • Word of Harm: As Word of Healing but applies to Touch of Corruption and Cruelties instead.
  • http://www.dandwiki.com/wiki/Swarm_Summoner_(3.5e_Feat)

Sign In