Re: Out-of-Game Chatter
In reply to Uthor son of Magnusson (msg # 117):
So, here's what's going on with this.
In the rules, size modifications are broken into 2 parts (at least in the Explorer's Edition) size mods for to-hit and size mods for toughness.
For some reason, they assign toughness mods on a sliding scale of like -3 to +8. Size mods for to hit, however, are only -2, 0 or +2.
This synchs up for something like a snake, -2 toughness and -2 to hit. The snake stats you see are lifted directly from the book.
Where the rules are wonky is with midsized things. The rules for Goblin state that they get -1 to toughness, but not -1 to hit. Ogres, however, state that they are "slightly larger" than humans and get +2 toughness and +2 to hit.
My decision, for midsized creatures like Goblins, Gnomes, etc. is to give them both a -1 Toughness and a -1 to hit mod (which I wrote as for ranged, but should apply to ranged AND melee). So then, yes, a Gnome attacking a snake has only a -1, not -2 as it would be for a Fey.
In general, the whole size mod attack doesn't really make any logical sense. Sure, it's easier for a snake to hit something very large IF it's standing still, but in one step a human can clear several feet of distance, which means a simple step could easily put you well out of snake range.
Oh well, I decided making the toughness mod and to-hit mod match was simpler and more consistant, even if it makes no sense either way. I have modded the character creation rules to note that Gnomes are -1 to hit overall.