E6S2- Kona Hut - A, I, N, Ty.   Posted by DainXB - GM.Group: 0
DainXB - GM
 GM, 1235 posts
Tue 8 Mar 2016
at 05:27
E6S2- Kona Hut - A, I, N, TK, Ty
Todd:
Being hit by this guy is a lot like being hit by a truck--it feels like his arm has a core of steel in it. Or something harder than steel.

Ian:
Being able to anticipate danger is handy, especially when danger arrives at just short of the speed of sound. Thanks to that, and surfer-boy's reflexes, you dodge just far enough; the fugitive time-traveler's arm barely brushes your host--and still spins him around from the impact!
[OOC: Your host takes 1/2 damage: 3 Stamina.]

Time Keeper:
You pull the time-stream taut around you, slowing everything to a crawl. And slowing the future-man to the equivalent of a sprint! That's OK, you can sprint too...

He takes advantage of his speed and jumps onto one of the cafe tables, using it to leap to the roof of Kona Hut rather than smash into it. In lock-step, you match his moves. Slow-motion (to you) sparks fountain from the junction box where the electric lines enter the Hut, and your quarry speaks. To anyone else, his words would be a rapid-fire buzz, but you can hear him clearly. "Impressive! I did not expect any of you primitives to be so... evolved. I wish you no harm, but I brook no interference with my plans."

He pivots on his heel, cornering hard and diving through the sparks. He drops off the far side of the Kona Hut's roof--probably setting up to take a second pass at Todd and Ian!

Everyone:
[OOC: Anyone can act in any order!]
Time Keeper
 player, 360 posts
Fri 11 Mar 2016
at 15:51
E6S2- Kona Hut - A, I, N, TK, Ty
OOC:
15:47, Today: Time Keeper rolled 2 using 2d6-7.  Process roll (7).Total 9
15:48, Today: Time Keeper rolled 1 using 2d6-7.  fast strike roll (7).total 8


TK watched the man disappear through the sparks but he was damned if he was going to get away so quickly. rapping the time stream he pulled with all his mind and rewound that moment in time.

The Blond man reappeared where he had been standing moments before and as he jumped TK sped forward and struck him fast and hard hitting him into the exploding electrical box
DainXB - GM
 GM, 1237 posts
Sat 12 Mar 2016
at 02:13
E6S2- Kona Hut - A, I, N, TK, Ty
Time Keeper:
You and the temporal fugitive are a blur of motion; your prediction of his movements allowing you to intercept him with a supersonic punch...

But the timestream tangles around you, recursive possible futures like multiple films projected on the same screen. In one, your opponent dodges, remarking "Predictable as any Early Chalcolithic sapient, despite your abilities..." In another, your blow connects, sending him flying through the sparks. In a third, he rolls with the punch and grabs your wrist, taking you both over the edge of the roof...

[OOC: Test Awareness vs his Precognition of 6; if you miss by 3 or more, he out-rewinds you!]

Everyone:
[OOC: As Time Keeper and Tempus Fugitive go into their temporal fugue, anyone can act in any order!]
Time Keeper
 player, 361 posts
Mon 14 Mar 2016
at 11:42
E6S2- Kona Hut - A, I, N, TK, Ty
OOC:11:40, Today: Time Keeper rolled 3 using 2d6-7.  awareness roll (7).total 10


There was a moment there where the blonde man nearly reached the time stream from him but TK was a master of his powers and with a quick flick of his mind the stream answered his call
DainXB - GM
 GM, 1239 posts
Wed 16 Mar 2016
at 21:19
E6S2- Kona Hut - A, I, N, TK, Ty
Time Keeper:
The time streams fragment, obedient to no one--and the coalesce, obedient to you! Your fist slams into the fugitive's jaw, sending him reeling backward into the junction box! It feels like punching a truck, but it works.

Everyone Else:
That looks weird. Time Keeper is often a blur of motion--and the man from the future is nearly as fast--but for an instant, there are three of each of them on the roof, then twelve, then twenty. Overlapping transparent images playing out the versions of a fight disconnected in time. Then there are two; Time Keeper on his feet on the roof, and the fugitive from the future on his back on the ground, surrounded by the arcing ruins of the electrical junction box! His shirt is covered with scorch marks, but as he rises to his feet, you can see that the flesh beneath is only reddened, not burned. He turns to Todd, and Ian's surfer-host. "You primitives all look alike to me. But one of you is my target, so one of you has no future at all."

[OOC: Angelfish & Ty'daal, what are you doing at this point?]
Ty'daal
 player, 286 posts
 Stamina: 12/12
 Determination: 3/4
Wed 16 Mar 2016
at 21:37
E6S2- Kona Hut - A, I, N, TK, Ty
Realistically, Ty'daal would take a round to swim into shore and arrive on the scene. I have no problem waiting till the next round of actions to bring the fight to the mysterious villain. Help is on the way, guys! : )
Todd
 player, 453 posts
 Determination: 1
 Stamina: 11-6=5.
Thu 17 Mar 2016
at 03:42
E6S2- Kona Hut - A, I, N, TK, Ty
The presence of the interloper from the future has a powerful impact on Todd.

A weird psychic resonance or temporal feedback effect hits Todd, perhaps caused by a connection between the time-traveler and Todd's descendant μ-9, and possibly amplified by Time Keepers actions.

Whatever the reason it creates a massive sense of disorientation. Todd reels, barely able to stand, fighting to stay conscious.

I skip at least one turn (I'll leave it to the GM to say what the follow on effects are), and collect a Determination in exchange.
Amm-Fibian
 player, 501 posts
 Currently - AmmFibian
 Determination: 3
Fri 18 Mar 2016
at 22:06
E6S2- Kona Hut - A, I, N, TK, Ty
"Not cool Dude."

OOC: Ian would like to flip some hot coffee up from a table and into the man's face, using his perfect sense of Sherlockian geometry and the surfer's agility.
Amm-Fibian rolled 5,5 using d6,d6
So I rolled a null, meaning whatever skills this uses is what my roll is.

DainXB - GM
 GM, 1240 posts
Sat 19 Mar 2016
at 02:09
E6S2- Kona Hut - A, I, N, TK, Ty
Ian:
Surfer-dude's reflexes are tight; you sidestep to a table, snap the top off a venti Americano and aim the cup's contents toward your target!

[OOC: Prowess 4 for Surfer-dude. He's good, but he's no superhero. Since you're doing this with geometry as much as agility, though, let's treat it as an Intellect Test.]

The fugitive from the future blurs into motion, effortlessly dodging the expected trajectory of the scalding coffee. But you knew he was superhumanly fast--a last flick of Surfer-dude's wrist as you throw the coffee sends it directly to the spot he dodges to! "You have the reflexes and the aggression my target should exhibit." He says, blinking away steaming coffee. His scalded face reddens with blotchy burns, then clears to his normal olive-tan--and suddenly he's standing next to your host, ignoring Todd entirely. "But you won't be passing them on to future generations." He raises his right hand, menacingly...

[OOC: Angelfish is up, then the bad guy goes, then it's a new page!]
Angelfish
 player, 244 posts
Mon 4 Apr 2016
at 05:30
E6S2- Kona Hut - A, I, N, TK, Ty
Angelfish races up the beach, reaching the coffee shack just in time to see the olive-skinned stranger round menacingly on a local surfer...

Must be the guy Amm-Fibian TUNA'd

Looks like it's time to take Ishida-san's newest toy out for a test-drive!

She takes aim at the stranger, using the newly upgraded sonar device like a taser...


(OOC:00:08, Today: Angelfish rolled 1,5 using d6,d6.  "Set phasers to STUN!".

-4 + 6(coordination) = +2  Huh...  I've got a bad feeling that all I've done is piss him off...)





(Is it bad that I imagine this looking like Iron Man firing the palm repulsors?)

DainXB - GM
 GM, 1241 posts
Fri 8 Apr 2016
at 04:06
E6S2- Kona Hut - A, I, N, TK, Ty
Everyone:
Angelfish's new sonar shockwave is ear-splitting even in air, causing everyone to wince--and cracking the side-mirrors of the Prius with sheer harmonic stress! But the man from the future claps both hands to his ears and hisses with pain!

Ian:
You've already anticipated the time-traveler's superhumanly-fast reflexes. Perhaps he has superhumanly-acute senses as well--making his vulnerability to Angelfish's new weapon equal to your own!

[OOC: Tempus Fugitive loses his chance to act this page, due to the Stunning effect--but who knows how long it will last? Everyone is up, in any order!]
Amm-Fibian
 player, 503 posts
 Currently - AmmFibian
 Determination: 4
Sat 9 Apr 2016
at 23:54
E6S2- Kona Hut - A, I, N, TK, Ty
Amm-Fibian snaps back to his body in the sea, holding his head, stunned by the sonar.
Time Keeper
 player, 363 posts
Mon 11 Apr 2016
at 08:57
E6S2- Kona Hut - A, I, N, TK, Ty
seeing that the sonic attack from Angel had an effect on the blond man TK took advantage of the situation and using his super speed gave the man a number of quick fire attacks.

OOC :09:58, Today: Time Keeper rolled 1 using 2d6-7.  fast attack (7). total 8

This message was last edited by the player at 08:59, Mon 11 Apr 2016.

DainXB - GM
 GM, 1243 posts
Sun 17 Apr 2016
at 04:43
E6S2- Kona Hut - A, I, N, TK, Ty
Time Keeper:
Tempus Fugitive reels backward from your rapid-fire punches, obviously disoriented!

There's a lot of that going around: To your right, Todd looks glassy-eyed, as if he's seeing something different than everyone else sees. The future, maybe? To your left, surfer-boy raises his hands and looks down at them. "Whuuut?"

[OOC: Nereid and Ty'daal are up!]
Nereid
 player, 345 posts
 Determination:02/02
 Stamina 08/08
Sun 24 Apr 2016
at 00:53
E6S2- Kona Hut - A, I, N, TK, Ty
In reply to DainXB - GM (msg # 48):

Nereid again tries to connect with his evolved mind and give him a mental scream.


OOC: Willpower 5
20:52, Today: Nereid rolled -1 using 2d6-7.  Mental blast

4....time to change tactics.

DainXB - GM
 GM, 1244 posts
Fri 29 Apr 2016
at 04:05
E6S2- Kona Hut - A, I, N, TK, Ty
Nereid:
The man from the future is still reeling from the pain in his ears--you can't really tell if your mental scream is adding to the effect; but it might be...

[OOC: Ty'daal is up!]
Ty'daal
 player, 288 posts
 Stamina: 12/12
 Determination: 3/4
Fri 29 Apr 2016
at 13:33
E6S2- Kona Hut - A, I, N, TK, Ty
Ty'daal emerged from the ocean, pulling a wall of liquid around him. As he reached the reeling stranger, he set the sea water to flow around him into a sphere. The warrior leapt forwards, accelerating and twisting around the man seeking an optimal attack. Seeing his opening as the stranger was disoriented he kicked for extra speed, fists held out in front of him...

09:25, Today: Ty'daal rolled 3,3 using 1d6,1d6 with rolls of 3,3.  Two Men Enter (Underwater Punch +7). Total: +7.

That is my actual roll unless that error roll with a d20 counts. : )

Damage is 8 (Strength) if that hits.

DainXB - GM
 GM, 1245 posts
Sat 30 Apr 2016
at 05:28
E6S2- Kona Hut - A, I, N, TK, Ty
Ty'daal:
Your punch drives Tempus Fugitive backward across the hood of the Prius, shattering it's windshield! Lying there, he uses one hand to straighten his dislocated jaw  before speaking. "I prepared inadequately for entry into this time; there are prodigies here besides by target." He springs to his feet on top of the car--although there's less spring in his step than there was before. "Re-calibration is necessary."

He raises a hand, sweeping it horizontally in front of him, leaving an eye-hurting blue glow behind.

Angelfish, Nereid, Time Keeper, Todd, Ty'daal:
[OOC: Test your Coordination against his Time Control of 6. If he gets a Moderate Success, he creates the Quality "Suspended in the Timestream" on you. (TK can defend with Time Control.) He's Pushing to affect everyone in the area, so each of you gain 1 Determination.]
Nereid
 player, 346 posts
 Determination:02/02
 Stamina 08/08
Tue 10 May 2016
at 01:06
E6S2- Kona Hut - A, I, N, TK, Ty
In reply to DainXB - GM (msg # 52):

OOC: OOPS, keep forgetting to do this...

Coordination 4


21:05, Today: Nereid rolled 5 using 2d6-7.  Dodge the time attack.

9 WOOT!

Ty'daal
 player, 289 posts
 Stamina: 12/12
 Determination: 3/4
Tue 10 May 2016
at 02:13
E6S2- Kona Hut - A, I, N, TK, Ty
Ty'daal crouched down, bending his knees, then leapt backwards away from the glowing field. As he landed he slid back on a thin sheen of seawater, coming to a stop in a sprinter's starting position pose staring at the mysterious villain.

Glad you posted Nereid, had forgotten to roll after I checked in last.

22:10, Today: Ty'daal rolled 6,2 using d6,d6.  Coordination (+4). Total: +8

Time Keeper
 player, 364 posts
Tue 10 May 2016
at 05:26
E6S2- Kona Hut - A, I, N, TK, Ty
OOC: 06:24, Today: Time Keeper rolled 2 using 2d6-7.  time control (7) + determination for master of time (9).TOTAL 11

Time Keeper felt the time stream shift round him as the blue light appeared in front of the blond man. The newcomer was adept at manipulating time but TK was a master at it and he pulled strands round him to form a time bubble where time stayed constant. The blue light washed over him and continued on its way.


OOC: is a possibility that TK could turn the attack back on the blond guy with a roll of 11

This message was last edited by the player at 12:34, Tue 10 May 2016.

DainXB - GM
 GM, 1246 posts
Fri 13 May 2016
at 04:23
E6S2- Kona Hut - A, I, N, TK, Ty
Time Keeper:
[OOC: The rules say:
If your dodge results in a massive failure for the attack, and it is a thrown
weapon or object, you can choose to catch it and throw it back as a reaction,
rolling a normal attack test. If you have Super-Speed, you can even catch
projectiles like bullets!

Your 11 gives him a Massive Failure. Given the nature of your powers, it makes sense that you could "throw the timestream" back at him! Test Time Control against his Time Control of 6, and lets see what happens. :)]

Time Keeper
 player, 365 posts
Fri 13 May 2016
at 06:30
E6S2- Kona Hut - A, I, N, TK, Ty
OOC:06:20, Today: Time Keeper rolled 0 using 2d6-7.  time control (7). total 7

As the wave of time slipped round him. Time Keeper reached out and pulled on the threads. They stretched like an elastic band before returning at speed the way they came. With sure will alone the master of time attempted to redirect the attack back on the attacker
DainXB - GM
 GM, 1247 posts
Sat 14 May 2016
at 22:42
E6S2- Kona Hut - A, I, N, TK, Ty
Everyone:
[OOC: Just waiting for Angelfish's & Todd's defense rolls before I handle TK's counterattack.]

This message was last edited by the GM at 22:43, Sat 14 May 2016.

Angelfish
 player, 245 posts
Wed 25 May 2016
at 20:08
E6S2- Kona Hut - A, I, N, TK, Ty

The Mark VIII suit is designed to be graceful under deep ocean pressure, not on a stretch of white sand beach...  Angelfish's attempt at an acrobatic flip backward is rendered instead a graceless crab-crawl, leaving her sprawled in the sand...

(OOC: 14:53, Today: Angelfish rolled 5,6 using d6,d6.  Dodge timewave.
-1 + 6 (coordination)= +5 + 1 (acrobatics)= +6

Sorry for the delay - my work life has imploded briefly)