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18:39, 15th May 2024 (GMT+0)

d20 - Pathfinder - Spells - Arkrim Compendium.

Posted by ArkrimFor group 0
Arkrim
GM, 129 posts
Wed 9 Apr 2014
at 04:01
  • msg #1

d20 - Pathfinder - Spells - Arkrim Compendium

  • Backbiter, Greater: As backbiter, but does not discharge (continues until duration ends, save every round resists). (Clr 3, Sor/Wiz 3, Witch 3)
  • Bull's Strength (Lesser and Greater): Lesser as Bull's Strength but only 1st level and only +2 Str. Greater as Bull's Strength but 2 levels higher and +6 Str. Same variations exist for Cat's Grace, Bear's Endurance, Owl's Wisdom, Fox's Cunning and Eagle's Splendor.
  • Color Spray, Greater: Level 3, as Color Spray but double all HD ranges (10+/6-9/5 or less).
  • Lesser Dimension Door: Functions as Dimension Door but 2nd level spell, range 25 feet + 5 feet per 2 caster levels and you can't take other creatures with you.
  • Grease, Flammable: As the grease spell, but whenever the grease takes any fire damage it catches fire. Any creature or unattended object touching, moving through or covered in the grease also catches fire for 1 round/CL (max 10), Reflex DC (spell DC) for half damage from fire.
  • Force Burst: This 2nd level spell functions like burning hands except that it deals [force] instead of [fire].
  • Force Storm: This 6th level spell functions like cone of cold except that it deals [force] instead of [cold].
  • Protection From Arrows, Greater: As protection from arrows, but DR10/adamantine instead of DR10/magic. (Same as Protection from Arrows but 4th level spell)
  • Protection From Blows: These spells function as protection from arrows and greater protection from arrows except that they only work against melee attacks. (Same as Protection from Arrows)
  • Psychic Scream: As ear-piercing scream but d4 instead of d6, Will  instead of Fort and untyped mind-affecting instead of sonic.
  • Spell Shield: Sor/Wiz 1; Somatic, Verbal; Immediate; Personal; You grant yourself a deflection bonus to AC equal to your spellcasting ability modifier for 1 round (until the start of your next turn).
  • Summon Undead I-IX: These spells function like Summon Nature's Ally spells except that they summon only zombie or skeleton versions of the animals and are considered Necromancy. They can summon any other undead creature with a CR equal to or lower than spell level, HD equal to or lower than double spell level and size up to medium + 1 size larger per 2 spell levels above 1st (or smaller). You can conjure 1d3 undead for 1 spell level higher. You cannot add any other templates (other than undead) nor summon a creature with an alignment opposed to one of your own. TN character's cannot summon LG, CG, CE or LE creatures. (Clr 1-9, Sor/Wiz 1-9, Summoner 1-6, Witch 1-9)
  • Traitorous Ammo: As backbiter and greater backbiter, but these spells exclusively target ranged weapons and weapons that are thrown. They cannot affect siege weapons or weapons used to make melee attacks.
  • Touch Me Not, Greater: As Touch Me Not but +4 deflection and 2d8 + CL damage (max +10). (Brd 4, Sor/Wiz 4, Witch 4)

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