The following mechanic is for a game that includes players who prefer freeform and players who prefer dice structure. It is an abstract compromise intended to avoid bean counting. I've brought it here in the hope of getting some decent feedback on the system, to figure out whether it's robust or whether there are hidden flaws in it.
Thanks in advance.
Wealth and Social Climbing.
The following rules cover all aspects of a character’s class, status, wealth, spending and jockeying for social position. All of this is contained in a few pages of rules that iron out to a few simple rolls. It’s easier than it looks.
Social Level.
Characters have a Social Level (SL) according to the following table. Initial SL is determined at creation and may go up or down with changing fortunes. A character’s current Social Level is determined by three factors - the accumulation (or loss) of Wealth, Status Symbols, and Favours.
SL | Title | Status Symbols |
---|
0 | Debtor/Slave | Must have an unpayable debt |
1 | Destitute/Serf | No unpayable debts, but lacks assets, lodgings or both. |
2 | Peasant | Has both assets and lodgings. |
3 | Yeoman/Towns(wo)man | Must have increased Wealth Level and have both assets and lodgings. |
4 | Trades(wo)man | Must have business premises, tools and stock and at least one employee (even a sole trader will have an errand boy) |
5 | Wealthy Trades(wo)man | Must have an increased Wealth Level and have bought enhanced premises, tools and stock, requiring more Capital Investment. Must have at least 5 employees or servants. Has a horse or could buy one if needed. |
6 | Merchant | Must have Passive Income (income you don’t work for, eg rental, speculation, interest, royalties, dividends, pensions) as primary source of income - particularly speculation. Must have at least 7 employees or servants and at least one horse. |
7 | Wealthy Merchant | Must have an increased Wealth Level and rely upon Passive Income. Must have at least 10 employees or servants, several horses and at least one carriage. |
8* | Gentle(wo)man | Must own a town or country house freehold, must be entirely sustainable by Passive Income. Must have at least 15 hirelings. |
9* | Wealthy Gentle(wo)man | Must have both town and country houses, sustainable by Passive Income and have at least 20 hirelings, must have increased Wealth Level. |
10 | Knight/Dame | Must have been granted a Knighthood by the monarch and gifted with a manor. Must have a group of at least 10 men at arms who will follow you, plus enough hirelings to run the manor. |
11 | Baronet(ess) | Must meet the requirements for a Knight, have increased a Wealth Level, and have been granted a Baronetcy |
12 | Baron(ess) | Must have been granted a Barony and associated estate by the Monarch, have at least twenty men at arms and several knights owing you fealty, plus the necessary hirelings |
13 | Viscount(ess) | Must meet the requirements of a Baron and have additional manors beyond your main estate. Must have increased a Wealth Level and at least fifty soldiers and a number of knights in your retinue |
14 | Earl/Countess | Must have been granted an Earldom and County by the Monarch. Must have at least fifty soldiers and several Barons, along with all the trappings of your rank |
15 | Marquis/Marchioness | Must have estates in more than one County, hundreds of soldiers, and all necessary trappings |
16 | Duke/Duchess | Must have estates in several counties, be related to Royalty at least by marriage, have thousands of soldiers, and all necessary trappings |
17 | Prince(ss) | Must be of Royal Blood and a relative of the Monarch |
18 | Crown Prince(ss) | Must be heir to the throne |
19 | Consort | Must be married to the Monarch |
20 | Monarch | Must be ruler of the realm |
* In feudal times, the position of Gentle(wo)man is taken by Knight Bachelor, who must be knighted, but needs no lands.
Wealth.
Characters have a Wealth Level (WL) that is usually equal to their SL. It is almost impossible to function with a WL more than one point below SL, [and WL is only permitted to be above SL while Status Symbols are catching up ???]
Wealth is gained or lost via business transactions. Some of these may be played out, others will occur ‘offstage’. 1D6 Dice rolls will determine the results of such transactions. Wealth Rolls are made on three occasions:
1 When an IC transaction arises in the course of play.
2 A compulsory weekly ‘Pocket Money’ transaction*.
3 A compulsory monthly 'Upkeep’ transaction, along with lackey upkeep and mortgage rolls if applicable. Voluntary monthly transactions such as the purchase of Status Symbols may also be necessary.
* If an important IC transaction roll fails, instead of the compulsory weekly roll, a re-roll of the IC transaction may be made, denoting a late arrival of the money. If the transaction was not time-sensitive, this may enable it to take place a few days late.
All transactions relate to the following table:
1 | Capital | Land, Property, equipment |
2 | Major | One off or infrequent purchases, replacement materials |
3 | Significant | luxuries or indulgences. Monthly Mortgage |
4 | Everyday | food, drink, clothes, etc. Monthly Upkeep |
5 | Pocket | inconsequential purchases, Monthly Lackey Upkeep |
6 | Trivial | money you might throw to a beggar or use as a backhander |
You must roll under the degree of expenditure to make a transaction. A natural 6 is an auto fail, a natural 1 is an auto success. Each time you roll an autofail you get a -1 DM on all subsequent rolls within that transaction period. Each autosuccess gains a +1 DM. If the only way you can make any transaction is with an autosuccess, you move down a Wealth Band. If the only way you can fail to make any transaction is with an autofail, you move up a band.
If your Wealth Level is higher than your Social Level you succeed in any Wealth rolls unless you autofail, (except those related to Status Symbols). If your Wealth Level is below your Social Level, you can only succeed on a roll with an autosuccess.
The GM may apply DMs to a Wealth Roll at any time as a result of situations arising in play.
Obviously, if your WL is below your SL, you’re on the slippery slope of accumulating negative DMs on every roll unless you autosucceed, reducing your WL even further. There are only two ways to avoid this - live within your means by liquidating your Status Symbols, thereby reducing your SL to match your WL, or take out a loan.
A loan will allow you to keep living at your current Status and will give you a clean slate, wiping out all the negative DMs imposed by roll failures, but it has to be paid off in 1D6 months. Repaying a loan is a Capital expense and if you fail to repay it you drop two wealth levels and nobody will give you a loan to stop it. You can’t take out another loan for a year and a day. You will almost certainly have to drop two Status levels to become financially stable.
You can save up for planned expenditures by making every transaction for a month, including your upkeep roll, at a chosen negative DM. You may then use that as a positive DM on the roll for the planned transaction at the end of the month. You may save to pay off a loan, too. You can defer such payments over several months and add together the DMs for each month. eg, if you have three months to pay off a loan, you could take a -2 DM for the first month and a -1 DM for each of the next two months and gain a +4DM to pay off the loan when it is due. You cannot save more than a +6 DM.
General household staff and servants are paid for as part of general upkeep. Special hirelings are paid for as specific transactions - the Upkeep of a dozen assassins would be impossible for a peasant, a Major expense for a knight, but may be pocket money for a King. If the hirer fails a roll, there will be IC consequences for both parties. Loyalties may be tested and the hireling may not be able to meet his own upkeep roll... A Lackey is usually a Pocket expense.
Status Symbols.
Status Symbols are possessions that exemplify your Social Level, and are essential to society’s acceptance of your SL. The Status Symbols relating to each Social Level are given in the Social Level table above.
Passage from one Social Level to another therefore has two requirements:
1. The person must have a Wealth Level equal to the higher Social Level.
2. The person must have all of the Status Symbols indicative of the higher Social Level.
Increase of Wealth Level is handled above. Some Status Symbols may be bought as Capital Investments at certain Wealth Levels, others must be acquired In Play.
Estates are primary status symbols. Land and property such as annexing a field or building an extra mill is Capital expenditure, but land and property suitable for a home or base of operations needs to be something more. This will require a Capital spend for a down payment, then a -1DM on your Upkeep for the next 1D10+20 years. Further Capital purchases will each pay off a year’s mortgage.
If you are buying a property for the next Wealth Band up, ie buying a Status Symbol in advance, you will need to make two consecutive Capital downpayments and a -2DM until your Status rises. (or a Routine Upkeep and a Significant Mortgage. Which is easiest, one roll of 5+ or one 3+ and one 4+? Make it easy for them.) You will be unable to pay off any mortgage capital until you rise.
If you are buying a property for the next band down, your purchase is a simple Capital expenditure and your Mortgage is pocket money. You can pay off 2 years mortgage with a Capital expenditure.
Favours.
Favours are a form of payment in kind that may be owed to you for services rendered, for heroic actions, or may simply be begged (toadying).
Favours may be obtained by two means:
1. A character may perform an IC action that the GM agrees will result in someone owing them a favour - or them owing someone else a favour.
2. A character may toady for favour. This is partially role play and partially purchase. The character will have to spend significant time in the target’s presence (a month doing little else) and will have to spend money on wooing them (as for courtship). A favour from your own SL is a Major Transaction, one from the level above is a Capital Transaction, and from a level below is a Routine Transaction, but if you fail in ‘toadying down’, you incur a -1 DM on your Wealth rolls for the next month as you have to spend time and money on the social circuit to retain your status after fraternizing with riff raff.
There are three grades of favour: Offer, Onus, Obligation.
An Offer is something that is trivial to the giver. An introduction, a reference or recommendation, a pocket money gift, a patronage, etc.
An Onus will require the giver to go out of his way or take some risk to pay it off.
An Obligation is a major undertaking by which the giver will do anything in his power to grant the request even if it places him at great risk.
The GM will decide which grade of Favour is owed for a particular deed. The Level of Favour will be the giver's SL.
Favours may be given, received and exchanged. There is an accepted exchange rate in society: An Obligation is worth 5 Onuses, an Onus is worth 5 Offers. If someone owes you an Obligation and you ask them for an Onus, they will oblige, but they no longer owe you an Obligation, they owe you another four Onuses. Favours may be traded up to higher Social Levels, losing a grade per level. A Wealthy Tradesman who owes an Obligation and who is owed an Onus from a Merchant (perhaps via toadying), may pay off his Obligation by requiring the merchant to transfer his Onus to the other party.
Favours may be cashed in as DMs on a roll. An Offer of the same level is +1, an Onus is +2 and an Obligation is +3. Or, they may be used in RP to provide assistance in kind. Each difference in Level will alter the Favour’s DM by 1.
Example 1:
Vanda is a peasant adventurer, of Social Level (SL) 2. Vanda breaks her sword in combat and needs to buy another in-game. The GM decides that for a peasant, a sword is a Major Transaction. Vanda must roll 2 or less on 1D6 to buy a new sword. If she rolled 2, she would have her sword and may have money left to buy other things. However, she rolls 6. Vanda does not have enough money available to make the purchase at this time. Unfortunately, this natural 6 means that she finds herself so short of money that she has to take a -1 DM on all subsequent Wealth rolls for the remainder of the week.
Example 2:
At the end of the week, Vanda must make a compulsory Pocket Money roll (to ensure a little instability for her SL). She would need to roll 5 or less on 1D6 or suffer a -1 DM for subsequent rolls for the rest of the month.
However, Vanda bravely elects instead to up her stake and re-roll for a sword. She rolls 1, which is adjusted to 2 because of her negative DM from her previous failed roll. Obviously she has had an (offstage) windfall during the week and now has just enough money to buy a sword.
Vanda will need to make pocket money rolls at the end of each week.
Example 3:
At the end of the month, Vanda must make a compulsory Upkeep roll as she pays for her food, clothes and lodging. As she has been in the field all month, the GM decides that she hasn’t had to pay for lodgings and awards her a +1 DM which cancels out the previous negative DM. She rolls 4 and can pay for her Upkeep this month.
However, Vanda also has a Lackey, and needs to spend Pocket Money on the Lackey’s Upkeep, too. She rolls a 6. She hasn’t enough money left to pay her Lackey, and she’s in dire straits, the natural 6 imposing another -1 DM for the whole of the next month, since it was rolled on an end of month roll.
Fortunately, earlier in the month, she helped out a couple of peasants, and is owed 2 Offer Favours. The GM agrees that the peasants Offer her some geese which she can sell to pay her lackey (first +1 Favour converts 6 to 5) and to offset her debts (second +1 Favour removes -1 DM). Vanda is back in the black.
If Vanda didn’t have those Favours, she could have tried re-rolling for her Lackey Upkeep with the -1 DM and risk increasing that DM, or she could let the Lackey go. (Or perhaps engage in some RP to charm him into staying on for no pay).
The only ‘bean counting’ for players in this mechanic is that they must record their current SL, WL, Wealth Roll DMs, Status Symbols, and Favours owed and owing - four numbers and two descriptions:
Vanda the Fighter
SL = 2
WL = 2
Wealth Roll DMs = 0 this week, 0 this month.
Status Symbols = Backpack assets and rent for lodgings.
Favours = None owed, none owing.