Chapter One: The Hidden Valley.   Posted by The Empire.Group: 0
Zanne
 player, 75 posts
 Human Sorcerer
Mon 4 Aug 2014
at 22:01
Re: Chapter One: The Hidden Valley
"Running is good," Zanne says. "Someone grab the bard and let's go."
Vander
 player, 102 posts
 Thief, con artist, Rake..
 ...but has his own code
Mon 4 Aug 2014
at 23:16
Re: Chapter One: The Hidden Valley
Vander winks at Zanne. "I always follow the advice of the pretty lady who shoots magic from her hands!" He chuckled and prepared to do just that.
Martin Black
 player, 85 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Tue 5 Aug 2014
at 00:36
Re: Chapter One: The Hidden Valley
"If we're running, we should get to it." Martin follows once the others begin moving.
Sigmund
 player, 131 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Tue 5 Aug 2014
at 00:36
Re: Chapter One: The Hidden Valley
Sigmund grabs Gilad's arm. "Not leaving without you," he growls.

I will leave when Gilad does.
Rhythis Silverhand
 player, 89 posts
 Halfling Wizard
Tue 5 Aug 2014
at 09:56
Re: Chapter One: The Hidden Valley
The little wizard picked up the hem of his robe and quickly followed the others his little sandals slapping the flag stones as he ran.

As he ran he was surrounded by a field of small brightly glowing and very agitated sprites.
Gilad Rott
 player, 101 posts
 The Bard
 HP: 11/36 Recoveries: 5/8
Tue 5 Aug 2014
at 22:56
Re: Chapter One: The Hidden Valley
"Thanks." Gilad mutters as Vander and Sigmund help him up, still groggy from his experience through the diadem's mental link. "Let's get out of here."

If I can take any more actions before the enemy's next move, I'm heading for the exit up to the plaza as fast as possible.
Sigmund
 player, 132 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Wed 6 Aug 2014
at 02:19
Re: Chapter One: The Hidden Valley
Sigmund follows the other out, leaving Martin the honor of being the last one out.
Martin Black
 player, 86 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Wed 6 Aug 2014
at 02:26
Re: Chapter One: The Hidden Valley
Once the others are on their way, Martin hustles to keep up. But he keeps his eyes and ears open for signs of trouble.
Zanne
 player, 76 posts
 Human Sorcerer
Wed 6 Aug 2014
at 18:55
Re: Chapter One: The Hidden Valley
Zanne races out after Rythis.
The Empire
 GM, 225 posts
Thu 7 Aug 2014
at 16:14
Re: Chapter One: The Hidden Valley
The party hurriedly retreats to the exit leading to the plaza as something unspeakable emerges from the necrotic sphere. In the brief glance before you flee the chamber you see something like a huge diseased liver, writhing with maggots, before a web of glistening necrotic threads shoots out in all directions, melting whatever they touch into a bubbling goo. The monstrosity somehow pulls itself forwards along the threads, moving as fast as a man can run.

OK, you have to make it to the plaza necrotic gateway, which is after a complex of barracks, storerooms and laboratories and finally a long, wide corridor. You need to make a DC25 check on any attribute you like except Wis and Cha, skills may apply depending on what you are doing - you can outrun it, trick it, block it, whatever you use to stay ahead of its necrotic tendrils. If you pass by more than the DC you can donate the points to anyone else to help them out and can wait until after they have rolled</i>.

If you fail, roll d3 per 5 points of miss (round up). You are targeted that many times by a tendril. Each attack is +12 versus AC and does 18 damage. You may spend one Recovery during the process. Good luck, especially Martin! BTW Gilad, the circlet gives you +8 AC versus the tendrils.

The Empire
 GM, 226 posts
Thu 7 Aug 2014
at 16:24
Re: Chapter One: The Hidden Valley
Also, you can take d3 hits (as above) to add five to someone else's roll.
Sigmund
 player, 133 posts
 Human Fighter
 HP: 48/48 Rec: 3/9
Thu 7 Aug 2014
at 18:36
Re: Chapter One: The Hidden Valley
Sigmund, toward the back, whirls and slashes as he runs. Every time a necrotic tendril comes near him, he hacks it in two. He is a steel-clad whirlwind, running, then spinning and slashing, then running to catch up with the others, then repeating.

SUCCESS! And 1 point of bonus that someone can add on. Woohoo!
14:34, Today: Sigmund rolled 26 using 1d20+10. Escape! (STR+Orc War Veteran+level).

Martin Black
 player, 87 posts
 Human, Paladin
 HP: 10/40; Rec: 0/8
Fri 8 Aug 2014
at 00:51
Re: Chapter One: The Hidden Valley
OOC Not good, not good at all. I missed by 11. That makes 3d3 attacks against Martin. Honestly guys, Martin is likely toast, don't spend your resources trying to save him here.
   16:39, Today: Martin Black rolled 14 using 1d20+10. Str + Mercenary Sergeant + Level.
   16:41, Today: Martin Black rolled 5 using 3d3 (1,3,1). Number of Attacks against Martin.
   16:44, Today: Martin Black rolled 55 using 5d20 with rolls of 3,20,20,1,11. Attacks vs. Martin, +12 to each.
   Final result, two critical hits and one normal hits. Martin has 10 hit points and no recoveries. Martin dies a horrible, but quick, necrotic death.


   See reroll in the Metagame thread.


Martin runs after the others. As he runs he bellows at the others as if they were recruits. When Rhythis falls back and seals a door, Martin pauses briefly and salutes him. That pause nearly kills him as a single thread strikes out at him, but Vethryn's magic shields him and he escapes.

This message was last edited by the player at 01:17, Wed 13 Aug 2014.

Gilad Rott
 player, 102 posts
 The Bard
 HP: 11/36 Recoveries: 5/8
Fri 8 Aug 2014
at 01:12
Re: Chapter One: The Hidden Valley
Gathering his strength, Gilad sprints towards the front of the group, realizing that he'll need to open the barrier up to the plaza before the others can make it through. The bard nimbly dodges the necrotic abomination's flailing tentacles as he darts through the ancient passages, used to navigating through crumbling, dangerous ruins.

"Martin--!" Gilad halts as he hears the paladin's scream, looking back helplessly for a moment as he sees the tentacles ensnaring his companion...

Gilad Rott rolled 27 using 1d20+10. DEX Check + Treasure Hunter.

I make it, with 2 points to spare. Since I can wait on declaring who I'll use the points to protect, I'll do so, though my inclination right now is for us to pool our bonuses for Martin if at all possible...

Vethryn
 player, 86 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Fri 8 Aug 2014
at 03:20
Re: Chapter One: The Hidden Valley
There are times to call on the gods, times to call on her wits, and times to just run.  It is her earliest training that she turns to, in this time.

Unfortunately, it is not enough.

23:14, Thu 07 Aug 2014: Vethryn rolled 14 using 1d20+10 ((4)).
23:16, Today: Vethryn rolled 8 using 3d3. number of attacks.
23:16, Thu 07 Aug 2014: Vethryn rolled 70 using 8d20 ((8,3,17,12,14,3,2,11)).
Total damage: 90 (!)  Putting her at -65 hp...

Zanne
 player, 77 posts
 Human Sorcerer
Fri 8 Aug 2014
at 09:11
Re: Chapter One: The Hidden Valley
Zanne's desperate scramble for freedom ends when one tendril snags her ankle, followed by another and another...

So that's 126 points of damage, putting her at -94. No point in spending a recovery there.

01:03, Today: Zanne rolled 78 using 8d20 with rolls of 15,10,16,6,2,16,9,4.
01:03, Today: Zanne rolled 8 using 3d3 with rolls of 2,3,3. Number of Attacks.
01:02, Today: Zanne rolled 11 using 1d20+9. Avoid being splatted (Dex+Street Thief+Level).

Rhythis Silverhand
 player, 92 posts
 Halfling Wizard
Fri 8 Aug 2014
at 12:47
Re: Chapter One: The Hidden Valley
Seeing Martin fall the little wizards slows and comes to a stop. the others continue to race past him and through the arch of an open metal bound door.

He looked at his fleeing friends and as if they instinctively knew his sprites started to pull at his robes, trying to get him to move once more.

Instead the wizard strode up to the door and slammed it shut behind the fleeing group. With a wave of his wand he secured the entrance closed with a hold portal spell before turning to face the monster.

The small sprites realised there was nothing they could do but stand with their master. Some clung to his shoulders others flung themselves at the monstrosity only to dissolve in a spark of lights and faded into nothing. All held their head high.

Rhythis took a moment to think back on his life, it hadn't been a bad one all told and he smiled to himself as he strode forward feeling like a giant among men. as he walked his waved his wand back and forward hitting a tendril here and there but knowing full well he could not defend against all of them.


13:49, Today: Rhythis Silverhand rolled 19 using 1d20+6. acid arrow attack.

13:51, Today: Rhythis Silverhand rolled 27 using 4d10. acid arrow damage.

OOC: 13:48, Today: Rhythis Silverhand rolled 3 using 3d3. monster attacks

Attack rolls 13:57, Today: Rhythis Silverhand rolled 14,32,22 using 1d20+12,1d20+12,1d20+12. three monster attacks.

Two attacks hit doing 36 points of damage HP 32 THink  the wizard is dead





The wizard held his own for a moment then he got lashed by two large tentacles and his last memory was being flooded with warm light as the eldritch forces he once commanded took him back into their welcoming arms

This message was last edited by the player at 13:02, Fri 08 Aug 2014.

Vander
 player, 104 posts
 Thief, con artist, Rake..
 ...but has his own code
Sat 9 Aug 2014
at 16:27
Re: Chapter One: The Hidden Valley
Vander leapt at the last moment. On the right side if the door as the wizard sealed it closed. He had doged deadly poisoned crossbow bolts when trying to break into vaults. The monsterous tendrils where slower than those...but not by much. It was only after he had gotten to safety did he look back. "Zanne...?" He said, not seeing her with him.

(Ooc-10:33, Today: Vander rolled 21 using 1d20+11. Dex check. Dex 4+level 2+Spell bonus 5+theif background 5 (not included in roll)=26.)
Gilad Rott
 player, 104 posts
 The Bard
 HP: 11/36 Recoveries: 5/8
Sat 9 Aug 2014
at 22:11
Re: Chapter One: The Hidden Valley
"Rhythis, wha..."

Gilad catches one final glimpse of the wizard, just before the door slams shut ahead of him, and sees the resolve in his face.

"Good luck." the bard whispers, beneath his breath.

Rhythis' sacrifice delays the attack, but Gilad sees more of the necrotic tendrils coiling around his companions. Taking a deep breath, the bard leaps back into the fray, the air shimmering around him as he intones a passage of the ancient songs.

Gilad frantically slashes at the tentacles, expertly bobbing and weaving away from their strikes, the diadem's mental link enabling him to anticipate the attacks before they hit.

"Hurry..." he pants, pulling Vethryn away from the danger, but there's no time for him to fight off all of the abomination's terrible assault...

Using my Halo ability, +2 to defenses until I'm hit. Together with the +8 AC vs. the tentacles, this brings my AC to 27.

Gilad Rott rolled 2 using 1d3. Number of tentacle attacks.
Gilad Rott rolled 26,20 using 1d20+12,1d20+12. Tentacle attacks.
I survive!

Giving +1 to Martin, +1 to Vethryn, and +4 to Zanne, so they're all targeted by only 1d3 of tentacles. Still got +6 of bonuses to use, enough to save one person outright, but as for who, see the OOC thread.

UPDATE: Saving Vethryn

This message was last edited by the player at 21:16, Sun 10 Aug 2014.

The Empire
 GM, 233 posts
Wed 13 Aug 2014
at 09:07
Re: Chapter One: The Hidden Valley
The journey to the necrotic gate is a desperate scrabble to escape, a hellish chase through ancient, red-lit chambers staying just ahead of the forest of necrotic tendrils. Without Rythis' sacrifice things would have been much worse, but a heroic effort from Gilad keeps the party from further harm. With Gilad's command of the diadem, the necrotic barrier parts as easily as a cobweb. As soon as everyone is through he slams it shut, just ahead of the questing tendrils.

You find yourself in a burned out sub-cellar of a once impressive building half-collapsed and open to the starry sky. As you clamber up the piles of crumbling masonry to ground level, you notice with relief that whatever is chasing you seems to be having difficulty with the barrier, but it is slowly pushing through.

Finally making it outside, you find yourself at the top of the wide, shallow staircase leading down to the ziggurat plaza. You have scant moments before the tendril monster escapes the barrier. Now is Gilad's moment...

OK Gilad, it's a DC33 Int/Wis roll to explode the sphere as before. You still get the +19 from your HP spend, and you can add to that by allowing the diadem to invade your skull further. If you fail, the party with have to endure a round against the tendril creature. If you fail by more than five then, well... don't fail by more than five :) Good luck!
Gilad Rott
 player, 108 posts
 The Bard
 HP: 4/36 Recoveries: 5/8
Wed 13 Aug 2014
at 10:35
Re: Chapter One: The Hidden Valley
Gilad stumbles out into the plaza alongside his companions, weary from their flight, and scrambles up the staircase. He looks back at the ruin they've left, the death of Rhythis weighing hard on his mind. And through the diadem's mental link to the necrotic sphere, he can also feel the abomination drawing nearer...

"Another life, and you're still not sated..." he snarls, allowing himself to slip further into the diadem's expanded consciousness. "Will it take the rest of us? Or another kingdom? You've caused enough harm... end it! END IT NOW!"

Spending another 7 HP. Let's hope this isn't a crit failure...
Gilad Rott rolled 36 using 1d20+32. CHA Check.
A hit! On a low roll too, good thing I spent those extra HP.

The Empire
 GM, 235 posts
Wed 13 Aug 2014
at 11:02
Re: Chapter One: The Hidden Valley
Gilad's face twists in concentration as his wrestles with the ancient, powerful will that drives the necrotic entity. In the end the bard triumphs and, with a deep, bass roar the sphere explodes smashing the ziggurat into a fountain of masonry and leaving a deep, smoking crater where the plaza stood moments before. A few seconds later a rain of debris falls onto the remains on the city, showering the party with a hail of smoking rocks.

All of the party will be targeted by d3-1 pieces of masonry. They attack with +8 vs AC and do d20 damage. Everyone roll and good luck!
Vander
 player, 107 posts
 Thief, con artist, Rake..
 ...but has his own code
Wed 13 Aug 2014
at 11:32
Re: Chapter One: The Hidden Valley
Even as Vander was recovering from his leap, he had to roll to safety again. The ceiling was falling, and a large chunk nearly flattened him. "Zanne! Has anyone seen Zanne!?" He called out.

(OOC-
04:29, Today: Vander rolled 16 using 1d20+8. 2nd masonry attack.
04:29, Today: Vander rolled 12 using 1d20+8. 1st masonry attack.
04:29, Today: Vander rolled 2 using 1d3-1. Masonry attack.

Both misses vs my ac of 17. I assume my calling out to Zanne is enough to give her the crappy +1 bonus I got for her?)

Vethryn
 player, 88 posts
 High Elf Cleric
 HP: 32/32 Rec: 7/8
Wed 13 Aug 2014
at 15:18
Re: Chapter One: The Hidden Valley
Vethryn stumbles and falls on the way out, but Gilad pulls her to her feet before the tentacles can attack her.  With a final burst of speed, she clears the area and ducks under an overhang that protects her from the falling rocks.

11:16, Today: Vethryn rolled 0 using 1d3-1. masonry.
Zanne
 player, 79 posts
 Human Sorcerer
Wed 13 Aug 2014
at 23:17
Re: Chapter One: The Hidden Valley
Zanne dodges to the side to avoid a chunk of flying debris... which leads her directly into the path of a large piece of wall that plummets down from the sky. "Dammit!" she yells out as an answer to Vander.

Doubled for crit is 16 damage.

15:12, Today: Zanne rolled 8 using 1d20 with rolls of 8. Rock Damage.
15:09, Today: Zanne rolled 30 using 2d20+8 with rolls of 20,2. Masonry Attacks.
15:08, Today: Zanne rolled 2 using 1d3-1. Rocks fall.