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13:24, 27th April 2024 (GMT+0)

OOC and link to wiki.

Posted by GMFor group 0
GM
GM, 3742 posts
Tue 1 Sep 2015
at 14:44
  • msg #1

OOC refreshed

Ok, lets start of fresh. Post any ooc stuff here, but please no spoilers! Some of the other players may not have advanced into the campaign as much as you!
GM
GM, 3897 posts
Thu 22 Oct 2015
at 14:44
  • msg #2

OOC refreshed

We have a new player! Welcome Sin Ya!

Woren, would you be so kind to show Sin Ya the ropes, maybe give her heads up? A general impression of the game?

Just please, no spoilers.
Woren Inkaku
player, 1026 posts
Holder of the fragment
power, hero of the people
Thu 22 Oct 2015
at 14:50
  • msg #3

OOC refreshed

Oh a new player my my welcome after being the only for such a long time it's hard to believe.  Welcome Sin Ya your in for a treat I can assure you of that after all I'm very far into the game so I should know ;).  In any case don't worry about any spoilers from me that's not the kind of person that I am.  However I will say this much that if you give this game your all and have fun then you'll do just fine, but if you need anything feel free to ask I'll try to help in any way I can :).
Sin Ya
player, 1 post
Thu 22 Oct 2015
at 17:58
  • msg #4

OOC refreshed

Thank you and don't worry I will catch up. Warning I am a bit of a monster.
GM
GM, 3899 posts
Thu 22 Oct 2015
at 18:26
  • msg #5

OOC refreshed

There will be no "catching up" Sin Ya. This is a solo game. I'm going to run you through the same campaign as Woren, but you two will not "meet". Its the same game but he is the protagonist in his campaign and are the protagonist in yours.

Unless you mean you'll post like crazy in which case yes it's possible to catch up, but highly unlikely because in Woren's game we're 2000 posts into the game already.
Woren Inkaku
player, 1028 posts
Holder of the fragment
power, hero of the people
Thu 22 Oct 2015
at 18:38
  • msg #6

OOC refreshed

It's true we have been at this for some time as I like this game I don't give up so easy and make sure to put my all in to it.  And yes we are both the hero of our own story, but that doesn't mean I can't help you.  If you have any questions I can try and answer them for you.  Like for an example if you are not all that familiar with rpol or how to post I can help with that or any other general questions you may have.  Also I'm guessing you were speaking metaphorically not literally when you said you were a monster, lol.  I myself am a bit of a badass though lol XD in any case welcome.


GM
GM, 3915 posts
Sun 25 Oct 2015
at 21:54
  • msg #7

OOC refreshed

And unfortunately Sin Ya had to leave due to being too busy with hosting his own game. But a new player has taken his place. Welcome Astaire Inkaku!
Woren Inkaku
player, 1042 posts
Holder of the fragment
power, hero of the people
Sun 25 Oct 2015
at 21:55
  • msg #8

OOC refreshed

Nice to meet you distant cousin or whatever if you need anything my offer extends to you as well.
Astaire Inkaku
player, 1 post
Sun 25 Oct 2015
at 21:58
  • msg #9

OOC refreshed

Woren, it is great to meet you! I am really pumped to start this asap and look forward to picking your brain about general facts (no spoilers). I read the above posts by you and assume that you would extend the same courtesy to me ;)
Woren Inkaku
player, 1045 posts
Holder of the fragment
power, hero of the people
Sun 25 Oct 2015
at 22:30
  • msg #10

OOC refreshed

But of course if you need to know anything about rpol, how to post or about how to play the game let me know and I can help.  After all I have been here for some time so my knowledge is at your disposal.


This message was last edited by the player at 22:30, Sun 25 Oct 2015.
Astaire Inkaku
player, 2 posts
Sun 25 Oct 2015
at 23:02
  • msg #11

OOC refreshed

It is certainly appreciated =D
GM
GM, 3945 posts
Fri 6 Nov 2015
at 11:30
  • msg #12

OOC refreshed

Sorry for the lack of activity guys, I was on vacation plus my net provider crashed for a day. Now that I'm back to work the posts will resume at the usual pace. Sorry again.
Keith Jouliane
player, 1 post
Sun 10 Jan 2016
at 03:19
  • msg #13

OOC refreshed

In reply to GM (msg # 12):

Hello GM its me, im reading the handbook i found. So now what do we do?
Woren Inkaku
player, 1143 posts
Holder of the fragment
power, hero of the people
Sun 10 Jan 2016
at 03:31
  • msg #14

OOC refreshed

Yo hey new comer nice to meet you.  It seems like you are going to be part of my game for a little while at least until you get the hang of things.  After that you might go on your own journey and make your own story.  So as far as I know you can take over one of the npc's in my game.  I have a few ideas already for you and don't worry the ones I'm giving you will be awesome.  So the suggestions I have for you are the following:  Kineson he essentially a really awesome ranger who also has a giant wolf as his best friend.  Fumio a samurai and diplomate by nature with a VERY high diplomacy skill his focus is on challenging others and using his own abilities to help the others in my group.  Zed he's a bit more difficult he's mage and a strong one at that however he's very stuck up might not be the best fit for you.  Ylwa a barbarian women who loves freedom and kicking the crap out of people. And that should be everyone else in my group either would not be a good fit for you or are severing a different service(if you will) that I much rather leave to the gm sorry.  I can give you full details on any of these people if you want including stats and anything else you might need.  Also once you get a feel for things and make a choice I'll let you see my stats as well as we will be fighting together.  However don't feel obligated to join my game you can always request your own game.  Like I said you will be a part of my game because of how green you so in the end this is trying to help you gain a foothold on this game.  No matter your choice just know that I will try and help you in any way I can so feel free to ask me anything and I'll do my best to answer :).
Keith Jouliane
player, 2 posts
Sun 10 Jan 2016
at 05:43
  • msg #15

OOC refreshed

In reply to Woren Inkaku (msg # 14):

Kineson sounds good! I think his character is more of action than talking which would suit me nicely. hopefully I won't be the one to drag the story down. So what do I do now? Or where do I start?
GM
GM, 4016 posts
Sun 10 Jan 2016
at 12:12
  • msg #16

OOC refreshed

Kineson = the male version of this (both cases)


Things you need to know about him:
-He's a forest guardian and I mean that literally (Hunter plus Warder multiclass character).
-He is indeed a "serious" an "stoic" character, I had put a few of those in the game to balance out all the goofballs. He prefers the outdoors and the company of his wolf Hashiro over being stuffed inside castles and cities and the endless chatter of people (he is a ranger after all). He is a boy of few words and serious action.
-He was born in Ryuku village (see the bottom right corner of the game map). That place is "goofball central", however every generation or so the forest spirits (kami) choose a child to be the guardian of the mountain. Kineson was just a little boy when he wandered off into the woods and got fascinated by nature. He became a ranger and aside from the occasional visit to settlements (to sell pelts and buy some necessities) he had no contact with civilizations.
-He was 14 years old when he first met Woren. The forest had seen an unusual increased amount of monster activity and he was chasing a band of orcs. With Woren, Jirou, Ellie, Riana and Volgan's help he defeated the orcs. He was injured but had to resume the chase (some of the orcs fled, plus there was still work to be done back in the forest). Despite some protests, Woren used his party's remaining healing power on Kineson and Hashiro instead on his own. (good call on TDs part since this was one of the requirements to recruit Kineson later)

-Much later, Kineson met with Woren again. It was revealed that the increased monster activity was due to the monsters fleeing the massive Imperial army heading this way. With some convincing, Woren made Kineson see that standing alone against the tide would solve nothing. That his best chance on stopping this threat was to join up with him until this blew over.

-Kineson has been with him ever since. He's 15 years old now, the youngest "combat capable" person in the group (there are younger characters, but they are strictly support types). He's also a major badass. In fact I'm not entirely sure who would win in a duel, Woren or Kineson and Hashiro? Maybe one of these days you guys can duke it out.
Woren Inkaku
player, 1144 posts
Herald of Victory
Hero of the people
Sun 10 Jan 2016
at 13:17
  • msg #17

OOC refreshed

Ha ha ha it would be interesting to see the three fight, Woren has become a badass as well and has grown even stronger.  Right now it's the gm's turn to post and we are about to have ourselves a party.  I've already given the gm some ideas on how the party should play out.  Let's just say it should be fun.  You can if you want to rp as Kineson or just wait a bit until the party trust me you'll get a chance if you wait.  A few options if you want I can give you a few suggestions.  For example as the gm said Kineson is starting to get to that age where he could start to feel stirrings for girls and he may even have someone in mind, but that would mostly be up to the gm.  However as such he could talk to Woren in private as Woren already has a girlfriend in game (Ellie in case you are wondering) as such he could ask for Woren's help especially because they are so close in age.  Woren is 16 right now fyi.  I can also like I said send you a pm with all the stats you need.  However I think it might be best to first ask how familiar you are with the system as I don't want to overwhelm you with to much.  So just let me know and we can go from their also don't worry to much about dragging me down.  If you ever feel like you are or if you feel as though your ready you can always ask to have your own game.  Oh yeah one big suggestion I can give you is to not to read through every post I made.  Their are a few reasons for this.  The first should be obvious as their are a lot of posts after all me and the gm have been at this for almost a year.  The second is in case you ever do want your game you won't know too much about the game and can make your own choices as that's half the fun :).  In any case that should be it just let me know when you want your stats and I'll give it to you :).
GM
GM, 4017 posts
Sun 10 Jan 2016
at 13:24
  • msg #18

OOC refreshed

No he's not. Woren started out as 17 (probably) and is nearing 18 (probably). I say probably because no one knows exactly how old he is or when he was born because he was already a small child when Inkaku brought him to Kyoto to raise him.

But he's definitely not 16.
This message was last edited by the GM at 13:26, Sun 10 Jan 2016.
Woren Inkaku
player, 1145 posts
Herald of Victory
Hero of the people
Sun 10 Jan 2016
at 13:29
  • msg #19

OOC refreshed

Whoops my bad sorry about that.  Still I don't think my idea was a bad one.  Another one has already been suggested by the gm.  Kineson challenges Woren to a fight to test both of their power.  That could also be interesting :).
This message was last edited by the player at 13:33, Sun 10 Jan 2016.
Kineson of Ryuku
player, 3 posts
Mon 11 Jan 2016
at 05:06
  • msg #20

OOC refreshed

In reply to Woren Inkaku (msg # 19):

Well to be honest,Im really not that familiar with the game. I was a Hexian roleplayer and have tried some rping, playing quidditch and all. I read the manuals so i knew the basics but playing beats reading . So how do use my char?
Woren Inkaku
player, 1147 posts
Herald of Victory
Hero of the people
Mon 11 Jan 2016
at 05:20
  • msg #21

OOC refreshed

The best way for you to learn is to fight me oddly enough.  Challenge me to a duel in game not right at this moment you would be better off waiting till the next day in game.  It's a party in game so no need to ruin it lol ;).  Kineson works best while riding Hashiro as such when you decide to fight me I'll take on both of you.  Keep in mind Woren respects Kineson heavily so you can set the pace for the battle.  For example you have magic spells you can use I also have magic.  If you use magic I might use magic and stuff like that.  When we start we roll for initiative to see who goes first it's listed in your sheet.  I'll give you an example of a quick combat.
00:12, Today: Woren Inkaku rolled 19 using 1d20+7. initiative .
It looks like this

Next we start to fight fyi the fight would be non lethal meaning all attack rolls are reduced by 4 for example if you have a +16 to attack while fighting non lethal you have a +12.  You have to beat the ac of the person you are fighting.  For example if I had an ac of 23 for example (btw I don't) you would need a 23 or higher.  You then roll damage so let's say you do 1 d8 +5 you then roll that to see how much damage.  We keep going until one our hp's hit zero and then we are knocked out.  So let me give you an example roll  for this.
00:16, Today: Woren Inkaku rolled 23 using 2d8+13. damage.
00:16, Today: Woren Inkaku rolled 39 using 1d20+25. confirm cirt .
00:15, Today: Woren Inkaku rolled 40 using 1d20+21. Attack.

Actually this is perfect as well you have a crit range normal 19-20 but it can be higher.  So if you roll a 19 or 20 like I did you then roll again to confirm crit and if you beat the ac again you confirm the crit and do either double triple or maybe more damage.  SO I normally do 1 d8 but because I got a crib I did 2d8.  You then take the damage away from your hp.  So if you have 100 hp you would then have 77 hp.  We keep going back and forth until someone wins.  I can explain more to you later on this is a basic example to try and help you.  I'll tell you more later I'm tired now sorry :(.
This message was last edited by the player at 05:21, Mon 11 Jan 2016.
Woren Inkaku
player, 1148 posts
Herald of Victory
Hero of the people
Mon 11 Jan 2016
at 22:54
  • msg #22

OOC refreshed

The best source as I'm sure the gm has already told you is here.http://www.d20pfsrd.com it has a lot of info on this game system and can answer many question, but if you ever don't understand something feel free to akk :).
Woren Inkaku
player, 1154 posts
Herald of Victory
Hero of the people
Tue 12 Jan 2016
at 23:23
  • msg #23

OOC refreshed

Ooo I like this pic it's perfect for when Woren draws out his sword what do you guys think.

GM
GM, 4023 posts
Tue 12 Jan 2016
at 23:45
  • msg #24

OOC refreshed

Quit fitting since he also uses a shield.
Woren Inkaku
player, 1155 posts
Herald of Victory
Hero of the people
Tue 12 Jan 2016
at 23:50
  • msg #25

OOC refreshed

Agreed ha ha to be honest I've been trying to find a good pic that might depict what Woren looks like.  To be honest I found a decent one, but to be honest I think this would be better used in like a requirement poster to show how people might view him.

GM
GM, 4025 posts
Wed 13 Jan 2016
at 00:18
  • msg #26

OOC refreshed

Nice pic! You even got the part about the shining crest symbol on your hand being engraved on your shield part right.
Woren Inkaku
player, 1157 posts
Herald of Victory
Hero of the people
Wed 13 Jan 2016
at 00:28
  • msg #27

OOC refreshed

Hey thanks I wasn't to sure about it to be honest, but Im happy you like it :).
Kineson of Ryuku
player, 7 posts
Wed 13 Jan 2016
at 03:42
  • msg #28

OOC refreshed

Before I fight you can I see Kin's sheets?
Woren Inkaku
player, 1159 posts
Herald of Victory
Hero of the people
Wed 13 Jan 2016
at 03:51
  • msg #29

OOC refreshed

I don't have his sheets I think the gm has them I'm sure he'll give them to you soon.  But since I'm here might as well give you my breakdown.

Woren
Hp: 112/112 (10 temp hp)
AC:29
Touch ac:15
Flatfooted: 26
combat maneuver defense:28 +2 to disarm and sunder attempts
Bab:10
damage reduction 3 from armor
stamina pool: 12/12
spells 1 first level wizard spell, 1 second level wizard spell 1 third level wizard spell
Path of war techniques: 4/4


Fyi I have a few tricks up me sleeve so I'm not going to show you everything hope your ready ;).  Oh and you keep misspelling my name I only have one r not two because I like to be unique lol.
Kineson of Ryuku
player, 8 posts
Wed 13 Jan 2016
at 11:49
  • msg #30

OOC refreshed

Do I? Sorry I haven't noticed it. Don't worry I don't intend to lose to.
GM
GM, 4027 posts
Wed 13 Jan 2016
at 14:27
  • msg #31

OOC refreshed

Kineson, your sheet was provided to you when you were added to the game. Do you see on your screen in the top left corner where it says "Character Details"? THat's where your sheet is located.

EDIT: BTW the current post is your cue to step in. I think Woren could use the company.
This message was last edited by the GM at 18:07, Wed 13 Jan 2016.
Woren Inkaku
player, 1163 posts
Herald of Victory
Hero of the people
Thu 14 Jan 2016
at 03:25
  • msg #32

OOC refreshed

You did do that roll wrong your initiative was right but you rolled for damage without the attack.  When you look at your weapons it should have everything you need to attack.  It should look like this.
Weapon         Atk   Damage   Type   Crit    Range   Special
+2 herosword | +25 | 1d8+13 |  S   |19~20x2|       | 1-hand
+2 herosword | +22 | 1d8+19 |  S   |19~20x2|       | 1-hand+power attack
+2 herosword | +25 | 1d8+13 |  S   |17~20x2|       | 1-hand VS criminals

This is my stuff though yours is different obviously also now might not be the best time to attack him for two reasons.  The first being something is going down in the great hall the second is he's emotionally unstable right now.  He has to find a way to break things off with his first love and he's in a lot of pain.
Kineson of Ryuku
player, 10 posts
Thu 14 Jan 2016
at 05:27
  • msg #33

OOC refreshed

Oh, well next time, il get it. And speaking of woren, if thats what you think then let me use a bit of force of nature to make amends!
GM
GM, 4031 posts
Thu 14 Jan 2016
at 14:49
  • msg #34

OOC refreshed

Dude, I'm with Woren on this one. Kicking a man while he's down AND while the castle's in a panic?! That was a dick move.

BTW, how would you like it if I hosted your very own game? Just you and me 1-on-1. I ask because you're not up to pace with the current game and you may feel left out.
GM
GM, 4037 posts
Thu 14 Jan 2016
at 23:41
  • msg #35

OOC refreshed

Well, it seems Kineson will be getting his own game. Feel free to posts details of your games to each other since it will have nothing to do with each other.

I can also put you in the same group so you can read each other's stories/games if you'd like.
Woren Inkaku
player, 1170 posts
Herald of Victory
Hero of the people
Thu 14 Jan 2016
at 23:43
  • msg #36

OOC refreshed

Sounds good will he be taking over Kineson permanently?
GM
GM, 4038 posts
Thu 14 Jan 2016
at 23:55
  • msg #37

OOC refreshed

No, Kineson will return to your game as an NPC and s.desciple will create his own character.
Woren Inkaku
player, 1171 posts
Herald of Victory
Hero of the people
Thu 14 Jan 2016
at 23:59
  • msg #38

OOC refreshed

Got it thanks.
Kineson of Ryuku
player, 12 posts
Fri 15 Jan 2016
at 00:53
  • msg #39

OOC refreshed

I hoped i didn't mess up your game big time. I'm really thanking you for your offer! Maybe next time when I get the hang of the basics we can play together in some other games! n_n
Woren Inkaku
player, 1172 posts
Herald of Victory
Hero of the people
Fri 15 Jan 2016
at 01:25
  • msg #40

OOC refreshed

Nah it's cool I've gotten really good at flipping situations to better the story or at least keep it going.  If you ever need my help in your game feel free to ask.
Kineson of Ryuku
player, 13 posts
Sat 16 Jan 2016
at 01:24
  • msg #41

OOC refreshed

Lol sorry GM, I just got a bit excited. I am beginning to sound like a kid again. Lol
Kineson of Ryuku
player, 14 posts
Sat 16 Jan 2016
at 01:59
  • msg #42

OOC refreshed

what I really want to know is how to create a sheet and how to attack.. I have been reading and reading but I can't create the sheet. like what will be my base melee attack, or how do I put Armor class, that kinda stuff.. It's confusing...
Woren Inkaku
player, 1173 posts
Herald of Victory
Hero of the people
Sat 16 Jan 2016
at 02:30
  • msg #43

OOC refreshed

Ah square one then ok I'll try to help you.  You could also look at the example sheet to try and help, but I'll try and explain things.  You should have 32 points to point buy your stats.  So you first step should be to pick a class.  So let's say you want to use sword like me well a fighter would be your best bet. http://www.d20pfsrd.com/classes/core-classes/fighter  So in this example let's say Bob or rather you is a fighter well the skill you want most is str.  And lets say your human which means you also get a +2 to any stat.  btw this should help in point buy http://www.d20pfsrd.com/basics...cores/ability-scores.  Anyways let's say you want to be a little more balanced.  So lets say your stats look like this

Str 18 (10 points +2 from race)  +4
Dex: 12(2 points) +1
Con  14(5 points) +2
Int 14(5 points) +2
Wis 14(5 points) +2
Cha 14(5 points) +2

your hp is always max -2 however in this case your con is +2 so they even out so max would be 10 for fighter for 30 or 33 if you choose to put favored class ability in hp.

From their you go to what lever you will be which should be three and look on the site I gave you to find your base attack bonus +3 in this case.  You then add your strength mod to it since it's close quarters so +7.  So not factoring in feats you would roll 1 d20 +7 to attack.  Next ac your best bet is to break it down it makes it easier.  Lets say you have full plate mail http://www.d20pfsrd.com/equipm...C-Armor-Shield-Bonus this should help their.  so that +9 so your ac and lets say you have a heavy shield +2 ac it would look like this.

base 10 +9 armor +2 shield +0 dex

for a total of 21 ac.  Keep in mind I did not add the Dex mod as using heavier armor comes with a cost that you can't move as well therefor you would be denied your ex bonus until you get stronger.  from their you would do your feats http://www.d20pfsrd.com/feats.  What type of feats you take are up to you depending on how you want to play.  Now mind you this is all an example keep in mind you do have only 3,000 gp to start with the cost of every item is always listed so use this well.  I hope this helps I can go even deeper into detail if you wish however I do highly suggest you make up your own mind on how you want to play as it will help you find the correct feats and other things to focus on :).
This message was last edited by the player at 02:39, Sat 16 Jan 2016.
Kineson of Ryuku
player, 15 posts
Sat 16 Jan 2016
at 04:11
  • msg #44

OOC refreshed

So let's say I'll build a level one human monk this could be my stats? Since


Class(es)   : Monk
Class Bonus :
 ---------------------------------------------------------------------------
 Ability Scores

 Strength     : 9 (-1)
 Dexterity    : 3 (-4)
 Constitution : 5 (-4)
 Intelligence : 3 (-4)
 Wisdom       : 9 (-1)
 Charisma     : 3 (-4)

---------------------------------------------------------------------------
 Saving Throws

 Fortitude  :
 Reflex     :
 Will       :

Conditional Bonuses and Penalties :
----------------------------------------------------------------------------
 Combat Statistics

 Hit Points        :
 Base Attack (BAB) : +0
 Initiative        : +3     3 Dex + 0 misc

 Base Melee        : +9    0 BAB + 9 Str + 0 misc
 Base Ranged       : +3   0 BAB + 3 Dex + 0 misc

 Combat Maneuver   : -1         0 BAB - 1 Str + 0 misc          <- CMB
 Maneuver Defense  : +5    10 + 0 BAB - 1 Str - 4 Dex + 0 misc  <- CMD

 Armor Class       : 13    10 base + 0 armor + 0 shield + 3 Dex + 0 misc
 Touch AC          : 13    10 base                      + 3 Dex + 0 misc
 Flat-Footed AC    : 10    10 base + 0 armor + 0 shield         + 0 misc
 ---------------------------------------------------------------------------
 Attacks

W
 eapon       Atk    Damage    Type   Crit    Range   Special


---------------------------------------------------------------------------
 Racial Abilities and Features

 Bonus Feat: Humans select one extra feat at 1st level.
 Skilled: Humans gain an additional skill rank at first level and one additional rank
 whenever they gain a level.
 ---------------------------------------------------------------------------

 Class Abilities and Features

 Proficient with the brass knuckles, cestus, club, crossbow (light or heavy),
 dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shortspear, short sword,
 shuriken, siangham, sling, spear and temple sword.

 Not proficient with any armor or shields. When wearing armor, using a shield, or
 carrying a medium or heavy load, and loses his AC bonus, as well as fast movement
 and flurry of blows abilities.

 When unarmored and unencumbered, add Wisdom bonus (if any) to AC and CMD.
 Gains a +1 bonus to AC and CMD at 4th level. This bonus increases
 by 1 for every four levels thereafter, up to a maximum of +5 at 20th level.

 These bonuses to AC apply even against touch attacks or whenflat-footed.
 Lose bonuses when immobilized or helpless, when wearing any armor, when carrying a shield,
 or when carrying a medium or heavy load.

---------------------------------------------------------------------------
 Traits and Feats

 Starting at 1st level, a monk can make a flurry of blows as a full-attack action.

 Racial Feats :
 Bonus Feats :

 At 1st level, a monk gains Improved Unarmed Strike as a bonus feat.
 At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the
 prerequisites.

This is just what I gleaned from yours.. I haven't completed the whole sheet but I hope I got the gist!
Woren Inkaku
player, 1174 posts
Herald of Victory
Hero of the people
Sat 16 Jan 2016
at 04:39
  • msg #45

OOC refreshed

Your close but not quite their here let me show you mine fyi I left some things out for many reasons.
Name: Woren
Height         : 5'11"
 Weight         : 190
 Race           : Human
 Alignment      : NG
 Speed          : 30ft
 Total Level    : 10
 Experience     : 105,000 / 71,000
 ----------------------------------------------------------------------------
 Character Class Information

 Class and Level      : Fighter level 10
 Class and Level      :
 Class and Level      :

 Favorite Class(es)   : Fighter
 Favorite Class Bonus : +1 Hit point AND +1 skill point
 ----------------------------------------------------------------------------
 Ability Scores

 Strength     : 20 (+5)     10 point buy + 2 racial + 0 level + 2 misc
 Dexterity    : 16 (+3)      5 point buy + 0 racial + 0 level + 2 misc
 Constitution : 14 (+2)      5 point buy + 0 racial + 0 level + 0 misc
 Intelligence : 22 (+6)      7 point buy + 0 racial + 1 level + 6 misc
 Wisdom       : 18 (+4)      2 point buy + 0 racial + 0 level + 6 misc
 Charisma     : 20 (+5)      3 point buy + 0 racial + 1 level + 6 misc
 ----------------------------------------------------------------------------
 Combat Statistics

 Hit Points        : 112 (10/10 Temp HP)
 Base Attack (BAB) : +10
 Initiative        : +7     3 Dex + 4 misc

 Base Melee        : +15    10 BAB + 5 Str + 0 misc
 Base Ranged       : +13    10 BAB + 3 Dex + 0 misc

 Combat Maneuver   : +15         10 BAB + 5 Str + 0 misc          <- CMB
 Maneuver Defense  : 28     10 + 10 BAB + 5 Str + 3 Dex + 0 misc  <- CMD
*+2 CMD vs disarm and sunder

 Armor Class       : 29     10 base + 11 armor + 2 shield + 3 Dex + 3 misc
 Touch AC          : 15     10 base                       + 3 Dex + 2 misc
 Flat-Footed AC    : 26     10 base + 11 armor + 2 shield         + 3 misc
 *+1 AC, CMD and Reflex during Haste; +2 AC VS crminals

 DR 3/-
 Stamina pool: 12/12
----------------------------------------------------------------------------
 Attacks

Weapon         Atk   Damage   Type   Crit    Range   Special
+2 herosword | +25 | 1d8+13 |  S   |19~20x2|       | 1-hand
+2 herosword | +22 | 1d8+19 |  S   |19~20x2|       | 1-hand+power attack
+2 herosword | +25 | 1d8+13 |  S   |17~20x2|       | 1-hand VS criminals

*+1 atk when using haste from boots
*+1 atk and dmg VS empire troops
*+4 atk when confirming critical
 ----------------------------------------------------------------------------
 Saving Throws

 Fortitude  : +12   7 base + 2 Con + 3 misc
 Reflex     : +9    3 base + 3 Dex + 3 misc
 Will       : +14   3 base + 4 Wis + 7 misc

 Conditional Bonuses and Penalties : +2 VS fear
 ----------------------------------------------------------------------------
 Racial Abilities and Features
 Racial feat - Gain 1 bonus feat at lvl 1.
 Skilled - +1 skill point per level.

 ----------------------------------------------------------------------------
 Class Abilities and Features
 Proficient with all simple and martial weapons. With all armors and shields.

 Bonus feats - At 1st, 2nd and every 2 levels thereafter gain 1 Combat feat.
 Bravery - +3 to will saves.
 Armor training 2 - Reduce ACP by 2 and increase armor M.Dex by 2. Heavy armor
no longer impedes speed.
 Weapons training - +2 atk, dmg and disarm+Sunder CMD with Heavy Blades.
 Advanced Weapon training (Armed Bravery) - Bravery applies to all will save throws.
The DC to intimidate you is increased by double your bravery bonus.
----------------------------------------------------------------------------
 Traits and Feats
 Trait #1 : Courageous - +2 save VS fear.
 Trait #2 : Armor expert - Reduce ACP by 1.
Racial  Feat: Weapon focus (longsword) - +1 atk with longswords. You can spend 2 Stamina points to have this feat apply to any weapon for 1 turn.

 Level 1 Feat: Power attack - optional: -3 atk; +6 dmg (+9 if 2-handed). By spending 2
stamina points you can turn off this feat at the end of your turn (instead of just at the start
of your turn).
 Level 3 Feat: Signature weapon(longsword) - +3 to attack with longsword
 Level 5 feat: Martial Training I - You can now use the Iron Turtle discipline.
Bluff is now a class skill. Gain two lvl 1 maneuvers. You can ready 1 maneuver. You can
regain 1 maneuver by spending a fullround action. All maneuvers are regained once a
fight ends.
 Level 7 feat: Athletic - +2 climb and swim. +4 if you have +10 ranks in them.
 Level 9 feat: Triple strike - 1/day, for 1 round, for each attack action you perform
you gain 2 extra attacks on the same target. These attacks are perform with non-magical weapons.

 Bonus 1 feat: Improved initiative - +4 initiative
 Bonus 1 feat: Combat Stamina - Gain a stamina pool equal to BaB + Con mod. When you attack
with an unarmed strike, manufactured or natural weapon, after the dice roll but before seeing the
result on whether the attack succeeds, you can spend up to 5 stamina points to increase the attack
roll by up to 5 points.
 Bonus 2 feat: Combat Reflexes - Gain extra Aoos equal to Dex mod. If you miss an Aoo you can
spend 2 stamina points to perform a 2nd Aoo attack for the same action that provoked the first,
but with a -5 atk penalty.
 Bonus 4 feat: Weapon Specialization - +2 bonus to dmg With longsword. You can spend 2 Stamina
points to have this feat apply to any weapon for 1 turn.
 Bonus 6 feat: Martial Training II - Gain two level 2 maneuvers and 1 stance.
You can ready 1 extra maneuver.
 Bonus 8 feat: Martial Training IV - Gain two level 4 maneuvers and 1 stance.
You can ready 1 extra maneuver.
 Bonus 10 feat: Expert trainer - Retraining any takes you half the time it normally would
(and thus half the gp cost).
----------------------------------------------------------------------------
 Skills and Languages  9x10= 90 skill points

 Your maximum ranks in a skill are equal to your total level.
 Class skills with at least 1 skill rank in them gain a +3 "class" bonus.
 [c] denotes a class skill.
 ^ denotes a skill that cannot be used untrained.

 [ ] Acrobatics         : +00    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor
 [ ] Appraise           : +00    0 ranks + 6 Int + 0 class + 0 misc
 [ ] Artistry           : +00    0 ranks + 6 Int + 0 class + 0 misc
 [c] Bluff              : +13    5 ranks + 5 Cha + 3 class + 0 misc
 [c] Climb              : +12    5 ranks + 5 Str + 3 class + 2 misc - 3 armor
 [c] Craft: weapon      : +00    0 ranks + 6 Int + 3 class + 0 misc
 [c] Craft Alchemy      : +19   10 ranks + 6 Int + 3 class + 0 misc
 [ ] Diplomacy          : +00    0 ranks + 5 Cha + 0 class + 0 misc
 [ ] Disable Device ^   :   -    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor
 [ ] Disguise           : +00    0 ranks + 5 Cha + 0 class + 0 misc
 [ ] Escape Artist      : +00    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor
 [ ] Fly                : +00    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor
 [c] Handle Animal ^    : +10    2 ranks + 5 Cha + 3 class + 0 misc
 [ ] Heal               : +9     5 ranks + 4 Wis + 0 class + 0 misc
 [c] Intimidate         : +12    4 ranks + 5 Cha + 3 class + 0 misc
 [ ] Know: Arcana ^     : +16   10 ranks + 6 Int + 0 class + 0 misc
 [c] Know: Dungeon ^    : +13    4 ranks + 6 Int + 3 class + 0 misc
 [c] Know: Engineer ^   : +14    5 ranks + 6 Int + 3 class + 0 misc
 [ ] Know: Geography ^  :   -    0 ranks + 6 Int + 0 class + 0 misc
 [ ] Know: History ^    :   -    0 ranks + 6 Int + 0 class + 0 misc
 [c] Know: Local ^      : +13    4 ranks + 6 Int + 3 class + 0 misc
 [ ] Know: Nature ^     :   -    0 ranks + 6 Int + 0 class + 0 misc
 [ ] Know: Nobility ^   :   -    0 ranks + 6 Int + 0 class + 0 misc
 [ ] Know: Planes ^     : +16   10 ranks + 6 Int + 0 class + 0 misc
 [ ] Know: Religion ^   : +16   10 ranks + 6 Int + 0 class + 0 misc
 [ ] Linguistics ^      :   -    0 ranks + 6 Int + 0 class + 0 misc
 [c] Lore Evocation ^   : +18    9 ranks + 6 Int + 3 class + 0 misc
 [ ] Perception         : +14   10 ranks + 4 Wis + 0 class + 0 misc
 [ ] Perform:           : +00    0 ranks + 5 Cha + 0 class + 0 misc
 [c] Profession:Soldier^: +19   10 ranks + 4 Wis + 3 class + 2 misc
 [c] Ride               : +8     5 ranks + 3 Dex + 3 class + 0 misc - 3 armor
 [ ] Sense Motive       : +06    0 ranks + 4 Wis + 0 class + 2 misc
 [ ] Sleight of Hand ^  :   -    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor
 [ ] Spellcraft ^       :   -    0 ranks + 6 Int + 0 class + 0 misc
 [ ] Stealth            : +00    0 ranks + 3 Dex + 0 class + 0 misc - 3 armor
 [c] Survival           : +14    7 ranks + 4 Wis + 3 class + 0 misc
 [c] Swim               : +12    5 ranks + 5 Str + 3 class + 2 misc - 3 armor
 [ ] Use Magic Device ^ :   -    0 ranks + 5 Cha + 0 class + 0 misc

 Languages : Common, Elven, Dwarven.
 ----------------------------------------------------------------------------
 Money and Equipment

 Armor     : Adamant Fullplate armor +2 (+11 AC; m.Dex 3; -2 ACP; Heavy; 50 lbs)
 Belt      : Belt of Physical might +2 (+2 Str and Dex; 1 lbs)
 Body      :
 Chest     :
 Eyes      :
 Feet      : Boots of Speed (10/day as a free action gain haste for 1 round 1 lbs)
 Hands     :
 Head      :
 Headband  : Headband of mental superiority +6 (+6 to all mental ability scores; max
3 knowledge skills; 1 lbs)
 Neck      : Amulet of Natural Armor +1 (+1 Natural AC)
 Ring #1   : Ring of protection +2 (+2 Deflection AC)
 Ring #2   : Ring of Foe Focus (+2 AC and saving throws VS 1 enemy at a time)
 Shield    : MW heavy steel shield (+2 AC; -1 ACP; 15 lbs) 170g
 Shoulders : Cloak of Resistance +3 (+3 save rolls; 1 lbs)
 Wrists    :

 Weapon : Hero Longsword +2 (+2 enhancement; 1 Hero point; Intelligent: NG; INT 14;
Empathy; Leaping (the weapon moves to your hand automatically); 30ft senses; Ego: 22
At will: Create Ice (turn 1 square into difficult terrain); Infuse weapon (+1 dmg)
Double take (2 rolls on perception); Balance Weapon (+1 atk); Irksome weapon
(http://www.d20pfsrd.com/magic/...lls/i/irksome-weapon); Bash (+2 atk on next attack;
-10% miss chance VS concealed enemies); Guardian Mote (absorb 1d3 incoming weapon dmg);
Parry Strike (+2 AC VS next melee attack); Parry Shot (+2 AC VS next ranged attack).
1/day Augury; http://www.d20pfsrd.com/magic/all-spells/a/augury
1/day Dispel Magic; http://www.d20pfsrd.com/magic/...pells/d/dispel-magic
3/day Cure light wounds; Heal 1d8+5 HP
1/day Symbol of Healing; Heal 2d8+7 HP to all creatures with 60ft. Damages undead.
http://www.d20pfsrd.com/magic/.../s/symbol-of-healing
1/day Weapon's Storm; Create 2 duplicates of your weapon for 5 rounds that attack the
same enemy you hit. http://www.d20pfsrd.com/magic/...ells/w/weapons-storm
Special Purpose: Slay/Defeat Imperials; Devotion power: Detect Imperials within 60ft) 4 lbs
 Weapon :
 Ammo :

 Other Equipment :
 Item                     #   Cost   Weight   Location   Notes
 MW Backpack              1    50g    4 lbs   Back       +1 Str carry (125 lbs)
 Cold-Weather Oufit       1     8g    7 lbs   Worn       +5 vs cold weather
 Handy haversack                      5 lbs   Backpack   59/120 lbs capacity
 -Traveler's Outfit       1     1g    5 lbs   Haversack
 -Soldier's Uniform       1     -     5 lbs   Haversack
 -Goblet of Quenching     1   270g    1 lbs   Haversack
 -Mysterious Box          1     -     3 lbs   Haversack   Empty
 -Cauldron of plenty      1     -    25 lbs   Haversack
 -Grooming kit            5      -   10 lbs   Haversack   130/250
 -Gear Maintenance kit    5      -   10 lbs   Haversack
 Bag of holding I         1 3,125g   15 lbs   Worn       211/250 lbs capacity
 -Large Tent              2    60g   80 lbs              Each fits 4 medium creatures
 -Campsite Kit (6 people) 1    12g   58 lbs              No rations, cooking kit, firewood
 -Shaving kit             2     4g    3 lbs              35/50
 -Money                   -  3,566g  35 lbs
Consumables
 -Potion of Barkskin      2                              +3 Nat AC for 1 hour
 -Potion of Magic fang    2                              +1 weapon enchantment for 1 min. to animal
 -Potion of C. M. wounds 12                              heal 2d8+3 HP
 -Potion of Remove disease1                              Cures disease
 -Shield of Faith +4      1                              Potion, +4 Deflection AC for 12 minutes
 -Acid                    6           6 lbs              1d6 acid splash dmg
 -Alchemical fire         6           6 lbs              1d6 fire splash dmg
 -Holy water              5           5 lbs              2d4 holy splash dmg
 -Tanglefoot bag          3   150g   12 lbs              Same as entangle spell
 -Vile of Dragon Bile     1
 -Vile of Scorpion venom  4
Miscellaneous
 -Periapt of Protection from Curses
 -Spiritualist rings      1
 -Book ???                1           5 lbs
 -Treasurer's Seal        1           1 lbs
 -Circlet of persuasion   1                              +3 to Cha based checks.
 -Hat of Disguise         1                              Same as Disguise self spell

 Money : 77 GP; 4 SP; 4 CP (0 lbs)
 Gems  : 25,000 GP worth

Current Load  : 104 lbs.

 Maximum Load  : 460 lbs.   (0~153 light; 153~306 medium)
 Lift Overhead : 400 lbs.   (equal to Maximum Load)
 Lift          : 800 lbs.   (equal to Maximum Load x2)
 Drag or Push  : 2000 lbs.  (equal to Maximum Load x5)
 ----------------------------------------------------------------------------
Maneuvers:
Initiator level: 10

Known:
1st:
Iron shell - Roll an attack roll with your shield (full bab + Shield AC)
against a single enemy melee or ranged attack (that is not a spell or power). If
your attack roll is higher negate that attack. Immediate action.

2nd:
Taunting Turtle - Choose 1 enemy. If he fails a DC 17 will save he MUST
attack you on his next turn. Swift action.
Enraging strike - Attack 1 enemy. The attack does +10 dmg and if it hits
the enemy has to make a DC 16 will save. If he fails it he MUST attack you with a
melee attack on his next turn. He suffers a -2 atk penalty on that attack. Standard
action.
Defensive Shell - Make a shield bash against an enemy attack aimed at an ally.
If successful the attack is negated, Immediate action.

3rd:
Burnished Shell - Make an opposed attack roll plus shield bonus to AC vs an
enemy spellcaster's CL to deny the effects of a spell targeted on you. Immediate action.

4th:
Aggravated Wounds - Anyone you hit for 1 round suffers a cumulative -4 penalty to
attacks against anyone other than you. Swift action.
Snapping Riposte Counter - Roll an attack roll with your shield against an enemy
attack roll. If your attack roll is higher negate that enemy with your sword. Immediate action.

Stances:
Defending Shell - Increase Shield AC by +3.
Iron Tortoise Stance - While in this stance: Increase reach of Aoos by 5 ft.
Gain 1 Aoo per turn (stacks with Combat reflexes), treat CMD as though you are 1
size step larger.

Readied:
-Aggravated Wounds (Swift)
-Iron shell (Immediate)
-Burnished shell (Immediate)
-Snapping Riposte Counter (Immediate)

Things you got wrong: you are level 3 not one and you didn't spend your points right.  If you don't spend any points you have a 10.  Every time you hit an even number like 12,14,16 etc you can another +1 to that stat and anything that uses that stat.  For an example if you had a  strength of 18 that would be +4 like I said already.  Your current sheet you would have -1 if not more in everything and you don't want that trust me.  Look at that site I gave you for more info on point buy.  Now mind you you are close try using the info I gave you and my sheet to build on your knowledge and let me know what else you need to have explained to you and I'll do my best to help.
This message was last edited by the player at 04:41, Sat 16 Jan 2016.
Kineson of Ryuku
player, 16 posts
Sat 16 Jan 2016
at 11:11
  • msg #46

OOC refreshed

Ok let me clear it out..

 For level one let say with nothing but the base stat, not counting the gears and such..

 Ability Scores

 Strength     : 19 (+4)      9 point buy + 0 racial + 0 level + 0 misc
 Dexterity    : 16 (+2)      6 point buy + 0 racial + 0 level + 0 misc
 Constitution : 14 (+2)      4 point buy + 0 racial + 0 level + 0 misc
 Intelligence : 13 (+1)      3 point buy + 0 racial + 0 level + 6 misc
 Wisdom       : 18 (+4)      7 point buy + 0 racial + 0 level + 6 misc
 Charisma     : 13 (+1)      3 point buy + 0 racial + 0 level + 0 misc

And so my Stats would be:

 HP                : d8
 Initiative        : +2     +2 Dex + 0 misc
 Base Melee        : +14    10 BAB + 4 Str + 0 misc
 Base Ranged       : +12    10 BAB + 2 Dex + 0 misc

 Combat Maneuver   : +14          10 BAB + 4 Str + 0 misc          <- CMB
 Maneuver Defense  : +26     10 + 10 BAB + 4 Str + 2 Dex + 0 misc  <- CMD

 Armor Class       : 12     10 base + 0 armor + 0 shield + 2 Dex + 0 misc
 Touch AC          : 12     10 base                      + 2 Dex + 0 misc
 Flat-Footed AC    : 10     10 base + 0 armor + 0 shield         + 0 misc

And Saving Throws would be:

 Fortitude  : +2   0 base + 2 Con + 0 misc
 Reflex     : +2   0 base + 2 Dex + 0 misc
 Will       : +4   0 base + 4 Wis + 0 misc

Then I'll be adding the stats from class and race the from the items such as armor right?
Woren Inkaku
player, 1175 posts
Herald of Victory
Hero of the people
Sat 16 Jan 2016
at 14:32
  • msg #47

OOC refreshed

Not quite right your getting closer first of all you don't have misc I only have those because of my magic items.  Also your additions from your stats are wrong.  here this will tell you about ability score http://paizo.com/pathfinderRPG/prd/gettingStarted.html.  You did however spend your points right so kudos.  Also you bab would not be ten it would be three typically.  Mine is a ten because I'm level ten.  also you don't roll for your hp like I said it's max -2 however max would be 8 +2 from con -2 from game for 8.  your almost their though so try rereading through the sites I have given you they are your best source.
This message was last edited by the player at 14:33, Sat 16 Jan 2016.
Allyin
player, 1 post
Mon 25 Jan 2016
at 17:05
  • msg #48

OOC refreshed

Hello, gonna go through and do stats once I can get at my books.
Woren Inkaku
player, 1196 posts
Herald of Victory
Hero of the people
Mon 25 Jan 2016
at 17:40
  • msg #49

OOC refreshed

Oh new person welcome if you need any help let me know ok :).
Allyin
player, 2 posts
Mon 25 Jan 2016
at 18:07
  • msg #50

OOC refreshed

I've had experience making characters (I sometimes just stat people up for fun:P) but every game I've tried to join never started, or almost immediately died off.
Woren Inkaku
player, 1197 posts
Herald of Victory
Hero of the people
Mon 25 Jan 2016
at 20:01
  • msg #51

OOC refreshed

I used to do that as well I always used the four d6 drop the lowest re-roll ones way of doing that.  I used to have fun trying different things just to see what I could make.  Still if you need anything feel free to ask ok.
Allyin
player, 3 posts
Mon 25 Jan 2016
at 20:29
  • msg #52

OOC refreshed

I like point buy. I tend to poke around to see what kind of fun, powerful builds I can make while not being plain Munchkining, and in-character, by way of synergy.
I'll show what I have once I do my preliminary work, before then going back to finalize.
Allyin
player, 4 posts
Wed 27 Jan 2016
at 04:28
  • msg #53

OOC refreshed

Wow, school got busy. I had to use the time I usually post/work on stuff like that to do my homework because I had to work tonight. :P
Allyin
player, 5 posts
Thu 28 Jan 2016
at 16:21
  • msg #54

OOC refreshed

Was gonna do it last night, that didn't work, surprise event. :P
Allyin
player, 6 posts
Mon 1 Feb 2016
at 00:05
  • msg #55

OOC refreshed

And life, school, and my job have interfered more. Partway done, hopefully I can finish the rest soon if I don't get more Homework.
Kineson
player, 1 post
Thu 21 Apr 2016
at 03:25
  • msg #56

OOC refreshed

In reply to Allyin (msg # 55):

Intercepting Shade - Make a counter attack roll with your bow against an enemy's
attack within 110ft. If successful the attack is negated. Immediate action. (Solar)

In this case does the Boat count as a ally or even self, and the Eel Count as a charging Barbarian?
Woren Inkaku
player, 1357 posts
Herald of Victory
Hero of the people
Thu 21 Apr 2016
at 03:54
  • msg #57

OOC refreshed

Umm what?  Hey are you the same player from before?  If not when did you get here?  Sorry I'm a bit confused with you showing out of the blue.
Kineson
player, 2 posts
Thu 21 Apr 2016
at 04:06
  • msg #58

OOC refreshed

In reply to Woren Inkaku (msg # 57):

Litterally, I used to play here but couldn't handle being a single player and being party leader. Dm passed me this character to Mull over as far as stepping into the campaign.

I noticed you were attacking the Eels, or atleast shooting at the water.
I figured this maneuver could be used to target one while it charges/attack the boat to attack, it while it's visible and potentially stop a attack while damaging it without worrying about aquatic combat rules.
Woren Inkaku
player, 1359 posts
Herald of Victory
Hero of the people
Thu 21 Apr 2016
at 11:42
  • msg #59

OOC refreshed

I'm going to go out on a limb and say no the boat is not an ally it's just a boat that we are riding on.  Also don't worry about aquatic combat we are firing on it from the ship because going in after it is stupid.  Oh and I took your turn for you to hep you out so we can keep moving and to give you time to get used to things.
This message was last edited by the player at 11:43, Thu 21 Apr 2016.
Kineson
player, 3 posts
Thu 21 Apr 2016
at 13:44
  • msg #60

OOC refreshed



I haven't decided on this character, I'm not too keen on manuvers or companion/elodion mechanics. Feel free to keep on playing, it was merely a suggestion.


I have a charging rogue with a spear in mind that would benifit from having a teamwork user in the group.
Woren Inkaku
player, 1360 posts
Herald of Victory
Hero of the people
Fri 22 Apr 2016
at 00:41
  • msg #61

OOC refreshed

HOLY CRAP what a day and rpol goes down sorry everyone for the delay I also apologize for taking your turn but thanks for understanding.  In the end if you are allowed to make your own charter is up to the gm not me.  If you need any help let me know ok.
Kineson
player, 4 posts
Fri 22 Apr 2016
at 00:54
  • msg #62

OOC refreshed

In reply to Woren Inkaku (msg # 61):

Lol your not taking my turns, right now I'm only reading along to your story.
 Once I figure out something cozy for me, and plausible/fitting for the dm i'll look at finding a way in, for now, Entertain me!
Woren Inkaku
player, 1361 posts
Herald of Victory
Hero of the people
Fri 22 Apr 2016
at 00:57
  • msg #63

OOC refreshed

Uh huh.


lol XD my story is something to say the least and it's really REALLY long and I have no intention of stopping anytime soon.
Kineson
player, 5 posts
Fri 22 Apr 2016
at 00:57
  • msg #64

OOC refreshed

Rpol unofficial updater app?
Woren Inkaku
player, 1362 posts
Herald of Victory
Hero of the people
Fri 22 Apr 2016
at 00:59
  • msg #65

OOC refreshed

?????? huh WTF are you talking about I just keep track of this via my computer.  I don't think their is an app like that at least not as far as I know.
Kineson
player, 6 posts
Fri 22 Apr 2016
at 01:30
  • msg #66

OOC refreshed

In reply to Woren Inkaku (msg # 65):

There is on google play, gives you a text alert and a notification link to the game.

Busy building 2 regular character sheets in other games atm.
GM
GM, 4215 posts
Fri 22 Apr 2016
at 09:10
  • msg #67

OOC refreshed

Hmmmm, lets make a short recap of Woren't adventure thus far, shall we?

Jumping off cliffs into raging waters; witnessing unholy massacres; war; government cover ups; undead supermonks; ninjas; city riots; betrayal; war; shadow weavers; outrunning gigantic explosions; mystic trents; heralds of the gods; prophesy; secret pasts; ancient psychotic possessed nymphs; war; criminal masterminds; infiltrating behind enemy lines; brush with death a few dozen times; gambling yakuza; sneaking through enemy occupied cities; war; undead zombie hordes; cloned vampires; escaping cities under siege; war; founding new nations; eradicating evil syndicates; dealing with planeswalking soul-trading merchants; monsters from other worlds; and last but not least, WAR!
Kineson
player, 7 posts
Fri 22 Apr 2016
at 14:55
  • msg #68

OOC refreshed

In reply to GM (msg # 67):

Oooo! I heard yakuza.



Did you kill them, can I be the loyal hound assassin back from the hunt to find master dead in a pool of blood?
GM
GM, 4217 posts
Fri 22 Apr 2016
at 20:30
  • msg #69

OOC refreshed

No Woren recruited them. You can choose to be one of them if you wish. One of them is a sea captain/smuggler, the other is his brother.
Kineson
player, 8 posts
Fri 22 Apr 2016
at 20:32
  • msg #70

OOC refreshed

In reply to GM (msg # 69):

Does the brother have a reason to be in the general region, are we doing a prison break?
GM
GM, 4219 posts
Fri 22 Apr 2016
at 20:35
  • msg #71

OOC refreshed

No he does not have a reason to be on the ship. Yanma Ho is in Kuskus. He's part of the government (the treasurer to be precise). You are all currently traveling to Kento because Woren got news that the climate was ripe for forming an alliance.
Kineson
player, 9 posts
Fri 22 Apr 2016
at 20:45
  • msg #72

OOC refreshed

In reply to GM (msg # 71):

Is there a recruitable barbarian/rogue ish character there I could step into?
GM
GM, 4220 posts
Fri 22 Apr 2016
at 20:52
  • msg #73

OOC refreshed

Yes, but much later in the game if by the way things are going is any indication. Woren is kinda reactive rather than proactive.
Woren Inkaku
player, 1365 posts
Herald of Victory
Hero of the people
Sat 23 Apr 2016
at 00:46
  • msg #74

OOC refreshed

Yeah I kinda am although I'm getting better everyday and continue to improve, but I also like the way Woren is it's fun :).
Kineson
player, 10 posts
Sat 23 Apr 2016
at 01:01
  • msg #75

OOC refreshed

In reply to Woren Inkaku (msg # 74):

If I remember correctly you had to drag me after the river north to save my life companion from a execution with a time penalty.
GM
GM, 4221 posts
Sat 23 Apr 2016
at 07:49
  • msg #76

OOC refreshed

In reply to Woren Inkaku (msg # 74):

I was not criticizing your way of playing. Common sense dictates that you should put out the fire in front of you before you go looking for other places where a fire might start.

Oh and Woren, the guy playing Kineson right now left Jirou to die (boo, hiss). And speaking of you, Kineson feel free to RP in the current thread.
This message was last edited by the GM at 07:52, Sat 23 Apr 2016.
Kineson
player, 11 posts
Sat 23 Apr 2016
at 13:02
  • msg #77

OOC refreshed

In reply to GM (msg # 76):

I have read the past 12 pages to get a impression, I was planning tonight for catch up.
Woren Inkaku
player, 1367 posts
Herald of Victory
Hero of the people
Sat 23 Apr 2016
at 14:05
  • msg #78

OOC refreshed

In reply to GM (msg # 76):

Ha ha I figured I was more so saying that I keep getting better as a player with the more I learn is all.  Also wow you let Jirou die thats heartless.  Then again Woren is the kind of guy who values those close to him and will do everything in his power to help them.
Kineson
player, 12 posts
Sat 23 Apr 2016
at 14:15
  • msg #79

OOC refreshed

In reply to Woren Inkaku (msg # 78):

Hey I was just sacrificed by those I trusted, for the sake of the village, left for dead, and imprisoned in good faith.
No one told me jirou was my sister's lover.
GM
GM, 4223 posts
Sat 23 Apr 2016
at 19:19
  • msg #80

OOC refreshed

He wasn't. But he was your best friend.
Kineson
player, 13 posts
Sat 23 Apr 2016
at 21:07
  • msg #81

OOC refreshed

In reply to GM (msg # 80):

Pig headed, run back to the village just betrayed you, and more then that made your life miserable for years, Fool.
GM
GM, 4224 posts
Sat 23 Apr 2016
at 21:42
  • msg #82

OOC refreshed

In reply to Kineson (msg # 81):

Yes, you're right. Don't go and reveal the truth. Don't go and stop the entire world from plunging into war. Fool.
Kineson
player, 14 posts
Sun 24 Apr 2016
at 18:14
  • msg #83

OOC refreshed

In reply to Kineson (msg # 79):

Looks like if I am going to roll a rogue I need to do it now, are those snowy i'm gone for weeks survival training mountains I see in the picture?
Kineson
player, 16 posts
Sun 24 Apr 2016
at 20:34
  • msg #85

OOC refreshed

That's a rough idea. Could give up traps for, Or my charcter sheet post can vanish.

Rake Archetype:
The rake is a rogue who is open about her skills and talents, often to the point of being boastful. Usually she has the protection of an important figure who finds her services useful, but sometimes her bravado is enough to keep enemies away. She is often used as a face for the group for diplomacy, gathering information, negotiations, or to gain the most lucrative contracts and quests from local authorities.


Survivalist Archetype: The survivalist focuses her talents on surviving harsh and unforgiving conditions that would kill a lesser rogue. Whether in blazing deserts or frigid arctic wastes—or simply the cold, hard reality of the streets—the survivalist uses her training to both ensure her own success and provide for the safety of her allies.
This message was last edited by the player at 21:42, Sun 24 Apr 2016.
Saito Hajime
player, 17 posts
Tue 26 Apr 2016
at 14:56
  • msg #86

OOC refreshed

In reply to Kineson (msg # 85):
So
http://38.media.tumblr.com/tum...6wb1qhyte9o1_500.gif
Or
http://www.chadsenga.com/wp-co.../01/gintama257-2.jpg
This message was last edited by the player at 16:55, Tue 26 Apr 2016.
Woren Inkaku
player, 1375 posts
Herald of Victory
Hero of the people
Tue 26 Apr 2016
at 23:36
  • msg #87

OOC refreshed

This is basically how I envision Woren right now.

GM
GM, 4232 posts
Tue 26 Apr 2016
at 23:42
  • msg #88

OOC refreshed

It's a very accurate depiction given the armor he wears and his fighting style (sword and shield). Not to mention the bright sword fragment (a sun and sword on his shield and he uses a shield based technique but also can summon a swarm of blades).
Saito Hajime
player, 18 posts
Wed 27 Apr 2016
at 01:24
  • msg #89

OOC refreshed

In reply to GM (msg # 88):

I don't want to harm your kineson character sheet, do you need to move it before I rewrite it?
Woren Inkaku
player, 1376 posts
Herald of Victory
Hero of the people
Wed 27 Apr 2016
at 01:27
  • msg #90

OOC refreshed

I have a copy of that sheet as well as several others as I handle almost all the rolls for them.
Saito Hajime
player, 19 posts
Wed 27 Apr 2016
at 01:31
  • msg #91

OOC refreshed

In reply to Woren Inkaku (msg # 90):

well I was referring to the dm, as I was assigned the character with sheet, then only my named changed, so I don't know they have a digital copy before I write over it.
Woren Inkaku
player, 1377 posts
Herald of Victory
Hero of the people
Wed 27 Apr 2016
at 16:56
  • msg #92

OOC refreshed

Him and I share a pm with that sheet so it should be fine.  I also looked over your sheet are a you a multi class type of character?  If so can you please say how many levels you have in each class?  Kinda like this warrior lv3 rouge lv4 etc.  Also that post in game seemed like something for the OOC not for in game it's kinda confusing.  Oh and one more thing I looked at the dice roller why were you trying to gather info?  If you are doing this then you need to specify in post what you are trying to learn and you also need to roll a diplomacy roll to see if you manage to gather said info.  Hope this helps and don't take any of this the wrong way I'm just trying to help.
Saito Hajime
player, 22 posts
Wed 27 Apr 2016
at 17:02
  • msg #93

OOC refreshed

In reply to Woren Inkaku (msg # 92):

It was a pm, and as for that sheet, I'm multi archityped single class.

I would be more then happy to explain it after I join :-)

I did try to gather info, but decided it was taking to long and abandon the skill check / quit.
This message was last edited by the player at 17:03, Wed 27 Apr 2016.
Saito Hajime
player, 23 posts
Wed 27 Apr 2016
at 17:39
  • msg #94

OOC refreshed

In reply to Saito Hajime (msg # 93):

Personality wise, my character is a save his own hide and keep his life as easy as possible.

Life hasn't been kind to him, never was, but he also never did anything to deserve good things. He represents the worst crimal scum, the ones whose qualms about killing are twofold. Mainly it causes mess and problems, and two live and let live till letting live is a danger to you.

There worse and better criminals out there. I'm just a skilled survivalist, the streets are a rough place to grow up, someplaces more then others.
This message was last edited by the player at 17:41, Wed 27 Apr 2016.
Saito Hajime
player, 24 posts
Thu 28 Apr 2016
at 05:45
  • msg #95

OOC refreshed

In reply to Saito Hajime (msg # 94):

It started out as a lawless rogue, then poison and evil conditions were set, then I decided poison was a pain to deal with, so I switch over to ninja since they are practically the same, then ninja had to many supernatural abilities so we bickered, then I found a combat style I thought was cool worked it, then scanned the archetypes and found one that thematically fit what the dm wanted, and mechanically fit what I needed. Then we did some spinning around.

This is the difference between rogues and ninjas.
Trapfinding = Poison Use.
Evasion = ki pool + lightstep.

I grab a archetype to get rid of uncanny dodge for greater ability to trigger sneak attacks, the scout.

Picked up a ability that makes my sneak attack add Fixed damage(thus multiplied in a crit, even though my primary attack form has a basic critical chance).

Then I got rid of   Evasion/Ki-pool+LightStep for the Wolfhead archetype.
Ruffian for +hp and Saving throw boost putting me roughly on par with monks, and trading TrapSense for NoTrace.

And added in the poisoner archetype for poison stuff replaced with NoTrace.

So when the musical chairs are all finished, every ability is accounted for though i'm mixing archetypes from ninja and rogue.

I am XENA with poison smoke bombs, good saves and ok health. I can not walk on water normally, and I can sneak attack you even if your looking at me just by moving around first. If we have someone with snatch arrows, that would be awesome, because I can't catch my chakram even though I can bounce them to new targets. Just not worth the fingers to learn to try.

Once I sneak attack you, you bleed and I can sneak attack some more because your bleeding.

My craft alchemy score is insanely high, though if I use it for anything besides poisons the dm may hit me with a book.

My heal is high enough to be used in a clutch situation, or if I accidently poison or sneak attack the wrong thing, or on my self(thanks to a trait) if I run off like the wounded dog I am.

I am streetwise, not epically but enough if dm lets me take 10s sometimes.

I am Evil, I don't go out of my way to avoid hurting(innocent) people in a fight, but also don't try to pick places with (innocents) to fight in usually. Don't expect me to save your butt after you get jailed unless I have a personal investment of my life or other significant reason to do so.

What is obvious is you guys pulling a stunt like that at fourstreams will get you and a lot of bad people and a lot of innocent people dead in the process, if there is such as a thing as innocent people in fourstreams. Everyone that's anyone also knows about the kuskus debacle and you can bet they will be watching you closely.
Saito Hajime
player, 25 posts
Sat 30 Apr 2016
at 00:39
  • msg #96

OOC refreshed

In reply to Saito Hajime (msg # 95):

I used to have 5 core games run by 1 dm and then he cut it to 3 games updated weekly instead of every 1,2 days.
'S game slowed down, and the other one I am trying to join is taking a while to start.

Mostly I'm just board.
Woren Inkaku
player, 1378 posts
Herald of Victory
Hero of the people
Sat 30 Apr 2016
at 18:01
  • msg #97

OOC refreshed

Well I got a hold of the gm and he is very busy with work, but as someone who has been a part of this game for over a year I can safely say that when he gets a chance he'll post.  But as I always say rl always comes before rp, but with some luck things will get better :).
Saito Hajime
player, 26 posts
Sat 30 Apr 2016
at 18:29
  • msg #98

OOC refreshed

In reply to Woren Inkaku (msg # 97):

I know the drill, just down seasons are bad for my mental heath. Other game is in full swing now though.
GM
GM, 4233 posts
Sun 1 May 2016
at 20:47
  • msg #99

OOC refreshed

It's as Woren said, I've been busy IRL but I'm back now. Sorry for that but to those of you new here know that I'd never abandon the game without telling you.

If I ever decide to permanently abandon the game or kick someone out I'll at least have the courtesy to tell you beforehand (even if it's just to say "I've had it with this shit! GTFO!") instead of just vanishing without a word.
Saito Hajime
player, 27 posts
Sun 1 May 2016
at 20:51
  • msg #100

OOC refreshed

In reply to GM (msg # 99):

never said otherwise, just off-gassing :-(
Woren Inkaku
player, 1379 posts
Herald of Victory
Hero of the people
Sun 1 May 2016
at 21:10
  • msg #101

OOC refreshed

In reply to GM (msg # 99):

Nice to have you back gm :).
GM
GM, 4236 posts
Mon 2 May 2016
at 01:06
  • msg #102

OOC refreshed

Just a small reminder, the party size maximum is 6 people. No more. If Saito joins you'll need to send someone else packing.
Woren Inkaku
player, 1384 posts
Herald of Victory
Hero of the people
Mon 2 May 2016
at 01:55
  • msg #103

OOC refreshed

Yeah I know so my current part is Maiko, who will never leave Woren's side.  Genger who will be of great use in these lands for his knowledge.  Clint who won't leave if their is even a small chance to find this women.  Luc our mage and Kineson so that leaves Kineson as the odd man out for now.  So I'll send him back for now.
Saito Hajime
player, 32 posts
Mon 2 May 2016
at 02:00
  • msg #104

OOC refreshed

In reply to Woren Inkaku (msg # 103):

Seems to be one more option, you having a boat, clint may be able to cross the river before his woman  with the bridges out at fourstreams.
GM
GM, 4237 posts
Mon 2 May 2016
at 10:38
  • msg #105

OOC refreshed

Why do you keep saying that the bridges for Fourstreams are out?
This message was last edited by the GM at 15:54, Mon 02 May 2016.
Saito Hajime
player, 34 posts
Mon 2 May 2016
at 15:48
  • msg #106

OOC refreshed

In reply to GM (msg # 105):

GM:
Finch was a little taken aback by your lack of basic geography, but quickly adjusted his face to his diplomatic mode and answered politely "Kento is the neighboring country to your west but the capital itself, Fourstreams, is located on, oh who am I kidding, it IS the northern border with Merdrarel. And no, it's not urgent that we leave right away, but I would advise against unnecessary delays."


Miss-Interpreting this, I thought Kento was where Woren set up shop, and north of it was fourstreams where this guy came from, but he couldn't get there because of bridge burning. closer inspection implies Woren is from Yuzna, and that the captical of Kento isn't Fourstreams.
GM
GM, 4239 posts
Mon 2 May 2016
at 15:59
  • msg #107

OOC refreshed

*sigh* please look at the game map.

Woren's castle is that little red dot in Yuzna state that says Necron's castle ruins.

Kento is a country west of Yuzna. The bridges connecting Yuzna and Kento are destroyed.

Fourstreams are those 3 red dots at the north end of Kento (on the border whene Merdrarel begins) is Fourstreams, the official capital of Kento.
Saito Hajime
player, 38 posts
Wed 4 May 2016
at 22:29
  • msg #108

OOC refreshed

In reply to GM (msg # 107):

He could always try to ditch your flying in the sewer :D
GM
GM, 4246 posts
Wed 4 May 2016
at 22:33
  • msg #109

OOC refreshed

True. Or squeeze into some basement as soon as he's out of sight.
Woren Inkaku
player, 1392 posts
Herald of Victory
Hero of the people
Wed 4 May 2016
at 22:38
  • msg #110

OOC refreshed

In reply to Saito Hajime (msg # 108):

Really REALLY.


Saito Hajime
player, 39 posts
Wed 4 May 2016
at 22:50
  • msg #111

OOC refreshed

In reply to Woren Inkaku (msg # 110):

Open air Markets generally have enough sun shade he could run into the crowd, hide and ditch both of you or atleast you, then use the crowds to keep maiko hindered long enough to get away, and dart in a ruined building.
GM
GM, 4248 posts
Wed 4 May 2016
at 23:44
  • msg #112

OOC refreshed

He actually did do that and it was effective, except Woren had a bird's eye viewpoint and the crowds were mostly human (all of which gawked at him) so disappearing among them while under such screwteny from Woren wasn't really an option.

Did I also mention tengu have wings?
This message was last edited by the GM at 23:46, Wed 04 May 2016.
Saito Hajime
player, 40 posts
Wed 4 May 2016
at 23:46
  • msg #113

OOC refreshed

In reply to GM (msg # 112):

During the gliding bit, but you didn't specify if they have a fly speed other then falling gracefully :)
GM
GM, 4249 posts
Wed 4 May 2016
at 23:48
  • msg #114

OOC refreshed

Glide, by definition, means graceful falling and not flying. Pathfinder system-wise that means:
quote:
Tengus can make a DC 15 Fly check to fall safely from any height without taking falling damage, as if using feather fall. When falling safely, a tengu may make an additional DC 15 Fly check to glide, moving 5 feet laterally for every 20 feet he falls.

This message was last edited by the GM at 23:49, Wed 04 May 2016.
GM
GM, 4252 posts
Thu 5 May 2016
at 11:13
  • msg #115

OOC refreshed

Saito, feel free to jump in at any time.
Saito Hajime
player, 41 posts
Thu 5 May 2016
at 14:34
  • msg #116

OOC refreshed

In reply to GM (msg # 115):

With party in tow?
This message was last edited by the player at 15:54, Thu 05 May 2016.
GM
GM, 4253 posts
Thu 5 May 2016
at 15:02
  • msg #117

OOC refreshed

Why not.
GM
GM, 4254 posts
Thu 5 May 2016
at 16:43
  • msg #118

OOC refreshed

I'm a little confused. Why roll stealth when you're steping up out of the crowd and puting arms around guards?
Saito Hajime
player, 43 posts
Thu 5 May 2016
at 16:52
  • msg #119

OOC refreshed

In reply to GM (msg # 118):

For a abrupt and sudden entrance, I assume he has a pack of guards and I want to be on him before one of the others shout out a warning.
Woren Inkaku
player, 1396 posts
Herald of Victory
Hero of the people
Thu 5 May 2016
at 21:59
  • msg #120

OOC refreshed

Dramatic reveal lol XD.
Saito Hajime
player, 44 posts
Thu 5 May 2016
at 22:02
  • msg #121

OOC refreshed

In reply to Woren Inkaku (msg # 120):

To put it simply, so head would be flatfooted when I appear behind him, for circumstantial bonuses and to add something for him to think about in the future.
This message was last edited by the player at 00:23, Fri 06 May 2016.
GM
GM, 4255 posts
Thu 5 May 2016
at 22:13
  • msg #122

OOC refreshed

...you did read the private message in the previous post saying you had a past with that man, right?
Saito Hajime
player, 45 posts
Fri 6 May 2016
at 00:30
  • msg #123

OOC refreshed

In reply to GM (msg # 122):

Yes but I really can't see a character that is both terrified of something from his past AND willing to let the cause of that terror go unpunished.

I'm also no longer the little kid I was then, and have had to face other scary things since that day.

I'm a selfish jerk, and right now I have a demon from my past, and my ticket to being a 'free' man on the line. If Razoul gets my ticket, then pretty little Woren won't be so pretty anymore.

Nothing like someone whose life you ruined years ago, coming up behind you to scare a little sense down your spine.
GM
GM, 4256 posts
Fri 6 May 2016
at 06:17
  • msg #124

OOC refreshed

Recommendation: You want to scare somebody? Use Intimidate.

Also, use common sense.
Saito Hajime
player, 46 posts
Fri 6 May 2016
at 06:25
  • msg #125

OOC refreshed

In reply to GM (msg # 124):

Intimidation is bad, that starts fights. Intimidate things you don't mind getting in a fight with.

Diplomacy is for avoiding fights, and causing distractions.
GM
GM, 4257 posts
Fri 6 May 2016
at 08:14
  • msg #126

OOC refreshed

Yes because it's so easy to get on someone's good side after you've
quote:
come up behind him to scare a little sense down his spine

Woren Inkaku
player, 1397 posts
Herald of Victory
Hero of the people
Fri 6 May 2016
at 12:13
  • msg #127

OOC refreshed

So the gm just gave me a brief summery of your past what your doing would cause a fight.  You don't have to be afraid of him, but until Woren can maybe help you your still wanted and hated by this guy.  A good idea for you is that you are surrounded by Woren's allies and a crowd of people so rally them.  Use the fact that Woren just showed off his mark make them turn into a mob of sorts.  This way they can start to make the captain feel like he's wrong or has to let Woren go or else he'll have a riot on his hands for detaining a know hero and important person with whom they want an alliance.  I think this might be best don't you gm?
Saito Hajime
player, 47 posts
Fri 6 May 2016
at 16:00
  • msg #128

OOC refreshed

In reply to Woren Inkaku (msg # 127):

So I beat their roll, and tied them, so their +4 initiative modifer trumps my +3 and they get to act first.
GM
GM, 4259 posts
Fri 6 May 2016
at 16:07
  • msg #129

OOC refreshed

No, you don't tie them, their grapple check simply fails (probably because you dance away of the way before they can pile on you). Their initiative roll was 21. You have yet to make an initiative roll (although I can make those for you in the future if you want to).
Saito Hajime
player, 48 posts
Fri 6 May 2016
at 16:13
  • msg #130

OOC refreshed

In reply to GM (msg # 129):

Guards rolled 21 using 1D20+4 initiative?
Saito rolled 21 using 1d20+3 initiative
GM
GM, 4260 posts
Fri 6 May 2016
at 16:17
  • msg #131

OOC refreshed

In this case you are faster. Because you're initiative modifier is bigger.
This message was last edited by the GM at 16:18, Fri 06 May 2016.
Saito Hajime
player, 49 posts
Fri 6 May 2016
at 16:23
  • msg #132

OOC refreshed

In reply to GM (msg # 131):

Ok then, must have misread something again.

Makes my next course of action clear. Heckling sounds good, but will require some help if I find some rules for it somewhere.
GM
GM, 4261 posts
Fri 6 May 2016
at 16:27
  • msg #133

OOC refreshed

Oh wait, sorry my bad, I only just noticed that THEIR initiative modifier was greater (not vice versa). Yup, the grapple was a success. They caught you. You're screwed if you don't turn it around.

http://www.d20pfsrd.com/gamema...g/combat#TOC-Grapple
This message was last edited by the GM at 16:28, Fri 06 May 2016.
Saito Hajime
player, 50 posts
Fri 6 May 2016
at 16:38
  • msg #134

OOC refreshed

In reply to GM (msg # 133):

Not much of a surprise round, any chance of dropping a smoke bomb amd letting them grapple each other?
Saito Hajime
player, 51 posts
Fri 6 May 2016
at 16:44
  • msg #135

OOC refreshed

In reply to Saito Hajime (msg # 134):

Nevermind, I'm grappled not pinned I think. Means I could do it, but concealment only helps so much when your hugged.

To even do what I want i'd have to break grapple first and still have time to drop a bomb.
GM
GM, 4267 posts
Sat 7 May 2016
at 18:18
  • msg #136

OOC refreshed

Congrats Saito, Woren vouched for you. You are a free man, again.
Saito Hajime
player, 53 posts
Sat 7 May 2016
at 23:06
  • msg #137

OOC refreshed

In reply to GM (msg # 136):

No longer restrained yes, more like parolee, Lots of stigma, and probably going to have a plains clothe shadowing me around whenever convenient for the guard.

Which means I probably won't have access to poison making materials while in town due to scrutiny for everyone's safety, and I'll assume I have none made and will have to acquire or craft any I do need at my own risk.
GM
GM, 4268 posts
Sat 7 May 2016
at 23:14
  • msg #138

Re: OOC refreshed

Saito Hajime:
and probably going to have a plains clothe shadowing me around whenever convenient for the guard.

Yeeeeeeeeaaaaaah no they're not going to do that. This is a fantasy world, not modern day American police force.
Saito Hajime
player, 54 posts
Sat 7 May 2016
at 23:14
  • msg #139

OOC refreshed

In reply to Saito Hajime (msg # 137):

http://datadrivencity.com/wp-c...f-jail-free-card.jpg


Wink, he wants to wait cause you smell like road, travel on the ground like a commoner to get here, is looking for a way to blackmail/manipulate or otherwise influence you in discussions to his advantage, and generally was not prepared for you arrival which may have displaced his hidden agendas by actually showing up, or he just wants to ensure your things are returned first.

I'm sure it is one of these.
This message was last edited by the player at 04:03, Sun 08 May 2016.
Woren Inkaku
player, 1404 posts
Herald of Victory
Hero of the people
Sun 8 May 2016
at 13:16
  • msg #140

OOC refreshed

Maybe but Woren essentially just did this.

GM
GM, 4269 posts
Sun 8 May 2016
at 15:53
  • msg #141

OOC refreshed

The noble court was just using double-talk all the time. For example, by saying you are younger than him he's implying you are too young to be a leader and questioning why he (or anyone) should take you seriously. Then he answers his own question by saying you are "gifted from birth" for such a position in order to beat that argument before you can say it by reversing it on you by saying you aren't "gifted" after all since you're not blood related to Inkaku (the name upon which you've based your entire position). So in essence he makes a full circle and hammers in the suggestion that you are too young for leadership and thus shouldn't be taken seriously.

The nobles are laughing because all of this (and more) is going over Woren's head (who takes everything that is said literally) and thus comes off as an uncultured savage that has no place leading a country.

Finch (who knows doublespeak) figured out what was going on and tried to help you, but was outgunned (because in a battle of court innuendo your position is your armor and your wit+circumstance+record is your weapons).

Would you like me to translate the rest of what was really said in the noble court?
Saito Hajime
player, 56 posts
Sun 8 May 2016
at 15:58
  • msg #142

OOC refreshed

In reply to GM (msg # 141):

I"d rather keep making conspiracy theories and throwing them out there, maybe I'll think up a good one eventually maybe..
Woren Inkaku
player, 1405 posts
Herald of Victory
Hero of the people
Sun 8 May 2016
at 16:01
  • msg #143

OOC refreshed

I guess but Woren does not double talk he just says hey guess what I may be young I may not know about court stuff but I'm a warrior unlike you.  Which means unlike these guys he's seen battle and not lived in safety and that he is also one of the only members of the alliance left.  As such they don't really have a choice but to deal with him or stand alone and get crushed because they are too stupid to realize that they will be executed just like the leader of Yuzuna to prove a point to the rest of the people.  Woren will happily cut to the heart of the matter and will not become a yes men he will tell it how it is without fear.  So yeah mic drop lol XD.
Saito Hajime
player, 57 posts
Sun 8 May 2016
at 18:19
  • msg #144

OOC refreshed

In reply to Woren Inkaku (msg # 143):

Does Maiko have Wholeness of Body (Su) or does she still have that 30 damage from jumping off a roof.
GM
GM, 4271 posts
Sun 8 May 2016
at 18:31
  • msg #145

OOC refreshed

Yes well as you said, he doesn't doubletalk so he didn't tell them any of that.

BTW the post is up. Saito feel free to join in at any time.
This message was last edited by the GM at 18:32, Sun 08 May 2016.
Saito Hajime
player, 58 posts
Sun 8 May 2016
at 22:21
  • msg #146

OOC refreshed

In reply to GM (msg # 145):

Option, I suggest we send 1 person outside capable of nabbing a window jumping tengu boy.
GM
GM, 4273 posts
Sun 8 May 2016
at 22:32
  • msg #147

OOC refreshed

Too bad nether of you thought of that before posting your posts that you'd be entering the room.
GM
GM, 4277 posts
Mon 9 May 2016
at 01:47
  • msg #148

OOC refreshed

Yeah, Woren has a lot of hissy fits. You better get used to it.

Also I'd like to take this opportunity to point out that it was Woren who chose to keep the 2 conflicting fragments for their power despite the warning from Luc that ill fortune would come his way..
Saito Hajime
player, 63 posts
Mon 9 May 2016
at 02:14
  • msg #149

OOC refreshed

In reply to GM (msg # 148):

Makes sense, Normally I would have stopped the people in the hall and asked, Woren's little brother, ye'h tall, feathers.

Then been like, you knows he waiting for you to go near that door right, he is a cheekly little brat like that.


But it's been a intense morning for me, and I feel like eggshells are everywhere now that i'm not condemned to death on sight by any one, any time. Not that most people are aware of that.

Gambling, gambling di/estresses everything.

You can make the rolls for me, or tell me which ones I should roll :D I'm trying not to get in fights, but if one does happen I'd like to get out of it without more then a scratchy dust cloud and running away. If intimidate fails to cow them.
GM
GM, 4278 posts
Mon 9 May 2016
at 02:25
  • msg #150

OOC refreshed

If you're gathering information then a diplomacy roll with a 1d4 (to see duration in terms of hours). If gambling then a profession roll. Keep in mind that if you don't get 8 hours of sleep/rest you ill suffer fatigue.
Saito Hajime
player, 64 posts
Mon 9 May 2016
at 02:35
  • msg #151

OOC refreshed

In reply to GM (msg # 150):

Well gotta gamble to sleep/eat, have almost no money on character despite everything. It was morning (according to the picture) before we started running around town and breaking things. Even with all the politics it can't be much more then 4-5 in the evening.

dawn is roughly 6 am to say the worst that gives me 4 hours of gambling.(by my estimate).

Saito Hajime rolled 16 using 1d20+11.  Gambling tonight.
Saito Hajime rolled 31 using 1d20+13.  Bluff check(s) if needed.
Saito Hajime rolled 18 using 1d20+11.  Sense Motive Checks.
Saito Hajime rolled 21 using 1d20+13.  Sleight of hand.

Looks like I'm rusty, skilled, but rusty.
GM
GM, 4279 posts
Mon 9 May 2016
at 02:39
  • msg #152

OOC refreshed

It wasn't morning when you arrived, you had already traveled for 6~8 hours beforehand because no one is crazy enough to travel at night. The mount you are riding could step on a hole and break a leg, not to mention send you flying crashing down.
Saito Hajime
player, 65 posts
Mon 9 May 2016
at 04:59
  • msg #153

OOC refreshed

In reply to GM (msg # 152):

Also, Woren, don't be afraid to treat me like any other party member in your posts. I'm still a minor character, not a lead role.
GM
GM, 4280 posts
Mon 9 May 2016
at 12:56
  • msg #154

OOC refreshed

Yeah. He's like a serious version of Gally.
Saito Hajime
player, 67 posts
Mon 9 May 2016
at 19:10
  • msg #155

OOC refreshed

In reply to GM (msg # 154):

I need help with the reference(unless it was in game to another character)

I left under the impression magic just works so I left before the negative confirmation.
I'm going with being locked out by woren, not knocking(plus the wardrobe he put in front of the door.) As I wish to cause him as little discomfort as possible.

So I was on my own for lodgings and food last night.

Its starting to turn into a running theme.
Woren Inkaku
player, 1415 posts
Herald of Victory
Hero of the people
Mon 9 May 2016
at 19:19
  • msg #156

OOC refreshed

I'll field this one.  I could have used disintegrate but I didn't as such suffocation has a short range and the kid was out of that range.  The reason why I didn't use that other spell is because it would have turned the kid to dust and it would have been obvious as well.  Not only that odds are good that would be an evil move where as suffocation can be deadly can easily just be released at will.  Woren's alignment is CN right now which I need to fix and as such I'm trying to stay away from more evil stuff.  As for Gally  well think of him like you a rouge but kinda stupid and also a complete fanboy of Woren.  As for locking you out we can just assume everyone had private rooms provided by the lord of this city so you are all set hope this helps.
This message was last edited by the player at 19:20, Mon 09 May 2016.
Saito Hajime
player, 68 posts
Mon 9 May 2016
at 19:22
  • msg #157

OOC refreshed

In reply to Woren Inkaku (msg # 156):

Spoilsport
Woren Inkaku
player, 1416 posts
Herald of Victory
Hero of the people
Mon 9 May 2016
at 19:31
  • msg #158

OOC refreshed

Huh?  Spoilsport how?

Saito Hajime
player, 69 posts
Mon 9 May 2016
at 19:56
  • msg #159

OOC refreshed

In reply to Saito Hajime (msg # 139):

You had you own luxury suite the whole time.


This message was last edited by the player at 19:59, Mon 09 May 2016.
Woren Inkaku
player, 1417 posts
Herald of Victory
Hero of the people
Mon 9 May 2016
at 20:06
  • msg #160

OOC refreshed

Trust me it's not a normal thing in Woren's life let's just say things have been rough for him to say the least.
GM
GM, 4286 posts
Mon 9 May 2016
at 21:14
  • msg #161

OOC refreshed

Yeah, which explains why he's had quite a few pity parties in private rooms already.
Saito Hajime
player, 70 posts
Mon 9 May 2016
at 21:16
  • msg #162

OOC refreshed

In reply to GM (msg # 161):

I was referencing myself.
GM
GM, 4287 posts
Mon 9 May 2016
at 21:23
  • msg #163

OOC refreshed

And it could just as easily have applied to Woren since he does indeed do that *points at picture above* a lot in private rooms.
Woren Inkaku
player, 1419 posts
Herald of Victory
Hero of the people
Mon 9 May 2016
at 21:43
  • msg #164

OOC refreshed

A blurb for Woren.

Woren a badass who can turn you into little tiny pieces with ease gets the short end of the stick and becomes depressed lol XD.
Saito Hajime
player, 72 posts
Mon 9 May 2016
at 22:21
  • msg #165

OOC refreshed

In reply to Woren Inkaku (msg # 164):

Well if sleep is what you want I am a doctor, I can prescribe potions and powders to make you sleep, in several levels of knocked out.
GM
GM, 4291 posts
Tue 10 May 2016
at 00:17
  • msg #166

OOC refreshed

Saito, any input on your end?
Saito Hajime
player, 73 posts
Tue 10 May 2016
at 00:29
  • [deleted]
  • msg #167

OOC refreshed

This message was deleted by the player at 00:39, Tue 10 May 2016.
GM
GM, 4292 posts
Tue 10 May 2016
at 00:30
  • msg #168

OOC refreshed

I meant any input on your end. A post and rolls describing what you're doing while the others are at the kitsune bridge district.
GM
GM, 4294 posts
Tue 10 May 2016
at 00:46
  • msg #169

OOC refreshed

When you roll for gathering information you only do 1 roll, not a separate one for each topic.
Saito Hajime
player, 75 posts
Tue 10 May 2016
at 00:56
  • msg #170

OOC refreshed

In reply to GM (msg # 169):

So my 19 works on all 3 topics and I roll 1d4 for each topic?

or do I get all the topics covered in the 1 d4, cause that would be awesome. Better there were a lot of weasels that were shocked to see me and didn't believe the rumor that I was back in town then :D

Either-way Worren has a few hours to do things before I get my info, unless we hear a rumor right off the bat and clint rushes off.
Woren Inkaku
player, 1424 posts
Herald of Victory
Hero of the people
Tue 10 May 2016
at 01:07
  • msg #171

OOC refreshed

it's 1 to 1 meaning you roll one diplomacy roll and one time roll.  May I also suggest you start including your times with your rolls like me.  Trust me I have made a lot of mistakes on this game but looking at the dice roller you got real damn lucky with your first roll.  However by not placing time's you can easily confuse people or make it seem like a different roll is the actual roll.  On a side note nice job with your roll :)

It should look like this fyi
18:45, Today: Saito Hajime rolled 32,3 using 1d20+13,1d4.  Diplomacy: gather Info.
This message was last edited by the GM at 01:09, Tue 10 May 2016.
GM
GM, 4296 posts
Tue 10 May 2016
at 01:46
  • msg #172

OOC refreshed

Hold Person needs line of sight. I thought it went without saying that the streets in the slums twist and turn.
Woren Inkaku
player, 1426 posts
Herald of Victory
Hero of the people
Tue 10 May 2016
at 01:51
  • msg #173

OOC refreshed

Hmm figures oh well I was going to use a different spell but it would cause mass damage to everything like tempest hammer or Sirocco, suffocation won't work and I know my alignment will shift to just evil if I kill him.  GOD"S I want to do something but I can't FUCK must resit urge for evil.


GM
GM, 4298 posts
Tue 10 May 2016
at 01:53
  • msg #174

OOC refreshed

It's ganna be a little hard to run AND cast the spell. You and he are using run after all.
Woren Inkaku
player, 1428 posts
Herald of Victory
Hero of the people
Tue 10 May 2016
at 01:57
  • msg #175

OOC refreshed

Oh no it was worse much worse it would have been bad but I decided against it so I think I'll leave it at that for now.
This message was last edited by the player at 01:58, Tue 10 May 2016.
Saito Hajime
player, 77 posts
Tue 10 May 2016
at 04:18
  • msg #176

OOC refreshed

In reply to Woren Inkaku (msg # 175):

ZMOG I've been playing Neutral in a party of good alignments.

Much apologizes. Less how to stop this mess, more how to end the crap. I'll fix that.
GM
GM, 4302 posts
Tue 10 May 2016
at 04:21
  • msg #177

OOC refreshed

You're suppose to be neutral evil.
Saito Hajime
player, 78 posts
Tue 10 May 2016
at 04:23
  • msg #178

OOC refreshed

In reply to GM (msg # 177):

Si, not nearly enough eggshells broken as opposed to stomped.
Saito Hajime
player, 79 posts
Tue 10 May 2016
at 22:09
  • msg #179

OOC refreshed



o Worren, there is definitely something down there. Don't you know never chase the locals where even the locals don't go.
This message was last edited by the GM at 06:28, Wed 11 May 2016.
GM
GM, 4309 posts
Thu 12 May 2016
at 06:13
  • msg #180

OOC refreshed

YES! Saito did the "forehead rub" thing! He's officially part of the gang now.

(you'd be surprised how often Woren does that)
Saito Hajime
player, 83 posts
Thu 12 May 2016
at 06:27
  • msg #181

OOC refreshed

In reply to GM (msg # 180):

Does that or induces that behavoir in others, mine was a few cares short off slowly dragging my facepalm down really slowoy purubbing my face into ackward shapes.
do i know of this prophecy? Is it a tengu thing cause birds of prey and rodents? Is it a sign of time to take the city by force?
GM
GM, 4325 posts
Tue 17 May 2016
at 02:21
  • msg #182

OOC refreshed

Saito sucker punches Woren. Dum dum duuuum

The plot thickens.
Woren Inkaku
player, 1452 posts
Herald of Victory
Hero of the people
Tue 17 May 2016
at 03:14
  • msg #183

OOC refreshed

That may have been a very big mistake Saito is in way over his head against Woren.
Saito Hajime
player, 95 posts
Tue 17 May 2016
at 03:47
  • msg #184

OOC refreshed

In reply to Woren Inkaku (msg # 183):

Just because your base attack is 2.3 times my character level, while power attacking, and dealing none-lethal with a sword. Luckily pathfinder doesn't have those pesky get hurt for punching people rules.
Woren Inkaku
player, 1453 posts
Herald of Victory
Hero of the people
Tue 17 May 2016
at 04:04
  • msg #185

OOC refreshed

A suggestion you gathered info right if you figured something out it might be smarter to tell Woren about it rather then you know randomly attacking the guy who got your freedom, is your boss, the leader of the team and a badass.
Saito Hajime
player, 96 posts
Tue 17 May 2016
at 04:22
  • msg #186

OOC refreshed

In reply to Woren Inkaku (msg # 185):

No, this isn't related to gather info.  Not in the least.
GM
GM, 4326 posts
Tue 17 May 2016
at 04:30
  • msg #187

OOC refreshed

Believe it or not, he did it for your own good (or at least thought he was). He though Woren was having a nervous breakdown and going crazy (since he hasn't had experience in learning that Woren is always like this) so he thought it prudent to knock him out then take him to see treatment.
Saito Hajime
player, 97 posts
Tue 17 May 2016
at 04:33
  • msg #188

OOC refreshed

In reply to GM (msg # 187):

Screw treatment, he is chasing this kid full of hate, half killing himself in the process, getting luc knocked out, telling maiko and gengar to jump in the sewage. He is outta control and needs to sleep, and get his wounds checked out.
GM
GM, 4328 posts
Tue 17 May 2016
at 04:37
  • msg #189

OOC refreshed

See, what I told ya, thinking of your best interests.

Still he did learn something useful out of all of this. The kid is almost as much at a disadvantage in these sewers as you are. Probably lost since he clearly doesn't know the layout (if he did he would've avoided the sadist from earlier). He must've entered it out of desperation and is now looking for a way out ASAP.
GM
GM, 4329 posts
Tue 17 May 2016
at 04:59
  • msg #190

OOC refreshed

LOL he's trying to intimidate him X'D
Saito Hajime
player, 100 posts
Tue 17 May 2016
at 21:50
  • [deleted]
  • msg #191

OOC refreshed

This message was deleted by the player at 23:41, Tue 17 May 2016.
GM
GM, 4331 posts
Wed 18 May 2016
at 01:23
  • msg #192

OOC refreshed

Lets see if I have this all right:

1. Saito moves to edge of canal. Woren follows.

2. Saito drop smoke bomb and jump over the canal. Woren walks right over the edge and splashes down.

3. Saito ready action. Woren sheathes shield and weapon, swims and climbs up. Provokes Aoo and ready action.

4. Saito shoots Woren and moves away. Woren climbs up and draws weapon/shield.
Saito Hajime
player, 101 posts
Wed 18 May 2016
at 01:26
  • msg #193

OOC refreshed

In reply to GM (msg # 192):
It was my understanding.

Smoke bomb, splash, kick him while he tries to climb, run away before he can stab.
Woren Inkaku
player, 1457 posts
Herald of Victory
Hero of the people
Wed 18 May 2016
at 01:30
  • msg #194

OOC refreshed

Yeah I guess.
Saito Hajime
player, 102 posts
Wed 18 May 2016
at 01:31
  • msg #195

OOC refreshed

In reply to Woren Inkaku (msg # 194):

Now saito is standing there and worren is issue a challange still?
Woren Inkaku
player, 1458 posts
Herald of Victory
Hero of the people
Wed 18 May 2016
at 01:32
  • msg #196

OOC refreshed

Yup you ever hear the expression don't poke the bear you poked the bear.
Saito Hajime
player, 103 posts
Wed 18 May 2016
at 01:51
  • msg #197

OOC refreshed


__|  |~~|  |_____
     |~~|
_____|~~|_________
~~~~~~HH~~~~~~~~~~~~
_____~HH~__________
__  W|~~|
[]|  |~~|   _____
[]|  |~~|  |[][][]
[]| S|~~|  |[][][]
[]|  |~~|  |[][][]
[]|  |~~|  |[][][]


H is for Hydra, W is for Woren, S is for Saito, ~ is for sewage.
GM
GM, 4332 posts
Wed 18 May 2016
at 02:00
  • msg #198

OOC refreshed

I think this would help:


Saito Hajime
player, 104 posts
Wed 18 May 2016
at 02:04
  • msg #199

OOC refreshed

In reply to GM (msg # 198):
He tries to climb up, saito kicks him twice, but woren can't finish climbing because woren is standing there?


If that's the case, Woren Swam back over in his last post AND climbed out, then got a (take a round to give yourself 10 feet to start running?) running start to jump across?

Saito has plenty of time to prepare for the jump, though how he reacts is dependent on if Woren has threatened him with bodily harm instead of just none-lethal.
This message was last edited by the player at 02:17, Wed 18 May 2016.
Woren Inkaku
player, 1459 posts
Herald of Victory
Hero of the people
Wed 18 May 2016
at 02:16
  • msg #200

OOC refreshed

Woren is now beside you after climbing up.  But go ahead keep attacking him like an idiot see what happens.
GM
GM, 4333 posts
Wed 18 May 2016
at 06:46
  • msg #201

OOC refreshed

Actually, he has a point. Woren tried to climb but couldn't due to Saito. So he swam back, climbed the ledge then jumped over and drew his weapons.

This gives Saito 2 extra rounds to do with as you please. But woren is not right next to Saito because Saito moved ↓↓↓ before.
This message was last edited by the GM at 06:47, Wed 18 May 2016.
Woren Inkaku
player, 1460 posts
Herald of Victory
Hero of the people
Wed 18 May 2016
at 12:41
  • msg #202

OOC refreshed

Sorry about that.
Saito Hajime
player, 105 posts
Wed 18 May 2016
at 14:06
  • msg #203

OOC refreshed

In reply to Woren Inkaku (msg # 202):

So the only I need to know now, is did woren still threaten me with actual violence?
GM
GM, 4334 posts
Wed 18 May 2016
at 14:07
  • msg #204

OOC refreshed

What do you think?
Saito Hajime
player, 106 posts
Wed 18 May 2016
at 14:09
  • msg #205

OOC refreshed

In reply to GM (msg # 204):

I think he is a bull in a china shop that brings a sword to a fist fight, and has a few friends that are willing to step in if make the wrong moves.
Saito Hajime
player, 115 posts
Fri 20 May 2016
at 02:34
  • msg #206

OOC refreshed

In reply to Saito Hajime (msg # 205):

Golden empire is Creating/Breeding monsters and monstrocities, Attacking neighboring countries, and fielding comparatively large armies?
GM
GM, 4345 posts
Fri 20 May 2016
at 02:53
  • msg #207

Re: OOC refreshed

Creating/Breeding monsters and monstrocities - No proof of that.

Attacking neighboring countries - Yes.

Fielding comparatively large armies - Oh yes.
GM
GM, 4353 posts
Sat 21 May 2016
at 05:01
  • msg #208

Re: OOC refreshed

ANNOUNCEMENT! Stop the presses!!!

Woren rubbed his temples yet again!

Surprise surprise
Saito Hajime
player, 129 posts
Tue 24 May 2016
at 20:23
  • msg #209

OOC refreshed

In reply to Saito Hajime (msg # 197):

Saito joins the headless chickens screaming worren was right, its the end of the world, the gods themselfs are disgusted enough to take action.
Saito Hajime
player, 130 posts
Tue 24 May 2016
at 21:42
  • msg #210

OOC refreshed

In reply to Saito Hajime (msg # 209):

Question, whose soldiers are on the wall, this is probably very important.
GM
GM, 4376 posts
Tue 24 May 2016
at 22:10
  • msg #211

OOC refreshed

The Fourstream's human soldiers.

EDIT: BTW this is the second time Woren has gone off to do a "I told you so" rant rather than to something heroic. Remember this image TD? ^^


Ahhhh, the bards always leave these parts out of their tales.
This message was last edited by the GM at 22:23, Tue 24 May 2016.
Saito Hajime
player, 132 posts
Tue 24 May 2016
at 23:05
  • msg #212

OOC refreshed

In reply to GM (msg # 211):

Ok, does finch have a weapon?
Woren Inkaku
player, 1488 posts
Herald of Victory
Hero of the people
Wed 25 May 2016
at 00:49
  • msg #213

OOC refreshed

In reply to GM (msg # 211):

Well let's see here he's been stolen from, insulted, had his father insulted, chased a kid that always had an escape route no matter what, he feels like he will never get his money back, save the kid got nothing, was in essence lied to by the old women when she assured him he would get what was his back, fought a hydra, was in the sewers and is now having to deal with an assault I think it's  beyond understandable for him considering he's having a very bad day.
This message was last edited by the player at 00:50, Wed 25 May 2016.
Saito Hajime
player, 133 posts
Wed 25 May 2016
at 00:52
  • msg #214

OOC refreshed

In reply to Woren Inkaku (msg # 213):

Week, but more importantly does that little sneak have a weapon, no one ever said cid gave me back mine.
Woren Inkaku
player, 1489 posts
Herald of Victory
Hero of the people
Wed 25 May 2016
at 00:55
  • msg #215

OOC refreshed

I'm going to guess you have a weapon as I'm about to send you and Geneger to fetch the general. Or you can argue to just put Gneger on it your choice.
Saito Hajime
player, 134 posts
Wed 25 May 2016
at 01:09
  • msg #216

OOC refreshed

In reply to Woren Inkaku (msg # 215):

Actually Maiko might be the better choice, cause I don't think we want to open the gate so moving in the z dimension could be a component, especially on the return trip.
Saito Hajime
player, 135 posts
Wed 25 May 2016
at 01:09
  • msg #217

OOC refreshed

In reply to Saito Hajime (msg # 216):

Wrong general. nvm
GM
GM, 4378 posts
Wed 25 May 2016
at 01:20
  • msg #218

OOC refreshed

May I recommend you send only 1 person and have Luc conjure a mount for them so they don't take forever to get there?

I know Luc doesn't have the mount spell ready but you can use his bonded object ability that 1/day allows him to cast a spell he knows but doesn't have prepared.
Woren Inkaku
player, 1491 posts
Herald of Victory
Hero of the people
Wed 25 May 2016
at 02:16
  • msg #219

OOC refreshed

Ah good call I'll post something to reflect that Saito your saying here time to see what you can do impress Woren.
GM
GM, 4379 posts
Wed 25 May 2016
at 02:25
  • msg #220

OOC refreshed

Saito, you have your stuff back, Cid returned them.
Saito Hajime
player, 138 posts
Wed 25 May 2016
at 02:37
  • msg #221

OOC refreshed

In reply to GM (msg # 220):

ok but I still want a dagger if there is one lying around, they get siege weapons I can at=least get a dagger.
GM
GM, 4380 posts
Wed 25 May 2016
at 04:02
  • msg #222

OOC refreshed

You have a wakizashi, why would you need a dagger?
Saito Hajime
player, 139 posts
Wed 25 May 2016
at 04:26
  • msg #223

OOC refreshed

In reply to GM (msg # 222):

Want, not need if I can't find a good place to jam a dagger, or a good place to throw one. I can't be called a rogue can I? it's more disposable  then my sword.
GM
GM, 4382 posts
Wed 25 May 2016
at 04:57
  • msg #224

OOC refreshed

Knowledge Engineering skill can be used a lot in this situation. Just saying.
Woren Inkaku
player, 1493 posts
Herald of Victory
Hero of the people
Wed 25 May 2016
at 05:12
  • msg #225

OOC refreshed

I'll wait until the map to post things here are the rolls.

01:11, Today: Woren Inkaku rolled 24 using 1d20+22. know engineering Luc.
01:11, Today: Woren Inkaku rolled 18 using 1d20+14. know engineering Woren.

GM
GM, 4383 posts
Wed 25 May 2016
at 05:48
  • msg #226

OOC refreshed

Light ballista:    hardness of 5 and 50 HP; 10 speed
Standard Catapult: hardness of 5 and 50 HP; 0 speed
Assault bridges:   hardness of 0 and 160 HP; Width 10ft; Length 40ft
Escalade Ladders:  hardness of 10 and 80 HP; Width 10ft; Height 40ft
Corvus:            hardness of 5 and 10 HP per square; Width 10ft; Length 15ft
Rams:              hardness of 5 and 120 HP
Siege Tower:       hardness of 5 and 60/240/640 HP; 15 speed; soldier capacity: 5/20/50

Giant rock throwing thing: Hardiness ??? and ??? HP

This message was last edited by the GM at 20:41, Wed 25 May 2016.
Woren Inkaku
player, 1495 posts
Herald of Victory
Hero of the people
Wed 25 May 2016
at 15:55
  • msg #227

OOC refreshed

Oh and also this let's see what we are dealing with.

11:54, Today: Woren Inkaku rolled 22 using 1d20+13. know local.

Saito Hajime
player, 141 posts
Wed 25 May 2016
at 16:21
  • msg #228

OOC refreshed

In reply to Woren Inkaku (msg # 227):

Siege towers have a mounted ballista, a 'open air' back, and ladders instead of stairs or a ramp?
GM
GM, 4384 posts
Wed 25 May 2016
at 16:43
  • msg #229

OOC refreshed

@Woren
You're facing the usual lvl 3 Imperial soldiers (spearman, swordsmen, archers, wizards... Average AC is around 20, give or take, and HPs are around 35) although there could be some veterans (lvl 6 guys) among them. Like those huge armiger guys. Each siege engine has a lvl 6 commander with the rest of the units being lvl 3. The siege wizards are standing at 400ft distance along with the other siege engines. They are all lvl 6 and are casting metamagic Siege Spells (the usual 1/2 dmg to objects doesn't apply and they do double damage to objects).

@Saito
Yes, yes, yes.
Saito Hajime
player, 142 posts
Wed 25 May 2016
at 16:51
  • msg #230

OOC refreshed

In reply to GM (msg # 229):

So nice of them to give dex denying chokepoints, cid would have a field day at the top of one of those ladders, or worse if we can sneak him under the siege ram.
Woren Inkaku
player, 1496 posts
Herald of Victory
Hero of the people
Wed 25 May 2016
at 18:16
  • msg #231

OOC refreshed

Well I'm sure Cid is doing something I don't have his sheet not that I need it, but I figured putting some dice rolls might help speed things along or at least I hope it does.  Like I said though Luc can command those wizards especially since under him they will become even stringer and able to start eliminating the enemy.  The way I figure it dropping their numbers is key to slowing them down and then when the siege stuff gets closer then I can switch off.  With some luck everything is in order and we can start this epic battle huh :).
GM
GM, 4386 posts
Wed 25 May 2016
at 20:12
  • msg #232

OOC refreshed

Why'd you have Clint shoot only once?
Woren Inkaku
player, 1498 posts
Herald of Victory
Hero of the people
Wed 25 May 2016
at 20:26
  • msg #233

OOC refreshed

Kinda forgot for a second it's -5 for two shots right not that it matters if he's attacking a person it's touch and I image getting the ladder (if it can be destroyed) will be easy to shoot as well.  An edit is in sorry about that.
GM
GM, 4387 posts
Wed 25 May 2016
at 20:40
  • msg #234

OOC refreshed

Look at my previous posts. I listed the siege materials. A ladder has 80HP.

Also, don't forget that clint has a double barreled gun. Meaning he can shoot up to 4 times per round (albeit at an additional -4 penalty).
Woren Inkaku
player, 1499 posts
Herald of Victory
Hero of the people
Thu 26 May 2016
at 02:21
  • msg #235

OOC refreshed

Ah good to know one last edit another couple of shots and I think it's just enough to break the ladder and it looks like Saito went which is good so we can keep things rolling.
GM
GM, 4389 posts
Thu 26 May 2016
at 17:43
  • msg #236

OOC refreshed

...You do realize that ALL the towers probably have a 'moving citadel' unit in them, right?

Also, don't you think that was overkill? I mean 1 tower has only 60 HP.
This message was last edited by the GM at 17:46, Thu 26 May 2016.
Saito Hajime
player, 145 posts
Thu 26 May 2016
at 17:53
  • msg #237

OOC refreshed

In reply to GM (msg # 236):

Question, did I drop the guy in front of me, all the images are messing with my phone. I'm goign to assume I didn't.
GM
GM, 4390 posts
Thu 26 May 2016
at 17:58
  • msg #238

OOC refreshed

You did. The sneak attack damage applied because there was a Kentonese defender on his other side and he was already damaged a little. It's also the reason why the attack worked in the first place (+2 atk from charge and +2 from flank).
Woren Inkaku
player, 1501 posts
Herald of Victory
Hero of the people
Thu 26 May 2016
at 18:03
  • msg #239

OOC refreshed

Split the difference then 115 dmg so 60 leave 55 dmg so the question becomes what's best to take out with it I know the bridges that they have take out a bunch of them each has 10 per square they should be able to take out five of them.  Take out the one holding the ladder on our side effectively taking both out in one.  Unless you have a better idea.
GM
GM, 4391 posts
Thu 26 May 2016
at 18:06
  • msg #240

OOC refreshed

You also forgot the extra +3 damage per spell. Suffice to say, you took out 2 of the 4 large towers. I just need you to tell me which 2.

The one docking near Luc, the one near you, the one near Saito or the one south of Saito.

EDIT: You already made your choice. You are shooting the towers this turn. Hopefully you'll give more thought in the next round.
This message was last edited by the GM at 18:08, Thu 26 May 2016.
Woren Inkaku
player, 1502 posts
Herald of Victory
Hero of the people
Thu 26 May 2016
at 18:11
  • msg #241

OOC refreshed

The one near Luc (they are squishy need to protect the mages)  and the one near me.  The way i figure it I take down those two I can keep them safe and when their numbers get reduced more I can move to the other section of the walls and start causing trouble their.
Saito Hajime
player, 147 posts
Thu 26 May 2016
at 18:20
  • msg #242

OOC refreshed

In reply to Woren Inkaku (msg # 241):

Updated, taking off sneak attack damage.
Woren Inkaku
player, 1503 posts
Herald of Victory
Hero of the people
Thu 26 May 2016
at 18:43
  • msg #243

OOC refreshed

Question how many towers are left also I did not know what a corvus was  I looked it up.
Corvus: A corvus is a boarding device that features a hinged counterweight system for mounting a bridge vertically on a siege tower or a vehicle, with a hooked end to grab onto a target vehicle or structure. A corvus is usually 10 feet wide and 15 feet long. It has a hardness of 5 and 10 hit points per square. Using a corvus requires a DC 10 Profession (siege engineer) check as a full-round action; if the check fails, the corvus fails to catch on the target and must be reset (a full-round action). A corvus mounted on a vehicle can target another moving vehicle (see Vehicles). Doing so requires an opposed driving check to get the corvus into the correct position, which is within the length of the corvus and adjacent to the other vehicle. Once a corvus is attached, it takes a Strength check as a full-round action to dislodge the corvus. Alternatively, if the corvus is attached to a vehicle, either vehicle driver can make a driving check as a standard action to dislodge the corvus (a check that succeeds by 5 or more destroys the corvus). The base DC for either of these checks is 15, and the DC increases by 5 for every Small or Medium creature currently standing on the corvus. If a corvus is disengaged while creatures are standing on it, those creatures must make a DC 15 Reflex saving throw or fall. Succeeding at the saving throw allows them to move to the nearest area of safe ground, but such movement provokes attacks of opportunity. A corvus cannot be armored.

So if I destroy these do I essentially make it impossible for them to to get onto the walls using these towers?  I need to know this because their is going to be a switch in tactics if the answer is yes.
GM
GM, 4392 posts
Thu 26 May 2016
at 18:47
  • msg #244

OOC refreshed

Well, they can always try and jump the distance.

There are 2 large towers left, 3 huge and 2 gargantuan.

Come to think of it, thanks to the assault bridges they can come pretty damn close.
This message was last edited by the GM at 19:00, Thu 26 May 2016.
Saito Hajime
player, 148 posts
Thu 26 May 2016
at 18:50
  • msg #245

OOC refreshed

In reply to Woren Inkaku (msg # 243):

Think of them like draw bridges, it will be like the draw bridge falling down into the moat and having to jump across onto the wall.

^ it should only be about a 7 to 2 foot gap.
This message was last edited by the player at 18:52, Thu 26 May 2016.
Woren Inkaku
player, 1504 posts
Herald of Victory
Hero of the people
Thu 26 May 2016
at 18:52
  • msg #246

OOC refreshed

Well fuck suggestions I'm all ears here.
Saito Hajime
player, 149 posts
Thu 26 May 2016
at 18:58
  • msg #247

OOC refreshed

In reply to Woren Inkaku (msg # 246):

Half destroy the assault bridges(flaming spheres) let them break under the weight of the siege towers.

Clint seems to be able to destroy ladders from a long distance, me and maiko can get at the ballista on the towers when they get close.

You should try some kind of moral thingy especially on the people in the town. Walls only work so well I give them less then a half a hour, time for the militia to get atleast armed and maybe put traps in town.

The town is burning.
Saito Hajime
player, 150 posts
Thu 26 May 2016
at 19:11
  • msg #248

OOC refreshed

In reply to Saito Hajime (msg # 247):

Their army is awfully focused on 1 side of the city.

Maybe it's a focusing strength there, maybe its a not so fake feint. How many troops should they have?

The head of this snake (and all its artilery) are seemingly exposed to the rear.
GM
GM, 4393 posts
Thu 26 May 2016
at 19:19
  • msg #249

OOC refreshed

Well that's how sieges generally work. If you don't focus your strength on as fewer points as possible you'll just exhaust yourself banging your head against a wall.

As I said before, you roughly gauge 5,000 enemy troops, where as the kentonese are around 1,000.
Woren Inkaku
player, 1505 posts
Herald of Victory
Hero of the people
Thu 26 May 2016
at 20:34
  • msg #250

OOC refreshed

Well I know what I'm doing next turn but I have a question of the insane kind.  If I cast flame sphere and then tempest hammer on the flame sphere which is in essence a giant tornado can I do this.


Saito Hajime
player, 151 posts
Thu 26 May 2016
at 20:39
  • msg #251

OOC refreshed

In reply to Woren Inkaku (msg # 250):

Due to spell oddities I might suggest syncrnized burning hands through the holes in the gate to create your backflow.
This message was last edited by the player at 20:44, Thu 26 May 2016.
GM
GM, 4394 posts
Thu 26 May 2016
at 20:59
  • msg #252

OOC refreshed

I doubt it'll be that big but yes, the tempest hammer will do extra damage in it's entire affected area as if the entire area was under the effect of flaming sphere.

EDIT: BTW I don't have access to my computer right now so I can't update the map. I can continue the battle if you don't mind going without one.
This message was last edited by the GM at 21:00, Thu 26 May 2016.
Woren Inkaku
player, 1506 posts
Herald of Victory
Hero of the people
Thu 26 May 2016
at 21:02
  • msg #253

OOC refreshed

I don't mind small problem for some reason I can't access the site I normally use for info on spells and such as such I'm working off of limited info.  when I try I get nothing here http://www.d20pfsrd.com/magic/...lls/e/enlarge-person.
Saito Hajime
player, 152 posts
Thu 26 May 2016
at 21:04
  • msg #254

OOC refreshed

In reply to GM (msg # 252):

I think I have my immediate area visualized, if clint shoots down my ladder we should clean up my "point" in a moment.

Burning hands and flaming sphere are similar to their dnd counterparts.
Saito Hajime
player, 153 posts
Thu 26 May 2016
at 21:13
Woren Inkaku
player, 1507 posts
Herald of Victory
Hero of the people
Thu 26 May 2016
at 21:52
  • msg #256

OOC refreshed

Ohh never mind it's back up sorry all we can keep going btw I'm thinking getting rid of the ram is a good idea so I'm going to focus on it with my next spell http://www.d20pfsrd.com/magic/...pells/tempest-hammer
Saito Hajime
player, 154 posts
Thu 26 May 2016
at 22:09
  • msg #257

OOC refreshed

In reply to Woren Inkaku (msg # 256):

Oh, its call lighting but wind, not a persistant vortex.


Litterally, i'd say the spell wording don't interact, but reasonably it makes sense.

Try it with glitterdust.
This message was last edited by the player at 22:11, Thu 26 May 2016.
Woren Inkaku
player, 1508 posts
Herald of Victory
Hero of the people
Fri 27 May 2016
at 01:26
  • msg #258

OOC refreshed

Well their lies the question if I use this http://paizo.com/pathfinderRPG.../spells/sirocco.html in combo with glitter dust would the wind from it cause it to affect more people.  Also I plan of casting the spell and then falling back to a safer area with Luc to ensure his safety which should be fine right?
Saito Hajime
player, 156 posts
Fri 27 May 2016
at 04:10
  • msg #259

OOC refreshed

In reply to Woren Inkaku (msg # 258):

I'd rather pair that for a instant kill effect on some form of siege or hot spot if tempest hammer is still in effect, the pair would probably deal double damage each to a construct, and use the higher dc to avoid getting knocked away +3.

Glitter dust isn't as broken as dnd, but it is still a viable smokescreen. I'd save it to block a tight space with blinded people running into each other, or create a escape opportunity)


Magic combos aside, I can't clear that southern tower by myself and luc had 0(skilled) defenders repelling ladders last I checked. And I'm pretty sure we don't want Malakia: Waren was RIGHT! deathargh to die if he is still alive. I think he was on the other side of the wall.

Clint and luc probably both need to be pulled back and treated(well clint hasn't really taken any previous damage) maybe have someone cast protection from arrows in the mage group.


Personally I say Once we get the Kitsune, we should let them in the front gate, and use stinking cloud and just mow them down with ranged and slaughter the ones that get to the kitsune line(maybe pikemen set against charge).

half moon around the stinking-cloud of fail, and just kill them enmass.


Dispel magic may be able to clear the acid on the gate(dm opinion)

Dispel magic can also fizzle any fireballs the enemies have left.
Saito Hajime
player, 157 posts
Fri 27 May 2016
at 04:22
  • msg #260

OOC refreshed

In reply to Saito Hajime (msg # 259):

suggestions Off?

Our wizards are a sitting duck, that globe of invulnerability paid off, but we should probably keep them alive, particularly since there may be a tomorrow.
GM
GM, 4396 posts
Fri 27 May 2016
at 05:41
  • msg #261

OOC refreshed

Yes on the acid (because it's a continuous effect that lasts several rounds, although the one on the gate ended), and no on the fireballs because they are an instantaneous effect.
Woren Inkaku
player, 1510 posts
Herald of Victory
Hero of the people
Fri 27 May 2016
at 13:57
  • msg #262

OOC refreshed

I think their are six bridges right?  I figured having six fire things causing continually damage is good.  It will sever many things causing damage to the bridge the ladder the people and the ram this should work I hope at least.
Saito Hajime
player, 158 posts
Fri 27 May 2016
at 18:44
  • msg #263

OOC refreshed

In reply to Woren Inkaku (msg # 262):

Your right, as a medium range spell it can't counter spell at longer ranges, but it was a thought.
Woren Inkaku
player, 1511 posts
Herald of Victory
Hero of the people
Sat 28 May 2016
at 17:20
  • msg #264

OOC refreshed

It was a decent idea and the idea  with the fireballs with the bridges were good as well.  With luck this I did everything all right and this will work.
Saito Hajime
player, 159 posts
Sat 28 May 2016
at 17:39
  • msg #265

OOC refreshed

In reply to Woren Inkaku (msg # 264):

The first bit, now that the mages are done, and we negated their 'surprise' attack, its a good old fashion siege once we get all the attackers off the wall.

Time to regroup and re-organize.
Saito Hajime
player, 160 posts
Sat 28 May 2016
at 21:31
  • msg #266

OOC refreshed

In reply to Saito Hajime (msg # 255):

On question, I thought we were on the southern wall, starting heading south, is that towards malakai?


Edit, they are off to my right, phone can't handle cacheing every imagine at once.
This message was last edited by the player at 21:42, Sat 28 May 2016.
GM
GM, 4398 posts
Sat 28 May 2016
at 21:48
  • msg #267

OOC refreshed

Luc was in the northern section;
Woren and co were in the central section (the one nearest to the gate)
Saito was on the southern section.
Malakai was on the part of the wall even farther south (↓ of Saito).

Clint and Malakai ran away from their respective wall sections and are now in the area of the city adjacent to Saito's section of the wall. Meaning if you, Saito, were to jump/climb down 40ft you'd be in the same area as Clint and Malakai on the picture.
Saito Hajime
player, 161 posts
Sat 28 May 2016
at 22:44
  • msg #268

OOC refreshed

In reply to GM (msg # 267):

Saito Hajime rolled 33 using 1d20+13.  perception malakia's men.


-5 distracted, -5 50feet, -5 terrible conditions. 33-15 = 18
Compare to: Hear the details of a whispered conversation DC 15?
This message was last edited by the player at 22:49, Sat 28 May 2016.
Woren Inkaku
player, 1513 posts
Herald of Victory
Hero of the people
Mon 30 May 2016
at 11:30
  • msg #269

OOC refreshed

I would think it would be easy to hear the shooting also I'm going off on a limb and assuming Clint says something or gives a signal or something to let Woren know and from there you can just follow Woren.  Or at least thats what I think but feel free to correct me if I'm wrong.
Saito Hajime
player, 163 posts
Mon 30 May 2016
at 15:40
  • msg #270

OOC refreshed

In reply to Woren Inkaku (msg # 269):
If we have to wait for clint, that's another round we have to wait to react to it.

terrible conditions, siege engines pounding all around.
distracted, I'm busy getting shot at and trying to aim a shot.
50 foot distance, it's a 40 foot drop + some change sideways.

massive penalties to perception.
GM
GM, 4399 posts
Mon 30 May 2016
at 19:22
  • msg #271

OOC refreshed

Sorry for the delay guys. The game will pick up at full steam tonight.
Saito Hajime
player, 164 posts
Mon 30 May 2016
at 20:05
  • msg #272

OOC refreshed

In reply to GM (msg # 271):

relax, take your time. Give Saito a chance to pay back that cross dressing noble, and since I'm under no obligations to worren, I can leave this battle with a free conscience.

This is what I'm going for. http://i113.photobucket.com/al...Ring/Arrow-storm.jpg
This message was last edited by the player at 00:41, Tue 31 May 2016.
Saito Hajime
player, 165 posts
Tue 31 May 2016
at 00:44
  • msg #273

OOC refreshed

In reply to Saito Hajime (msg # 272):

In reply to GM (msg # 852):

What was I supposed to do,

A, Pour a cup of tea and suggest they look over the edge after a minute.
B, Bark drill Sgt orders to soldiers in combat
C, Roll a lie roll for the truth
D, Take someone and throw them off the side
E, Point and Laugh

Ya, probably would have gotten a better reaction laughing at Lord Malakia bleeding all over the place. It's noisy the only way to be heard is by shouting anyways.
GM
GM, 4401 posts
Tue 31 May 2016
at 00:47
  • msg #274

OOC refreshed

Or F: Do the same thing you did but with a diplomacy roll.
or G: Don't get involved with leading. You're a rogue, you're suppose to be anti-authority to begin with.
Saito Hajime
player, 166 posts
Tue 31 May 2016
at 01:11
  • msg #275

OOC refreshed

In reply to GM (msg # 274):

No, but I'm developing a deep-seated hatred of crowds.

What is the difficulty of moving along the inward battlement, ↙,↓,↓,↓,↓
GM
GM, 4402 posts
Tue 31 May 2016
at 01:43
  • msg #276

OOC refreshed

Just shove them aside. Moving through a square occupied by an ally carries no penalties (thougfh you can run or charge through one) but you can't occupy the same square as an ally.

The defenders on the wall where you are and moving south (those who aren't shooting at the invaders below) to counter the enemies that are climbing up the wall on ladders in the southern section. They are as packed as sardines on the wall where the forces are meeting so you won't be able to get in close. You best bet is to climb down off the wall (like Clint, Woren Maiko and Luc did), then climb back up at the next section. CLint just cleared the enemies clogging the stairs but that won't last for long.

https://www.youtube.com/watch?v=FuEEiLOTfs4
Woren Inkaku
player, 1514 posts
Herald of Victory
Hero of the people
Tue 31 May 2016
at 01:48
  • msg #277

OOC refreshed

So I have a very insane thought and I could use some feedback Luc has scrolls of well this http://www.d20pfsrd.com/magic/...party-spells/typhoon.  If I use it well it will do a little more then slow them down but I'm hoping he can cast it in safety maybe just below the stairs poking his head out or something.  I'm also thinking of either using common monster 3 on the brigades not claimed/ slowed down or maybe fireball/scorching ray just something to set them on fire cause the enemy to slow thought?
Saito Hajime
player, 167 posts
Tue 31 May 2016
at 01:54
  • msg #278

OOC refreshed

In reply to Woren Inkaku (msg # 277):

It's not insane, and with that kind of range, you could cast it from behind the wall, mostly at the sky.

The insane part is getting it close enough to do damage, without completely decimating the defenders and causeing more wall damage.

~ 500 feet is 1/30th of the miminium spell radius.  A tornado well placed would decimate their entire long range siege department, and be imo would cause a massive moral penalty just from wind burn.

lv 17/18th to get 9th level spells = 17 minium caster level, so minimum radius unless he can shrink it as if cast at a lower caster level, is 17/5 = 3.4 Miles
This message was last edited by the player at 01:57, Tue 31 May 2016.
Woren Inkaku
player, 1515 posts
Herald of Victory
Hero of the people
Tue 31 May 2016
at 01:59
  • msg #279

OOC refreshed

Hmm not bad wanna know the even more crazy part he has seven of those and is versed in wind magic so using it should be easy. A mile is over 5,000 ft I doubt hey are that far.
This message was last edited by the player at 02:00, Tue 31 May 2016.
Saito Hajime
player, 168 posts
Tue 31 May 2016
at 02:03
  • msg #280

OOC refreshed

In reply to Woren Inkaku (msg # 279):

I'm saying it's like using the dropping the greatwall of china to divide north and south korea.


precision aiming something that big without catching the city too will be the trick. The question is will it drag the city down with it.

Summon monster III, will be hard to use, as it will be easily swarmed over in this scale of combat, and it also can summon lower forms in larger numbers 1d3+1 Summon monster I.

Given the nature of the conflict. http://www.d20pfsrd.com/bestia...rules#TOC-Trample-Ex- Or something that enables you to perform a action like a small flier or aquatic threat might be the best usage, will provide a 1 round distraction if the mages need one.
This message was last edited by the player at 02:07, Tue 31 May 2016.
Woren Inkaku
player, 1517 posts
Herald of Victory
Hero of the people
Tue 31 May 2016
at 02:17
  • msg #281

OOC refreshed

Cross your fingers dude let's hope this works right in the middle on the enemy near their siege engines as well this will be interesting.
Saito Hajime
player, 170 posts
Tue 31 May 2016
at 02:33
  • msg #282

OOC refreshed

In reply to Woren Inkaku (msg # 281):

Range 1 mile/5 levels
Area radius of 1 mile/5 levels

I guess if he just casts it at maximum range, we could be safe as the effect will roughly stop in front of him, Or we could go with Woren's literal interpretation.

I mean it, I am so outta here.
Woren Inkaku
player, 1518 posts
Herald of Victory
Hero of the people
Tue 31 May 2016
at 03:19
  • msg #283

OOC refreshed

I think any spell can be focused or reduced and Luc is well versed in wind magic so I'm going to guess he can cause it to be smaller.  Gotta wonder if the gm saw this coming I doubt it.
GM
GM, 4403 posts
Tue 31 May 2016
at 04:25
  • msg #284

OOC refreshed

As I said at the beginning of the siege, the enemy's rear guard is 450ft away from the walls. Meaning the entire army is pretty darn close to the city.

Also, WOren isn't suppose to, strictly speaking, KNOW about those scrolls. Luc hasn't told anyone about them. And finally, Luc can't cast a new spell while he's using concentration to keep an existing one in place. Same goes with the mages...nvm I just checked both spells on srd20. Nether tempest hammer nor flaming sphere need a concentration check in order to keep going. Their duration is self-sufficient.

On a side note, spells cast from scrolls don't use the mage's modifiers (or non-mage if the character is casting it using the Use magic device skill) nor is it subject to any other of his abilities (unless he has certain feats, such as Scroll Metamagic, Scroll mastery, Cypher Magic, Scroll-Slinger, ect...or certain wonderous items (like mnemonic vestment) nether of which Luc has). Imagine a scroll like a box where some cook put soup in it then close the lid. When someone casts a spell from a scroll that's the same as opening the lid from the box and serving that soup to someone. It's not the caster's soup, he didn't cook it, he's just serving it which is why he has no control over the flavor of the soup.

EDIT: You can use his staff though. It's useful. It can cast Weather Control. Or you could combine Typhoon/Weather control with Control Winds AFTER you cast ether of those.
This message was last edited by the GM at 04:35, Tue 31 May 2016.
Woren Inkaku
player, 1519 posts
Herald of Victory
Hero of the people
Tue 31 May 2016
at 12:15
  • msg #285

OOC refreshed

So he has to use his staff first for weather control then control winds and then typhoon in order to make it so he can not only control how big it is but how fast it grows.  I looked it up and he can speed things up According to control winds for every three levels a mage has he can increase the winds by one level.  Assuming we use his level while using this staff that would be four levels he can increase it by.  Plus I just told him to do something crazy and well this is crazy.  I put in an edit that he uses all three of these things in whatever sequence needs to be one it might take a bit but right now desperate times call for desperate measures.
Woren Inkaku
player, 1520 posts
Herald of Victory
Hero of the people
Tue 31 May 2016
at 13:37
  • msg #286

OOC refreshed

Even if you don't want to have Luc use typhoon using this http://paizo.com/pathfinderRPG...ls/controlWinds.html and he get's it to really strong winds http://www.d20pfsrd.com/gamema.../environment/weather.  -8 to siege engines and then get it up one more it becomes impossible. http://www.d20pfsrd.com/magic/...ls/c/control-weather then he uses this we are in winter it could cause a blizzard with a ton of wind in a central location good lord I would not really need typhoon this would cause tremendous damage and slow them down a ton.  or at least I think so.
Saito Hajime
player, 171 posts
Tue 31 May 2016
at 14:24
  • msg #287

OOC refreshed

In reply to Woren Inkaku (msg # 286):

Not sure if early spring or late winter.
Note, shape winds can easily shut down the entire army with a windstorm, which in my opinion would knock over the remaining towers and trebutches.

Control weather is 100% going to affect the town.
Woren Inkaku
player, 1521 posts
Herald of Victory
Hero of the people
Tue 31 May 2016
at 16:43
  • msg #288

OOC refreshed

Well one last edit is up to make things clear he uses control winds on the enemy as for the summoned monsters anything that can fly might be best if their is no space for ground things.  I'll leave that up to the gm though as that might be best.
Saito Hajime
player, 172 posts
Tue 31 May 2016
at 16:46
  • msg #289

OOC refreshed

In reply to Saito Hajime (msg # 287):

The most dastardly combo I've come up with is control winds, to blow outward from the city, and then control weather to create a indescriminante hail storm, using the winds to shield fourstreams by blow most of the hail out of the city.

Minimizing our damage, and giving them bruises and potentially muddy or icy terrain.
GM
GM, 4404 posts
Tue 31 May 2016
at 17:31
  • msg #290

OOC refreshed

I love this. It's like watching you guys figure out how to perform brain surgery with a sledge hammer. Because that's what a tornado is, a blunt instrument.

Lets say you use Control Weather to cast a hurricane/tornado. That causes the spell effect to originate from the user (Luc) in a 2 mile radius. And it's hard to be very accurate with it.
quote:
You control the general tendencies of the weather, such as the direction and intensity of the wind. You cannot control specific applications of the weather--where lightning strikes, for example, or the exact path of a tornado.
BTW it's Late winter.

Control Winds only affects the weather within 750~1000ft at most, so those in the immediate area may be shielded from the worst of the storm, but the rest of the city won't.

And finally we have the issue with the nature of winds itself. It's not like if a typhoon has an area of effect of 3 miles that at 3 miles + 5 ft all the effects instantly stop.
(imagine the left side is the tornado and the right side is 5ft beyond the spell's affected area)


The intensity of winds diminish by one step each range increment (Tornado > Hurricane > Windstorm > Severe > Strong > Moderate > Light), Meaning if you launch a tornado in the rear of the enemy forces then you will experience hurricane winds and windstorms in the rest of the city, which BTW would work to the benefit of the enemy since ranged attacks will be impossible, and defenders on the wall rely on ranged attacks to keep the enemy away a lot more than then invaders rely on ranged attacks in order to get through.

Remember the link to the LOTR siege I posted? Imagine if the humans couldn't shoot down at the orcs from atop the wall.
This message was last edited by the GM at 17:31, Tue 31 May 2016.
Saito Hajime
player, 173 posts
Tue 31 May 2016
at 17:43
  • msg #291

OOC refreshed

In reply to GM (msg # 290):

I wasn't refering to the tornado, I was refering to the listed effects of control wind, one causes straight lying winds, one causes wind to beat down and outward, another simplly creates a outward rotating wall(s) of wind.

Given the nature of the spell, using it to push the hail out of the city or cause it to loose most of its momentum before it hits anything is probably within reason.

Thus luc could probably center a zone around the city with control winds that doesn't get affected by control weather with control winds.

No tornado funnel required.

Worren the one that wants a tornado.
Saito Hajime
player, 174 posts
Tue 31 May 2016
at 18:01
  • msg #292

OOC refreshed

In reply to Saito Hajime (msg # 275):

Second look, since it has a fixed height, he could litterally use it to create a shield of wind above a large portion of the city.
Woren Inkaku
player, 1522 posts
Herald of Victory
Hero of the people
Tue 31 May 2016
at 18:07
  • msg #293

OOC refreshed

Well then how about this instead it has more control http://www.d20pfsrd.com/magic/.../p/path-of-the-winds.  Not only that it causes a wind wall.  The problem I'm having is time we need time and to stop them so I need something extreme or we lose simple as that.

Edit: either that or I need a serious suggestion here because I'm grasping at straws.
This message was last edited by the player at 18:13, Tue 31 May 2016.
Saito Hajime
player, 175 posts
Tue 31 May 2016
at 18:22
  • msg #294

OOC refreshed

In reply to Woren Inkaku (msg # 293):

Mud would be a major hassel to them, the rivers have already been stated to be full from winter melt, a wide area rainstorm would probably be the least destructive way to slow them to a crawl.

Mud costs 2 movements, river surge may interact with their bridges, floating them away, or weaking the earth under them.
Woren Inkaku
player, 1523 posts
Herald of Victory
Hero of the people
Tue 31 May 2016
at 18:25
  • msg #295

OOC refreshed

Hmm that's not a bad idea the gm has stated that the weather has been warm if I use control weather for a rain storm (with the warm weather this should be possible)  It would cause a big rainstorm and slow them down and this would go from Gondor to Helms Deep https://www.youtube.com/watch?v=gXC-jJhFaUI.  Thoughts gm I could use some input here.
GM
GM, 4405 posts
Tue 31 May 2016
at 18:34
  • msg #296

OOC refreshed

Oh, well that would certainly work. A lot in fact. The moat/stream would increase (meaning they'd need bigger assault bridges, and that would take them at least a few hours).
Table: Siege Engine Assembly
Engine Size   Time Required   Workers Required
Small         1 minute        1
Medium        10 minutes      2
Large         1 hour          4
Huge          2 hours         6
Gargantuan    4 hours         8
Colossal      8 hours         12


But be that as it may, I think both of you are missing the larger implication such a largescale spell might cause. Remember, in this world magic is rare and weak and spells above level 6 are considered beyond the capabilities of mortals. The appearance of such a spell would attract a lot of attention (I assume some of it undue) to on otherwise unremarkable battle in the course of a war. It could attract Oreimo's personal attention (and lets face it, you're not ready to face him yet), it could be a sign that greater forces are at play, people could interpret it as a god trying to start a new following in this world (if you recall, the Stoneaxian leader, that obnoxious dwarf, is among the very few clerics left in the world and by far the most powerful. He can cast spells beyond lvl 6 but only because they are granted to him by the gods, as he explains, which is why he's the undisputed political and spiritual leader of one of the most powerful countries in the known world).

In terms of military power the Alliance States used to be ranked like this:
1. Stoneaxe (number 1 by far. No one among the Alliance disputes that fact)
2~3. Tolan and Kento. It's not clear who's 2nd and 3rd. If ether of them were stronger than the other then it wouldn't be by a big margin. But Tolan was generally considered the more reliable option because they didn't have the internal instability of Kento (or if they did then at least they didn't let it affect their foreign policy).
4. Merdrarel They pack more magic than any other Alliance state, but their army is still too small.
5. Yuzna They don't actually have an army (I'm not counting their city watch as an army). When they do go into battle the vast majority of their forces consists of mercenaries, meaning the strength of their military might is equivalent to the depth of their pockets (and they do have deep pocket). The problem is that hiring mercenaries takes time. This delay in deployment (and questionable dedication of the mercenaries. I mean who's to say they wouldn't turn tail and run the moment things go bad? A patriot fights and would gives for his country, but a mercenary fights for gold and would never give his life for it. Risk it, yes, but never give it.) is why the other Alliance countries consider Yuzna unreliable.
Woren Inkaku
player, 1524 posts
Herald of Victory
Hero of the people
Tue 31 May 2016
at 18:46
  • msg #297

OOC refreshed

FUCK FUCK FUCK FUCK FUCK FUCK FUCK.  Then how the fuck am I supposed to win this huh 1,000 vs 5,000 Woren is one man and he can only do so much.  Here are his spells I have no idea I literately have NO FUCKING CLUE WHAT TO DO!!!!
Level 0     4 spells per day    - bonus    DC 17 (10 + level + ability)
Prepared:
-Detect Magic
-Ghost Sound
-Prestidigitation
-Breeze

Level 1     4 spells per day    2 bonus    DC 18 (10 + level + ability)
Prepared:
-Foe's measure
-Protection from evil/chaos
-Shield
-Mage armor,
-Mirror image
-Gentle Breeze

Level 2     4 spells per day    2 bonus    DC 19 (10 + level + ability)
Prepared:
-Glitterdust
-Web
-True casting
-Fog cloud
-Gust of wind
-Gusting Sphere

Level 3     4 spells per day    2 bonus    DC 20 (10 + level + ability)
Prepared:
-Dispel magic
-Invisibility sphere
-Protection from energy
-Haste
-Air geyser
-Ablative Barrier

Level 4     3 spells per day    1 bonus    DC 21 (10 + level + ability)
Prepared:
-Hurricane blast
-Lesser Globe of Invulnerability
-Stoneskin
-Gale Scythe

Level 5     3 spells per day    1 bonus    DC 22 (10 + level + ability)
Prepared:
-Dismissal
-Suffocation
-Fickle winds
-Tempest hammer

Level 6     2 spells per day    1 bonus    DC 23 (10 + level + ability)
Prepared:
-Sirocco
-Path of the Winds
-Disintegrate
Woren Inkaku
player, 1525 posts
Herald of Victory
Hero of the people
Tue 31 May 2016
at 18:54
  • msg #298

OOC refreshed

Sigh ok how about this Luc does something whatever I got nothing this turn Luc is in your control gm because I GOT NOTHING!!!!
Saito Hajime
player, 176 posts
Tue 31 May 2016
at 18:58
  • msg #299

OOC refreshed

In reply to Woren Inkaku (msg # 297):

Use Luc to counter their advantages, and use your super hero lackies, to push back where the need is greatest, and start organzing things. One of your assets is bleeding to death, assuming your sword didn't heal him, Malakia.

clint's kill count alone just went from 20 some odd to 34 some odd.

Like I sais earlier, consider letting them in the gate and creating a kill zone, if they all rush into a stinking cloud, they will practically be sitting ducks.

As the dm said about packed like sardines, in combat esp on this scale, soldiers can be horrible lemmings, pushing where they  expect or think there is a advantage because they can't see the whole situation.

And if someone yells at you, that your general is down there under attack, atleast 3 of those lemmings will loook.

Controling this is more about shaping the choas.
Woren Inkaku
player, 1526 posts
Herald of Victory
Hero of the people
Tue 31 May 2016
at 19:02
  • msg #300

OOC refreshed

That might work I'm just frustrated that's all I'm sorry about this it sucks not having a clue what's best.  It causes me to second guess myself.  Tell you what I told Luc to do something crazy what that is, is up for Luc to decide so having the gm choose his spell actually makes sense.  Summon monster is still a good idea we need to secure the walls before we can try and create a kill zone regardless however.  Because if we don't then letting them in through their would do us no good.  They would use the walls to get in behind us and then flank us and attack on both sides so right now the walls need to be focused on and then we can go from their.
Saito Hajime
player, 177 posts
Tue 31 May 2016
at 19:10
  • msg #301

OOC refreshed

n reply to Woren Inkaku (msg # 300):

That would be why I split to tackle a different problem area. I'm crippled because I am missing 1 feat to deal with crowds, and I have another 4 feats tied up in poison of which I have none, though I know worren got juicy ones like dragons bile.
Woren Inkaku
player, 1527 posts
Herald of Victory
Hero of the people
Tue 31 May 2016
at 19:14
  • msg #302

OOC refreshed

How do you know that?  I have these not exactly sure if you can reach into my bag and get these or if they will help you but if you can go ahead.
Vile of Dragon Bile     1
Vile of Scorpion venom  4
Saito Hajime
player, 178 posts
Tue 31 May 2016
at 19:17
  • msg #303

OOC refreshed

In reply to Woren Inkaku (msg # 302):

It would take me a hour playing mad scientist to use them to any good effect now anyways.

I grumbled about wanting a dagger and poisons before we climbed the wall and you kind snorted at me and told me fight or die now.

With dragon bile, a hour, and a good sneak around their army in the rain, I might be able to take down their leadership but there no time for that now.
Woren Inkaku
player, 1528 posts
Herald of Victory
Hero of the people
Tue 31 May 2016
at 20:36
  • msg #304

OOC refreshed

Well you know big battle and all that stuff happens ok which one of these bridges is causing this mass inflow of enemies?  Since using a spell above level six is out of the question because then the emperor himself will get involved and he will one hit kill me I just know i.  How about air gyster instead right on the nudge it would bring water as well and possible cause the bridge to topple over.
Saito Hajime
player, 179 posts
Tue 31 May 2016
at 20:45
  • msg #305

OOC refreshed

In reply to Woren Inkaku (msg # 304):

Close range spell, would probably  require looking over the wall to cast imo.

Wizards run on batteries, fighters run on hit points.

Air geyser would probably be a ton more effective against armingers or whatever later.

As for the bridge it would probably be "video of dock with dynamite underneath" ish.

Focus on clearing the wall, don't use the wizards every round.
Woren Inkaku
player, 1529 posts
Herald of Victory
Hero of the people
Tue 31 May 2016
at 21:05
  • msg #306

OOC refreshed

Fair enough gm would you mind auto battling Luc for one round please?  I know you said you would have a person act in accordance to their fighting style and such so this might be best thanks.
GM
GM, 4406 posts
Tue 31 May 2016
at 21:32
  • msg #307

OOC refreshed

Did you consider the Path of the Winds spell? There's your scalpel based windstorm.

Infomercial voice:
With this nifty handy-dandy spell you can send the enemies on the wall flying back where they came from.

But wait, that's not all! In the offer we'll throw in Luc's School Understanding (Wind) and Potent Magic exploit for the low low price of just 1 exploit point so you can just tip over that pesky enemy siege tower.

Did I say siege tower? I meant to say siege towerS! This spell's direction can be change 1 per turn as a move action by up to 45 degrees, yes you heard right, not 10, not 20, but up to 45 degrees! blowing away not only the enemies and enemy tower in the new destination but also every enemy along the way, WOW!!! You'll just be sweeping your worries away. Disclaimer: the spell affects all targets in the area of effect including allies so exercise caution where you aim that thing

But wait, that's not all!! YOU will not be affected by the spell! Watch as you stroll around while your enemies flutter away like leaves in the wind. Is there anything else that can make you feel like a god? How about the ability to do this INDEFINITELY? Yes, you heard right, this spell comes with an indefinite duration Disclaimer: the spell is indefinite only for as long as Luc maintains concentration

But wait, we haven't even gotten to the best part yet!!! If you cast this spell now we'll also throw in not one but TWO Wind Wall spells in the package completely for free! You heard right, you get 3 spells for the price of 1! Blast your enemies away while simultaneously keeping safe and keeping your loved ones safe!

Life doesn't get any better than this so don't wait, read the letters at the bottom of the screen and cast this spell, NOW!

This message was last edited by the GM at 21:32, Tue 31 May 2016.
Saito Hajime
player, 180 posts
Tue 31 May 2016
at 21:46
  • msg #308

OOC refreshed

In reply to Woren Inkaku (msg # 295):

/shrug mobile windwall, needs glass shard to be a scythe.
Woren Inkaku
player, 1531 posts
Herald of Victory
Hero of the people
Wed 1 Jun 2016
at 02:28
  • msg #309

OOC refreshed

So now I need to know this does Luc have the shot?  If so how many people will be affected once I know this I can can figure out how best to take my next turn.
Saito Hajime
player, 182 posts
Wed 1 Jun 2016
at 02:45
  • msg #310

OOC refreshed

In reply to Woren Inkaku (msg # 309):

1 target, however the target can be large.

Dm had me thinking the arminger was some kind of mecha construct.

Gusting sphere could be good here depending on how dm resolves bulrushes against tower shields.

Glitter dust is probably going to be best here. Blind wizards and blind armingers and blind archers. Maybe next round the other group will be close enough to hit both.

If tower shield blocks LoE geyser needs to have a angle to get him.

Blinded

The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.
GM
GM, 4409 posts
Wed 1 Jun 2016
at 02:47
  • msg #311

OOC refreshed

He will affect 13 enemies + Tower + ballista + the guy on the tower shooting the ballista.

EDIT: ninja'd. The above written explanation refers to path of winds.
This message was last edited by the GM at 02:49, Wed 01 June 2016.
Woren Inkaku
player, 1533 posts
Herald of Victory
Hero of the people
Wed 1 Jun 2016
at 03:25
  • msg #312

OOC refreshed

Well I hope it can get the mage or at least the spearman near Maiko to open a line for her if not well trips for days either way.  Forgot about mages they cast a spell to help them maybe stink cloud or scorching ray.
This message was last edited by the player at 03:28, Wed 01 June 2016.
Saito Hajime
player, 184 posts
Thu 2 Jun 2016
at 02:18
  • msg #313

OOC refreshed

In reply to Woren Inkaku (msg # 312):

I don't think the mages followed luc, he seemed to be on top of a building,
Saito Hajime
player, 185 posts
Thu 2 Jun 2016
at 02:37
  • msg #314

OOC refreshed

In reply to Saito Hajime (msg # 313):

Question, when Clint uses scatter shot, it acts a cone that rolls attack rolls.

Would concealment incur the standard miss chance or would it just shot gun spray as normal since I'm not sure how much aiming he does.
Woren Inkaku
player, 1534 posts
Herald of Victory
Hero of the people
Thu 2 Jun 2016
at 02:44
  • msg #315

OOC refreshed

That I don't know but I know the mages are behind which is why I said for them to cast a spell to either kill the people going for the gate or slow them down.  Also I already went over this with the gm but I'm using an ability of Luc to merge two spells I do this by lowering one spell and then raising another.  I'm doing path of winds and air geyser.  My hopes are that by doing this I can effect even more people and have a ton of them fly up into the air and then out of the castle to the ground below where they will go splat.  I'm also not sure how many d20 to roll for his next scatter I'm guessing 16 for the foot soldiers that are right in front of him but I much rather make sure and then I can take it from there to help the gm.
Saito Hajime
player, 186 posts
Thu 2 Jun 2016
at 02:56
  • msg #316

OOC refreshed

In reply to Woren Inkaku (msg # 315):

Well if he mixes them, anyone knocked up is going to be counted as flying medium creatures for path of winds, which entirely changes how effective the spell is, physics of trajectory and speed of impact aside.


Right now that large scorpion venom is looking sweet, applying it to 10+ soldiers in all that armor is looking really nice. Half tempted to go into to town and pillage some inhaled poisons.

Actually since the town is doomed, why am I not pillaging?
This message was last edited by the player at 02:56, Thu 02 June 2016.
GM
GM, 4410 posts
Thu 2 Jun 2016
at 05:39
  • msg #317

OOC refreshed

To answer your questions:
No, the mages didn't follow Luc. Check out the top left corner of the map I posted in an earlier post IC


No concealment doesn't affect scatter shot, and yes it fires in a cone. http://www.d20pfsrd.com/equipm...Firearm-Descriptions
quote:
Scatter Weapon Quality: A weapon with the scatter weapon quality can shoot two different types of ammunition. It can fire normal bullets that target one creature, or it can make a scattering shot, attacking all creatures within a cone. Cannons with the scatter weapon quality only fire grapeshot, unless their descriptions state otherwise. When a scatter weapon attacks all creatures within a cone, it makes a separate attack roll against each creature within the cone. Each attack roll takes a –2 penalty, and its attack damage cannot be modified by precision damage or damage-increasing feats such as Vital Strike. Effects that grant concealment, such as fog or smoke, or the blur, invisibility, or mirror image spells, do not foil a scatter attack. If any of the attack rolls threaten a critical, confirm the critical for that attack roll alone. A firearm that makes a scatter shot misfires only if all of the attack rolls made misfire. If a scatter weapon explodes on a misfire, it deals triple its damage to all creatures within the misfire radius.


Path of wind blows horizontally →
Air Geyser blows only vertically ↑
Combine the two and you get a spell that blows enemies away ↗
Quite literally like this


And no, nothing is physically stopping you (yet) from abandoning the fight and go pillaging. But as Woren has time and again learned this lesson, every action you take may have broader consequences down the road. Take the ogre thug in Kuskus for example. Woren dismissed him at the time (even though he was no match for him and his party) simply because he was too tired from the previous struggle with the crime syndicate to be bothered with that lowlife. If he hadn't done that then maybe he wouldn't be having the problems he is currently having with Kuskus and the rise of the new crime wave.
This message was last edited by the GM at 05:44, Thu 02 June 2016.
Saito Hajime
player, 187 posts
Thu 2 Jun 2016
at 07:30
  • msg #318

OOC refreshed

In reply to GM (msg # 317):

My suggestion is to instead of moving and shooting, move to a better position to shoot then sweep them next round with clint.

Maiko practically knocked down the entire southern row of soldiers and ?you? Cast glitter dust, so hopfully that will cause more mayhem.

Not sure but smart might be letting clint get right up in their faces for that touch attack goodness, he seems to have a lots less ammo then he had a while ago.

If your waiting on me i feinted, unless worren tells me otherwise.
Woren Inkaku
player, 1535 posts
Herald of Victory
Hero of the people
Thu 2 Jun 2016
at 10:05
  • msg #319

OOC refreshed

Good to know this should work well I still don't know how many dice to roll fro Clint here this is a guess.  Also technically you control yourself Saito so you do you, but like the gm said everything you do has an effect later on not the least of which would be pissing Woren off more who you have already pissed off on several occasions.  Regardless I hope this clears everything up but if not let me know and I can fix anything that needs to be fixed.

06:02, Today: Woren Inkaku rolled 145 using 16d20 with rolls of 7,12,10,4,10,2,8,12,10,8,18,10,3,3,14,14. spray fire.

Woren Inkaku
player, 1536 posts
Herald of Victory
Hero of the people
Sat 4 Jun 2016
at 02:14
  • msg #320

OOC refreshed

Ok this image I found is badass and I had to share it lol XD.


Edit: this is better now you can actually see it.
This message was last edited by the player at 02:48, Sat 04 June 2016.
GM
GM, 4411 posts
Sat 4 Jun 2016
at 02:15
  • msg #321

OOC refreshed

And surprisingly accurate too.

BTW I'm about to post, just finishing up Luc's flavor text and the surprise at the end.
Saito Hajime
player, 188 posts
Sat 4 Jun 2016
at 02:41
  • msg #322

OOC refreshed

In reply to GM (msg # 321):

wonder if luc could use a bull rush from a gusting sphere sideways to hit a target.

--> Target

Then since it's a wind ball, use the wind to resolve a successful bullrush like so

 ^
 |
 |
Target


Sphere of upwardly gusting winds
GM
GM, 4413 posts
Sat 4 Jun 2016
at 05:54
  • msg #323

OOC refreshed

I'll need a concentration check for Luc each round.
Woren Inkaku
player, 1538 posts
Herald of Victory
Hero of the people
Sat 4 Jun 2016
at 09:54
  • msg #324

OOC refreshed

Oh sorry about that what's the dc of that the spell dc I'm guessing?  Also I think my hp is wrong I could be doing the math wrong so if so sorry but according to my calculations.  72 hp +8 80 -19= 61 which is right but if I took half damage from that one spell that did 10 (which I did) I should have taken 5 so I think it should be five higher plus the 10 hp I just recovered.  so it should be76 I think if I'm wrong it's 71 obviously.  Again I could be reading this wrong and I realize it's only 5 hp but every bit helps in a battle like this.  Also here is the roll again sorry for the trouble.

05:48, Today: Woren Inkaku rolled 23 using 1d20+19. luc concentration .

Woren Inkaku
player, 1539 posts
Herald of Victory
Hero of the people
Sat 4 Jun 2016
at 09:57
  • msg #325

OOC refreshed

AH OH CRAP I LOOKED OVER MY POST I NEVER PUT IN THE ROLLS THAT EXPLAINS IT HERE THEY ARE PROOF I DID IT SORRY UGH DAMN I"M STUPID.

23:15, Tue 31 May: Woren Inkaku rolled 21 using 1d20+14. reflex.
23:15, Tue 31 May: Woren Inkaku rolled 25 using 1d20+9. reflex.


Edit: oh the things I find oddly enough all these images are great considering all the tales being told of Woren.


This message was last edited by the player at 10:57, Sat 04 June 2016.
Saito Hajime
player, 191 posts
Sun 5 Jun 2016
at 03:24
  • msg #326

OOC refreshed

In reply to Woren Inkaku (msg # 325):

Yesterday: Saito Hajime rolled 19 using 1d20+10 Knowledge Local.  None combat goal to aid fight, that even a criminal could help with.


We dicussed using weather to flood the riverMoat, however a large portion of the river also flows through the city roughly dividing the districts(?). Is there some way to drain the city portions of the river, more specifically to keep the river from coming IN to the city's canal/riversbeds. Thus diverting the flow that would normally run through the city, against the walls and around the city essentially flooding the moat(s).

A civil engineering feat, like giant sluice gates behind the wall that fall down and act and mostly seal off the flow, allowing to the maintenance or construction of the current river ways pathways.


http://ceephotos.karcor.com/wo...ate-Ann-Arbor-MI.jpg
GM
GM, 4415 posts
Sun 5 Jun 2016
at 03:28
  • msg #327

OOC refreshed

Yes, it's possible (the city has floodgates). But you'd need a successful knowledge engineering check to figure out how to operate them.
Saito Hajime
player, 192 posts
Sun 5 Jun 2016
at 03:32
  • msg #328

OOC refreshed

In reply to GM (msg # 327):

I'm sure there is somebody whose job it is to work them, possibly old or fat or both.
Real question is can I act on that knowledge with that check.
GM
GM, 4416 posts
Sun 5 Jun 2016
at 03:41
  • msg #329

OOC refreshed

I'm sure there normally is someone. The operative word here being 'normally'
Woren Inkaku
player, 1541 posts
Herald of Victory
Hero of the people
Sun 5 Jun 2016
at 15:20
  • msg #330

OOC refreshed

Oh I noticed you put my heal as 0 I should have one left just so you know because it went from 2 to zero when I used it.  Sorry if this comes off as hmm I guess jerky is the best word but I much rather you make sure because you never know if I'll need that (because odds are good I will).
GM
GM, 4417 posts
Sun 5 Jun 2016
at 15:28
  • msg #331

OOC refreshed

Mmmmmmmmm, jerky...


I'm sorry, I zoned out. You were saying?
This message was last edited by the GM at 15:28, Sun 05 June 2016.
Woren Inkaku
player, 1542 posts
Herald of Victory
Hero of the people
Sun 5 Jun 2016
at 19:44
  • msg #332

OOC refreshed

Ha ha I guess I was saying that I didn't want to come off as a jerk an A-hole as someone who's trying to question you more so saying how I want to make sure I have everything I can in order to sway the battle in my way.  On a side note I hope everything is in order I know I put a few things in their.  Like how Luc will fall back if his spell is broken or can't be used to knock the other towers down.  However using disintegrate is well within his abilities plus gaining temp hp is the best I can do that's non-healing in order to keep him going.  If their is anything out of order let me know and I can fix it but I think with the big guy dead(which he should be) we can advance the battle because odds are good these normal guys seeing Woren and the others make short work of them will make them run away.
Tower shield
Benefit: In most situations, a tower shield provides the indicated shield bonus to your Armor Class. As a standard action, however, you can use a tower shield to grant you total cover until the beginning of your next turn. When using a tower shield in this way, you must choose one edge of your space. That edge is treated as a solid wall for attacks targeting you only. You gain total cover for attacks that pass through this edge and no cover for attacks that do not pass through this edge (see Combat). The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bash with a tower shield, nor can you use your shield hand for anything else.

When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield's encumbrance.
GM
GM, 4418 posts
Sun 5 Jun 2016
at 20:12
  • msg #333

OOC refreshed

No, he's not. The armiger is still alive and kicking.

The heal thing was a typo. I'm making the post now. You good with no tactical map? If no then it'll take a while longer.
This message was last edited by the GM at 20:25, Sun 05 June 2016.
Woren Inkaku
player, 1543 posts
Herald of Victory
Hero of the people
Sun 5 Jun 2016
at 20:44
  • msg #334

OOC refreshed

Yeah I'm good.
Saito Hajime
player, 195 posts
Sun 5 Jun 2016
at 21:58
  • msg #335

OOC refreshed

In reply to Woren Inkaku (msg # 334):

Hmm, probably prone now, even if i'm flanking +2, that's -4 for being prone.
Woren Inkaku
player, 1545 posts
Herald of Victory
Hero of the people
Sun 5 Jun 2016
at 23:52
  • msg #336

OOC refreshed

Trust me this guy is dead one way or the other I covered my bases just in case.  A tower shield can only protect one area the area he faces the shield.  As such him being shot by Clint will kill him and even if it doesn't all make has to do is move to the side of him put him in the dirt and then he's done.  Now comes the planing process and  figuring out if we can maybe do some healing even if it's just a little every bit helps.
GM
GM, 4420 posts
Mon 6 Jun 2016
at 00:37
  • msg #337

OOC refreshed

He was facing ←
Clint used a move action to clear the gun and a standard to attack from →


Woren Inkaku
player, 1546 posts
Herald of Victory
Hero of the people
Mon 6 Jun 2016
at 01:48
  • msg #338

OOC refreshed

Yes he was but he shouldn't be now.  And even if this is an error I covered my bases by having Maiko put him on his ass and then punch until dead.  So we should be able to get on with the plan of defending the city.



Edit also so it's clear the five foot step Clint took was this way ↖
This message was last edited by the player at 01:49, Mon 06 June 2016.
Saito Hajime
player, 196 posts
Mon 6 Jun 2016
at 01:59
  • msg #339

OOC refreshed



Poor clint, Woren just provoking all those AoOs and leaving him to deal with 3 guys at half health, with a overheated gun.
GM
GM, 4421 posts
Mon 6 Jun 2016
at 02:11
  • msg #340

OOC refreshed

I don't see any mention of a 5ft step here:

quote:
Clint use grit to activate quick clear remove broken condition from gun fire (not sure how many times he can fire so take whichever is best fire on the big guy take him down)
10:50, Today: Woren Inkaku rolled 15,27,20,14 using 1d20+10,1d20+10,1d20+5,1d20+5. clint fire.
10:50, Today: Woren Inkaku rolled 10,19,21,20 using 1d12+6+2d6,1d12+6+2d6,1d12+6+2d6,1d12+6+2d6. damage.
(big guy should be down)


You also didn't specify who Maiko was attack. You just said:
quote:
Makio trips/attack everyone
10:49, Today: Woren Inkaku rolled 23,38,19,26,27 using 1d20+20,1d20+20,1d20+15,1d20+15,1d20+20. maiko flurry trips/attacks using ki.
11:04, Today: Woren Inkaku rolled 26 using 1d20+19. perception .


1st trip was on soldier (2 aoos, 1 failed), 2nd on a soldier (2 aoos, 1 failed, 1 crit so he's dead), 3rd failed, 4th on a soldier (2 Aoos, guy's dead) and she had to use the 5th attack on the 1st guy because:
A) he was still alive
and B) Using a trip on Armiger wouldn't have achieved anything since she was out of Aoos. And a prone enemy gains an AC boost against ranged attacks.

And even if Clint move, he still wouldn't have been able to shoot the Armiger because the total cover applies to any attack coming from the ← general direction. http://www.d20pfsrd.com/gamemastering/combat#TOC-Cover
quote:
Total Cover

If you don't have line of effect to your target (that is, you cannot draw any line from your square to your target's square without crossing a solid barrier), he is considered to have total cover from you. You can't make an attack against a target that has total cover.
The shield is the solid barrier. It's like example #3

This message was last edited by the GM at 02:19, Mon 06 June 2016.
Woren Inkaku
player, 1547 posts
Herald of Victory
Hero of the people
Mon 6 Jun 2016
at 02:19
  • msg #341

OOC refreshed

Oh I see the confusion I'm not talking about last turn I'm talking about THIS turn. I assumed I needed to take out the remaining guys and then go see the others about what to do.
Woren Inkaku:
OOC: ah sorry

Woren made short work of two and missed the other after seeing two die before his blade and so many others and to survive must have felt like the gods were watching him.  However they were not as he got shot dead and then clint shot the the other guy.  And with that done he went to the other leaders everyone in tow.  When he finally got their he would say, "SO now what we can try and flood the river to slow them but this isn't looking good I'm giviing it everything I got but I don't know if it'll be enough."  He seemed worried looking everyone over seeing them bloody and hurt beyond belief.  He wished he had some kind of healing or something anything to keep them going, but for now he needed to listen to everyone else defending the city.

Woren full attack kill two
17:24, Today: Woren Inkaku rolled 27,32,35 using 1d20+26,1d20+21,1d20+26. woren full attack using haste .
17:25, Today: Woren Inkaku rolled 26,26 using 1d8+22,1d8+22. damage.
Clint five foot step towards Luc shoot one kill shoot the big guy who is not facing Clint and can't use his shield again should kill him
17:28, Today: Woren Inkaku rolled 10 using 2d6. damage.
17:28, Today: Woren Inkaku rolled 7 using 1d12+6. damage.
17:28, Today: Woren Inkaku rolled 24 using 1d20+9. clint fire.
17:28, Today: Woren Inkaku rolled 6 using 2d6. damage.
17:27, Today: Woren Inkaku rolled 16 using 1d12+6. damage.
17:26, Today: Woren Inkaku rolled 32 using 1d20+14. clint fire.
Maiko (can put the big guy in the ground and kill him then if Clint's shot does not work)
17:30, Today: Woren Inkaku rolled 29 using 1d20+20. maiko trip.
We then go to the other leaders.

Woren Inkaku
player, 1548 posts
Herald of Victory
Hero of the people
Mon 6 Jun 2016
at 21:38
  • msg #342

OOC refreshed

That was my fault I apologize I know that I'll have to keep Clint back for whatever is next I also hope that everything is ok because I'm assuming the others are going to bounce their ideas off of one another or maybe we are entering mass combat?
Woren Inkaku
player, 1549 posts
Herald of Victory
Hero of the people
Tue 7 Jun 2016
at 01:42
  • msg #343

OOC refreshed

So how's everyone doing is everyone's other games going good?  I know this has nothing to do with this game but I figured hey it doesn't hurt to be friendly right :).
Saito Hajime
player, 197 posts
Tue 7 Jun 2016
at 01:55
  • msg #344

OOC refreshed

In reply to Woren Inkaku (msg # 343):

mostly slower then this one, hard to keep track of something that doesn't update atleast once a week.
GM
GM, 4422 posts
Thu 9 Jun 2016
at 22:49
  • msg #345

OOC refreshed

Sorry for the delay guys but RL always takes priority. I'll post now though (as soon as it's done).

In the meantime I want to run something by you two. How would you feel if I added the "Laying waste" rules to the game? I'm sure you've noticed that as you gain levels, criticals get less and less badass.

Oh wow, 2d6 instead of 1d6. Bask in my glory.

"Laying waste" is an alternative critical hits system. Whenever you roll a critical you don't make a 2nd roll to confirm it. What yo do is determine what kind of critical you made (light, medium or heavy). To do this roll a 1d20 + your weapon's critical mod + the amount your attack exceeded the enemy's AC + any bonuses you usally add to "confirm criticals" from the normal system. If the result exceeds a DC 20, 30 or 40, the critical becomes a light, medium or heavy critical respectfully. If your roll doesn't beat even the DC 20 then the attack does normal damage (the same as if you were using the regular system but failed the "conform critical" roll).

For example: Lets say Woren rolls a 19 on his attack roll (a longsword scores a critical on a 19). When you add the bonus to attack that becomes 40. And lets say the enemy's AC is 22. So what he does next is roll 1d20 (in this case a 6) + 2 (longsword's multiplier) + 5 (Worens bonus to confirm crits) + 18 (because his attack exceeded the enemy's AC by 18). Combine it all and you have 6+2+5+18=31! That's a medium critical. I roll on the critical generator on d20pfsrd.com and get...
quote:
We've Got a Bleeder!
Target suffers maximum damage and 2d6 bleed.
Save: A DC 25 Fortitude halves bleed effect each round.
Heal: A Heal check DC 15 halves bleed effect, while a DC 25 Heal check ends it.

That means Woren's attack did 38 damage + causes the enemy 2d6 bleeding, unless the enemy rolls a successful save and/or heal check.

However it's not all rainbows an sunshine because (Uncle Ben voice) "With great criticals come great fumbles". For example, if we were already using this system then Woren would have suffered this on his natural 1 attack roll:
quote:
Better to Give
Your attack damages you instead. Use your target's Str modifier when calculating the damage.
Save: Reflex DC 20 negates.
Special: Reroll attack to determine if you critically hit yourself. This reroll cannot miss or fumble.

That means, if Woren fails a reflex save DC 20, he'd be in deep shit.

So, what do you all think?
This message was last edited by the GM at 22:52, Thu 09 June 2016.
Woren Inkaku
player, 1551 posts
Herald of Victory
Hero of the people
Fri 10 Jun 2016
at 00:05
  • msg #346

OOC refreshed

A double edged sword just so I know if I get a nat 1 and the enemy has a strength of 20 then it would do 5 damage to Woren as it does damage equal to the modifier or rather +5 right?
This message was last edited by the player at 00:19, Fri 10 June 2016.
Saito Hajime
player, 198 posts
Fri 10 Jun 2016
at 00:08
  • msg #347

OOC refreshed

In reply to Woren Inkaku (msg # 346):

More like the enemy gets the upper hand in sword play and drives your weapon into to your shoulder.


1d8 weapon damge + their strength.

Your base attack bonus and modifiers - your strength + their strength to determine crit.
GM
GM, 4424 posts
Fri 10 Jun 2016
at 00:19
  • msg #348

Re: OOC refreshed

The example given in the...example god there must be a better way to say that says:
quote:
Your attack damages you instead. Use your target's Str modifier when calculating the damage.
Meaning it's the exact same thing as if you had attacked yourself (modifiers and everything) except instead of using your Str mod you use your enemy's Str mod (so we're talking like only a 1~3 damage difference. Unless you're using a two-handed weapon in which case it could be a bit more). If both your Str mods are the same then...well it makes no difference then does it?

There are other types of fumble failures. Like this one:
quote:
Catastrophic Failure
You fall unconscious for 1d6 rounds.
Save: Will DC 20 negates.
Recover: You may make a new saving throw each round as a standard action.
Special: If wielding a bludgeoning weapon, add one round to the duration.


You won't take damage as if you had attacked yourself, buuuuut...
This message was last edited by the GM at 00:40, Fri 10 June 2016.
Woren Inkaku
player, 1552 posts
Herald of Victory
Hero of the people
Fri 10 Jun 2016
at 00:35
  • msg #349

Re: OOC refreshed

Ah I see hmm well then it's dangerous however one does have to think of the odds in this situation.  only a nat 1 will cause a failure a 1 in 20 chance.  On the other hand getting a crit can be just as hard a 2 and 20 chance for Woren.  However with people like Fumio it becomes very useful a 6 and 20 chance in essence.  I'm looking up the different things that can go wrong (because let's face it it's those I'm most worried about)  I don't mind the system they are all dc 20 saves again I'm going with odds here to figure things out.  If you want to try then we can try it if it ever becomes a problem or if you don't feel like using it then we can drop it as need be.
GM
GM, 4425 posts
Fri 10 Jun 2016
at 00:41
  • msg #350

Re: OOC refreshed

BTW there are 600 different critical and fumble effects.

Also, my bad, the chart goes like this:
Roll   Critical Hit Type
DC <20     Minor Critical: max damage, No Additional effect
DC 20      Light critical: max damage, Light Wound effect
DC 30      Moderate critical: max damage, Moderate Wound effect
DC 40      Severe critical: max damage, Severe Wound effect

Meaning even if you don't beat the DC 20 you still do max damage. You simply don't get an extra effect.

And I also did the severity check bonus wrong. It's not +2, +3, +4 ect...if you're weapon's crit mod is x2, x3, x4 ect... it actually goes like this:
Critical
Modifier    Severity Bonus
x2         +0 bonus
x3         +4 bonus
x4         +8 bonus


Bonuses to "confirm critical hit" also apply to save throws you make when you roll to avoid the effects from a Fumble. Meaning that given Woren's high save rolls and high "confirm critical hit" bonus, it's very unlikely he'll every royally screw himself on a fumble. The guy knows how to use his blades.

Effects that say "take bonus damage instead" or "plus bonus damage" it refers to this chart:
Critical
Modifier    Bonus
Damage

x2          1d6
x3          2d6
x4          3d6


Size between attacker and target applies a -2 or +2 penalty/bonus to severity check per size difference.
This message was last edited by the GM at 00:52, Fri 10 June 2016.
Woren Inkaku
player, 1553 posts
Herald of Victory
Hero of the people
Fri 10 Jun 2016
at 02:35
  • msg #351

Re: OOC refreshed

Hmm fair enough we can give it a shot but it looks like now we need to see what Saito does and hope we have at least a little time to prepare for this fight so we can use all those things I listed which should help a lot.
Saito Hajime
player, 199 posts
Fri 10 Jun 2016
at 04:32
  • msg #352

Re: OOC refreshed

In reply to Woren Inkaku (msg # 351):

Not much I can do except sit still and not saying anything(rude) to the gentry(headfools).

I could pre-coat one of my weapons, but the first time I attack something I probably will waste it.
Woren Inkaku
player, 1554 posts
Herald of Victory
Hero of the people
Fri 10 Jun 2016
at 11:46
  • msg #353

Re: OOC refreshed

Fair enough well here comes a big battle like I said I hope I can do these things and maybe get a bit of healing for the others.
Woren Inkaku
player, 1555 posts
Herald of Victory
Hero of the people
Sat 11 Jun 2016
at 15:26
  • msg #354

Re: OOC refreshed

So I guess it's on to the battle then oh yeah before I forget do you want me to edit up my sheet GM?  Or do you want to do?  Also I'm hoping that we can have a bit of a choke point because once the enemy comes into view I'm going to have people throw those bottles at the enemy.  With some luck this will cause some serious damage before the real fight begin which will of course help things out.
Saito Hajime
player, 200 posts
Sat 11 Jun 2016
at 23:04
  • msg #355

Re: OOC refreshed

In reply to Woren Inkaku (msg # 354):

Player Characters in Battles

In addition to the option of your PCs being commanders in your armies, the GM may have you fight smaller groups of enemies before or even during a battle in which your armies clash with the enemy. For example, your PCs might attack an evil necromancer and fight your way through his tower to confront him directly and defeat him while your army battles the undead horde outside the tower. Alternatively, your PCs could use potent spells (such as cloudkill, control water, or earthquake) to alter battlefield conditions in your favor. These possibilities let you use your characters to directly affect the outcome of a battle without forcing you to sit out on an adventure opportunity by personally commanding an army.

If your PCs win the small-scale combat or dramatically affect the battlefield with magic, the GM could opt to increase your army's DV and OM by +4 for that battle, or penalize your armies by —4 if you lose. At the GM's discretion, your PCs' failure or victory might have other effects on your armies as well, such as temporarily granting an additional tactic, altering the hit points of one or more armies, or granting or negating a special ability.


Ok so do We hit the arminger formation, or does Woren hit it, cause even if lands every attack in 4 rounds against a wizard I doubt he could kill any of them alone because the armingers have a intercepting ability.

If so, that spear men in front of me, do I have to kill it?
Woren Inkaku
player, 1556 posts
Herald of Victory
Hero of the people
Sat 11 Jun 2016
at 23:48
  • msg #356

Re: OOC refreshed

That I don't know right now I'm trying to think what to do.  I have most of it figured out.  With Woren's strength I can easily take out one shield and Maiko has an ability that let's her attack three times regardless of movement.  So that's two shields that could be smashed to bit's.  The question becomes what to do with Luc.  I could use suffocation on one mage odds are good the mage would fail epically if I use an arcane point or i could cast gale scythe or gusting sphere on the mages and add disruptive to it causing whoever it hits to have to make concentration checks in order to cast spells.  I also would like to know where Geneger is?  Also some input would be nice on a plan so I can execute it efficiently.
GM
GM, 4427 posts
Sun 12 Jun 2016
at 00:01
  • msg #357

Re: OOC refreshed

Genger is among the crowd, you lost sight of him among the other kitsune, but he might come if you call.

Also, this challenged isn't rigged. There are many ways to easily and quickly dismantle these guys. Just off the top of my head, I can think of 3 different approaches to this.

Also, what kind of input do you need?
This message was last edited by the GM at 00:02, Sun 12 June 2016.
Woren Inkaku
player, 1557 posts
Herald of Victory
Hero of the people
Sun 12 Jun 2016
at 00:12
  • msg #358

Re: OOC refreshed

Well if I use my ultimate move with my powerful magic I can not only bust the shield and get the guy.  (or one would hope)  Can I then have Maiko rush the opening and just attack the mages?  Also what would be the best spell here?  I was thinking either using one of the two I mentioned with that disrupting thing or using echoing on glitter dust?  I'm just kind of conflicted is all I really want to have things go well.  Also where the hell is Clint on high ground like I said?  If so would he have clear sight on the mages?
This message was last edited by the player at 00:13, Sun 12 June 2016.
Saito Hajime
player, 201 posts
Sun 12 Jun 2016
at 00:14
  • msg #359

Re: OOC refreshed

Don't forget spells don't get blocked by tower shields so you could Air Geyser the center arminger.
Woren Inkaku
player, 1558 posts
Herald of Victory
Hero of the people
Sun 12 Jun 2016
at 00:17
  • msg #360

Re: OOC refreshed

I don't have it but I do have an idea but I need to know if it's possible can I use two path of war maneuvers if they have different activations?  Like one has a swift activation and one a standard.  Because if I can then I know exactly what to do.Steel Flurry Strike and Iron Knuckle.
This message was last edited by the player at 00:17, Sun 12 June 2016.
GM
GM, 4428 posts
Sun 12 Jun 2016
at 00:22
  • msg #361

Re: OOC refreshed

Yes, it's possible. Don't you remember that Jirou used to do that all the time?
Woren Inkaku
player, 1559 posts
Herald of Victory
Hero of the people
Sun 12 Jun 2016
at 00:23
  • msg #362

Re: OOC refreshed

It's been awhile since I last used him for obvious reason's.
GM
GM, 4429 posts
Sun 12 Jun 2016
at 00:27
  • msg #363

Re: OOC refreshed

When I was thinking of ways how this formation can be beaten, I was always thinking "Trip the middle armiger with Luc, have Saito/Gengar use a drag maneuver to pull him out of there, have Maiko step in the vacant center square and ki throw the 2 remaining Armigers so that they're nolonger adjacent to the Wizards (meaning the wizards would lose the temp HP, citadel protection and will be invalid targets for "Safeguard") then have Woren step in and finish the job. Clint can just pick off whoever's left standing.
Woren Inkaku
player, 1560 posts
Herald of Victory
Hero of the people
Sun 12 Jun 2016
at 00:30
  • msg #364

Re: OOC refreshed

Ah good point ignore dice rolls in dice roller.  Let's try this out.
GM
GM, 4430 posts
Sun 12 Jun 2016
at 00:35
  • msg #365

Re: OOC refreshed

Why ignore them? They still apply unless you don't plan on using triple strike.
Woren Inkaku
player, 1561 posts
Herald of Victory
Hero of the people
Sun 12 Jun 2016
at 00:39
  • msg #366

Re: OOC refreshed

Hmm let's use it put the fear into them hey Saito remember when I said I could kill you in one turn?  Watch this.
Woren Inkaku
player, 1563 posts
Herald of Victory
Hero of the people
Sun 12 Jun 2016
at 00:49
  • msg #367

Re: OOC refreshed

A couple of nat 20's are in their btw just an fyi so feel free to use that new thing.  we are using good lord I did a LOT OF DAMGE.  This is why I'm dangerous Saito suggestion never piss Woren off.  Oh I know have Genger use this for his drag using his flexibility http://www.d20pfsrd.com/feats/...improved-drag-combat.  If this will work of course?
further edit also use matinee right +4 to strength increase the odds even more eyes this will work.  also stamina points if it'll make a difference I'm not sure about that one though I'm looking through it now but I'm still not sure.  Gotta have as many advantages as possible.
This message was last edited by the player at 01:22, Sun 12 June 2016.
GM
GM, 4431 posts
Sun 12 Jun 2016
at 02:35
  • msg #368

Re: OOC refreshed

524 dmg (4 attacks, 9 swords, 36 sword strikes) to be precise. Plus the prone and sickened condition (had the enemy survived that is).

And amazingly enough, that's still not enough to kill all 3 armigers and wizards because their combined HPs is 552 HP (including the temp HP). Tough S.O.B.s aren't they? And that's inspite of the fact that there's a 4 lvl and massive ability score difference between you and them.

Hmmmm...come to think of it...I think I'll create a boss armiger (a general armiger who's like the leader of the entire Imperial heavy unit's squad) and have you face him at some point in the future. Man that showdown will be something.
This message was last edited by the GM at 02:48, Sun 12 June 2016.
Woren Inkaku
player, 1564 posts
Herald of Victory
Hero of the people
Sun 12 Jun 2016
at 02:45
  • msg #369

Re: OOC refreshed

28 hp left that is still fucking impressive.  But don't forgot those nat 20's max damage would be 47 (damn that's high) plus whatever extra effects might happen.  Not to mention Clint he got a nat 20 to.
GM
GM, 4432 posts
Sun 12 Jun 2016
at 02:49
  • msg #370

Re: OOC refreshed

I included the crits, but I was calculating only your damage. Clint will finish off the stragglers.
Woren Inkaku
player, 1565 posts
Herald of Victory
Hero of the people
Sun 12 Jun 2016
at 02:50
  • msg #371

Re: OOC refreshed

Ah fair enough how will the enemy react to this.  Good lord they must be shitting their pant's right about now.
Saito Hajime
player, 203 posts
Sun 12 Jun 2016
at 03:04
  • msg #372

Re: OOC refreshed

In reply to Woren Inkaku (msg # 371):

Is frisking, perception search, or sleight of hand pat down?

Which skill do I roll to search for scrolls and potions and messages.
GM
GM, 4433 posts
Sun 12 Jun 2016
at 05:31
  • msg #373

Re: OOC refreshed

Perception and perception. Though I wonder, where do you intend to search for said scrolls, potions and messages? You're in the middle of a battle. If you mean to take an item from the enemy then you'll need to perform a Steal combat maneuver. http://www.d20pfsrd.com/gamemastering/combat#TOC-Steal

EDIT: Saito, just saw your post. Moving behind him isn't enough (he'll just rotate and turn at the same time you do). To score a sneak attack you need to ether flank him, catch him when his dex is denied or attacking while he's not percieving you (meaning while you are stealthed). In this case you can achieve that ether by using Feint (deny Dex), or bluff + stealth (he thinks you went left, but you're actually going right and low, hiding behind his arm to avoid his peripheral vision). If he fails the sense+perception check then you have effectively hidden from him, allowing you to use sneak attack.
This message was last edited by the GM at 05:37, Sun 12 June 2016.
Saito Hajime
player, 204 posts
Sun 12 Jun 2016
at 05:55
  • msg #374

Re: OOC refreshed

In reply to GM (msg # 373):

To score a sneak attack I only have to move 10 feet.
GM
GM, 4434 posts
Sun 12 Jun 2016
at 07:01
  • msg #375

Re: OOC refreshed

...You're going to have to explain that reasoning to me because when I see sneak attack all I see is this: http://www.d20pfsrd.com/classe...gue#TOC-Sneak-Attack
quote:
The rogue's attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every two rogue levels thereafter. Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.

With a weapon that deals nonlethal damage (like a sap, whip, or an unarmed strike), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.

The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.


-Do enemies lose Dex mod DC whenever someone moves 10ft? No.
-Are you flanking him? No.

So what makes you think that you'll score a sneak attack just because you moved 10ft?
Saito Hajime
player, 205 posts
Sun 12 Jun 2016
at 07:09
  • msg #376

Re: OOC refreshed

In reply to GM (msg # 375):

The ability to create and exploit openings with swift movements.

Skirmisher (Ex)
At 8th level, whenever a scout moves more than 10 feet in a round and makes an attack action, the attack deals sneak attack damage as if the target was flat-footed. If the scout makes more than one attack this turn, this ability only applies to the first attack. Foes with uncanny dodge are immune to this ability.
GM
GM, 4435 posts
Sun 12 Jun 2016
at 07:12
  • msg #377

Re: OOC refreshed

Oh, well why didn't you just say so from the start?
Woren Inkaku
player, 1566 posts
Herald of Victory
Hero of the people
Sun 12 Jun 2016
at 11:08
  • msg #378

Re: OOC refreshed

I was wondering those same things actually especially why in the hell you are trying to take stuff from the enemy.  I'm all for looting the bodies but normally you wait until after the battle lol XD.  Also I'm surprised you didn't say anything in your post over what you just saw.  You literally just saw something next to impossible with one man becoming a blur of swords and death lol.
This message was last edited by the player at 11:09, Sun 12 June 2016.
Saito Hajime
player, 206 posts
Sun 12 Jun 2016
at 14:05
  • msg #379

Re: OOC refreshed

In reply to GM (msg # 377):

@ Gm mostly because at some point I hope not to have to remind people that I can do this, especially after all the times uncanny dodge would have been beneficial over this city encounter.

@ Woren, i'm busy gutting someone, more accurately probably shoving a sword down their armpit. I have permanent power attack, -1 per 4 levels(3/4 BaB), +2 damage per 2 levels that I don't always have access to, hitting things is a chore.

plus we already established your more boar then dragon, and boars have bad habits of doing things like that.
Woren Inkaku
player, 1567 posts
Herald of Victory
Hero of the people
Sun 12 Jun 2016
at 20:02
  • msg #380

Re: OOC refreshed

A boar?  No Woren is more like a dragon because of his power I mean think of it over 500 damage that's impressive.  Not only that but the simple fact of the matter that's not the most powerful version of that attack.  If you noticed on the posts by the gm he keeps mentioning a crown.  Well that's because he has this http://www.d20pfsrd.com/magic-.../c-d/crown-of-swords.  And since triple strike attacks twice for every attack and the crown can generate a max of three swords while maintaining the swords well let see here.  He can attack 4 times while full attacking which turns into 8 attacks with triple strike then while using the crown the magic swords can attack as many times as I can normally attack which is twice for a total of 6 attack and then 12 attacks using triple strike.  For a grand total of THIRTY attacks in one turn a dragon wishes it could do that.  Still nonetheless thanks for starting on the archers it's a good idea to start taking them down next.  In any case I can't wait to see what happens next I can only imagine what the enemy will say or do after seeing this lol.
This message was last edited by the player at 21:06, Sun 12 June 2016.
Saito Hajime
player, 207 posts
Sun 12 Jun 2016
at 21:17
  • msg #381

Re: OOC refreshed

In reply to Woren Inkaku (msg # 380):

your crown has nothing to do with your attacks, it's directly related to enemy attacks. and its magic.
Woren Inkaku
player, 1568 posts
Herald of Victory
Hero of the people
Sun 12 Jun 2016
at 21:28
  • msg #382

Re: OOC refreshed

Yeah I know but they are still attacks and since they attack they still work with triple strike.  Plus I know that I have to be attacked for it to activate.  So it is a little bit dependent on things and it will take time to set up but it's till a cool thing  Plus even without triple strike it's a useful item for me to use.  It also helps with Woren's new nickname Woren of the thousand blades.  A little something me a the gm came up with.  I didn't really see any other magical times for my head that are as useful as this.  I already have an idea for other magical times that I want to try and get you should start thinking of magic times that would be great for you as well.  That way you can become a better fighter and stuff :).
Woren Inkaku
player, 1569 posts
Herald of Victory
Hero of the people
Sun 12 Jun 2016
at 23:03
  • msg #383

Re: OOC refreshed

Actually that brings up a question if I use this with my sword http://www.d20pfsrd.com/magic/...lls/i/irksome-weapon.  Would it give a flanking bonus to my triple strike and magical force swords generated by my crown?  I'm guessing yes but I figured it's better to ask.
This message was last edited by the player at 23:03, Sun 12 June 2016.
Saito Hajime
player, 208 posts
Sun 12 Jun 2016
at 23:49
  • msg #384

Re: OOC refreshed

In reply to Woren Inkaku (msg # 383):

Spiritual weapon:  It strikes as a spell, not as a weapon, so for example, it can damage creatures that have damage reduction. As a force effect, it can strike incorporeal creatures without the reduction in damage associated with incorporeality. The weapon always strikes from your direction. It does not get a flanking bonus or help a combatant get one.
Woren Inkaku
player, 1570 posts
Herald of Victory
Hero of the people
Mon 13 Jun 2016
at 01:13
  • msg #385

Re: OOC refreshed

Irksome weapon however says A melee weapon of pure force springs into existence and attacks a designated opponent when he provokes attacks of opportunity, but no more than once per round, dealing 1d8 points of damage per hit with a critical threat range of 19–20/×2. It also grants any creature attacking this opponent a flanking bonus, though the weapon does not gain this benefit. The weapon is visible and takes the shape of any appropriately-sized simple or martial weapon you desire. It uses your caster level plus your relevant caster ability modifier as its attack bonus. It strikes as a spell, not as a weapon, so, for example, it can strike incorporeal creatures. The weapon follows the foe you choose as long as he remains within range. Occupying the same area as the foe, it makes attacks of opportunity whenever that particular foe provokes him, but otherwise it takes no actions. Your feats (such as Weapon Focus) or combat actions (such as charge) do not affect the weapon. If the weapon goes beyond the spell’s range, the spell ends. Once you’ve designated a foe, you cannot choose a new opponent to target with this spell.

I'm not going to use it to attack the only thing I want to know is does it give me the extra +2 to flanking bonus when I use triple strike or my crown?  I know it will give it to me when I attack normally it says so clear as day but for the other things I'm not sure since they are floating sword I'm guessing no.
Saito Hajime
player, 209 posts
Mon 13 Jun 2016
at 01:30
  • msg #386

Re: OOC refreshed

In reply to Saito Hajime (msg # 384):

http://www.d20pfsrd.com/magic-...or/abrogalian-corset
http://www.d20pfsrd.com/magic-...eapons/spider-s-fang
http://www.d20pfsrd.com/magic-.../sparkwake-starknife
http://www.d20pfsrd.com/magic-...-weapons/wasp-s-kiss
http://www.d20pfsrd.com/magic-...band-of-the-ninjitsu
http://www.d20pfsrd.com/magic-...ooch-of-amber-sparks
http://www.d20pfsrd.com/magic-...t-of-hidden-strength
http://www.d20pfsrd.com/magic-.../c-d/cloak-comfort-s
http://www.d20pfsrd.com/magic-.../r-z/vest-of-surgery
http://www.d20pfsrd.com/magic-.../r-z/tunic-snakeskin

I've considered taking up two weapon fighting.

Round 1, get sneak attack, deal bleed damage, round 2+ full attack getting full sneak attack cause they are bleeding.

I've also considered picking up combat reflexes to take advantage of the prone condition maiko likes to inflict and get sneak attacks on AoO cause they have the prone condition while getting up.




@ woren, if your making that attacks, you have a flanker from irksome, if it's a magic floating sword that acts like a spell, or is a spell that is attacking, then no. Seems pretty cut and dry so I am missing your point completely.

Triple strike says they are none-magical sword(YA RIGHT) that form and attack with your strength bonus and even some of your feats. So if your getting flank they should get flanking.
GM
GM, 4437 posts
Mon 13 Jun 2016
at 03:34
  • msg #387

Re: OOC refreshed

When you're searching for loot why not just use take 20 on the perception roll?

Mind you, when you're out of battle I always assume people use take 20 on looting so I never ask for a Perception roll.
Saito Hajime
player, 211 posts
Mon 13 Jun 2016
at 03:41
  • msg #388

Re: OOC refreshed

In reply to GM (msg # 387):

I assume i'm skilled enough to find anything in a timely manner, so I rolled for it instead, keeps some of the fun and makes more sense then stripping their underwear off and checking for hidden pocket and their prison pocket.
GM
GM, 4438 posts
Mon 13 Jun 2016
at 03:44
  • msg #389

Re: OOC refreshed

Dude I was eating, god damn it!
Woren Inkaku
player, 1572 posts
Herald of Victory
Hero of the people
Mon 13 Jun 2016
at 03:47
  • msg #390

Re: OOC refreshed

O_O damn that was a little much and this why I just kind say we search them rather then go into the full details.
Saito Hajime
player, 212 posts
Mon 13 Jun 2016
at 03:49
  • msg #391

Re: OOC refreshed

In reply to Woren Inkaku (msg # 390):

It's just not worth the time or effort to do a thorough search when you only have expect to find something, and taking 20 takes several minutes or so each.
GM
GM, 4439 posts
Mon 13 Jun 2016
at 03:52
  • msg #392

Re: OOC refreshed

So just take 10 then. I mean honestly, the only time you need a perception check for a body search is when they use slight of hand to hide stuff on their person. Why would soldiers going into battle bother doing something like that?
Woren Inkaku
player, 1573 posts
Herald of Victory
Hero of the people
Mon 13 Jun 2016
at 03:53
  • msg #393

Re: OOC refreshed

Agreed your adding something that does not need to be added.
Woren Inkaku
player, 1576 posts
Herald of Victory
Hero of the people
Mon 13 Jun 2016
at 22:41
  • msg #394

Re: OOC refreshed

Oh yeah do you want me to add the exp to my sheet I'm guessing no because you normally do so.
Saito Hajime
player, 215 posts
Tue 14 Jun 2016
at 01:42
  • msg #395

Re: OOC refreshed

In reply to Woren Inkaku (msg # 394):

guess I missed the boat while I was composing :(
GM
GM, 4443 posts
Tue 14 Jun 2016
at 01:54
  • msg #396

Re: OOC refreshed

Now you didn't. They're leaving tomorrow.
Saito Hajime
player, 216 posts
Tue 14 Jun 2016
at 01:56
  • msg #397

Re: OOC refreshed

In reply to GM (msg # 396):

metaphorical boat, the diplomacy check. :)
GM
GM, 4444 posts
Tue 14 Jun 2016
at 01:59
  • msg #398

Re: OOC refreshed

AH yes, that ship has indeed sailed. Not that they would have listened to you. If you recall, they loath your guts. These are the people who branded and banished you. Plus this is internal politics matter.
GM
GM, 4457 posts
Wed 15 Jun 2016
at 16:42
  • msg #399

Re: OOC refreshed

quote:
Woren felt bad for the kid...

*cough*bullshit*cough*
This message was last edited by the GM at 16:42, Wed 15 June 2016.
Woren Inkaku
player, 1587 posts
Herald of Victory
Hero of the people
Wed 15 Jun 2016
at 16:58
  • msg #400

Re: OOC refreshed

Well maybe lol XD.
Woren Inkaku
player, 1596 posts
Herald of Victory
Hero of the people
Thu 16 Jun 2016
at 19:29
  • msg #401

Re: OOC refreshed

Saint what are your stats and do you have ranks in sense motive.
Saito Hajime
player, 225 posts
Thu 16 Jun 2016
at 19:32
  • msg #402

Re: OOC refreshed

In reply to Woren Inkaku (msg # 401):

Honey, smart is my primary stat and I got a ton of skill points in social.

Btw, if half you kingdoms leaders are out adventuring unrelated to there job, shouldn't they incur vacancy penalties?
Woren Inkaku
player, 1598 posts
Herald of Victory
Hero of the people
Thu 16 Jun 2016
at 19:33
  • msg #403

Re: OOC refreshed

They would but the month is not over and congrats you got yourself a position of power don't mess it up.  But I really need your stats mostly your dex and your sense motive.
GM
GM, 4465 posts
Thu 16 Jun 2016
at 19:34
  • msg #404

Re: OOC refreshed

Only if they don't spend at least 1 week doing their government jobs.

So basically, if they do 1 week of work, the other 3 weeks they're free to adventure around.
Saito Hajime
player, 226 posts
Thu 16 Jun 2016
at 19:37
  • msg #405

Re: OOC refreshed

In reply to GM (msg # 404):

11 sense motive +3 dex = 14.

I take that means the ogre is my problem?
Woren Inkaku
player, 1599 posts
Herald of Victory
Hero of the people
Thu 16 Jun 2016
at 19:39
  • msg #406

Re: OOC refreshed

Is your int mod higher?  You just became spymaster which uses either dex or int mod http://www.d20pfsrd.com/gamema...ilding#TOC-Spymaster.
http://www.d20pfsrd.com/gamema...TOC-Leadership-Roles http://www.d20pfsrd.com/gamema...adership-Role-Skills
This message was last edited by the player at 19:47, Thu 16 June 2016.
Saito Hajime
player, 227 posts
Thu 16 Jun 2016
at 19:46
  • msg #407

Re: OOC refreshed

In reply to Woren Inkaku (msg # 406):

It is the stat I would incease if I could but I have 16 str, 16 dex and 16 int, dumping wisdom
Woren Inkaku
player, 1600 posts
Herald of Victory
Hero of the people
Thu 16 Jun 2016
at 19:51
  • msg #408

Re: OOC refreshed

Hmm it would be a +3 and a +2 either way for a +5 a bit of a hit from Gally +6 not much of one though and Gally is well umm not bright.  I'll have to get you some magical gear or maybe do a bit of switching in magical gear instead.  GM please move the Snakeskin tunic I have on Fumio to Saito and extra +2 to Dex for you making it a +6 instead.   Since you told me yours I guess I'll tell you mine, Str 20,Dex 16, Con 14, Int 22, Wis 18, Cha 20.
Saito Hajime
player, 228 posts
Thu 16 Jun 2016
at 19:53
  • msg #409

Re: OOC refreshed

In reply to Woren Inkaku (msg # 408):

I had my character sheet posted up for a while x.X
Woren Inkaku
player, 1601 posts
Herald of Victory
Hero of the people
Thu 16 Jun 2016
at 19:54
  • msg #410

Re: OOC refreshed

It's not anymore Kineson is their instead.  Well regardless I've made my decision at the very least I doubt you will do anything this stupid and now you will have Gally under your control.  He might be stupid but he is damn good at dealing high sneak damage.
Saito Hajime
player, 229 posts
Thu 16 Jun 2016
at 20:00
  • msg #411

Re: OOC refreshed

In reply to Woren Inkaku (msg # 410):

Maybe but I also think he skipped all the levels that grant uncanny dodge, is a clutz, and can go to town and buy a sack of potatoes right.

Which reminds me I need to take the ninja trick that grants me initiative bonus and allows me to act in the surprise round.
Saito Hajime
player, 230 posts
Thu 16 Jun 2016
at 20:00
  • msg #412

Re: OOC refreshed

In reply to Saito Hajime (msg # 411):

Kineson = warden?
GM
GM, 4467 posts
Thu 16 Jun 2016
at 20:12
  • msg #413

Re: OOC refreshed

quote:
Gally is well umm not bright

Now there's the understatement of the century.

Gally:

Str 10, Dex 21, Con 12, Int 9, Wis 7, Cha 7

And no, Kineson isn't the Warden. Ylwa the barbarian is. Yes, the lawless barbarian is in charge of the law. What could possibly go wrong?
GM
GM, 4468 posts
Thu 16 Jun 2016
at 20:44
  • msg #414

Re: OOC refreshed

Saito, does your post come with subtitles? Cuz I have no idea what you did.
Saito Hajime
player, 232 posts
Thu 16 Jun 2016
at 20:46
  • msg #415

Re: OOC refreshed

In reply to GM (msg # 414):


Its hot out and I work in a glorfied shack :(
Saito Hajime
player, 233 posts
Thu 16 Jun 2016
at 21:24
  • msg #416

Re: OOC refreshed

In reply to Saito Hajime (msg # 415):

Read,

Worren would aprove of this.

Plan of disaster

Goes to indulge himself and start working not for the job but for figuring out what type of place he is really in.

Batman joke.

 Line
Edit, I don't want that stooge anywhere near me.
Woren Inkaku
player, 1603 posts
Herald of Victory
Hero of the people
Thu 16 Jun 2016
at 23:39
  • msg #417

Re: OOC refreshed

If you want my full sheet btw let me know, also don't let your new position scare you I can easily control other people if a battle comes up or whatever whenever doing missions or whatever.
Saito Hajime
player, 234 posts
Thu 16 Jun 2016
at 23:59
  • msg #418

Re: OOC refreshed

In reply to Woren Inkaku (msg # 417):

Half my job is being saito, the other half is being batman/punisher.
Woren Inkaku
player, 1604 posts
Herald of Victory
Hero of the people
Fri 17 Jun 2016
at 00:35
  • msg #419

Re: OOC refreshed

Batman?  Really well I have my doubts about that but I have always said if I was a villain I would be this guy.


Riddle me this?
Saito Hajime
player, 235 posts
Fri 17 Jun 2016
at 00:40
  • msg #420

Re: OOC refreshed

In reply to Woren Inkaku (msg # 419):

ok that crappy batman in BatvsSup movie that just came out starting wonder woman as catwoman.

Batman/Punisher.


Step 1  create a gang map and get familiar with all the gangs in the area(including your treasurer that may be running a not so legal gambling house inside your national bank.

Step 2 figure out who you can take control of and who needs to be removed.
Saito Hajime
player, 237 posts
Fri 17 Jun 2016
at 17:03
  • msg #421

Re: OOC refreshed

In reply to Saito Hajime (msg # 420):

Anyhow, is there any chance of a +2 int item instead of belt of dex and poison resistance, unless I am gett a major armor overhaul?

Looking at you mithral breastplate/chainshirt.
Saito Hajime
player, 238 posts
Sat 18 Jun 2016
at 15:23
  • msg #422

Re: OOC refreshed

In reply to Saito Hajime (msg # 421):

Ok so as spy master its my job to predict events, or handle continous events, by providing the right bonus ahead of time, be that stability to counter bad things, economy when nothing is wrong, or loyalty when something odd is going on in office?

All these titles seem counter intuitive(counter-intuitive), spy master sound more like cohort network and spy vs spy.
Woren Inkaku
player, 1610 posts
Herald of Victory
Hero of the people
Sat 18 Jun 2016
at 17:36
  • msg #423

Re: OOC refreshed

We mostly deal with stuff as it arrives economy is the thing I'm focusing on like a lot the more money we have the more stuff I can build.  The more stuff I build the more money I get and then I can build more stuff and get better troops, better stuff for our team and the ability to use the things in the castle to better ourselves like a library can be used for example by the mages or by us to study and increase knowledge and stuff.
Saito Hajime
player, 239 posts
Sat 18 Jun 2016
at 17:49
  • msg #424

Re: OOC refreshed



And vandals, bandits and squatters? Plaige, famine, drugden? Isn't the spy master the big source of stability aswell.
Woren Inkaku
player, 1611 posts
Herald of Victory
Hero of the people
Sun 19 Jun 2016
at 17:16
  • msg #425

Re: OOC refreshed

No need to be such a pessimist here are the general stats of the castle economy +43 loyalty +17 stability +35 and the control dc is 22.  every month I make the rolls for everything controlling the people is easy.  Economy is my focus because the way it works is a I roll a d20 and add that mod to it and then divide it by three and that is how many bp I gain.  So right now without rolling anything the least I can gain is 14 bp.  Now here are all the different buildings and how much they cost http://www.d20pfsrd.com/gamema...Academy-52-BP-2-Lots.  All you have to do is look down and see how much use it would be for me to gain some of these higher end buildings but they are costly.  Even if our new architect makes things cheaper or easier to build it would still cost me a lot.  But as you can also see by getting these buildings we gain more access to magic items and to other things for the troops as well.  And that's not even including the terrain improvements I can gain.
Saito Hajime
player, 243 posts
Tue 21 Jun 2016
at 04:32
  • msg #426

Re: OOC refreshed

In reply to Woren Inkaku (msg # 425):

/looks around from a corner.



Welcome Tami, it seems your in dire straits but surviving admirably. Look forward to making your acquaintance eventually.
Woren Inkaku
player, 1614 posts
Herald of Victory
Hero of the people
Tue 21 Jun 2016
at 11:40
  • msg #427

Re: OOC refreshed

I'm guessing Tami has her/his own campaign going if I had to guess.  In which case welcome distant cousin and if not well I suppose I'll have to welcome you in game :).
This message was last edited by the player at 11:41, Tue 21 June 2016.
Saito Hajime
player, 245 posts
Wed 22 Jun 2016
at 04:32
  • msg #428

Re: OOC refreshed

In reply to Woren Inkaku (msg # 427):

So boredly browsing alchemical items.

Batman Belt (only for my party)
I found Air crystals -> little air breather 1/min.
Ifrit's blood for those special enemies you just have to burn.
Spider Sacs -> Spiderman in a wineskin
Rusting Powder -> (wonder If I could load powders in my poison dust tube)
Shrieking Paste -> (has somone been in here/going through my things, are the guards coming?)
Anti-Toxin -> +5 vs poison saves? I might need it for poisoned handshakes.
BloodBlock -> +5 heal check, counts as 1 use of heal kit during tread deadly wounds!
Troll Stypic -> Emergency heal patch, Aka Worren crack, See Bane
Phospherous Gel -> 1 hour delay smouldering explosive, SABATOGE

And a deadpool video game reference.
Impact foam ->

Most of these are either medical gear, or things I would specially prepare before hand. (merfolk using our dock for nefarious purposes? Air crystals will be handy)

Around the castle:
Shen could probably use some superior invisible ink.
The doctor could probably use: Thurible, and a good stock of anti-plague, A few doses of heavenly myrrh.
Alchemical Cement -> I could produce 20 pounds per day (presumably the powder) which I think is 10 bags of department store cement equivalent. 8 hours 20 gold.

Out of those, somone would have to state a need for them, except the Myrrh which I would have to have a request or have them state the need. Healing Myrrh is something that directly could benefit me, and also everyone else, but lacks a clear dc to craft. Alchemy 5, Heal 5
So I need to get another level and bump healing up atleast.
This message was last edited by the player at 04:38, Wed 22 June 2016.
Woren Inkaku
player, 1617 posts
Herald of Victory
Hero of the people
Wed 22 Jun 2016
at 11:58
  • msg #429

Re: OOC refreshed

Woren is also talented at alchemy as well so we can always start creating all sorts of crazy stuff.  Like with the alchemy bombs for traps or for the troops.http://www.d20pfsrd.com/equipm...ils-other-substances.  One thing I would love to be able to make is this
Sky Mine

Source PCS:Castles of the Inner Sea

Price 1,000 gp; Weight 500 lbs.

Dwarves fill these 20-foot-diameter cloth balloons with a secret and highly flammable gas (included in the price) and then release them into the sky over their enemies. To transform the balloons into decoys, dwarven siege warriors place dummies in cargo baskets beneath the balloons to look like balloonist scouts or snipers. Whoever releases the balloon can attempt a DC 15 Profession (driver), Knowledge (nature), or Wisdom check; if the check is successful, the balloon can be guided out to a maximum range of 300 feet, a far enough distance for archers to safely shoot the balloon with flaming arrows, causing it to explode in a devastating ball of fire. A detonated sky mine creates a 50-foot-radius burst of flame that deals 10d6 points of fire damage to anything in the area.

Think about it we have a few of these and if/when the enemy comes back to to try and take the castle put a few of these floating around.  Odds are good the enemy will be like 'what the hell are those' and ignore them.  And even if they don't then we can always release them later.  A few of these and boom we could easy take out an entire troop of people in seconds.
Woren Inkaku
player, 1618 posts
Herald of Victory
Hero of the people
Wed 22 Jun 2016
at 15:56
  • msg #430

Re: OOC refreshed

Of course you can see how useful this would be fairly easily.  Let's say for an example you make five of these.  Place them all evenly apart from one another so that when you shoot one it hits the next and so on.  If placed in a circle or rather in a concentrated  area.  Then you can do some quick math and figure that it has a fifty foot explosive blast so with enough positioning you could in theory with five of these cover about 250 ft with enough distance between them and cleaver movement.  In a mass battle let's say their is an army about 200 or a large army, in formation in the middle of this would lose most to all of their men.  However their are some very big problems with such an item.  The first is obvious odds are good something like this does not exist and if it did no one would know how to make it.  The second is if it did exist then it would be expensive to make.  And the last problem is that getting the correct positioning on these would be very hard.  However I have a +19 to alchemy and their are other items that can be used.  We could create alchemist fire or ice and then give them to the troops.  Another option is since guns do exist but in small number we could in theory create bombs or mines.  We do have both Sai a person with gun smithing ability and Clint how also knows a lot about guns.  An option to look at down the line would be to start setting up traps if/when the enemy comes.  If we play it smart we could cause a massive amount of damage to the enemy before they even get close giving us one hell of an edge.  However this will have to wait as right now Woren is in the middle of doing his work and other things in the story and after that he has yet another mission to go to.  Also as an fyi no you are not coming and no it's not because Woren does not trust you or anything your just too old for this mission lets just put it that way.
This message was last edited by the player at 15:56, Wed 22 June 2016.
Saito Hajime
player, 246 posts
Wed 22 Jun 2016
at 20:30
  • msg #431

Re: OOC refreshed

In reply to Woren Inkaku (msg # 430):

I would have them shoot the mines, and also give the higher ups a good chance at recognizing them.

It would also take you days to craft just one mine ect. Lots of time small reward.
Woren Inkaku
player, 1619 posts
Herald of Victory
Hero of the people
Wed 22 Jun 2016
at 22:19
  • msg #432

Re: OOC refreshed

As I said these are just ideas I'm lobing out their nothing is set in stone just stuff to consider is all.
Saito Hajime
player, 247 posts
Thu 23 Jun 2016
at 01:14
  • msg #433

Re: OOC refreshed

In reply to Woren Inkaku (msg # 432):

Aquatic allies + Sky mines + enemy fleet = maximum shock and awe, before they even land.

Oil + shallow covered trenches = Divide enemy formations with fire walls.

Based on what you have seen, 400-500 feet out +/- elevation would be a good place to build a tunnel to a pit or such, creating a flaming sinkhole and collapsing it under their siege craft.

Collapse the tunnel and ignite a large stockpile of flammable oils, turning once sturdy siege engine positions into a flaming sinkhole.

Instead of targeting the troops, a simple adamantine pellet grenade planted where you expect their expensive siege engines to go is deadly effective.

A moat was effect in four streams, but the lack of a effective way to counter their bridges was a downfall(next to letting them literally walk up to the town un-harassed).

Generally I think the dm would prefer us to keep gunpowder in heroic npc or pc hands.

What is worren's opinion on semi-intelligent magic beasts in the basement. torture. http://31.media.tumblr.com/tum...FGf1qd0luwo1_500.gif

Also Cid really join Worren just to get his hands around the throats of things without getting scolded, could you find a use for him strangling things to death, like maybe a attraction at the ring/arena of law?

Does Cid still need a bath?
This message was last edited by the player at 02:00, Thu 23 June 2016.
Woren Inkaku
player, 1620 posts
Herald of Victory
Hero of the people
Thu 23 Jun 2016
at 01:54
  • msg #434

Re: OOC refreshed

Woren's position is "yeah no that's a bad idea'.  However trenches and flaming areas could be of use to us.  As for the gunpowder yes that would be up to the gm.  Also Cid is to watched he does something don't like and he's gone.  He is however a level 8 brawler.  I don't know if he needs a bath and that's kind of low on Woren's to do list.  He going to be having a conversation with a special someone that can shape many things.  Again this is all stuff to think on later and I can help in making alchemy stuff with enough stuff and the right positioning we could do a lot of things to the enemy very fast causing chaos and destruction.
Saito Hajime
player, 248 posts
Thu 23 Jun 2016
at 03:45
  • msg #435

Re: OOC refreshed

In reply to Woren Inkaku (msg # 434):

Any Particular reason you chose to invest in alchemy?

I do suggest you don't leave him running around too long without a purpose. If you condone torture, he is your bird.


Anyhow I've gotten pissoff's work in order, by the dm's description it might as well have been vacant or intentionally negligent.

I think i'll track down Chiko, who is a chip off the old block, and foster family.


If I go out, These 2 sound like they have synergizing vices, and I like crowd control.
Dansen - Full bab melee AoE fighter
Anisa - High bab fighter with a bit of magic to give her an extra edge

2+Me = 3, Rikimaru would make 4, and being able to sunder things is always nice.
I'd like to get some kind of archer or 2 in there, maybe even a long ranged specialist, but that's neither here or there.

I might look into Wild Stallion, Chiko, but my player instinct is telling me Ellie. My character is telling me to get buddy buddy with Armanda. But If I take 1 of the gypses I might have to take all 3, and i'm not sure Saito wants to deal with a Lenny.


Saito like people that can remember a plan and improvise(not because they forgot).




The Rikimaru, Anisa combo means Saito can drop them off at a bar for hours, and Dansen would probably hang around the bar too. Armand could probably be trusted to made enough of a fuss to alert Saito across town to any trouble, and keep the other 3 from dealing any damage.

Breaking and entering, Rikimaru Slice new doors.
Armand can probably stall guards for days.
Dansen can probably interact with armand's stalling well.
Anisa has her own tricks and might be useful beyond personality synergy.

Saito trusts himself with subtle things, and has them for none subtle. Thoughts?
This message was last edited by the player at 03:52, Thu 23 June 2016.
Woren Inkaku
player, 1621 posts
Herald of Victory
Hero of the people
Thu 23 Jun 2016
at 03:52
  • msg #436

Re: OOC refreshed

Keep in mind their is one person who you would have to run this by Woren.  And no way in hell would he let you take Ellie anywhere no matter what.   As for Cid like I said he's on watch I will not condone anything like that.  As for Chiko don't worry about him he's coming with me on a trip soon.
Saito Hajime
player, 249 posts
Thu 23 Jun 2016
at 04:18
  • msg #437

Re: OOC refreshed

In reply to Woren Inkaku (msg # 436):

Goody another quest/rumor idea.

Troll hunting - Find and secure the source of troll rumors(assuming we find troll rumors) I guess this is just a specific example of Exploring/clearing a new hex.

Bowmaster - Find and recruit a master archer. I just want a 400 range bulls-eye shooting guy, always nice to have a ace in the sleeve, more so if he can do combat maneuvers at 200 feet through concealment.

Sewers -  Investigate and purge caves that would reduce the cost of adding a sewer.

Spider Vines - Once we get a green house, Acquire a spider vine plant with the aid of a herblist(protect the npc gathtering quest)

Treasure Hunt - Obtain a treasure map, or escort delivery quest from Alex. Maybe he has a score he regrets not pursuing before retiring.

Get orders from Shen - meh, probably wants secret ink.

I'm sure there are more things but these are the ones that are floating around my head.

See if Dm will let me slide on minor/major magic feats and take the familiar advanced rogue talent, and have a monkey with a seeing eye patch in my office when i'm gone letting me Scry important documents while I am gone, and keeping the paperwork sorted for when I get back.

Deadpool came up with that idea.
Woren Inkaku
player, 1622 posts
Herald of Victory
Hero of the people
Fri 24 Jun 2016
at 00:56
  • msg #438

Re: OOC refreshed

Umm I don't know about any of that that;s up to the gm.  Speaking of which how's things going gm?  I hope you haven't forgotten about us?  I also hope I haven't upset you in any way I'm trying not to spoil anything for our new player here but still.
Saito Hajime
player, 250 posts
Fri 24 Jun 2016
at 00:59
  • msg #439

Re: OOC refreshed

In reply to Woren Inkaku (msg # 438):

12:04, Today: GM, on behalf of Tami Yuu, rolled 8 using 1d20+1.

Dm's been busy Irl as near as I can tell, and may be trying to juggle timelines.



So, any particular reason worren took alchemy, I kinda had to take it since I was given the poisoner npc slot. I have a 23 before the +2 from your roomy laboratory, you having a 19 surprised me.
This message was last edited by the player at 01:01, Fri 24 June 2016.
Woren Inkaku
player, 1623 posts
Herald of Victory
Hero of the people
Fri 24 Jun 2016
at 01:01
  • msg #440

Re: OOC refreshed

Fair enough and I'm guessing our new player is in the same boat I was in when I started this game (aka a newbie trying to learn Pathfinder).  I'm just making sure everything is ok this is believe it or not the only pathfinder game I am a part of.

I felt like it plus I needed it at the time for some anti-plague medicine when we got sick.  Plus the gm uses background skills where you get extra skill points.http://www.d20pfsrd.com/skills/background-skills this.  I also have lore evocation +18 and it has come in handy from time to time.
This message was last edited by the player at 01:05, Fri 24 June 2016.
Saito Hajime
player, 251 posts
Fri 24 Jun 2016
at 01:10
  • msg #441

Re: OOC refreshed

In reply to Woren Inkaku (msg # 440):

A sky mine at craft 19 + take 10 = 29 (assuming DC 25) = 100 (8 hour)days to create.

If I use your lab, take 10 and add 10 for accelerated production(dc 35), I could make 1 in just under 6 days, shorter if I work double shifts.

Since they are basically buoyant metal spheres(in my mind)


Have some trained sea creatures, or merfolk allies ect, swim these out to the enemy fleet underwater, then raise them up out of the depths in the middle of the enemy fleet.(for flavor add explosive runes)

The explosion is big enough, i'd imagine you could take down 3 or 8 good size ships and spread fire to even more.
Woren Inkaku
player, 1624 posts
Herald of Victory
Hero of the people
Fri 24 Jun 2016
at 01:16
  • msg #442

Re: OOC refreshed

Again this is an item that I doubt we can make and I really doubt we are just going to find merfolk randomly.  However like I said we can create.  I mean if you look this over http://www.d20pfsrd.com/gamema...ecial-terrains/traps maybe it could help us.  Like maybe we can have a sorta spring trap of some kind or a pit hole activated by some string or something on the ground that launches a ton of alchemy fires or something along those lines.
This message was last edited by the player at 01:22, Fri 24 June 2016.
Saito Hajime
player, 252 posts
Fri 24 Jun 2016
at 01:20
  • msg #443

Re: OOC refreshed

In reply to Woren Inkaku (msg # 442):

LoL, i'd say a sky mine or 3 would be more viable then 100 alchemist flasks buried around. We could even paint them up to look like natural boulders, and pre-aim our siege engines at them for use at fixed distances, maybe even launch 1 or 2 in a catapult.

Handle Animal or Merfolk
Kingdom Events:
New Subjects: A small group of indigenous intelligent creatures joins your kingdom and submits to your rule. Society and Stability increase by 1, Unrest decreases by 1, and your Treasury increases by 1d6 BP (each time you roll a 6, add the result to the total and roll again).
Woren Inkaku
player, 1625 posts
Herald of Victory
Hero of the people
Fri 24 Jun 2016
at 01:21
  • msg #444

Re: OOC refreshed

Also so you know we have a cool guy in our ranks Aldahai lvl 11 Artificer http://www.d20pfsrd.com/classe...tificer#TOC-Exemplar,  also this http://www.d20pfsrd.com/feats/item-creation-feats.  Should you or me get our hands on some decent amount of money we can have him craft a lot of items a lot cheaper and a lot easier.

Fyi he's building something for me right now that I need.
This message was last edited by the player at 01:25, Fri 24 June 2016.
Saito Hajime
player, 253 posts
Fri 24 Jun 2016
at 01:25
  • msg #445

Re: OOC refreshed

In reply to Woren Inkaku (msg # 444):

I think I can craft alchemy faster and at the same cost as him, unless I missed something.

http://www.d20pfsrd.com/feats/...ats/master-alchemist

Pretty sure my alchemy skill is always going to be higher then his unless something happens :D
Woren Inkaku
player, 1626 posts
Herald of Victory
Hero of the people
Fri 24 Jun 2016
at 01:27
  • msg #446

Re: OOC refreshed

He's not here for alchemy he can make magical items of almost any kind including special magical items.
This message was last edited by the player at 01:28, Fri 24 June 2016.
Saito Hajime
player, 254 posts
Fri 24 Jun 2016
at 01:29
  • msg #447

Re: OOC refreshed

In reply to Woren Inkaku (msg # 446):

Speaking of which, Dm said something about collecting invoices for Alex?
Woren Inkaku
player, 1627 posts
Herald of Victory
Hero of the people
Fri 24 Jun 2016
at 01:30
  • msg #448

Re: OOC refreshed

I don't know anything about that it might be something specific for you as a spymaster.
Saito Hajime
player, 255 posts
Fri 24 Jun 2016
at 01:34
  • msg #449

Re: OOC refreshed

In reply to Woren Inkaku (msg # 448):

quote:
And there will also be Secondary tasks, which are basically requests from the other NPCs. Requests like this for example:

 Alex asks if you can gather order invoices from shops across the world.
 Benefit: By obtaining the order invoices, Alex can order and stock the same items that you've found elsewhere.


Probably was just a example then.
Saito Hajime
player, 256 posts
Fri 24 Jun 2016
at 01:37
  • msg #450

Re: OOC refreshed

In reply to Saito Hajime (msg # 449):

Are you expecting Saito to have feats like

http://www.d20pfsrd.com/feats/.../black-market-sleuth
http://www.d20pfsrd.com/feats/...lack-market-dealings

by lv 14?
Woren Inkaku
player, 1628 posts
Herald of Victory
Hero of the people
Fri 24 Jun 2016
at 02:49
  • msg #451

Re: OOC refreshed

What you do with Saito is up to you if you want to run some feats by me and ask my opinion sure I'll give you my opinion but I don't want to limit how you want to play Saito.  The gm values player freedom and so do I.
Saito Hajime
player, 257 posts
Fri 24 Jun 2016
at 02:52
  • msg #452

Re: OOC refreshed

In reply to Woren Inkaku (msg # 451):

well then make it the later not the former :(, what is woren's opinnion on the subject? is that something he would expect from saito.

right now I've avoiding taking Underground chemist archetype and getting the bomber rouge talent. For roleplay reasons, and I kinda like the concept I have so far.
Woren Inkaku
player, 1629 posts
Herald of Victory
Hero of the people
Fri 24 Jun 2016
at 11:27
  • msg #453

Re: OOC refreshed

Woren's opinion is akin to what I have said in the past.  He deals with the light because he is the ruler and the figurehead that people look up to, so he has to have others deal in the dark.  That being said that's why he brings people like yourself on so in theory yes those feats could be of use to us.  It could be used to find items or even anyone hiding like that Ogre.
Woren Inkaku
player, 1630 posts
Herald of Victory
Hero of the people
Fri 24 Jun 2016
at 17:08
  • msg #454

Re: OOC refreshed

I found this fyi hope this helps http://www.d20pfsrd.com/extras...on-s-guide-to-rogues.
Saito Hajime
player, 258 posts
Fri 24 Jun 2016
at 19:33
  • msg #455

Re: OOC refreshedt

Iun reply to Woren Inkaku (msg # 454):


its not bad, but is only core pathfinder, and most of the advice is to dump stats and do pure dex or strength.

I took a skill monkey/two weapon rogue aprroach, and added dirty tn sneak attacks, and gain a competence bonus bringing me to full base attack for sneak attacks, netting me a weapon finesse type bonus.

I want to add trick master but it has too high a bab  requiment. but I only have 2 more combat feats, then the rest are roleplay oriented.

I want to take leadership and make a spy or royal guard element.

I'm thinking keen or improved critical later.
Woren Inkaku
player, 1631 posts
Herald of Victory
Hero of the people
Fri 24 Jun 2016
at 20:00
  • msg #456

Re: OOC refreshedt

Yeah it has it's faults but I figured it might at least provide some inspiration is all.  I know exactly what I'm doing when I level up take the next step in martial trying and then I'll probably retrain expert trainer for wither this http://www.d20pfsrd.com/feats/...-press/primeval-fury or this http://www.d20pfsrd.com/feats/...orter-jr/meat-shield.
This message was last edited by the player at 20:01, Fri 24 June 2016.
Saito Hajime
player, 259 posts
Fri 24 Jun 2016
at 20:07
  • msg #457

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 456):

primal fury would make the dm all sorts of happy.
Saito Hajime
player, 260 posts
Sat 25 Jun 2016
at 02:27
  • msg #458

Re: OOC refreshedt

In reply to Saito Hajime (msg # 457):

Lol i'm playing the Venom Blade hybrid class. It has all my rogue talents available, and gives me back basically 3 feats as bonus, lets me keep uncanny dodge, and evasion.

I'd have to drop swim/climb and Escape artist, and sneak attack would go down to 3d6, and i'd only have 2 rogue talents..


But I would get swift poison for free +1 rogue talent, Master poisoner +1 regular feat,

So yep, basically playing a hybrid class, but with more freedom.
Woren Inkaku
player, 1632 posts
Herald of Victory
Hero of the people
Sat 25 Jun 2016
at 15:02
  • msg #459

Re: OOC refreshedt

Nice it's always good to have a plan of action.  I also got a hold of the gm he's been having a tough couple of day's but he said he'll post as soon as he can so with some luck he'll have a post for us soon.  Also I'm trying to find more magical items to gain I'm missing wrist, chest, and eyes items this seems the only good wrist item http://www.d20pfsrd.com/magic-...mbraces-of-the-genie,
Saito Hajime
player, 261 posts
Sat 25 Jun 2016
at 15:49
  • msg #460

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 459):
go look up those 5dr vs ranged bracers I posted a while back.

if filling every slot is your issue, maybe you should invest in your companions, or the kingdom
Tami Yuu
player, 39 posts
AC 17, HP 23/23
Sat 25 Jun 2016
at 17:46
  • msg #461

Re: OOC refreshedt

Hi everyone! I am the new player, thought k would introduce myself. I went the magus route. I am loving the story so far but still very early going. It's cool to hear you talking about all of your progression I am excited to advance a character and this game moves so quickly (at least at first :))
Saito Hajime
player, 262 posts
Sat 25 Jun 2016
at 17:55
  • msg #462

Re: OOC refreshedt

In reply to Tami Yuu (msg # 461):

the game moves pretty fast in general mostly because the dm has such a strong image of the setting. generally asking questions or getting advice from your own character about how your ideas would actually work out is the slowest part.
Saito Hajime
player, 263 posts
Sat 25 Jun 2016
at 21:46
  • msg #463

Re: OOC refreshedt

In reply to Saito Hajime (msg # 462):

I think we will be needing a more detailed game map eventually, assuming any of the pc's ever use it :D
GM
GM, 4507 posts
Sat 25 Jun 2016
at 22:30
  • msg #464

Re: OOC refreshedt

Consult Tempojin for anything map related.
Saito Hajime
player, 264 posts
Sat 25 Jun 2016
at 22:47
  • msg #465

Re: OOC refreshedt

In reply to GM (msg # 464):

Does a masterwork map provide a +2 and allow you to make knowledge geology attempts untrained!? :D
GM
GM, 4509 posts
Sat 25 Jun 2016
at 23:50
  • msg #466

Re: OOC refreshedt

Geology? I think you mean Geography. And no, it doesn't. A MW map would provide a bonus to survival to not getting lost, or when seeking paths though otherwise difficult to traverse terrain.
Woren Inkaku
player, 1634 posts
Herald of Victory
Hero of the people
Sun 26 Jun 2016
at 00:09
  • msg #467

Re: OOC refreshedt

UGHHH sorry for the delay everyone I had a really bad day at work and then ugh.  Anyway's welcome Tami.  Nice to meet you I was wondering when you were going to say hi :).  If you ever have any questions or need help feel free to ask I'm always here for and enjoy the game it's benn nothing but awesome since day one for me and I have been here for over a year :).. No on to Saito just because I said I wanted to fill every slot does not mean I'm going to right away it's something to look for in the future.  Also yes I am always on the look out for stuff for my allies however that stuff costs a decent chunk of change and I don't have a ton of money so I need to be more cautious with it until I can get more.  Once I do then I can either shop for those items or maybe have them made for me.
Saito Hajime
player, 268 posts
Sun 26 Jun 2016
at 03:04
  • [deleted]
  • msg #468

Re: OOC refreshedt

This message was deleted by the player at 03:20, Sun 26 June 2016.
GM
GM, 4513 posts
Sun 26 Jun 2016
at 03:19
  • msg #469

Re: OOC refreshedt

This is not IC Saito, it's OOC.
Saito Hajime
player, 270 posts
Wed 29 Jun 2016
at 06:06
  • msg #470

Re: OOC refreshedt

In reply to GM (msg # 469):

http://www.d20pfsrd.com/magic-...he-good/saint-s-ring

3/day cure light(1d8+5), destroys it'self to heal 5d8+9 in case of sudden death of wielder.
Woren Inkaku
player, 1638 posts
Herald of Victory
Hero of the people
Wed 29 Jun 2016
at 11:32
  • msg #471

Re: OOC refreshedt

That's not a bad item small problem the cost 13,300 then add half to that because of how rare magic is in this world 6650 for a total of 19950 divide that by half 9975 or about ten days to complete as well and I'm kinda on the clock I much rather get something fast that can heal multiple people as well.
Saito Hajime
player, 271 posts
Wed 29 Jun 2016
at 13:54
  • msg #472

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 471):

Hate to break it to you, but that's about as good as healing items go in pathfinder. I don't think your going to find a single item that casts mass cure light.
Saito Hajime
player, 272 posts
Wed 29 Jun 2016
at 17:04
  • msg #473

Re: OOC refreshedt

In reply to Saito Hajime (msg # 472):

as I said my phone is dying, so I won't be able to write a decent post till I get home. 7 hours
GM
GM, 4559 posts
Fri 8 Jul 2016
at 03:54
  • msg #474

Re: OOC refreshedt

Sorry for the radio silence guys, RL and all that. Will be back to the regular posting activity now.
Woren Inkaku
player, 1649 posts
Herald of Victory
Hero of the people
Fri 8 Jul 2016
at 11:44
  • msg #475

Re: OOC refreshedt

It happens hope things get better :).
Saito Hajime
player, 285 posts
Tue 12 Jul 2016
at 23:11
  • msg #476

Re: OOC refreshedt

dIn reply to Woren Inkaku (msg # 475):

Before bad happens, worren sets out with his remaining 4 companions following the elf that not only knows they are new, but is digusted by their presence, instead of moving as group of 1 or 2 trying to blend into the crowd.
Woren Inkaku
player, 1662 posts
Herald of Victory
Hero of the people
Tue 12 Jul 2016
at 23:57
  • msg #477

Re: OOC refreshedt

Answer me this do you like to stir up trouble?  I really don't get you at all.  Do you want to see me fail?  You do know what that would mean right?
GM
GM, 4580 posts
Wed 13 Jul 2016
at 00:13
  • msg #478

Re: OOC refreshedt


Tami Yuu
player, 82 posts
AC 17, HP 23/23
Wed 13 Jul 2016
at 00:18
  • msg #479

Re: OOC refreshedt

Hey GM, that last post is going to take me some time to process
GM
GM, 4581 posts
Wed 13 Jul 2016
at 00:26
  • msg #480

Re: OOC refreshedt

And there's more if you dig for it.
Saito Hajime
player, 286 posts
Wed 13 Jul 2016
at 00:47
  • msg #481

Re: OOC refreshedt



Hey, I would just like to point out the archer episode where they are on a raft going down river, and get attacked by alligators, so they poor gasoline everywhere. Then Ray says screw it I'm going to smoke.

80% chance he made Rai, possibly you at the stairs. Then

entire medling gang(-1) is walking down corridors bumping into people, then follows him off campus.

And he is probably part of a underground rebel movement, or atleast a important government official so he is wary of being tailed, especially by meddlesome teenagers.

I just pointed out your try to square peg something, when Maiko or Chiko could probably do it at a fraction of the risk and with greater success. My Opinion has very little to no impact on the GM, I'm convinced of several conspiracies that aren't there.
This message was last edited by the player at 00:55, Wed 13 July 2016.
Woren Inkaku
player, 1664 posts
Herald of Victory
Hero of the people
Wed 13 Jul 2016
at 00:51
  • msg #482

Re: OOC refreshedt



I'm just going to leave this here.
This message was last edited by the player at 00:52, Wed 13 July 2016.
Woren Inkaku
player, 1669 posts
Herald of Victory
Hero of the people
Wed 13 Jul 2016
at 02:27
  • msg #483

Re: OOC refreshedt

I am laughing my ass off right now at what just happened thank you medical science for teaching me about that condition.
Saito Hajime
player, 289 posts
Wed 13 Jul 2016
at 09:17
  • msg #484

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 483):

Wait whose leaking photos of saitos clubhouse, those are tottally my posters.

How am i supposed to make a play for the throne if worren knows i'm targeting him.
Saito Hajime
player, 308 posts
Wed 20 Jul 2016
at 01:09
  • msg #485

Re: OOC refreshedt

In reply to Saito Hajime (msg # 484):

Saito Hajime rolled 5 using 1d20+3.  Intelligence check vs taxes/goverment forms.


Only fools report their incomes. Is it a DC 5 check?
This message was last edited by the player at 01:09, Wed 20 July 2016.
GM
GM, 4620 posts
Wed 20 Jul 2016
at 01:11
  • msg #486

Re: OOC refreshedt

...no.
Woren Inkaku
player, 1683 posts
Herald of Victory
Hero of the people
Thu 21 Jul 2016
at 18:11
  • msg #487

Re: OOC refreshedt

If my new plan does not work any suggestions anyone to help these people and not get in a fight or get caught.  At least this way we can be far away and out of sight so we can always not get involved which I don't exactly want to do but I might have to.
Saito Hajime
player, 311 posts
Thu 21 Jul 2016
at 18:46
  • msg #488

Re: OOC refreshedt

mIn reply to Woren Inkaku (msg # 487):

Ghost Sounds has merit, but my gut instinct is a your more likely to suceed on whatever, when your not in front of the crowd here, maybe a few streets over.


bringing a guard is easy, bribing a group of guard, let alone ones under orders is hard.

the best bet is to do nothing unless you can make it seem he escaped without outside help. aid the family for the hardship and gain their trust? the last thing you want is to get the elves, the school or forgeiners in trouble right?
Woren Inkaku
player, 1684 posts
Herald of Victory
Hero of the people
Thu 21 Jul 2016
at 18:58
  • msg #489

Re: OOC refreshedt

Well that is why I said that Luc is out of sight and out of earshot if that means we are several streets over then so be it.  If it doesn't work then I might not have choice but to do nothing but I'll try ghost sound for now and hope for the best.
Saito Hajime
player, 312 posts
Thu 21 Jul 2016
at 19:04
  • msg #490

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 489):

ambushing and or interacting with them when they are transporting the prisoner a few blocks over, where there is less social stigmas to uphold, and less witnesses.


if you can get the elf to run from the guard into a alley and have maiko help pull him over a wall or something, that might work espcially if you had say chiko steal a belt buckle right before the prisoner runs off or something. that plan takes advantage of both the distraction and hopefully having fewer guards because they went to investigate the disturbance.
GM
GM, 4622 posts
Thu 21 Jul 2016
at 19:08
  • msg #491

Re: OOC refreshedt

You are currently off the road on the same street and some 50ft away from the Inn the soldiers are preparing to search.

Reminder: They are looking for the Elven queen.
Woren Inkaku
player, 1685 posts
Herald of Victory
Hero of the people
Thu 21 Jul 2016
at 19:12
  • msg #492

Re: OOC refreshedt

I don't know what Chicko's skill in slight of hand to unbuckle a belt which was an idea I had try ghost sound and then have Chiko steal their belts and then whoosh he can fly away and circle back I think or meet us in the school.  I am also going to have him have a bandana or something on his face to hide his face.  Let's hope the ghost sound works here is a dice roll not sure what to add but it might work.  Plus like I always said the sound is of other people or soldiers saying they found the queen, it is edited as such.

15:11, Today: Woren Inkaku rolled 14 using 1d20. dice roll .

Saito Hajime
player, 313 posts
Thu 21 Jul 2016
at 19:19
  • msg #493

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 492):

ok but the part about flying away instead of just walking away implies not a elf bandana hifing bird beak or no.
 If they fail a perception vs sleight of hand, they don't realize what has happened.


The Gm just implied the goal is not so much to rescue the inn keeper so much as potentially keep them from finding the queen(if she is here) and getting her safelty and queitly away.
Woren Inkaku
player, 1686 posts
Herald of Victory
Hero of the people
Thu 21 Jul 2016
at 19:21
  • msg #494

Re: OOC refreshedt

Yeah I figured which is what I'm trying to do with these things ghost sound distract slight of hand since they are distracted making their perception worst.  They then loose their pants become laughing stocks and either try to run after the sound or go away in shame.
GM
GM, 4624 posts
Thu 21 Jul 2016
at 19:21
  • msg #495

Re: OOC refreshedt

You'll need a separate roll for each guard, but don't you think a Tengu, wearing the academy's uniform, flying in the sky might a bit...conspicuous? I mean once he's in the air he'll have no more cover to use stealth.

Also, if you recall, tengu are the rabble of society. So far you've yet to see another tengu in the city meaning it wouldn't take a genius to put 2 and 2 together.

And what will removing their belts accomplish other than making their pants fall down?

EDIT: I was ninja'd.
This message was last edited by the GM at 19:22, Thu 21 July 2016.
Woren Inkaku
player, 1687 posts
Herald of Victory
Hero of the people
Thu 21 Jul 2016
at 19:23
  • msg #496

Re: OOC refreshedt

Hmm yeah like I keep saying ghost sound is our best bet who knows maybe I can use that dice roll for something else or not I don't want to figure out it's us in any way shape or form.
Saito Hajime
player, 314 posts
Thu 21 Jul 2016
at 19:24
  • msg #497

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 494):

lol or loose a round or two of movement to chase the inn keeper, who can become a elf in a elven city to them.
Woren Inkaku
player, 1688 posts
Herald of Victory
Hero of the people
Thu 21 Jul 2016
at 19:32
  • msg #498

Re: OOC refreshedt

Well let's hope that works or something now we just gotta wait and see if my ghost sound will work and will draw them away cross your finger because if not then I'll have to figure something else out.
Saito Hajime
player, 315 posts
Thu 21 Jul 2016
at 19:37
  • msg #499

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 498):

Go in the backdoor while the guy stalls, and rescue the queen or slaughter any soldiers that enter.
Woren Inkaku
player, 1689 posts
Herald of Victory
Hero of the people
Thu 21 Jul 2016
at 19:38
  • msg #500

Re: OOC refreshedt

Ooo not a bad idea.  I'll edit it up.
Woren Inkaku
player, 1690 posts
Herald of Victory
Hero of the people
Thu 21 Jul 2016
at 19:39
  • msg #501

Re: OOC refreshedt

Done.
Saito Hajime
player, 316 posts
Thu 21 Jul 2016
at 19:41
  • msg #502

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 500):

very risky idea, you want to silence and stun them long enough not to shout who is slaughtering them, and get the queen out the back door, perferably over a wall to another street,  while they are busy. dealing with the arches of doom.


not to mention the entire inn keeper family it condemns.
Woren Inkaku
player, 1691 posts
Herald of Victory
Hero of the people
Thu 21 Jul 2016
at 19:44
  • msg #503

Re: OOC refreshedt

Well I just rolled a nat 20 on perception I think I find everything ever lol.  Plus you need to keep in mind I only have two people who can really kill them which I don't want to do dead guards even hidden one's will draw attention my best bet is to pull them away see if the queen is their get her out and if they come back they can then search the inn and find nothing and then have to leave them alone or I can take the people at the inn with me while they are away.
Saito Hajime
player, 317 posts
Thu 21 Jul 2016
at 19:49
  • msg #504

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 503):

You have to knock then out unseen then. Otherwise when they wake up... now would be a good time to use that imperial commander disguise, then even if its connect to previous worren use, only jirou woulld connect humans with hiding in the conviently guard free school.


could have sworn just said luc gave woren a magic imperal commander disguise.
This message was last edited by the player at 19:54, Thu 21 July 2016.
Woren Inkaku
player, 1692 posts
Herald of Victory
Hero of the people
Thu 21 Jul 2016
at 19:56
  • msg #505

Re: OOC refreshedt

No I didn't I could with wand of disguise but I could end up having to follow the others or have that commander show up or get dragged into something else it's risky it might be the only thing to do if they don't go after the spell I could become a commander and then ran up to them and say "Hey assholes go check that out right now."  Let's just see.
Saito Hajime
player, 318 posts
Thu 21 Jul 2016
at 20:06
  • msg #506

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 505):

or just use the disguise to hide who the demon swordsman in the inn is.
Woren Inkaku
player, 1693 posts
Herald of Victory
Hero of the people
Thu 21 Jul 2016
at 20:07
  • msg #507

Re: OOC refreshedt

I have to get in their first to do that which is up to the gm take you time I think I finally have a decent idea I hope thanks.
Saito Hajime
player, 319 posts
Thu 21 Jul 2016
at 20:10
  • msg #508

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 507):

Your welcome, plan worren attempts to knock out all the guards is a go.




ok maybe that's not THE plan, but it is basically your fall back plan in a nutshell.




also a 20 doesn't mean auto sucess with skills(though commonly houseruled), and worren won't assume he found all he could find, he will assume either there was nothing to find or he didn't find it yet. The queen could have been moved yesterday for all he knows and he could spend all day trying to find where they kept her, or there is nothing there at all. and that gold elf just duped both you and the guards tailing him.
This message was last edited by the player at 20:24, Thu 21 July 2016.
Woren Inkaku
player, 1694 posts
Herald of Victory
Hero of the people
Thu 21 Jul 2016
at 20:29
  • msg #509

Re: OOC refreshedt

it's the fallback plan if things go south but a nat 20 is normally an auto success usually that is.  If she isn't here that's fine as well we can still help those people which Woren wants to do because it's the right thing to do.  Also sorry gm for all this back and forth I'm sure it's driving you crazy but I think we are done and all the edits I need to do are done so I hope everything is in order and again sorry.
GM
GM, 4625 posts
Thu 21 Jul 2016
at 21:18
  • msg #510

Re: OOC refreshedt

I would just like to point out that Woren has no equipment on him. Like, AT ALL. All your stuff is in the bag you gave Rai, remember? And Rai isn't with you.

Also: http://www.d20pfsrd.com/magic/all-spells/g/ghost-sound
quote:
FAQ
Can this create intelligible speech?

Making something that sounds like speech, and actually making intelligible speech are two different things. Ghost sound can sound like people talking, but anyone listening can't make out what the "people" are saying. After all, it is a cantrip, and shouldn't be as good as ventriloquism (which is a higher-level spell).


Meaning you can't make it sound like people are yelling "The queen, the queen".
This message was last edited by the GM at 21:26, Thu 21 July 2016.
Woren Inkaku
player, 1695 posts
Herald of Victory
Hero of the people
Thu 21 Jul 2016
at 22:10
  • msg #511

Re: OOC refreshedt

So I can't use the spell at all like even to make it sound like a fight is going on if not then do you mind if I keep my lashes roll on a bluff roll it's only off by one after all?
GM
GM, 4627 posts
Thu 21 Jul 2016
at 22:46
  • msg #512

Re: OOC refreshedt

Oh no, you can make it sound like there's a fight (since fighting sounds are illegible, mostly shouts, groans and the clash of metal) you just can't create intelligent words.
Woren Inkaku
player, 1696 posts
Herald of Victory
Hero of the people
Thu 21 Jul 2016
at 22:56
  • msg #513

Re: OOC refreshedt

I do that then instead I edited it as such even if it only creates a distraction if it's enough for us to get into the back entrance and see if the queen is their or try and take them out, or even try something else that I have up my sleeve that should be fine thanks.
GM
GM, 4629 posts
Thu 21 Jul 2016
at 23:40
  • msg #514

Re: OOC refreshedt

I'm not seeing the edit. It still says you're going to try and lie your ass off.
Woren Inkaku
player, 1697 posts
Herald of Victory
Hero of the people
Thu 21 Jul 2016
at 23:51
  • msg #515

Re: OOC refreshedt

Ah crap sorry it's better now
Woren Inkaku
player, 1711 posts
Herald of Victory
Hero of the people
Thu 28 Jul 2016
at 14:13
  • msg #516

Re: OOC refreshedt

Haven't heard anything from the gm in a bit I hope everything is ok.
GM
GM, 4646 posts
Thu 28 Jul 2016
at 19:05
  • msg #517

Re: OOC refreshedt

I'm having a shitty few days.
Woren Inkaku
player, 1712 posts
Herald of Victory
Hero of the people
Thu 28 Jul 2016
at 19:21
  • msg #518

Re: OOC refreshedt

Oh sorry to hear that hope things get better :(.
Saito Hajime
player, 325 posts
Thu 28 Jul 2016
at 20:28
  • msg #519

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 518):

its a hot summer too.
Woren Inkaku
player, 1713 posts
Herald of Victory
Hero of the people
Fri 29 Jul 2016
at 12:37
  • msg #520

Re: OOC refreshedt

You are telling me I work outside a lot and it's been ninety degrees almost every day.
Woren Inkaku
player, 1714 posts
Herald of Victory
Hero of the people
Fri 29 Jul 2016
at 19:30
  • msg #521

Re: OOC refreshedt

Ok this image is just awesome so I had to share it.

Woren Inkaku
player, 1715 posts
Herald of Victory
Hero of the people
Sun 31 Jul 2016
at 16:40
  • msg #522

Re: OOC refreshedt

I do wish their was something I could do for you gm.  I know this game has helped me out when I've had shit days all I can do is hope things get better.
GM
GM, 4648 posts
Sun 31 Jul 2016
at 19:38
  • msg #523

Re: OOC refreshedt

Ok, my hiatus is hopefully over. We should be returning to the regular posting schedule now.
Saito Hajime
player, 327 posts
Sun 31 Jul 2016
at 22:09
  • msg #524

Re: OOC refreshedt

In reply to GM (msg # 523):

Worren request fighting Elven knight golems made from copper!
Woren Inkaku
player, 1716 posts
Herald of Victory
Hero of the people
Mon 1 Aug 2016
at 02:18
  • msg #525

Re: OOC refreshedt

Good to have you back gm and Saito I have no clue what you are saying.
Woren Inkaku
player, 1724 posts
Herald of Victory
Hero of the people
Tue 2 Aug 2016
at 23:54
  • msg #526

Re: OOC refreshedt

What a natural 20 perception feels like.

Saito Hajime
player, 333 posts
Wed 3 Aug 2016
at 05:01
  • msg #527

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 526):

I was refering to your previous post with the two knights.

Also saito needs the full benefits of a http://www.d20pfsrd.com/magic-...s/ring-of-sustenance
For this group. One probably can't pull watch, two would report pink elephants or get the wandering monsters drunk till morning, another is a actual woman who probablynwnta beauty sleep, and the last is definatly not pulling anyone else's slack.
Woren Inkaku
player, 1730 posts
Herald of Victory
Hero of the people
Wed 3 Aug 2016
at 16:12
  • msg #528

Re: OOC refreshedt

That last post my dear friends was the TEN THOUSANDTH POST HELL YEAH.
Saito Hajime
player, 335 posts
Wed 3 Aug 2016
at 17:43
  • msg #529

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 528):

Ok I knew the people you picked up were eccentric, but rikkimaru just held down a grey render while anisa force fed it alchohal till it passed out waking everyone up with chug chug chug chanting instead of hey that huge man thingy just threw a whole tree roots and soil and all at the camp and charged in arms swinging.

I'm now scared.
Woren Inkaku
player, 1733 posts
Herald of Victory
Hero of the people
Wed 3 Aug 2016
at 18:38
  • msg #530

Re: OOC refreshedt

Uhh yeah thats on you dude just don't get anyone killed I've worked hard on keeping people alive.
Saito Hajime
player, 338 posts
Thu 4 Aug 2016
at 03:23
  • msg #531

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 530):

They turned the random encounter into a drinking contest, and failed to warn anyone. Could have at least warned me I have to pull every guard shift or die horribly.



DM said it was a nightmare induced by that mutagenic stuff though
GM
GM, 4674 posts
Thu 4 Aug 2016
at 08:31
  • msg #532

Re: OOC refreshedt

And that is why alcohol is not a substitute for water.
Woren Inkaku
player, 1737 posts
Herald of Victory
Hero of the people
Thu 4 Aug 2016
at 17:19
  • msg #533

Re: OOC refreshedt

And it's also why I don't drink with those two but that does give me an idea for later.  I do have to say I like the fact that we got so much done yesterday it felt good.  And now things are going to get even more interesting I can't wait and fins out.
GM
GM, 4681 posts
Sun 7 Aug 2016
at 06:34
  • msg #534

Re: OOC refreshedt

Sorry for the radio silence guys, there was a bad storm yesterday.
Woren Inkaku
player, 1742 posts
Herald of Victory
Hero of the people
Sun 7 Aug 2016
at 12:05
  • msg #535

Re: OOC refreshedt

Ah it happens can't control the weather.  Well take your time gotta do what you gotta do, but should you need me to roll anything or whatever just let me know :).
GM
GM, 4682 posts
Mon 8 Aug 2016
at 21:13
  • msg #536

Re: OOC refreshedt

My god. 24 people dead. We've never had a flood this bad before, never. I dare any wiseass to come up to me and to tell me there's no such thing as global warming.
Saito Hajime
player, 342 posts
Mon 8 Aug 2016
at 21:16
  • msg #537

Re: OOC refreshedt

In reply to GM (msg # 536):

If your near Mississipi that's just 120 years of pent up natural fury seething.
Woren Inkaku
player, 1743 posts
Herald of Victory
Hero of the people
Mon 8 Aug 2016
at 21:38
  • msg #538

Re: OOC refreshedt

In reply to GM (msg # 536):

Shit man I'm glad your ok but I'm sorry to hear that.
GM
GM, 4683 posts
Mon 8 Aug 2016
at 21:57
  • msg #539

Re: OOC refreshedt

I'm in Europe and my country has never had a flood, at least not one bad enough to knock over cards, a freaking Scania! (those big, double trucks), or kill someone.
Saito Hajime
player, 346 posts
Tue 9 Aug 2016
at 08:01
  • msg #540

Re: OOC refreshedt

In reply to GM (msg # 539):

That makes sense, but you also have to remeber france is really a drained seabed in the grand scheme of earth climate, and that was presumably not a cause of intelligent actions, human, reptilian, extraterrestrial or divine. earth water levels are still quite low geographically, so while its sad, most of society is built below sea level in a bering strait landbridge sense.
As the planet goes through her phases, these thing and worse may occur atlantis style, countries swallowed by the sea like poor windmill country with the tulips.


across the pond in texas, a lot of our soil is clay, which gets wet but absorbs water slowly, and they drained a ton of swamp land for housing, so it floods, specifically flash floods a lot. Generally our only fatalities are motor vehicle related, people trying to drive through flooded streets or  areas, not that a lot of house dont get 5-8 feet of standing water in some areas.
GM
GM, 4688 posts
Tue 9 Aug 2016
at 16:21
  • msg #541

Re: OOC refreshedt

I'm not in France. We are above sea level. But we have noted an increase in temperature and in rain. Also, 20 years ago doctors told you "you should go out in the sun, it's healty, it's good for you". Now they're telling you "get out of the sun".

But if you want to get technical that's fine. Here are the reports from NASA: Sea level is up by 17cm. And that's inspite of the fact that the oceans are absorbing the most of the feat from the warmer atmosphere meaning they evaporate more, (hence the greater amounts of rain).

Solar output has declined, and yet the temperature's are warmer. How is that possible unless it's due to CO2 emissions and our fucked up ozone layer?

From 2002 to 2006, Greenland and Antarctica lost a total of 400 cubic kilometers.

The acidity of the ocean's surface water has increased by 30%.

The earth is warmer due to man-made crap, that's a fact. Anyone telling you that there is no global warming is lying to you.
This message was last edited by the GM at 17:24, Tue 09 Aug 2016.
Saito Hajime
player, 347 posts
Tue 9 Aug 2016
at 16:35
  • msg #542

Re: OOC refreshedt

In reply to Saito Hajime (msg # 540):

Only mad men can repute global warming, I'm just saying that europe has been reduced to islands by sea levels before, and we should expect that again unless something changes. Its just the sad reality of how pitiful mankind is.

More then rising seas, I fear changes in prevailing weather systems, desserts turing into rinforests and such.
Woren Inkaku
player, 1752 posts
Herald of Victory
Hero of the people
Wed 10 Aug 2016
at 20:19
  • msg #543

Re: OOC refreshedt

Anyone ever watch this movie?

I love that scene that feels like Woren on some days when he's damn sure he can take something on.  Or like this when he's not so confident.  LOL XD sorry sorry I know this has nothing to do with anything but this is OOC ;p.

This message was last edited by the GM at 01:39, Tue 16 Aug 2016.
Saito Hajime
player, 351 posts
Wed 10 Aug 2016
at 20:29
  • msg #544

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 543):

Wait isn't that the one with the squirrel everyone else listens to, except the llama and he always pays for it dearly.
Woren Inkaku
player, 1753 posts
Herald of Victory
Hero of the people
Wed 10 Aug 2016
at 20:33
  • msg #545

Re: OOC refreshedt

Yup Emperors New Groove great movie again sorry I'm being just silly gotta ground myself sometimes especially after such a close fight.
Woren Inkaku
player, 1754 posts
Herald of Victory
Hero of the people
Wed 10 Aug 2016
at 20:46
  • msg #546

Re: OOC refreshedt

Well I'll be off to work soon so I'll have to see what we found and see if we know what the dog is if not then Woren will say Ah hell no let's avoid it.
Saito Hajime
player, 357 posts
Tue 16 Aug 2016
at 01:36
  • msg #547

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 546):

Said girl who was super intensify follow Ria around, thinks Maiko might be a rival didn't follow the girls out of the dorm last night stalking them to make sure they weren't going after Ria or even just plain stalking Rai herself.

Totally not the type not to hound Ria the moment the sun comes up to find out where he has been sleeping/eating.

Is missing after your moonlight stroll through the dark dangerous woods, to talk with a queen who said neither yes or no, merely I have something I can't leave yet.

Does the queen have some task she needed to accomplish before hiding as her knight was so inclined to already start? Did the tiger get the Valivictorian of this year(s) students? Did Miss prissy pants tell the headmaster on you up-to no good passage way aventures?

Don't you at-least want to add a by all accounts the cream of the crop to your roster, and maybe get Ria back by saddling him with a fan girl for all his 'uppity' behavior.

If you manage to go back and figure out what the Queen wants/Needs, do you think the enchantress would think twice about staying?

Plots:
Reduce or Stop Imperial Corruption Plots
Ease Social Tension
Recruit Enchantress
Recruit Ria's fan girl
Recruit/Escort the Queen to safety
Recruit Gold Elf
Recruit/Inspire the warriors of tomorrow
Join/Contact the Resistance
Examine this strange Imperial Commander that makes his underlings angry.
This message was last edited by the player at 01:41, Tue 16 Aug 2016.
GM
GM, 4716 posts
Tue 16 Aug 2016
at 01:44
  • msg #548

Re: OOC refreshedt

To clarify, the queen said you can seek Merdrarel's help (as in, enlist its people/soldiers to your cause), just don't seek her (as in her the individual) help.

The enchantress stated she was contend exactly where she was with what she had.

It's also Rai (as in, the japanese word for Lightning or something. I dunno, it keeps coming up in anime). Not Ria.
Saito Hajime
player, 358 posts
Tue 16 Aug 2016
at 01:50
  • msg #549

Re: OOC refreshedt

In reply to GM (msg # 548):

I'm juggling Anisa, Riana and Rai it gets confusing, not like it isn't written down at the bottom of my screen. Private To:  Rai Tengar
Saito Hajime
player, 361 posts
Wed 17 Aug 2016
at 01:46
  • msg #550

Re: OOC refreshedt

In reply to Saito Hajime (msg # 549):

I'd caution against armor, as donning it usually takes too long, and could easily mess with your disguise spell via noise.

My suggestion is basic arms and spell pouches and maybe 2 magic items, starting with the wand for luc, so he can get to work Disguising Maiko who needs no items, ect.
Woren Inkaku
player, 1771 posts
Herald of Victory
Hero of the people
Wed 17 Aug 2016
at 01:54
  • msg #551

Re: OOC refreshedt

Normally I would agree which is why arms are first magic times next and Worens shield items are always quick the one good thing is that invisibility sphere is going to be of great use to me. http://www.d20srd.org/srd/spel...visibilitySphere.htm (heck I'll use an arcane point) If the armor becomes a problem it's last on our list I can always skip it until we get to the forest.  The idea is when we get their whatever I don't have on I can then put on.  I can easily stop up the entrance to the forest since i know where it is.
This message was last edited by the player at 01:54, Wed 17 Aug 2016.
Saito Hajime
player, 362 posts
Wed 17 Aug 2016
at 01:57
  • msg #552

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 551):

Invisibility sphere = crowding together in a ball everyone withing 15 of luc, basically holding hands red rover style for all intents and purposes.


I'd imagine the city denizens are atleast out in force if not packing the area looking for you, It may be extremely difficult to keep everyone in the area and not be nocking people over.
GM
GM, 4724 posts
Wed 17 Aug 2016
at 02:00
  • msg #553

Re: OOC refreshedt

I'd just like to point out that invisibility sphere doesn't silence any noise you make.
Woren Inkaku
player, 1772 posts
Herald of Victory
Hero of the people
Wed 17 Aug 2016
at 02:15
  • msg #554

Re: OOC refreshedt

Yeah I know it doesn't silence us which is a problem but thats why I want the order I while not having armor is bad if I can at least get my magic stuff and look like something else (citizens or soldiers)  I can bluff.  Plus I have other fun things I can do like I said the second things look bad we go to the queen like I said we need to get to the forest because we can not only get to the queen and use the forest to GTFO.

Saito Hajime
player, 363 posts
Wed 17 Aug 2016
at 04:16
  • msg #555

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 554):

We are just trying to point out, Even with sphere of invisibility your party is going to be doing ^That down the streets not the forest.

suggest you load everyone up with the disguise spell and copy everyone elses random movements while heading towards the school.

If you have flying abilities like chiko, the sphere of invisibility may become a better option, but I don't think Luc can fly.
Woren Inkaku
player, 1773 posts
Herald of Victory
Hero of the people
Wed 17 Aug 2016
at 11:37
  • msg #556

Re: OOC refreshedt

Ok then new plan get magic gear on (because that's fast) weapons as well (also fast) use wand of disguise which can change the look of appearance including weapons and equipment and run  to the school while looking like the elven people (because it can do that).  Once at the school go to the hidden passage which Woren knows about and enter it, once inside the forest block off the entrance and put on armor then normally and then go see the queen.  Sound good GM?

Edit: so Luc will be focusing on the wand instead of the sphere because he needs to cast it on everyone.
This message was last edited by the player at 11:38, Wed 17 Aug 2016.
Woren Inkaku
player, 1775 posts
Herald of Victory
Hero of the people
Sat 20 Aug 2016
at 11:18
  • msg #557

Re: OOC refreshedt

Hope I'm not missing anything I'm sure your just busy GM but I always worry that it's something I did it's a bad habit of mine :p.
Saito Hajime
player, 366 posts
Sat 20 Aug 2016
at 11:43
  • msg #558

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 557):

Dm busy :-)
Woren Inkaku
player, 1776 posts
Herald of Victory
Hero of the people
Sat 20 Aug 2016
at 23:29
  • msg #559

Re: OOC refreshedt

I'm sure I just hope things clear up for him soon so we can see where this leads is all plus I hope he's doing ok in general Iknow his job can be tough.  Which I can feel him on that front as my job can be tough as well.
Saito Hajime
player, 367 posts
Sun 21 Aug 2016
at 05:24
  • msg #560

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 559):

All i can say is go back, edit your post with more roleplay, doubt check character sheets for a option you forgot, and double check personality traits and quirks to see if they could have any bearing on current events. Take the time to make your post as amazing as you can, voicing each order.


Worrens current plan is to run straight to the school and open the secret door/portal and make a bee line for the elf queen and forcibly kidnap her against her will potentially in the sight of several elven loyalists?

Is there a chance Rai or someone capable of fighting the elf bodyguard and some diplomacy could break off possibly in a pair while the other 4 play scoobie-doo doors with the riot or wild goose chase distraction?

Jirou is present, but ignored you and put the same lackey that was trying to cause problems in charge of capturing you? Did you want to try and find a way to humiliate him, possibly in front of his forces using the same mistrust he sowed?

Surely if You guys only found the portal by following the elf, then theres no way Jirou could know about it, right?

If you do get to the school, what happens after it get implicated as a rebelious institution, could you convience anyone there to help? We know Rai can convince atleast 1.

Movementwise:
Worren has flown, Maiko can parkour, Rai can atleast lightning leap/flash, Chiko can fly. That leaves Luc and your ?queen? And i guess finch who should be able to lay low unless he screwed up bad. Concievably the pair could invisibilty sphere somewhere out of the way and lay low, where they wont get bumped into..



Scene is : Rai barely handed out any items before the shout of "There they are!! We can live like kings!".. React.


P.S. 15 was a good solid number, not impossible to beat like a 20 or insanely hard to roll under like 4, its not like we knew what the random number would be.
GM
GM, 4728 posts
Sun 21 Aug 2016
at 07:14
  • msg #561

Re: OOC refreshedt

Saito Hajime:
P.S. 15 was a good solid number, not impossible to beat like a 20 or insanely hard to roll under like 4, its not like we knew what the random number would be.

True, but experience has shown that the rpol dice roller does favor low numbers and is very stingy with the 20s.

Ok guys, I just came back from a 12 hour graveyard shift, but you deserve a post after the wait. I also have a recommendation on how to make combat encounters faster from now on. When we have a battle we'll set up a time and date. On that time and date you will join me on roll20.net and we'll play out the battle in real-time.
BTW, Saito has a point. You could make your posts a little more entertaining Woren.
This message was last edited by the GM at 07:22, Sun 21 Aug 2016.
Woren Inkaku
player, 1777 posts
Herald of Victory
Hero of the people
Sun 21 Aug 2016
at 11:46
  • msg #562

Re: OOC refreshedt

I put in an edit for my post their is more just sorta more stuff on how Woren feels and how he can't believe what Junko did.  And how he can't believe he let her come.  I also put in stuff like how he will jump in and out of windows pull stuff down etc to get away.  As for that website I'll look into it see what I can do.  Hope my post is better but sometimes I don't always put in a big epic post it depends on what's going on but I think that goes for everyone or at least that's been my experience with this site and just about everyone in it.

On a side note with that site if we select a time and date their is a very good chance I could have work plus you have to figure their is a very big time difference from you to us.  It might take longer but keeping that in mind we might not have c choice but to keep things the way they are.  I know that whoever I have free time I make sure I always check this game and use my time on this game to help things along.  In any case that should cover everything for now sorry for how long this is and for the rambling.
Woren Inkaku
player, 1778 posts
Herald of Victory
Hero of the people
Mon 22 Aug 2016
at 01:51
  • msg #563

Re: OOC refreshedt

Well I hope my post is better but in case you were wondering Saito I don't like to rp as the other npc.  I'll say what they do in battle and say how they follow me etc.  But it feels like the gm has a set way of playing these npc's and I don't want to step on his toes or upset him.  Regardless I looked over the spells.

Here they are so you believe me. As you can see unless I want to fight(which I don't because odds are good they outnumber us by A LOT my options are limited my best bet is to run to live to fight another day).
Eliie:
Level 0     5 spells per day    - bonus    DC 10 (10 + level + ability)
 Known/Prepared:
-Prestidigitation
-Spark
-Know Direction
-Spook Animal
-Light

 Level 1     2 spells per day    0 bonus    DC 11 (10 + level + ability)
 Known/Prepared:
-Blurred Movement http://www.d20pfsrd.com/magic/...s/b/blurred-movement
-Innocence +10 bluff to convince others you are innocent
-Climb +5 climb

Rai
Level 0     - spells per day    - bonus    DC 17 (10 + level + ability)
Known 11:
-Arcane Mark - Melee touch; inscribe sign
-Dancing Lights - 4 lights, 210 ft range, 10 rounds
-Detect Magic - 60ft see magic auras
-Ghost Sounds - Imitate sounds
-Read Magic
-Spark - Ignite flammable stuff
-Jolt - Range touch 1d3 electricity dmg
-Mending - +1d4 HP to damaged objects
-Quicken Stride - +5 speed, 12 rounds
-Lightning Sand - http://www.d20pfsrd.com/magic/...lls/l/lightning-sand
-Infuse Weapon - 1 weapon +1 electricity dmg for 12 rounds.

Level 1     7 spells per day    2 bonus    DC 18 (10 + level + ability)
Known 8:
-Double intensified Shocking Grasp - Melee touch atk; +3 atk VS metal armor enemies; 12d6 elect dmg.
-Intensified Exchanged Shocking Heat Lightning - 200ft line range; 1d6+10 non lethal dmg; Catch fire, Dazzle, Confuse and Stun for 1 round; Reflex save halves dmg and negates all 4 (2nd roll for confusion needed), Fort save negates Stun.
-Intensified Exchanged Shocking Brilliant Arc - 1 primary target + up to 12 secondary targets within 30ft; 6d4 elect dmg primary target, 12 dmg to secondary; stun 1 round, confused 1 round; Reflex save halves dmg, 2nd Reflex negates confusion; Fort save negates stun. -2 DC secondary target.
-Shocking Exchanged Shock Shield - +2 Shield AC 12 minutes; Free action dismiss dealing 1d6 elect dmg, 5ft range, Stun and confuse 1 round; Reflex save halves dmg, 2nd Reflex negates confusion; Fort Save negates stun.
-Thunderstomp - Perform a trip maneuver using caster level and Cha mod.
-True Strike - +20 atk on next atk, ignore concealment.
-Vanish - Invisible for 5 rounds.
-Blood Money - Swift; take Ability dmg instead of payin gp for spells.

Level 2     4 spells per day    2 bonus    DC 19 (10 + level + ability)
Known 6:
-Intensified Exchanged Shocking Elemental Touch - 10 rounds gain a melee touch atk; 1d6 elect dmg; Stun, confuse and stagger 1 round; Fort save negates Sutn and stagger (each separately), Reflex save negates confuse.
-Double Intensified Shocking Ray - Ranged touch three 4d6 elect dmg rays.
-Intensified Exchanged Shocking Touch Me Not - 10 rounds gain 2 Deflect AC; enemies that touch you take 1d8+10 elect dmg, Stun and confuse 1 round. Will save halves dmg; Fort Save negates Stun, Reflex negates confuse.
-Shocking Exchanged Amber Globes - 6 gloves; cause Stun and confusion 1 round, Fort save negates stun, Reflex negates confusion http://www.d20pfsrd.com/magic/...pells/a/amber-globes
-Defensive Shock - 1st enemy that touches you takes 6d6 elect dmg; the next 3d6 dmg, the 3rd 2d6 dmg; the last 1d6 dmg.
-Shocking Exchanged Aggressive Thundercloud - 12 rounds; cause Stun and confusion 1 round, Fort save negates stun, Reflex negates damage, 2nd Reflex negates confusion http://www.d20pfsrd.com/magic/...ressive-thundercloud

Level 3     1 spells per day    1 bonus    DC 20 (10 + level + ability)
Known 2:
-Intensified Shocking Exchanged Lightning Bolt - 120ft line; 12d6 elect dmg, Stun and confuse 1 round; Reflex halves dmg; 2nd Reflex negates confusion; Fort negates stun.
-Shocking Exchanged Elemental Aura - 12 rounds, 2d6 elect dmg 5ft range; cause stun, confusion and stagger for 1 round. Reflex halves dmg and negates stagger; 2nd Reflex negates confusion; Fort save negates Stun.

Luc
Level 0     4 spells per day    - bonus    DC 17 (10 + level + ability)
Prepared:
-Detect Magic
-Ghost Sound
-Prestidigitation
-Breeze

Level 1     4 spells per day    2 bonus    DC 18 (10 + level + ability)
Prepared:
-Magic Aura
-Magic Aura
-Mount
-Mount
-Mount
-Mount

Level 2     4 spells per day    2 bonus    DC 19 (10 + level + ability)
Prepared:
-Mount
-Mount
-Glitterdust
-Fog cloud
-Gust of wind
-Gusting Sphere

Level 3     4 spells per day    2 bonus    DC 20 (10 + level + ability)
Prepared:
-Dispel magic
-Invisibility sphere
-Protection from energy
-Haste
-Air geyser
-Ablative Barrier

Level 4     3 spells per day    1 bonus    DC 21 (10 + level + ability)
Prepared:
-Hurricane blast
-Lesser Globe of Invulnerability
-Stoneskin
-Gale Scythe

Level 5     3 spells per day    1 bonus    DC 22 (10 + level + ability)
Prepared:
-Dismissal
-Suffocation
-Fickle winds
-Tempest hammer

Level 6     2 spells per day    1 bonus    DC 23 (10 + level + ability)
Prepared:
-Sirocco
-Path of the Winds
-Disintegrate
Saito Hajime
player, 368 posts
Mon 22 Aug 2016
at 02:23
  • msg #564

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 563):

Thunderstomp - Perform a trip maneuver using caster level and Cha mod.
DM may let you use that to flatten a whole crowd of low levels in a tight space.

Vanish - Invisible for 5 rounds.

Hurricane blast: lock down a area
Fog Cloud: Use the smokescreen
Use as a pair to loose pursuit, Blocks pursuit and Line of Sight

Path of winds, make a path

Haste +30 movement speed

Air Geyser: over a wall

Disintegrate a wall


The dm said they were exhausted from preparing cards for the chase, so they have something in mind. I didn't call any spells out that you didn't have, if worren can fly via a magic item, then heLuc can use invisibility sphere and probably carry Junko away since that's your main concern as a character.

Parkour is a free running track style of getting from point A to B using obsstacles as aides like in assassin's creed, climbing shop signs, running up walls, ect.
This message was last edited by the player at 04:09, Mon 22 Aug 2016.
GM
GM, 4729 posts
Mon 22 Aug 2016
at 07:39
  • msg #565

Re: OOC refreshedt

You are being pursued by 13 CR worth of enemy soldiers (wizard neophyte are among them).

Parkour Maiko and flying Chiko gain +10 bonus on all obstacle rolls (because they have an alternative speed type).

Every 10ft speed above 30 provides an additional +2 bonus to the obstacle checks. Maiko already has a +6 from that. (so basically all her rolls gain a +16 bonus)

Haste would provide a +6 bonus to all obstacle rolls (stacks with the above mentioned bonus) because it improves speed by 30ft.

If there's an obstacle that needs a stealth check or a disguise check (such as navigating through a crowd undetected) invisibility gives a +20 bonus, disguise a +10 bonus.


EDIT: We will do the pursuit scene on roll20.net 6 hours from now. I'm in GMT +2 so for me that's 4:00 PM.
This message was last edited by the GM at 08:03, Mon 22 Aug 2016.
GM
GM, 4732 posts
Mon 22 Aug 2016
at 13:26
  • msg #566

Re: OOC refreshedt

Ok, maybe 4:00 PM is a little early for you guys overseas. Lets try 2:00 AM +2 GMT.
Saito Hajime
player, 369 posts
Mon 22 Aug 2016
at 14:10
  • msg #567

Re: OOC refreshedt

In reply to GM (msg # 566):

I sleep all the morning, 2 hours from now is when i get up normally then up for 17 hours
4pm + 17 = 9 AM,  4pm to 9 am i think

4 pm gmt is early then work, so midnight to 4 Am is the optimal time for me
This message was last edited by the player at 14:22, Mon 22 Aug 2016.
Saito Hajime
player, 370 posts
Mon 22 Aug 2016
at 16:17
  • msg #568

Re: OOC refreshedt

In reply to Saito Hajime (msg # 567):

And every thing i said was based on gmt straight.

6pm to 11 am gmt+2 is my awake hours, with 2:30 am till 11am GMT+2  being my home time
Woren Inkaku
player, 1779 posts
Herald of Victory
Hero of the people
Mon 22 Aug 2016
at 17:34
  • msg #569

Re: OOC refreshedt

My work is all over the place with my hours I'm in gmat-4 meaning it's 7:30 their while it's 130 here (roughly) so a difference of six hours.  However even if we can't get something going on roll 20 like I said whenever I have free time I will always post in here with results like I'm going to be doing shortly.
Saito Hajime
player, 372 posts
Tue 23 Aug 2016
at 03:00
  • msg #570

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 569):

I rolled a 3!
GM
GM, 4735 posts
Tue 23 Aug 2016
at 07:06
  • msg #571

Re: OOC refreshedt

Yes, but you've been a liar all your life so you're very believable even when you're not trying.
Saito Hajime
player, 375 posts
Thu 25 Aug 2016
at 01:46
  • msg #572

Re: OOC refreshedt

In reply to GM (msg # 571):

https://www.reddit.com/r/Pathf...rick_attack_flavour/
LoL @ using innocents



I can convince a room full of enemy's I'm just a passing through their hated enemies' land on a 3, but I can't convince a crowd of towns people in the poor slums to make a ruckus on a 18, or guards to save their own lord on a 18.

Obviously Lying is my calling.
Saito Hajime
player, 376 posts
Thu 25 Aug 2016
at 05:10
  • msg #573

Re: OOC refreshedt

In reply to Saito Hajime (msg # 572):

Apparently we can take 20 treating deadly wounds.

So i can take it easy and alchemy up some blood blocks for +5 to heal, and thereby +5  hitpoints for beating 20, and consume 1 less use of healer's kit.




I was scrolling throught the signaturer skills, and signature skill gambling and signature skill perception looked good. Like signature heal, but dont thiknk i deserve that kinda power.


Diplomacy is really nice too, bluff is ok if you like rerolls.

Gamble a week worth in a day, no penalty to perception while sleeping, give bedrest benifits for treat deadly wounds, coerce people to be nice for days with sweet talk, stack a second bluff to fix a bad bluff.
This message was last edited by the player at 05:33, Thu 25 Aug 2016.
GM
GM, 4738 posts
Thu 25 Aug 2016
at 22:19
  • msg #574

Re: OOC refreshedt

Guys I'm sorry I haven't posted, and for once it's not because I was too busy. I just couldn't motivate myself enough. Kinda bumped out right now because it looks like my parents are splitting up (dad told mom he's been cheating on her).

And yes, I know your parents splitting up isn't that big a deal when you're an adult, but it's no cause for celebration ether.
Saito Hajime
player, 377 posts
Thu 25 Aug 2016
at 22:26
  • msg #575

Re: OOC refreshedt

In reply to GM (msg # 574):

On the otherhand, being honest can be the first steps towards peace.

I'm almost done with the tolan arc, and will be making a shorthand list of. qoutes and interactions that stood out for flashbacks.
Woren Inkaku
player, 1783 posts
Herald of Victory
Hero of the people
Thu 25 Aug 2016
at 23:09
  • msg #576

Re: OOC refreshedt

In reply to GM (msg # 574):

Dude I'm sorry to hear that sounds like me my parents separated when I was kid though and I have not seen him over ten years as he lives in a different state and doesn't really deal with me.  But I'm over it now time heals most wounds I just hope things get better for you again sorry to hear this take your time, as I'm sure you need it.
Saito Hajime
player, 378 posts
Thu 25 Aug 2016
at 23:18
  • msg #577

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 576):

I wanna see thi through be it 1 year or 10 years maybe even 20. And then the live screen adaptation and the card game.

You the dealer, we are the junkies, we will wait.
Woren Inkaku
player, 1784 posts
Herald of Victory
Hero of the people
Thu 25 Aug 2016
at 23:23
  • msg #578

Re: OOC refreshedt

In reply to Saito Hajime (msg # 577):

WHAT THE ACTUAL FUCK ARE YOU TALKING ABOUT!  Dude that's not cool at all it's not a laughing matter.
Saito Hajime
player, 379 posts
Thu 25 Aug 2016
at 23:52
  • msg #579

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 578):

Sorry for upseting your personal history with drug innuendoes.

Gm has put severals years into set up, and 3 now? Into implemintation, and is keeping track of affairs in other regions like weather even worren is no where that region.

Has put a ton of thought into each character. Backstory, build, motivations, where they are, what effevt would effect the,.
 Far more creation then i normally put into making a character and a ton more upkeep.

To me this is a amazing campaign setting and the story is well worth publishing, and i would love to be here to see it unfold.
It also has the highest enterainment value of anything i do all week, even if its just brainstorming or reviewing the ood story or my situation or worren's options at any given point.

As far as laughing matters go, there are widely varied culutural and psycological oppinions on where funny and morbid end, i will try to be respectful of your more conservative views.
GM
GM, 4739 posts
Fri 26 Aug 2016
at 08:42
  • msg #580

Re: OOC refreshedt

BTW, the main reason why I added Richmond to the game was so that you could uncover the backgrounds of the other characters (since you can't interact with all of them and uncover their background).
Woren Inkaku
player, 1785 posts
Herald of Victory
Hero of the people
Fri 26 Aug 2016
at 11:44
  • msg #581

Re: OOC refreshedt

Richmond?  Well that makes sense Woren can't be everywhere at once.  Still I can at least agree with Saito as I've said before this game is one of the best if not the best game I have ever been in and thats why I want to see it keep going.  I've calmed down it's a bit or a sore spot for me in some ways I've had some bad stuff happen to me let's just put it that way is all. In any case sorry if it seemed like I overreacted that wasn't what I wanted to do I just hope that this game can keep going :).
Saito Hajime
player, 380 posts
Fri 26 Aug 2016
at 16:14
  • [deleted]
  • msg #582

Re: OOC refreshedt

This message was deleted by the player at 04:11, Sun 28 Aug 2016.
Saito Hajime
player, 384 posts
Sun 28 Aug 2016
at 03:53
  • msg #583

Re: OOC refreshedt

quote:
Rai will be using his counter spell ability here I think it's a spellcraft check to do this not sure I rolled it in case as well as the other rolls.
As will Luc because he can do so as an immediate action by spending an arcane point.


Counterspell is a readied action(Luc can bypass this step) meaning Ria will have to use a standard action to wait to counterspell when a enemy casts(delaying his initiative).


1.)If After you choose to Counterspell as a readied action, you wait for the a/the( depending on phrasing of your redied action) to trigger your condition(a enemy mage casts a spell, a enemy mage casts a evocation spell, the mage that counterspelled luc casts a spell)

2.)Next you attempt to identify the spell (spellcraft) or just nuke it with a dispel magic aimed specifically at the spellcaster
(more technically, a counter spell with dispel is only a counterspell for feats and bonuses, in every other respect your using a targeted dispel on the magic they are forming to cast, before it goes off.)

3. Luc starts here as a immediate action, he can just interupt his opponent's turn.
 3A.) If you identified the spell, you may then cast the exact same spell(regardless of metamagic or other changes), assuming you can cast it, or go to option 3B.

 3B.) If you fail the spellcraft , can't cast that spell, or simply perfer to use the dispel magic spell then may attempt to dispel it. Make opposed caster levels checks as normal when attempting to dispel.(This happens before the target spell is finished casting, thus allowing you to dispel even instantaneous effects like fireball.)

As usual, any feats or abilities take precedent, notably the Improved Counterspell(feat): counter spells with a higher level spell from the same school.

Since Rai used a delay/readied action, his intiative would move to which ever enemy's action meet his condition, or if untriggered he wasted his action and keeps his spot in initiative next round.
Also, his spell selection is limited, and i did not see dispel magic when i looked at what you posted earlier. It may be wise not to have Rai use his standard action dispeling instead of overcoming a encounter.

Relevant pages:

 http://www.d20pfsrd.com/magic  Counterspell
 http://www.d20pfsrd.com/magic/...pells/d/dispel-magic
 http://www.d20pfsrd.com/gamemastering/combat   Standard actions: readied action, and Immediate action
This message was last edited by the player at 04:43, Sun 28 Aug 2016.
GM
GM, 4743 posts
Sun 28 Aug 2016
at 07:32
  • msg #584

Re: OOC refreshedt

Rai has a class ability called "Spell Block". It allows him to literally strike a spell out of the air with his weapon (bond weapon only).

He also has the magus reflect spell arcana from his ring which Woren never uses for some reason.
Woren Inkaku
player, 1787 posts
Herald of Victory
Hero of the people
Sun 28 Aug 2016
at 12:04
  • msg #585

Re: OOC refreshedt

Well I'm using it now like I already said in my post the two of them will use their abilities to either reflect the spell or dispel the spell I already rolled a spell craft roll for Rai and I just rolled it with Luc they both can do this instantly so they do.  That should cover everything but I'll leave the reflex rolls just in case I hope this covers everything because I'm trying to play smarter now.
Saito Hajime
player, 385 posts
Sun 28 Aug 2016
at 16:03
  • [deleted]
  • msg #586

Re: OOC refreshedt

This message was deleted by the player at 01:08, Mon 29 Aug 2016.
Saito Hajime
player, 386 posts
Mon 29 Aug 2016
at 23:00
  • msg #587

Re: OOC refreshedt

Path of winds: On the second and all later rounds of the spell, the edges of the effect are treated as a wind wall.

Wind Wall spell:  Loose materials and cloth garments fly upward when caught in a wind wall. Arrows and bolts are deflected upward and miss, while any other normal ranged weapon passing through the wall has a 30% miss chance.

Path of Winds, will stop arrows at-least the turn after it forms. but it's a long 100ft wall.


Could blow laundry out of the way revealing the path, or hinder enemy soliders trying to follow across the previous street.

Sirocco Weak damage and failing fort save can knock prone, could buy Luc breathing room. If it's strong enough to screw over people and flying creatures, it could give arrows a miss chance.

Disintegrate on Redneck might be doing yourself a favor cause he can't push his troops anymore and if he is half corrupt as you remember maybe his men might break or take moral penalties.
This message was last edited by the player at 23:31, Mon 29 Aug 2016.
Woren Inkaku
player, 1789 posts
Herald of Victory
Hero of the people
Mon 29 Aug 2016
at 23:31
  • msg #588

Re: OOC refreshedt

Their were two rolls by accident and I thought we were skipping it they were your own words.  Not sure what to do now because I'm stuck and I want to free Luc and the dice hate me seriously this is fucked up.
GM:
Roll reflex check for everyone (except Maiko) twice. I'm going to fast forward the chase (I mean lets face it, these lvl 3~6 soldiers will never catch up to a PC character once he has the lead). I'll just add the combined combat CR challenge in your next encounters.

Saito Hajime
player, 387 posts
Mon 29 Aug 2016
at 23:33
  • msg #589

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 588):

Your forgetting haste, BTW
GM
GM, 4747 posts
Mon 29 Aug 2016
at 23:35
  • msg #590

Re: OOC refreshedt

I don't remember him casting haste.
Woren Inkaku
player, 1790 posts
Herald of Victory
Hero of the people
Mon 29 Aug 2016
at 23:37
  • msg #591

Re: OOC refreshedt

I did put it in their fyi
Woren Inkaku
player, 1791 posts
Herald of Victory
Hero of the people
Mon 29 Aug 2016
at 23:41
  • msg #592

Re: OOC refreshedt

I might have to post later I literally don't know what to do and to be honest I'm a bit upset that the dice hate me so much fyi is it one enemy each per square?  If so I might say fuck it Woren has his sword Maiko can punch the shit out of everything we just kill them between Rai and Woren they stand no chance and lets face it Maiko is a a machine.
Saito Hajime
player, 388 posts
Mon 29 Aug 2016
at 23:43
  • msg #593

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 592):

Maiko can run out of steam fast once her Ki is empty.

And you have the 2 young girls to worry about.

I am also assuming Redneck is a recruitable character.

Don't forget enemies still get Mass Aide other actions.
This message was last edited by the player at 23:44, Mon 29 Aug 2016.
GM
GM, 4748 posts
Mon 29 Aug 2016
at 23:45
  • msg #594

Re: OOC refreshedt

No, they're not just 1 each.

The card with Rednek has, as far as you can tell, Rednek + 3 wizards + 5 mages + 10 archers + 23 soldiers.

The others have 4 soldiers each (as far as you can tell).

When did you cast haste btw?
Woren Inkaku
player, 1792 posts
Herald of Victory
Hero of the people
Mon 29 Aug 2016
at 23:45
  • msg #595

Re: OOC refreshedt

When he was running.
GM
GM, 4749 posts
Mon 29 Aug 2016
at 23:47
  • msg #596

Re: OOC refreshedt

...I'm looking at the recaps and I'm not seeing it.

Before you were spotted he was using the wand of disguise (he got 1 shot off before you were found). In round 1 he casts the Black Tentacles in round 2 he makes the critical fail.
Woren Inkaku
player, 1793 posts
Herald of Victory
Hero of the people
Mon 29 Aug 2016
at 23:49
  • msg #597

Re: OOC refreshedt

Does it even make a difference?  I'm guessing no but I thought of it while posting and forgot to add it in by accident Oh wait I know haste should do the trick right? when I said that I was assuming he would cast it then and it would help.  again I got nothing here we loose right because fuck me RIGHT!
Woren Inkaku
player, 1794 posts
Herald of Victory
Hero of the people
Mon 29 Aug 2016
at 23:56
  • msg #598

Re: OOC refreshedt

I think I need some help gm like now I'm upset to be honest I thought we were skipping the chase to make things eiser to help everyone out but I was wrong.  I'm angry and upset right now and I can't think straight.
GM
GM, 4750 posts
Tue 30 Aug 2016
at 00:02
  • msg #599

Re: OOC refreshedt

Geez, fine, I thought I was doing you a favor by resuming the chase. And I thought you'd be delighted at the idea of saving Luc later.

Think about it, you'd have to find out where they're keeping him, plan a prison breakout, do some infiltrating...
Woren Inkaku
player, 1795 posts
Herald of Victory
Hero of the people
Tue 30 Aug 2016
at 00:07
  • msg #600

Re: OOC refreshedt

Sorry I didn't mean to get like that I think thats the very first time I have been like this.  I had a rough day today and yesterday it carried over I think.  I don't like getting like that I'm sorry I hope you know that I mean that.  And we lost another legend today Gene Wilder died today farewell Willy Wonka.
This message was last edited by the player at 00:14, Tue 30 Aug 2016.
Saito Hajime
player, 389 posts
Tue 30 Aug 2016
at 00:37
  • msg #601

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 600):

The only rough part of my day is a imaginary empathetic link to a girl I dated 9 years ago and send 400+ dollars a month to pay for living expenses who now has a kid by another man and is finally working a job instead of living off Social Security for Bi-polar, and now has to deal with cranky 6 month year old used to having mother 24/7 that now has to go to daycare for multiple hours a day at her mom's expense.


My life is sitting around, struggling to get to work on time cause i'm too lazy to go to bed early or even on time for my schedule. rolling out of bed at 10:00am and 15 min drive to work at 10:30, and basically being bored out of my mind doing menial janitor tasks, or taking cars through the wash and around front of the dealership when we aren't totally slowly.

Out doors in texas, where it is currently 84 degrees and super muggy.

So I have a super difference in Mental and physical activity that I think is ruining my bio-rhythem.

Basically the same stuff over and over.
Saito Hajime
player, 391 posts
Tue 30 Aug 2016
at 00:54
  • msg #602

Re: OOC refreshedt

In reply to Saito Hajime (msg # 601):

Did Saito and posibbly others level up from the landslide Event, I'd like to deal with that tonight instead of tomorrow if so.
Saito Hajime
player, 392 posts
Tue 30 Aug 2016
at 01:35
  • msg #603

Re: OOC refreshedt

In reply to Saito Hajime (msg # 602):

Also is there some way we can find your game o Roll20.net, I've looked at it but it semed like the find game system didn't offer much to finding a specific game.

I'm more then willing to foot 60$ or so on membership fees if that a issue.

Looks like it's your membership that counts.
100$ for a year is something I can put up any time.
This message was last edited by the player at 01:47, Tue 30 Aug 2016.
Woren Inkaku
player, 1796 posts
Herald of Victory
Hero of the people
Tue 30 Aug 2016
at 02:22
  • msg #604

Re: OOC refreshedt

I don't know much about roll 20  but onto other matters I've calmed down, sorry again.  But unless we are actually saying we all got away I really do need some advice gm I'm really serious here not joking at all because I could use it.  Once again I can't apologize enough.
Saito Hajime
player, 393 posts
Tue 30 Aug 2016
at 02:36
  • msg #605

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 604):

Evade and try to capture Jirou's group and make a prisoner exchange? Luc is the 'Hero' of the fight at Fourstreams, Fancy letting him escape.

Worren and Rai pull double dragon  style 2 man army maneuver while Maiko Goes for warning the queen. Have Junko and Ellie Diplomacy hide in a building or try to evade? Bad Worren may get dogpiled too.


Start a Civil War Via Magic speaker phone, what with Imperial troops blatently setting buildings on fire, Wait to see what kinda Elven resistance comes. Elven casualties.

Try to Call Maiko back and cut the head of the imperial Snake as a 3 man group?

Worren, Ria
Junko Ellie
Chiko Maiko
Luc
Is Chiko, I thought he was there Is Junko not counting towards party limit, Awesome She is technically invulnerable.

Pull a 2 man army distraction maneuver and rescue attempt + Chiko Starts his own specialty, Snatch and Dash. If You can Free Luc, and Chiko can causes enough confusion(remember how Redneck is almost as bullish easily blinded by rage as Worren) You should be able to regain the lead and escape.

Can Luc cast any of his powerful spell as a immediate action, That opens some doors.


Right Now Maiko is for all intents and purposes home free atleast to the portal.




captured fugitive (Luc) = dogpiled?
This message was last edited by the player at 02:39, Tue 30 Aug 2016.
Saito Hajime
player, 394 posts
Tue 30 Aug 2016
at 02:43
  • msg #606

Re: OOC refreshedt

In reply to Saito Hajime (msg # 605):

Rai has some SERIOUS distruption magic from the looks of it. Saves vs confusion and stuns everywhere.


Heat Lighting alone may be able to free Luc, long enough for him to run away or cast a spell.
GM
GM, 4751 posts
Tue 30 Aug 2016
at 02:43
  • msg #607

Re: OOC refreshedt

Roll20 is free-to-play so you aren't obligated to pay anything. My game is called "Testing grounds". I call it that because I only used it for making maps up till now. You can find it using the search option. I can also invite you to in if you tell me the email you used to register at the site.

I haven't done the number crunching yet so I don't know how much xp you've gotten thus far.

Woren, my advice to you is keep pressing forward. The whole point of a chase is to outrun the pursuer.
Saito Hajime
player, 395 posts
Tue 30 Aug 2016
at 02:47
  • msg #608

Re: OOC refreshedt

In reply to GM (msg # 607):

Nighplasmage@yahoo.com

don't check my email unless I send something to myself or have to verify though.

Several of the features like importing characters and lighting and stuff seemed to require paid.


Limited Character Vault
For Games You Create You can export characters only to games which have All Access Vault enabled.

Full subscription also gets full tokens access, and half membership gives dynamic lighting and stuff.

It's there if you decide it's helpful.
GM
GM, 4752 posts
Tue 30 Aug 2016
at 02:51
  • msg #609

Re: OOC refreshedt

I also found this. Maybe it'll send you directly to my game.
https://app.roll20.net/join/122095/7bAS4Q

In any case, it's 5 in the morning here and I'm going to bed now.
This message was last edited by the GM at 02:52, Tue 30 Aug 2016.
Woren Inkaku
player, 1798 posts
Herald of Victory
Hero of the people
Tue 30 Aug 2016
at 03:03
  • msg #610

Re: OOC refreshedt

Sigh of course I was hoping we would just get away I'll fail getting away I'll fail getting Luc I'll fail everything because it will be impossible to do.
Saito Hajime
player, 396 posts
Tue 30 Aug 2016
at 03:33
  • msg #611

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 610):

Hey bro, your heroic. Have a little bit of trust that worren can work his way out.

When I get stuck sometimes I roll Intelligence checks.

Figure out what Worren needs to do today, and focus on that.

Hmm drowning, Well I can't help you there, but I cant imagine the soldiers moving more then 1 square per turn, and you don't start drowning immediately.

The next round you will be past the water harzard.
This message was last edited by the player at 03:37, Tue 30 Aug 2016.
Saito Hajime
player, 397 posts
Tue 30 Aug 2016
at 03:48
  • msg #612

Re: OOC refreshedt

In reply to Saito Hajime (msg # 611):

I'm trying to sell some gems at over market value tomorrow, and I rolled 2 4's in my negotiation/haggling.

Also The Entire incident wasn't DM Say it happens, it was Npc rolling a perception check and seeing you guys sitting on a wall. Take the good and the bad as it comes.

If you really think the dice roller is out to get you roll 20d20 till you feel comfortable again.


I requested the Dm add you to group 1 so you can see whats going on with me, I got buried beneath a landslide with 0 chance of freeing myself.

I got caught in a landslight because of a 1, with 0 chance of escaping. I kept moving, threw some ideas out, rolled a few int checks. Saved Myself through roleplay and a few good Int checks, though Rikimaru proceeded attempt to kill me.


SWIM: Make a Swim check once per round while you are in the water. Success means you may swim at up to half your speed (as a full-round action) or at a quarter of your speed (as a move action). If you fail by 4 or less, you make no progress.
This message was last edited by the player at 03:51, Tue 30 Aug 2016.
Saito Hajime
player, 398 posts
Tue 30 Aug 2016
at 04:13
  • msg #613

Re: OOC refreshedt

In reply to Saito Hajime (msg # 612):

Plus it's not like the water is being fickled, everyone is in the same boat.


Maybe it's sewage and no one wanted to get in it. Maybe it's rushing to whatever is down stream, and Worren is busy saving Ellie and Chiko is a frigging bird birds don't like taking getting dunked.

Sometimes it's fun to interpret the rolls as more then just Can/Can't but provide a reason why something didn't work.



Rai barely even stopped as he jumped straight in and crossed the stream. Who in their right mind runs a river straight through town anyway without any bridges.

Ellie wasn't so lucky, when she jumped in her feet got stuck in the muddy bottom. Worren almost got stuck, but his training paid off and he broke free, however when he saw Ellie's plight he spent the rest of his turn pulling her free and to the surface.

Chiko on the other hand looked nerviously at the water, Both Woren and Ellie hadn't come back out, and he didn't want to risk flying and making himself a easier target. Taking a deep breath he finally jumped in.

Turning around to check on the others Rai find nobody else had even moved from the other coast. "I swear, you are retribution for all the trouble i caused Inaku.

" Rai see if you can slow them down, or atleast help Luc!" waving his sword, Rai sends a crackling bolt down the lane aiming it for the cluster around luc that caused your wet hair to dry and stand up. "Hurry up, we can't all be young and swim around all day.
If enough enemies near luc get stunned try to cast fog cloud

You don't have to tell me, i'm trying over here. Worren said, holding Ellie up.
This message was last edited by the player at 04:47, Tue 30 Aug 2016.
Saito Hajime
player, 399 posts
Tue 30 Aug 2016
at 04:25
  • msg #614

Re: OOC refreshedt

In reply to Saito Hajime (msg # 613):

Bam you went form Hulk Worren, WORREN HATES WATER. Stupid Water Kills us all.



To Captain America Worren. Hold on Ellie I will save you cause I am awesome, i'm not fail cause i'm a loser  but because I care about my team, my queen, and my morals.

Besides even with Worren's friends he uses threats of violence, he doesn't really mean them all the time.

Woren Inkaku: On joking around with friends, Deaththreats are common place

Woren went from bright red from embaressment to bright red in rage as he started to tremble he then said though gritted teeth, "Jirou I'm going to kick your ASS." Woren was damn near ready to take Jirou's head off when something clicked when they had said Ellie had fallen for him.  Woren went from rage to confusion as he said, "Fallen for me do you mean…"  Woren shook it off and continued his march towards Jirou fist held in rage as he grabbed the collar of Jirou and pulled him in looking ready to kill Jirou even though he really would not do that.

Saito Hajime
player, 400 posts
Tue 30 Aug 2016
at 23:53
  • msg #615

Re: OOC refreshedt

In reply to Saito Hajime (msg # 614):

As far as haste goes, it would have given you +5 or so on checks or something for increasing movement speeds by 30ft.

By the time you tried to use it when Luc fell behind, he had already used his actions on the slope?

If Rai's spell stuns and/or confuses enough enemies, then luc uses fog to cover his escape. Haste would be well worth the standard action next turn, even if he can only cast it on himself.
Woren Inkaku
player, 1799 posts
Herald of Victory
Hero of the people
Wed 31 Aug 2016
at 00:04
  • msg #616

Re: OOC refreshedt

If I can be honest I'm depressed right now I feel like I failed already more and more shit keeps happening to me.  This game actually has helped me fight through the depression and I don't know I just want to crawl in ball and sit in a dark corner and cry.  Sorry things have been really rough for me guess I just need to vent sigh I'm really sorry.
Saito Hajime
player, 401 posts
Wed 31 Aug 2016
at 00:49
  • msg #617

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 616):

its not that i am unsympathetic,

A.) I'm a passive agressive jerk that has lived with depression so long that it's become part of my identity.
B.) I've been told several times i have Autism by none professionals, which would mean its not depression i just dont relate emotionally

Oddly i find i'm very observative of others and empathetic, even if i cant give nonestrangers the time of day.

Eitherway tabletop games like these are places i can go and atleast be on the same page mechanicallly, and off in my own deviation imagination wise.

Lately most of your posts have been shouting and rolls, which has been hard on the dm cause all that gets through is your anger and sense of failure leaving him with all the intepretation of rolls.
The anger i see as part of your identity you share with your character, and the sorrow a shared feeling between both Worren over Jirou and all the people he couldnt protect, and your own life. Both theraputic and roleplay wise, some of your later comments reflect Jirous early opinions, like Worren is trying to become or keep the old jirou with him.

The problem is it's overshadowing everything else and what naught. If you had rolelayed out the hill yourself, worren would probably have reacted differently, seeing Luc fall behind, i get the feeling your instinct would have been to run back and cover him. These are some of the few times you have a clear idea if you failed or not and can react to your success or failure clearly.

And i'm mixing everything, the point is let the dice help tell the story and define all of Worren in all his facets, it will help you too. On the otherhand if your creative and flavorful it will be more fun for the dm too, Its not like he is trying to make this hard(though i admit, that nymh encounter was way too hard (though) dm intended for you to have more knowledge) and the mindcontroled Nymph was your first real encounter with a enchanted creature, and you been learning the whole tie about mechanics.

Never make the same mistake is very close to a moto for Worren.
This message was last edited by the player at 01:06, Wed 31 Aug 2016.
Saito Hajime
player, 402 posts
Wed 31 Aug 2016
at 01:11
  • msg #618

Re: OOC refreshedt

In reply to Saito Hajime (msg # 617):

If your beef is with the dice roller, it seems you can log into Roll20 at any time, and it will record you rolls. Then you can transpose them here, and have accountability there.


the chat command appears to be
/r 1d20+9 Reason     rolls 1d20+09
/r 6d20 W C L R E M rolls   6d20's, records
This message was last edited by the player at 01:15, Wed 31 Aug 2016.
Saito Hajime
player, 403 posts
Wed 31 Aug 2016
at 05:52
  • msg #619

Re: OOC refreshedt

GM:
Geez, fine, I thought I was doing you a favor by resuming the chase. And I thought you'd be delighted at the idea of saving Luc later.

Think about it, you'd have to find out where they're keeping him, plan a prison breakout, do some infiltrating...





I smell spy master work, first we tag gally for scrying purposes. Then we figure out thier the basic defense plan.


Then we send cid and saito in. Proceed to roll a 1 and get caught by search light while cid chuckles in the shadowes.

Saito gets the short end of the stick likes always and draws the guards with smokesticks while cid starts the infiltration. Next we have rikimaru cut a hole in the prison wall using the commotion and smoke as cover so Ywla can charge in.

With the entry point cleared out we can ramshod our way throught the prison to luc with a scrol of teleport.

Luc is in serious need of restoration spells from torture so he can't cast it.

Saito has to revise the escape plan to parachutes.  We aim for the river and make our getaway.
Woren Inkaku
player, 1800 posts
Herald of Victory
Hero of the people
Wed 31 Aug 2016
at 12:28
  • msg #620

Re: OOC refreshedt

I made an edit to my post I hope everyone likes it better I hope that me better rp will allow us to keep moving ;).  I'm feeling a little better I'm sorry everyone.  GM I'm sorry for any trouble I caused you I talked to Saito in roll 20 and I may have upset you.  If thats so I hope you know I didn't mean to.  I hope that you see me as a good player and I hope all is well.
Saito Hajime
player, 404 posts
Wed 31 Aug 2016
at 14:39
  • msg #621

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 620):

Bro, your inferiority complex is showing. :-) No one has called you a bad player.




Heck, he screened like 20 players to run his campaign and chose you
This message was last edited by the player at 22:12, Wed 31 Aug 2016.
Woren Inkaku
player, 1801 posts
Herald of Victory
Hero of the people
Thu 1 Sep 2016
at 03:18
  • msg #622

Re: OOC refreshedt

It's just another flaw I have guess I can't help it.  I just hope everything is ok between me and the gm.  I don't want things to go bad between us and I want to keep going.  I mean I've told the gm this I love this game I could see this being an anime or something with people drawing fan art.  Like of Woren and Ellie holding hands and when they were apart how sad they are.  I can see art of Jirou and Woren embracing in a hug and then the next one is the two of them weapons drawn facing each other stuff like that.   Makes me wish i could draw because I would draw that but I can't oh well.
Saito Hajime
player, 405 posts
Thu 1 Sep 2016
at 03:29
  • msg #623

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 622):

Most asain style dnd games make excellent Anime because they are anime based to a lot of the younger generations.


This one in particular yes, very much so. You should worry less about upsetting people and more about saying whats on your mind IMO. The insecurity and second guessing hold you back, and it's not like you aren't aware of it. Just need to learn to relax and flow. :D

Outside of game, maybe not so much idk your situations but in game relax, Redneck is the only one out to hurt you specifically. A few the dragon empire impersonally but Ya.

If dm wants to come on here and take a emotionally charge shower on my shoulder, that's cool to. I pride myself on having very cry-able shoulders, but depression doesn't start with crying it starts with the pain and lack of energy and focus. :(


BTW I put 26$ or so on the roll20.net so you can at-least get rid of that loading ad once your ready to use it. It's a credit not unlock so it is not being consumed on a monthly basis until you activate a subscription. :D

@ Woren Flaws don't break the character they reveal it, and let the light shine through.


Gin-tama, Silversoul. Also on crunchyroll 3 month binge supply of gintama.



Also the first 3 episodes of Re:zero  might piss you off like i'm poking fun at you, but bear with it Woren, I think you will actually enjoy where it leads.

Double R corrected.
This message was last edited by the player at 03:31, Thu 01 Sept 2016.
Saito Hajime
player, 406 posts
Thu 1 Sep 2016
at 04:06
  • msg #624

Re: OOC refreshedt

In reply to Saito Hajime (msg # 623):

link to another game

The Second Age


Campaign setting,  Miliitary oriented low level combat(Commando/Seal team army slot)

BoC Half-Orc fighter type
Delain Scout-Cleric dip with travel devotion, main healer
Corporal Ranger NPC
Tarpin Warmage
Vance Gnome Rogue with Skunk familiar? Thinking he should be dwarf rogue...
Jorath Un-optimized Monk, gets buffs from Tarpin


The only available diety is the all encompassing light, basically Good Vs Evil Campaign run by paladin oligary at the top. The light created a world for followers, and evil followed. Standard races + good nonstandard are allowed.

Think we have a silver-brow human joining....

1 Rogue+Healing <--- Me  Travel Devotion, Sacred healing. Going to put my turn attempts to good use.
1 Melee
1 Battle Sorcerer
1 Monk
1 Rogue-thief
1 Archer NPC
+1-2 others.

Room for up to 10 or 12 people. Starting level is at 4 now, A cleric not focused on spells would be nice, a bard, another archer type, a Halfing mounted charcter would be awesome.

Darkvision would be a plus, everything we fight will basically have darkvision but we won't always have vision(or want to use vision)
Woren Inkaku
player, 1802 posts
Herald of Victory
Hero of the people
Thu 1 Sep 2016
at 16:22
  • msg #625

Re: OOC refreshedt

So I tried a roll on roll 20 maybe we can take this roll but at least now I know how to use it better.
rolling 1d20+13 swim
(
4
)+13
= 17
Saito Hajime
player, 407 posts
Thu 1 Sep 2016
at 16:28
  • msg #626

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 625):

/r 1d20+13 woren swim check


1d20 =4 +13 = 17 woren swim check.
Saito Hajime
player, 408 posts
Fri 2 Sep 2016
at 04:01
  • msg #627

Re: OOC refreshedt


So far i'm thinking I want Saito to be relatively undetectable by magic. Here are a few of the things i'm considering


http://www.d20pfsrd.com/equipm...t-scabbard-sharpened
Extra weapon, Just in case you need to bludgeon something you don't want to slash up. Make it Adamantine, paint it, and call it Little stick. I have a person beating stick I can use a unbreakable pole, Get it in mithral maybe call it a offhand?


http://www.d20pfsrd.com/magic-...rings/wrist-launcher
Sleight of hand to conceal and hide after use, Sneak attack, poison.
Everything I need to reach out and touch someone, and get away with it.




http://www.d20pfsrd.com/magic-...s/dart-featherweight
DC 20 to find wound, DC 15 to spot dart on floor.  Insect bite basically, "Ouch, what was that?"  "Bluff, a giant mosquito, you stunned it, *crunch* and I killed it for you"

http://www.d20pfsrd.com/equipm...Sheath-spring-loaded Self Explainitory.


I have a dagger or 2 that's fine, I have a sword k.

But I have a dagger up my sleeve concealed for quick draw. My sword Sheath is a weapon, and I have a spring loaded cross bow strapped under my left arm.


http://www.d20pfsrd.com/magic-...b/bag-of-concealment
Bag of Holding Undetectable Version, 2x the cost

Points for pointing at someone, shooting them with a stealth dart, making a bluff check, and then they slump over (asleep) dead.

Handing over your sheathed sword then  bashing the guy with it as a surprise round, then drawing your sword and unloading your two weapon fighting.(poor guy, got sneak attacked flatfooted, and got a bloody nose (bleeding) so I can sneak attack him cause he hasn't acted and also cause he has a condition bleeding(4 damage per round).
This message was last edited by the player at 04:09, Fri 02 Sept 2016.
Woren Inkaku
player, 1803 posts
Herald of Victory
Hero of the people
Fri 2 Sep 2016
at 13:13
  • msg #628

Re: OOC refreshedt

Hmm it's something to think of, but umm gm is everything ok?  Haven't heard from you in a bit :(.
Saito Hajime
player, 409 posts
Sat 3 Sep 2016
at 04:38
  • msg #629

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 628):

link to another game

While we wait for him to recover his will power, i'm joining this starter pathfinder game, your (both) welcome to jump in, just say the elf oracle sent you.
Woren Inkaku
player, 1804 posts
Herald of Victory
Hero of the people
Sat 3 Sep 2016
at 12:48
  • msg #630

Re: OOC refreshedt

I hope thats it and I didn't screw up it would be nice if he could even drop us a small message letting us know he is ok and that the game is still on.  I've already apologized so I don't know what else to do.

This message was last edited by the player at 12:59, Sat 03 Sept 2016.
Saito Hajime
player, 410 posts
Sat 3 Sep 2016
at 14:05
  • msg #631

Re: OOC refreshedt




Perhaps, but he is logging in everyday. Give him some time to deal with life, any thing he lost with the flooding not limited to peace of mind, and the divorce.

I dont think you have anything to be appologizing for.
Woren Inkaku
player, 1805 posts
Herald of Victory
Hero of the people
Sun 4 Sep 2016
at 13:20
  • msg #632

Re: OOC refreshedt

Maybe I made another roll where I managed to get through.  I mean I'm sure we can free Luc if push comes to shove.  But now I'm really worried GM are you ok can you please please let us know your ok?

09:17, Today: Woren Inkaku rolled 16 using 1d20+13. swim Woren.

GM
GM, 4753 posts
Sun 4 Sep 2016
at 20:45
  • msg #633

Re: OOC refreshedt

Ok, first off I need to apologize for the radio silence. I should have told you I'd be taking a few days off to center myself.

Anyway, during this time I've realized that I've been failing as a GM so I watched Matt Mercer's "Tips for GMs" (Matt is the Dungeon master on Critical Role). It has come to my attention that we (me the GM and you the players) didn't have "The Talk" when you joined the game. So here are some things I think I need to clarify and some things I need to do in order to be a better GM.

I am not out to kill you
This isn't a "Tome of Horror" adventure path kind of game. I am the "Judge" of this game. I'm suppose to take all the actions, all the activities, the intent that the players do and judge whether or not it was a good attempt or a bad attempt and modify the difficulty based on it. For anything that's challenging in the game, I basically determine how difficult it is given the circumstances. And I rationalize the world around you. I am not, I repeat, AM NOT out to kill you. Never have, never will. I'm here to make you a hero. And for a hero to be a hero he needs to overcome challenges.

Now then, based on the number of times Woren has broken down in depression and has sought my guidance because he doesn't know what to do or how to proceed, tells me that:
1) What he expected to get out of the game is not what I'm giving him.

and 2) I have botched somehow in my job. I'm not suppose to guide you, I'm not suppose to suggest a course of action, I'm not suppose to influence your opinion. I'm just suppose to tell you "This is the situation, this is what happened...what are you going to do next?"

I'm the one who's suppose to have the reactive role (I describe how the world reacts to what YOU do), not the guiding role. Perhaps in the past I have unintentionally assumed this role because, as a solo game, you haven't had someone to brainstorm with, but now you do.

As for Saito, my mistake with you is that I haven't given you the same amount of attention as Woren. Your actions at the waypoint town are quite good and I should have made more effort. There are sidequests to be had there, there is something bubbling under the surface (especially with the recent developments in the world such as Yuzna's subjugation, Kuskus fall, the drastic decrease in global travelling/trade due to the war), but I didn't describe the place, the setting, the mood, well enough.

So, with that said, from now on I will nolonger be telling you the DCs of the checks you need to make. I will be describing them, but not giving you the exact numbers anymore. Furthermore, from now on you only need to control your own characters, not the NPCs in your party. You can give them general instructions on what you'd want them to do, but that's it (unless you know you're about to jump into a fight and make a pre-battle planning meeting). You will make dice rolls only when I ask you to (because many times you roll dice for things that don't need dice rolling), or if you are in a certain situation and you want to do something you can ask me. For example: "GM, can I roll a knowledge arcana to figure out what kind of item this is" and I'll ether tell you "Go ahead" if the item is magical or somehow magic related or I can say "No because even at first glance you can tell there is no magical aura coming from it nor does it seem to serve some magical purpose" and then, if there is something to the item I can follow up with "-but it does appear to be mechanical in nature. You can roll knowledge engineering for more info if you want to".

So, bottom line, except for in combat, only make rolls if I ask for them or ask me if you want to roll for something.

EDIT: I'll also need you to use 1st person narrative from now on. I think it's time we took the training wheels off.
This message was last edited by the GM at 20:49, Sun 04 Sept 2016.
Saito Hajime
player, 411 posts
Sun 4 Sep 2016
at 20:57
  • msg #634

Re: OOC refreshedt

In reply to GM (msg # 633):

I'm find with the reduced attention and everything, I am a secondary character after all, and I have a small grasp of the situation. Since I needed more information I choose to go out and roll gather info checks. :D

I am also aware things have been rough for you what with however the flooding impacted your daily life, and possibly social or family life, in addition to everything else. I took the time to talk to Woren a bit which is my fault, and he has taken it a bit to heart as his failures instead of successes.

Hopefully we can all get along better despite our IRL circumstances. Worren is wondering if he can re-roll his last turn on Roll20 or start his next turn with rolls from there. If you need some more time, i'm very chill with that.
This message was last edited by the player at 01:30, Mon 05 Sept 2016.
Saito Hajime
player, 412 posts
Sun 4 Sep 2016
at 23:48
  • msg #635

Re: OOC refreshedt

In reply to Saito Hajime (msg # 634):

I'm off on Mondays(until I locate and start working a better job) in addition to tomorrow being a state side-holiday.

If you want to set a game time on Roll20 i'll set alarms if I have to wake up.

Even you feel like you have done a bad job, your by far better then most other gm on this site and have done a amazing job. Both the first time I rolled up a character, and the second time.
This message was last edited by the player at 02:48, Mon 05 Sept 2016.
Woren Inkaku
player, 1806 posts
Herald of Victory
Hero of the people
Mon 5 Sep 2016
at 02:55
  • msg #636

Re: OOC refreshedt

In reply to GM (msg # 633):

Ok then here we go.  First of all you have not failed as a gm you made some mistakes yes but we all do.  So first of all the depression Woren feels is a result of who is .  Think about how much time I have put into making him into the great hero he is today.  He went from a kid who knew nothing to a near adult who knows everything he does has weight.  However that is why he gets depressed angry sad etc... At the end of the day no matter how much of a hero he is or is not he is human.  That is something I can not stress enough and he is a human who is only 18/19 years old who has the world thrust at him.  That would overwhelm anyone older then him and he is still in many ways a kid a kid who has learnt and grown but still a kid.  It's why he got angry at Rai it's why he lashed out and it's why he might lash out later on.  He is not perfect he makes mistakes I have him do these things on purpose for the most part mind you.  Now on that subject if you want me to be honest things have been a bit grim dark now then I don't mind this having things to overcome is a good thing and it's something I look forward to and expect.  However on that note he has been a bit more down because of this fact he hasn't had many chances to have happy things happen to him.  Yes the fact that Ellie agreed to marry him has made him happy but if you noticed I have yet to tell anyone in game.  That's because deep down he is still a bit unsure of things he loves her yes but how will the others react.  Thats something he is worried about, now on the other hand I don't expect things to be all sunshines and rainbows either the good comes with the bad and overcoming the bad is what makes the good that much better.  You have to keep in mind gm I have been here for over a year when you lost other players who played this game I'm guessing you didn't just kill them off that does not seem your style.  If I had to guess they either quit or didn't post a anymore or whatever but I'm different I've stuck around and have even made this the ONLY pathfinder game I play.  You have my undivided attention for this game.

Ok then onto another thing, I don't mind rolling for the npc I do that to help you.  It's what I do I like to help people and my friends and in a strange way you are my friend.  It's why when you don't want to do a map I'm ok with it or skip a fight or whatever.  I will always be willing to do this for you no matter what as I want to try my best to help you.

This is gonna be long sorry, now onto Saito and the fact that this was a solo game.  Yes I seek your help because this was a solo game as a solo game I needed someone to bounce ideas off of I tend to doubt myself a ton I don't have a lot of self confidence.  Trust me it's better then what it was if you knew me a few years ago it was even worse.  I mean I wish I could be half as smooth as Woren can be then maybe I would have a girlfriend :(.  On that note as an fyi I want to make it so if he ever attracts the eye of another girl it's not something he does knowingly.  Which brings up an idea I was not going to share but eh screw it.  Thing about what Woren said to Shen and others.  He said he would not force the queen to marry him because she felt nothing for him and if she did or he did it would be different.  Woren is also convinced he is lucky to have Ellie in his life and feels he is not lucky with the ladies.  What if he's wrong?  Now this is all hypothetical ok?  Now let's say Woren manages to save Luc get to the queen and get her out.  What if she starts to have feelings for Woren?  If that were to happen Woren might think it nothing or maybe that she is just trying to say thank you.  Now he gets back to the castle and Shen heres of this.  Now Shen may not be out to get Woren but he does seem the type to try to do what is best for the army and such and deep down so is Woren.  So he confronts him and uses his own words against him Woren tells Shen he is wrong he only has Ellie and no one else.  He calls in the others girls in the army and leave Maiko out of it.  Tells them nothing will happen to them and asks them to raise their hands if they have any and I mean ANY kind of feelings for Woren.  A few of them raise their hands making Woren have to question things boom that could be good.

Last thing as for the first person thing I'll do my best but I'm not used to it so I might slip up.  But my last thing is a question for the two of you.  First of all did my sphere of influence increase when I saved Fourstreams?  If it did then the people may have head of me.  My idea is to use this and the fact that Luc looks like an elf.  I'll show my mark showing I'm the hero of the alliance and then say something to effect that the empire promised no harm come to their people and they are going to hurt Luc and they are trying to stop Woren who is here to hep them and their queen.  This should cause a riot of some kind which Woren and maybe Luc can use to get out.  What do you think?

Edit: also I agree with Saito you are by far the best gm I have even had.
This message was last edited by the player at 03:14, Mon 05 Sept 2016.
GM
GM, 4755 posts
Mon 5 Sep 2016
at 03:38
  • msg #637

Re: OOC refreshedt

I wasn't talking about WOren's in game depression, I meant yours (TD the player). A few bad bumps and you just threw your arms in the air and asked for guidance.
Woren Inkaku
player, 1807 posts
Herald of Victory
Hero of the people
Mon 5 Sep 2016
at 03:46
  • msg #638

Re: OOC refreshedt

Oh that ah simple misunderstanding then my bad.  That comes from my own faults as a person I tend to second guess myself like I said.  That and I was having some family issues.  I don't have a ton of family left a lot of them died at a young age and what is left was treating me like dirt so that didn't help things.  But now I'm trying to take your advice into consideration it's why I have a plan and am asking Saito about it.
Woren Inkaku
player, 1808 posts
Herald of Victory
Hero of the people
Mon 5 Sep 2016
at 03:56
  • msg #639

Re: OOC refreshedt

Besides I'm tired and rushing things seems like a bad Idea I'll try to do better as a player.
Saito Hajime
player, 413 posts
Mon 5 Sep 2016
at 04:01
  • msg #640

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 638):

Basically Dm is refering every time you reset a fight, but also like i mentioned you learned a lot from each of those events and carried those lessons forward.

Give a man a fish, teach a man to fish stuff.

I recall a OOC: orange this fight is impossible comment at some point, and if you go back, sure woren restarted each fight using the gm's blueprints. I was going to reference the monk fight but even there, its TD saying i screwed up i'm sorry i will do better.

A lot of the npcs are at a higher then average complexity then normal, and as a rule of thumb in combat most people are min-max to survive combat in different ways, and at the same time to skills are extremely relevant through out the game. This I believe this is one of the reasons TD has kept luc in the party is his knowledge checks.

In a lot of ways a lv 6 core fighter would get eaten alive by a lv 5 combat orient npc in this game. Personally i would never really consider a build as powerful as my current dirty tricks, but at the same time i dont feel uncomfortable using such overpowering feats and talents, some of which are the better versions of another rogue talent in a different 3rd party splatbook.
Woren Inkaku
player, 1809 posts
Herald of Victory
Hero of the people
Mon 5 Sep 2016
at 04:08
  • msg #641

Re: OOC refreshedt

Umm not to derail this train but no one has answered my questions.  IE. has my sphere of influence increased?  And Saito do you think my idea of using Luc's current state of looking like an elf coupled with my fame and the fact the the people and this town don't like the empire to create a riot/distraction to get away is a good idea?  I personally think it's not a bad idea and it would make a ton of sense after all dealing with a riot/revolt is something the empire does not want to happen.

Edit: well anyways I'm going to bed I'm tired I promise I'll post one way or the other soon and I'll use first person from now on as well.  I'll always try to improve because despite my flaws I can be very determined when I want to be I just get frustrated with myself more then anything as I feel like I'm laking as a player,
This message was last edited by the player at 04:17, Mon 05 Sept 2016.
Saito Hajime
player, 414 posts
Mon 5 Sep 2016
at 04:16
  • msg #642

Re: OOC refreshedt

I general i think the thing i would like to see going forward is more information in general about stuff in general, rumors you hear on the street, or maybe another npc telling a story about a npc or event going on. You have put a ton of time making the world, but we are basically country bumpkins thrust into it and often wont see the aspects or qualities we can use to influence certain people or event beyound what our skills allow us to learn.

Like that nice (nothing to steal from poor)old lady at two streams? Two river? On phone

A lot of times we are sitting in the dark a bit,




Mostly it would depend imo on the set up, right now the elf crowd basically respresents a skill challenge to pass through.

First you would have to get there attention and make it appear your rescueing a elf, not trying to kill one the imperials are saving.

Second you would probably have to adress making it worthwhile to revolt, the elves themselfs are pretty put out with every forgeiner at the moment, including you, and the imperials are armed not them.

Thirdly, a simple dispel magic once redneck (he is angery stupid, but also manipulative) catches on and your ploy is revealed.

1.)You need a rallying point. 2.)You needs means for a sucessful rally. 3.)You need someone they are willing to follow.
Option A, have Queen or ?Wynn? Call for revolt publically.  Option B.) Try to prove you not causing More problems or C.) Get the school students to revolt, they are armed, magical and trained.

My 2 cents, you should have caught on by now, but the queen is more like You then you may realize. She has the full backing of her nation, but is scared, alone, and scare of making the wrong choice. Right now she could end this game of cat and mouse with a few words, and let redneck flee the city without a fight in exchange for his life.

On the otherhand Jirou is heading straight for the school despite having the opertunity to capture the 100% #1 self-proclaimed scarred faced cigar smoking enemy with his silver tongue.
This message was last edited by the player at 04:28, Mon 05 Sept 2016.
Saito Hajime
player, 415 posts
Mon 5 Sep 2016
at 04:33
  • msg #643

Re: OOC refreshedt

If jirou offered Merderal peace in exchange for joining the empire and her marrying him(remeber he already killed his old betrothed) and making him king and letting the Empire do whatever it wanted like passing troops through unhindered.

Just to take the burden of responcibility for her peoples safety off the shoulders of a young child that doesnt feel worthy of her responcibilities.

How high is Jirou's bluff skill?


Sure you could try to make something out of the Imperials blowing up some building, but ultimatly they were only doing it to catch you. Your kind of in the same position as when Redneck was going to wreck the inn.
This message was last edited by the player at 04:37, Mon 05 Sept 2016.
Saito Hajime
player, 416 posts
Mon 5 Sep 2016
at 04:52
  • msg #644

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 636):

You the dragon empire, is basically a large  glorified army rebuilding a castle?
Its spring, time to start planting the years crops, but do you have farmers, do you have farm land?
Sure your caldron could feed everyone lifeless food up to physical constrains, but then your castle becomes a glorfied soup kitchen for cold beggars this winter.

You have how many thousand starving Tolan PoWs/refugees here, in this very city, that need a real home and are creating social and economic distress?

Saito passed some prime, almost primally good farm land on his way to the next town, and a watch tower bordering a enemy nation.  If you diverted soldiers and maybe unused nPc's to rebuilding the fort and clearing out the farmland of monsters... 3 or 4 birds 1 stone.
Saito Hajime
player, 417 posts
Mon 5 Sep 2016
at 05:14
  • msg #645

Re: OOC refreshedt

In reply to Saito Hajime (msg # 644):

The imperials chasing you, and in the city are practically a none-issue, at any given point you could slaughter them all easily.

Jirou reaching the queen is a huge threat to you immediatly, and a huge lose down the road.

As for the crowds, it would take a e Elf's situational if any bonuses(or lack of penalties) or someone specialized in diplomacy to get the crowd of long-lived scared of dying elfs to fight against the odds.

Any way i see it, even if you cleared the city of imperials by the time your done, you lost and created a ton of propaganda against the dragon kingdom.

Fighting without a revolt leads to failure, fighting with a revolt changes little and dooms the elfs to the Empire's wrath. If you cause a revolt, then sure they have no choice but to join a alliance for protection, but is that a win if they have no leadership and stretch your forces thinner governing and defending them?

If you draw the Imperials to the school and stomp their forces there, even if they tried Red's dirty tricks and tried to drag civilians into this, then you could paint the imperials troops 5 through shades of bullseye. If you want a revolt, turn that school into hogwarts movie 7 part +B.
This message was last edited by the player at 07:19, Mon 05 Sept 2016.
Woren Inkaku
player, 1811 posts
Herald of Victory
Hero of the people
Tue 6 Sep 2016
at 11:40
  • msg #646

Re: OOC refreshedt

I hope that this is what you meant as first person in writing I'm not used to it so I hope I did it write in any case just let me know if not or if you need anything else.
Woren Inkaku
player, 1812 posts
Herald of Victory
Hero of the people
Thu 8 Sep 2016
at 21:58
  • msg #647

Re: OOC refreshedt

Oh I forgot to mention next time I can build something I want to build this
 Smithy 6 BP, 1 Lot

Kingdom Economy +1, Stability +1

The workshop of an armorsmith, blacksmith, weaponsmith, or other craftsman who works with metal.

Also I won't roll anything until you tell me what I need to roll so as to avoid any confusion and to do as you asked and not roll unneeded rolls hope that is ok.
GM
GM, 4756 posts
Mon 12 Sep 2016
at 05:45
  • msg #648

Re: OOC refreshedt

Ok guys sorry to worry you, but the fact is there is reason to be worried. My country was hit by 6 earthquakes in the past 7 days. So I'm a little busy at the moment.
Saito Hajime
player, 419 posts
Mon 12 Sep 2016
at 06:06
  • msg #649

Re: OOC refreshedt

In reply to GM (msg # 648):

Crap does that mean your in the balkins? There is so much propaganda its impossible to watch the news stateside, and I don't get BBC anymore.

Spain and Italy have been having problems too, but I wouldn't associate them with flooding.
This message was last edited by the player at 06:14, Mon 12 Sept 2016.
GM
GM, 4757 posts
Mon 12 Sep 2016
at 06:12
  • msg #650

Re: OOC refreshedt

Yup. I'm in the balkans.
Woren Inkaku
player, 1813 posts
Herald of Victory
Hero of the people
Mon 12 Sep 2016
at 12:07
  • msg #651

Re: OOC refreshedt

Wow the world is being a bitch take care of yourself and stay safe ok.
GM
GM, 4758 posts
Wed 14 Sep 2016
at 00:18
  • msg #652

Re: OOC refreshedt

12 earthquakes in the past 32 hours.
Woren Inkaku
player, 1814 posts
Herald of Victory
Hero of the people
Wed 14 Sep 2016
at 00:36
  • msg #653

Re: OOC refreshedt

Shit man the most I have to worry about where I live is hurricanes from time to time be careful out their and I hope it stops.
Saito Hajime
player, 420 posts
Wed 14 Sep 2016
at 01:50
  • msg #654

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 653):

In case your were wondering TD.

http://www.emsc-csem.org/#4

The Balkins is that penisula shaped land mass east of Italy sticking down, but west of the black sea. GM is probably between the red dot inside the giant yellow circle
and the big red circle below it.

The whole areas been getting hit for the past 2 weeks, off shore and on shore. Couple heavy quakes in Spain and Italy too, but ever yellow or darker quake you see there is noticeable in a wide area(I believe, not a knowledge person on the subject) but the ones darker then yellow are the ones that will do more then knock your book over or glass off the table(I think).

Looks like the Anatolian plate is having fits with the Euro-Asian plate
http://eurasiatectonics.weebly...anatolian-plate.html
Saito Hajime
player, 421 posts
Wed 14 Sep 2016
at 02:03
  • msg #655

Re: OOC refreshedt

In reply to Saito Hajime (msg # 654):

Just to put it in perspective though, if Americans talk about the San-Andres fault line in California, it's got nothing on the Antolian fault line, and unlike the Andres, It's really active right now.

I'm not sure if Canada has any major fault lines, I'm only 60% sure I read you were from Canada at some-point or just northern US. PrayReligious worrying practices of whichever type your into would probably be appropriate, there is bound to be at-least a ton of infrastructure damage in the region.

It's probably better for the GM to be offline so people can use the data-network to communicate with friends and let everyone else know their all-right, like trying to stay off your phone after a bad hurricane.
Woren Inkaku
player, 1815 posts
Herald of Victory
Hero of the people
Wed 14 Sep 2016
at 02:26
  • msg #656

Re: OOC refreshedt

I see and what do you mean Canada?  Are you talking about me or the gm?  Are you trying to figure out where I am?  Not that I care.  I live in the U.S. in one of the original thirteen colonies how about that for a hint mwhahahahaha.
Woren Inkaku
player, 1816 posts
Herald of Victory
Hero of the people
Wed 14 Sep 2016
at 02:27
  • msg #657

Re: OOC refreshedt

Still I am wishing the gm well I'm not much of a religious person but I will pray for him and everyone else.
Woren Inkaku
player, 1817 posts
Herald of Victory
Hero of the people
Fri 16 Sep 2016
at 16:29
  • msg #658

Re: OOC refreshedt

I also hope that the damage to where the gm lives is not that bad and that whatever was damaged gets fixed soon sending my best gm.
Saito Hajime
player, 422 posts
Fri 16 Sep 2016
at 17:03
  • msg #659

Re: OOC refreshedt

http://www.balkaninsight.com/e...nd-shakes-09-14-2016
You can follow along if you want, it gets me a reason to study earthquake stuff and troll new cities and get out of my comfort zone in particular.
GM
GM, 4760 posts
Tue 20 Sep 2016
at 03:18
  • msg #660

Re: OOC refreshedt

Ok guys, I'm back in full swing!

I'll try my best to make at least 1 post per day to your respective threads.
Saito Hajime
player, 423 posts
Tue 20 Sep 2016
at 03:42
  • msg #661

Re: OOC refreshedt

In reply to GM (msg # 660):

Try to focus on Woren, i'll take what I can get.
Woren Inkaku
player, 1819 posts
Herald of Victory
Hero of the people
Wed 21 Sep 2016
at 12:46
  • msg #662

Re: OOC refreshedt

I added the rolls for healing sorry I missed those i was busy I also hope I'm doing these posts right I'm still getting used to first person and I don't want to go too fast as I've made that mistake before.  I hope everything is ok and sorry if I seem whatever I'm feeling down and I can't seem to break it and before anyone asks it's not because of this game at all in any case it's good to have you back gm I hope that everything is going better for you.
Saito Hajime
player, 426 posts
Guile 5/6
Thu 22 Sep 2016
at 00:36
  • msg #663

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 662):

I'm not sure that barbarian archetype is .. in good taste, or helpful.

The Gambling hall bit will make Saito pause since he is currently neutral yet aligned with the inn. However it may embolden him, depending on his general need to inflict anarchy.

Saito has/had a pocket full of gems he needed converted to cash, and more funds to secure horses and equipment. So Leaving today would delay him more then a day or two down the road.

A classy Gambling hall would suit the needs of currency exchange, and a influx of funds. I assume Saito is confident he could rig the gambling hall. If he gets attacked by the gang from the gambling hall, he a foreigner, there would be a reason to get involved in local affairs.
Woren Inkaku
player, 1823 posts
Herald of Victory
Hero of the people
Sat 24 Sep 2016
at 00:14
  • msg #664

Re: OOC refreshedt

Two questions am I rolling the percent die and anything lower or higher hit's?  Also how are they grouped are they close together?
Saito Hajime
player, 428 posts
Guile 5/6
Sat 24 Sep 2016
at 00:21
  • msg #665

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 664):

Off hand percentiles higher is better.

On the other hand i had a dm "i roll a d20 + attribute modifier under your attribute.

So if your dex was 17 you had to roll 14 or lower on a D20+3 not to fall down the stairs. Sometimes you dont know whats good or bad before hand, percentiles often have 15+ outcomes to a random roll ect.

Also that is highly improbable that it will work, roll a D100 and beat 86 or 92.

Or oldschool dnd where you had a 35% chance to listen at a door as a theif, roll a d100 and make it under 36.

:)
GM
GM, 4768 posts
Sat 24 Sep 2016
at 00:27
  • msg #666

Re: OOC refreshedt

I already rolled percentage. The ones I posted were the ones above 50. The soldiers are in formation. No soldier is more than 10ft away from at least 1 other soldier.
Woren Inkaku
player, 1824 posts
Herald of Victory
Hero of the people
Sat 24 Sep 2016
at 00:43
  • msg #667

Re: OOC refreshedt

Ok then Saito and Gm I'm tired so I'll post as soon as I recover soon however Saito a question for you.  Their are six of them Right?  Rai can cast this -Shocking Exchanged Amber Globes - 6 gloves; cause Stun and confusion 1 round, Fort save negates stun, Reflex negates confusion http://www.d20pfsrd.com/magic/...pells/a/amber-globes using his ability arcane arts ability to increase his spell level making it harder for them to save and stuff.  Thoughts?  I also thinks this does 2d6 damage and since they are so close it's a splash weapon that would cause damage to each of them each time it hits.
This message was last edited by the player at 00:45, Sat 24 Sept 2016.
Saito Hajime
player, 429 posts
Guile 5/6
Sat 24 Sep 2016
at 00:58
  • msg #668

Re: OOC refreshedt

In reply to GM (msg # 666):

Then i guess just use Ellies'  deflect/snatch arrows type abilities, and your Armor class with situational bonuses  and damage reductions. Here are the attacks that worked, which ones made it and for how much.

Will post when i get hope, thats some Kaiji mess i'm in.




Look up amber spheres, see it is deliver, cast forget, concentration per round, thrown. At the begining he planted as you escaped the imperals outta your home town, and detonated them like remote mines.

As far as if you want to stun them, sure but are you trying to flash bang them to run away or to close ground?
If it was me it would take thetime 1d4+1 round to recover and then have lost sight of you.


 Throwing a single globe is an attack action (that can be made as part of casting the spell), while throwing all the globes at single target is a standard action (or a full-round action made as part of casting the spell). If Rai can hit them, you could probably gut them as a group in the same amount of time.
Woren Inkaku
player, 1825 posts
Herald of Victory
Hero of the people
Sat 24 Sep 2016
at 01:51
  • msg #669

Re: OOC refreshedt

So tired I think I need to wait to recover and think of something.http://www.d20pfsrd.com/magic/...pells/a/amber-globes I can't believe they got a nat 20 sigh FML.  The ideas I have are stun them and run or stun them hurt them a lot then get in close while they are stunned and kill them because I'm guessing we at least have our weapons with us.  If you have suggestions I'm all ears but I don't want to rush things when I'm this tired from work I'm liable to make a critical mistake.
Woren Inkaku
player, 1826 posts
Herald of Victory
Hero of the people
Sat 24 Sep 2016
at 02:22
  • msg #670

Re: OOC refreshedt

I mean the simple fact is all those different things Rai can do is amazing confusion, dazed etc.. can buy tons of time and make it so we can literally tear them to pieces without any resistance.  The other spell I could use is this Intensified Exchanged Shocking Brilliant Arc - 1 primary target + up to 12 secondary targets within 30ft; 6d4 elect dmg primary target, 12 dmg to secondary; stun 1 round, confused 1 round; Reflex save halves dmg, 2nd Reflex negates confusion; Fort save negates stun. -2 DC secondary target.  But I'm going to bed sorry for the delay guys I promise I'll post soon enough but talking about this seems like a good idea.
Saito Hajime
player, 430 posts
Guile 5/6
Sat 24 Sep 2016
at 04:57
  • msg #671

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 670):

Well yes, but rember, the effects are nifty, but also close range and the basically flashbangs. Sensory overload into stun and where am i, who are you, why do we have swords.

If the archers are close enough for most of his spells you could do it, and charge them anyways, thats pretty much over before it began. I really doubt these soldiers stand a chance without his spells, but depending on where you want to go from hear, amber globes is also a great spell just to have active, or even lying around.


 
Rai Tengar from central Tolan page 14:
"The distraction plan seems solid, but a distraction will only make them move towards the direction from which they see the disturbance. And as soon as one of them reaches it and determines we're not there, he'll signal the rest and they'll move back in position. Alternatively, instead of setting fire I have this spell http://www.d20pfsrd.com/magic/...pells/a/amber-globes It allows me to create balls of lightning which I can discharge at will. This way we can choose when and where, assuming I plant them beforehand, to set off our distraction. And we won't even have to be near it."

This message was last edited by the player at 05:02, Sat 24 Sept 2016.
Woren Inkaku
player, 1828 posts
Herald of Victory
Hero of the people
Sat 24 Sep 2016
at 12:07
  • msg #672

Re: OOC refreshedt

Well I guess it's worth a shot SIGH seriously though I'm sick of these assholes.  Oh and btw Maiko does  not get hit Ellie is fine the rest of us I think are hit.
Woren Inkaku
player, 1829 posts
Herald of Victory
Hero of the people
Sat 24 Sep 2016
at 22:02
  • msg #673

Re: OOC refreshedt

Ok sorry guys I had work more rolls are up everything should be in order it's time to kill them because I am sick and fucking tired of their bullshit luck.
Woren Inkaku
player, 1830 posts
Herald of Victory
Hero of the people
Sat 24 Sep 2016
at 22:26
  • msg #674

Re: OOC refreshedt

and no that is not a dig at this game or anything I'm just frustrated at the dice roller is all.
Saito Hajime
player, 434 posts
Guile 5/6
Sun 25 Sep 2016
at 21:55
  • msg #675

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 674):

I urge everyone forward and run toward the queen once again trying to take whatever route I can to lead them away to make them take different routes to slow them down.

Everyone to run to the queen while I run lead them away to make different trails to slow them down.

If I was a tracker I could differentiate 1 person and 5 people and send the major of the party after the 5, but theres the chance the 1 person broke off to pull a secret meeting hopefully un-detected depending on how careful they are.





Your right, I'd like to roll sense motive verse this commotion, but I can't think of a viable reason to wedge out of this so even if it is a trap I feel I have to move forward, and curiosity has my cat by a strangehold.
GM
GM, 4774 posts
Sun 25 Sep 2016
at 22:52
  • msg #676

Re: OOC refreshedt

I already rolled a sense motive and posted the results of what you think this is in the post.

You believe this is a stunt to get the other customers to spend more money by making a big deal over your small winnings.
This message was last edited by the GM at 22:53, Sun 25 Sept 2016.
Saito Hajime
player, 437 posts
Guile 5/6
Tue 27 Sep 2016
at 01:46
  • msg #677

Re: OOC refreshedt

In reply to GM (msg # 676):

Sorry about the short post, there I feel like i'm a bit restrained in my actions right now.
Saito Hajime
player, 440 posts
Guile 5/6
Tue 27 Sep 2016
at 21:30
  • msg #678

Re: OOC refreshedt

In reply to Saito Hajime (msg # 677):

Idk, if it was me i'd be two steps shy of shreiking it, and telling ?wynn? He can die here, or live to serve his queen somewhere else.

http://www.cornel1801.com/anim...2001/pictures/55.jpg
This message was last edited by the player at 23:45, Tue 27 Sept 2016.
Saito Hajime
player, 443 posts
Guile 5/6
Tue 27 Sep 2016
at 23:46
  • msg #679

Re: OOC refreshedt

In reply to Saito Hajime (msg # 678):

Saito rolled a 2 on diplomacy, which i hope was for the gamblers not moving ahead to the soldiers.
Saito Hajime
player, 444 posts
Guile 5/6
Wed 28 Sep 2016
at 00:01
  • msg #680

Re: OOC refreshedt

Worren i suggest assigning the elf to keep her alive and definantly not leaving the queen alone., and telling Tiaga this isnt her fight (yet). You know redneck is a dirty fighting bastard and he had that thing where ran away really fast when the tables turned last time. Be aware he might use luc as a hostage.
Saito Hajime
player, 447 posts
Guile 5/6
Wed 28 Sep 2016
at 07:52
  • msg #681

Re: OOC refreshedt



I`m not too far out of character am i?
GM
GM, 4787 posts
Wed 28 Sep 2016
at 17:00
  • msg #682

Re: OOC refreshedt

Uuuuuuuh, you probably should have waited for the results of the sense motive roll before saying to her "you don't seem to have a handle on your affairs".
Saito Hajime
player, 448 posts
Guile 5/6
Wed 28 Sep 2016
at 17:29
  • msg #683

Re: OOC refreshedt


You can cut me off, i think i'm transfering a ton of misplaced agression into that post. Saito isnt the type to force a deal on a bluff while not having a clue what cards they hold, and would rather weasel out of fools way then call them out, right now he still has the 3rd party even if he wants to get involved.

In Woren's case, I needed him, and really needed him to leave the sewers. Here i am just after gold, even if i do need it, i know i can get it elsewhere. These people have no reason to respect me, and no clue what my skills are. I'm either as badass as woren, or as cardboard as Pissoff(did he change his name due to a intimidation check?).
Woren Inkaku
player, 1837 posts
Herald of Victory
Hero of the people
Thu 29 Sep 2016
at 12:50
  • msg #684

Re: OOC refreshedt

People get upset and it tends to bleed over to the games you play no matter how much one tries.  I just hope that I'm right in doing a surprise round here because that could make a rather big difference, but if anything is out of order just let me know.
Woren Inkaku
player, 1838 posts
Herald of Victory
Hero of the people
Fri 30 Sep 2016
at 13:21
  • msg #685

Re: OOC refreshedt

I feel like I missed something or messed something up, I hope not regardless I hope all is well with everyone I figured I just drop a line checking in, but gm if it will make your life easier I don't need a map s long as I have a general idea of what is going on thats fine.
Woren Inkaku
player, 1839 posts
Herald of Victory
Hero of the people
Sat 1 Oct 2016
at 15:14
  • msg #686

Re: OOC refreshedt

I'm guessing everyone is busy but I hope all is well but Saito I have  a question how good are you at creating PC"s for pathfinder and such?  I'm just curious is all.
Saito Hajime
player, 449 posts
Guile 5/6
Sat 1 Oct 2016
at 15:49
  • msg #687

Re: OOC refreshedt


I'm getting around to it, the trick seems to being picking 3 things to be good at, optimizing one, putting a feat or two in another and being just good at the other. Theres always going to be something or someone that will outdo you on anything, so you want to have a second trick and a third option.

Saito is optimized for dirty tricks, put a bit in poisons, and still has his social and dexterous skills in a pinch.


This campaign setting is highly skill dependant at times, but also dangerous. I feel the ranger with practical and weapon bonus feats, good BaB and 6 skill points is a shoe in.

Woren has the fighting bit down he can practically hit most things with a secondary attack on a 4 while power atttacking, but he constantly struggles between the dice roller and his skill ranks. He should probably look at getting class skill bonuses and atleast 1 level that gives him a ton of skill points to spread around. Maybe pick up skill focus or one of the +2+2 feats like persuasive, those bonus double at 10the ranks so your looking at +6 bonus to 1 skill or +4 to 2 skills.
GM
GM, 4788 posts
Sat 1 Oct 2016
at 17:35
  • msg #688

Re: OOC refreshedt

Will post tonight, map included.

Or, if you want, we can resolve this combat in roll20.net

@Saito, will post in your thread as well. If you're free tonight we might even resolve this now and finally get the story moving.

Damn I hate it when my game lags like this. I used to post much more often.
Saito Hajime
player, 450 posts
Guile 5/6
Sat 1 Oct 2016
at 18:12
  • msg #689

Re: OOC refreshedt

In reply to GM (msg # 688):

I can lounge around in Roll20, the instant communication alone is faster paced, and we can go back and add the story to rpol retroactively as players, perhaps a bit more narratively cause we have less unknows after.
GM
GM, 4789 posts
Sat 1 Oct 2016
at 20:57
  • msg #690

Re: OOC refreshedt

You're not in combat right now Saito.
Woren Inkaku
player, 1840 posts
Herald of Victory
Hero of the people
Sat 1 Oct 2016
at 23:41
  • msg #691

Re: OOC refreshedt

In reply to GM (msg # 688):

It happens don't worry about it sorry for not being as free to go to roll 20 but I'm busy as well and things are worse for you after dealing with all those earthquakes take your time I can tell you this if push comes to shove like I said I can literally give you my schedule and that might help.  So to start the next day i have free is this Monday  regardless take your time and if there is anything I can do to help let me know.
GM
GM, 4790 posts
Sun 2 Oct 2016
at 00:07
  • msg #692

Re: OOC refreshedt

I'm making a map right now. I'll need you to specify exactly who and where you shoot/attack/cast.
Woren Inkaku
player, 1841 posts
Herald of Victory
Hero of the people
Sun 2 Oct 2016
at 00:08
  • msg #693

Re: OOC refreshedt

OK once I have an idea of where they are how many their are etc I can do that.
GM
GM, 4792 posts
Sun 2 Oct 2016
at 00:16
  • msg #694

Re: OOC refreshedt

Here are the items Rai had. Which ones went to whom? (you can update your own sheet)

 -Odessa +5
 -Wayfinder+Nacreous Gray Sphere (Negate aging dmg, 5% chance per Reflex saving throw of granting the wearer evasion against that effect)
 -Ring of Arcane Mastery
 -Shoes of Lightning Leaping
 -Traveler's Outfit       1     1g    5 lbs   Haversack
 -Soldier's Uniform       1     -     5 lbs   Haversack
 -Goblet of Quenching     1   270g    1 lbs   Haversack
 -Mysterious Box          1     -     3 lbs   Haversack  Empty
 -Cauldron of plenty      1     -    25 lbs   Haversack
 -Grooming kit            5      -   10 lbs   Haversack  130/250
 -Gear Maintenance kit    5      -   10 lbs   Haversack
 -Union Plume             1      -    - lbs   Haversack   ???
 -Large Tent              2    60g   80 lbs              Each fits 4 medium creatures
 -Campsite Kit (6 people) 1    12g   58 lbs              No rations, cooking kit, firewood
 -Shaving kit             2     4g    3 lbs              30/50

Consumables
 -Potion of Magic fang    2    +1 weapon enchantment for 1 min. to animal
 -Potion of Remove disease 1                             Cures disease
 -Holy water              5           5 lbs              2d4 holy splash dmg

Miscellaneous
 -Hat of Disguise         1                              Same as Disguise self spell
 -Belt of Incredible Dexterity +2 (+2 Dex; 1 lbs)

This message was last edited by the GM at 01:41, Tue 04 Oct 2016.
Woren Inkaku
player, 1842 posts
Herald of Victory
Hero of the people
Sun 2 Oct 2016
at 00:42
  • msg #695

Re: OOC refreshedt

Tired ok here we go I done hastily because fuck not having my armor on but I used the glove four times as needed how much damage was done to everyone?  Plus the natural healing from sleeping I feel like my hp should be higher.  Regardless my sheet should be fine, so here we go Rai: sphere, ring of arcane, shoes of lighting.  Ellie, mithral shirt, ring of protection +2,blink back belt plus star knifes cloak of resistance +2. Maiko, monks robes,belts of striding and springing, headband of inspired wisdom,  amulet of mighty fist, ring of protection +1, cestus +1 not used, clack of resistance +2.  The other items I can take later.
GM
GM, 4794 posts
Sun 2 Oct 2016
at 01:13
  • msg #696

Re: OOC refreshedt

No, you've used it a total of 6 times since you got it before coming to Merdrarel. The way these weird science gadgets work is that the more you use them the greater their use magical item skill check DC becomes. The natural healing was included in the calculation. This is everyone's current status:

Ellie : 60/68 HP (Stamina 6/7; Performance 4/4; spell 3/3; PoW maneuver 1/1)
Rai   : 83/101 HP (Elemental 11/11; Arcane 8/8; Ki 5/6; spells 1st 7/9; 2nd 6/6; 3rd 2/2)
Maiko : 73/82 HP (Ki: 11/11; Redirection: 11/12; PoW maneuver 4/4)
Woren : 53/112 HP (Triple Strike 0/1; Stamina 12/12; P.Adept 3/3; PoW 4/4)
Chiko : 34/50 (Wing 1/1; Guile 4/4; Fast Finger 2/2)

Healing glove used 6

This message was last edited by the GM at 01:13, Sun 02 Oct 2016.
Woren Inkaku
player, 1843 posts
Herald of Victory
Hero of the people
Sun 2 Oct 2016
at 01:15
  • msg #697

Re: OOC refreshedt

Umm where are the sheets btw?  I can give you where we hit tomorrow sorry for the delay I'm tired but my thoughts Saito I'm using Rai's spell can chain twelve people it I hit the guy with the shield to the right of the queen the idea is to then go to the mage, go down to the guy with the bow?, then the one with the bow to the south the next mage the guy with the bow left and north of him the crossbow user tot eh left of him then the mage to the left of him then the others would just hit anyone as long as I can three of the mages that is amazing mages do not have high saving throws and I can nullify them for a turn or two that would make a huge difference because even with the -1 to ac with defending shell and everything else my ac 29 or 28 +3 ac for defending shell 31 ac (now you understand why I've made Woren this way).  But I may actually use one of these to hit the other mage next to Rednek which would not really delay things plus he seems like a typical mage so prepared spells so odds are good he won't have a lot more dispels left not that it matter since we act first.  I'll post for sure after this consulting ok gm and after I learn where the sheets are unless you don't want me to control them anymore in battle which I was only doing to help btw.
GM
GM, 4795 posts
Sun 2 Oct 2016
at 01:23
  • msg #698

Re: OOC refreshedt

Well, in a real DnD game or if the other members in your party were PCs, you wouldn't have access to their sheets, so I figured this would make it more realistic. All secondary targets must be within 30ft of the primary target.
Woren Inkaku
player, 1844 posts
Herald of Victory
Hero of the people
Sun 2 Oct 2016
at 01:36
  • msg #699

Re: OOC refreshedt

I mean if you want sure but I thought it made your life easier as much as possible because thats just what I like to do well now that I know that though this becomes easier.  hit the mage in the center then to Renek the mage around the circle hitting the mage again hit the other mage back and forth, the center mage would be hit once hard, then another time, then the other mage, the center mage, the other mage then the center mage again, ouch.  I'll post tomorrow like I said, sorry again today was just a really rough day.
GM
GM, 4796 posts
Sun 2 Oct 2016
at 02:15
  • msg #700

Re: OOC refreshedt

quote:
This spell creates an electrical discharge that begins as a single stroke commencing from your fingertips. Unlike lightning bolt, brilliant arc strikes one object or creature initially, and then arcs to other targets. The bolt inflicts 1d4 hit points of electrical damage per 2 caster levels (maximum 5d4) to the primary target. After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target and deal 1 hit point of electrical damage per 2 caster levels (maximum 5 points).

Each target can attempt a Reflex saving throw for half damage. The Reflex DC to halve the damage of the secondary bolts is 2 lower than the DC to halve the damage of the primary bolt. You choose secondary targets as you like, but they must all be within 30 feet of the primary target, and no target can be struck more than once. You can choose to affect fewer secondary targets than the maximum.

This message was last edited by the GM at 02:16, Sun 02 Oct 2016.
Saito Hajime
player, 451 posts
Guile 5/6
Sun 2 Oct 2016
at 04:17
  • msg #701

Re: OOC refreshedt

Targets one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target.  Suggestion If you hit the mage in the center cluster, you won't be able to arc to any of the other LESSER mages, so try aiming at the Veteran Mage, and bouncing to everyone else in the cluster. Everyone else should get a saving throw against metamagic effects(maybe lowered by -2).

Counting the doorway, Maiko is roughly 65 ft from circling around to the mage on YOUR right. Alternatively She makes a amazing bodyguard I think, able to redirect attacks, so having her next to the queen and Ellie would be good, particularly if you want her to Grapple.

Ellie may not have a great option here, but neither will her opponents to attack her if she hangs back by or in the doorway. Worren and Taiga can assume (Flanking) positions with Wynnin to block charges, Ellie could also try to grapple the Queen to prevent stupid actions(this might provoke Wynnin).
   T
 M Q W
   W

 Combat Reflexes is a very useful ability, often I think any serious Melee should get 3 AoOs atleast, Especially the tough ones.
Woren Inkaku
player, 1845 posts
Herald of Victory
Hero of the people
Sun 2 Oct 2016
at 15:01
  • msg #702

Re: OOC refreshedt

Sorry for the delay guys I guess I won't be able to control anyone anymore but I'll at least post actions for the ones I know after work again sorry.
Saito Hajime
player, 453 posts
Guile 5/6
Sun 2 Oct 2016
at 16:41
  • msg #703

Re: OOC refreshedt



you wouldn't have access to their sheets, so I figured this would make it more realistic.

Does that mean we can get less specific sheets, maybe ones with spell lists, hit points, classes/w archetypes, saving throws and the skills they are really good at, and the ones they are good at and the ones they aren't terrible at. It will save a ton of guess work if we have a general idea of what people can do without having to constantly ask.
Saito Hajime
player, 454 posts
Guile 5/6
Sun 2 Oct 2016
at 17:00
  • msg #704

Re: OOC refreshedt

Last Night, Forest:
Woren Inkaku rolled 34 using 1d20+15. use magic device Rai.
Woren Inkaku rolled 31 using 1d20+15. use magic device Rai.

Today,Between Chase and Cottage:
Today: Woren Inkaku rolled 29,22,21,23 using 1d20+15,1d20+15,1d20+15,1d20+15. Rai use magic device. use as needed


a number of times per day equal to 1 plus half the class level of the artificer

Caster level 10/2 = 5 Uses + 1 Uses = 6 Reliable uses per DAY before high breaking rolls.

Depending on when day resets = 4 or 6 of 6 reliable charges used
GM
GM, 4797 posts
Sun 2 Oct 2016
at 18:33
  • msg #705

Re: OOC refreshedt

quote:
Does that mean we can get less specific sheets, maybe ones with spell lists, hit points, classes/w archetypes, saving throws and the skills they are really good at, and the ones they are good at and the ones they aren't terrible at.

No, but you could open a notepad and keep track of the things they're good at and they're bad at. You could also interact with the characters and ask them if they can do "this" or "that", or just ask them what they're good at. Though keep in mind that some might exaggerate *cough*Zed*cough* or might be modest and humble (Fumio). Or you could ask other characters what they think a said character is capable of.

The weird science item's charges only reset if they are in the possession of an artificer, so he can fix/fine tune/re-calibrate it.
Gotrek
player, 1 post
Sun 2 Oct 2016
at 23:27
  • msg #706

Re: OOC refreshedt

Hello everyone new to pbp and d&d in general
GM
GM, 4799 posts
Sun 2 Oct 2016
at 23:51
  • msg #707

Re: OOC refreshedt

I'm giving him a crash course in pathfinder. It's unknown whether he'll be joining your campaign, have his own campaign or even leave after getting the course and join some other game.
Woren Inkaku
player, 1847 posts
Herald of Victory
Hero of the people
Mon 3 Oct 2016
at 01:04
  • msg #708

Re: OOC refreshedt

I did the best i could I would prefer the sheets back if I'm being honest here but since they are going to be under your control gm I'm trusting you here.  Also I agree with Saito it should be able to be used six times without fail according to what he has told me so yeah my hp should be a bit higher in my opinion as I said to sue as needed but whatever.
GM
GM, 4800 posts
Mon 3 Oct 2016
at 01:28
  • msg #709

Re: OOC refreshedt

You are forgetting the HP you lost during the chase and the tussle with the soldiers in the woods on your way to the cottage. I fast forwarded that fight but you still took a beating on that one due to your low AC.

And no, my rulling on weird science items stands. Unless an artificer is there to recalibrate/fix/tune it every day, the item's charges don't reset on their own every day.
Saito Hajime
player, 456 posts
Guile 5/6
Mon 3 Oct 2016
at 02:59
  • msg #710

Re: OOC refreshedt

Makes sense the closet thing to the alchemist items are eternal wands, but these can be pushed for more per day and have a inane daily use limit compared to minimum caster level wands 3/day.

On the other hand cure light wounds mass is a 5th level spell.

 (Greater)Path of glory is a 4th level cleric spell that heals 5 HP per round/caster level to a increasing amount of allies.

I think it is a bit strong, but the lesser version heals 10 at caster level 10 to 4 targets(including caster) and 9 to 4 more. As opposed to 50 and 45.

This fight is far from impossible and practically a 1/3 of the enemy force remains.

At your level you shouldabe able to handle this. Tellme its impossible 2 rounds from now. I don't see a arminger I bet the soldiers are lv 6.



Heck if Rai can double cast this might be over by his actions alone.
This message was last edited by the player at 03:30, Mon 03 Oct 2016.
GM
GM, 4801 posts
Mon 3 Oct 2016
at 12:30
  • msg #711

Re: OOC refreshedt

Well, armigers (for all their fearsomeness in open field battle) are slow as hell even when using *run* and can't move long distances without getting tired. And aren't much of a threat when not in formation because the armiger himself can't dish out a lot of damage. His main job is keeping the glass cannons alive.
This message was last edited by the GM at 12:32, Mon 03 Oct 2016.
Woren Inkaku
player, 1848 posts
Herald of Victory
Hero of the people
Mon 3 Oct 2016
at 13:56
  • msg #712

Re: OOC refreshedt

Fair enough like I sid I did the best I could you have dice rolls from when I had the sheets if you ever change your mind I will happily take the sheets back and help again with dice rolls.
Woren Inkaku
player, 1849 posts
Herald of Victory
Hero of the people
Mon 3 Oct 2016
at 14:43
  • msg #713

Re: OOC refreshedt

Actually you know what now that I think of it it does not make it more realistic it feels like it's only making things harder to me because theses are npc's not pc's and this has been a solo game for a LONG time.  Not only that the original reason I got the sheets was to make things go faster.  Plus I've had them for months and now they go away feels odd and to be honest I don't really like it.  I know this will upset you but I agree with Saito I need to stop not voicing my opinions and I should be able to voice them.
GM
GM, 4802 posts
Mon 3 Oct 2016
at 16:23
  • msg #714

Re: OOC refreshedt

Ok ok, I'll add them back.
Woren Inkaku
player, 1850 posts
Herald of Victory
Hero of the people
Mon 3 Oct 2016
at 16:28
  • msg #715

Re: OOC refreshedt

Thanks sorry if I seemed whatever but I don't want to be a jerk this turn though I'm leaving a lot up to you if that is ok like I said I remember Rai being able to cast two spells maybe cast arc twice I think that one can affect the most people if I can make a tone of them stunned I can get closer then use the next turn to kill.
Saito Hajime
player, 457 posts
Guile 5/6
Tue 4 Oct 2016
at 05:33
  • msg #716

Re: OOC refreshedt

In reply to Gotrek (msg # 706):

Sorry you got buried there, Woren wasn't too familiar when he started either, Perhaps he might have some advice.

Personally I suggest reading the actions in combat page twice so your familiar with a lot of the options ;-) for the most part everything you encounter will be verbatim from d20pfsrd, but try not to look up creatures without permission and know some details may change to match the setting.

http://www.d20pfsrd.com/gamemastering/combat
Gotrek
player, 2 posts
Tue 4 Oct 2016
at 05:43
  • msg #717

Re: OOC refreshedt

No worries still trying to make my character  (never played before ) can't see the combat page  (unless I am overlooking it which is quite possible )
Woren Inkaku
player, 1851 posts
Herald of Victory
Hero of the people
Tue 4 Oct 2016
at 11:33
  • msg #718

Re: OOC refreshedt

Oh yeah I forgot about all that sorry I guess I'm involved in this fight and am trying to do my best heres hoping that with the gm's help in this turn we can get a good start.  In any case if you have any questions feel free to ask.
Kageyko
player, 1 post
Wed 5 Oct 2016
at 00:00
  • msg #719

Re: OOC refreshedt

Hey everyone!
Another newbie to pbp and Pathfinder/D&D. Glad to be part of what seems to be a thriving little community! Thanks GM, for being so patient in helping me create my Dwarf :)
Saito Hajime
player, 458 posts
Guile 5/6
Wed 5 Oct 2016
at 00:45
  • msg #720

Re: OOC refreshedt


Don't worry, the lack of pre-conceptions about races and stereotypes will make this campaign easy to adjust to as culturally everything is thought out and developed with Asian flavor and to create the setting better. Knowing who your character is and their world view is the most important thing here.

The combat page I was referring to was the like to the Pathfindersrd in the middle of my post. It introduces you to most the terms and options, atleast in passing, that you will encounter.

Sunder, Mounted combat, Reach weapons, Flanking, Cover, What happens when I, ect. Everything else is still by the book, but generally will be pretty easy to draw conclusions about.
Gotrek
player, 3 posts
Wed 5 Oct 2016
at 05:32
  • msg #721

Re: OOC refreshedt

Storm

I am close to where the storm will be making landfall i might have to evacuate I am not sure 100%
Saito Hajime
player, 459 posts
Guile 5/6
Wed 5 Oct 2016
at 05:38
  • msg #722

Re: OOC refreshedt

In reply to Gotrek (msg # 721):

Mathews? Take care, dont stress getting online :)
Gotrek
player, 4 posts
Wed 5 Oct 2016
at 05:52
  • msg #723

Re: OOC refreshedt

i'm not but i hate not posting everyday or so. When i hear something i will just use my cell to post something
Woren Inkaku
player, 1852 posts
Herald of Victory
Hero of the people
Wed 5 Oct 2016
at 17:36
  • msg #724

Re: OOC refreshedt

An update is up with better rp and stuff and another dice roll just let me know what else needs doing and welcome new people again my help is always available for you.
GM
GM, 4803 posts
Wed 5 Oct 2016
at 19:28
  • msg #725

Re: OOC refreshedt

I'm having issues with Taiga's and Wynnin's sheets since up to this point they were just general concepts in my mind. Come to think of it there have been a lot of updates on d20pfsrd since I 1st created the characters in this game so they're all due for an update as well.

What's happened so far is Rai has stunned, but mostly confused the entire group in front of you. The sudden flash of light startled everybody. Nervous trigger fingers unleashed crossbow bolts, shooting each others, bumping into each other ect... maiko brutalized the 1st guy who came from the left, Woren injured the the 1st guy that came from the right, Chiko is in the bushes, Ellie failed her attacks (because she never uses stamina), and now it's Taiga and Wynnin's turn. Then the enemy.
Woren Inkaku
player, 1853 posts
Herald of Victory
Hero of the people
Wed 5 Oct 2016
at 23:14
  • msg #726

Re: OOC refreshedt

Ok well thanks for the advice right now I'm discussing options with Saito in private for my next turn so it might take me bit but I want to make a good turn.  However I might as well roll this to try and see if I know what I'm dealing with.
19:13, Today: Woren Inkaku rolled 29 using 1d20+13. know local stats.

Saito Hajime
player, 460 posts
Guile 5/6
Wed 5 Oct 2016
at 23:22
  • msg #727

Re: OOC refreshedt

Do you think redneck has forces hiding to ambush you?

Yes, play defensive.

No, move in to slaughter them.

Maiko's redirection could be useful here to deflect any attacks against her to a nearby enemy, so she isnt too outnumbered.

Rai's used a few spells today, do you want to conserve strength for later?
GM
GM, 4805 posts
Wed 5 Oct 2016
at 23:24
  • msg #728

Re: OOC refreshedt

It's the standard soldiers as always. Level 6 fighters, 62 HP, variying AC depending on whether using a shield or a guisarme. Longbows. Lvl 4 Wizard / lvl 2 Acolyte and with Rednek being Rednek and a lvl 6 wizard.
Woren Inkaku
player, 1854 posts
Herald of Victory
Hero of the people
Thu 6 Oct 2016
at 00:45
  • msg #729

Re: OOC refreshedt

I'll post soon but I've read through his sheet three times Rai's that is I don't see him having to use a swift action to cast two spells he can cast two spells as a full round action, and use a swift action to cast a spell once a day.  If I'm reading it right, so I could use another arc spell hit a lot of them, do it again and either use his soft action to gain more ac or cast it a third time.  since it can hit anything within thirty feet with the correct placement I could hit hmm oh wow all twelve targets three times over.  Thoughts?
Saito Hajime
player, 461 posts
Guile 5/6
Thu 6 Oct 2016
at 01:24
  • msg #730

Re: OOC refreshedt

Swift actions didn't interact with none Immediate or swift actions in 3.5, you could swift cast, concentrate as a move action, and standard cast. It makes sense from a none-balance perspective, unless your using arcane points or something that might trip you.
GM
GM, 4806 posts
Thu 6 Oct 2016
at 02:01
  • msg #731

Re: OOC refreshedt

Just a reminder, Swift and immediate action occupy the same time action. If you use an immediate action you won't be able to use a swift action next turn.
Woren Inkaku
player, 1856 posts
Herald of Victory
Hero of the people
Thu 6 Oct 2016
at 15:46
  • msg #732

Re: OOC refreshedt

Couldn't find a pic of gif for everyone which makes me sad but whatever I think that was a good post and turn.
Gotrek
player, 5 posts
Thu 6 Oct 2016
at 18:29
  • msg #733

Re: OOC refreshedt

It's official job just called we are evacuating boss said don't expect to come for 2 to 3 days so i am finishing packing and i will see you all when i get back.

I can a little on my phone but not my top priority at this time
Woren Inkaku
player, 1857 posts
Herald of Victory
Hero of the people
Thu 6 Oct 2016
at 19:20
  • msg #734

Re: OOC refreshedt

Stay safe
Woren Inkaku
player, 1858 posts
Herald of Victory
Hero of the people
Fri 7 Oct 2016
at 03:59
  • msg #735

Re: OOC refreshedt

Oh yeah to all those new players SHOULD you join me this is basically how Woren looks more or less.

Gotrek
player, 6 posts
Fri 7 Oct 2016
at 07:07
  • msg #736

Re: OOC refreshedt

Bunkering down we are all good
Woren Inkaku
player, 1859 posts
Herald of Victory
Hero of the people
Sat 8 Oct 2016
at 02:13
  • msg #737

Re: OOC refreshedt

Good to here I hope that everything is good on my post if not let me know.
Kageyko
player, 2 posts
Sat 8 Oct 2016
at 02:15
  • msg #738

Re: OOC refreshedt

hey everyone!
Im stoked to be joining you all, the GM has been so helpful in getting my character sheet filled out and helping me understand everything im filling on there... i think we are soon to be done, which means ill be seeing some on you guys IC soon!

How is everyone today?
Saito Hajime
player, 462 posts
Guile 5/6
Sat 8 Oct 2016
at 02:19
  • msg #739

Re: OOC refreshedt

I hope not, one of us is causing a series of international incidents and the other is fueling gang wars and both cities are starting to boil the lid off the pot so to speak.
Woren Inkaku
player, 1860 posts
Herald of Victory
Hero of the people
Sun 9 Oct 2016
at 13:46
  • msg #740

Re: OOC refreshedt

Hmm well if they join I'll do what I can to help GM is there something I'm missing or messed  up?  If so let me know and I'll fix it but I hope you like my post I tried to put some good effort and I hope you enjoyed the pictures and stuff.
GM
GM, 4807 posts
Sun 9 Oct 2016
at 13:50
  • msg #741

Re: OOC refreshedt

I've been busy but I'll post tonight.
Saito Hajime
player, 463 posts
Guile 5/6
Mon 10 Oct 2016
at 02:57
  • msg #742

Re: OOC refreshedt

Well shoot they are drunk and pre-occupied. Guess this is one of those bluff and make them think it was their ideas times.

Roughly what time of day is saito at?
GM
GM, 4809 posts
Mon 10 Oct 2016
at 03:25
  • msg #743

Re: OOC refreshedt

Afternoon. About lunch time, so say around 4-ish o'clock.
Woren Inkaku
player, 1861 posts
Herald of Victory
Hero of the people
Mon 10 Oct 2016
at 04:34
  • msg #744

Re: OOC refreshedt

If there is anything I can do to help the battle let me know is there a way to make it go faster?  I know that a battle this big can take some time so if I can help let me know.  However the arc seems to be able to hit anyone within 30 ft right?  It does not have to be in a line or whatever right?  If Rai hit the guy with the shield not the one Woren is facing but the one south and since each tile is five feet right?  From the right it can reach out to the mage so that is three then everyone to the left including the more powerful mage then the guy who took seven damage with the polarm it should be able to also hit everyone else their are 18 enemies and it can hit 12 so in theory it could hit all of them.  Regardless take your time and let me know what I can do :).
Saito Hajime
player, 464 posts
Guile 5/6
Mon 10 Oct 2016
at 04:43
  • msg #745

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 744):

It doesn't have to be a line, it arcs out to different targets from the main target magically missing targets inbetween if they aren't targeted. Your intial target must be within 25+5(1/2 casterlevel) feet of Rai, and all secondary targets must be withing 30ft of the target.

Range close (25 ft. + 5 ft./2 levels)
Targets one primary target, plus one secondary target/level (each of which must be within 30 ft. of the primary target)

After it strikes, lightning can arc to a number of secondary targets equal to your caster level (maximum 20). The secondary bolts each strike one target
GM
GM, 4810 posts
Mon 10 Oct 2016
at 04:47
  • msg #746

Re: OOC refreshedt

Every second tile is 10ft. The spell arcs out at everyone within 30ft of the original target.
Woren Inkaku
player, 1862 posts
Herald of Victory
Hero of the people
Mon 10 Oct 2016
at 11:32
  • msg #747

Re: OOC refreshedt

Well either way if he can't hit everyone fine he can hit a lot still use it where it can hit the most enemies and that should solve the problem.  I'm just trying my best to make this quicker and easier on everyone, so I hope this helps and I hope to here from you soon gm.
Woren Inkaku
player, 1863 posts
Herald of Victory
Hero of the people
Mon 10 Oct 2016
at 23:39
  • msg #748

Re: OOC refreshedt

If there is something else that Rai can do that would makes things easier then he can do it it's fine I just want to try and help so we can get things going.
Saito Hajime
player, 465 posts
Guile 5/6
Mon 10 Oct 2016
at 23:41
  • msg #749

Re: OOC refreshedt

Woren relax.
Woren Inkaku
player, 1864 posts
Herald of Victory
Hero of the people
Tue 11 Oct 2016
at 23:34
  • msg #750

Re: OOC refreshedt

I'll just ask this can Rai dispel this?
Saito Hajime
player, 466 posts
Guile 5/6
Tue 11 Oct 2016
at 23:41
  • msg #751

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 750):

It target whoever is in front of him, and its not his turn. So you can't spell block it if i remeber since he isnt the target, so you would have to counterspell as a immediate action.
This message was last edited by the player at 23:49, Tue 11 Oct 2016.
GM
GM, 4812 posts
Tue 11 Oct 2016
at 23:43
  • msg #752

Re: OOC refreshedt

He has a point. The fireball wasn't aimed at him.
Woren Inkaku
player, 1865 posts
Herald of Victory
Hero of the people
Wed 12 Oct 2016
at 00:55
  • msg #753

Re: OOC refreshedt

fyi Rai took no damage form the spell or did you forget his spell resistance.  Question time a few this time.  First can I talk quietly and NOT I repeat NOT!!! have my turn magically taken from me because talking is a free action.  Question two five foot steps are free actions and do not count as actions right?  So if I have Rai and Woren take five foot steps they can still do something right?  I"m asking because I need to have Woren take a five foot step in one direction and then have Rai take one in another direction to do what I'm thinking of doing.
This message was last edited by the player at 01:05, Wed 12 Oct 2016.
Saito Hajime
player, 467 posts
Guile 5/6
Wed 12 Oct 2016
at 01:14
  • msg #754

Re: OOC refreshedt

Everyone gets a 5ft step(as long as they dont make another move action, or otherwise move like teleporting as part of their turn) as a free action, even during a full round action, including halfway through a spell or moving 5ft to continue a full attack action. Before, after or during.
GM
GM, 4813 posts
Wed 12 Oct 2016
at 01:57
  • msg #755

Re: OOC refreshedt

The mage who cast the spell breached his Spell resistance.

This is the Fireball's damage
01:07, Today: GM rolled 19 using 6d6.  Fireball Reflex save DC 17.

Here's the enemy mage's caster level check
01:08, Today: GM rolled 26 using 1d20+6.  caster level.

Here's your party's reflex saves to the fireball (the 1d100 roll being to see if Rai got the Evasion ability from his wayfinder)
01:11, Today: GM rolled 22,14,35,15,14 using 1d20+14,1d20+8,1d100,1d20+9,1d20+11.  Maiko, Rai, Woren, Ellie reflex saves.

Saito is correct, everyone gets a free 5ft step if they don't move before or after they take the step.

And no, talking doesn't cost you your turn if you are doing it while fighting, but you won't be able to use a social roll with it (such as a diplomacy check for example).
Woren Inkaku
player, 1866 posts
Herald of Victory
Hero of the people
Wed 12 Oct 2016
at 02:03
  • msg #756

Re: OOC refreshedt

Was not going to thanks I'm going to bed soon I'll post when I can think more clearly.
GM
GM, 4814 posts
Wed 12 Oct 2016
at 05:37
  • msg #757

Re: OOC refreshedt

Guys, if this 1st person narrative isn't working out for you you can go back to 3rd persona narrative.
Saito Hajime
player, 469 posts
Guile 5/6
Wed 12 Oct 2016
at 05:42
  • msg #758

Re: OOC refreshedt

In reply to GM (msg # 757):

Kinda in between, like the feel of going back and changing Saito to I and restructuring, but it feels less from the hip.
Woren Inkaku
player, 1867 posts
Herald of Victory
Hero of the people
Fri 14 Oct 2016
at 01:47
  • msg #759

Re: OOC refreshedt

sorry for the delay guys I'm having a hard time trying to figure out a way out of this.  Question does the lightning bolt have a ten foot wide radius and does Rai's ability to increase his caster level increase the amount of damage he does?
GM
GM, 4815 posts
Fri 14 Oct 2016
at 02:05
  • msg #760

Re: OOC refreshedt

Lightning bolt is 5ft wide, 120ft long, and it does 1d6 damage per caster level. Unless you use Ki to apply a widen metamagic feat. And speaking of ki, he only has 2 left (I made a miscalculation, decreased it by 3 instead of 2) because his Wisdom got decreased from a critical hit 2 rounds ago.
This message was last edited by the GM at 02:06, Fri 14 Oct 2016.
Woren Inkaku
player, 1868 posts
Herald of Victory
Hero of the people
Fri 14 Oct 2016
at 02:53
  • msg #761

Re: OOC refreshedt

Ok so I need to be clear he CAN right now widen his lighting bolt spell yes?
GM
GM, 4816 posts
Fri 14 Oct 2016
at 03:22
  • msg #762

Re: OOC refreshedt

No, widen spell is a +3 level increment (meaning you'd need to spent 3 ki points to apply it). But you can cast 2 lightning bolts (one tilting slightly to the left the other slightly to the right) and cover the same space as a single "wide" lightning bolt.
This message was last edited by the GM at 03:22, Fri 14 Oct 2016.
Woren Inkaku
player, 1870 posts
Herald of Victory
Hero of the people
Sat 15 Oct 2016
at 18:48
  • msg #763

Re: OOC refreshedt

Sorry for all the confusion guys I did too many dice rolls too sorry the first six can be taken from both if need be as recorded each dice but everything should be in order and a ton of them are now down let's hope this helps things.
Gotrek
player, 7 posts
Sun 16 Oct 2016
at 13:17
  • msg #764

Re: OOC refreshedt

I am just waiting for the gm must be busy with real life stuff
Woren Inkaku
player, 1871 posts
Herald of Victory
Hero of the people
Sun 16 Oct 2016
at 13:58
  • msg #765

Re: OOC refreshedt

Yeah it happens it's life are you joining me or getting your own game?
Kageyko
player, 3 posts
Sun 16 Oct 2016
at 14:17
  • msg #766

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 765):

I think for practicality us newbs will be getting our own. For a while, at least.
Gotrek
player, 8 posts
Sun 16 Oct 2016
at 16:04
  • msg #767

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 765):

No idea about any game. I'm okay with the wait anyways I know I'm almost done now.
Woren Inkaku
player, 1872 posts
Herald of Victory
Hero of the people
Wed 19 Oct 2016
at 01:46
  • msg #768

Re: OOC refreshedt

Ok sorry for this question time, what happened to Chiko's nat 20 attack?  I said to you in pm and other means that he attacked the mage next to Rednek and killed him because Woren was able to kill two and Maiko took out one.  Second question it says I have 3/4 POW for Maiko which one's does she have left then?  Sorry I'm just a bit confused is all.
GM
GM, 4820 posts
Wed 19 Oct 2016
at 01:49
  • msg #769

Re: OOC refreshedt

Chiko did kill the mage next to Rednek. Maiko has Counter Step Broken Blade Riposte and Iron Knuckle left.

There were 15 enemies. Chiko killed 1. Rai killed 2. Maiko killed 1. Woren killed 2. Rednek ran away.
15-7=8

Are there currently 8 enemies on the field? Yes.
This message was last edited by the GM at 01:51, Wed 19 Oct 2016.
Woren Inkaku
player, 1873 posts
Herald of Victory
Hero of the people
Wed 19 Oct 2016
at 02:08
  • msg #770

Re: OOC refreshedt

I wasn't questioning the number of enemies it seemed right I was just a bit confused is all my apologies I'll have to think this next move over a lot of options are on the table.
Woren Inkaku
player, 1874 posts
Herald of Victory
Hero of the people
Wed 19 Oct 2016
at 11:38
  • msg #771

Re: OOC refreshedt

Pete you roll perception for any search rolls.  If you have a modifier in perception you add that for example my +14 with ten ranks in it from my skill points and my +4 modifier in Wisdom.  However you got a natural 20 which is an auto success so congrats on that.  In any case sorry for the delay I passed out after reading the post and I got work I'll look things over again maybe discuss some options with Saito if he has any ideas and post asap.  Also if you need my help in the demo campaign please let me know I can make something up or use Woren or whatever :).
GM
GM, 4821 posts
Wed 19 Oct 2016
at 12:42
  • msg #772

Re: OOC refreshedt

To give Woren and Saito a bit of insight in the game, these are the 3 characters I had Kageyko pick from.

1) You're name is Oaf Olaf. As a dwarf orphan in a non-dwarven community with no name, you grew up into a sell-sword with an attitude. You're slow to trust and quick to kill. Money talks, bullshit walks. Anything you're in you're in it for the money, and you play a mean flute as a hobby...that's sharp at the end so you can stab someone if he gets too close. You'll do anything for a coin...A-N-Y-T-H-I-N-G (short of committing suicide). You are currently in the employment of another dwarf who hired you for some mission of his own or whatever.

2) You're name is Salty Pete, a sailor dwarf and captain of the "Helen", the finest (in your eyes) ship to ever sail the seas...until it went down during a storm along with your crew. You have set out on a quest to find someone who can return her to you from the bottom of the sea...but to be honest, you'd take any ship in the port if you could afford a new one. Which brings you to your latest predicament. Finding money to buy a new ship or paying a wizard to get you the "Helen" back. Normally you smuggle or pillage the seas for money, but you were on try land now and not much of a thief nor a man with a trade. So the fastest way to get money is high-risk high-cash jobs. Which is how you ended up in the employment of a rather suspicious dwarf.

3) You're the great Snuggelord, you are a silver-tongued charlatan hailing from the land of Simpletown where you couldn't be content to living out a boring mundane life along with the other simpletons. Well, that's not completely true. You were kicked out after causing one mischief too many. So you decided to pledge your allegiance to an overlord from a distant land and do his bidding. You're not evil yourself per say, but the overlord has asked you to do some evil things over the years...or at least that's what the voices tell you. Along the way you found out long ago that the word is much stronger than the sword, which is why you lied to some two assholes (Olaf and Pete) that they'd be greatly rewarded if they helped you with your most recent assignment from your overlord master. The 2 idiots fell for it and are now acting as your bodyguards.

And it seems Gotrek decided to join as Olaf, but I'll just rename that character Gotrek.
Salty Pete
player, 5 posts
Wed 19 Oct 2016
at 12:55
  • msg #773

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 771):

Ok great, thanks for the info Woren... I woldn't mind seeing more characters in the demo campaign, more the merrier as far as im concerned, all help and explanations are much appreciated, too!

So with my perception at +5 anything that i think would require my character to seek something or detect a presence etc. gets a bonus to that roll.. ok that's pretty neat, i hope that i can start to gauge what to roll against after a few more examples.. stuff like Handle Animal and Disguise are fairly self explanatory, but things like Know: Arcana and Appraise is where it starts to get tricky for me.

At any rate, i'm excited to get the ball or dice, as it should be, rolling!
This is my first ever PF Campaign and i hope we can create a good one together.
GM
GM, 4823 posts
Wed 19 Oct 2016
at 13:27
  • msg #774

Re: OOC refreshedt

Well, I could add Gotrek as a 4th character and leave Oaf Olaf as he is.

And if you have any issues with a skill, just go here and check it http://www.d20pfsrd.com/skills

In short, Appraise is used when determining the value of something (and if you roll high enough you can even determine if it's magical, even if you have no training/study in magic).

Knowledge Arcana is just general study of magic and all things magical (not the art of casting a spell itself, just simply knowing what magic is). It can be used to identify/understand ancient mysteries, magic traditions, arcane symbols, determine the special powers or vulnerabilities of dragons, magical beasts. Analyze traces of magic used in a place (or that are still active), basically it's like CSI but for magic.

Knowledge Arcana should not be mistaken for Spellcraft, which is the actual usage of magic itself. It would be like comparing someone who Knows the Law (a guy who read some books on Law), and a person who Practices Law (a lawyer).
Salty Pete
player, 7 posts
Wed 19 Oct 2016
at 13:43
  • msg #775

Re: OOC refreshedt

In reply to GM (msg # 774):

Ok great, thank you for that!
Ill use that site as a reference whenever i can.
If i write something out of format or in a way we're not supposed to whilst IC, please let me know
GM
GM, 4826 posts
Wed 19 Oct 2016
at 15:02
  • msg #776

Re: OOC refreshedt

Determining whether someone is hostile or not is a sense motive check.
Salty Pete
player, 9 posts
Wed 19 Oct 2016
at 15:04
  • msg #777

Re: OOC refreshedt

In reply to GM (msg # 776):

Damn  sorry, should i re-roll? or just replace the modifier?
GM
GM, 4827 posts
Wed 19 Oct 2016
at 15:06
  • msg #778

Re: OOC refreshedt

Just replace the modifier.
Salty Pete
player, 10 posts
Wed 19 Oct 2016
at 15:07
  • msg #779

Re: OOC refreshedt

In reply to GM (msg # 778):

done, thanks
Woren Inkaku
player, 1875 posts
Herald of Victory
Hero of the people
Thu 20 Oct 2016
at 00:59
  • msg #780

Re: OOC refreshedt

Sorry for the delay guys I'm dead tired as an fyi since it seems you are having Saito keep track of his gold and the gold I got from fighting the tress was not added to my sheet I added it to my sheet so that I can use it I hope, and I also hope that is ok.
GM
GM, 4829 posts
Thu 20 Oct 2016
at 01:04
  • msg #781

Re: OOC refreshedt

Pete, could you roll a perception check for me please.
Salty Pete
player, 11 posts
HP 16/16
AC 12
Thu 20 Oct 2016
at 01:14
  • msg #782

Re: OOC refreshedt


02:13, Today: Salty Pete rolled 20 using 1d20+5.  Perception check.

Nice roll to end tonight!
Im off to sleep, ill be active again in the morning, goodnight all!
Saito Hajime
player, 472 posts
Guile 5/6
Thu 20 Oct 2016
at 06:57
  • msg #783

Re: OOC refreshedt

In reply to Salty Pete (msg # 782):

The announcement thread is locked, but arena style fight was never a favorite of mine.

Sparing where you can learn what interactions and abilities stand out sounds useful, but also time consuming. Mock fights between 2 or 3 units sounds more useful.
GM
GM, 4831 posts
Thu 20 Oct 2016
at 06:59
  • msg #784

Re: OOC refreshedt

Well they are ooc so they can be done parallel to the IC game.
Salty Pete
player, 13 posts
HP 16/16
AC 12
Thu 20 Oct 2016
at 09:41
  • msg #785

Re: OOC refreshedt

In regards to our demo adventure, Gotrek are you planning on robbing Pete or the people at the well?
Gotrek
player, 12 posts
Thu 20 Oct 2016
at 17:18
  • msg #786

Re: OOC refreshedt

All depends on the amount of coin I can make and the information given. Playing it by ear.
Woren Inkaku
player, 1877 posts
Herald of Victory
Hero of the people
Thu 20 Oct 2016
at 19:52
  • msg #787

Re: OOC refreshedt

Question is it possible to move after only one attack I wasn't sure but I wanted to do so
GM
GM, 4833 posts
Thu 20 Oct 2016
at 20:09
  • msg #788

Re: OOC refreshedt

Do you mean use standard action to attack then a move action after that? Yes.
If you're asking whether you can use a 5ft step in-between attacks when making a fullround attack? Yes.
Woren Inkaku
player, 1878 posts
Herald of Victory
Hero of the people
Thu 20 Oct 2016
at 21:36
  • msg #789

Re: OOC refreshedt

Got it you answered it the turn is better now thanks.
Salty Pete
player, 14 posts
HP 16/16
AC 12
Thu 20 Oct 2016
at 21:42
  • msg #790

Re: OOC refreshedt

Is it my turn to post btw guys?
GM
GM, 4834 posts
Thu 20 Oct 2016
at 21:42
  • msg #791

Re: OOC refreshedt

Yeah, if you want to.
GM
GM, 4835 posts
Thu 20 Oct 2016
at 22:06
  • msg #792

Re: OOC refreshedt

To clarify, YES I need Pete and/or Gotrek to post something because nether of you have said what you want to do. You've just been talking to each other and/or deliberating.
Salty Pete
player, 15 posts
HP 16/16
AC 12
Thu 20 Oct 2016
at 22:11
  • msg #793

Re: OOC refreshedt

ok, i was waiting on the outcome of sense motive, did i miss something GM, pm me please?
Salty Pete
player, 17 posts
HP 16/16
AC 12
Thu 20 Oct 2016
at 22:28
  • msg #794

Re: OOC refreshedt

oy, i was writing my post for too long i didnt see Gotrek's post.. howw do we proceed from here?
Gotrek
player, 15 posts
Thu 20 Oct 2016
at 22:47
  • msg #795

Re: OOC refreshedt

No worries it goes to show we have our own motives for talking to them
Salty Pete
player, 18 posts
HP 16/16
AC 12
Thu 20 Oct 2016
at 23:00
  • msg #796

Re: OOC refreshedt

Yeah, our posts don't clash too much either, if you ttake it as though they happened at roughly the same time
Saito Hajime
player, 474 posts
Guile 5/6
Fri 21 Oct 2016
at 00:50
  • msg #797

Re: OOC refreshedt

The soldiers didn't follow me in? Should I roll a diplomacy check to convince them they are hungry?
GM
GM, 4838 posts
Fri 21 Oct 2016
at 01:04
  • msg #798

Re: OOC refreshedt

They didn't follow you in because you didn't ask them to. You only asked for an escort from the casino to the inn. If you want them to come with you they will, no need to diplomacy.
Saito Hajime
player, 475 posts
Guile 5/6
Fri 21 Oct 2016
at 01:06
  • msg #799

Re: OOC refreshedt


:D I was trying to subtle influence them with hunger into eating here, which inevitably leads to drinking with Rikimaru and Anisa. Which in turn leads to comedy, and their sergeant coming to find them.
Woren Inkaku
player, 1880 posts
Herald of Victory
Hero of the people
Fri 21 Oct 2016
at 01:16
  • msg #800

Re: OOC refreshedt

BTW I forgot to say I'm wiling for PvP fights or GM vs player fights in a separate thread.  This should be over finally.
This message was last edited by the player at 01:17, Fri 21 Oct 2016.
Salty Pete
player, 19 posts
HP 16/16
AC 12
Fri 21 Oct 2016
at 19:18
  • msg #801

Re: OOC refreshedt

Hey GM could I run after one of the groups and try to see where they went? Or would that make things too confusing?
GM
GM, 4841 posts
Fri 21 Oct 2016
at 20:23
  • msg #802

Re: OOC refreshedt

Of course you can. You can do anything.
Saito Hajime
player, 477 posts
Guile 5/6
Fri 21 Oct 2016
at 20:27
  • msg #803

Re: OOC refreshedt

I'm a advocate of splitting the party temporarily in a lot of situations, especially around towns.
Woren Inkaku
player, 1881 posts
Herald of Victory
Hero of the people
Sat 22 Oct 2016
at 00:23
  • msg #804

Re: OOC refreshedt


This also I hope that the battle is over so we can keep on keeping on.
Saito Hajime
player, 478 posts
Guile 5/6
Sat 22 Oct 2016
at 00:46
  • msg #805

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 804):

Well don't engage the full party encounter, and bring up there were 80 oozes having a ooze convention in the sewer next time your together.
Gotrek
player, 17 posts
Sat 22 Oct 2016
at 02:48
  • msg #806

Re: OOC refreshedt

I already rolled perception after my original post i guess i jumped the gun on that one.
GM
GM, 4843 posts
Sat 22 Oct 2016
at 03:04
  • msg #807

Re: OOC refreshedt

When making rolls include them in your posts.
Gotrek
player, 18 posts
Sat 22 Oct 2016
at 03:11
  • msg #808

Re: OOC refreshedt

Sorry
Woren Inkaku
player, 1882 posts
Herald of Victory
Hero of the people
Sun 23 Oct 2016
at 00:03
  • msg #809

Re: OOC refreshedt

Hope I'm not missing anything also gm get hype because THIS https://www.youtube.com/watch?v=wAbwhVOwJQw.
GM
GM, 4844 posts
Sun 23 Oct 2016
at 00:05
  • msg #810

Re: OOC refreshedt

Heh, I already watched the episode on Rooster Teeth (I'm a member). I'm still geeking out.

Anyway I will post within the next hour or two before I go to bed.
Woren Inkaku
player, 1883 posts
Herald of Victory
Hero of the people
Sun 23 Oct 2016
at 01:54
  • msg #811

Re: OOC refreshedt

I'm not a member so I'll have to wait but it looks good.
GM
GM, 4847 posts
Sun 23 Oct 2016
at 02:04
  • msg #812

Re: OOC refreshedt

The first 6 minutes will murder you.

Anyway I'm writing the post in your thread now. It's a long one since I made the assumption that you wouldn't interrupt the dramatic scenes.
Woren Inkaku
player, 1884 posts
Herald of Victory
Hero of the people
Sun 23 Oct 2016
at 02:12
  • msg #813

Re: OOC refreshedt

Why would I?  Lol still I'm excited regardless.
Saito Hajime
player, 480 posts
Guile 5/6
Sun 23 Oct 2016
at 02:18
  • msg #814

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 813):

I'll be editing my slighty over the next 12 mins.
GM
GM, 4849 posts
Sun 23 Oct 2016
at 02:41
  • msg #815

Re: OOC refreshedt

Hmmm, I didn't make it as long as I planned because I really thought you might've want to say something.
Saito Hajime
player, 481 posts
Guile 5/6
Mon 24 Oct 2016
at 01:44
  • msg #816

Re: OOC refreshedt

A magus can learn spells from a wizard’s spellbook, just as a wizard can from a magus’s spellbook. The spells learned must be on the magus spell list, as normal

there might be thematic reasons Rai can't learn fireball, but he can definitantly try.

How many of those healing potions or scrolls do you want to use on who, should probably post those first.
This message was last edited by the player at 01:45, Mon 24 Oct 2016.
GM
GM, 4855 posts
Mon 24 Oct 2016
at 02:20
  • msg #817

Re: OOC refreshedt

Rai doesn't use a spell book. Just sayin.
Saito Hajime
player, 482 posts
Guile 5/6
Mon 24 Oct 2016
at 07:30
  • msg #818

Re: OOC refreshedt

Well luc or somebody, spells books can allow wizards to learn more spells, so it might be better to hold them then just sell them, particularly the veteran mage's.

I also remembered reading things implying the DM want most magic known to be thematic, lighting for Rai, wind for luc ect.
GM
GM, 4856 posts
Mon 24 Oct 2016
at 08:10
  • msg #819

Re: OOC refreshedt

...fire for Zed...

Magic in general is very rare and hard to come by in this world so if a wizard starts researching a branch of magic it would be much much easier (and cheaper and far less time consuming) to build upon the magic they already know than dip in anywhere. It's kinda like fighters. If they focus in a specific class they would be better than if they take a level class in 10 different classes and become a useless jack of all trades.

Even those that do focus in a single branch of magic have never (since the fall of the Kingpriests) have managed to invent/discover a spell above level 6. The mere fact that Luc has such a diverse repertoire of spells is a small miracle on its own and proof that he is not human.
This message had punctuation tweaked by the GM at 08:10, Mon 24 Oct 2016.
Gotrek
player, 20 posts
Tue 25 Oct 2016
at 15:35
  • msg #820

Re: OOC refreshedt

Yeah uh oh is right
Salty Pete
player, 23 posts
HP 16/16
AC 12
Tue 25 Oct 2016
at 16:02
  • msg #821

Re: OOC refreshedt

In reply to Gotrek (msg # 820):

haha sorry Gotey <3
Hope you like shallow baths
Gotrek
player, 21 posts
Tue 25 Oct 2016
at 16:12
  • msg #822

Re: OOC refreshedt

Considering I went numb after I touched it I doubt it's a typical well or water at the bottom
Salty Pete
player, 24 posts
HP 16/16
AC 12
Tue 25 Oct 2016
at 16:17
  • msg #823

Re: OOC refreshedt

Whatever it is, you got your gold, right? ha!
Salty Pete
player, 25 posts
HP 16/16
AC 12
Wed 26 Oct 2016
at 16:54
  • msg #824

Re: OOC refreshedt

Just letting everyone know I'll be unable to post for the next few days, sorry in advance
Salty Pete
player, 26 posts
HP 16/16
AC 12
Fri 28 Oct 2016
at 10:25
  • msg #825

Re: OOC refreshedt

im back.
Woren Inkaku
player, 1893 posts
Herald of Victory
Hero of the people
Sat 29 Oct 2016
at 14:18
  • msg #826

Re: OOC refreshedt

So how's everyone doing?  Hope all the new people are getting used to the system, like I said I'm always here to help.  Regardless take your time gm :).
Saito Hajime
player, 485 posts
Guile 5/6
Mon 31 Oct 2016
at 06:03
  • msg #827

Re: OOC refreshedt



Could I get horse trouble at the stables, I know next to nothing about Anisa beyond her being a ex-fighter half-elf drunk that seems easy to leave at the bar.

It would be the best way to show other elements about her I think.
Saito Hajime
player, 490 posts
Guile 5/6
Tue 1 Nov 2016
at 04:48
  • msg #828

Re: OOC refreshedt

In reply to Saito Hajime (msg # 827):

Traffic to the south implies foot traffic, events and news.

It should only take anhour or two to learn something which in travel time is insignificant.
Saito Hajime
player, 495 posts
Guile 6/6
Wed 2 Nov 2016
at 21:21
  • msg #829

Re: OOC refreshedt


Just when you think someone can take care of themselves this happens.

Is there a hayloft/second story, is that one of the imperials from last night.


I dont fancy talking my way out of this, and if i thought the imperials had the fingers i would blame them, but clint wasn't associated with me unless he got his picture distrubted after Fourstreams.

This has to do with his buddy framing him, i wasn't planning on killing anyone personally but i dislike getting cheated, and framed even more.
GM
GM, 4883 posts
Wed 2 Nov 2016
at 21:27
  • msg #830

Re: OOC refreshedt

Yes, the guy that entered is one of the guys from last night (the guy that waved at you earlier).

The stable doesn't have a second story.
Saito Hajime
player, 498 posts
Guile 4/6
Sat 5 Nov 2016
at 02:47
  • msg #831

Re: OOC refreshedt

In reply to GM (msg # 830):

I think your in a town,  town fires are bad,  people that light towns on fire are bad bad people
GM
GM, 4896 posts
Sat 5 Nov 2016
at 02:52
  • msg #832

Re: OOC refreshedt

In case you haven't noticed, these 3 ARE bad bad people.
GM
GM, 4897 posts
Tue 8 Nov 2016
at 22:28
  • msg #833

Re: OOC refreshedt

Sorry for the delay guys, I usually only post from work (when I have nothing to do) and I only go to work every other day because I do the graveyard shift. Last time I actually had work so that automatically meant a 3 day hiatus.
Salty Pete
player, 33 posts
HP 16/16
AC 12
Tue 8 Nov 2016
at 22:29
  • msg #834

Re: OOC refreshedt

In reply to GM (msg # 833):

No worries man, I don't mind the relaxed pace. I'm still interested in the game and learning the system so i'm sticking around
Saito Hajime
player, 501 posts
Guile 3/6
Tue 8 Nov 2016
at 22:36
  • msg #835

Re: OOC refreshedt

In reply to Salty Pete (msg # 834):

I added depth and actions.
Woren Inkaku
player, 1910 posts
Herald of Victory
Hero of the people
Tue 8 Nov 2016
at 23:47
  • msg #836

Re: OOC refreshedt

In reply to GM (msg # 833):

It happens it's good to here from you though :).
Saito Hajime
player, 502 posts
Guile 3/6
Tue 8 Nov 2016
at 23:55
  • msg #837

Re: OOC refreshedt

While briefing that can wait till morning often screw everything up, a moral boosting event and making plans to visit your uncommon soldiers and check up on them, might be a smart move.
Woren Inkaku
player, 1911 posts
Herald of Victory
Hero of the people
Wed 9 Nov 2016
at 02:13
  • msg #838

Re: OOC refreshedt

umm what?  I can't make heads or tails of what you just said, my best bet is to see Shen first and then go from there, and speaking of which gm if you need me to do anything let me know but take your time.
Woren Inkaku
player, 1912 posts
Herald of Victory
Hero of the people
Thu 10 Nov 2016
at 13:04
  • msg #839

Re: OOC refreshedt

Hey gm I'm not trying to rush you but well recently in a few of my other games my post has been lost in he shuffle with the other posts.  Unless I did something wrong?  I mean Shen did need to see me so seeing him first seemed the best bet.  Again sorry for bugging you and I hope I did not upset you.
GM
GM, 4900 posts
Thu 10 Nov 2016
at 13:10
  • msg #840

Re: OOC refreshedt

I'm writing your post right now. I was going to post last night, but right after Sanji's post the boss showed up so I couldn't post after that.
Woren Inkaku
player, 1913 posts
Herald of Victory
Hero of the people
Thu 10 Nov 2016
at 13:34
  • msg #841

Re: OOC refreshedt

Oh ok sorry again like I said I would not have said anything but it was the strangest thing in every other game I'm in my post got lost in the shuffle, so I just wanted to make sure.
Woren Inkaku
player, 1921 posts
Herald of Victory
Hero of the people
Sun 13 Nov 2016
at 16:43
  • msg #842

Re: OOC refreshedt

So how is everyone?  Just checking in but I also wanted to say that I'm amazed that I'm quickly reaching 2,000 posts for this game that is insane.  I wonder if something cool will happen at that time lol XD.  Well anyways I'm just checking in.
Saito Hajime
player, 505 posts
Guile 3/6
Tue 15 Nov 2016
at 07:02
  • msg #843

Re: OOC refreshedt

I'm sore, gf is basically mooching off my sleeping to feed her insomniac lifestyle.

Being a psychic vampire/super empathic works both ways I guess.

If I use ki poison + my wolfhead archetype's ki, all my poisons can scale with ninja level.

Simpler then anything else, especially if can still get 'into the bloodstream'.
This message was last edited by the player at 07:58, Tue 15 Nov 2016.
Woren Inkaku
player, 1922 posts
Herald of Victory
Hero of the people
Tue 15 Nov 2016
at 12:05
  • msg #844

Re: OOC refreshedt

Umm what?  We'll speaking of the gm I have not heard from him in some time I hope everything is ok :(.
GM
GM, 4906 posts
Wed 16 Nov 2016
at 15:37
  • msg #845

Re: OOC refreshedt

Guys, political troubles in my country (and I'm politically active) so I've been busy. Thank you Donald Drumph for encouraging more nationalists in the world *venomous sarcasm*
Woren Inkaku
player, 1923 posts
Herald of Victory
Hero of the people
Thu 17 Nov 2016
at 02:27
  • msg #846

Re: OOC refreshedt

Oh I see well I try to make it a habit not to talk about politics online it tends to lead to bad things.  Still I wish you luck and hope things clear up for you soon.
Woren Inkaku
player, 1924 posts
Herald of Victory
Hero of the people
Sat 19 Nov 2016
at 17:01
  • msg #847

Re: OOC refreshedt

So while we wait for things to clear up for the gm which I hope they do soon anyone got any suggestions to keep us busy?
Gotrek
player, 29 posts
Mon 21 Nov 2016
at 15:51
  • msg #848

Re: OOC refreshedt

just saw fantastic beasts and where they come from if you liked harry potter or just fantasy movies it's an awesome movie even if you have never seen a harry potter film you won't be lost.
Woren Inkaku
player, 1925 posts
Herald of Victory
Hero of the people
Thu 24 Nov 2016
at 15:00
  • msg #849

Re: OOC refreshedt

To those who celebrate happy turkey day to those who don't I wish you a good day for you and your family.
Saito Hajime
player, 506 posts
Guile 3/6
Fri 25 Nov 2016
at 22:15
  • msg #850

Re: OOC refreshedt

Personally i felt the Rowling books were a pale imitation of sherlock holmes, with a dash of fantasy that didnt stand out.

The movies were like starwars, great fan theories, poor story/acting and possibly redeeming special effects.

I hope the new one stands on its own, in addition to the cgi.


Then again i felt like the Eragon book series was extremely shallow and boring, despite the flair the audio book actors put into the characters.

As far as wizards go, i'd like to see a dresden movie more then a doctor strange or Rowling universe movie.
but then i've always been partial to conving and schemeing fey that have deeper plots that rarely clearly reveal themselves as influencing the plot.plotting??
This message was last edited by the player at 22:19, Fri 25 Nov 2016.
Gotrek
player, 30 posts
Sat 26 Nov 2016
at 03:50
  • msg #851

Re: OOC refreshedt

I like dresden idea perhaps even take it from dresden into a R A Salvatorre production with dark elves. Just keep it with the drizzit series but i fear it would be a complete let down and turn like a lord of the rings type (good but not as good as a Salvatorre booke)
Woren Inkaku
player, 1926 posts
Herald of Victory
Hero of the people
Sun 27 Nov 2016
at 04:46
  • msg #852

Re: OOC refreshedt

Those are all good in my option onto other matters though I see the gm is at least login in so that's a good sign though it's been awhile since he dropped us a line :(.  I just hope things are not getting too serious for him wishing you the best buddy.
GM
GM, 4907 posts
Sun 27 Nov 2016
at 17:59
  • msg #853

Re: OOC refreshedt

Still here, just busy. Sorry guys. Elections, you know how it is.
Woren Inkaku
player, 1927 posts
Herald of Victory
Hero of the people
Sun 27 Nov 2016
at 18:29
  • msg #854

Re: OOC refreshedt

Yes yes we do ugh again I will refrain from saying much good to hear from you it's goos to know you are ok :).
Woren Inkaku
player, 1928 posts
Herald of Victory
Hero of the people
Tue 6 Dec 2016
at 13:54
  • msg #855

Re: OOC refreshedt

Hey everyone just checking in to see if you are still around
Saito Hajime
player, 507 posts
Guile 3/6
Tue 6 Dec 2016
at 16:45
  • msg #856

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 855):

Stupid holiday season. Cant recluses just live in peace.
GM
GM, 4908 posts
Tue 6 Dec 2016
at 18:47
  • msg #857

Re: OOC refreshedt

Just checking in to remind you that the elections are on the 11th December. The game will resume right after that.
GM
GM, 4909 posts
Mon 12 Dec 2016
at 21:14
  • msg #858

Re: OOC refreshedt

...Well, the voting is over...but I can't say the elections are over.

Man this is such a mess.

So anyway, the game resumes and I'll try to post in everyone's threads.

Gotrek, Salty Pete, I'm sorry your introductory campaign on rpol was such a flop, but at least you learned the Pathfinder rules. That's a plus. If you two are still around and want to resume your demo campaign I'll do so, but chances are you probably already found a real game by now. Again, sorry.
Saito Hajime
player, 508 posts
Guile 3/6
Tue 13 Dec 2016
at 02:32
  • msg #859

Re: OOC refreshedt

In reply to GM (msg # 858):

Didn't those elections start in spring, and keep getting meddeled by other countries and dissenting factions?
GM
GM, 4910 posts
Tue 13 Dec 2016
at 03:34
  • msg #860

Re: OOC refreshedt

Yes. It seems America is deciding these elections because they changed the results like 10 times.

How is it possible for a country of only two-and-a-half million people take 24 hours to count the votes, when it takes countries like the UK, US, Germany, ect... only a few hours?

I was on the election committee in my precinct and we knew the results of the vote there only 1 hour after we closed the voting booths (we count the ballots on the spot (there's a representative from each political party present) fill in the paperwork then send the ballots along with all the confidential material to SEC to confirm it and enter the results into the registry). Every precinct does the same so 99% of SECs job is already done. So how could it possibly take them 22 hours to do their job? And how on god's green earth can ballots that were counted on the scene, agreed to by all representatives of all 12 political parties were valid or invalid, can later turn out the opposite in the recount? (and why would there even be a need for a recount unless someone filed in a discrepancy during voting process, in which case there'd be a recount/dismissal of only the ballots gained from that precinct, not ALL the ballots).

We went from 51:51 MPs (in the 2 main political parties in the electoral college) in 21 o'clock, to 52:51 in 23 o'clock to 51:51 again on midnight, to 47:51 in 2 am, back to 51:51 at 5 am, to 50:51 today.

In votes we went from 300 vote difference (like Trump, one party won the votes but lost in the electoral college) to 600 to 30,000 today. How can so many ballots that were entered as valid at the time (a statement confirmed by 12 representatives in public) be invalid when recounted behind closed doors?

So now it's the minority party (which was formed by the Americans back in 2004) will decide who will run the country by forming a coalition with the party they like. And who's pulling the strings on this minority party?

We are on the brink of civil war here. A riot nearly broke out earlier today (both the police and the army were out in the streets to prevent it) but people backed away when they found out their party won. I swear, I am moving ether to Iceland or Finland as soon as a prospective employer accepts my job application in ether country (preferably Iceland).
This message was last edited by the GM at 03:38, Tue 13 Dec 2016.
Woren Inkaku
player, 1929 posts
Herald of Victory
Hero of the people
Tue 13 Dec 2016
at 03:49
  • msg #861

Re: OOC refreshedt

Damn sorry to hear that but it's good to have you back I hope things get better.
Gotrek
player, 31 posts
Tue 13 Dec 2016
at 14:45
  • msg #862

Re: OOC refreshedt

I haven't left i had some misfortune of my own so I wasn't on much myself
GM
GM, 4913 posts
Wed 14 Dec 2016
at 04:50
  • msg #863

Re: OOC refreshedt

I don't think Salty Pete is still with us though.
Gotrek
player, 32 posts
Wed 14 Dec 2016
at 07:40
  • msg #864

Re: OOC refreshedt

Probably not
Saito Hajime
player, 509 posts
Guile 3/6
Fri 16 Dec 2016
at 19:51
  • msg #865

Re: OOC refreshedt

In reply to Gotrek (msg # 864):

Will post tonight, had to move my companies sales records this week, mostly by myself.

@dm, Saito is mostly listening right now, you've presented the option of starting a man hunt, but before i do that i'm thinking i should head to the third gang's hideout with Anisa? And Rikimaru.
This message was last edited by the player at 19:54, Fri 16 Dec 2016.
GM
GM, 4916 posts
Fri 16 Dec 2016
at 22:04
  • msg #866

Re: OOC refreshedt

@Saito It's your call. You can just as easily say "screw it" and kill anyone standing between you and freedom. Or you can just frame somebody so you can bring a swift end to all of this.

@Gotrek It looks like Salty Pete isn't around, which means I can't continue your adventure. Mind you I'm sure by now you've already joined some other games and you've at least gotten a feeling on what Pathfinder is like. Aside from combat we covered everything else.
Saito Hajime
player, 510 posts
Guile 3/6
Fri 16 Dec 2016
at 23:17
  • msg #867

Re: OOC refreshedt


I dont see a long term kill burn and convert strategy of expanding the dragon empire here, but i am leaning towards killing someone at the 3rd gang to prove a point, cause i'm sure they have some idea who tried to frame us. Best chance to pickpocket was when talking to their represenative, else risk the wrath of the inn.

So if they know the pickpocket, the pickpocket knows the mastermind.

I already have a contract with the gamble gang, but if they double crossed me, it won't be the inn that suffers loses tonight.
Gotrek
player, 33 posts
Sat 17 Dec 2016
at 04:46
  • msg #868

Re: OOC refreshedt

In reply to GM (msg # 866):

That kind of stinks i was looking forward to the game (hence why i didn't look for another) but i guess that's life
GM
GM, 4917 posts
Sat 17 Dec 2016
at 07:29
  • msg #869

Re: OOC refreshedt

Well I could continue it by NPCing Salty, but know that it's a short one regardless.
Woren Inkaku
player, 1933 posts
Herald of Victory
Hero of the people
Sat 17 Dec 2016
at 14:57
  • msg #870

Re: OOC refreshedt

Well this is up to the gm and Gortek but I'm sure Woren will meet more people so maybe he could join my game speaking of which I hope my post is ok if not let me know I tried to cover everything I could think of to make things as easy as possible.
Gotrek
player, 34 posts
Sat 17 Dec 2016
at 23:38
  • msg #871

Re: OOC refreshedt

I would be fine with that.
Saito Hajime
player, 511 posts
Guile 3/6
Thu 22 Dec 2016
at 03:44
  • msg #872

Re: OOC refreshedt

I AM Saito, a back-alley raised on the streets of Fourstreams by a tengu den mother in the slums. I've learned to live, and die by my tongue, wits, and tricks. Always a underdog, and exiled because of a failed high profile robbery, I use whatever means available to level the playing field or when available create and increase my advantages.

The wolves, the cold, the angry fathers, gangs, and bandits. Saito is the product of a child marked for death by the law, and used when useful by the underground.


His distant past is one of hardship and cunning, his recent past one of physical maturation and intimidation, his future he hopes for a secured and profitable enterprise deep in the roots of the budding dragon empire.

Recently contracted to shift the balance of a neighboring town in favor of gang, in hopes of leading to a quick consolidation of power. Saito has encountered evidence someone has tried to cause trouble between the law and the underworld and frame him in the crossfire.

Betrayal demands retribution, and his goal of gathering information is forced to take backseat while he un-blockades the town, and hopefully brings the underworld into the folds of the Dragon Empire.

Thoughts of forcing the town into the war by removing the imperial soldiers dance in his head as he seeks answers, but doing so without shielding the town from imperial wrath first would surely turn them against him.
This message was last updated by the player at 04:09, Thu 22 Dec 2016.
Woren Inkaku
player, 1935 posts
Herald of Victory
Hero of the people
Sun 25 Dec 2016
at 16:25
  • msg #873

Re: OOC refreshedt

Merry Christmas hope everyone has a good day and here's hoping things clear up so we can keep going
Saito Hajime
player, 514 posts
Guile 3/6
Sun 25 Dec 2016
at 20:06
  • msg #874

Re: OOC refreshedt

:D

hopefully, we don't encounter these in the tolan regions.

http://www.d20pfsrd.com/gamemastering/haunts

Devouring Maw inparticular seems appropriate.
Saito Hajime
player, 515 posts
Guile 3/6
Sun 25 Dec 2016
at 21:51
  • msg #875

Re: OOC refreshedt

In reply to Saito Hajime (msg # 874):

I recorded important bits, mainly hp in the chat, then wrote the events down in such a way saito doesn't look like a total doof.
Woren Inkaku
player, 1937 posts
Herald of Victory
Hero of the people
Sun 25 Dec 2016
at 21:57
  • msg #876

Re: OOC refreshedt

Recorder how?  I don't have a mic I don't want to really get one.  I prefer written also there is he little fact about my own past.  My father got involved in online chat things and it ended badly for everyone lets put it that way.
Saito Hajime
player, 516 posts
Guile 3/6
Sun 25 Dec 2016
at 22:11
  • msg #877

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 876):

Recorded as in scribed,  transcripted after the session.

See Saito's Really long last post.
Saito Hajime
player, 517 posts
Guile 3/6
Tue 27 Dec 2016
at 23:30
  • msg #878

Re: OOC refreshedt



Mhmm, pathfinder's subtle powerchanges keep creeping up on me, Archer fighters are very deadly, more so when they crit.

I'll post after our next round of combat.
Woren Inkaku
player, 1939 posts
Herald of Victory
Hero of the people
Sun 1 Jan 2017
at 15:12
  • msg #879

Re: OOC refreshedt

Happy new years all.
GM
GM, 4921 posts
Sun 1 Jan 2017
at 19:07
  • msg #880

Re: OOC refreshedt

Happy New Year to you all! Lets hope it'll be better than 2016.

As soon as the holidays are over we're returning to our regular posting schedule.
Woren Inkaku
player, 1940 posts
Herald of Victory
Hero of the people
Sun 1 Jan 2017
at 19:32
  • msg #881

Re: OOC refreshedt

YAY!


Lol feeling a little goofy today trying to have a better outlook for a new year :).
Woren Inkaku
player, 1941 posts
Herald of Victory
Hero of the people
Sun 8 Jan 2017
at 02:57
  • msg #882

Re: OOC refreshedt

So how is everyone?
Saito Hajime
player, 518 posts
Guile 3/6
Sun 8 Jan 2017
at 03:27
  • msg #883

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 882):

A little bored, mostly cold.
Woren Inkaku
player, 1942 posts
Herald of Victory
Hero of the people
Mon 9 Jan 2017
at 21:30
  • msg #884

Re: OOC refreshedt

How about you gm everything ok?
Gotrek
player, 35 posts
Mon 9 Jan 2017
at 23:40
  • msg #885

Re: OOC refreshedt

Bored
GM
GM, 4922 posts
Thu 12 Jan 2017
at 00:46
  • msg #886

Re: OOC refreshedt

Ok, the orthodox Christmas is finally over, I fought off the flu, and I'mm finally be able to post regularly now. Possibly several times per day.

Gotrek, I really don't see the point in continuing your campaign since it was intended to be really short anyway, just to give you and Salty a taste of the PF system. I'm sure by now you've already been in other games. I don't have the time to run a full campaign parallel to Woren and Saito's.
Woren Inkaku
player, 1943 posts
Herald of Victory
Hero of the people
Thu 12 Jan 2017
at 23:57
  • msg #887

Re: OOC refreshedt

Good to have you back gm :).
Saito Hajime
player, 521 posts
Guile 3/6
Fri 20 Jan 2017
at 06:36
  • msg #888

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 887):

Saito's bad angel says the thieves guild probably has what the need and more, that and he gave the sauve jerk 2 chances to save trouble and both times he went against his nature and tried to let him come clean.

Now he had another near death experience because of it and his nature demanded blood.
Woren Inkaku
player, 1954 posts
Herald of Victory
Hero of the people
Mon 23 Jan 2017
at 19:45
  • msg #889

Re: OOC refreshedt

So how are things for everyone?
Woren Inkaku
player, 1955 posts
Herald of Victory
Hero of the people
Wed 25 Jan 2017
at 14:56
  • msg #890

Re: OOC refreshedt

Umm am I missing something or did I mess up?
Saito Hajime
player, 523 posts
Guile 3/6
Wed 25 Jan 2017
at 16:51
  • msg #891

Re: OOC refreshedt

In reply to Woren Inkaku (msg # 890):

No, dm is just busy.
Woren Inkaku
player, 1956 posts
Herald of Victory
Hero of the people
Sat 28 Jan 2017
at 16:55
  • msg #892

Re: OOC refreshedt

I hope things clear up soon though.
Woren Inkaku
player, 1957 posts
Herald of Victory
Hero of the people
Fri 10 Feb 2017
at 23:48
  • msg #893

Re: OOC refreshedt

So I sent an rmail to the gm and he said he would be back that was several days ago I sent him another and he has yet to get back to me I'm starting to wonder if this game is dead :(.
Woren Inkaku
player, 1958 posts
Herald of Victory
Hero of the people
Tue 14 Feb 2017
at 23:01
  • msg #894

Re: OOC refreshedt

I've mailed twice well after two years this game is dead why does every good game I'm in die.
GM
GM, 4933 posts
Thu 23 Mar 2017
at 17:03
  • msg #895

Re: OOC refreshedt

Well you were right to worry.

I had a leg operation for fibral cancer (nothing serious but still...) and I had to take a 2nd job to pay for my mother's arm operation in another country (our heathcare sucks) so to be completely honest rpol simply flew out of my mind. I completely forgot all about it.

I stumbled back upon it completely by accident.
Woren Inkaku
player, 1959 posts
Herald of Victory
Hero of the people
Thu 23 Mar 2017
at 17:12
  • msg #896

Re: OOC refreshedt

I rmailed you buddy I'm happy to hear back from you to know that you are still with us I hope that you are able to come back to this game.
GM
GM, 4934 posts
Thu 23 Mar 2017
at 17:18
  • msg #897

Re: OOC refreshedt

It's only going to be you and me from now on. With my 2nd job I will not have time for more than 1 player anymore. To be honest even when I didn't have the 2nd job I still had frequent "GM burnout" (I assume you know what that is).
This message was last edited by the GM at 17:22, Thu 23 Mar 2017.
Woren Inkaku
player, 1960 posts
Herald of Victory
Hero of the people
Thu 23 Mar 2017
at 17:20
  • msg #898

Re: OOC refreshedt

Yeah I know what that is.  I also understand this being solo is fine by me.  If I can help in any way let me know.
Woren Inkaku
player, 1961 posts
Herald of Victory
Hero of the people
Thu 23 Mar 2017
at 21:51
  • msg #899

Re: OOC refreshedt

It's good to have you back :).
GM
GM, 4935 posts
Thu 23 Mar 2017
at 22:57
  • msg #900

Re: OOC refreshedt

I'm going to sleep now but I will post tomorrow after I catch up on what was going on and get back into "GM mode".
Woren Inkaku
player, 1962 posts
Herald of Victory
Hero of the people
Thu 23 Mar 2017
at 23:12
  • msg #901

Re: OOC refreshedt

You got it buddy
Woren Inkaku
player, 1964 posts
Herald of Victory
Hero of the people
Sat 25 Mar 2017
at 00:27
  • msg #902

Re: OOC refreshedt

So a lot has happened since you have been gone buddy as an fyi I'm actually seeing a therapist as of right now and it has helped me a lot :).
Woren Inkaku
player, 1969 posts
Herald of Victory
Hero of the people
Mon 27 Mar 2017
at 21:47
  • msg #903

Re: OOC refreshedt



It's good to know that some things don't change lol.
This message was last edited by the player at 21:47, Mon 27 Mar 2017.
GM
GM, 4941 posts
Mon 27 Mar 2017
at 22:16
  • msg #904

Re: OOC refreshedt

Well in all honesty you didn't really give me much to work with.

You tell them to leave.

...and then what? Are you waiting for someone else to come forward? Are you going away? Training? Sleeping? Do you want to take the cases one at a time or just fast forward through the whole process and say you just dealt with them as best you could in similar fashion as you dealt with the previous case.
Woren Inkaku
player, 1970 posts
Herald of Victory
Hero of the people
Mon 27 Mar 2017
at 22:23
  • msg #905

Re: OOC refreshedt

Fast forward through them then sleep sorry.

Edit: been awhile gotta get back in the swing of things.
This message was last edited by the player at 22:24, Mon 27 Mar 2017.
Woren Inkaku
player, 1974 posts
Herald of Victory
Hero of the people
Thu 30 Mar 2017
at 15:43
  • msg #906

Re: OOC refreshedt

Not sure if you need anything else but I'm just waiting for Luc before I do anything else
Woren Inkaku
player, 1975 posts
Herald of Victory
Hero of the people
Sat 1 Apr 2017
at 16:02
  • msg #907

Re: OOC refreshedt

Hey do you need anything?  If so all you need to do is ask.
GM
GM, 5186 posts
Mon 24 Aug 2020
at 16:35
  • msg #908

Re: OOC refreshedt

Sorry for the long delay. I was free to post but rpol was down for me yesterday and day before that.
Nozomu Inkaku
player, 251 posts
Mon 24 Aug 2020
at 16:51
  • msg #909

Re: OOC refreshedt

No worries, it was for everyone: a hardware upgrade of the servers that didn't go as planned.
GM
GM, 5240 posts
Sun 11 Oct 2020
at 17:41
  • msg #910

Re: OOC refreshedt

Nice post but you didn't exactly tell me what your next move is. Do you come closer and read the inscription? Do you just leave? Do you have an actual question or request for the "kami"?
Nozomu Inkaku
player, 305 posts
Sun 11 Oct 2020
at 18:18
  • msg #911

Re: OOC refreshedt

I just stopped there to leave you the opportunity to react to Nozomu showing her mark.

But she will approach to read the stone after that (after all, the kami might as well have invited her to do so), but cautiously… she doesn't want to piss the thing off. Or get eaten. Or… Well, anyway, she's cautious.
GM
GM, 5242 posts
Sun 11 Oct 2020
at 18:50
  • msg #912

Re: OOC refreshedt

Boom shakalaka!
GM
GM, 5244 posts
Sun 18 Oct 2020
at 22:09
  • msg #913

Re: OOC refreshedt

Sorry for the radio silence, really busy plus tech malfunction. I'll post tomorrow.
Irfan Saito
player, 1 post
Mon 19 Oct 2020
at 04:28
  • msg #914

Re: OOC refreshedt

Might need to quit my job.


Work as a cashier.

Make next to no mistakes during a week with cash   1-2 over a entire week or less.


Drawer is repeatedly 5 to 60 bills short.

Been watched closely since being hired via security.

No one informed me cash was going missing for over 2 months.

I know my drawers should be 2 to 6 bills OVER due to people saying keep change.


The cash in my drawer is actually correct and above the machine count.


The digital tips from credit card reciepts as counted by the machine and the subtracted from my draw.


The amount of these digital sign tips is too high.


my drawer - tips should be fine.
My drawer - these exagerated tips is too low.


This only occurs during night shifts, even if i'm not the cashier.

The problem is larger when we have a higher amount of customers.





Tuesday I will be running a manual notebook log, slowing down business transactions.

I will record every payment received, change given out.

I will seperatedly record the ammount of tips given, and credit card totals.

and cross compare.



I'm doubly suspicious because when i first learned of the problem i kept checking the machine count periodically, and could account for cash payments received, but not once did the tips i entered into the machine get counted into the cash drawer tally.


The fact that the system mixes Digital transactions tips with the physical cash drawer is enough to make me suspicious.

If the machine is wrong, and management doesn't belive me, I'm putting in my 2 weeks notice.
This message was last edited by the player at 04:29, Mon 19 Oct 2020.
GM
GM, 5245 posts
Tue 20 Oct 2020
at 08:31
  • msg #915

Re: OOC refreshedt

I know what's that like. Used to work as a cashier myself once. Now they fuck with me by sending me in 2 different countries in 8 days! Why can't these boomers realize that not everything has to be done in person?

BTW, if you hit a rut on the employment thing, you can do some part-time work for the company I work for if you want. It's comission only (you don't become an actual employee with a salary until you hit position 3 or 700 points to be precise) but on the flip side you determine your own hours, you don't have a boss brathing down your neck and how much money you make is 100% up to you and you alone, your skill+time put into it.
GM
GM, 5285 posts
Fri 20 Nov 2020
at 00:52
  • msg #916

Re: OOC refreshedt

In respect to Ylwa, we will delay further posting until the following morning.

Please, a moment of silence.
Nozomu Inkaku
player, 346 posts
Fri 20 Nov 2020
at 21:36
  • msg #917

Re: OOC refreshedt

Poor Ylwa, defeated by a stack of paper…
GM
GM, 5324 posts
Sat 20 Feb 2021
at 23:26
  • msg #918

Re: OOC refreshedt

Things with the Arabs finally settled down. Update coming tomorrow and hopefully we'll return to a more steady posting schedule after that.
Nozomu Inkaku
player, 386 posts
Sun 21 Feb 2021
at 00:54
  • msg #919

Re: OOC refreshedt

Great!
GM
GM, 5625 posts
Wed 24 May 2023
at 13:13
  • msg #920

Re: OOC refreshedt

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