Rules Questions.   Posted by GM.Group: 0
GM
 GM, 7 posts
 Helping to
 guide the story.
Tue 8 Jan 2013
at 14:22
Rules Questions
Here, players may make public inquiries about game rules, interpretation, etc.
GM
 GM, 18 posts
 Helping to
 guide the story.
Tue 15 Jan 2013
at 14:05
Skill Specialization
Since I've already had a rules question elsewhere, I'll note it here.

"Do specializations in Secondary Skills give any skill at the non-specialized areas (ie, History: Lost Logias can give regular history rolls at -40), or nothing at all?"

Specialized skills will tend to be completely useless outside their area of specializiation.

This isn't entirely realistic in some cases, and will be judged more on a case by case basis.  So for some secondaries and specializations, I will allow them to be used in a more 'regular' fashion as well (with a total of -80 penalty; the offset for the lack of the +40 specialization bonus, and -40 more).

But for the most part, they'll be all or nothing.

This message was last updated by the GM at 14:05, Tue 15 Jan 2013.

Serafyna Wiselzjka
 player, 68 posts
 Little Angel
 Ooh, that looks like FUN!
Tue 19 Feb 2013
at 15:48
Re: Skill Specialization
In reply to GM (msg # 2):

Is "Run + Stealth + Search" three active actions?  Two active actions but at a reduced running speed?

How about if we replace Search with Notice?
GM
 GM, 87 posts
 Helping to
 guide the story.
Tue 19 Feb 2013
at 16:21
Re: Skill Specialization
Notice is a free action.  You don't always have to tell me you're using it, but it helps.

Stealthing?  Or hiding?  If you're stealthing, you can't run.  Well, you CAN, but it's at a HUGE modifier because running and stealthing don't mix.

Maybe it would be better to explain exactly what you want to do, and I'll let you know what your options are.  :D
Adell
 player, 102 posts
 That's just not my Style!
Sat 6 Apr 2013
at 05:31
Re: Skill Specialization
Precise weapons say they get half-penalties for called shots and "menace Attack Manuver". what is "menacing" in this context? Another name for Put at Weapon Point?  Something else I missed?

Speaking of Put at Weapon Point, if you use your "attack as a Passive Action" from that, does it automatically hit whichever weak point you had at Weapon Point?

For example a knife at someone's throat, then you use your attack, is it an automatic shot at the throat with no penalty to your Attack roll for that?


EDIT: Also Armor says it gets 1 extra AT for each +5 it has. Is that in all categories, all categories it has at least a 1 in or what?

This message was last edited by the player at 05:41, Sat 06 Apr 2013.

GM
 GM, 170 posts
 Helping to
 guide the story.
Sat 6 Apr 2013
at 12:03
Re: Skill Specialization
For put at weapon's point (which is 'menace', yes), you don't get the automatic called shot.  For that, you have to declare that on your Passive Attack roll, and suffer whatever modifier you receive.

So when you declare 'put at weapon's point' and succeed, if you want it to be 'at the guy's throat', simply accept at that point you'll be taking a -80 on your passive attack (or -40 with a precise weapon).

Armor gains +1 AP/+5 Quality in all catagories, zero or not, except Energy, page 76.  That's shown in the example, where Full Plate +10 is granted 2 AP against electricity.  However, they promptly screw up by giving it 4 AP against Energy, in defiance of the clearly stated rule above.

Or maybe the armor is magical, because that makes for an exception to the rule.  :)
Serafyna Wiselzjka
 player, 674 posts
 This is MY story, so I'll
 tell it how I WANT to!
Fri 25 Jan 2019
at 13:00
Re: Skill Specialization
Remind me - does Initiative count as an action when it comes to things like applying AAPs?

I think it does, but Iím just checking.

Not that thereís any reason for me to have any AAP, of course you understand... Nosirreebob. Nothing to see here.
GM
 GM, 1099 posts
 Helping to
 guide the story.
Wed 6 Feb 2019
at 15:23
Re: Skill Specialization
Yep.  Sorry to say.