Chapter Two: An Urgent Message.   Posted by The Empire.Group: 0
The Empire
 GM, 284 posts
Tue 7 Oct 2014
at 13:12
Chapter Two: An Urgent Message
Sigmund takes his leave from the party and continues along the forest track, which soon joins a more well-travelled road leading up a wide woodland valley winding its way to Brooken. As a lone traveller, Sigmund is well-aware he presents a tempting target...

There is a 3 in 6 chance of an encounter on your journey. If you wish to travel stealthily, make a Dex roll DC 15 (skills apply) to reduce the chances to 2 in 6, but you will arrive after nightfall. If you make your stealth roll by 5 or more you can either ignore the speed penalty or reduce the encounter chance to 1 in 6.
Sigmund
 player, 177 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Tue 7 Oct 2014
at 17:28
Re: Chapter Two: An Urgent Message
Sigmund is glum and not as wary as he should be...

13:27, Today: Sigmund rolled 11 using 1d20+9. Orc War Veteran + DEX for Stealth.

The Empire
 GM, 290 posts
Sat 11 Oct 2014
at 13:17
Re: Chapter Two: An Urgent Message
Sigmund is unchallenged on the journey, but arrives at Brooken after dark. The town walls stretch between the two side of a narrow alpine valley with a set of gates, currently shut, in the middle. The track leading towards the gate is next to a vigorous stream that flows through the wall via a culvert.
Sigmund
 player, 178 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Mon 13 Oct 2014
at 23:18
Re: Chapter Two: An Urgent Message
Sigmund pulls up next to the watch-tower and bangs on the gate. "Ho! Guardsman!" shouts the warrior in a booming voice.
The Empire
 GM, 294 posts
Thu 23 Oct 2014
at 15:44
Re: Chapter Two: An Urgent Message
After 30 seconds of banging a small hatch opens at head height. "Gates are shut after midnight. Come back tomorrow" says a disinterested voice.
Sigmund
 player, 181 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Fri 24 Oct 2014
at 03:52
Re: Chapter Two: An Urgent Message
Sigmund's face turns red. "I am Captain Sigmund of the Imperial Army! I would speak with your commanding officer now."

Would Sigmund know any pass-phrases or the like that would help get the guard's attention?
The Empire
 GM, 299 posts
Sat 25 Oct 2014
at 08:24
Re: Chapter Two: An Urgent Message
"Uh... alright. Sir" the guard answers unenthusiastically and unbars the gate allowing you to slip inside. The guard's uniform is slovenly and he seems oddly strung out, his hands twitching spasmodically.

"The garrison is just up there street, you can't miss it" he says, already turning back to his cubbyhole on the ground floor of the gatetower.

You know the town well enough from your outward journey. The garrison is an imposing fortress on the town's main square.
Sigmund
 player, 182 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Mon 27 Oct 2014
at 21:08
Re: Chapter Two: An Urgent Message
Sigmund looks at the man and makes a mental note to mention the incident to the CO.

He heads quickly and purposefully to the garrison, his long legs taking the distance quickly, his mind afire with concern for his brothers and for his friends, off on an errand that he intends to join them on...
The Empire
 GM, 302 posts
Tue 28 Oct 2014
at 18:07
Re: Chapter Two: An Urgent Message
Please make an Int or Wis roll, adding your level.
Sigmund
 player, 183 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Wed 29 Oct 2014
at 19:12
Re: Chapter Two: An Urgent Message
15:12, Today: Sigmund rolled 12 using 1d20+3. INT + level.
The Empire
 GM, 306 posts
Thu 6 Nov 2014
at 17:02
Re: Chapter Two: An Urgent Message
The streets are very quiet for this time of the evening and what few townspeople you see all seem to be in a great hurry. The whole place is much darker than you remember too. You soon reach the town square, which is practically deserted. The main gates to the garrison are shut, but the wicket gate stands slightly ajar...
Sigmund
 player, 184 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Fri 7 Nov 2014
at 00:35
Re: Chapter Two: An Urgent Message
Sigmund draws his sword and readies his shield. Something is amiss. He proceeds inward, eyes and ears open on high alert...
The Empire
 GM, 314 posts
Wed 12 Nov 2014
at 06:47
Re: Chapter Two: An Urgent Message
You enter into the main hall, an austere space decorated with regimental standards and statues of generals pasts. The room is deserted, but you can see a small cubby-hole where a guard sits next to a brazier. Rather than watching the hall, he appears to be fiddling around with a cat's cradle...
Sigmund
 player, 186 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Tue 18 Nov 2014
at 00:14
Re: Chapter Two: An Urgent Message
Does Sigmund out-rank the man?
The Empire
 GM, 323 posts
Fri 21 Nov 2014
at 17:00
Re: Chapter Two: An Urgent Message
Yes.
Sigmund
 player, 188 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Fri 21 Nov 2014
at 18:23
Re: Chapter Two: An Urgent Message
Sigmund strides over and, with a single blow, slices the cords of the cat's cradle with his goodly-sized sword.

"On your feet to attention!" snarls Sigmund. "NOW!"
The Empire
 GM, 325 posts
Fri 21 Nov 2014
at 20:35
Re: Chapter Two: An Urgent Message
To your surprise the strings of the cat's cradle vanish in a flash of lurid green light as you cut them. The guard's face twists in fury and his hand moves towards the hilt of his sword before he restrains himself and stands sullenly to attention.
Sigmund
 player, 189 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Fri 21 Nov 2014
at 20:46
Re: Chapter Two: An Urgent Message
Sigmund snarls, "I am Sargeant Sigmund of the Imperial Army. Where is your commanding officer?"
The Empire
 GM, 327 posts
Sat 22 Nov 2014
at 08:24
Re: Chapter Two: An Urgent Message
"In the cellars somewhere. Nobody tells me nothing" answers the guard bitterly, before adding a sullen "Sir".
Sigmund
 player, 190 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Sat 22 Nov 2014
at 21:33
Re: Chapter Two: An Urgent Message
Sigmjnd nods and heads post-haste for the cellar.
The Empire
 GM, 328 posts
Sun 23 Nov 2014
at 09:48
Re: Chapter Two: An Urgent Message
The cellars are dark and extensive, but whoever went before left a trial of lit torch sconces. You descend several levels until the stonework is in the style of a much earlier age. Finally you push open a heavy iron bound door to enter a small chamber, dominated by the magic circle in the middle, fizzing with arcane energy. The imperial officers, all middle aged and grizzled are in the room. One is obviously a wizard, with the honorary rank of captain, the others are a captain and a major. They are deep in conversation when you enter and do not turn around.