Chapter Two: Back to Brooken.   Posted by The Empire.Group: 0
The Empire
 GM, 279 posts
Tue 30 Sep 2014
at 17:34
Chapter Two: Back to Brooken
You spend the next four days retracing your route through the Stalking Trees, heading roughly south-west. Thankfully, unlike the outward journey, you are not constantly under attack from woodcrafty tribesmen, and the few threats you encounter are easily dealt with or avoided. After you recent experiences,the journey feels almost like a holiday, and only the memory of you losses keeps you from enjoying it more.

The terrain has become more and more hilly, and this morning you caught sight of the Brooken Pass from atop a high escarpment. Brooken is perhaps a days long march away. You also notice a huge plume of smoke a dozen miles away to the north east, thankfully not in your path.

Later that day around midday, at a bend in the faint trail you have been following stands a dwarf, dressed in leather armour and garbed for war, standing stock still as if made from stone.
Durum Stoneguard
 player, 113 posts
 Dwarf, Druid; AC 18
 HP: 45/45; Rec: 9/9
Tue 30 Sep 2014
at 20:13
Re: Chapter Two: Back to Brooken
Durum stands listening to the world and absorbing the sunlight. He takes in the smell of smoke from the distant fire. A grey squirrel sits on his left shoulder eating an acorn as it chats with the druid. As the adventurers come into view, Durum's eyes focus on them quickly settling on two in particular. The squirrel runs around Durum's head to his right shoulder and takes a quick look at the newcomers before leaping away and darting into the nearby brush.

With the patients of stone, Durum waits silently. His shield remains slung on his back and his weapons remain on his belt.
Gilad Rott
 player, 135 posts
 The Bard
 HP: 45/45 Recoveries: 9/9
Wed 1 Oct 2014
at 00:52
Re: Chapter Two: Back to Brooken
"You're a sight for sore eyes!" Gilad calls to the dwarf, happy to be back on the outskirts of civilization. "We've been stumbling through the Sun Falls for what feels like an Age. Any news from the pass?"
Durum Stoneguard
 player, 114 posts
 Dwarf, Druid; AC 18
 HP: 45/45; Rec: 9/9
Wed 1 Oct 2014
at 01:08
Re: Chapter Two: Back to Brooken
The dwarf turns his attention to Gilad Rott. As he meets the bard's eyes, Gilad cannot help but notice the odd look of his right eye.

"No," he answers simply. His attention drifts from the bard to the others. "You're late. I'm Durum Stoneguard. There is danger. Your help is needed."
Gilad Rott
 player, 136 posts
 The Bard
 HP: 45/45 Recoveries: 9/9
Wed 1 Oct 2014
at 01:20
Re: Chapter Two: Back to Brooken
"Once more into the breach..." the bard mutters. He looks back at the others with a sheepish shrug.

"Right then, what's the trouble?" he asks Durum. Gilad wipes his brow, briefly exposing the circlet tightly bound over his forehead.
Durum Stoneguard
 player, 115 posts
 Dwarf, Druid; AC 18
 HP: 45/45; Rec: 9/9
Wed 1 Oct 2014
at 01:54
Re: Chapter Two: Back to Brooken
Durum turns back to the bard. "A hellhole opens," he says slowly. "The Abyss plans an assault on the High Ark."
Vethryn
 player, 108 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 1 Oct 2014
at 02:01
Re: Chapter Two: Back to Brooken
Vethryn continued to be quiet and withdrawn  as they set off for Brooken, although after the events of the past few days, perhaps she is not the only one.

"We can't ever have a nice quiet day, can we," says Vethryn.  Nevertheless, she seems to cheer up a great deal.  At least dealing with a hellhole is morally uncomplicated, she thinks to herself.
Gilad Rott
 player, 137 posts
 The Bard
 HP: 45/45 Recoveries: 9/9
Wed 1 Oct 2014
at 02:24
Re: Chapter Two: Back to Brooken
"Our reputation precedes us!" Gilad answers Vethryn. "Though in this instance, I'm not sure how." The bard turns back to Durum, looking into the dwarf's curious stone eye. "Not that I'm not flattered, but I'm curious to know how our ragtag troupe came to your attention."

"Regardless, sounds like we'd best hurry on to Brooken." Gilad rubs his chin. "See if we can get help from the garrison, among other things..." he takes a glance at Sigmund, knowing the warrior still needs to get word to his family about the Orc Lord's plans.
Sigmund
 player, 168 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Wed 1 Oct 2014
at 02:38
Re: Chapter Two: Back to Brooken
Sigmund holds up his hand, looking annoyed. "Hold a moment, now, Gilad. Who are you, dwarf? How do you know these things? I am known as Sigmund, and all of us here are on an errand of some small importance to the Empire."
Durum Stoneguard
 player, 116 posts
 Dwarf, Druid; AC 18
 HP: 45/45; Rec: 9/9
Wed 1 Oct 2014
at 02:55
Re: Chapter Two: Back to Brooken
Durum looks at Sigmund. "Empires rise and fall. If the Abyss succeeds all life will suffer, even living stone will warp and rot. But human desires are quick and short-lived. The hellhole opens slowly and the Abyss needs time to build its weapons.

"I am Durum Stoneguard. I am a druid and speak for stone and earth, for vine and tree. I hear the stone call out as the hellhole rips it asunder. My dream revealed to me the Abyss' plans. It showed me you five and marked two of your number; the half-orc and the half-elf."

Sigmund
 player, 170 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Wed 1 Oct 2014
at 03:07
Re: Chapter Two: Back to Brooken
Sigmund cocks his head. "Marked them for what?"
Durum Stoneguard
 player, 117 posts
 Dwarf, Druid; AC 18
 HP: 45/45; Rec: 9/9
Wed 1 Oct 2014
at 03:23
Re: Chapter Two: Back to Brooken
"They were marked with the sign of the High Druid."
Shakru
 player, 124 posts
 Half-orc barbarian
 Hits 45 / 4
Wed 1 Oct 2014
at 12:05
Re: Chapter Two: Back to Brooken
Shakru stepped forward "Ah the little man that interrupts my nightly dreams I wondered when you would show your whiskered face." Said the Half Orc in a matter of fact way offering his hand in welcome

 "The high Druid foretold our paths would cross and that I would lend my strength to your quest. I Shakru now offer my life to your mission as the high Druid has instructed me"
Sigmund
 player, 172 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Wed 1 Oct 2014
at 17:13
Re: Chapter Two: Back to Brooken
Sigmund turns to Shakru. "Hold, now. I thought you were going to help me? I have family members whose lives are at stake."
Shakru
 player, 125 posts
 Half-orc barbarian
 Hits 45 / 4
Wed 1 Oct 2014
at 20:18
Re: Chapter Two: Back to Brooken
"I will do both. The high Druid knows all. There is a reason we have all gathered together I feel both our dwarf friends mission is connected with your family's fate" the half Orc spoke with a conviction that he seemed to truly believe

"Fear not my friend my word is my bond I will help you as I have sworn but the high Druid has also instructed me to help durum how I do both is the challenge that has been set me but I swear to you I will help both causes"

This message was last edited by the player at 20:19, Wed 01 Oct 2014.

Zanne
 player, 93 posts
 Human Sorcerer
Wed 1 Oct 2014
at 20:36
Re: Chapter Two: Back to Brooken
"I'm being haunted by a mirror, and now we're expected to fight the whole Abyss and the Orc Lord?" Zanne asked the air. "Somebody please tell me we're getting a raise first."
Gilad Rott
 player, 139 posts
 The Bard
 HP: 45/45 Recoveries: 9/9
Thu 2 Oct 2014
at 05:12
Re: Chapter Two: Back to Brooken
"A haunted mirror, on top of everything else?" Gilad throws up his hands. "And to think, I'd been looking forward to a few relaxing weeks of carousing through my share of our ill-gotten gains."

The bard sighs.

"At any rate, master Stoneguard, I'm sure you can agree that we need to get to Brooken. We'll restock our supplies, Sigmund can get word to the local garrison, and then we can each decide our next course of action."
Durum Stoneguard
 player, 119 posts
 Dwarf, Druid; AC 18
 HP: 45/45; Rec: 9/9
Thu 2 Oct 2014
at 12:01
Re: Chapter Two: Back to Brooken
Durum takes Shakru's hand with a smile. "I'm glad you were warned. And it is a relief to have a name to go with the face."

Silently he listens to the following discussion. Finally he nods at Gilad, "I can understand the desire to resupply before taking on a new quest. But we simply don't have the time."

Edit: Retcon due to GM input.

This message was last edited by the player at 10:57, Fri 03 Oct 2014.

Sigmund
 player, 173 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Thu 2 Oct 2014
at 14:36
Re: Chapter Two: Back to Brooken
Sigmund looks at Durum seriously. "Let me speak plainly with you, fellow. This is not a matter just of the Empire. This is a matter of blood and loyalty. Sigmund is my taken name. My true name is Sigos Ir, youngest son of the Emperor. The Orc Lord is plotting to use fell magic to use my brothers, the princes of the Empire, and I against my father.

"I must advise the Army of this so they can see to it that my brothers are kept safe. If you will aid me in this capacity, traveling with my companions and me, I will aid you on your quest. Would you agree to this?"

Vander
 player, 123 posts
 Thief, con artist, Rake..
 ...but has his own code
Thu 2 Oct 2014
at 21:42
Re: Chapter Two: Back to Brooken
In reply to Zanne (msg # 16):

"I guess just breaking it is a bad idea, right?" He said to Zanne. He shrugged. He then bowed to the dwarf. "Vandershine Hickenlooper the third, a your service."

This message was last edited by the player at 14:55, Fri 03 Oct 2014.

Durum Stoneguard
 player, 120 posts
 Dwarf, Druid; AC 18
 HP: 45/45; Rec: 9/9
Fri 3 Oct 2014
at 11:05
Re: Chapter Two: Back to Brooken
OOC The Empire just cleared up a few things for me. I need to retcon my last post.

"Unfortunately Sigmund, I don't have the time to travel to Brooken and still save the World. That plume of smoke," he says with a gesture toward the smoke rising up from the wilderness. "Is caused by the hellhole. The High Arc will be above it before noon tomorrow. The Abyss' clockwork weapons will attack the High Arc at that time.

"I hold no animosity to any who choose to ignore my quest. I must face the Abyss tomorrow and will do so alone if needed. I wish you good luck on your quest."

Shakru
 player, 126 posts
 Half-orc barbarian
 Hits 45 / 4
Fri 3 Oct 2014
at 11:21
Re: Chapter Two: Back to Brooken
Shakru looked towards Sigmund "I am at a quandary, I have given my oath to help you but now the High Druid has spoken to me and I owe my allegiance there also. Whatever I choose my honour will be tainted and apart from my axe it is all I have left"

He fell silent for a moment" Friend Sigmund I beg your forgiveness and ask that you release me from my oath so I can stand beside Durum in the name of the high Druid. I ask this with a heavy heart but I have one Icon who pits his forces against me at every turn I cannot afford the wraith of another."

"As soon as my work with Durum is completed If I am able I will make hast and find you to atone for what I now ask"

This message was last edited by the player at 11:22, Fri 03 Oct 2014.

Gilad Rott
 player, 140 posts
 The Bard
 HP: 45/45 Recoveries: 9/9
Fri 3 Oct 2014
at 22:34
Re: Chapter Two: Back to Brooken
Gilad frowns as he hears Durum speak of the urgency of his mission. The bard says nothing, but his eyes silently dart over his companions, waiting to see how they'll react.

He thinks back to what he knows of the High Ark, but can't recall any details...

Gilad Rott rolled 15 using 1d20+8. INT Check + Wandering Minstrel.

This message was last edited by the player at 21:45, Sat 04 Oct 2014.

Vethryn
 player, 109 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Fri 3 Oct 2014
at 22:55
Re: Chapter Two: Back to Brooken
"In my case, it might be simpler if I am not with you when we speak to those at Brooken.  I would be willing to accompany you to just outside the camp, if needed, although I feel those who go to the hellhole may need my help more. "

"Is there any way that any of us have to send a message at a distance?  I have heard of wizards who can communicate across time and space, and I have heard there are those who can transform into a bird or other swift creature, that could travel faster than a full party."
Sigmund
 player, 175 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Sat 4 Oct 2014
at 12:08
Re: Chapter Two: Back to Brooken
Sigmund looks at these people--some he had grown to call friends in a short time. His heart was heavy, but he was raised to rise to moments like this.

He turns to smile at Vethryn. "No, Vethryn. The commanders at Brooken will not take the matter seriously enough if the message does not come from me directly. I must continue on my path."

He turns to Shakru. "Thank you for being one who takes his honor seriously, Shakru. I release you from your oath, and hope that we may fight alongside each other again soon."

He turns to the dwarf. "If I can reach this hell-hole and aid you before the appointed hour, I will, fellow." He holds up his hand. "And do not tell me your opinion of whether such is possible. If I am meant to aid you, it will happen. I have seen such things before."<purple>

He draws his sword and salutes the group. <purple>"Until we meet again,"
he says, then begins to move quickly towards Brooken.
Durum Stoneguard
 player, 121 posts
 Dwarf, Druid; AC 18
 HP: 45/45; Rec: 9/9
Sat 4 Oct 2014
at 22:00
Re: Chapter Two: Back to Brooken
"Thank you Sigmund," Durum replies. "I wish this were otherwise, but my quest is urgent. The High Arc is far too important to risk. At best the Abyss would destroy it. My fear is what would happen if it became corrupted by the Abyss."

Durum bows low to Sigmund and waits silently until the group moves on toward Brooken. Then he turns to those who decided to accompany him. "Thank you. Come, we must move with haste. I would prefer to have some time before the High Arc is above the hellhole."

He turns and begins walking toward the plume of smoke. He glances to his right as a grey squirrel darts out of the brush and climbs to his shoulder. He gives it an acorn to nibble on as they travel.
Gilad Rott
 player, 143 posts
 The Bard
 HP: 45/45 Recoveries: 9/9
Sat 4 Oct 2014
at 22:12
Re: Chapter Two: Back to Brooken
"Pity we have to part ways on such short notice," Gilad says to Sigmund, after a moment's thought, "But I wager you can make it to Brooken without my help, and they'll need every hand they can find fending off this demonic incursion." the bard answers Sigmund's salute with a tip of his hat. "'Til our paths cross again."

When Sigmund and any of the others have departed, Gilad catches up with Durum. "Pardon, the High Arc... what exactly is it? One of the flying realms drifting about these mountains?"
Durum Stoneguard
 player, 122 posts
 Dwarf, Druid; AC 18
 HP: 45/45; Rec: 9/9
Sat 4 Oct 2014
at 23:18
Re: Chapter Two: Back to Brooken
Durum nods to Gilad. "Yes, the High Arc is one of the flying realms. It's of great importance to druids, best described as a massive island of rock teeming with plants and animals. It serves as a repository for the seedstock of life flying high above the clouds where the air is thin."

He falls silent for a bit as they continue to walk. Eventually he continues as if he never paused. "What the Abyss plans on doing with the High Arc other than destroying it, I don't know. But it can't be good."

He glances at Gilad and shifts gears, "So lad, where are you from? Why are you willing to risk yourself in this way?"
Gilad Rott
 player, 144 posts
 The Bard
 HP: 45/45 Recoveries: 9/9
Mon 6 Oct 2014
at 01:56
Re: Chapter Two: Back to Brooken
"Ah, myself! One of my favorite topics." the bard beams. "Gilad Rott, wandering minstrel, weaver of tales, and sometime treasure hunter, at your service." Gilad affects a sweeping bow. "The world's my stage, and this adventure seems its brightest act at the moment. Best you have a chronicler beside you to immortalize the deeds of the day."

"Besides, I've a slight problem with, ah, creditors waiting for me back in the Empire, and faced with the prospect of confronting a legion of merciless infernal monstrosities bent on devouring my soul, I decided to fight this Abyssal invasion instead."


Gilad looks up at the sky.

"Anyway, which way are we headed? Upwards to High Arc to man its defenses, or straight into that spire of smoke over yonder horizon?"
Shakru
 player, 127 posts
 Half-orc barbarian
 Hits 45 / 4
Mon 6 Oct 2014
at 06:59
Re: Chapter Two: Back to Brooken
Shakru gave Sigmund a nod and turned to follow the others. He was still torn between the man he was leaving and the High Druid  but he could not deny his half mother's wishes and he shouldered his axe and moved off to follow her quest
Zanne
 player, 94 posts
 Human Sorcerer
Mon 6 Oct 2014
at 19:05
Re: Chapter Two: Back to Brooken
"Good luck," Zanne tells Sigmund. "Don't get yourself killed being a hero." She shoots a glance at the smoke. "Appearently that's what we're going to do."
Durum Stoneguard
 player, 123 posts
 Dwarf, Druid; AC 18
 HP: 45/45; Rec: 9/9
Mon 6 Oct 2014
at 20:02
Re: Chapter Two: Back to Brooken
Gilad Rott:
"Anyway, which way are we headed? Upwards to High Arc to man its defenses, or straight into that spire of smoke over yonder horizon?"

"Sorry lad," Durum answers. "Unless you can fly, we're stuck dealing with this on the ground."
Gilad Rott
 player, 145 posts
 The Bard
 HP: 45/45 Recoveries: 9/9
Mon 6 Oct 2014
at 22:29
Re: Chapter Two: Back to Brooken
"Ah well." Gilad replies to Durum. "Into the inferno, then. Lead on!"
The Empire
 GM, 287 posts
Tue 7 Oct 2014
at 14:39
Re: Chapter Two: Back to Brooken
You take your leave of Sigmund and head off into the trackless woods, always angling towards the towering plume of smoke that you glimpse from time to time above the treetops. Finally, in the late afternoon you crest a punishing escarpment to reach the top of a gently-sloping bowl chocked with old growth trees. The plume of smoke is much nearest now, a couple of miles beyond the next hill, but now you are more concerned with the activity at the bottom of the slope, a few hundred yards in front of you. You see trees crashing to the ground amid a crowd of indistinct figures, and hear a high-pitched screeching sound that carries all the way up the slope...
Vethryn
 player, 110 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 7 Oct 2014
at 15:06
Re: Chapter Two: Back to Brooken
"Looks like we've found somewhere where we might be needed," says Vethryn.  "Let's go stick our noses into whatever's going on there."

She pulls out her spear and holy symbol, and jogs towards the crowd of figures.  The prospect of a battle has returned to her old, cheerful self, it seems.

OOC: Should I roll initiative?
Edit: 11:52, Today: Vethryn rolled 21 using 1d20+5. Initiative.

This message was last edited by the player at 15:52, Tue 07 Oct 2014.

The Empire
 GM, 288 posts
Tue 7 Oct 2014
at 15:32
Re: Chapter Two: Back to Brooken
Good idea!
Shakru
 player, 129 posts
 Half-orc barbarian
 Hits 45 / 4
Tue 7 Oct 2014
at 20:35
Re: Chapter Two: Back to Brooken
Shakeup might have been a barbarian but he was a thinker to, he waned to get close and study the potential target but with the maiden Vethryn rushing head on into trouble he ready his axe and raced after her to give her some added protection in her head on attack.


OOC: 21:35, Today: Shakru rolled 11 using 1d20+8. Initiative

This message was last edited by the player at 20:36, Tue 07 Oct 2014.

Durum Stoneguard
 player, 124 posts
 Dwarf, Druid; AC 18
 HP: 45/45; Rec: 9/9
Tue 7 Oct 2014
at 21:03
Re: Chapter Two: Back to Brooken
Durum readies his shield and hammer then follows Vethryn into battle. When he gets near the foes, he roars with the fury of nature.

OOC: 12:52, Today: Durum Stoneguard rolled 12 using 1d20+3. Initiative.
Vander
 player, 126 posts
 Thief, con artist, Rake..
 ...but has his own code
Tue 7 Oct 2014
at 21:04
Re: Chapter Two: Back to Brooken
"I am starting to deeply miss Inns..." Vander said, sighing.

(OOC-17:03, Today: Vander rolled 22 using 1d20+11. Initiative.)
Zanne
 player, 95 posts
 Human Sorcerer
Tue 7 Oct 2014
at 21:34
Re: Chapter Two: Back to Brooken
"Maybe it's just a friendly welcoming party," Zanne says unconvincingly.

13:31, Today: Zanne rolled 14 using 1d20+6. Init.
Gilad Rott
 player, 146 posts
 The Bard
 HP: 45/45 Recoveries: 9/9
Tue 7 Oct 2014
at 23:38
Re: Chapter Two: Back to Brooken
Seeing the commotion up ahead, Gilad takes a deep breath and draws his blade...

Gilad Rott rolled 15 using 1d20+7. Initiative.
The Empire
 GM, 289 posts
Sat 11 Oct 2014
at 13:10
Re: Chapter Two: Back to Brooken
As you charge down the slope your enemy comes into focus. A trio of ogre-sized mechanical men, a nightmare whirring gears, brimstone and sharp edges. Each of the giants has four arms, but two of them end in large spinning sawblades. The are half a dozen man-sized constructs behind them. The sawblades have cut through a huge swath of trees and are currently felling three more, while the clockwork workers following load the lumber into a large iron cart equipped with a huge clockwork engine that hisses steam.

With Shakru's charge stealth is not an option. The constructs soon perceive you, and, stopping whatever they were doing, scuttle alarmingly fast up the slope towards you. As the two sides meet you realise how quick the sawblades are despite their large frame. Before you can act they are among you, singling out Shakru, Vethryn and Durum to cut down.

Shakru is lucky to avoid being decapitated, but is still slashed bloodily on both shoulders as he ducks. Durum takes  a deep cut on his arm, but Vethryn's avoids both blades.

30HP Damage Shakru, 15HP Damage Durum.

Round 1. Init Order: Sawblades, Vander, Vethryn, Workers, Gilad, Zanne, Durum, Shakru.

There are 6 clockwork workers and 3 clockwork sawblades, as well as the clockwork wagon.

Shakru, Vethryn and Durum are engaged with a sawblade each.

As I am away for the week, exceptionally for this round the Workers will go last. So you are all up!

Durum Stoneguard
 player, 125 posts
 Dwarf, Druid; AC 18
 HP: 30/45; Rec: 9/9
Sun 12 Oct 2014
at 00:29
Re: Chapter Two: Back to Brooken
OOC: Attack 20 vs AC. If it hits, 21 damage. On a miss, 3 damage. Hit or miss, self heal 9 hit points.
   16:23, Today: Durum Stoneguard rolled 18 using 1d20+6. Attack.
   16:25, Today: Durum Stoneguard rolled 21 using 3d8+3. Warhammer (damage).
   16:26, Today: Durum Stoneguard rolled 9 using 1d6+3. Warrior's Blessing.
Edit: Added the +1's to hit from Vethryn and Gilad.


Durum strikes out at the clockwork abomination with his stone warhammer. As he does so, the stone beneath him lends him strength and his wound partially closes leaving a faint scar of living stone in his flesh.

This message was last edited by the player at 23:33, Mon 13 Oct 2014.

Vander
 player, 127 posts
 Thief, con artist, Rake..
 ...but has his own code
Sun 12 Oct 2014
at 03:02
Re: Chapter Two: Back to Brooken
In reply to The Empire (msg # 42):

Vander attempts to strike the sawblades on the dwarf-but the metal creature ignores his blows. He then dances away from all foes, and readies his next strike

(OOC-Misses foe on Durum, does 3 damage, and disengages from all melee foes via tumbling strike.)
Vethryn
 player, 111 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sun 12 Oct 2014
at 04:17
Re: Chapter Two: Back to Brooken
Vethryn ducks the sawblades and darts away, then raises her arms and calls out to the sky. "Kar Ushug hran nagha!" Again, her companions' weapons seem to take on a life of their own.

Seeing that the clockwork enemies had nearly cut down Shakru, she points at him, and he glows with a blinding light, forcing the clockwork men to avert whatever passes for eyes on such creatures.  An immense blast of light bursts out of Shakru like lightning and strikes the sawblade creature with staggering force, greater than anything Vethryn has done before.

"Truly Ushug has blessed us today!" she shouts.

OOC: Vethryn deals 36 damage to the one attacking Shakru, and he has +4 to AC until the end of my next turn.  Also, 4 other players can gain +1 to their attack rolls until the end of the encounter due to bless + protection domain.

An additional +1 bonus to attacking the one engaged with Shakru.

00:06, Today: Vethryn rolled 18 using 4d6+4. damage (to double).
00:04, Today: Vethryn rolled 28 using 1d20+8. spirits of the righteous vs shakru's enemy; bless.

Gilad Rott
 player, 148 posts
 The Bard
 HP: 45/45 Recoveries: 9/9
Mon 13 Oct 2014
at 09:28
Re: Chapter Two: Back to Brooken
Vethryn:
"Truly Ushug has blessed us today!" she shouts.


Gilad frowns momentarily, remembering how they parted ways with Sigmund. Yes, perhaps Ushug is pleased that he and his companions are not taking up arms against the Orc Lord... but the bard quickly shakes the thought from his mind. No reason to trouble himself or his comrades in the heat of battle...

"Aye, let us drive back the Abyss!" Gilad calls, intoning an ancient rhythym betwix his words. The air around him shimmers once more, and his allies feel further roused to action.

"And a curious enemy, master Stoneguard!" the bard remarks, leaping forward with a stab into the clockwork giant shaken by Vethryn's light. "When you'd spoke of the Abyss, I was expecting foes with horns and pointed tails!"


I'll pass on the attack bonus from Vethryn's Bless, which should mean Durum/Shakru/Vander/Zanne all get it.

Activating Halo, for +2 to all my defenses until I'm hit, and Song of Heroes, giving us another +1 attack until the start of my next turn.

Moving to engage and attack the most injured Sawblade, which is probably the one Vethryn just crited, unless it's already dead (in which case, I'll attack the one Durum hit).

Gilad Rott rolled 25 using 1d20+9 with rolls of 16. Melee Attack.
Gilad Rott rolled 24 using 3d8+5. Melee Damage.

24 damage on a hit, 3 on a miss. I assume that hits, but if it misses, I'll use my It's All Yours battle cry, giving the next person who attacks this Sawblade +2 to that attack.

Zanne
 player, 96 posts
 Human Sorcerer
Tue 14 Oct 2014
at 21:42
Re: Chapter Two: Back to Brooken
"Why is it never a party?" Zanne bemoans as she launches her multicolored orb at the same foe Vander had targeted. "Just once I want a party."

29 vs PD, 6 damage to the one on Durum- 32 and 9 if they are constructs.

13:39, Today: Zanne rolled 6 using 1d6+5.
13:38, Today: Zanne rolled 29 using 1d20+10. Chaos Bolt.

This message was last edited by the player at 21:43, Tue 14 Oct 2014.

Shakru
 player, 131 posts
 Half-orc barbarian
 Hits 45 / 4
Wed 15 Oct 2014
at 07:06
Re: Chapter Two: Back to Brooken
Shakru staggers back as the blade bites in but the barbarian takes the pain and smiles. The pain meant he was still alive and that pain was now flooding into his body like a tidal wave of pure rage.  He seemed somehow to grow slightly and his eyes became more bestial.

With his hands gripping the handle of his great axe his powerful arms swung it in a wide arc towards his attacker.

OOC: I will use barbarian rage.
08:06, Today: Shakru rolled 16 using 1d20+7. second attack roll.
08:06, Today: Shakru rolled 23 using 1d20+7. first attack roll

Taking the 23 as my roll.

Having rolled a natural 11+ on both dice and hopefully my 23 is a hit then the result will be a critical according to the barbarian rage description is that right? if it is can you tell me what the critical is and if I need to roll anything

08:09, Today: Shakru rolled 21 using 3d10+7. damage roll

Standard battle axe damage 21

This message was last edited by the player at 07:10, Wed 15 Oct 2014.

The Empire
 GM, 293 posts
Wed 22 Oct 2014
at 19:14
Re: Chapter Two: Back to Brooken
Vethryn's holy lightning sends the sawblade fighting Shakru into a spasm. Gilad joins the assault and stabs his sword into a vital clockwork junction. Finally Shakru buries his axe right in the brimstone boiler, and the construct whirrs to a sudden halt and falls motionless to the ground.

Zanne's blast and Durum's warhammer seriously degrade the second sawblade.

Then the five workers rush into the fray, attacking everyone except Shakru and Durum. Instead, the nearest worker ignores the barbarian and extrudes a thick metal key from one arm before sticking it into the fallen sawblade's back, where it starts to turn. a glow appears in the stricken giant's skull...

The other workers wind out a wickedly sharp blade and move in close to stab, proving to be surprisingly accurate.

Gilad, Zanne and Vethryn take 5HP damage.

The two remaing sawblades attack Durum and Vethryn. The cleric's armour just turns the blades aides, but Durum's stonelike skin is badly scored by a deadly swipe.

30HP damage Durum

Round 2: Escalation dice +1. Init Order: Sawblades, Vander, Vethryn, Workers, Gilad, Zanne, Durum, Shakru.

Vander and Vethryn, you are up.

There are 5 clockwork workers and 3 clockwork sawblades, as well as the clockwork wagon.

Vander, Gilad and Zanne are engaged with workers
Vethryn is engaged with a sawblade and a worker.
Durum is engaged with a sawblade.
Shakru is free.

One worker is winding up the downed sawbalde.

Please note that everyone except Gilad and Vethryn are at an extra +1 on to hit for the rest of the encounter due to Vethryn's blessing.

Vethryn
 player, 112 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 22 Oct 2014
at 21:06
Re: Chapter Two: Back to Brooken
Vethryn tries to dodge the construct to get at the fallen sawblade, but they're too fast.

"Stop that worker!" she shouts to Shakru.  "Durum, take heart! Let Ushug's strength flow through you!"  He starts to glow with light, and feels his wounds start to close.

She tries to knock the worker attacking her aside, but deals a glancing blow.


OOC:  Actually, I took one of the bonuses already for the last roll.
Realized I should have teleported rather than try and fail to disengage, oh well.
Durum can use a recovery with a +6 bonus.

Unless a 15 vs AC hits, deals 3 damage (otherwise deals 14) to the worker.  If anyone happens to attack that worker they get a +1 bonus.

17:03, Today: Vethryn rolled 14 using 3d6+3. damage if hit.
17:03, Today: Vethryn rolled 15 using 1d20+8. melee attack vs worker.
16:58, Today: Vethryn rolled 16 using 1d20+10. disengage.
(subtract 10, I messed up the roll)

Durum Stoneguard
 player, 126 posts
 Dwarf, Druid; AC 18
 HP: 31/45; Rec: 8/9
Wed 22 Oct 2014
at 21:36
Re: Chapter Two: Back to Brooken
OOC: 13:35, Today: Durum Stoneguard rolled 22 using 3d10+9. Healing from Vethryn.
Shakru
 player, 133 posts
 Half-orc barbarian
 Hits 45 / 4
Thu 23 Oct 2014
at 06:08
Re: Chapter Two: Back to Brooken
The half orcs rage was now truly up and upon hearing the shout spun and swung his battle axe at the worker with the key

OOC: 07:05, Today: Shakru rolled 26 using 1d20+7. Second roll. +1 for blessing total 27

07:08, Today: Shakru rolled 28 using 3d10+7. Damage


This message was last edited by the player at 06:09, Thu 23 Oct 2014.

Vander
 player, 128 posts
 Thief, con artist, Rake..
 ...but has his own code
Thu 23 Oct 2014
at 14:23
Re: Chapter Two: Back to Brooken
In reply to The Empire (msg # 49):

Vander vanished, and prepared to do some real damage soon...

OOC-I was disengaged from all foes due to my previous action. This should allow me to shadow walk.

10:21, Today: Vander rolled 26 using 1d20+9. Shadow walk. Total 27 with Blessing vs highest MD of all foes. If that does not hit, I will do an alternate action, as I have the feat that lets me do that if my Shadow walk roll misses.

The Empire
 GM, 296 posts
Thu 23 Oct 2014
at 16:46
Re: Chapter Two: Back to Brooken
The worker that was engaged with Vander turns on Shakru, while the other three contnue to press their attach on Vethryn, Gilad and Zanne.

This time you are ready for them... none land a blow.

One worker is trying to reanimate a sawbalde. The winding speeds up... the sawblade seems to be almost ready to move... then Shakru evades the reach of the worker engaged with him and smashes the winding worker to pieces.

The rest of you are up.

Round 2: Escalation dice +1. Init Order: Sawblades, Vander, Vethryn, Workers, Gilad, Zanne, Durum, Shakru.

There are 4 clockwork workers and 2 clockwork sawblades, as well as the clockwork wagon.

Vander is shadowwalking.
Gilad and Zanne are engaged with workers.
Vethryn is engaged with a swabalde and a worker.
Durum is engaged with a sawblade.
Shakru is free.

This message was last edited by the GM at 15:38, Fri 24 Oct 2014.

Durum Stoneguard
 player, 127 posts
 Dwarf, Druid; AC 18
 HP: 31/45; Rec: 8/9
Sat 25 Oct 2014
at 17:15
Re: Chapter Two: Back to Brooken
OOC Durum has one of Vethryn's blessings so retains a +1 bonus to hit until the end of the battle. 10 vs AC almost certainly a miss. Total damage on this miss is 5.
   08:29, Today: Durum Stoneguard rolled 10 using 1d20+7 with rolls of 3. Attack.
   Natural odd roll, Durum triggers his Ancestral Guidance flexible attack.


Durum strikes at the infernal construct again. His stone warhammer glances off the creature's metal frame but the power of nature gives even this minor strike greater power.
Gilad Rott
 player, 150 posts
 The Bard
 HP: 40/45 Recoveries: 9/9
Sun 26 Oct 2014
at 08:57
Re: Chapter Two: Back to Brooken
"Onward, friends!" Gilad calls, his voice booming with the primal howl of ancient chants. "We stand in defense of the very earth beneath our feet, 'gainst a void of desolation! Strike true! Back to the Abyss with this clockwork army!"

As the bard sings, his blade parries the blows of the worker construct assailing him; Gilad looks for an opportunity to dart away and join the others in taking down another of the mighty sawblade giants, but the worker's assault leaves no such opening. Resolving to dispatch his foe, Gilad strikes forward with a more decisive thrust.

"Finding our company to your liking, Shakru?" The bard quips between attacks. "Another fine life and death struggle we've found ourselves in!"

Gilad Rott rolled 8 using 1d20 with rolls of 8. Sustain song.
That'd be a miss, but I'll use my Songmaster talent! If you think my description is sufficiently entertaining to merit a +3 bonus, Song of Heroes persists and everyone gets +1 attack until my next turn.

Gilad Rott rolled 10 using 1d20 with rolls of 10. Disengage.
Can't disengage from the Worker this turn, so I'll attack it instead:

Gilad Rott rolled 17 using 1d20+10 with rolls of 7. Melee Attack.
Gilad Rott rolled 17 using 3d8+5 with rolls of 1,7,4. Melee Damage.
Does that hit? 17 damage on a hit, 3 damage on a miss. Regardless, I'll use my Hang Tough! battle cry to give Shakru 8 temporary hit points.

Zanne
 player, 97 posts
 Human Sorcerer
Mon 27 Oct 2014
at 20:24
Re: Chapter Two: Back to Brooken
Zanne grins as the worker approaches, and launches a bolt of fire into him.

And now I'm glad I took Spell fist. 16 vs PD, 19 if the worker is a construct. If she hits, it takes 10 fire damage and 4 ongoing. If she misses, it's 3 damage.

12:18, Today: Zanne rolled 4 using 1d8. Ongoing fire.
12:17, Today: Zanne rolled 10 using 1d6+6. Damage.
12:17, Today: Zanne rolled 16 using 1d20+10. Scorching Ray.

The Empire
 GM, 301 posts
Tue 28 Oct 2014
at 18:03
Re: Chapter Two: Back to Brooken
Zanne and Gilad both damage the workers engaged with them, severing vital links. They won't be fighting for much longer.

The sawblades attack again. Vethryn's footwork keeps her out of trouble, but Durum is caught between two blades with in shower of sparks as the metal abrades the druid's stony skin.

30HP damage Durum, you are on 1HP!

Round 3: Escalation dice +2. Init Order: Sawblades, Vander, Vethryn, Workers, Gilad, Zanne, Durum, Shakru.

Vander, Vethryn, you are up.

There are 4 clockwork workers and 2 clockwork sawblades, as well as the clockwork wagon.

Vander is shadowwalking.
Gilad and Zanne are engaged with staggered workers.
Vethryn is engaged with a sawbalde and a worker.
Durum is engaged with a sawblade.
Shakru is free.
One worker is free.

Durum Stoneguard
 player, 128 posts
 Dwarf, Druid; AC 18
 HP: 17/45; Rec: 7/9
Tue 28 Oct 2014
at 18:22
Re: Chapter Two: Back to Brooken
The sawblade strikes Durum inflicting a nearly deadly wound. Durum just shakes his head and gives it a look that says, 'That's Your Best Shot?'

OOC Using his dwarf racial power. Durum recovers 16 hit points.
   10:20, Today: Durum Stoneguard rolled 16 using 3d10+3. That's Your Best Shot?

Vethryn
 player, 114 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 28 Oct 2014
at 18:24
Re: Chapter Two: Back to Brooken
Seeing Durum is still in trouble, Vethryn suddenly disappears, teleporting away from the sawblades, and reappears again just behind Durum.

She points at the sawblade, and there is a bright flash of light. It staggers, and seems to be moving more sluggishly, dodging attacks less quickly.

Durum is bathed in the glow as well, but rather than looking weaker, he seems to gain strength again.


Heal Durum for his recovery + 6.

Teleport away using Highblood teleport.  I was going to heal Durum as well, but it seems he took care of that (unless Durum wants more healing).

14 damage on the sawblade Durum is attacking, and +1 to attacks vs that sawblade.

14:18, Today: Vethryn rolled 14 using 3d6+4. damage.
14:16, Today: Vethryn rolled 20 using 1d20+10. javelin of faith on durum's sawblade after teleporting.

This message was last edited by the player at 18:42, Tue 28 Oct 2014.

Vander
 player, 129 posts
 Thief, con artist, Rake..
 ...but has his own code
Tue 28 Oct 2014
at 18:27
Re: Chapter Two: Back to Brooken
The thing in front of Durum suddenly takes two dagger strikes in the back. One barley touches it, but the other finds a weak point and begins to cut clockwork wires and gears. Now that Vander had shown himself, he springs back away from the foes in case a counterattack is coming.

(OOC-Gets two attacks from Elven Grace. One misses, one hits with x2 damage from shadow walk.

Total damage=49 damage to sawblade on Durum.

Vander gets a free disengage and does so. Now not in melee with anyone.

14:23, Today: Vander rolled 26 using 1d20+10. Disengage.
14:22, Today: Vander rolled 3 using 1d6. Sneak attack.
14:22, Today: Vander rolled 20 using 3d8+4. Damage.
14:21, Today: Vander rolled 22 using 1d20+10. Elven grace strike.
14:21, Today: Vander rolled 15 using 1d20+10. Tumbling strike.
14:19, Today: Vander rolled 2 using 1d6. Elven grace.)

Durum Stoneguard
 player, 130 posts
 Dwarf, Druid; AC 18
 HP: 38/45; Rec: 6/9
Tue 28 Oct 2014
at 19:52
Re: Chapter Two: Back to Brooken
OOC Recovery thanks to Vethryn.
   11:50, Today: Durum Stoneguard rolled 21 using 3d10+9. Recovery with bonus from Vethryn.

Shakru
 player, 134 posts
 Half-orc barbarian
 Hits 45 / 4
Tue 28 Oct 2014
at 20:31
Re: Chapter Two: Back to Brooken
The last remaining free worker catches the barbarian's eye and he leaps at it. In mid air he brings he huge battle axe down in a two handed vertical attack.

OOC:
20:33, Tue 28 Oct 2014: Shakru rolled 27 using 1d20+9 ((18)).

Damage

20:36, Tue 28 Oct 2014: Shakru rolled 18 using 3d10+7 ((1,9,1)).



This message was last edited by the player at 20:37, Tue 28 Oct 2014.

The Empire
 GM, 303 posts
Wed 29 Oct 2014
at 10:52
Re: Chapter Two: Back to Brooken
Vander plunges his dagger right into the sawblade's vitals, and then Vethryn finishes it with a bolt of holy light. It clatters to the ground leaking steam and lands with a shower of cogs.

The free worker moves to the first downed sawblade and, like the one before him, extrudes a key and starts winding. Seconds later, Shakru smashes it motionless to the ground in one blow.

The worker that was fighting Vethryn moves in to resume its attack, and the other two in combat continue mechanically battling away. Gilad and Zanne are both stabbed.

5HP Damage Gilad and Zanne. The rest of you are up.

Round 3: Escalation dice +2. Init Order: Sawblades, Vander, Vethryn, Workers, Gilad, Zanne, Durum, Shakru.

There are 3 clockwork workers and 1 clockwork sawblade, as well as the clockwork wagon.

Gilad and Zanne are engaged with staggered workers.
Vethryn is engaged with a worker.
Durum, Shakru and Vander are free.
An unadamaged sawblade is free.

Durum Stoneguard
 player, 131 posts
 Dwarf, Druid; AC 18
 HP: 38/45; Rec: 6/9
Wed 29 Oct 2014
at 19:41
Re: Chapter Two: Back to Brooken
Durum charges the remaining sawblade. He strikes at it with his stone warhammer, but it glances off the constructs armor.

OOC: Miss for 5 damage. Using Ancestral Guidance again.
   11:39, Today: Durum Stoneguard rolled 10 using 1d20+7. Attack.

Zanne
 player, 98 posts
 Human Sorcerer
Wed 29 Oct 2014
at 22:32
Re: Chapter Two: Back to Brooken
A rolling clap of thunder sounds forth as Zanne throws more magic at the worker stabbing her.

Echoing thunder- 30 vs PD, 12 thunder damage and the first enemy to hit with a melee attack before her next turn takes 2d6 thunder damage.

14:26, Today: Zanne rolled 12 using 3d6+2. Thunder damage.
14:23, Today: Zanne rolled 30 using 1d20+11. Attack (.

Gilad Rott
 player, 151 posts
 The Bard
 HP: 35/45 Recoveries: 9/9
Thu 30 Oct 2014
at 01:37
Re: Chapter Two: Back to Brooken
"These knaves of gears and bolts are no fit duelists! No fury drives their strikes, righteous or not, and without our fire, they shan't taste the thrill of victory!" Gilad sings as he duels. His sabre slices through several more of the clockwork worker's connecting gears, and the mechanical man crumples into a heap.

"Can't say your bloodlust will be sated 'gainst a bloodless foe, but yonder beast appears the greatest challenge left on the field!" The bard calls to Shakru, pointing at the final sawblade. Sword in hand, Gilad rushes towards the construct, already engaged by Durum.

Gilad Rott rolled 8 using 1d20 with rolls of 8. Sustain song.
Another 8. Using Songmaster again to (hopefully) sustain Song of Heroes, for another +1 attack for us for another round.

Gilad Rott rolled 28 using 1d20+11 with rolls of 17. Melee Attack.
Gilad Rott rolled 21 using 3d8+5 with rolls of 2,7,7. Melee Damage.

Since the worker was staggered by my last attack and this one did more damage, I'll assume that takes it out. I'll use Pull it Together! to grant Shakru a recovery use, with +2d4 bonus healing. (Also, I believe temporary hit points are stacked separately, so the 8 temp hp I gave Shakru last round doesn't count against his maximum hp.)

The Empire
 GM, 304 posts
Sat 1 Nov 2014
at 07:51
Re: Chapter Two: Back to Brooken
Gilad dispatches his worker with ease, but Zanne's is still functioning - just. The sawblade fighting Durum catches the luckless dwarf yet again with a spinning blade.

15HP Damage Durm.

Round 4: Escalation dice +3. Init Order: Sawblades, Vander, Vethryn, Workers, Gilad, Zanne, Durum, Shakru.

Vander and Vethryn, you are up. Shakru, don't forget to take the enhanced recovery Gilad granted you. And also don't post your action yet :)

There are 2 clockwork workers and 1 clockwork sawblade, as well as the clockwork wagon.

Zanne is engaged with a staggered worker.
Vethryn is engaged with a worker.
Durum is engaged with a sawblade.
Everyone else is free.

Vethryn
 player, 116 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sat 1 Nov 2014
at 17:04
Re: Chapter Two: Back to Brooken
Vethryn swings back at the worker who followed her, but keeps her eye on the sawblade.  Perhaps due to her distraction, she lands a glancing blow.


OOC:  In the unlikely event that hits and the worker is killed, I will move to the sawblade.  If not, I do 3 damage on a miss.
+1 to any attack on the worker, but I assume most will go after the sawblade.
13:01, Sat 01 Nov 2014: Vethryn rolled 14 using 1d20+11 ((3)).

Vander
 player, 130 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 3 Nov 2014
at 19:57
Re: Chapter Two: Back to Brooken
Vander, appearing once again, bashes one of the clockwork things in the head, and drives his dagger into the gears of one of the wounded creatures.

OOC-Doing Slick Feint on Sawblade.

14:47, Today: Vander rolled 16 using 1d20+10. Slick Feint vs MD.

Did not add +1 from our bard. Should be 17-which I assume is a hit.

Sawblade is dazed.

Does secondary attack on worker on Zanne.

14:51, Today: Vander rolled 5 using 1d6. Sneak attack.
14:51, Today: Vander rolled 18 using 3d8+4. Damage secondary attack.
14:50, Today: Vander rolled 22 using 1d20+13. Slick feint secondary attack vs AC.

23 damage on Zanne's worker.

14:46, Today: Vander rolled 7 using 1d8. Elven grace.

The Empire
 GM, 307 posts
Thu 6 Nov 2014
at 18:08
Re: Chapter Two: Back to Brooken
Vander's crafty stab into a nest of gears sends the sawblade into spasms for a few crucial seconds. He finishes by trashing the worker menacing Zanne.

The last remaining worker lunges mechanically at Vethryn, but her armour stops the blow.

Round 4: Escalation dice +3. Init Order: Sawblades, Vander, Vethryn, Workers, Gilad, Zanne, Durum, Shakru.

Everyone else is up!

There are  1 clockwork worker and 1 clockwork sawblade, as well as the clockwork wagon.

Vethryn is engaged with a worker.
Durum is engaged with a sawblade.
Everyone else is free.

Zanne
 player, 99 posts
 Human Sorcerer
Thu 6 Nov 2014
at 21:31
Re: Chapter Two: Back to Brooken
"My hero!" Zanne flashes a smile at Vander as she launches another orb of fire directly at the sawblade menacing their new-found partner.

30 vs PD. 6 fire damage and 4 ongoing fire damage (save ends)

12:29, Today: Zanne rolled 4 using 1d8. Ongoing fire (right die).
12:28, Today: Zanne rolled 6 using 1d6+5. Damage.
12:28, Today: Zanne rolled 30 using 1d20+12. Burn sawblade.

Gilad Rott
 player, 152 posts
 The Bard
 HP: 35/45 Recoveries: 9/9
Fri 7 Nov 2014
at 01:38
Re: Chapter Two: Back to Brooken
"Take heart, 'tis the last of the larger ones!" Gilad calls to Durum, joining the dwarf in fighting the sawbladed construct. "We'll carry the day!"

In spite of the bard's bravado, the sawblade swerves to avoid Gilad's strikes...

Gilad Rott rolled 10 using 1d20. Sustain song.
Another almost-miss, saved by my Songmaster talent. Heh. Three in a row, after not coming up at all in the first year of the game. Anyway, the party all get +1 attack this round.

Gilad Rott rolled 13 using 1d20+12 with rolls of 1. Melee Attack.
Ouch, a natural 1. A miss, and no miss damage. Still, I'll use Hang Tough to give Durum 4 temporary hit points.

Shakru
 player, 136 posts
 Half-orc barbarian
 Hits 45 / 4
Fri 7 Nov 2014
at 07:56
Re: Chapter Two: Back to Brooken
The Half Orc pulled his axe out of the chest of the worker he'd just destroyed and looked round for another target.

Spotting the human rush to the dwarf's defence but fail to make contact with his thin little human pig sticker the barbarian strode forward and with an over head double handed swing brought his blade into the battle once again.


OOC:

07:58, Today: Shakru rolled 28 using 1d20+10. second attack roll.
07:57, Today: Shakru rolled 21 using 1d20+10. first attack roll.

07:59, Today: Shakru rolled 22 using 3d10+7. damage.

This message was last edited by the player at 07:59, Fri 07 Nov 2014.

The Empire
 GM, 308 posts
Sat 8 Nov 2014
at 08:58
Re: Chapter Two: Back to Brooken
The sawblade is battered and burned, and unable to attack due to Vander's disruptive strike.

Round 5: Escalation dice +4. Init Order: Sawblades, Vander, Vethryn, Workers, Gilad, Zanne, Durum, Shakru.

Vander, Vethryn, you are up.

There are  1 clockwork worker and 1 clockwork sawblade, as well as the clockwork wagon.

Vethryn is engaged with a worker.
Durum, Shakru and Gilad are engaged with a staggered sawblade.
Everyone else is free.

Vethryn
 player, 118 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sat 8 Nov 2014
at 15:24
Re: Chapter Two: Back to Brooken
Finally, Vethryn is able to fully focus her attention on the worker, and skewers it neatly on her spear.  She then runs towards the sawblade, keeping out of range so that she can pelt it with divine fire.

OOC: I'm assuming that killed it, if not I'll stay where I am.

10:21, Today: Vethryn rolled 25 using 3d8+3. damage.
10:21, Today: Vethryn rolled 31 using 1d20+12. attack worker.

Shakru
 player, 139 posts
 Half-orc barbarian
 Hits 45 / 4
Sat 8 Nov 2014
at 15:29
Re: Chapter Two: Back to Brooken
Seeing his enemy stagger the barbarian steps in under its blades. in a low arc the half Orc brings his axe round one last time.

OOC:

 15:31, Today: Shakru rolled 24 using 1d20+11. Second attack.
15:30, Today: Shakru rolled 21 using 1d20+11. First attack


Damage roll

15:32, Sat 08 Nov 2014: Shakru rolled 19 using 3d10+7 ((7,4,1)).

 .

This message was last edited by the player at 15:33, Sat 08 Nov 2014.

Vander
 player, 131 posts
 Thief, con artist, Rake..
 ...but has his own code
Sat 8 Nov 2014
at 17:38
Re: Chapter Two: Back to Brooken
In reply to The Empire (msg # 75):

Vander notices the Sawblade begining to recover. "Oh no you don't!" He said, and promptly smashed it in the gears once more. Then he tried to finish off the last worker. However, he may not connect through its armor.

Ooc-
12:06, Today: Vander rolled 5 using 1d6. Sneak attack.
12:06, Today: Vander rolled 15 using 3d8+4. Damage?
10:20, Today: Vander rolled 16 using 1d20+12. Secondary attack.
10:20, Today: Vander rolled 22 using 1d20+12. Slick feint.

Sawblade dazed again, worker may take 20 damage.

Durum Stoneguard
 player, 132 posts
 Dwarf, Druid; AC 18
 HP: 23/45; Rec: 6/9
Sat 8 Nov 2014
at 19:41
Re: Chapter Two: Back to Brooken
Durum strikes out at the sawblade again. His stone warhammer strikes the metal armor of the infernal clockwork.

OOC Attack 19 vs AC. Using Ancestral Guidance again. 27 damage on a hit. 6 damage on a miss.
   10:32, Today: Durum Stoneguard rolled 19 using 1d20+8. Attack.
   10:33, Today: Durum Stoneguard rolled 24 using 3d8+3.

The Empire
 GM, 311 posts
Sun 9 Nov 2014
at 12:52
Re: Chapter Two: Back to Brooken
The remaining clockwork demonspawn are smashed to the ground, their energies spent. In the sudden silence the clockwork wagon hisses softly...
Gilad Rott
 player, 154 posts
 The Bard
 HP: 35/45 Recoveries: 9/9
Sun 9 Nov 2014
at 22:35
Re: Chapter Two: Back to Brooken
Gilad looks over at the wagon, startled out of his song by the hissing sound. "That can't be good..."

Gilad Rott rolled 4 using 1d20. Sustain song.
If combat's still going, Song of Heroes ends. Will use its final verse to give Vander +2 to his next attack.

Vander
 player, 133 posts
 AC-18, PD-19, MD-14
 HP-45/45, Recovery-8/d8+3
Mon 10 Nov 2014
at 15:43
Re: Chapter Two: Back to Brooken
Zanne:
"My hero!" Zanne flashes a smile at Vander.


Vander smiled back at her, and the noticed the Wagon start to hum. Louder and Louder. "May I recommend we get the hell out of here?" He begins to escort Zanne away from the humman thing, even as he tosses a dagger into its core.

(OOC-Using flying blade attack.

10:42, Today: Vander rolled 17 using 3d8+4. Damage.
10:41, Today: Vander rolled 27 using 1d20+14. vs Wagon.

Next person who attacks Wagon will get +1d6 damage on it.)

Zanne
 player, 100 posts
 Human Sorcerer
 R 9/9 HP 30/40
Tue 11 Nov 2014
at 01:02
Re: Chapter Two: Back to Brooken
"Right, moving." Zanne tosses a flaming orb along the same path as the dagger had travelled as she moves back. "If it's working up to an explosion, I'd rather not be next to it."

23 vs PD- 13 fire damage and 8 ongoing (save ends)

16:01, Today: Zanne rolled 4 using 1d6. Extra damage.
16:00, Today: Zanne rolled 8 using 1d8. Ongoing.
16:00, Today: Zanne rolled 9 using 1d6+4. Damage.
15:53, Today: Zanne rolled 23 using 1d20+11. Scorching ray vs wagon.


Vethryn
 player, 119 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 11 Nov 2014
at 03:30
Re: Chapter Two: Back to Brooken
"Sounds good to me." Vethryn points her holy symbol at the wagon, blasting it with a burst of bright holy light, before quickly jogging in the opposite direction, keeping an eye on what happens next.


22:29, Today: Vethryn rolled 16 using 3d6+3. damage.
22:29, Today: Vethryn rolled 27 using 1d20+13. javelin of faith vs wagon.

Durum Stoneguard
 player, 133 posts
 Dwarf, Druid; AC 18
 HP: 23/45; Rec: 6/9
Tue 11 Nov 2014
at 22:23
Re: Chapter Two: Back to Brooken
As the others begin attacking the clockwork wagon, Durum backs up. "It just sat there during the fight. I don't believe it's a threat. In fact," he says. "we might be able to use it."
Gilad Rott
 player, 155 posts
 The Bard
 HP: 35/45 Recoveries: 9/9
Thu 13 Nov 2014
at 01:09
Re: Chapter Two: Back to Brooken
Gilad glances at Durum, and back at the wagon. He makes no move to attack it, but keeps a wary eye on the hissing wagon, waiting to see if there are any more surprises in store for them...
The Empire
 GM, 315 posts
Thu 13 Nov 2014
at 10:38
Re: Chapter Two: Back to Brooken
The wagon's complicated clockwork and steam engine takes a couple of solid hits and catches fire. With a lurch the wagon starts rolling towards you, back the way it came, picking up speed continuously and spewing out a huge gout of steam as it overtakes you.

Make a Dex Save DC 17 to get out of the way in time, level and acrobatic-type skills apply. Also everyone gets a +4 bonus to the roll as the damage you did slowed the wagon down.  If you fail take 3d8+6 steam damage.
Vethryn
 player, 120 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Thu 13 Nov 2014
at 14:05
Re: Chapter Two: Back to Brooken
Vethryn was always pretty acrobatic, especially since her time as a smuggler in the Shadow Ports, but she waited jut a little too long to start running.

09:03, Today: Vethryn rolled 16 using 1d20+10. dex + shadow port.
09:03, Thu 13 Nov 2014: Vethryn rolled 23 using 3d8+6 ((2,7,8)).

Vander
 player, 134 posts
 AC-18, PD-19, MD-14
 HP-45/45, Recovery-8/d8+3
Thu 13 Nov 2014
at 15:03
Re: Chapter Two: Back to Brooken
In reply to The Empire (msg # 87):

"Oh bugger!" He said, trying to get away from the blast, and at the same time help Zanne along. Vander was more than fast and agile enough...but trying to assist someone else was making an easy task difficult.

(OOC-
10:00, Today: Vander rolled 21 using 1d20+16. Thief+Dex+Level+4 extra. Willing to take a minus if I can help Zanne.)

This message was last edited by the player at 20:27, Thu 13 Nov 2014.

Shakru
 player, 140 posts
 Half-orc barbarian
 Hits 45 / 4
Thu 13 Nov 2014
at 20:21
Re: Chapter Two: Back to Brooken
Ever ready for action shakru being a battle field expert flipped back and rolled out of the way of the on coming wagon

OOC: 20:19, Today: Shakru rolled 29 using 1d20+12. Dex roll.
Gilad Rott
 player, 156 posts
 The Bard
 HP: 35/45 Recoveries: 9/9
Thu 13 Nov 2014
at 22:19
Re: Chapter Two: Back to Brooken
"Useful, eh?" Gilad remarks to Durum as the wagon barrels down towards them. He tries to leap out of the way...

Gilad Rott rolled 17 using 1d20+16. DEX Check + Treasure Hunter.

Hah, a natural 1! Even though I made the check, I assume that still means bad things.

Zanne
 player, 101 posts
 Human Sorcerer
 R 9/9 HP 30/40
Thu 13 Nov 2014
at 22:36
Re: Chapter Two: Back to Brooken
Already moving away from wagon, Zanne's ready for the worst, and easily dodges the steam along with Vander.

26 with the +4.
13:34, Today: Zanne rolled 22 using 1d20+10. Dex+Level+Street Thief.

The Empire
 GM, 316 posts
Sat 15 Nov 2014
at 10:04
Re: Chapter Two: Back to Brooken
Half damage Gilad.
Durum Stoneguard
 player, 134 posts
 Dwarf, Druid; AC 18
 HP: 1/45; Rec: 6/9
Sat 15 Nov 2014
at 23:02
Re: Chapter Two: Back to Brooken
Durum isn't watching the wagon when it begins moving and it costs him. He tries to dodge out of the way but is out of practice in these types of maneuvers. The blast of steam burns him severely.

13:56, Today: Durum Stoneguard rolled 11 using 1d20+7. Dex+Level+Exiled Kjess Champion. Make that a 15 with the +4, still a failure.

14:00, Today: Durum Stoneguard rolled 22 using 3d8+6. Steam Damage.

That'll teach the Int 8 druid to try and be clever. :)

Gilad Rott
 player, 157 posts
 The Bard
 HP: 28/45 Recoveries: 9/9
Sat 15 Nov 2014
at 23:09
Re: Chapter Two: Back to Brooken
Gilad stumbles as he tries to jump clear, and is knocked aside by the oncoming wagon.

7 damage.
Gilad Rott rolled 14 using 3d8+6. Damage (halved).

The Empire
 GM, 318 posts
Sun 16 Nov 2014
at 08:21
Re: Chapter Two: Back to Brooken
You pick yourselves up and watch the cart continue to accelerate away down avenue of cleared forest, trailing smoke until it disappears into the hazy smog ahead.
Gilad Rott
 player, 158 posts
 The Bard
 HP: 34/45 Recoveries: 8/9
Mon 17 Nov 2014
at 00:34
Re: Chapter Two: Back to Brooken
Gilad sits up and takes a deep breath as he regains his bearings, taking a rueful look at the wagon as it disappears into the mist.

"I suppose we're going after it...?"

Gilad Rott rolled 6 using 3d8+2. Recovery.
Gilad Rott rolled 11 using 1d20. Recharge roll.

Song of Heroes recharges, can be used again next battle.

Durum Stoneguard
 player, 135 posts
 Dwarf, Druid; AC 18
 HP: 1/45; Rec: 6/9
Mon 17 Nov 2014
at 00:51
Re: Chapter Two: Back to Brooken
"Only an infernal wagon would have a mind of its own," Durum grumps. "I admit, I was wrong. We should have destroyed it quickly. Well, as Gilad said, after it! At least it will lead us right to them."

The battered and burned dwarf starts after the wagon as quickly as he can. It is obvious to all that he is close to collapsing.

OOC: Can I spend some healing surges at this point? Or does he have to rest?
Vethryn
 player, 122 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Mon 17 Nov 2014
at 02:24
Re: Chapter Two: Back to Brooken
Vethryn takes a moment to catch her breath before hurrying after the wagon.  She hates having to hold the others back even for a moment, but has to admit to herself she really needed some time to catch her breath.

21:22, Today: Vethryn rolled 21 using 3d8+2. Recovery roll.

Shakru
 player, 143 posts
 Half-orc barbarian
 Hits 45 / 45 rec: 6
Mon 17 Nov 2014
at 13:26
Re: Chapter Two: Back to Brooken
The half orc comes out of his roll and up onto his feet, axe at the ready, as the wagon races by. He spots Gilad clipped by it and fly into the air.

As soon as the wagon had passed he moved over to him "Are you ok my friend?" he asked extending a hand to help the seated  and slightly dazed man to his feet.
Gilad Rott
 player, 161 posts
 The Bard
 HP: 34/45 Recoveries: 8/9
Fri 21 Nov 2014
at 07:50
Re: Chapter Two: Back to Brooken
"Oof." Gilad grunts as he gets to his feet, with Shakru's help. "I'll manage. I survived a parasitic god-abomination from the stars, a runaway cart shan't be the end of me." He pauses and thinks for a minute. "At least, I hope not."

Dusting himself off, the bard trudges after Durum and Vethryn, and the wagon...
The Empire
 GM, 324 posts
Fri 21 Nov 2014
at 17:37
Re: Chapter Two: Back to Brooken
You follow the avenue of razed forest after the cart. After around a mile, you see the blasted zone start to widen out. The air is thick with soot and ashes, and looming out of this murk, about 800 yards in front of you, is some sort of fortress, a tower of iron belching smoke and steam. You see movement at the base, but the hellish miasma reduces everything into a blur of shadow...

Take a look at the map thread, any questions in Meta please.
Vethryn
 player, 123 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Fri 21 Nov 2014
at 18:04
Re: Chapter Two: Back to Brooken
"Once we're ready, let's press on. I suggest we move carefully forwards until we can better see what's going on, keeping to the tree line.  Maybe loop around through the hills to the north, see what's going on there.  I'd like to get a better sense of what we're seeing before we figure out what to do.  Or at least see what attacks us first."
Vander
 player, 135 posts
 AC-18, PD-19, MD-14
 HP-45/45, Recovery-8/d8+3
Fri 21 Nov 2014
at 18:08
Re: Chapter Two: Back to Brooken
Vander rubbed his chin and whistled. "That is some impressive pulley system they set up. I might be able to use that to get around those flaming holes. Maybe I could set up some ropes for the rest of you?"
Zanne
 player, 102 posts
 Human Sorcerer
 R 9/9 HP 30/40
Fri 21 Nov 2014
at 21:45
Re: Chapter Two: Back to Brooken
"Let's skirt the edge, try to get a better view first before dashing in," Zanne agrees with Vethryn. "Whatever's moving in there is almost certainly going to be bad for our health."
Gilad Rott
 player, 162 posts
 The Bard
 HP: 34/45 Recoveries: 8/9
Sat 22 Nov 2014
at 01:29
Re: Chapter Two: Back to Brooken
"Quite right, best get an idea of what's waiting ahead..." Gilad concurs with the others.
Durum Stoneguard
 player, 137 posts
 Dwarf, Druid; AC 18
 HP: 30/45; Rec: 4/9
Sat 22 Nov 2014
at 23:41
Re: Chapter Two: Back to Brooken
Durum pauses to take in the horrific view before him. His toes dig into the soil as he tries to ignore the screams of the trees. He is visibly shaken by this nightmare location.

"This is worse than I had imagined," he says softly. "But I should have expected it. The Abyss has vomited this abomination into our world. I will die before I will let it remain."

He takes a deep breath and seems to center himself he begins moving forward and to the right. He moves cautiously keeping his eyes open for threats and opportunities.

OOC He spends two recoveries. I really should just take the average result. I'm already running low on recoveries.
   14:36, Today: Durum Stoneguard rolled 13 using 3d10+3. Recovery roll.
   14:35, Today: Durum Stoneguard rolled 16 using 3d10+3. Recovery roll.

He moves through Q14, P14, P15, O15, and ends in N15.

The Empire
 GM, 330 posts
Sun 23 Nov 2014
at 10:23
Re: Chapter Two: Back to Brooken
You shirt around the ragged treeline to the north. As you approach the first tower you can begin to see the network of pulleys, clockwork, gears, steam pipes and conveyor belts that links it to the hell-hole itself, a 400 yard wide citadel of steel girders and steam that soars 500 yards from the tortured earth (at IJ14-15).

To your right something else becomes visible through the murk, a high narrow tower of smooth white stone that rises from the ridge at the end of the hill. It appears to be surrounded by a cordon of clockwork soldiers, and you can just about see a ring of defenders atop the tower that fire the occasional arrow or bolt of arcane energy into the besiegers 100 yards below.

Just outside the defenders range, a dozen spindly clockwork workers are assembling something, working at a blinding speed. It looks like they are building some sort of siege weapon...

Before you can reach the castle you notice something large and fast shoot out of the hell-hole outpost (n14) along the wagon's backtrail. When it reaches you turned it immediately veer towards you, moving impossibly fast. It looks like a large clockwork lion, with a huge bulbous chest-boiler and spindly limbs. It eyes glow infernal red and steam drifts from its needle-toothed maw...

Roll Init plese! NB you are in the right-hand corner of n15. More details added to map.
Vethryn
 player, 124 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sun 23 Nov 2014
at 19:08
Re: Chapter Two: Back to Brooken
Vethryn hurries after Durum.

"That does not look good," she says, drawing her spear and waiting for the lion to get closer and time her attack perfectly.  It may be fast, but she's feeling fresh and alert again.

14:04, Sun 23 Nov 2014: Vethryn rolled 25 using 1d20+5 ((20)).

Durum Stoneguard
 player, 139 posts
 Dwarf, Druid; AC 18
 HP: 30/45; Rec: 4/9
Sun 23 Nov 2014
at 23:04
Re: Chapter Two: Back to Brooken
Seeing the clockwork lion charging, Durum is caught flat-footed. He stares for a moment, the shakes himself and begins preparing for battle.

14:02, Today: Durum Stoneguard rolled 9 using 1d20+3. Initiative.
Zanne
 player, 103 posts
 Human Sorcerer
 R 9/9 HP 30/40
Sun 23 Nov 2014
at 23:18
Re: Chapter Two: Back to Brooken
"Definitely not healthy," Zanne declares as she calls her magic to bear.

Going at 21

14:14, Today: Zanne rolled 21 using 1d20+6. Init (Quick to Fight.
14:14, Today: Zanne rolled 20 using 1d20+6. Initiative.

Gilad Rott
 player, 165 posts
 The Bard
 HP: 34/45 Recoveries: 8/9
Mon 24 Nov 2014
at 01:02
Re: Chapter Two: Back to Brooken
"Looks like the clockwork men have a pet..." Gilad remarks, staring down the lion-thing as he draws his blade.

Gilad Rott rolled 16 using 1d20+7. Initiative.
Shakru
 player, 144 posts
 Half-orc barbarian
 Hits 45 / 45 rec: 6
Mon 24 Nov 2014
at 07:53
Re: Chapter Two: Back to Brooken
The orc barbarian just grunted and smiled slightly, another metal thing to kill so be it.

OOC:07:52, Today: Shakru rolled 27 using 1d20+8. initiative
Vander
 player, 136 posts
 AC-18, PD-19, MD-14
 HP-45/45, Recovery-8/d8+3
Mon 24 Nov 2014
at 17:09
Re: Chapter Two: Back to Brooken
"Oh bloody hells..." He grumbled as the mechanical beast moved forward.

OOC-12:09, Today: Vander rolled 16 using 1d20+11. Initiative.
The Empire
 GM, 331 posts
Wed 26 Nov 2014
at 17:19
Re: Chapter Two: Back to Brooken
The clockwork hellhound bounds towards you, closing the distance at a terrific rate.

Round 1. Escalation dice +0. Init Order: Clockwork Hellhound, Shakru, Vethryn, Zanne, Vander, Gilad, Durum.

This message was last edited by the GM at 10:48, Thu 27 Nov 2014.

Shakru
 player, 146 posts
 Half-orc barbarian
 Hits 45 / 10 rec: 6
Thu 27 Nov 2014
at 08:25
Re: Chapter Two: Back to Brooken
Spotting the metal monster racing across the open ground towards them the half orc barbarian braced his feet firmly in the earth and bent his knees.

He waited until the exact moment as the creature leapt into their midst and swung his axe at the thing as it sailed passed


OOC: taking a quick action to rage
08:26, Today: Shakru rolled 11 using 1d20+7. second hit.
08:26, Today: Shakru rolled 23 using 1d20+7. first hit.
08:28, Today: Shakru rolled 26 using 3d10+7. damage

This message was last edited by the player at 07:46, Fri 28 Nov 2014.

Vethryn
 player, 125 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Fri 28 Nov 2014
at 18:45
Re: Chapter Two: Back to Brooken
"Ushug kragr ghura!" she shouts, and the party feels instantly more alive and alert.  She follows up by pointing at the lion creature, which is immediately beset by ghostlike spirits tearing at it.  They don't seem to be affecting the clockwork beast as well as they might, but at least they're able to hinder its attacks a little.

Using invocation of war to increase the escalation die by 1, then spirits of the righteous for 10 damage and +4 AC to Durum (unless I'm a nearby ally of myself, in which it would have to be me).

13:42, Today: Vethryn rolled 10 using 4d6+4. damage (holy).
13:39, Today: Vethryn rolled 20 using 1d20+8. spirits of the righteous + invocation of war.

Gilad Rott
 player, 167 posts
 The Bard
 HP: 34/45 Recoveries: 8/9
Mon 1 Dec 2014
at 00:26
Re: Chapter Two: Back to Brooken
"Not a very friendly kitty, is it?" Gilad remarks, ducking to one side and stabbing his sabre into the clockwork lion's side.

Halo gives me +2 to defenses until I'm hit.

Song of Heroes gives +1 to the party's attacks this round.

Gilad Rott rolled 20 using 1d20+10 with rolls of 10. Melee Attack.
Gilad Rott rolled 15 using 3d8+5. Melee Damage.

15 damage on a hit, 3 damage on a miss. If it's a miss, using It's All Yours! to grant +2 to the next attack against the lion.

Vander
 player, 139 posts
 AC-18, PD-19, MD-14
 HP-45/45, Recovery-8/d8+3
Tue 2 Dec 2014
at 19:09
Re: Chapter Two: Back to Brooken
Vander moves about the shadows, trying to line up a shot...

(OOC-Doing shadow walk. If that does not hit its MD, then I will try flying blade(A thrown dagger).

14:07, Today: Vander rolled 10 using 1d20+7. Flying blade.
14:06, Today: Vander rolled 17 using 1d20+7. Shadow Walk.

Edit-both should be 1 higher due to Vethryn's powers.

If Shadow walk hits, Vander vanishes and action is over. If it does not, my attempt to throw a dagger certainly did NOT hit, but it will do 3 pts of damage on a miss.)

Zanne
 player, 104 posts
 Human Sorcerer
 R 9/9 HP 30/40
Tue 2 Dec 2014
at 19:25
Re: Chapter Two: Back to Brooken
Zanne hurls a bolt of flame at the charging mechanical monster. "Sit! Stay- wait, that's dogs, what do you use for cats?"

10:20, 24 vs PD, 5 fire damage.

10:22, Today: Zanne rolled 5 using 1d8+3.
Today: Zanne rolled 24 using 1d20+9. Scorching Ray.

Durum Stoneguard
 player, 141 posts
 Dwarf, Druid; AC 18
 HP: 30/45; Rec: 4/9
Sun 7 Dec 2014
at 17:08
Re: Chapter Two: Back to Brooken
Durum looks at the clockwork creature and at the shattered life that surrounds them. He kneels and mutters a few words and finally drives his hand into the soil. The ground cracks in a line toward the clockwork lion. When the crack reaches the creature, tree roots erupt from the earth and grab at the abomination.

OOC Attack 14 vs PD. Probably a miss.
   If it does hit, 18 damage and 3 ongoing.
   On a miss, 3 damage.
   08:05, Today: Durum Stoneguard rolled 14 using 1d20+7 with rolls of 7. Ripping Vines (attack).
   08:07, Today: Durum Stoneguard rolled 18 using 3d6+3. Ripping Vines (damage).

The Empire
 GM, 340 posts
Fri 12 Dec 2014
at 06:53
Re: Chapter Two: Back to Brooken
Vander disappears from view while Shakru, Vethryn Zanne and Gilad all land blows that dent the clockwork horror in several places. It is now among you and lunges at Shakru, biting the barbarian's arm with needle teeth and causing a bloody wound.

35HP Damage Shakru.

Round 1. Escalation dice +0. Init Order: Clockwork Hellhound, Shakru, Vethryn, Zanne, Vander, Gilad, Durum.

Everyone is up! Apologies again for the Christmas slowdown folks.

Durum Stoneguard
 player, 143 posts
 Dwarf, Druid; AC 18
 HP: 30/45; Rec: 4/9
Sun 14 Dec 2014
at 21:01
Re: Chapter Two: Back to Brooken
OOC Regarding the escalation die, shouldn't be +2? +1 because this the second round and +1 due to Vethryn's invocation of war? For my roll I'm using your given +0 so feel free to adjust my result as needed.

Durum closes with the clockwork horror and strikes out with his warhammer. He gets a solid strike into the workings of the horror. Root tendrils erupt from the ground and shield Durum.

OOC: 25 to hit vs. AC. On a hit, 14 damage. Natural 18+, Durum invokes Greenmantle giving him a +4 to AC until an attack misses him.
   11:53, Today: Durum Stoneguard rolled 25 using 1d20+6. Warhammer (attack).
   11:56, Today: Durum Stoneguard rolled 14 using 3d8+3. Warhammer (damage).

Gilad Rott
 player, 168 posts
 The Bard
 HP: 34/45 Recoveries: 8/9
Mon 15 Dec 2014
at 00:54
Re: Chapter Two: Back to Brooken
"'Tis as nimble as the real thing!" Gilad remarks, as the clockwork lion avoids his slashes. His strikes don't do much good, but the bard tries to maneuver the lion into the attacks of his allies.

Gilad Rott rolled 17 using 1d20. Sustain song.
Song of Heroes continues for another round. +1 to everyone's attacks.

Gilad Rott rolled 13 using 1d20+11 with rolls of 2. Melee Attack.
I assume that's a miss, so 3 miss damage. Since it's a natural even roll, I'm using It's All Yours to give a +2 bonus to the next attack against the lion.

Vethryn
 player, 127 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Mon 15 Dec 2014
at 04:40
Re: Chapter Two: Back to Brooken
Vethryn continues to cast bolts of blinding light at the creature, a safe distance away.  One of the bolts veers away and seems to hit Shakru, but instead of weakening him like it does the creature, it gives him renewed strength.


Healing Shakru (if nobody objects) for his recovery + 6.

23:36, Today: Vethryn rolled 14 using 3d6+4. damage roll.
23:36, Today: Vethryn rolled 26 using 1d20+9. Javelin of faith.

Shakru
 player, 149 posts
 Half-orc barbarian
 Hits 45 / 45 rec: 6
Mon 15 Dec 2014
at 07:31
Re: Chapter Two: Back to Brooken
The barbarian grunted as the teeth bit into his arm but he'd felt pain before and this was no different but he knew it was serious so needed to make the next attack count.

Taking his axe he swung it down straight onto the creature's head before him.


OOC:
07:31, Today: Shakru rolled 18 using 1d20+8. first attack roll.
07:31, Today: Shakru rolled 24 using 1d20+8. second attack roll.
07:32, Today: Shakru rolled 20 using 3d10+7. damage.

This message was last edited by the player at 07:33, Mon 15 Dec 2014.

Vander
 player, 140 posts
 AC-18, PD-19, MD-14
 HP-45/45, Recovery-8/d8+3
Mon 15 Dec 2014
at 19:45
Re: Chapter Two: Back to Brooken
Vander appears out of nowhere once more, trying to cut the creature's fuel lines. He fails to do that, but instead opens of few bolts using the blade of his dagger. Then he springs away, lest the creature take offense to his deeds...

(OOC-Coming back from shadow walk, using bleeding strike which hits-but no extra effect.

14:42, Today: Vander rolled 15 using 1d20+5. Disengage.
14:41, Today: Vander rolled 6 using 1d6. Sneak attack.
14:41, Today: Vander rolled 17 using 3d8+4. Damage.
14:41, Today: Vander rolled 27 using 1d20+8. Bleeding strike via shadow walk.

Due to Shadow walk, Vander does 46 damage to it (Double damage). Then he leaves melee with it due to his disengage check.)

Zanne
 player, 105 posts
 Human Sorcerer
 R 9/9 HP 30/40
Fri 19 Dec 2014
at 01:05
Re: Chapter Two: Back to Brooken
Zanne focuses, preparing to blast the demonic automaton with all the power she can muster.

Gathering power!
The Empire
 GM, 342 posts
Sat 20 Dec 2014
at 09:14
Re: Chapter Two: Back to Brooken
The mechanical lion takes hit after hit, until Vander's dagger slices through a vital pipe. WIth a hissing roar, the lion releases a huge gout of scalding steam that envlops the three of you in melee. Gilad and Durum endure, but Shakru is badly hurt.

20HP damage Shakru. After the recovery I rolled from Vethrn's heal you are on 19HP. BTW Vethrn, that heal doesn't use up one of his recoveries, right?

Shakru, your rage didn't recharge so you can't use it again. Luckily, you first roll hit its AC 20 (with a couple of bonuses that you missed).


The lion, now badly damage, continues to attacks the barbarian. It's jaws close on his neck with a spurt of blood and Shakru falls to the floor, bleeding badly...

You are now on -16HP Shakru. Start with the death saves please.

Round 3. Escalation dice +3. Init Order: Clockwork Lion, Shakru, Vethryn, Zanne, Vander, Gilad, Durum.

Shakru
 player, 150 posts
 Half-orc barbarian
 Hits 45 / 10 rec: 6
Sat 20 Dec 2014
at 11:32
Re: Chapter Two: Back to Brooken
The barbarians attack found its mark but it left him exposed to another attack. The mechanical beast jumped and caught the half Orc in the throat


OOC: 11:30, Today: Shakru rolled 5 using 1d20. Death roll .

Durum Stoneguard
 player, 144 posts
 Dwarf, Druid; AC 18
 HP: 35/45; Rec: 4/9
Sat 20 Dec 2014
at 20:33
Re: Chapter Two: Back to Brooken
When Shakru falls, Durum strikes out at their foe again. This time he gets a solid hit. The power of earth pulses within him as some of his wounds seal leaving behind traces of stone.

OOC: Critical hit. 34 damage. Call on Warrior's Blessing to heal himself.
   10:04, Today: Durum Stoneguard rolled 30 using 1d20+10 with rolls of 20. Warhammer (attack).
   10:07, Today: Durum Stoneguard rolled 17 using 3d8+3 with rolls of 6,2,6. Warhammer (damage).
   11:31, Today: Durum Stoneguard rolled 5 using 1d6+3. Self-Heal.
   Sorry for the delay in there. I had a weird DNS glitch.

Vethryn
 player, 128 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sat 20 Dec 2014
at 20:35
Re: Chapter Two: Back to Brooken
Vethryn again points to Shakru.  "Get up!  Your battle is not over yet!", she shouts.

"Although if this doesn't end soon..." she mutters to herself.

She continues firing bolts of light at the lion, this time hitting it harder.



15:34, Today: Vethryn rolled 20 using 3d8+4. damage.
15:33, Today: Vethryn rolled 28 using 1d20+10. javelin of faith.

OOC: Shakru can heal again and will no longer be unconscious.  These heals do use a recovery.  I am out of all but my two daily heal options now.

Gilad Rott
 player, 169 posts
 The Bard
 HP: 34/45 Recoveries: 8/9
Mon 22 Dec 2014
at 00:51
Re: Chapter Two: Back to Brooken
Shielding himself from the steam blast with his cloak, Gilad darts forward and thrusts his blade into the lion's clockwork innards.

"Steady now!" he calls to Shakru, seeing the barbarian going down. "We've mightier battles ahead than this ferrous feline!"

Gilad Rott rolled 12 using 1d20. Sustain song.
Song of Heroes continues. +1 to the party's attacks this round.

Gilad Rott rolled 31 using 1d20+12 with rolls of 19. Melee Attack.
Gilad Rott rolled 15 using 3d8+5. Melee Damage.

15 damage to the lion. Using Pull it Together! to let Shakru spend a recovery, with +3d4 bonus healing.

Zanne
 player, 106 posts
 Human Sorcerer
 R 9/9 HP 30/40
Tue 30 Dec 2014
at 00:13
Re: Chapter Two: Back to Brooken
Zanne hurls her gathered power towards the lion's flank. "Just die, or break, or whatever it is you do- stay down!"

With Gilad's bonus, it's 18 vs PD; 28 damage on a hit, 6 on a miss, and Zanne has a +1 to her AC until her next turn.

15:08, Today: Zanne rolled 14 using 3d6+3. Damage.
15:06, Today: Zanne rolled 17 using 1d20+11. Echoing Thunder.
13:30, Today: Zanne rolled 2 using 1d6. GP Benefit. 

Vander
 player, 141 posts
 AC-18, PD-19, MD-14
 HP-45/45, Recovery-8/d8+3
Tue 30 Dec 2014
at 01:27
Re: Chapter Two: Back to Brooken
Vander starts to cut fuel lines on the creature, causing the oil and other fluids to start to flow from its metal frame...

Ooc-
20:25, Today: Vander rolled 10 using 3d4. Ongoing Bleed damage.
20:24, Today: Vander rolled 16 using 3d8+4. Damage
20:24, Today: Vander rolled 24 using 1d20+10. Bleeding strike.

This message was last edited by the player at 01:27, Tue 30 Dec 2014.

The Empire
 GM, 346 posts
Thu 1 Jan 2015
at 12:03
Re: Chapter Two: Back to Brooken
Battered and stabbed, the clockwork lion runs out of steam. It topples to the ground as the fire in its eyes dims, hissing softly. The soldiers in the middle distance do not seem to have noticed the battle. They are concentrating on the besieged tower, and the light is failing.

Shakru staggers to his feet, Vethryn's magic closing his wounds.

Shakru, you are on 22HP after that recovery, you can spend another and get a recovery with +3d4 HPs from Gilad.
Shakru
 player, 154 posts
 Half-orc barbarian
 Hits 45 / 10 rec: 6
Thu 1 Jan 2015
at 14:34
Re: Chapter Two: Back to Brooken
OOC: will spend another recovery
14:33, Thu 01 Jan 2015: Shakru rolled 9 using 3d4 ((2,3,4)).

Total hp 31

The Empire
 GM, 348 posts
Thu 1 Jan 2015
at 15:30
Re: Chapter Two: Back to Brooken
Sorry Shakru, wasn't clear, the 3d4 is on top of your normal recovery (3d12+2).
Gilad Rott
 player, 171 posts
 The Bard
 HP: 45/45 Recoveries: 7/9
Thu 1 Jan 2015
at 23:20
Re: Chapter Two: Back to Brooken
With the mechanical lion dispatched, Gilad takes a look around.

"Seems they're swarming to the tower..." he muses. "Perhaps we could draw some of them off, or at least cut off any more from coming up through the hellhole."

The bard looks over at the pulleys and other tech connecting the hellhole to the adjoining structures, trying to determine if it can be sliced through or otherwise destroyed by the party's weapons.

Gilad Rott rolled 13 using 1d20. Recharge roll.
Song of Heroes is available next combat!

Also spending a recovery and taking the average value, which should put Gilad back at max hp.

The Empire
 GM, 349 posts
Fri 2 Jan 2015
at 17:02
Re: Chapter Two: Back to Brooken
The sun has almost set, and in the smog-chocked gloom of the shattered forest the nearest tower of the hellhole glows with a cherry red fire. But as you watch, the fire starts fading, and the gears and chains and rows of hoppers start grinding to a halt. The main structure, now visible in the distance like an unquiet volcano, is unchanged.

Gilad reckons attacking the supports of the connecting bridge of gearwork and girders is the best way to bring it down.

BTW you are in the bottom right corner of n15, map updated.
The Empire
 GM, 351 posts
Sat 3 Jan 2015
at 09:27
Re: Chapter Two: Back to Brooken
Gilad, you are around 250 yards from the hellhole structure and 300 yards from the first collapsible support. NB There still may be defenders at the hellhole structure even though it seems to be winding down - it's now too dark to see.
Durum Stoneguard
 player, 145 posts
 Dwarf, Druid; AC 18
 HP: 35/45; Rec: 4/9
Sat 3 Jan 2015
at 18:30
Re: Chapter Two: Back to Brooken
"So, do we attempt to aid the defenders directly or take down the gearwork bridge? Also, what happened to the steam cart?"
Gilad Rott
 player, 173 posts
 The Bard
 HP: 45/45 Recoveries: 7/9
Sun 4 Jan 2015
at 00:02
Re: Chapter Two: Back to Brooken
My mistake, last post edited.

"Good question, I've still a bone to pick with that thing." Gilad answers Durum, rubbing his backside. "But for now, I'd favor taking down the bridge. See what we can do to block off any more surprises from spilling out of the hellhole."

If none of the group suggests otherwise, Gilad proceeds to head further into the valley, towards the vulnerable-looking supports.
The Empire
 GM, 352 posts
Sun 4 Jan 2015
at 08:35
Re: Chapter Two: Back to Brooken
The clockwork cart disappeared into the hellhole structure at N14. Which, by the way, seems to be shutting down by itself (see post 140).
Vethryn
 player, 129 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sun 4 Jan 2015
at 19:31
Re: Chapter Two: Back to Brooken
"I agree.  We don't even know if the defenders are on our side, do we?" Vethryn follows Gilad, after taking a moment to catch her breath.

recovery for 17, on my phone so copy pasting is hard.  Happy new year!
Vander
 player, 142 posts
 AC-18, PD-19, MD-14
 HP-45/45, Recovery-8/d8+3
Mon 5 Jan 2015
at 00:33
Re: Chapter Two: Back to Brooken
Vander looks about at the machinery starting to turn itself off. "That was NOT my fault...unless we wanted that to happen." He pointed out.
Zanne
 player, 107 posts
 Human Sorcerer
 R 9/9 HP 30/40
Fri 9 Jan 2015
at 00:35
Re: Chapter Two: Back to Brooken
"The cart probably warned them we're coming," Zanne follows along with the rest "and now they're preparing to run away in terror."
Durum Stoneguard
 player, 146 posts
 Dwarf, Druid; AC 18
 HP: 35/45; Rec: 4/9
Sat 10 Jan 2015
at 22:00
Re: Chapter Two: Back to Brooken
"As they should," Durum says in response to Zanne. "We're on a mission from the High Druid and will not falter." With that, he follows Gilad toward the hell forged bridge.
The Empire
 GM, 358 posts
Tue 13 Jan 2015
at 18:37
Re: Chapter Two: Back to Brooken
By the time you reach the tower, it has completely come to a standstill, with only the dimmest  shimmer of heat from within, visible from the large iron gates at each cardinal point. The tower appears hollow inside, but the whole interior is filled with walkways, pulleys, steam pipes and metal scaffolding all making up what looks like a fiendishly complicated sawmill, producing huge hunks of wood to be transported to the main hellhole in the now stationary bucket chain.

You can still just make out the clockwork soldiers besieging the castle. The siege engine is now complete and you see it launch a huge ball of flaming pitch towards the defenders atop the tower. It misses, but not by much, and the clockwork workers rush to reset and reload the huge weapon.

Re the map, you can clearly see the main hellohole at IJ14-15. It glows like a malign cancer. The other satellite building at K12 is also visible, still up and running, but you can't see anything west of the main hellhole (remember North >).
Vander
 player, 143 posts
 AC-18, PD-19, MD-14
 HP-45/45, Recovery-8/d8+3
Wed 14 Jan 2015
at 16:08
Re: Chapter Two: Back to Brooken
"Come on! We need to take out that siege engine!" Vander says. "Considering who is loading the thing is all I need to know!" He pointed out. He started towards that area, and planned to vanish once he got too close-trying to take them by surprise.
Durum Stoneguard
 player, 147 posts
 Dwarf, Druid; AC 18
 HP: 35/45; Rec: 4/9
Wed 14 Jan 2015
at 21:25
Re: Chapter Two: Back to Brooken
"Agreed friend!" Durum says loudly. He then begins moving at his best speed toward the siege engine.
Zanne
 player, 108 posts
 Human Sorcerer
 R 9/9 HP 30/40
Wed 14 Jan 2015
at 21:35
Re: Chapter Two: Back to Brooken
"A simple plan, good," Zanne follows Vander towards the siege engine. "They make much less mess when they fall apart."
Gilad Rott
 player, 174 posts
 The Bard
 HP: 45/45 Recoveries: 7/9
Thu 15 Jan 2015
at 07:47
Re: Chapter Two: Back to Brooken
"I wonder why it shut down..." Gilad peers into the tower. "Was it tied to the lion? Or they've already got what they need to build... whatever they're building down there."

He shudders.

"Aye, let's see what we can do to break the siege..." the bard agrees, joining his friends in approaching the siege engine.
Shakru
 player, 156 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Thu 15 Jan 2015
at 19:15
Re: Chapter Two: Back to Brooken
The half Orc pulled himself together picking up his fallen axe. "Agreed lets go teach these monstrosities that they cannot defile our land and go unpunished"
The Empire
 GM, 360 posts
Sat 17 Jan 2015
at 08:44
Re: Chapter Two: Back to Brooken
The besiegers are intent on the siege engine and do not notice your approach until you are fairly close, when a worker spots you at least of a high whistle. The clockwork soldiers move to intercept you. The are similar in form to the spindly workers, but are much covered in steeling plating and spikes. One arm is a spiked steel club, the other is different for every soldier.

Roll for Init folks!
Shakru
 player, 157 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Sat 17 Jan 2015
at 09:13
Re: Chapter Two: Back to Brooken
OOC: 09:11, Today: Shakru rolled 18 using 1d20+8. Initiative.

Zanne
 player, 109 posts
 Human Sorcerer
 R 9/9 HP 30/40
Sat 17 Jan 2015
at 09:34
Re: Chapter Two: Back to Brooken
23 it is.
00:33, Today: Zanne rolled 23 using 1d20+6. Quick to Fight.
00:33, Today: Zanne rolled 23 using 1d20+6. Initiative.a

Vethryn
 player, 130 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sat 17 Jan 2015
at 15:34
Re: Chapter Two: Back to Brooken
10:33, Today: Vethryn rolled 22 using 1d20+5. initiative.

Durum Stoneguard
 player, 148 posts
 Dwarf, Druid; AC 18
 HP: 35/45; Rec: 4/9
Sat 17 Jan 2015
at 18:40
Re: Chapter Two: Back to Brooken
09:39, Today: Durum Stoneguard rolled 5 using 1d20+3. Initiative.
Gilad Rott
 player, 175 posts
 The Bard
 HP: 45/45 Recoveries: 7/9
Sat 17 Jan 2015
at 22:54
Re: Chapter Two: Back to Brooken
Gilad Rott rolled 11 using 1d20+7. Initiative.
Vander
 player, 144 posts
 AC-18, PD-19, MD-14
 HP-45/45, Recovery-8/d8+3
Mon 19 Jan 2015
at 02:47
Re: Chapter Two: Back to Brooken
OOC-21:47, Today: Vander rolled 27 using 1d20+11. Initiative.
The Empire
 GM, 366 posts
Thu 22 Jan 2015
at 17:36
Re: Chapter Two: Back to Brooken
The soldiers form a defensive line between you and the workers at the siege engine, which is almost ready for another cast.

Round 1. Escalation dice +0. Init Order: Vander, Soldiers, Zanne, Vethryn, Shakru, Gilad, Workers, Durum.

There are 15 soldiers and 10 workers. The workers and siege engine are far away and the soldiers are nearby, and will be able to intercept anyone trying to engage the workers.

Vander, you're up!

Vander
 player, 146 posts
 AC-18, PD-19, MD-14
 HP-45/45, Recovery-8/d8+3
Thu 22 Jan 2015
at 19:25
Re: Chapter Two: Back to Brooken
Vander kept to stealth, and instead of trying to attack-he focused all his efforts upon it. It was clear that getting past the soliders was primary rather than just fighting them...

(OOC-Tried shadow walk-failed first roll. Giving up my attack action for another move action to try shadow walk again. Roll much better.

14:21, Today: Vander rolled 26 using 1d20+9. Shadow walk-second try.
14:21, Today: Vander rolled 12 using 1d20+9. Shadow walk.

14:24, Today: Vander rolled 1 using 1d6. Elven grace.)

The Empire
 GM, 367 posts
Sat 24 Jan 2015
at 10:42
Re: Chapter Two: Back to Brooken
The soldiers hold position. Five of them have some sort of ranged attack, from steam powered javelin throwers to clockwork-launched razor disks. Two of the soldiers are equipped with steam-throwers fed by an outsized boiler, and both send a gout of scalding steam in your direction.

Despite the hail of steam and steel, only Gilad and Zanne are hurt. Gilad is brained by a steel ball, while Zanne is winged by a barbed javelin.

14HP Damage Gilad, 7HP Damage Zanne.

Round 1. Escalation dice +0. Init Order: Vander, Soldiers, Zanne, Vethryn, Shakru, Gilad, Workers, Durum.

Durum, you can also act before the workers, at this point it doesn't matter.

Zanne
 player, 110 posts
 Human Sorcerer
 R 9/9 HP 30/40
Sun 25 Jan 2015
at 01:09
Re: Chapter Two: Back to Brooken
Zanne comes to a halt, and tosses a bolt of electricity at the leading soldier.

17 vs PD on one of the soldiers. If it hits, 16 damage, 8 if it misses.
16:06, Today: Zanne rolled 16 using 3d6+2. Damage.
16:06, Today: Zanne rolled 17 using 1d20+8. Lightning Fork.

Vethryn
 player, 131 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sun 25 Jan 2015
at 16:47
Re: Chapter Two: Back to Brooken
Vethryn shouts out "Krag Ushugr khrana ahr!", and the weapons in the hands of the party seem to come alive in their hands, hungry to tear the enemy to pieces.

She raises her arms in the air, and ghostly spirits attack the nearest soldier, but perhaps they are unused to mechanical constructs, because all they seem to do is distract the soldier.


OOC: strength of the gods with community domain: 5 melee users get 1d8 to melee damage for the rest of the battle.
I'm melee/ranged mixed and I think we have 5 other melee characters so I won't use it.
The attack roll (15 vs MD) probably isn't enough, in which case Zanne gets +2 to AC end of my turn, otherwise she gets +4 to AC and the soldier takes 12 damage.

11:46, Today: Vethryn rolled 12 using 4d8+4. damage (if applicable).
11:44, Today: Vethryn rolled 15 using 1d20+7. spirits of righteous vs soldier Zanne attached.

Gilad Rott
 player, 176 posts
 The Bard
 HP: 31/45 Recoveries: 7/9
Mon 26 Jan 2015
at 01:41
Re: Chapter Two: Back to Brooken
Staggering back from the blow to his head, Gilad begins to sing in the ancient, divine language, but this time his song is unfamiliar to his companions from the expedition through the Sun Falls, a new melody weaved from the ancient words, calling upon legends of the past...

"Come forth..." the bard rasps. "This is your land, defiled! Come forth and fight!"

Two strange figures emerge from the fog, flanking Gilad on either side. Their desiccated bodies are still draped in old, tattered hides, like hunters of a past age.

Suddenly, the two dead hunters rush forward, striking the same clockwork soldier. One of the undead warrior's swings goes wild, striking deeper but also causing its strained flesh to snap open along one arm.

Halo, for +2 to all defenses until I'm hit.
Song of Heroes! +1 attack for everyone until my next turn.

And now, something I picked up via Jack of Spells when we leveled up: Summon Undead!

Gilad Rott rolled 2 using 1d3+1. Number of mooks summoned.
Gilad Rott rolled 21 using 1d20+7. Rotting Fist attack.
Gilad Rott rolled 25 using 1d20+7.
Gilad Rott rolled 1 using 1d6. Bonus Damage.

Two mooks and two attacks, each dealing 5 damage if it hits. (And they're both targeting the same soldier.) One of the attack rolls was a natural 16+, so the soldier and zombie both take an extra 1 damage, hit or miss.

Durum Stoneguard
 player, 150 posts
 Dwarf, Druid; AC 18
 HP: 43/45; Rec: 4/9
Sat 31 Jan 2015
at 17:49
Re: Chapter Two: Back to Brooken
Durum closes with a soldier construct. He strikes out at the abomination and while the blow mostly glaces off the soldier's armor, the earth's strength aids Durum closing more of his wounds.

OOC Miss, 3 damage. Call on Warrior's Blessing to regain 8 hit points.
   08:45, Today: Durum Stoneguard rolled 11 using 1d20+7. Attack (warhammer).
   08:48, Today: Durum Stoneguard rolled 8 using 1d6+3. Warrior's Blessing.

Shakru
 player, 158 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Sun 1 Feb 2015
at 09:52
Re: Chapter Two: Back to Brooken
Shakru stepped forward just behind the dwarf with his axe held high. He gave a battle cry and swung it over Durum's head at the same soldier the dwarf attacked.

OOC: 09:54, Today: Shakru rolled 13 using 1d20+8. Melee attack.

Damage
09:55, Sun 01 Feb 2015: Shakru rolled 17 using 3d6+7 ((3,6,1)).


This message was last edited by the player at 09:55, Sun 01 Feb 2015.

The Empire
 GM, 372 posts
Sun 1 Feb 2015
at 11:38
Re: Chapter Two: Back to Brooken
Vethryn, Zanne and Gilad's summoned warriors damage two of the soldiers, one seriously.

Round 2. Escalation dice +1. Init Order: Vander, Soldiers, Zanne, Vethryn, Shakru, Gilad, Workers, Durum.

Vander, you're up!

Vander
 player, 147 posts
 AC-18, PD-19, MD-14
 HP-45/45, Recovery-8/d8+3
Mon 2 Feb 2015
at 02:14
Re: Chapter Two: Back to Brooken
In reply to The Empire (msg # 171):

Vander appears amongest the workers. He had to stop them from doing...whatever it is they where doing. He stabs the first in the back, trying to cut into its gears. Then he flips over another-using it as a object to vault and knock it down at the same time. Only to land on a third, stabbing it in the mecanical eye.

(OOC-First target takes 32 damage (if hit). Second target is dazed. Third target takes 14.


21:09, Today: Vander rolled 14 using 3d8+4. damage via slick fient extra attack.
21:11, Today: Vander rolled 16 using 3d8+4. Damage via shadow strike.
21:08, Today: Vander rolled 30 using 1d20+11. extra attack via slick fient.
21:07, Today: Vander rolled 24 using 1d20+9. Elven grace Slick fient on another target.
21:07, Today: Vander rolled 14 using 1d20+9. Bleeding strike via shadow walk on one worker.)

The Empire
 GM, 373 posts
Tue 3 Feb 2015
at 10:58
Re: Chapter Two: Back to Brooken
Vander appears amidst the workers, stabbing left and right. His first blow doesn't penetrate, but a second worker is stunned and a third damaged.

This does not stop the workers firing the siege catapult once again. This time the ball of flaming pitch smashes into the side of the tower a dozen feet below the defenders on the roof.

In fact the firing of the siege weapon should have taken place at the end of last round on the workers' turn. My bad. Anyway they will get to act again this round after you.

The clockwork warriors do not notice Vander at first and concentrate on the others. Ten of them move to engage Durum, Shakru and the two undead warrios.

Shakru is stabbed once and almost brained by a spiked mace-arm. One of the undead warriors is impaled, but it barely seems to register.

7HP damage to wounded zombie. 21HP damage Shakru.

The reamining five continue using ranged weapons, concentrating on Zanne and Vethryn. Despite her divine protection Zanne is clipped by a bolt and razor disk and Vethryn takes a steel javeling in the arm.

14HP damage Zanne and Vethryn.

Round 2. Escalation dice +1. Init Order: Vander, Soldiers, Zanne, Vethryn, Shakru, Gilad, Workers, Durum.

Durum, as before you can also act before the workers.

Durum and Shakru are engaged with 3 soldiers each. One (on Shakru) is staggered.
The two zombies (one staggered) are engaged with 2 soliders each.
Vander is engaged with a staggered worker

Zanne
 player, 111 posts
 Human Sorcerer
 R 9/9 HP 30/40
Tue 3 Feb 2015
at 19:19
Re: Chapter Two: Back to Brooken
Zanne drops to one knee as the razor disk slices through the outside of her leg. "Damn it," she gasps, struggling back to her feet. "I am not a bullseye!"

That... is just a sad, sad roll. Zanne gets 7 HP back, putting her at 9.

10:13, Today: Zanne rolled 7 using 3d6+2. Rally.

Vethryn
 player, 132 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Thu 5 Feb 2015
at 04:59
Re: Chapter Two: Back to Brooken
Vethryn ignores the attacks on her.  Seeing one near Shakru is nearly down, she tries to finish it off, sending another bolt of light after it.

OOC:  I'll conserve my healing for now, since Zanne (sort of) took care of it?
I also forgot about the extra +1 to attacks, but the attack roll should be sufficient.
And everyone has an additional +1 to attack the staggered guy on Shakru.

23:57, Today: Vethryn rolled 10 using 3d6+4. damage roll.
23:57, Today: Vethryn rolled 26 using 1d20+8. attack vs stunned on shakru.

This message was last edited by the player at 05:01, Thu 05 Feb 2015.

Gilad Rott
 player, 177 posts
 The Bard
 HP: 31/45 Recoveries: 7/9
Thu 5 Feb 2015
at 06:57
Re: Chapter Two: Back to Brooken
With a cry, perhaps bolstered by the "blessing" from Ushug, Gilad charges forward and joins his two apparitions on the frontline, stabbing his blade into the same clockwork soldier the undead hunters are fighting.

"We'll keep the grunts busy, you take down the catapult!" he shouts to Vander.

Gilad Rott rolled 4 using 1d20. Sustain song.
Song of Heroes ends at the start of Gilad's turn. I'll use the final verse bonus to give +2 to Vander's next attack.

Moving to attack the same soldier my summoned zombies are engaged with. 28 damage if it hits, including a bonus d8 thanks to Vethryn.

Gilad Rott rolled 21 using 1d20+9 with rolls of 12. Melee Attack.
Gilad Rott rolled 28 using 4d8+5. Melee Damage.

With a natural 10+ roll on that, I'll use Pull it Together to let Zanne spend another recovery if she wants, with +1d4 bonus hp.

Gilad Rott rolled 19 using 1d20+7 with rolls of 12. Rotting Fist attack.
Gilad Rott rolled 21 using 1d20+7 with rolls of 14. Rotting Fist attack.

Zombies each do another 5 damage (10 total) if their attacks hit.

Durum Stoneguard
 player, 151 posts
 Dwarf, Druid; AC 18
 HP: 43/45; Rec: 4/9
Sun 8 Feb 2015
at 00:07
Re: Chapter Two: Back to Brooken
Durum snarls at the constructs and strikes out with his stone warhammer at a nearby soldier. He strikes a solid blow against the fell machine. The earth itself rises up to protect the druid.

OOC Critical hit for 38 damage total! Invoke Greenmantle for a +4 to AC until an attack against AC misses him.
   15:00, Today: Durum Stoneguard rolled 27 using 1d20+7. Attack (warhammer).
   15:05, Today: Durum Stoneguard rolled 14 using 4d8+3. Damage (warhammer). This includes the +1d8 from Vethryn.
   15:06, Today: Durum Stoneguard rolled 24 using 4d8+3. Critical Damage.

Shakru
 player, 159 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Sun 8 Feb 2015
at 08:34
Re: Chapter Two: Back to Brooken
The half Orc staggered from the hit but shrugged it off and stepped in again to smite the machine he'd already attacked


OOC: using barbarian rage

08:35, Today: Shakru rolled 27 using 1d20+9. Attack 2.

Damage
08:38, Sun 08 Feb 2015: Shakru rolled 17 using 3d10+7 ((4,2,4)).


This message was last edited by the player at 08:39, Sun 08 Feb 2015.

The Empire
 GM, 375 posts
Sun 8 Feb 2015
at 15:03
Re: Chapter Two: Back to Brooken
Gilad and one of his zombies kill the wounded clockwork solider, and the other zombie lands a blow on the next.

Vethryn's bolt of light blasts apart one of the soldiers fighting Shakru, and the half-orc lands a telling blow on a second.

Durum almost, but not quite, destroys one of the soldiers fighting him in one blow.

Meanwhile, at the catapult, two of the clockwork men work frantically to adjust the aim of the siege weapon, while three others fetch another ball of pitch from the supply piled nearby.

The three that Vander initially attacked surround the rogue, clubbing at him inexpertly but with surprising force.

One of them gets past his defences and bruises a rib.

5HP Damage Vander.

Round 3. Escalation dice +2. Init Order: Vander, Soldiers, Zanne, Vethryn, Shakru, Gilad, Workers, Durum.

Vander, you are up. You are engaged with 3 workers, one staggered.

This message had punctuation tweaked by the GM at 15:09, Sun 08 Feb 2015.

Vander
 player, 148 posts
 AC-18, PD-19, MD-14
 HP-45/45, Recovery-8/d8+3
Mon 9 Feb 2015
at 01:42
Re: Chapter Two: Back to Brooken
Vander tried to get away, but the three workers where hampering him. Instead, the threw a dagger at the ropes which readied the catapult. If he cut it, they would have to restring the entire thing, which meant no shooting. Not to mention it was taking three of them to pin him down, three that could have been loading and shooting...

(Ooc-
Using roll with it to halve damage.

Using flying blade to attack rope. Should not be too hard to hit. What the AC of rope?

Failed disengage effort.

20:37, Today: Vander rolled 12 using 1d20+9. Flying blade.
20:36, Today: Vander rolled 8 using 1d8. Elven grace.
20:35, Today: Vander rolled 6 using 1d20+5. Disengage.
20:42, Today: Vander rolled 22 using 3d8+4. Damage.)

This message was last edited by the player at 01:43, Mon 09 Feb 2015.

The Empire
 GM, 376 posts
Mon 9 Feb 2015
at 11:40
Re: Chapter Two: Back to Brooken
Vander, the whole catapult seems to be forged of iron, and instead of ropes it uses chain. But in any event 12 would not have hit.

Also Zanne, Gilad gave you the opportunity to spend another recovery with +d4 if you want.


Vander throws a dagger at the catapult rope, but hears the chink of metal on metal as it bounces off.

Three of the soldiers using ranged attacks switch to target Vander, with Zanne and Vethryn attacked once each. Not one of the attacks hits.

Gilad, Durum and Shakru are all wounded in melee, stabbed and slashed by steel weapons.

7HP Damage Gilad and wounded zombie, 14HP Shakru and 21HP Durum.

Round 3. Escalation dice +2. Init Order: Vander, Soldiers, Zanne, Vethryn, Shakru, Gilad, Workers, Durum*. *= can post before workers.

Gilad is engaged with one soldier.
Zombie #1 is engaged with one soldier.
Zombie #2 is engaged with one soldier.
Durum is engaged with 3 soldier (one staggered).
Shakru is engaged with 2 soldiers (one staggered).
Vander is engaged with 3 workers.

Vethryn
 player, 134 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Mon 9 Feb 2015
at 14:25
Re: Chapter Two: Back to Brooken
Seeing Shakru is getting swarmed, Vethryn sends another bolt after the injured one attacking him.  She misses, but at least it seems to have distracted the soldier momentarily.


OOC:  Since so many people are injured, I think I'll wait until someone goes down to heal them for best use of limited healing resources.

Miss by a lot, but +1 to attacks vs the staggered soldier at least.
09:23, Today: Vethryn rolled 12 using 1d20+9. attack vs staggered on Durum.

Zanne
 player, 112 posts
 Human Sorcerer
 R 9/9 HP 30/40
Mon 9 Feb 2015
at 23:19
Re: Chapter Two: Back to Brooken
With Gilad's encouragement, Zanne rises back to her feet, hurling a crackling ball of electricity over the heads of the soldiers at one of the workers threatening the rogue. "Back off!" she snarls, as stray tendrils peel off to ground themselves through two of the soldiers.

And Zanne will take that recovery! She's now at 27 HP. 24 vs a worker's PD, 8 lighting damage, with 3 damage to the staggered soldiers.


14:14, Today: Zanne rolled 8 using 1d8+2.
14:11, Today: Zanne rolled 4 using 1d6. Benefit.
14:10, Today: Zanne rolled 24 using 1d20+6. Chaos Bolt.
14:03, Today: Zanne rolled 4 using 1d4. Bonus.
14:03, Today: Zanne rolled 14 using 3d6+2. Recovery.


Gilad Rott
 player, 178 posts
 The Bard
 HP: 24/45 Recoveries: 7/9
Tue 10 Feb 2015
at 00:11
Re: Chapter Two: Back to Brooken
No sooner had Gilad dispatched one of the clockwork soldiers when another strikes him behind. Staggering back from the blow, Gilad uses his own momentum to wheel around with a mighty slash, lopping off the mechanical man's head. The bone-white blade, recovered from the Sun Falls, glistens as it strikes true, and Gilad feels momentary pang of hunger, and a sense of disappointment that this artifical enemy leaves his strange sword unsated.

He hurriedly shakes the feeling from his mind, looking around the battlefield. The undead warriors are still fighting, although with less success...

Gilad Rott rolled 30 using 1d20+10 with rolls of 20. Melee Attack.
A crit! Oh boy...

Gilad Rott rolled 28 using 4d8+5. Melee Damage (crit, doubled).
Gilad Rott rolled 13 using 3d10. Necrotic blade crit bonus damage.

69 damage to the clockwork soldier engaged with Gilad. I'll go out on a limb and guess that kills it.

Using my quick action to add the escalation die to the summoned undeads' attacks.

Gilad Rott rolled 12 using 1d20+9 with rolls of 3. Rotting Fist attack.
Gilad Rott rolled 16 using 1d20+9 with rolls of 7. Rotting Fist attack.

Not very good rolls, but if they hit, they're 5 damage apiece.

Durum Stoneguard
 player, 152 posts
 Dwarf, Druid; AC 18
 HP: 22/45; Rec: 4/9
Sat 14 Feb 2015
at 19:53
Re: Chapter Two: Back to Brooken
Durum strikes at his wounded foe again.

OOC Unable to call on another Flexible Attack at this time.
   10:51, Today: Durum Stoneguard rolled 18 using 4d8+3. Damage (warhammer).
   10:51, Today: Durum Stoneguard rolled 18 using 1d20+8. Attack (warhammer).

Shakru
 player, 161 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Fri 20 Feb 2015
at 11:52
Re: Chapter Two: Back to Brooken
The barbarian takes the hit with a grunt and  returns it with a axe swing of his own.


OOC:.
11:54, Today: Shakru rolled 26 using 1d20+9. axe attack.
11:54, Today: Shakru rolled 22 using 3d10+7. damage

This message was last edited by the player at 11:55, Fri 20 Feb 2015.

The Empire
 GM, 380 posts
Sun 22 Feb 2015
at 09:26
Re: Chapter Two: Back to Brooken
Gilad and Shakru both destroy one soldier. The backwash from Zanne's lighting bolt is enough to destroy the damaged solider fighting Durum, leaving two left. Durum deals one of them a mighty blow, breaking gears and steam pipes.

The worker hit by the bulk of the lightning bolt sparks and burns but is still fighting... just. Two more workers surround Vander, as he is stabbed at from multiple directions. Even the nimble elf cannot avoid a few blows.

10HP damage Vander.

Meanwhile, the five workers manning the catapult send another ball of flaming pitch towards the tower, but the shot flies wide.

Neither of Gilad's zombie warriors lands a blow.

NB the soldiers are AC 18.

Round 4. Escalation dice +3. Init Order: Vander, Soldiers, Zanne, Vethryn, Shakru, Gilad, Workers, Durum (can post before workers).

Vander, you are up. Did you see the post in Meta about attacking the catapult?

Zombie #1 is engaged with 1 soldier.
Zombie #2 is engaged with 1 soldier.
Durum is engaged with 2 soldiers, one staggered.
Shakru is engaged with 1 soldier.

Vander is engaged with 5 workers.

This message was last edited by the GM at 09:31, Sun 22 Feb 2015.

Vander
 player, 149 posts
 AC-18, PD-19, MD-14
 HP-45/45, Recovery-8/d8+3
Mon 23 Feb 2015
at 17:19
Re: Chapter Two: Back to Brooken
Vander leaps away from the crowd he is fighting, and rolls with the blows railing on him. He gets close to the cataplut, and barley manages to do some damage to the mechanism...

(OOC-Using roll with it to take half damage. So 10 hp is now 5.

Disgenaging from Workers. Addtional numbers do not effect my efforts.

Then attacking catapult. I should be getting a +1 from the other players.

12:16, Today: Vander rolled 13 using 3d8+4. Damage.

12:15, Today: Vander rolled 15 using 1d20+10. Tumbling strike vs captapult. Should be 16.

12:15, Today: Vander rolled 16 using 1d20+10. Disengage.)

Shakru
 player, 162 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Tue 24 Feb 2015
at 08:05
Re: Chapter Two: Back to Brooken
Seeing his opportunity the nightly half orc barbarian runs at the catapult and with a hefty swing of his axe attacks the infernal machine


OOC: 08:06, Today: Shakru rolled 25 using 3d10+7. damage.
08:06, Today: Shakru rolled 12 using 1d20+9. axe attack

This message was last edited by the player at 08:07, Tue 24 Feb 2015.

The Empire
 GM, 381 posts
Tue 24 Feb 2015
at 16:41
Re: Chapter Two: Back to Brooken
Shakru, you will have to make a disengage roll for that, but hold fire as the clockwork men will be acting before you. Updating tomorrow.
The Empire
 GM, 383 posts
Thu 26 Feb 2015
at 16:44
Re: Chapter Two: Back to Brooken
Vander breaks away from the crowd of workers and damages the catapult's firing mechanism, but not enough to disable it.

The soldiers in melee battle on. One more engages Shakru and two move to attack Gilad, leaving just two soldiers using their ranged attacks on Zanne and Vethryn.

Durum takes a blow from a steel mace, but Shakrus is in real trouble. Stabbed twice, the half-orc slums to the floor insensible. Zanne and Vethryn and both pierced by metal bolts.

7HP Damage Drum, Vethryn and Zanne, 14HP Damage Shakru, you are on -4HP.

Round 4. Escalation dice +3. Init Order: Vander, Soldiers, Zanne, Vethryn, Shakru, Gilad, Workers, Durum (can post before workers).

Zombie #1 is engaged with 1 soldier.
Zombie #2 is engaged with 1 soldier.
Durum is engaged with 2 soldiers, one staggered.
Gilad is engaged with 2 soldiers.

4 soldiers and 10 workers are unengaged.


Beyond the battlefield, you see the defenders on the roof of the tower throw down ropes. A half dozen warriors begin the climb down...

This message was last edited by the GM at 16:47, Thu 26 Feb 2015.

Gilad Rott
 player, 180 posts
 The Bard
 HP: 24/45 Recoveries: 7/9
Fri 27 Feb 2015
at 04:24
Re: Chapter Two: Back to Brooken
As he's surrounded by another pair of clockwork soldiers, Gilad's mind flashes back to the fearsome battles within the Sun Falls, and to the song he began to compose upon that eve, inspired by the storm dragon spirit bound to Martin.

It is this song the bard now sings, his voice booming with a thunderous crackle. He weaves the words of the ancient tongue to evoke the fury of the tempests which Gilad twice saw devastate the orcish war bands, and shockwaves of force strike out across the battlefield, battering several of the enemy warriors.

Unfazed by the spectacle, the undead hunters take advantage of the confusion and both strike true, slashing into their respective foes.

Song of Thunder! It hits 4 targets for 19 damage each. I'll go with the two soldiers engaged with Gilad, the staggered soldier engaged with Durum, and the soldier engaged with my staggered zombie. (All the workers and the catapult are still far away, right?)

Using Gilad's quick action to let my undead duo use the escalation die this turn. They both hit, dealing 5 damage apiece to the soldiers they're engaged with.

Gilad Rott rolled 25 using 1d20+10 with rolls of 15. Song of Thunder.
Gilad Rott rolled 4 using 1d4+1. Number of targets.
Gilad Rott rolled 19 using 5d6+4. Song of Thunder damage.

Gilad Rott rolled 25 using 1d20+10 with rolls of 15. Rotting Fist attack.
Gilad Rott rolled 22 using 1d20+10 with rolls of 12. Rotting Fist attack.

Durum Stoneguard
 player, 153 posts
 Dwarf, Druid; AC 18
 HP: 22/45; Rec: 4/9
Sat 28 Feb 2015
at 20:38
Re: Chapter Two: Back to Brooken
Durum smiles as Gilad calls on the power of thunder to strike at the clockwork creatures. In turn he strikes at the damaged soldier he is fighting.

OOC If the damaged soldier is already down, Durum attacks the other one. Unable to call on a Flexible Attack again.
   11:35, Today: Durum Stoneguard rolled 21 using 1d20+9 with rolls of 12. Attack (warhammer).
   11:36, Today: Durum Stoneguard rolled 22 using 4d8+3 with rolls of 6,7,4,2. Damage (warhammer).

Vethryn
 player, 135 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Mon 2 Mar 2015
at 05:02
Re: Chapter Two: Back to Brooken
"Shakru, Ushug calls upon you!  Find strength to fight again!"

It seems Ushug has answered her prayer regarding Shakru, but the bolt of light she sends at the soldier on Durum seems to have no effect.


OOC:
00:00, Today: Vethryn rolled 14 using 1d20+10. attack on the one attached to durum.
I assume that misses, but anyone else attacking gets +1 to their attacks.

Shakru can heal with a +6 bonus.

This message was last edited by the player at 05:03, Mon 02 Mar 2015.

Zanne
 player, 113 posts
 Human Sorcerer
 R 9/9 HP 30/40
Mon 2 Mar 2015
at 22:52
Re: Chapter Two: Back to Brooken
Zanne takes aim at the gears of the siege engine, but her orb lands harmlessly on the outer structure.

The catapult takes 3 miss damage.

13:48, Today: Zanne rolled 11 using 1d20+9. Chaos Bolt.

Shakru
 player, 163 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Tue 3 Mar 2015
at 07:25
Re: Chapter Two: Back to Brooken
OOC: 07:25, Today: Shakru rolled 30 using 3d12+8. recovery
The Empire
 GM, 386 posts
Wed 4 Mar 2015
at 16:48
Re: Chapter Two: Back to Brooken
Gilad's thunderbolt blows one of the soldier's fighting Durum into pieces, and staggers three more. Durum badly damages his last opponent, his hammer bashing away a hail of gears and clockwork.

Five of the workers converge on Vander at the catapult, stabbing at the half-elf while the other five mill around waiting for a chance to fire the siege weapon. Vander is cut twice.

10HP Damage Vander.

Round 5. Escalation dice +4. Init Order: Vander, Soldiers, Zanne, Vethryn, Shakru, Gilad, Workers, Durum (can post before workers).

Vander, you are up.

Zombie #1 (staggered) is engaged with 1 staggered soldier.
Zombie #2 is engaged with 1 soldier.
Durum is engaged with 1 staggered soldiers.
Gilad is engaged with 2 staggered.
Vander is engaged with 5 workers

4 soldiers and 5 workers are unengaged.

Vander
 player, 151 posts
 AC-18, PD-19, MD-14
 HP-45/37, Recovery-8/d8+3
Wed 4 Mar 2015
at 17:09
Re: Chapter Two: Back to Brooken
Once again, Vander rolls with one of the hits. However, this time he cuts into the catapults main oil reserve. It started leaking, and unless it was repaired right away it would keep leaking until it was dry. Vander used that opperuntity to slip away from the crowd by leaping over a few heads.

(OOC-Using Roll with it to take half damage on one attack. Remaining momeantum after below strike=2.

Using bleeding strike on catapult.

12:04, Today: Vander rolled 19 using 1d20+5. Disengage.
12:04, Today: Vander rolled 8 using 4d4. Ongoing damage.
12:02, Today: Vander rolled 18 using 1d20+12. Attack catapult.

Catapult now has ongoing damage, and I don't think it will get a save...but not sure.

In anycase, I am disenagaging once again-forcing the workers to try and save catapult or come after me. I can disenagage dispite the numbers of my foes with no pently.)

The Empire
 GM, 387 posts
Wed 4 Mar 2015
at 17:51
Re: Chapter Two: Back to Brooken
Vanders's blow half severs a steel wire, which starts to snap strand by strand. Unless the workers act to repair it the catapult will be rendered useless.

The remaining soldiers regroup. Two move to engage the newly healed Shakru, while the other pair attack Zanne and Vethryn with their clockwork bolt-casters.

One zombie is stabbed, but still fighting. Durum is brained by a heavy mace, Gilad and Shakru both take stab wounds.

7HP damage Durum and Gilad, 14HP damage Shakru.

Round 5. Escalation dice +4. Init Order: Vander, Soldiers, Zanne, Vethryn, Shakru, Gilad, Workers, Durum (can post before workers).

Zombie #1 (staggered) is engaged with 1 staggered soldier.
Zombie #2 is engaged with 1 soldier.
Durum is engaged with 1 staggered soldiers.
Gilad is engaged with 2 staggered.
Shakru is engaged with 2 soldiers

Zanne, Vethryn, Vander, 2 soldiers and 10 workers are unengaged.

Zanne
 player, 114 posts
 Human Sorcerer
 R 9/9 HP 30/40
Wed 4 Mar 2015
at 23:35
Re: Chapter Two: Back to Brooken
With Vander not being threatened for the moment, Zanne directs her magic towards the crowd of soldiers. "Please, please tell me these things are flammable," she mutters as a jet of fire strikes one of the pair around the bard.

29 vs one of Gilad's foes, 6 fire damage.

 14:31, Today: Zanne rolled 6 using 1d6+3.
14:31, Today: Zanne rolled 29 using 1d20+12. Scorching Ray.

Gilad Rott
 player, 181 posts
 The Bard
 HP: 17/45 Recoveries: 7/9
Fri 6 Mar 2015
at 07:11
Re: Chapter Two: Back to Brooken
Wounded, Gilad drops to one knee, but his voice does not falter as he calls forth the crackling thunder...

Song of Thunder continues for another round, though the attack roll was low. Does 14 vs PD hit? If so 28 damage to the soldiers engaged with me, with my zombies, and with Durum (the number of targets roll should've been 1d4+1, my mistake, working out to 5 targets total).

Gilad Rott rolled 16 using 1d20. Sustain song.
Gilad Rott rolled 14 using 1d20+11. Song .
Gilad Rott rolled 4 using 1d4. Number of targets.
Gilad Rott rolled 28 using 5d6+4. Damage.

Both zombies hit again, for 5 damage (if the soldiers they'd been engaged with are already dead, they both go after one of the ones attacking Shakru). Zombie #1 also deals an additional 6 damage to its soldier and to itself.

Gilad Rott rolled 29 using 1d20+11 with rolls of 18. Rott.
Gilad Rott rolled 23 using 1d20+11 with rolls of 12. Rotting Fist attack.
Gilad Rott rolled 6 using 1d6 with rolls of 6. Rotting Fist bonus damage.

Shakru
 player, 164 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Mon 9 Mar 2015
at 07:32
Re: Chapter Two: Back to Brooken
The sharp point pierced the half orcs side and he grunted through clenched teeth "IS THAT THE BEST YOU CAN DO" he rawer as he swung his great axe towards the one that had just struck him.

OOC: 07:34, Today: Shakru rolled 16 using 1d20+14. axe blow

07:35, Today: Shakru rolled 23 using 3d10+7. damage

This message was last edited by the player at 07:35, Mon 09 Mar 2015.

Durum Stoneguard
 player, 154 posts
 Dwarf, Druid; AC 18
 HP: 15/45; Rec: 4/9
Mon 9 Mar 2015
at 19:01
Re: Chapter Two: Back to Brooken
Durum strikes at his remaining foe. While not a solid hit, he feels the power of nature flow into him.

OOC: Calling on Ancestral Guidance for extra damage and to recharge his flexible attacks.
   Attack roll 15 vs. AC. If it hits, 26 damage. On a miss, 5 damage. And, hit or miss, his flexible attacks recharge.
   10:52, Today: Durum Stoneguard rolled 15 using 1d20+10 with rolls of 5. Attack (warhammer).
   10:55, Today: Durum Stoneguard rolled 26 using 4d8+5. Damage (warhammer).

Vethryn
 player, 137 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Thu 12 Mar 2015
at 18:15
Re: Chapter Two: Back to Brooken
Vethryn scans the battlefield, and sends more bolts of light after the soldiers attacking her companions.


If the one on Durum is still alive, attacking him, otherwise the ones on Gilad, otherwise the ones on Shakru.

+1 to attacks vs the one I attack.

14:13, Today: Vethryn rolled 13 using 3d6+4. damage.
14:12, Today: Vethryn rolled 21 using 1d20+11. javelin of faith one on durum again.

The Empire
 GM, 390 posts
Sun 15 Mar 2015
at 10:48
Re: Chapter Two: Back to Brooken
Vethryn's bolt of light blasts the last solider fighting Durum apart, while Zanne's ray of fire causes another's lubricant to burn with an oily smoke.

Fire can hurt them, and do ongoing damage too. Not sure if your fire was ongoing though.

Gilad's lighting attack is harmlessly grounded by the soldier's armour. Both his summoned warriors hit, and the first almost takes down its solider before exploding with the effort in a shower of gore.

Deprived of his original target Durum moves to engage the almost-destroyed zombie killer and although the blow doesn't connect as hard has he would like, it is enough to put the soldier out of action.

Shakru's attack doesn't get through the solider's plating.

Five workers patiently close in on Vander yet again, surrounding him as before. One of them scores a very painful line across the elf's waist with a sharpened spike and Vander also catches a glancing blow on the arm. The other five rush to the damage capapult and prevent the steel cable from fraying further.

Ongoing damage to catapult cancelled. 10 and 5HP Damage Vander. And you're up for next round

Round 6. Escalation dice +5. Init Order: Vander, Soldiers, Zanne, Vethryn, Shakru, Gilad, Workers, Durum (can post before workers).

Zombie #2 is engaged with 1 soldier.
Gilad is engaged with 2 staggered soldiers.
Shakru is engaged with 2 soldiers

Vander is engaged with 5 workers

Durum, Zanne, Vethryn, 2 soldiers and 5 workers are unengaged.

Vander
 player, 152 posts
 AC-18, PD-19, MD-14
 HP-45/24, Recovery-8/d8+3
Sun 15 Mar 2015
at 13:44
Re: Chapter Two: Back to Brooken
In reply to The Empire (msg # 205):

Vander proceeds to lash out at his foes to gain some room. Then he leaps over thier heads, spinning away. Moving behind some fallen cover, he seems to vanish from thier perceptions....


(Ooc-only one worker hit Vander with those roll, not two. I will spend momentum to reduce it to half. Now at 0 momentum.

09:40, Today: Vander rolled 26 using 1d20+12. Shadow walk.
09:40, Today: Vander rolled 23 using 1d20+10. Disengage.
09:39, Today: Vander rolled 13 using 1d20+12. Tumbling strike.

Vander misses with his tumbling strike, but gets a free disengage from it. He then uses his move action to use shadow walk to vanish once more.)

The Empire
 GM, 391 posts
Mon 16 Mar 2015
at 11:25
Re: Chapter Two: Back to Brooken
Vander, sorry, I didn't include the +6 in the dice-roller. So the 17 and 20 hit.

The soldiers continue to attack, showing no reaction to their increasing losses.

Zanne and Vethryn are hosed with a spray of burning oil by the solider marksmen. Zanne quickly ducks under the rain of fire, but Vethryn is caught by the tail end.

5HP damage and 5 ongoing Vethryn.

Gilad and Shakru are stabbed once again, the relentless clockwork assault so hard to counter.

7HP damage each.

Round 6. Escalation dice +5. Init Order: Vander, Soldiers, Zanne, Vethryn, Shakru, Gilad, Workers, Durum (can post before workers).

Zombie #2 is engaged with 1 soldier.
Gilad is engaged with 2 staggered soldiers.
Shakru is engaged with 2 soldiers

Vander is shadowwalking.

Durum, Zanne, Vethryn, 2 soldiers and 10 workers are unengaged.

Zanne
 player, 115 posts
 Human Sorcerer
 R 9/9 HP 30/40
Tue 17 Mar 2015
at 21:23
Re: Chapter Two: Back to Brooken
Zanne gestures, gathering the fire over her head and hurling it back to the soldier stabbing at her bard.

18 vs PD, 9 damage if it hits.

13:20, Today: Zanne rolled 9 using 1d6+3.
13:19, Today: Zanne rolled 18 using 1d20+13. Scorching Ray

Durum Stoneguard
 player, 155 posts
 Dwarf, Druid; AC 18
 HP: 15/45; Rec: 4/9
Tue 17 Mar 2015
at 21:57
Re: Chapter Two: Back to Brooken
Durum growls and charges the workers. He strikes out at one of them with his hammer. The force of his strike warps and bends metal.

OOC Invoke Ancestral Guidance for extra damage (included). 28 vs. AC; 21 damage.
   13:54, Today: Durum Stoneguard rolled 28 using 1d20+11 with rolls of 17. Attack (warhammer).
   13:55, Today: Durum Stoneguard rolled 21 using 4d8+5 with rolls of 1,5,5,5. Damage (warhammer).

Vethryn
 player, 138 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 18 Mar 2015
at 02:05
Re: Chapter Two: Back to Brooken
Vethryn shakes off the burning oil, then seeing Gilad is getting swarmed but that the soldiers on him are weakening, tries to finish them off.  The bolt hits true, and furthermore disorients the soldier.

22:03, Today: Vethryn rolled 12 using 1d20. save against ongoing.
22:03, Today: Vethryn rolled 15 using 3d6+4. damage.
22:02, Today: Vethryn rolled 30 using 1d20+12. javelin of faith, attack one on gilad.

Gilad Rott
 player, 182 posts
 The Bard
 HP: 10/45 Recoveries: 7/9
Wed 18 Mar 2015
at 06:26
Re: Chapter Two: Back to Brooken
Weakening beneath the soldiers' onslaught, Gilad's song does not waver, although the bursts of thunder grow more dissonant and uncoordinated...

Gilad Rott rolled 11 using 1d20. Sustain song.
Gilad Rott rolled 16 using 1d20+12. Song of Thunder.

Song of Thunder continues; does a 16 vs PD hit?

EDIT:
Gilad Rott rolled 3 using 1d4+1. Number of targets.
Gilad Rott rolled 24 using 5d6+4. Damage.

24 damage to 3 targets; I'll go with the two soldiers engaged by me, and one engaged with Shakru (if any of those targets are already dead, I'll go with the soldier fighting my remaining zombie).

Gilad Rott rolled 26 using 1d20+12 with rolls of 14. Rotting Fist attack.
Remaining zombie does 5 damage to its soldier.

This message was last edited by the player at 02:32, Thu 19 Mar 2015.

Shakru
 player, 166 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Wed 18 Mar 2015
at 07:15
Re: Chapter Two: Back to Brooken
Shakru grunts but renews his assault following the dwarf at his side pushing ever on through the enemy his axe swinging at the nearest target

OOC:
07:16, Today: Shakru rolled 27 using 1d20+14. axe attack.
 07:16, Today: Shakru rolled 25 using 3d10+7. damage.

This message was last edited by the player at 07:17, Wed 18 Mar 2015.

The Empire
 GM, 395 posts
Sat 21 Mar 2015
at 08:51
Re: Chapter Two: Back to Brooken
Vander and Zanne combine to blast one of Gilad's attackers to scrap, while Shakru's axe badly crushes the chestplate of one of his opponents. Then Gilad's lighting bolts blasts his second attacker to pieces, and destroys the one Shakru has wounded and the one faced by his summoned zombie, which stumbles over to engage the last free solider. Durum's hammer blow severely dents his opponent too.

After that maelstrom of destruction only three soldiers now remain, two of them badly damaged.

Freed from the distraction of Vander the ten workers work with inhuman speed, loading and firing the catapult in a whir of clockwork limbs. The ball of flaming pitch files true and impacts right in the centre of the tower, blasting several defenders over the side. The knights climbing down to meet you fall the last dozen feet as their ropes burn above them, then start advancing on the siege engine.

Round 7. Escalation dice +5. Init Order: Vander, Soldiers, Zanne, Vethryn, Shakru, Gilad, Workers, Durum (can post before workers).

Shakru is engaged with a soldier.
Durum is engaged with a staggered
The zombie is engaged with another soldier.

Vander, you are up!

Vander
 player, 154 posts
 AC-18, PD-19, MD-14
 HP-45/16, Recovery-8/d8+3
Sat 21 Mar 2015
at 13:39
Re: Chapter Two: Back to Brooken
"Damn it...I have had no luck at all..." Vander grumbles. He throws a dagger, finally cutting the damage steel cable enough to break the catapult once and for all. Considering all the good it did. He then heads over to his friends, preparing to join them in battle shortly.


(Ooc-using flying blade on catapult.

09:36, Today: Vander rolled 21 using 3d8+4. Damage.
09:35, Today: Vander rolled 30 using 1d20+12. Attack.

That should be enough to destroy it.

Move away from workers and going to my friends, but not engaging any foe this round.)

The Empire
 GM, 396 posts
Sun 22 Mar 2015
at 17:45
Re: Chapter Two: Back to Brooken
Vander puts the catapult out of action once and for all.

The three soldiers all self-destruct at the same moment a few seconds after, causing a deadly hail of clockwork among the melee combatants. Shakru and Durum are protected by their armour, but Gilad's last zombie is blasted apart.

Round 7. Escalation dice +5. Init Order: Vander, Zanne, Vethryn, Shakru, Gilad, Workers, Durum (can post before workers).

The ten workers are left, too far away to move and melee attack in one round.

Durum Stoneguard
 player, 157 posts
 Dwarf, Druid; AC 18
 HP: 15/45; Rec: 4/9
Sun 22 Mar 2015
at 19:50
Re: Chapter Two: Back to Brooken
Durum makes his way toward the clockwork workers. If he gets close enough, he calls on the power of earth to attack one of them. Roots rip out of the ground wrapping and tearing at the clockwork creature's mechanisms.

OOC If he can get an enemy to be near by, he casts Ripping Vines. Attack 23 vs. PD; 10 damage plus 3 ongoing damage.
   11:47, Today: Durum Stoneguard rolled 23 using 1d20+10. Ripping Vines (attack).
   11:48, Today: Durum Stoneguard rolled 10 using 3d6+2. Ripping Vines (damage).

Zanne
 player, 116 posts
 Human Sorcerer
 R 9/9 HP 30/40
Sun 22 Mar 2015
at 21:44
Re: Chapter Two: Back to Brooken
Another bolt from Zanne's wand flies by the entire mass of workers, endangering nothing except some dust.

13:42, Today: Zanne rolled 13 using 1d20+11. Chaos Bolt.
Vethryn
 player, 139 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sun 22 Mar 2015
at 22:11
Re: Chapter Two: Back to Brooken
Vethryn runs towards the clockwork workers, sending a bolt of light after them.  Ushug is continuing to reward their success in battle, and she easily hits one.


18:08, Today: Vethryn rolled 16 using 3d6+4. damage.
18:05, Today: Vethryn rolled 28 using 1d20+13. Attack a worker with javelin of faith.

Gilad Rott
 player, 184 posts
 The Bard
 HP: 10/45 Recoveries: 7/9
Mon 23 Mar 2015
at 02:09
Re: Chapter Two: Back to Brooken
As the last of the soldiers self-destruct, the fallen bodies of Gilad's summoned warriors dissipate back into mist.

"Thank you for your help..." the bard murmurs, between verses of his intonation.

Although limping from his wounds, Gilad follows beside his companions, towards the mechanized workers and the now-defunct catapult. He raises his voice as he approaches the enemy, and more waves of thunder strike forth from the song of the storm.

Using my move action to get Nearby the workers.

Song of Thunder persists. If a 16 hits their PD, that's 21 damage to three of them. (I'll prioritize any workers that are already wounded.)

Gilad Rott rolled 18 using 1d20. Sustain song.
Gilad Rott rolled 16 using 1d20+13. Song of Thunder.
Gilad Rott rolled 3 using 1d4+1. Number of targets.
Gilad Rott rolled 21 using 5d6+4. Damage.

Shakru
 player, 167 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Mon 23 Mar 2015
at 07:04
Re: Chapter Two: Back to Brooken
Renewed by his success against the last soldier the Half Orc steps forward but with no immediate target to hack the barbarian retrieves a throwing axe from his belt and putting all his considerable power behind it throws it towards one of the workers


OOC:
07:02, Today: Shakru rolled 26 using 1d20+14. axe attack.
11:17, Today: Shakru rolled 15 using 3d6+4. thrown axe damage..

This message was last edited by the player at 11:18, Mon 23 Mar 2015.

The Empire
 GM, 397 posts
Mon 23 Mar 2015
at 11:07
Re: Chapter Two: Back to Brooken
Shakru, the soldier just blew itself up! You can run to the workers, but not engage in melee this round. Our you can use ranged weapons.
Shakru
 player, 168 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Mon 23 Mar 2015
at 11:19
Re: Chapter Two: Back to Brooken
The Empire:
Shakru, the soldier just blew itself up! You can run to the workers, but not engage in melee this round. Our you can use ranged weapons.



OK altered my post to using a throwing axe at one of the workers instead
The Empire
 GM, 398 posts
Thu 26 Mar 2015
at 17:01
Re: Chapter Two: Back to Brooken
Vethryn blasts a damaged worker apart, Gilad severely damages three more with lightning, Shakru's axe and Durum's grasping vines also find their mark.

The nine remaining workers act as one, abandoning the damaged catapult and sprinting back towards the distant hell-hole, each of them taking their own routes, dodging, ducking and diving as they do so.

One of them is briefly hampered by Durum's vines, but escapes after a brief struggle.

OK, there are 9 remaining workers. Four are staggered, one is trailing behind the others. Please roll 3 attacks.

The first will be melee or ranged (for when they try to rush past you).
The second will be ranged at -2.
The third will be ranged at -6 (almost out of sight).
You all still get the +6 from the escalation dice.
Please specify if you will target a staggered worker or not.

FYI they are AC 17, PD 15.

Hope you get 'em all!

Gilad Rott
 player, 185 posts
 The Bard
 HP: 10/45 Recoveries: 7/9
Fri 27 Mar 2015
at 04:15
Re: Chapter Two: Back to Brooken
A fierce wind billows around the bard as his voice booms with the song of the storm. Thunder rains down upon the clockwork men as they make their retreat, ripping asunder a few more of them.

As the last of the enemies fall or flee, Gilad falls to his knees, exhausted.

Okay... that's a lot of rolls. I don't know if this counts as multiple rounds and Sustain Song checks are necessary for each Song of Thunder, so I rolled 'em to be safe. Thanks to the bonus from my Songmaster talent, they all pass.

24 damage to 4 workers, then 22 damage to 4 workers, then 56 damage (thanks to a crit) to 3 workers. Each time I hit, I'll go for the staggered workers first, if any are left alive.

Gilad Rott rolled 10 using 1d20. Sustain song.
Gilad Rott rolled 16 using 1d20+13. Song of Thunder #1.
Gilad Rott rolled 4 using 1d4+1. Number of targets.
Gilad Rott rolled 24 using 5d6+4. Damage.

Gilad Rott rolled 9 using 1d20. Sustain song #2.
Gilad Rott rolled 25 using 1d20+11. Song of Thunder #2 (-2).
Gilad Rott rolled 4 using 1d4+1. Number of targets.
Gilad Rott rolled 22 using 5d6+4. Damage.

Gilad Rott rolled 12 using 1d20. Sustain song #3.
Gilad Rott rolled 27 using 1d20+7. Song of Thunder #3 (-6).
Gilad Rott rolled 3 using 1d4+1. Number of targets.
Gilad Rott rolled 28 using 5d6+4. Damage (crit, doubled).

The Empire
 GM, 400 posts
Mon 30 Mar 2015
at 05:53
Re: Chapter Two: Back to Brooken
As Gilad sings his song of power a rolling wave of thunder and lightning scythes through the fleeing workers, blasting them all apart in a shower of sparks and clockwork.

The first of the defenders from the tower, a young Imperial soldier in battered armour, reaches your position, clearly impressed by the display of magical might.

"Thank the Priestess you arrived when you did, we were all but finished!" he calls out. "We appreciate your help greatly strangers, but the fight is not yet over. The enemy holds the lower tower"
Shakru
 player, 169 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Mon 30 Mar 2015
at 07:42
Re: Chapter Two: Back to Brooken
Shakru stroked up to the soldier and swinging his axe over his shoulder simply grunted "Not for long  now show me the way to this lower tower so I can sate me thrust for enemy blood."
Vander
 player, 155 posts
 AC-18, PD-19, MD-14
 HP-45/16, Recovery-8/d8+3
Mon 30 Mar 2015
at 15:29
Re: Chapter Two: Back to Brooken
"Oh sure, he gets all the credit." Vander grumbles while trying not to touch his many wounds. The workers had beaten him soundly, although he had managed to finally destroy thier seige engine.

"I don't like being this beaten up..." He says to the others. Of course, he is rarely this hurt due to the fact the others draw the foe's attension while he strikes them from behind. Not brave, but it was effective.

(Ooc-spends two recoveries to get back to full hp.)

This message was last edited by the player at 11:50, Tue 31 Mar 2015.

Gilad Rott
 player, 186 posts
 The Bard
 HP: 45/45 Recoveries: 4/9
Tue 31 Mar 2015
at 03:31
Re: Chapter Two: Back to Brooken
"Heh... no rest for the wicked, eh?" Gilad pants, hearing the soldier's warning of more enemies.

With a groan, the bard gets back to his feet, and looks around at the others with a wear smile. "Shall we?"

Gilad Rott rolled 18 using 1d20. Recharge Roll - Song of Heroes.
Gilad Rott rolled 7 using 3d8+2. Recovery.
Gilad Rott rolled 19 using 3d8+2. Recovery.
Gilad Rott rolled 17 using 3d8+2. Recovery.

Song of Heroes recharges, and is available next combat. Spending three recoveries, to put my health back at full.

The Empire
 GM, 401 posts
Tue 31 Mar 2015
at 11:13
Re: Chapter Two: Back to Brooken
The solider introduces himself as Lieutenant Ashe. He directs the rest of the Imperials to smash apart the catapult while hurrying back with you to the tower.

"The main gates are shut and barred from the inside. Some sort of infernal lion managed to smash its way in through a high window and ran riot inside. We had to retreat to the roof and bring down the staircase"

You arrive at the tower, where around 30' up you can see the narrow window that the clockwork lion used, the stonework around the window smashed through.

"Looks like someone needs to get inside and let us in" says Ashe.
Zanne
 player, 117 posts
 Human Sorcerer
 R 9/9 HP 30/40
Tue 31 Mar 2015
at 19:05
Re: Chapter Two: Back to Brooken
"Another lion? Oh, good, who wants to go up first?" Zanne looks at the smashed window. She points at Vander, eyes still on the window  "Not you- you've taken your share of punishment rushing ahead for today. Going first is what the people in armor are for."
Durum Stoneguard
 player, 158 posts
 Dwarf, Druid; AC 18
 HP: 35/45; Rec: 3/9
Tue 31 Mar 2015
at 20:04
Re: Chapter Two: Back to Brooken
OOC Durum spends a recover and takes the average result.

He eyes the tower taking in the stonework and the damage. "How thick are the walls? I can either make us a new entry point or a crude ladder to the window."
Vethryn
 player, 140 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 1 Apr 2015
at 21:15
Re: Chapter Two: Back to Brooken
"I can get up instantly," says Vethryn, referring to her ability to teleport, "but much as Ushug would be pleased if I led the charge, I must admit that I should wait until we've figured out how the rest will follow."

OOC: Spending two recoveries, taking the average
The Empire
 GM, 402 posts
Fri 3 Apr 2015
at 11:08
Re: Chapter Two: Back to Brooken
The remains of the catapult will provide enough material for a crude ladder (the whole area has been denuded of trees), but it will take time to put it together. The stonework is just too solid to break further.

"If one of you climbs inside then the main hall is just two floors below and you can open the door for the rest of us" suggests Ashe.
Vander
 player, 156 posts
 AC-18, PD-19, MD-14
 HP-45/45, Recovery-6/d8+3
Fri 3 Apr 2015
at 17:32
Re: Chapter Two: Back to Brooken
In reply to The Empire (msg # 233):

"Let me give it a try..." He had climbed harder things after all. Not much harder...but still he should be able to do it.

(OOC-13:31, Today: Vander rolled 16 using 1d20+12. Dex+Theif+Lvl.)
Vethryn
 player, 141 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Fri 3 Apr 2015
at 19:31
Re: Chapter Two: Back to Brooken
"Shout if you run into trouble, I can be up there in an instant," Vethryn says.
The Empire
 GM, 403 posts
Sun 5 Apr 2015
at 10:47
Re: Chapter Two: Back to Brooken
Vander confidently swarms up the tower to the opening, but misjudges the smoothness of the stone work and falls to the ground, slightly turning his ankle.

3HP Damage Vander. It is DC20 to climb, d10 damage for each 5 you miss the roll by.
Shakru
 player, 170 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Sun 5 Apr 2015
at 21:10
Re: Chapter Two: Back to Brooken
"This is wasting time" grunted the barbarian as he slung his axe over his shoulder and tied the rope round his waist. Retrieving his two hand axes from his belt the half Orc swung first one then the other into the joints between the stones of the tower and started to climb up the side of the structure.

OOC22:11, Today: Shakru rolled 14 using 1d20+11. Str + survived of the wilds background .

This message was last edited by the player at 21:12, Sun 05 Apr 2015.

Gilad Rott
 player, 187 posts
 The Bard
 HP: 45/45 Recoveries: 4/9
Mon 6 Apr 2015
at 00:52
Re: Chapter Two: Back to Brooken
After Vander and Shakru's unsuccessful attempts, Gilad tentatively tries to scale the wall, but slips on the stones and falls back to the ground.

"Oof." he mutters, rubbing his hindquarters, before looking up at Vethryn. "I'm beginning to think Ushug does want you leading the charge."

Gilad Rott rolled 18 using 1d20+12. DEX Check + Treasure Hunter.
Gilad Rott rolled 2 using 1d10. Damage.

2 damage to Gilad.

This message was last edited by the player at 02:38, Tue 07 Apr 2015.

Vethryn
 player, 142 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Mon 6 Apr 2015
at 01:05
Re: Chapter Two: Back to Brooken
"In that case, wish me luck," says Vethryn. "Worst case, I'll jump back out the window and you'll have to drag me along with a broken leg."

She leaps up to the window in an instant, and quickly looks around for any enemies before sprinting towards the front door.

OOC:  Using my teleport power to jump to the top of the wall.
The Empire
 GM, 405 posts
Mon 6 Apr 2015
at 08:31
Re: Chapter Two: Back to Brooken
Vethryn appears just inside the demolished window, on a set of stairs spiraling up and down. There are several mutilated bodies and the stones are slick with blood. Vethryn rushes down to the main hall, a double height room occupying the whole ground floor of the tower. There are signs of a fierce battle here, trashed furniture, bloodstains and more savaged corpses. You can see the bar door is block by a heavy steel bar that has been wedged in place.

The stairs continue down into the cellar, and stumbling up to meet you is anther mechanical lion. Lucky for you, this one is on its last legs, battered, limping and leaking steam. But its teeth are as sharp as always...

Roll for Init Vethryn, if you beat 10 you can act first this round! To unbar the door takes 2 rounds, where you are vulnerable to attack (+4). You can do it in one round with a Str + level check DC20.
Vethryn
 player, 143 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Mon 6 Apr 2015
at 21:00
Re: Chapter Two: Back to Brooken
Vethryn runs to the door, ignoring the lion, and tries to force the door open before the lion reaches her.  The door is more tightly shut than she expected, though, and her feet slide on the floor slippery with blood.  She realizes she can brace herself against a particularly heavy piece of fallen wood, but she's going to have to turn her back to the lion. "This really does seem like Ushug's sort of thing," she mutters to herself between clenched teeth.


OOC: adding some flavour to being vulnerable and to taking two rounds...

16:54, Today: Vethryn rolled 10 using 1d20+6. Forcing the door.
16:52, Today: Vethryn rolled 23 using 1d20+5. Initiative.

The Empire
 GM, 406 posts
Sat 11 Apr 2015
at 12:53
Re: Chapter Two: Back to Brooken
Vethryn rushes to the gate and wrestles to free the bar, while the mechanical lion attacks her from behind, sinking its razor teeth deep into the cleric's shoulder. But the door is open!

35HP damage Vethryn.

OK, roll Init the rest of you, anyone who beats Init 10 may rush in and attack the lion.

Apologies for the delay, was a family visit

Gilad Rott
 player, 189 posts
 The Bard
 HP: 43/45 Recoveries: 4/9
Mon 13 Apr 2015
at 00:07
Re: Chapter Two: Back to Brooken
Keeping an eye on the window Vethryn used to make her entrance, Gilad is slow to notice the doors opening...

Gilad Rott rolled 8 using 1d20+7. Initiative.
Zanne
 player, 118 posts
 Human Sorcerer
 R 9/9 HP 30/40
Mon 13 Apr 2015
at 00:55
Re: Chapter Two: Back to Brooken
Zanne had moved forward next to the door. "What did I say about going first?" she asks the fallen Vander before moving inside the slowly opening door. "Damn!" she reacts to seeing another construct by hurling fire at it. "I need to listen to my own advice!"

That should be a d6+3, so it's 24 vs PD, 4 damage and 4 ongoing fire, save ends.

16:51, Today: Zanne rolled 4 using 1d8. Ongoing.
16:51, Today: Zanne rolled 9 using 1d6+8.
16:50, Today: Zanne rolled 24 using 1d20+8. Scorching Ray.13:32, Yesterday: Zanne rolled 20 using 1d20+6. Initiative 2.
13:32, Yesterday: Zanne rolled 15 using 1d20+6. Initiative.

Vander
 player, 158 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Mon 13 Apr 2015
at 15:11
Re: Chapter Two: Back to Brooken
In reply to Zanne (msg # 244):

"What? What? I almost never deliberatly go first...it just works out that way..." He chuckled. He rolled to his feet, trying to hit the gears around the metallic things eyes before leaping away to safety.

(OOC-Trying for Slick feint. If I hit, Lion will be dazed, but no other effect. Secondary effect requires another target.

11:05, Today: Vander rolled 29 using 1d20+11. Initative.
11:06, Today: Vander rolled 14 using 1d20+7. Slick feint vs MD.
11:07, Today: Vander rolled 21 using 1d20+5. Disengage.)

Durum Stoneguard
 player, 160 posts
 Dwarf, Druid; AC 18
 HP: 35/45; Rec: 3/9
Tue 14 Apr 2015
at 02:26
Re: Chapter Two: Back to Brooken
With a bellow of dwarven fury and druidic opposition to the clockwork fiend, Durum charges into the fray. His warhammer strikes but much of the force is blunted by the construct's armor.

OOC Natural 18+, Durum triggers Greenmantle. He has AC 22 until an attack misses him.
25 vs AC should hit; 10 damage
   18:22, Today: Durum Stoneguard rolled 25 using 1d20+6. Warhammer (attack).
   18:23, Today: Durum Stoneguard rolled 10 using 3d8+3. Warhammer (damage).

Edit to Add: I forgot the initiative roll, but I got a 14 so it's all good.

This message was last edited by the player at 19:02, Tue 14 Apr 2015.

Shakru
 player, 171 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Tue 14 Apr 2015
at 05:54
Re: Chapter Two: Back to Brooken
OOC: 06:47, Today: Shakru rolled 15 using 1d20+8. initiative.

Shakru saw the door slide open and rushed it with all his might and into the tower where he is confronted by a large mechanical beast attacking his companion. Without a care for his own safety the half orc barbarian roars and swings at it with his great axe.


OOC: using barbarian rage
06:51, Today: Shakru rolled 26 using 1d20+7. second roll.
06:51, Today: Shakru rolled 18 using 1d20+7. first roll.

using the second roll as his to hit score

06:51, Today: Shakru rolled 26 using 1d20+7. second roll.
06:53, Today: Shakru rolled 24 using 3d10+7. damage.

The Empire
 GM, 407 posts
Wed 15 Apr 2015
at 10:42
Re: Chapter Two: Back to Brooken
You storm into the room and swiftly smash the wounded lion to scrap and brimstone. Ashe follows you into the main hall, clearly sickened by the slaughtered soldiers scattered around the room.

"Some of these soldiers are from Brooken. They must have come through the cellar gate to reinforce us, but none of them reached the battlements"
he says mournfully, before pulling himself together. "I must report to my captain at once. I am sure he will want to talk to you... if he still lives after that fireball".
Vethryn
 player, 144 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 15 Apr 2015
at 14:40
Re: Chapter Two: Back to Brooken
"We must hurry up without delay," Vethryn says.  "The enemy must be upstairs, then."

She hesitates for a moment.  "I will hurry downstairs and see if there is anything I can do for the survivors below.  Their bravery brought glory to his name, and my duty is to ensure they will fight again one day. But I will join you upstairs in a moment."
Gilad Rott
 player, 190 posts
 The Bard
 HP: 43/45 Recoveries: 4/9
Thu 16 Apr 2015
at 07:30
Re: Chapter Two: Back to Brooken
"I'll join you." Gilad says to Vethryn. "Could be more of the wind-up cats about, and they seem more than a match for any of us by our lonesome."
Zanne
 player, 119 posts
 Human Sorcerer
 R 9/9 HP 30/40
Thu 16 Apr 2015
at 07:42
Re: Chapter Two: Back to Brooken
"Why don't we split in half? Take Durum," Zanne suggests. "We go up, you go down and we smash any remaining toys in both directions."
The Empire
 GM, 408 posts
Fri 17 Apr 2015
at 10:16
Re: Chapter Two: Back to Brooken
Talk of splitting up is premature, as a dozen steps down Vethryn finds Sigmund, his body torn and bloodied.
Sigmund
 player, 215 posts
 Human Fighter
 HP: 33/59 Rec:8/9
Fri 17 Apr 2015
at 14:41
Re: Chapter Two: Back to Brooken
The massive warrior lets out a pitiable groan as he barely clings to life.
Vander
 player, 159 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Fri 17 Apr 2015
at 17:21
Re: Chapter Two: Back to Brooken
Vander races over to the wounded man. "I knew we never should have let him go off on his own! Can you do anything, Vethryn?" He looked over at the cleric anxiously.
Vethryn
 player, 145 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Fri 17 Apr 2015
at 21:50
Re: Chapter Two: Back to Brooken
Vethryn places a hand on Sigmund's shoulder and mutters a prayer to Ushug, as she normally does, but she seems less confident it will actually work.

OOC: Trying to use a heal.  If I can use it, a +6 bonus.
Durum Stoneguard
 player, 161 posts
 Dwarf, Druid; AC 18
 HP: 35/45; Rec: 3/9
Mon 20 Apr 2015
at 00:18
Re: Chapter Two: Back to Brooken
Durum kneels down next to Sigmund as Vethryn casts her spell. He doesn't wait to see the effect of her magic, instead he scoops up some stone from the floor and uses it to bandage the warrior's wounds.

OOC Total of 24 on a healing check to stabilize Sigmund.
   16:09, Today: Durum Stoneguard rolled 24 using 1d20+9. Healing.

Gilad Rott
 player, 191 posts
 The Bard
 HP: 43/45 Recoveries: 4/9
Mon 20 Apr 2015
at 07:30
Re: Chapter Two: Back to Brooken
"Sigmund!" Gilad rushes over to his fallen companion, alongside the others. Furrowing his brow as he senses something strange, he looks back at Ashe.

"This tower... are there some sort of protective wards in place?" he asks the guard, before taking another worried glance at Sigmund. He waits to see if Vethryn's prayer is answered, uncertain if the mystical aura around Sigmund is protecting him, or blocking any attempts to aid him...
The Empire
 GM, 409 posts
Mon 20 Apr 2015
at 19:33
Re: Chapter Two: Back to Brooken
Between you it is enough. Sigmund takes a deep, shuddering breath.

Spend a recovery Sigmund :)
Sigmund
 player, 216 posts
 Human Fighter
 HP: 33/59 Rec:8/9
Tue 21 Apr 2015
at 19:29
Re: Chapter Two: Back to Brooken
Sigmund's eyes flutter open and he blinks in shock. He looks up at his companions and sits up.

"Well, hello," he says thickly. "What happened to the metal lion?"

Healed 26.
15:28, Today: Sigmund rolled 26 using 4d10+3, dropping the lowest dice only with rolls of 6,9,8,3. Recovery.

Vander
 player, 160 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Tue 21 Apr 2015
at 19:31
Re: Chapter Two: Back to Brooken
"Guess." He smirked. "Next time you want to wander off by yourself, we are clearly going to have to stop you..."
Sigmund
 player, 217 posts
 Human Fighter
 HP: 33/59 Rec:8/9
Tue 21 Apr 2015
at 20:18
Re: Chapter Two: Back to Brooken
Sigmund shakes his head. "I did what I needed to do. I was coming back to help you when I found that metal thing." He stands shakily. "Thank you. I am in your debt. I'm honor-bound to help you now, if I weren't inclined to already."
Gilad Rott
 player, 192 posts
 The Bard
 HP: 43/45 Recoveries: 4/9
Wed 22 Apr 2015
at 07:41
Re: Chapter Two: Back to Brooken
"Pshaw! You and Shakru can go on about your solemn honor debts all you like, the rest of us are just glad to see to see you still in one piece." Gilad grins.

"The siege isn't over yet, though..." he frowns, looking over at the stairs leading up the tower.
Sigmund
 player, 218 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Wed 22 Apr 2015
at 14:29
Re: Chapter Two: Back to Brooken
Sigmund stands, straps on his shield and collects his sword. "Point me at them," he says with a grin and a growl.

Spent two more recoveries.
10:28, Today: Sigmund rolled 26 using 4d10+3, dropping the lowest dice only with rolls of 9,4,10,2. One more Recovery.
10:27, Today: Sigmund rolled 23 using 4d10+3, dropping the lowest dice only. Another recovery.

Zanne
 player, 120 posts
 Human Sorcerer
 R 9/9 HP 30/40
Thu 23 Apr 2015
at 20:31
Re: Chapter Two: Back to Brooken
"Up or down?" Zanne asks. "Up is the commander if you want to talk to him, down is... not sure, since we stopped here when we found you."
Sigmund
 player, 219 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Thu 23 Apr 2015
at 22:46
Re: Chapter Two: Back to Brooken
Sigmund shrugs. "I leave it to the better judgement of the group," he says.
Shakru
 player, 172 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Fri 24 Apr 2015
at 06:00
Re: Chapter Two: Back to Brooken
The Half Orc grunted and nodded at Sigmund, his only acknowledgement that he was in anyway happy to see the man.

"Up will have an ending it is a tower after all. But down will take us into the main part of the keep and thus more things to kill"
The Empire
 GM, 410 posts
Fri 24 Apr 2015
at 10:17
Re: Chapter Two: Back to Brooken
In fact the lion was the last of the clockwork invaders, as you discover when Ashe returns with his commanding officer, an imperial captain by his armour. Despite horrific burns, his voice is steady as he introduces himself.

"Captain Redwood at your service my friends. In the name of the Empire thank you for your aid, another shot would have finished us"
Sigmund
 player, 220 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Fri 24 Apr 2015
at 19:16
Re: Chapter Two: Back to Brooken
Sigmund salutes. "Sargeant Sigmund at your service."
Gilad Rott
 player, 193 posts
 The Bard
 HP: 43/45 Recoveries: 4/9
Tue 28 Apr 2015
at 06:31
Re: Chapter Two: Back to Brooken
"And my compatriots and I come at the behest of Master Stoneguard here, in defense of the High Ark." Gilad pipes in, doffing his hat with an exaggerated flourish.

"From what we saw, the demons have set up some sort of assembly line, strung up along their towers outside that hole. One of them shut down during the fight; might've been something we did, but don't quote me on that. Mayhaps breaking up the others could put a stop to this little invasion..."
Durum Stoneguard
 player, 162 posts
 Dwarf, Druid; AC 18
 HP: 35/45; Rec: 3/9
Wed 29 Apr 2015
at 01:49
Re: Chapter Two: Back to Brooken
"While I'm glad we could help you," Durum says. "My mission isn't to save you, but to save the High Ark. What do you know about the rest of the demonic clockwork?"
The Empire
 GM, 412 posts
Thu 30 Apr 2015
at 05:37
Re: Chapter Two: Back to Brooken
The Captain looks thoughtfully at Durum. "Those clockwork devils are building something on the hills to the west; you can see the lights from the battlements"

Assume you now know there is something at C12 on the map.
Zanne
 player, 121 posts
 Human Sorcerer
 R 9/9 HP 30/40
Thu 30 Apr 2015
at 05:49
Re: Chapter Two: Back to Brooken
"The west, then?" Zanne looks to the rest of the group. "We can stop these things  and then go bask in our well-deserved glory. Preferably in someplace with baths and soft beds."
Sigmund
 player, 221 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Thu 30 Apr 2015
at 19:59
Re: Chapter Two: Back to Brooken
Sigmund salutes. "We're on it, sir! Come on, lads, let's go smash some things."

If everyone consents, he leads the charge...
Shakru
 player, 173 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Fri 1 May 2015
at 05:59
Re: Chapter Two: Back to Brooken
Shakru grunted and under his breath said "isn't that what I just said.... lets go smash things.... hmmmm.... humans!!" then he slung his axe over his shoulder and readied himself to go smash some things.
Gilad Rott
 player, 194 posts
 The Bard
 HP: 43/45 Recoveries: 4/9
Fri 1 May 2015
at 08:58
Re: Chapter Two: Back to Brooken
"Once more into the breach, eh? And I thought we'd be able to relax after breaking that siege..." Gilad glances around, seeing the tower still in disarray after the battle. "Ah well, doesn't look like much in the way of recreation here. Onward!"
The Empire
 GM, 414 posts
Fri 8 May 2015
at 05:39
Re: Chapter Two: Back to Brooken
You take your leave of the captain Redwood and the remaining soldiers, as they set to work trying to shore up the tower's defences, and head back into the blasted and soot choked remains of the forest. The hellhole gives off a ruddy red light, and as yet there is no sign of the workings on the hill to the west.

OK with reference to the map can you give me your route please.
Vethryn
 player, 146 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Mon 11 May 2015
at 16:39
Re: Chapter Two: Back to Brooken
"Let's cross the river by the forest and keep by the edge of the woods, where we can keep an eye on what's going on without being seen."
Vander
 player, 162 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Mon 11 May 2015
at 20:35
Re: Chapter Two: Back to Brooken
"Sounds like a plan to me!" Vander says, juggling his knives and trying to impress Zanne with antics. "That is, assuming we can keep members of our group from wandering off...right, Sigmund?" He winked at the man.
Sigmund
 player, 223 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Tue 12 May 2015
at 14:51
Re: Chapter Two: Back to Brooken
Sigmund snorts. "Provided no other immanent threats to family members of mine materialize, I do not think that a risk." H enods. "Agreed, Vethryn."
The Empire
 GM, 418 posts
Thu 14 May 2015
at 15:42
Re: Chapter Two: Back to Brooken
As you skirt the central hell-hole, which sheds a malevolent ruddy glow on the blasted forest, the structure on the hills to the west becomes visible. Area area of hillside has been cleared to the bedrock and surrounded by a high stockade of twisted iron, bristling with sharpened spikes. In the middle of the area is another hell-hole structure, wreathed in steam and flame. The network of chains, steam pipes and conveyor belts arches over the stockade on the way back down to the main hell-hole.

There are three huge iron ballistae fixed to the bare stone of the hillside, each loaded with a sleek, dart-shaped craft a dozen yards long. But what catches your attention first are two towering iron guardians, a skull-shaped head towering 50ft above the ground supported by three huge legs. The patrol the perimeter, moving slowing and deliberately like great wading birds.

OK I have added another map with the salient features marked. Please get back to me in Meta with any questions.

As you get closer, more details will be become apprent.

Also, I changed the orientation, the top of the page is now north.

Sigmund
 player, 224 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Fri 15 May 2015
at 21:02
Re: Chapter Two: Back to Brooken
Sigmund frowns. "I don't suppose THAT is on our side?" he whispers glumly, pointing at the automaton.
Shakru
 player, 175 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Sat 16 May 2015
at 09:15
Re: Chapter Two: Back to Brooken
"No but it is in our way" replied the barbarian hefting his great axe and eyeing the thing with a cunning smile on his face
Sigmund
 player, 225 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Sun 17 May 2015
at 01:30
Re: Chapter Two: Back to Brooken
Sigmund snorts. "It looks a bit harder to chop down than a tree."
Zanne
 player, 123 posts
 Human Sorcerer
 R 9/9 HP 30/40
Sun 17 May 2015
at 01:34
Re: Chapter Two: Back to Brooken
"So you'll have to put your back into it, your royal heroness," Zanne gestures to it with a grin. "Shall we? After you, of course."
Sigmund
 player, 226 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Sun 17 May 2015
at 01:41
Re: Chapter Two: Back to Brooken
Sigmund blinks. "Seriously? That's it for a plan? Can't anyone distract it while we run up or something?"
Gilad Rott
 player, 197 posts
 The Bard
 HP: 43/45 Recoveries: 4/9
Sun 17 May 2015
at 05:52
Re: Chapter Two: Back to Brooken
"First things first, we need to cut ourselves an entrance through their stockade." Gilad muses. "Preferably without drawing their ire." he looks over at Shakru as he says the last part. "Plenty of time for a brawl later, but taking down those ballistae's our top priority..."

If no one suggests otherwise, Gilad continues towards the stockade, crouching low and trying to keep out of sight of the war machines...
Vander
 player, 163 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Mon 18 May 2015
at 15:16
Re: Chapter Two: Back to Brooken
In reply to Zanne (msg # 284):

"Oh ladies first, as always..." Vander chuckled, and wiggled his fingers at Zanne. Then he sneaked ahead, checking for unpleasent surprises of all kinds. Before he went off, he told the others to wait. "Let me see what I can discover from the shadows."

(OOC-
11:16, Today: Vander rolled 28 using 1d20+16. Dex+Theif+level+magic item for stealth.)

This message was last edited by the player at 15:17, Mon 18 May 2015.

Vethryn
 player, 147 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Mon 18 May 2015
at 19:58
Re: Chapter Two: Back to Brooken
Vethryn hangs back.  "I won't get in your way, but I'll be there in an instant if something goes wrong," she says.  She gets her spear ready to charge, staying close enough to Vander that she could reach him in a few seconds with a full-out run.

"Easier than sneaking aboard a ship," she mutters to herself.  "At least the ground's not moving."

15:55, Today: Vethryn rolled 20 using 1d20+9. dex + shadow port to sneak, hanging back a bit.

Sigmund
 player, 227 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Tue 19 May 2015
at 19:43
Re: Chapter Two: Back to Brooken
Sigmund does not sneak as much as he slowly controls the sounds that his armor makes, following others and staying behind cover. He does better than he might have thought--commando operations had taught him well.

Follow Gilad.
15:42, Today: Sigmund rolled 24 using 1d20+6. DEX+Orc War Veteran for sneak.

Zanne
 player, 124 posts
 Human Sorcerer
 R 9/9 HP 30/40
Tue 19 May 2015
at 20:23
Re: Chapter Two: Back to Brooken
Zanne smiles at Vander. "Like I'm about to let you go wandering off alone," she says. "But you can go first. This time." She follows along with Vethryn.

17 to sneak.

12:18, Today: Zanne rolled 17 using 1d20+10. Street Thief + Dex.

Vander
 player, 164 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Tue 19 May 2015
at 20:26
Re: Chapter Two: Back to Brooken
In reply to Zanne (msg # 290):

"I knew you could not stand to be away from me!" He quietly chuckled. Then he hurried ahead, just in case she took offense and he got a burned rear end for his silly comments.
Gilad Rott
 player, 198 posts
 The Bard
 HP: 43/45 Recoveries: 4/9
Wed 20 May 2015
at 06:16
Re: Chapter Two: Back to Brooken
Gilad lets Vander take the lead, knowing this is his area of expertise. The bard proceeds as stealthily as he can manage...

Gilad Rott rolled 19 using 1d20+12 with rolls of 7. DEX Check + Treasure Hunter.
The Empire
 GM, 420 posts
Wed 20 May 2015
at 09:55
Re: Chapter Two: Back to Brooken
The party makes it to the stockade without attracting attention. As you close on the compound, you notice the flywheels connecting the ballistae to the main structuring are turning furiously, slowly cranking the device. The vessel is being pulled back as you look on, with only a few minutes left to full wind!

As you get closer still you notice dozens of wispy, spider-like clockwork workers swarming over each vessel.

See Meta for getting over the stockade, posting there shortly.
Zanne
 player, 125 posts
 Human Sorcerer
 R 9/9 HP 30/40
Wed 20 May 2015
at 21:44
Re: Chapter Two: Back to Brooken
"Here we go," Zanne quietly whispers a few arcane phrases before shooting a smile at Vander. "Try to keep up," she says and leaps into the air, skimming the top of the barrier and landing lightly on the other side.

Casting Dragon Leap and flying over the stockade.
Vander
 player, 166 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Wed 20 May 2015
at 22:00
Re: Chapter Two: Back to Brooken
"Well, just because you are pretty, smart, and magical there is no need to show off. Oh wait-that is PERCISELY the reason to show off. Crap..." He snaps his fingers. He then fades away into the shadows, only to reappear on the other side of the barrier after Zanne has already got there.
Gilad Rott
 player, 199 posts
 The Bard
 HP: 43/45 Recoveries: 4/9
Thu 21 May 2015
at 06:24
Re: Chapter Two: Back to Brooken
"Nicely done, lovebirds!" Gilad mutters to Vander and Zanne as he joins them in the stockade, nimbly contorting his way through the barrier.

"We should make for one of the ballistae. Get a start on tearing apart their arsenal before the war machines catch on."

Gilad Rott rolled 30 using 1d20+12 with rolls of 18. DEX Check + Treasure Hunter.
Vethryn
 player, 148 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Thu 21 May 2015
at 20:27
Re: Chapter Two: Back to Brooken
"First, let's see if the rest can cross without attracting attention."  She pauses, reappearing on the other side.  "Very bad things happen if I try that trick more than once every few minutes.  And if the rest don't get over safely life might get very interesting.  And I fear we may be starting to bore Ushug."


Using Highblood Teleport
Sigmund
 player, 229 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Fri 22 May 2015
at 21:10
Re: Chapter Two: Back to Brooken
Without the pretty magical means that the others rely on, Sigmund starts springing up to his destination, moving with relative grace but, more importantly, with power and training...

17:09, Today: Sigmund rolled 26 using 1d20+11. Storming the castle!

Durum Stoneguard
 player, 164 posts
 Dwarf, Druid; AC 18
 HP: 35/45; Rec: 3/9
Sat 23 May 2015
at 04:26
Re: Chapter Two: Back to Brooken
20:21, Today: Durum Stoneguard rolled 19 using 1d20+6. Strength.
20:24, Today: Durum Stoneguard rolled 19 using 1d20+3. Dexterity (Sneaking).


Durum looks at the stockade for a few moments. Finally, with a shrug, he begins climbing. Reaching the top, he crosses over and quickly climbs down. He quickly joins the others.
Shakru
 player, 178 posts
 Half-orc barbarian
 Hits 45 / 31 rec: 5
Tue 26 May 2015
at 06:05
Re: Chapter Two: Back to Brooken
OOC :07:04, Today: Shakru rolled 12 using 1d20+8. dex roll
The Empire
 GM, 425 posts
Tue 26 May 2015
at 16:21
Re: Chapter Two: Back to Brooken
Everyone makes it across but Shakru, who got stuck while trying to sneak through the stockade. He badly cuts himself forcing his way back out.

8HP Damage Shakru and you are still on the outside of the stockade.

The nearest tripods swings ponderously towards you, having spotted you even before Shakru's mishap.

Everyone roll Init!
Vethryn
 player, 150 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 26 May 2015
at 17:46
Re: Chapter Two: Back to Brooken
Vethryn lets herself relax for a moment as the others make their way across, which it seems was a mistake.

13:44, Today: Vethryn rolled 9 using 1d20+5. initiative.

Vander
 player, 167 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Tue 26 May 2015
at 19:09
Re: Chapter Two: Back to Brooken
In reply to The Empire (msg # 301):

(OOC-15:09, Today: Vander rolled 21 using 1d20+11. Initative.)
Sigmund
 player, 230 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Tue 26 May 2015
at 19:34
Re: Chapter Two: Back to Brooken
Sigmund lets a barrage of colorful metaphors fly as he sees Shakru's situation...

15:34, Today: Sigmund rolled 18 using 2d20+5, dropping the lowest dice only. Initiative.

Zanne
 player, 127 posts
 Human Sorcerer
 R 5/9 HP 40/40
Tue 26 May 2015
at 20:12
Re: Chapter Two: Back to Brooken
Zanne spared a minute to grin at Vander, before whipping around as the tripods began to move.

12:10, Today: Zanne rolled 24 using 2d20+6, dropping the lowest dice only. Init.
Gilad Rott
 player, 200 posts
 The Bard
 HP: 43/45 Recoveries: 4/9
Wed 27 May 2015
at 02:54
Re: Chapter Two: Back to Brooken
"And we were doing so well, tsk tsk..." Gilad shakes his head, bracing himself for a fight...

Gilad Rott rolled 23 using 1d20+7. Initiative.
Shakru
 player, 179 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Wed 27 May 2015
at 06:11
Re: Chapter Two: Back to Brooken
OOC: recovery roll 07:09, Today: Shakru rolled 33 using 3d12+2. recovery 33 +5 total 38 Hit points

07:12, Today: Shakru rolled 25 using 1d20+8. initiative roll.

This message was last edited by the player at 06:13, Wed 27 May 2015.

Durum Stoneguard
 player, 165 posts
 Dwarf, Druid; AC 18
 HP: 35/45; Rec: 3/9
Sun 31 May 2015
at 00:34
Re: Chapter Two: Back to Brooken
OOC No recoveries for me. I only have three left and have most of my hit points already.
   16:32, Today: Durum Stoneguard rolled 8 using 1d20+3. Initiative.


"I really, really, hate these things," Durum mutters as he readies his warhammer and shield.
The Empire
 GM, 431 posts
Tue 2 Jun 2015
at 09:55
Re: Chapter Two: Back to Brooken
The nearest tripod stalks towards you, covering the ground deceptively fast. As it approaches it sprays a jet of flaming oil over the party, and Vander is doused in fire.

40HP Damage Vander and 10 ongoing!

The tripod raises a huge leg and stamps down. Gilad is unlucky enough to be the target and is almost crushed, taking a nasty knock as he dives out of the way.

36HP Damage Gilad.

Round 1. Escalation dice +0. Init order: Tripod, Shakru, Zanne, Gilad, Vander, Sigmund, Vethryn, Durum, Workers.

Shakru, you must cross the stockade to join the battle. As Stealth in no longer an issue, if you make a DC15 Str check you can cross and attack this round, otherwise crossing will take the entire round.

Important information in the Meta thread, please read.

Vander
 player, 168 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Tue 2 Jun 2015
at 21:03
Re: Chapter Two: Back to Brooken
In reply to The Empire (msg # 309):

Vander's charred body drops to the ground...

(OOC-I had 2 HP left before the ongoing damage. I assume the ongoing damage is at the start of my round. That leaves me with -8 HP. However, I do make a save at the end of the round, right?

17:01, Today: Vander rolled 12 using 1d20. Save.)

Vethryn
 player, 152 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 2 Jun 2015
at 21:25
Re: Chapter Two: Back to Brooken
Vethryn stands firm, her eyes half-closed, as the tripod charges at them. She seems to be focusing, and is suddenly surrounded by a swirl of motes of light.

"Ushug kragr ghura!" she shouts out, and her allies feel more full of energy, as some of the motes rush out to join them. She points to Vander, who is wreathed in light.  "Vander, stand up!  Ushug calls on you to fight!"

She points at the tripod's head, striking it with another bolt of light.  "This will truly be a battle to please Ushug!" she shouts.

OOC: Increasing escalation die by 1.
Healing Vander, who now has +4 to AC.

I assume the attack hits the tripod, doing 20 damage.

17:22, Today: Vethryn rolled 20 using 4d6+4. damage.
17:21, Today: Vethryn rolled 26 using 1d20+8. spirits of righteous, vs MD, targeting tripod head.

Zanne
 player, 128 posts
 Human Sorcerer
 R 5/9 HP 40/40
Tue 2 Jun 2015
at 21:38
Re: Chapter Two: Back to Brooken
"Hell, no!" Zanne cries out and points. Almost before Vander's body hits the ground, he's wreathed in an aura of reddish sparks that crackle and seem to dampen the flames where they meet.

Resist Energy. Vander gains resist damage 12+ (fire) for the rest of the battle.
Shakru
 player, 180 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Wed 3 Jun 2015
at 06:07
Re: Chapter Two: Back to Brooken
Shakru looks at his companions and in a booming voice " Get the wounded into the stockade our mission is more important than anyone of us but in there the tripod thing might not attack you"

With that he let out a battle cry to curl the toes of an orc war chief and charged to e creature about to stamp on Gilad

OOC:
07:09, Today: Shakru rolled 28 using 2d20 with rolls of 18,10. +8 to highest roll for rage . take the 18 +8 total to hit 26

07:11, Today: Shakru rolled 28 using 3d10+7. battle axe damage.

This message was last edited by the player at 06:11, Wed 03 June 2015.

Sigmund
 player, 234 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Fri 5 Jun 2015
at 14:02
Re: Chapter Two: Back to Brooken
Sigmund shouts, "I'll distract this thing! Go and destroy those siege engines and the things repairing them! I'll retreat if this gets too dicey!"

He begins hacking at it in earnest but also kicking it and making noises to make himself the most obvious target for it to stomp.

Hit AC 18 for 12 hp on a hit, 3 hp on a miss. Hit or miss, I'll take Defensive Fighting--my AC is 23.

10:00, Today: Sigmund rolled 12 using 3d8+4. Damage on tripod.
09:59, Today: Sigmund rolled 18 using 1d20+8. Attack the tripod.

Durum Stoneguard
 player, 166 posts
 Dwarf, Druid; AC 18
 HP: 35/45; Rec: 3/9
Sun 7 Jun 2015
at 00:22
Re: Chapter Two: Back to Brooken
Durum calls on the power of earth and stone for strength. At his call the earth strengthens both Shakru and himself. He quickly moves to the nearby linkage and strikes at the construct, but his attack does nothing.

OOC Durum and Shakru have +3 on attack and damage until they end their turn staggered. Unfortunately a Natural 1 is a clean miss.
Gilad Rott
 player, 201 posts
 The Bard
 HP: 7/45 Recoveries: 4/9
Sun 7 Jun 2015
at 06:02
Re: Chapter Two: Back to Brooken
The bard feels something crack as the tripod stomps down on him, his quick reflexes the only thing that's saved him from winding up a bloody smear on its foot. Gilad hacks blood as he stumbles to his feet, his vision murky.

Ignoring the pain, he begins to recite another of the ancient chants, distorting the air around him once more, and weaving words of creation and perseverence together into song. The bard's eyes focus on Vander's burning, crumpled form as he sings, and some of the flames around the elf seem to flicker and dim.

Seeing Sigmund trying to hold off the tripod, Gilad catches his eye and gives the warrior a simple nod before rushing for the nearest ballista, slicing his sabre deep through its metal exterior, trying to rend apart something important.

Using Halo to give myself +2 to defenses until I'm hit.

Using Song of Aid as a quick action and giving Vander 15 temporary hp. Since I'm before him in the Init order, that should be enough for him to survive the ongoing damage on his turn.

Moving to attack Ballista #1 for 14 damage. The natural 17 triggers Hang Tough, which I'll use to give 4 temporary hp to Sigmund.

Gilad Rott rolled 15 using 3d6. Song of Aid temp hit points.
Gilad Rott rolled 24 using 1d20+7 with rolls of 17. Melee Attack.
Gilad Rott rolled 14 using 3d8+5. Damage.

Vander
 player, 172 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Mon 8 Jun 2015
at 16:12
Re: Chapter Two: Back to Brooken
Vander nearly sees his own death in fire...and then suddenly does not. It happens so fast he almost falls and then is shocked to find himself a bit torched, but hardly dead. "Ummm...ow?" He said, looking around the others wondering for a second if he did die and was now in the after life. That was quickly resloved at the fact the afterlife seem to include very painful burns and Zanne was still wearing clothes.

"Ah-I am not dead. Got it..." He said, and then tossed one of his daggers into the tripod's inhuman 'eyes'. He tries the same at another construct, but it bonuces off its metal hide.

(OOC-I made my save against ongoing damage, but I don't know what my current HP is.

12:07, Today: Vander rolled 3 using 1d6. Elven Grace.
12:06, Today: Vander rolled 10 using 1d20+9. Secondary attack Vs Ballista.
12:05, Today: Vander rolled 25 using 1d20+7. Slick feint vs Tripod's MD.

Slick Fient is a hit, secondary attack vs other target is a miss that does 3 damage to Ballista #1.

Tripod is dazed, save ends. It will miss one turn at least.)

The Empire
 GM, 437 posts
Tue 9 Jun 2015
at 10:12
Re: Chapter Two: Back to Brooken
Shakru clambers awkwardly over the barrier.

Shakru, check my last in-game post, you are on the wrong side of the barrier. I rolled Str on your behalf and sadly you didn't make it. Also, you can't use Rage again for the rest of the adventure, remember! However, you do get +3 to hit and damage next round from Durum's buff.

Gilad moves to the nearest ballista and hacks at the clockwork inexorably pulling back the huge laths.

Laths exist! Check this out http://www.thebeckoning.com/me...bow/xbow-diagram.gif

Vander's dagger lodges in the eye of the tripod for a moment, causing it to stagger around aimlessly for a few moments.

Sigmund closes in and attacks of of the tripod's iron legs, but his blow only causes light damage.

Vethryn's blast sends sparks shooting from the tripod's head in a corona of lightning.

Durum and Zanne provide magical power and protection to their comrades.

Three workers rush over to the Ballista that Gilad is wrecking and, heedless to the bard's sword, start frantically repairing it.

Gilad you get an AoO on the mooks. You can take out more than one. The survivors will repair 5HP each.

The tripod is stunned so you are up!

Round 2. Escalation dice +2. Init order: Tripod, Shakru, Zanne, Gilad, Vander, Sigmund, Vethryn, Durum, Workers.

Ballisa 1-3, AC 20, 50HP to disable, 33/50, 50/50, 50/50
Linkage 1-3, AC 18, 30HP to disable, 30/30, 30/30, 30/30
Main tower AC 22, 120HP to disable, 120/120

Nearby:
Ballista #1
Linkage #1
Tripod #1
20 workers

Far Away:
Central tower
Ballista #2-3
Linkage #2-3
Tripod #2
40 workers

This message was last edited by the GM at 15:55, Tue 09 June 2015.

Sigmund
 player, 235 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Tue 9 Jun 2015
at 13:58
Re: Chapter Two: Back to Brooken
Sigmund continues to pound on the tripod's leg, hoping to cause some permanent damage eventually. He hops about between its legs, shouting and clanging on it...

Chipping away at the tripod and acting as bait. Hit AC 21 (with bonuses) for 12 hp if that hits, 3 hp if it misses. Even roll, so Defensive Fighting is in effect--my AC is 23.

09:57, Today: Sigmund rolled 12 using 3d8+4. Damage if that hits.
09:55, Today: Sigmund rolled 19 using 1d20+9. Pound on the tripod.

This message was last edited by the player at 18:03, Wed 10 June 2015.

Vethryn
 player, 155 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 9 Jun 2015
at 15:44
Re: Chapter Two: Back to Brooken
Seeing the tripod is stunned and Sigmund seems to be taking care of it, Vethryn turns her attention to the ballista, hoping that Ushug's bolts of light can split wood as well as flesh.  At the very least, she should be able to undo the repairs the workers have done.


OOC: due to my war talent, anyone before me in the init order has +1 vs the tripod, and anyone after me has +1 vs the ballista.

11:42, Today: Vethryn rolled 10 using 3d6+4. damage.
11:42, Today: Vethryn rolled 22 using 1d20+9. Attack the ballista.

Zanne
 player, 129 posts
 Human Sorcerer
 R 5/9 HP 40/40
Tue 9 Jun 2015
at 20:18
Re: Chapter Two: Back to Brooken
Zanne's next motion is becoming familiar, as she tosses a bolt of fire at the same ballista that the workers are rushing to repair.

15 vs ballista's PD is probably a miss, so it takes 3 damage. On the off chance that was a hit, it takes 3 fire damage and 7 ongoing.

12:15, Today: Zanne rolled 7 using 1d8. Ongoing.
12:15, Today: Zanne rolled 3 using 1d6+2. Damage.
12:13, Today: Zanne rolled 15 using 1d20+9.

Gilad Rott
 player, 202 posts
 The Bard
 HP: 7/45 (+16) Rec: 4/9
Wed 10 Jun 2015
at 06:36
Re: Chapter Two: Back to Brooken
The mechanical workers scrambling to repair the ballista leave themselves wide open to Gilad's attack, and the bard feels another pang of hunger from his necrotic blade, as if the sword delights in preying upon the weak. Pushing this from his mind, Gilad furiously slashes into the workers, his sabre carving apart his clockwork foes. All the while, the bard continues his song of life, and feels his own strength returning after that nasty blow he took from the tripod.

With the workers dispatched, Gilad resumes his assault on the ballista, but his blade only slashes through a few sections of plating. "Hurry, let's take this thing apart!" he shouts back to his friends.

My opportunity attack is a critical hit! 40 damage to the workers.

Song of Aid is sustained thanks to my Songmaster talent bonus. Gilad targets himself this round, and gets 16 temporary hit points.

Gilad attacks Ballista #1 again on his turn, but misses, for 3 miss damage. Using the It's All Yours battle cry to give +2 attack to the next person who attacks this ballista.

Gilad Rott rolled 29 using 1d20+9. Opportunity attack.
Gilad Rott rolled 15 using 3d8+5. Damage (crit, doubled).
Gilad Rott rolled 10 using 3d10. Crit bonus damage.

Gilad Rott rolled 10 using 1d20. Sustain song.
Gilad Rott rolled 16 using 3d6. Song of Aid temp hit points.

Gilad Rott rolled 18 using 1d20+10 with rolls of 8. Melee Attack.

Vander
 player, 173 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Thu 11 Jun 2015
at 21:30
Re: Chapter Two: Back to Brooken
Vander smiles and gives a thumbs up to Zanne, before vanishing from sight. Everybody knows he's coming back-its just a case of which of the enemy is most badly hurt...

(OOC-Shadow walking.

17:28, Today: Vander rolled 24 using 1d20+11. Shadow walk.)

Durum Stoneguard
 player, 167 posts
 Dwarf, Druid; AC 18
 HP: 40/45; Rec: 3/9
Sat 13 Jun 2015
at 21:07
Re: Chapter Two: Back to Brooken
Seeing Gilad focus on the ballista, the druid joins him. He swings his mighty stone hammer, but does little to the ballista. He calls on the power of the earth and most of his minor wounds heal into faint stone scars.

OOC Natural even roll triggers Warrior's Blessing. He inflicts 3 damage on the ballista.
   13:02, Today: Durum Stoneguard rolled 15 using 1d20+13. Warhammer (attack).
   13:04, Today: Durum Stoneguard rolled 5 using 1d6+3. Warrior's Blessing (healing).

This message was last edited by the player at 21:03, Wed 17 June 2015.

The Empire
 GM, 443 posts
Thu 18 Jun 2015
at 16:33
Re: Chapter Two: Back to Brooken
Gilad smashes the three workers to pieces with one sweeping blow before they can effect any repairs on the ballista.

He continues hacking at the gearwork, and is joined by Durum, while Vethryn and Zanne hurl magic. Only Vethryn's bolt of divine energy does more than superficial damage.

Sigmund scores a glancing blow but Shakru joins the fray with and cleaves a noticeable dent in the tripod's thick iron leg.

Shakru did 40 damage to the tripod.

Three more workers try to repair the damaged ballista.

Opportunity attacks from Durum and Gilad please.

The tripod shoots a jet of liquid fire Gilad and Durum. Gilad manages to throw himself to the ground at the last moment, but Durum is doused in flaming oil.

20 Damage Durum and 10 ongoing. Did I miss you spending a recovery earlier as well? This will put you on 4 HP and the ongoing damage will take you out at the end of the round.

The tripod then stomps down on Sigmund. Hard.

36HP Damage Sigmund

Round 3. Escalation dice +3. Init order: Tripod, Shakru, Zanne, Gilad, Vander, Sigmund, Vethryn, Durum, Workers.

Ballisa 1-3, AC 20, 50HP to disable, 14/50, 50/50, 50/50
Linkage 1-3, AC 18, 30HP to disable, 30/30, 30/30, 30/30
Main tower AC 22, 120HP to disable, 120/120

Nearby:
Ballista #1
Linkage #1
Tripod #1
17 workers

Far Away:
Central tower
Ballista #2-3
Linkage #2-3
Tripod #2
40 workers

Vethryn
 player, 156 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Thu 18 Jun 2015
at 20:28
Re: Chapter Two: Back to Brooken
Vethryn continues to fire at the ballista, but this time the bolt is deflected by one of the worker's tools and barely grazes it.


3 damage to the ballista, and +1 to attacks vs the ballista.
16:25, Today: Vethryn rolled 14 using 1d20+10. attack ballista with javelin of faith.


If necessary, I can heal Durum as well, but I want to hold off as long as possible.

Gilad Rott
 player, 203 posts
 The Bard
 HP: 7/45 (+16) Rec: 4/9
Sat 20 Jun 2015
at 22:56
Re: Chapter Two: Back to Brooken
Gilad scrambles back to his feet, the tip of his plumed hat singed by the blast of fire from the tripod.

"Steady now, master Stoneguard!" he grunts, trying to pull Durum out of the flaming oil. "We're not finished yet!"

Preoccupied, the bard is in no position to strike as three more clockwork workers rush by him to repair the ballista. He frantically slashes at them, but the trio ward off his futile blows.

With an exasperated cry, Gilad thrusts his sword into the ballista instead, this time cleaving straight through the device's plating.

Gilad's opportunity attack is a fumble, no damage to the workers.

Song of Aid is sustained thanks to my Songmaster talent. 10 temp hit points to Durum, which should be enough to keep him alive vs the ongoing damage this round.

On his turn, Gilad hits Ballista #1 for 21 damage, which I believe should be enough to destroy it if the workers don't get a chance to repair it (hope Durum's Opportunity Attack hits!).

I'll also use the melee attack to trigger my Take Heart! battle cry, giving Durum a saving throw right now, on Gilad's turn.

Gilad Rott rolled 11 using 1d20+10. Opportunity attack.

Gilad Rott rolled 9 using 1d20. Sustain song.
Gilad Rott rolled 10 using 3d6. Song of Aid temp hit points.

Gilad Rott rolled 23 using 1d20+11 with rolls of 12. Melee Attack.
Gilad Rott rolled 21 using 3d8+5. Damage.

Vander
 player, 175 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Sun 21 Jun 2015
at 12:57
Re: Chapter Two: Back to Brooken
In reply to The Empire (msg # 325):

Vander appears and proceeds to pound on the tripod, trying to finish it off. He has limited effect given its armor, but does manage anywys to bring it down. Even as he tumbles away from it. He had enough of that fire last time...

(OOC-Well, all  misses, but with the double damage from shadow walk and sneak attack-the damage total is 22. Vander also disenages from the Tripod

08:50, Today: Vander rolled 5 using 1d6. sneak attack damage.
08:50, Today: Vander rolled 16 using 1d20+10. Disengage.
08:49, Today: Vander rolled 13 using 1d20+11. Elven grace action.
08:49, Today: Vander rolled 17 using 1d20+11. Tumbling strike.)

Sigmund
 player, 239 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Wed 24 Jun 2015
at 00:32
Re: Chapter Two: Back to Brooken
Sigmund decides to take a different tactic. He leaps up to attack the workers, slicing into them as hard as he can. He also aims a blow at on of the ballistae, scoring a glancing blow.

Move away from tripod; attack workers, hitting AC 18 for 18 hp damage. Use Hack n Slash to make second attack on a nearby ballista, but miss for 3 hp damage on the ballista.

Also, rally as a quick action for 20 hp healing.

20:30, Today: Sigmund rolled 17 using 1d20+10 with rolls of 7. Hack n Slash on ballista.
20:30, Today: Sigmund rolled 18 using 3d8+4 with rolls of 5,3,6. Damage on Workers.
20:29, Today: Sigmund rolled 18 using 1d20+10 with rolls of 8. Attack on Workers.
20:28, Today: Sigmund rolled 20 using 4d10+3, dropping the lowest dice only with rolls of 6,2,5,6. Tough as Iron Rally.

Zanne
 player, 130 posts
 Human Sorcerer
 R 5/9 HP 40/40
Wed 24 Jun 2015
at 00:48
Re: Chapter Two: Back to Brooken
As the others focus on destroying the siege engine, Zanne conjures fire amongst the workers swarming to undo their efforts.

21 and 20 vs worker's PD- 6 fire damage if it hits.
16:46, Today: Zanne rolled 6 using 1d6+3 with rolls of 3. Damage.
16:43, Today: Zanne rolled 30 using 2d20+11 with rolls of 10,9. Burning hands vs 2 workers.

Shakru
 player, 181 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Wed 24 Jun 2015
at 06:44
Re: Chapter Two: Back to Brooken
seeing that he had in fact caused some damage the half orc barbarian renewed his attack

OOC:
07:46, Today: Shakru rolled 10,8 using 1d20,1d20. rage roll +7 to total. total 17
07:48, Today: Shakru rolled 20 using 3d10+7. damage

This message was last edited by the player at 06:49, Wed 24 June 2015.

Durum Stoneguard
 player, 169 posts
 Dwarf, Druid; AC 18
 HP: 35/45; Rec: 2/9
Thu 25 Jun 2015
at 02:30
Re: Chapter Two: Back to Brooken
OOC Before being engulfed in burning, Durum should have been at 40 hit points. He slowly heals himself using Warrior's Blessing during combat, he used it in the post immediately before you decided to go all Trogdor on him. I track his hit points and recoveries in the Biography.

As the workers attempt to repair the ballista they drop their guard and Durum strikes at them. Then the tripod coats him in flaming oil and Durum roars in pain but quickly shrugs it off.

Despite the pain, Durum focuses on defending the natural world. He strikes out at the ballista again. This time he gets a solid strike against the construct. He feels the power of stone fill him and he a spell is granted to him for use in the next few seconds.

Gilad's magic extinguishes the flames that had engulfed the dwarven druid.

Opportunity Attacks:
  Vs Worker 1: Critical hit for 18 damage.
  Vs Worker 2: 20 vs AC; 11 damage on a hit, 3 on a miss.
  Vs Worker 3: 19 vs AC; 9 damage on a hit, 3 on a miss.
  18:07, Today: Durum Stoneguard rolled 31 using 1d20+11. Warhammer (opportunity attack).
  18:12, Today: Durum Stoneguard rolled 18 using 2d8+12. Warhammer (damage, critical).
  18:07, Today: Durum Stoneguard rolled 20 using 1d20+11. Warhammer (opportunity attack).
  18:12, Today: Durum Stoneguard rolled 11 using 1d8+6. Warhammer (damage).
  18:07, Today: Durum Stoneguard rolled 19 using 1d20+11. Warhammer (opportunity attack).
  18:12, Today: Durum Stoneguard rolled 9 using 1d8+6. Warhammer (damage).

Upon being hit by the flaming oil, Durum triggers That's Your Best Shot? and recovers 26 hit points bringing him to 45 and full.
  18:18, Today: Durum Stoneguard rolled 26 using 3d10+3. Recovery.

Attack vs Ballista: 30 vs AC; 14 damage. He activates Elemental Pivot.
  18:21, Today: Durum Stoneguard rolled 30 using 1d20+12. Warhammer (attack).
  18:21, Today: Durum Stoneguard rolled 14 using 1d8+6. Warhammer (damage).

He takes 10 fire damage, reducing him to 35 hit points. And he fails to save against the ongoing damage.

Edit: Gilad gave Durum 10 temporary hit points and ended the ongoing fire damage. That puts Durum at full hit points plus 10 temporary hit points. He is at 55 out of 45 hit points currently.

This message was last edited by the player at 03:03, Thu 25 June 2015.

The Empire
 GM, 448 posts
Mon 29 Jun 2015
at 10:48
Re: Chapter Two: Back to Brooken
Durum smashes the three incoming workers to pieces before they even reach the damaged ballista.

Since they are minions you only need to roll once Durum.

Shakru once again puts a huge dent in the tripod's leg.

No rage Shakru! I took your first roll, and you should have been on +10 rather than +7 so you hit

Zanne scorches two more workers, but they still manage to stagger on towards the ballista.

Gilad's blow finally disables the firing mechanism, but given time the workers could fix it. Sigmund and Vethryn add to the damage.

Vander scores two glancing blows on the tripod's leg. It now is moving with a pronounced limp.

Sigmund dispatches two more workers.

Durum's hammer blow puts the ballista even further beyond hope of repair.

The three damaged workers try and repair the damage.

Opportunity attacks again Durum and Gilad.

The second tripod, acting on instructions buried deep in its infernal clockwork brain, starts stalking towards the battle to join its twin.

Second tripod will be in play next round.

The first tripod, now staggered, none the less manages to stomp Shakru into the ground, leaving the half orc senseless.

36HP damage Shakru, you are now on -6

Round 4. Escalation dice +4. Init order: Tripod, Shakru, Zanne, Gilad, Vander, Sigmund, Vethryn, Durum, Workers.

Ballisa 1-3, AC 20, 50HP to disable, -27/50, 50/50, 50/50
Linkage 1-3, AC 18, 30HP to disable, 30/30, 30/30, 30/30
Main tower AC 22, 120HP to disable, 120/120

Nearby:
Ballista #1
Linkage #1
Tripod #1
12 workers, one on 3HP, two on 1HP
Tripod #2

Far Away:
Central tower
Ballista #2-3
Linkage #2-3
40 workers

Vander
 player, 178 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Mon 29 Jun 2015
at 20:19
Re: Chapter Two: Back to Brooken
In reply to The Empire (msg # 333):

"Hell with this!" Vander snarled, getting angry. He leapt, and grabbed the new tripod's leg, swinging up and climbing like a monkey up its massive structure. He stabbed a dagger into its glowing crystal eye port on top of its head area, and then flipped another dagger into his hand. Tossing the other dagger into the first tripod's eye area just as he did before.

(OOC-Doing slick feint twice, via my elven grace power.

Got a nat 20 with the first attack, however, it does not do damage-just dazes the foe. Not sure what it will do.

With my elven grace action-I daze the other tripod as well.

I also get an extra attack on another foe via each slick feint, but both are misses on each tripod.

As a result, both take 3 damage each-but both are also dazed.

16:14, Today: Vander rolled 15 using 1d20+13. Secondary attack vs tripod 2.
16:13, Today: Vander rolled 28 using 1d20+11. Elven grace action-Slick feint vs tripod 1's MD.
16:13, Today: Vander rolled 17 using 1d20+13. Secondary attack vs tripod 1.
16:12, Today: Vander rolled 31 using 1d20+11. Slick feint vs Tripod 2's MD.)

Zanne
 player, 131 posts
 Human Sorcerer
 R 5/9 HP 40/40
Mon 29 Jun 2015
at 22:34
Re: Chapter Two: Back to Brooken
Zanne hurls two bolts of fire towards the reeling tripod, barely scraping the side of one of its legs.

Elven Grace activates. 18 vs Tripod 1's PD, 9 damage if it hits, 3 if it doesn't. 2nd attack is a miss.

14:31, Today: Zanne rolled 12 using 1d20+11.
14:31, Today: Zanne rolled 9 using 1d6+3.
14:27, Today: Zanne rolled 18 using 1d20+11. Scorching Ray.

Sigmund
 player, 240 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Thu 2 Jul 2015
at 19:49
Re: Chapter Two: Back to Brooken
Sigmund, sensing an opportunity, leaps and attacks the dented leg of the tripod. His zeal hurts his aim, though, as his glow is only glancing.

Move to attack dazed, staggered tripod and miss for 3 hp damage.

Natural even roll, so I choose Defensive Fighting, driving my AC to 23.
15:45, Today: Sigmund rolled 13 using 1d20+11. Attack on wounded Tripod.

Vethryn
 player, 158 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Fri 3 Jul 2015
at 21:20
Re: Chapter Two: Back to Brooken
Vethryn shouts something at Shakru in orcish.  "Pain and injuries are but illusions to those who Ushug favours!"  He finds himself bathed in a bright glow, and indeed his injuries seem to recede and he finds himself able to stand again.

She follows up by shooting a bolt of light at the tripod, cracking its armour.


OOC: Healing Shakru, +6 bonus to your heal roll.

21 vs PD on the tripod, 17 damage on a hit, +1 bonus to attacks vs it for everyone after me in the initiative order until the end of my next turn.

I can use Mighty Healing once but I'm almost out of healing.

17:12, Today: Vethryn rolled 21 using 1d20+11. attack tripod with javelin of faith.
17:13, Today: Vethryn rolled 17 using 3d6+4. damage.

Gilad Rott
 player, 205 posts
 The Bard
 HP: 7/45 (+16) Rec: 4/9
Sun 5 Jul 2015
at 08:42
Re: Chapter Two: Back to Brooken
With the ballista out of action, at least for the moment, Gilad looks back at the battle behind him, seeing both tripods advancing into the fray against his friends. The bard darts back towards the battle, slashing at another of the workers as it rushes by him towards the broken ballista.

Making for the battered tripod, Gilad strikes his sabre into the leg that just crashed down on Shakru, trying to knock it off balance long enough for the orc to regain his bearings. "Tis no match for us!" he calls over to Sigmund, seeing his ally smashing into another of the tripod's legs.

Opportunity attack misses, dealing 3 miss damage.

Song of Aid is sustained. Granting 11 temporary hit points to Sigmund.

Moving to attack the staggered tripod. I assume a 31 vs AC hits, dealing 18 damage. Using my Hang Tough battle cry to give Shakru 8 temporary hit points.

Gilad Rott rolled 15 using 1d20+11. Opportunity attack.

Gilad Rott rolled 17 using 1d20. Sustain song.
Gilad Rott rolled 11 using 3d6. Song of Aid temp hit points.

Gilad Rott rolled 31 using 1d20+12 with rolls of 19. Melee Attack.
Gilad Rott rolled 18 using 3d8+5 with rolls of 2,3,8. Damage.

Shakru
 player, 182 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Mon 6 Jul 2015
at 06:45
Re: Chapter Two: Back to Brooken
Shakru' swing took him  passed the leg of the tripod, axe in both hands he pirouetted on his left foot and came round for another attack only to be caught solidly on the side of the head by one of the other legs.

The Half Orc barbarian flow back and crashed against the stockade stunned and bleeding.

This message was last edited by the player at 06:47, Mon 06 July 2015.

Durum Stoneguard
 player, 173 posts
 Dwarf, Druid; AC 18
 HP: 55/45; Rec: 2/9
Thu 9 Jul 2015
at 03:31
Re: Chapter Two: Back to Brooken
OOC First my opportunity attack is a critical. That's 35 damage!
  19:11, Today: Durum Stoneguard rolled 33 using 1d20+13. Opportunity Attack.
  19:12, Today: Durum Stoneguard rolled 35 using 6d8+12. Warhammer (opportunity damage, critical).


As the workers ignore Durum's hammer in an attempt to repair the ballista, the druid takes advantage of the situation and deals a deadly blow to the clockwork fiends. With the immediate threat of the ballista taken care of, Durum's attention is drawn to the battle against the tripod.

With a gesture, Durum unleashes the power of nature to strike at the tripod. Hail rains down striking the tripod's leg and the nearby lesser clockwork creatures. Durum charges across the battlefield and performs a flashy, yet pointless, tumble and strikes at one of the tripod's legs. His hammer strikes the construct's leg with a solid blow.

OOC Due to Elemental Pivot last round, Durum casts Hail Hail as a quick action this round. 23 vs. the tripod's PD. On a hit, the tripod takes 13 cold damage and all nearby mooks take 2 cold damage. On a miss, 3 damage to the tripod and nothing to the mooks.
   Durum follows that up by closing with the tripod and attacking with his warhammer. 28 vs. the tripod's AC. On a hit, 27 damage. On a miss, 3 damage.
  19:22, Today: Durum Stoneguard rolled 22 23 using 1d20+9. Hail Hail (attack).
  19:23, Today: Durum Stoneguard rolled 13 using 3d6+2. Hail Hail (primary damage).
  19:23, Today: Durum Stoneguard rolled 2 using 1d6. Hail Hail (mook damage).
  19:18, Today: Durum Stoneguard rolled 27 28 using 1d20+13. Warhammer (attack).
  19:18, Today: Durum Stoneguard rolled 21 using 3d8+6. Warhammer (damage).

Edit: I forgot to add the +1 vs the tripod from Vethryn.

This message was last edited by the player at 03:37, Thu 09 July 2015.

The Empire
 GM, 454 posts
Mon 13 Jul 2015
at 09:23
Re: Chapter Two: Back to Brooken
Zanne and Sigmund barely graze the tripod, but Gilad, Vethrn and Durum do some major damage. The first tripod is now moving with a pronounced limp but it's head is sparking and leaking steam and looks ready to blow!

Vander's pinpoint dagger throws stun both the staggered and the incoming tripod as they try to recalibrate their sensors.

Shakru is healed by Vethrn's divine magic and given more heart by Gilad.

Shakru, you are up and on 26HPs.

Durum smashes the workers moving in to repair the ballista, but then follows Gilad to concentrate on the tripod. Seeking their chance, the remaining nine workers swarm over the device, their claws moving too fast to follow as their repair the damage.

Only 5 can work on it at a time, but the ballista is now on -2HPs.

Round 5. Escalation dice +5. Init order: Tripod, Shakru, Zanne, Gilad, Vander, Sigmund, Vethryn, Durum, Workers.

Ballisa 1-3, AC 20, 50HP to disable, -2/50, 50/50, 50/50
Linkage 1-3, AC 18, 30HP to disable, 30/30, 30/30, 30/30
Main tower AC 22, 120HP to disable, 120/120

FYI the tripod has AC20, PD20 & MD20. The head has AC24.

Nearby:
Ballista #1
Linkage #1
Tripod #1
9 workers
Tripod #2

Far Away:
Central tower
Ballista #2-3
Linkage #2-3
40 workers

Vander
 player, 179 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Mon 20 Jul 2015
at 17:26
Re: Chapter Two: Back to Brooken
Vander stabs down once more into the sensor of the tripod he is riding. Once again disabling it for a moment. He then throws two daggers at the other tripod. One penetrates the seams of its armor, but the other bounces off. "Look out! That one is about to blast us!" He yells to the others.

(OOC-Gets another elven grace action. Does a slick fient, hitting Tripod 1 and 2. Secondary Elven grace action misses.

Tripod one is dazed again. Tripod 2 takes 21 damage.

13:26, Today: Vander rolled 4 using 1d6. sneak attack.
13:22, Today: Vander rolled 17 using 3d8+4. damage to tripod 2.
13:21, Today: Vander rolled 17 using 1d20+13. Elven grace action-Slick Feint on Tripod 2.
13:21, Today: Vander rolled 23 using 1d20+15. 2ndary attack on Tripod 2.
13:20, Today: Vander rolled 29 using 1d20+13. Slick Feint on Tripod 1.
13:19, Today: Vander rolled 17 using 1d20+15. Shadow walk. failed.
13:17, Today: Vander rolled 1 using 1d10. Elven Grace.)

Zanne
 player, 133 posts
 Human Sorcerer
 R 5/9 HP 40/40
Mon 20 Jul 2015
at 21:58
Re: Chapter Two: Back to Brooken
Zanne aims another bolt of fire at the tripod, but the flames skitter and burn out on the machine's armor, leaving it largely unscathed.

Tripod 1 takes 3 damage

13:56, Today: Zanne rolled 18 using 1d20+13. Scorching Ray.
13:54, Today: Zanne rolled 8 using 1d8. Elven Grace.


Gilad Rott
 player, 206 posts
 The Bard
 HP: 7/45 (+16) Rec: 4/9
Wed 22 Jul 2015
at 07:08
Re: Chapter Two: Back to Brooken
"I, uh, don't think we want to stand too close to that right about now." Gilad remarks to Sigmund and Shakru, noticing the sparks sputtering out of the tripod they've been striking.

The bard begins to back away, and catches sight of the mechanical workers reassembling the ballista. "Not so fast!" Gilad turns sharply and charges back towards the ballista, slashing left and right through the throng of clockwork men.

Song of Aid is sustained, giving 11 temp hit points to Vethryn.

Gilad moves back to attack the workers repairing Ballista #1, hitting for 22 damage. Will also use my Pull it Together battle cry to grant somebody a recovery, with an extra 5d4 hp.

Gilad Rott rolled 14 using 1d20. Sustain song.
Gilad Rott rolled 11 using 3d6. Song of Aid temp hit points.

Gilad Rott rolled 29 using 1d20+14 with rolls of 15. Melee Attack.
Gilad Rott rolled 22 using 3d8+5. Damage.

Durum Stoneguard
 player, 174 posts
 Dwarf, Druid; AC 18
 HP: 55/45; Rec: 2/9
Thu 23 Jul 2015
at 01:54
Re: Chapter Two: Back to Brooken
Durum takes note of the workers rebuilding the ballista. While Gilad was attempting to stop them, it can't be left to chance. The dwarven druid spins away from the tripod and makes a theatrical charge at the nearby workers. With a wordless roar of rage, he strikes out at the clockwork minions with his stone warhammer.

OOC That's a 26 vs AC to hit. 21 damage on a hit, 3 on a miss. Targeting the workers.
  17:51, Today: Durum Stoneguard rolled 26 using 1d20+14. Warhammer (attack).
  17:51, Today: Durum Stoneguard rolled 21 using 3d8+6. Warhammer (damage).

Sigmund
 player, 247 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Thu 23 Jul 2015
at 23:57
Re: Chapter Two: Back to Brooken
Sigmund keeps hammering on the damaged tripod!

Hit AC 28 for 21 hp damage, using Deadly Assault to re-roll the 1.

19:55, Today: Sigmund rolled 4 using 1d8. Deadly Assault--re-rolling the 1's.
16:41, Sun 19 July: Sigmund rolled 18 using 3d8+4 with rolls of 8,5,1. Damage on Tripod.
16:40, Sun 19 July: Sigmund rolled 28 using 1d20+12. Smash the Staggered Tripod.

The Empire
 GM, 459 posts
Sun 26 Jul 2015
at 09:20
Re: Chapter Two: Back to Brooken
Shakru lands another mighty blow on the leg of the first tripod, which topples to the ground like a felled tree, legs jerking spasmodically. Seeing his chance, Sigmund rushes to the head and thrusts his longsword into one of it's crystal eyes. With a groan of steam, the abomination falls still..

Durum and Gilad each smash three workers to smithereens. The remaining three in this area blindly rush the ballista again, scuttling over the twisted remains of their brethren.

You both get an opportunity attack to stop them before they complete the repairs.

The final tripod stalks over to the Gilad and Durum and tries to stomp on the druid but misses by a wide margin, still groggy from Vander's attack.

Vander, did you want to take advantage of Gilad's Recovery + 5d4??

Round 6. Escalation dice +6. Init order: Tripod, Shakru, Zanne, Gilad, Vander, Sigmund, Vethryn, Durum, Workers.

Ballisa 1-3, AC 20, 50HP to disable, -2/50, 50/50, 50/50
Linkage 1-3, AC 18, 30HP to disable, 30/30, 30/30, 30/30
Main tower AC 22, 120HP to disable, 120/120

FYI the tripod has AC20, PD20 & MD20. The head has AC24.

Nearby:
Ballista #1
Linkage #1
3 workers
Tripod #2

Far Away:
Central tower
Ballista #2-3
Linkage #2-3
40 workers

This message was last edited by the GM at 09:21, Sun 26 July 2015.

Vander
 player, 180 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Sun 26 Jul 2015
at 09:52
Re: Chapter Two: Back to Brooken
In reply to The Empire (msg # 347):

Ooc-yes, and should I have more than 7 hp now anyways?

Durum Stoneguard
 player, 175 posts
 Dwarf, Druid; AC 18
 HP: 55/45; Rec: 2/9
Sun 26 Jul 2015
at 22:24
Re: Chapter Two: Back to Brooken
As the workers blindly try to repair the ballista, Durum strikes out at them with his hammer once more. But with the tripod's attention on him, he then turns and strikes at its leg. As his hammer strikes the metal leg, he feels natures power surge in him.

OOC Opportunity attack is 21 vs AC for 18 damage (3 on a miss). His attack on the tripod's leg is 34 vs AC for a total of 21 damage (19 rolled plus 2 from his Ancestral Guidance flexible attack). This also recharges all of his flexible attacks.
  14:14, Today: Durum Stoneguard rolled 21 using 1d20+15. Warhammer (opportunity attack).
  14:16, Today: Durum Stoneguard rolled 18 using 3d8+6. Warhammer (opportunity damage).
  14:18, Today: Durum Stoneguard rolled 34 using 1d20+15. Warhammer (attack).
  14:20, Today: Durum Stoneguard rolled 19 using 3d8+6. Warhammer (damage).

Gilad Rott
 player, 208 posts
 The Bard
 HP: 26/45 (+16) Rec: 3/9
Mon 27 Jul 2015
at 02:31
Re: Chapter Two: Back to Brooken
Slashing down the last of the nearby workers, Gilad breathes a sigh of relief, just before the remaining tripod smashes down beside him and Durum. He's lost the beat of his song somewhere in the confusion, but the bard's swordplay is as keen as ever, and he plunges his rapier deep into one of the tripod's legs.

Opportunity attack hits the workers for 18 damage. Between me and Durum, I assume that takes out the remaining three.

Song of Aid fails to recharge. For my final verse, I'll grant myself a recovery use, which gives me 19 hit points. Updated my hp total on the sidebar (including temp hp).

Gilad hits the tripod for 16 damage. Since I don't think anybody needs a recovery this round (right?), I'll use my Hang Tough battle cry to give Zanne 4 temp hp.

Gilad Rott rolled 31 using 1d20+13. Opportunity attack.
Gilad Rott rolled 18 using 3d8+5. OA damage.

Gilad Rott rolled 6 using 1d20. Sustain song.
Gilad Rott rolled 19 using 3d8+2. Recovery.

Gilad Rott rolled 33 using 1d20+14 with rolls of 19. Melee Attack.
Gilad Rott rolled 16 using 3d8+5. Damage.

Zanne
 player, 134 posts
 Human Sorcerer
 R 5/9 HP 40/40
Mon 27 Jul 2015
at 22:54
Re: Chapter Two: Back to Brooken
Zanne takes a deep breath and sends all of her power into a focused blast that surges towards the tripod...

and on past it, barely clipping one of the monster's legs.


Spending one action to gather power, then bonus action to cast Scorching Ray which misses because of course. Tripod takes 6 damage, and nearby staggered enemies take 3 damage.

14:49, Today: Zanne rolled 19 using 1d6+13. Battle ReRoll.
14:49, Today: Zanne rolled 18 using 1d6+13. Scorcing Ray.
14:47, Today: Zanne rolled 3 using 1d6. Gather Power.
14:46, Today: Zanne rolled 6 using 1d8. Elven Grace. .

Sigmund
 player, 248 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Tue 28 Jul 2015
at 02:03
Re: Chapter Two: Back to Brooken
Flush with his "kill," Sigmund turns his attention to the other tripod, smashing at its legs.

Hit AC 21 for 15 hp.
22:02, Today: Sigmund rolled 15 using 3d8+4. Damage on the Tripod.
22:01, Today: Sigmund rolled 21 using 1d20+13. Attack on the Tripod.

Vander
 player, 183 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Tue 28 Jul 2015
at 09:07
Re: Chapter Two: Back to Brooken
Vander stabs into the crystal eyes of the tripod he is riding. Cutting the fuel lines and causing the creature to start to bleed oil...

(Ooc-10:06, Today: Vander rolled 13 using 3d4+4. Ongoing damage.
10:05, Today: Vander rolled 27 using 1d20+13. Bleeding strike in tripod.
10:04, Today: Vander rolled 8 using 1d12. Elven grace.)

Shakru
 player, 185 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Thu 30 Jul 2015
at 07:01
Re: Chapter Two: Back to Brooken
feeling revived the half orc Barbarian charges in with Sigmond and attacks the other tripod


OOC: .
08:02, Today: Shakru rolled 19 using 1d20+9. Axe attack.
08:03, Today: Shakru rolled 22 using 3d10+7. damage

This message was last edited by the player at 07:04, Thu 30 July 2015.

The Empire
 GM, 465 posts
Mon 3 Aug 2015
at 09:46
Re: Chapter Two: Back to Brooken
Gilad and Durum take care of the remaining three workers.

Vethryn and Durum move to fight the tripod with Sigmund and Shakru. Only the barbarian fails to score a damaging hit. Zanne's blast of fire barely registers. Meanwhile Vander clings to the tripod's head stabbing deep to produce a gush of oil.

The tripod is now staggered and lurching dangerously. However, it still is a formidable oppoent, as it shows by stomping Shakru into the ground again...

A few of the workers from the other areas look like they are about to rush the damaged ballista...

36HP damage Shakru, which put you at -10.

Vander see the Meta thread.

Round 7. Escalation dice +6. Init order: Tripod, Shakru, Zanne, Gilad, Vander, Sigmund, Vethryn, Durum, Workers.

Ballisa 1-3, AC 20, 50HP to disable, -2/50, 50/50, 50/50
Linkage 1-3, AC 18, 30HP to disable, 30/30, 30/30, 30/30
Main tower AC 22, 120HP to disable, 120/120

FYI the tripod has AC20, PD20 & MD20. The head has AC24.

Nearby:
Ballista #1
Linkage #1
Tripod #2

Far Away:
Central tower
Ballista #2-3
Linkage #2-3
40 workers

Sigmund
 player, 249 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Tue 4 Aug 2015
at 00:26
Re: Chapter Two: Back to Brooken
Gaining confidence as the mighty machine staggers, Sigmund levels a wide swing and aims at a cracked spot on its leg.

He shouts to the others, "Who has Shakru?"

Hits AC 25 for 20 hp damage. Apply Defensive Fighting, raising my AC to 23.

20:25, Today: Sigmund rolled 20 using 3d8+4 with rolls of 7,5,4. Damage on Tripod.
20:24, Today: Sigmund rolled 25 using 1d20+13 with rolls of 12. Attack the Tripod!!

Gilad Rott
 player, 209 posts
 The Bard
 HP: 26/45 (+16) Rec: 3/9
Tue 4 Aug 2015
at 04:54
Re: Chapter Two: Back to Brooken
Gilad tries to circle the tripod to get to Shakru, but the massive machine's flailing keeps the bard at bay, deflecting his strikes.

A miss, dealing 3 damage. Using my It's All Yours battle cry: The next person who attacks the Tripod gets +2 to their roll.

Gilad Rott rolled 16 using 1d20+14 with rolls of 2. Melee Attack.

Shakru
 player, 186 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Tue 4 Aug 2015
at 06:59
Re: Chapter Two: Back to Brooken
His attack skids off the leg of the tripod which in turn swings it in a crushing arc catching the half orc in the stomach sending him sprawling across the earth to end up in a tangled and dazed heap near the stockade
Vander
 player, 185 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Tue 4 Aug 2015
at 18:06
Re: Chapter Two: Back to Brooken
The giant machine manages to finally throw Vander off it's head. However, not before the theif once again knocks its sensor mechism off balance, thus causing it to try and regain its abilty to act once more. Vander does manage to use those huge legs to swing safly down to the ground without falling to his doom.

(OOC-14:02, Today: Vander rolled 20 using 1d20+16. Slick fient vs tripod's MD. Just barly a hit-but it still does. Thanks Gilad! Tripod is dazed once more. Is it still suffering from the ongoing damage I already did to it last round?)
Zanne
 player, 135 posts
 Human Sorcerer
 R 5/9 HP 40/40
Tue 4 Aug 2015
at 19:29
Re: Chapter Two: Back to Brooken
"Oh, I don't think so!" Zanne shouts at the workers, tossing an icy orb followed by a blast of fire at the connections. "This is staying down!"

Scorching Ray at the linkage, and then Chaos Bolt for the bonus action. 10 cold and 8 fire damage.

11:26, Today: Zanne rolled 10 using 1d8+3.
11:26, Today: Zanne rolled 8 using 1d6+3.
11:20, Today: Zanne rolled 32 using 1d20+13.
11:18, Today: Zanne rolled 32 using 1d20+13. Attack vs linkage.
11:17, Today: Zanne rolled 1 using 1d10. Elven Grace.

Vethryn
 player, 159 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 18 Aug 2015
at 04:49
Re: Chapter Two: Back to Brooken
"Up barbarian! Hew and slash, break and smash." Vethryn's voice falls into a compelling chant and a burning light sizzles at Shakru's wounds. "Let the rage fill you and destroy in Ushug's name!"

Not watching to see whether the half orc will rise or fail to heed Ushug's call, Vethryn turns her eyes to the tripod, wrapping her spear in holy flame with a canted orcish word, then hurling just the flaming javelin at the metal monstrosity.



Standard: Javelin of Faith
Move: Invocation of Healing (Gain an additional use of Heal this battle)
Quick: Heal on Shakru using a free recovery and +6 to healing

00:48, Today: Vethryn rolled 21 using 1d20+7. Javelin of Faith: PD 20.
00:48, Today: Vethryn rolled 16 using 3d6+4. JoF Damage.

Shakru
 player, 188 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Tue 18 Aug 2015
at 08:15
Re: Chapter Two: Back to Brooken
OOC: 28 HP's back sorry phone won't let me copy dice rolls over
The Empire
 GM, 472 posts
Tue 18 Aug 2015
at 16:50
Re: Chapter Two: Back to Brooken
The stricken tripod totters, then unleashes a fountain of flaming oil on the three warriors engaging its legs. Sigmund dives out of the way, but Durum and Gilad are doused in burning oil.

26HP damage to you both, that puts Gilad on -11HP. Also 10 ongoing for Durum.

Then, fizzing and sparking, the tripod topples to the ground in an aurora of blood-red steam.

Zanne blows two of the loitering workers to pieces before they can even start to make their move on the damaged ballista.

Meanwhile, revived by Vethryn's faith, Shakru staggers to his feet.

Suddenly with a blast of steam, a dozen hatches open in the mechanical dart that you have prevented from launching. Whatever is inside, whatever force was to be launched at the High Ark... it's coming out!

Meanwhile the tines on the two other ballista launchers are still being pulled back by the infernal clockwork.

Round 8. Escalation dice +6. Init order: Shakru, Zanne, Gilad, Vander, Sigmund, Vethryn, Durum, Workers, Invaders.

Ballisa 1-3, AC 20, 50HP to disable, -2/50, 50/50, 50/50
Linkage 1-3, AC 18, 30HP to disable, 30/30, 30/30, 30/30
Main tower AC 22, 120HP to disable, 120/120

Nearby:
Ballista #1
Linkage #1

Far Away:
Central tower
Ballista #2-3
Linkage #2-3
38 workers

Vander
 player, 186 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Tue 18 Aug 2015
at 21:39
Re: Chapter Two: Back to Brooken
Vander proceeded to vanish-hoping that Zanne and the others would be safe enough now that the final tripod was down. Of course, Gilad was in bad shape-but only a healer could help him, not Vander. He knew there was too many workers to fight directly-but maybe if he could take out the linkages it would slow them down...

(OOC-17:36, Today: Vander rolled 26 using 1d20+15. Shadow walk.)
Sigmund
 player, 252 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Tue 18 Aug 2015
at 23:17
Re: Chapter Two: Back to Brooken
Sigmund moves up to the closest undamaged ballista and starts attacking it, keeping half an eye on the thing in the dart...

Move to a ballista and hit it for 16 hp.  Carve an Opening from odd roll, so next crit is on 19-20.

19:14, Today: Sigmund rolled 16 using 3d8+4 with rolls of 1,6,5. Damage on Ballista.
19:14, Today: Sigmund rolled 28 using 1d20+13. Attack on ballista.

Durum Stoneguard
 player, 178 posts
 Dwarf, Druid; AC 18
 HP: 35/45; Rec: 1/9
Thu 20 Aug 2015
at 03:17
Re: Chapter Two: Back to Brooken
Doused with burning oil, Durum roars with pain and fury. His belt pulses with power and his wounds partially close. With the tripod down and the first ballista opening up, he follows Sigmund to the next ballista. Unable to reach it quickly, he calls on the power of earth once it is nearby. Vines rise from the earth and tangle and rip the ballista. Another eye catching tumble roll puts out the burning oil that coats him leaving him scorched but not seriously wounded.

OOC: Calling on the Surge of his Girdle of the Undefeated. He recovers 16 hit points.
  19:09, Today: Durum Stoneguard rolled 16 using 3d10+3. Recovery.

He casts Ripping Vines at the ballista. 27 vs. PD. 17 damage plus 3 ongoing damage.
  19:11, Today: Durum Stoneguard rolled 27 using 1d20+14. Ripping Vines (attack).
  19:13, Today: Durum Stoneguard rolled 17 using 3d6+5. Ripping Vines (damage).

Ongoing 10 damage. The Empire kindly rolled my save already.
  02:12, Today: The Empire, on behalf of Durum Stoneguard, rolled 19 using 1d20. Ongoing save.

Zanne
 player, 137 posts
 Human Sorcerer
 R 5/9 HP 40/40
Thu 20 Aug 2015
at 20:59
Re: Chapter Two: Back to Brooken
Drawing on her bond to the Queen once more, Zanne fires another two bolts towards the next ballista but the distance defeats her and the magic fades before reaching its target.

Sheesh. My extra actions are just letting me miss twice as much.

12:55, Today: Zanne rolled 18 using 1d20+13.
12:54, Today: Zanne rolled 15 using 1d20+13.
12:53, Today: Zanne rolled 3 using 1d12. Elven Grace.

Gilad Rott
 player, 211 posts
 The Bard
 HP: 20/45 Rec: 2/9
Sat 22 Aug 2015
at 03:53
Re: Chapter Two: Back to Brooken
Staunching the burning oil with his cloak, Gilad hunches over, panting for breath. He takes one of the healing flasks from his satchel-- supplies from the ill-fated journey into the Sun Falls-- and pours a bit of the liquid over his burns, causing them to dissipate.

"That's... not good." he remarks, seeing the metal dart beginning to open. The bard backs away and scans the battlefield. Whatever's in there, it's not their only problem; the other two ballistae are still primed to fire when the High Ark's in range. Better try to take them out first...

Gilad makes his save, though he still takes this round's 10 ongoing damage first. As his standard action, he drinks one of those healing potions he's had since 2013 in order to spend a recovery with +1d8 bonus hp. Gains 14hp, for 20 total.

As my move action, I move to nearby Ballista #2.

Gilad Rott rolled 20 using 1d20. Save.
Gilad Rott rolled 14 using 4d8+2. Recovery (including potion bonus).

Vethryn
 player, 163 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Mon 24 Aug 2015
at 20:10
Re: Chapter Two: Back to Brooken
The bard rushes off alone and Vethryn's instincts flare. More combat to be had soon and likely a fool to pick up off the ground, when he found it. Following along in Gilad's wake, the elf readied another javelin of holy energy, launching it off at the ballista he was targeting.

16:09, Today: Vethryn rolled 25 using 1d20+13. Javelin of Faith at Ballista 2.
16:10, Today: Vethryn rolled 12 Holy using 3d6+4.  Javelin of Faith Damage. 

This message was last edited by the player at 20:11, Mon 24 Aug 2015.

The Empire
 GM, 479 posts
Wed 26 Aug 2015
at 06:02
Re: Chapter Two: Back to Brooken
Round 9.

The party jogs across the blasted hillside towards the second ballista, as behind them a horde of clockwork beasties surge out of the stricken craft. Around 1 metre long, they have been crafted to resemble various plant-eating insects, ready to drill, chop, grind and poison the biota of the High Ark. En masse they chase after the party, crawling over each other in their urge to rip into flesh and bone...

Round 10. Escalation dice +6. Init order: Shakru, Zanne, Gilad, Vander, Sigmund, Vethryn, Durum, workers, clockwork insects.

Remember, you have the option to use the rolls from last round.

Ballisa 1-3, AC 20, 50HP to disable, -2/50, 50/50, 50/50
Linkage 1-3, AC 18, 30HP to disable, 30/30, 30/30, 30/30
Main tower AC 22, 120HP to disable, 120/120

Nearby:
Ballista #2
Linkage #2
36 clockwork insects
18 workes

Far Away:
Central tower
Ballista #1
Linkage #1
Ballista #3
Linkage #3
20 workers

Vander
 player, 188 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Wed 26 Aug 2015
at 15:21
Re: Chapter Two: Back to Brooken
In reply to The Empire (msg # 370):

Vander appears near one of the linkages, and throws one of his many daggers at it. The blade goes through a weak point at the device, causing it to be cut in half. "Well, it looked important..." He said to the others.

(OOC-Linkage 2 takes 34 damage. That disables it. Does that do anything obvious?

11:19, Today: Vander rolled 3 using 1d6.  Sneak attack.
11:17, Today: Vander rolled 14 using 3d8+4.  Damage. x2 from coming from Shadow walk.
11:16, Today: Vander rolled 18 using 1d20+1713.  Attack on Linkage 2.)

This message was last edited by the player at 04:17, Thu 27 Aug 2015.

Zanne
 player, 138 posts
 Human Sorcerer
 R 5/9 HP 40/40
Wed 26 Aug 2015
at 22:16
Re: Chapter Two: Back to Brooken
Zanne looks over her shoulder and remarks "Oh, good, because this was going so well." as she tosses another blast at the wave of automatons clicking and clanking towards them.

18 vs insect's PD. If it hits, 12 damage, and an enemy that hits me with a melee attack takes damage. If it misses, 3 damage.

14:11, Today: Zanne rolled 12 using 3d6+3.
14:10, Today: Zanne rolled 18 using 1d20+13.  ET vs insects.

Sigmund
 player, 254 posts
 Human Fighter
 HP: 59/59 Rec:5/9
Fri 28 Aug 2015
at 01:21
Re: Chapter Two: Back to Brooken
Sigmund strikes!

Move to a ballista and hit it for 16 hp.  Carve an Opening from odd roll, so next crit is on 19-20. Using rolls from before.
Vethryn
 player, 164 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Fri 28 Aug 2015
at 02:53
Re: Chapter Two: Back to Brooken
Though the sprint away from the opening ballista bolt is long, it is insufficient to leave Vethryn even short of breath and she roars in defiance as her deity's power strikes the ballista.

Keeping Rolls:
16:09, Today: Vethryn rolled 25 using 1d20+13. Javelin of Faith at Ballista 2.
16:10, Today: Vethryn rolled 12 Holy using 3d6+4.  Javelin of Faith Damage.

Gilad Rott
 player, 212 posts
 The Bard
 HP: 20/45 Rec: 2/9
Sat 29 Aug 2015
at 02:57
Re: Chapter Two: Back to Brooken
"Quite!" Gilad calls back to Vander. With any luck, the rogue's strike should keep this ballista from firing, but there's still those clockwork workers lurking about...

"As for you, we shan't give you a chance to repair your infernal mechanisms!" the bard proclaims, diving towards the workers. He weaves in and out amongst the group, furiously slashing through them with quick swipes of his sabre.

Gilad Rott rolled 25 using 1d20+14.  Melee Attack vs Workers.
Gilad Rott rolled 19 using 3d8+5.  Damage.

Gilad attacks the workers, dealing 19 damage. Roll was a natural 11; using my Hang Tough battle cry to give Durum 4 temp hp.

Shakru
 player, 191 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Tue 1 Sep 2015
at 10:13
Re: Chapter Two: Back to Brooken
stepping away from the stricken tripod the Barbarian sees his friends head for the ballistas, knowing they need time to destroy the machines the half orc stepped into the oncoming horde.

Standing like a rock in a storm he twirled both battle axes as he spun one way then another  attacking as many of the creatures as he can.


OOC OK my character has whirlwind attack can you let me know how many creatures I'm engaged with so I can roll for each.
The Empire
 GM, 482 posts
Thu 3 Sep 2015
at 17:01
Re: Chapter Two: Back to Brooken
Shakru, you aren't engaged with anyone at the moment (you need to be engaged to use Whirlwind), so easier to just attack them. I took the liberty of rolling for you, I am sure you will be pleased with the results.

Shakru spins round and rushes into the pursuing crowd, carving an arc of destruction as he smashes four clockwork insects to pieces and damages one more. The insects, although fast and strong, are powered by steam and tend to explode as their boiler is pierced.

Zanne blasts two more of the pursuing clockwork insects to pieces before being engulfed in melee.

Gilad wades into the crowd of workers, destroying two of the skeletal mechanisms and damaging a third.

Vander stabs deep into the chain linkage, jamming the mechanism. Deprived of their motive power, the arms stop moving back, while Vethryn and Sigmund do significant damage to the ballista itself.

Durum looses his footing while trying to take down more workers, hitting nothing.

Three workers rush to repair the linkage, and 3 more move to the ballista.

Vander, Sigmund, you both get an opportunity attack on the workers.

The 30 remaining clockwork insects fall on the party, blades and borers whirring furiously. Although obviously not designed with armoured foes in mind, they are still effective enough and only Vethryn escapes unscathed.

12HP damage Zanne - how much damage do you do to the insects that hit you??
4HP damage Gilad and Shakru.
16HP damage Vander.
12HP damage Sigmund.
4HP damage for Durum, negating Gilad's temp HP.

After your name in Init is the number of clockwork insects you are engaged with.

Round 11. Escalation dice +6. Init order: Shakru (1), Zanne(4), Gilad(5), Vander(5), Sigmund (5), Vethryn (5), Durum (5), workers, clockwork insects.

Ballisa 1-3, AC 20, 50HP to disable, -2/50, 22/50, 50/50
Linkage 1-3, AC 18, 30HP to disable, 30/30, -4/30, 30/30
Main tower AC 22, 120HP to disable, 120/120

Nearby:
Ballista #2
Linkage #2
30 engaged clockwork insects
16 workers, one on 2HP

Far Away:
Central tower
Ballista #1
Linkage #1
Ballista #3
Linkage #3
20 workers

This message was last edited by the GM at 17:04, Thu 03 Sept 2015.

Sigmund
 player, 255 posts
 Human Fighter
 HP: 47/59 Rec:5/9
Fri 4 Sep 2015
at 23:46
Re: Chapter Two: Back to Brooken
Sigmund smashes away at the workers, but only manages to ding the ballista near him a bit...

For OA on workers, hit AC 22 for 17 hp. Miss the ballista, doing 3 hp damage. Use Carve an Opening--my next crit is on an 18-20.

19:43, Today: Sigmund rolled 18 using 1d20+13 with rolls of 5.  Attack on ballista.
19:42, Today: Sigmund rolled 17 using 3d8+4.  Damage on workers.
19:41, Today: Sigmund rolled 22 using 1d20+13.  OA on workers.

Zanne
 player, 139 posts
 Human Sorcerer
 R 5/9 HP 28/40
Tue 8 Sep 2015
at 23:01
Re: Chapter Two: Back to Brooken
A lifetime of finding herself in close-quarters means that Zanne doesn't panic as the horde engulf her. Even as the crawling clockworks smash into the shield around her, she throws another rumbling blast at the heart of the powerful engine.


I love Spell Fist! 8 damage to the insects who attack, and 20 damage the ballista.

14:54, Today: Zanne rolled 10 using 3d6+3.  Damage.
14:50, Today: Zanne rolled 33 using 1d20+13.  Attack.
14:50, Today: Zanne rolled 15 using 1d20.  Elven Grace.
14:48, Today: Zanne rolled 8 using 2d6.  Echoing Thunder Damage.

Gilad Rott
 player, 213 posts
 The Bard
 HP: 16/45 Rec: 2/9
Tue 8 Sep 2015
at 23:32
Re: Chapter Two: Back to Brooken
As the clockwork insects swarm over him, Gilad feels another pang of hunger from the bone white blade, and slashes furiously through his assailants.

Looking around, the bard quickly tries to determine whether he can safely make it over to the nearest ballista...

Gilad scores a critical hit against the insects, dealing 49 damage!

If that's enough to take out all the insects engaged with him, Gilad then moves to Ballista #2.

Gilad Rott rolled 34 using 1d20+14 with rolls of 20.  Melee Attack.
Gilad Rott rolled 16 using 3d8+5.  Damage (crit, doubled).
Gilad Rott rolled 17 using 3d10.  Crit bonus damage.

Vander
 player, 191 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Wed 9 Sep 2015
at 00:55
Re: Chapter Two: Back to Brooken
In reply to The Empire (msg # 377):

As the bugs cover Vander-he vanishes from under their metallic bodies...

OOC-
20:52, Today: Vander rolled 35 using 1d20+15.  Shadow walk.

Ok, that's a crit. Not sure what a crit does for a non damaging power. Should do something...maybe the attack I plan to get off is a crit?

Anyways, I notice the repair bots are drawn to any machine being damaged. If I damage a machine father away from the group-do I think I can lure them from the party?

Vethryn
 player, 165 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 9 Sep 2015
at 01:18
Re: Chapter Two: Back to Brooken
The little clockwork creatures were vicious in the attack, slash and hacking with sharpened steel forelimbs. Vethryn's long spear kept her safely out of range of 0the few that struck at her. Unfortunately, even her best efforts were not enough to allow the priestess to peel away completely and so it was that with a shouted battle cry, invoking the name of Ushug, that the elf lashed out with her weapon.

21:13, Today: Vethryn rolled 5 using 1d20-4.  Disengage Attempt.
 21:16, Today: Vethryn rolled 29 using 1d20+12.  Attack on insects.
21:17, Today: Vethryn rolled 15 using 3d8+3.  Damage.

The Empire
 GM, 487 posts
Sun 13 Sep 2015
at 10:58
Re: Chapter Two: Back to Brooken
Vander destroys two of the three workers trying to repair the linkage, but one gets through and working furiously, gets the gears connected again.

Rolled the AoO for you Vander. BTW nice try, but the Crit on Shadow Walk has no additional effect ;) Also, the workers seem to head for damaged machinery, rather than combat opponents, so leading them away would involve smashing something.

Shakru smashes the last insect engaged with him to smithereens.

Zanne zaps the ballista, almost disabling it. As with last round, the first insect to attack her is blasted to pieces by her thunder.

Gilad's hungry blade cuts through his five opponents with a groan of pleasure. The bard, now free to move, heads over to join Sigmund.

Sigmunds blow, although weak, is enough to disable the ballista, which stops winding with a shriek of tortured steel.

Vethryn takes down two more clockwork insects and damages a third, Durum takes care of three more, with another one on its last legs.

The remaining insects attack, with the five that were surrounding Vander seeking new foes. Disturbingly, they are becoming more accurate, as if evolving their tactics to overcome you. Only Shakru manages to evade their attacks completely.

Vethryn 4HP
Zanne 4HP
Durum 8HP
Sigmund 12HP

The clock work insects get an Escalation Dice! It is in brackets after yours.


With Vander out of the way five more workers rush to the damaged linkage, strengthening the repairs made by their comrade.

Another five head for the ballista, but Sigmund and Gilad stand ready.

An AoA for Sigmund and Gilad.

Round 12. Escalation dice +6(+1). Init order: Shakru(3), Zanne(3), Gilad, Vander, Sigmund(5), Vethryn(3), Durum(3), workers, clockwork insects.

Ballisa 1-3, AC 20, 50HP to disable, XX/50, -1/50, 50/50
Linkage 1-3, AC 18, 30HP to disable, 30/30, 26/30, 30/30
Main tower AC 22, 120HP to disable, 120/120

Nearby:
Ballista #2
Linkage #2
17 engaged clockwork insects, two on 3HP (Vethryn, Durum)
11 workers, one on 4HP

Far Away:
Central tower
Ballista #1
Linkage #1
Ballista #3
Linkage #3
20 workers

Vander
 player, 192 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Sun 13 Sep 2015
at 18:27
Re: Chapter Two: Back to Brooken
Seeing how the only damn thing that can be broken for good around here was the Ballista, Vander appeared there and started breaking all the important wires and levers and such. Then he will spring away, planning to finish off another...

(OOC-Appearing from shadow walk, using elven grace action-I think I hit with both.

14:22, Today: Vander rolled 19 using 3d8+4.  Damage attack 2, x2 for shadow walk.
14:21, Today: Vander rolled 14 using 3d8+4.  Damage attack 1, x2 for shadow walk.
14:21, Today: Vander rolled 26 using 1d20+13.  Elven grace action vs Ballista 2.
14:20, Today: Vander rolled 32 using 1d20+13.  Attack vs ballista 2.
14:24, Today: Vander rolled 1 using 1d6.  Sneak attack.

Assuming any foe is near Ballista, I will disengage.

14:26, Today: Vander rolled 22 using 1d20+5.  Disengage.

Total damage on Ballista 2=68 damage.)

Durum Stoneguard
 player, 180 posts
 Dwarf, Druid; AC 18
 HP: 38/45; Rec: 1/9
Sun 13 Sep 2015
at 23:45
Re: Chapter Two: Back to Brooken
Durum strikes out at the clockwork critters that threaten him. As he does so, the power of earth flows into him healing some of his wounds.

OOC That's 27 vs AC to hit. 21 damage on a hit and 6 damage on a miss. Triggering Warrior's Blessing and he regains 5 hit points.
  15:40, Today: Durum Stoneguard rolled 27 using 1d20+15.  Warhammer (attack).
  15:40, Today: Durum Stoneguard rolled 21 using 3d8+6.  Warhammer (attack).
  15:44, Today: Durum Stoneguard rolled 5 using 1d6+3.  Warrior's Blessing (heal).

Gilad Rott
 player, 214 posts
 The Bard
 HP: 16/45 Rec: 2/9
Mon 14 Sep 2015
at 06:55
Re: Chapter Two: Back to Brooken
The bard slashes through a few more of the workers rushing for the ballista, then turns his sabre to the clockwork insects swarming onto Sigmund, slicing his way towards the warrior.

"It looks busted." Gilad remarks to him, nodding his head over to the ballista behind them, freshly ripped apart by Vander. "Let's make for the last one, before they get a shot off at the Ark."

22 damage on Gilad's opportunity attack against the workers. He then attacks the clockwork insects engaged with Sigmund, dealing 21 damage if a 25 is enough to hit their AC. It's an odd roll, so I'll use Hang Tough give Sigmund 4 temp hp (if he's staggered, that's doubled to 8hp instead).

Gilad Rott rolled 24 using 1d20+14 with rolls of 10.  Opportunity Attack.
Gilad Rott rolled 22 using 3d8+5 with rolls of 6,4,7.  Damage.

Gilad Rott rolled 25 using 1d20+14 with rolls of 11.  Melee Attack vs Insects.
Gilad Rott rolled 21 using 3d8+5 with rolls of 5,5,6.  Damage.

Sigmund
 player, 256 posts
 Human Fighter
 HP: 35/59 Rec:5/9
Mon 14 Sep 2015
at 18:39
Re: Chapter Two: Back to Brooken
Stung repeatedly by the stinging insects, Sigmund takes a deep breath and channels his anger in a different direction--at the workers. He steps up and starts swatting the workers hither and yon, destroying a good number of them.

He then turns and delives a blow to one of the clockwork insects, almost as if in a spiteful afterthought!

OA on clockwork workers hits for 13 hp.

On my turn, fighter attack on the workers--CRIT for 36 hp damage on the worker mook mob. Natural even roll (as all nat 20s are), so Hack N Slash on the clockwork insects--hits AC 30 for 20 hp on them.

14:32, Today: Sigmund rolled 20 using 3d8+4 with rolls of 6,8,2.  Normal damage on clockwork insects.
14:32, Today: Sigmund rolled 18 using 3d8+4 with rolls of 6,7,1.  Crit damage (double this).
14:29, Today: Sigmund rolled 30 using 1d20+12 with rolls of 18.  Hack n Slash on Clockwork Insects.
14:29, Today: Sigmund rolled 32 using 1d20+12 with rolls of 20.  Attack workers directly.
14:27, Today: Sigmund rolled 13 using 3d8+4.  AoO damage.
14:26, Today: Sigmund rolled 29 using 1d20+12.  AoO on workers.

Zanne
 player, 140 posts
 Human Sorcerer
 R 5/9 HP 24/40
Mon 14 Sep 2015
at 22:08
Re: Chapter Two: Back to Brooken
"Damn it!" Zanne swears as her arm gets clipped by one of the insects surrounding her. With a swift motion she swats at the one that hit her.

If a 19 hits the insects, 15 damage and the next one to attack gets blasted; otherwise 3.

14:03, Today: Zanne rolled 15 using 3d6+3.  Damage.
14:00, Today: Zanne rolled 19 using 1d20+13.  Echoing Thunder.

Vethryn
 player, 166 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Fri 18 Sep 2015
at 22:10
Re: Chapter Two: Back to Brooken
Vethryn spits blood as she twirls away from the attacking spiders, their claws flickering out to strike at her as she retreats. "Kron Ushug kral vorath!" Long white strands of power burst from the Wife of the Colossus and sink warmly into her companions. Renewed by the orcish battle call and wounds healed by divine power, they can fight on.


Move: AoO from Insects to disengage
Standard: Mighty Healing for Broad Effect
Quick: Invocation of Protection to add 2 targets

So: Zanne, Sigmund, Gilad, Durum, Shakru all can heal using a recovery

Sigmund
 player, 258 posts
 Human Fighter
 HP: 35/59 Rec:5/9
Fri 18 Sep 2015
at 22:45
Re: Chapter Two: Back to Brooken
Recovery: 18:45, Today: Sigmund rolled 25 using 4d10+3, dropping the lowest dice only.  Recovery.
Zanne
 player, 141 posts
 Human Sorcerer
 R 5/9 HP 24/40
Sat 19 Sep 2015
at 00:21
Re: Chapter Two: Back to Brooken
Yay Vethryn!
16:20, Today: Zanne rolled 15 using 3d6+2.  Recovery.

Gilad Rott
 player, 215 posts
 The Bard
 HP: 23/45 Rec: 1/9
Sat 19 Sep 2015
at 02:01
Re: Chapter Two: Back to Brooken
The bard smiles as he wipe his brow, feeling a second wind at the sound of Vethryn's orcish battle call.

Gilad gains 7hp from the recovery.

Gilad Rott rolled 7 using 3d8+2.  Recovery Roll.

The Empire
 GM, 490 posts
Mon 21 Sep 2015
at 06:25
Re: Chapter Two: Back to Brooken
Between them Gilad and Sigmund destroy all five of the workers trying to reach the ballista.

Shakru's axe rises and falls and the two of the clockwork insects mobbing him are reduced to scrap metal, leaving one badly damaged.

I rolled a recovery for you Shakru, +31HPs.

Zanne burns two more, and the remaining insect is destroyed after it attacks her.

Gilad cuts into the insects attacking Sigmund, destroying three. The warrior dispatched the final two himself, and well and cutting down five workers.

Vander repeatedly stabs the ballista mechanism until it is beyond repair.

You only get double damage on the first attack Vander, none the less it was enough.

Durum takes down his three opponents with a flurry of hammer strikes.

There are now only 4 clockwork insects and one worker left! The last worker, seeing the ballista destroyed and his comrades in pieces, turns its repair drill on its clockwork heart until it stops.

Three insects move to re-engage their last target, Vethryn, while the survivor of Shakru's axe attacks again. They are still improving their technique, but are unlikely to survive to pass on their knowledge...

4HP Shakru, 8HP Vethryn.

With a groan of iron and a rush of steam, the doors on the second steel flying machine open. More opponents will doubtless be emerging.

Round 13. Escalation dice +6(+2). Init order: Shakru(1), Zanne, Gilad, Vander, Sigmund, Vethryn(3), Durum, workers, clockwork insects.

Ballisa 1-3, AC 20, 50HP to disable, XX/50, XX/50, 50/50
Linkage 1-3, AC 18, 30HP to disable, 30/30, 26/30, 30/30
Main tower AC 22, 120HP to disable, 120/120

Nearby:
4 engaged clockwork insects, one on 3HP (Vethryn) one on 2HP (Shakru)

Far Away:
Central tower
Ballista #1
Linkage #1
Ballista #3
Linkage #3
20 workers

Remember, it will take you a full round to reach the last ballista.

DEADLINE: Thursday evening, will NPC on Friday

This message was last edited by the GM at 06:26, Mon 21 Sept 2015.

Shakru
 player, 193 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Mon 21 Sep 2015
at 07:02
Re: Chapter Two: Back to Brooken
The barbarian was in his element he lived for the fight and although the sound of axe on metal was not as comforting as that of metal on flesh  he had started to judge when his attacks did damage.

Seeing that there was only one foul mechanical creature left in front of him he lifted his axe once more and brought it down to take its life.

OOC8:03, Today: Shakru rolled 16 using 1d20+10.  axe attack.
08:06, Today: Shakru rolled 24 using 3d10+7.  dmage.

This message was last edited by the player at 07:07, Mon 21 Sept 2015.

Gilad Rott
 player, 216 posts
 The Bard
 HP: 23/45 Rec: 1/9
Tue 22 Sep 2015
at 10:10
Re: Chapter Two: Back to Brooken
"The crowd just keeps growing." Gilad remarks, watching the shell from the second ballista begin to open. "No time to waste."

Taking a deep breath and straightening his plumed hat, the bard breaks into a run towards the final intact ballista...

Using my turn to move to Ballista #3.
Zanne
 player, 142 posts
 Human Sorcerer
 R 4/9 HP 39/40
Tue 22 Sep 2015
at 20:46
Re: Chapter Two: Back to Brooken
As the insect falls to her magic, Zanne is already in motion, running towards the final siege engine.

Ditto- closing the distance to the next ballista.
Vander
 player, 193 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Wed 23 Sep 2015
at 00:33
Re: Chapter Two: Back to Brooken
Vander looks to Zanne with concern, but seems satisfied that she is ok. Then he once again tries to slip away into the shadows.

OOC:
Using both actions for shadow walk
20:32, Today: Vander rolled 23 using 1d20+15.  Second attempt-shadow walk.
20:32, Today: Vander rolled 18 using 1d20+15.  Shadow walk.

Vethryn
 player, 167 posts
 High Elf Cleric
 HP: 28/32 Rec: 7/8
Wed 23 Sep 2015
at 02:12
Re: Chapter Two: Back to Brooken
Vethryn ducks away from the slashing, hacking steely limbs of the insectoid attackers. Sprinting after the group, she blasts a bolt of white energy back at her remaining attackers, hoping to discourage pursuit.

"Quickly, then, before the second one opens."

Move: Disengage head towards Ballista 3
Standard: Javelin of Faith at insectoid

22:00, Today: Vethryn rolled 20 using 1d20.  Disengage Attempt.
22:10, Today: Vethryn rolled 30 using 1d20+13.  JoF Attack: PD.
22:11, Today: Vethryn rolled 15 using 3d6+4.  JoF Damage.

Durum Stoneguard
 player, 181 posts
 Dwarf, Druid; AC 18
 HP: 38/45; Rec: 1/9
Wed 23 Sep 2015
at 20:35
Re: Chapter Two: Back to Brooken
While the immediate clockwork threat taken care of, Durum follows the others in making his way to the last ballista.
Sigmund
 player, 259 posts
 Human Fighter
 HP: 35/59 Rec:5/9
Thu 24 Sep 2015
at 13:15
Re: Chapter Two: Back to Brooken
Sigmund sprints for the last ballista as well...

Skilled Intercept doesn't work this round.
09:14, Today: Sigmund rolled 9 using 1d20.  Skilled intercept.

The Empire
 GM, 491 posts
Fri 25 Sep 2015
at 16:17
Re: Chapter Two: Back to Brooken
Vethryn and Shakru dispatch the last of the wave of insects as they try to catch up with the rest of the party, but a new swarm boils out of the stricken craft and give pursuit. Just before they reach the ballista they are both forced to stop an defend against five each. Vethry is barely scratched, but Shakru takes a hard knock.

12HP damage Shakru. 4HP Vethryn. Shakru, I assumed you would follow Vethryn and the others. For simplicity's sake I will assume you are also Nearby, but you are also both engaged with 5 beasties.

Round 14. Escalation dice +6(+0). Init order: Shakru(5), Zanne, Gilad, Vander, Sigmund, Vethryn(5), Durum, workers, clockwork insects.

Ballisa 1-3, AC 20, 50HP to disable, XX/50, XX/50, 50/50
Linkage 1-3, AC 18, 30HP to disable, 30/30, 26/30, 30/30
Main tower AC 22, 120HP to disable, 120/120

Far Away:
Central tower

Nearby:
Ballista #1
Linkage #1
Ballista #3
Linkage #3
20 workers
36 clockwork insects, 10 engaged.

DEADLINE: Wednesday evening, will NPC on Thursday.

Durum Stoneguard
 player, 182 posts
 Dwarf, Druid; AC 18
 HP: 38/45; Rec: 1/9
Sat 26 Sep 2015
at 18:52
Re: Chapter Two: Back to Brooken
Durum continues barreling forward until finally he strikes at the final ballista with his warhammer. He strikes the metal frame of the ballista with a glancing blow.

OOC That's a 27 vs AC. 15 damage on a hit, 3 on a miss. Unfortunately he can't trigger any of his flexible attacks at this time.
  10:45, Today: Durum Stoneguard rolled 27 using 1d20+15.  Warhammer (attack).
  10:46, Today: Durum Stoneguard rolled 15 using 3d8+6.  Warhammer (damage).

I've gotten far more mileage out of Earth Strength than I expected. I'm really liking that daily spell.

Sigmund
 player, 261 posts
 Human Fighter
 HP: 35/59 Rec:5/9
Sun 27 Sep 2015
at 19:04
Re: Chapter Two: Back to Brooken
Keeping one eye on this friends engaged with the clockwork things, Greyband concentrates on smashing the ballista!

Hit the ballista comfortably for 17 hp damage. Carve an Opening increases my crit range to 19-20 after last round's crit.

15:02, Today: Sigmund rolled 17 using 3d8+4.  Damage to ballista.
15:02, Today: Sigmund rolled 25 using 1d20+12.  Attack ballista.

Vander
 player, 194 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Sun 27 Sep 2015
at 20:47
Re: Chapter Two: Back to Brooken
Vander comes out of the shadows, only to bounce off the Balista's armored frame.

(OOC-16:46, Today: Vander rolled 14 using 1d20+13.  Attack vs ballista 3.)
Gilad Rott
 player, 217 posts
 The Bard
 HP: 23/45 Rec: 1/9
Mon 28 Sep 2015
at 08:42
Re: Chapter Two: Back to Brooken
The bard leaps forward, slashing through some important-looking gears in the last ballista. He takes a look around, anticipating they'll be rushed by more of the workers any moment...

26 damage to the ballista. I can also grant anyone a recovery use with 6d4 bonus healing if they need it.

Gilad Rott rolled 26 using 1d20+14 with rolls of 12.  Melee Attack vs Ballista 3.
Gilad Rott rolled 23 using 3d8+5.  Damage.

Zanne
 player, 143 posts
 Human Sorcerer
 R 4/9 HP 39/40
Mon 28 Sep 2015
at 23:37
Re: Chapter Two: Back to Brooken
As she's running, Zanne gathers a ball of magical fire. She skids to a halt and throws it straight at the ballista, weakening a few connections and setting the grease on the gears alight.

27 vs PD, 5 fire damage and 2 ongoing.
15:34, Today: Zanne rolled 2 using 1d8.  Ongoing.
15:34, Today: Zanne rolled 5 using 1d6+3.
15:33, Today: Zanne rolled 27 using 1d20+13.  Scorching Ray.
15:32, Today: Zanne rolled 16 using 1d20.  EG.

The Empire
 GM, 494 posts
Fri 2 Oct 2015
at 10:39
Re: Chapter Two: Back to Brooken
In a joint effort the party lay into the remaining ballista until the mechanism is disabled for now...

Vethryn and Shakru, who were engaged last round, fight back but neither of them can land a blow.

Then the horde of clockwork insects catches up with the rest of party and swarms over the of defenders. Everyone is engaged with five opponents. No-one escapes the attention of their pincers, claws and drills.

12HP Gilad, 8HP Zanne, Durum and Vander, 16HP Vethryn, 4HP Shakru and Sigmund.

The workers hang back for now, evidently waiting for the clockwork insects to thin out the defence.

Round 15. Escalation dice +6(+1). Init order: Shakru(5), Zanne(5), Gilad(5), Vander(5), Sigmund(5), Vethryn(5), Durum(5), workers, clockwork insects.

Ballisa 1-3, AC 20, 50HP to disable, XX/50, XX/50, -3/50
Linkage 1-3, AC 18, 30HP to disable, 30/30, 26/30, 30/30
Main tower AC 22, 120HP to disable, 120/120

Far Away:
Central tower

Nearby:
Ballista #1
Linkage #1
Ballista #3
Linkage #3
20 workers
36 clockwork insects, 35 engaged.

Vander
 player, 195 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Fri 2 Oct 2015
at 12:57
Re: Chapter Two: Back to Brooken
Vander once again vanishes, attempting to find an opening to take out the final Ballista.

(OOC-08:56, Today: Vander rolled 20 using 1d20+15.  Shadow walk. If that misses, I get my full normal actions this round. If that hits I am once again  not a target.)
Sigmund
 player, 263 posts
 Human Fighter
 HP: 50/59 Rec:4/9
Fri 2 Oct 2015
at 17:58
Re: Chapter Two: Back to Brooken
Sigmund, annoyed at the little machines, swats at them. He fights through the pain they inflicted, almost dismissively.

Hits AC 20 for 13 hp after Deadly Assault allowed me the re-roll of the 1 on damage. Also use my daily Tough as Iron to do a second recovery as a minor action and heal 19 hp.

13:56, Today: Sigmund rolled 19 using 4d10+3, dropping the lowest dice only with rolls of 4,2,10,2.  Tough as Iron Daily.
13:55, Today: Sigmund rolled 5 using 1d8 with rolls of 5.  Deadly Assault--re-rolling the 1's.
13:55, Today: Sigmund rolled 9 using 3d8+4 with rolls of 1,2,2.  Damage on insects.
13:54, Today: Sigmund rolled 20 using 1d20+12 with rolls of 8.  Against the Clockwork Insects!

This message was last edited by the player at 22:33, Fri 02 Oct 2015.

Vethryn
 player, 168 posts
 High Elf Cleric
 HP: 21/32 Rec: 6/8
Fri 2 Oct 2015
at 22:26
Re: Chapter Two: Back to Brooken
Vethryn whirls her spear about like a staff, giving up on plunging the steel head into mechanical vitals and focusing on extracting herself from a bad situation. With a roar of pain and fury that sounds tinny coming from elvish lips, she pulls away from the group.

"Gurshtak! Ushug thinks you should crush these metal things before they kill us all!"


Standard: Rally
Move: Disengage and flee

17:59, Today: Vethryn rolled 13 using 3d8+2.  Rally.
17:58, Today: Vethryn rolled 15 using 1d20.  Disengage (please).

Zanne
 player, 144 posts
 Human Sorcerer
 R 4/9 HP 31/40
Sun 4 Oct 2015
at 02:14
Re: Chapter Two: Back to Brooken
After the fireball leaves her hand, Zanne whirls to face the oncoming horde of clattering bugs. The first one to leap is struck in midair by a blast from her wand.

27 vs insect PD. 13 thunder damage, And the next one to hit me takes 7 damage.

18:14, Today: Zanne rolled 7 using 2d6.  Shield Damage.
18:08, Today: Zanne rolled 13 using 3d6+3.  Damage.
18:08, Today: Zanne rolled 27 using 1d20+13.  Echoing Thunder.
18:07, Today: Zanne rolled 15 using 1d20.  EG.

Gilad Rott
 player, 218 posts
 The Bard
 HP: 11/45 Rec: 1/9
Sun 4 Oct 2015
at 05:06
Re: Chapter Two: Back to Brooken
Although he feels his strength fading, Gilad holds his position beside the final ballista, swinging his sabre frantically as he tries to fight off the insect horde.

If a roll of 24 hits their AC, Gilad deals 25 damage to the insects. If it misses, 3 damage.

Gilad Rott rolled 24 using 1d20+14 with rolls of 10.  Melee Attack vs Insects.
Gilad Rott rolled 25 using 3d8+5 with rolls of 6,7,7.  Damage.

Durum Stoneguard
 player, 183 posts
 Dwarf, Druid; AC 18
 HP: 38/45; Rec: 1/9
Mon 5 Oct 2015
at 00:03
Re: Chapter Two: Back to Brooken
Durum turns his attention, and warhammer, to the clockwork insects. Nature's power flows back into him focusing his mind on the battle.

OOC 34 vs AC should easily hit. That's a total of 19 damage to the clockwork insects. He invokes Ancestral Guidance to recharge his flexible melee attacks and increase his damage by 2.
  15:59, Today: Durum Stoneguard rolled 34 using 1d20+15.  Warhammer (attack).
  16:00, Today: Durum Stoneguard rolled 17 using 3d8+6.  Warhammer (damage).

Shakru
 player, 195 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Mon 12 Oct 2015
at 09:20
Re: Chapter Two: Back to Brooken
The Half Orc starts to revel in the mayhem of the battle and his axe becomes an extension of his arm and a deadly extension at that as he sets about the mechanical creatures swarming him.


OOC:
10:22, Today: Shakru rolled 18 using 1d20+10.  Axe attack.
10:22, Today: Shakru rolled 20 using 3d10+7.  damage.

This message was last edited by the player at 09:23, Mon 12 Oct 2015.

The Empire
 GM, 499 posts
Wed 14 Oct 2015
at 06:27
Re: Chapter Two: Back to Brooken
The party fights back, smashing and 13 of the insects to scrap with might and magic and damaging four more. Another one explodes after attacking Zanne.

Insects are AC18, PD11, MD15 with 6HP.

The remaining insects regroup and attack, with 2 catching up with Vethryn. As before, they are becoming more accurate, learning your weak spots.

9HP Shakru and Zanne, 6HP Gilad, Sigmund and Durum, 3HP Vethryn.

Meanwhile five workers rush the unguarded ballisat and make lightning repairs. With a groan of steel, the mechanism starts winding again.

Round 16. Escalation dice +6(+2). Init order: Shakru(4, one 4/6HP), Zanne(4), Gilad(4, one 5/6HP), Vander, Sigmund(4, one 5/6HP), Vethryn(2), Durum(4, one 3/6HP), workers, clockwork insects.

Ballisa 1-3, AC 20, 50HP to disable, XX/50, XX/50, 22/50
Linkage 1-3, AC 18, 30HP to disable, 30/30, 26/30, 30/30
Main tower AC 22, 120HP to disable, 120/120

Far Away:
Central tower

Nearby:
Ballista #1
Linkage #1
Ballista #3
Linkage #3
20 workers
22 clockwork insects, 22 engaged.

Zanne
 player, 145 posts
 Human Sorcerer
 R 4/9 HP 22/40
Wed 14 Oct 2015
at 07:05
Re: Chapter Two: Back to Brooken
Zanne winces as the insects bite into her exposed flesh. "Damn! Ow! Damn!" she shouts as the pain causes her blast to fly past the one she was aiming at, adding a final "Ha!" as the blast of sound smashes into the clockwork behind it.

Editted, because it was a hit. 15 damage and next one to hit takes 8.

13:56, Today: Zanne rolled 8 using 2d6.  Shield.
13:56, Today: Zanne rolled 15 using 3d6+3.  Damage.
23:01, Today: Zanne rolled 15 using 1d20+13.  Attack.
23:00, Today: Zanne rolled 10 using 1d20.  EG.

This message was last edited by the player at 21:59, Wed 14 Oct 2015.

Shakru
 player, 196 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Wed 14 Oct 2015
at 07:18
Re: Chapter Two: Back to Brooken
Shakru takes the bites in his stride and turns to face the next wave of mechanical monsters. Legs firmly planted apart his powerful arms swung his axe once more.

OOC:
08:18, Today: Shakru rolled 19 using 1d20+11.  axe attack.
08:19, Today: Shakru rolled 26 using 3d10+7.  damage.

This message was last edited by the player at 07:19, Wed 14 Oct 2015.

Sigmund
 player, 265 posts
 Human Fighter
 HP: 53/59 Rec:4/9
Wed 14 Oct 2015
at 13:06
Re: Chapter Two: Back to Brooken
Likewise, Sigmund takes the pricks in stride and hacks mightily at the clockwork insects, cutting a goodly number of them to pieces. He tries a swing at the workers as well, but only gets a piece of one.

Attacking clockwork insects--CRITICAL HIT, does 42 hp damage. Natural even roll, so Hack N Slash on workers (or ballista if we can't reach the workers). Miss for 3 hp.

09:04, Today: Sigmund rolled 17 using 1d20+12 with rolls of 5.  Hack n Slash on workers or ballista.
08:51, Today: Sigmund rolled 21 using 3d8+4.  Damage (doubled for crit!!).
08:51, Today: Sigmund rolled 32 using 1d20+12.  Sigmund on insects.

Vethryn
 player, 169 posts
 High Elf Cleric
 HP: 18/32 Rec: 6/8
Wed 14 Oct 2015
at 15:46
Re: Chapter Two: Back to Brooken
Vethryn dashes away from the two spiders so eager to sink claws into her bleeding flesh. "By Ushug, I strike you!" roars out as a beam of pure white flame shoots out and smolders into the Ballista currently being repaired. Even if she only delays the spiders a while, it should give the others time to kill the beings currently giving them issues.

Move: Disengage and approach the Ballista
Standard: Javelin of Faith: 18 vs PD for 18 or 3 damage

11:42, Today: Vethryn rolled 14 using 1d20-1.  Disengage.
11:43, Today: Vethryn rolled 18 using 1d20+13.  Javelin of Faith: Ballista.
11:43, Today: Vethryn rolled 18 using 3d8+4.  JoF Damage: Holy. 

Gilad Rott
 player, 219 posts
 The Bard
 HP: 5/45 Rec: 1/9
Thu 15 Oct 2015
at 06:05
Re: Chapter Two: Back to Brooken
The bard's on his last legs, but with still more of the clockwork insects swarming him, Gilad has no choice but to keep on fighting. With an exhausted cry, he swings his sabre in a wide arc, slashing apart three more of his foes.

19 damage to the insects. Zanne, you get 4 temp hp from my Hang Tough battle cry.

Gilad Rott rolled 29 using 1d20+14 with rolls of 15.  Melee Attack vs Insects.
Gilad Rott rolled 19 using 3d8+5.  Damage.

Vander
 player, 197 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Thu 15 Oct 2015
at 18:45
Re: Chapter Two: Back to Brooken
Vander appears near Zanne, ready to distract some of her foes. He does throw a dagger at the Ballista-which seems to be on its last legs...

(OOC-Throwing Dagger at Ballista, joining in Zanne's melee to be another target for her foes.

14:43, Today: Vander rolled 4 using 1d6.  Sneak attack.
14:42, Today: Vander rolled 24 using 3d8+4.  Flying blade damage at Ballista, doubled for shadow walk.
14:41, Today: Vander rolled 23 using 1d20+13.  Flying blade at Ballista.

Damage to Ballista=48. Doubled after sneak attack. If its a miss, damage is only 14.)

Durum Stoneguard
 player, 184 posts
 Dwarf, Druid; AC 18
 HP: 41/45; Rec: 1/9
Sat 17 Oct 2015
at 22:33
Re: Chapter Two: Back to Brooken
OOC I believe that Vander took down the ballista again. As Durum is in melee with the ballista, I'm going to assume he can attack the workers that are repairing it.

Durum ignores the clockwork insects focusing instead on the workers trying to repair the ballista. His warhammer strikes at the clockwork repair drones to little effect. While his attack inflicts little damage, the power of earth and stone heals some of Durum's injuries.

OOC 17 vs. AC is a miss for 3 damage. I trigger Warrior's Blessing for a self-heal.
  14:28, Today: Durum Stoneguard rolled 17 using 1d20+15.  Warhammer (attack).
  14:30, Today: Durum Stoneguard rolled 9 using 1d6+3.  Warrior's Blessing (heal).

The Empire
 GM, 503 posts
Tue 20 Oct 2015
at 05:39
Re: Chapter Two: Back to Brooken
The party take down over a dozen insects this round in a rain of dented iron and steam. The remaining insects retaliate, their attacks still becoming more accurate.

9HP Zanne, 3HP Gilad, 12HP Durum.

Vander's blow halts the mechanism once again but five workers scuttle over to effect repairs, heedless of the wood elf's defence.

Opportunity attack for you Vander.

Round 17. Escalation dice +6(+3). Init order: Shakru, Zanne(2 one on 3/6HP), Gilad(1 on 5/6HP), Vander, Sigmund, Vethryn, Durum(4, one 3/6HP), workers, clockwork insects.

Ballisa 1-3, AC 20, 50HP to disable, XX/50, XX/50, -29/50
Linkage 1-3, AC 18, 30HP to disable, 30/30, 26/30, 30/30
Main tower AC 22, 120HP to disable, 120/120

Far Away:
Central tower

Nearby:
Ballista #1
Linkage #1
Ballista #3
Linkage #3
20 workers
7 clockwork insects, 7 engaged

Vethryn
 player, 171 posts
 High Elf Cleric
 HP: 18/32 Rec: 3/8
Wed 21 Oct 2015
at 03:39
Re: Chapter Two: Back to Brooken
Vethryn looks around, surprised to find all the insects have fled to other targets. Looking around the battlefield, she identifies a particularly thick patch of the creatures around Durum and launches a storm of holy arrows at the creatures.

23:29, Today: Vethryn rolled 24 using 1d20+13.  JoF Attack: PD.
23:30, Today: Vethryn rolled 20 using 3d6+4.  JoF Damage: Holy.

Gilad Rott
 player, 220 posts
 The Bard
 HP: 2/45 Rec: 1/9
Wed 21 Oct 2015
at 06:41
Re: Chapter Two: Back to Brooken
Doubled over and barely conscious, Gilad still musters up the wherewithall to roll under a swing from the final insect facing him, and counters with a slash that splits the clockwork beast in two.

Gilad Rott rolled 24 using 1d20+14 with rolls of 10.  Melee Attack vs Insects.
Gilad Rott rolled 28 using 3d8+5.  Damage.

Shakru
 player, 197 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Wed 21 Oct 2015
at 07:58
Re: Chapter Two: Back to Brooken
Seeing Gilad on his last legs the Half Orc barbarian steps between him and the remaining insects and starts swinging his great axe.

OOC:
08:59, Today: Shakru rolled 26 using 1d20+12.  axe attack
08:59, Today: Shakru rolled 19 using 3d10+7.  damage.

This message was last edited by the player at 08:00, Wed 21 Oct 2015.

Zanne
 player, 146 posts
 Human Sorcerer
 R 4/9 HP 17/40
Wed 21 Oct 2015
at 18:24
Re: Chapter Two: Back to Brooken
Once again, Zanne throws forth a blast of thunder at the insects around her while shielding herself.

15 damage, and the next one to hit takes 11.

10:21, Today: Zanne rolled 11 using 2d6.  Shield.
10:21, Today: Zanne rolled 15 using 3d6+3.  Damage.
10:21, Today: Zanne rolled 21 using 1d20+13.  Echoing Thunder.

Vander
 player, 198 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Wed 21 Oct 2015
at 18:34
Re: Chapter Two: Back to Brooken
In reply to Zanne (msg # 427):

Vander kicks out with a boot to knock some of the bugs senseless. "Somebody finish off that last Ballista!"

OOC-As the bugs seem to be a mob creature, one of my attacks should affect a group of them, right? If so, I will attack with my daze skill. Hit with the daze-which should effect the group on Zanne, but miss with the secondary and opperunity attack.

14:30, Today: Vander rolled 16 using 1d20+15.  Slick feint secondary attack.
14:29, Today: Vander rolled 28 using 1d20+13.  Slick Feint.
14:25, Today: Vander rolled 17 using 1d20+13.  Oppertunity attack.

The Empire
 GM, 504 posts
Sun 25 Oct 2015
at 10:24
Re: Chapter Two: Back to Brooken
You destroy the last few clockwork insects and swiftly disable the ballista beyond any hope of repair. The High Ark is saved and immediately you see the Hellhole react; the earth shakes and plumes of flame and steam blast from the main structure, repeated in miniature on the central tower. The linkages run wild and then come apart, and the clockwork invaders in the last metal dart are broiled alive as their boilers overheat explosively.

As you stand on the bare, blasted rock of the tortured hillside surrounded by a sea of clockwork body parts a curious feeling of well-being comes up from the earth itself with a whisper of thanks. Durum is surrounded by a patch of swift-growing, waving grass.

One extra recovery for everyone, and 2 for anyone with a ambiguous or positive relationship with the High Druid.

As the Hellhole starts collapsing into itself a huge thunderhead of steam, smoke and lightning starts forming above its death throes, growing bigger and more purposeful every moment...
Shakru
 player, 198 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Mon 26 Oct 2015
at 08:20
Re: Chapter Two: Back to Brooken
The Half Orc looked up "I suggest we run !!!" shouted the barbarian as he made to run back the way they had come


OOC:16:08, Today: Shakru rolled 30 using 3d12+2.  recovery. back to full hp

This message was last edited by the player at 16:09, Mon 26 Oct 2015.

Vander
 player, 199 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/6
Mon 26 Oct 2015
at 12:36
Re: Chapter Two: Back to Brooken
"Good idea!" Vander said, and made sure Zanne was coming along as well. He was not going anywhere unless she did.

(Ooc-spend one recovery and heal 21 hp. I have a connection to high druid.)

This message was last edited by the player at 20:24, Mon 26 Oct 2015.

Vethryn
 player, 172 posts
 High Elf Cleric
 HP: 32/32 Rec: 3/8
Mon 26 Oct 2015
at 16:02
Re: Chapter Two: Back to Brooken
Vethryn takes a moment to breathe, letting the wash and excitement of victory flow over her. Then, using her spear as a walking staff to gain momentum, she begins running after the others.

Bonus recovery spent takes Vethryn back to full.
Sigmund
 player, 269 posts
 Human Fighter
 HP: 53/59 Rec:4/9
Mon 26 Oct 2015
at 20:07
Re: Chapter Two: Back to Brooken
Sigmund only has to look back once before he runs for it with the others...
Zanne
 player, 147 posts
 Human Sorcerer
 R 4/9 HP 17/40
Mon 26 Oct 2015
at 20:19
Re: Chapter Two: Back to Brooken
Zanne is clearly in agreement with the rest, giving a quick "Right, legging it!" as she runs.

12:16, Today: Zanne rolled 14 using 3d6+2.  Recovery.
Gilad Rott
 player, 221 posts
 The Bard
 HP: 32/45 Rec: 0/9
Tue 27 Oct 2015
at 05:46
Re: Chapter Two: Back to Brooken
"When the orc with the giant axe thinks about backing down from a fight..." Gilad takes one look at Shakru, another back at the growing hellhole, and hightails it beside his friends.

Spending two recoveries (Gilad had one left, plus the bonus one he just received, so he's all out until our next long rest) and taking the average healing of 15hp from each, to raise Gilad's health to 32/45hp.
Durum Stoneguard
 player, 185 posts
 Dwarf, Druid; AC 18
 HP: 29/45; Rec: 3/9
Wed 28 Oct 2015
at 03:05
Re: Chapter Two: Back to Brooken
"Wait!" Durum calls out. "The Hellhole is defeated, but now Brooken is in peril."

He looks at Sigmund, "Scion of the Emperor, you know the way we must go."

OOC I added the two recoveries to my total. I'll leave his hit points as is for now.
Vethryn
 player, 173 posts
 High Elf Cleric
 HP: 32/32 Rec: 3/9
Wed 28 Oct 2015
at 04:36
Re: Chapter Two: Back to Brooken
"Do you propose there's something we do about that?" Vethryn pauses, pointing her spear at the roiling and flashing thunderhead. "Sword and spear won't harm a cloud and steel armor might as well be silk before the heat of lightning. Ushug knows if you offer me a good fight, I'll follow. Running into the death-storm is nothing but suicide."
Sigmund
 player, 272 posts
 Human Fighter
 HP: 53/59 Rec:4/9
Wed 28 Oct 2015
at 14:18
Re: Chapter Two: Back to Brooken
Sigmund looks at Vethryn. "We do the thing I was ordered here to do. We destroy the gate! Come on."

He leads the group toward the gate...
Gilad Rott
 player, 222 posts
 The Bard
 HP: 32/45 Rec: 0/9
Thu 29 Oct 2015
at 07:00
Re: Chapter Two: Back to Brooken
Sigmund:
Sigmund looks at Vethryn. "We do the thing I was ordered here to do. We destroy the gate! Come on."


"Much as I can appreciate a flair for the dramatic, Your Royalness, I don't think there's much we could do inside that storm right now except get swept away." Gilad remarks, holding his plumed hat down on his head with one hand, to keep it from blowing off.

"Let's at least get back to the tower and regroup, see if that thing is going to just keep growoing, or settle down."
Shakru
 player, 199 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Thu 29 Oct 2015
at 07:33
Re: Chapter Two: Back to Brooken
The barbarian kept running but was also at a loss as to the reaction of some of the other more civilised members of the party. To his simple way of thinking, if the danger can't be killed with an axe then the danger is too great for you to face and retreating is then the best option.

Perhaps I do not want to be civilised thought the Half Orc with a grunt.
Zanne
 player, 148 posts
 Human Sorcerer
 R 4/9 HP 31/40
Thu 29 Oct 2015
at 18:39
Re: Chapter Two: Back to Brooken
Zanne skids to a halt. "Wai-bu- fine!" she sputters before changing her route to follow after him. As she does, she adds "Can't you at least lie and promise a royal reward? Charging into stupid danger is so much easier if I can pretend there's a bathtub full of jewels at the end of it!"
Vander
 player, 200 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/5
Thu 29 Oct 2015
at 18:44
Re: Chapter Two: Back to Brooken
In reply to Zanne (msg # 441):

"I will get you a bath of whatever you like if you just keep running!" Vander says, sliding to change his direction so he loses none of his speed. However, he makes sure to keep close to Zanne.
Sigmund
 player, 273 posts
 Human Fighter
 HP: 53/59 Rec:4/9
Fri 30 Oct 2015
at 00:12
Re: Chapter Two: Back to Brooken
Gilad Rott:
"Much as I can appreciate a flair for the dramatic, Your Royalness, I don't think there's much we could do inside that storm right now except get swept away." Gilad remarks, holding his plumed hat down on his head with one hand, to keep it from blowing off.

"Let's at least get back to the tower and regroup, see if that thing is going to just keep growoing, or settle down."


Sigmund pulls out a small object from his belt-pouch. "I was specifically given this item to preserve the integrity of this building.

He recounts the tale:

Backstory:
Very well" says the major grimly, then turns to Sigmund. "One of our outposts, Kira's Watch, is under attack by an unknown force. We send reinforcements through the gate several hours ago, but none have returned. We cannot let the gate fall into enemy hands, so I need you to travel through, asses the situation and, if necessary, destroy the gate. Septus here will give you the means. One more thing soldier" adds the major "Something is happening to Brooken, some sort of malign change. Desertion and insubordination are rife, and the very buildings seem to be taking a new shape. If you can, bring help"

The mage hands you a small iron sigil, his will still focused on the shimmering gate. "Place this in the centre of the gate and speak my name and the gate will close forever. You will have a few seconds to run. make use of them"





Zanne:
Zanne skids to a halt. "Wai-bu- fine!" she sputters before changing her route to follow after him. As she does, she adds "Can't you at least lie and promise a royal reward? Charging into stupid danger is so much easier if I can pretend there's a bathtub full of jewels at the end of it!"


Sigmund chortles. "I am a terrible liar. But I can tell you that if we let this place fall into enemy hands, the consequences for the world will be far worse. I am not proposing we run headlong into the storm, but we do need to find a way to get to the gate."

Vander:
In reply to Zanne (msg # 441):

"I will get you a bath of whatever you like if you just keep running!" Vander says, sliding to change his direction so he loses none of his speed. However, he makes sure to keep close to Zanne.


Sigmund sticks out his leg to trip Vander. "Come on, people, think? How do we get to the gate without running into the storm."
Gilad Rott
 player, 223 posts
 The Bard
 HP: 32/45 Rec: 0/9
Fri 30 Oct 2015
at 06:37
Re: Chapter Two: Back to Brooken
Sigmund:
He recounts the tale:

Backstory:
Very well" says the major grimly, then turns to Sigmund. "One of our outposts, Kira's Watch, is under attack by an unknown force. We send reinforcements through the gate several hours ago, but none have returned. We cannot let the gate fall into enemy hands, so I need you to travel through, asses the situation and, if necessary, destroy the gate. Septus here will give you the means. One more thing soldier" adds the major "Something is happening to Brooken, some sort of malign change. Desertion and insubordination are rife, and the very buildings seem to be taking a new shape. If you can, bring help"

The mage hands you a small iron sigil, his will still focused on the shimmering gate. "Place this in the centre of the gate and speak my name and the gate will close forever. You will have a few seconds to run. make use of them"





"...huh. That does change things." the bard remarks. He takes another weary look at the hellhole; Gilad's body aches after the might battle he just endured, but if there's more that needs be done to stop this threat... "Once more into the breach, eh?" Gilad grins, and follows Sigmund back towards the hellhole...

"Uh, you DO remember that mage's name, right...?"
Sigmund
 player, 274 posts
 Human Fighter
 HP: 53/59 Rec:4/9
Fri 30 Oct 2015
at 14:56
Re: Chapter Two: Back to Brooken
Sigmund chuckles. "As far as I was concerned, it was "captain, sir." You don't stop to ask your superior officers their names in a rush."
Shakru
 player, 200 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Fri 30 Oct 2015
at 15:27
Re: Chapter Two: Back to Brooken
Shakru skidded to a halt when he realised no one was now following. He shook his head in disbelief, well no one lives forever, he thought to himself and changed direction to follow the others
Vethryn
 player, 174 posts
 High Elf Cleric
 HP: 32/32 Rec: 3/9
Sat 31 Oct 2015
at 00:01
Re: Chapter Two: Back to Brooken
"Well, then. We charge." Vethryn takes a moment and braces herself for the oncoming storm, then starts sprinting after Sigmund. "Give it to me. I can step past any opposition we may face, if we get close. What is the activation phrase?"
The Empire
 GM, 507 posts
Sat 31 Oct 2015
at 11:02
Re: Chapter Two: Back to Brooken
The tower is just under a mile from your position. In between you and it is the imploding hellhole and steam demon. Will post the mechanics for getting past it tomorrow.
Sigmund
 player, 275 posts
 Human Fighter
 HP: 53/59 Rec:4/9
Sun 1 Nov 2015
at 19:40
Re: Chapter Two: Back to Brooken
Vethryn:
"Well, then. We charge." Vethryn takes a moment and braces herself for the oncoming storm, then starts sprinting after Sigmund. "Give it to me. I can step past any opposition we may face, if we get close. What is the activation phrase?"


Sigmund waves at Vethryn, pulls out the sigil and gives it to him. "Told you--he never said it. One of you arcane types should be able to work this out, though. I have faith in you."

This message was last edited by the player at 13:50, Tue 24 Nov 2015.

Vethryn
 player, 176 posts
 High Elf Cleric
 HP: 32/32 Rec: 3/9
Tue 3 Nov 2015
at 21:24
Re: Chapter Two: Back to Brooken
Vethryn shakes her head. "Sure. We'll just unravel the mysteries of this artifact while on the run and under attack. Not a problem." She slows her sprint to a trot, conserving some energy for the inevitable fight against the steam monsters that seem to also be converging on the gate. She would have done better to keep running, though, as a blast of lightning ripped out of the clouds and struck at her position.


16:21, Today: Vethryn rolled 16 using 1d20+6.  Strength Check.
Zanne
 player, 150 posts
 Human Sorcerer
 R 4/9 HP 31/40
Tue 3 Nov 2015
at 21:37
Re: Chapter Two: Back to Brooken
Zanne shakes her head at the stupidity of this plan as she runs- but that doesn't stop her from running. She proves more adept at dodging lightning bolts than giant rocks.


12:33, Today: Zanne rolled 27 using 1d20+10.  Dex+Street Thief.

Durum Stoneguard
 player, 186 posts
 Dwarf, Druid; AC 18
 HP: 29/45; Rec: 3/9
Wed 4 Nov 2015
at 00:45
Re: Chapter Two: Back to Brooken
OOC Blasted dice roller!
  15:42, Today: Durum Stoneguard rolled 16 using 1d20+10.  Str + Initiate of Earth.
  15:43, Today: Durum Stoneguard rolled 18 using 1d20+10.  Str + Initiate of Earth (reroll).


Durum presses onward through the growing storm. Unfortunately his wounds from the battle slow him down.
Sigmund
 player, 277 posts
 Human Fighter
 HP: 53/59 Rec:4/9
Wed 4 Nov 2015
at 02:02
Re: Chapter Two: Back to Brooken
Sigmund looks at the sigil in Vethryn's hand, nodding, then whirls and goes for the perimeter of the storm with the others, pushing through and pulling the others if he can...

Solid success.
21:01, Today: Sigmund rolled 28 using 1d20+11.  STR + Orc War Veteran.

This message was last edited by the player at 13:50, Tue 24 Nov 2015.

Shakru
 player, 202 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Wed 4 Nov 2015
at 07:48
Re: Chapter Two: Back to Brooken
OOC: 07:47, Today: Shakru rolled 10 using 1d20+7.  strength roll. :(
Vander
 player, 202 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/5
Wed 4 Nov 2015
at 19:23
Re: Chapter Two: Back to Brooken
Vander ran with acrobatic grace, but not enough grace for a lighting bolt...maybe...

OOC-14:12, Today: Vander rolled 18 using 1d20+12.  Dex+level+thief.

Today: Vander rolled 32 using 1d20+12. Nat 20  reroll -assuming I get a reroll.

This message was last edited by the player at 13:19, Thu 05 Nov 2015.

Gilad Rott
 player, 224 posts
 The Bard
 HP: 32/45 Rec: 0/9
Thu 5 Nov 2015
at 04:37
Re: Chapter Two: Back to Brooken
Gilad tries to keep pace with the others, but his fatigue is showing... summoning up all his remaining strength, the bard huffs as he pushes himself on towards the tower...

Gilad makes it thanks to the reroll!

Gilad Rott rolled 16 using 1d20+12.  DEX + Treasure Hunter.
Gilad Rott rolled 24 using 1d20+12.  DEX + Treasure Hunter reroll.

This message was last edited by the player at 04:40, Thu 05 Nov 2015.

The Empire
 GM, 513 posts
Mon 9 Nov 2015
at 11:37
Re: Chapter Two: Back to Brooken
The party races through the razed forest while the hellhole implodes to the right. The peals of thunder and flashes of lightning are almost continuous, but by good luck or divine grace the party come through mostly unscathed. Durum and Gilad, however, are both burned from direct hits.

16HP damage Gilad, 8HP Durum.

As the tower comes in sight you are overtaken by the cloud of steam and malice that was once a hellhole. A lone elemental, a wispy being of steam, blood and eldrich power, is flowing towards you...

Roll for Init folks!
Shakru
 player, 203 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Mon 9 Nov 2015
at 12:11
Re: Chapter Two: Back to Brooken
OOC:12:10, Today: Shakru rolled 26 using 1d20+8.  initiative.
Vethryn
 player, 177 posts
 High Elf Cleric
 HP: 32/32 Rec: 3/9
Mon 9 Nov 2015
at 13:44
Re: Chapter Two: Back to Brooken
08:42, Today: Vethryn rolled 22 using 1d20+5.  Initiative.
Vander
 player, 203 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/5
Mon 9 Nov 2015
at 19:28
Re: Chapter Two: Back to Brooken

14:27, Today: Vander rolled 25 using 1d20+11.  Initiative.
Zanne
 player, 151 posts
 Human Sorcerer
 R 4/9 HP 31/40
Mon 9 Nov 2015
at 19:34
Re: Chapter Two: Back to Brooken
10:34, Today: Zanne rolled 15 using 2d20+6, dropping the lowest dice only.  Init.
Sigmund
 player, 278 posts
 Human Fighter
 HP: 53/59 Rec:4/9
Mon 9 Nov 2015
at 20:05
Re: Chapter Two: Back to Brooken
A 22 for Sigmund.
15:04, Today: Sigmund rolled 22 using 2d20+5, dropping the lowest dice only with rolls of 17,2.  Initiative.

Durum Stoneguard
 player, 187 posts
 Dwarf, Druid; AC 18
 HP: 29/45; Rec: 3/9
Mon 9 Nov 2015
at 21:33
Re: Chapter Two: Back to Brooken
12:32, Today: Durum Stoneguard rolled 11 using 1d20+3.  Initiative.
Gilad Rott
 player, 225 posts
 The Bard
 HP: 16/45 Rec: 0/9
Tue 10 Nov 2015
at 04:02
Re: Chapter Two: Back to Brooken
Gilad Rott rolled 12 using 1d20+7.  Initiative.
The Empire
 GM, 516 posts
Mon 16 Nov 2015
at 10:59
Re: Chapter Two: Back to Brooken
The steam elemental is a formless cloud of scalding steam and spitting malice. As it approaches, you feel a wave of heat washing over you.

Round 1. Escalation dice: +0. Init Order: Shakru, Vander, Vethryn, Sigmund, Elemental, Zanne, Gilad, Durum.

All those before the steam elemental in Init order please post. The elemental has resistance 16+ to all damage except cold, and that anyone engaged with it at the end of the round will take 8HP heat damage.

Shakru
 player, 204 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Mon 16 Nov 2015
at 11:04
Re: Chapter Two: Back to Brooken
The big barbarian was trailing behind the rest as he'd turned at the last minute to join the others. Seeing that they would be overtaken by the elemental he changed direction yet again and ran directly for it hoping his attack would distract it long enough for the others to get to shelter in time.

The kept and swung his axe but the ethereal  form of the monster eluded his mighty blow

OOC:11:02, Today: Shakru rolled 9 using 1d20+7.  battle axe attack.
Vander
 player, 205 posts
 AC-18, PD-19, MD-14
 HP-45/42 Recovery-8/5
Mon 16 Nov 2015
at 15:51
Re: Chapter Two: Back to Brooken
Vander stabbed one of the creatures so deeply in its gaseous form-he jumps right through it. Moving fast enough so he is not burned, but also disrupting its state so he does considerable damage to it. He also keeps going so it does not reform around him and really does burn his body...

(OOC-Fails shadow walk-but due to feat it does not cost me an action.

Hits elemental Shakaru attacked with a natural 18, and does 20 damage to it. My tumbling strike allows me to disengage after attack, so no steam damage from it.

10:48, Today: Vander rolled 5 using 1d6.  Sneak attack.
10:46, Today: Vander rolled 19 using 1d20+10.  Disengage.
10:46, Today: Vander rolled 15 using 3d8+4.  Damage .
10:46, Today: Vander rolled 25 using 1d20+7.  Tumbling strike.
10:44, Today: Vander rolled 3 using 1d6.  Elven grace.
10:44, Today: Vander rolled 10 using 1d20+9.  Shadow walk.)

Vethryn
 player, 178 posts
 High Elf Cleric
 HP: 32/32 Rec: 3/9
Tue 17 Nov 2015
at 05:14
Re: Chapter Two: Back to Brooken
Vethryn sprints forward and then simply blinks, appearing a moment later under the eaves of the gate. With a quick bend, she presses the talisman to the gate. "Now to figure out how to activate this thing."


Standard: Move to near the elemental
Move: Highborn teleport to the gate

Sigmund
 player, 279 posts
 Human Fighter
 HP: 53/59 Rec:4/9
Tue 17 Nov 2015
at 22:54
Re: Chapter Two: Back to Brooken
Sigmund charges toward the elemental, shield up, and starts hacking at it....

Miss for 3 hp damage. Apply Carve an Opening to increase my crit range to 19-20.

17:52, Today: Sigmund rolled 12 using 1d20+7.  Flexible attack on elemental.

The Empire
 GM, 518 posts
Sun 22 Nov 2015
at 10:42
Re: Chapter Two: Back to Brooken
Vander's dagger rips at the strands of brimstone and malice holding the elemental together, doing real damage. It surges forward, enveloping Shakru in a cloud of scalding steam.

18HP damage Shakru, 8HP Sigmund. Everyone else is up!
Zanne
 player, 152 posts
 Human Sorcerer
 R 4/9 HP 31/40
Mon 23 Nov 2015
at 19:18
Re: Chapter Two: Back to Brooken
As the roiling cloud surges and attacks, Zanne skids to a halt. Gesturing, she forms a small ball of ice and throws it through the center of the steam.

21 vs PD, 5 cold damage.

10:09, Today: Zanne rolled 5 using 1d6+3.  Chaos Bolt.
10:08, Today: Zanne rolled 21 using 1d20+8.  To hit!

Gilad Rott
 player, 226 posts
 The Bard
 HP: 16/45 Rec: 0/9
Thu 26 Nov 2015
at 01:08
Re: Chapter Two: Back to Brooken
Even knowing he'll be burned by the elemental's scalding steam, Gilad gives a mighty cry and charges forward, slashing his sabre through the cloud.

Activating Halo, for +2 to Gilad's defenses until hit, and Song of Heroes for +1 to the party's attacks until Gilad's next turn.

(Ignore the Song of Heroes recharge roll in the dice roller; thought I used it last combat, but I looked back over the posts and it was Song of Aid.)

Melee attack for 24 vs AC (forgot to add the +9 bonus to the dice roller; yeah, turkey season is already going to my brain). If that hits, 24 damage to the Steam Elemental before resistance.

Using my Hang Tough battle cry to give Durum 8 temp hp.

Gilad Rott rolled 15 using 1d20 with rolls of 15.  Melee attack.
Gilad Rott rolled 24 using 3d8+5 with rolls of 6,6,7.  Melee damage.

Durum Stoneguard
 player, 188 posts
 Dwarf, Druid; AC 18
 HP: 38+8/45; Rec: 3/9
Sat 28 Nov 2015
at 22:08
Re: Chapter Two: Back to Brooken
Durum barrels forward and strikes at the elemental with his stone warhammer. He calls on the power of earth and stone and his wounds heal somewhat being sealed by living stone.

OOC Attack 19 vs AC for 19 damage, or 3 damage on a miss. He triggers Warrior's Blessing to heal his wounds. And I'm noting the temp hit points from Gilad.
  13:03, Today: Durum Stoneguard rolled 19 using 1d20+7.  Warhammer (attack).
  13:03, Today: Durum Stoneguard rolled 19 using 3d8+3.  Warhammer (damage).
  13:04, Today: Durum Stoneguard rolled 6 using 1d6.  Warrior's Blessing (heal).

The Empire
 GM, 519 posts
Mon 30 Nov 2015
at 11:15
Re: Chapter Two: Back to Brooken
Zanne, Gilad and Durum take the rest of the elemental apart between them, and the scalding hot steam cools before it can do any real damage. The way to the tower is open, but you see dozens more elementals streaming out of the imploding hellhole behind you...

Shakru and Sigmund, you actually didn't take the 8HP proximity damage as the elemental was killed before the end of round. Adjusting stats thread.
Sigmund
 player, 281 posts
 Human Fighter
 HP: 53/59 Rec:4/9
Mon 30 Nov 2015
at 14:30
Re: Chapter Two: Back to Brooken
"Thank you!" shouts Sigmund as he barrels along, pushing on toward the gate...
Zanne
 player, 153 posts
 Human Sorcerer
 R 4/9 HP 31/40
Tue 1 Dec 2015
at 22:22
Re: Chapter Two: Back to Brooken
"Remember, a barrel full of gems," Zanne shouts back as she follows.
Shakru
 player, 205 posts
 Half-orc barbarian
 Hits 45 / 38 rec: 5/4
Wed 2 Dec 2015
at 07:37
Re: Chapter Two: Back to Brooken
Shakru grunted his gratitude to the others and picked up the pace
The Empire
 GM, 520 posts
Wed 2 Dec 2015
at 11:09
Re: Chapter Two: Back to Brooken
Following Sigmund's lead, the party rushes down to the cellar ahead of the approaching maelstrom. The tower is deserted, and once you enter the ancient portal chamber at its base you see why:the gate is open, the garrison evidently having retreated back to Brooken...
Durum Stoneguard
 player, 189 posts
 Dwarf, Druid; AC 18
 HP: 38+8/45; Rec: 3/9
Thu 3 Dec 2015
at 00:52
Re: Chapter Two: Back to Brooken
Durum lags behind the rest of the group watching for any threats coming from behind. When he sees the portal, he smiles. "We should probably head through. I doubt this place will remain safe for long," he says.
Sigmund
 player, 282 posts
 Human Fighter
 HP: 53/59 Rec:4/9
Sat 5 Dec 2015
at 03:18
Re: Chapter Two: Back to Brooken
Sigmund nods and runs in!
The Empire
 GM, 521 posts
Tue 8 Dec 2015
at 07:07
Re: Chapter Two: Back to Brooken
Sigmund runs into the portal, which swallows him eagerly and then expands at a rapid rate to engulf the rest of the party...

OK folks, time to level up. Will also need your relationship rolls. And Vethryn, have you got your new character all prepared? Once your done let me know.