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Game Etiquette.

Posted by Director ComptonFor group public
Director Compton
GM, 2 posts
Sat 19 Jun 2004
at 12:19
  • msg #1

Game Etiquette

The following guidelines were borrowed and modified from 10 PBEM Etiquette Tips for Beginner Players by Jack Butler published at www.roleplayingtips.com

1. Post
Yes, this is simplistic. So what. Make sure you respond to every move, even if it's a quick note saying "I don't really have something to do so I'll just do research". There is nothing a GM hates more than setting up the game, sending out an exciting and gripping move, and then receiving no replies. Your character isn't going to be center stage all the time, but when he's not you still need to let the GM know that you are still interested in the game.

There will be times when life prevents you from posting. Maybe you and your family are going away on a trip. Maybe you're in the hospital having a baby. Maybe you're flat on your back with pneumonia. If possible, always warn your GM about times you're going to miss posting. If you can't warn him, send a note fully explaining why you missed responding to the game as soon as you are able. This is polite, and might save your spot in the game.

2. Write in Third Person, Past Tense
Say "he did", "she did", and "it did". Avoid first person like the plague. Never write your narration with "I did this" and "I did that". And whatever you do, don't write "I do this" and "I do that". Remember, you're trying to tell a story, not write a diary.

The primary reason this is so important is because GMs tend to write their moves in third person, past tense. When he tries to integrate your responses into his moves, and you've been writing in first person present tense, the tense and perspective clash. Making life easy on your GM is a good thing.

3. Use Proper Spelling and Grammar
Regardless of what language you are writing in, choppy paragraphs and badly constructed sentences make for difficult reading. People won't read your posts, or respond, if they cannot decipher what you write.

4. Avoid Bad Posts
There are several different types of posts to be wary of, each with its own problems:

a. Non-Game Related Messages
Don’t post Out Of Character comments in the Episode thread. I want that thread to read like a story. All Out Of Character comments that don’t involve game mechanics or episode plot points should go in the Green Room: OOC thread. The Production Notes thread is for asking questions regarding game mechanics or requesting clarification about plot points. This is also the thread where I will occasionally give you some direction to ensure that the story keeps moving. The Production Notes thread is not viewable by the public. It could also be used by the cast to form plans of action.

If you must include an OOC comment at the bottom of a post in an Episode thread, please put it in a Private Line. You can address the Private Line to all the cast members, if you think it’s something that everyone needs to be advised of but, if it’s something that everyone needs to be advised of – it might be better to make a separate post about it in the Production Notes thread.

b. Rambling Messages That Say Nothing
These messages usually consist of five miles of quotes from previous posts followed by three lines of new text. This is not only impolite, it's incredibly annoying. It borders on spamming. It's a good idea to quote the message you are replying to in your new post, but only quote the applicable text.

I would add to this – make your post count. It should add something to the story or help to move the plot along. Give the other characters something to respond to. Don’t get bogged down in unnecessary, mundane details.

c. Messages from the Willingly Oblivious
These messages come about when one player totally ignores something posted by someone else, be it another player or the GM. If you don't like something that's been posted, you are NOT allowed to just ignore it and move on... especially if it came from the GM. Feel free to voice your objection to the GM, in a private message.

Also, avoid Power-Posing posts. Post that your character attempts to do something rather than that they do it, especially when your action involves another character. Don’t assume another character follows your lead. For example: instead of writing, “Peter takes Mary’s hand and pulls her onto the dance floor.” Write, “Peter takes Mary’s hand and tries to pull her onto the dance floor.” A subtle, but important difference. It should be up to Mary whether or not she goes out onto the dance floor with Peter. (Maybe she’s waiting for Paul to ask her to dance because Peter has two left feet).

d. Super-Hero Syndrome
Basically a post of this sort involves your character doing things he simply isn't capable of doing and not responding correctly to his weaknesses. The best example would be a character who should be hobbling around in pain after being wounded, but instead is prancing around like he was Errol Flynn in Captain Blood. This is a serious issue, even in games set in the superhero-genre.

e. Flames
Now, when I say flames, I don't just mean two players hurling insults at each other. That's generally enough to get you booted from most games. I also mean the dirty trick known as the In-Character Flame War. In such a flamefest, two or more players will use their characters to fight each other over problems they are having in real life. You can tell this is going on when two characters that have no reason to be hostile to each other suddenly start fighting. Not good. It screws up the GM's storylines and annoys the hell out of everyone else.

f. Assassin Posts
To put it simply, do not kill, maim, or otherwise destroy another character without the express permission of both the GM and (if it's a player character you're aiming to hurt) the other player. It really upsets people when you try to do this, so much so that you are inviting retribution by merely considering it. If you want to seriously hurt a character, remember that the only PC you don't need permission to hurt is your own.

g. Plot Changers
Do not post a message which drastically changes the plotline the game follows. The GM is there for a reason, after all, and it's his game, not yours. If you have a good idea for a plotline, contact the GM. Maybe he'll like your idea and run with it. But if he doesn't, let it go. Don't try to force him to accept your idea by jamming it into his game on your own.

5. Follow Syntax Conventions
When presenting dialog, use the correct encapsulating characters to help identify how the dialog is being heard by others. It varies from game to game, and GM to GM, but it's almost certain that there is going to be some accepted rules about dialog conventions. Some commonly used conventions and some of my personal preferences are as follows:

“Use quotation marks and colored text for spoken dialogue,” the speaker said aloud.

*Asterisks are used here*, came a voice over the radio.

<<“Double angled brackets are an indication of a foreign language being spoken”>>, said a voice in perfectly accented Russian.

::Typed text, such as that appearing in a book or in a newspaper, should appear in double colons::, the hero read to himself.

Italics are used here, the man thought to himself. You can either go with the white text or you can use your color. If you shift from speaking to thinking to yourself, make it clear in the way you write it.
"I said bring that to me!" he stated. I hope she brings it to me, he thought to himself.

{Use italics, Braces, and colored text here,} came the mysterious telepathic voice. Be sure to note who you are directing the telepathic conversation to.

6. In His Own Game, The GM's Word Is Law
Most Game Masters are willing to listen to opposing opinions, but never, ever present your opposing opinion to them in a game thread, send them a private message instead. If a GM ever says something along the lines of "my decision stands", let the issue go. We mean it, let it drop. Continuing to argue after he's reached a final decision is not a smart thing to do if you intend to continue playing in his game.

On a related note:

6a. Don't Be A Rules Lawyer. Most GM's hate this. If the GM makes a rules mistake, politely inform him of it out-of-game, in a private message, and hope he doesn't repeat it. Do not demand that he reverse himself, especially if he already made his final decision.

7. Treat The Game As If It Is A Game
No one is going to come up with a cure for cancer while typing away at a Play-by-Post game. And PbP games don't promote world peace. They're just games.

This has three meanings:

1. Never forget, life doesn't change just because your character gets reamed.

2. Your actions can contribute to the group enjoyment or take away from it. It's up to you whether or not you have fun.

3. If real life is interfering with your game play, see to your real life first, even if it means dropping out of the game. If you have to drop the game, please let me know instead of just vanishing. I’ll work with you on a way to write your character out of the game. If you want, I can leave it open for your character to return at some point, if you think you might ever want to come back to the game.

8. Be Heard, But Don't Shout Others Down
If you're naturally quiet and generally only post the minimum amount to stay in the game, try to post more often... at least enough to be recognized as being around.

If you're a big talker who responds to everything vaguely connected to your character, shut up once in a while and let someone else get a word in edgewise.

9. Avoid Time Crunches
Reply to a new move in a timely fashion. Sure, it's sometimes impossible, but at least make the effort. It also means avoid spiraling time scales. It is rare that an action CAN and MUST take place at such and such a time and no later. If you can do something later and thereby avoid wedging in an unnecessary action now, you'll be the GM's friend for life. The game cannot move forward if everyone is always trying to get the last word in. Don't do this if you can help it.

10. Always Remember The Most Important Rule
This rule reads: "If You Become A Problem, You Will Almost Certainly Be Removed From The Game". This means be polite. It's not that hard. In the words of Benjamin Franklin, occasionally doubt your own infallibility. This has nothing to do with what your character does with the other characters. It involves other real people and whether or not they're enjoying the game with you in it. Be considerate and polite whenever possible.
This message was last edited by the GM at 01:10, Sun 05 Sept 2004.
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