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04:59, 25th April 2024 (GMT+0)

Rules.

Posted by GMFor group 0
GM
GM, 1 post
Thu 25 Apr 2013
at 14:30
  • msg #1

Rules

1. The system is Savage Worlds.

2. Combat
     I will draw everyone's initiative card and post it so everyone knows where they are in the combat rotation.  If you fail to post for 3 days when it is your turn in initiative you will automatically take a "hold action". This is to keep the game moving for everyone and will be announced by the GM.
     Your opponents stats will be public knowledge, so when you roll you will know if you hit.  This serves 2 purposes, it allows you to describe how your turn went, and apply damage. (i.e I shoot my arrow and it pierces the beast hide for 4 damage, the beast slumps to the ground dead from the blow.)  This will also allow for speedy combat as you don't have to wait for the DM to post after each player has taken their turn.

3. Skills
    You can use your skills when ever they seem appropriate, just work them into your post dialogue and make the roll.  Post the result in brackets and I will make a post describing what happens.  Also I will occasionally call for checks, make the checks and insert a private line into the next post you make with the results.

4. Character Sheets
    You will be responsible for maintaining your character sheet.  There is a place in the Character Details tab for you to put it (seperate from your bio under "the Cast").  I would suggest making it look as much like a normal character sheet as possible, as it's easier to view that way.  Make a place for your gold, gear, and experience, as I will be posting what you get but not keeping track of who has what.

6. Chatter
      When you speak in the game, please do it in a color specific to your character. The way to accomplish this is <color > text </color > ( text ).  This helps to differentiate dialogue from actions.  If you want to type inner monologue use italics. <i > text </i > ( text ). Blue is already reserved for the GM.

5. Non-combat Playtime
      During times when initiative isn't being used.  Players can post what they say and their actions whenever they want.  There is no players turns, it's open forum.  If you decide to move from one place to another (i.e Bar to Town Hall) describe yourself as leaving and the DM will describe your entrance into the new location.
      If you need to step away for IRL reasons or just don't post for a while your character will have assumed to fade into the back, not talking or contributing but following along with the group, so that when you return you can hop right back in with everyone else.

6. Rolling
      When using the Dice Roller, please put a comment in the comment section stating what the roll is for.  This helps to keep thing less complicated for the GM.  If there is no comment then the roll will be null and void.  As this is Savage Worlds, please make sure the wild die is distinguishable from your skill die.
This message was last edited by the GM at 11:47, Tue 14 May 2013.
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