chupabob:
<snip>Instead, here is a suggested system. The game master can count the total number of clues which the player characters gather. When the player characters gather enough clues, they may proceed to the next part of the mystery.
Each clue is described by what it is and how it might be discovered. There is also a suggestion accompanying each clue about what skill rolls, deduction rolls, or Perception Rolls are needed to apply each clue toward solving the mystery. The “Role Required”.
This is a really good idea. I think I will modify it for the horror game idea I have in mind. Basically the way I'll run it is I set up the prelude as a sort of exposition of what the story is about, maybe have players make up some introductory posts to transition into actually going into the area.
Then the clues they pick up (through carefully written examination posts, rather than use of the perception stat, since I don't plan on having one.) will gradually discuss what the danger actually is, and transition to how to defeat it. If the players find all the clues, they have an edge. If they don't, they can always guess based on their character's knowledge of horror.