Chapter One: The Hidden Valley.   Posted by The Empire.Group: 0
The Empire
 GM, 14 posts
Sat 12 Oct 2013
at 10:30
Chapter One: The Hidden Valley
It seemed like a good idea in the cool undercroft of the Museum of War in Axis, where you and dozens of other hopefuls had assembled in response to a call for adventurers posted at every arena in the city. Take part a major expedition to a lost city somewhere around the Sun Falls, funded by a sponsor with very deep pockets. You thought you were one of the lucky ones when you were chosen.

Three days later, ten wagons, twenty mules, two dozen horses and fifty well-armed and dangerous mercenaries, adventurers, glory hunters and ne'er do wells left Axis  some tempted by the thrill of the unknown but most by the very generous payments due on completion.

Although lives were lost crossing the High Dock Mountains, the party encountered no serious difficulties at first, even managing to deal with the demon-warped creatures spilling out of Hell Marsh to the north into the Stalking Trees. Then, when the party were close to their goal somewhere the maze of steep-sized valleys and musty, liana clad trees in the hinterlands above the Sun Falls, the attacks started.

In less than one week a third of the party were dead, victim to poison darts, spiked pits, deadfall traps or simply a hand axe to the head. , It was three days before you even caught sight of your assailants - short, greasy-haired primitives with crude but effective weapons and unparalleled woodcraft

After three days trapped by a torrential rainstorm, while the scouts cast around trying to find the entrance to the hidden valley that they insisted was close, your camp was buried by a huge mudslide just after midnight. Even as the lucky survivors struggled free of the morass, a horde of screaming tribesmen poured out of the night intent in finishing the job.

The battle was a nightmare; a vertical river of rain, blinding flashes of lightning and wave after wave of mud-smeared tribesmen. Eventually, as the storm finally moves off into the night with the distant rumble of thunder, you look around the bloody battlefield and realise all of the tribesmen are dead, along with most of your comrades. The majority of your supplies are buried under tonnes of earth and all of the expedition seniors lie dead or dying.

The weather breaks and the forest steams in the new dawn. As the sun rises, the survivors see that the mudslide has exposed a previously hidden valley leading up into the densely forested hills, with signs of old statuary half buried in the undergrowth...

Folks for your first post, please introduce your character. You have all been travelling together for weeks, what sort of impression will you have given to your comrades during that time?
Rhythis Silverhand
 player, 4 posts
Sat 12 Oct 2013
at 15:57
Re: Chapter One: The Hidden Valley
Rhythis Silverhand is a slim halfling with nondescript features. Small, keen-eyed, and difficult to move from his vaguely polite casual attitude, Rhythis would be easily forgettable as just another traveler were it not for the silver-blue servitors that hover around him, catering to his wishes. While others end up covered in mud, Rhythis walks around with his traveling clothes impeccably clean. While others grab a quick bite of trail food during rest breaks, Rhythis dines on nicely prepared tea and biscuits prepared by little glowing force constructs.

When the attacks start, Rhythis helps out as best he can with his magic. His servitors repair damage when possible, and when the attack finally comes, he defends himself with blasts of brilliant energy that send foes reeling back.

In the morning, looking down at the valley, Rhythis is thoughtful. Servitors swarm around him, little silver-blue force constructs fanning his clothes try and whisking away bits of mud until his clothes are clean again. "Well, then. Looks like we're still on the job." He looks around at the others, to see who he's got as an ally.
Vethryn
 player, 4 posts
 High Elf Cleric
Sat 12 Oct 2013
at 16:56
Re: Chapter One: The Hidden Valley
Vethryn is strong, alluring high-elf priestess. She says very little about her faith. However, her protective motherly attitude tends to put that question out of mind after a while. She is always willing to talk, and especially listen to her companions. The warriors, in particular, occupy her attentions.

The high-elf did not complain about the slow marshy going; she was very vocal is expressing her frustration with enemies that would not show themselves. She was eager for the fight and full of nervous energy. In battle she fought like a ferocious mother bear protecting her cubs.

Vethryn looks exhausted from the long night's events. She did her best to care for those she could. When that failed she offered what comfort she could to the dying. Despite this she is ready to proceed. Even covered in mud, grime and blood she tries to present an impressive figure. "It would be a disgrace to everyone we lost to give up now. But I couldn't blame anyone that turned back."
Martin Black
 player, 8 posts
 Human, Paladin
Sat 12 Oct 2013
at 17:02
Re: Chapter One: The Hidden Valley
Martin Black is a large human with rugged features. His unusual hair and eyes make him stand out in any crowd. Yet his warm and friendly personality welcomes you in. His clothing is sturdy and well cared for but obviously not fashionable.

During the trip he helped out where he could. Several of the guards were obviously his friends. He practiced with his weapons every morning and pulled in others to train as well. When the attacks started, he stood watch and coordinated guard efforts assuming a leadership role, while not official, that suited him well.

Not even the storm seemed to dampen his spirits. When the slide came, he helped in rescue efforts yet quickly turned aside to battle the horde. He rallied as many as he could and stood fast against the foe. During the battle all heard his rallying cry until he was silenced by a blow to the head.

Come morning, Martin woke beneath a pile of bodies. After digging himself out he turned his attention to help others. Spotting Rhythis Silverhand and Vethryn, he smiles.

"At least three of us yet live then. There are sure to be more," he calls out to the others. "Can your magic help in the search?"

Without waiting for a reply, he begins a systematic search of the bodies. He looks for those not yet dead. The dead he lays out near the battleground. He treats all of the bodies with respect be they friend or foe.

This message was last edited by the player at 17:04, Sat 12 Oct 2013.

Sigmund
 player, 3 posts
Sat 12 Oct 2013
at 18:23
Re: Chapter One: The Hidden Valley
"Four." a muffled voice calls out from beneath a pile of bodies as a gauntleted hand rises out of a rather large pile of mud and blood-covered corpses, which shift aside as the battered young human digs himself out clambers to his feet still holding his blood-caked weapon and shield. He looked like he'd been beaten within an inch of his life, which is believable considering that he'd been in the very thick of the fighting, dashing around the battlefield and nearly single-handedly engaging handfuls of the demon-touched creatures at a time. He'd finally been overwhelmed by a mob of them and presumed dead, but had actually been buried in a mudslide along with his opponents.

Sigmund stood up at his modest five feet ten inches of height, scraping dried mud off of his hair and armor and noting that his pack had been lost during the melee. Ah well, he thought - just means I can travel lighter.

"At least some of us survived. Now where in the abyss are we?"

He looked around, surveying the scene before him, and it became immediately apparent from his proud and regal bearing that this was no ordinary soldier, though it was hard to identify what was different about him.

"And more importantly, is everything else dead?"

This message was last edited by the player at 18:45, Sat 12 Oct 2013.

Vander
 player, 6 posts
 Thief, con artist, Rake..
 ...but has his own code
Sat 12 Oct 2013
at 23:08
Re: Chapter One: The Hidden Valley
"Make that five..." A voice called out behind Sigmund. Vander had gotten very little of the mudslide on him. He used the body of a tribesman to slide his way down the hill they had camped on. His trip back was fraught with danger, as tribesmen dogged his every step-trying to find him. It had helped the others somewhat as they had divided some small amount of their forces to pursue Vander.

"If the rest of them are not dead, maybe they just withdrew in order have a future. They can't all be suicidal berserks, right?" They could be just be wishful thinking on his part.
Gilad Rott
 player, 6 posts
 The Bard
 HP: 36/36 Recoveries: 8/8
Sun 13 Oct 2013
at 00:12
Re: Chapter One: The Hidden Valley
"'Twould appear I've cheated death." A thin-framed man remarks as he strides up to the others. He picks his plumed hat off the ground and somewhat futilely dusts it off, before setting it on his head. "Again."

Gilad Rott had done his best to rouse the party's spirits over the past week, even as the expedition's casualties mounted up, offering quips and anecdotes about past treasure hunting misadventures to anyone who'd listen, and singing songs of grand heroics from ages past while the group made camp. Given his foppish demeanor, the bard wouldn't be surprised if many of his compatriots expected him to be one of the first to fall in battle, but while he doesn't cut the most physically-imposing figure, Gilad's well trained with both the fancy sabre now strapped to his belt, and the shortbow tied to his back.

The bard is dressed in a leather doublet and breeches, suited for travelling; the garb might have passed for stylish once, before it'd become caked with mud, blood, and grime. A shock of red hair hangs over Gilad's shoulders, and what had begun as a finely-groomed pencil mustache at the start of the expedition was now lost amidst week old grizzle over the bard's face.

Gilad slings his weatherbeaten kantele over from his back, plucking a few strings to make sure the instrument hasn't been broken.

"Quite a view." The bard stares out over the horizon, to the valley ahead. "Once we've all found our bearings, nowhere to go but forward..."
Rhythis Silverhand
 player, 5 posts
Sun 13 Oct 2013
at 00:26
Re: Chapter One: The Hidden Valley
"Looks like it. You, uh... you look bad." Rhythis raises an eyebrow. "Do you need help cleaning that?" Tiny constructs of silvery blue light shimmer around his fingers, and one of them zips up to straighten the plumes on Gilad's hat.
Zanne
 player, 5 posts
 Human Sorcerer
Sun 13 Oct 2013
at 01:43
Re: Chapter One: The Hidden Valley
"Guess that makes me lucky 7," Zanne's voice emerges from one side of the battlefield in the lee of a fallen tree. She's coated in mud, but the rising sun still manages to make her fiery hair shine as she stands up. "Hooray."

Initially a loner, the stress of the journey after Sun Falls had proven her to be a good, if sarcastic, companion. During the final battle, it had been easy to trace her path through the fight despite the confusion by the flashiness of her spells. She'd been doing quite well until an unlucky step had led to her falling in the mud and hitting her head.

She bends down and grabbed her thin sword, looking in irritation at the muck that coated the blade and herself. Slipping slightly on the unsteady ground, she makes her way to the others. "No point in turning back now."
Gilad Rott
 player, 8 posts
 The Bard
 HP: 36/36 Recoveries: 8/8
Sun 13 Oct 2013
at 03:51
Re: Chapter One: The Hidden Valley
"Much obliged." Gilad answers Rhythis, tipping his hat as he gives a short bow.

The bard glances back over the battlefield, not seeing anyone else moving.

"Well," he sighs, "I believe that leaves the seven of us."
The Empire
 GM, 16 posts
Sun 13 Oct 2013
at 09:01
Re: Chapter One: The Hidden Valley
You gather all of the supplies you can from the wreckage of the camp. The tally comes to:

Three weeks' supply of food each, and one week's supply of water.
Two healing potions and one magic oil each.
Sigmund
 player, 5 posts
 Human Fighter
Mon 14 Oct 2013
at 00:26
Re: Chapter One: The Hidden Valley
With all the survivors seemingly accounted for, Sigmund helped the others gather supplies. While doing so, he took a moment to closely examine a particular dead tribesman that had been carrying something - a heavy kite shield much like the one he now carried, but crafted from a dull metal with silvery flecks. On its surface was an image of an hourglass whose sands seemed to be running down. He immediately recognized the legendary shield of ages, which had been passed down to the eldest member of his family since it was crafted in the second age. His oldest brother had been carrying it last he heard, and that meant that his brother was likely dead. That made him think, and he put two and two together.

"Everyone...i think all these attacks may be my fault." he looked around at the other survivors with a deep frown. "I'd bet my life that these things are the Orc Lord's minions. He wants me dead more than just about anyone else does."

He hefts the Shield of Ages, cleaning the mud off of the family heirloom that he had thought he would never hold himself. "This shield belonged to my oldest brother..."

This message was last edited by the player at 00:39, Mon 14 Oct 2013.

Gilad Rott
 player, 9 posts
 The Bard
 HP: 36/36 Recoveries: 8/8
Mon 14 Oct 2013
at 01:37
Re: Chapter One: The Hidden Valley
As he and the others sift through the wreckage for salvagable supplies, Gilad idly strums his hand over the kantele, humming an ancient melody. Sitting down on a nearby log, he begins to play a ballad passed down through the druidic orders of the Wild Wood, which later migrated into neighboring villages.

The song tells of a mighty orcish invasion from the north, and how the woods themselves rose up in defiance of the marauders, twisting and destroying the paths before them until the army was lost, trapped within the forest, cursed to wander helplessly until their deaths. Into the ballad, Gilad integrates phrases and passages from the music of a legendary, forgotten tongue, allegedly sung by the gods to create the world. An ode to the terrible might of the natural forces around them, and with any luck, a blessing of sorts for their voyage into the unknown valley...

Finishing the song, Gilad looks up at Sigmund's words.

"Then we'd better get moving." The bard responds. "See if we can find some more defendable shelter before they catch up with us again."

Gilad Rott rolled 27 using 1d20+12. CHA Check - Balladeer.
Vethryn
 player, 5 posts
 High Elf Cleric
Mon 14 Oct 2013
at 04:19
Re: Chapter One: The Hidden Valley
Vethryn paused in her search to shoot Sigmund and Gilad a harsh look. She said nothing but held the look for a moment. Afterwords she busied herself again with the search for supplies.

"If the Lord himself is against us then we should turn back. Nothing good can come from this. We are too few now." Deliberately or not the elf is not as insistent as she once was that they push onwards.
Rhythis Silverhand
 player, 6 posts
 Halfling Wizard
Mon 14 Oct 2013
at 04:45
Re: Chapter One: The Hidden Valley
"Turn back if you like. More for the rest of us." Rhythis gathers his equipment and starts walking, not looking to see who else is coming. "As for me, I've got work to do."

Rhythis starts down the hill. He's not going fast, but he's not stopping, either. The magical servitors whisper around him, flitting out here and there to check behind trees and bushes for any attackers nearby.

(OOC: Cantrip for flavor of being on alert, using appropriate background when GM feels appropriate to spot enemies or anything else of interest.)
Sigmund
 player, 7 posts
 Human Fighter
Mon 14 Oct 2013
at 04:53
Re: Chapter One: The Hidden Valley
Sigmund places his old shield on the body of the demon-touched warrior who had been carrying the Shield of Ages so that if they returned later, they would get the message he conveyed by doing so and convey it to their lord. The message was simple: I'm coming for you.

"To hell with turning back. We'll just get ambushed and killed the same as we did coming here, and this shield -" he smacks the heavy, glittering barricade with his fist - "Means that green-skinned pile of koru dung killed one of my brothers. Whatever the reason we aren't wanted here it has something to do with the orc lord, and i'm going to find out what it is he doesn't want found and take it back to the emperor, then get an army together and go personally stick my sword hilt-deep in his green guts. Anyone who wants to be a coward and get slaughtered trying to flee, go right ahead. Everyone who wants to be a hero and get some glory for the empire, follow me and try not to slow me down."

With that, Sigmund gripped the shield, shouldered the pack he'd put his scavenged supplies in and turned toward the newly-revealed valley, then started off as determined as a person could be to see it through to the end.
Rhythis Silverhand
 player, 7 posts
 Halfling Wizard
Mon 14 Oct 2013
at 05:03
Re: Chapter One: The Hidden Valley
In reply to Sigmund (msg # 16):

"Orc Lord. Sounds like a story there,"
Rhythis says as Sigmund falls in beside him.
Gilad Rott
 player, 10 posts
 The Bard
 HP: 36/36 Recoveries: 8/8
Mon 14 Oct 2013
at 05:12
Re: Chapter One: The Hidden Valley
"I can sympathize," Gilad tells Vethryn. "Only the last week hasn't exactly been a stroll through a rose garden, such that I imagine the road back would be as bad as the road forward."

Standing up and slinging his kantele back over has back, the bard turns to follow Rhythis and Sigmund.

"Besides," Gilad looks back over his shoulder, grinning. "Now I have to find out why our well-armed friend believes the Orc Lord wants him dead so badly. Can't drop a hook like that into the conversation and then leave us hanging."
Zanne
 player, 6 posts
 Human Sorcerer
Mon 14 Oct 2013
at 08:24
Re: Chapter One: The Hidden Valley
"They've got a point," Zanne shrugs, looking at Vethryn. "We'll have a hell of a time getting back if the attacks keep coming the way they have. Might as well continue up see if we can find-" she stops talking for a second, "whatever it is."
Vander
 player, 7 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 14 Oct 2013
at 14:21
Re: Chapter One: The Hidden Valley
Sigmund:
"Everyone...I think all these attacks may be my fault." he looked around at the other survivors with a deep frown. "I'd bet my life that these things are the Orc Lord's minions. He wants me dead more than just about anyone else does."


"Please-even if that was true-the Orc Lord or most others for that matter does things because they WANT to-not because you made them. That would be like saying all these people are dead because of the person who hired them to be here. These lunatics..." He kicked one of the bodies of the enemy he was looting. "...choose to attack. And we chose to fight back. End of story."

He moves to catches up with Zanne. "Wait up! No need to rush..." He then whispered to her.

This message was last edited by the player at 14:22, Mon 14 Oct 2013.

The Empire
 GM, 18 posts
Mon 14 Oct 2013
at 15:27
Re: Chapter One: The Hidden Valley
With the decision made to continue, you scramble up the steep slope of mud and rocks and gaze into the newly revealed valley beyond. The start of the valley is a foetid swamp of half-submerged trees and vegetation, but the ground steadily rises until the dank, mist-shrouded forest fades from sight.

You will have to cross several hundred yards of swampy ground to progress. Mud, pools of slimy water, complicated tangles of fallen trees, and clouds of biting midges, with the air a stinking miasma of rot and decay.

You must use brute force (Str), endurance (Con), light feet (Dex) or woodcraft (Wis) to prevail. If you have a background that you think fits, make your case. Make a DC18 check against your chosen attribute. For every five points the roll is failed by you lose one Recovery. For every five points above target you can restore one Recovery to a comrade.
Vander
 player, 8 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 14 Oct 2013
at 15:32
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 21):

Needless to say, Vander's experience at moving quickly, carefully, and quietly helped avoid the worse spots of the swamp. A leap from one rock, swinging over another pit via an outstreached branch, and landing carefully on a log. Only to move quickly from that to another slight bit of land poking out from the muck.

(OOC-I want to use my thief +5 and dex. Assuming I can...

11:29, Today: Vander rolled 23 using 1d20+11. Light feet.)

The Empire
 GM, 20 posts
Mon 14 Oct 2013
at 15:43
Re: Chapter One: The Hidden Valley
Nice roll Vander, so good that you can help someone else avoid recovery loss.
Vethryn
 player, 6 posts
 High Elf Cleric
Mon 14 Oct 2013
at 17:24
Re: Chapter One: The Hidden Valley
Despite her misgivings Vethryn does pick up her pack and follow the group. The look on her face makes it clear she is still not comfortable with the idea. Despite that she stays quiet and does her best to keep up.

The elf struggles with the swampy ground. Exhaustion from last night's ordeal and her heavy equipment make the trek difficult. It is not long before she looks even more unhappy than before.

(OOC: 12:20, Today: Vethryn rolled 11 using 1d20+5.)
Zanne
 player, 7 posts
 Human Sorcerer
Mon 14 Oct 2013
at 18:28
Re: Chapter One: The Hidden Valley
Zanne does her best to follow in Vander's wake, leaping and balancing and, when no other options present themselves, flat out running over the least questionable terrain. She lands next to him, breathing a bit more heavilly than she might have liked. "Out of practice," she mutters in annoyance.

I'd like to use Street Thief- years of practice running from victims and dodging cops. If I can, her total is 19. If not, I'll use Traveller, and her total is 16.

10:19, Today: Zanne rolled 15 using 1d20+5. Light Feet.

Vander
 player, 9 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 14 Oct 2013
at 18:34
Re: Chapter One: The Hidden Valley
In reply to Zanne (msg # 25):

Vander catches Zanne before she slips, taking her hand and helping her back on shore. He grins at her. "Yep-must be all that zapping and not enough running. Still-the zapping is pretty impressive. Watching you move, I have the feeling we may have more in common that I thought. Shall we say in a more...'entrepreneurial' area of expertise?"

(OOC-Preventing Zanne from losing a recovery)
Martin Black
 player, 9 posts
 Human, Paladin
Mon 14 Oct 2013
at 19:44
Re: Chapter One: The Hidden Valley
Martin is silent as the others argue about their path. He continues laying out bodies and checking for signs of life. He doesn't loot the dead but he does gather what supplies he can from the wreckage of their camp. Once done laying out the bodies, he stands over them and says a prayer to his goddess asking for her blessings on their next lives.

Noticing that the others have all moved out, Martin follows. Reaching the swamp, he is reminded of spring while watching his father's flock. The rain turned the marsh and moss into a mire of water and mud. Every year a couple of lambs would be caught and he would go in and pull them out. Sadly his experience leads him to a false sense of security and he ends up nearly mired himself. Through brute force he makes his way burning through his reserves of energy.

OOC 11:30, Today: Martin Black rolled 11 using 1d20+7. Strength + Shepherd vs Swamp.
Zanne
 player, 10 posts
 Human Sorcerer
Mon 14 Oct 2013
at 20:52
Re: Chapter One: The Hidden Valley
"Are you implying I've had a colorful background?" Zanne chuckles. "It's not impossible. But it's been a few years since I relied on alleys and rooftops to get away from unsympathetic folks."
Vander
 player, 12 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 14 Oct 2013
at 21:05
Re: Chapter One: The Hidden Valley
In reply to Zanne (msg # 28):

"AH! I figured! You are the lucky one. I am STILL using rooftops and alleys to get away from people who don't understand my redistribution of wealth philosophy. The primary aspect of that philosophy is bring to unneeded wealth to the more...deserving poor. Mostly the...vehicle...of that redistribution is me-but it EVENTUALLY gets to the other deserving poor..." He winks and chuckles at her.
Sigmund
 player, 8 posts
 Human Fighter
Mon 14 Oct 2013
at 22:10
Re: Chapter One: The Hidden Valley
Vander:
"Please-even if that was true-the Orc Lord or most others for that matter does things because they WANT to-not because you made them. That would be like saying all these people are dead because of the person who hired them to be here. These lunatics..." He kicked one of the bodies of the enemy he was looting. "...choose to attack. And we chose to fight back. End of story."


Rather than give a lengthy explanation, Sigmund kept it short. "The Dragon Emperor is my father. I am one of his thirteen - " he looked at his shield, or rather his brothers shield, and amended his statement. "Twelve sons. And I have spent the past several years killing the orc lords minions by the score. This is at least partly about me, I assure you."

Sigmund grunted as he tried to simply muscle through fallen vegetation and otherwise impassable obstacles, but it was difficult going and exhausting work even for the powerful warrior.

"So, now you all know who I am. I am curious to know who I will be going into terrible danger with."

I'm going to use Inhuman Athleticism with strength. He'll simply move obstacles out of the way with brute force. 11 if I can use inhuman athleticism, 8 if not.

Edit: Lost 1 Recovery either way.

This message was last edited by the player at 22:27, Mon 14 Oct 2013.

Gilad Rott
 player, 11 posts
 The Bard
 HP: 36/36 Recoveries: 8/8
Mon 14 Oct 2013
at 23:01
Re: Chapter One: The Hidden Valley
Gilad nimbly makes his way through the swamp, lightly moving across the scattered patches of stable rocks sticking out from the muck. "Reminds me of trudging through the bog pits of Hell Marsh. Supposed to be ritual grounds from a past age out there. Never found them, but we did encounter a variety of smells that I don't think there are words for in the common tongue."

"Anyway, you're a son of the Emperor?" The bard speaks up as he approaches Sigmund. "Delighful, I hadn't realized we had royalty in our-- over here, to the right, less undergrowth-- in our presence." Gilad turns back and calls to Martin. "Over this way, old timer! Need both of you in top condition, to hold off the enemy while the rest of us flee for our lives."

"Now I," Gilad raises his voice, so that the rest of the party can hear, "For those unaware, am Gilad Rott; wandering minstrel, weaver of tales, and sometime treasure hunter, when my debtors become too insistent. I invited myself along for this grand journey in search of fame, fortune, and inspiration for a good yarn. The later seems to be in more abundance than the former two at the moment, although making it back to civilization alive has overtaken them all as my chief concern."

Gilad Rott rolled 28 using 1d20+10. DEX Check + Treasure Hunter.
I believe that's two recoveries I can restore. Helping out one apiece for Sigmund and Martin.

This message was last edited by the player at 23:02, Mon 14 Oct 2013.

Zanne
 player, 12 posts
 Human Sorcerer
Tue 15 Oct 2013
at 00:27
Re: Chapter One: The Hidden Valley
quote:
"AH! I figured! You are the lucky one. I am STILL using rooftops and alleys to get away from people who don't understand my redistribution of wealth philosophy. The primary aspect of that philosophy is bring to unneeded wealth to the more...deserving poor. Mostly the...vehicle...of that redistribution is me-but it EVENTUALLY gets to the other deserving poor..." He winks and chuckles at her.


"And who's more deserving than the generous soul who volunteers to help the needy without even being asked?" Zanne responds with a grin. "Though since we're both stuck here with the screaming, suicidal hordes, I'm not sure 'lucky' is the word I'd choose."

quote:
"So, now you all know who I am. I am curious to know who I will be going into terrible danger with."


She looks over at Sigmund and shrugs. "Nothing's changed about me. Still Zanne, from Shadow Port. Though of late it's been the road, when the Queen doesn't need me." She sketches a bow, somehow managing to convey sarcasm along with the gesture. "I am a Jewel of the Crown, and it's nice to meet you all."
Martin Black
 player, 10 posts
 Human, Paladin
Tue 15 Oct 2013
at 02:24
Re: Chapter One: The Hidden Valley
Martin studies Sigmund for a bit. Finally he smiles and gives him a quick bow. "I am no one of import; Martin Black, bastard son of a shepherd. I left the flock and turned mercenary. Recently I heard the call of Redemption. Now I serve in her name."
Sigmund
 player, 10 posts
 Human Fighter
 HP: 48/48 Rec: 8/9
Tue 15 Oct 2013
at 02:45
Re: Chapter One: The Hidden Valley
Sigmund grumbled as he slogged his way through the sickening mire, following Gilad's advice and changing his path to a less congested one. Despite the situation, he was listening keenly to the others and keeping his eyes open for any danger, though his origins as a pampered noble did show through in that he was disgusted by being waist-deep in a swamp. When Martin bowed to him though, he made a face. "Please no bowing. I hate the circumstances of my birth. Do you have any idea how hard it is to accomplish anything when you have to live in the shadow of the most powerful monarch in the known world?" he moved a log aside, and pushed on.

"I am a soldier because I want to earn something without needing my family name to do it, but it seems like my family's troubles will follow me no matter how much I might wish otherwise. And now i've brought those problems onto all of your heads, and the members of this expedition who died."

This message was last edited by the player at 02:45, Tue 15 Oct 2013.

Vander
 player, 13 posts
 Thief, con artist, Rake..
 ...but has his own code
Tue 15 Oct 2013
at 02:50
Re: Chapter One: The Hidden Valley
In reply to Zanne (msg # 32):

"Royal service!" He grinned at Zanne. "Very cushy work. Make sure the noble suckers...er, I mean-generous patrons are happy! A nice scam when you can get it!"

Then Sigmund piped in.

quote:
Rather than give a lengthy explanation, Sigmund kept it short. "The Dragon Emperor is my father. I am one of his thirteen - " he looked at his shield, or rather his brothers shield, and amended his statement. "Twelve sons. And I have spent the past several years killing the orc lords minions by the score. This is at least partly about me, I assure you."


"13 children!? I now have to restrain the multiples of rude questions that are now attempting to escape my mouth! Still-if it gets us rooms in an Inn I won't complain!" He chuckled.

"Don't worry so much-I am sure there are hundreds of people that want us dead that have nothing to do with a bunch of berserk tribesmen! Your assassins just add...flavor."
Vethryn
 player, 7 posts
 High Elf Cleric
Tue 15 Oct 2013
at 04:02
Re: Chapter One: The Hidden Valley
"I would rather," Vethryn says, "have the assassins back..." She grunts as she tugs her heavy boot out of the mud. The cleric follows with an exasperated sigh. "...than spend another minute in this place. And have you noticed the smell?"

After dealing with her minor emergency she adds a little about herself. "I'm here because The Cathedral was worse than this swamp, in its own way. I'm more of a Shadow Port girl as well."
Rhythis Silverhand
 player, 8 posts
 Halfling Wizard
Tue 15 Oct 2013
at 16:58
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 21):

Rhythis sends out magical servitors to mark the safest path for him, then leaps nimbly from point to point, with little bits of light holding him up and guiding his steps. It seems to work fairly well... until the servitors direct him to a log that collapses under even his light weight and sends him into water up to his chest.

From then, it's slogging and grumbling.

(OOC: Rolled 6 +3 Dex +4 Cat Burglar +2 Level = 15)
The Empire
 GM, 21 posts
Tue 15 Oct 2013
at 17:45
Re: Chapter One: The Hidden Valley
The swamp presents little difficulty to Gilad and Vander, but the others find things hard going.

Vander stays close to Zanne, showing her how skills learned on the street can also be used in the wild. She is a quick learner.

Gilad reaches dry ground then promptly doubles back to Sigmund and Martin in turn, relieving the struggling warriors of their packs. They find new strength as their load is lightened.

Rhythis and Vethryn both lose a recovery. Another game post tomorrow.
The Empire
 GM, 23 posts
Wed 16 Oct 2013
at 17:27
Re: Chapter One: The Hidden Valley
The swampy ground dries up as the valley gently ascends, but the surroundings become even more unnatural as you progress. The vegetation, though heavy with centuries of growth, is sickly, the trees white with mould and nacreous fungi. Buzzing and biting insects are everywhere, and the misshapen spider webs draping every branch are laden with rotting flies. The air is cool, but stinks of damp and rot.

As a wood-elf, Vander is the first to notice, but it soon becomes apparent to everyone. You have not seen or heard a single animal or bird since you entered the valley...

Another post from me at the weekend, so you have time for some in-character reaction.
Vander
 player, 15 posts
 Thief, con artist, Rake..
 ...but has his own code
Wed 16 Oct 2013
at 18:21
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 39):

Granted, Vander had grown up in the city-but those old instincts never left him. In fact, he seemed to have very keen senses indeed. He heard no birds, smelled no animal markings, and saw no tracks.

"Be warned...this place is ripe with death and sickness. No beast or bird seem to be about..." He said to the others.
Zanne
 player, 15 posts
 Human Sorcerer
Wed 16 Oct 2013
at 18:36
Re: Chapter One: The Hidden Valley
"This place just gets better and better..." Zanne grumbles. "What could be left here that would cause such corruption? What's it going to do to us?" She swats at her neck, managing to nail one of the insects before it could fly away. "And if it's going to exterminate all animals, why couldn't it take care of the bugs too? Evil's bad enough, but this is just... petty."
Rhythis Silverhand
 player, 9 posts
 Halfling Wizard
Thu 17 Oct 2013
at 15:44
Re: Chapter One: The Hidden Valley
Rhythis grimaces. His servitors have gotten him cleaned off since his misadventure in the swamp, but he's still less than thrilled with the situation. He has a a sling in one hand and a slim wand of polished wood, set with bits of amethyst, in the other, and is looking around casually, ready for whatever comes his way.
Sigmund
 player, 12 posts
 Human Fighter
 HP: 48/48 Rec: 8/9
Fri 18 Oct 2013
at 01:05
Re: Chapter One: The Hidden Valley
Moving to the front of the group with weapon and shield at the ready, Sigmund remained alert for any dangers that might present themselves. The complete stillness was what bothered him most, though the conspicuous presence of buzzing pests made him think of something, and he responded to Zanne with a theory that had just come to mind.

"Most likely the pests are the only things that have any food left. But that leads me to believe that this is a recent development; otherwise even they would be dead."
Vethryn
 player, 9 posts
 High Elf Cleric
Fri 18 Oct 2013
at 03:40
Re: Chapter One: The Hidden Valley
Vethryn shifts her gaze to either side. Often she glances over her shoulder as well. "I've been in worse places but nowhere else was just so unpleasant. It's really oppressive. Like the smell. It's everywhere."

The cleric stops complaining for a moment as a thought strikes her. "You know, magic could make the animals stay away. Like a ward or something."
The Empire
 GM, 24 posts
Fri 18 Oct 2013
at 16:45
Re: Chapter One: The Hidden Valley
Soon you come across signs of civilisation - a broken pillar here, there shattered stone flagstones poking through a nest of roots, then you come across the first of the stone statues you caught a glimpse of when you first beheld the valley. There are many more, but each bears the same form. A woman, dressed in a ceremonial robe and peaked mitre, standing in a regal pose, each as high as the tallest tree. Some are overgrown in weeds or smothered in webs, some are leaning drunkenly or have collapsed into rubble, but dozens remain stretching back up the valley. Before long you are walking along the remains of a paved road next to a stagnant stream that, judging by the stone embankments that still survive, must have once run deep and fast. Statues flank the roadside at regular intervals.

It is then that you hear the singing, a tiny warbling note on the edge of hearing that seems to draw you forward and dull your senses. It takes a small, but significant effort of will to overcome it.
Gilad Rott
 player, 13 posts
 The Bard
 HP: 36/36 Recoveries: 8/8
Fri 18 Oct 2013
at 23:41
Re: Chapter One: The Hidden Valley
"Strange..." Gilad mutters, rubbing his temples as the unearthly music works its magic on him.

In spite of his hampered senses, Gilad tries to listen closely to the song, get a feel of its melody. The bard's acquainted with a variety of ancient cultures through his continual search for new songs and legends to add to his repertoire; if there's anything familiar about this music, perhaps it might help him and his fellow adventurers get a clearer idea of what awaits them ahead...

Gilad Rott rolled 19 using 1d20+8. INT Check + Wandering Minstrel.
Attempting a knowledge check if there's anything Gilad can discern about the song. Thought INT was probably the most appropriate stat to use for this.

This message was last edited by the player at 23:41, Fri 18 Oct 2013.

The Empire
 GM, 25 posts
Sat 19 Oct 2013
at 07:01
Re: Chapter One: The Hidden Valley
Gilad has heard music from many strange traditions, but calling this singing music is stretching the term to breaking point. If it is music, it the is music of the plant turning mindlessly towards the sun, or the insect scuttling under a stone.
Vander
 player, 16 posts
 Thief, con artist, Rake..
 ...but has his own code
Sat 19 Oct 2013
at 16:58
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 45):

Vander's keen ears picked up, trying to find the source of the singing. Maybe it was part of his wood elf heritage...or maybe he was part bat. Either way, it did not worry him overmuch as the source of the noise itself.

(OOC-09:56, Today: Vander rolled 19 using 1d20+8. Wis+Animal instincts.)
The Empire
 GM, 26 posts
Sun 20 Oct 2013
at 08:57
Re: Chapter One: The Hidden Valley
The singing is coming from everywhere and nowhere, but it does seem to gradually increase in power the further you advance up the valley. Soon you come to a break in the trees, and an impressive vista opens up before you. The valley, as this point around a  quarter of a mile wide, widens out into a huge paved plaza which stretches for around 200 yards and ends in a high stone wall stretching the width of the valley. Undergrowth and small saplings have broken through the paving stones in many places, and what looks like an intricate system of water channels has silted up, so that parts of the plaza are inches deep in muddy water. None the less it is still an impressive sight.

In the middle of the wall you see what appears to be a large gateway leading to a wide sweep of gently stepped ascending terraces. You are currently just inside the treeline at the start of the plaza.
Martin Black
 player, 12 posts
 Human, Paladin
Sun 20 Oct 2013
at 22:23
Re: Chapter One: The Hidden Valley
Martin is silent as they walk up the valley. He scans the unnatural, unhealthy environment. He ignores the plague of insects that bite and scurry. As they travel he does what he can to clean his armor and weapons of mud and muck.

He stops at the start of the paved plaza. He looks out over the structure for a bit then steps forward. He motions to the others to stay back as he advances. He holds the Sword of the Storm at the ready.

"I'm the most expendable, let me take a quick look," he says to the others. "There is something ahead that even the Blue fears."
Gilad Rott
 player, 14 posts
 The Bard
 HP: 36/36 Recoveries: 8/8
Mon 21 Oct 2013
at 02:59
Re: Chapter One: The Hidden Valley
"Whatever we can salvage from your purse, we'll put to good use." Gilad quips, taking a guarded look around the plaza, as he keeps an eye out for any sudden movements.
Vethryn
 player, 10 posts
 High Elf Cleric
Mon 21 Oct 2013
at 03:17
Re: Chapter One: The Hidden Valley
"There aren't enough of us left to count anyone as expendable," Vethryn says and frowns. "That open plaza looks like a trap just waiting for someone to spring it. You don't have to do this." She does not try to physically stop Martin, however.
Sigmund
 player, 13 posts
 Human Fighter
 HP: 48/48 Rec: 8/9
Mon 21 Oct 2013
at 04:03
Re: Chapter One: The Hidden Valley
"Not only that, but he isn't going to do it - not alone, anyway." Sigmund disregarded Martin's motions for them to stay back, and raised his shield then moved to vatch up to him "Besides, we are the most heavily armored, and thus the most likely to survive any serious physical danger. The rest of you just be ready for anything."
Zanne
 player, 16 posts
 Human Sorcerer
Mon 21 Oct 2013
at 04:04
Re: Chapter One: The Hidden Valley
"Why don't you hold off on the noble sacrifice?" Zanne asks Martin and Sigmund. "At least hold off until you can keep a horde of savages away from me. Let's start by looking around, checking for traps. Maybe toss a rock through the gateway, see what happens."
Sigmund
 player, 14 posts
 Human Fighter
 HP: 48/48 Rec: 8/9
Mon 21 Oct 2013
at 04:21
Re: Chapter One: The Hidden Valley
"By royal decree, a handsome, dashing prince is not allowed to sacrifice himself heroically unless it is for an exceptionally lovely woman, and so I assure you that I have no intention of dying, as Martin is a very ugly woman."

He smirked and waited, ready to keep up with Martin if he tried to run off and do something dangerous, but also keeping an eye out for his less well-armored companions.
Vander
 player, 18 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 21 Oct 2013
at 16:56
Re: Chapter One: The Hidden Valley
In reply to Sigmund (msg # 55):

"I got an idea-why don't we let me scout a bit. I swear I will not sacrifice myself-heroically or otherwise. Unless the rest of you are really good at stealth that is..." He looked around at the others. Assuming he got no complaints-he would slip off and seemingly vanish once he broke their line of sight.

OOC-Stealth check I assume.

12:57, Today: Vander rolled 26 using 1d20+15. Dex+Thief+Magic Item.

This message was last edited by the player at 16:58, Mon 21 Oct 2013.

Martin Black
 player, 14 posts
 Human, Paladin
Mon 21 Oct 2013
at 19:03
Re: Chapter One: The Hidden Valley
Martin stops a few feet into the plaza. His shoulders drop slightly then begin to shake. His laughter booms out across the valley.

"Fine Sigmund," he says. "I will wait. And you're right, I am a rather oddly shaped woman. I do not ask you, or anyone else, to sacrifice your life or health for mine. I have been touched by evil powers and hold their attention. Every day is a gift from my goddess and I thank her for them."

As Vander heads into the ruin, he stops laughing. "Take care Vander," he calls to his companion. "I suspect undead lie ahead. They may not need to see you to feed."
The Empire
 GM, 29 posts
Tue 22 Oct 2013
at 16:56
Re: Chapter One: The Hidden Valley
Vander leaves the trees and heads out, and almost at once almost fades from view, his cloak seeming to change colour to match the muddy stone of the plaza...
Vander
 player, 19 posts
 Thief, con artist, Rake..
 ...but has his own code
Tue 22 Oct 2013
at 18:31
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 58):

Vander quickly comes back. "Ok-Guess what I found? NOTHING! Let's go another way!" He said, swiftly heading another direction then whence he came from. He stops when he notices no one following him. "Ok, it was not nothing. It was sorta a...a...boneyard I guess. The place was like...pulsing with death. If that makes any sense. Worse-it wanted me to walk into it...so it could...sorta...wake up." He looked around at the others. "Forget it. I just imagined the whole thing. Shall we go another way then?"

This message was last edited by the player at 21:35, Tue 22 Oct 2013.

Zanne
 player, 18 posts
 Human Sorcerer
Tue 22 Oct 2013
at 18:52
Re: Chapter One: The Hidden Valley
"Yes. Absolutely." Zanne says firmly. "Another direction. ANY direction. Don't mess with undead cities, that's my motto."
The Empire
 GM, 30 posts
Tue 22 Oct 2013
at 19:01
Re: Chapter One: The Hidden Valley
Wait - nobody post! A clarification - I was not clear in my private line to Vander. Am going to make it public, then explain what I meant in Meta!
Vethryn
 player, 11 posts
 High Elf Cleric
Tue 22 Oct 2013
at 19:44
Re: Chapter One: The Hidden Valley
"I'm with Zanne. We have nothing to gain going that way and everything to lose." Vethryn shudders at the thought. "This place is cursed. If we still insist on going another way would be best." She silently prays as they discuss their options.
Rhythis Silverhand
 player, 11 posts
 Halfling Wizard
Tue 22 Oct 2013
at 22:34
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 61):

Rhythis, who has been quiet until now, speaks up. "Look, we don't get anything interesting by avoiding everything dangerous. If the rest of you don't like the risks, consider another line of work. This bone field sounds like it's guarding something, or at least like something with some interesting magic around it. I intend to take a look. Anyone want to come with me, try to find a way past it?"

Rhythis starts heading forward, carefully using his magical servitors to check for traps with skill that seems more at home for a trained thief than for a wizard.

(OOC: Not rolling yet -- not sure if this should be a GM roll. My inclination would be to do an Int-based skill check using cat burglar background, looking for an alternate path around the bones as well as for any traps.)

Sigmund
 player, 16 posts
 Human Fighter
 HP: 48/48 Rec: 8/9
Tue 22 Oct 2013
at 23:26
Re: Chapter One: The Hidden Valley
"I'm with the halfling. I came on this expedition for adventure, and though it's become a bit more personal than just a hunt for lost loot that doesn't mean I'll pass up something this interesting. And even if I was here for any other reason I would investigate the source of this blight for the good of the empire. None of you are obligated to do the same, though."

Now Sigmund considered what he'd seen and had described to him, and wracked his brain trying to recall anything he might have heard about this particular region or its history. As a scion of the empire he was exceedingly well-educated; he knew the lands and the history of the lands in and around his kingdom well enough to tell you whos barony he was in and at least a brief bit of history on that land. Perhaps now that knowledge would come to the fore and prove useful.

(OOC: Trying a Royal Education skill check. Specifically, he's trying to recall any history or relevant geographical information that might shed some light on the current state of this place. As with Rhythis i assume you want to make knowledge checks yourself.)

This message was last edited by the player at 23:36, Tue 22 Oct 2013.

Gilad Rott
 player, 16 posts
 The Bard
 HP: 36/36 Recoveries: 8/8
Tue 22 Oct 2013
at 23:57
Re: Chapter One: The Hidden Valley
"Dive head first into a seething pit of necromantic abominations, hungering for our flesh and souls? That sounds dangerous, reckless, and foolhardy." The bard shrugs and follows after Sigmund and Rhythis. "Let's have a look."

Gilad ponders over the scene Vander described, trawling through his knowledge of ancient legends for any recollection of cults or societies practicing this sort of ritual sorcery...

Gilad Rott rolled 21 using 1d20+8. INT Check + Wandering Minstrel.
Like Sigmund, attemtping a knowledge check.

Vander
 player, 20 posts
 Thief, con artist, Rake..
 ...but has his own code
Wed 23 Oct 2013
at 14:45
Re: Chapter One: The Hidden Valley
Rhythis Silverhand:
Rhythis, who has been quiet until now, speaks up. "Look, we don't get anything interesting by avoiding everything dangerous. If the rest of you don't like the risks, consider another line of work. This bone field sounds like it's guarding something, or at least like something with some interesting magic around it."


"Wait-what? You want to walk INTO the plaza of death that feeds on the living!?  Hell, I am all for making money, but there may be a very good REASON that place is sitting there! Money's no good to a shambling corpse! Wizards are the smart ones, remember?"

He looked Zanne and Vethryn. "I leave it to you ladies. I fear the other fellows have lost their minds. However, I am loath to let them walk into certain death..."
Zanne
 player, 19 posts
 Human Sorcerer
Wed 23 Oct 2013
at 19:20
Re: Chapter One: The Hidden Valley
"I'm with him," Zanne jerks her head towards Vander. "At the very least let's skirt the damn circle, explore more. Maybe find some NOT life-sucking treasure. The bones aren't going anywhere- and if they are, I don't want to be around them when they do."
Vethryn
 player, 12 posts
 High Elf Cleric
Wed 23 Oct 2013
at 23:41
Re: Chapter One: The Hidden Valley
Vethryn nods in agreement. "I don't think any of us are scared of a fight. I know I'm not. But I don't even know if this zone is going to give us that. It might just kill you...us...outright." She makes a show of readying her sword. "I'll back you up, but I reserve the right to say I told you so."
Gilad Rott
 player, 18 posts
 The Bard
 HP: 36/36 Recoveries: 8/8
Sat 26 Oct 2013
at 23:37
Re: Chapter One: The Hidden Valley
"You know," Gilad speaks up, as he and the others approach the boneyard, "There are tales of other sites of mass slaughters, like the battlefield of First Triumph or the hell pits of Gorogan's Maw, where the barrier between our world and the hereafter has become frayed, and spirits can manifest more easily. But even there, the spectres cannot travel beyond a fairly small area."

"So whoever or whatever we unearth,"
The bard tips his hat, "Chances are running for our bloody lives won't be futile."
Sigmund
 player, 19 posts
 Human Fighter
 HP: 48/48 Rec: 8/9
Sun 27 Oct 2013
at 16:33
Re: Chapter One: The Hidden Valley
"Well then there is no point talking about it. Let's go and discover what awaits us." Sigmund drew weapon and shield and cautiously started forward toward the ampthiteater while doing his best to skirt the bones and being extremely vigilant for even the slightest sign of danger. "Keep your eyes open, everyone."
Martin Black
 player, 16 posts
 Human, Paladin
Sun 27 Oct 2013
at 22:35
Re: Chapter One: The Hidden Valley
"Rather than barge right into the circle of bones, why don't we try to think our way through this. If it is attempting to feed off of the living eventually it will succeed. Why don't we try to disrupt it instead?"

OOC: Holy heck, that's an awesome roll for Martin!
14:19, Today: Martin Black rolled 21 using 1d20+1. Int Check + Priest of Redemption.


"Circles are frequently used in ritual magic. If we break the circle, perhaps the power will dissipate. I'm sure between us we can break it without getting too close."
Zanne
 player, 20 posts
 Human Sorcerer
Mon 28 Oct 2013
at 02:37
Re: Chapter One: The Hidden Valley
Zanne trails after the other. "You can have 'I told you so, but I'm claiming this is a stupid plan," she tells Vethryn. "Because, if I haven't mentioned it yet, I think this is a stupid plan."

Despite her frequent, vocal misgivings Zanne nods at Martin's words. "Actually, that could work. Perhaps a ritual could dissipate the energies?" She looks to Vethryn and Rythis for their opinions.
Vethryn
 player, 13 posts
 High Elf Cleric
Mon 28 Oct 2013
at 02:49
Re: Chapter One: The Hidden Valley
Vethryn smiles at Zanne's comments to her. "We'll make a note in the logbook. That way the next group will know you were right."

She thinks for a moment and then shakes her head. "Wards (pointed in or out) were not part of my time at the Cathedral. I preferred, and still do, more personal studies."
Vander
 player, 22 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 28 Oct 2013
at 14:07
Re: Chapter One: The Hidden Valley
Vander rolled his eyes, and followed along. "Has nobody ever heard of putting up a big skull and crossbones sign? That usually means 'Hey jerks! Don't walk here!' Or Pirates..." He sighed, but threw up his hands and followed the others.

This message was last edited by the player at 14:08, Mon 28 Oct 2013.

The Empire
 GM, 35 posts
Mon 28 Oct 2013
at 16:41
Re: Chapter One: The Hidden Valley
You resolutely march across the plaza to the gate. As you reach the field of bones an eldritch wind whips up, the temperature plummets and feelings of doom and hopelessness seem to seep up from the poisoned ground. With a deep and alarmingly loud groan two ghostly figures appear, coalescing from the ether. They are dressed in spectral robes and mitres, their faces skulls with burning eyes. Each wields a sacrificial knife.

Roll Init folks. The way we will run combat is, those of you who beat the ghost's Init of 27 can have a "free" combat round. Then the normal rounds go monsters then players. No need to post in your Init order, although will use Init order to resolve actions.
Vander
 player, 23 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 28 Oct 2013
at 17:14
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 75):

Pleased he was not the one to set the things off, hopefully the ghosts would attack them first. Giving Vander and the ladies a chance to get to cover outside the plaza.

(OOC-13:11, Today: Vander rolled 11 using 1d20+6. Initiative. The three of us in the rear group did NOT set foot on the plaza of the dead...)
Zanne
 player, 21 posts
 Human Sorcerer
Mon 28 Oct 2013
at 18:22
Re: Chapter One: The Hidden Valley
"Ghosts. Great," Zanne mumbles, reaching for her rod.

10:16, Today: Zanne rolled 18 using 1d20+5. Init.
Martin Black
 player, 17 posts
 Human, Paladin
Mon 28 Oct 2013
at 19:37
Re: Chapter One: The Hidden Valley
Silently Martin readies himself for the attack.


11:37, Today: Martin Black rolled 12 using 1d20+1. Initiative.
Sigmund
 player, 20 posts
 Human Fighter
 HP: 48/48 Rec: 8/9
Mon 28 Oct 2013
at 21:52
Re: Chapter One: The Hidden Valley
17:35, Today: Sigmund rolled 21 using 1d20+4. Initiative.

Sigmund was watching and listening as his comrades tried to come up with a magical solution to their problem when the two knife-wielding ghosts appeared. Their dress indicated priesthood of some kind, and most likely devotion to a thoroughly unpleasant deity or dark being of some kind. Sigmund immediately came to one conclusion in regard to what should be done, Stepping front and center, putting himself between the ghosts and his allies, standing within engagement range of Martin, who he knew was likely to be in a melee with him.

He thought just then as he began to formulate a battle plan that perhaps he should have asked if one could actually stab a ghost with a sword. He had been listening to his friends talk about disrupting whatever foul magic was here, and to that end he set his sights on the circle of bones.

"Hey, how likely is it that scattering that circle will make these things go away?!" He asked noone in particular, but it didn't take a genius to figure out that he was probably asking the various spellcasters in the group.
Gilad Rott
 player, 19 posts
 The Bard
 HP: 36/36 Recoveries: 8/8
Mon 28 Oct 2013
at 23:05
Re: Chapter One: The Hidden Valley
"Lovely." The bard mutters. Although not at the front of the party with Sigmund and Martin, Gilad draws his sabre, ready to strike as they approach.

Gilad Rott rolled 20 using 1d20+6. Initiative.
Vethryn
 player, 14 posts
 High Elf Cleric
Mon 28 Oct 2013
at 23:46
Re: Chapter One: The Hidden Valley
Vethryn tries to divine the ghosts' patron god(dess) from their manner of dress. She quickly puts that out of her mind as they appear hostile. She readies her sword and softly mutters "I told you so."

18:45, Today: Vethryn rolled 7 using 1d20+4. Initiative.
The Empire
 GM, 36 posts
Tue 29 Oct 2013
at 17:39
Re: Chapter One: The Hidden Valley
Vethryn cannot identify the pantheon signified by the ghostly robes, but they look familiar from the statues dotted along your backtrail.

The two spectral figures close on the warriors and attack, their daggers sliding through armour like mist. A terrible numbness, as cold as the grave, spreads from the invisible wound.

14HP damage each.

Round 1. Init Order: Ghosts (have acted), Sigmund, Gilad, Zanne, Martin, Vander, Vethryn.

If you roll ahit, you need a roll of 16 or better to do full damage, otherwise your damage is halved.

Martin and Sigmund are engaged.

The rest of you are nearby.

Remember, no need to post in Init order.

This message was last edited by the GM at 18:31, Tue 29 Oct 2013.

Vander
 player, 24 posts
 Thief, con artist, Rake..
 ...but has his own code
Tue 29 Oct 2013
at 17:59
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 82):

Vander wants to vanish, but no doubt the undead where not so easily fooled. Instead, he uses Martin as a spring board, and lands on the other side of the ghost. He lashes out with his dagger, and then springs away with a quick backflip.

(OOC-Starting round disengaged. Trying shadow walk

13:52, Today: Vander rolled 6 using 1d20+4. Shadow Walk vs highest MD.

Gonna assume that is a miss, but due to my feat, I do not loose my move action and can use it normally.

Using Tumbling strike to engage, and then disengage. I have the tumbling talent and feat so I can disengage with no multi-foe minus.

13:53, Today: Vander rolled 22 using 1d20+6. Tumbling Strike.

13:53, Today: Vander rolled 30 using 1d20+10. Disengage Check.

Assuming that hits, I do a total of 21 damage.

13:54, Today: Vander rolled 2 using 1d6. Sneak attack.
13:54, Today: Vander rolled 19 using 2d8+6. damage.

I gain one momentum.

Vander is out of melee once again.

13:40, Today: Vander rolled 1 using 1d6. Elven Grace counter.)

This message was last edited by the player at 17:41, Wed 30 Oct 2013.

Martin Black
 player, 18 posts
 Human, Paladin
Tue 29 Oct 2013
at 21:05
Re: Chapter One: The Hidden Valley
As the cold of the spectral wound spreads, righteous anger answers it. He strikes out at his attacker, the Sword of the Storm held in his powerful grasp. As he strikes, he calls out to his goddess, "Redeemer, take these lost souls and give them rebirth!"

Free action: Smite Evil
Standard action: Melee attack 29 vs AC to hit; 16 damage.
   12:52, Today: Martin Black rolled 29 using 1d20+11. Melee attack (smite evil).
   12:59, Today: Martin Black rolled 4 using 1d12. Smite evil damage.
   12:59, Today: Martin Black rolled 12 using 2d10+5. Sword damage.
Free action: Paladin's Challenge on the foe Martin just attacked.

Gilad Rott
 player, 20 posts
 The Bard
 HP: 36/36 Recoveries: 8/8
Tue 29 Oct 2013
at 23:20
Re: Chapter One: The Hidden Valley
"Back whence you came, spirits!" Gilad calls, a rhythmic echo reverberating from his words, as he speaks to the tune of ancient, divine music. The air around him seems to twist and refract, slightly obscuring him from his enemies.

"To battle, and to a swift victory!" The bard continues, as he darts forward towards the spectre engaged by Martin, hoping his words will hearten his companions' efforts.

In a flash Gilad's sabre slashes across the ghost's torso, although he's unsure how effective his blade is against an incorporeal creature.

"Over here, best if we concentrate our attacks on a single foe at a time!" he yells over to Sigmund, seeing the warrior entangled with the other spectre.

Activating Halo as a free action. I get +2 to all defenses until the first time I'm hit.

Using Song of Heroes as a quick action. That means +1 to all allies' attack (including mine, which I've already factored into my roll below) until the start of my next turn. Going by initiative order, that also applies to Vander and Martin's attacks, even though they posted before me, but will not apply to Sigmund's first turn (but will to his second, even if he posts after me).

Using my move action to engage the same spectre that Martin and Vander attacked.

Gilad Rott rolled 19 using 1d20+7. Melee Attack.
Gilad Rott rolled 20 using 2d8+4. Melee Damage.
Natural roll of 12 on the attack, so I assume that means half damage.

As an even roll, I'm activating my Move It! flexible melee attack in order to give Sigmund a free move action or disengage check.

This message was last edited by the player at 23:33, Tue 29 Oct 2013.

Sigmund
 player, 21 posts
 Human Fighter
 HP: 48/48 Rec: 8/9
Wed 30 Oct 2013
at 01:05
Re: Chapter One: The Hidden Valley
((Sigmund rolled 23 using 1d20+5. Melee Attack (ghost) vs AC.
Sigmund rolled 12 using 2d8+3. Melee Damage (ghost).

Rolled higher than 16 on the attack. 14 damage if Sigmund hits, and he will use Defensive Fighting to increase his AC by 2, for all it matters against these guys.
Also, failed to disengage.



Sigmund takes a shallow bleeding wound as the ghost's knife passes cleanly through his shield and armor, and a slow trickle of blood oozes from the oddly-colored wound. Frustrated at his inability to affect the ghost with any of his weapons, he hacks away at it while trying to disengage from it, but to no avail.

"I have no idea how to fight something I can barely even touch, and it's all over me! You're on your own!"

This message was last edited by the player at 01:11, Wed 30 Oct 2013.

Vethryn
 player, 16 posts
 High Elf Cleric
Wed 30 Oct 2013
at 15:30
Re: Chapter One: The Hidden Valley
Vethryn retrieves her holy symbol. She only displays it when casting. It's a relatively primitive looking one. The sharp wooden spikes are bound together with vines. She quietly prays and a few of the group receive her blessing.

Cast Bless for Broad effect. Martin, Sigmund and Vander all receive a +1 to hit for the rest of combat.
Zanne
 player, 22 posts
 Human Sorcerer
Thu 31 Oct 2013
at 06:44
Re: Chapter One: The Hidden Valley
Zanne points a slim wand at the nearest ghost and speaks a short sharp phrase that crackles with arcane power. Sparks coalesce out of the air, spiraling around her and down the wand. A bolt of lighting erupts forth, a grand symphony of light and sound... that shoots past the specter to ground itself harmlessly against ground. "DAMN IT!" she shouts in frustration.

13 vs PD is a miss- half damage is 9.

22:34, Today: Zanne rolled 19 using 3d6+6. Miss Damage.
22:33, Today: Zanne rolled 13 using 1d20+10. Lightning Fork (vs PD).

The Empire
 GM, 42 posts
Fri 1 Nov 2013
at 11:55
Re: Chapter One: The Hidden Valley
The ghost fighting Martin is hit multiple times, each blow tearing away its essence. It looks almost spent, and gives out a silent cry that sets the bones beneath your feet seething. Six decrepit skeletons rise unsteadily out of the turmoil, each carrying a piece of sharp bone to use as a weapon. The second ghost, in single combat with Sigmund, is diminished, but still strong.

Boths ghosts continue to concentrate on the warriors, and both are able to cause another freezing wound.

14HP damage Martin and Sigmund, you are both staggered.

Round 2. Escalation Dice +1. Init Order: Ghosts (have acted), Sigmund, Gilad, Zanne, Martin, Vander, Vethryn.

The ghosts, Sigmund, Martin and Gilad are engaged.

Six skeletons, Zanne, Vethryn and Vander are nearby.

Vander
 player, 27 posts
 Thief, con artist, Rake..
 ...but has his own code
Fri 1 Nov 2013
at 14:44
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 89):

Even as the skeleton's rise, all due to the ghost's shrieks...Vander is gone. All that movement, all that chaos, and the thief has just slipped away. Needless to say, its a little disheartening for his friends.

(OOC-Using Shadow walk.

10:41, Today: Vander rolled 22 using 1d20+6. Shadow Walk vs highest MD.

I assume that hits. If not, I can take another action. The escalation die was not added-and should have been-so its actually a 24. I got the extra +2 from other PCs.

Vander is removed from play for the rest of the turn. On the next turn, he can appear anywhere he could normally be, and will do double damage on his attacks.)

Gilad Rott
 player, 22 posts
 The Bard
 HP: 36/36 Recoveries: 8/8
Fri 1 Nov 2013
at 22:23
Re: Chapter One: The Hidden Valley
"Looks like company," Gilad mutters beneath his breath as the skeletons rise. Raising his voice, he shouts to Martin and Sigmund. "Quickly, let's finish this one off!"

The bard thrusts forward with his blade, but the spectre's ethereal form slips past his attack.

Gilad Rott rolled 2 using 1d20. Sustain song.
Can't sustain Song of Heroes, so the effect ends. Sigmund still gets +1 to attack this round, since his action comes before the start of my turn. I'm using the Final Verse from Song of Heroes to give Martin +2 to his next attack.

Gilad Rott rolled 15 using 1d20+7. Melee Attack
Attacking the same wraith. I believe this is a miss, dealing 2 miss damage.

Natural roll of 8 is even, so I'll use Move It! and give Sigmund another free move action or disengage check.

Vethryn
 player, 17 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sat 2 Nov 2013
at 16:55
Re: Chapter One: The Hidden Valley
Vethryn fires off a beam of greem tinted holy light at one of the skeletons. She then draws her greatsword as she moves to up next to Martin. She softly speaks a prayer of healing to Ushug and directs the energies towards the Paladin. At the same time she glances over at Sigmund and keeps an eye on him.

11:48, Today: Vethryn rolled 23 using 1d20+5. Attack vs PD.
11:48, Today: Vethryn rolled 4 using 1d6+3. Javelin of Faith Damage.
Martin can use a Recovery.

Zanne
 player, 23 posts
 Human Sorcerer
Mon 4 Nov 2013
at 06:15
Re: Chapter One: The Hidden Valley
Zanne gestures and begins chanting. A glowing cloud, shot through with flickering golden light, begins to form around her.

Spending a standard action to gather power.
Rhythis Silverhand
 player, 18 posts
 Halfling Wizard
Mon 4 Nov 2013
at 16:51
Re: Chapter One: The Hidden Valley
Rhythis cursed himself for being a fool and leading his companions straight through the bone field. He stopped dead when the spectres appeared, not out of dread but because he needed to concentrate on the matter at hand.

He pulled his wand out of his robes and was about to cast a spell when one of the spectres scattered magic from its outstretched bony hand. The piles of bones started to raise and skeletons materialised out of the mess. Quick as a flash the halfling changed his incantation just before he'd cast his original spell.

Seeing the strands of evil magic, invisible to most, connecting the spectre to each and every skeleton the wizard swept his wand over his head and let loose his own counter spell trying to rip the connections apart. The strain was great and he felt the spell slipping away

OOC:16:44, Today: Rhythis Silverhand rolled 10 using 1d20+9. Counter magic.
The Empire
 GM, 47 posts
Mon 4 Nov 2013
at 17:05
Re: Chapter One: The Hidden Valley
What is worse is that the energy of your failed counterspell somehow empowered the ghost's summoning, and two additional skeletons rise from the bones...

Sometimes, but not every time, bad stuff happens on natural ones.
Rhythis Silverhand
 player, 19 posts
 Halfling Wizard
Mon 4 Nov 2013
at 18:11
Re: Chapter One: The Hidden Valley
Rhythis staggered back, he'd underestimated the power of the spectre and as a result had made the situation worse.

Deciding a more direct approach was called for the halfling wizard pointed his wand at the nearest skeleton and said the words of  power and eldritch forces shot out of the end towards the creature

OOC:18:12, magic missile attack automatic hit. Today: Rhythis Silverhand rolled 8 using 2d4. Magic missile damage.

This message was last edited by the player at 18:13, Mon 04 Nov 2013.

The Empire
 GM, 48 posts
Mon 4 Nov 2013
at 18:26
Re: Chapter One: The Hidden Valley
I think that was next round's post Rhythis.
Martin Black
 player, 19 posts
 Human, Paladin
Mon 4 Nov 2013
at 19:48
Re: Chapter One: The Hidden Valley
OOC: I thought I posted this on Saturday but it is missing. I did find my attack roll in the dice log.

Reinforced by his companions magic, Martin strikes at his chosen target again. While his skill and their power are a potent combination, the ghostly forms agility and intangible form prove illusive.

Standard: Melee attack (+1 from Bless, +2 from Gilad) 19 vs AC; 6 damage if it hits, 1 damage on a miss. (Half damage due to not rolling a natural 16+.)
   15:00, Sat 02 Nov: Martin Black rolled 19 using 1d20+10. Melee attack.
   10:46, Today: Martin Black rolled 13 using 2d10+5. Melee damage.

Sigmund
 player, 25 posts
 Human Fighter
 HP: 32/48 Rec: 8/9
Tue 5 Nov 2013
at 23:26
Re: Chapter One: The Hidden Valley
Sigmund rolled 12 using 2d10+3. Tough as Iron - Rally.
Sigmund rolled 26 (28 with Gilad and Vethryn's buffs) using 1d20+6 ((20)) (CRITICAL HIT!)
Sigmund rolled 13 using 2d8+3. Crit Damage on ghost. ((26 Damage Total))


((Activating the Defensive Fighting flexible maneuver for +2 AC, total 22 AC until the end of my next turn. If the ghost is dropped, Sigmund will move to engage the nearest Skeletons)

The icy knives cut through sigmunds armor and his flesh, and for a moment he looked unsteady on his feet - but only for a moment. As his blood touched the ground, he released a shout of pure outrage and his wounds glowed crimson and began to seal themselves shut.

"How dare you strike me! Back to your grave, unholy monster! In the name of the emperor!"

And with that, Sigmund's shield swung his wsord in a wide, sweeping arc and pulled his shield back in front of him tightly, eyeing the Skeletons that had just arisen even as he did so.
Martin Black
 player, 21 posts
 Human, Paladin
Wed 6 Nov 2013
at 19:42
Re: Chapter One: The Hidden Valley
Vethryn's magic warms Martin partially driving back the chill of the grave from his wounds.

10:41, Today: Martin Black rolled 12 using 2d10+2. Recovery.
The Empire
 GM, 51 posts
Thu 7 Nov 2013
at 17:08
Re: Chapter One: The Hidden Valley
Both warriors rally, Martin from Vethryn's spell and Sigmund through martial spirit alone. Martin further weakens his ghost, while Sigmund's deadly blow visibly hurts his opponent. It reacts by sending out a ray of pure negative energy from his left hand, that forks alarmingly before blasting into Zanne.

14HP Damage Zanne and you are weakened.

Martin and Sigmund are both stabbed once again, the terrible cold taking a terrible toll on the two warriors. Martin can almost feel his life force being drawn away, the ghost getting visibly stronger.

14HP Damage each, Martin's ghost +7HP.

The eight skeletons pair off and attack the four party members in melee, one of them half destroyed by Vethryn's spell. Despite their feeble bone weapons, the malign spirit of this desolate place seems to favour them, and only Sigmund is unharmed by their lucky stabs.

6HP Damage Martin, 6HP Gilad (unless your boosted AC is 21 or more), 3HP Vethryn.

Round 3. Escalation Dice +2. Init Order: Ghosts (have acted), Sigmund, Gilad, Zanne, Rythis, Martin, Vander, Vethryn.

Everyone is engaged except Zanne, Rythis and Vander who are nearby.

We will try to post in Init order apart from Rythis who has already posted his action, a magic missile. Let's try and keep it snappy. Sigmund, you're up! I may post a mid-round update especially if a ghost is taken out

Vander
 player, 29 posts
Thu 7 Nov 2013
at 18:04
Re: Chapter One: The Hidden Valley

This message was deleted by the player at 18:38, Mon 11 Nov 2013.

The Empire
 GM, 52 posts
Thu 7 Nov 2013
at 18:09
Re: Chapter One: The Hidden Valley
Vander, we were going to post in Init order this round; Sigmund goes before you and might kill the ghost before you appear. You can keep your sweet roll, but you may need to edit your post if Sigmund finishes it off first.
Vander
 player, 30 posts
 Thief, con artist, Rake..
 ...but has his own code
Thu 7 Nov 2013
at 18:10
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 103):

OOC-Sorry, fixed.
Sigmund
 player, 27 posts
 Human Fighter
 HP: 32/48 Rec: 7/9
Thu 7 Nov 2013
at 22:50
Re: Chapter One: The Hidden Valley
Sigmund rolled 20 using 1d20+8. Melee Ghost.
Sigmund rolled 9 using 2d8+3. damage.

((20 vs AC on the ghost engaged with Sigmund, roll was less than 16 so half damage (4) if he hits, 1 if he misses. On a hit, ghost is popped free and Sigmund will will move to engage the ghost Martin is fighting. On a miss, Sigmund turns the next melee critical hit he takes before the end of his next turn into a normal hit.)

Sigmund was still hacking away at his spectral opponent, having largely abandoned his usual precise fighting for a more cautious approach that saw him swinging only when the things seemed most solid. "Drop them fast and close ranks quickly or we'll be overwhelmed!"
Gilad Rott
 player, 25 posts
 The Bard
 HP: 30/36 Recoveries: 8/8
Thu 7 Nov 2013
at 23:32
Re: Chapter One: The Hidden Valley
Reeling from the skeletons piling on him, Gilad targets another slash at the wraith, only for the spectre to once again slip past his blow.

Gilad Rott rolled 15 using 1d20+8. Melee Attack.
Another miss to the wraith, dealing 2 miss damage again.

No battle cries that can be activated off this one.

Zanne
 player, 24 posts
 Human Sorcerer
Fri 8 Nov 2013
at 06:30
Re: Chapter One: The Hidden Valley
Calling the power she's summoned, Zanne hurls flames at the two ghosts. Again, most of her power flies through the ethereal creature to grounds itself in the same spot as her last attack.

Zanne gets a +1 to her AC until the start of her next turn. If she hit Ghost 1, she does 12 damage (or rather 6, since she didn't roll a 16.)

21:20, Today: Zanne rolled 6 using 1d6+2. BH damage.
21:20, Today: Zanne rolled 9 using 1d20+8. BH vs Ghost 2.
21:19, Today: Zanne rolled 16 using 1d20+8. BH vs Ghost 1.
21:14, Today: Zanne rolled 2 using 1d6. Chaotic Benefit.

Martin Black
 player, 22 posts
 Human, Paladin
Sun 10 Nov 2013
at 21:48
Re: Chapter One: The Hidden Valley
Martin nods in agreement with Sigmund. He draws upon his reserves of faith and strikes out at the wraith.

OOC Using one of his daily Smite Evil uses.
Standard Action: Melee Attack 18 vs AC; 11 damage on a hit, 5 damage on a miss (half damage due to not getting 16+ on the roll)
   12:43, Today: Martin Black rolled 18 using 1d20+12. Melee Attack (smite evil).
   12:45, Today: Martin Black rolled 14 using 1d10+5. Melee damage.
   12:45, Today: Martin Black rolled 9 using 1d12. Smite Evil damage.

The Empire
 GM, 54 posts
Mon 11 Nov 2013
at 16:39
Re: Chapter One: The Hidden Valley
None of the attacks seems to greatly hurt the ghosts until Vander appears, just after Sigmund has disengaged from his opponent to join Martin. Taking over where Sigmund left off, the rogue's attack rips the ethereal form to shreds, and with a soundless scream it fades into a thousand tendrils of acrid mist. Vander's second attack is less successful, but now only one apparition remains.

I undeleted your earlier post Vander. Vethryn, you're up.
Vander
 player, 31 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 11 Nov 2013
at 18:38
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 109):

Behind the ghost who blasted Zanne, suddenly Vander was there. His dagger cuts deep into the ectoplasmic entity, seemingly cutting into it with blow after blow. Trying to break it apart into fluttering mist. With his elven grace, he strikes yet another incorptal foe-this time not finding as much purchase. Finally he springs away, moving by Zanne and making sure he will be there to intercept any foe coming after her.

"Sorry, I got distracted looking for shiny things. How are you?" He says to her, smiling and winking.

(OOC-Vander returns from his shadow step. He now does double damage if he hits.

12:51, Today: Vander rolled 27 using 1d20+8. Ghost 1. This is the ghost who zapped Zanne. I don't know if the escalation die adds in. However, the roll is high enough to do full and doubled damage.

12:53, Today: Vander rolled 6 using 1d6. Sneak attack ghost 1.
12:52, Today: Vander rolled 17 using 2d8+4. Damage to ghost 1.

Total damage-if escalation die adds in-50 HP in one go! Owie!

Vander will use elven grace action to take a second attack on Ghost 2 which will be a tumbling strike.

12:52, Today: Vander rolled 16 using 1d20+8. Ghost 2.

Not as good, but still might be a hit. because I came back from a shadow step-its dose double damage, which is halved because I did not roll a natural 16+. So normal damage.

12:53, Today: Vander rolled 20 using 2d8+4. Ghost 2 damage.

Total damage=22 with Escalation die.

I now have 3 momentum. Disengaging with tumbling strike, and moving to intercept anyone trying to move in on Zanne.

12:55, Today: Vander rolled 26 using 1d20+10. Disengage Check.)

Vethryn
 player, 21 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 12 Nov 2013
at 00:14
Re: Chapter One: The Hidden Valley
She is still standing next to Martin and can see him slowing. Vethryn reaches out and prays for healing for him once again.

(OOC: Martin can use another recovery. That is the last of my healing for this fight.)

She swings her greatsword in a wide arc at one of the skeletons engaged with her.

I would like to attack the damaged one if possible
18:11, Today: Vethryn rolled 16 using 1d20+5. Melee attack.
18:11, Today: Vethryn rolled 11 using 1d10+3. Melee damage. (2 on miss)

Martin Black
 player, 24 posts
 Human, Paladin
Wed 13 Nov 2013
at 03:54
Re: Chapter One: The Hidden Valley
Vethryn's prayer steadies Martin. He stands firm ready to continue the fight. "Thank you."

18:53, Today: Martin Black rolled 15 using 2d10+2. Recovery.
The Empire
 GM, 56 posts
Wed 13 Nov 2013
at 16:57
Re: Chapter One: The Hidden Valley
With one ghost dispatched, and Sigmund, Martin and Gilad engaged with the remaining undead, the tide of the battle starts to turn.

The ghost tries to stab Martin again, but this time its spectral dagger fails to strike home. With a soundless scream it summons yet more skeletons; six more start to rise from the bonefield.

Vethyn's blades mashes apart the two skeletons engaging her, while Rhythis' magic missle blows another to smithereens. Of the other five fighting with Martin, Sigmund and Gilad, only two manage to connect. Gilad takes a small scratch, while Sigmund is dealt a nasty stab wound on the arm.

3HP each Gilad and Sigmund.

Round 4. Escalation Dice +3. Init Order: Ghosts (have acted), Sigmund, Gilad, Zanne, Rythis, Martin, Vander, Vethryn.

Everyone is engaged except Zanne, Rythis, Vander and Vathryn who are nearby.

I think Init order worked quite well last time, let's stick with it.

This message was last edited by the GM at 17:05, Wed 13 Nov 2013.

Gilad Rott
 player, 27 posts
 The Bard
 HP: 30/36 Recoveries: 8/8
Mon 18 Nov 2013
at 07:46
Re: Chapter One: The Hidden Valley
[Am I waiting on Sigmund, or we still saying he's delaying his action? Either way, I'll post now, so as not to keep anyone waiting.]

"Hah!" Gilad calls, seeing one of the wraiths dispatched. He spins around and slashes his sabre through one of the skeletons surrounding him.

"Take heart, friends!" The bard cries, rousing the others to a second wind. "The battle turns in our favor!"

Gilad Rott rolled 25 using 1d20+9 with rolls of 16. Melee Attack vs Skeletons.
Gilad Rott rolled 7 using 2d8+4 with rolls of 1,2. Melee Damage.

Since I rolled a natural 11+, I'll use my Pull it Together! move to grant someone the use of a recovery, with a bonus +3d4 in healing thanks to the escalation die. Not sure who needs it the most, since I don't think the party stats thread has been updated with last round's results yet. So, who wants a recovery this round?

Vander
 player, 33 posts
 Thief, con artist, Rake..
 ...but has his own code
Tue 19 Nov 2013
at 20:27
Re: Chapter One: The Hidden Valley
In reply to Gilad Rott (msg # 114):

Vander moves back into the melee with the remaining ghost, striking twice swiftly. Cutting the creature and keeping it from reforming. Like cutting a mist with swift actions in order to disperse it into the air. Then he moves back to his postion of guarding Zanne.

(OOC-Gets another Elven grace action. Moves into melee with ghost, and attacks twice. Hits once, misses the other time. Then disengages and gets another momentum.

15:23, Today: Vander rolled 12 using 1d20+10. Disengage Check.
15:22, Today: Vander rolled 7 using 1d20+6. Elven grace attack. 10 with Escalation die.
15:22, Today: Vander rolled 3 using 1d6. Sneak attack.
15:22, Today: Vander rolled 12 using 2d8+6. Damage. 15 with escalation die.
15:21, Today: Vander rolled 25 using 1d20+6. Attack on Ghost. 28 with escalation die.
15:20, Today: Vander rolled 2 using 1d8. Elven Grace .

Half damage on miss. Full damage on hit.

Total damage to ghost=22 with both hits.

Back to intercept anyone moving in on Zannie, but otherwise disengaged.)

Zanne
 player, 25 posts
 Human Sorcerer
Wed 20 Nov 2013
at 09:47
Re: Chapter One: The Hidden Valley
Zanne flashes a grin at Vander as she launches a thunderous blast at the ghost. "My hero."

14 vs PD.  2 damage on a miss.

00:41, Today: Zanne rolled 12 using 1d8+6.
00:40, Today: Zanne rolled 14 using 1d20+9. Chaos Bolt.

Rhythis Silverhand
 player, 24 posts
 Halfling Wizard
Wed 20 Nov 2013
at 10:03
Re: Chapter One: The Hidden Valley
Seeing the result of his last eldritch attack the Wizard lines up his wand to the head of another skeleton and lets fly with raw magical energy.

OOC: Magic missile automatic hit.
Vethryn
 player, 24 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 20 Nov 2013
at 16:44
Re: Chapter One: The Hidden Valley
Vethryn, having defeated the skeletons engaging her moves to the nearest and swings again.

(OOC: If any are attacking the Martin or Sigmund I'll pick those skeletons.)

10:43, Today: Vethryn rolled 15 using 1d20+5. Melee attack.
10:44, Today: Vethryn rolled 12 using 1d10+3. Melee damage.

Martin Black
 player, 25 posts
 Human, Paladin
Thu 21 Nov 2013
at 03:40
Re: Chapter One: The Hidden Valley
Martin strikes out at his incorporeal foe. While the skill of his strike cannot be disputed, the ghost's nature reduces the impact.

OOC Standard Action: Melee Attack 26 vs. AC; 10 damage
   18:38, Today: Martin Black rolled 26 using 1d20+11. Melee Attack.
   18:39, Today: Martin Black rolled 20 using 2d10+5. Halved due to rolling only a 15.

The Empire
 GM, 65 posts
Mon 25 Nov 2013
at 16:39
Re: Chapter One: The Hidden Valley
Gilad, Rhythis and Vethryn take down five skeletons between them, while the others concentrate on the last ghost. Vander weakens its ethereal form once again to allow Martin to deal a killing blow, scattering the undead essence to the four winds. With a clatter, the remaining skeletons fall to the ground, inert. There is a rush of cold air and a wail of despair, then you all feel the sun on your faces again as if a great weight has been lifted.

Combat over folks! If anyone wanted to spend a recovery last round, Gilad's power will give you +3d4 HPs. I suggest Martin gets the bonus.
Vander
 player, 34 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 25 Nov 2013
at 18:07
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 120):

Vander looked about, still not convinced they were safe. After all, they had been dead once, and got back up. Who was to say it would not happen again? Not him, in any case. "Alright then. We have seen what happens when you walk on places you most likely should not. Maybe we should go now? I feel a lot more comfortable stealing from dead people who do not object loudly to the theft...or just scum who deserve to be stolen from. Either way."

He turned back to Zanne. "Can anyone help her? She has been hurt."
Gilad Rott
 player, 28 posts
 The Bard
 HP: 36/36 Recoveries: 8/8
Mon 25 Nov 2013
at 23:34
Re: Chapter One: The Hidden Valley
Gilad wipes his brow as the last of the undead vanish, breathing a sigh of relief as he gets his second wind.

"Exhilarating as that was, I don't believe we're done yet." he answers Vander, then looks over at the wizard. "Well now, Rhythis, you wanted to investigate the magic within this boneyard... what can you determine?"

Gilad Rott rolled 16 using 1d20. Recharge roll.
Regaining another use of Song of Heroes in our next encounter.

Gilad Rott rolled 10 using 2d8+2. Recovery.
Spending a recovery on myself. I believe this puts me back at full health.

Going by the HP totals on the party stats page, I'll give my recovery with the 3d4 bonus to Martin, since it looks like he needs it the most.

This message was last edited by the player at 00:14, Tue 26 Nov 2013.

Martin Black
 player, 27 posts
 Human, Paladin
Tue 26 Nov 2013
at 01:34
Re: Chapter One: The Hidden Valley
OOC And Martin will gladly take the bonus.
   16:27, Today: Martin Black rolled 11 using 2d10+2. Recovery.
   16:27, Today: Martin Black rolled 8 using 3d4. Recovery Bonus.

Note: After this Martin should be down to 5/8 recoveries.


Martin cleans his blade and sheaths it. He cleans himself up and gets his armor and clothing in order.

"Well, that was unpleasant," he says. "I suspect we're going to see more undead as we move on. Hopefully our wizard can ferret out some clues about what we face."

Edit: I just realized that recovery only puts him at 23/40 hit points. I would like to spend another bringing him down to only 4 recoveries. And that puts him at 34 out of 40 hit points.
   18:56, Today: Martin Black rolled 11 using 2d10+2. Recovery.

This message was last edited by the player at 03:57, Wed 27 Nov 2013.

Sigmund
 player, 31 posts
 Human Fighter
 HP: 29/48 Rec: 7/9
Tue 26 Nov 2013
at 09:13
Re: Chapter One: The Hidden Valley
Sigmund takes a few moments to catch his breath and let the adrenaline subside.

OOC : Spending two recoveries to get back to full HP.

09:10, Today: Sigmund rolled 12 using 2d10+3. Recovery.
09:12, Today: Sigmund rolled 22 using 2d10+3. Recovery.

Zanne
 player, 26 posts
 Human Sorcerer
Tue 26 Nov 2013
at 22:35
Re: Chapter One: The Hidden Valley
Zanne waves Vander off. "Just scratched," she smiles, "You kept the worst away from me. Thanks for that. Although if you keep defending helpless damsels like that, you may lose your scoundrel title."

She shakes her head, taking a few deep breaths, before looking around again. "NOW can we agree to avoid the field? There's a perfectly non-creepy wall over there that we could try scaling before we see how many more undead guards are waiting for us."


Spending one recovery to get up to 30 HP.

13:22, Today: Zanne rolled 12 using 2d6+2. Recovery.

Vethryn
 player, 25 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 26 Nov 2013
at 22:46
Re: Chapter One: The Hidden Valley
Vethryn wiped down her sword. "Are there any clues about how this little trap happened? Was it just the area or did someone set it deliberately?"
The Empire
 GM, 67 posts
Mon 2 Dec 2013
at 17:12
Re: Chapter One: The Hidden Valley
From where you are standing, you can see that the field of bones does not extend far into the stepped amphitheatre beyond the gateway. To the soldiers among you, the bones tell the story of a bloody siege in front of the now-sundered gates...
Vander
 player, 36 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 2 Dec 2013
at 18:14
Re: Chapter One: The Hidden Valley
In reply to Zanne (msg # 125):

Vander puts his finger in front of his lips. "Shhhh! Don't tell anyone! Last thing I need is for people to think I am a nice person! What would happen to my reputation as a stone-cold master thief!?"

Then he looks about at the field. "I have poor knowledge of history in this area." He glances back at the others. "Any learned sages amongst you? I would like to know if breaking apart the bodies of a dead thing is enough for it to be actually dead..."
Martin Black
 player, 28 posts
 Human, Paladin
Mon 2 Dec 2013
at 20:42
Re: Chapter One: The Hidden Valley
Martin looks over the old battlefield. He thinks back and tries to remember any stories of this siege.

OOC Total roll of 14 using Int + Mercenary Sergeant.
Vethryn
 player, 26 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 3 Dec 2013
at 21:25
Re: Chapter One: The Hidden Valley
Vethryn considers Vander's question. The undead were never a subject she studied intensely. Regardless she may have overheard some information during her time at The Temple.

(OOC: 15:24, Today: Vethryn rolled 13 using 1d20+1. Int + Cathedral Priestess.)
The Empire
 GM, 68 posts
Wed 4 Dec 2013
at 06:39
Re: Chapter One: The Hidden Valley
This dismal place has been sealed off from the world for so long that any legends surrounding the battle have sunk deep into obscurity. Perhaps you will find answers further up the valley, beyond the wall...
Zanne
 player, 27 posts
 Human Sorcerer
Wed 4 Dec 2013
at 21:39
Re: Chapter One: The Hidden Valley
"So no one knows if it's safe?" Zanne asks the air. "The wall sounds better and better."
Martin Black
 player, 29 posts
 Human, Paladin
Wed 4 Dec 2013
at 22:03
Re: Chapter One: The Hidden Valley
"I have to agree with Zanne," Martin says, "No point in needlessly fighting undead. It shouldn't be difficult for us to get over the wall."
Sigmund
 player, 32 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Thu 5 Dec 2013
at 08:51
Re: Chapter One: The Hidden Valley
Sigmund nods. "Certainly the wall looks the more friendly option." He remarks wryly.
Gilad Rott
 player, 29 posts
 The Bard
 HP: 36/36 Recoveries: 7/8
Thu 5 Dec 2013
at 08:58
Re: Chapter One: The Hidden Valley
"A pity we couldn't learn any more from the boneyard..." Gilad remarks, looking over at the wall. "Ah well. Onward, then!"

This message had punctuation tweaked by the player at 08:59, Thu 05 Dec 2013.

Vander
 player, 37 posts
 Thief, con artist, Rake..
 ...but has his own code
Thu 5 Dec 2013
at 15:05
Re: Chapter One: The Hidden Valley
"The wall sounds good...however, if I see a bunch of skeletons or something lining the wall, ready to pop out-can we be a LITTLE more careful? Please? A teeny, tiny bit?" He shows the small amount by holding up a space between his finger and thumb.
Vethryn
 player, 27 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Thu 5 Dec 2013
at 17:18
Re: Chapter One: The Hidden Valley
"Why would we need to be more careful? What could possibly happen?" Vethryn asks sarcastically. "But, yes, the wall seems like the most appealing option."
Rhythis Silverhand
 player, 27 posts
 Halfling Wizard
Thu 5 Dec 2013
at 18:42
Re: Chapter One: The Hidden Valley
The wizard tucked his wand back into his robe then turned to the others " well from an academic point of view a battle site this old would hold a treasure of information about the past... Not to mention possible relics of long past heroes.." He stopped for a moment and looked at the others.

He sighed " ok to the wall then" he said rather sadly

This message was last edited by the player at 18:42, Thu 05 Dec 2013.

The Empire
 GM, 71 posts
Sun 8 Dec 2013
at 11:21
Re: Chapter One: The Hidden Valley
Rhythis take his courage in both hands and advances further into the bonefield, passing through the gates into the shallow amphitheatre beyond. The are still plenty of old bones scattered around inside, but there is no feeling of impending evil. Whatever spirit animated this dismal place, it has departed.

Assuming the others move to follow Rhythis.

The amphitheatre leads onto a paved stone road that heads further along the valley. The concentration of ruins on either side of the road increases, although most of them are half-covered by trees and undergrowth. There are signs of ancient conflict everywhere you look - fire-blackened stonework, a mouldering skull half-covered in moss, a chipped stone axe-head buried in a gnarled tree trunk - but still no sign of any living creatures.
Vethryn
 player, 28 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 10 Dec 2013
at 01:33
Re: Chapter One: The Hidden Valley
"We should get an historian to come take a look at this someday. Unless one of you has some knowledge of ancient places you've kept from us." Vethryn smiles and walks with a more lively step. Everyone is alive so far and they aren't being attacked by ghosts and skeletons right now.
Zanne
 player, 28 posts
 Human Sorcerer
Tue 10 Dec 2013
at 01:47
Re: Chapter One: The Hidden Valley
"Nope," Zanne answers the priestess. "This is my first ancient ruin." She pauses to examine a patch of blackened stone. "So far, I'm not a fan."
Martin Black
 player, 30 posts
 Human, Paladin
Tue 10 Dec 2013
at 04:01
Re: Chapter One: The Hidden Valley
"Sorry, I've never studied history," Martin says. "My training has been far more immediately practical. But I have to agree with Zanne in that ancient ruins aren't fun."
Gilad Rott
 player, 30 posts
 The Bard
 HP: 36/36 Recoveries: 7/8
Tue 10 Dec 2013
at 10:43
Re: Chapter One: The Hidden Valley
"Personally, I've quite a fondness for exploring ancient ruins." Gilad interjects, moving briskly alongside the others. "Unearthing mysterious relics and secrets... even when there's no material wealth to be found, there's always a story to uncover."

The bard slings his kantele forward, idly plucking a few strings.

"Sometimes the story of who left the ruins behind... and sometimes the stories you write while trying to make it out alive." Gilad wipes his brow. "Though I confess, this one seems like a particularly tough nut to crack..."
Vander
 player, 38 posts
 Thief, con artist, Rake..
 ...but has his own code
Tue 10 Dec 2013
at 16:36
Re: Chapter One: The Hidden Valley
In reply to Zanne (msg # 141):

"Its my first ruin too!" Vander said, grinning. "Normally I just break into houses and castles! I promise to take you to someplace much more fun and interesting the next trip out. Also, hopefully it will have less things trying to kill us, and more dancing!" He winked at Zanne.
Sigmund
 player, 33 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Wed 11 Dec 2013
at 14:20
Re: Chapter One: The Hidden Valley
Sigmund trudges along in silence, the desolation of the ruins robbing him of the will to converse and causing him to lose himself in his own thoughts.
Rhythis Silverhand
 player, 29 posts
 Halfling Wizard
Wed 11 Dec 2013
at 22:02
Re: Chapter One: The Hidden Valley
"I have experience in ancient underground excavations and this grave yard is much like one of those but without hundreds of tons of mountain over your head " said the little halfling wizard with a slight smile on his face
The Empire
 GM, 72 posts
Thu 12 Dec 2013
at 16:29
Re: Chapter One: The Hidden Valley
Will you leave the path to check out some of the more promising looking ruins, or continue along the valley?
Martin Black
 player, 31 posts
 Human, Paladin
Sun 15 Dec 2013
at 02:05
Re: Chapter One: The Hidden Valley
"Yet, we're here on a mission of discovery," Martin says, "We would be remiss if we avoid all hints of danger. Duty bids we investigate those ruins that are at more or less intact."
Zanne
 player, 29 posts
 Human Sorcerer
Sun 15 Dec 2013
at 08:25
Re: Chapter One: The Hidden Valley
Zanne scans the ruins. "Might as well. We've come all this way, and we're not going to find unspeakable treasures just lying around." She glances at Vander and smiles."I'll need some new clothes if dancing's on the agenda."
Vander
 player, 39 posts
 Thief, con artist, Rake..
 ...but has his own code
Sun 15 Dec 2013
at 23:24
Re: Chapter One: The Hidden Valley
In reply to Zanne (msg # 149):

Vander chuckled. "Well, if it means you will go dancing, with a new outfits no less, count me in!"
Gilad Rott
 player, 31 posts
 The Bard
 HP: 36/36 Recoveries: 7/8
Mon 16 Dec 2013
at 11:24
Re: Chapter One: The Hidden Valley
"A fine idea." Gilad grins, following after the others. "I'm eager to learn more about our surroundings..."
Vethryn
 player, 30 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Mon 16 Dec 2013
at 19:24
Re: Chapter One: The Hidden Valley
"I agree, but if it looks like a trap can we avoid it?" Vethryn adds.
The Empire
 GM, 73 posts
Wed 18 Dec 2013
at 17:11
Re: Chapter One: The Hidden Valley
You decide to leave the path and head off towards a promising collection of ruins off towards the edge of the valley. As you pick your way through the forest, more details become apparent; the buildings are too grand to be mere residences and you assume you have stumbled across some sort of civic structure, a collections of half collapsed blockhouses and ziggurats built inside a large courtyard, which has not been fully reclaimed by the smothering vegetation that covers most of the remaining buildings. As you reach the gateway and step onto the plaza you all have the sense that there is someone - or something - watching you...

OK we will abstract exploring the ruins in the same way as crossing the swamp earlier. Just make an ability check using backgrounds as appropriate. There are various dangers to avoid, treasure to find and information to be had, but it depends on what you do (and how well you roll). Make sure you are not all doing the same thing, if everyone is searching for loot you may miss the ambush/pit trap/collapsing staircase.
Rhythis Silverhand
 player, 31 posts
 Halfling Wizard
Wed 18 Dec 2013
at 20:54
Re: Chapter One: The Hidden Valley
The little wizard rubs his hand together " well what are we waiting for" he said with a glint in his eye
Sigmund
 player, 34 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Wed 18 Dec 2013
at 23:17
Re: Chapter One: The Hidden Valley
"I'll take a look at the entire plaza from up there and keep watch. Maybe I can see something we'll miss from down here."says Sigmund, pointing at a carefully selected vantage point.  He then scrambles lithely up, using the vegetation where he can and whatever hand holds have developed as the buildings have crumbled.

OOC:
Using Sigmund's Inhuman Athleticism with a Dex check.

23:16, Wed 18 Dec 2013: Sigmund rolled 18 using 1d20+7 ((11)).


Zanne
 player, 30 posts
 Human Sorcerer
Wed 18 Dec 2013
at 23:40
Re: Chapter One: The Hidden Valley
"Shout if you see something," Zanne answers Sigmund as she scans the ruins. Pointing to a likely looking ziggurat, she adds "I'll start over there- a fight like this, something's bound to have been left behind."

She moves through the ruins, half-heartedly scanning the remains, looking for the valuables that always get missed by people in a hurry.

14:30, Today: Zanne rolled 14 using 1d20+6. Searching (Int+level+Shadow Sorcerer).
Gilad Rott
 player, 32 posts
 The Bard
 HP: 36/36 Recoveries: 7/8
Thu 19 Dec 2013
at 09:32
Re: Chapter One: The Hidden Valley
No stranger to scouring ancient ruins, Gilad explores the area, keeping an eye out for any intact items or inscriptions that might shed light on the vanished civilization that resided here, and what became of them...

Gilad Rott rolled 23 using 1d20+6. INT Check + Treasure Hunter.
Vander
 player, 40 posts
 Thief, con artist, Rake..
 ...but has his own code
Thu 19 Dec 2013
at 10:58
Re: Chapter One: The Hidden Valley
Vander looked about. Relying on old instincts and what he knew of hidden precious things. Not only that, but the often deadly things used to guard such booty...

Ooc-thief+wis+level.

05:54, Today: Vander rolled 10 using 1d20+8. Checking for traps and treasure.
05:55, Today: Vander rolled 23 using 1d20+8. Re-roll if trap.

Vethryn
 player, 31 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Thu 19 Dec 2013
at 23:32
Re: Chapter One: The Hidden Valley
Vethryn joins the others in investigating the area. She looks specifically for anything of religious significance or value.

17:31, Today: Vethryn rolled 21 using 1d20+1. Int+Cathedral Priestess.
Rhythis Silverhand
 player, 32 posts
 Halfling Wizard
Fri 20 Dec 2013
at 15:05
Re: Chapter One: The Hidden Valley
The wizard starts looking round with the others

OOC: 15:03, Today: Rhythis Silverhand rolled 12 using 1d20+4. Dungeon delving recovery specialist. Think I rolled right do I add a stat mod to it ?

Martin Black
 player, 32 posts
 Human, Paladin
Sat 21 Dec 2013
at 19:22
Re: Chapter One: The Hidden Valley
While Sigmund stands watch from above, Martin stays close to the others and remains vigilant.

10:21, Today: Martin Black rolled 21 using 1d20+5. Wis + Mercenary Sergeant.
The Empire
 GM, 74 posts
Mon 23 Dec 2013
at 09:14
Re: Chapter One: The Hidden Valley
Sigmund scales one of the taller buildings in the courtyard to provide a bird's-eye view of the proceedings. From his vantage point, he notices that a large area of the courtyard seems to be sagging and close to collapse and calls out a warning to the others.

Vethryn is on the lookout for religious items. There are many statues and mosaics, but most of them show the robed priestess whose statues lined the road. Perhaps these people worshipped their ruler as a god-queen. In any event, many of the images have been broken or defaced.

Gilad, looking out for clues to the nature of the vanished civilisation, finds a ground floor room with the rooms covered in a series of friezes that appear to show scenes of war and conflict. The robed queen is seen leading a horde of strange-looking, many-armed demons against her human enemies.

Close to the centre of the courtyard you stop to examine a large ornamental fountain, which every few seconds erupts in a spurt of slimy water. Perhaps it is magic that is keeping it working... perhaps.

Before you can investigate further, the ground shifts alarmingly as something tries to claw its way out from below. Starting with the weakened area, the courtyard appears to be collapsing into the cellar. With a groan, the fountain tips sideways as the ground below subsides, but Martin, alert to danger as ever, is quick to usher the party back to safe ground...

Init rolls please, something is digging its way up to meet you!
Gilad Rott
 player, 33 posts
 The Bard
 HP: 36/36 Recoveries: 7/8
Mon 23 Dec 2013
at 09:59
Re: Chapter One: The Hidden Valley
"Seems we had only a brief respite..." Gilad smirks grimly as Martin directs him and the others to safe ground. The bard draws his sabre as he watches whoever or whatever it is claw through to the surface...

Gilad Rott rolled 21 using 1d20+6. Initiative.

This message was last edited by the player at 23:38, Mon 23 Dec 2013.

Vander
 player, 41 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 23 Dec 2013
at 20:09
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 162):

"Oh bugger..." He said, moving back and making sure Zanne is in ready line of sight.

(OOC-15:07, Today: Vander rolled 14 using 1d20+6. Initiative.)
Zanne
 player, 31 posts
 Human Sorcerer
Mon 23 Dec 2013
at 20:17
Re: Chapter One: The Hidden Valley
"Let's hope this one's solid," Zanne says as she readies her wand.

Init is 19.

11:13, Today: Zanne rolled 19 using 1d20+5. Initiative (Quick to Fight).
11:13, Today: Zanne rolled 6 using 1d20+5. Initiative.

Vethryn
 player, 32 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 24 Dec 2013
at 21:34
Re: Chapter One: The Hidden Valley
Despite the warning Vethryn was slow to react. She had set aside her sword to investigate the ruins and now had to take a moment to retrieve it.

15:33, Today: Vethryn rolled 8 using 1d20+4. Initiative.
Martin Black
 player, 33 posts
 Human, Paladin
Thu 26 Dec 2013
at 22:45
Re: Chapter One: The Hidden Valley
Having spotted the danger first, Martin is quick to react.

3:44, Today: Martin Black rolled 21 using 1d20+1. Initiative.
Sigmund
 player, 35 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Sun 29 Dec 2013
at 07:34
Re: Chapter One: The Hidden Valley
Sigmund, from his vantage point, was not able to take advantage of reacting quickly.


07:30, Sun 29 Dec 2013: Sigmund rolled 7 using 1d20+4 ((3)).

Rhythis Silverhand
 player, 33 posts
 Halfling Wizard
Tue 31 Dec 2013
at 08:13
Re: Chapter One: The Hidden Valley
With a quick flurry the little wizards wond was in his hand and he was scanning the surroundings for an attack

OOC: 08:10, Today: Rhythis Silverhand rolled 19 using 1d20+5. initiative roll.
The Empire
 GM, 76 posts
Wed 1 Jan 2014
at 14:52
Re: Chapter One: The Hidden Valley
Climbing out of the cellar is a huge abomination, the size of several elephants, a bewildering conglomeration of claws, feelers, leech mouths and bulbous eyes. The creature is composed of a strange substance, bone white with a nacreous shine, which catches the light in a disturbing rainbow of shifting colours. It moves on dozens of many jointed legs as it hauls itself up through the rubble to attack.

OK we will have a pre-round one action for all of the PCs who beat the monster's Init. Pre-round Init Order: Martin, Gilad, Zanne, Rhythis, Vander.
Martin Black
 player, 35 posts
 Human, Paladin
Wed 1 Jan 2014
at 21:10
Re: Chapter One: The Hidden Valley
Seeing the monstrosity crawling out of the ground, Martin calls upon his faith. "May the Redeemer bless us," he calls out as he casts his spell. Once the spell is cast, he readies his sword and moves between his allies and the creature.

OOC Okay, not likely to hit. He is casting Spirits of the Righteous. That's an 8 vs MD. If he hits, it takes 19 holy damage. No damage on a miss.

This also buffs Martin's ally with the lowest hit points. If he hit, his ally gains a +4 to AC until the end of Martin's next action. If he missed, his ally gains a +2 bonus to AC until the end of Martin's next action.

   12:02, Today: Martin Black rolled 8 using 1d20+5. Spell Attack.
   12:06, Today: Martin Black rolled 19 using 4d6+3. Spell Damage.

Gilad Rott
 player, 34 posts
 The Bard
 HP: 36/36 Recoveries: 7/8
Thu 2 Jan 2014
at 02:53
Re: Chapter One: The Hidden Valley
"Well, that looks... horrifying." Gilad remarks as the abomination emerges. "Ah well, you're only young once. Onward!"

With a mighty cry, Gilad dashes forward, slicing along the creature's legs in an effort to unbalance it.

Using Halo as a free action. +2 to all my defenses until I'm hit.

Using Song of Heroes as a quick action. +1 to everyone's attacks until the start of my next turn.

Moving to engage the monster.

Gilad Rott rolled 23 using 1d20+7. Melee Attack.
Gilad Rott rolled 15 using 2d8+4 with rolls of 7,4. Melee Damage.

Natural roll of 16 on the attack, so I can grant anyone a free move action if they want it (though there's probably no need for one at the moment, unless any of you have some interesting tactics in mind).

Zanne
 player, 32 posts
 Human Sorcerer
Mon 6 Jan 2014
at 09:23
Re: Chapter One: The Hidden Valley
Zanne gestures with her wand, sending a rainbow orb arcing towards the... thing. The orb hits one of the many pieces of rubble instead of her target, sending only a few harmless sparks into it's side.

11 vs PD isn't likely to hit, so it's 2 damage on a miss.

00:20, Today: Zanne rolled 11 using 1d20+8. Chaos Bolt.

Vander
 player, 43 posts
 Thief, con artist, Rake..
 ...but has his own code
Tue 7 Jan 2014
at 23:03
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 170):

Vander leaps forward, and tries to lash the creatures legs. However, he barley rolls aside as the huge limb comes down, and he moves away just as quickly. "Oooookaaaay...lets not try that again..."

(OOC-Starting Elven Grace.
17:58, Today: Vander rolled 4 using 1d6. Elven Grace .

Move action-attempts Shadow walk-fails. Gets to keep move action, and uses it to close into melee range.
17:59, Today: Vander rolled 8 using 1d20+4. Shadow walk.

Attack action-attempting tumbling strike

17:59, Today: Vander rolled 10 using 1d20+6. Tumbling strike.

Miss. Might do dex mod of 4 in damage. Gets free disengage attempt.

18:00, Today: Vander rolled 28 using 1d20+10. Tumbling strike disengage.

Disengaged. )

Rhythis Silverhand
 player, 37 posts
 Halfling Wizard
Wed 8 Jan 2014
at 19:06
Re: Chapter One: The Hidden Valley
The little wizard gritted his teeth and with a flurry of hand movements set forth a missile of eldritch force.


OOC: magic missile auto hit

19:05, Today: Rhythis Silverhand rolled 4 using 2d4. Damage

The Empire
 GM, 81 posts
Sun 12 Jan 2014
at 13:26
Re: Chapter One: The Hidden Valley
Despite Gilad's inspiring song, most you your attacks are baffled by the creature's carapace, which seems to be much harder than it looks, turning away lesser blows with ease.

Only Gilad manages to ram his sword through, and releases a gout of foul-smelling, soupy innards with a strange green and silver hue. The substance immediately starts to eat into the flagstones below your feet.

Rhythis' magic missile snaps off one of it's many claws, but the spark of chaos energy from Zanne seems to have no effect

The abomination surges forward, attacking Gilad and Martin with an onslaught of claws, razor-edged limbs and saw-toothed sucker-mouths.

Martin is slashed by a barbed tentacle, and the flesh around the wound starts suppurating at once.

7HP damage and 5 ongoing damage Martin.

Gilad also takes a nip from a claw, and along with Martin watches in horror as his skin begins to decompose at high speed.

7HP damage and 5 ongoing damage Gilad.

Round 1. Init Order: Monster, Martin, Gilad, Zanne, Rhythis, Vander, Vethryn, Sigmund. Monster has acted.

Martin and Gilad are engaged.

Sigmund, you can take one round to climb down, or jump down. If you want to try the jump make an athletics check DC 15, make it and you can fight this round, fail and you take 2d10 damage and can't fight until round two.

Martin Black
 player, 36 posts
 Human, Paladin
Sun 12 Jan 2014
at 22:25
Re: Chapter One: The Hidden Valley
Martin steels himself, draws upon the power of his goddess, and strikes at the foul creature again. "In Redemption's name, I smite thee!" he calls out.

OOC: Smite Evil and basic attack with the Sword of the Storm. +1 to hit from Gilad.
   13:18, Today: Martin Black rolled 26 using 1d20+12. Smite Evil vs monster.
   13:21, Today: Martin Black rolled 19 using 2d10+5. Sword damage.
   13:22, Today: Martin Black rolled 6 using 1d12. Smite Evil damage.

26 to hit vs AC; 25 damage on a hit, 13 damage on a miss. If he hits, Martin uses Paladin's Challenge on the monster.

Edit: Save vs. Ongoing damage failed.
   14:58, Today: Martin Black rolled 1 using 1d20. Save vs ongoing damage.

This message was last edited by the player at 00:00, Tue 14 Jan 2014.

Gilad Rott
 player, 35 posts
 The Bard
 HP: 36/36 Recoveries: 7/8
Mon 13 Jan 2014
at 05:20
Re: Chapter One: The Hidden Valley
Gilad grimaces as he stumbles back from the abomination's slash, his air of bravado gone.

"We'll take this one yet!" the bard shouts to Martin, thrusting forward with another sabre strike into the beast. "Come on, Sigmund!" Gilad looks over his shoulder, calling back at the fighter on the cliff. "The more, the merrier!"

Gilad Rott rolled 6 using 1d20 with rolls of 6. Sustain song.
Song ends, so no more +1 attack from me. As my final verse effect, I grant the one-time +2 attack bonus to Martin's next attack (next turn, since he already attacked this turn).

Gilad Rott rolled 16 using 1d20+6 with rolls of 10. Melee Attack.
Gilad Rott rolled 12 using 2d8+4 with rolls of 5,3. Melee Damage.

I don't know if that hits; if not, it inflicts 2 damage on a miss.

Since I made a natural even roll, I'll use Move It! to give Sigmund a free move action right now, on my turn. Is that enough for him to climb down?

Gilad Rott rolled 11 using 1d20 with rolls of 11. Save vs ongoing damage.

Assuming this is a normal save (11+), I've saved against the ongoing damage. I take 5 damage this turn, but I don't have to worry about the effect lingering on my next turns.

Sigmund
 player, 36 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Mon 13 Jan 2014
at 11:36
Re: Chapter One: The Hidden Valley
Moving with an almost supernatural grace, Sigmund climbs down and swiftly moves in to engage with the enemy, slashing angrily with his sword.

OOC : Assuming Gilad's free move action is enough to climb down and then use my normal move action to engage.
Attack roll : 11:27, Mon 13 Jan 2014: Sigmund rolled 19 using 1d20+5 ((14)).
Manuever : Even roll - Shield Bash.  Target pops free from Sigmund and with adventurer feat it'll pop free from anyone else engaged with him, if they want to.
Damage roll : If 19 hits, then the monster takes 13 damage.
11:34, Mon 13 Jan 2014: Sigmund rolled 13 using 2d8+3 ((5,5)).

This message was last edited by the player at 11:36, Mon 13 Jan 2014.

Vander
 player, 44 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 13 Jan 2014
at 15:47
Re: Chapter One: The Hidden Valley
Once again, Vander attempts to vanish. However, the beast seems too wary of its surroundings. So he moves forward and tries to jab his blade between one of the weak links in its armor. Only to spring away out of its reach once more.

(OOC-Move action-attempting shadow walk. Misses. However, does not waste move action.

10:43, Today: Vander rolled 6 using 1d20+5. Shadow Walk.

Using Tumbling strike

10:44, Today: Vander rolled 13 using 2d8+7. Damage.
10:43, Today: Vander rolled 16 using 1d20+7. Tumbling Strike.

If that is a miss, then its only 4 damage.

Gets free disengage check.

10:44, Today: Vander rolled 22 using 1d20+10. Disengage Check.)


Rhythis Silverhand
 player, 38 posts
 Halfling Wizard
Mon 13 Jan 2014
at 16:11
Re: Chapter One: The Hidden Valley
The little wizard steps back away from the creature, his wand still up. With another flurry of his wrist a supper charged frozen jet of air shoots out of it towards the monster.

OOC 16:12, Today: Rhythis Silverhand rolled 26 using 1d20+6. Ray of frost roll.( natural 20)

16:13, Today: Rhythis Silverhand rolled 7 using 3d6. Damage.

This message was last edited by the player at 16:13, Mon 13 Jan 2014.

Vethryn
 player, 35 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 15 Jan 2014
at 02:18
Re: Chapter One: The Hidden Valley
Vethryn invokes a shield of protection on some of the party before joining them in battle. Martin, Gilad and Sigmund are her chosen trio.

OOC
Quick: Shield of Faith (Martin, Gilad and Sigmund each get +1 to AC for the encounter.
Move: Engage creature.
Attack:
20:16, Today: Vethryn rolled 11 using 1d20+5. Melee Attack.
20:17, Today: Vethryn rolled 12 using 1d10+3. Melee Damage.
  This probably misses, so 2 damage on a miss.

Zanne
 player, 33 posts
 Human Sorcerer
Wed 15 Jan 2014
at 18:12
Re: Chapter One: The Hidden Valley
Zanne takes a deep breath to focus her mind. Ignore the noise, focus on the magic...

OOC: Gathering power.
The Empire
 GM, 83 posts
Fri 17 Jan 2014
at 12:29
Re: Chapter One: The Hidden Valley
Martin's mighty blow tears a huge rift in the creatures carapace that gushes the same foetid innards. The holy energy of the paladin's faith burns especially brightly, spreading out from the wound in a blossom of fire.

Holy damage doubled.

Gilad, Vethryn and Vander both disable another extremity, while Rhythis' frost ray shatters a huge claw like glass.

The creature is visibly deflating as its innards drain away, but still dangerous.

It is staggered.

The creatures focuses all of its remaining strength on Martin, who is engulfed in a whirlwind of slashing limbs. He is wounded twice, and rotting flesh sloughs away from the wounds...

Martin, you take 14 damage. The ongoing damage stays at five per round, but now you need three saves to stop it. Also, I was assuming you are now AC20 due to Vethryn's blessing. If you were AC21 or better for some reason I have missed then please let me know, as the second attack would have missed.

Round 2. Escalation dice +1. Init Order: Monster, Martin, Gilad, Zanne, Rhythis, Vander, Vethryn, Sigmund. Monster has acted.

Martin, Vander, and Gilad are engaged.

This message was last edited by the GM at 12:33, Fri 17 Jan 2014.

Vander
 player, 45 posts
 Thief, con artist, Rake..
 ...but has his own code
Fri 17 Jan 2014
at 19:37
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 184):

As the creature focuses its wrath on Martin, Vander takes advantage of its distraction. Moving quickly from leg to leg, he slashes its tendons and weak points in its armor. Trying to disable it while springing away from any counter attack possible...

(OOC-Move action-attempting shadow walk. Misses. However, does not waste move action.

14:31, Today: Vander rolled 11 using 1d20+6. Shadow walk.

Using Tumbling strike

14:32, Today: Vander rolled 14 using 2d8+5. Damage
14:31, Today: Vander rolled 21 using 1d20+8. Tumbling Strike. Should be a 20, not a 21.

14:34, Today: Vander rolled 2 using 1d6. Sneak attack.

Total damage=16. Gets 1 momentum.

If that is a miss, then its only 4 damage.

Gets free disengage check.

14:31, Today: Vander rolled 22 using 1d20+10. Disengage Check.)

Gilad Rott
 player, 37 posts
 The Bard
 HP: 36/36 Recoveries: 7/8
Sat 18 Jan 2014
at 00:09
Re: Chapter One: The Hidden Valley
"Steady, friend!" Gilad encourages Martin, resting a hand on the wounded paladin's shoulder before lunging forward with another strike into the monster. "We'll carry the day yet!"

Gilad Rott rolled 21 using 1d20+7. Melee Attack.
Gilad Rott rolled 11 using 2d8+4 with rolls of 4,3. Melee Damage.

Since my attack roll was a natural 11+, I'll use my Pull It Together! move to allow Martin to heal using a recovery, with a bonus +1d4 healing from the escalation die.

Rhythis Silverhand
 player, 39 posts
 Halfling Wizard
Sat 18 Jan 2014
at 16:36
Re: Chapter One: The Hidden Valley
Seeing the claw freeze and break off the little wizard twirled his wand once more and thrust forward like a fencer. This time from the tip of it shot out a number of small arrow shaped needles in the light each glistened with its liquid coating.


OOC:
16:37, Today: Rhythis Silverhand rolled 13 using 1d20+6. Acid arrow attack.
16:38, Today: Rhythis Silverhand rolled 16 using 4d10. Acid damage.

This message was last edited by the player at 16:39, Sat 18 Jan 2014.

Martin Black
 player, 38 posts
 Human, Paladin
Sat 18 Jan 2014
at 21:32
Re: Chapter One: The Hidden Valley
OOC: Martin spends a recovery and regains 15 hit points.
   11:38, Today: Martin Black rolled 12 using 2d10+2. Recovery.
   11:38, Today: Martin Black rolled 3 using 1d4. Recovery Bonus. Thanks Gilad!


Bolstered by his companion's aid, Martin calls upon his goddess' favor and strikes again. "You shall not stand foul creature!"

OOC: Daily use of Smite Evil. 15 vs. AC; 16 damage on a hit, 8 damage on a miss.
   12:17, Today: Martin Black rolled 15 using 1d20+12. Smite Evil vs monster.
   12:28, Today: Martin Black rolled 20 using 2d10+5. Sword damage.
   12:29, Today: Martin Black rolled 1 using 1d12. Smite Evil damage.

Saves vs Ongoing damage. That should be three successes.
   12:30, Today: Martin Black rolled 12 using 1d20. Save vs ongoing damage.
   12:30, Today: Martin Black rolled 13 using 1d20. Save vs ongoing damage.
   12:30, Today: Martin Black rolled 18 using 1d20. Save vs ongoing damage.

Sigmund
 player, 38 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Mon 20 Jan 2014
at 11:57
Re: Chapter One: The Hidden Valley
Seeing the creature weakening Sigmund growls with fury and lashes out at the beast.

11:54, Mon 20 Jan 2014: Sigmund rolled 20,8 using 1d20+5,2d8+3 ((15,2,3)).
Maneuver:Carve an Opening (Odd) - Crit Range expands by 1.

Vethryn
 player, 37 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 22 Jan 2014
at 17:00
Re: Chapter One: The Hidden Valley
Seeing Gilad give Martin a burst of energy Vethryn concentrated on attacking the creature as well.


10:57, Today: Vethryn rolled 16 (attack),12 (damage) using 1d20+6,1d10+3. Melee Attack and Damage.

Zanne
 player, 35 posts
 Human Sorcerer
Thu 23 Jan 2014
at 19:37
Re: Chapter One: The Hidden Valley
Zanne lets her gathered power fly forth, sending brilliant flames surging directly into the creatures mouth. She crows in triumph as her shot lands cleanly and the flames spread out along its sides. "FINALLY!"

She deals 2 damage to all nearby staggered foes- not much help there. On the other hand, 12 fire damage, and 6 ongoing.

10:26, Today: Zanne rolled 3 using 1d6. Gather Power Benefit.
10:28, Today: Zanne rolled 28 using 1d20+8. Scorching Ray.
10:32, Today: Zanne rolled 4 using 1d6+3. Damage
10:33, Today: Zanne rolled 6 using 1d8. Ongoing.

The Empire
 GM, 86 posts
Sat 25 Jan 2014
at 10:41
Re: Chapter One: The Hidden Valley
Only Gilad lands a clean hit with a weapon, but Zanne's flaming ray sets the monsters innards boiling away, belching oily smoke. It staggers around, issuing a high-pitched whine through a myriad of breathing tubes, before falling apart in a steaming mess that bubbles away into thin air as you watch.

Martins wound festers for a few more moments, but he holds to his faith and the gangrenous flesh melts away, leaving raw red skin beneath.

5HP ongoing damage Martin, then you made all your saves.

The fountain you noticed earlier has split in two, with half falling into the cellars below cellars, which you can see are flooded with stagnant water. You can now see why the fountain was still spurting water. Inside, some sort of grub-like creature is revealed, with a large sucker tube that gropes around, perhaps to find a new source of water to expel from its elongated  snout.

It looks to be of the same type as the creature you have just killed, but much simpler, with none of the strange collection of body parts that are swiftly deliquescing in front of you. The creature looks undernourished and unhealthy, with none of the rainbow sheen of your erstwhile opponent.
Gilad Rott
 player, 38 posts
 The Bard
 HP: 36/36 Recoveries: 7/8
Mon 27 Jan 2014
at 01:43
Re: Chapter One: The Hidden Valley
"Careful..." Gilad watches the new creature emerge from the fountain, still holding his sabre in front of him, ready to strike. He waits to see if the monster is another threat...
The Empire
 GM, 87 posts
Mon 27 Jan 2014
at 11:29
Re: Chapter One: The Hidden Valley
The fountain creature seems close to death, and recent circumstance must be hastening its demise. Its movements become more and more sluggish until finally it lies still.
Martin Black
 player, 39 posts
 Human, Paladin
Tue 28 Jan 2014
at 00:55
Re: Chapter One: The Hidden Valley
Martin stares at the creature for a moment, "What the heck is that thing?" he asks. He quickly looks around for any additional threats.
Zanne
 player, 36 posts
 Human Sorcerer
Tue 28 Jan 2014
at 19:50
Re: Chapter One: The Hidden Valley
"Ugly?" Zanne suggests, shaking her hands in the air to dispel the arcane sparks still clinging to her. "And unpleasant." She steps up, carefully watching her footing, and peers into the now open cellars. "I suppose we could try searching down there..."
Vander
 player, 47 posts
 Thief, con artist, Rake..
 ...but has his own code
Wed 29 Jan 2014
at 15:35
Re: Chapter One: The Hidden Valley
In reply to Zanne (msg # 196):

"Correct both times!" Vander chuckled, avoiding touching the remains. He glanced down the hole. "I don't suppose somebody could send some light down there?" Vander asked.
Rhythis Silverhand
 player, 40 posts
 Halfling Wizard
Thu 30 Jan 2014
at 09:05
Re: Chapter One: The Hidden Valley
Rhythis smiles at the request and his little sprites start joining hands over his head until there were a mass of small glowing bodies which at a nod slowly floats over the hole before slowly decending into the darkness
Gilad Rott
 player, 39 posts
 The Bard
 HP: 36/36 Recoveries: 6/8
Thu 30 Jan 2014
at 09:14
Re: Chapter One: The Hidden Valley
As Rhythis' servitors illuminate the depths below, Gilad wipes his brow, taking a deep breath. That encounter was somewhat more harrowing than he'd care to admit, but the bard puts on a game face.

Gilad Rott rolled 12 using 1d20. Recharge roll.
Gilad Rott rolled 15 using 2d8+2. Recovery.

I get another use of Song of Heroes today. And I believe that recovery puts me back at full health.

The Empire
 GM, 88 posts
Tue 4 Feb 2014
at 17:52
Re: Chapter One: The Hidden Valley
The cellars are denuded of anything useful, and a foul slime covers every surface. After another house you discover nothing further of note and leave the citadel, although on the way back Gilad, acting on a hunch, revisits the friezes he found earlier. The strange creatures pictured in battle look a something like symmetrical (and much smaller) versions of the huge abomination you just fought. Something designed for battle, the same way as the fountain creature was designed to pump water. Leaving the ruins behind, you rejoin the path and continue along the valley...

More tomorrow folks.
The Empire
 GM, 89 posts
Wed 5 Feb 2014
at 15:36
Re: Chapter One: The Hidden Valley
As you move further up the valley, the sides close in and the density of the ruins increases as the way winds gently uphill. Soon there are barely any trees, just fire-blackened ruins on either side of the paved road, with steep cliffs towering beyond. You poke around in a few of the more intact buildings, but they have clearly been burned and looted a long time ago.

The siren call of the not-music on the cusp of your hearing gets harder and harder to ignore, dragging you forward. Cresting the last rise you see an astonishing sight. The valley widens into a wide, steep-sided bowl ringed with high cliffs. A series of stepped terraces sweep down to the centre of the bowl, a wide, circular plaza with a towering, steep-sided ziggurat in the centre. The ziggurat is around 100ft high, with the top just below your current elevation. You see that the capstone of the ziggurat has been destroyed, opening a way in to the interior. The edge of the bowl is crowded with ruined civic buildings, mansions and barracks, some of which are built into the cliffs themselves.

But that isn't the first thing you notice. The first thing you notice is the huge, table-shaped creature clumping around the plaza with legs thicker than tree trunks. It is evidently kin to whatever it was you killed earlier, but on a much larger scale. The top of the table-thing half as high as the ziggurat, and around 30ft square. Like the fountain-creature, it is looking a little worse for wear. Its carapace has a mouldy hue, and it is lurching with a pronounced limp. Whatever it is, it must have been doing this for some time, as its passage has worn a deep, circular groove in the paving stones of the plaza.

On top of the table-thing you can see the remains of some sort of pavilion, charred by ancient fire...

Will be posting a map of the area in Meta shortly.
Vander
 player, 48 posts
 Thief, con artist, Rake..
 ...but has his own code
Wed 5 Feb 2014
at 15:49
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 201):

He looks over the whole city, and whistles quietly. "Well, that is something. To bad it crawling with those...things." He glanced back at Zanne and the others. "What the hell are those things anyways?"
Rhythis Silverhand
 player, 41 posts
 Halfling Wizard
Wed 5 Feb 2014
at 19:02
Re: Chapter One: The Hidden Valley
The little wizard kept his wand out ready for the next attack. Upon cresting the hill he gulped at the huge creature in the plaza below.

"Well that last one was a bugger to put down I would rather not face that monster up close if we can help it. How about we look for a way around it?"
Martin Black
 player, 40 posts
 Human, Paladin
Wed 5 Feb 2014
at 21:34
Re: Chapter One: The Hidden Valley
"Given the size of the creature, I doubt it is that fast. And given the rut it has created we can easily see its path," Martin says. "Why don't we simply cross while the ziggurat is between it and us."

He glances back at the others, "What I find disturbing is that those who lived here had those as servants. Are they constructs or living beings?"
Gilad Rott
 player, 40 posts
 The Bard
 HP: 36/36 Recoveries: 6/8
Thu 6 Feb 2014
at 01:49
Re: Chapter One: The Hidden Valley
Gilad recounts what he saw in the friezes of the civilization's wars, waged using beasts similar to the monster below.

"Some sort of guardians created by these folk, perhaps..." the bard muses. "They seem to have survived their creators, but not without some decay."

"Still, picking a fight with an ancient war machine monstrosity, however rusty, doesn't strike me as a good idea." He nods to Rhythis and Martin. "I'll third the motion for subterfuge."
Zanne
 player, 37 posts
 Human Sorcerer
Thu 6 Feb 2014
at 09:27
Re: Chapter One: The Hidden Valley
Zanne watches the... thing lumber along. "Can't say I've heard of anything like it," she says "but trying to avoid trouble's always been my favorite plan. Wonder how good its senses are?"


00:21, Today: Zanne rolled 15 using 1d20+6. Shadow Sorc + Int (Identifying things).
Vander
 player, 50 posts
 Thief, con artist, Rake..
 ...but has his own code
Tue 11 Feb 2014
at 23:44
Re: Chapter One: The Hidden Valley
In reply to Zanne (msg # 206):

Vander shakes his head. "Look, I am gonna try to distract the thing. As soon as it moves away from the building-you bunch head in. Then I am gonna give it the slip and find you guys." He winks at Zanne, and then slips away-vanishing into the underbrush.

(OOC-Not getting close, but moving away from the party in order to be in a better position to lead it away.

15:41, Today: Vander rolled 18 using 1d20+11. Thief stealth. +4 extra due to magic item for total of 22.)

This message was last edited by the player at 23:44, Tue 11 Feb 2014.

The Empire
 GM, 94 posts
Sat 15 Feb 2014
at 13:28
Re: Chapter One: The Hidden Valley
While the rest of the party get into position to rush the ziggurat, Vander moves to distract the behemoth. Interestingly, the plodding creature ignores the rogue until he gets within a dozen feet or so, then it ponderously raises a huge leg and, swerving sideways, tries to squash him. Vander shadow jumps to safety, and once he is out of range the behemoth continues on its endless patrol.

Meanwhile, the others make it to the base of the steps, and Vander shortly joins them. You can all feel the call of the strange not-music very strongly now. You fell it is coming from somewhere inside the ziggurat you and it takes all your self control not to clamber up to the blasted-open top and throw yourself inside...
Zanne
 player, 38 posts
 Human Sorcerer
Mon 17 Feb 2014
at 23:59
Re: Chapter One: The Hidden Valley
Zanne smiles as Vander rejoins them. "Nobody squashed. Good job."

She looks up to the top of the ziggurat. "We need to find out what's making that... I'd call it an infernal noise, but I'm afraid that might be far too accurate so let's just go with song, and see if we can't put a stop to it. Anyone see a direction other than up?"
Vander
 player, 51 posts
 Thief, con artist, Rake..
 ...but has his own code
Wed 19 Feb 2014
at 02:55
Re: Chapter One: The Hidden Valley
In reply to Zanne (msg # 209):

He grinned back. "Not getting my friends smashed flatter than pancakes is my specialty!" When Zanne mentions the noise, he nods and also looks to the top. "What sort of place needs a hundred foot guardian and music that inspires suicide?"
Martin Black
 player, 41 posts
 Human, Paladin
Wed 19 Feb 2014
at 03:21
Re: Chapter One: The Hidden Valley
Martin pulls his attention away from the top of the ziggurat. He gives Vander a nod.

"Only the best places have such attractions," he says in a forced light-hearted tone. "Given the royal welcome we've received thus far, surely you knew they would roll out the red carpet at this point."

He glances around for another entrance, then assuming none are to be seen, he begins to slowly climb the ziggurat. "Given such a warm welcome, who are we to say no?"
Gilad Rott
 player, 42 posts
 The Bard
 HP: 36/36 Recoveries: 6/8
Thu 20 Feb 2014
at 11:04
Re: Chapter One: The Hidden Valley
"Quite compelling for solitary note, I must say..." Gilad remarks, trying to ignore the call of the song. "We should get to the bottom of this..."

The bard joins the others in looking around the ziggurat for any signs of an entrance other than the top. He tries to stay near the foot of the structure, so that the "music"'s lure doesn't draw him in further...
Rhythis Silverhand
 player, 42 posts
 Halfling Wizard
Sat 22 Feb 2014
at 14:49
Re: Chapter One: The Hidden Valley
The little wizard huffed and puffed as he made it up the first few steps of the temple to where the rest of the group were standing.

Though he classed himself as fit considering his height and slightly fuller figure he still had to take two steps to every one of the tall folk in the party so when they finally stopped he seated himself on one of the steps took a silk hankie from his robe pocket and dabbed his forehead too out of breath to speak for a moment
The Empire
 GM, 99 posts
Wed 26 Feb 2014
at 17:18
Re: Chapter One: The Hidden Valley
You climb the stairway towards to top of the ziggurat, and as you ascend, the seductive power of whatever is inside surges alarmingly, becoming hard to resist. A few more steps and your will will truly be tested.

OK anyone wanting to go further will need to make a Wis roll target 11 or have no choice but to stumble on to the top... and maybe further. You may try for skill use but, fair warning, I will be stricter than average on deciding if it applies.
Vander
 player, 53 posts
 Thief, con artist, Rake..
 ...but has his own code
Wed 26 Feb 2014
at 19:23
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 214):

Vander headed up, but started to feel the effects of the place...

(OOC-14:21, Today: Vander rolled 10 using 1d20+3. Wis check. If my animal instincts +5 background apply, it could help right now. Most animals don't jump to thier deaths...expect for lemmings. But I am pretty sure I would not survive with lemming instincts...)
Rhythis Silverhand
 player, 43 posts
 Halfling Wizard
Wed 26 Feb 2014
at 19:30
Re: Chapter One: The Hidden Valley
Rhythis moved on up, perhaps it was his magical nature but the sound didn't seem to be effecting him as much as it should

OOC:
19:28, Wed 26 Feb 2014: Rhythis Silverhand rolled 20 using 1d20+2 ((18)).

Zanne
 player, 39 posts
 Human Sorcerer
Wed 26 Feb 2014
at 19:37
Re: Chapter One: The Hidden Valley
Zanne shakes her head as the call surges. Martialing her will, she pauses in her climb and glares up to the top. "Nobody makes me do a damn thing I don't want to do," she says. "And that goes double for buildings."

10:30, Today: Zanne rolled 11 using 1d20+1. Wis Check.
Sigmund
 player, 42 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Thu 27 Feb 2014
at 14:39
Re: Chapter One: The Hidden Valley
Zanne:
"Ugly?" Zanne suggests, shaking her hands in the air to dispel the arcane sparks still clinging to her. "And unpleasant." She steps up, carefully watching her footing, and peers into the now open cellars. "I suppose we could try searching down there..."


Sigmund scowls down at the thing as it gasps its last gasps. "Sad," he growls under his breath.

Rhythis Silverhand:
Rhythis smiles at the request and his little sprites start joining hands over his head until there were a mass of small glowing bodies which at a nod slowly floats over the hole before slowly decending into the darkness


"Hold, Rythis. Let me go first," says the soldier and he moves in with the wizard.

The Empire:
The cellars are denuded of anything useful, and a foul slime covers every surface. After another house you discover nothing further of note and leave the citadel, although on the way back Gilad, acting on a hunch, revisits the friezes he found earlier. The strange creatures pictured in battle look a something like symmetrical (and much smaller) versions of the huge abomination you just fought. Something designed for battle, the same way as the fountain creature was designed to pump water.


Sigmund's face grows cold. "Foul. Creatures bred as if they were tools." He is clearly not sad to leave these cellars.

Vander:
Vander shakes his head. "Look, I am gonna try to distract the thing. As soon as it moves away from the building-you bunch head in. Then I am gonna give it the slip and find you guys." He winks at Zanne, and then slips away-vanishing into the underbrush.


"Wise. I'll lead the way in," confirms Sigmund.

Martin Black:
Martin pulls his attention away from the top of the ziggurat. He gives Vander a nod.

"Only the best places have such attractions," he says in a forced light-hearted tone. "Given the royal welcome we've received thus far, surely you knew they would roll out the red carpet at this point."


Sigmund smirks for a moment, fleetingly.

the Empire:
You climb the stairway towards to top of the ziggurat, and as you ascend, the seductive power of whatever is inside surges alarmingly, becoming hard to resist. A few more steps and your will will truly be tested.


Sigmund starts walking forward, then stops. His leg muscles seem to struggle against him, but, with obvious effort and a bit of sweat, the warrior holds his steps to be slightly more cautious than normal, but he still proceeds upwards, in tenuous control of his wits...

Made the check, but still headed upwards.

09:37, Today: Sigmund rolled 13 using 1d20. WIS check.

The Empire
 GM, 102 posts
Thu 27 Feb 2014
at 17:39
Re: Chapter One: The Hidden Valley
Vethryn holds to her inner serenity to overcome the call of the ziggurat.

Martin, you're up!
Martin Black
 player, 42 posts
 Human, Paladin
Thu 27 Feb 2014
at 19:51
Re: Chapter One: The Hidden Valley
OOC 10:46, Today: Martin Black rolled 16 using 1d20+1. Wisdom.
I was going to suggest adding Dragon Lore or Priest of Redemption, but given the roll, it doesn't matter.


Martin silently nods to his companions, then proceeds up the stairs. Learning to live with a dragon whispering in his mind makes throwing off this minor enchantment child's play.
Gilad Rott
 player, 45 posts
 The Bard
 HP: 36/36 Recoveries: 6/8
Fri 28 Feb 2014
at 06:26
Re: Chapter One: The Hidden Valley
As the others ascend the ziggurat, Gilad plucks at the strings of his kantele. He sings once more in the olden tongue of the gods, just loud enough for his companions to hear. If his study of the ancient song-language has taught the bard anything, it's the power of sounds, words, melodies.

Whatever enchantment lies in this ancient ruin, drawing them ever onward, Gilad knows his own voice can hardly nullify the centuries-old spell, but perhaps he can block out the worst of its effects, help his companions to keep their senses as they approach the precipice...

Gilad Rott rolled 20 using 1d20+12. CHA Check + Wandering Minstrel.

Not ascending the ziggurat myself just yet, but trying to use my bardic abilities to give the others (er, just Vander that is, since everyone else passed already) a bonus to their WIS checks.

The Empire
 GM, 103 posts
Fri 28 Feb 2014
at 07:26
Re: Chapter One: The Hidden Valley
Gilad's primal song is enough to give Vander the strength to overcome the call, and while Gilad waits further down the stairs the rest of you circle round the blasted hole and peer inside.

The ziggurat is hollow, and looks to be built above another chamber below ground. Inside is pitch black, but hovering some 40 metres below you (below the base of the ziggurat), is a huge globular mass of the same bone white but nacreous substance as before, perhaps 15 metres in diameter. Unlike the creatures you encountered, the surface is of the sphere is smooth, with no sign of claws, eyestalks or feelers. It shines with a dull silver-green light, enough to show that it is apparently hanging in the air, but not bright enough to reach to the walls or floor of the chamber that encloses it. Oily rainbow patters drift languidly across its body, and they seem to quicken in response to your regard...

From the top of the ziggurat you notice two things. First of all, you are high enough to see the top of the table behemoth. Inside the shattered and burnt remains of the pavilion atop you see the glint of bones and gold. Secondly, on the other side of the ziggurat at the edge of the plaza is a huge palace, clearly the most important building in the city. There seems to be no access from ground level but you notice a platform built high on the wall leading inside, built just at the height of the table behemoth.
Rhythis Silverhand
 player, 44 posts
 Halfling Wizard
Fri 28 Feb 2014
at 12:29
Re: Chapter One: The Hidden Valley
"Two things I have noticed" said the little wizard, "one the thing in this building looks a lot like an egg don't you think and two I believe the creature below is used as some kind of transport to get into the palace at that platform level" he finished pointing off in the direction of the palace.
Sigmund
 player, 43 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Fri 28 Feb 2014
at 15:49
Re: Chapter One: The Hidden Valley
Sigmund scratches his chin. "So, I suppose you're saying we need to get on the back of that thing and ride it like a cart to the palace. As for the egg..."

He squats down to get a better look at the "egg." "I don't know what to do with that."
Zanne
 player, 41 posts
 Human Sorcerer
Sat 1 Mar 2014
at 08:48
Re: Chapter One: The Hidden Valley
"Leave it alone," Zanne announces firmly. "And hope it doesn't hatch." She pulls her eyes from the sphere and looks across at the platform, over to the lumbering behemoth and back again. "At least it looks like there's something valuable on the top there. Now we just need to get to it. Anyone know the giant monster word for "sit"?"
Vethryn
 player, 40 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sat 1 Mar 2014
at 18:33
Re: Chapter One: The Hidden Valley
Vethryn takes a close look at the egg, and seems to be trying hard to remember something.  Then she shakes her head and turns to look at the palace.

"As for getting onto that thing," she says, "I'm willing to try and jump on as it runs past.  Can't be that different from boarding a moving ship.  If we've still got our rope, I could try rigging something up to help the rest get on."

13:27, Today: Vethryn rolled 10 using 1d20+5. INT+acolyte check:  maybe the constructs are familiar?


Martin Black
 player, 44 posts
 Human, Paladin
Sun 2 Mar 2014
at 01:33
Re: Chapter One: The Hidden Valley
"Obviously those who created this place had a way to get to the top of that thing," Martin says gesturing to the walking table. "I suspect we shouldn't over think this ourselves."

Martin scans for a way to the top of the table creature. Perhaps there a bridge or something that could extend from the ziggurat.

OOC So, Martin doesn't spot anything.
16:33, Today: Martin Black rolled 10 using 1d20+1. Wisdom looking for a path.

Sigmund
 player, 46 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Sun 2 Mar 2014
at 23:42
Re: Chapter One: The Hidden Valley
Sigmund nods. "Both plans sound good to me."
Gilad Rott
 player, 46 posts
 The Bard
 HP: 36/36 Recoveries: 6/8
Mon 3 Mar 2014
at 09:43
Re: Chapter One: The Hidden Valley
Gilad listens to the others' conversation from down the ziggurat.

"If we have to get up onto that beast, and our resident magicians don't think some form of teleportation is possible, we'll have to find a way to scale it." he calls up to the group.

The bard holds his hand up over his brow as he watches the behemoth making its circle. While he hasn't a view of the top like his companions, Gilad scans the creatures limbs and torso, looking to see if there's any feasible way it could be climbed. Hiking up a living(?) creature is new to him, but the bard's treasure-hunting misadventures have certainly involved no small amount of improvising his way to out-of-the-way ruins...

Gilad Rott rolled 11 using 1d20+5. WIS + Treasure Hunter.
Studying the behemoth for a way up.

Vander
 player, 55 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 3 Mar 2014
at 15:16
Re: Chapter One: The Hidden Valley
He rubbed his temples, trying to overcome the suicidal magic the music had placed into him. He might have jumped without Gilad. "Many thanks, friend Bard." He nodded at him. He looked back up the huge construct, and looked at his rope. "I can certainly get up there-but what do I do if it does not much care for someone climbing on it?" He pointed out.
The Empire
 GM, 104 posts
Mon 3 Mar 2014
at 20:38
Re: Chapter One: The Hidden Valley
You study the behemoth for a few revolutions while you make you plans...

OK, whoever wants to make the attempt, here are the rolls: first of all, to get close to the behemoth means dodging it's stomp. This requires a Dex roll DC15, skills may apply. If you fail, roll an attack +12 versus AC, damage 5d6 from the stomp. If you succeed, you may jump on the leg and climb up. This requires a Str or Dex roll DC20, skills and/or equipment may apply. If you fail, you are thrown off for 2d10 damage.
Vander
 player, 56 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 3 Mar 2014
at 20:45
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 231):

"Well, the bigger they are..." He said, and once the others where ready-he headed forward. An acrobatic roll allowed him to avoid those massive stomping feet. Then, as he avoided one of those deadly limbs-he grabbed hold and climbed up. Using his hand holds to fling himself higher and higher, until he finally got to its massive head...

(OOC-
15:42, Today: Vander rolled 21 using 1d20+11. dex+thief.
15:42, Today: Vander rolled 21 using 1d20+11. dex+thief.)

Vethryn
 player, 41 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Mon 3 Mar 2014
at 21:45
Re: Chapter One: The Hidden Valley
This can't be much different from boarding a ship in a storm,  Vethryn thinks to herself.  She studies the leg for a moment, then takes a running jump towards it, and immediately discovers she is wrong, as the leg behind her kicks her aside.  She just manages to roll away in time, with only a few bruises.

"That thing moves faster than it looks," she says. "There must be an easier way. Anyone see a matching raised platform to go along with the one in the palace?"



16:37, Today: Vethryn rolled 17 using 1d20+12. Damage from failure.
16:37, Today: Vethryn rolled 11 using 1d20+8. Dex + shadow port "merchant".

Zanne
 player, 42 posts
 Human Sorcerer
Mon 3 Mar 2014
at 22:03
Re: Chapter One: The Hidden Valley
Zanne follows on Vander's heels, nimbly dodging the bulky feet. She manages to get partway up the side before her grip slips and she falls to the ground, solidly knocking her breath out. "Damn it," she wheezes, "that wasn't fun. Maybe I'll just lie here for a while."

She looks up at Vander. "Think he can drop down a rope- from the platform, so I don't have to go near that thing again?" she says outloud to no one in particular.

Lovely high damage roll- thanks so much, dice roller.

12:51, Today: Zanne rolled 19 using 2d10.
12:51, Today: Zanne rolled 12 using 1d20+9. Dex + Street Thief.
12:50, Today: Zanne rolled 19 using 1d20+9. Dex + Street Thief.
 

Martin Black
 player, 45 posts
 Human, Paladin
Tue 4 Mar 2014
at 01:05
Re: Chapter One: The Hidden Valley
Marin looks at the behemoth and then at his plate armor. He shakes his head. "No way I'm going to make that trip. I will wait until they have a rope on the other side and climb up there."

OOC With a Dex of 8 and no useful Backgrounds, Martin isn't going to try that insanity.
Sigmund
 player, 47 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Tue 4 Mar 2014
at 01:17
Re: Chapter One: The Hidden Valley
Sigmund smiles a grim smile. "I like a challenge, me," he says.

With speed and grace belying his size, the warrior moves to leap upon a leg and grabs it ably with a remarkable bound. However, the motion of the leg throws the warrior a few feet clear. He rolls with the throw, but decides twice is not worth the trouble and heads back up to join Martin.

"That was hard," he notes.

Stupid diceroller ruined a perfectly good epic moment ;-) Made the jump, 8 damage from a throw.

Gilad Rott
 player, 47 posts
 The Bard
 HP: 36/36 Recoveries: 6/8
Tue 4 Mar 2014
at 02:12
Re: Chapter One: The Hidden Valley
"That sounds reasonable." Gilad answers Martin, watching as the others attempt to climb the behemoth. "Would be a foolhardy risk to take, now that Vander's already up there."

He thinks for a moment.

"What the hells." Gilad shrugs, darting towards the beast as it makes its next pass. He clambers up the behemoth's mighty leg, panting as he joins Vander at the top.

Gilad Rott rolled 16 using 1d20+10. DEX Check + Treasure Hunter.
Gilad Rott rolled 27 using 1d20+10.

The Empire
 GM, 105 posts
Tue 4 Mar 2014
at 11:54
Re: Chapter One: The Hidden Valley
Vander and Gilad manage to climb up to the top of the behemoth, which continues to plod onwards leaving the others slowly behind...

Up on the creature's back the ride is surprisingly smooth. Gilad and Vander pick through the debris, which has suffered greatly from ancient fire and decades of exposure to the elements. There is a skeleton, more or less intact, in the centre of the wreckage. It may not be the priestess you have seen represented in dozens of statues, but the ritual clothing and mitre looks identical. Half melted ornaments of gold silver and platinum are strewn amongst the detritus, worth over a thousand gold to the pair's practised eyes. Perhaps a more lengthy search would reveal even more of value.

However your eyes are drawn to the skeleton's grinning skull that is wearing a strange circlet of gristle and bone. It seems to call to you in the same way as the voice from the ziggurat...

Not sure if Gilad or Vander have any rope, but if they do, a lowered rope will only require a DC12 Str or Dex roll to climb up rather than a DC20. You still need to dodge the stomp, however.

This message was last edited by the GM at 11:56, Tue 04 Mar 2014.

Vander
 player, 57 posts
 Thief, con artist, Rake..
 ...but has his own code
Tue 4 Mar 2014
at 16:09
Re: Chapter One: The Hidden Valley
In reply to Gilad Rott (msg # 237):

He winced when he saw Zanne nearly get crushed. He proceeded to get the rope ready, but part of him did not want her to try again. It was too dangerous.

"I don't see anyplace to stab and make it die." He glanced around at the sparkling back of gems and jewels. "Unless its the skull. Maybe if we break it or something?" He offered, glancing at Gilad. However, he did not seem eager to experiment.

(OOC-Lowering rope)
Gilad Rott
 player, 48 posts
 The Bard
 HP: 36/36 Recoveries: 6/8
Wed 5 Mar 2014
at 03:15
Re: Chapter One: The Hidden Valley
"Seems like we're beneath its notice for now." Gilad answers Vander, glancing down at the creature they're riding. "Let's keep it that way. I'd rather not see what it thinks about stabbing."

As Vander lowers the rope, Gilad looks over the skeleton's circlet. He doesn't touch it, wary of any malicious enchantments, but studies the making, curious to see if anything about the circlet resembles anything the bard's heard about magical treasures in legends from ages past...

Gilad Rott rolled 10 using 1d20+8. INT Check + Wandering Minstrel.
Trying to identify the circlet.

Sigmund
 player, 48 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Wed 5 Mar 2014
at 04:04
Re: Chapter One: The Hidden Valley
Sigmund watches and waits for a sign...

Could I spend a Recovery?
Zanne
 player, 43 posts
 Human Sorcerer
Wed 5 Mar 2014
at 23:13
Re: Chapter One: The Hidden Valley
Zanne rises to her feet, and painfully makes her way over to sit on a convenient piece of rubble. "Find anything to drop?" she shouted up at Vander and Gilad.

Spending 2 recoveries to get 15 HP back, putting her at 26 HP.

14:10, Today: Zanne rolled 7 using 2d6.
14:10, Today: Zanne rolled 4 using 2d6. Recovery Roll.

Gilad Rott
 player, 49 posts
 The Bard
 HP: 36/36 Recoveries: 6/8
Thu 6 Mar 2014
at 03:06
Re: Chapter One: The Hidden Valley
"Hmmm..." Gilad frowns, unable to discern anything about the circlet's enchantments. "The dearly departed here," he motions to the skeleton, "or someone in similar garb, seemed capable of commanding these beasts, at least in the art we've seen." The bard rubs his chin, half-talking to Vander, half to himself.

"I may very well be horribly wrong about this, but if the circlet has something to do with controlling this brute..."

Gilad gingerly removes the circlet from the skeleton, looking around to see if there's any effect...

OOC: If nothing else happens after a minute...

The bard doffs his plumed hat, wiping the sweat from his brow. He carefully lowers the circlet onto his head...
The Empire
 GM, 108 posts
Sat 8 Mar 2014
at 07:51
Re: Chapter One: The Hidden Valley
As soon as he touches the diadem Gilad feel a connection to the behemoth below him, and also to something else, something bigger... then he feels the almost irresistible urge to place the circlet on his forehead.

Gilad, you can put it on, or put it down. To put it down requires a Wis roll DC15.
Gilad Rott
 player, 50 posts
 The Bard
 HP: 36/36 Recoveries: 6/8
Sat 8 Mar 2014
at 11:25
Re: Chapter One: The Hidden Valley
"I-- I can sense the beast, but also... something, I'm not sure..." Gilad calls to Vander, his hands quivering as he holds the circlet. He feels the compulsion to wear the diadem, and it doesn't exactly fill the bard with confidence that this was a good idea.

"If anything bad happens, or I seem to lose control, rip this damned thing off my head..."

Taking a deep breath, Gilad places the circlet over his forehead...

This message was last edited by the player at 11:26, Sat 08 Mar 2014.

The Empire
 GM, 109 posts
Sat 8 Mar 2014
at 13:15
Re: Chapter One: The Hidden Valley
There is a flash of pain as the circlet seems to attach itself to Gilad's forehead like something trying to worm its way inside... and then a burst of clarity. Gilad can feel the behemoth beneath him; the bard understands that, with an effort of will, he will be able to command it. He can also sense the huge sphere within the ziggurat. It feels hungry. Somehow Gilad senses there are deeper levels of control he can exercise, perhaps even over the sphere itself...

1HP damage Gilad. You can give the behemoth simple instructions with a Wis check DC10. Each time you successfully give it an instruction, the DC decreases by one. Each time you fail, the circlet digs a little deeper, causing 1HP damage. If you fail by five or more... well let's wait until when (or if) that happens.
Vethryn
 player, 42 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sat 8 Mar 2014
at 20:59
Re: Chapter One: The Hidden Valley
Vethryn climbs onto a piece of rubble, jumping up and down to try and see what is going on at the top of the behemoth.  When she sees that nothing bad seems to have happened to Gilad after putting on the diadem, she shouts up, "Any luck so far? If you've found a way to stop that thing moving, well, I don't think we can all make it up there without getting trampled. Don't take any stupid risks, though. We might be able to get into the palace some other way."
Gilad Rott
 player, 51 posts
 The Bard
 HP: 35/36 Recoveries: 6/8
Sun 9 Mar 2014
at 00:03
Re: Chapter One: The Hidden Valley
Gilad flinches as the initial stab of pain runs through his temples, but tries to ignore the sensation as he concentrates on getting the behemoth to follow his instructions.

As the creature marches past the raised platform that looks like an entrance to the palace, the bard focuses on commanding the beast to stop in its tracks...

Gilad Rott rolled 17 using 1d20+1. WIS Check.
Skill check includes level bonus; if you wanted me to discount that, subtract 2. Though for this roll, it's a success either way.

Vander
 player, 59 posts
 Thief, con artist, Rake..
 ...but has his own code
Sun 9 Mar 2014
at 04:52
Re: Chapter One: The Hidden Valley
Vander looked unsure what to do. He was certainly not brave enough to let an inhuman creature into his brain. However, he did not want to leave his friend to its 'tender mercies' ether. He took out his dagger, ready to remove it by force if he had to...
The Empire
 GM, 113 posts
Sun 9 Mar 2014
at 08:34
Re: Chapter One: The Hidden Valley
The behemoth obediently comes to a full stop on Gilad's mental command.

DC to climb is now 10, and no stomp to dodge. If you fail, d10 damge from the fall.
Zanne
 player, 44 posts
 Human Sorcerer
Sun 9 Mar 2014
at 08:36
Re: Chapter One: The Hidden Valley
Zanne stands back up as the creature halts. "Or that." She shouts up to Vander and Gilad. "Is it safe to come up? The ground's not soft enough for me to enjoy falling onto it."
Vander
 player, 60 posts
 Thief, con artist, Rake..
 ...but has his own code
Sun 9 Mar 2014
at 14:35
Re: Chapter One: The Hidden Valley
"Should be! Our bard seems to have the thing cooperating for now..." He yelled back down.
Vethryn
 player, 43 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sun 9 Mar 2014
at 15:42
Re: Chapter One: The Hidden Valley
Without its moving legs to worry about, Vethryn effortlessly scales the beast, even showing off a bit as she leaps onto the head.

"That's more like it!" she says. "Though I would much prefer if these ancient civilizations would just build ladders."

Noticing the crown digging into Gilad's head, and Vander standing by with the knife, she furrows her brow. "Vander, Gilad, is everything all right?"

11:14, Today: Vethryn rolled 27 using 1d20+8. Dex + shadow port "merchant" to climb.

Rhythis Silverhand
 player, 46 posts
 Halfling Wizard
Sun 9 Mar 2014
at 20:00
Re: Chapter One: The Hidden Valley
The little wizard looks up grits his teeth and grabs the rope "someone pull me up I'm not made for climbing" he shouted
Zanne
 player, 45 posts
 Human Sorcerer
Sun 9 Mar 2014
at 20:34
Re: Chapter One: The Hidden Valley
Zanne swarms up the side of the side of the creature. "Much better. Now- ah," she catches sight of Gilad. "How worried should I be?"

12:27, Today: Zanne rolled 16 using 1d20+9. Dex + Street Thief Climbing.
Sigmund
 player, 53 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Mon 10 Mar 2014
at 15:16
Re: Chapter One: The Hidden Valley
Sigmund points to his shoulder. "Rhythis, climb aboard."

He then carries the wizard to the leg and pulls both of them up onto the back of the beast without difficulty. He respectfully deposits the wizard and then stares grimly at Gilad. "That looks like something you don't want to do too long," he notes.

Rolled an unmodified 24 with Strength+Inhuman Athleticism. If that needed to use DEX, it's a 23. Even with negative modifiers for carrying the wizard, I'm sure we're both up.

11:13, Today: Sigmund rolled 24 using 1d20+6. Strength+Inhuman Athleticism.

Gilad Rott
 player, 53 posts
 The Bard
 HP: 35/36 Recoveries: 6/8
Thu 13 Mar 2014
at 02:13
Re: Chapter One: The Hidden Valley
"This seems to be how the priests-- or whomever they were-- controlled their behemoths." Gilad tells the others, indicating the circlet he's wearing. "Whatever's in that ziggurat, it's tied to this as well... and it feels, um, hungry."

"It may still be useful, but now that the way into the palace is clear, I can't say I want to keep this thing on..."

Gilad reaches up to remove the circlet from his head...
Rhythis Silverhand
 player, 48 posts
 Halfling Wizard
Thu 13 Mar 2014
at 21:31
Re: Chapter One: The Hidden Valley
Rhythis allowed himself to be man handled onto the beasts back, his little magical creatures buzzing angrily around the two men like a swarm of bees unhappy that their master was being handled like a bag of corn by a farmer.

Once on the back of the beast the little wizard straightened his robes and thanked sigmund for his assistants before calling his creatures to him and calming them with soft words
Sigmund
 player, 54 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Fri 14 Mar 2014
at 03:44
Re: Chapter One: The Hidden Valley
Sigmund stares at the small magical things with a bit of poorly disguised wonder.
Martin Black
 player, 46 posts
 Human, Paladin
Fri 14 Mar 2014
at 22:42
Re: Chapter One: The Hidden Valley
With the table behemoth standing still, Martin quickly climbs up. His powerful frame easily handling the weight of his plate armor and gear.

As Gilad reaches for the circlet on his head, Martin holds out a hand. "Wait. Perhaps we should get off of this thing before you let it free. It might start walking again or worse."
Gilad Rott
 player, 54 posts
 The Bard
 HP: 35/36 Recoveries: 6/8
Sat 15 Mar 2014
at 10:14
Re: Chapter One: The Hidden Valley
Gilad stops and turns to Martin. "Good thinking. Suppose I'm a touch too eager to remove this before anything else happens..."

The bard walks off the behemoth onto the adjacent platform. When the rest of the group have done so, he once again reaches up to lift the circlet from his head...
Sigmund
 player, 55 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Sat 15 Mar 2014
at 15:31
Re: Chapter One: The Hidden Valley
Sigmund joins Gilad. Ne nods at the diadem. "I can pull it off for you when the time is right," he offers.
Gilad Rott
 player, 55 posts
 The Bard
 HP: 35/36 Recoveries: 6/8
Sun 16 Mar 2014
at 21:55
Re: Chapter One: The Hidden Valley
Gilad feels the circlet's power resisting his attempts to remove it. He tries to concentrate, but is overwhelmed by doubt, uncertainty... even the allure of the circlet's power.

"I... can't." the bard says. "It's already influencing me." he looks over at Sigmund. "You'll have to do the honors..."

Gilad grits his teeth and braces himself as he waits for Sigmund or another of his companions to remove the circlet. He's got a feeling this is going to hurt...

Gilad Rott rolled 14 using 1d20+1. Removing circlet.
I fail to remove it, but at least it doesn't dig deeper.

Gilad Rott rolled 14 using 1d20+1. Holding still while someone else removes the circlet.
Looks like I can't hold still. I lose 4hp, but it's off, right?

Vethryn
 player, 44 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Mon 17 Mar 2014
at 01:41
Re: Chapter One: The Hidden Valley
Vethryn steps forward. "Try and hold still," she says. "It looks like it isn't too badly embedded yet, one solid yank should get it off.  And my training might help me ward myself from its influences, so it's probably safer for me to touch it than Sigmund."

She grabs it and pulls it off firmly, although the circlet seems to be worming away from her as she struggles to pull it off.

"Well, that could have gone better.  But at least we're free of it now.  I hope..."

She mutters a prayer she learned to guard the mind against evil, then almost flings the circlet to the ground.  She stumbles over the words a little - it's clear it's not a prayer she has used in a while - but if nothing else, it allows her to focus her mind and keep it free of the circlet's influence.

Not sure if I needed a roll to put it down.
21:35, Today: Vethryn rolled 18 using 1d20+7. wis roll to put down circlet? + cathedral novice.

The Empire
 GM, 119 posts
Mon 17 Mar 2014
at 18:01
Re: Chapter One: The Hidden Valley
Vethryn rips the circlet from the violently thrashing Gilad with a spurt of blood. Immediately she feels a strong compulsion to put it on, and only her iron will and years of training allow her to put it down instead.

You made the Wis save DC15. 4HP damage Gilad.
Vander
 player, 61 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 17 Mar 2014
at 18:07
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 265):

"Yikes..." Vander said, moving away from the crown. "...Note to self, do not put on any strange bits of jewelry..."
Vander
 player, 61 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 17 Mar 2014
at 18:07
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 265):

"Yikes..." Vander said, moving away from the crown. "...Note to self, do not put on any strange bits of jewelry..."
Sigmund
 player, 57 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Tue 18 Mar 2014
at 12:22
Re: Chapter One: The Hidden Valley
Sigmund nods in assent. "Let's move in," he says! nodding to the paladin to join him as he starts in.
Martin Black
 player, 47 posts
 Human, Paladin
Tue 18 Mar 2014
at 22:14
Re: Chapter One: The Hidden Valley
Martin steps up next to Sigmund and gives him a friendly nod. He draws the Sword of the Storm and moves forward.
Zanne
 player, 46 posts
 Human Sorcerer
Tue 18 Mar 2014
at 22:34
Re: Chapter One: The Hidden Valley
"Wait!" Zanne says suddenly. "I'm not sure we should just leave this thing lying around," she gestures at the circlet. "Not if it's tied to that... whatever it is in the egg. Is there a way we could carry it safely with us? Wrap it in a blanket or something?"
Martin Black
 player, 48 posts
 Human, Paladin
Tue 18 Mar 2014
at 23:25
Re: Chapter One: The Hidden Valley
"I suppose I could carry it," Martin says. "What's another voice in my head? That said, we should still wrap it in something to muffle it."
Gilad Rott
 player, 56 posts
 The Bard
 HP: 31/36 Recoveries: 6/8
Wed 19 Mar 2014
at 10:51
Re: Chapter One: The Hidden Valley
Gilad gasps as Vethryn removes the circlet from his head. He falls to his knees, shaken by the mental assault, and takes a few moments to catch his breath.

"You know," the bard says at last, "the last time my mind's felt that addled, it involved sampling a variety of exotic spices back in one of the less-reputable districts of Glitterhaegen. Didn't expect to top that quite so soon."

"All jesting aside, thank you." he tells Vethryn, smiling weakly.

Tearing a scrap of fabric from his sleeve, Gilad binds a crude bandage over the wounds on his forehead, before donning his hat. He looks up at the palace looming ahead, then back at the behemoth behind them.

"Loathe as I am to suggest handling any more accursed artifacts, it looked like there were more relics scattered over the beast's back. Perhaps we should take a look, before moving forward?"

This message was last edited by the player at 10:51, Wed 19 Mar 2014.

Sigmund
 player, 58 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Wed 19 Mar 2014
at 13:57
Re: Chapter One: The Hidden Valley
Sigmund frowns. "Do you anticipate it moving without us? If not, let's go in and come back here later."
Martin Black
 player, 50 posts
 Human, Paladin
Sat 22 Mar 2014
at 19:09
Re: Chapter One: The Hidden Valley
Martin looks back with a frown. He nods at Sigmund's comment and says, "While I would normally agree with you Sigmund. In this instance, I have to go with Gilad. Given the presence of undead and 'other' things, I would prefer to keep our retreat clear. We should make sure we're not leaving any surprises behind us."
Vethryn
 player, 46 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sat 22 Mar 2014
at 20:06
Re: Chapter One: The Hidden Valley
"I agree.  Handling the circlet was unpleasant, but it taught us something about the sort of people who built this place, and between all of us, it wasn't anything we couldn't handle. And I'd rather know as much as possible before going inside."

She steps gingerly back on the behemoth, ready to leap off again should it start moving.
Zanne
 player, 47 posts
 Human Sorcerer
Sat 22 Mar 2014
at 21:15
Re: Chapter One: The Hidden Valley
"Right," Zanne agrees. "First, we'll get the one we know of wrapped up until we find a way to destroy it. Maybe there'll be some lava further along."

Searching through her pack, she pulls out a spare shirt. "This should work." She drops it on the ground and uses her wand to nudge the circlet onto the fabric.
Vander
 player, 63 posts
 Thief, con artist, Rake..
 ...but has his own code
Sat 22 Mar 2014
at 23:25
Re: Chapter One: The Hidden Valley
Vander looked through some of the other relics on the creatures back while the others worked to hang on to the crown. Not that he planned to touch of any them, but he could poke them with a dagger to see if there were of any value. Of course, he was keeping an eye out for the good stuff...
Sigmund
 player, 62 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Sun 23 Mar 2014
at 02:31
Re: Chapter One: The Hidden Valley
Sigmund gets an odd look on his face. It is almost as if he is unaccustomed to having his wishes denied. He quickly controls his countenance, however, and nods his assent, standing watch while the others search.
The Empire
 GM, 122 posts
Sun 23 Mar 2014
at 08:51
Re: Chapter One: The Hidden Valley
Zanne discovers that the fabric seems to damp down the circlet's power. Although she still has the urge to put it on, it is easily resisted.

OK, anyone searching make an Int roll, anyone on lookout make a Wis roll.

This message was last edited by the GM at 08:53, Sun 23 Mar 2014.

Vander
 player, 64 posts
 Thief, con artist, Rake..
 ...but has his own code
Sun 23 Mar 2014
at 12:01
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 278):

OOC-05:00, Today: Vander rolled 21 using 1d20+6. Search Roll. If this is a trap, I have special bonuses in regards to that.
Rhythis Silverhand
 player, 49 posts
 Halfling Wizard
Sun 23 Mar 2014
at 12:14
Re: Chapter One: The Hidden Valley
Rhythis had kept quiet while they tried to rip the circle off "perhaps taking it would be a good idea" he simply stated before standing and brushing down his robes raised his hands and let his mind wonder ahead of them to sense any magic along their path
Vethryn
 player, 47 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sun 23 Mar 2014
at 13:56
Re: Chapter One: The Hidden Valley
Vethryn's education is rather patchy, especially in the area of magic, but she has some experience with figuring out what is valuable, at least.


09:52, Today: Vethryn rolled 21 using 1d20+5. Search roll.  (int + shadow port "merchant")

Sigmund
 player, 63 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Mon 24 Mar 2014
at 00:41
Re: Chapter One: The Hidden Valley
Sigmund is awfully lost in thought for a lookout...

Total of 5 if I can add my Orc War Veteran to the WIS roll. Matters little either way.

20:40, Today: Sigmund rolled 3 using 1d20. WIS check.

Martin Black
 player, 51 posts
 Human, Paladin
Mon 24 Mar 2014
at 00:45
Re: Chapter One: The Hidden Valley
As the others search, Martin keeps his eyes open for danger. As he does so, he keeps tabs on his companions for any sign of danger as well.

16:45, Today: Martin Black rolled 19 using 1d20+6. WIS + Shepherd.
Gilad Rott
 player, 58 posts
 The Bard
 HP: 31/36 Recoveries: 6/8
Mon 24 Mar 2014
at 00:49
Re: Chapter One: The Hidden Valley
Under different circumstances, Gilad might've noticed Sigmund's disappointment with their difference of opinions and tried to assuage the prince, but after his experience with the circlet, he's just glad his mind's lucid again.

Trying to shake away the memory of that incident, the bard busies himself with one of his favorite pursuits, using his trained eyes to search through the ruined pavilion for any noteworthy artifacts...

Gilad Rott rolled 24 using 1d20+6. INT Check + Treasure Hunter.
The Empire
 GM, 124 posts
Thu 27 Mar 2014
at 17:28
Re: Chapter One: The Hidden Valley
You pick through the blackened wreckage for treasure while Sigmund and Martin keep watch. It is the paladin who notices movement on the ziggurat, and quickly calls out to the others. A deer, little more than a faun, has struggled up the stairs and, without a pause, it steps into the hole at the top, silently falling inside...

Vethryn and Vander each find a couple of large diamonds buried in the muck, both of them experienced enough to spot the tiny glint of crystal.

Gilad notices a bone hilt under a pile of debris and grabs it, pulling out the blade from the back of the behemoth. It drips with the caustic innards of these creatures, but does not appear damaged. In fact the blade looks curiously organic and looks to be made of the same bone white substance. Rythis, whose attempts to pick up any magic were foiled some sort of residual background enchantment, is nonetheless able to tell Gilad the sword is magical...

Together with the lesser loot, which everyone gather up, you have one backpack's worth of gold and gems worth 2500gp.
Sigmund
 player, 64 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Thu 27 Mar 2014
at 17:32
Re: Chapter One: The Hidden Valley
While the others look at the loot, Sigmund moves over to investigate where the deer fell into from his vantage point, what little he can see. He is mostly curious to see if anything comes OUT of the hole...

This message was last edited by the player at 18:35, Thu 27 Mar 2014.

The Empire
 GM, 125 posts
Thu 27 Mar 2014
at 17:57
Re: Chapter One: The Hidden Valley
Sigmund, for you to do that Gilad would have to first move the behemoth away from the palace "docking platform" and back to the centre of the plaza where the ziggurat is. And that means putting on the circlet again. For reference here is a map of the plaza again with your new position.

   XXXXXXXXXXXXX
   XXXXXX*XXXXXX
   XXXXX* *XXXXX
   XXXX*   *XXXX
   XXX*     *XXX
XXXXX=  / \  @XX
  ==== | Z | 8@X
XXXXX=  \ /  @XX
   XXX*     *XXX
   XXXX*   *XXXX
   XXXXX* *XXXXX
   XXXXXX*XXXXXX
   XXXXXXXXXXXXX

One character = 50m
X = cliff
8 = the adventurers on the behemoth
| = path of behemoth
Z = ziggurat. Stairs up are on the side facing you
= = descending steps
* = ruins
@ = the palace (biggest and grandest building)


Sigmund
 player, 65 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Thu 27 Mar 2014
at 18:11
Re: Chapter One: The Hidden Valley
Where on that map did the fawn fall in?
The Empire
 GM, 126 posts
Thu 27 Mar 2014
at 18:31
Re: Chapter One: The Hidden Valley
The Z in the middle.
Sigmund
 player, 66 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Thu 27 Mar 2014
at 18:35
Re: Chapter One: The Hidden Valley
Got it. Revised my post above.
Gilad Rott
 player, 59 posts
 The Bard
 HP: 31/36 Recoveries: 6/8
Thu 27 Mar 2014
at 23:10
Re: Chapter One: The Hidden Valley
"Hopefully I shan't need another exorcism..." Gilad mutters as he handles the blade cautiously, waiting to see if it exerts a similar mental compulsion on him, like the circlet...
Vander
 player, 65 posts
 Thief, con artist, Rake..
 ...but has his own code
Fri 28 Mar 2014
at 02:53
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 285):

PM
Vethryn
 player, 48 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sat 29 Mar 2014
at 05:10
Re: Chapter One: The Hidden Valley
"At least we're finding some nice, ordinary treasure," she says, putting the diamonds into a large, mostly empty sack.  "I'll keep communal treasure separate from my stuff, in here. I'm not sure I like the look of that thing, though," she says, pointing to the blade.  "If you feel a sudden compulsion to murder us in our sleep or anything, let us know." She grins, trying her best to look unconcerned.

When the paladin points out the deer falling into the ziggurat, she says, "I think that tells us we want to stay away until we've figured out what this place is for. I don't want to be that deer. I vote we explore the palace a bit, next, if nothing happens."
The Empire
 GM, 127 posts
Sat 29 Mar 2014
at 09:09
Re: Chapter One: The Hidden Valley
Even a quick glance at the lavish reception chamber that leads on from the platform shows that these ruins have not been looted. You see a few intact skeletons still in their armour; unlike earlier, the corpses have been left and the contents of the room are mostly undamaged, although heavy with dust and mould.

If you decide to go inside, we will abstract exploring the palace in the same way as the ruined fort earlier. We'll need some of you on guard (remember, it's more dangerous), some looking out for treasure and some trying to figure out more cultural clues (the whole palace is decorated with numerous murals and plenty of unlooted items.
Sigmund
 player, 67 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Sat 29 Mar 2014
at 16:59
Re: Chapter One: The Hidden Valley
Sigmund keeps watch in the center of the room, close to the action, unless the paladin prefers this position; if the  latter is the case, the burly human stays near the entrance.

He seems ill at ease in this dark place. His eyes dart about, looking for threats...

12:57, Today: Sigmund rolled 14 using 1d20+2. WIS + Veteran of Orc wars.
Zanne
 player, 48 posts
 Human Sorcerer
Sat 29 Mar 2014
at 20:03
Re: Chapter One: The Hidden Valley
Zanne folds the shirt up, being careful not to touch the crown, and stores it in her pack. She steps off their transport and scans the area. "Right, more jewels and less curses, please," she addresses the air.

She starts peering through the ruins and wreckage, trying to differentiate between valuable antiques and old junk.


12:01, Today: Zanne rolled 16 using 1d20+6. INT + Street Thief.

Gilad Rott
 player, 60 posts
 The Bard
 HP: 31/36 Recoveries: 6/8
Sat 29 Mar 2014
at 22:02
Re: Chapter One: The Hidden Valley
"It seems safe..." Gilad murmurs, looking at the strange white sword. It feels light, balanced similarly to his own sabre. "And after everything we've encountered, can't turn down a fine blade." The bard straps the sword to his belt, ready to draw it should they meet any more threats.

"Now to get to the bottom of this..." Following the others into the palace, Gilad begins exploring the chambers, searching less for treasure than for indications of what fate befell this ancient culture, both in the murals and in the signs of whatever battle took place here. The bard thinks back to his own knowledge of myth and legends of ages past, hoping what clues he can uncover will help the adventurers to piece together some greater understanding of the situation facing them...

Gilad Rott rolled 21 using 1d20+8. INT Check + Wandering Minstrel.
Vethryn
 player, 49 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sat 29 Mar 2014
at 22:22
Re: Chapter One: The Hidden Valley
Vethryn decides to leave understanding the palace to those with a less patchy education.  Instead, she searches for potential dangers, paying careful attention to traps and anything else that seems a bit off.  She's accustomed to dangerous surroundings, and has learned to trust her sixth sense rather than her limited education.  Plus, if there's something mind-affecting, she trusts her god to protect her.

18:05, Today: Vethryn rolled 22 using 1d20+9. wis + shadow port to look for danger.
Vander
 player, 66 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 31 Mar 2014
at 14:47
Re: Chapter One: The Hidden Valley
Vander trusted to his senses. Sniffing the air, feeling the floor under his feet, and touching the walls. He was trained in traps, and had the animal-like senses to help him find them. Still, he had to be careful...

OOC-
10:45, Today: Vander rolled 23 using 1d20+8. Wis+Animal Instincts.

Martin Black
 player, 53 posts
 Human, Paladin
Thu 3 Apr 2014
at 01:36
Re: Chapter One: The Hidden Valley
As Sigmund takes up watch in the center of the chamber, Martin stands guard at the entrance. While he spends most of his time watching for something from outside, he keeps his ears open for other signs of danger.

17:36, Today: Martin Black rolled 17 using 1d20+6. WIS + Shepherd.
Rhythis Silverhand
 player, 50 posts
 Halfling Wizard
Sun 6 Apr 2014
at 06:18
Re: Chapter One: The Hidden Valley
Rhythis move along with the others examining the place as they move his knowledge of exploring underground dwellings coming in handy as he looked round.


07:22, Today: Rhythis Silverhand rolled 14 using 1d20+8. Int roll+ Dungeon-Delving Recovery Specialist +4.

This message was last edited by the player at 06:22, Sun 06 Apr 2014.

The Empire
 GM, 129 posts
Sun 6 Apr 2014
at 10:53
Re: Chapter One: The Hidden Valley
The palace is a maze of galleries, trophy rooms, sweeping staircases and echoing reception chambers. As you head deeper into the structure signs of battle and decay are everywhere. On the lookout for something small and valuable, Zanne spots several gem encrusted golden cups that will fetch a pretty penny back in civilisation.

Another 1000gp of loot.

Gilad tries to discover the narrative of the long-lost city dwellers from the scores of mosaics, frescoes and rotting tapestries you come across. He has almost pieced together their story when his train of though is interrupted.

Will reveal after the combat.

A few room into the palace, Vander and Vethryn exchange a knowing look. They are both sensitive enough to notice that the party is being stalked by several creatures acting together. This means that, when the inevitable ambush occurs, you are well-prepared.

You have entered the cavernous audience chamber in the centre of the palace, a huge room ringed with galleries dominated by an imposing throne perched on a high dais in the middle of the room. Sensing that the hidden stalkers are about to strike, the party is able to reach one the high galleries just as creatures pour into the audience chamber from every direction. They are similar to the creature you fought earlier, but much smaller more uniform; in fact, they looks like the soldiers you have seen depicted in many of the ancient works of art dotted around the city. Some are clearly the worse for wear, bearing scores of ancient wounds, but many appear relatively undamaged.

Roll Init everyone!
Vander
 player, 67 posts
 Thief, con artist, Rake..
 ...but has his own code
Sun 6 Apr 2014
at 12:06
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 302):

Vander's dagger was suddenly out of its sheath. "Ambush!" He yelled, diving near Zanne lest they catch her unawares...

OOC-05:05, Today: Vander rolled 15 using 1d20+6. Initiative.
Vethryn
 player, 50 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sun 6 Apr 2014
at 13:52
Re: Chapter One: The Hidden Valley
Vethryn is more than prepared for the "ambush".  Her spear in hand, she is ready to spring into action as soon as the attackers appear.

09:39, Today: Vethryn rolled 23 using 1d20+4. Initiative.

Rhythis Silverhand
 player, 51 posts
 Halfling Wizard
Sun 6 Apr 2014
at 14:11
Re: Chapter One: The Hidden Valley
With his wand already out the little wizard took up a defensive position



15:12, Sun 06 Apr 2014: Rhythis Silverhand rolled 18 using 1d20+5 ((13)).

This message was last edited by the player at 14:12, Sun 06 Apr 2014.

Sigmund
 player, 68 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Sun 6 Apr 2014
at 14:11
Re: Chapter One: The Hidden Valley
Sigmund's reactions are not slow, but he is not quite as prepared as the others, though his sword is at the ready and his eye wary of enemies...

Initiative 14. I will make good use of Skilled Intercept should anyone move to engage any of my allies except the paladin.

10:10, Today: Sigmund rolled 19 using 1d20. Skilled Intercept, should it apply.
10:07, Today: Sigmund rolled 13,14 using 1d20+4,1d20+4. Initiative rolls (Quick to Fight).

Martin Black
 player, 54 posts
 Human, Paladin
Sun 6 Apr 2014
at 16:06
Re: Chapter One: The Hidden Valley
Martin's reactions are slower than he would like, but he readies himself for the fight.

08:05, Today: Martin Black rolled 14 using 1d20+1. Initiative roll.
Zanne
 player, 49 posts
 Human Sorcerer
Sun 6 Apr 2014
at 19:24
Re: Chapter One: The Hidden Valley
Zanne's wand is already in her hand as she turns to face the oncoming horde.

19 it is!

11:20, Today: Zanne rolled 6 using 1d20+5. Initiative.
11:20, Today: Zanne rolled 19 using 1d20+5. Initiative.

Gilad Rott
 player, 62 posts
 The Bard
 HP: 31/36 Recoveries: 6/8
Sun 6 Apr 2014
at 20:30
Re: Chapter One: The Hidden Valley
"So close--!" Gilad curses under his breath as he is forced to rush away from the inscriptions, up onto the raised gallery with the others.

Watching the creatures pouring in, Gilad draws the strange new blade from his belt, ready to test its mettle in battle...

Gilad Rott rolled 21 using 1d20+6 with rolls of 15. Initiative.
The Empire
 GM, 133 posts
Sat 12 Apr 2014
at 13:01
Re: Chapter One: The Hidden Valley
The creatures pour into the room from a dozen different entrances as you hastily set up your defences. Around a third looks like a cross between a louse and a spider, with a nasty scorpion like sting. They are scuttling along the walls to reach you. The other two thirds look like a squat hermit crab with too many legs and outsized claws. All are made from the strange, nacreous substance that you know too well. More than half of the creatures seem ready to fall apart, but they still move with a deadly purpose.

Round 1. Init order: Vethryn, Gilad, Zanne, Rhythis, Spiders, Vander, Sigmund, Martin, Mooks + Crab.

Everyone but Vander, Sigmund and Martin post please. See Meta if you haven't already.

There are 3 crab-things, 2 spider things, 10 crab mooks and 5 spider mooks. The spiders can climb to engage you directly, the crabs can be help off from the stairs and the rest of the balcony. Most of the creatures can be attacked at range this round. There is one crab mook on the balcony near you, having come in through the door. Most of the others are making for the staurs neai you, although some are going to the stairs at the other end of the balcony. They will reach you at the end of round 2.

Watch out! This is a difficult battle. But remember, you do have a (dangerous) ace up your sleeve.

Vethryn
 player, 51 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sat 12 Apr 2014
at 16:12
Re: Chapter One: The Hidden Valley
Vethryn holds her holy symbol in one hand, and raises it above her head.

"Ushug kragr ghura! I dedicate this battle to you!", she shouts.  The language she is speaking sounds strange and unfamiliar and distinctly not elvish.  The party suddenly feels more alert, full of a strange eagerness to fight.

She raises her arms again, and shouts again, her voice echoing through the hall. "Kar Ushug hran nagha! Speed us to victory!"  She seems to almost be glowing with light, along with four of her companions. Their weapons almost seem to be moving on their own towards the enemy.

Finally, she points at the crablike creature on the balcony, and a flash of light streaks towards it. The light lingers, and seems to be illuminating the cracks in its carapace.

Quick action 1: Invocation of war: Escalation die is now 1.
Quick action 2: Bless (cast for broad effect, with protection domain):  Me + 4 other allies gain +1 to attack until the end of the battle. Let me know if you want the bonus.
Standard action: Javelin of faith vs nearest crab, 14 vs PD. If I hit, 9 holy damage on a hit. Either way, allies get +1 to all attacks vs that enemy (war domain + feat).  I forgot my holy symbol when making the rolls so I added +1 to all.

The Empire
 GM, 134 posts
Sat 12 Apr 2014
at 16:19
Re: Chapter One: The Hidden Valley
Vethryn's cast neatly skewers the sole crab creature already on the balcony, but it is still moving. Just.

Crab mooks have 10HP. Remember, escalation dice is now +1, and the first four lucky takers get a +1 this round
Gilad Rott
 player, 64 posts
 The Bard
 HP: 31/36 Recoveries: 6/8
Sun 13 Apr 2014
at 03:45
Re: Chapter One: The Hidden Valley
Even as he prepares for battle, Gilad's interest is piqued by Vethryn's unique invocation. He makes a mental note to inquire about it later, when they're in a less dire situation.

"Enough of these abominations!" Gilad calls, a fury in his voice unheard by his companions before, his exasperation over his interrupted research mixed with the compulsion of Vethryn's blessing.

"If they want battle, let them have it!" Once more the bard weaves the melody of ancient magics into his words, the air around him shimmering again, and his companions feeling further pushed towards victory. As he finishes his cry, Gilad points his blade towards one of the larger spiders advancing on them. The creature's mind-- what little it possesses, at any rate-- is wracked with dissonant echoes of Gilad's music, briefly throwing it into a confused hysteria.

Using Halo as a free action. +2 to all my defenses until I'm hit.

Using Song of Heroes as a quick action. +1 to everyone's attacks until the start of my next turn.

Gilad Rott rolled 27 using 1d20+9. Befuddle.
Bonus includes escalation die, Song of Heroes, and Vethryn's blessing.
Targeting one of the spiders with Befuddle. If it's a hit, the spider is confused until the end of my next turn, meaning its next action will be an attack on one of its nearby allies.
If it's a miss, the spider is dazed until the end of my next turn, getting -4 attack.

Working under the assumption the spider has 40 hp or less. If not, I'll target one of the crabs instead. If none of the non-mook enemies are valid targets yet, I'll edit with a new action for this turn.

Zanne
 player, 50 posts
 Human Sorcerer
Sun 13 Apr 2014
at 07:17
Re: Chapter One: The Hidden Valley
On the heels of Vethryn's call and Gilad's song, Zanne points her wand at the crab climbing towards the party. "And STAY down!" she shouts as the orb of fire scores a hit on the thing's carapace. "Who's next?"

22 vs PD. 5 fire to the nearby crab mook. Should finish it off.

23:10, Today: Zanne rolled 5 using 1d8+2.
23:09, Today: Zanne rolled 2 using 1d4. Energy Type.
23:09, Today: Zanne rolled 41 using 4d20. Energy Type.
23:07, Today: Zanne rolled 22 using 1d20+11. Chaos Bolt vs Crab.

The Empire
 GM, 136 posts
Sun 13 Apr 2014
at 09:18
Re: Chapter One: The Hidden Valley
Zanne's orb explodes the crab-creature in a hail of necrotic ichor.

Gilad, none of the non-mooks has 40HP or less. One the full-strength spider-creatures is just about to climb onto the balcony, so you can engage in melee if you like.

Now everyone has +2 to attacks this round, plus +1 on the escalation dice.

Rhythis, you're up!

Rhythis Silverhand
 player, 52 posts
 Halfling Wizard
Sun 13 Apr 2014
at 15:44
Re: Chapter One: The Hidden Valley
The little wizard takes a deep gulp of air to steady his nerves. He wasn't a fighter but his friends were so he had to do his part if they were to survive this.

With a flick of his wrist he sent multi coloured eldritch light into the oncoming horde

OOC:

 16:47, Today: Rhythis Silverhand rolled 10 using 2d8. Colour spray psychic damage.
16:46, Today: Rhythis Silverhand rolled 24 using 1d20+6. Colour spray attack.
16:46, Today: Rhythis Silverhand rolled 4 using 1d4. Number of targets colour spray.

This message was last edited by the player at 15:48, Sun 13 Apr 2014.

Gilad Rott
 player, 65 posts
 The Bard
 HP: 31/36 Recoveries: 6/8
Sun 13 Apr 2014
at 22:49
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 315):

I'll bite the bullet and target one of the spider mooks. Would be harder to get a spell off once I start getting engaged in melee.
The Empire
 GM, 137 posts
Mon 14 Apr 2014
at 15:52
Re: Chapter One: The Hidden Valley
Gilad's song causes one of the weaker spiders to attack its neighbour as they both rush the wall, and its stinger leaves a nasty, dribbling wound. None the less, the adjacent spider does not turn on its comrade in retaliation, continuing it's single-minded rush to towards you position.

Rhythis targets a close group of crab-things with his colour spray. The rainbow of causes three of the weaker creatures to simply dissolve, but the stronger specimen shrugs of the attack.

The first spider-creature reaches the wall and in no time is clambering over the balustrade to attack Gilad. Its stinger, dripping necrotic venom, lances towards the bard's chest... and then Sigmund darts in to take the blow, denting his amour and bruising a rib.

Sigmund, you take half damage, 6HP.

Now its Vander, Sigmund and Martin to act. Sigmund is engaged with a spider thing on the balcony. Martin, assume you can attack the full-strength crab thing coming up the stairs.

Vander, for melee you can target the same spider as Martin or the two spider mooks that are just reaching the balustrade.

So far you have killed 4 crab mooks.

Vander
 player, 68 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 14 Apr 2014
at 15:59
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 318):

Those looking for Vander, now find him gone. As if he was never there...

(OOC-Using Shadow Walk.

11:57, Today: Vander rolled 26 using 1d20+7. Shadow walk.

That should hit just about everybody's MD I think.

When Vander returns next round, he could appear in any space he wants-provided he could get there normally-Foe's presence not an obstacle.)

Martin Black
 player, 56 posts
 Human, Paladin
Mon 14 Apr 2014
at 19:39
Re: Chapter One: The Hidden Valley
Martin stands at the top of the stairs with the Sword of the Storm held in his hands. As the crab-like creature reaches the top, Martin calls on the power of his goddess and strikes.

OOC: +2 to hit due to Martin's position. +1 to hit due to Fearless. +4 to hit with Smite Evil due to his Feat.
   11:35, Today: Martin Black rolled 28 using 1d20+14. Greatsword (Smite Evil).
   11:36, Today: Martin Black rolled 16 using 2d10+5. Greatsword damage.
   11:36, Today: Martin Black rolled 12 using 1d12. Smite Evil damage.

28 29 to hit with Greatsword. Total damage 28; half damage on a miss.

Edit: Adding the Escalation die.

This message was last edited by the player at 22:06, Mon 14 Apr 2014.

Sigmund
 player, 71 posts
 Human Fighter
 HP: 48/48 Rec: 5/9
Mon 14 Apr 2014
at 21:41
Re: Chapter One: The Hidden Valley
Sigmund's blade slices into the crab before him, helping him carve an opening....

Forgot to add the Escalation Die or the ally's bonus, but still pretty clearly hit (AC23) for 11 hp on the crab. Hopefully some of that can carry over to the next Mook :-)

Limited Ability from Maneuver: Carve an Opening--my crit range on attacks is now 19-20 until I get a critical hit.

17:38, Today: Sigmund rolled 11 using 2d8+3. Damage.
17:36, Today: Sigmund rolled 23 using 1d20+5. Limited attack!!

17:40, Today: Sigmund rolled 10 using 1d20. Skilled Intercept.

I am not able to use Skilled Intercept this round.

The Empire
 GM, 139 posts
Thu 17 Apr 2014
at 05:10
Re: Chapter One: The Hidden Valley

Martin carves a great, gushing wound into the lead crab on the stairs.

They are vulnerable(x2) to holy damage so you did 40 points.

Sigmund swings at the spider who's attack he blocked, hacking off one of its smaller legs.

This one isn't a mook Sigmund.

The crab-creature on the stairs lunges up at Martin with a pair of outsized, razor sharp claws. Martin blocks one, but the other claw snips through the paladin's armour and takes a chunk out of his shoulder.

10HP damage Martin.

Two of the weaker spider things swarm up after their leader. One angles towards Gilad, the other Zanne. Both manage to deal a nasty, poison-filled wound with their stingers.

I rolled 19 and 20 folks, unlucky! 10HP Zanne, 5HP Gilad and you both take 5 ongoing necrotic damage. Zanne, that will put you on 1HP before the ongoing, which unless I have missed a recovery spend will take you down. However, I will let you drink a potion before the end of the round to avoid this fate for now.

Meanwhile, another crab thing has reached the top of the other stairs. It will be on your flank at the end of next round, while more spider things are close to reaching the wall below you.

Round 2. Escalation dice +2. Init order: Vethryn, Gilad, Zanne, Rhythis, Spiders, Vander, Sigmund, Martin, Mooks + Crab.

Gilad, Zanne, Sigmuand and Martin are engaged.

Gilad Rott
 player, 66 posts
 The Bard
 HP: 21/36 Recoveries: 6/8
Thu 17 Apr 2014
at 07:48
Re: Chapter One: The Hidden Valley
"My thanks, prince!" Gilad calls to Sigmund, seeing the warrior deflect one of the spiders away from him. "We'll take these beasts apart!"

The slash from another spider causes the flickering blur around Gilad to dissipate, but the bard grits through the poison and strikes back with a thrust of his blade into the monster.

Gilad Rott rolled 15 using 1d20. Save.
A success, though I still take this round's dose of the ongoing damage.

Gilad Rott rolled 6 using 1d20. Sustain song.
A miss, so no more attack bonus this round (except for Vethryn, since she moves before me). Will give my final verse bonus to Sigmund, for +2 to his next attack.

Gilad Rott rolled 16 using 1d20+10. Melee Attack.
A bit low... does that hit? If not, it inflicts 2 miss damage to the spider mook engaged with Gilad.

Gilad Rott rolled 14 using 2d8+5. Melee Damage.

This message was last edited by the player at 08:36, Fri 18 Apr 2014.

Vethryn
 player, 53 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Thu 17 Apr 2014
at 10:18
Re: Chapter One: The Hidden Valley
Vethryn raises her holy symbol again, and this time two ghostly figures appear.  One beside Sigmund with a sword, striking at the spider-like creature in front of him, and one beside Martin with a shield, stepping between the creature and Martin.

She then rushes to Martin, careful to keep him between her and the horde of monsters.  She places a hand on his shoulder, and he feels himself become stronger, and the pain of his wounds subsides.

Standard action: Spirits of the Righteous: 16 vs MD on Sigmund's spider. 20 holy damage and the ally with the lowest HP (probably Martin) gets +4 to HP until the end of my next turn, assuming it's a hit. Otherwise, just +2 to HP for Martin.  If it's not dead, +1 to attacks vs the spider.

Move action: Move behind Martin (assuming the party stats are otherwise right).
Quick action: Heal Martin, for one recovery +4.

The Empire
 GM, 141 posts
Thu 17 Apr 2014
at 16:15
Re: Chapter One: The Hidden Valley
Gilad's riposte splits the ancient spider thing in twain.

Spider mooks have AC16, so you hit. This spider thing was the one that was attacked by an ally so no need to roll for damage.

Vethryn's spirit warrior deals a grievous wound to the full-strength spider thing fighting Sigmund, which seems to boil away at the touch of anything holy. It is still managing to - literally - hold itself together.

Martin, I will let you roll your own recovery.
Zanne
 player, 52 posts
 Human Sorcerer
Thu 17 Apr 2014
at 16:59
Re: Chapter One: The Hidden Valley
Zanne cries out as the stinger stabs her. "Damn it!"  In return, she lashes out with her rod, sending coldly burning sparks out around her.

Hits the spider for 17, assuming their PD is 30 or less. She can also hit another one, if it's close enough to be considered in a group.

08:52, Today: Zanne rolled 17 using 3d6+6. Cold damage.
08:51, Today: Zanne rolled 2 using 1d2. Targets.
08:51, Today: Zanne rolled 30 using 1d20+12. Breath of the White.
00:00, Today: Zanne rolled 2 using 1d20. Ongoing damage save.

This message was last edited by the player at 08:00, Fri 18 Apr 2014.

The Empire
 GM, 143 posts
Fri 18 Apr 2014
at 07:58
Re: Chapter One: The Hidden Valley
Zanne's blast of cold freezes the spider-thing solid, and the last spark from her wand shatters it into a thousand pieces.

Rhythis you're up. Just one spider-thing on the balcony at the moment, engaged with Sigmund, although that will change as more spider things are on their way.
Gilad Rott
 player, 67 posts
 The Bard
 HP: 21/36 Recoveries: 6/8
Fri 18 Apr 2014
at 08:35
Re: Chapter One: The Hidden Valley
Oops, forgot to mention that my even roll on the attack allows me to grant anyone a free move or disengage check right now. Let me know if anybody wants to make use of that.

Also, I just remembered that the rules for mooks in 13th Age give them a single hit pool, with damage carrying over to others if an attack does more than enough to kill one. So since I hit, I'll roll damage for my attack on the spider mook:

Gilad Rott rolled 14 using 2d8+5. Melee Damage.

(Also, I think this means Zanne's attack on the crab mook back in the first round has 4 damage carry over to another crab mook.)

The Empire
 GM, 145 posts
Fri 18 Apr 2014
at 08:59
Re: Chapter One: The Hidden Valley
Gilad, I had considered carrying over the damage, but given you are both in an individual melee with mooks fighting in a relatevely confined area I am ruling that carry over damage won't apply unless you are fighting more than one mook yourself, or targeting a group of them at longer range.
Gilad Rott
 player, 68 posts
 The Bard
 HP: 21/36 Recoveries: 6/8
Fri 18 Apr 2014
at 09:41
Re: Chapter One: The Hidden Valley
Ah, I see. No problem.
Rhythis Silverhand
 player, 53 posts
 Halfling Wizard
Fri 18 Apr 2014
at 10:15
Re: Chapter One: The Hidden Valley
Rhythis turned as the spider things in front of him disintegrated in a spray of rainbow colours and pointed his wand in Sigmund's direction letting fly an eldritch missile at the creature attacking him.

OOC: 11:16, Today: Rhythis Silverhand rolled 6 using 2d4. Magic missile attack damage auto hit.

This message was last edited by the player at 10:17, Fri 18 Apr 2014.

The Empire
 GM, 146 posts
Fri 18 Apr 2014
at 10:37
Re: Chapter One: The Hidden Valley
The two remaining full-strength spider-things swarm up to the balcony to join the one already in combat with Sigmund. One makes for Zanne, the other for Vethryn. All three heroes are wounded by stingers that pump necrotic fluid into the wound.

10HP damage Sigmund, Vethryn and Zanne, plus 5 ongoing (doesn't stack for you Zanne). Also, as you are now really on 1HP, the offer of the potion still stands.

The rest of you can you post, good luck!

Vander
 player, 70 posts
 Thief, con artist, Rake..
 ...but has his own code
Fri 18 Apr 2014
at 11:16
Re: Chapter One: The Hidden Valley
Vander appear behind both spiders. Stabbing the one on Zanne, then the other. "Zanne, run!" He yells, trying to finish both horrific insects off.

(OOC-Appearing from Shadow move. Using Elven grace for additional action.

04:12, Today: Vander rolled 10 using 1d8+8. Elven grace damage.
04:12, Today: Vander rolled 2 using 1d6. Elven grace attack damage sneak attack.
04:11, Today: Vander rolled 15 using 1d8+8. damage.
04:11, Today: Vander rolled 6 using 1d6. Sneak attack.
04:10, Today: Vander rolled 16 using 1d20+8. Elven grace attack.
04:10, Today: Vander rolled 25 using 1d20+8. Attack spider.
04:09, Today: Vander rolled 1 using 1d6. Eleven grace.

Gets double damage from appearing from shadow walk.

1st attack damage=42, second attack damage-if hits-24, or if miss 16. Will divide these two attack up between spiders if first attack kills one.

Zanne should be able to disengage without penalty now that I am engaging her spider.)

Martin Black
 player, 57 posts
 Human, Paladin
Sat 19 Apr 2014
at 20:46
Re: Chapter One: The Hidden Valley
OOC: Recovery +15 hit points. Thank you Vethryn! That leaves me with 2 Recoveries I believe.
   12:32, Today: Martin Black rolled 15 using 2d10+6. Recovery with bonus.


"Thank you Vethryn!" Martin calls to his companion while continuing to focus on the crab creature in front of him. Recognizing his growing fatigue, Martin decides to end this fight as quickly as possible. He calls upon his Goddesses power once more and strikes out at the monster.

OOC: Second Daily use of Smite Evil leaving him with one more. Attack bonuses +2 Escalation die, +4 Smite Evil feat, +2 position, +1 Fearless Talent; total 22 vs AC. Hopefully that hit.
   12:43, Today: Martin Black rolled 22 using 1d20+16. Greatsword (Smite Evil).
   12:44, Today: Martin Black rolled 15 using 2d10+5. Greatsword damage.
   12:44, Today: Martin Black rolled 4 using 1d12. Smite Evil damage.
Damage: 15 +4 on a Hit. Half damage on a miss. Very uninspiring dice rolls this round.

Sigmund
 player, 73 posts
 Human Fighter
 HP: 32/48 Rec: 5/9
Sat 19 Apr 2014
at 23:53
Re: Chapter One: The Hidden Valley
Sigmund uses his armor to partially mitigate the damage from the spiders' bites. He swings hard at the foes surrounding him, hoping to destroy some of them despite their quickness. He keeps an eye open for any enemies moving to intercept his allies, despite the burning in his veins, and despite himself a smile steals across his face. It was good to be in battle....

First, free action: Heavy Warrior, reduce the 10 hp to 5 hp from spider hit.

Standard Action: Attack, hit AC 15 for 10 hp.

Maneuver: Natural Even roll, so apply Defensive Fighting; Sigmund gains +2 to AC.

Fail saving throw vs. ongoing damage.

SUCCEED in roll for Skilled Intercept. If an enemy moves to attack my ally, I pop free of my current foe and the foe attacks me (and my lovely AC of 22) instead.

SUMMARY:
AC = 22 this round
Used Heavy Warrior for this battle.
Skilled Intercept is in play.

19:48, Today: Sigmund rolled 10 using 2d8+3. Damage roll.
19:48, Today: Sigmund rolled 15 using 1d20. Skilled Intercept save.
19:47, Today: Sigmund rolled 2 using 1d20. Save vs. ongoing.
19:46, Today: Sigmund rolled 15 using 1d20+7. Attack on adjacent foe + escalation die.

The Empire
 GM, 149 posts
Sun 20 Apr 2014
at 09:37
Re: Chapter One: The Hidden Valley
Vander appears and deals a grievous blow to the spider-thing menacing Zanne, but his follow-up strike on the creature engaging Sigmund misses.

Sigmund cannot land a blow on the spider-thing, while Martin deals the crab-thing on the stairs another heavy blow. It is close to finished, and its attacks in return are blocked by the paladin's armour.

Three of the weakened spider-thing reach the balcony. Two head for Gilad while the third attacks Vander. Luckily, Sigmind interposes himself at the last moment, and the stinger heading for Vander's heart is blocked by honest steel. Gilad manages to fend off their attacks for now.

Meanwhile, a lone, full-strenth crab thing is scuttling along the balcony towards you, having taking the far stairs. It will be upon your flank soon!

Sigmund, Vethryn and Zanne take 5HP ongoing damage, Vathryn don't forget to roll you save next round. Zanne, this puts you on -4HP. Exceptionally I am going to let you keep standing until next round, when you get to spend a recovery.

Round 3. Escalation dice +3. Init order: Vethryn, Gilad, Zanne, Rhythis, Spiders, Vander, Sigmund, Martin, Mooks + Crab.

In order along the balcony from right to left:
Martin - engaged with staggered crab-thing
Vethryn - engaged with spider-thing
Zanne - engaged with spider-thing
Vander - engaged with spider-thing (the one Sigmund was fighting)
Sigmund - engaged with spider-mook (from skilled intercept)
Gilad - engaged with two spider-mooks.
Rythis - free.

There is one crab-thing shortly to run into Rythis. Behind the crab Martin is fighting are two more mooks, then another full-strength crab, then two more mooks. They are all bunched up on the stairs.

This message was last edited by the GM at 09:41, Sun 20 Apr 2014.

Rhythis Silverhand
 player, 54 posts
 Halfling Wizard
Sun 20 Apr 2014
at 09:51
Re: Chapter One: The Hidden Valley
Standing back from the main fight the little wizard is sweating with the effort of controlling so much eldritch power at once but seeing the crab thing scuttling across the balcony from the other direction he once again gathers the forces under his command and points his wand at the creature.

From the tip shoots out a mighty force of super cold air. At the same time he shouts a warning to the others.


OOC: 10:51, Today: Rhythis Silverhand rolled 18 using 1d20+6. Ray of frost.

10:52, Today: Rhythis Silverhand rolled 16 using 3d6. Frost damage.

This message was last edited by the player at 09:53, Sun 20 Apr 2014.

Vethryn
 player, 55 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sun 20 Apr 2014
at 13:55
Re: Chapter One: The Hidden Valley
Seeing that Zanne is on the brink of death, Vethryn disappears in a flash and appears beside her, healing her. She stabs at the spider, and though she connects, she's still weak from the poison and the spear fails to do much damage.  She feels the poison start to subside, though.

OOC: Assuming a 23 hits its AC, do 7 damage to the spider near Zanne.  Anyone attacking it gets +1 to attacks.  I'm now engaged with that spider.
Zanne can take a recovery with a +4 bonus.

I just noticed you can target enemies you're engaged with with ranged attacks.  Probably should have done that, oh well.  I also just realized how weapon damage works, hence why I made a separate roll for each damage die.

Gilad Rott
 player, 69 posts
 The Bard
 HP: 21/36 Recoveries: 6/8
Sun 20 Apr 2014
at 21:33
Re: Chapter One: The Hidden Valley
Gilad nimbly dodges the spiders' attacks before stabbing his white blade through the heart (or, well, where the heart would be, if these things are "alive") of one of the beasts.

"We'll pull through this, come on!" he calls over to Zanne, seeing the sorceress gravely wounded, trying to rouse her to a second wind, while they're fighting for their lives...

Gilad Rott rolled 29 using 1d20+11 with rolls of 18. Melee Attack.
Gilad Rott rolled 14 using 2d8+5 with rolls of 1,8.

14 damage to the spider mooks.

Also, as I rolled a 10+, I'll use Pull it Together to grant Zanne a recovery use plus an extra 3d4 hp. (Unless she rolls very high on the recovery from Vethryn, then I'll edit.)

Zanne
 player, 54 posts
 Human Sorcerer
Mon 21 Apr 2014
at 07:35
Re: Chapter One: The Hidden Valley
Zanne reels from the spider's poison and begins to sag unconscious, when Vethryn and Gilad's  words reach her.  She struggles back upright and launches a bolt at her stubborn opponent.


Fully healed now! 18 vs PD- 10 cold damage, and 1 nearby enemy takes two damage. Still taking ongoing damage.

23:33, Today: Zanne rolled 6 using 1d20. Save.
23:31, Today: Zanne rolled 5 using 1d6. Chaotic Benefit.
23:30, Today: Zanne rolled 10 using 1d8+2. Damage (cold).
23:29, Today: Zanne rolled 18 using 1d20+10. Chaos Bolt.
23:26, Today: Zanne rolled 9 using 3d4. Recovery Bonus.
23:25, Today: Zanne rolled 8 using 2d6+2. Recovery Roll 2.
23:24, Today: Zanne rolled 15 using 2d6+6. Recovery Roll.

The Empire
 GM, 151 posts
Mon 21 Apr 2014
at 08:01
Re: Chapter One: The Hidden Valley
Rhythis' blast of cold plays over the charging crab-thing with little effect. Zanne, now healed, and Vethryn join forces to battle the spider-thing. They both damage the creature, which after the wound from Vander is now starting to come apart.

Gilad dispatches both weakened spider things engaging him, both with a clinical disemboweling thrust.

Now the three strongest spider things attack. The one that was fighting Vander now attacks Martin's exposed back as he battles at the top of the stairs, stabbing its stinger deep into the paladin's shoulder.

12HP damage Martin and 5 ongoing.

The spider-thing engaged with Zanne and Vethryn is unable to land its stinger on the sorcerer, slowed by the bast of cold.

Vander finally takes a wound in combat as the agile thief is stabbed with a necrotic stinger.

12HP damage Vander and 5 goinging.

The rest of you are up. Here is the situation:

In order along the balcony from right to left:
Martin - engaged with staggered crab-thing and spider thing
Vethryn & Zanne - engaged with spider-thing
Vander - engaged with spider-thing
Sigmund - engaged with spider-mook
Gilad - free.
Rythis - free.

Vander
 player, 72 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 21 Apr 2014
at 13:34
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 343):

Vander takes the blow, but rolls with the worst of it.

OOC-Spending momentum, to use roll with it to take half damage.

He leaps away from his foe, and springs over to the one on Zanne and Vethryn, trying to finish it off.

OOC-06:30, Today: Vander rolled 26 using 1d20+10. Disengage.

06:30, Today: Vander rolled 26 using 1d20+9. Attack.

Damage, with sneak attack=total of 20.

06:32, Today: Vander rolled 6 using 1d8.
06:31, Today: Vander rolled 6,8 using 1d8,1d6+4.

OOC-made save, Elven grace not ready yet.
06:29, Today: Vander rolled 5 using 1d8. Elven Grace.
06:28, Today: Vander rolled 19 using 1d20. Save.

Sigmund
 player, 74 posts
 Human Fighter
 HP: 27/48 Rec: 5/9
Tue 22 Apr 2014
at 11:59
Re: Chapter One: The Hidden Valley
Sigmund finds the dancing spider hard to hit. His attention is entirely devoted to this spider at the moment.

Miss with attack. Natural even roll, so I choose Defensive Fighting for my Maneuver. My AC is 22 again.

Made saving throw vs. ongoing damage. Skilled Intercept is not happening this round.

07:58, Today: Sigmund rolled 9 using 1d20. Skilled Intercept.
07:58, Today: Sigmund rolled 19 using 1d20. Saving throw--ongoing damage.
07:57, Today: Sigmund rolled 10 using 1d20+8. Attack spider-mook!

Martin Black
 player, 58 posts
 Human, Paladin
Thu 24 Apr 2014
at 01:53
Re: Chapter One: The Hidden Valley
The spider-thing's sting finds a gap in his armor and sinks deep into Martin's flesh. As the poison burns in his veins, Martin makes peace with his approaching demise. But he will not fail his companions while strength remains in his limbs. He strikes out again at his chosen crab-like foe.

OOC: Attack bonuses +3 Escalation die, +2 position, +1 Fearless Talent; total 27 vs AC.
   17:50, Today: Martin Black rolled 27 using 1d20+13. Greatsword.
   17:50, Today: Martin Black rolled 12 using 2d10+5. Greatsword damage.

And he Saves vs the Poison. Still takes the initial 5 points though.
   17:51, Today: Martin Black rolled 16 using 1d20. Save vs Poison.

The Empire
 GM, 154 posts
Fri 25 Apr 2014
at 15:31
Re: Chapter One: The Hidden Valley
Vander badly wounds the spider-thing attacking Zanne and Vethryn. It is close to finished.

Martin's might blow splits the crab-thing in twain, flooding the stair well with bubbling necrotic goo. One of the weaker crab-things scuttles into the breach, but it's pincers lack the power of its mightier brethren and the paladin is unharmed.

The weaker spider-thing fighting Sigmund is unable to pierce his defences.

The full strength crab thing barrels into Rythis, dealing the halfling two nasty wounds with its serrated pincers.

20HP damage Rythis.

Round 4. Escalation dice +4. Init order: Vethryn, Gilad, Zanne, Rhythis, Spiders, Vander, Sigmund, Martin, Mooks + Crab.

Martin - engaged with crab-mook (+2 for spillover) and spider thing
Vethryn, Vander & Zanne - engaged with spider-thing
Sigmund - engaged with spider-mook
Gilad - free.
Rythis - engaged with crab-thing.

Ongoing damage for: Zanne (I rolled a recovery for Vethryn)! Unless spending a recovery removes ongoing damage, lemme know if so.

BTW ignore some of my rolls in the Dice Roller, erroneously gave the spider things another action.

Vethryn
 player, 56 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Fri 25 Apr 2014
at 16:31
Re: Chapter One: The Hidden Valley
Vethryn looks around the battlefield, and seeing Martin is in trouble, jumps away from the spider and rushes to the one near Martin.  She stabs at it from behind, hopefully at least getting its attention and distracting it from Martin.

"I may be able to call on my god one more time," says Vethryn to Martin, "but it will take a lot more praying."


12:25, Today: Vethryn rolled 14 using 1d20. disengage.
12:24, Today: Vethryn rolled 17 using 2d8+3. damage on the off-chance it hit.
12:23, Today: Vethryn rolled 14 using 1d20+10. melee vs spider.

Probably a miss... at least the next person to attack the spider gets a +1 bonus.

This message was last edited by the player at 16:44, Fri 25 Apr 2014.

Gilad Rott
 player, 70 posts
 The Bard
 HP: 21/36 Recoveries: 6/8
Sat 26 Apr 2014
at 01:59
Re: Chapter One: The Hidden Valley
After slicing down the two spiders beside him, Gilad quickly scans his companions. Seeing Martin weakening as he holds the stairs, Gilad lunges forward with a stab at the spider attacking the paladin...

Gilad Rott rolled 13 using 1d20+12. Melee Attack.
A natural 1. Uh oh...

(Still inflicts 2 miss damage, unless the consequences of the critical failure negate that.)

This message was last edited by the player at 02:00, Sat 26 Apr 2014.

Zanne
 player, 55 posts
 Human Sorcerer
Mon 28 Apr 2014
at 08:18
Re: Chapter One: The Hidden Valley
Zanne fires another bolt at spider thing, the poison eating away at her strength.

29 vs PD, 5 cold damage. Failed save AGAIN
00:16, Today: Zanne rolled 1 using 1d20. Save.
00:15, Today: Zanne rolled 5 using 1d8+3. Damage.
00:14, Today: Zanne rolled 29 using 1d20+12. Chaos Bolt.

The Empire
 GM, 158 posts
Mon 28 Apr 2014
at 10:12
Re: Chapter One: The Hidden Valley
Only Zanne manages to land a hit, but her blast of frigid air finally stills the spider-thing; it slumps to the ground and begins to dissolve.

The other full strength spider thing spins round to face the new threat as Gilad and Vethryn attack. It lunges out at the high elf, stabbing its stinger into her arm.

12HP damage Vethryn and 5 ongoing. You are on 1HP now and the ongoing will put you on -4, but like Zanne I will let it ride until your action.

Rest of Init order to act. Situation:

Martin - engaged with crab-mook (+2 more for spillover damage)
Vethryn & Gilad - engaged with spider-thing
Vander - free
Zanne - free
Sigmund - engaged with spider-mook
Rythis - engaged with crab-thing

Vander
 player, 75 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 28 Apr 2014
at 15:46
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 351):

He looked over at Zanne, seeing the poison weaking her. "Stay here and rest! I will get Vethryn!" He said to her. He then leaps over to the spider thing on the cleric, and drives his dagger into the back of its central mass. Only to spring away when it turns to bite him.

(OOC-Using evasive strike.

11:42, Today: Vander rolled 8,7 using 1d8,1d6+4. Damage
11:45, Today: Vander rolled 5 using 1d8. second damage die.
11:42, Today: Vander rolled 27 using 1d20+10. Attacking Spider thing on Vethryn.

11:42, Today: Vander rolled 12 using 1d20+10. Disengage. Back next to Zanne and disengaged.

Total damage=20.

Zanne can use her action to recover, right?)

Sigmund
 player, 76 posts
 Human Fighter
 HP: 27/48 Rec: 5/9
Mon 28 Apr 2014
at 17:20
Re: Chapter One: The Hidden Valley
Sigmund sets his footing and cleaves hard into the spider, bringing his full weight to bear behind his sword. Seeing it cloven in half, he then moves to engage another enemy...

Attack spider-mook, hits AC 21 for 15 hp. Should that drop the mook (and, if I'm lucky, another one), then move to engage another enemy Nearby, preferably the the thing engaged with Rythis if I can.

Natural odd dice-roll, so I will use Carve an Opening to increase my critical threat range to 18-20, being the second use this fight.

Skilled Intercept does not apply this round.
13:20, Today: Sigmund rolled 4 using 1d20. Skilled Intercept.
13:17, Today: Sigmund rolled 15 using 2d8+3. Damage on spider-mook.
13:16, Today: Sigmund rolled 21 using 1d20+8. Attack spider-mook!

Martin Black
 player, 59 posts
 Human, Paladin
Mon 28 Apr 2014
at 19:14
Re: Chapter One: The Hidden Valley
"Thank you!" Martin calls out to his companions as they draw off the spider-thing. He turns his attention back to his own fight. Faced with three more of the crab-things, he draws on his clerical training and calls up the power of his goddess and the Spirits of the Righteous.

OOC Casting his once per battle spell Spirits of the Righteous targeting the crab-mook closest to him.
   To Hit: 22 vs MD (24 if his position bonus applies to spells)
   Hit: 14 holy damage and my nearby ally with the least number of hit points gains a +4 to AC until the end of my next turn.
   Miss: My nearby ally with the least number of hit points gains a +2 to AC until the end of my next turn.

The Empire
 GM, 161 posts
Mon 28 Apr 2014
at 20:25
Re: Chapter One: The Hidden Valley
Apologies Rythis, my fault, but I moved on in the Init order before you posted, somehow thought you were in the second group. Please post as soon as you can.
Rhythis Silverhand
 player, 57 posts
 Halfling Wizard
Mon 28 Apr 2014
at 21:02
Re: Chapter One: The Hidden Valley
The creature before him was nearly as big at the little wizard and with no skill in combat rhythis felt very vulnerable at that moment especially after receiving a few sharp clips from its claws.

With a flurry of robes and hands the wizard brought his wand to bear and let loss eldritch fire at the thing


OOC: 22:03, Today: Rhythis Silverhand rolled 5 using 2d4. Magic missile auto hit damage roll.

This message was last edited by the player at 21:03, Mon 28 Apr 2014.

The Empire
 GM, 164 posts
Tue 29 Apr 2014
at 17:08
Re: Chapter One: The Hidden Valley
Vander wounds the spider-thing battling with Gilad and Vethryn. It is leaking necrotic fluid from half a dozen wounds.

Sigmund dispatches the other spider-thing with ease.

No more spider-mooks left.

Martin's Holy spirits rip through the next three crab-things like paper, leaving little more than a steaming puddle on the ground. The full-strength crab thing below scuttles up over the mess and attacks. One pincer manages to breach the paladin's defences, and Martin slumps to the ground.

10HP damage Martin, that puts you on -4. I know I let some ongoing damage ride, but it stops there!

Rythis missile blasts a tiny hole in the crab, which it ignores, responding with a double-pincered lunge that leaves the wizard down and bleeding.

20HP damage Rythis, that puts you on -8HP.

Vethryn, your AC is +4 for next round. Remember, heal or keel.

Round 5. Escalation dice +5. Init order: Vethryn, Gilad, Zanne, Rhythis, Spiders, Vander, Sigmund, Martin, Mooks + Crab.

Crab-thing - free
Martin - unconscious
Spider-thing - free
Vethryn & Gilad - engaged with staggered spider-thing
Vander - free
Zanne - free
Sigmund - free
Rythis - unconscious
Crab-thing - free

Martin & Rythis please make you death saves.

Vethryn
 player, 58 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 29 Apr 2014
at 21:29
Re: Chapter One: The Hidden Valley
Vethryn, feeling she will collapse any moment, pulls out a potion and drinks it.  After taking a moment to catch her breath, she turns towards Martin, keeping a wary eye on the nearby spider-thing.

"Ushug, this is getting serious..."  She mutters some sort of prayer, and reaches a hand towards Martin.  There is a flash of light, and he opens his eyes. "Get up Martin, I really need you now. "  She looks exhausted.  "I've reached the end of what I can ask my god to do for me."


Quick action 1: Invocation of healing: gain 1 more heal spell
Quick action 2: Martin can heal as though he spent a recovery with a +4 bonus (free recovery because of invocation of healing)
Standard action: Drink a potion to heal for 21 HP.
Made the saving throw.  Do I get anything for rolling a 20 on a save?

17:21, Today: Vethryn rolled 20 using 1d20. Save.
17:18, Today: Vethryn rolled 21 using 3d8+2. Recovery roll, use potion.


Gilad Rott
 player, 71 posts
 The Bard
 HP: 21/36 Recoveries: 6/8
Tue 29 Apr 2014
at 22:27
Re: Chapter One: The Hidden Valley
Gilad sees his companions' injuries mounting, and realizes the battle may be turning against them. Focusing on the spider-like creature before him and Vethryn, Gilad strikes with another thrust into the creature, hoping to keep the creature occupied while the cleric tends to Martin.

"Rhythis!" The bard calls, seeing the wizard fall. "We're not finished yet! We'll carry this!"

Gilad Rott rolled 29 using 1d20+13. Melee Attack.
Gilad Rott rolled 14 using 2d8+5. Melee Damage.

Granting Rhythis use of a recovery plus an additional 5d4 hp.

Rhythis Silverhand
 player, 58 posts
 Halfling Wizard
Wed 30 Apr 2014
at 07:21
Re: Chapter One: The Hidden Valley
OOC:06:49, Today: Rhythis Silverhand rolled 9 using 1d20. saving roll.
Zanne
 player, 56 posts
 Human Sorcerer
Wed 30 Apr 2014
at 07:45
Re: Chapter One: The Hidden Valley
Zanne forces herself upright, and glares at their foes through narrowed eyes. "Enough of this," she pulls fire out of the air and hurls it towards Gilad's foe.

SAVED! Hallelujah. 24 vs staggered spider's PD- 8 fire damage and 1 ongoing fire.

23:40, Today: Zanne rolled 18 using 1d20. Ongoing damage save.
23:40, Today: Zanne rolled 1 using 1d8. Ongoing fire.
23:40, Today: Zanne rolled 8 using 1d6+3. Damage (fire).
23:39, Today: Zanne rolled 24 using 1d20+12. Ray vs Spider.

The Empire
 GM, 165 posts
Wed 30 Apr 2014
at 15:46
Re: Chapter One: The Hidden Valley
Rythis, you're up! (Please see Gilad's post in Meta) Also, looking at the rules, you start your HPs at zero when healed from unconscious, then add the recovery roll (applies to you as well Martin). Spending the recovery uses you standard action.
The Empire
 GM, 167 posts
Sat 3 May 2014
at 10:03
Re: Chapter One: The Hidden Valley
Gilad and Zanne both wound the spider-thing further. It is burning and close to dissolution. However, with it still attacks Vethryn with single-minded aggression, stabbing the cleric with it's frothing stinger once again.

12 HP damage Vethryn. As you rolled a 20 you only take 4 ongoing at the end of this round which puts you on 1HP. BTW folks FYI you can feed healing potions to downed characters.

Round 5. Escalation dice +5. Init order: Vethryn, Gilad, Zanne, Rhythis, Spiders, Vander, Sigmund, Martin, Mooks + Crab.

Crab-thing - free
Martin - unconscious
Spider-thing - free
Zanne, Vethryn & Gilad - engaged with staggered spider-thing
Vander - free
Sigmund - free
Rythis - unconscious
Crab-thing - free

Martin Black
 player, 60 posts
 Human, Paladin
Sat 3 May 2014
at 17:49
Re: Chapter One: The Hidden Valley
OOC 09:37, Today: Martin Black rolled 9 using 2d10+6. Free Recovery with bonus from Vethryn.

As Vethryn's healing magic flows through him, Martin's eyes snap open. He pulls himself to his feat and takes a firm grasp on the hilt of his sword. He ignores the draconic laughter that echoes in his mind. He sets himself ready for the crab-thing's assault. "You will not pass, I will not fail my companions," he says in a firm tone.

OOC Standard Action to use his Rally. Hit Point total up to 16.
   09:47, Today: Martin Black rolled 7 using 2d10+2. Rally.

Sigmund
 player, 78 posts
 Human Fighter
 HP: 27/48 Rec: 5/9
Sun 4 May 2014
at 00:53
Re: Chapter One: The Hidden Valley
Sigmund, meanwhile, leaps to engage the other spider-thing. He leads with his sword and drives it into the spider's carapace, his shield at the ready before him...

Move to engage un-engaged spider-thing. Hit AC 21 for 12 hp damage.

Even attack roll, so apply Defensive Fighting--my AC is now 22 until end of my next turn.

Choose not to apply Skilled Intercept.

If the Spider-thing tries to dissengage, it takes a -3 penalty and takes 3 hp damage if it fails.

20:49, Today: Sigmund rolled 12 using 2d8+3. Damage on free spider-thing.
20:49, Today: Sigmund rolled 21 using 1d20+9. Attack free spider-thing.

The Empire
 GM, 168 posts
Sun 4 May 2014
at 07:22
Re: Chapter One: The Hidden Valley
Sigmund, my mistake but there is no free spider-thing. Would you instead like to attack the free crab-thing on your flank that just took out Rythis? Order should be:

Crab-thing - free
Martin - free
Zanne, Vethryn & Gilad - engaged with staggered spider-thing
Vander - free
Sigmund - free
Rythis - unconscious
Crab-thing - free

Sigmund
 player, 79 posts
 Human Fighter
 HP: 27/48 Rec: 5/9
Sun 4 May 2014
at 21:34
Re: Chapter One: The Hidden Valley
Yes, I engage the crab-thing instead.
Vander
 player, 79 posts
 Thief, con artist, Rake..
 ...but has his own code
Sun 4 May 2014
at 22:10
Re: Chapter One: The Hidden Valley
In reply to Sigmund (msg # 367):

As Zanne looked ok...well, not ok, but not dying-he went to engage the crab thing. With two graceful blows-one considerable more graceful than the other-he would try to finish the horrible thing off...

(OOC-engaging crab thing.

15:08, Today: Vander rolled 3 using 1d6. Sneak attack.
15:07, Today: Vander rolled 18 using 2d8+4. damage.
15:07, Today: Vander rolled 17 using 1d20+11. Second attack with elven grace.
15:07, Today: Vander rolled 13 using 1d20+11. First attack.

Assuming second attack hits and first attack misses...

total damage=25)

The Empire
 GM, 169 posts
Tue 6 May 2014
at 17:06
Re: Chapter One: The Hidden Valley
Neither of Vander's attacks troubles the crab, but Sigmund's blade opens a gushing wound.

The crab-thing on your flank snaps at Vander, and slices a nasty cut with one claw.

Martin surges to his feet before the crab-thing can burst out of the stairwell. The valiant paladin takes another nasty wound.

10HP damage each Vander and Martin, you are on 3 and 6HP respectively!

Rythis, I rolled your recovery for you (low, sorry!). You are now on your feet and on  6HP thanks to Gilad.

Round 6. Escalation dice +6. Init order: Vethryn, Gilad, Zanne, Rhythis, Spiders, Vander, Sigmund, Martin, Mooks + Crab.

Martin - engaged with fresh crab thing. 3 crab mooks are behind it.
Zanne, Vethryn & Gilad - engaged with staggered spider-thing. It is AC 17 and has 16HP and is on fire.
Rythis - free
Sigmund, Vander - engaged with crab-thing

Vethryn
 player, 59 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 6 May 2014
at 18:30
Re: Chapter One: The Hidden Valley
Vethryn staggers back after being hit by the spider-thing.  She reaches for the potion at her belt, then looks around and sees the rest of the party is barely keeping to their feet.  She points at the spider that attacked her and a stream of light hits it.  The spider finally disintegrates before she collapses.

OOC: Since I think they were vulnerable, that should be the end of that spider.

14:23, Today: Vethryn rolled 4 using 1d20. Saving throw for ongoing damage.
14:22, Today: Vethryn rolled 9 using 1d6+3. damage on spider. (Holy damage, so 18 total)
14:21, Today: Vethryn rolled 25 using 1d20+12. Attack spider.
14:10, Today: Vethryn rolled 18 using 1d20. Disengage.

This message was last edited by the player at 18:33, Tue 06 May 2014.

Zanne
 player, 57 posts
 Human Sorcerer
Tue 6 May 2014
at 18:51
Re: Chapter One: The Hidden Valley
Zanne takes a deep breath as the spider collapses. Finally. She looks around. Let's make the is count. She curls the fingers of her free hand and gathers the forces around her. She points her wand at the crab standing in between Vander and Sigmund and sends a multicolored bolt streaming towards him.

29 vs PD- Pretty sure that's a hit. 10 damage and one nearby enemy takes 4 damage.

10:43, Today: Zanne rolled 10 using 1d8+3. Damage.
10:42, Today: Zanne rolled 3 using 1d6. Random Benefit.
10:42, Today: Zanne rolled 29 using 1d20+13. Chaos Bolt spidercrab.

Gilad Rott
 player, 73 posts
 The Bard
 HP: 21/36 Recoveries: 6/8
Wed 7 May 2014
at 00:46
Re: Chapter One: The Hidden Valley
"Almost there..." the bard murmurs, as Vethryn's bolt finishes off the spider-thing. Gritting his teeth, Gilad dives at the crab-like monster fighting Sigmund and Vander, hoping their combined might can quickly dispatch another of their foes...

Gilad Rott rolled 33 using 1d20+14 with rolls of 19. Melee Attack.
Gilad Rott rolled 7 using 2d8+5 with rolls of 1,1. Melee Damage.

The Empire
 GM, 170 posts
Wed 7 May 2014
at 10:13
Re: Chapter One: The Hidden Valley
Vethryn's bolt of holy fire consumes the spider-thing in a hail of burning goo.

Gilad joins the fight against the flanking crab thing and deals it a glancing blow, while Zanne blasts it with a bolt of chaos, evaporating a chunk of carapace. It is now looking the worse for wear.

Since the last spider-thing is now dead, anyone who hasn't acted this round may act.

Round 6. Escalation dice +6. Init order: Vethryn, Gilad, Zanne, Rhythis, Vander, Sigmund, Martin, Mooks + Crab.

Martin - engaged with fresh crab thing. 3 crab mooks are behind it.
Vethryn - free
Rythis - free
Zanne - free
Sigmund, Vander, Gilad - engaged with crab-thing

Vander
 player, 80 posts
 Thief, con artist, Rake..
 ...but has his own code
Wed 7 May 2014
at 10:24
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 373):

Vander, not feeling too well, decides valor is the better part of discretion and quickly acrobatically leaps away.

(OOC-Vander will use roll with it. Did you take that into account last time you hit me? Because I used it then too. That means I take half damage.


03:23, Today: Vander rolled 2 using 1d6. Sneak attack.
03:22, Today: Vander rolled 23 using 1d20+10. Disengage.
03:22, Today: Vander rolled 13 using 1d20+12. tumbling strike.
03:18, Today: Vander rolled 7 using 1d10. Elven Grace.

Miss, but still does 6 damage to the thing. Now disengaged.)

Sigmund
 player, 80 posts
 Human Fighter
 HP: 27/48 Rec: 5/9
Wed 7 May 2014
at 13:43
Re: Chapter One: The Hidden Valley
Sigmund, now eye-to-eyestalk with the crab feints and then hacks hard at the thing. He dreams of giant crab-legs for dinner, though he has no idea whether this thing is really edible...

Attack, hit AC 22 for 14 hp damage.

Attack roll is odd, so I use Carve an Opening to expand my crit range again, this time to 17-20.

If the Spider-thing tries to dissengage, it takes a -3 penalty and takes 3 hp damage if it fails.

09:41, Today: Sigmund rolled 14 using 2d8+3. Damage on crab-thing.
09:40, Today: Sigmund rolled 22 using 1d20+11. Attack on crab-thing!

This message was last edited by the player at 13:43, Wed 07 May 2014.

Martin Black
 player, 61 posts
 Human, Paladin
Fri 9 May 2014
at 20:07
Re: Chapter One: The Hidden Valley
OOC Attempted a Rally save, failed. This takes no time.

Martin feels himself weaken due to his injuries but he will not let his allies down in the face of danger. He calls on his goddess one last time and strikes out at the crab-thing.

OOC Final daily use of Smite Evil. To hit 28 vs. AC. Damage 15 +2 from Smite Evil.
   12:03, Today: Martin Black rolled 28 using 1d20+19. Greatsword (Smite Evil).
   12:04, Today: Martin Black rolled 15 using 2d10+5. Greatsword (damage).
   12:04, Today: Martin Black rolled 2 using 1d12. Smite Evil damage.

Rhythis Silverhand
 player, 61 posts
 Halfling Wizard
Fri 9 May 2014
at 20:30
Re: Chapter One: The Hidden Valley
Feeling revitalised the little wizard picks himself up from where the crab thing had flung him with its last attack. Pointing his wand once more he called to mind a spell and funnelled the energy into its wood and from there towards the crab thing fighting martin

OOC: 21:31, Today: Rhythis Silverhand rolled 22 using 1d20+6. Colour spray attack. 21:34, Today: Rhythis Silverhand rolled 12 using 2d8. Damage.

This message was last edited by the player at 20:34, Fri 09 May 2014.

The Empire
 GM, 173 posts
Sat 10 May 2014
at 08:44
Re: Chapter One: The Hidden Valley
Martin carves into the crab-thing, opening up another steaming wound, while Rhythis' blast of searing colour shrivels several legs. Martin is able to parry the creatures counterattacks.

Sigmund's gets in a solid thrust, and Vander scores a glancing blow before dancing back out of range. The crab-thing is now in bad shape, its carapace cracked and oozing necrotic goo. However, it is still dangerous and, focusing on Sigmund, snips a chunk out the fighters arm.

10HP damage Sigmund.

Round 7. Escalation dice +6. Init order: Vethryn, Gilad, Zanne, Rhythis, Vander, Sigmund, Martin, Mooks + Crab.

Martin - engaged with crab thing. 3 crab mooks are behind it.
Vethryn - free
Rythis - free
Zanne - free
Vander - free
Sigmund, & Gilad - engaged with staggered crab-thing.

Sigmund
 player, 81 posts
 Human Fighter
 HP: 27/48 Rec: 5/9
Sat 10 May 2014
at 15:54
Re: Chapter One: The Hidden Valley
Simone looks at his arm, smiles, and brings his sword down hard, aimed at the thing's head...

Critical hit, thanks to Carve an Opening! 16 hp damage.

11:52, Today: Sigmund rolled 8 using 2d8+3. Damage (doubled for critical).
11:52, Today: Sigmund rolled 29 using 1d20+11. Kill the crab!

Vethryn
 player, 60 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sat 10 May 2014
at 17:05
Re: Chapter One: The Hidden Valley
Vethryn, feeling she is about to collapse from exhaustion any moment now, takes a moment to catch her breath.


13:02, Today: Vethryn rolled 11 using 2d8+2. rally.
Updated with save removed

This message was last edited by the player at 17:35, Sat 10 May 2014.

The Empire
 GM, 174 posts
Sat 10 May 2014
at 17:10
Re: Chapter One: The Hidden Valley
You already made you save Vethryn, no ongoing damage for you.
Zanne
 player, 58 posts
 Human Sorcerer
Sat 10 May 2014
at 18:02
Re: Chapter One: The Hidden Valley
Zanne whips her head between the surviving foes. "I. hate. this. place." she mutters as she twists, finally pointing at Sigmund's deeply wounded crab and hurling another glowing orb at it.

24 vs PD, 9 cold damage.

09:58, Today: Zanne rolled 9 using 1d8+3. Damage.
09:58, Today: Zanne rolled 24 using 1d20+13. Chaos Bolt .

Vander
 player, 81 posts
 Thief, con artist, Rake..
 ...but has his own code
Sat 10 May 2014
at 18:17
Re: Chapter One: The Hidden Valley
Vander moves to attack the enagaged crab thing, only to managed slightly cut its shell. Then he leaps away, to make sure he got no counter attacks.

(OOC-Tumbling strike vs staggered crab thing.

14:15, Today: Vander rolled 1 using 1d6. Sneak attack.
14:15, Today: Vander rolled 22 using 1d20+10. Disengage.
14:14, Today: Vander rolled 16 using 1d20+12. vs Crab thing.

Most likely a miss, so 5 damage.

Disengaged again due to tumbling strike.)

Martin Black
 player, 62 posts
 Human, Paladin
Sat 10 May 2014
at 18:26
Re: Chapter One: The Hidden Valley
OOC Made the Rally Save. And I just noticed he is out of Recoveries, I thought he had one left.

Martin smiles as he blocks the crab-thing's claws. Recognizing that his allies are nearly clear of foes, Martin's spirits rise and he draws on his final shreds of endurance and buckles down to finish the fight. He strikes at the creature with the Sword of the Storm.

OOC: To hit 21 vs. AC. On a hit, 23 damage. On a miss, 2 damage.
   10:25, Today: Martin Black rolled 21 using 1d20+16. Greatsword (attack).
   10:26, Today: Martin Black rolled 23 using 2d10+5. Greatsword (damage).

Gilad Rott
 player, 74 posts
 The Bard
 HP: 21/36 Recoveries: 6/8
Sat 10 May 2014
at 23:22
Re: Chapter One: The Hidden Valley
Gilad attempts another strike at the crab-beast, but his thrust strikes harmlessly along its side...

Gilad Rott rolled 15 using 1d20+14 with rolls of 1. Melee Attack.
Another fumble. Bah.

The Empire
 GM, 175 posts
Sun 11 May 2014
at 09:37
Re: Chapter One: The Hidden Valley
Martin Black:
OOC Made the Rally Save. And I just noticed he is out of Recoveries, I thought he had one left.

Sorry Martin, I missed that fact that Vethryn's heal gave you a freebie. You have one recovery left to spend :)
Martin Black
 player, 63 posts
 Human, Paladin
Sun 11 May 2014
at 16:59
Re: Chapter One: The Hidden Valley
The Empire:
Martin Black:
OOC Made the Rally Save. And I just noticed he is out of Recoveries, I thought he had one left.

Sorry Martin, I missed that fact that Vethryn's heal gave you a freebie. You have one recovery left to spend :)

I will let my post stand. Next round Martin will Rally assuming he is still standing.
The Empire
 GM, 178 posts
Tue 13 May 2014
at 17:24
Re: Chapter One: The Hidden Valley
Rythis unleashes a bolt of magic against the flanking crab-thing, which is blasted and torn apart by four of you before it can react.

Martin deals the crab-thing on the stairs a crushing blow, opening a huge rift in its carapace. The creatures retaliates, smashing the paladin to the ground with a weighty claw.

10HP damage Martin, that puts you on -4HP.

The crab-thing swarms over the fallen human, its three smaller cousins close behind.

Round 8. Escalation dice +6. Init order: Vethryn, Gilad, Zanne, Rhythis, Vander, Sigmund, Martin, Mooks + Crab.

Martin - unconscious.
Everyone else free.

Available targets: staggered crab-thing, 3 crab minions

Vander
 player, 82 posts
 Thief, con artist, Rake..
 ...but has his own code
Tue 13 May 2014
at 18:26
Re: Chapter One: The Hidden Valley
Once someone engages the crab thing, Vander leaps over their heads and stabs down center mass into the thing. Then he springs away before any counterattack can be struck.

OOC-Waiting until someone else engages crab. Shadow step fails, but gets to keep move action. Hits crab, does 17 damage. Then moves away to disengage by end of his round.

14:23, Today: Vander rolled 27 using 1d20+10. Disengage.
14:23, Today: Vander rolled 5 using 1d6. Sneak attack.
14:23, Today: Vander rolled 12 using 2d8+4. Damage.
14:23, Today: Vander rolled 24 using 1d20+10. Tumbling strike on crab.
14:22, Today: Vander rolled 12 using 1d20+10. Shadow Step.

Zanne
 player, 59 posts
 Human Sorcerer
Tue 13 May 2014
at 18:37
Re: Chapter One: The Hidden Valley
Zanne continues to hurl magic at their foes. "Enough!" she growls as more fire flies towards the crab. "Just crawl back into your holes dammit!"

23 vs PD. 8 fire damage and 2 ongoing.

10:31, Today: Zanne rolled 2 using 1d8. Ongoing fire.
10:31, Today: Zanne rolled 8 using 1d6+3. Fire Damage.
10:30, Today: Zanne rolled 23 using 1d20+13. Ray vs crab.

Sigmund
 player, 82 posts
 Human Fighter
 HP: 27/48 Rec: 5/9
Tue 13 May 2014
at 19:07
Re: Chapter One: The Hidden Valley
Sigmund moves right up and engages the crabs, his sword dealing death...

Failed on last round to Skilled Intercept to prevent Martin's fall, pity.

This round, my action depends on whether the staggered "big crab" survives Zanne and Vander's attacks (and Gilad and Vethryn's too).

IF it's alive, Sigmund moves to Engage it and hits it for 12 hp.

IF, after the others' attacks, the big crab is down, then hit the mooks for 12 hp, which will hopefully take out a couple. I have the Mook engaged--if it tries to get away, it's at -3 to do so and takes 3 hp damage.

Also, if a mook continues to try to attack Martin, I successfully use Skilled Intercept to take the damage for him (which is halved due to my heavy armor).

15:04, Today: Sigmund rolled 12 using 2d10+3. Damage.
15:03, Today: Sigmund rolled 18 using 1d20. Skilled Intercept--next round.
15:03, Today: Sigmund rolled 5 using 1d20. Skilled Intercept for Martin.
15:02, Today: Sigmund rolled 27 using 1d20+11. Save Martin! Attacking crabs.

Gilad Rott
 player, 75 posts
 The Bard
 HP: 21/36 Recoveries: 6/8
Tue 13 May 2014
at 22:01
Re: Chapter One: The Hidden Valley
As the final wave of crab-like monsters swarms up the stairs, Gilad darts forward towards the mob, moving over Martin's prone form.

"Steady, old man, we've got them on the ropes..." he says to the paladin, before stabbing his blade straight through one of the smaller creatures, following it up with a slash against another of its allies.

Gilad Rott rolled 19 using 1d20+14 with rolls of 5. Melee Attack.
Gilad Rott rolled 15 using 2d8+5 with rolls of 6,4. Melee Damage.

Attacking the crab mooks. If they're at 10hp, that should kill at least one, with 5 damage to the rest of the mob.

Vethryn
 player, 61 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 13 May 2014
at 22:45
Re: Chapter One: The Hidden Valley
She takes one look at Martin, but knows she doesn't have the strength to bring him back again.  It will be a slower, harder task to revive him.

Feeling her strength return, she points at one of the remaining crab-creatures with her holy symbol again.  The beam of light that shoots at it is fainter and weaker, but it still finds its mark.

Should actually be 5 damage, forgot to include the holy symbol.
18:40, Today: Vethryn rolled 4 using 1d6+3. damage (holy).
18:39, Today: Vethryn rolled 30 using 1d20+13. Javelin of faith vs nearest mook.
(bless + magic item + escalation die)
Everyone else has +1 to attacks vs the mook

Rhythis Silverhand
 player, 62 posts
 Halfling Wizard
Sat 17 May 2014
at 15:09
Re: Chapter One: The Hidden Valley
Not really a brave man but knowing they needed to do something drastic the little wizard darts forward to the left of Gilad his small size allowing hi to get slightly in. Front of Gilad and Martin on the landing of the stairs.

With a wave of his wand he sent a barrage of acid arrows into the mass of creature coming towards them.

OOC:16:09, Today: Rhythis Silverhand rolled 22 using 1d20+6. Acid arrow area attack.

16:10, Today: Rhythis Silverhand rolled 14 using 4d10. Damage.

This message was last edited by the player at 15:11, Sat 17 May 2014.

The Empire
 GM, 180 posts
Tue 20 May 2014
at 16:46
Re: Chapter One: The Hidden Valley
One by one the party land telling blows on the crab-thing; Vethryn's holy fire is the final straw, and the creature disintegrates in a shower of burning slime.

Gilad and Rhythis dispose of the remaining three minor crab-things between blade and acid. The battle, although hard fought, has been won. Already the substance of the creatures is decaying into friable, black dust and chunks of brittle carapace...

You faced 50 levels of enemies there folks, nice work :) In a day or two will provide Gilad's unravelling of the story behind the city from its art.

This message was last edited by the GM at 16:50, Tue 20 May 2014.

Sigmund
 player, 83 posts
 Human Fighter
 HP: 27/48 Rec: 5/9
Tue 20 May 2014
at 18:06
Re: Chapter One: The Hidden Valley
Sigmund moves away from the creatures, cleans his blade and bandages his wound wordlessly...

Spend one recovery to heal 14 hp, up to 41/48.
14:05, Today: Sigmund rolled 14 using 2d10+3. Recovery.

Vander
 player, 83 posts
 Thief, con artist, Rake..
 ...but has his own code
Tue 20 May 2014
at 18:23
Re: Chapter One: The Hidden Valley
Vander runs over to Zanne. "Are you ok? Vethryn! Help, she's been poisoned!" He tries to help her sit down, so she is comfortable.

(OOC-Ok, so how do recoveries work? We just spend them and roll our die for each times out level?

edit-
14:52, Today: Vander rolled 19 using 2d8+3. Recovery 2.
14:52, Today: Vander rolled 10 using 2d8+3. Recovery 1.

Two recoveries used. Now at full HP.)

This message was last edited by the player at 18:53, Tue 20 May 2014.

Zanne
 player, 60 posts
 Human Sorcerer
Tue 20 May 2014
at 19:02
Re: Chapter One: The Hidden Valley
Zanne sighs, leaning against the wall as she lets her power fade. "I'm fine," she says tiredly, waving Vander off, "just drained is all. I think it's time we find a place to hole up for a night. I'm not sure we could handle another fight like that."

2 recoveries, and full again. 11:00, Today: Zanne rolled 11 using 2d6+2. Recovery 2.
11:00, Today: Zanne rolled 5 using 2d6+2. Recovery.

Rhythis Silverhand
 player, 63 posts
 Halfling Wizard
Tue 20 May 2014
at 20:38
Re: Chapter One: The Hidden Valley
Rhythis looked down the stairs at his handy work, he loved being able to command such power, his companions might be strong and wield weapons he could only dream of lifting let alone attacking with. But with his wond in hand he was still their equal.

He suddenly realised he was covered in sweat and his robes were soaked with it and the guts and blood of the creatures they'd been fighting. Discussed he called his lights to him, they had all found places to hide when the fighting had started. Now the zipped out of nooks and crannies all round the balcony and buzzed round him cleaning as much of the crud off him as possible.
Gilad Rott
 player, 76 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Tue 20 May 2014
at 22:08
Re: Chapter One: The Hidden Valley
The battle finished, Gilad falls to one knee and pants for breath, the coflict having taken its toll on him. Wiping his brow, he ruefully looks around, ready to continue his study...

Gilad Rott rolled 10 using 2d8+2. Recovery.
Gilad Rott rolled 3 using 1d20. Recharge Roll - Befuddle.
Gilad Rott rolled 6 using 1d20. Recharge Roll - Song of Heroes.

Failed both recharge rolls. Looks like I'm down to flexible melee attacks next encounter (unless we're getting a full heal-up here).

Vethryn
 player, 62 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 21 May 2014
at 00:30
Re: Chapter One: The Hidden Valley
Vethryn takes only a few moments to recover before hurrying over to Martin to see what she can do.  Between the blood and his plate armour, though, she struggles to even figure out how he is injured.

"I agree," says Vethryn to Zanne.  "Another fight like that and we'll be done.  We may not have much choice, though.  Is there anywhere safe in this place?"

20:20, Today: Vethryn rolled 6 using 2d8+2. recovery again.
20:20, Today: Vethryn rolled 7 using 2d8+2. recovery.
20:27, Today: Vethryn rolled 9 using 1d20+5. Heal roll to stabilize Martin.

OOC: Can I use heal out of battle?  Since attempting to stabilize someone is a standard action, can I try again?

The Empire
 GM, 181 posts
Wed 21 May 2014
at 16:01
Re: Chapter One: The Hidden Valley
Vethryn, lets assume that you can take 10 and heal Martin. So Martin, I think you get your last recovery from 0HPs.
Martin Black
 player, 64 posts
 Human, Paladin
Wed 21 May 2014
at 19:40
Re: Chapter One: The Hidden Valley
OOC 11:00, Today: Martin Black rolled 10 using 2d10+2. Recovery.

Vethryn's efforts eventually pay off and Martin wakes up. Slowly and painfully he gets to his feet.

"Given the way I feel, I would prefer to avoid any fight until we get some rest," Martin says. "Perhaps we should check beyond that big door."
Sigmund
 player, 85 posts
 Human Fighter
 HP: 41/48 Rec: 4/9
Wed 21 May 2014
at 19:42
Re: Chapter One: The Hidden Valley
Vethryn:
"I agree," says Vethryn to Zanne.  "Another fight like that and we'll be done.  We may not have much choice, though.  Is there anywhere safe in this place?"


Sigmund looks up. "I think we could leave this place and camp outside, myself. I have no desire to spend a night in this time-forgotten place."
Martin Black
 player, 65 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Wed 21 May 2014
at 20:21
Re: Chapter One: The Hidden Valley
Martin looks at Sigmund. "I can understand the feeling. Unfortunately outside isn't any safer than in here. I would prefer to find a room that we can use as a defensive outpost."
Gilad Rott
 player, 77 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Wed 21 May 2014
at 21:53
Re: Chapter One: The Hidden Valley
"That sounds prudent." Gilad answers Martin. "There's bound to be a side chamber somewhere in here with only one entrance, to use as a bottleneck in case any more of these things come after us..."

The bard glances over at the circlet at Vethryn's belt, recalling that its magic might give them a better idea of how many of the creatures are inside the palace. Still, better not to tamper with that magic again unless absolutely necessary...
The Empire
 GM, 182 posts
Fri 23 May 2014
at 17:00
Re: Chapter One: The Hidden Valley
This is what histry Gilad has gleaned from the artwork of the palace:

- A tribe is wandering in the high, forested hills at night - one of them, a woman, is pointing to a bright light in the sky.

- The tribe surround a huge smoking crater. In the middle is a huge, egg-shaped rock made out of a glossy black stone.

- Axe-wielding tribesmen hack away a piece of the shell, but a huge pseudopod erupts and pulls a hapless tribesman inside.

- Later, another pseudopod appears, holding the gristly diadem you found earlier. One of the tribe, a young woman, reaches out her hand to take it. This is the picture painted on the domed ceiling of the throne room you are currently in, in the style of the Sistine Chapel,

- Schism! There is dissent within the tribe. The woman, who is now wearing the diadem, leads her faction to victory. The losers are fed inside the stone.

- The top half of the stone egg is removed, leaving the huge ball of necrotic matter that you saw under the ziggurat. Fed by the corpses of the sacrificed tribesmen it exudes a variety of creatures made from the same material, controlled by the priestess, who is now depicted with a a high mitre just like the many statues you have seen.

- A ziggurat is set atop the stone egg in the centre of the impact crater and a mighty city is built around the crater walls. Aided by an army of crab-things, spider-things and dozens of other variations the tribe, led by the priestess, conquer all the surrounding people. They conquered are enslaved and sacrificed by the dozen on top of the ziggurat, their blood collected and fed inside to the huge sphere of corruption.

- In the end, all the menial work in the city is done by necrotic creations from the sphere, from pumping water to digging holes and working stone. At its height the city was a beacon of leisure and luxury for the lucky few, and violent death and sacrifice for the masses.

- There are no pictures showing how the city finally fell, but judging by the remains of the attackers in the palace, they were a disparate bunch with diverse styles of armour and weapons. Perhaps all the vassal communities rose up at once...

There is one thing that Gilad missed, but perhaps you won't. Anyone (ex Gilad) who can make a DC21 Int or Wis roll (pick one stat, add level, skills do not apply) may remember another mosaic with something important.

Sigmund
 player, 86 posts
 Human Fighter
 HP: 41/48 Rec: 4/9
Fri 23 May 2014
at 19:36
Re: Chapter One: The Hidden Valley
Sigmund mopes a bit, half-heartedly looking for a safe room for the party to stay in while the others look at the pretty mosaics...

15:35, Today: Sigmund rolled 1 using 1d20. WIS+Veteran background to find a safe room.
15:35, Today: Sigmund rolled 18 using 1d20+1. INT for mosaic.

The Empire
 GM, 183 posts
Sat 24 May 2014
at 17:43
Re: Chapter One: The Hidden Valley
In fact you can already think of several defensible rooms from your earlier explorations. Let's assume you are still in the throne room for now, the Wis/Int roll is for what you remember.
Zanne
 player, 61 posts
 Human Sorcerer
Sun 25 May 2014
at 01:28
Re: Chapter One: The Hidden Valley
"Let's head back to that one room," Zanne says, taking a last look around. "The small gallery with the ruined tapestries. It should be safe enough."

17:23, Today: Zanne rolled 15 using 1d20+3. Int.
The Empire
 GM, 184 posts
Sun 25 May 2014
at 07:51
Re: Chapter One: The Hidden Valley
Now you have time to examine the throne room more thoroughly, you notice a series of descending steps behind the throne dais. At the bottom is a huge, 20 by 30ft arched door that appears formed out of the strange necrotic substance as the creatures you just fought. However, it's surface is smooth and unmarked, reflecting your torchlight in nacreous rainbows.

Don't forget those Int/Wis rolls!
Vander
 player, 84 posts
 Thief, con artist, Rake..
 ...but has his own code
Sun 25 May 2014
at 18:56
Re: Chapter One: The Hidden Valley
"Ummm...any ideas about what to do when we have more poisonous crabs and spiders coming out of this stuff?" He asked, checking the door, but not touching it.

OOC-11:06, Fri 23 May: Vander rolled 7 using 1d20+3. Wis+Level.

As I am also mr Trap finder, can i roll to check for anything on the door?

This message was last edited by the player at 20:34, Sat 31 May 2014.

Martin Black
 player, 66 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Sun 25 May 2014
at 20:33
Re: Chapter One: The Hidden Valley
OOC 12:30, Today: Martin Black rolled 15 using 1d20+3. Wisdom. I got nothing.

"The tapestry room sounds good to me," Martin supports Zanne's suggestion. "As for that stuff, Vander, we should probably leave it alone. It seems safe for now."
Rhythis Silverhand
 player, 65 posts
 Halfling Wizard
Mon 26 May 2014
at 21:40
Re: Chapter One: The Hidden Valley
OOC: 22:39, Today: Rhythis Silverhand rolled 14 using 1d20+6. Int roll .

Vethryn
 player, 64 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 28 May 2014
at 01:14
Re: Chapter One: The Hidden Valley
Vethryn has a bit of experience hiding in unfamiliar territory, but perhaps not enough.

20:54, Today: Vethryn rolled 14 using 1d20+9. wis + shadow port to find a safe room.

Martin Black
 player, 68 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Sat 31 May 2014
at 18:17
Re: Chapter One: The Hidden Valley
As the group consider's its options, Martin speaks up. "While I could use some rest, we should probably press on. I doubt it is safe outside or in here. If I fall, I would rather do so fighting and striving forward than while resting."
Sigmund
 player, 91 posts
 Human Fighter
 HP: 41/48 Rec: 4/9
Sun 1 Jun 2014
at 00:54
Re: Chapter One: The Hidden Valley
Sigmund looks most unhappy with the prospect but is too proud to disagree. He nods wordlessly.
Vethryn
 player, 68 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sun 1 Jun 2014
at 04:47
Re: Chapter One: The Hidden Valley
"There is little more I can do to help us if we get into any more trouble," says Vethryn. "But I don't see anywhere I feel we can safely rest.  If Martin is fine pressing on, I am willing as well.  But I will have to rely on my own strength more. Mortal flesh can only bear so much of the power of the gods."
Zanne
 player, 63 posts
 Human Sorcerer
Sun 1 Jun 2014
at 05:28
Re: Chapter One: The Hidden Valley
Zanne sighs. "Heroes," she grumbles in a tone reminiscent of someone complaining about a toddler. "Fine, let's look at the creepy door of doom."
Sigmund
 player, 92 posts
 Human Fighter
 HP: 41/48 Rec: 4/9
Mon 2 Jun 2014
at 19:29
Re: Chapter One: The Hidden Valley
Sigmund moves up and guards whoever wants to look at aforementioned door.
Gilad Rott
 player, 81 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Wed 4 Jun 2014
at 04:14
Re: Chapter One: The Hidden Valley
"You saved our necks more than a few times back there." Gilad answers Martin, resting a hand on the paladin's shoulder. "Can't say I know what your chivalric code entails, but watch out for yourself first the next time we run into trouble. The rest of us will hold the frontlines."

As the group returns to exploring the throne room, Gilad examines the door up on the balcony, where they made their stand against the monsters.

"Mayhaps it's time to find out where this leads..." He reaches for the handle and attempts to open it...
Rhythis Silverhand
 player, 69 posts
 Halfling Wizard
Wed 4 Jun 2014
at 09:27
Re: Chapter One: The Hidden Valley
The little wizard kept quiet while the others talked wondering what he might be able to do to help protect them but not get in their way.
The Empire
 GM, 192 posts
Wed 4 Jun 2014
at 10:15
Re: Chapter One: The Hidden Valley
Gilad opens the door on the balcony, to find a well-appointed reception room with three exits...

There is still more of the palace that you haven't seen, if you want to carry on exploring, but the throne room with its door of shimmering necrotic matter does seem to be the focus of the building.
Sigmund
 player, 95 posts
 Human Fighter
 HP: 41/48 Rec: 4/9
Wed 4 Jun 2014
at 15:44
Re: Chapter One: The Hidden Valley
Sigmund nods. "I propose we explore more before looking at that big room."
Vethryn
 player, 69 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Thu 5 Jun 2014
at 00:40
Re: Chapter One: The Hidden Valley
"I agree," says Vethryn.  "I don't like the look of that door, and I don't want to be ambushed from behind when something opens it.  And maybe we'll find somewhere more secluded to hole up for the night."
Gilad Rott
 player, 82 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Thu 5 Jun 2014
at 00:43
Re: Chapter One: The Hidden Valley
"True, true." Gilad replies to Sigmund and Vethryn. "I'm sure we'll have to deal with that lovely sight beneath the throne sooner rather than later, but first let's gleam all we can from the palace. At least make sure there's no more of those beasts waiting to catch us unawares, or block off our exit once we descend below..."

This message was last edited by the player at 00:44, Thu 05 June 2014.

Zanne
 player, 64 posts
 Human Sorcerer
Thu 5 Jun 2014
at 00:48
Re: Chapter One: The Hidden Valley
Zanne nods. "Might as well clear out the rest of the dens before we start poking the horror door and it drops a giant something on our heads."
Martin Black
 player, 71 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Thu 5 Jun 2014
at 02:21
Re: Chapter One: The Hidden Valley
Martin simply nods in agreement.
Rhythis Silverhand
 player, 72 posts
 Halfling Wizard
Thu 5 Jun 2014
at 08:01
Re: Chapter One: The Hidden Valley
Rhythis dug deep into his memory and came up with a spell that might help when they rest for the night. " I agree we should go on and explore a little more, if nothing else we might find something that tells us more about the door and what we might encounter there."

He looked over at Martin " I might have a spell that will bar a door from inside if we find a room to rest up in. It might not help much but it might allow us all a few hours uninterrupted sleep when the time comes"
Sigmund
 player, 96 posts
 Human Fighter
 HP: 41/48 Rec: 4/9
Thu 5 Jun 2014
at 23:22
Re: Chapter One: The Hidden Valley
Sigmund moves into the reception room, eyes alert and weapon out...
The Empire
 GM, 193 posts
Sat 7 Jun 2014
at 08:10
Re: Chapter One: The Hidden Valley
You explore the rest of the palace as the afternoon wears on...

As before, you can make rolls for guarding, finding treasure or gathering cultural clues.
Vethryn
 player, 70 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sun 8 Jun 2014
at 03:55
Re: Chapter One: The Hidden Valley
As before, Vethryn keeps an eye out for hidden traps or ambushers.  Unusually for an elven cleric, she seems rather uninterested in the historical relics scattered around the building, or at least not confident in her ability to figure them out.

23:50, Sat 07 June 2014: Vethryn rolled 27 using 1d20+9 ((18)).

Zanne
 player, 65 posts
 Human Sorcerer
Sun 8 Jun 2014
at 05:16
Re: Chapter One: The Hidden Valley
Zanne by this point was used to allowing the others to watch her back while she went searching through the rubble for more treasure.

21:14, Today: Zanne rolled 26 using 1d20+7. Int + Street Thief (looking for valuables).
Gilad Rott
 player, 83 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Sun 8 Jun 2014
at 10:10
Re: Chapter One: The Hidden Valley
As they continue searching the palace, Gilad recounts to the others what he's pieced together of the civilization's history.

"There's still much we don't know," the bard muses, continuing his search. "Did the tribesfolk exploit the powers of this fallen star to sate their own lust for conquest, or were they compelled by the star itself? Tisn't easy to keep a clear head while wearing that diadem, I can attest..."

Making his way through the sprawling rooms, Gilad continues trying to uncover clues about the history behind this forgotten empire...

Gilad Rott rolled 11 using 1d20+8 with rolls of 3. INT Check + Wandering Minstrel.
Sigmund
 player, 98 posts
 Human Fighter
 HP: 41/48 Rec: 4/9
Tue 10 Jun 2014
at 00:24
Re: Chapter One: The Hidden Valley
Sigmund does his best to stand watch...


20:24, Today: Sigmund rolled 10 using 1d20+4. Watch + Orc war veteran.

Vander
 player, 86 posts
 Thief, con artist, Rake..
 ...but has his own code
Wed 11 Jun 2014
at 00:00
Re: Chapter One: The Hidden Valley
Vander knew how to look for valuables. It was his job before this one after all. Granted, he would pry the gems loose for their mooring if need be...

(OOC-16:58, Today: Vander rolled 14 using 1d20+8. Search for goodies.)
Rhythis Silverhand
 player, 73 posts
 Halfling Wizard
Wed 11 Jun 2014
at 07:36
Re: Chapter One: The Hidden Valley
Rhythis looks to casually stroll around as they move from room to room looking slightly disinterested at things they come across.

In fact his mind is racing, studying things and making mental notes. His eyes are the only thing that are moving all over the place looking in every corner and crevice he passes.


OOC: 08:34, Today: Rhythis Silverhand rolled 12 using 1d20+8. Using int and Dungeon dwelling specialty.
Martin Black
 player, 72 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Wed 11 Jun 2014
at 20:15
Re: Chapter One: The Hidden Valley
Tired and hurting, Martin refuses to let his companions down. He stands watch over them looking for signs of danger.

12:15, Today: Martin Black rolled 15 using 1d20+6. Wis and Mercenary Sergeant.
The Empire
 GM, 196 posts
Sun 15 Jun 2014
at 07:39
Re: Chapter One: The Hidden Valley
You explore the rest of the palace, but find little more of interest. Zanne recovers a curious artifact, a small mirror framed in platinum, but with a skin of necrotic matter instead of silvered glass. Strange runes are carved on the frame, and it pulses with magical energy. Zanne will need time to study this further.

While scouting the upper levels Vaethryn's keen eye spots a small trapdoor in the ceiling of a dusty storeroom. It leads to a large attic space, with a small window overlooking the plaza and no other ways in - a perfect place to spend the night if necessary.

By the time you are done the sun has moved below the cliff to the west and soon night will fall in earnest...
Vander
 player, 87 posts
 Thief, con artist, Rake..
 ...but has his own code
Sun 15 Jun 2014
at 12:38
Re: Chapter One: The Hidden Valley
"Well, its sounds like we should have a watch schedule planned. I call last! 1-2-3 no backies!" He quickly started to set up his bedroll, before anyone could object.
The Empire
 GM, 197 posts
Sun 15 Jun 2014
at 12:43
Re: Chapter One: The Hidden Valley
BTW, you are not currently in the attic that you discovered earlier during the afternoon. In fact you are now just outside the throne room, having completed your sweep of the palace. In fact, I was under the impression the consensus was for no rest...
Vethryn
 player, 73 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Mon 16 Jun 2014
at 19:02
Re: Chapter One: The Hidden Valley
"Before we rest, I would really like to open that door," says Vethryn. "I have a really bad feeling about what might come out."  She holds her holy symbol in her hand and stares at it, as though it is telling her something.  "It's always better to confront danger than to let it come to you."
Zanne
 player, 66 posts
 Human Sorcerer
Mon 16 Jun 2014
at 19:11
Re: Chapter One: The Hidden Valley
"Best to avoid it altogether," is Zanne's opinion. "But since we're well past that point, yeah, let's get this over with. Who wants to be the first to poke it with a stick?"
Sigmund
 player, 99 posts
 Human Fighter
 HP: 41/48 Rec: 4/9
Mon 16 Jun 2014
at 19:31
Re: Chapter One: The Hidden Valley
Sigmund stoicaly walks up and tries the door...
Martin Black
 player, 73 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Mon 16 Jun 2014
at 21:46
Re: Chapter One: The Hidden Valley
Martin may be near the end of his endurance, but he will not shy from danger. Still, he does shift to a more defensive posture. He sheaths the Sword of the Storm and readies his shield and mace.

Once ready, he steps up ready to support Sigmund.
Gilad Rott
 player, 84 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Mon 16 Jun 2014
at 22:51
Re: Chapter One: The Hidden Valley
"Seems this is all that's left to explore." Gilad muses, looking at the mysterious necrotic door. "Can't say I expect to find anything pleasant on the other side, but after coming all this way, I can't very well imagine turning back without seeing what lies behind it."

The bard watches as Sigmund tries to open the door, ready to aid him should any new threat emerge...
The Empire
 GM, 199 posts
Thu 19 Jun 2014
at 09:38
Re: Chapter One: The Hidden Valley
Although it is clearly a door, there are no sign of any handles, just an unbroken sheet sheet of off-white necrotic matter that fills the archway. Will you attempt to walk through it Sigmund?
Sigmund
 player, 100 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Thu 19 Jun 2014
at 13:20
Re: Chapter One: The Hidden Valley
Sigmund stops and stares at the door. He looks at it carefully, then describes it to the others.

"It seems unwise to just walk through. Any suggestions from you magical experts?" he says, turning to the others.
Vander
 player, 88 posts
 Thief, con artist, Rake..
 ...but has his own code
Thu 19 Jun 2014
at 18:03
Re: Chapter One: The Hidden Valley
In reply to Sigmund (msg # 449):

"Hang on, let me check..." Vander says. Traps where his speciality-so he started to look about the struture for that very thing. Hopefully he could avoid the worst of it...

(OOC-Using thief trap sense.

14:02, Today: Vander rolled 17 using 1d20+8. Theif+wis+level.

As roll is odd, and if its a failure, trap must re-roll if it hits Vander.)

Zanne
 player, 67 posts
 Human Sorcerer
Thu 19 Jun 2014
at 18:28
Re: Chapter One: The Hidden Valley
While Vander examined the mundane structure, Zanne carefully examined the door with her arcane senses, doing her best not to trigger anything... unfortunate. "We can always try throwing a rock at it," she muses.


10:25, Today: Zanne rolled 24 using 1d20+6. Int + Shadow Sorc + Level.

Gilad Rott
 player, 85 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Thu 19 Jun 2014
at 22:26
Re: Chapter One: The Hidden Valley
"Loathe as I am to suggest it," Gilad frowns, "Perhaps the barrier was built to be opened through the same means the creatures of this substance are commanded..."

The bard looks over at the diadem, in Vethryn's posession.

"But we should look for other options before resorting to that." he adds.
Rhythis Silverhand
 player, 74 posts
 Halfling Wizard
Fri 20 Jun 2014
at 07:29
Re: Chapter One: The Hidden Valley
The little wizard rolled up his sleeves and readied his wand. He took a conscious decision to step closer to Martin Black not for his own protection but to be able to protect the warrior in case his wounds got the better of him.

He looked up at the big man gave a nod, took a deep breath and waited for their next foolish endeavour to commence.
The Empire
 GM, 200 posts
Fri 20 Jun 2014
at 10:11
Re: Chapter One: The Hidden Valley
To Zanne's mystic senses the door seems little different to the necrotic constructs you fought earlier.
Sigmund
 player, 101 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Fri 20 Jun 2014
at 19:34
Re: Chapter One: The Hidden Valley
Sigmund listens to all this, finds a rock about as big as his hand and tosses it at the barrier.
The Empire
 GM, 201 posts
Sat 21 Jun 2014
at 08:25
Re: Chapter One: The Hidden Valley
The hits the necrotic barrier and sticks to it like a fly in a web. It is swiftly broken down into sludge with an oppressive hissing sound.
Sigmund
 player, 102 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Sun 22 Jun 2014
at 01:39
Re: Chapter One: The Hidden Valley
Sigmund winces.
Vander
 player, 89 posts
 Thief, con artist, Rake..
 ...but has his own code
Sun 22 Jun 2014
at 02:10
Re: Chapter One: The Hidden Valley
"Ok, I am gonna go out on a limb and say nobody should touch that...." He rubbed the back of his neck. "Let me check my tools..." He begining searching in his small bag.

(Ooc-as I am a trap expert according to my class, can I disarm this thing?)
Rhythis Silverhand
 player, 75 posts
 Halfling Wizard
Sun 22 Jun 2014
at 08:27
Re: Chapter One: The Hidden Valley
Rhythis moved forward and studied the area to the left and right of the barrier making sure not to touch it. He thinks back to his past and tried to remember if he'd come across something similar in his travels.

OOC: 09:29, Today: Rhythis Silverhand rolled 21 using 1d20+8. Int roll + dungeon delving recovery specialist.

This message was last edited by the player at 08:29, Sun 22 June 2014.

The Empire
 GM, 202 posts
Sun 22 Jun 2014
at 09:48
Re: Chapter One: The Hidden Valley
Neither Rythis nor Vander can come up with any way to bypass the necrotic portal.
Sigmund
 player, 103 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Sun 22 Jun 2014
at 13:40
Re: Chapter One: The Hidden Valley
Sigmund scratches his chin. "Maybe if I took off all of my clothes and armor and walked in without them, it would take me." He starts taking off his armor, putting it neatly next to him.

This message was last edited by the player at 13:41, Sun 22 June 2014.

Vethryn
 player, 74 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sun 22 Jun 2014
at 14:10
Re: Chapter One: The Hidden Valley
"Before you try that, let's see if those creatures can pass through."

Vethryn goes and picks up a severed limb from one of the creatures they fought before, and tosses it at the portal.
Vander
 player, 90 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 23 Jun 2014
at 14:14
Re: Chapter One: The Hidden Valley
In reply to Sigmund (msg # 461):

"Or maybe it would kill you! Don't forget that option! Yeesh!" He said, ready to try and stop the warrior in case he attempt his suicidal plan. Then again, Sigmund was far bigger and stronger than Vander-who was more quick and graceful. Chances are in a contest of strength, Vander would loose...
Rhythis Silverhand
 player, 76 posts
 Halfling Wizard
Mon 23 Jun 2014
at 14:20
Re: Chapter One: The Hidden Valley
the little wizard whispered a word and a little glowing light fluttered out of his robe pocket. in hushed tones he talked to it but for a moment it looked for all the world like it was answering him back and that they were having some sort of quiet argument.

Eventually the little light flashed in what could only be called anger before floating off towards the barrier. It stopped for a moment seemed to turn to the wizard who nodded and with a sigh it flew into the barrier.

OOC: Rhythis is seeing if the barrier will stop a simple magical energy sprite (one of the things that constantly fly round him)passing through - should I roll anything?
The Empire
 GM, 203 posts
Wed 25 Jun 2014
at 10:07
Re: Chapter One: The Hidden Valley
The magical sprite is sadly frazzled by the necrotic matter, expiring with a pitiful sigh.
Rhythis Silverhand
 player, 77 posts
 Halfling Wizard
Wed 25 Jun 2014
at 10:11
Re: Chapter One: The Hidden Valley
he little wizard sighed then cupped his hands blew on them and out sprang the same little sprite. It pointed a finger at her master and wagged it while squeaking at him. Rhythis nodded and blushed like a child being scolded.

Having finished the little sprite did a loop round the wizards head then zipped back into the folds of his cloak.

Rhythis looked round at the others and cleared his throat " ah.... it would seem that the barrier also protects against magical access as well"
Gilad Rott
 player, 86 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Wed 25 Jun 2014
at 10:21
Re: Chapter One: The Hidden Valley
"Careful, or you might have a revolt on your hands." Gilad grins at Rhythis and his annoyed sprite. Still, that moment of brevity hasn't brought them any closer to finding a way around this conundrum.

The bard takes another rueful glance at the barrier before looking over at Vethryn tossing a piece of one of the necrotic creatures into the doorway, interested to see whether the beings made of the same substance will be similarly destroyed...
The Empire
 GM, 204 posts
Wed 25 Jun 2014
at 17:55
Re: Chapter One: The Hidden Valley
Gilad, actually Vethryn tried that a few posts earlier and I missed it. Will post the results shortly. Vethryn, Apologies :)
The Empire
 GM, 205 posts
Wed 25 Jun 2014
at 18:53
Re: Chapter One: The Hidden Valley
Vethryn climbs back up the spiral stairway to the site of the battle, but very little of the creatures remain, the curdled necrotic matter that made up their shells having swiftly deliquesced. However she salvages a fair sided piece of carapace and returns to the door just as Rythis' sprite expires.

Vethryn wastes no time in tossing the chunk at the barrier, which deforms in a dimple shape before the missile is seamlessly absorbed. However, the sheen of matter looked stretched for a second. You reckon something sharper of the same material might cut through...
Gilad Rott
 player, 87 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Thu 26 Jun 2014
at 02:19
Re: Chapter One: The Hidden Valley
"Hmm..." Gilad looks down at the curved blade he'd found atop the behemoth outside, seemingly made from the same necrotic material as the other products of this strange fallen star.

Cautiously, the bard rakes the tip of the sword across the barrier, curious to see if it has any effect.
Sigmund
 player, 104 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Thu 26 Jun 2014
at 13:48
Re: Chapter One: The Hidden Valley
Sigmund watches, his eyes pools of analysis. As if to give himself comfort in this unusual, uncomfortable situation, he re-fastened the armor that he was taking off a moment ago, and continues to feel his armor bindings without looking at them in an almost fidgety way.
Vander
 player, 91 posts
 Thief, con artist, Rake..
 ...but has his own code
Thu 26 Jun 2014
at 14:22
Re: Chapter One: The Hidden Valley
"Please, give him a chance before you die-ok?" He said to the warrior, still trying to talk him down. Then he noticed Sigmund re-attaching his armor, and hoped that was a good sign.
The Empire
 GM, 206 posts
Thu 26 Jun 2014
at 15:48
Re: Chapter One: The Hidden Valley
Gilad's blade slices cleanly through the barrier, briefly revealing a dimly lit corridor beyond before the rift quickly closes up. With a little experimentation, Gilad discovers with four swift slices he can cut out a small opening that will allow someone to jump through before it seals itself... if they are fast.

Once Gilad has cut you an opening, make a Dex or Str roll DC18 to dive through the gap (add level and backgrounds if applicable). Fail, and your legs clip the barrier on the way through. Take d10 damage. Fail by more than five and you don't make it through and take 2d10 damage.
Vander
 player, 92 posts
 Thief, con artist, Rake..
 ...but has his own code
Thu 26 Jun 2014
at 16:23
Re: Chapter One: The Hidden Valley
In reply to The Empire (msg # 473):

Vander sees the opening, gestures to it via his thumb to Sigmund. "See? This is a MUCH better way to kill your self..." He sighed. He readies himself, and then acrobatically flings himself through the opening.

(OOC-12:21, Today: Vander rolled 21 using 1d20+11. Thief+dex+level. I would say the trap expert of the Rouge class might help-but I had my roll...)
Vethryn
 player, 75 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Fri 27 Jun 2014
at 01:29
Re: Chapter One: The Hidden Valley
Vethryn follows close behind. "Just pretend you're jumping onto a ship," she mutters to herself, before taking a running jump and diving through the hole with surprising speed.


21:27, Today: Vethryn rolled 23 using 1d20+8. str + shadow port + level.
Sigmund
 player, 105 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Fri 27 Jun 2014
at 04:49
Re: Chapter One: The Hidden Valley
Sigmund follows a second later, seemingly propelled by all the weight of his family expectations as much as his powerful muscles...

21:48, Today: Sigmund rolled 26 using 1d20+10. STR+OrcVeteran+level.

Zanne
 player, 68 posts
 Human Sorcerer
Fri 27 Jun 2014
at 06:17
Re: Chapter One: The Hidden Valley
"Like dodging guards on the street, Zanne mutters to herself before nimbly leaping through the hole. She grins. "Some things you never forget."

22:05, Today: Zanne rolled 27 using 1d20+9. Dex + Street Thief + Level.
Rhythis Silverhand
 player, 78 posts
 Halfling Wizard
Fri 27 Jun 2014
at 21:28
Re: Chapter One: The Hidden Valley
The little wizard pulled up the hem of his robe and with little brown slippers and bare legs on show leapt through the opening.

OOC: 22:26, Today: Rhythis Silverhand rolled 24 using 1d20+9. Dex+dungeon delving recovery specialist + level.

Martin Black
 player, 75 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Sat 28 Jun 2014
at 20:28
Re: Chapter One: The Hidden Valley
OOC 12:23, Today: Martin Black rolled 26 using 1d20+9. Str + Shepherd + Level.

"Sort of like hoping across the moors in spring," Martin says to himself as he gets ready to jump through. He leaps through the opening and lands on his shield. He rolls to his feet and is ready for action. "A little danger really gets the heart going."

He takes a look around the new chamber. His eyes and ears searching for danger.
Gilad Rott
 player, 88 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Sat 28 Jun 2014
at 21:54
Re: Chapter One: The Hidden Valley
Waiting until the others have made it through the opening he cut, Gilad leaps through the barrier just before it closes behind them.

"Now, where are we...?" The bard looks around as he gets up, brushing himself off.

Gilad Rott rolled 29 using 1d20+10 with rolls of 19. DEX Check + Treasure Hunter.
The Empire
 GM, 207 posts
Sun 29 Jun 2014
at 08:57
Re: Chapter One: The Hidden Valley
The corridor continues for a few yards more then descends in a shallow ramp leading down the bedrock below the palace. The passage is lit by intermittent sconces, but instead of torches they hold a dimly glowing lumps of necrotic material that bathe everything in an unhealthy red light. The siren call of the thing under the ziggurat intrudes strongly once again, drawing you onwards and downwards...

Again, we will use the same system for exploring the complex below the palace. So guard, search or try to understand these people further.
Gilad Rott
 player, 89 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Mon 30 Jun 2014
at 06:20
Re: Chapter One: The Hidden Valley
Gilad cautiously proceeds down the passageway alongside his companions, taking care to examine the ruins around him, curious for more insight into the strange culture within which they've become entangled...

Gilad Rott rolled 13 using 1d20+8 with rolls of 5. INT Check + Wandering Minstrel.
Vander
 player, 93 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 30 Jun 2014
at 14:05
Re: Chapter One: The Hidden Valley
Vander keeps an eye out for further horrific flesh melting traps. However, he was distracted by the previous one to some degree...

OOC-
10:04, Today: Vander rolled 10 using 1d20+8. Trap expert Thief+wis+level.
10:04, Today: Vander rolled 13 using 1d20+8. Re-roll on even.

This message was last edited by the player at 17:54, Mon 30 June 2014.

Sigmund
 player, 108 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Mon 30 Jun 2014
at 16:53
Re: Chapter One: The Hidden Valley
Sigmund leads the way in, keeping eye and ear open in this unnatural place. His eyes were dark probes, searching the darkness. He periodically used his armor-booted foot to probe ahead.

12:52, Today: Sigmund rolled 20 using 1d20+6. WIS+Orc War Veteran + level.

Zanne
 player, 69 posts
 Human Sorcerer
Mon 30 Jun 2014
at 18:50
Re: Chapter One: The Hidden Valley
Once again, Zanne lets the others keep watch for hidden dangers, while she peers into nooks and crannies for leftover valuables.

10:48, Today: Zanne rolled 24 using 1d20+7. Int+Street Thief+Level.
Vethryn
 player, 77 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 2 Jul 2014
at 00:02
Re: Chapter One: The Hidden Valley
Vethryn keeps watch with Sigmund, but it seems the long day and tough fight is wearing on her.  She finds herself yawning.

20:01, Tue 01 July 2014: Vethryn rolled 10 using 1d20+9 ((1)).

Martin Black
 player, 77 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Wed 2 Jul 2014
at 18:47
Re: Chapter One: The Hidden Valley
Verging on exhaustion, Martin still valiantly keeps his eyes and ears open for signs of danger.

10:46, Today: Martin Black rolled 19 using 1d20+7.
Mercenary Sergeant + Wis + Level

Rhythis Silverhand
 player, 79 posts
 Halfling Wizard
Thu 3 Jul 2014
at 06:54
Re: Chapter One: The Hidden Valley
Rhythis smooths down his robes after the jump through the barrier and follows the others, his wand ever present in his hand.

As he moves on his eyes dart from side to side looking for anything of interest or value.

OOC: 07:55, Today: Rhythis Silverhand rolled 15 using 1d20+8. int roll+dungeon delving recovery specialist + level.

This message was last edited by the player at 06:56, Thu 03 July 2014.

The Empire
 GM, 209 posts
Mon 7 Jul 2014
at 10:00
Re: Chapter One: The Hidden Valley
Unlike the decaying opulence of the palace, the catacombs are walled with damp, undressed stone and lit by the fading light of the necrotic torches. There are vast storerooms and barracks, laboratories and torture chambers, and ghastly cells piled high with mouldering skeletons. Necrotic being are everywhere, mostly barely on their last legs. There are hundreds of different types, all created for a different purpose, most of which remain obscure. Unlike the soldier types you encountered upstairs, they are all motionless and do not react to your presence, although at times you think you hear skittering sounds as if something is shadowing you path.

In one strange laboratory, half taken up by a convoluted series of necrotic pustules linked by silver wires, Zanne spots a huge diamond the size of her fist atop a stone workbench. However, as soon as she touches the gem it melts into her hand with a sparkle and a smell like fresh rain. Zanne feels... energised.

Zanne, the benefits of this will take time to show themselves further.

A few hours before midnight, you find yourselves following wide, sloping passage leading down towards the space under the ziggurat where the source of the necrotic matter lies. The

Luckily Sigmund has his wits about him, as the floor in front moves beneath his probing boot. There is a hinged length of floor around 20ft in length, balanced to tip over unless you walk in single file down the middle. Once you all have crossed, Sigmund's spins the floor round, and gets a brief glimpse of a pool of necrotic liquid below.

You are now a dozen yards from the entrance to the ziggurat chamber, and the dirty grey light it emits mixes with the red glow of the necrotic torches. The siren song of the being is strong now. Any further and you may surrender to it...

If you want to proceed, make a Wis roll DC11 or lose the will to stop advancing. As before, skills may apply, but I will be stricter than normal.
Vander
 player, 94 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 7 Jul 2014
at 10:40
Re: Chapter One: The Hidden Valley
Vander shook his head, as if trying to ring the light's 'music' out of it. "This...this is another con job. And I know Con jobs. You think I have not pulled some distracting crap like this before? I...I have!" He said, struggling with the alien influence on his mind.

(OOC-I included my background, however, even if you do not count it-I still rolled high enough to resist without the +3.

03:37, Today: Vander rolled 19 using 1d20+6. Wis+level+Cannot bullshit a bullshit artist.)

Sigmund
 player, 110 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Mon 7 Jul 2014
at 18:46
Re: Chapter One: The Hidden Valley
Sigmund grunts. "I've seen worse than this," he growls, as he forces his feet forward, one step at a time....

Rolled a 13 on the die, so the background is secondary, but I applied Orc War Veteran as he has faced fear many times before.

14:44, Today: Sigmund rolled 19 using 1d20+6. Orc War Veteran + Level.

Rhythis Silverhand
 player, 80 posts
 Halfling Wizard
Mon 7 Jul 2014
at 18:50
Re: Chapter One: The Hidden Valley
The little wizard felt the attack in his mind and dug deep to remember the mental disciplines he'd been taught at the academy

OOC: 19:51, Today: Rhythis Silverhand rolled 20 using 1d20+8. Wis+level+ Student of Arcane Arts in Horizon .

This message was last edited by the player at 18:52, Mon 07 July 2014.

Zanne
 player, 70 posts
 Human Sorcerer
Mon 7 Jul 2014
at 18:56
Re: Chapter One: The Hidden Valley
Zanne was quick, and charming, and smart enough, but no one had ever called her steadfast. Still, she could be stubborn, and manages to dig deep enough to push away the siren song of the 'egg'.

10:51, Today: Zanne rolled 12 using 1d20+1. Wis+level.
Martin Black
 player, 78 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Mon 7 Jul 2014
at 19:13
Re: Chapter One: The Hidden Valley
Martin hears the siren song and it pulls at him. His fatigue argues in favor of listening and he is on the verge of giving in. What is wrong with you mortal? This is an abomination, whispers the voice the Blue's voice in his head. You're stronger that this, you must be.

Martin's attention and focus snaps back to reality. He tightens his grip on his mace and looks around quickly. He glances at his companions to make sure they're okay.

"We'd best keep moving," he says out loud. "There's no reason to give this enchantment time to take hold."

Edit: Sorry I forgot to include this. 10:59, Today: Martin Black rolled 14 using 1d20+5. Wis+Level+Whispers of the Blue.

This message was last edited by the player at 00:14, Tue 08 July 2014.

Gilad Rott
 player, 90 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Mon 7 Jul 2014
at 22:31
Re: Chapter One: The Hidden Valley
"Mayhaps we should turn back..." Gilad muses. "We already know of this fallen star's power, and the danger it poses. Why risk ourselves further just to sate our curiousity? 'Tis reckless, and foolhardy, and..."

The bard pauses and blinks.

"...and an opportunity I wouldn't miss for the world." Gilad grins, shaking off the mental compulsions as he and the others move on.

Gilad Rott rolled 12 using 1d20+1 with rolls of 11. WIS Check.
Sigmund
 player, 111 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Mon 7 Jul 2014
at 22:53
Re: Chapter One: The Hidden Valley
Sigmund notes the bard's conversation and chuckles. "Who is more foolhardy, the fool or the fool who follows him? Something my uncle always used to say."
Vethryn
 player, 78 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 8 Jul 2014
at 00:13
Re: Chapter One: The Hidden Valley
Vethryn's god offers many gifts, but strength of will is not one of them, and so she turns to a different part of her religious education.

"Protect me from the lies of the demons, O Gods of Truth, protect me from the darkness of the evil spirits, O Gods of Light, protect me from the ... something something... O Gods of Strength..."

She wishes she'd paid a bit more attention in the cathedral, but the effort of trying to remember the old prayers clears her mind.

20:03, Today: Vethryn rolled 17 using 1d20+5. wis + cathedral novice.
Made the roll regardless of if the background was accepted.

The Empire
 GM, 210 posts
Wed 9 Jul 2014
at 10:20
Re: Chapter One: The Hidden Valley
All of the party find the will to resist the siren call of the necrotic sphere as you enter the chamber below the ziggurat. The room is circular, around 100ft in diameter, with the floor a huge shallow bowl, lined with black stone - perhaps the same stone that encased the sphere when it fell to earth, according to the murals in the palace. A wide walkway runs around the circumference of the room, raised a yard above the bowl, and there are wide exits at all four cardinal points. From each exit a tongue of stone, perhaps 20 ft long, extends out over the bowl under the sphere, which is floating around a dozen yards above the bowl as if repulsed by the black stone. The nacreous patterns swirling around the sphere seem to move more purposefully as you enter the chamber as if there sphere is aware of your presence...
Sigmund
 player, 112 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Wed 9 Jul 2014
at 14:08
Re: Chapter One: The Hidden Valley
Sigmund stands on the outside of the chamber away from the sphere. "And what are we supposed to do with that?" he asks incredulously.
Rhythis Silverhand
 player, 81 posts
 Halfling Wizard
Wed 9 Jul 2014
at 14:31
Re: Chapter One: The Hidden Valley
"I have absolutely have no idea dear boy" replied the little wizard "but whatever we do lets do it carefully"
Vander
 player, 95 posts
 Thief, con artist, Rake..
 ...but has his own code
Wed 9 Jul 2014
at 14:54
Re: Chapter One: The Hidden Valley
In reply to Sigmund (msg # 499):

"Ummm...try hitting it with a big bit of metal?" Vander said, shrugging. "You go first." He snickers, making sure to hide behind Sigmund just in case the sphere can understand him.
Sigmund
 player, 113 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Wed 9 Jul 2014
at 17:43
Re: Chapter One: The Hidden Valley
Sigmund glowers at the rogue. "I would prefer not to end up a slave of some necrotic intelligence, thanks. Or of anyone, for that matter."

He looks at the little wizard. "Perhaps you and Gilad should study it, see what you can learn about it."
Zanne
 player, 71 posts
 Human Sorcerer
Wed 9 Jul 2014
at 18:29
Re: Chapter One: The Hidden Valley
"We could start by walking around it- if nothing else, we could glance down the other halls." Zanne suggests. "I'd rather avoid more surprises today."
Martin Black
 player, 79 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Wed 9 Jul 2014
at 19:02
Re: Chapter One: The Hidden Valley
Martin nods at Zanne's suggestion. "That's a good suggestion. Perhaps there is more to be learned without doing anything to ... that," disgust is clear in his voice as he utters the final syllable.
Vethryn
 player, 79 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 9 Jul 2014
at 23:36
Re: Chapter One: The Hidden Valley
"I agree.  That thing was trying to draw us forward on purpose, I am sure, and I don't think there is much to be gained by cooperating with it."
Gilad Rott
 player, 91 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Thu 10 Jul 2014
at 00:37
Re: Chapter One: The Hidden Valley
"We're talking about it as though it's alive..." Gilad murmurs, stroking his chin. "Perhaps it is, at that."

"Zanne's right, we ought to scout the other paths first, see if we can uncover anything else about what this... thing is."

Even as he speaks, the bard studies the swirling patterns within the sphere, trying to determine if anything he's heard in tales from ages past bears resemblance to the sight now before them...

Gilad Rott rolled 9 using 1d20+8 with rolls of 1. INT Check + Wandering Minstrel.
Hoo boy, another natural 1.

The Empire
 GM, 211 posts
Fri 11 Jul 2014
at 08:09
Re: Chapter One: The Hidden Valley
The exits on either side lead to small, contained complexes of storerooms, barracks and cells. The opposite doorway is the same, but there is also another way out, a long, upward-sloping passage ending in another shimmering necrotic barrier. From what you can judge, it would emerge somewhere on the other side of the plaza to the palace, close to where you first saw the ziggurat.
Sigmund
 player, 116 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Fri 11 Jul 2014
at 13:38
Re: Chapter One: The Hidden Valley
Sigmund seems disgusted by the lack of other things around. "So, unless we find this globe-thing of use, we've gained nothing else from this trip, it seems, except nightmares." His impatience to leave this place and his disappointment in it are clearly visible on his face.
Vander
 player, 96 posts
 Thief, con artist, Rake..
 ...but has his own code
Fri 11 Jul 2014
at 15:17
Re: Chapter One: The Hidden Valley
Zanne:
"We could start by walking around it- if nothing else, we could glance down the other halls." Zanne suggests. "I'd rather avoid more surprises today."


"Sounds good to me!" He said, nodding at Zanne and giving her a wink. Then he proceeded to head out and start checking for things of interest-or maybe just a way of climbing up and grabbing the orb. That plan would be kept best for last however...
Gilad Rott
 player, 92 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Sat 12 Jul 2014
at 00:04
Re: Chapter One: The Hidden Valley
"We've gained a kingdom, my prince." Gilad answers Sigmund, watching the strange globe. "A kingdom of grandeur and terrible might, forged from the otherwordly power of this fallen star, and brought down by its own hubris. A fine tale, should we survive to tell it."

"But now... we can leave this sphere to its empire of ruins and start our long road back to civilization, and perhaps that's our best bet given what became of the tribesfolk who tried to control it, or we can deal with it here and now, either try to rid the world of it once and for all..." the bard looks down at the necrotic blade, which cut through the barrier of the same substance, "Or... speak to it, as these people once did, and hope we can retain control over ourselves." Gilad looks over at the diadem.

"I can't make that decision on my own. What say you, friends?"
Vethryn
 player, 80 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sat 12 Jul 2014
at 13:01
Re: Chapter One: The Hidden Valley
"We shouldn't leave it. It is a danger to whoever may stumble across the place. We should destroy or control it, but not leave it."

She pauses for a moment,  and seems to be struggling to come to a decision.

"But one thing to keep in mind: if we try to control it, the world is different now. Largely united under the Emperor. And... others.  If we go crazy and start doing something terrible,  there is someone to stop us.

The only thing is, I think someone would then need to put on the diadem."

This message had punctuation tweaked by the player at 13:02, Sat 12 July 2014.

Sigmund
 player, 118 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Mon 14 Jul 2014
at 15:31
Re: Chapter One: The Hidden Valley
Gilad Rott:
"We've gained a kingdom, my prince." Gilad answers Sigmund, watching the strange globe. "A kingdom of grandeur and terrible might, forged from the otherwordly power of this fallen star, and brought down by its own hubris. A fine tale, should we survive to tell it."


Sigmund's face grows a bit dark at this reference to his lineage, but he says nothing right away.

Vethryn:
"We shouldn't leave it. It is a danger to whoever may stumble across the place. We should destroy or control it, but not leave it."

She pauses for a moment,  and seems to be struggling to come to a decision.

"But one thing to keep in mind: if we try to control it, the world is different now. Largely united under the Emperor. And... others.  If we go crazy and start doing something terrible,  there is someone to stop us.

The only thing is, I think someone would then need to put on the diadem."


Sigmund holds up his hand. "There is another option, you know. If we think it could be a danger if it falls into the wrong hands, we could try to destroy it."
Gilad Rott
 player, 93 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Tue 15 Jul 2014
at 10:07
Re: Chapter One: The Hidden Valley
"Destroy or control..." Gilad looks between Sigmund and Vethryn, then between the necrotic sword and the diadem.

"I will abide by whatever choice the majority favors, but speaking for myself... I don't want to leave here without answers, or a better idea of what we've stumbled upon." The bard's glance falls onto the diadem. "I'm inclined to try and 'talk' to the sphere, whatever the risks."
Martin Black
 player, 81 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Tue 15 Jul 2014
at 19:12
Re: Chapter One: The Hidden Valley
Martin looks at the sphere and then to his companions. "I believe we should destroy to bury this abomination," he says firmly. "Unfortunately I have no idea how yet. If we had some way to cause a collapse of this chamber, but that's far beyond my power or skill."
Zanne
 player, 72 posts
 Human Sorcerer
Tue 15 Jul 2014
at 19:16
Re: Chapter One: The Hidden Valley
"I wonder if the murals hold any clues," Zanne wonders. "We could keep looking, see if there's any up the other corridor for our resident scholar to interpret."
Sigmund
 player, 121 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Tue 15 Jul 2014
at 21:35
Re: Chapter One: The Hidden Valley
Sigmund nods. "Aye, any more information would help."
The Empire
 GM, 215 posts
Wed 16 Jul 2014
at 07:50
Re: Chapter One: The Hidden Valley
Unlike the palace above, the rooms and corridors of the cellar complex are bare of decoration...
Sigmund
 player, 123 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Wed 16 Jul 2014
at 13:08
Re: Chapter One: The Hidden Valley
Sigmund sighs and stares at the ball, back in the central chamber with the others. His features, broad and serious, are set. "Well, again, I say we destroy it somehow. A weapon like this should not fall into the wrong hands."
Gilad Rott
 player, 95 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Thu 17 Jul 2014
at 09:52
Re: Chapter One: The Hidden Valley
"You may be right..." Gilad replies, "But I'm of a mind to make one more attempt to listen to it, if only to get some insight into our options."

The bard looks around at the others.

"That means someone has to put on the diadem again, namely me. If this thing leaves any lingering effects on the mind, I'm already tainted; best not to spread it around. Besides," Gilad grins faintly, "this is my stupid idea."

"Any objections?"
The bard holds out a hand towards Vethryn, waiting for her to hand the diadem to him.
Sigmund
 player, 124 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Thu 17 Jul 2014
at 15:49
Re: Chapter One: The Hidden Valley
Sigmund grunts. "What should I watch for as a sign to rip it off your head?"
Rhythis Silverhand
 player, 86 posts
 Halfling Wizard
Thu 17 Jul 2014
at 15:52
Re: Chapter One: The Hidden Valley
"Perhaps I should put it on. For one I have dealings with magic and my training in the arts have disciplined my mind slightly to this sort of thing"

The little wizard then smiled sadly "anyway if it all goes wrong at least one of you can carry my cold dead corpse out of here .... I'd be hard pressed to lift any of your equipment "

This message was last edited by the player at 15:53, Thu 17 July 2014.

Vethryn
 player, 81 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Fri 18 Jul 2014
at 01:20
Re: Chapter One: The Hidden Valley
"Rhythis, you're still hurt," says Vethryn.  "You should take a moment to rest before risking anything like that, and we might need your  expertise to tell if anything is going wrong."  She hands it to Gilad, careful not to unwrap it, and stands ready to pull it off him again if need be.

OOC: Since there are so many volunteers, I went with the highest hit point total.
Gilad Rott
 player, 96 posts
 The Bard
 HP: 31/36 Recoveries: 5/8
Fri 18 Jul 2014
at 06:44
Re: Chapter One: The Hidden Valley
"Thank you." Gilad accepts the diadem from Vethryn. "I... hope it doesn't come to this, but if I fall under the star's influence, I may need your strength of will once more to remove the circlet."

He sighs.

"Plying my trade across the Empire, it's a boon to have a free spirit prone to flights of fancy, but right now, I'd much prefer my resolve were bolstered by a faith, even faith in your... unconventional patron."

Gilad unwraps the diadem and begins lowering it onto his head...

"But that's a story for another time, I believe..."
Sigmund
 player, 125 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Fri 18 Jul 2014
at 21:56
Re: Chapter One: The Hidden Valley
Sigmund winces as the bard puts on the diadem. "Here we go," he growls, his face a stern mask.
Zanne
 player, 73 posts
 Human Sorcerer
Mon 21 Jul 2014
at 08:38
Re: Chapter One: The Hidden Valley
Zanne nodded. "Let's get this over with, and then we can smash the crown and get out."
Rhythis Silverhand
 player, 87 posts
 Halfling Wizard
Mon 21 Jul 2014
at 09:06
Re: Chapter One: The Hidden Valley
The little wizard grits his teeth waiting for the mind attack that might come from the orb. At the same time he rolls back his sleeves and gripping his wand firmly in his hand starts to recite a spell ready to attack if needs be.
Martin Black
 player, 82 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Tue 22 Jul 2014
at 00:40
Re: Chapter One: The Hidden Valley
Martin silently shakes his head at this folly. He makes sure his mace and shield are ready for action.
The Empire
 GM, 217 posts
Tue 22 Jul 2014
at 15:58
Re: Chapter One: The Hidden Valley
When he takes the diadem, Gilad does not have to fight the huge compulsion to put it on as before; there is a flash of pain as the circlet bonds to his skull, but unlike before the presence of the sphere is massively multiplied. Gilad is intensely aware of a gnawing hunger that can never be satisfied, but also senses a potentiality that was not there before. The sphere is ready, and eager, to give birth, to create a necrotic being shaped to the bard's will...

1HP Damage Gilad.
Sigmund
 player, 126 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Tue 22 Jul 2014
at 19:07
Re: Chapter One: The Hidden Valley
Sigmund stands nearby, watching the bard's face. He seems a bit twitchy, his eyes watching Gilad's face carefullly...
Gilad Rott
 player, 97 posts
 The Bard
 HP: 30/36 Recoveries: 5/8
Tue 22 Jul 2014
at 22:29
Re: Chapter One: The Hidden Valley
Gilad winces in pain as the diadem digs in, trying to focus on the thoughts emanating from the sphere.

"It... wants to 'create' something. Like the creatures we've fought? I... I think I can influence what it builds. I'd rather it not create anything new at all, but I don't know if I can stop it..."

"Whatever it is, its hunger... can never be sated."


Concentrating his mind on the sphere, Gilad tries to dig deeper for any sign of a consciousness within the star beyond its pure instinctive hunger...
Vethryn
 player, 82 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 23 Jul 2014
at 00:15
Re: Chapter One: The Hidden Valley
"If it must create something, influence it to create something peaceful.  A sort of pack animal, perhaps."

She looks worried about Gilad, but also as though she is trying to suppress her excitement and curiosity about what may happen next.
Vander
 player, 100 posts
 Thief, con artist, Rake..
 ...but has his own code
Wed 23 Jul 2014
at 14:26
Re: Chapter One: The Hidden Valley
"How about a way to find what we came here for!? So we can get the hell out of here with all speed? Because I don't know about you, but poisonous necrotic spider monsters are not my cup of tea..." Vander offered while pulling at the collar of his shirt.
The Empire
 GM, 218 posts
Thu 24 Jul 2014
at 09:41
Re: Chapter One: The Hidden Valley
Gilad, make an Int or Wis roll to delve deeper into the sphere, skills may apply.
Sigmund
 player, 127 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Thu 24 Jul 2014
at 14:10
Re: Chapter One: The Hidden Valley
Vander:
"How about a way to find what we came here for!? So we can get the hell out of here with all speed? Because I don't know about you, but poisonous necrotic spider monsters are not my cup of tea..." Vander offered while pulling at the collar of his shirt.


Stone-faced Sigmund nods at the sphere. "Got room for that in your backpack? Because, like it or not, in some ways that's exactly what we came for, in all its horror."
Gilad Rott
 player, 98 posts
 The Bard
 HP: 30/36 Recoveries: 5/8
Thu 24 Jul 2014
at 22:31
Re: Chapter One: The Hidden Valley
Delving through his own mind for any recollections of legends concerning ancient artifacts or mystically-derived mental links, Gilad tries to gleam further insight into the sphere and its consciousness, if any...

Gilad Rott rolled 22 using 1d20+8 with rolls of 14. INT Check + Wandering Minstrel.
Martin Black
 player, 83 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Sat 26 Jul 2014
at 18:03
Re: Chapter One: The Hidden Valley
"Exactly Sigmund, that is why we're here. To destroy that abomination," Martin says. "It must feed on something. There has to be a way to starve it if nothing else."
The Empire
 GM, 219 posts
Sun 27 Jul 2014
at 08:53
Re: Chapter One: The Hidden Valley
Gilad catches fragments only of the sphere's persona, which is disturbingly alien. He knows it has waited here, hungry, for hundreds of years, and could have waited, patiently, of thousands more. The bard knows the sphere is trying to lure him into birthing a creature. But there is something else, something the sphere does not want him to know.

Gilad, you will need to make another Int/Wis roll, this time DC28, to wrench the thought from the sphere's "mind". However, there is a way... you can let the necrotic diadem further invade your skull. For each HP you spend, you can add one to the roll. If you fail by five or more, the sphere will take control for a few seconds and do something.
Gilad Rott
 player, 99 posts
 The Bard
 HP: 11/36 Recoveries: 5/8
Sun 27 Jul 2014
at 23:37
Re: Chapter One: The Hidden Valley
"There's more here... something it's trying to hide..." Gilad speaks to the others as he concentrates on the sphere. "In for a penny, in for a pound... I think this is going to hur--"

Yes, it does.

Gilad screams, crumpling to his knees, as he tries to pry a crucial piece of knowledge from the sphere...

Gilad Rott rolled 37 using 1d20+27 with rolls of 10. INT Check + Wandering Minstrel + 19hp.

Decided to go all out. Can I use a recovery now, or would that disrupt the mental connection?

Sigmund
 player, 128 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Mon 28 Jul 2014
at 00:18
Re: Chapter One: The Hidden Valley
Sigmund catches Gilad, helping keep him up. He watches the bard closely...
The Empire
 GM, 221 posts
Mon 28 Jul 2014
at 09:18
Re: Chapter One: The Hidden Valley
Gilad's consciousness merges with the hot, hungry thoughts of the sphere, until he discovers what the creature fears - it can be induced to release all of it's necrotic energy in a huge explosion. With a flash, Gilad remembers an obscure mosaic in the palace above, showing an assault on a walled city that used a swarm of exploding creatures to breach its defences. Judging by the difference in scale, if you can induce the sphere to explode it will level half the city...

The DC of doing this will depend on how far away from the sphere you want to be, but if, say, you tried at the top of steps leading down to the plaza it would be DC33. But first...

The creature reads Gilad's intentions and pushes the bard from his mind, but too late - the knowledge is out. A wash of anger almost brings Gilad to his knees and the surface of the sphere starts to roil and deform as something tries to push out, something that was not shaped by a human mind at all...

Roll Init please, you will have one free round until whatever it is emerges.
Vander
 player, 101 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 28 Jul 2014
at 14:40
Re: Chapter One: The Hidden Valley
Vander does what he does best...hide to get a shot at somebody's back...

OOC-10:39, Today: Vander rolled 18 using 1d20+6. Initative.

Can I use shadow walk now, or do I need a foe for that?

Sigmund
 player, 129 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Mon 28 Jul 2014
at 19:29
Re: Chapter One: The Hidden Valley
Sigmund's blade flies out. He is ready...

Draw weapon and ready to charge whatever is coming out!

15:28, Today: Sigmund rolled 19 using 1d20+3. Initiative.

This message was last edited by the player at 21:04, Mon 28 July 2014.

Zanne
 player, 74 posts
 Human Sorcerer
Mon 28 Jul 2014
at 20:06
Re: Chapter One: The Hidden Valley
Zanne stares at the forming... whatever, pulling the ambient magic to her.

Gathering Power!

12:03, Today: Zanne rolled 14 using 1d20+3. Init (Quick to fight).

Martin Black
 player, 84 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Mon 28 Jul 2014
at 23:50
Re: Chapter One: The Hidden Valley
Martin shrugs and readies himself for battle. Despite his desire to draw his blade, he keeps a tight hold on his mace as he needs the defense the shield provides.

15:50, Today: Martin Black rolled 20 using 1d20+1 with rolls of 19. Initiative.
Vethryn
 player, 84 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 29 Jul 2014
at 01:03
Re: Chapter One: The Hidden Valley
Vethryn rushes to stand just in front of Martin. "Ushug, protect us!" she shouts, raising her holy symbol in one hand, ready to intercept any attack against him.  A shimmering ghostly shield appears in front of the pair of them, and of Sigmund as well.

Using Shield of Faith, +1 to AC for Martin, Sigmund and me.
Gilad Rott
 player, 100 posts
 The Bard
 HP: 11/36 Recoveries: 5/8
Tue 29 Jul 2014
at 02:40
Re: Chapter One: The Hidden Valley
"It... it can be destroyed..." Gilad gasps, "But we have to get far away..."

Shaking his head as he regains his senses, the bard struggles back to his feet. He draws his sabre, watching the creature emerging from the sphere, but starts backing off cautiously. Still wearing the diadem, he tries to focus on the necrotic barrier they encountered earlier, the one apparently leading outside back to the plaza, seeing if he can control it...

Gilad Rott rolled 11 using 1d20+6 with rolls of 5. Initiative.

Can I command the necrotic barrier to open? If not, can I detonate it?

The Empire
 GM, 222 posts
Tue 29 Jul 2014
at 08:41
Re: Chapter One: The Hidden Valley
The necrotic barrier leading to the plaza is at the end of several hundred feet of rooms and corridors. None the less, Gilad can almost sense it from here and has no doubt with his new found connection to the circlt it will impede him no more than a gossamer web.

Meanwhile, even the least psychically inclined among the get the feeling whatever is coming out of the sphere, it's bad news...
Rhythis Silverhand
 player, 88 posts
 Halfling Wizard
Tue 29 Jul 2014
at 11:17
Re: Chapter One: The Hidden Valley
The little wizard looked sideways at the bard as he struggled with the the creature's mind " thats the best thing anyone has said so far on this adventure ..... I suggest a hasty retreat as well " he said giving the young bard an encouraging smile
Sigmund
 player, 130 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Fri 1 Aug 2014
at 17:13
Re: Chapter One: The Hidden Valley
Sigmund waits, ready to rip the crown from Gilad's head at a moment's notice, or charge the dark thing coming out of the portal if necessary.

This message was last edited by the player at 17:57, Mon 04 Aug 2014.

Vethryn
 player, 85 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sat 2 Aug 2014
at 03:51
Re: Chapter One: The Hidden Valley
"Let's run," Vethryn says.  "I'll stay in the back. Let's get as close as we can to the exit, at least, before we have to fight it. Then if some of us are wounded and need to flee, we'll have a better shot at escaping."
Zanne
 player, 75 posts
 Human Sorcerer
Mon 4 Aug 2014
at 22:01
Re: Chapter One: The Hidden Valley
"Running is good," Zanne says. "Someone grab the bard and let's go."
Vander
 player, 102 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 4 Aug 2014
at 23:16
Re: Chapter One: The Hidden Valley
Vander winks at Zanne. "I always follow the advice of the pretty lady who shoots magic from her hands!" He chuckled and prepared to do just that.
Martin Black
 player, 85 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Tue 5 Aug 2014
at 00:36
Re: Chapter One: The Hidden Valley
"If we're running, we should get to it." Martin follows once the others begin moving.
Sigmund
 player, 131 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Tue 5 Aug 2014
at 00:36
Re: Chapter One: The Hidden Valley
Sigmund grabs Gilad's arm. "Not leaving without you," he growls.

I will leave when Gilad does.
Rhythis Silverhand
 player, 89 posts
 Halfling Wizard
Tue 5 Aug 2014
at 09:56
Re: Chapter One: The Hidden Valley
The little wizard picked up the hem of his robe and quickly followed the others his little sandals slapping the flag stones as he ran.

As he ran he was surrounded by a field of small brightly glowing and very agitated sprites.
Gilad Rott
 player, 101 posts
 The Bard
 HP: 11/36 Recoveries: 5/8
Tue 5 Aug 2014
at 22:56
Re: Chapter One: The Hidden Valley
"Thanks." Gilad mutters as Vander and Sigmund help him up, still groggy from his experience through the diadem's mental link. "Let's get out of here."

If I can take any more actions before the enemy's next move, I'm heading for the exit up to the plaza as fast as possible.
Sigmund
 player, 132 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Wed 6 Aug 2014
at 02:19
Re: Chapter One: The Hidden Valley
Sigmund follows the other out, leaving Martin the honor of being the last one out.
Martin Black
 player, 86 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Wed 6 Aug 2014
at 02:26
Re: Chapter One: The Hidden Valley
Once the others are on their way, Martin hustles to keep up. But he keeps his eyes and ears open for signs of trouble.
Zanne
 player, 76 posts
 Human Sorcerer
Wed 6 Aug 2014
at 18:55
Re: Chapter One: The Hidden Valley
Zanne races out after Rythis.
The Empire
 GM, 225 posts
Thu 7 Aug 2014
at 16:14
Re: Chapter One: The Hidden Valley
The party hurriedly retreats to the exit leading to the plaza as something unspeakable emerges from the necrotic sphere. In the brief glance before you flee the chamber you see something like a huge diseased liver, writhing with maggots, before a web of glistening necrotic threads shoots out in all directions, melting whatever they touch into a bubbling goo. The monstrosity somehow pulls itself forwards along the threads, moving as fast as a man can run.

OK, you have to make it to the plaza necrotic gateway, which is after a complex of barracks, storerooms and laboratories and finally a long, wide corridor. You need to make a DC25 check on any attribute you like except Wis and Cha, skills may apply depending on what you are doing - you can outrun it, trick it, block it, whatever you use to stay ahead of its necrotic tendrils. If you pass by more than the DC you can donate the points to anyone else to help them out and can wait until after they have rolled</i>.

If you fail, roll d3 per 5 points of miss (round up). You are targeted that many times by a tendril. Each attack is +12 versus AC and does 18 damage. You may spend one Recovery during the process. Good luck, especially Martin! BTW Gilad, the circlet gives you +8 AC versus the tendrils.

The Empire
 GM, 226 posts
Thu 7 Aug 2014
at 16:24
Re: Chapter One: The Hidden Valley
Also, you can take d3 hits (as above) to add five to someone else's roll.
Sigmund
 player, 133 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Thu 7 Aug 2014
at 18:36
Re: Chapter One: The Hidden Valley
Sigmund, toward the back, whirls and slashes as he runs. Every time a necrotic tendril comes near him, he hacks it in two. He is a steel-clad whirlwind, running, then spinning and slashing, then running to catch up with the others, then repeating.

SUCCESS! And 1 point of bonus that someone can add on. Woohoo!
14:34, Today: Sigmund rolled 26 using 1d20+10. Escape! (STR+Orc War Veteran+level).

Martin Black
 player, 87 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Fri 8 Aug 2014
at 00:51
Re: Chapter One: The Hidden Valley
OOC Not good, not good at all. I missed by 11. That makes 3d3 attacks against Martin. Honestly guys, Martin is likely toast, don't spend your resources trying to save him here.
   16:39, Today: Martin Black rolled 14 using 1d20+10. Str + Mercenary Sergeant + Level.
   16:41, Today: Martin Black rolled 5 using 3d3 (1,3,1). Number of Attacks against Martin.
   16:44, Today: Martin Black rolled 55 using 5d20 with rolls of 3,20,20,1,11. Attacks vs. Martin, +12 to each.
   Final result, two critical hits and one normal hits. Martin has 10 hit points and no recoveries. Martin dies a horrible, but quick, necrotic death.


   See reroll in the Metagame thread.


Martin runs after the others. As he runs he bellows at the others as if they were recruits. When Rhythis falls back and seals a door, Martin pauses briefly and salutes him. That pause nearly kills him as a single thread strikes out at him, but Vethryn's magic shields him and he escapes.

This message was last edited by the player at 01:17, Wed 13 Aug 2014.

Gilad Rott
 player, 102 posts
 The Bard
 HP: 11/36 Recoveries: 5/8
Fri 8 Aug 2014
at 01:12
Re: Chapter One: The Hidden Valley
Gathering his strength, Gilad sprints towards the front of the group, realizing that he'll need to open the barrier up to the plaza before the others can make it through. The bard nimbly dodges the necrotic abomination's flailing tentacles as he darts through the ancient passages, used to navigating through crumbling, dangerous ruins.

"Martin--!" Gilad halts as he hears the paladin's scream, looking back helplessly for a moment as he sees the tentacles ensnaring his companion...

Gilad Rott rolled 27 using 1d20+10. DEX Check + Treasure Hunter.

I make it, with 2 points to spare. Since I can wait on declaring who I'll use the points to protect, I'll do so, though my inclination right now is for us to pool our bonuses for Martin if at all possible...

Vethryn
 player, 86 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Fri 8 Aug 2014
at 03:20
Re: Chapter One: The Hidden Valley
There are times to call on the gods, times to call on her wits, and times to just run.  It is her earliest training that she turns to, in this time.

Unfortunately, it is not enough.

23:14, Thu 07 Aug 2014: Vethryn rolled 14 using 1d20+10 ((4)).
23:16, Today: Vethryn rolled 8 using 3d3. number of attacks.
23:16, Thu 07 Aug 2014: Vethryn rolled 70 using 8d20 ((8,3,17,12,14,3,2,11)).
Total damage: 90 (!)  Putting her at -65 hp...

Zanne
 player, 77 posts
 Human Sorcerer
Fri 8 Aug 2014
at 09:11
Re: Chapter One: The Hidden Valley
Zanne's desperate scramble for freedom ends when one tendril snags her ankle, followed by another and another...

So that's 126 points of damage, putting her at -94. No point in spending a recovery there.

01:03, Today: Zanne rolled 78 using 8d20 with rolls of 15,10,16,6,2,16,9,4.
01:03, Today: Zanne rolled 8 using 3d3 with rolls of 2,3,3. Number of Attacks.
01:02, Today: Zanne rolled 11 using 1d20+9. Avoid being splatted (Dex+Street Thief+Level).

Rhythis Silverhand
 player, 92 posts
 Halfling Wizard
Fri 8 Aug 2014
at 12:47
Re: Chapter One: The Hidden Valley
Seeing Martin fall the little wizards slows and comes to a stop. the others continue to race past him and through the arch of an open metal bound door.

He looked at his fleeing friends and as if they instinctively knew his sprites started to pull at his robes, trying to get him to move once more.

Instead the wizard strode up to the door and slammed it shut behind the fleeing group. With a wave of his wand he secured the entrance closed with a hold portal spell before turning to face the monster.

The small sprites realised there was nothing they could do but stand with their master. Some clung to his shoulders others flung themselves at the monstrosity only to dissolve in a spark of lights and faded into nothing. All held their head high.

Rhythis took a moment to think back on his life, it hadn't been a bad one all told and he smiled to himself as he strode forward feeling like a giant among men. as he walked his waved his wand back and forward hitting a tendril here and there but knowing full well he could not defend against all of them.


13:49, Today: Rhythis Silverhand rolled 19 using 1d20+6. acid arrow attack.

13:51, Today: Rhythis Silverhand rolled 27 using 4d10. acid arrow damage.

OOC: 13:48, Today: Rhythis Silverhand rolled 3 using 3d3. monster attacks

Attack rolls 13:57, Today: Rhythis Silverhand rolled 14,32,22 using 1d20+12,1d20+12,1d20+12. three monster attacks.

Two attacks hit doing 36 points of damage HP 32 THink  the wizard is dead





The wizard held his own for a moment then he got lashed by two large tentacles and his last memory was being flooded with warm light as the eldritch forces he once commanded took him back into their welcoming arms

This message was last edited by the player at 13:02, Fri 08 Aug 2014.

Vander
 player, 104 posts
 Thief, con artist, Rake..
 ...but has his own code
Sat 9 Aug 2014
at 16:27
Re: Chapter One: The Hidden Valley
Vander leapt at the last moment. On the right side if the door as the wizard sealed it closed. He had doged deadly poisoned crossbow bolts when trying to break into vaults. The monsterous tendrils where slower than those...but not by much. It was only after he had gotten to safety did he look back. "Zanne...?" He said, not seeing her with him.

(Ooc-10:33, Today: Vander rolled 21 using 1d20+11. Dex check. Dex 4+level 2+Spell bonus 5+theif background 5 (not included in roll)=26.)
Gilad Rott
 player, 104 posts
 The Bard
 HP: 11/36 Recoveries: 5/8
Sat 9 Aug 2014
at 22:11
Re: Chapter One: The Hidden Valley
"Rhythis, wha..."

Gilad catches one final glimpse of the wizard, just before the door slams shut ahead of him, and sees the resolve in his face.

"Good luck." the bard whispers, beneath his breath.

Rhythis' sacrifice delays the attack, but Gilad sees more of the necrotic tendrils coiling around his companions. Taking a deep breath, the bard leaps back into the fray, the air shimmering around him as he intones a passage of the ancient songs.

Gilad frantically slashes at the tentacles, expertly bobbing and weaving away from their strikes, the diadem's mental link enabling him to anticipate the attacks before they hit.

"Hurry..." he pants, pulling Vethryn away from the danger, but there's no time for him to fight off all of the abomination's terrible assault...

Using my Halo ability, +2 to defenses until I'm hit. Together with the +8 AC vs. the tentacles, this brings my AC to 27.

Gilad Rott rolled 2 using 1d3. Number of tentacle attacks.
Gilad Rott rolled 26,20 using 1d20+12,1d20+12. Tentacle attacks.
I survive!

Giving +1 to Martin, +1 to Vethryn, and +4 to Zanne, so they're all targeted by only 1d3 of tentacles. Still got +6 of bonuses to use, enough to save one person outright, but as for who, see the OOC thread.

UPDATE: Saving Vethryn

This message was last edited by the player at 21:16, Sun 10 Aug 2014.

The Empire
 GM, 233 posts
Wed 13 Aug 2014
at 09:07
Re: Chapter One: The Hidden Valley
The journey to the necrotic gate is a desperate scrabble to escape, a hellish chase through ancient, red-lit chambers staying just ahead of the forest of necrotic tendrils. Without Rythis' sacrifice things would have been much worse, but a heroic effort from Gilad keeps the party from further harm. With Gilad's command of the diadem, the necrotic barrier parts as easily as a cobweb. As soon as everyone is through he slams it shut, just ahead of the questing tendrils.

You find yourself in a burned out sub-cellar of a once impressive building half-collapsed and open to the starry sky. As you clamber up the piles of crumbling masonry to ground level, you notice with relief that whatever is chasing you seems to be having difficulty with the barrier, but it is slowly pushing through.

Finally making it outside, you find yourself at the top of the wide, shallow staircase leading down to the ziggurat plaza. You have scant moments before the tendril monster escapes the barrier. Now is Gilad's moment...

OK Gilad, it's a DC33 Int/Wis roll to explode the sphere as before. You still get the +19 from your HP spend, and you can add to that by allowing the diadem to invade your skull further. If you fail, the party with have to endure a round against the tendril creature. If you fail by more than five then, well... don't fail by more than five :) Good luck!
Gilad Rott
 player, 108 posts
 The Bard
 HP: 4/36 Recoveries: 5/8
Wed 13 Aug 2014
at 10:35
Re: Chapter One: The Hidden Valley
Gilad stumbles out into the plaza alongside his companions, weary from their flight, and scrambles up the staircase. He looks back at the ruin they've left, the death of Rhythis weighing hard on his mind. And through the diadem's mental link to the necrotic sphere, he can also feel the abomination drawing nearer...

"Another life, and you're still not sated..." he snarls, allowing himself to slip further into the diadem's expanded consciousness. "Will it take the rest of us? Or another kingdom? You've caused enough harm... end it! END IT NOW!"

Spending another 7 HP. Let's hope this isn't a crit failure...
Gilad Rott rolled 36 using 1d20+32. CHA Check.
A hit! On a low roll too, good thing I spent those extra HP.

The Empire
 GM, 235 posts
Wed 13 Aug 2014
at 11:02
Re: Chapter One: The Hidden Valley
Gilad's face twists in concentration as his wrestles with the ancient, powerful will that drives the necrotic entity. In the end the bard triumphs and, with a deep, bass roar the sphere explodes smashing the ziggurat into a fountain of masonry and leaving a deep, smoking crater where the plaza stood moments before. A few seconds later a rain of debris falls onto the remains on the city, showering the party with a hail of smoking rocks.

All of the party will be targeted by d3-1 pieces of masonry. They attack with +8 vs AC and do d20 damage. Everyone roll and good luck!
Vander
 player, 107 posts
 Thief, con artist, Rake..
 ...but has his own code
Wed 13 Aug 2014
at 11:32
Re: Chapter One: The Hidden Valley
Even as Vander was recovering from his leap, he had to roll to safety again. The ceiling was falling, and a large chunk nearly flattened him. "Zanne! Has anyone seen Zanne!?" He called out.

(OOC-
04:29, Today: Vander rolled 16 using 1d20+8. 2nd masonry attack.
04:29, Today: Vander rolled 12 using 1d20+8. 1st masonry attack.
04:29, Today: Vander rolled 2 using 1d3-1. Masonry attack.

Both misses vs my ac of 17. I assume my calling out to Zanne is enough to give her the crappy +1 bonus I got for her?)

Vethryn
 player, 88 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 13 Aug 2014
at 15:18
Re: Chapter One: The Hidden Valley
Vethryn stumbles and falls on the way out, but Gilad pulls her to her feet before the tentacles can attack her.  With a final burst of speed, she clears the area and ducks under an overhang that protects her from the falling rocks.

11:16, Today: Vethryn rolled 0 using 1d3-1. masonry.
Zanne
 player, 79 posts
 Human Sorcerer
Wed 13 Aug 2014
at 23:17
Re: Chapter One: The Hidden Valley
Zanne dodges to the side to avoid a chunk of flying debris... which leads her directly into the path of a large piece of wall that plummets down from the sky. "Dammit!" she yells out as an answer to Vander.

Doubled for crit is 16 damage.

15:12, Today: Zanne rolled 8 using 1d20 with rolls of 8. Rock Damage.
15:09, Today: Zanne rolled 30 using 2d20+8 with rolls of 20,2. Masonry Attacks.
15:08, Today: Zanne rolled 2 using 1d3-1. Rocks fall.

Martin Black
 player, 94 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Thu 14 Aug 2014
at 00:24
Re: Chapter One: The Hidden Valley
When the ziggurat comes down, Martin sighs and relaxes. When the debris begin to hit, Martin is surprised when Sigmund saves him from a deadly piece of masonry. Unfortunately Sigmund is knocked unconscious instead.

"Vethryn," he calls out. "Sigmund needs your magic!"

This message was last edited by the player at 04:05, Fri 15 Aug 2014.

Gilad Rott
 player, 109 posts
 The Bard
 HP: 4/36 Recoveries: 5/8
Thu 14 Aug 2014
at 00:55
Re: Chapter One: The Hidden Valley
In spite of his exhaustion, the bard has enough sense left to notice a piece of stone debris falling towards him, and ducks to one side.

"'Twould appear we've cheated death... again." he murmurs, looking wistfully at the smoldering ruin they've just escaped.

Gilad Rott rolled 1 using 1d3-1. Falling debris.
Gilad Rott rolled 12 using 1d20+8. Debris "attack".

Can I Rally to spend a recovery right now?

Vethryn
 player, 89 posts
Thu 14 Aug 2014
at 01:06
Re: Chapter One: The Hidden Valley

This message was deleted by the player at 19:03, Thu 14 Aug 2014.

Martin Black
 player, 96 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Thu 14 Aug 2014
at 01:49
Re: Chapter One: The Hidden Valley
Once Vethryn has healed Sigmund, Martin turns to Gilad. "It's dead then? Good."

This message was last edited by the player at 04:07, Fri 15 Aug 2014.

Sigmund
 player, 136 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Thu 14 Aug 2014
at 03:12
Re: Chapter One: The Hidden Valley
The Empire:
Gilad's face twists in concentration as his wrestles with the ancient, powerful will that drives the necrotic entity. In the end the bard triumphs and, with a deep, bass roar the sphere explodes smashing the ziggurat into a fountain of masonry and leaving a deep, smoking crater where the plaza stood moments before.


Sigmund's eyes go wide. "Oh, YES!" he says with a clap of the hands.

quote:
A few seconds later a rain of debris falls onto the remains on the city, showering the party with a hail of smoking rocks.


Sigmund winces. "Oh, no," he growls.

A piece of rock flies right at his head, hitting the warrior on the side of it. Despite the ringing in his ears, he nevertheless leaps to intercept a piece of rock flying at Martin....

One piece of rock targeting me, hits for 16 hp. Ow.

Use Skilled Intercept to take the hit that Martin would have taken, so I take another 16.


23:10, Today: Sigmund rolled 11 using 1d20. Skilled Intercept for Martin.
23:10, Today: Sigmund rolled 16 using 1d20. Rock damage.
23:10, Today: Sigmund rolled 21 using 1d20+8. Rock attack.
23:09, Today: Sigmund rolled 1 using 1d3-1. targeting rock.

Gilad Rott
 player, 110 posts
 The Bard
 HP: 12/36 Recoveries: 4/8
Thu 14 Aug 2014
at 10:24
Re: Chapter One: The Hidden Valley
"I... think so." Gilad answers Martin, taking a moment to catch his breath. The bard looks back down at the wreckage in the plaza, waiting to see if he can still sense any other consciousness through the diadem...

"There's still so much we don't know about this valley and its sordid past..."

Gilad Rott rolled 8 using 2d8+2. Recovery.

Now that the sphere's dead, can I take the diadem off without a problem, or is it still clouding my mind like last time?

EDIT: Extra 4hp thanks to Vethryn.

This message was last edited by the player at 23:10, Fri 15 Aug 2014.

The Empire
 GM, 237 posts
Thu 14 Aug 2014
at 10:51
Re: Chapter One: The Hidden Valley
The diadem seems inert, and does not react when Gilad tries to remove it. However, the bard quickly realises how far it has dug into his skull when he gives an experimental tug.

Yanking out the circlet will do double the HP damage you spent to let it infiltrate your skull i.e. 52HPs. You may want to level up a few times first :)
Vander
 player, 108 posts
 Thief, con artist, Rake..
 ...but has his own code
Thu 14 Aug 2014
at 15:04
Re: Chapter One: The Hidden Valley
He headed over to Zanne to see what he could do for her. She was hurt, and he had no ability to heal. "Vethryn, when you get a chance-save some of that good magic for Zanne!" He said. Then again, many where much more badly hurt than her-but Vander did not mention that aloud.
Zanne
 player, 80 posts
 Human Sorcerer
Thu 14 Aug 2014
at 18:50
Re: Chapter One: The Hidden Valley
Zanne slowly climbs to her feet, waving Vander off. "I'm fine." She winces as she starts to move. "Mostly."

She looks over at Gilad's wistful tone. "Right now, I'm fine with that. We came, we saw, it blew up. Let's just find a place to rest now, and if anything tries to disturb me I'm going to set it on fire."

10:45, Today: Zanne rolled 10 using 2d6+2. Recovery.
Vethryn
 player, 90 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Thu 14 Aug 2014
at 19:07
Re: Chapter One: The Hidden Valley
Vethryn seems preoccupied, and sits staring into the distance before Vander mentions her name.

"I agree, we should rest immediately.  I'm amazed so many of us survived that.  I... I did not realize how much danger we were in.  I was arrogant, perhaps, overconfident of our strength.  We should make sure we can all tend to our wounds before getting in any more trouble."


OOC:  Seemed easier to just delete my now-unnecessary message than try and edit it...
If any two people want to be healed with a +4 bonus let me know.

Gilad Rott
 player, 111 posts
 The Bard
 HP: 12/36 Recoveries: 4/8
Thu 14 Aug 2014
at 23:29
Re: Chapter One: The Hidden Valley
Eep!

Gilad frowns as he runs a hand over the circlet, realizing how deeply he'd allowed it to entangle his mind.

"Well, it'll make an interesting conversation piece." he mutters. "Smaller price than Rhythis paid."

Gilad pats off his plumed hat and adjusts it over his head, mostly obscuring the artifact now nearly fused into his skull.

"You're right, we all need a rest." The bard agrees with Zanne and Vethryn. "On the morn, we can see if there's aught else to explore here, or start our journey back to civilization..."
Sigmund
 player, 141 posts
 Human Fighter
 HP: 16/48 Rec: 3/9
Sun 17 Aug 2014
at 02:10
Re: Chapter One: The Hidden Valley
Sigmund staggers to his feet after being healed. "I vote for civilization. I need good ale and a bath."

He starts staggering away from the locaiton, holding his side.

Spend one Recovery, heal up to 17 hp.
22:08, Today: Sigmund rolled 6 using 1d10 with rolls of 6. Strong Recovery on 2.
22:07, Today: Sigmund rolled 12 using 2d10+3 with rolls of 7,2. Recovery corrected with individual dice.

The Empire
 GM, 240 posts
Sun 17 Aug 2014
at 08:39
Re: Chapter One: The Hidden Valley
Everyone make a Spot roll (Wis, plus background in noticing enemies).
Zanne
 player, 83 posts
 Human Sorcerer
Sun 17 Aug 2014
at 09:19
Re: Chapter One: The Hidden Valley

01:19, Today: Zanne rolled 8 using 1d20+5. Street Thief+Wis+Level.

Vethryn
 player, 91 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sun 17 Aug 2014
at 14:39
Re: Chapter One: The Hidden Valley
"Of course, this would be a good time to ambush us, when we are weak," says Vethryn, peering around.  She'd spent many long nights standing guard for enemies in the wilderness, and knows a little of what to look for, but the way the light reflects off the stone buildings makes it harder for her to see.

10:37, Today: Vethryn rolled 15 using 1d20+9. Spotting enemies (frost range acolyte).

Gilad Rott
 player, 115 posts
 The Bard
 HP: 16/36 Recoveries: 4/8
Sun 17 Aug 2014
at 22:54
Re: Chapter One: The Hidden Valley
Although Gilad's mind is still preoccupied with the ordeal they've just endured, his years of treasure hunting have honed the bard's sense for spotting things out of the corners of his eyes...

Gilad Rott rolled 18 using 1d20+5. WIS + Treasure Hunter.
Martin Black
 player, 103 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Sun 17 Aug 2014
at 23:04
Re: Chapter One: The Hidden Valley
15:03, Today: Martin Black rolled 13 using 1d20+6. Wis + Shepherd + Level.

With his fatigue dragging at him, Martin finds it difficult to keep his guard up for danger.
Sigmund
 player, 143 posts
 Human Fighter
 HP: 16/48 Rec: 3/9
Mon 18 Aug 2014
at 00:08
Re: Chapter One: The Hidden Valley
Sigmund is reasonably alert, given his fatigue.

20:07, Yesterday: Sigmund rolled 14 using 1d20+6. Orc war veteran + WIS.

This message was last edited by the player at 19:55, Mon 18 Aug 2014.

Vander
 player, 109 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 18 Aug 2014
at 14:26
Re: Chapter One: The Hidden Valley
Vander stayed near Zanne, despite her claims of being ok. Thinking of her suddenly dead had made him a bit on edge. Given the current situation, that turned out to be a good thing...

(OOC-10:24, Today: Vander rolled 27 using 1d20+8. Animal instincts+level+wis.)
The Empire
 GM, 241 posts
Mon 18 Aug 2014
at 20:37
Re: Chapter One: The Hidden Valley
Vander notices a couple of goblin archers slinking into position in the ruins around the party, and senses more enemies nearby.
Vander
 player, 110 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 18 Aug 2014
at 21:24
Re: Chapter One: The Hidden Valley
Vander quickly moves Zanne to cover, and cries out "AMBUSH!" and points at the spots where the archers where. Once Zanne is somewhat protected, he will attempt to vanish...

(OOC-Initiative?)
Gilad Rott
 player, 118 posts
 The Bard
 HP: 16/36 Recoveries: 4/8
Tue 19 Aug 2014
at 00:43
Re: Chapter One: The Hidden Valley
"Wha-- damn it!" Gilad barks, startled by Vander's exclamation. He quickly draws his blade, watching the positions where Vander pointed out the archers.

"Whoever you are... we're not looking for a fight." The bard raises his voice, calling to the goblins. He's not sure they speak the same language, but hopefully they'll recognize his tone isn't aggressive. "There's been enough blood spilled today. If you're investigating that explosion, we can tell you what we know..."

Gilad Rott rolled 29 using 1d20+12. CHA Check + Wandering Minstrel.
It may be futile, but I'm trying diplomacy!

Seconding Vander; should we roll Initiative?

Sigmund
 player, 147 posts
 Human Fighter
 HP: 16/48 Rec: 3/9
Tue 19 Aug 2014
at 02:06
Re: Chapter One: The Hidden Valley
Sigmund growls, "Aye, do not attack us if you do not want to feel pain," he says, his mighty, muscular arms rippling...

Intimidation, if applicable; will roll if you wish.
The Empire
 GM, 242 posts
Tue 19 Aug 2014
at 10:11
Re: Chapter One: The Hidden Valley
The goblins freeze as they are spotted and seconds later a large hobgoblin steps froward out of the shadows with his hands held up placatingly.

"No need for violence, indeed we agree" he says in a syrupy, high-pitched tone. "We are looking for our old friend Sigos ir and I see that he is here" the hobgoblin continues, looking a Sigmund, before directing the next comments to him alone. "We serve someone who very much wants to meet you, yes indeed. So come quietly and we'll let the others walk away"
Vethryn
 player, 93 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 20 Aug 2014
at 15:24
Re: Chapter One: The Hidden Valley
Vethryn smiles back, in a distinctly unfriendly way. You suddenly see a side of her you haven't seen before - a certain swagger, an air of menace - and get the impression there may be more to her past than the devout cleric you know well.

"I am glad to see you have been reunited with your friend. But under the current circumstances, I must insist that he stay here. You should not go wandering off either.  We have just defeated some of the ancient evils that lurk around this place" - it's only partially a lie - " which, I have no doubt, would easily destroy you should you go stumble across one.  And since we are all friends here, perhaps the meeting could take place with all of us together."

11:19, Today: Vethryn rolled 26 using 1d20+7. shadow port + cha to intimidate.

Martin Black
 player, 107 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Wed 20 Aug 2014
at 21:23
Re: Chapter One: The Hidden Valley
Martin is about to speak up when Vethryn does so. Rather than confuse the issue, he remains silent but moves closer to Sigmund ready to defend his friend.
Sigmund
 player, 148 posts
 Human Fighter
 HP: 16/48 Rec: 3/9
Thu 21 Aug 2014
at 00:04
Re: Chapter One: The Hidden Valley
Sigmund frowns. It is never a pleasure to meet a hobgoblin, much less one that uses a name that he would rather leave in his sack.

"If you know who I am, fellow, then first state your name. I do not parlay with strangers. Second, as my companion said, I parlay with my comrades at my side or not at all."

His powerful form stands straight, with the dignity borne from very high station, his dark eyes flashing as his hair flies in the wind.
The Empire
 GM, 243 posts
Thu 21 Aug 2014
at 16:06
Re: Chapter One: The Hidden Valley
The hobgoblin goggles at Vethryn, evidently taken aback by her presence, but then he rallies.

It was pretty good though. The enemy will be on -2 attack for the first round of combat (if it comes to that).

"Let's get to the heart of the matter. The Orc Lord wants you, Sigos ir . And what he wants, he gets... eventually. I was lucky enough to pick up your trail, and now I'm collecting another bounty. I've got my boys behind me, enough to deal with you all, I reckon. So human, if you value your friends' lives, hand yourself over sharpish"
Sigmund
 player, 149 posts
 Human Fighter
 HP: 16/48 Rec: 3/9
Thu 21 Aug 2014
at 16:40
Re: Chapter One: The Hidden Valley
Sigmund laughs out loud. "You want my answer. Here's my answer, scum."

And, with a lightning-like move, his sword is out...

Sigmund's going to cut this hobgoblin to shreds for even mentioning the Orc Lord. Initiative 18.

12:39, Today: Sigmund rolled 16 using 1d20+4. Initiative.

13:07, Today: Sigmund rolled 18 using 1d20+4. Quick to fight other roll.

This message was last edited by the player at 17:07, Fri 22 Aug 2014.

Vethryn
 player, 95 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Thu 21 Aug 2014
at 16:59
Re: Chapter One: The Hidden Valley
"Wait, Sigmund - "

Vethryn then sighs as Sigmund draws his sword, and pulls her spear out just as quickly.

"You're still wounded, if you haven't noticed."

She then speaks to the hobgoblin in an unfamiliar language, the one she uses for calling on her god in battle.

"I remain a loyal priestess of Ushug, raised in the heart of the Frost Ranges," she says to the hobgoblin.  "But Ushug  despises those cowards who turn their backs on those who have fought by their side.  I will arrange things with the Orc Lord.  You can still flee. "

12:54, Today: Vethryn rolled 18 using 1d20+4. Initiative.
The Empire
 GM, 244 posts
Thu 21 Aug 2014
at 17:09
Re: Chapter One: The Hidden Valley
OK, everyone else roll Init please :)
Vander
 player, 111 posts
 Thief, con artist, Rake..
 ...but has his own code
Thu 21 Aug 2014
at 17:58
Re: Chapter One: The Hidden Valley

OOC-13:58, Today: Vander rolled 16 using 1d20+6. Initative.
Zanne
 player, 84 posts
 Human Sorcerer
Thu 21 Aug 2014
at 18:26
Re: Chapter One: The Hidden Valley
"Was hoping to get some rest before I had to set someone on fire. But, if you insist..." Zanne's wand is out and ready before she's finished speaking.

10:24, Today: Zanne rolled 25 using 1d20+5. Init.
Gilad Rott
 player, 119 posts
 The Bard
 HP: 16/36 Recoveries: 4/8
Thu 21 Aug 2014
at 19:52
Re: Chapter One: The Hidden Valley
"Aye, I was hoping for a respite." Gilad quips to Sigmund, preparing for battle. "Your friends have no sense of dramatic timing."

Gilad Rott rolled 18 using 1d20+6. Initiative.
Martin Black
 player, 108 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Thu 21 Aug 2014
at 20:08
Re: Chapter One: The Hidden Valley
12:06, Today: Martin Black rolled 16 using 1d20+1. Quick to Fight Initiative.

"If it's a fight you want, a fight you will get." Martin calls out. For this foe the Sword of the Storm quickly slides from the sheath. Lighting flickers along the blade.
The Empire
 GM, 245 posts
Sat 23 Aug 2014
at 09:07
Re: Chapter One: The Hidden Valley
The hobgoblin's troops rush out of the shadows, led be three hulking axe-wilding orcs near-naked and daubed with lurid body paint. There are eight goblin bowmen in a half circle around you, carefully taking aim, while the hobgoblin struggles to draw his longsword.

Round 1. Init Order: Zanne, Orc Barbarians, Vethryn, Gilad, Vander, Sigmund, Goblin scum, Martin, Hobgoblin.

Everyone is nearby and no-one is engaged.

Zanne, you're up! Good luck folks

Zanne
 player, 85 posts
 Human Sorcerer
Sat 23 Aug 2014
at 18:52
Re: Chapter One: The Hidden Valley
Zanne sends a burst of flame towards on of the orc barbarians, but it lands harmlessly on one of the chunks of former temple now littering the field.

10:50, Today: Zanne rolled 7 using 1d20+6. Scorching Ray.
10:48, Today: Zanne rolled 3 using 1d6. Fey Heritage .

The Empire
 GM, 246 posts
Sun 24 Aug 2014
at 08:33
Re: Chapter One: The Hidden Valley
The three orc beserkers charge into your midst, axes swinging wildly, and engage Sigmund, Martin and Vethryn.

With uncanny luck, two of the orcs manage to hit. Vethryn suffers some cracked ribs, but Martin's skull is split in two by an overarm hack. As the paladin slumps forwards to the ground, a great howl comes from the Sword of the Storm and a bolt of blinding white lightning incinerates Martin's nemesis. Further bolts of lightning shoot from the smoking corpse of the orc, striking the rest of the enemy troops. All of the goblins archers are incinerated, while the two remaining beserkers and the hobgoblin are badly scorched.

You all feel the sword's spirit dragon passing over, and sense it is carrying the paladin's soul, to whatever end you cannot guess. Farewell mortals...

14HP damage Vethryn. Vethryn, Gilad, Vander & Sigmund to act.

Sigmund and Vethryn are each engaged with a orc beserker, the hogoblin Gilad & Vander are not engaged.

This message was last edited by the GM at 08:34, Sun 24 Aug 2014.

Gilad Rott
 player, 120 posts
 The Bard
 HP: 16/36 Recoveries: 4/8
Sun 24 Aug 2014
at 11:19
Re: Chapter One: The Hidden Valley
For once, the bard is rendered speechless, mouth agape as Martin's departing soul and the Sword of the Storm wreak havoc on the orc band. Gilad thinks back to another frightful tempest, the storm which raged during the battle where most of their expedition were slain, and which unveiled the route into the mysterious valley.

And now their exploration of that valley is concluded, an ancient evil vanquished, and a similar foe to those of that battle has again ambushed them, only for another fearsome storm to scatter their ranks. Perhaps more of their journey than they'd realized was guided by the storm dragon bound to Martin, and with his mission fufilled, now the paladin was called away from the material world, this lightning a final boon...

But these musings will have to wait. Seeing Sigmund still weakened from their earlier struggles, Gilad leaps to his defense, slashing a glancing blow against the orc berserker attacking him. The bard has no intention of seeing any more of his companions die today...

Gilad Rott rolled 10 using 1d20+7 with rolls of 3. Melee Attack.
No battle cries that can trigger off that roll.

Attacking the orc that's engaged with Sigmund. 2 miss damage.

Also ctivating Halo, for +2 defenses until I'm hit.

Vethryn
 player, 96 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sun 24 Aug 2014
at 20:43
Re: Chapter One: The Hidden Valley
It's not the first time Vethryn has seen a companion fall in battle, but few had been as great a warrior as Martin was, and combined with the shock of Rhythis' death, and the exhaustion of the events of that day, she becomes filled with a fury you haven't seen before.

"Too late to flee, now," Vethryn snarls at the orcs, still in the unfamiliar language.  "I hope whatever you wanted was worth dying for. Three berserkers seem hardly enough to accompany one such as Martin to the Eternal Battle. "

Vethryn tries to back away to better blast the berserker, but he is too quick, and she has to settle for a glancing blow.  She sees him falter as Ushug's curse takes hold, however, and is satisfied to see her god accept this battle as an offering, despite the circumstances.


OOC: 2 miss damage, I assume. Allies gain +1 to attacks vs this orc.

16:18, Today: Vethryn rolled 12 using 1d20+5. melee attack.
16:16, Today: Vethryn rolled 3 using 1d20. disengage check.

Vander
 player, 112 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 25 Aug 2014
at 15:18
Re: Chapter One: The Hidden Valley
Vander rolls and flanks the orc who had just wounded his cleric...and nobody hurts the person he riles on for healing. He stabs deep between the creatures shoulder blades, only to spring away before it can counterattack. He does not notice Martin's death at first...

(OOC-Move action and attempt to do shadowstep-miss. However, I get to keep the move action.

Tumbling strike lets me engage with orc on Verthryn, hit, and disengage.

Total of 16 damage.

11:09, Today: Vander rolled 1 using 1d6. sneak attack.
11:09, Today: Vander rolled 15 using 2d8+4. Damage.
11:09, Today: Vander rolled 27 using 1d20+10. Disengage.
11:09, Today: Vander rolled 25 using 1d20+6. Tumbling Strike.
11:08, Today: Vander rolled 6 using 1d6. elven grace.
11:07, Today: Vander rolled 13 using 1d20+6. Shadow walk.-Most likely a miss, as it attacks the highest MD present.)

This message was last edited by the player at 18:57, Mon 25 Aug 2014.

Sigmund
 player, 151 posts
 Human Fighter
 HP: 17/48 Rec: 3/9
Mon 25 Aug 2014
at 18:05
Re: Chapter One: The Hidden Valley
"MARTIN! NOOOOOOOOOOOOOOOOOOOOOO!!!" screams Sigmund. He is so distracted by the paladin's death and the subsequent marvelous display of divine aid that he only manages to scratch his foe. He recovers in time to adopt a good defensive stance, though, and seems to gain strength...

Attack my orc, miss, 2 hp miss damage. Use Tough as Nails to use a recovery as a quick action, heal 17 hp.

Rolled a natural even while holding a shield, so I have +2 to AC from Defensive Fighting until EOMNT (end of my next turn). My current AC is 21.

14:05, Today: Sigmund rolled 17 using 2d10+3 with rolls of 7,7. Corrected Tough as Nails.
14:02, Today: Sigmund rolled 10 using 1d20+6. Sigmund avenges Martin!

This message was last edited by the player at 18:06, Mon 25 Aug 2014.

The Empire
 GM, 248 posts
Tue 26 Aug 2014
at 17:40
Re: Chapter One: The Hidden Valley
The orc fighting Vethryn is bloodied by Vander's intervention. The hobgoblin captain moves in to attack Sigmund, deftly getting his longsword through the fighter's guard.

14HP Damage Sigmund.

Round 2. Escalation dice +1. Init Order: Shakru, Orc Shaman, Zanne, Orc Barbarians, Vethryn, Gilad, Vander, Sigmund, Goblin scum, Martin, Hobgoblin.

Vethryn and Vander are engaged with a staggered orc barbarian.
Sigmund and Gilad are engaged with an orc barbarian. Sigmund is also engaged with the hobgoblin captain.


You hear a commotion from a ruined guardhouse two few dozen feet further away from the plaza.

Shakru is about to make an entrance... you're up.
Shakru
 player, 105 posts
 Half-orc barbarian
Tue 26 Aug 2014
at 19:17
Re: Chapter One: The Hidden Valley
The half Orc kept his head low and waited for the perfect moment. That moment came when the sudden noise battle could be heard.

With a cunning smile on his face he gave one last pull of his bindings which gave way suddenly.

As quick as a flash the warrior was on his feel and reaching for the nearest orc to him. He had no weapon to hand apart from his emmence strength and this he used now.

Crossing his arms he came up behind the orc and attempted to grab it's head and twist it off its shoulders
Vander
 player, 113 posts
 Thief, con artist, Rake..
 ...but has his own code
Tue 26 Aug 2014
at 19:34
Re: Chapter One: The Hidden Valley
(OOC-Actually I am disengaged now. I can do that via my tumbling strike.)
The Empire
 GM, 249 posts
Wed 27 Aug 2014
at 16:32
Re: Chapter One: The Hidden Valley
Suddenly a burly half-orc staggers out of the ruined guardhouse, throttling an old orcish shaman. Though old, she is still lithe, and manages to stabs the unarmed half-orc with a short spear. Two more orcish beserkers pile out after them.

8HP damage Shkru.

Shakru, you did exceptionally 3d6+4 damage with that surprise strangle ( I rolled 16 for you), but now you are back to standard unarmed combat. You attack at -2, and do d6+d3+4 damage.

Mid-Round 2. Escalation dice +1. Init Order: Shakru, Orc Shaman, Zanne, Orc Barbarians, Vethryn, Gilad, Vander, Sigmund, Goblin scum, Martin, Hobgoblin.

Shakru is engaged with a staggered orcish shaman.
Vethryn is engaged with a staggered orc beserker.
Sigmund and Gilad are engaged with an orc beserker. Sigmund is also engaged with the hobgoblin captain.

Zanne, you're up!

Zanne
 player, 86 posts
 Human Sorcerer
Wed 27 Aug 2014
at 22:36
Re: Chapter One: The Hidden Valley
Startled, Zanne nearly launches a spell at the unexpected newcomer. But he's fighting them, and that makes him on our side, at least for right now! Instead she sends a ball of ice flying towards the barbarian threatening the elven priestess.

18 vs PD, 7 cold damage

14:30, Today: Zanne rolled 7 using 1d8+2. CB damage (cold).
14:29, Today: Zanne rolled 1 using 1d4. Energy Type.
14:28, Today: Zanne rolled 18 using 1d20+7. Chaos Bolt.

The Empire
 GM, 251 posts
Sat 30 Aug 2014
at 08:58
Re: Chapter One: The Hidden Valley
Zanne blast of frigid air is too much for the berserker. His heart stops. But then the tatoos on his torso flare for a moment and the berserker gains a few more precious seconds of life.

Two berserkers engage the half-orc, one of them managing to land a telling cut.

16HP damage Shakru.

Sigmund holds off his berserker, while Vethryn takes another jarring blow from her newly risen opponent.

8HP Damage Vethryn.

NB orc berserkers are "raised" with 2d6 HPs when the reach 0HP.

Mid-Round 2. Escalation dice +1. Init Order: Shakru, Orc Shaman, Zanne, Orc Barbarians, Vethryn, Gilad, Vander, Sigmund, Hobgoblin.

Shakru is engaged with a staggered orcish shaman and two orc berserkers.
Vethryn is engaged with a staggered orc berserker.
Sigmund and Gilad are engaged with an orc berserker. Sigmund is also engaged with the hobgoblin captain.

Just found out I've been spelling berserker wrongly all my life :)

This message was last edited by the GM at 09:00, Sat 30 Aug 2014.

Sigmund
 player, 153 posts
 Human Fighter
 HP: 20/48 Rec:2/9
Sat 30 Aug 2014
at 12:49
Re: Chapter One: The Hidden Valley
Sigmund grits his teeth and tries to work out how to remedy this situation. He eyes the hobgoblin and decides him the weaker of his foes. He feints and then drives his blade deep into the hobgoblin's side. His preoccupation with the hobgoblin prevents him from being much help to the others, though...

Critical hit on hobgoblin! 30 hp damage to the hobgoblin. I also apply the even attack roll to Defensive Fighting, making my AC 21 until end of my next turn.

Failed to use Skilled Intercept.

08:48, Today: Sigmund rolled 4 using 1d20. Skilled Intercept.
08:46, Today: Sigmund rolled 15 using 2d8+4. Damage before 2x from Crit.
08:45, Today: Sigmund rolled 27 using 1d20+7. Attack on Hobgoblin.

Gilad Rott
 player, 122 posts
 The Bard
 HP: 16/36 Recoveries: 4/8
Sun 31 Aug 2014
at 00:14
Re: Chapter One: The Hidden Valley
Gilad's mind is reeling from the events around him, first the appearance of the strange orcish figure fighting on their side, and then the revival of the brute striking at Vethryn. Amidst all the distractions, the bard is only able to land a few minor cuts on the berserker tangling with him and Sigmund.

"I'll keep this one busy, you take it to their leader!" Gilad calls to Sigmund, seeing him slicing into the hobgoblin.

Gilad Rott rolled 12 using 1d20+8 with rolls of 4. Melee Attack.

Blah, likely another miss. 2 miss damage.

Since it's an even roll, I can give out a free move action/disengage check to anyone. The only one of us I can see really benefiting from that right now is Sigmund disengaging from the berserker (since it won't be able to move to engage him again without disengaging and/or provoking an opportunity attack from Gilad).

Vethryn
 player, 98 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 2 Sep 2014
at 03:37
Re: Chapter One: The Hidden Valley
The orc attacking Vethryn glances over when the bard starts shouting, and that gives Vethryn the moment she needs.  She ducks away from the berserker and points towards Sigmund. "Ushug, show him your favour!" He is suddenly wreathed in light, and the orcs cannot help but avert their eyes. The light leaps towards the closest orc, but it is not quite clear if he was harmed by it...

OOC:  I took the free move since my first disengage failed, if nobody objects...  I can't use my encounter power if I'm engaged, and I think it might help Sigmund more.

If 15 hit versus the orc berserker MD, 13 damage to the berserker engaged with Sigmund and Sigmund gets +4 AC until the end of my next turn. Otherwise, Sigmund gets +2 AC.  (I think Sigmund is the one with the lowest HP right now?)

Also, +1 bonus to attacks vs that berserker.

This message was last edited by the player at 03:37, Tue 02 Sept 2014.

Vander
 player, 115 posts
 Thief, con artist, Rake..
 ...but has his own code
Tue 2 Sep 2014
at 14:46
Re: Chapter One: The Hidden Valley
Vander seems to have vanished once more. However, if past is prolouge he will be back, and his dagger will be in some foe's back hopefully...

(OOC-Shadow walk.

10:44, Today: Vander rolled 23 using 1d20+5. Shadow Walk.)

The Empire
 GM, 254 posts
Thu 4 Sep 2014
at 18:33
Re: Chapter One: The Hidden Valley
Vethryn's magic burns the berserker fighting Sigmund to death in a divine fire, but once again the tattoos shine and the orc is brought back to fight again. Gilad gets in another nick while it is still blinking in surprise.

Then Sigmund drives six inches of steel into the hobgoblin's skull. He drops without a sound.

Round 3. Escalation dice +2. Init Order: Shakru, Orc Shaman, Zanne, Orc Barbarians, Vethryn, Gilad, Vander, Sigmund.

Gilad is engaged with a staggered berserker.
Shakru is engaged with a staggered orcish shaman and two orc berserkers.
There is one staggered berserker free.

Shakru, you're up!

Shakru
 player, 110 posts
 Half-orc barbarian
Fri 5 Sep 2014
at 19:33
Re: Chapter One: The Hidden Valley
Shakru gripped the orc's spear hand in one of his Beaty fists while his other grasped the creature's throat. This was a struggle of strength and both participants put their full force behind it.

Slowly the spear blade started to move sliding millimetre by millimetre out of his side. The pain was intense but the half Orc took that pain and channeled it into his effort to beat his opponent. The more the pain the more the red cloud of rage took over him.

OOC 10:48, Today: Shakru rolled 8 using 1d20+3. To hit 2.
10:48, Today: Shakru rolled 18 using 1d20+3. To hit 1.

10:49, Today: Shakru rolled 27 using 1d20+9. Strength roll 2.
10:49, Today: Shakru rolled 17 using 1d20+9. Strength roll 1.

Total to hit roll: 18

Total strength roll: 27


This message was last edited by the player at 09:51, Sat 06 Sept 2014.

The Empire
 GM, 259 posts
Sat 6 Sep 2014
at 11:38
Re: Chapter One: The Hidden Valley
Quick as a snake you snatch the spear from the shaman's hands and turn it on her.

Make an attack roll please, (3)d6 basic damage for the short spear.
Shakru
 player, 113 posts
 Half-orc barbarian
Sat 6 Sep 2014
at 12:10
Re: Chapter One: The Hidden Valley
OOC 13:07, Today: Shakru rolled 10 using 1d20+7. To hit.+2 for escalation +4 battle field expert  total 16

13:10, Today: Shakru rolled 7 using 3d6. Spear damage. Do I add my strength mod if so then damage is 14


This message was last edited by the player at 12:12, Sat 06 Sept 2014.

The Empire
 GM, 260 posts
Sat 6 Sep 2014
at 12:24
Re: Chapter One: The Hidden Valley
The shaman dodges your clumsy stab, then utters an orcish curse that marks you for death.

You will take d4 more damage from all orcs for the rest of this battle.

Zanne, you're up :)

Zanne
 player, 87 posts
 Human Sorcerer
Wed 10 Sep 2014
at 07:39
Re: Chapter One: The Hidden Valley
With the leader down, Zanne switches elements and targets, hurling a ball of fire towards the shaman's back.

Sorry for the delay- I missed that it was my turn. 27 vs PD. 6 fire damage and 6 ongoing to the shaman.

23:36, Today: Zanne rolled 6 using 1d8. Ongoing fire damage.
23:35, Today: Zanne rolled 6 using 1d6+3. Damage.
23:34, Today: Zanne rolled 27 using 1d20+9. Scorching Ray vs Shaman .

The Empire
 GM, 261 posts
Wed 10 Sep 2014
at 16:55
Re: Chapter One: The Hidden Valley
Zanne's blast crips the shaman; she falls to the floor and smokes quietly.

The two berserkers fighting Shakru give a roar of anger and continue to hack away with their battleaxes. One of them gets past the half-orc's guard and deals him a nasty cut.

16HP damage Shakru, you are on 5HP.

The two recently dead beserkers attack, one targeting Vethryn the other Sigmund. Both swings miss, but Sigmund seems to feel time slow allowing him to jerks out of the way of a certain hit.

Vethryn feels Ushug's brief intervention as a burst of religious joy.

+2 on whatever you do this round Vethryn.

Round 3. Escalation dice +2. Init Order: Shakru, Orc Shaman, Zanne, Orc Barbarians, Vethryn, Gilad, Vander, Sigmund.

Gilad Rott
 player, 123 posts
 The Bard
 HP: 16/36 Recoveries: 4/8
Thu 11 Sep 2014
at 00:28
Re: Chapter One: The Hidden Valley
Ducking around the wild swings of the berserker engaged with him and Sigmund, Gilad lunges forward with a perfectly-timed thrust, his blade impaling the orc straight through its forehead.

As the bard takes a moment's breath, he looks over to the battle between the half-orc and the other berserkers, seeing things going worse for the lone warrior.

"We... we should help him." Gilad says to his friends.

"You shan't fight alone!" he calls to the babarian. Sabre in hand, the bard breaks into a run towards Shakru and his enemies.

Gilad Rott rolled 29 using 1d20+9 with rolls of 20. Melee Attack.
Gilad Rott rolled 12 using 2d8+5 with rolls of 5,2. Melee Damage (crit, doubled).

A critical hit! 24 damage, which should be more than enough to kill the berserker Gilad's engaged with. Pity they're not mooks and I can't carry that damage over to the others.

Since that's a natural even roll, I'm using Pull it Together! on Shakru, who can spend a recovery to heal and gains +2d4 bonus healing.

Shakru
 player, 114 posts
 Half-orc barbarian
 Hits 45 / 29
Thu 11 Sep 2014
at 07:04
Re: Chapter One: The Hidden Valley
Shakru staggered back, he was used to being cut but this was deep and for a moment he felt his strength ebb. Just then a shout from across the battle field lifted his spirits. The strangers who had joined the fight were coming to his aid.

With a deep breath he felt his spirit lift and he once again joined the fight.

OOC:08:06, Today: Shakru rolled 2 using 2d4. bonus healing.
08:05, Today: Shakru rolled 13 using 3d12+2. recovery roll.
Total recovery: 15hp now back up to 20

Many thanks for the assistance Gilad :)


With a roar he sliced forward with his mighty axe at one of the orcs facing him

<Orange>OOC:08:08, Today: Shakru rolled 13 using 1d20+9. second attack roll.
08:08, Today: Shakru rolled 24 using 1d20+9. first attack roll.

Will take the 24 to hit

08:12, Today: Shakru rolled 24 using 3d10+7. damage roll.

Total damage 24/Orange>

This message was last edited by the player at 07:13, Thu 11 Sept 2014.

The Empire
 GM, 262 posts
Thu 11 Sep 2014
at 09:34
Re: Chapter One: The Hidden Valley
Shakru, you have already acted but will use your post for next round.
Shakru
 player, 115 posts
 Half-orc barbarian
 Hits 45 / 20
Thu 11 Sep 2014
at 10:33
Re: Chapter One: The Hidden Valley
OOC: apologies I got over exited with the prospect of so many ears to collect :)
Vethryn
 player, 100 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Thu 11 Sep 2014
at 19:51
Re: Chapter One: The Hidden Valley
 "Ushug does not favor you", Vethryn shouts, easily skewering the berserker.   She glances towards Shakru to see if he needs help,  but he is already on his feet.


09:25, Today: Vethryn rolled 11 using 2d8+3. damage.
09:18, Today: Vethryn rolled 20 using 1d20+7. melee attack berserker

Sigmund
 player, 155 posts
 Human Fighter
 HP: 20/48 Rec:2/9
Thu 11 Sep 2014
at 20:00
Re: Chapter One: The Hidden Valley
Sigmund wades into battle with the staggered berserker. His defensive stance makes it hard for him to hit, but he at least maintains a solid position...

Attempt to Rally, fail. Move to engage the staggered berserker, miss. Use Defensive Fighting to ramp my AC up to 21 again.

15:58, Today: Sigmund rolled 12 using 1d20+8. Attack on un-engaged berserker.
15:57, Today: Sigmund rolled 2 using 1d20. Try to Rally again.

Vander
 player, 116 posts
 Thief, con artist, Rake..
 ...but has his own code
Thu 11 Sep 2014
at 20:53
Re: Chapter One: The Hidden Valley
Vander appears, but his attack to one of the beserker's neck is deflected by its armor at the last moment. He springs away, prepared for the next attack...

(OOC-I am doing my shadow walk attack, but I was going to go after the shaman. I now realize the shaman seems to be dead. As a result I will go after the suriving berseker.

16:49, Today: Vander rolled 5 using 1d6. Sneak attack.
16:48, Today: Vander rolled 15 using 1d20+10. Tumbling Disengage.
16:48, Today: Vander rolled 10 using 1d20+8. Tumbling Shadow walk strike vs Shaman.

Damage, even with the miss, is 9.

Vander is disengaged due to his tumbling strike.)

The Empire
 GM, 263 posts
Mon 15 Sep 2014
at 09:58
Re: Chapter One: The Hidden Valley
Apologies for the hiatus folks, going to keep things moving from now on.

The two wounded orcs both fall, leaving Shakru fighting the last two berserkers.

Round 4. Escalation dice +3. Init Order: Shakru, Zanne, Orc Barbarians, Vethryn, Gilad, Vander, Sigmund.

Shakru's mighty axe deals orc a nasty wound, but they continue to fight to the bitter end to try and avenge their shaman.

Zanne, you are up!
Zanne
 player, 88 posts
 Human Sorcerer
Mon 15 Sep 2014
at 20:28
Re: Chapter One: The Hidden Valley
A little to the left... Zanne adjust her aim and sends another ball of ice hurtling towards one of the remaining berserkers.

25 vs PD, 8 cold damage.
12:24, Today: Zanne rolled 8 using 1d8+3. Damage.
12:24, Today: Zanne rolled 25 using 1d20+10. Chaos Bolt vs Berserker.

The Empire
 GM, 264 posts
Mon 15 Sep 2014
at 21:29
Re: Chapter One: The Hidden Valley
One berserker is close to death, the other still fresh. They continue to try and bring down Shakru, and the unwounded orc gets in another good hit.

16HP damage Shakru.

Round 5. Escalation dice +4. Init Order: Shakru, Zanne, Orc Barbarians, Vethryn, Gilad, Vander, Sigmund.

Now finish them! NB their special power will not activate, once they're dead, they're dead.

Sigmund
 player, 156 posts
 Human Fighter
 HP: 20/48 Rec:2/9
Mon 15 Sep 2014
at 22:50
Re: Chapter One: The Hidden Valley
Sigmund leaps in front of the blow that would have hit Shakru, dealing a glancing blow to the big human.

Rolled a Skilled Intercept, so Sigmund takes 8 hp and is engaged with the unwounded berserker.

With a roar, Sigmund brings his sword around in a mighty swing, hacking into the unwounded berserker...

Hits AC 20 for 15 hp. Natural even roll, so I trigger Defensive Fighting, keeping my AC at 21 for the moment.
18:48, Today: Sigmund rolled 15 using 2d8+4. Damage.
18:47, Today: Sigmund rolled 20 using 1d20+10. Attack on unwounded guy.
18:45, Today: Sigmund rolled 16 using 1d20. Skilled Intercept.

Vethryn
 player, 101 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Tue 16 Sep 2014
at 02:37
Re: Chapter One: The Hidden Valley
Vethryn rushes to Shakru's side and places a hand on his shoulder.  "Stay strong, Ushug is with you," she says, and he finds himself filled with renewed energy, the pain of his wounds fading.

She swings at the berserker and lands only a glancing blow, but he recoils below the glow of her blade burning with Ushug's fire.

OOC:  Shakru can heal with a +4 bonus to his recovery roll.
2 damage to the unwounded berserker (assuming a 10 misses), +1 to attacks against him until the end of my next turn.

Gilad Rott
 player, 124 posts
 The Bard
 HP: 16/36 Recoveries: 4/8
Tue 16 Sep 2014
at 03:04
Re: Chapter One: The Hidden Valley
As the berserker recoils from Vethryn's strike, Gilad takes advantage of the momentary distraction, thrusting his blade into the orc's chest.

Going after the same berserker that Vethryn just attacked, for the +1 bonus.

Gilad Rott rolled 26 using 1d20+11 with rolls of 15. Melee Attack.
Gilad Rott rolled 19 using 2d8+5 with rolls of 8,6. Melee Damage.

19 damage. I can also grant someone a recovery on this roll if they need it. Any takers? Sigmund?

This message was last edited by the player at 03:10, Tue 16 Sept 2014.

Vander
 player, 117 posts
 Thief, con artist, Rake..
 ...but has his own code
Tue 16 Sep 2014
at 14:43
Re: Chapter One: The Hidden Valley
Vander once again moved around his foe's side. Stabbing the dagger between the slits in the orc's armor. Then once again springing away-before any counterattack could land. Even if the orc was dead. Better safe than sorry...

OOC-Vander hits, does 16 damage, disengages.
10:42, Today: Vander rolled 6 using 1d6. Sneak attack.
10:41, Today: Vander rolled 22 using 1d20+10. Disengage.
10:41, Today: Vander rolled 11 using 2d8+4. Damage
10:41, Today: Vander rolled 26 using 1d20+10. Tumbling strike.

The Empire
 GM, 265 posts
Wed 17 Sep 2014
at 15:40
Re: Chapter One: The Hidden Valley
The last two berserkers are ruthlessly cut down. In the sudden silence you all hear a hoarse whisper from the smoking body of the shaman, who is evidently still clinging to life.

"Parley! Heal me and set me free, I have news for Sigos ir in exchange for my life"
Sigmund
 player, 157 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Wed 17 Sep 2014
at 19:58
Re: Chapter One: The Hidden Valley
Sigmund moves over and tries to give the shaman first aid. "Could someone help? I would like to hear what this one has to say."

First aid roll:
15:57, Today: Sigmund rolled 10 using 1d20+6. Orc War Veteran + WIS--first aid.

Shakru
 player, 116 posts
 Half-orc barbarian
 Hits 45 / 4
Wed 17 Sep 2014
at 20:50
Re: Chapter One: The Hidden Valley
Shakru grunted and spat on the ground. He grabbed a hand full of moss from the ground and slapped it onto his wounds. Just another set of scares to show his status as a warrior.

He was frustrated the others seemed to want the shaman alive but there were still enough ears to collect. He drew his knife and kneeling next to the closest Orc swiftly removed his ears. He tucked them into an oiled leather pouch and moved to the next. When he'd finished he stood and tucked the pouch into his belt.

It was only then he turned to the others"my thanks for your assistance" was all he said in a way of accepting their help.

He then strode off into the bush before returning with his discarded gear
Gilad Rott
 player, 125 posts
 The Bard
 HP: 16/36 Recoveries: 4/8
Thu 18 Sep 2014
at 00:25
Re: Chapter One: The Hidden Valley
"Charmed." Gilad replies to Shakru, grimacing slightly as he sees the barbarian cutting his trophies from their fallen foes.

"If I may ask, how do you run afoul of this war band? I know they were hunting us over Sigmund," the bard glances over at the warrior, beside the wounded shaman, "but nothing of your conflict with them."
Shakru
 player, 117 posts
 Half-orc barbarian
 Hits 45 / 4
Thu 18 Sep 2014
at 06:51
Re: Chapter One: The Hidden Valley
the barbarian grunted" I was foolish and let my guard down and for my stupidity got captured. They were taking me back to my father " he spat the last word out with contempt.

"We do not see eye to eye on the subject of purity of bloodlines and decreed that as a half blood I was not fit to take over as leader of the tribe when he died. My younger brother saw this as his opportunity to position himself to be made heir. I challenged this and was made an outcast."

He pulls  out a leather cord from round his neck. "these are the ears of the orcs that came to take me back and claim the reward. I will one day lay this round my fathers neck as he takes his last breath in this world to show him that I am better than the best orcs he can send against me."

He then chuckles to himself " as for my brother he will die slowly and very painfully for trying to take what is mine by birth."
The Empire
 GM, 266 posts
Thu 18 Sep 2014
at 09:34
Re: Chapter One: The Hidden Valley
Sigmund soon realises that only magic will help the shaman, as her burns are severe.
Vethryn
 player, 102 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Thu 18 Sep 2014
at 15:45
Re: Chapter One: The Hidden Valley
Vethryn listens to Shakru with apparent great interest, but says nothing.

Vethryn looks over the shaman and sees that only divine intervention can save her.

"You have all fought bravely, at least," says Vethryn in her language, "and I am sorry it had to come to this, hard as I find it to forgive you for killing my companion.  Perhaps Ushug will grant you your life today."

She places her hand on the shaman's shoulder, and the same warm glow she used to heal her companions washes over the shaman.
The Empire
 GM, 268 posts
Thu 18 Sep 2014
at 16:14
Re: Chapter One: The Hidden Valley
"I thank you" the shaman whispers in the same language as her burns recede. She slowly struggles to her feet, gasping in pain, then turns to Sigmund. "Very well, I will keep my word Sigos ir. The Orc Lord has unearthed an ancient spell that can strike a man down through his seed. He seeks you and your siblings to use as a weapon against the Emperor"
Sigmund
 player, 158 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Thu 18 Sep 2014
at 20:07
Re: Chapter One: The Hidden Valley
Sigmund takes a step backward at this news, his face losing all color. "Can it be?" he says quietly. "This is gave news indeed. Now, a more pressing matter is raised by this." He stares down at the man. "How do I know you will not reveal my presence to allies of the Orc Lord? While your life was bought by this news, I might just take your legs to slow your progress toward betraying me unless you can buy my trust." His eyes are deadly serious and his hand on the pommel of his blade.
Vander
 player, 118 posts
 Thief, con artist, Rake..
 ...but has his own code
Thu 18 Sep 2014
at 20:11
Re: Chapter One: The Hidden Valley
"So...Sigmund is a relative of the emperor?" Vander says as realization comes very slowly. "And he has not thrown us even ONE royal party!? For shame!" He wags his finger at the fighter, but from a safe distance.
Vethryn
 player, 103 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Thu 18 Sep 2014
at 23:37
Re: Chapter One: The Hidden Valley
"First, we should find out more about the nature of this spell and the Orc Lord's plans," says Vethryn. "They wanted you to come with them.  Does that mean that they will be aiming to capture you or your siblings alive?  Or did they simply want to avoid a fight, and so we should be on guard for assassins or poison?"
Gilad Rott
 player, 127 posts
 The Bard
 HP: 16/36 Recoveries: 4/8
Fri 19 Sep 2014
at 00:37
Re: Chapter One: The Hidden Valley
"And with your eleven brothers, the Orc Lord's not in want of targets..." Gilad muses, frowning.
Zanne
 player, 90 posts
 Human Sorcerer
Fri 19 Sep 2014
at 00:54
Re: Chapter One: The Hidden Valley
"Of course they need to be alive. What sort of creepy ancient death spell doesn't call for a living sacrifice?" Zanne answers before the shaman can.
Sigmund
 player, 160 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Fri 19 Sep 2014
at 02:27
Re: Chapter One: The Hidden Valley
Vander:
"So...Sigmund is a relative of the emperor?" Vander says as realization comes very slowly. "And he has not thrown us even ONE royal party!? For shame!" He wags his finger at the fighter, but from a safe distance.


And wise he is to wag from a distance, because Sigmund seems to be in a mood to bite off a finger.

He nods to Vethryn. "Finding out more seems wise. And there is only one good way to do so." He winces. "We should go to the Army. They can start us down the road to assistance." It's clear that he's not a fan of this idea even as he says it with some conviction. "At the very least, we must warn them so they can protect my brothers."

This message was last edited by the player at 02:28, Fri 19 Sept 2014.

The Empire
 GM, 270 posts
Fri 19 Sep 2014
at 09:53
Re: Chapter One: The Hidden Valley
Sigmund:
"How do I know you will not reveal my presence to allies of the Orc Lord? While your life was bought by this news, I might just take your legs to slow your progress toward betraying me unless you can buy my trust." His eyes are deadly serious and his hand on the pommel of his blade.

The shaman meets Sigmund's eyes. "I have found that I love my life more than my liege, so I betrayed his plans. Knowing this, how can you believe I would then throw my life away by seeking him out. The Orc Lord does not forgive, and he does not forget"
Gilad Rott
 player, 128 posts
 The Bard
 HP: 16/36 Recoveries: 4/8
Fri 19 Sep 2014
at 11:04
Re: Chapter One: The Hidden Valley
"In for a penny, in for a pound, eh?" the bard replies to the orc, narrowing his eyes. "Another question, then; how many of the Orc Lord's servants have the knowledge and the expertise to perform this ritual?"
The Empire
 GM, 271 posts
Fri 19 Sep 2014
at 19:59
Re: Chapter One: The Hidden Valley
"Only one. Best I do not mention his name" the shaman replies. "Now let me attend to the souls of my brave warriors in peace"
Sigmund
 player, 162 posts
 Human Fighter
 HP: 12/48 Rec:2/9
Fri 19 Sep 2014
at 21:45
Re: Chapter One: The Hidden Valley
Sigmund nods. He stands back and salutes the shaman. "They fought well. Go in peace."

He turns back to his companions. "Again, I favor Vethryn's plan and suggest we retreat to the closest Army camp. I will...", He makes a face. "I will make myself known there to see if we can gain some assistance."
Gilad Rott
 player, 129 posts
 The Bard
 HP: 16/36 Recoveries: 4/8
Sat 20 Sep 2014
at 01:26
Re: Chapter One: The Hidden Valley
Gilad looks out over the darkening horizon. "Best we strike out on the morning. We could all use a night's rest to clear our heads... and to mourn our own fallen."

The bard looks back at Martin's body.
Vethryn
 player, 104 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Sat 20 Sep 2014
at 04:58
Re: Chapter One: The Hidden Valley
Vethryn looks like she is about to reply to Zanne's statement on the ritual, then closes her mouth and shrugs.  She mutters a prayer under her breath as she watches the shaman go.

She seems exceptionally troubled and withdrawn that night, lost in her own thoughts.  Normally she would be offering encouragement in such a troubled time, but it seems that, perhaps, the loss of Martin and the events of the day have affected her more than usual.
The Empire
 GM, 272 posts
Sat 20 Sep 2014
at 07:30
Re: Chapter One: The Hidden Valley
The next day you retrace your route back down the valley, out of the ruined city, past the great wall and through the foetid swamp. Without the background droning of the necrotic sphere the atmosphere is a lot less oppressive, and you catch sight of a few insects and birds. Life is returning to the valley.

Just after midday you scale the mound of rocks and loose earth, the aftermath of huge landslide that revealed the hidden valley, to arrive at the ruins of your camp. Strangely, the corpses and body parts that littered the battlefield are gone and instead a lone tribesman is sitting at the centre of the clearing. He struggles to his feet, and you see his is ancient, and unarmed save for a gnarled staff. He says something in language none of you can understand, then in a sudden spasm of strength snaps his staff over his knee before bowing and walking slowly back into the forest...

If you want to roleplay Shakru joining the group (at least provisionally until you are free of the Stalking Trees), you can do so in the Appendix thread, or we can assume it happened and let it slide.
Gilad Rott
 player, 132 posts
 The Bard
 HP: 45/45 Recoveries: 8/8
Sun 21 Sep 2014
at 06:27
Re: Chapter One: The Hidden Valley
Gilad blinks as he watches the strange display.

"Was that an invitation, or a threat...?" he looks over at his companions.

"I'm inclined to follow him and see what this is all about, unless you'd rather avoid any diversions..." the bard turns to Sigmund, his words trailing off. After all, the warrior has the most pressing need of any of them to make it back to civilization quickly.
The Empire
 GM, 275 posts
Sat 27 Sep 2014
at 09:45
Re: Chapter One: The Hidden Valley
The tribesman must be wood-crafty beyond compare, for there is no sign of him once he has left the clearing...
Zanne
 player, 92 posts
 Human Sorcerer
Sat 27 Sep 2014
at 23:15
Re: Chapter One: The Hidden Valley
"What was that about? Did anyone catch what he said?" Zanne asks as she takes a look at the pieces of the staff.
The Empire
 GM, 276 posts
Sun 28 Sep 2014
at 07:15
Re: Chapter One: The Hidden Valley
The staff is intricately carved and painted, showing tribesmen fighting what you now recognise as necrotic creations. The style of their armour and weapons closely matches the rusted remnants you saw on the corpses inside the palace...
Gilad Rott
 player, 134 posts
 The Bard
 HP: 45/45 Recoveries: 8/8
Sun 28 Sep 2014
at 10:43
Re: Chapter One: The Hidden Valley
"Another mystery..." Gilad frowns, failing to see any indication of where the tribesman went. He quickly shrugs it off, returning to the clearing. The bard's had an extra spring in his step since this morning, occasionally humming an unfamiliar tune.

"Perhaps we should take these." Gilad picks up one of the fragments of the staff, looking over the inscriptions. "One more souvenir of our expedition shan't hurt..."
Shakru
 player, 121 posts
 Half-orc barbarian
 Hits 45 / 4
Sun 28 Sep 2014
at 13:16
Re: Chapter One: The Hidden Valley
"I think it is a sign, of what I have no idea but I will follow your lead and go where you go" stated the half Orc from the back of the group