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OOC Discussion #1.

Posted by GMFor group 0
GM
GM, 9 posts
Kind and Benevolent
Thu 6 Jun 2013
at 11:28
  • msg #1

Out-of-Game Chatter

Here will be all discussion relevant TO the game but not IN game including:

Rules questions
General Game discussion
Scheduling/notifications/etc.
GM
GM, 10 posts
Kind and Benevolent
Thu 6 Jun 2013
at 11:29
  • msg #2

Re: Out-of-Game Chatter

In reply to GM (msg # 1):

To start with, I think we're all wrestling to get the hang of this play-by-post timing (I know I am).

Also, Alveris is out for a little while on vacation, so there's that.
Conrad son of Leif
player, 7 posts
Naval Officer
Well-meaning Lunkhead
Thu 6 Jun 2013
at 13:08
  • msg #3

Re: Out-of-Game Chatter

In reply to GM (msg # 2):

When somebody who is not the GM says something, do we have to wait for a GM post to "confirm" that those events happened before another character replies?
This message was last edited by the player at 13:08, Thu 06 June 2013.
Conrad son of Leif
player, 8 posts
Naval Officer
Well-meaning Lunkhead
Thu 6 Jun 2013
at 14:45
  • msg #4

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 3):

Also, Matt seems to be controlling several NPCs in addition to his own character (Puck, Oberon, etc.).  Is this acceptable, and if so, do we have to clear such sub-characters with you?
GM
GM, 11 posts
Kind and Benevolent
Mon 10 Jun 2013
at 16:57
  • msg #5

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 4):

This is my first time doing the play-by-post so for now I'm just going to let things roll and see how it goes.  May need to refine the methodology later but for now:

1) Use your best judgement on whether or not the GM needs to confirm.  If you want to do something like wander somewhere in the Sub out of combat, unless you have a reason to think I would stop you (locked door, captain's quarters) go ahead and do it.  Similarly in combat, you can generally summarize results of your roll (miss, hit, kill, etc).

If you go somewhere you've never been, it's a good idea to let the GM describe what's there before doing anything else.

Mostly, try to be fair and don't do anything stupid. I can always rein in the control later if needed.

2) Control of NPCs: That sort of thing is fine for background and very simple stuff (if you want a Gnomish sailor to set up a one-liner for you, that's fine).  Again, I'll trust y'all to be fair and make changes later if need be.

As a guideline, don't have NPCs do anything that would really affect gameplay unless I say so, and check with me if you think an NPC should show up in a scene or do something significant.  If you want a sailor to get a drink for you, fine, who cares.  If you want him to steal secrets for you, that's gotta be roleplayed, rolled for and okayed by me.
Alveris Alderis
player, 6 posts
Mon 10 Jun 2013
at 20:12
  • msg #6

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 4):

The cool part about playing this sort of campaign is you can really get into the exposition that lends itself to reading and participating in good role playing. I like the way Jon put it.

Adding flavor like having Puck knock me around a bit pre campaign because he's my enemy and a dick? Of course the GM's going to love that.

The idea in a lot of ways is to develop characters and interactions that don't affect gameplay but flesh out your character. This is where when you play in person you lose a lot of subtext because you're 5 dice happy guys at a table.

Write the dialogue of the shopkeep. Pontificate about Evlish orgies. You get the chance to tell your character's whole story- kick it out.
GM
GM, 13 posts
Kind and Benevolent
Tue 11 Jun 2013
at 14:01
  • msg #7

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 6):

All:  Don't forget to roll your Wild Die (d6) as well whenever you make a skill or combat roll.

For the uninitiated (or those who have forgotten), Wild Card characters (all PCs are Wild Cards) you roll a d6 Wild Die "alongside" your regular skill or combat rolls.  You don't add the Wild Die to your roll, you take it as an 'alternative' in that you can choose either the result of your skill die or the result of the Wild Die.

Both regular skill dice and the Wild Die can 'explode' (re-roll and add result if you roll the max die value).

If you roll a '1' on both the skill die and the Wild Die, bad things will happen to you.
GM
GM, 15 posts
Kind and Benevolent
Wed 12 Jun 2013
at 22:52
  • msg #8

Re: Out-of-Game Chatter

In reply to GM (msg # 7):

Additionally, you can always use the PM Private Message function to talk to the GM if you don't want anyone else to see what you're saying.
Alveris Alderis
player, 15 posts
Tue 25 Jun 2013
at 02:42
  • msg #9

Re: Out-of-Game Chatter

In reply to GM (msg # 8):

I haven't forgotten about you all. Jon and I are going back in forth in PMs.
James
player, 6 posts
Tue 25 Jun 2013
at 22:21
  • msg #10

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 9):

What die settings do we want to use for this, I saw no mention of the savage worlds system.
GM
GM, 20 posts
Kind and Benevolent
Wed 26 Jun 2013
at 12:57
  • msg #11

Re: Out-of-Game Chatter

In reply to James (msg # 10):

Using standard Savage Worlds.

The die roller will let you roll 2 dice without adding them (regular and d6 Wild Die).  I'm not sure how well it does the 'explode-and-reroll'.
GM
GM, 21 posts
Kind and Benevolent
Wed 26 Jun 2013
at 12:59
  • msg #12

Re: Out-of-Game Chatter

In reply to GM (msg # 11):

As an additional note concerning how much freedom you have to write cause-and-effect.

Right now, Alveris is unconscious.  We did all relevant rolls for those effects via PM.  In such a situation, you can write the details of how you regain consciousness and what you do, but only once the GM approves that you CAN indeed regain consciousness.

In short, you can write the details once approved for an action like that.
James
player, 8 posts
Fri 28 Jun 2013
at 03:19
  • msg #13

Re: Out-of-Game Chatter

In reply to James (msg # 10):

It appears from my last roll that the settings:

Manual: dX, D6
Reroll max checked
Record both dice checked


Seemed to explode the die nicely
GM
GM, 24 posts
Kind and Benevolent
Tue 2 Jul 2013
at 14:46
  • msg #14

Re: Out-of-Game Chatter

In reply to James (msg # 13):

In combat or other initiative-scenarios, it's ok to PM me and can queue up an order and I'll have it go off on your behalf when your turn comes up.  However, you're under no obligation to do that if you want to see how things turn out first.
GM
GM, 26 posts
Kind and Benevolent
Tue 2 Jul 2013
at 14:51
  • msg #15

Re: Out-of-Game Chatter

In reply to GM (msg # 14):

Also, Savage Worlds has a non-lethal damage system if you choose to use it.

If you are using an appropriate weapon (fists, club, pillow, dildo, flat of sword, etc) you can choose to cause non-lethal damage.  Instead of death, the NPC is knocked out.
James
player, 11 posts
Tue 2 Jul 2013
at 22:51
  • msg #16

Re: Out-of-Game Chatter

In reply to GM (msg # 15):

WAIT!  There are dildos available in this game?!  I'm changing my character.
GM
GM, 27 posts
Kind and Benevolent
Wed 3 Jul 2013
at 01:37
  • msg #17

Re: Out-of-Game Chatter

In reply to James (msg # 16):

of note:  only some dildos are non-lethal.
Alveris Alderis
player, 18 posts
Wed 3 Jul 2013
at 14:31
  • msg #18

Re: Out-of-Game Chatter

In reply to GM (msg # 17):

Of further note- Alveris has an unlisted d8 of knowledge in this particular category as well as a bag which may be of particular interest to the discerning PC or NPC. (@ GM Discretion)
Uthor son of Magnusson
player, 1 post
Sat 6 Jul 2013
at 16:22
  • msg #19

Re: Out-of-Game Chatter

In y'all's goblin fight, I think you're forgetting gang-up bonuses for Conrad/Alveris, since you're both adjacent to and threatening the goblin.
GM
GM, 30 posts
Kind and Benevolent
Mon 8 Jul 2013
at 14:22
  • msg #20

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 19):

Correct.  If you attack a target that has already been attacked this round, you get +1 to hit for each person already attacking to a max of +3.

Since the Goblin has a shield twice its size that you DON'T want to hit, this cancels any penalty he would have based on being 'unarmed'.
Uthor son of Magnusson
player, 2 posts
Mon 8 Jul 2013
at 15:43
  • msg #21

Re: Out-of-Game Chatter

In reply to GM (msg # 20):

Is that a modification on the gang-up rules when using miniatures?  Typically you get a +1 for each adjacent ally to the target (that is providing some kind of threat), even if they haven't attacked yet.  I think we can keep track of who's next to what, but you're the boss.  That does make gang-up bonus significantly less powerful.
GM
GM, 32 posts
Kind and Benevolent
Mon 8 Jul 2013
at 16:10
  • msg #22

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 21):

Just looked it up, apparently I mis-remembered:  The adjacent allies don't have to have attacked that round, just be 'attacking/harassing' in general (normally because they attacked in this or a previous round).

Also the max is +4, not +3, apparently... just doesn't happen very often.
Uthor son of Magnusson
player, 3 posts
Mon 8 Jul 2013
at 16:46
  • msg #23

Re: Out-of-Game Chatter

Also, the goblin fight seems like an optimal time to wild attack, as the -2 parry isn't likely to be an issue.
Conrad son of Leif
player, 21 posts
Naval Officer
Well-meaning Lunkhead
Tue 9 Jul 2013
at 02:23
  • msg #24

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 23):

What's a wild attack?
Uthor son of Magnusson
player, 4 posts
Tue 9 Jul 2013
at 05:10
  • msg #25

Re: Out-of-Game Chatter

You attack with reckless abandon, showing little concern for your own defense.  +2 attack AND damage, -2 parry until your next turn.
GM
GM, 34 posts
Kind and Benevolent
Tue 9 Jul 2013
at 11:12
  • msg #26

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 25):

Right.

Matt doesn't have a rulebook so he's never seen that.  Based on his description of the attack, I'm going to rule it was a Wild Attack.
Alveris Alderis
player, 21 posts
Tue 9 Jul 2013
at 17:19
  • msg #27

Re: Out-of-Game Chatter

In reply to GM (msg # 26):

16 persuasion roll.

I'm going to take some time to strongly ponder what I would like to have happen before I follow Connie out the door.
Uthor son of Magnusson
player, 5 posts
Tue 9 Jul 2013
at 20:29
  • msg #28

Re: Out-of-Game Chatter

Another thing to consider in combat, for those of you who don't have the book: Tricks and Tests of Will.

Tricks are opposed Agility or Smarts (based on the description of your trick, i.e. tapping someone on the other shoulder and catching them off guard).  Success means the target gets a -2 parry until his next action; a raise means the target is shaken.

Tests of Will are similar.  Either Intimidate vs. Spirit or Taunt vs. Smarts.  Success means you get a +2 bonus on your next action against the target; a raise means the target is shaken.

Both tricks and tests of will are an action, but not an attack, so you can do a test of will followed by an attack in the same round (albeit with a -2 penalty).  It's a good way to deal with high-parry enemies that are deficient in smarts, agility, or spirit.
Conrad son of Leif
player, 24 posts
Naval Officer
Well-meaning Lunkhead
Thu 11 Jul 2013
at 04:19
  • msg #29

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 28):

Great FYI, thanks!
James
player, 14 posts
Thu 11 Jul 2013
at 17:33
  • msg #30

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 28):

This will become very relevent once I get my voice back....

Stupid carrots.  I hate carrots.  It could have been anything you wanted other than carrots.
James
player, 16 posts
Sat 13 Jul 2013
at 15:52
  • msg #31

Re: Out-of-Game Chatter

In reply to James (msg # 30):

So at what point does my fatigue go away and my voice come back?
Uthor son of Magnusson
player, 6 posts
Sat 13 Jul 2013
at 20:11
  • msg #32

Re: Out-of-Game Chatter

Also, how often will our bennies refresh?
GM
GM, 39 posts
Kind and Benevolent
Mon 15 Jul 2013
at 00:30
  • msg #33

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 32):

Your fatigue levels will vanish in a moment or two.  If it matters, you'll have a 'bumps and bruises' type fatigue level as a secondary effect but that will last only a half hour or so meaning it's unlikely to matter much rules-wise but feel free to play with it story/character-speaking.

With respect to Bennies, since we have no 'sessions', they'll refresh on a freely-scaling basis as a function of the scale of a given conflict plotted on both a combat/skill check axis and a plot significance axis (read: "when the GM says so").
Conrad son of Leif
player, 27 posts
Naval Officer
Well-meaning Lunkhead
Mon 15 Jul 2013
at 13:25
  • msg #34

Re: Out-of-Game Chatter

In reply to GM (msg # 33):

How often does the GM tend to say so?  I need to know how carefully to ration these suckers.
Olek Longthrow
NPC, 16 posts
Submarine Captain
Mon 15 Jul 2013
at 19:16
  • msg #35

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 34):

Last time I asked, the GM just laughed at me so I'm loathe to ask again.

If I had to guess, and this is only from what I've heard 'round the campfire so to speak, the GM will try to do a reset based on A) a major conflict and B) passage of time.  Probably whenever there's a major battle and we've got some downtime to recover.

Again, that's just my guess lad, mostly it's rumor and you can't believe every rumor anyhow.  Just as oft I've heard it said the GM is a madman, or maybe that he's everywhere.  I've even heard it said that, in some way, we're all the GM, just different facets of one great whole.

Truth be told, I was never good at that sort of higher thought, never much had need for it.  But these are dark times...
James
player, 17 posts
Tue 16 Jul 2013
at 14:29
  • msg #36

Re: Out-of-Game Chatter

In reply to Olek Longthrow (msg # 35):

ROFL

Just a heads up guys as I'm sure its about to come out in the not too distant future.  My father is the head of the fey military forces (just below the heads of the court) so to that end anyone who is familiar with the Fey military will know him.

I assume that means you too Olek.
This message was last edited by the player at 18:26, Tue 16 July 2013.
Alveris Alderis
player, 28 posts
Tue 16 Jul 2013
at 19:11
  • msg #37

Re: Out-of-Game Chatter

In reply to James (msg # 36):

Do you share a common surname? If you do, this seems like something Alveris would already inherently know based on his lineage, place in the court, and knowledge of courtly procedures.
James
player, 19 posts
Wed 17 Jul 2013
at 02:26
  • msg #38

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 37):

We do share a surname, hence why I never give it.  He will know immediately when my surname is revealed.

Additionally we are likely about to start running into a knowledge gap within the team.  Should these expositions take place through PMs or should it happen in the main discussion thread and we play it as if we don't know?
This message was last edited by the player at 16:45, Wed 17 July 2013.
James
player, 25 posts
AKA Rhaveen Blackwood
Sat 20 Jul 2013
at 04:23
  • msg #39

Re: Out-of-Game Chatter

In reply to James (msg # 38):

Allow me to introduce you to my loving father, General of the Fey army, Aurvon Blackwood.
GM
GM, 46 posts
Kind and Benevolent
Mon 22 Jul 2013
at 23:09
  • msg #40

Re: Out-of-Game Chatter

In reply to James (msg # 39):

I don't care how you choose to do it, but it would be nice if James and Alveris could choose colors for speech that are more distinct from one another...
Alveris Alderis
player, 34 posts
Tue 23 Jul 2013
at 00:01
  • msg #41

Re: Out-of-Game Chatter

In reply to James (msg # 39):

Roll for purple? d20?
James
player, 28 posts
AKA Rhaveen Blackwood
Tue 23 Jul 2013
at 14:40
  • msg #42

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 41):

I'll change my color (now aqua).

Don't know if you have seen this but I thought that it would perfect given the current events

http://www.youtube.com/watch?v=4UqFPujRZWo

Whose my minion?  Whose my minion?  You are!
This message was last edited by the player at 15:13, Tue 23 July 2013.
James
player, 34 posts
AKA Rhaveen Blackwood
Thu 25 Jul 2013
at 17:36
  • msg #43

Re: Out-of-Game Chatter

In reply to James (msg # 42):

Just an FYI I will be out of town tomorrow until next tuesday.
Uthor son of Magnusson
player, 12 posts
Thu 25 Jul 2013
at 19:02
  • msg #44

Re: Out-of-Game Chatter

In reply to James (msg # 43):

Not a big deal, since you failed anyway, but I believe sleight of hand (which isn't a skill in the book, but who am I to argue?) would be opposed, probably by my Notice roll, in the future.

Thoughts, o mighty DM?
GM
GM, 52 posts
Kind and Benevolent
Fri 26 Jul 2013
at 13:03
  • msg #45

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 44):

Slight of Hand was a special skill created for James, he's the only one who has it.

In a situation like this, yeah, it would make sense that his roll would be opposed either by smarts or agility (depending on what James is using the Slight of Hand) to do.

In this SPECIFIC situation, since he rolled a 1, no opposed roll is needed.

For future reference, in combat, Gnomish sailor NPCs will act on Conrad's card and he will choose their actions.

Francis (if you're in combat with him) will act on James' card and he will choose said actions (he's a hireling now).
Uthor son of Magnusson
player, 14 posts
Fri 26 Jul 2013
at 13:58
  • msg #46

Re: Out-of-Game Chatter

In reply to GM (msg # 45):

It would make sense to be opposed by Notice, since that's the point of sleight of hand IRL (also I'm better at notice).  But yeah, in this situation, not an issue.
GM
GM, 53 posts
Kind and Benevolent
Fri 26 Jul 2013
at 14:31
  • msg #47

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 46):

Everyone, if you haven't already, please update your character sheet (not description) to list all languages you speak so that I can quickly see.
GM
GM, 54 posts
Kind and Benevolent
Fri 26 Jul 2013
at 18:07
  • msg #48

Re: Out-of-Game Chatter

In reply to GM (msg # 47):

Another comment:

If y'all really want to talk to one another IN character in a language some players don't speak, feel free to us the Private Message "PM" system.

Just note in your description that you "say something in Gnomish" or whatever.  I think you can include me in the PM if you want so that I can see it and I can make sure to tell the other Goblin assassins hiding around the ship what you said.
Uthor son of Magnusson
player, 19 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 30 Jul 2013
at 13:51
  • msg #49

Re: Out-of-Game Chatter

Clearly it's a little early for it yet, but how are we handling XP and advancement?
GM
GM, 59 posts
Kind and Benevolent
Tue 30 Jul 2013
at 14:29
  • msg #50

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 49):

At some point I'll do a "session break".  That will reset Bennies, give XP and allow for advancement.

The goal is to have that correspond with what a normal in person "session" would have been.
GM
GM, 61 posts
Kind and Benevolent
Wed 31 Jul 2013
at 17:08
  • msg #51

Re: Out-of-Game Chatter

In reply to GM (msg # 50):

Big chunk-O descriptive text for the game.  I paused in case anyone wants to say/do/prep anything before continuing the bell ride.
Uthor son of Magnusson
player, 20 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 31 Jul 2013
at 19:44
  • msg #52

Re: Out-of-Game Chatter

Do said dark shapes appear to be moving in an alive way?  How big are they?  Are they a threat?

EDIT:  Notice crit fail.  There are shapes?
This message was last edited by the player at 19:47, Wed 31 July 2013.
GM
GM, 62 posts
Kind and Benevolent
Wed 31 Jul 2013
at 22:12
  • msg #53

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 52):

Crit failure eh?

There are no shapes Ulthlor, why would you suspect there were shapes?
Alveris Alderis
player, 46 posts
Tantric Troubadour
Notary Public
Wed 31 Jul 2013
at 23:39
  • msg #54

Re: Out-of-Game Chatter

In reply to GM (msg # 53):

Testing to see if I fixed my signature.

EDIT: Yup. Tantric Troubadour. Notary Public. Alveris Alderis.
This message was last edited by the player at 23:40, Wed 31 July 2013.
Conrad son of Leif
player, 51 posts
Naval Officer
Well-meaning Lunkhead
Thu 1 Aug 2013
at 16:44
  • msg #55

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 54):

Do aqualungs come equipped with access to the PA system?  Do gnomish uniforms have "comlinks" on them?  How advanced is the Empire's steamtech?  We appear to be pretty cutting edge.

I'm also assuming Conrad knows how to use one of these things.  If that's not something I'd have covered/know how to do, I might have to take a different action.  Conrad's not suicidal...
This message was last edited by the player at 16:45, Thu 01 Aug 2013.
Uthor son of Magnusson
player, 25 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 1 Aug 2013
at 17:12
  • msg #56

Re: Out-of-Game Chatter

Neither is Uthor.  Seems to me they'd be pretty intuitive, though.  Probably to the point of not requiring a skill check to use.  Maybe needing an engineering or boating roll to do something fancy like an agility trick though.
GM
GM, 64 posts
Kind and Benevolent
Thu 1 Aug 2013
at 17:53
  • msg #57

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 56):

The aqualungs do not access the PA system, nor do Gnomish uniforms have a starfleet logo you can tap to talk.

All Gnomish sailors (or those assigned to a sub) would have at least a briefing on how to use an aqualung.  They're tough, durable and not complicated (for gnomes).  You do not need a skill roll to use it in the way it was intended.

A Fey, however, WOULD need a roll to use an aqualung (unless a trained Gnome put it on for them).

Doing anything fancy with or while in the aqualung, naturally, could certainly require a roll.
James
player, 39 posts
AKA Rhaveen Blackwood
Fri 2 Aug 2013
at 00:14
  • msg #58

Re: Out-of-Game Chatter

In reply to GM (msg # 57):

In a question much along the lines of some of the nuts and bolt character leveling questions... how many levels do you think this game is going to go?  Will our characters make it to veteran or seasoned?  Just trying to figure out how to layer my upcoming edges.
GM
GM, 65 posts
Kind and Benevolent
Fri 2 Aug 2013
at 11:13
  • msg #59

Re: Out-of-Game Chatter

In reply to James (msg # 58):

To that question I honestly have no answer.

The stuff I have planned spans at least 3-4 "sessions" if that helps.

That being said, if people have fun and the campaign goes on and on... who am I to argue?
GM
GM, 67 posts
Kind and Benevolent
Fri 2 Aug 2013
at 11:41
  • msg #60

Re: Out-of-Game Chatter

In reply to GM (msg # 59):

Also, it should go without saying that:

A) There is currently no talking between the Bell and the divers

B) no talking between divers
Conrad son of Leif
player, 53 posts
Naval Officer
Well-meaning Lunkhead
Fri 2 Aug 2013
at 14:31
  • msg #61

Re: Out-of-Game Chatter

In reply to GM (msg # 60):

Except, of course, by using the totally official and in no way just made up Imperial Diving Sign Language system, which all seamen are required to learn before boarding.

Right?
GM
GM, 69 posts
Kind and Benevolent
Fri 2 Aug 2013
at 14:43
  • msg #62

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 61):

Totally legit.

Please roll Knowledge: Maritime Code or (if you choose) Knowledge: Diving History.
Alveris Alderis
player, 51 posts
Tantric Troubadour
Notary Public
Fri 2 Aug 2013
at 15:03
  • msg #63

Re: Out-of-Game Chatter

In reply to GM (msg # 62):

re: flashlight tricks- That was an awesome idea Chris!
Uthor son of Magnusson
player, 29 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 2 Aug 2013
at 15:04
  • msg #64

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 63):

Thanks!  Just wish I'd had one more point on it.  It would have been shaken.

Also, @DM: I believe I still get an initiative card for future rounds.
This message was last edited by the player at 15:05, Fri 02 Aug 2013.
GM
GM, 70 posts
Kind and Benevolent
Fri 2 Aug 2013
at 16:03
  • msg #65

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 64):

Yeah, you and the Fey would normally get a card anyhow, but since you're all on hold and I didn't plan on this combat lasting long, I chose not to bother.

No, I do not allow Bennies to be used on a snake eyes.
Conrad son of Leif
player, 55 posts
Naval Officer
Well-meaning Lunkhead
Fri 2 Aug 2013
at 17:17
  • msg #66

Re: Out-of-Game Chatter

In reply to GM (msg # 65):

I would like to revisit this policy, for reasons that are completely unrelated to the current storyline :P
Uthor son of Magnusson
player, 31 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sat 3 Aug 2013
at 04:36
  • msg #67

Re: Out-of-Game Chatter

@James: You know we can't hear you anyway, right?
Alveris Alderis
player, 54 posts
Tantric Troubadour
Notary Public
Sat 3 Aug 2013
at 15:32
  • msg #68

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 67):

But the crew potentially can depending on income, and we're having a private convo. I think it's more fun even as a metagame abstraction if you aren't sure of what.
Conrad son of Leif
player, 56 posts
Naval Officer
Well-meaning Lunkhead
Sat 3 Aug 2013
at 16:55
  • msg #69

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 68):

Eh.  It's fine, but it's a huge buzzkill to see "NEW POST" on the game only to find there's nothing new for me to read at all.
James
player, 42 posts
AKA Rhaveen Blackwood
Sun 4 Aug 2013
at 16:50
  • msg #70

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 69):

Completely off topic I found this in the post today
goo.gl/zsqqpF

Thought it was absolutely hilarious, classic board games in less than 30 min.  Chess had me crying.
Conrad son of Leif
player, 58 posts
Naval Officer
Well-meaning Lunkhead
Sun 4 Aug 2013
at 19:46
  • msg #71

Re: Out-of-Game Chatter

In reply to James (msg # 70):

Very nice article, indeed.
GM
GM, 77 posts
Kind and Benevolent
Mon 5 Aug 2013
at 12:13
  • msg #72

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 71):

To speed things up, I rolled for Conrad's damage.  Post edited.
Conrad son of Leif
player, 62 posts
Naval Officer
Well-meaning Lunkhead
Mon 5 Aug 2013
at 12:13
  • msg #73

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 71):

I've updated my previous post in the game thread with the damage dealt to the shark.  One of the damage dice I rolled maxed out, but I didn't let it "explode" because I couldn't remember if damage rolls COULD explode.  If they can, there should be 1d6 more damage to account for.
Conrad son of Leif
player, 63 posts
Naval Officer
Well-meaning Lunkhead
Mon 5 Aug 2013
at 13:23
  • msg #74

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 73):

New question.  If the harpoon has an attached line to it, it the harpoon still attached to the gun?  I assume I cut off the last one with a release mechanism so I could load the second one, but I don't know if I want to release this one unless the line's pretty short.

Related: I get to punch a shark, but the only thing cooler than that would be to be able to Scorpion him over to me first.  Get over here!
This message was last edited by the player at 13:28, Mon 05 Aug 2013.
GM
GM, 80 posts
Kind and Benevolent
Mon 5 Aug 2013
at 14:00
  • msg #75

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 74):

We'll say the Gnomes include a quick-disconnect feature on the harpoon line mount.  While reloading, you could have released the first one.

You now, however, DO have a shark on a tether.

This can be treated as a Grappel in a sense, you can make an opposed STR check to reel it in and the Shark can make an opposed STR check to either yank it out of your hands or pull you along with it.
Uthor son of Magnusson
player, 36 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 5 Aug 2013
at 14:13
  • msg #76

Re: Out-of-Game Chatter

Damage dice can explode.

Also, a note on grappling: Both parties involved can choose to roll either STR or AGI in the opposed roll.  In this case, though, I could see the mighty DM ruling that only strength can be used to reel the shark in.
GM
GM, 81 posts
Kind and Benevolent
Mon 5 Aug 2013
at 16:08
  • msg #77

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 76):

That's how the harpoon was written and how the GM rules.

Mighty indeed.
GM
GM, 82 posts
Kind and Benevolent
Mon 5 Aug 2013
at 16:10
  • msg #78

Re: Out-of-Game Chatter

In reply to GM (msg # 77):

It should also be noted, a target which is Shaken DOES still get its Parry value as a defense against further attacks.
Conrad son of Leif
player, 66 posts
Naval Officer
Well-meaning Lunkhead
Mon 5 Aug 2013
at 17:22
  • msg #79

Re: Out-of-Game Chatter

In reply to GM (msg # 78):

Would Conrad or Uthor know whether to expect the Dark Reach to have its own oxygen supply? If the pump's on the fritz and we are banking on it to provide us with air, we're probably hosed.

I suppose we don't know, because we weren't sure if it was still watertight, right? We didn't notice it bubbling out or anything.
This message was last edited by the player at 17:22, Mon 05 Aug 2013.
GM
GM, 87 posts
Kind and Benevolent
Mon 5 Aug 2013
at 19:06
  • msg #80

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 79):

You didn't see any bubbling, meaning it's either airtight or already flooded.

When you open the hatch you'll find out in a hurry.
Conrad son of Leif
player, 69 posts
Naval Officer
Well-meaning Lunkhead
Mon 5 Aug 2013
at 19:16
  • msg #81

Re: Out-of-Game Chatter

In reply to GM (msg # 80):

Well then... let's find out. As Bill from Star Fox likes to say: The hatches are open!
GM
GM, 88 posts
Kind and Benevolent
Mon 5 Aug 2013
at 23:28
  • msg #82

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 81):

Lose 15 experience...
GM
GM, 91 posts
Kind and Benevolent
Wed 7 Aug 2013
at 12:41
  • msg #83

Re: Out-of-Game Chatter

In reply to GM (msg # 82):

If James has nothing posted in the next couple hours, just assume he's lost in thought and isn't answering.
Conrad son of Leif
player, 73 posts
Naval Officer
Well-meaning Lunkhead
Wed 7 Aug 2013
at 12:54
  • msg #84

Re: Out-of-Game Chatter

In reply to GM (msg # 83):

If James doesn't answer/is lost in thought, does he still open the hatch?  This has combat implications.
Alveris Alderis
player, 57 posts
Tantric Troubadour
Notary Public
Wed 7 Aug 2013
at 12:55
  • msg #85

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 84):

If GM rules he's lost in thought or something, he's shaken for first round combat (immobilized by fear), and it would just be the 3 of us for initiative, I would suppose.

Jon- Can we assume that he follows us but is incapable of action? It's highly unlikely we would leave him alone at the entrance, but I'd hate to see us stall out waiting.
Conrad son of Leif
player, 74 posts
Naval Officer
Well-meaning Lunkhead
Wed 7 Aug 2013
at 13:03
  • msg #86

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 85):

I don't want to leave him in the entrance hatch with a dead sailor.  I just want him to open the hatch initially before following along on autopilot :P
GM
GM, 92 posts
Kind and Benevolent
Wed 7 Aug 2013
at 14:27
  • msg #87

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 86):

For future policy, if we have a temporarily inactive player, the character will be assumed to 'follow along' but not really do anything.

In combat they'll hide or be ignored as GM sees fit.

Otherwise they will just follow quietly, but they will not open doors for you.

Despite the wisdom presented in that pivotal scene in the original "Gamers" film, you cannot adopt a "Send in Mark" strategy for combat with inactive players.  This applies to having someone touch something you suspect to be trapped, etc.
Conrad son of Leif
player, 75 posts
Naval Officer
Well-meaning Lunkhead
Wed 7 Aug 2013
at 14:38
  • msg #88

Re: Out-of-Game Chatter

In reply to GM (msg # 87):

Fine, fine.

I think according to your rules he technically has three days to respond though, right?

Do we want to revise that to a 24-hour grace period for all players?  We've been moving at a pretty good pace.
This message was last edited by the player at 14:38, Wed 07 Aug 2013.
Uthor son of Magnusson
player, 43 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 7 Aug 2013
at 14:52
  • msg #89

Re: Out-of-Game Chatter

Also we're not really sending him in, we're having him open the hatch so the people with weapons can go in first.

Also what bout something like making a heal check to tell us how the gnome died?  That's not going to put him in danger.

I'm in favor of revising for a 24-hour grace period though.  Failure to respond puts you on hold until you do.
James
player, 43 posts
AKA Rhaveen Blackwood
Wed 7 Aug 2013
at 15:23
  • msg #90

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 89):

Hey Guys,

Sorry about that, not that any of you but Jon will know who I'm talking about....

Marion proposed to me on Sunday night.  So there has been a lot of discussion and calls to family over the last few days.
Conrad son of Leif
player, 76 posts
Naval Officer
Well-meaning Lunkhead
Wed 7 Aug 2013
at 15:34
  • msg #91

Re: Out-of-Game Chatter

In reply to James (msg # 90):

Well, congrats!  If you had to be tardy, that's probably the best possible reason :)
Uthor son of Magnusson
player, 44 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 7 Aug 2013
at 15:41
  • msg #92

Re: Out-of-Game Chatter

Congratulations!  Yeah, what Aaron said.  Totally understand the absence there.
James
player, 45 posts
AKA Rhaveen Blackwood
Wed 7 Aug 2013
at 15:55
  • msg #93

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 92):

Thanks All :D.  It sexciting and really scary.
GM
GM, 93 posts
Kind and Benevolent
Wed 7 Aug 2013
at 16:10
  • msg #94

Re: Out-of-Game Chatter

In reply to James (msg # 93):

The GM refuses to correct "sexciting".  It does not appear to be a typo.
GM
GM, 94 posts
Kind and Benevolent
Wed 7 Aug 2013
at 16:12
  • msg #95

Re: Out-of-Game Chatter

In reply to GM (msg # 94):

Also, I appreciate the enthusuasm for secret communications (I really do).  But if you're openly (i.e. not whispering) Common or Gnomish, everyone can understand both of those so you don't need to use PM.

Fey, Goblin, etc. you can PM.
James
player, 46 posts
AKA Rhaveen Blackwood
Wed 7 Aug 2013
at 16:18
  • msg #96

Re: Out-of-Game Chatter

In reply to GM (msg # 94):

HAHA, I wish it wasn't a typo.  I think I'm going to say I meant sexciting.
Alveris Alderis
player, 58 posts
Tantric Troubadour
Notary Public
Wed 7 Aug 2013
at 17:48
  • msg #97

Re: Out-of-Game Chatter

In reply to James (msg # 96):

Just got engaged two months ago and I have more spreadsheets, wedding books, and venue visits planned than I would honestly want to admit. Welcome to hell my friend, er, and , Congrats!
James
player, 49 posts
AKA Rhaveen Blackwood
Thu 8 Aug 2013
at 02:30
  • msg #98

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 97):

Marion says we should elope.  She recommends you do the same.
Alveris Alderis
player, 61 posts
Tantric Troubadour
Notary Public
Thu 8 Aug 2013
at 14:21
  • msg #99

Re: Out-of-Game Chatter

In reply to James (msg # 98):

Imagine that the person behind Alveris Alderis is probably the same sort of person who would write and play a character like Alveris Alderis.

Like Alvie would EVER pass up on a giant party where he's the center of attention.

When else will I have another opportunity to ask fearless GM to help me do a kegstand?
Alveris Alderis
player, 62 posts
Tantric Troubadour
Notary Public
Thu 8 Aug 2013
at 14:23
  • msg #100

Re: Out-of-Game Chatter

Savage worlds, or at least, your universe within it, doesn't get into Low light vision, but typically, elves are granted such a benefit.

Fearless GM- Do Fey have low light vision?
Conrad son of Leif
player, 84 posts
Naval Officer
Well-meaning Lunkhead
Thu 8 Aug 2013
at 14:48
  • msg #101

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 100):

In the vein of desperately wanting low-light vision, I posit the following:

It's also common knowledge that gnomish submarines - particularly later models - always equip their engine and pump rooms with an ingenious series of defense panels designed to introduce an electric charge into the surrounding environment -- including water up to several inches in depth.  Rubber-soled Gnomish boots, of course, provide resistance to such a charge.  These units, invented by Vlad Snakeroaster, operate on battery power, so as to be effective in the event of an underwater ambush while cruising on low power.

Standard issue, I tell you.  And voice activated.

***

Entirely Nonfictional Gnomish Proximity Defense Panels

Range: All living or otherwise animated targets within 5 meters
Activation Phrase: "Delta India Echo!"
Hit?: Automatic unless target makes Vigor save (raise required if liquid present)
Damage: d6 (d8 if conductive liquid present)
Special: Cannot affect anyone insulated from the conductive medium connecting the panels
This message was last edited by the player at 15:03, Thu 08 Aug 2013.
Alveris Alderis
player, 63 posts
Tantric Troubadour
Notary Public
Thu 8 Aug 2013
at 14:52
  • msg #102

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 101):

Ladies and gentlemen, Conrad Son of Leif, pushing the boundaries of tongue in cheek to all new levels of phallic appearance..
Uthor son of Magnusson
player, 49 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 8 Aug 2013
at 15:04
  • msg #103

Re: Out-of-Game Chatter

Please note:  When I rolled my fighting die, I thought I was at range 1, with a +2 gang-up bonus from Conrad and Alveris' readied weapons.  Subtracting 2 from my roll (thus negating the bonus), I still hit with a 9, which is a raise, so my damage would be unaffected.
GM
GM, 101 posts
Kind and Benevolent
Thu 8 Aug 2013
at 16:59
  • msg #104

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 103):

I don't recall how it's worded in the book, but generally the gang-up bonus only applies when there are other combatants.

As the snake was still at range and neither Alveris nor Conrad had engaged it (and indeed could still choose to flee without a counter-attack), they would contribute no gang-up bonus.

Ultimately, doesn't make much difference here though.

Also, no Conrad, no.
Alveris Alderis
player, 64 posts
Tantric Troubadour
Notary Public
Thu 8 Aug 2013
at 17:17
  • msg #105

Re: Out-of-Game Chatter

In reply to GM (msg # 104):

Without rulebook, I wasn't sure what to substract for throwing at vipers in proximity of everyone. My initial throw was a 9, so unless that modified is somehow -3, I'm going to assume I hit.

I didn't take the -1 for it being "dim" because Uthor was deliberately shining a light on them. I also considered them in range since they came to bite Uthor who had engaged the Boa @ Range 2.
GM
GM, 103 posts
Kind and Benevolent
Thu 8 Aug 2013
at 17:35
  • msg #106

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 105):

Sounds about right.

I gave the range mostly to emphasize that nobody was currently "in melee" with them but that you/they could move within range on your turn.

The -2 for the vipers is based on size, it applies to melee and ranged at any range regardless of who else is where.
Uthor son of Magnusson
player, 52 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 8 Aug 2013
at 17:45
  • msg #107

Re: Out-of-Game Chatter

The rules provide no penalty for shooting/throwing into melee except:

If you roll a 1 on your shooting/throwing die (regardless of wild die), you hit a randomly selected target out of the possibilities.  This could mean the original target or a friendly.
GM
GM, 104 posts
Kind and Benevolent
Thu 8 Aug 2013
at 17:49
  • msg #108

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 107):

Right, that's independent of the whole size issue though.
Uthor son of Magnusson
player, 53 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 8 Aug 2013
at 17:53
  • msg #109

Re: Out-of-Game Chatter

Very true; you still take the -2 to hit, though not the -1 because I deliberately made it not dim.
Alveris Alderis
player, 66 posts
Tantric Troubadour
Notary Public
Thu 8 Aug 2013
at 19:22
  • msg #110

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 109):

Yup and that's how I rolled it. Good to hear we were calibrated.
Conrad son of Leif
player, 86 posts
Naval Officer
Well-meaning Lunkhead
Fri 9 Aug 2013
at 14:33
  • msg #111

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 110):

Since Gnomes are also Small, do they get to ignore the penalty associated for hitting other things in the same size category?  If so, I think I actually connected.
This message was last edited by the player at 14:33, Fri 09 Aug 2013.
GM
GM, 105 posts
Kind and Benevolent
Fri 9 Aug 2013
at 16:43
  • msg #112

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 111):

Yes, it's easier for a Gnome to hit a Snake than a Fey (in melee, at range your own size makes no difference).

However, there is still a penalty, albeit a smaller one, and a Fighting roll of 2 vs Parry of 6 means the 1 difference isn't enough to make a hit.
Uthor son of Magnusson
player, 54 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 9 Aug 2013
at 18:27
  • msg #113

Re: Out-of-Game Chatter

It doesn't make sense to have a -1 penalty for gnomes to hit the snake (which is Size -2, yes?).  Normal sized creatures don't get a -1 penalty to hit gnomes.  It makes sense to either be -2 or no penalty, but I don't see the logic for -1.
Conrad son of Leif
player, 88 posts
Naval Officer
Well-meaning Lunkhead
Fri 9 Aug 2013
at 18:41
  • msg #114

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 113):

Maybe normal-sized creatures DO have a penalty to hit Gnomes...
Uthor son of Magnusson
player, 55 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 9 Aug 2013
at 18:43
  • msg #115

Re: Out-of-Game Chatter

Perhaps if that's a houserule from our glorious DM.
Alveris Alderis
player, 67 posts
Tantric Troubadour
Notary Public
Fri 9 Aug 2013
at 19:13
  • msg #116

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 115):


Traits:
Small - Gnomes get -1 from their Toughness but are at +1 difficulty to hit at range.

Snakes were +2 difficulty at Jon's discretion, which honestly, considering their size and mobility on the liquid surface, I didn't really question further.

TLDR- Gnomes indeed get a to hit penalty at range..
Uthor son of Magnusson
player, 56 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 9 Aug 2013
at 19:22
  • msg #117

Re: Out-of-Game Chatter

Right, but not in close combat.  The snakes' innate attack penalty applies to all attacks made against them by virtue of their size (-2).

EDIT: The -1 to ranged attacks that gnomes get appears to be a houserule already.
This message was last edited by the player at 19:39, Fri 09 Aug 2013.
GM
GM, 107 posts
Kind and Benevolent
Sat 10 Aug 2013
at 14:34
  • msg #118

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 117):

So, here's what's going on with this.

In the rules, size modifications are broken into 2 parts (at least in the Explorer's Edition) size mods for to-hit and size mods for toughness.

For some reason, they assign toughness mods on a sliding scale of like -3 to +8.  Size mods for to hit, however, are only -2, 0 or +2.

This synchs up for something like a snake, -2 toughness and -2 to hit.  The snake stats you see are lifted directly from the book.

Where the rules are wonky is with midsized things.  The rules for Goblin state that they get -1 to toughness, but not -1 to hit.  Ogres, however, state that they are "slightly larger" than humans and get +2 toughness and +2 to hit.

My decision, for midsized creatures like Goblins, Gnomes, etc. is to give them both a -1 Toughness and a -1 to hit mod (which I wrote as for ranged, but should apply to ranged AND melee).  So then, yes, a Gnome attacking a snake has only a -1, not -2 as it would be for a Fey.

In general, the whole size mod attack doesn't really make any logical sense.  Sure, it's easier for a snake to hit something very large IF it's standing still, but in one step a human can clear several feet of distance, which means a simple step could easily put you well out of snake range.

Oh well, I decided making the toughness mod and to-hit mod match was simpler and more consistant, even if it makes no sense either way.  I have modded the character creation rules to note that Gnomes are -1 to hit overall.
James
player, 54 posts
AKA Rhaveen Blackwood
Sat 10 Aug 2013
at 18:07
  • msg #119

Re: Out-of-Game Chatter

In reply to GM (msg # 118):

What is the poisons strength so I can roll a heal check against it.
Conrad son of Leif
player, 89 posts
Naval Officer
Well-meaning Lunkhead
Sat 10 Aug 2013
at 18:40
  • msg #120

Re: Out-of-Game Chatter

In reply to James (msg # 119):

I'm not sure you can do a Smarts Trick and an Attack on the same turn without suffering a -2 penalty to the thing you're doing second (in this case, the attack).  Could be wrong though - oh wise and merciful DM?
James
player, 55 posts
AKA Rhaveen Blackwood
Sat 10 Aug 2013
at 20:28
  • msg #121

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 120):

It's -2 to both abilities I accounted for it in the total but dint write it into the equation. I edited it and should be correct
GM
GM, 108 posts
Kind and Benevolent
Sun 11 Aug 2013
at 20:28
  • msg #122

Re: Out-of-Game Chatter

In reply to James (msg # 121):

Correct.  Trick and an attack would be -2 to each.
Conrad son of Leif
player, 91 posts
Naval Officer
Well-meaning Lunkhead
Mon 12 Aug 2013
at 13:36
  • msg #123

Re: Out-of-Game Chatter

In reply to GM (msg # 122):

So, what room of the ship are we in?  I can't tell if this is supposed to be the engine room, or if it's a precursor to the engine room.  Do I need to make a knowledge: boats check to find out?
Conrad son of Leif
player, 92 posts
Naval Officer
Well-meaning Lunkhead
Mon 12 Aug 2013
at 14:06
  • msg #124

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 123):

Like, I see that it says "maintenance compartment" or something, but is that en route to the engine room?
GM
GM, 110 posts
Kind and Benevolent
Mon 12 Aug 2013
at 14:26
  • msg #125

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 124):

You'd guess so, but you're not familiar with the specific layout of this sub.
Conrad son of Leif
player, 93 posts
Naval Officer
Well-meaning Lunkhead
Mon 12 Aug 2013
at 15:03
  • msg #126

Re: Out-of-Game Chatter

In reply to GM (msg # 125):

So, are there other visible hatches in this room?

EDIT: nevermind, I'll do that in-game.
This message was last edited by the player at 15:15, Mon 12 Aug 2013.
Alveris Alderis
player, 69 posts
Tantric Troubadour
Notary Public
Mon 12 Aug 2013
at 21:37
  • msg #127

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 126):

To all players, my sincerest nonapologies for introducing the likelihood of krakens.

Yours,

Alveris Alderis - 4th wall shattering Sexual Troubadour, Notary Public
Conrad son of Leif
player, 97 posts
Naval Officer
Well-meaning Lunkhead
Tue 13 Aug 2013
at 15:11
  • msg #128

Re: Out-of-Game Chatter

Bah.

Yea, though I walk through the valley of the kraken, I shall fear no evil.
For my harpoon gun is with me.
Locked, loaded, and ready to go.
This message was last edited by the player at 15:11, Tue 13 Aug 2013.
Alveris Alderis
player, 71 posts
Tantric Troubadour
Notary Public
Tue 13 Aug 2013
at 15:59
  • msg #129

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 128):

How large is the opening to the room? Should I assume it's basically impossible for the gnomes to go in and for me to still be able to fire knives in at snakes without somehow skewering said gnomes like pincushions?
James
player, 59 posts
AKA Rhaveen Blackwood
Tue 13 Aug 2013
at 16:22
  • msg #130

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 128):

I loled
GM
GM, 113 posts
Kind and Benevolent
Tue 13 Aug 2013
at 16:35
  • msg #131

Re: Out-of-Game Chatter

In reply to James (msg # 130):

Not impossible to throw knives over a Gnome's shoulder at enemies... not recommended.

...at least with knives you don't need to worry about tinnitus.
This message was last edited by the GM at 16:37, Tue 13 Aug 2013.
Alveris Alderis
player, 72 posts
Tantric Troubadour
Notary Public
Tue 13 Aug 2013
at 20:12
  • msg #132

Re: Out-of-Game Chatter

In reply to James (msg # 130):

My entire character sheet and background, until Jon edited it, was written in the third person, and was fourth wall shattering.

Alveris is basically some unholy amalgamation in concept of Sterling Archer (personality), Deadpool (general disposition and 4th wall shattering), and Jayne (complete lack of trust) from Firefly.
GM
GM, 115 posts
Kind and Benevolent
Wed 14 Aug 2013
at 13:49
  • msg #133

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 132):

Snakes are about to to take their turn.  Interrupt now or forever hold your peace.
Conrad son of Leif
player, 98 posts
Naval Officer
Well-meaning Lunkhead
Wed 14 Aug 2013
at 14:24
  • msg #134

Re: Out-of-Game Chatter

In reply to GM (msg # 133):

What's the actual penalty inflicted by Blind?  Beyond failing notice checks, I mean...
GM
GM, 117 posts
Kind and Benevolent
Wed 14 Aug 2013
at 15:49
  • msg #135

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 134):

-6 to all tasks requiring vision and -2 to social interactions.
Uthor son of Magnusson
player, 62 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 14 Aug 2013
at 16:22
  • msg #136

Re: Out-of-Game Chatter

Probably shouldn't mention that your parry is 2 while blind...
Conrad son of Leif
player, 101 posts
Naval Officer
Well-meaning Lunkhead
Wed 14 Aug 2013
at 17:30
  • msg #137

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 136):

I was falling back anyway... :P
Conrad son of Leif
player, 104 posts
Naval Officer
Well-meaning Lunkhead
Thu 15 Aug 2013
at 19:15
  • msg #138

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 137):

Allow me to be the first to say that, if James manages to throw any important maps into the water after both fey just kind of ignored the OTHER map we found, I officially give up on trying to stay on the rails :P
This message was last edited by the player at 19:15, Thu 15 Aug 2013.
GM
GM, 126 posts
Kind and Benevolent
Fri 16 Aug 2013
at 17:55
  • msg #139

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 138):

Scene setup clarification:

The ladder leading up is in the Maintenance Access room.

Uthor and Conrad are still in the Pump/Air reg room.
Conrad son of Leif
player, 106 posts
Naval Officer
Well-meaning Lunkhead
Fri 16 Aug 2013
at 20:24
  • msg #140

Re: Out-of-Game Chatter

In reply to GM (msg # 139):

That doesn't change what I'm trying to do, though.  I'm assuming that there's a code room with 2 fey in it.  A ladder leads down from the Code Room and into the Maintenance Access.  This room is connected to the Pump/Air Reg room, which Uthor and Conrad are trying to leave.

If James and Alveris were able to get back to the Code Room in one go, I feel like Uthor and I should be able to travel at least to the Maintenance Room without trouble.
Uthor son of Magnusson
player, 65 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sat 17 Aug 2013
at 00:59
  • msg #141

Re: Out-of-Game Chatter

And I'm aiming to be just behind Conrad.  Re: readying an acton. I believe that just counts as going on hold.  You can attempt to interrupt a snake's move or attack by making an opposed agility roll.
GM
GM, 127 posts
Kind and Benevolent
Sat 17 Aug 2013
at 01:09
  • msg #142

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 141):

All correct.
Conrad son of Leif
player, 107 posts
Naval Officer
Well-meaning Lunkhead
Mon 19 Aug 2013
at 14:13
  • msg #143

Re: Out-of-Game Chatter

In reply to GM (msg # 142):

Dammit, SNAKES.

Ok, so the spitters are down a hallway, right?  Was it not possible to position myself at a right angle from that hallway? That was the entire point of falling back - to minimize our exposure to ranged attacks.
GM
GM, 129 posts
Kind and Benevolent
Mon 19 Aug 2013
at 15:48
  • msg #144

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 143):

If you climb back into the access room, yeah you can move off to one side and get out of their fire.
Conrad son of Leif
player, 109 posts
Naval Officer
Well-meaning Lunkhead
Mon 19 Aug 2013
at 17:29
  • msg #145

Re: Out-of-Game Chatter

In reply to GM (msg # 144):

Noted!
James
player, 64 posts
AKA Rhaveen Blackwood
Mon 19 Aug 2013
at 22:57
  • msg #146

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 145):

Alveris you dorked it up really hard on that comment to connie, I loled.
Uthor son of Magnusson
player, 71 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 21 Aug 2013
at 03:02
  • msg #147

Re: Out-of-Game Chatter

Re: Alderis' comment

For those interested, the correct term is herpetophile, or more specifically, ophidiophile.
Alveris Alderis
player, 82 posts
Tantric Troubadour
Notary Public
Wed 21 Aug 2013
at 10:45
  • msg #148

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 147):

I honestly considered looking it up, but decided it was way funnier if I didn't.
Conrad son of Leif
player, 115 posts
Naval Officer
Well-meaning Lunkhead
Wed 21 Aug 2013
at 13:32
  • msg #149

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 148):

I hate you both, in varying amounts.
GM
GM, 138 posts
Kind and Benevolent
Wed 21 Aug 2013
at 18:32
  • msg #150

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 149):

Heh, good move on the swarm
Conrad son of Leif
player, 119 posts
Naval Officer
Well-meaning Lunkhead
Wed 21 Aug 2013
at 19:46
  • msg #151

Re: Out-of-Game Chatter

In reply to GM (msg # 150):

Haha thanks.  I'm just glad it wasn't a faceplant-inducing critical miss...
James
player, 70 posts
AKA Rhaveen Blackwood
Thu 22 Aug 2013
at 00:46
  • msg #152

Re: Out-of-Game Chatter

In reply to GM (msg # 150):

I was going to start looking for a shovel or something of the like in the back room, but just as I was typing it that was posted.
GM
GM, 142 posts
Kind and Benevolent
Thu 22 Aug 2013
at 19:34
  • msg #153

Re: Out-of-Game Chatter

In reply to James (msg # 152):

Can y'all see the new map I uploaded?
Conrad son of Leif
player, 124 posts
Naval Officer
Well-meaning Lunkhead
Fri 23 Aug 2013
at 13:15
  • msg #154

Re: Out-of-Game Chatter

In reply to GM (msg # 153):

Yes.

Ok, so we were already at the "engineering" hub, which is how we drained the room.  We now need to go into the reactor room?  Let's do that.
Alveris Alderis
player, 89 posts
Tantric Troubadour
Notary Public
Fri 23 Aug 2013
at 13:19
  • msg #155

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 154):

There probably aren't even any velociraptor snakes laying in wait!
Alveris Alderis
player, 91 posts
Tantric Troubadour
Notary Public
Fri 23 Aug 2013
at 15:01
  • msg #156

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 155):

Based on my previous post, I'm putting myself as far away from the hatch as is spacially possible while still maintaining visibility to the hatch and the gnomes.
GM
GM, 144 posts
Kind and Benevolent
Fri 23 Aug 2013
at 16:17
  • msg #157

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 156):

which hatch?
Alveris Alderis
player, 93 posts
Tantric Troubadour
Notary Public
Fri 23 Aug 2013
at 16:27
  • msg #158

Re: Out-of-Game Chatter

In reply to GM (msg # 157):

The one that leads into the reactor room of death. As far away from reactor door as possible.
GM
GM, 145 posts
Kind and Benevolent
Fri 23 Aug 2013
at 16:57
  • msg #159

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 158):

so against pipe pillar or in another room?
James
player, 74 posts
AKA Rhaveen Blackwood
Fri 23 Aug 2013
at 17:31
  • msg #160

Re: Out-of-Game Chatter

In reply to GM (msg # 159):

I will be in another room, Starboard cargo on the other side of the inconvenient pilar of pipes when the door is opened.  I will then return to the gnome unless otherwise interrupted.
Uthor son of Magnusson
player, 76 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 23 Aug 2013
at 18:32
  • msg #161

Re: Out-of-Game Chatter

Uthor trains his flashlight on the door, drawing his axe and standing behind Conrad.
Alveris Alderis
player, 94 posts
Tantric Troubadour
Notary Public
Fri 23 Aug 2013
at 21:49
  • msg #162

Re: Out-of-Game Chatter

In reply to GM (msg # 159):

 Same room as far away as possible. Against pillar as you're describing I guess
Conrad son of Leif
player, 129 posts
Naval Officer
Well-meaning Lunkhead
Sun 25 Aug 2013
at 16:42
  • msg #163

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 162):

So, can I open this door or are we waiting for a GM event?
Uthor son of Magnusson
player, 81 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 26 Aug 2013
at 13:14
  • msg #164

Re: Out-of-Game Chatter

The numbers of snakes in the GM post are inconsistent with the numbers described.  Please update so the poor saps outside the reactor know what they're dealing with.
James
player, 78 posts
AKA Rhaveen Blackwood
Mon 26 Aug 2013
at 13:56
  • msg #165

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 164):

I should be at the far end of the pump room, farther than Alveris, should I still make a vigor roll?
Alveris Alderis
player, 96 posts
Tantric Troubadour
Notary Public
Mon 26 Aug 2013
at 13:59
  • msg #166

Re: Out-of-Game Chatter

In reply to James (msg # 165):

If he didn't ask me to, and you're further away, I'd assume you're kosher.
GM
GM, 148 posts
Kind and Benevolent
Mon 26 Aug 2013
at 14:03
  • msg #167

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 166):

I thought your last comment was to get far away in the same room, i.e. Engineering?
Uthor son of Magnusson
player, 82 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 26 Aug 2013
at 16:01
  • msg #168

Re: Out-of-Game Chatter

I should probably stop "helping," but if someone soaks all wounds (including an NPC wild card), they're also not shaken.  The boa should be fine (stat-wise at least).
GM
GM, 152 posts
Kind and Benevolent
Mon 26 Aug 2013
at 17:26
  • msg #169

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 168):

He soaked enough to negate actual damage but not enough to get rid of Shaken.  Also didn't make much difference since he wanted to slide over and nibble on some Fey anyhow...


All: Please make sure you track your injuries/status/bennies in your character sheets.
Uthor son of Magnusson
player, 83 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 26 Aug 2013
at 17:28
  • msg #170

Re: Out-of-Game Chatter

You don't have to soak extra to get rid of shaken.  If you soak all the wounds, you automatically aren't shaken.  Unless that's a houserule for you.

But that's cool, if he wanted to nibble fey.
James
player, 82 posts
AKA Rhaveen Blackwood
Mon 26 Aug 2013
at 18:13
  • msg #171

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 170):

How long will it take for those snakes to get to me?  Will they be able to reach me in a single movement?
Conrad son of Leif
player, 133 posts
Naval Officer
Well-meaning Lunkhead
Mon 26 Aug 2013
at 18:20
  • msg #172

Re: Out-of-Game Chatter

In reply to James (msg # 171):

I think they move at the speed of betrayal... :P
James
player, 83 posts
AKA Rhaveen Blackwood
Mon 26 Aug 2013
at 18:47
  • msg #173

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 172):

You mean the speed of self preservation?  Theres a huge difference.
GM
GM, 155 posts
Kind and Benevolent
Mon 26 Aug 2013
at 19:27
  • msg #174

Re: Out-of-Game Chatter

In reply to James (msg # 173):

Yes, they can move and attack you in a round.
GM
GM, 156 posts
Kind and Benevolent
Mon 26 Aug 2013
at 19:30
  • msg #175

Re: Out-of-Game Chatter

In reply to GM (msg # 174):

Also, Alveris, wait your turn!

I like your enthusiasm but let me draw initiative first!
Uthor son of Magnusson
player, 85 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 26 Aug 2013
at 19:32
  • msg #176

Re: Out-of-Game Chatter

If the boa's not in melee, it hits with a raise.  If it is, you throw against its parry rather than the flat 4 target number for range.

Hitting with a raise doesn't automatically shake the target, but it does add 1d6 to your damage roll.  Your Wild Attack bonus applies to the full total of the roll.
Alveris Alderis
player, 99 posts
Tantric Troubadour
Notary Public
Mon 26 Aug 2013
at 19:36
  • msg #177

Re: Out-of-Game Chatter

In reply to GM (msg # 175):

I thought your failure to redraw initiative should be construed as a continuance of the previous round. Sorry :(
Alveris Alderis
player, 100 posts
Tantric Troubadour
Notary Public
Mon 26 Aug 2013
at 19:39
  • msg #178

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 177):

How does the 4 damage work? Technically, I had already taken 3 overflow damage from my bennies. I have a toughness of 6 in armor. Does this now wound me? Sorry to be so green, just uncertain how this works.

I've also been taking some pretty epic multi action penalties to move/throw in the same round. It's not uber clear to me in Savage Worlds what a 5 foot adjust (Read- movement that is not an action) consists of.

Please just consider the rest of my action to occur as written, when appropriate, at your discretion. I dart away from the snakes (as you wrote in), while throwing a knife at the giant oncoming boa.

I can also revise my action as necessary, preserving what I can of rolls already made.
Uthor son of Magnusson
player, 86 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 26 Aug 2013
at 19:45
  • msg #179

Re: Out-of-Game Chatter

Moving is not an action, so you don't incur penalties for throwing in the same round.  Damage always checks vs. toughness.  It's not like HP.  If you take 4 damage and have 6 toughness, you're fine regardless of how many wounds you have or whatnot.
Conrad son of Leif
player, 135 posts
Naval Officer
Well-meaning Lunkhead
Mon 26 Aug 2013
at 21:07
  • msg #180

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 178):

Ok, so... we'll assume Alveris's last action happens now, and move on to James?
Alveris Alderis
player, 101 posts
Tantric Troubadour
Notary Public
Mon 26 Aug 2013
at 22:07
  • msg #181

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 179):

How would this work with a benny soak? Would the benny reduce the initial damage received, and then your toughness overcomes the rest?
Alveris Alderis
player, 102 posts
Tantric Troubadour
Notary Public
Mon 26 Aug 2013
at 22:09
  • msg #182

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 179):

GM can you concur moving and throwing in same round isn't considered multi action? What stops this from being like a John Woo style matrix where I run my max pace flinging knives and stuff every round?
GM
GM, 158 posts
Kind and Benevolent
Mon 26 Aug 2013
at 22:13
  • msg #183

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 182):

Benny soak is odd to explain: check the book.

Movement up to pace is not an action.  You can move and attack.  However, drawing a new knife IS an action.
Uthor son of Magnusson
player, 88 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 27 Aug 2013
at 01:06
  • msg #184

Re: Out-of-Game Chatter

Good point about the knife drawing.

So soaking with a benny works like this, for those who don't have the book.

When you get hit and would take a wound, you can spend a benny to attempt to soak.  You can do this once per attack.

Roll vigor.  Each success and raise negates one wound.  If you negate all wounds you would take, you're also not shaken.

Additionally, you can spend a benny at any time to automatically recover from shaken (even if you've already rolled to recover).  This is not an action.
Alveris Alderis
player, 103 posts
Tantric Troubadour
Notary Public
Tue 27 Aug 2013
at 16:08
  • msg #185

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 184):

Confused about my location. I climbed out of the pump room, but am now above engineering. If I go partway back down the ladder (out of snake reach) and start hucking knives, what room am I looking at? Engineering or pump?
GM
GM, 160 posts
Kind and Benevolent
Tue 27 Aug 2013
at 16:44
  • msg #186

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 185):

You confused me too...

There is no ladder leading out of the pump room.  The only ladders are up from Engineering or Up from the Maintenance room into the COde room.

The ladder in Engineering was the only one even remotely in range.
James
player, 85 posts
AKA Rhaveen Blackwood
Tue 27 Aug 2013
at 16:49
  • msg #187

Re: Out-of-Game Chatter

In reply to GM (msg # 186):

taking my turn now.
James
player, 87 posts
AKA Rhaveen Blackwood
Tue 27 Aug 2013
at 23:30
  • msg #188

Re: Out-of-Game Chatter

In reply to James (msg # 187):

Can I make it up the ladder in the maintenence room next turn?
GM
GM, 162 posts
Kind and Benevolent
Wed 28 Aug 2013
at 00:19
  • msg #189

Re: Out-of-Game Chatter

In reply to James (msg # 188):

No.  Can get into the Maintenance room.
James
player, 88 posts
AKA Rhaveen Blackwood
Wed 28 Aug 2013
at 13:16
  • msg #190

Re: Out-of-Game Chatter

In reply to GM (msg # 189):

So I soaked one of the wounds, do I need to do roll again to soak nettlesnakes or do I just take that one since I didn't get the needed raise?
Uthor son of Magnusson
player, 90 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 28 Aug 2013
at 14:10
  • msg #191

Re: Out-of-Game Chatter

A soak roll is good for one attack.  You soaked the hit that would have wounded you, thus also recovering from shaken.  Then, the nettlesnakes "re-shook" you.  So you should be shaken currently.  You should roll to recover, as it will soon be your turn.
James
player, 91 posts
Wed 28 Aug 2013
at 14:50
  • [deleted]
  • msg #192

Re: Out-of-Game Chatter

This message was deleted by the player at 14:51, Wed 28 Aug 2013.
James
player, 93 posts
AKA Rhaveen Blackwood
Wed 28 Aug 2013
at 15:15
  • msg #193

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 191):

So I unshook off of the attack then got dinged twice again so I have one wound now correct?
Uthor son of Magnusson
player, 93 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 28 Aug 2013
at 15:19
  • msg #194

Re: Out-of-Game Chatter

In reply to James (msg # 193):

Looks that way, unless you have another benny to spend soaking the third attack.

So it's Nettlesnakes (soaked), Viper 1 (shaken), Viper 2 (wound).
James
player, 94 posts
AKA Rhaveen Blackwood
Wed 28 Aug 2013
at 15:37
  • msg #195

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 194):

Good to know my math is in line.  Thanks
GM
GM, 166 posts
Kind and Benevolent
Wed 28 Aug 2013
at 16:22
  • msg #196

Re: Out-of-Game Chatter

In reply to James (msg # 195):

Heh, I've had far worse co-GMs Chris...
Uthor son of Magnusson
player, 94 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 28 Aug 2013
at 16:36
  • msg #197

Re: Out-of-Game Chatter

Heh.  By all means let me know if I'm overstepping here.  Just passing on the rules to the players who don't have the book.  Which they should buy, however, because it's cheap and awesome.
James
player, 95 posts
AKA Rhaveen Blackwood
Wed 28 Aug 2013
at 16:47
  • msg #198

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 197):

I have a copy, its just not something I readily keep in my cube at work.
Conrad son of Leif
player, 140 posts
Naval Officer
Well-meaning Lunkhead
Wed 28 Aug 2013
at 16:57
  • msg #199

Re: Out-of-Game Chatter

In reply to James (msg # 198):

I do not have a copy of the book.  I just know some of the rules from the last time I played.  It's good to have rules clarifications available from anyone who knows the answer, if it's a mechanic - keeps things flowing. IMO, anway :)
GM
GM, 167 posts
Kind and Benevolent
Wed 28 Aug 2013
at 16:59
  • msg #200

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 199):

Works for me!
Conrad son of Leif
player, 141 posts
Naval Officer
Well-meaning Lunkhead
Wed 28 Aug 2013
at 17:17
  • msg #201

Re: Out-of-Game Chatter

In reply to GM (msg # 200):

Who's turn is it?
James
player, 96 posts
AKA Rhaveen Blackwood
Wed 28 Aug 2013
at 17:44
  • msg #202

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 201):

Our other herpes riddled fey ;)
Alveris Alderis
player, 105 posts
Tantric Troubadour
Notary Public
Wed 28 Aug 2013
at 22:57
  • msg #203

Re: Out-of-Game Chatter

In reply to James (msg # 202):

Sorry gang. I'm on vacation tomorrow/Friday, so today was a crazy day of meetings and doing what everyone but Nick will understand to be "Kizner things", although, I suppose none of you have a barometer for it in the corporate context. Imagine awesome.

Logging in now.
Conrad son of Leif
player, 143 posts
Naval Officer
Well-meaning Lunkhead
Fri 30 Aug 2013
at 02:52
  • msg #204

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 203):

I'll be out of town from Friday evening 'til Wednesday evening.  I'll do my best to check in once a day, but I can't promise anything.

Let's wrap this combat up before I leave, eh? :)
James
player, 99 posts
AKA Rhaveen Blackwood
Fri 30 Aug 2013
at 12:30
  • msg #205

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 204):

Then start killing things! :P

And by the time you get back I fully expect Francis will be out of the brig.
Conrad son of Leif
player, 145 posts
Naval Officer
Well-meaning Lunkhead
Fri 30 Aug 2013
at 13:41
  • msg #206

Re: Out-of-Game Chatter

In reply to James (msg # 205):

(In his best Vader voice): "You are part of the Rebel Alliance and a traitor.  Take him away."

EDIT: Also, START?  I've killed something like 8 snakes in the past 3 rounds.  It would have been more, but SOMEONE said I wasn't allowed to augment my axe further by making it spew bolts of chain lightning while calling myself Thor, Gnome of Thunder.  Jon.

Maybe with a high enough engineering roll...
This message was last edited by the player at 13:51, Fri 30 Aug 2013.
GM
GM, 174 posts
Kind and Benevolent
Fri 30 Aug 2013
at 15:28
  • msg #207

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 206):

As always, you're always welcome to TRY augmenting it...

Maybe tap into the ship's main power lines?

Prolly a good idea to explain Death/dying in SW at this point...

Wild Cards (PCs and some NPCs) can take 3 wounds.  Each one imposes -1 on Pace and Trait rolls.

If a Wild Card would take a 4th wound, they instead become Incapacitated and must make a Vigor check (including penalties for wounds etc, so normally at least -3).

The number of wounds you take over 3 is irrelevant.  If you are at 3 wounds and take 1 you go Incapacitated.  If you are at 3 wounds and take 6 more in one hit, same result.

This is likely the case for Alveris and James.  Please make your Vigor checks (including modifiers for wounds, fatigue, etc).  Remember you get a wild die, so whichever is higher trumps.  The result is either Success, Success with Raise, Failure or Crit (both dice are "1").

Let me know how it goes and I'll tell you the outcome...
James
player, 100 posts
AKA Rhaveen Blackwood
Fri 30 Aug 2013
at 18:28
  • msg #208

Re: Out-of-Game Chatter

In reply to GM (msg # 207):

The nettlesnakes shouldn't be able to act... unless they unshook.  The smarts trick was a hit with a raise...

Otherwise I'm making vigor checks
James
player, 101 posts
AKA Rhaveen Blackwood
Fri 30 Aug 2013
at 18:30
  • msg #209

Re: Out-of-Game Chatter

In reply to James (msg # 208):

Is the penalty -1 for each instance of the venom?
Conrad son of Leif
player, 148 posts
Naval Officer
Well-meaning Lunkhead
Fri 30 Aug 2013
at 18:50
  • msg #210

Re: Out-of-Game Chatter

In reply to James (msg # 209):

He can always use a GM benny to force the swarm to recover, but I'm not sure what exactly the barrel thing did to the snakes.  We'll need the GM to weigh in there.
GM
GM, 175 posts
Kind and Benevolent
Fri 30 Aug 2013
at 19:04
  • msg #211

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 210):

The Blue Viper venom is a little less nasty than the 'book' version of poisonous snakes.  It just Exhausts you, no matter how many times you get poisoned (-2).  The book version will kill you with repeat poisonings...

Swarms have Spirit d12, they're very hard to keep Shaken.
James
player, 102 posts
AKA Rhaveen Blackwood
Fri 30 Aug 2013
at 19:52
  • msg #212

Re: Out-of-Game Chatter

In reply to GM (msg # 211):

yeah I read the book venom and thought oh good god.  OK so I'll try to stay alive...
Conrad son of Leif
player, 149 posts
Naval Officer
Well-meaning Lunkhead
Fri 30 Aug 2013
at 19:52
  • msg #213

Re: Out-of-Game Chatter

In reply to James (msg # 212):

This would also be a good time to make a Life Insurance roll.  Potentially for all of us. :)
James
player, 103 posts
AKA Rhaveen Blackwood
Fri 30 Aug 2013
at 19:54
  • msg #214

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 213):

Net vigor roll of 0.
Conrad son of Leif
player, 150 posts
Naval Officer
Well-meaning Lunkhead
Fri 30 Aug 2013
at 19:59
  • msg #215

Re: Out-of-Game Chatter

In reply to James (msg # 214):

Well, that's probably Bad™.

You took, what, a -3 for wounds and a -2 for exhausted?  I'm not sure they stack (though they might).  And I'd still rule that to be "better" than a critical fail.
This message was last edited by the player at 19:59, Fri 30 Aug 2013.
James
player, 104 posts
AKA Rhaveen Blackwood
Fri 30 Aug 2013
at 20:16
  • msg #216

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 215):

It wasn't a crit fail as that is 1,1 on the dice I had a 2,5 he says in the previous post to subtract wounds and exhausted.  I'm not sure where on the death track that places me.
Conrad son of Leif
player, 151 posts
Naval Officer
Well-meaning Lunkhead
Sun 1 Sep 2013
at 13:04
  • msg #217

Re: Out-of-Game Chatter

In reply to James (msg # 216):

Mr. GM, your opinion?
GM
GM, 176 posts
Kind and Benevolent
Sun 1 Sep 2013
at 18:12
  • msg #218

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 217):

A regular failure is some degree of bleeding out.  Waiting to see what happens with Alveris' wounds before I update everyone.
Alveris Alderis
player, 109 posts
Tantric Troubadour
Notary Public
Sun 1 Sep 2013
at 20:44
  • msg #219

Re: Out-of-Game Chatter

In reply to GM (msg # 218):

I'm out of bennies. Can I take more than one wound in a round?
Conrad son of Leif
player, 152 posts
Naval Officer
Well-meaning Lunkhead
Sun 1 Sep 2013
at 20:49
  • msg #220

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 219):

A player can absorb up to three wounds before they have to roll on the Incapacitated Table, which is where you can die.

So Conrad is Shaken and has 3 Wounds right now.  If he takes any additional damage at all, he'll go into the Incapacitated Table and could die.

Rough example:
If you're at full health with no bennies and have to deal with a 19 Damage roll: Subtract your toughness from it.  Then you get hit with one "notch" of damage for every 4 points that are left.  4 = Shaken + Wound, 8 = Wound, 12 = Wound, 16 = Vigor or Die ('course that roll is at -3 for all the wounds, so the chances are not good).

quote:
Wild Cards (PCs and some NPCs) can take 3 wounds.  Each one imposes -1 on Pace and Trait rolls.

If a Wild Card would take a 4th wound, they instead become Incapacitated and must make a Vigor check (including penalties for wounds etc, so normally at least -3).

The number of wounds you take over 3 is irrelevant.  If you are at 3 wounds and take 1 you go Incapacitated.  If you are at 3 wounds and take 6 more in one hit, same result.

This is likely the case for Alveris and James.  Please make your Vigor checks (including modifiers for wounds, fatigue, etc).  Remember you get a wild die, so whichever is higher trumps.  The result is either Success, Success with Raise, Failure or Crit (both dice are "1").

This message was last edited by the player at 20:51, Sun 01 Sept 2013.
GM
GM, 177 posts
Kind and Benevolent
Mon 2 Sep 2013
at 13:53
  • msg #221

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 220):

Matt, just need a Vigor roll for incapacitaion.  I can make it for you if you'd like.
GM
GM, 181 posts
Kind and Benevolent
Wed 4 Sep 2013
at 22:29
  • msg #222

Re: Out-of-Game Chatter

In reply to GM (msg # 221):

James:another vigor roll would be great.
James
player, 108 posts
AKA Rhaveen Blackwood
Thu 5 Sep 2013
at 14:10
  • msg #223

Re: Out-of-Game Chatter

In reply to GM (msg # 222):

You lie.  It would not be great.

It would be terrible.
James
player, 109 posts
AKA Rhaveen Blackwood
Thu 5 Sep 2013
at 14:11
  • msg #224

Re: Out-of-Game Chatter

In reply to James (msg # 223):

Still -5 I'm assuming?  Another 0.
James
player, 110 posts
AKA Rhaveen Blackwood
Thu 5 Sep 2013
at 14:12
  • msg #225

Re: Out-of-Game Chatter

In reply to James (msg # 224):

If I die I want to be reincarnated as a goblin ;-)
Conrad son of Leif
player, 155 posts
Naval Officer
Well-meaning Lunkhead
Thu 5 Sep 2013
at 14:59
  • msg #226

Re: Out-of-Game Chatter

In reply to James (msg # 225):

If you take control of Francis, I suppose we might be able to figure out a way to get you into Alveris's protective custody or something...
GM
GM, 184 posts
Kind and Benevolent
Fri 6 Sep 2013
at 14:52
  • msg #227

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 226):

In case it matters: the decision to return to the sub is up to you guys, it won't ruin the plot, just steer it slightly differently in each case.
Uthor son of Magnusson
player, 102 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 6 Sep 2013
at 15:33
  • msg #228

Re: Out-of-Game Chatter

Uthor is the only one fit enough to actually go back down there.  I don't mind him going as long as it doesn't bog down the game too much for the others who won't be as involved in the action.
James
player, 112 posts
AKA Rhaveen Blackwood
Fri 6 Sep 2013
at 16:31
  • msg #229

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 228):

Damn nettlesnakes!

Well being all unconcious and the like I don't have much say, but do know that we only have an hour and if you can't get to the sub and back in that time then wound's won't heal and the point is kind of moot at that.

Also I have a medical pouch with tools that I am conveniently wearing if that will help the crew.
Conrad son of Leif
player, 161 posts
Naval Officer
Well-meaning Lunkhead
Fri 6 Sep 2013
at 16:36
  • msg #230

Re: Out-of-Game Chatter

Why would I be unable to make it down there.  I'm not incapacitated in any way, though I am hindered by my injuries at the moment.

How do those heal, anyway?
GM
GM, 185 posts
Kind and Benevolent
Fri 6 Sep 2013
at 18:09
  • msg #231

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 230):

As Nick pointed out, normal medical attention (and many healing magics) only work for "fresh" injuries.

After that it's up to BIG magic and natural healing.  Natural healing is a Vigor roll once every 5 days (modifiers for wounds you already have, travel conditions, etc).  Success removes 1 wound, raise removes 2.
James
player, 113 posts
AKA Rhaveen Blackwood
Fri 6 Sep 2013
at 18:12
  • msg #232

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 230):

What I'm thinking of is the time to research the crew, organize them, load them into the bell, find the equipment, fight the snakes, leave the reach, load them back into the bell, travel back up and give it to the doctors.

Also considering that we have to subtract the time that we spent getting off of the boat and back to the ship.

Fearless leader (GM) how long did it take us to limp away from the reactor room and get back to the november.
GM
GM, 186 posts
Kind and Benevolent
Fri 6 Sep 2013
at 18:19
  • msg #233

Re: Out-of-Game Chatter

In reply to James (msg # 232):

Not long, a few minutes, but yes you would need to hurry.

I should note (from my description of the diving bell entering the Red Spring.  The "flash of light" I described was the lights in the Spring's Diving room as you were pulled from the dark water.
This message was last edited by the GM at 18:20, Fri 06 Sept 2013.
Conrad son of Leif
player, 162 posts
Naval Officer
Well-meaning Lunkhead
Fri 6 Sep 2013
at 18:58
  • msg #234

Re: Out-of-Game Chatter

In reply to GM (msg # 233):

But we're getting "fresh" medical attention as we speak.  How effective is it?

I definitely have no interest in going back down there with a global -3...
GM
GM, 187 posts
Kind and Benevolent
Fri 6 Sep 2013
at 19:20
  • msg #235

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 234):

The medic will be done in a few minutes, and will get the party to the following:

-Remove all Shaken effects
-Remove all poison effects
-James will be stabilized and dropped to 2 Wounds.  He also gains a permenant Injury "Battered Guts" (Vigor reduced by 1 die to min d4).
-Conrad will be dropped to 2 Wounds.
-Alveris will have his temporary Injury removed and dropped to 2 Wounds.
This message was last edited by the GM at 19:20, Fri 06 Sept 2013.
James
player, 114 posts
AKA Rhaveen Blackwood
Fri 6 Sep 2013
at 20:20
  • msg #236

Re: Out-of-Game Chatter

In reply to GM (msg # 235):

Am I awake or still out?
Conrad son of Leif
player, 163 posts
Naval Officer
Well-meaning Lunkhead
Fri 6 Sep 2013
at 20:42
  • msg #237

Re: Out-of-Game Chatter

In reply to James (msg # 236):

Having 75% of the party sitting on 2 wounds for the next 5 days seems like it will preclude any options that involve combat or precision.  If we don't torpedo the Reach, we'll have to send other mooks down there to clear it.  I guess that settles that; I didn't realize healing was such a slow process in SW.
Uthor son of Magnusson
player, 104 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 6 Sep 2013
at 21:52
  • msg #238

Re: Out-of-Game Chatter

Thanks for clearing up the flash.  Ignore Uthor's meltdown-related comments.
GM
GM, 188 posts
Kind and Benevolent
Sat 7 Sep 2013
at 00:24
  • msg #239

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 238):

Without magic or someone skilled, healing can be a bitch.
James
player, 115 posts
AKA Rhaveen Blackwood
Sat 7 Sep 2013
at 01:02
  • msg #240

Re: Out-of-Game Chatter

In reply to GM (msg # 239):

Thats where the savage in savage worlds came from.

Now you see why you protect your squishies.

If I'm awake I can try to heal at -4 but thats a dicey proposition.

I was going to petition the GM for a new magic heal at the level break but we'll see if I pull through.
This message was last edited by the player at 01:03, Sat 07 Sept 2013.
Conrad son of Leif
player, 164 posts
Naval Officer
Well-meaning Lunkhead
Sat 7 Sep 2013
at 05:37
  • msg #241

Re: Out-of-Game Chatter

In reply to James (msg # 240):

It does no good to "protect the squishees" if you can't heal the tank afterward.

I'm all for the strategy, I'm just sayin'... I was durable enough to not roll on the incapacitated table, and I'll end up in the same boat as both of you, more or less.  2 Wounds.

It's interesting.  I need to adapt to it.
This message was last edited by the player at 05:41, Sat 07 Sept 2013.
Alveris Alderis
player, 118 posts
Tantric Troubadour
Notary Public
Sat 7 Sep 2013
at 12:00
  • msg #242

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 241):

The flip side being all the damage we all shrugged off because it never exceeded our toughness.

It's a change from DnD in the sense that you won't get nickel and dimed to death. But when you do get hit, like in real life, you get fucking hit.
Uthor son of Magnusson
player, 105 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sat 7 Sep 2013
at 12:50
  • msg #243

Re: Out-of-Game Chatter

Yeah.  It helps to think of your bennies as your "hit points."  They're your supply of soak rolls.
James
player, 116 posts
AKA Rhaveen Blackwood
Sat 7 Sep 2013
at 14:04
  • msg #244

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 241):

You didn't protect the squishy, hence why you are looking for healing supplies for the healer... kinda ironic really.  If anyone had bailed me out of the snake pit I could have likely taken care of our collective wounds and we may not even have had to leave the ship.
Alveris Alderis
player, 119 posts
Tantric Troubadour
Notary Public
Sat 7 Sep 2013
at 16:19
  • msg #245

Re: Out-of-Game Chatter

In reply to James (msg # 244):

your aggressive commitment to being a coward coupled with us not metagaming made that impossible.
James
player, 117 posts
AKA Rhaveen Blackwood
Sat 7 Sep 2013
at 17:15
  • msg #246

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 245):

Fair enough.  I would have been better off in the hold with only the two snakes to keep me company....
Conrad son of Leif
player, 165 posts
Naval Officer
Well-meaning Lunkhead
Sat 7 Sep 2013
at 17:26
  • msg #247

Re: Out-of-Game Chatter

In reply to James (msg # 246):

Seriously, take a look at the log. I was AOE tanking 8 targets while Matt was doing his best with what was left. We were two-manning a four-man encounter, and I think the fact that nobody died is pretty amazing in and of itself.

I would have loved to protect the healer, but when you're one or two rooms over do you really expect me to take 8 attacks of opportunity because your craven character can't sit still?

Rawr, etc.  The characters were each played the way they were meant to be.  I enjoy the lack of metagaming here -- it just leads to the situations we've found ourselves in.
James
player, 118 posts
AKA Rhaveen Blackwood
Sat 7 Sep 2013
at 21:18
  • msg #248

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 247):

You are correct. I do think it was good we didn't meta game. I keep forgetting the goal isn't to "win" ie world of Warcraft. I have to keep reminding myself that. We will just adapt to the new situation.
Conrad son of Leif
player, 168 posts
Naval Officer
Well-meaning Lunkhead
Mon 9 Sep 2013
at 16:21
  • msg #249

Re: Out-of-Game Chatter

In reply to James (msg # 248):

On the topic of not meta gaming, I see some hot party-splitting action in our future.

Unrelated: we're all going to die.
James
player, 121 posts
AKA Rhaveen Blackwood
Mon 9 Sep 2013
at 16:32
  • msg #250

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 249):

Oh yeah.  I'm getting murdered while in a wheel chair looking at maps by traitors.  Downton Periscope 2 picks up with a gnomish/fey submarine looking for the lost son of the general and a gnomish submarine on a secret mission.
GM
GM, 189 posts
Kind and Benevolent
Mon 9 Sep 2013
at 17:22
  • msg #251

Re: Out-of-Game Chatter

In reply to James (msg # 250):

Gnomish sailor stats should be in the NPC stats section.

Each will have leather armor, a hatchet (1-handed axe) and a repeater.

James looks to be staying behind, just let me know who all else is going.
This message was last edited by the GM at 17:27, Mon 09 Sept 2013.
Conrad son of Leif
player, 169 posts
Naval Officer
Well-meaning Lunkhead
Mon 9 Sep 2013
at 20:46
  • msg #252

Re: Out-of-Game Chatter

In reply to GM (msg # 251):

Sounds good to me.
This message was last edited by the player at 20:56, Mon 09 Sept 2013.
Uthor son of Magnusson
player, 109 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 10 Sep 2013
at 02:01
  • msg #253

Re: Out-of-Game Chatter

Now that I think about it, any word on advancement/benny refreshing?
GM
GM, 190 posts
Kind and Benevolent
Tue 10 Sep 2013
at 11:31
  • msg #254

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 253):

Go ahead and refresh Bennies.

Leveling will likely occur after the Dark Reach is dealt with.
This message was last edited by the GM at 11:33, Tue 10 Sept 2013.
James
player, 122 posts
AKA Rhaveen Blackwood
Tue 10 Sep 2013
at 12:02
  • msg #255

Re: Out-of-Game Chatter

In reply to GM (msg # 254):

Is it 3 bennies?
GM
GM, 192 posts
Kind and Benevolent
Tue 10 Sep 2013
at 13:05
  • msg #256

Re: Out-of-Game Chatter

In reply to James (msg # 255):

Unless you took "luck", "Great Luck", "child" etc. yes.
James
player, 124 posts
AKA Rhaveen Blackwood
Tue 10 Sep 2013
at 13:13
  • msg #257

Re: Out-of-Game Chatter

In reply to GM (msg # 256):

Cool.

Are we able to take weird edges?  I'm looking at healer for level break.

Was Olek convinced or do I need Alveris' help?
Uthor son of Magnusson
player, 111 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 10 Sep 2013
at 14:46
  • msg #258

Re: Out-of-Game Chatter

You forgot your wound penalties, looks like.
James
player, 125 posts
AKA Rhaveen Blackwood
Tue 10 Sep 2013
at 14:48
  • msg #259

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 258):

awwww crap.  Damn!
Conrad son of Leif
player, 171 posts
Naval Officer
Well-meaning Lunkhead
Tue 10 Sep 2013
at 14:49
  • msg #260

Re: Out-of-Game Chatter

In reply to James (msg # 259):

Do wounds really make it harder to be persuasive and such?  I feel like you'd get pity points or something.
James
player, 126 posts
AKA Rhaveen Blackwood
Tue 10 Sep 2013
at 14:55
  • msg #261

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 260):

I was just about to ask if i get a +2 to persuasion for being injured in the line of duty.
Uthor son of Magnusson
player, 112 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 10 Sep 2013
at 15:20
  • msg #262

Re: Out-of-Game Chatter

Rulebook says "all trait tests" and also pace.  I imagine the pain makes it harder to concentrate and formulate a coherent persuasive argument.
Conrad son of Leif
player, 172 posts
Naval Officer
Well-meaning Lunkhead
Tue 10 Sep 2013
at 17:48
  • msg #263

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 262):

Also, I think James waited to ask Olek about that until we were out of the room, Chris.
GM
GM, 193 posts
Kind and Benevolent
Tue 10 Sep 2013
at 18:03
  • msg #264

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 263):

Fixed
GM
GM, 195 posts
Kind and Benevolent
Tue 10 Sep 2013
at 19:22
  • msg #265

Re: Out-of-Game Chatter

In reply to GM (msg # 264):

Conrad, I'll put you in charge of rolling and taking actions for the other Gnomes.

Assistance rolls add to the person actually doing the work for every success and each raise.

Working as a group, the two Gnomes will get a single Repair roll (d6) but since they are working as a group, they get a wild die too.
James
player, 127 posts
AKA Rhaveen Blackwood
Tue 10 Sep 2013
at 19:39
  • msg #266

Re: Out-of-Game Chatter

In reply to GM (msg # 265):

YAY! I HAS GOBLIN!

I actually had two scathing taunts to throw at Olek if he didn't give me what I wanted... I'll hold onto those for later ;).
Conrad son of Leif
player, 176 posts
Naval Officer
Well-meaning Lunkhead
Wed 11 Sep 2013
at 13:34
  • msg #267

Re: Out-of-Game Chatter

In reply to James (msg # 266):

Oh, PLEASE drink once more from the poisoned wine casks... :)
James
player, 129 posts
AKA Rhaveen Blackwood
Wed 11 Sep 2013
at 16:36
  • msg #268

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 267):

How does Francis' text look?  Is it too similar to mine?  Should I pick something more contrasting?
Alveris Alderis
player, 123 posts
Tantric Troubadour
Notary Public
Wed 11 Sep 2013
at 17:11
  • msg #269

Re: Out-of-Game Chatter

In reply to James (msg # 268):

GOBLIN WINE TASTER.

Why is this the best campaign ever
James
player, 130 posts
AKA Rhaveen Blackwood
Wed 11 Sep 2013
at 18:26
  • msg #270

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 269):

Hell I'm not drinking the nova fruit laced wine.
GM
GM, 199 posts
Kind and Benevolent
Wed 11 Sep 2013
at 19:34
  • msg #271

Re: Out-of-Game Chatter

In reply to James (msg # 270):

Conrad/Uthor

You've explored everything on that middle floor.

You can go up or down from the Engineering, or you can go back up to the Code room and go forward.
Conrad son of Leif
player, 180 posts
Naval Officer
Well-meaning Lunkhead
Wed 11 Sep 2013
at 19:53
  • msg #272

Re: Out-of-Game Chatter

In reply to GM (msg # 271):

Updated!
James
player, 131 posts
AKA Rhaveen Blackwood
Thu 12 Sep 2013
at 16:04
  • msg #273

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 272):

Are they hearing the rustling of very soft bandages in the pipes all around them?
Conrad son of Leif
player, 184 posts
Naval Officer
Well-meaning Lunkhead
Thu 12 Sep 2013
at 17:35
  • msg #274

Re: Out-of-Game Chatter

In reply to James (msg # 273):

Nonchalantly: How flammable, on a scale from "water" to "actual fire", is Gnomish beard wax?
James
player, 132 posts
AKA Rhaveen Blackwood
Thu 12 Sep 2013
at 17:59
  • msg #275

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 274):

I keep wanting to post but I'm having a hell of a day.  I'll get something up later today.
James
player, 133 posts
AKA Rhaveen Blackwood
Thu 12 Sep 2013
at 17:59
  • msg #276

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 274):

And you can actually burn the water in the proper chemical condi....

oh god I'm a dork.
James
player, 135 posts
AKA Rhaveen Blackwood
Thu 12 Sep 2013
at 23:21
  • msg #277

Re: Out-of-Game Chatter

In reply to James (msg # 276):

Can I just say I absolutely love the imagery right now.  Its like in Lord of the Rings when Denethor is making Pip sing to him and Faramir is riding into his certain doom at Osgiliath.

The fey eating cheese and drinking wine while the gnomes are in a far off sub the lights flickering and hearing rustling in the pipes.
James
player, 136 posts
AKA Rhaveen Blackwood
Thu 12 Sep 2013
at 23:23
  • msg #278

Re: Out-of-Game Chatter

In reply to James (msg # 277):

Hey Jon,

Can we get stats for the medic?  The standard crewsman does not have a healing die.
James
player, 137 posts
AKA Rhaveen Blackwood
Fri 13 Sep 2013
at 01:38
  • msg #279

Re: Out-of-Game Chatter

In reply to James (msg # 278):

Hey Matt, you are a bit turned around on that the end result of what we did was:

You have a 5 check to read the manifest

I have a 4 check to read the maps

...and we have apparantly a remarkably intelligent goblin.
Alveris Alderis
player, 126 posts
Tantric Troubadour
Notary Public
Fri 13 Sep 2013
at 02:02
  • msg #280

Re: Out-of-Game Chatter

In reply to James (msg # 279):

Nope. I had a better post written if I was reading the maps, so now I'm reading the maps too.  Honestly, we were sort of in the middle of doing both, so I just ran with it. I'd have definitely been a little more loyal to the flow of things if this was actual combat/game effecting. Jon's going to let us figure out whatever the hell he wants us to figure out from the maps/manifest largely independent of our rolls.

Alveris:Deadpool::Grass:Green
This message was last edited by the player at 02:03, Fri 13 Sept 2013.
GM
GM, 205 posts
Kind and Benevolent
Fri 13 Sep 2013
at 11:16
  • msg #281

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 280):

The medic is just a normal crewman with a die in healing, likely d6.
GM
GM, 206 posts
Kind and Benevolent
Fri 13 Sep 2013
at 11:19
  • msg #282

Re: Out-of-Game Chatter

In reply to GM (msg # 281):

Also, maps should be updated (only for those who are on the Dark Reach)
James
player, 138 posts
AKA Rhaveen Blackwood
Fri 13 Sep 2013
at 12:33
  • msg #283

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 280):

Some gras is brown, and there are several varieties of r....

Oh god I'm doing it again.
James
player, 140 posts
AKA Rhaveen Blackwood
Fri 13 Sep 2013
at 14:34
  • msg #284

Re: Out-of-Game Chatter

In reply to James (msg # 283):

Do we know where the Alabaster sea is?

Is this midwinter?

Also do we know what else was in or where that barrel came from?
This message was last edited by the player at 14:34, Fri 13 Sept 2013.
Conrad son of Leif
player, 186 posts
Naval Officer
Well-meaning Lunkhead
Fri 13 Sep 2013
at 17:18
  • msg #285

Re: Out-of-Game Chatter

In reply to James (msg # 284):

The map was found in the barrel the goblin was in. Not that I'm there to tell you that.

Also, man, those repeaters plus wounds are super hard to aim...
Alveris Alderis
player, 127 posts
Tantric Troubadour
Notary Public
Fri 13 Sep 2013
at 18:31
  • msg #286

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 285):

All I'm hearing is Conrad Son of Leif was one of the last personnel transferred into Command on the Reach.

Or should I call you Comrade Traitor?!
James
player, 141 posts
AKA Rhaveen Blackwood
Fri 13 Sep 2013
at 18:37
  • msg #287

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 286):

I wasn't going to say anything but you know

Walks like a duck and talks like a duck...

Its probably a duck.

Unles its one of those, things.

In which case you are so screwed.

And to think you were trying to hold poor innocent Francis in the brig because he knew your deep dark secret!
Conrad son of Leif
player, 187 posts
Naval Officer
Well-meaning Lunkhead
Sat 14 Sep 2013
at 05:08
  • msg #288

Re: Out-of-Game Chatter

In reply to James (msg # 287):

Is stuffing he repeater into my belt, drawing a new one, or equipping my ae the sort of thing that costs extra -2 penalties?
Uthor son of Magnusson
player, 125 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sat 14 Sep 2013
at 06:02
  • msg #289

Re: Out-of-Game Chatter

Stuffing is; dropping isn't.  Drawing a weapon is an action either way.
Conrad son of Leif
player, 189 posts
Naval Officer
Well-meaning Lunkhead
Sat 14 Sep 2013
at 15:06
  • msg #290

Re: Out-of-Game Chatter

James:
In reply to James (msg # 276):

Can I just say I absolutely love the imagery right now.  Its like in Lord of the Rings when Denethor is making Pip sing to him and Faramir is riding into his certain doom at Osgiliath.

The fey eating cheese and drinking wine while the gnomes are in a far off sub the lights flickering and hearing rustling in the pipes.


I am seeing this in my head too.  It's an awesome montage of chatting and studying and plotting mixed with scenes of combat elsewhere.  Love it.
Uthor son of Magnusson
player, 127 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sat 14 Sep 2013
at 16:20
  • msg #291

Re: Out-of-Game Chatter

Agreed.

Also, wound penalties don't affect damage, nor do multi-action penalties.

Wounds only reduce pace and trait tests.
Uthor son of Magnusson
player, 128 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 16 Sep 2013
at 13:31
  • msg #292

Re: Out-of-Game Chatter

Huh, seems I forgot to attempt to recover from shaken on my turn.  I rolled, but didn't get a raise.  Since I acted, assume I spent a benny to recover automatically.
GM
GM, 212 posts
Kind and Benevolent
Mon 16 Sep 2013
at 14:35
  • msg #293

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 292):

Sounds good.
Uthor son of Magnusson
player, 134 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 16 Sep 2013
at 19:02
  • msg #294

Re: Out-of-Game Chatter

I've got a lot of extraneous rolls on the chart.  I keep forgetting to check "Reroll Max," "Record Separately" and "Drop Lowest."  Ignore the incorrect rolls.
Conrad son of Leif
player, 195 posts
Naval Officer
Well-meaning Lunkhead
Mon 16 Sep 2013
at 19:05
  • msg #295

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 294):

Yeah I keep messing up too, especially with the two NPCs.  Rest assured the values I'm using are as close to accurate as I can manage!
GM
GM, 219 posts
Kind and Benevolent
Mon 16 Sep 2013
at 19:10
  • msg #296

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 295):

That's half the reason I use secret rolls.  That and I roll so many dice... the log would go on forever...
GM
GM, 220 posts
Kind and Benevolent
Mon 16 Sep 2013
at 19:25
  • msg #297

Re: Out-of-Game Chatter

In reply to GM (msg # 296):

It's enough to open the door.  I'll do a walk-in description later.
James
player, 144 posts
AKA Rhaveen Blackwood
Mon 16 Sep 2013
at 20:21
  • msg #298

Re: Out-of-Game Chatter

In reply to GM (msg # 297):

You guys fall all to peices when there aren't any fey watching over you *sigh*...
Conrad son of Leif
player, 197 posts
Naval Officer
Well-meaning Lunkhead
Mon 16 Sep 2013
at 20:36
  • msg #299

Re: Out-of-Game Chatter

In reply to James (msg # 298):

Hey, at least my minions are effective at things...

Unrelated: MEDIC!
This message was last edited by the player at 20:36, Mon 16 Sept 2013.
James
player, 145 posts
AKA Rhaveen Blackwood
Mon 16 Sep 2013
at 21:25
  • msg #300

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 299):

Did you see Francis with that smarts roll?

SMARTEST. GOBLIN. EVER.

Find me some equipment on the dark reach, we may be able to get rid of another wound on me and I should be able to patch you up all nice and new like.
James
player, 146 posts
AKA Rhaveen Blackwood
Tue 17 Sep 2013
at 13:46
  • msg #301

Re: Out-of-Game Chatter

In reply to James (msg # 300):

Is Olek coming back?  Or is it off on our next adventure?
GM
GM, 222 posts
Kind and Benevolent
Tue 17 Sep 2013
at 14:14
  • msg #302

Re: Out-of-Game Chatter

In reply to James (msg # 301):

Olek is still in the room with you...

The Spec Ops armor is thus:

Covers torso, thighs, upper arms.

Armor +2 (Ignores 1 AP)

Has integral holster/belt for repeater cartridges, axe, flashlight, knife etc.  Back has sling for medical kit and 1 grenade (so teammate can access them from behind).

Also has straps so that you can quickly attach/detatch from climbing harness/grappeling hook or so a teammate can easily drag you from battle when injured.  If you want there is also a climbing harness in the gear.

The Portable Assault Gun (P.A.G) is a stationary crank/compression gattling gun.  It breaks down into several pieces, but it takes 2 to carry the whole thing.  Once assembled, one shoots the other loads etc.
James
player, 147 posts
AKA Rhaveen Blackwood
Tue 17 Sep 2013
at 14:20
  • msg #303

Re: Out-of-Game Chatter

In reply to GM (msg # 302):

My questions in my last post were aimed at Olek about Urf and Hyle and checking the inventory.
Uthor son of Magnusson
player, 138 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 17 Sep 2013
at 14:42
  • msg #304

Re: Out-of-Game Chatter

How much does Spec Ops Armor weigh?
GM
GM, 224 posts
Kind and Benevolent
Tue 17 Sep 2013
at 14:47
  • msg #305

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 304):

It's based on Kevlar armor from core rules.  That doesn't include accesories, grenade, etc.

AutoGnome stats are up in NPC section
James
player, 149 posts
AKA Rhaveen Blackwood
Tue 17 Sep 2013
at 14:55
  • msg #306

Re: Out-of-Game Chatter

In reply to GM (msg # 305):

Just a random question... something that bothered me and I just realized why...

Africanized asps...

Is there an Africa?  Are we assuming standard eart flora and fauna, just some new humanoids running around?
Uthor son of Magnusson
player, 139 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 17 Sep 2013
at 14:59
  • msg #307

Re: Out-of-Game Chatter

Yeah I was wondering that too.  Is this supposed to be the real world but with gnomes?  Or is it a fantasy world?
James
player, 150 posts
AKA Rhaveen Blackwood
Tue 17 Sep 2013
at 15:08
  • msg #308

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 307):

to be fair there are no giant boa or rhinoceros snakes so I imagine its fairly similar though.  There is no need to call a snake anything other than a snake... its just the geographical aspect of it.
GM
GM, 225 posts
Kind and Benevolent
Tue 17 Sep 2013
at 16:28
  • msg #309

Re: Out-of-Game Chatter

In reply to James (msg # 308):

It's a breed and style.  In this sense, "Africanized" means they were bred, raised and trained by the famed snake handler Afrika McGee.  It does not refer to the place.

Also that particular asp was from Africa.
This message was last updated by the GM at 16:28, Tue 17 Sept 2013.
Conrad son of Leif
player, 200 posts
Naval Officer
Well-meaning Lunkhead
Tue 17 Sep 2013
at 16:29
  • msg #310

Re: Out-of-Game Chatter

In reply to GM (msg # 309):

It's a magical, far-away land filled with milk and honey horrible, horrible poverty.  You can see why the snake had to seek its fortune as a mercenary.
Uthor son of Magnusson
player, 141 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 17 Sep 2013
at 16:29
  • msg #311

Re: Out-of-Game Chatter

So there is an Africa?
GM
GM, 226 posts
Kind and Benevolent
Tue 17 Sep 2013
at 16:34
  • msg #312

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 311):

James: giving Alveris some time to reply/post.

Gnomes: There were a total of three grenades, right now Conrad, Magni and Modi have them
GM
GM, 227 posts
Kind and Benevolent
Tue 17 Sep 2013
at 16:46
  • msg #313

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 311):

There is no such place as "Africa".  It's largely myth and fable.  However, there IS a real place that tales of "Africa" are based on.

That real place is, unfortunately and unimaginatively now that I think about it, also called "Africa".
James
player, 151 posts
AKA Rhaveen Blackwood
Tue 17 Sep 2013
at 17:27
  • msg #314

Re: Out-of-Game Chatter

In reply to GM (msg # 313):

ROFL!!!
James
player, 155 posts
AKA Rhaveen Blackwood
Wed 18 Sep 2013
at 16:15
  • msg #315

Re: Out-of-Game Chatter

In reply to James (msg # 314):

Hey Guys,

I just got slammed at work.  I'm not sure if I'll be able to respond the way I would like to until late tonight.  Just an FYI.  If I can I will log back in and do so.

What are everyone's conditions so I can roll heals appropriately.

Additionally there was mention of an iminent dinging, can we hit level before the healing or is that considered part of the 'saga of the reach'?
This message was last edited by the player at 16:18, Wed 18 Sept 2013.
GM
GM, 231 posts
Kind and Benevolent
Wed 18 Sep 2013
at 16:37
  • msg #316

Re: Out-of-Game Chatter

In reply to James (msg # 315):

Yes.  Dinging will be at the end of the Saga of the Reach.
Conrad son of Leif
player, 206 posts
Naval Officer
Well-meaning Lunkhead
Wed 18 Sep 2013
at 16:49
  • msg #317

Re: Out-of-Game Chatter

In reply to GM (msg # 316):

I don't think anyone was really hurt except for me on the Reach.  I'm at 3 wounds.  One of them is "fresh" from the last battle.  The other 2 are what were left after the last time you healed me, so probably can't be healed again normally.

Take your time!
James
player, 157 posts
AKA Rhaveen Blackwood
Wed 18 Sep 2013
at 21:10
  • msg #318

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 317):

How much time has passed since they left?  Are we still within the hour?

Remember I didn't heal it was the gnomish medics who did.

Fearless GM, will I be able to take a shot at healing Connie?

Also I'd like to do my action before Uthor takes the vial, I'll work it into the post, I'll try to write something up when I get home (but will be late tonight)
This message was last edited by the player at 21:11, Wed 18 Sept 2013.
GM
GM, 232 posts
Kind and Benevolent
Wed 18 Sep 2013
at 23:02
  • msg #319

Re: Out-of-Game Chatter

In reply to James (msg # 318):

You can attempt to heal Connie's 3rd wound, yes.

All other wounds are outside the time limit.
James
player, 159 posts
AKA Rhaveen Blackwood
Thu 19 Sep 2013
at 02:10
  • msg #320

Re: Out-of-Game Chatter

In reply to GM (msg # 319):

So the TLDR version of my post....

-1 wound for James
-1 wound to Alveris?  (Can lead an Alvie to pickled will o the wisp but can't make him dirnk)
-1 wound to Conrad for standard healing
-1 other wound to Conrad for the will o the wisp.  If you drink.
GM
GM, 235 posts
Kind and Benevolent
Mon 23 Sep 2013
at 16:03
  • msg #321

Re: Out-of-Game Chatter

In reply to James (msg # 320):

Head's up!

I'm back, though my posting may be a little irregular and slow for a while.

Also, new daughter is happy and healthy!
James
player, 165 posts
AKA Rhaveen Blackwood
Mon 23 Sep 2013
at 16:10
  • msg #322

Re: Out-of-Game Chatter

In reply to GM (msg # 321):

CONGRATULATIONS!!!!!!!!!!!!
Conrad son of Leif
player, 212 posts
Naval Officer
Well-meaning Lunkhead
Mon 23 Sep 2013
at 16:26
  • msg #323

Re: Out-of-Game Chatter

In reply to James (msg # 322):

Huzzah!  Congrats :)
Uthor son of Magnusson
player, 150 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 23 Sep 2013
at 17:07
  • msg #324

Re: Out-of-Game Chatter

Glad to hear it!  Congrats.
GM
GM, 236 posts
Kind and Benevolent
Mon 23 Sep 2013
at 21:37
  • msg #325

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 324):

Thanks all!
GM
GM, 237 posts
Kind and Benevolent
Mon 23 Sep 2013
at 22:10
  • msg #326

Re: Out-of-Game Chatter

In reply to GM (msg # 325):

Connie and James, quick break.

Resolving some things in the Dark Reach prior to Alveris and Uthor's return.
James
player, 168 posts
AKA Rhaveen Blackwood
Tue 24 Sep 2013
at 01:12
  • msg #327

Re: Out-of-Game Chatter

In reply to GM (msg # 326):

Aye Aye captain

*drunken salute*
James
player, 169 posts
AKA Rhaveen Blackwood
Tue 24 Sep 2013
at 01:13
  • msg #328

Re: Out-of-Game Chatter

In reply to James (msg # 327):

Oh and Marion wants pictures.  And how is mom?
Conrad son of Leif
player, 215 posts
Naval Officer
Well-meaning Lunkhead
Tue 24 Sep 2013
at 13:10
  • msg #329

Re: Out-of-Game Chatter

In reply to James (msg # 328):

I'm going to be on "pause" until Jon says he wants me and James to resume.  May be more at work with the helmet than we know?  I dunno.  And that's the point, I suppose.

Also, yes, pictures.  And status updates! :)
James
player, 171 posts
AKA Rhaveen Blackwood
Tue 24 Sep 2013
at 15:43
  • msg #330

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 329):

I will too but could not resist the kosher reference.
GM
GM, 238 posts
Kind and Benevolent
Tue 24 Sep 2013
at 20:23
  • msg #331

Re: Out-of-Game Chatter

In reply to James (msg # 330):

...AAAAND we're back.

Un-pause
James
player, 172 posts
AKA Rhaveen Blackwood
Tue 24 Sep 2013
at 20:46
  • msg #332

Re: Out-of-Game Chatter

In reply to GM (msg # 331):

Is he wearing the helmet?
Uthor son of Magnusson
player, 152 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 24 Sep 2013
at 21:09
  • msg #333

Re: Out-of-Game Chatter

Unfortunately, he is.
Conrad son of Leif
player, 216 posts
Naval Officer
Well-meaning Lunkhead
Tue 24 Sep 2013
at 21:13
  • msg #334

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 333):

Do you know why that's bad, or just that it is.
Uthor son of Magnusson
player, 153 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 24 Sep 2013
at 21:16
  • msg #335

Re: Out-of-Game Chatter

Just that it is.
Uthor son of Magnusson
player, 155 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 24 Sep 2013
at 21:57
  • msg #336

Re: Out-of-Game Chatter

Sounds like we might be finally done with the Reach!  On to new adventures!
GM
GM, 239 posts
Kind and Benevolent
Tue 24 Sep 2013
at 23:43
  • msg #337

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 336):

Indeed.

For completing chapter 1: Reach Darkly, you all "Ding!" to level 2 and reset your Bennies.

Once you've updated your character sheets, please describe how you are going about searching the ship or your assigned portion thereof.

In each room/area please give me a Notice check.
Uthor son of Magnusson
player, 156 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 25 Sep 2013
at 02:11
  • msg #338

Re: Out-of-Game Chatter

Nice!

A reminder to those who don't have the book/aren't familiar with the rules, upon leveling up, you can choose one of the following:

  • Increase one of your stats by one die (once per tier)
  • Increase two skills that are lower than their relevant stat
  • Increase one skill that is greater than or equal to its relevant stat
  • Obtain a new skill at d4
  • Gain a new edge

James
player, 173 posts
AKA Rhaveen Blackwood
Wed 25 Sep 2013
at 12:49
  • msg #339

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 338):

We are getting a new roof on our office building... Where I'm working sounds like a war zone!

ARRRRRRRRRRRGGGGGGGGHHHHHHHHH BRAIN GOING THROUGH EAR!
Conrad son of Leif
player, 218 posts
Naval Officer
Well-meaning Lunkhead
Wed 25 Sep 2013
at 13:15
  • msg #340

Re: Out-of-Game Chatter

In reply to James (msg # 339):

oooh, forgot to level! Doing that now :)
James
player, 175 posts
AKA Rhaveen Blackwood
Wed 25 Sep 2013
at 13:34
  • msg #341

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 340):

Hey Uthor, what does the edge 'command' do again if you could please give me a refresher?
Conrad son of Leif
player, 219 posts
Naval Officer
Well-meaning Lunkhead
Wed 25 Sep 2013
at 13:35
  • msg #342

Re: Out-of-Game Chatter

In reply to James (msg # 341):

I think "Command" gives nearby allies +1 to recover from Shaken.  Was contemplating it myself, but decided on something else this time around.

I've been using this resource to help me out since I don't have the book: http://savagepedia.wikispaces.com/Edges+Index
This message was last edited by the player at 13:36, Wed 25 Sept 2013.
James
player, 176 posts
AKA Rhaveen Blackwood
Wed 25 Sep 2013
at 13:45
  • msg #343

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 342):

Neat!  Thanks!

I started out wanting to make him a whiny ponce that eventually takes the family mantle of a leader.  I'm not sure if we have the time for that kind of story arc.  So I'm torn between that or just making him a better heal bot.
Conrad son of Leif
player, 221 posts
Naval Officer
Well-meaning Lunkhead
Wed 25 Sep 2013
at 13:56
  • msg #344

Re: Out-of-Game Chatter

In reply to James (msg # 343):

I think both are interesting.  Conrad has been given the equivalent of the "Rank" edge as a racial (I think in compensation for the extra skills the fey get), but that may be sufficient for his needs.  He's not particularly smart, after all, just capable.  It could be fun to see the distinction between different command styles (ie: obedience + morale vs tactical, etc.)  Uthor has it, as well, but his pool of subordinates is a bit smaller.

I ended up taking a more combat-oriented edge though.  Might build up the leadership stuff later on, but for now we need to survive, and Rank is plenty powerful on its own.
This message was last edited by the player at 14:21, Wed 25 Sept 2013.
James
player, 177 posts
AKA Rhaveen Blackwood
Wed 25 Sep 2013
at 14:16
  • msg #345

Re: Out-of-Game Chatter

In reply to James (msg # 343):

Jon,

Would multiple people with command stack?  If Connie and I are screaming at Alveris is he +2 as likely to unshake?
Conrad son of Leif
player, 222 posts
Naval Officer
Well-meaning Lunkhead
Wed 25 Sep 2013
at 14:22
  • msg #346

Re: Out-of-Game Chatter

In reply to James (msg # 345):

Also, does it work on yourself?
James
player, 179 posts
AKA Rhaveen Blackwood
Wed 25 Sep 2013
at 14:39
  • msg #347

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 346):

I really wanted to write something better fro the francis roll of 9 but I just got slammed.  Blech.
GM
GM, 241 posts
Kind and Benevolent
Wed 25 Sep 2013
at 14:52
  • msg #348

Re: Out-of-Game Chatter

In reply to James (msg # 347):

Leadership edges (including Command, Fervor, Inspire etc) are NOT cumulative, apply only to subordinate allies and NOT to Wild Cards.

The 'subordinate' requirement has some wiggle room (so Gnomish sailors are subordinate to Gnomes who outrank them, but MAY also be subordinate to Alveris or James in certain circumstances.  Francis is subordinate to his employer etc).
James
player, 180 posts
AKA Rhaveen Blackwood
Wed 25 Sep 2013
at 15:07
  • msg #349

Re: Out-of-Game Chatter

In reply to GM (msg # 348):

ohhhhhhhhhhhhh

Well that changes things.
Conrad son of Leif
player, 223 posts
Naval Officer
Well-meaning Lunkhead
Wed 25 Sep 2013
at 15:10
  • msg #350

Re: Out-of-Game Chatter

In reply to James (msg # 349):

Well, we won't be novices forever.  But yeah, slim pickings for low-level commanders.
Uthor son of Magnusson
player, 157 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 25 Sep 2013
at 16:40
  • msg #351

Re: Out-of-Game Chatter

I believe the spirit of the rules there is that any NPC mooks traveling with us are considered "subordinate" if we're controlling them.  Modi, Magni, Ragnar, and hirelings like Francis all fall into this category.

Our DM is, of course, correct that the Command Edges aren't cumulative.  To clairfy, if you have multiple Command Edges, they all grant bonuses, but an NPC can have only one commander at a time.  We don't need more than one party member taking these edges, or the bonuses are wasted.
James
player, 181 posts
AKA Rhaveen Blackwood
Thu 26 Sep 2013
at 00:02
  • msg #352

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 351):

Does Francis Get to ding?  I'm going to make him a scholar yet ;)
GM
GM, 243 posts
Kind and Benevolent
Thu 26 Sep 2013
at 00:10
  • msg #353

Re: Out-of-Game Chatter

In reply to James (msg # 352):

Long answer: NPCs DING! differently.
Short answer: not now.
James
player, 182 posts
AKA Rhaveen Blackwood
Thu 26 Sep 2013
at 00:15
  • msg #354

Re: Out-of-Game Chatter

In reply to GM (msg # 353):

You make me sad :(

So I want to make sure I'm reading "healer" correctly (page 41) When I make a healing check to patch someone else up will I add +2 to my roll for this? Then when it is time for natural healing everyone gets the bonus; correct?  Also if Ragnar were to heal me he adds a +2?  Would he add +2 if he were healing someone else (you know in the unlikely case I were.... you know, dead again)?
This message was last edited by the player at 00:21, Thu 26 Sept 2013.
GM
GM, 244 posts
Kind and Benevolent
Thu 26 Sep 2013
at 13:17
  • msg #355

Re: Out-of-Game Chatter

In reply to James (msg # 354):

My reading is that you get +2 to your healing rolls (i.e. when you use your skills to patch someone up) and up to 5 companions get +2 to their natural healing rolls (not 'healing' skill).

Healing skill and natural healing are different
James
player, 183 posts
AKA Rhaveen Blackwood
Thu 26 Sep 2013
at 13:20
  • msg #356

Re: Out-of-Game Chatter

In reply to GM (msg # 355):

I'll take it!

DING! D8 in spirit.
Conrad son of Leif
player, 224 posts
Naval Officer
Well-meaning Lunkhead
Thu 26 Sep 2013
at 13:34
  • msg #357

Re: Out-of-Game Chatter

In reply to James (msg # 356):

That'll help you recover from being shaken more easily, too.

Which is important if you're going to keep taking snakes to the face... :)
Uthor son of Magnusson
player, 159 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 26 Sep 2013
at 15:20
  • msg #358

Re: Out-of-Game Chatter

In reply to GM (msg # 355):

That's how I understand it, as well.
Alveris Alderis
player, 135 posts
Tantric Troubadour
Notary Public
Thu 26 Sep 2013
at 16:17
  • msg #359

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 358):

In one of the wonders of roleplaying, Alveris has SOMEHOW become ambidextrous..
Conrad son of Leif
player, 226 posts
Naval Officer
Well-meaning Lunkhead
Thu 26 Sep 2013
at 16:21
  • msg #360

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 359):

He must've forced himself to drink with only his off-hand, and got so good at it that it's now a second main-hand...
Uthor son of Magnusson
player, 160 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 26 Sep 2013
at 16:23
  • msg #361

Re: Out-of-Game Chatter

If we're using the deluxe version of the rules, you're in luck - they just changed the rule on background edges.  If we're going with the regular Explorer Edition, you can't take Background Edges like Ambidextrous after character creation (without special DM permission).
GM
GM, 245 posts
Kind and Benevolent
Thu 26 Sep 2013
at 21:48
  • msg #362

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 361):

Correct.  You cannot take Background edges after character creation.

Normally.

Fey are an exception to (some) of this.  Being timeless and magical, they have the time to 'learn' things like ambidexterity.  They cannot, however, learn Rich, Fast Healer, Attractive, etc.
Uthor son of Magnusson
player, 161 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 26 Sep 2013
at 22:00
  • msg #363

Re: Out-of-Game Chatter

I could see some things, like Lucky, or Arcane Background being learned or gained by anyone, given good reason.  Physical traits like Brawny or Attractive, on the other hand, shouldn't be.  When I run SW, I revoke the new rule about taking Background Edges anytime except in certain circumstances for that very reason.
Conrad son of Leif
player, 227 posts
Naval Officer
Well-meaning Lunkhead
Thu 26 Sep 2013
at 22:02
  • msg #364

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 363):

It all makes sense to me.
Alveris Alderis
player, 136 posts
Tantric Troubadour
Notary Public
Fri 27 Sep 2013
at 00:21
  • msg #365

Re: Out-of-Game Chatter

In a lot of ways, it's just the extension of what I was trying to design anyway. I initially took ambidexterity and Jon swapped it to two weapon fighting. I'm honestly fine not using it for things outside fighting so it makes more sense with my initial background if that's something the group/DM thinks is necessary.

It's honestly just so I can throw 2 knives in a round as effectively as possible. Help me help you Ultron!
Conrad son of Leif
player, 228 posts
Naval Officer
Well-meaning Lunkhead
Fri 27 Sep 2013
at 02:19
  • msg #366

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 365):

Did you arrive at the port side, where my team is, or starboard side, where uthor/your team is?
Alveris Alderis
player, 138 posts
Tantric Troubadour
Notary Public
Fri 27 Sep 2013
at 16:31
  • msg #367

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 366):

I'm never looking for Ultron..
GM
GM, 252 posts
Kind and Benevolent
Sat 28 Sep 2013
at 12:08
  • msg #368

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 367):

Checking every hatch in the ship will take hours.  Does anyone have anything they'd like to do in that time?
Conrad son of Leif
player, 232 posts
Naval Officer
Well-meaning Lunkhead
Sat 28 Sep 2013
at 12:59
  • msg #369

Re: Out-of-Game Chatter

In reply to GM (msg # 368):

I mean, not really.  We can get other gnomes to pitch in, I suppose.

I think we should send a crew to investigate/secure the reactor, but otherwise I'm not sure how to coax the gremlin out of hiding.
Alveris Alderis
player, 140 posts
Tantric Troubadour
Notary Public
Sat 28 Sep 2013
at 13:08
  • msg #370

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 369):

General. Alveris. Wankery.
Uthor son of Magnusson
player, 164 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sat 28 Sep 2013
at 15:31
  • msg #371

Re: Out-of-Game Chatter

Uthor has an idea, once it's identified as a gremlin.

He's not familiar with how they operate.
This message was last edited by the player at 16:50, Sat 28 Sept 2013.
Uthor son of Magnusson
player, 170 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sun 29 Sep 2013
at 15:08
  • msg #372

Re: Out-of-Game Chatter

Wooo!  1000 posts!
GM
GM, 254 posts
Kind and Benevolent
Sun 29 Sep 2013
at 15:41
  • msg #373

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 372):

Horay!

Kewpie dolls for everyone!
Conrad son of Leif
player, 247 posts
Naval Officer
Well-meaning Lunkhead
Thu 3 Oct 2013
at 14:19
  • msg #374

Re: Out-of-Game Chatter

In reply to GM (msg # 373):

I don't think the mirror people are being very helpful.  With friends like that...

Also, apparently the gremlin's too dumb to realize gnomes don't speak low fey.  So that's something.
GM
GM, 268 posts
Kind and Benevolent
Fri 4 Oct 2013
at 18:30
  • msg #375

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 374):

FYI:

You will now receive regular depth reports detailing how much in-game time remains before you all die.

All in-game actions will count against your time limit, so be careful what you post for activity!

Normal conversation, thinking, idle time, PM's etc. will not count for much in-game time.

Good luck!
James
player, 196 posts
AKA Rhaveen Blackwood
Fri 4 Oct 2013
at 20:42
  • msg #376

Re: Out-of-Game Chatter

In reply to GM (msg # 375):

*flatly*

Thanks Jon... your too kind
James
player, 197 posts
AKA Rhaveen Blackwood
Fri 4 Oct 2013
at 20:43
  • msg #377

Re: Out-of-Game Chatter

In reply to James (msg # 376):

I think thats the cheeriest "youre all gonna die" I've ever heard.
GM
GM, 269 posts
Kind and Benevolent
Sat 5 Oct 2013
at 11:29
  • msg #378

Re: Out-of-Game Chatter

In reply to James (msg # 377):

The tag does say 'kind and benevolent'
James
player, 201 posts
AKA Rhaveen Blackwood
Mon 7 Oct 2013
at 16:34
  • msg #379

Re: Out-of-Game Chatter

In reply to GM (msg # 378):

Do I assume from your lack of saying the captain springs to his feet runs to the bridge hauls the gremlin out of a peice of machinery, beats him to a bloody pulp and then for an encore fixes the propeller himself means that the 4 healing was not enough to do anything to him?
GM
GM, 271 posts
Kind and Benevolent
Mon 7 Oct 2013
at 16:44
  • msg #380

Re: Out-of-Game Chatter

In reply to James (msg # 379):

That's the size of it, yes.
Uthor son of Magnusson
player, 193 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 7 Oct 2013
at 16:55
  • msg #381

Re: Out-of-Game Chatter

Is it high enough for James to know what's wrong with him at least?
GM
GM, 272 posts
Kind and Benevolent
Mon 7 Oct 2013
at 16:58
  • msg #382

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 381):

It's enough to confirm that poison is a decent guess...
GM
GM, 274 posts
Kind and Benevolent
Mon 7 Oct 2013
at 17:21
  • msg #383

Re: Out-of-Game Chatter

In reply to GM (msg # 382):

So Conrad is essentially on hold for the next 9 minutes... What all are the rest of you doing for that time?
Uthor son of Magnusson
player, 194 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 7 Oct 2013
at 18:40
  • msg #384

Re: Out-of-Game Chatter

Also, James, you could benny that heal roll.
Alveris Alderis
player, 156 posts
Tantric Troubadour
Notary Public
Mon 7 Oct 2013
at 18:50
  • msg #385

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 384):

At Jon's discretion, consider that Alveris/Connie conversation to have been before the shipwide announcement. Dovetails nicely with the plot without really changing anything characters had already committed.

Thought it provided some fun context. I liked Chris's post as well. Like the Avengers assembling.
James
player, 203 posts
AKA Rhaveen Blackwood
Mon 7 Oct 2013
at 19:27
  • msg #386

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 384):

Do I just spend a Benny and reroll? Is there any modifier?
Uthor son of Magnusson
player, 196 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 7 Oct 2013
at 19:29
  • msg #387

Re: Out-of-Game Chatter

Benny lets you re-roll and take the better result.  No modifiers.
James
player, 204 posts
AKA Rhaveen Blackwood
Mon 7 Oct 2013
at 19:34
  • msg #388

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 387):

Can you benny the benny roll?  I did worse.
Uthor son of Magnusson
player, 197 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 7 Oct 2013
at 19:37
  • msg #389

Re: Out-of-Game Chatter

If you did worse, then there's no change.  You take the better roll.
James
player, 205 posts
AKA Rhaveen Blackwood
Mon 7 Oct 2013
at 19:49
  • msg #390

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 389):

Yeah so the original roll stands.  Don't worry the captain may be waking up shortly...
Conrad son of Leif
player, 262 posts
Naval Officer
Well-meaning Lunkhead
Tue 8 Oct 2013
at 13:34
  • msg #391

Re: Out-of-Game Chatter

In reply to James (msg # 390):

James suggests that the captain barks orders, but I don't see that reflected anywhere.  What did the Captain say?
James
player, 207 posts
AKA Rhaveen Blackwood
Tue 8 Oct 2013
at 13:48
  • msg #392

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 391):

I'm letting Jon fill in those orders as I'm not sure if Olek would tear off to the bridge or the torpedo room.  Just allowing all to know that I am... for once... compliant.
This message was last edited by the player at 13:48, Tue 08 Oct 2013.
Conrad son of Leif
player, 263 posts
Naval Officer
Well-meaning Lunkhead
Tue 8 Oct 2013
at 14:19
  • msg #393

Re: Out-of-Game Chatter

In reply to James (msg # 392):

Ah, yes.  I don't know.  I suppose it would depend on who or what he thought poisoned him and/or his desire to beat a gremlin/traitor gnome to pulp.  Which would be useful since I'm on the bridge and you'll want more power to take down gremmy grem.
This message was last edited by the player at 14:19, Tue 08 Oct 2013.
James
player, 208 posts
AKA Rhaveen Blackwood
Tue 8 Oct 2013
at 18:49
  • msg #394

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 393):

Dumb question... if we can pressurize the torpedo room to the point we have to evacuate our personnel can't we pressurize it to the point that a gremlin's eyes will spring out of its head?
This message was last edited by the player at 18:50, Tue 08 Oct 2013.
GM
GM, 277 posts
Kind and Benevolent
Tue 8 Oct 2013
at 20:57
  • msg #395

Re: Out-of-Game Chatter

In reply to James (msg # 394):

Everyone beside Conrad is standing, right?

Y'all have a couple seconds to react to his announcement, that includes what to do about the open door to the torpedo bay and what side of it to be on...
James
player, 211 posts
AKA Rhaveen Blackwood
Wed 9 Oct 2013
at 16:38
  • msg #396

Re: Out-of-Game Chatter

In reply to GM (msg # 395):

So what does the gremlin look like?  Are we talking gremlins gremlin?
GM
GM, 279 posts
Kind and Benevolent
Wed 9 Oct 2013
at 17:48
  • msg #397

Re: Out-of-Game Chatter

In reply to James (msg # 396):

No, more like a smaller Goblin with big ears and a long nose.
Conrad son of Leif
player, 267 posts
Naval Officer
Well-meaning Lunkhead
Wed 9 Oct 2013
at 18:10
  • msg #398

Re: Out-of-Game Chatter

In reply to GM (msg # 397):

Conrad Subsinker... or Conrad Subsaver?

The world wants to know!
GM
GM, 281 posts
Kind and Benevolent
Wed 9 Oct 2013
at 18:36
  • msg #399

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 398):

y'all got a few seconds before the next burst...
GM
GM, 283 posts
Kind and Benevolent
Thu 10 Oct 2013
at 14:32
  • msg #400

Re: Out-of-Game Chatter

In reply to GM (msg # 399):

Also, please don't forget to factor in those pesky Wounds to all rolls...
James
player, 215 posts
AKA Rhaveen Blackwood
Fri 11 Oct 2013
at 13:45
  • msg #401

Re: Out-of-Game Chatter

In reply to GM (msg # 400):

Have we hit bottom yet or are we still bracing for one more?  We did say all is calm.
GM
GM, 285 posts
Kind and Benevolent
Fri 11 Oct 2013
at 14:03
  • msg #402

Re: Out-of-Game Chatter

In reply to James (msg # 401):

Oh no, I was just giving you a little time.

You'll KNOW when you hit bottom.
Conrad son of Leif
player, 270 posts
Naval Officer
Well-meaning Lunkhead
Fri 11 Oct 2013
at 14:57
  • msg #403

Re: Out-of-Game Chatter

In reply to GM (msg # 402):

"...because you will all be dead."

That's how that sentence ends, for the curious.
Olek Longthrow
NPC, 39 posts
Submarine Captain
Fri 11 Oct 2013
at 15:20
  • msg #404

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 403):

What skill do I use to pray that at least some of us survive?
James
player, 216 posts
AKA Rhaveen Blackwood
Fri 11 Oct 2013
at 18:04
  • msg #405

Re: Out-of-Game Chatter

In reply to Olek Longthrow (msg # 404):

Roll Persuasion.

Though knowing your luck it will be you and Francis left.
This message was last edited by the player at 18:05, Fri 11 Oct 2013.
James
player, 217 posts
AKA Rhaveen Blackwood
Fri 11 Oct 2013
at 18:14
  • msg #406

Re: Out-of-Game Chatter

In reply to James (msg # 405):

Ho

ly

Shit.

I just took 45 falling damage.

Can I benny to reroll the strength check?

Looks like its you and Francis after all.
This message was last edited by the player at 18:16, Fri 11 Oct 2013.
Conrad son of Leif
player, 272 posts
Naval Officer
Well-meaning Lunkhead
Fri 11 Oct 2013
at 18:17
  • msg #407

Re: Out-of-Game Chatter

In reply to James (msg # 406):

Can... can fall damage explode?

I'm torn between this being very sad and very hilarious.

Sorry :(
James
player, 218 posts
AKA Rhaveen Blackwood
Fri 11 Oct 2013
at 18:18
  • msg #408

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 407):

It truly is both.  Sad part is I rolled a 5 on my strength check.
Conrad son of Leif
player, 273 posts
Naval Officer
Well-meaning Lunkhead
Fri 11 Oct 2013
at 18:29
  • msg #409

Re: Out-of-Game Chatter

In reply to James (msg # 408):

Maybe the bed fell on you, and then the floor gave out.  Not your fault!
Alveris Alderis
player, 166 posts
Tantric Troubadour
Notary Public
Fri 11 Oct 2013
at 18:29
  • msg #410

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 409):

Bwahaha, I crit the strength check. There is no stopping Alveris Alderis's wankery; you can only hope to contain it!
GM
GM, 288 posts
Kind and Benevolent
Fri 11 Oct 2013
at 19:32
  • msg #411

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 410):

Yes, you can Benny and re-roll a STR check.

Normally I'd have you do it before checking the... savagery... of the damage but go ahead.

Yes, falling damage can explode... yes it's both sad AND hilarious (in all fairness, parts of the ship are exploding... so exploding dice makes thematic sense).
Uthor son of Magnusson
player, 206 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 11 Oct 2013
at 19:50
  • msg #412

Re: Out-of-Game Chatter

I'm not sure how you do snake eyes on the second roll (the one granted by a Benny).  The rules-as-written say you take the better roll, but of course it's up to you.
James
player, 219 posts
AKA Rhaveen Blackwood
Fri 11 Oct 2013
at 20:01
  • msg #413

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 412):

Can you benny the benny roll?
Uthor son of Magnusson
player, 207 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 11 Oct 2013
at 20:03
  • msg #414

Re: Out-of-Game Chatter

In reply to James (msg # 413):

Yep.
James
player, 220 posts
AKA Rhaveen Blackwood
Fri 11 Oct 2013
at 20:05
  • msg #415

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 414):

Oh thank god.
GM
GM, 289 posts
Kind and Benevolent
Fri 11 Oct 2013
at 20:07
  • msg #416

Re: Out-of-Game Chatter

In reply to James (msg # 415):

Depends on the type of roll...

If you use a Benny to re-roll a Snake-Eyes, the GM will likely allow you to succeed... but at a cost...
James
player, 221 posts
Fri 11 Oct 2013
at 20:10
  • [deleted]
  • msg #417

Re: Out-of-Game Chatter

This message was deleted by the player at 20:10, Fri 11 Oct 2013.
Uthor son of Magnusson
player, 208 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 11 Oct 2013
at 20:12
  • msg #418

Re: Out-of-Game Chatter

In reply to GM (msg # 416):

Ah yes, good point.  I use that houserule too.
James
player, 224 posts
AKA Rhaveen Blackwood
Sun 13 Oct 2013
at 12:38
  • msg #419

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 418):

What do you roll to oppose intimidate?  Spirit?  I left my rule book at home.
GM
GM, 292 posts
Kind and Benevolent
Sun 13 Oct 2013
at 14:09
  • msg #420

Re: Out-of-Game Chatter

In reply to James (msg # 419):

Intimidate is vs Spirit, Taunt is vs Smarts I think.
Uthor son of Magnusson
player, 213 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sun 13 Oct 2013
at 14:28
  • msg #421

Re: Out-of-Game Chatter

That's correct.
GM
GM, 295 posts
Kind and Benevolent
Sun 13 Oct 2013
at 21:10
  • msg #422

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 421):

Being shaken doesn't affect Pace per se, but it would prevent you from taking a 'run' action.

In this case, the Gnome will unshake once it's his go, I.e. after Francis attempts to grapple/attack or whatever he's planning.

It would then be opposed Dex rolls to chase him.
James
player, 228 posts
AKA Rhaveen Blackwood
Sun 13 Oct 2013
at 21:53
  • msg #423

Re: Out-of-Game Chatter

In reply to GM (msg # 422):

I thought that shaken was no action and movement at half speed. Also there is no guarantee he unshakes... Unless you want to use a gm Benny which I am fine with ;-)

I like Francis' chances on opposed dex rolls
James
player, 229 posts
AKA Rhaveen Blackwood
Sun 13 Oct 2013
at 22:04
  • msg #424

Re: Out-of-Game Chatter

In reply to James (msg # 423):

Francis caught him I will look up grapple rules when I get home tonight.

Do I get an action or does that go to the next round of combat?
This message was last edited by the player at 22:05, Sun 13 Oct 2013.
GM
GM, 296 posts
Kind and Benevolent
Mon 14 Oct 2013
at 01:18
  • msg #425

Re: Out-of-Game Chatter

In reply to James (msg # 424):

Shaken doesn't affect base pace.

Yes, the GM has evil means...
James
player, 231 posts
AKA Rhaveen Blackwood
Mon 14 Oct 2013
at 03:11
  • msg #426

Re: Out-of-Game Chatter

In reply to GM (msg # 425):

Is it the unshakeomatic 3000?

I should probably save for one of those.
GM
GM, 297 posts
Kind and Benevolent
Mon 14 Oct 2013
at 13:10
  • msg #427

Re: Out-of-Game Chatter

In reply to James (msg # 426):

They're nice but the warranty sucks.
James
player, 233 posts
AKA Rhaveen Blackwood
Mon 14 Oct 2013
at 14:23
  • msg #428

Re: Out-of-Game Chatter

In reply to GM (msg # 427):

Why am I personally and viscerally unnerved by this current situation?

Probably because I believe his innocennce personally but I know that James would not.
James
player, 238 posts
AKA Rhaveen Blackwood
Tue 15 Oct 2013
at 16:26
  • msg #429

Re: Out-of-Game Chatter

In reply to James (msg # 428):

Should I make any kind of healing check or are Ragnar and I just going to provide a base level of care to the crew?
GM
GM, 303 posts
Kind and Benevolent
Tue 15 Oct 2013
at 16:44
  • msg #430

Re: Out-of-Game Chatter

In reply to James (msg # 429):

If you're going to spend a significant amount of time "just helping everyone" then do a general roll.

If you want to help anyone specifically, roll them individually.  Thus far the only injured you know of are Olek and the Navigator.
Uthor son of Magnusson
player, 217 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 15 Oct 2013
at 21:44
  • msg #431

Re: Out-of-Game Chatter

Still not clear on what Uthor found about the  coolant leak in  the reactor.  Have I located that yet?
James
player, 243 posts
AKA Rhaveen Blackwood
Wed 16 Oct 2013
at 16:45
  • msg #432

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 431):

I was so close to giving Francis to Ragnar for this, but in the interest of self preservation from that traitorous asshole Alveris I'm keeping him with me.
GM
GM, 309 posts
Kind and Benevolent
Thu 17 Oct 2013
at 13:12
  • msg #433

Re: Out-of-Game Chatter

In reply to James (msg # 432):

Allies thread updated to note total crew aboard... no reason to list that...
GM
GM, 310 posts
Kind and Benevolent
Thu 17 Oct 2013
at 13:53
  • msg #434

Re: Out-of-Game Chatter

In reply to GM (msg # 433):

The huge steam leak has stopped (the pipe is still busted but the reactor is no longer under "emergency heat control" and so there is no steam in it) so you can move freely between Decks 2 and up (Deck 1 is still sealed off though you can un-seal it).
James
player, 249 posts
AKA Rhaveen Blackwood
Thu 17 Oct 2013
at 15:25
  • msg #435

Re: Out-of-Game Chatter

In reply to GM (msg # 434):

Is it bad that I wanted to get 5 towels soak 4 in water and 1 in brandy and give them to conrad?

Once again... the interest of cowardly self preservation ruin all of my fun.
GM
GM, 313 posts
Kind and Benevolent
Fri 18 Oct 2013
at 14:27
  • msg #436

Re: Out-of-Game Chatter

In reply to James (msg # 435):

Again, Uthor and his helper Gnomes hold on posting actions for a sec while you do those repairs (you can still chat).

Is anyone doing anything substantial while he does that?
Uthor son of Magnusson
player, 225 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 18 Oct 2013
at 14:28
  • msg #437

Re: Out-of-Game Chatter

Sure thing.
James
player, 254 posts
AKA Rhaveen Blackwood
Fri 18 Oct 2013
at 14:59
  • msg #438

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 437):

I'm getting my full complement of weaponry including the axe from Ragnar on me, bow, quiver on my back, and rapier.
James
player, 259 posts
AKA Rhaveen Blackwood
Sat 19 Oct 2013
at 17:31
  • msg #439

Re: Out-of-Game Chatter

In reply to James (msg # 438):

I love the not so subtle hint to the gm
Conrad son of Leif
player, 294 posts
Naval Officer
Well-meaning Lunkhead
Mon 21 Oct 2013
at 15:18
  • msg #440

Re: Out-of-Game Chatter

In reply to James (msg # 439):

Conrad "Subtly" Subsinker.  That's me!  Or Flamebeard.  I like that, too.
This message was last edited by the player at 15:18, Mon 21 Oct 2013.
GM
GM, 317 posts
Kind and Benevolent
Mon 21 Oct 2013
at 15:24
  • msg #441

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 440):

If damage ties your toughness, that's Shaken.  Since we're out of combat, you'll just wait out an action or so.
James
player, 262 posts
AKA Rhaveen Blackwood
Mon 21 Oct 2013
at 15:33
  • msg #442

Re: Out-of-Game Chatter

In reply to GM (msg # 441):

How long will it take for me to find a second extinguisher?
GM
GM, 319 posts
Kind and Benevolent
Mon 21 Oct 2013
at 16:45
  • msg #443

Re: Out-of-Game Chatter

In reply to James (msg # 442):

Not long, an action or so.
James
player, 265 posts
AKA Rhaveen Blackwood
Tue 22 Oct 2013
at 13:22
  • msg #444

Re: Out-of-Game Chatter

In reply to GM (msg # 443):

Would that be a portmanteau?  Its more sarcastic alliteration.
Alveris Alderis
player, 194 posts
Tantric Troubadour
Notary Public
Tue 22 Oct 2013
at 13:25
  • msg #445

Re: Out-of-Game Chatter

In reply to James (msg # 444):

A portmanteau is a combination of two (or more) words or morphemes, and their definitions, into one new word.

Fireface!
Uthor son of Magnusson
player, 229 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 22 Oct 2013
at 13:47
  • msg #446

Re: Out-of-Game Chatter

A portmonteau is when you actually combine the words, like Beamclops.
Conrad son of Leif
player, 297 posts
Naval Officer
Well-meaning Lunkhead
Tue 22 Oct 2013
at 13:51
  • msg #447

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 446):

Flamebeard is way better than Fireface.

Also I hate you all :P
James
player, 267 posts
AKA Rhaveen Blackwood
Tue 22 Oct 2013
at 14:50
  • msg #448

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 447):

but we love you!

Also I went back and read the description of fey in the world... I think Alveris and I may be the worst fey ever.  Probably why we are on the ship. I think we are supposed to be serene and stately... we are both anything but that.
Alveris Alderis
player, 196 posts
Tantric Troubadour
Notary Public
Tue 22 Oct 2013
at 15:10
  • msg #449

Re: Out-of-Game Chatter

In reply to James (msg # 448):

I'm deliberately playing a way worse version of Puck. He's a bad Fey by design.

Besides, have you seen me make a Knowledge Court Dance and Procedure Roll? D10. Come at me bro!
GM
GM, 320 posts
Kind and Benevolent
Tue 22 Oct 2013
at 15:21
  • msg #450

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 449):

No, you're both right.

Fey often ACT stately and serene... and some are... not because of true transcendence but because they're arrogant as all fuck.

They're immortal, the idea is that their whole Court, though powerful and complicated, is ultimately trivial.

Existential...
GM
GM, 322 posts
Kind and Benevolent
Tue 22 Oct 2013
at 15:53
  • msg #451

Re: Out-of-Game Chatter

In reply to GM (msg # 450):

FYI:

for future reference, please use Engineering or Shoot: Advanced Weapons for Fire Extinguishers.
Uthor son of Magnusson
player, 231 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 22 Oct 2013
at 15:56
  • msg #452

Re: Out-of-Game Chatter

Those were knowledge engineering rolls. I just played with the names to break up the routine and insert a bit of humor.
Alveris Alderis
player, 199 posts
Tantric Troubadour
Notary Public
Tue 22 Oct 2013
at 16:07
  • msg #453

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 452):

ZERE WILL BE NO FUN DURING THE GREMLINS ON THE SUBMARINE PORTION OF THE CAMPAIGN!
James
player, 271 posts
AKA Rhaveen Blackwood
Tue 22 Oct 2013
at 16:38
  • msg #454

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 453):

I want to ding.  I need natural healing.  Failing heal checks sucks.
GM
GM, 323 posts
Kind and Benevolent
Tue 22 Oct 2013
at 16:38
  • msg #455

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 452):

That's fine, I'm just clarifying.

Agreed.  If anynof you is having fun, stop that immediately!
James
player, 272 posts
AKA Rhaveen Blackwood
Tue 22 Oct 2013
at 17:42
  • msg #456

Re: Out-of-Game Chatter

In reply to GM (msg # 455):

But my courtship roll sucks.  Can I have Alveris do it for me?
GM
GM, 325 posts
Kind and Benevolent
Tue 22 Oct 2013
at 17:48
  • msg #457

Re: Out-of-Game Chatter

In reply to James (msg # 456):

I'm sure Alveris would always be glad to 'do it for you'.
Conrad son of Leif
player, 302 posts
Naval Officer
Well-meaning Lunkhead
Tue 22 Oct 2013
at 17:49
  • msg #458

Re: Out-of-Game Chatter

In reply to GM (msg # 457):

Blaze of glory(ious defeat?).
GM
GM, 326 posts
Kind and Benevolent
Tue 22 Oct 2013
at 17:49
  • msg #459

Re: Out-of-Game Chatter

In reply to GM (msg # 457):

Alveris, James.... can I assume neither of you is following Conrad blindly into repeater fire until after he gets his butt shot off?
Conrad son of Leif
player, 303 posts
Naval Officer
Well-meaning Lunkhead
Tue 22 Oct 2013
at 17:53
  • msg #460

Re: Out-of-Game Chatter

In reply to GM (msg # 459):

Fire away. Those things take a while to reload, and if the traitor is actually TWO traitors who have set up the PAG cannon there's no way Conrad would know that.  There's also no way to defeat it unless the fey attack while I'm being shot to death, should that be the case.
This message was last edited by the player at 17:54, Tue 22 Oct 2013.
GM
GM, 329 posts
Kind and Benevolent
Tue 22 Oct 2013
at 19:06
  • msg #461

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 460):

Wounds and death are complicated: let's use Conrad's fate as a learning point!

Conrad started with 1 wound and not Shaken.

He took damage 3 times, 8, 6 and 16.  He can choose to apply those damage effects in any order, but let's go through them in the order they came (8, 6, 16).

His toughness is 6.

First damage of 8 Shakes him (equal or greater than toughness but not 4 or more over it).

Second damage 6 WOULD Shake him again, but he's already Shaken so he takes 1 wound (total of 2).

Third damage 16.  That's his toughness + 10.  10 is two 'raises' worth i.e. 10/4 is 2 with a remainder which we ignore.  This means 2 more wounds.  The math here is a little wonky because, you'd assume the first 6 of that 16 would shake him again (but he's already shaken) and thus be a 3rd wound.  It doesn't, you ignore that as a freebie for being a Wild Card.  Go team.

We add up his wounds 1 original +1 +2 = 4.  However, you can only have 3 wounds.  If you would take another, instead the 4th wound causes Incapacitation.

The end result?

Conrad is Shaken and now has 3 wounds and must roll on the Incapacitation table (Vigor minus all modifiers i.e. -3 for having 3 wounds unless he has the Hard to Kill edge or something).
James
player, 273 posts
AKA Rhaveen Blackwood
Tue 22 Oct 2013
at 19:13
  • msg #462

Re: Out-of-Game Chatter

In reply to GM (msg # 461):

ACK!!!!!!!!!

Alveris go first.  I'm in the middle of something at work but will post as soon as I get a chance, and have a moment to think of what a cowardly fey healer would do.  Can we assume that we got Goethe out of there before we went down in a blaze of glory?

Also can you please describe the layout of the corridors around the are in which the special ops team have entrenched themselves?  Including the nearest branch points and call boxes?
This message was last edited by the player at 19:15, Tue 22 Oct 2013.
GM
GM, 330 posts
Kind and Benevolent
Tue 22 Oct 2013
at 19:20
  • msg #463

Re: Out-of-Game Chatter

In reply to James (msg # 462):

The Dive Room is relatively open, and slopes steeply downward from your position to where the Spec Ops are.  There it levels out and that's where the moon door and diving bell are.  Down by them, but off to one side is another hatch leading into Deck 1.
James
player, 274 posts
AKA Rhaveen Blackwood
Tue 22 Oct 2013
at 19:23
  • msg #464

Re: Out-of-Game Chatter

In reply to GM (msg # 463):

And the hall we are in?
GM
GM, 331 posts
Kind and Benevolent
Tue 22 Oct 2013
at 19:37
  • msg #465

Re: Out-of-Game Chatter

In reply to James (msg # 464):

You are in a hall running roughly along the center of Deck 2.  It splits in a T-junction some way back so that there are then 2 hallways running parallel along the length of the ship (such that there are room in the middle and those on the outside along the hull).

That junction is a distance of a couple of standard move actions away.  There is an intercom right next to the hatch (i.e. in reach).
Uthor son of Magnusson
player, 232 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 22 Oct 2013
at 19:43
  • msg #466

Re: Out-of-Game Chatter

What's the fire situation in the tower now?

Also, a moment of silence for poor, fallen Conrad.
Conrad son of Leif
player, 305 posts
Naval Officer
Well-meaning Lunkhead
Tue 22 Oct 2013
at 19:47
  • msg #467

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 466):

He died as he lived: with reckless devotion to the cause. Woe is me.
GM
GM, 332 posts
Kind and Benevolent
Tue 22 Oct 2013
at 19:53
  • msg #468

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 467):

Technically alive, bleeding out.

Each round you make a Vigor roll (including normal -3 for wounds).  If you fail you hang onto life but need to keep rolling.

Roll a 1 or less and you die.

Success means you stabilize.
Conrad son of Leif
player, 306 posts
Naval Officer
Well-meaning Lunkhead
Tue 22 Oct 2013
at 19:59
  • msg #469

Re: Out-of-Game Chatter

In reply to GM (msg # 468):

How long do I get to bleed out before not rolling a 1 still causes me to die?
GM
GM, 333 posts
Kind and Benevolent
Tue 22 Oct 2013
at 20:17
  • msg #470

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 469):

Interestingly, the rules don't specify.  You keep rolling once per round until you die, stabilize or someone helps you.
Uthor son of Magnusson
player, 233 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 22 Oct 2013
at 20:19
  • msg #471

Re: Out-of-Game Chatter

Which version of the rules are you using?
GM
GM, 334 posts
Kind and Benevolent
Tue 22 Oct 2013
at 21:24
  • msg #472

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 471):

Explorer's edition.  Did they clarify later?
Uthor son of Magnusson
player, 234 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 22 Oct 2013
at 21:31
  • msg #473

Re: Out-of-Game Chatter

It's slightly different between Explorer's and the updated Explorer's Deluxe Edition.

Deluxe says incapacitation requires an immediate Vigor roll, which Conrad took:

He failed, but not with a total of 1 or less, so he's bleeding out.  He gets a permanent injury if he makes it.

Each subsequent round, he has to make a Vigor roll, but this one's a bit different.  Success means he's alive but still bleeding; a Raise means he stabilizes; Failure, even with a result higher than 1, is death.  That's where we appear to be now.

The old version had a Spirit roll or die added in too, which is why he rolled Spirit.
Conrad son of Leif
player, 307 posts
Naval Officer
Well-meaning Lunkhead
Tue 22 Oct 2013
at 21:46
  • msg #474

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 473):

Ok, so I get one more vigor roll next round, unless I'm shot again, I assume?  I'll make the roll when the round comes 'round, and we'll see what happens.
This message was last edited by the player at 21:46, Tue 22 Oct 2013.
James
player, 275 posts
AKA Rhaveen Blackwood
Tue 22 Oct 2013
at 22:42
  • msg #475

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 474):

Are the spec ops within charging distance?  Also is conrad inside/outside/halfway in the door?  Is there enough space to hide behind the door jam?

Would grabbing the PA be considered an action?  Sorry for the whole bunch of questions I have about three ways I want to play this.
GM
GM, 335 posts
Kind and Benevolent
Wed 23 Oct 2013
at 01:23
  • msg #476

Re: Out-of-Game Chatter

In reply to James (msg # 475):

Talking on the PA is free, not an action unless you want to recite a long poem/War & Peace or individually call each crewman and give specific orders to each room of the ship.

The spec ops are more than one move away.  Two at least depending on how they react.

Conrad dropped to the deck just inside the door.

Yes, you can take cover to either side of the hatch and be completely behind cover.
GM
GM, 336 posts
Kind and Benevolent
Wed 23 Oct 2013
at 01:25
  • msg #477

Re: Out-of-Game Chatter

In reply to GM (msg # 476):

On damage, tie goes to attacker, so a 6 damage vs. toughness 6 is a Shaken.  If you fail the Spirit roll to recover (or want to recover AND act and didn't do well enough), you can always blow a Bennie.

Benny loves it when you do that...
James
player, 278 posts
AKA Rhaveen Blackwood
Wed 23 Oct 2013
at 12:35
  • msg #478

Re: Out-of-Game Chatter

In reply to GM (msg # 477):

What are the ruls on running and attacking?  Would I be able to send Francis like a mad bat out of hell to grapple?  How high would the run die have to be 5?
Alveris Alderis
player, 202 posts
Tantric Troubadour
Notary Public
Wed 23 Oct 2013
at 12:38
  • msg #479

Re: Out-of-Game Chatter

In reply to James (msg # 478):

Also going to need a ruling on what sort of action firing the magical death ray from my helmet is.

My plan for this round is "Shoot death bolt, draw knife, obtain cover"
Conrad son of Leif
player, 308 posts
Naval Officer
Well-meaning Lunkhead
Wed 23 Oct 2013
at 13:07
  • msg #480

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 479):

Congrats, Uthor!  You're one step closer to being in command of the sub:

Olek Longthrow - Captain - (Officer)
Conrad Son of Lief - Lt. Commander - (Officer) - 1st Mate
Colm RedRun - Commissioner - (Labor) - Quatermaster -- MIA
Sven son of Kyle - Chief Engineer 2nd Class - (Engineer) -- MIA
Uthor son of Magnuson - - (Engineer) - Engineering/Supplies
GM
GM, 338 posts
Kind and Benevolent
Wed 23 Oct 2013
at 13:13
  • msg #481

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 480):

The Spec Ops are about 12 units away.  That's two standard moves or a lucky run (6+d6 roll of 6).

If Francis runs that's an action... if he gets close enough he could attack at multi-action penalty.

Firing the ray is not an action, it just happens when you will it.  It uses its own 'shoot' skill of d8, no Wild Die (for now).
Alveris Alderis
player, 203 posts
Tantric Troubadour
Notary Public
Wed 23 Oct 2013
at 13:25
  • msg #482

Re: Out-of-Game Chatter

In reply to GM (msg # 481):

Safe to assume death ray ignores toughness?
Conrad son of Leif
player, 309 posts
Naval Officer
Well-meaning Lunkhead
Wed 23 Oct 2013
at 13:29
  • msg #483

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 482):

When all is said and done, and the sub is purring like a kitten with no traitors left aboard, I saw we take it easy toward the ship.  15 days oughta do it... :)
Alveris Alderis
player, 204 posts
Tantric Troubadour
Notary Public
Wed 23 Oct 2013
at 13:31
  • msg #484

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 483):

We're obviously heading to the nearest port to, I don't know, replace ANY of the various senior command staff who have been killed.

Where else will we find the new Bonnie son of Fireface Pincushion?
Uthor son of Magnusson
player, 235 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 23 Oct 2013
at 13:46
  • msg #485

Re: Out-of-Game Chatter

I assume the ray is helmet-related.  Nothing ignores toughness, but it might ignore armor, depending on what the DM has to say.
Conrad son of Leif
player, 310 posts
Naval Officer
Well-meaning Lunkhead
Wed 23 Oct 2013
at 18:12
  • msg #486

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 485):

The only solace is that we are so deep that if they tried to escape via aqualung or diving bell, they would suffocate before surfacing.

Take that.
Uthor son of Magnusson
player, 236 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 23 Oct 2013
at 18:22
  • msg #487

Re: Out-of-Game Chatter

Did we get the tower fire under control?
Alveris Alderis
player, 205 posts
Tantric Troubadour
Notary Public
Wed 23 Oct 2013
at 18:38
  • msg #488

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 487):

Also, how did we lose control of the diving bell when we specifically tried to hold during the gremlin menace? How did spec ops get on board? Were they on the manifest/

This is all just OOC stuff for if we survive
James
player, 286 posts
AKA Rhaveen Blackwood
Thu 24 Oct 2013
at 11:38
  • msg #489

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 488):

You could try to talk them into submission....

Jon how much longer before the gnomish cavalry gets there, meaning Uthor, Rags and whatever mooks will help us exorcise the special ops traitors.

Also let me know when I get Conrad around the corner.
Alveris Alderis
player, 211 posts
Tantric Troubadour
Notary Public
Thu 24 Oct 2013
at 12:07
  • msg #490

Re: Out-of-Game Chatter

In reply to James (msg # 489):

I took your feedback seriously Jamie. You can ALWAYS count on Alveris Alderis to roll a timely persuasion crit.
Conrad son of Leif
player, 311 posts
Naval Officer
Well-meaning Lunkhead
Thu 24 Oct 2013
at 12:11
  • msg #491

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 490):

Have you considered that the gnomes don't know who commander fireface is, nor do they subscribe to your authority? #justSaying
Alveris Alderis
player, 212 posts
Tantric Troubadour
Notary Public
Thu 24 Oct 2013
at 12:28
  • msg #492

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 491):

But I didn't refer to you as commander fireface, and I leveraged no authority. I stated facts.

We will have reinforcements. I do view them all as expendable. We will continue to assault them until they are brought to justice. If they can't escape in time, there's a pretty strong chance the damaged sub will kill them too.

Alveris Alderis is nothing if not an artiste of the truth.
GM
GM, 342 posts
Kind and Benevolent
Thu 24 Oct 2013
at 12:40
  • msg #493

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 492):

Valid points, especially in a time of crisis it's hard to know how Gnomes will respond to Feyic 'authority'.

Assuming help IS coming, you've only had a couple combat rounds, that's 5 seconds each...
James
player, 287 posts
AKA Rhaveen Blackwood
Thu 24 Oct 2013
at 12:47
  • msg #494

Re: Out-of-Game Chatter

In reply to GM (msg # 493):

While they may not know who commander fireface is they will know who the commander is.  Additionally 'Hostile gnomish operatives on board' should be fairly transcendent as much as they begrudgingly listen to us I think they would  be coming to deal with the hostile force on board that they now know from the intercom has claimed at least 2 of their number.  Finally Marshall Goethe has evacuated the scene and does have real authority as well.


All in all I say chances of reinforcements are good.

Plus Uthor who is currently the commanding officer of the ship heard that announcement and could kick someone in the ass to get them down there.
GM
GM, 344 posts
Kind and Benevolent
Thu 24 Oct 2013
at 12:48
  • msg #495

Re: Out-of-Game Chatter

In reply to James (msg # 494):

Uthor is, presumably, finishing up with the fire in the tower and should be free to come to your aid.

Goeth is alive but out-of-action.
James
player, 291 posts
AKA Rhaveen Blackwood
Thu 24 Oct 2013
at 18:22
  • msg #496

Re: Out-of-Game Chatter

In reply to GM (msg # 495):

Are you sure that there is an exit to deck 1 from the bell, according to the map that you have for us the bell is only connected to deck 3.
GM
GM, 345 posts
Kind and Benevolent
Thu 24 Oct 2013
at 18:32
  • msg #497

Re: Out-of-Game Chatter

In reply to James (msg # 496):

There is access.
Conrad son of Leif
player, 312 posts
Naval Officer
Well-meaning Lunkhead
Thu 24 Oct 2013
at 18:38
  • msg #498

Re: Out-of-Game Chatter

In reply to GM (msg # 497):

Curiouser and curiouser!

There are fewer than 4 people missing from the duty roster, so I don't think it's a traitor crew.  We've been moving haphazardly and jerking around and sinking so much I don't think another ship could have docked up to us without sustaining horrible (obvious) damage.  We're too low for them to escape to the surface without a ship. And Puck knew something about this but didn't say more than that.  If the goal was sinking the damn ship and shooting the inhabitants the feyic court should have been more straightforward.

If the goal was just to recover those goods, that could have been done diplomatically.

Can't wait to see what develops!
James
player, 292 posts
AKA Rhaveen Blackwood
Thu 24 Oct 2013
at 19:19
  • msg #499

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 498):

Has Ragnar done any healing on Conrad in this time or am I starting from square 1
GM
GM, 346 posts
Kind and Benevolent
Fri 25 Oct 2013
at 01:28
  • msg #500

Re: Out-of-Game Chatter

In reply to James (msg # 499):

He isn't done yet, but he'll be able to remove 1 wound.
James
player, 295 posts
AKA Rhaveen Blackwood
Fri 25 Oct 2013
at 17:49
  • msg #501

Re: Out-of-Game Chatter

In reply to GM (msg # 500):

So by the time Ragnar and myself are done and connie is back a very significant amount of time will have passed for Uthor, Alveris and Francis.  Therefore I'll leave James on hold until Jon says that the healing is completed.
Conrad son of Leif
player, 314 posts
Naval Officer
Well-meaning Lunkhead
Fri 25 Oct 2013
at 20:17
  • msg #502

Re: Out-of-Game Chatter

In reply to James (msg # 501):

Aye, I'm on hold until I know 1) the extent of my injuries and 2) the combat is essentially over, since I've been knocked out of the encounter.
James
player, 296 posts
AKA Rhaveen Blackwood
Sat 26 Oct 2013
at 15:27
  • msg #503

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 502):

May want to ask the traitors what the helmet does and how it works

#metagaming
This message was last edited by the player at 15:27, Sat 26 Oct 2013.
Alveris Alderis
player, 215 posts
Tantric Troubadour
Notary Public
Sat 26 Oct 2013
at 15:46
  • msg #504

Re: Out-of-Game Chatter

In reply to James (msg # 503):

I made Jon a promise I would make no efforts at all to learn what the helmet does.

Way more fun that way.
GM
GM, 347 posts
Kind and Benevolent
Sat 26 Oct 2013
at 15:51
  • msg #505

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 504):

And I for my part will abuse that deal...
Conrad son of Leif
player, 315 posts
Naval Officer
Well-meaning Lunkhead
Sun 27 Oct 2013
at 01:50
  • msg #506

Re: Out-of-Game Chatter

In reply to GM (msg # 505):

I can't tell if Special Ops are stupid or arrogant.  Maybe both.  They're trapped and down to two guys, so it's at least even odds against them.  Below escape depth in a trench, and not too far from crush depth. On a sub that's sinking anyway.

Hmmm.... I hate being outta commission.  Sic 'em!
Uthor son of Magnusson
player, 241 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 28 Oct 2013
at 13:45
  • msg #507

Re: Out-of-Game Chatter

Uthor and the AutoGnome are supposed to be posted at the other exit to the dive room, if there is one.  Still wasn't clear on that.  Cutting off the air doesn't work too well if a door to them is open.  The idea is to force them out because they can't breathe, and we need to cover all entrances.

Are they all currently covered?
GM
GM, 352 posts
Kind and Benevolent
Mon 28 Oct 2013
at 14:20
  • msg #508

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 507):

There are 2 ways into the Dive Room.

One is with Alveris and Francis (at the door that should probably be sealed), the other is on Deck 1.

Deck 1 is still sealed off.  You can unseal it but you can't be sure what's on the other side and why it was sealed in the first place.
Uthor son of Magnusson
player, 242 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 28 Oct 2013
at 14:22
  • msg #509

Re: Out-of-Game Chatter

And they can't unseal it from inside?
GM
GM, 353 posts
Kind and Benevolent
Mon 28 Oct 2013
at 14:24
  • msg #510

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 509):

Which?

The hatches to Deck 1 are sealed, which is done in the event of fire, flood, etc to protect the rest of the ship.  They can be un-sealed from either side.

The hatch to the Dive room on Deck 2 is currently ajar.

Any hatch can be sealed or locked.  Locking requires a key, and then cannot be undone without the key.  Sealing just prevents it from opening idly or easily.
Conrad son of Leif
player, 317 posts
Naval Officer
Well-meaning Lunkhead
Mon 28 Oct 2013
at 14:25
  • msg #511

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 509):

The sub's a metal maze.  If we shut off the air in selective rooms, we can force them to go wherever we want them to go.

Of course, they're in the dive room.  There are still aqualungs in there (though how many, I don't know.  Modi and Magni deployed with two).  We're below escape depth but there's still air enough in an aqualung to survive the O2 starvation for a little while.

Suiting up into one hopefully makes noise, though, so AMBUSH THEM if they do that :P

RE: Key, I don't think I have it, so the Captain must. Unless it was stolen from him.
This message was last edited by the player at 14:26, Mon 28 Oct 2013.
Uthor son of Magnusson
player, 243 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 28 Oct 2013
at 15:18
  • msg #512

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 511):

The plan is to cover all exits if possible, or lock them, or just block them.  I imagine jamming an iron bar in the wheel would serve as an effective temporary lock.
James
player, 302 posts
AKA Rhaveen Blackwood
Mon 28 Oct 2013
at 15:35
  • msg #513

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 512):

I think we have a miscommunication here.  Uthor and Jeeves immediately headed down to deck 1 after talking to me to cover that exit.  So we may have to retcon us back to the point at which Uthor opens the door of horrors to deck one.  Is that correct?
Uthor son of Magnusson
player, 244 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 28 Oct 2013
at 15:40
  • msg #514

Re: Out-of-Game Chatter

Uthor isn't going in.  He and Jeeves should be covering the exit that Alveris and James aren't covering.  There's two right?  If I can just jam one of the exits, even better.  Then we can all just cover the one.
James
player, 303 posts
AKA Rhaveen Blackwood
Mon 28 Oct 2013
at 15:47
  • msg #515

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 514):

What I was saying is that you have to pass into deck 1 first.  I have a feeling there is some horror lurking behind the first door to deck 1 that we find.  So you and Jeeves will have to be going into to deck 1 to sit outside the door to the dive bell.

Am I making sense on this?
Uthor son of Magnusson
player, 245 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 28 Oct 2013
at 15:51
  • msg #516

Re: Out-of-Game Chatter

Ah, ok.

In that case, do I sense any premonition about entering Deck 1?

[Danger Sense] - I forgot to check some boxes in the roller, but i got a total of 11 on 2d6, that means I must have rolled a 5 and a 6.  My explode got me a 5.

Total Danger Sense Roll = 11
GM
GM, 355 posts
Kind and Benevolent
Mon 28 Oct 2013
at 16:15
  • msg #517

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 516):

No immediate danger through that Hatch.
Alveris Alderis
player, 218 posts
Tantric Troubadour
Notary Public
Tue 29 Oct 2013
at 00:57
  • msg #518

Re: Out-of-Game Chatter

Posted my post in OOC.

Can any one pull a timely crit like Uncle Alveris?
This message was last edited by the player at 00:57, Tue 29 Oct 2013.
Alveris Alderis
player, 220 posts
Tantric Troubadour
Notary Public
Tue 29 Oct 2013
at 01:13
  • msg #519

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 518):

re: James private line.

Wrote the post first. Because Alveris. We're trying to starve their air, why not explosives in a submarine?!

The gather intel on something like that is just "probability of success". Happened to crit.

Alveris has had some really timely dice rolls. As you would expect befitting a man of his immense situational awareness and talents and ignorance of the impace of IED's in a submarine.
James
player, 307 posts
AKA Rhaveen Blackwood
Tue 29 Oct 2013
at 01:56
  • msg #520

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 519):

I wasn't talking about that, I was talking about the fact that most medical ointments and tintures are flammable, either explosively or with a slow burn, and Francis worked with James in the room so he would actually know to go exactly to my location.

I'm going to pretend you meant to do that all along.
Alveris Alderis
player, 221 posts
Tantric Troubadour
Notary Public
Tue 29 Oct 2013
at 12:03
  • msg #521

Re: Out-of-Game Chatter

In reply to James (msg # 520):

That's WAY too much credit and practicality for Alveris.
GM
GM, 359 posts
Kind and Benevolent
Tue 29 Oct 2013
at 12:31
  • msg #522

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 521):

Reminder for the future (a rule I forgot and overlooked).

When making Healing rolls, remember to apply penalties from the target of your healing.  That is, if your patient has 2 wounds, your Heal roll is at -2 on top of any other penalties.

Heal takes about 10 minutes and can be re-rolled as many times as you like until an hour after the wound was taken.  That means you get 6 chances if you get to the wounded immediately or less if you don't.
James
player, 308 posts
AKA Rhaveen Blackwood
Tue 29 Oct 2013
at 13:00
  • msg #523

Re: Out-of-Game Chatter

In reply to GM (msg # 522):

Jon: are we going to be doing initiative for myself and Rags

Avleris: Francis was told to listen to you, with the recent news of the torpedo bay and Uthor's bad feeling are you still creating the incendiary or are you sending Francis somewhere?  Just tell him what to do I'll send him there.
GM
GM, 361 posts
Kind and Benevolent
Tue 29 Oct 2013
at 13:23
  • msg #524

Re: Out-of-Game Chatter

In reply to James (msg # 523):

No.  He's run out through the hatch by the time you stand up.  You can certainly unseal the hatch and chase him if you'd like but you're not in combat.

Sorry for the confusion, post updated to clarify.
This message was last edited by the GM at 13:24, Tue 29 Oct 2013.
James
player, 310 posts
AKA Rhaveen Blackwood
Tue 29 Oct 2013
at 13:24
  • msg #525

Re: Out-of-Game Chatter

In reply to GM (msg # 524):

OH I thought he was going to fight me.  OK, NVM.
Conrad son of Leif
player, 319 posts
Naval Officer
Well-meaning Lunkhead
Tue 29 Oct 2013
at 13:32
  • msg #526

Re: Out-of-Game Chatter

The Helmsman, I've decided, is still on the bridge and smart enough to realize that the torpedo bays being held is a bad thing.  Since apparently you can control the firing mechanism from the bridge, I'd like to see him depressurize the torpedo bay... just like before.  Go team!
James
player, 312 posts
AKA Rhaveen Blackwood
Tue 29 Oct 2013
at 13:35
  • msg #527

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 526):

I really just think Jon wants you out of this game but doesn't want to tell you or kill your character.
GM
GM, 363 posts
Kind and Benevolent
Tue 29 Oct 2013
at 13:49
  • msg #528

Re: Out-of-Game Chatter

In reply to James (msg # 527):

No, I'm trying to kill ALL of you...
James
player, 314 posts
AKA Rhaveen Blackwood
Tue 29 Oct 2013
at 14:16
  • msg #529

Re: Out-of-Game Chatter

In reply to GM (msg # 528):

Curse your sudden but inevitable betrayal!
Olek Longthrow
NPC, 40 posts
Submarine Captain
Tue 29 Oct 2013
at 14:19
  • msg #530

Re: Out-of-Game Chatter

In reply to James (msg # 529):

I`m surprised he waited this long...
James
player, 315 posts
AKA Rhaveen Blackwood
Tue 29 Oct 2013
at 14:21
  • msg #531

Re: Out-of-Game Chatter

In reply to Olek Longthrow (msg # 530):

Aren't you paralyzed?  No more lip from you!
Uthor son of Magnusson
player, 249 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 29 Oct 2013
at 14:31
  • msg #532

Re: Out-of-Game Chatter

Do we see the source of the repeater fire?
GM
GM, 365 posts
Kind and Benevolent
Tue 29 Oct 2013
at 14:39
  • msg #533

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 532):

No, too dark.
Conrad son of Leif
player, 321 posts
Naval Officer
Well-meaning Lunkhead
Tue 29 Oct 2013
at 14:44
  • msg #534

Re: Out-of-Game Chatter

In reply to James (msg # 531):

I can think as much as I want, thanks.  If you wanted me to just read the story quietly, ya shoulda let me bleed out... :P
GM
GM, 367 posts
Kind and Benevolent
Tue 29 Oct 2013
at 14:46
  • msg #535

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 534):

Final toll on Conrad (Injury table) is Guts: Battered (Vigor reduced by 1 die type).
James
player, 317 posts
AKA Rhaveen Blackwood
Tue 29 Oct 2013
at 14:52
  • msg #536

Re: Out-of-Game Chatter

In reply to GM (msg # 535):

Awww you and I can both be battered guts buddies!
James
player, 318 posts
AKA Rhaveen Blackwood
Tue 29 Oct 2013
at 14:54
  • msg #537

Re: Out-of-Game Chatter

In reply to James (msg # 536):

Can I disengage, step into the sick bay and close the door?
GM
GM, 369 posts
Kind and Benevolent
Tue 29 Oct 2013
at 15:11
  • msg #538

Re: Out-of-Game Chatter

In reply to James (msg # 537):

Sure
James
player, 320 posts
AKA Rhaveen Blackwood
Tue 29 Oct 2013
at 15:45
  • msg #539

Re: Out-of-Game Chatter

In reply to GM (msg # 538):

Forgot to explode my dice... so the total of my rolls was:

Success on the first heal for my leg
Success on the second heal for my side
Success on the third heal if he is not yet up by the time I have taken care of myself.

Once again out of action for a significant period.
GM
GM, 371 posts
Kind and Benevolent
Wed 30 Oct 2013
at 13:18
  • msg #540

Re: Out-of-Game Chatter

In reply to James (msg # 539):

James and Conrad are held up temporarily...

Alveris and Uthor, are you waiting for something to happen or just busy?  I'll give you a little time to act before everything that hasn't yet gone wrong goes wrong.
Alveris Alderis
player, 223 posts
Tantric Troubadour
Notary Public
Wed 30 Oct 2013
at 14:01
  • msg #541

Re: Out-of-Game Chatter

In reply to GM (msg # 540):

I'm honestly a little unsure what to do. I requested explosives which aren't being brought, as far as I know we're trying to choke out the spec ops, and we've apparently been invaded by additional people.

We're to a point where I'm strongly considering just opening the door, telling them I'm putting the helmet down, shooting a bolt, chucking knives, and hoping I don't die.
James
player, 321 posts
AKA Rhaveen Blackwood
Wed 30 Oct 2013
at 14:04
  • msg #542

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 541):

in all honesty that may not be a bad idea.

You know we could always give them what they want.  Though with Jon involved I dont know if we can trust them ;
This message was last edited by the player at 14:04, Wed 30 Oct 2013.
Conrad son of Leif
player, 322 posts
Naval Officer
Well-meaning Lunkhead
Wed 30 Oct 2013
at 14:15
  • msg #543

Re: Out-of-Game Chatter

In reply to James (msg # 542):

Charging in and damn the consequences has put me out of the game for like a week at this point.

That said, it did result in half the operatives dying.

They are entirely too confident in their position (cornered, with 50% of their troops dead) for my liking.  There are either more aboard, or Rags isn't the only traitor.  Or both, I guess.

How they GOT on board after our sweep, and where their damn invisible/in-sonar-able ship is, however, is another question.  Maybe those gremlin torpedo tubes can fit gnomes?

TL;DR
I feel like we're waiting for the special ops to either make a break for it or die from asphyxiation, Jon.  They can't get what they want from the dive room; they need it brought to them.

If we don't bring it to them, what happens?  Every conscious character has demanded OR ELSE WHAT? and been ignored.
This message was last edited by the player at 14:16, Wed 30 Oct 2013.
GM
GM, 372 posts
Kind and Benevolent
Wed 30 Oct 2013
at 14:57
  • msg #544

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 543):

...just wanted to give y'all a chance to prepare or act before they kill you...
Uthor son of Magnusson
player, 252 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 30 Oct 2013
at 15:54
  • msg #545

Re: Out-of-Game Chatter

What are Jeeves and the other gnomes wielding right now?  Which stats should I use for the gnomes?
GM
GM, 374 posts
Kind and Benevolent
Wed 30 Oct 2013
at 16:07
  • msg #546

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 545):

the AutoGnome has a repeater, the crewmen have axes.

Just use the Gnomish Crewman stats from the Allies thread.
Uthor son of Magnusson
player, 253 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 30 Oct 2013
at 16:08
  • msg #547

Re: Out-of-Game Chatter

Can the crewmen reach Ragnar in a move?  If not, how far are they?
GM
GM, 375 posts
Kind and Benevolent
Wed 30 Oct 2013
at 16:28
  • msg #548

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 547):

You are all roughly two moves away.  The crew have taken cover but not from the direction of Ragnar.
Uthor son of Magnusson
player, 254 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 30 Oct 2013
at 16:34
  • msg #549

Re: Out-of-Game Chatter

Can I get stats on Ragnar?
Conrad son of Leif
player, 323 posts
Naval Officer
Well-meaning Lunkhead
Wed 30 Oct 2013
at 16:36
  • msg #550

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 549):

He's stock crew right?
GM
GM, 376 posts
Kind and Benevolent
Wed 30 Oct 2013
at 16:41
  • msg #551

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 550):

For Parry and toughness, yes he's stock crew with Leather armor.
GM
GM, 377 posts
Kind and Benevolent
Wed 30 Oct 2013
at 16:43
  • msg #552

Re: Out-of-Game Chatter

In reply to GM (msg # 551):

For the record, a pattern of sending nameless crewmen to their deaths while you sit back will have in-game repercussions.
Conrad son of Leif
player, 324 posts
Naval Officer
Well-meaning Lunkhead
Wed 30 Oct 2013
at 16:44
  • msg #553

Re: Out-of-Game Chatter

In reply to GM (msg # 552):

I charged into every fight I sent my men into. Rawr.

Leadership is delegation, in many respects.

Though yes, I'd expect a meat-grinder strategy to eventually lead to unhappiness.
This message was last edited by the player at 16:45, Wed 30 Oct 2013.
Uthor son of Magnusson
player, 256 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 30 Oct 2013
at 17:06
  • msg #554

Re: Out-of-Game Chatter

In reply to GM (msg # 552):

How do you figure that it's a) a pattern or b) sending them to their deaths?

I'm sending two guys to deal with one guy while we cover the door.  Seems like perfectly sound tactics to me.
GM
GM, 378 posts
Kind and Benevolent
Wed 30 Oct 2013
at 17:26
  • msg #555

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 554):

I didn't say it was a pattern yet, or to their deaths yet.  I'm just reminding the players that in Savage Worlds, though you control NPC mooks, they will respond in reasonable ways.
James
player, 324 posts
AKA Rhaveen Blackwood
Wed 30 Oct 2013
at 19:39
  • msg #556

Re: Out-of-Game Chatter

In reply to GM (msg # 555):

So I'm way ahead of the rest of the team on the time track.  From my experience with this poison so far do I know when/if the effects will dissapate or if further healing checks will do us any good?
GM
GM, 381 posts
Kind and Benevolent
Wed 30 Oct 2013
at 19:43
  • msg #557

Re: Out-of-Game Chatter

In reply to James (msg # 556):

Given what little experience you've had, your best guess is that the poison is non-lethal, and likely will wear off at some point.
James
player, 325 posts
AKA Rhaveen Blackwood
Wed 30 Oct 2013
at 19:55
  • msg #558

Re: Out-of-Game Chatter

In reply to GM (msg # 557):

So then I will hold until the rest of the team is caught up.  At that point we will be 30 minutes after the initial poisoning so I have 3 shots at healing.
Conrad son of Leif
player, 325 posts
Naval Officer
Well-meaning Lunkhead
Wed 30 Oct 2013
at 20:04
  • msg #559

Re: Out-of-Game Chatter

In reply to James (msg # 558):

Nice monologue BTW.

Y'know... from one out-of-action player to another :)
James
player, 326 posts
AKA Rhaveen Blackwood
Wed 30 Oct 2013
at 20:29
  • msg #560

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 559):

theres another one brewing ;)

I think you'll like this one.
This message was last edited by the player at 20:29, Wed 30 Oct 2013.
Uthor son of Magnusson
player, 258 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 31 Oct 2013
at 16:23
  • msg #561

Re: Out-of-Game Chatter

Where are we in the Ragnar combat?
James
player, 328 posts
AKA Rhaveen Blackwood
Thu 31 Oct 2013
at 16:33
  • msg #562

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 561):

I think its Alveris' turn
GM
GM, 383 posts
Kind and Benevolent
Thu 31 Oct 2013
at 16:51
  • msg #563

Re: Out-of-Game Chatter

In reply to James (msg # 562):

yup
GM
GM, 393 posts
Kind and Benevolent
Mon 4 Nov 2013
at 15:35
  • msg #564

Re: Out-of-Game Chatter

In reply to GM (msg # 563):

Yes, as far as you could tell there were 2 left in the Dive Room.  There are more than enough Aqualungs for both, each will last maybe a half hour.

Let me know what you are doing to kill time until then and we'll skip (where is Ragnar being kept etc).
Uthor son of Magnusson
player, 265 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 4 Nov 2013
at 16:20
  • msg #565

Re: Out-of-Game Chatter

Can we hear what's going on in there?  Like, could we hear them putting on aqualungs?  It takes awhile, right?
GM
GM, 394 posts
Kind and Benevolent
Mon 4 Nov 2013
at 17:04
  • msg #566

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 565):

Hatch is sealed and it's designed to contain things like air, seawater, fire, pressure, so the most accurate answer would be "not very well".

You could put a stethoscope up to the metal and try I suppose... but assuming there's no air in there anymore, there'd be no medium but the ship itself to conduct sound anyway.

If you scroll back there were some sounds you heard before you sealed the door.
James
player, 334 posts
AKA Rhaveen Blackwood
Mon 4 Nov 2013
at 17:12
  • msg #567

Re: Out-of-Game Chatter

In reply to GM (msg # 566):

/geek on/

We are not making a vacuum in there.  Becasue there is a respiring organism in there it will convert the O2 to CO2 plus the inert N2 gas that makes up 70% of breathable air will continue to conduct sound.

/geek off/
GM
GM, 395 posts
Kind and Benevolent
Mon 4 Nov 2013
at 17:25
  • msg #568

Re: Out-of-Game Chatter

In reply to James (msg # 567):

Oh, yeah right... forgot you were just turning off the flow, not pumping out... that's fair there will be gas in there, but it's still sealed.
James
player, 339 posts
AKA Rhaveen Blackwood
Mon 4 Nov 2013
at 21:08
  • msg #569

Re: Out-of-Game Chatter

In reply to GM (msg # 568):

For the golden rule does the healing have to be initiated within an hour or does it have to be completed within the hour?
GM
GM, 398 posts
Kind and Benevolent
Mon 4 Nov 2013
at 22:49
  • msg #570

Re: Out-of-Game Chatter

In reply to James (msg # 569):

We'll say initiated.

HOWEVER, the patient's wound levels are applied as negative modifiers.  You can re-roll once/ten minutes (or use a Benny)
GM
GM, 399 posts
Kind and Benevolent
Tue 5 Nov 2013
at 16:17
  • msg #571

Re: Out-of-Game Chatter

In reply to GM (msg # 570):

I think Conrad ordered the G-PAG moved to the Cargo hold, which is flooded.
Conrad son of Leif
player, 332 posts
Naval Officer
Well-meaning Lunkhead
Tue 5 Nov 2013
at 16:41
  • msg #572

Re: Out-of-Game Chatter

In reply to GM (msg # 571):

Maybe, but he's been shot since then and doesn't remember.
James
player, 342 posts
AKA Rhaveen Blackwood
Tue 5 Nov 2013
at 16:47
  • msg #573

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 572):

I just want to clarify...

Is there an exit from the dive bell to deck 1?
GM
GM, 400 posts
Kind and Benevolent
Tue 5 Nov 2013
at 17:36
  • msg #574

Re: Out-of-Game Chatter

In reply to James (msg # 573):

The Dive Bell is IN the Dive Room.

There is an exit from the Dive Room into Deck 2 and also an exit into the Cargo area of Deck 1.
Conrad son of Leif
player, 333 posts
Naval Officer
Well-meaning Lunkhead
Tue 5 Nov 2013
at 17:57
  • msg #575

Re: Out-of-Game Chatter

In reply to GM (msg # 574):

Crush depth for the sub is not the same as crush depth for the aqua bell and the aqualungs, right?
GM
GM, 401 posts
Kind and Benevolent
Tue 5 Nov 2013
at 19:03
  • msg #576

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 575):

Correct.

"Escape Depth" is the maximum depth from which you have a reasonable chance to survive ascent in an Aqualung.

"Crush Depth" is the depth at which the submarine is going to start being crushed by water pressure.

At 'crush depth' for the sub, you would certainly be crushed in an aqualung and even if you weren't you wouldn't make it to surface anyhow.

The dive bell is not designed for ascent and thus it is unknown how it would fare if used in that manner.  At submarine crush depth, whether or not the bell is un-crushed would be largely immaterial.
Conrad son of Leif
player, 334 posts
Naval Officer
Well-meaning Lunkhead
Tue 5 Nov 2013
at 19:45
  • msg #577

Re: Out-of-Game Chatter

In reply to GM (msg # 576):

Yeah, but what I'm saying is that the sub might be fine at depths/pressures where an aqualung would crack, right?

I thought escape depth was talking about the amount of air in the suit, not the pressure difference.

Mostly I'm trying to figure out whether anyone could have reasonably used an aqualung at our current depth at all without being crushed to death by the pressure.  We're not deep enough to crush the sub, but since we're below escape depth, are we deep enough to crush a diver?
James
player, 344 posts
AKA Rhaveen Blackwood
Tue 5 Nov 2013
at 19:49
  • msg #578

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 577):

Good point.
GM
GM, 402 posts
Kind and Benevolent
Tue 5 Nov 2013
at 22:54
  • msg #579

Re: Out-of-Game Chatter

In reply to James (msg # 578):

You're exactly correct.  Escape depth is partly a function of air which is related to time to rise and also time to decompress without dying from nitrogen poisoning.

These are not concerns when just out walking.

At your depth you could indeed walk around on the sub and go from the dive room to tower.
GM
GM, 408 posts
Kind and Benevolent
Fri 8 Nov 2013
at 15:55
  • msg #580

Re: Out-of-Game Chatter

In reply to GM (msg # 579):

Everyone DING! and refresh Bennys.

Additionally, though we'll have some story etc. during the trip to the human ship, it will be long enough for one Natural Healing roll and there won't be any combat or much rolling so you can go ahead and make that now too if you like.

Remember to apply penalties for Wounds and to use the Wild Die for that roll as well.
Uthor son of Magnusson
player, 267 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 8 Nov 2013
at 16:17
  • msg #581

Re: Out-of-Game Chatter

Bear in mind the bonuses conferred by having a trained medic tend to you while healing.
GM
GM, 409 posts
Kind and Benevolent
Fri 8 Nov 2013
at 16:19
  • msg #582

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 581):

If that's how James wants to spend his time, yes.
James
player, 350 posts
AKA Rhaveen Blackwood
Fri 8 Nov 2013
at 16:29
  • msg #583

Re: Out-of-Game Chatter

In reply to GM (msg # 582):

You will receive an additional bonus off of my ding!  I am going to take the natural healer edge which gives every healing roll around me a +2.
Uthor son of Magnusson
player, 268 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 8 Nov 2013
at 17:32
  • msg #584

Re: Out-of-Game Chatter

Is there a way to return calls on the mirror.  Say, to the SpecOps gnomes who called earlier?
GM
GM, 410 posts
Kind and Benevolent
Fri 8 Nov 2013
at 18:17
  • msg #585

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 584):

You can try.
Uthor son of Magnusson
player, 270 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 8 Nov 2013
at 19:18
  • msg #586

Re: Out-of-Game Chatter

I have a plan, but I need to know what I find out from Ragnar's stuff first.
James
player, 352 posts
AKA Rhaveen Blackwood
Sat 9 Nov 2013
at 03:59
  • msg #587

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 586):

I'm writing my first interrogation of Franics and I want to get it posted; however James would have researched if someone was missing that key that Francis had or was it a new unaccounted for key (e.g. did he steal it from someone on the ship or would he have received it before stowing away).
James
player, 353 posts
AKA Rhaveen Blackwood
Sat 9 Nov 2013
at 04:02
  • msg #588

Re: Out-of-Game Chatter

In reply to James (msg # 587):

Also did Francis send anything from the code room?

I guess I'll save my interrogation until these questions are answered.
This message was last edited by the player at 04:03, Sat 09 Nov 2013.
James
player, 357 posts
AKA Rhaveen Blackwood
Tue 12 Nov 2013
at 16:52
  • msg #589

Re: Out-of-Game Chatter

In reply to James (msg # 588):

Hey Jon,

Are we able to tell if there were any messages sent while Francis was in the code room?  I want to know that before I ask him questions.
GM
GM, 413 posts
Kind and Benevolent
Tue 12 Nov 2013
at 17:04
  • msg #590

Re: Out-of-Game Chatter

In reply to James (msg # 589):

You can look at the log of messages sent and received, but it's all done by hand.  There's no good way to see if a message came in or out and wasn't recorded.

The crew will tell you that at this range, there was nobody to send messages to (Gnomish tech isn't THAT advanced).  The only candidate they'd know of is the Dark Reach itself.

With respect to the mirror... god knows how to figure out what THAT's been up to.
Conrad Deepsavior
player, 347 posts
Naval Officer
Well-meaning Lunkhead
Thu 14 Nov 2013
at 17:33
  • msg #591

Re: Out-of-Game Chatter

In reply to GM (msg # 590):

I think we're accidentally playing good cop/bad cop -- without Conrad knowing that's what's happening.

Awesome.
James
player, 364 posts
AKA Rhaveen Blackwood
Thu 14 Nov 2013
at 17:34
  • msg #592

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 591):

James is planning on playing bad cop worse cop with Alveris ;)


That game is far more fun.
GM
GM, 422 posts
Kind and Benevolent
Thu 14 Nov 2013
at 17:38
  • msg #593

Re: Out-of-Game Chatter

In reply to James (msg # 592):

Ha, it's all fun!

As Nick can tell you, this isn't the most cruel treatment of a prisoner in one of my aquatic games...
James
player, 366 posts
AKA Rhaveen Blackwood
Thu 14 Nov 2013
at 18:00
  • msg #594

Re: Out-of-Game Chatter

In reply to GM (msg # 593):

True that.  I think this is the most cruel treatment of any prisoner in any game that I've been in with Jon in any capacity.  The second cruelest being the fat alcoholic vampire that we deprived of alcohol and made walk behind the horses.  However Jon was not GMing that game.
GM
GM, 430 posts
Kind and Benevolent
Fri 22 Nov 2013
at 20:12
  • msg #595

Re: Out-of-Game Chatter

In reply to James (msg # 594):

Apart from questioning the prisoners etc. nothing special is going to happen for a few days.

If you want to keep doing that and chatting, by all means go ahead.  If you're ready to move on, let me know what you're doing for the next couple days and make your natural healing roll if you haven't already and add your bonuses from James (if he takes the healer edge).
James
player, 376 posts
AKA Rhaveen Blackwood
Fri 22 Nov 2013
at 20:29
  • msg #596

Re: Out-of-Game Chatter

In reply to GM (msg # 595):

I did take healer edge, so you get +2 to natural healing rolls.

Huzzah!
Conrad Deepsavior
player, 360 posts
Naval Officer
Well-meaning Lunkhead
Fri 22 Nov 2013
at 21:02
  • msg #597

Re: Out-of-Game Chatter

In reply to James (msg # 596):

I'm fine with puttering around doing first mate things and taking the healer roll, along with periodic chats with Ragnar.  After we space the goblin, of course...
GM
GM, 432 posts
Kind and Benevolent
Fri 22 Nov 2013
at 22:59
  • msg #598

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 597):

You'll get no protest from any NPCs...
James
player, 378 posts
AKA Rhaveen Blackwood
Tue 26 Nov 2013
at 03:28
  • msg #599

Re: Out-of-Game Chatter

In reply to GM (msg # 598):

So you have what I have done before Jon releases the kraken.  Connie, Uthor do you want to try to contact the spec ops people?
Uthor son of Magnusson
player, 274 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 26 Nov 2013
at 03:39
  • msg #600

Re: Out-of-Game Chatter

I'd be down.
Alveris Alderis
player, 247 posts
Tantric Troubadour
Notary Public
Wed 4 Dec 2013
at 00:24
  • msg #601

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 600):

Should Jamie and I be rejoining the fun? We sorta went on our own side adventure while you didn't torture the prisoner.
GM
GM, 440 posts
Kind and Benevolent
Tue 10 Dec 2013
at 01:33
  • msg #602

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 601):

The helmsman estimates you are a day's sail from your quarry's estimated position.  If you're ready to jump forward just let me know.
GM
GM, 442 posts
Kind and Benevolent
Wed 11 Dec 2013
at 12:26
  • msg #603

Re: Out-of-Game Chatter

In reply to GM (msg # 602):

Ok, I'll plow ahead then.
GM
GM, 446 posts
Kind and Benevolent
Thu 12 Dec 2013
at 14:09
  • msg #604

Re: Out-of-Game Chatter

In reply to GM (msg # 603):

Lately, I've been intermittently building up the World file, especially the Encyclopedia.

This is partially to expand the world, allow you to make references and show character knowledge, but also for shits and giggles.

If there's anything you'd like me to add just let me know.
James
player, 382 posts
AKA Rhaveen Blackwood
Thu 12 Dec 2013
at 15:20
  • msg #605

Re: Out-of-Game Chatter

In reply to GM (msg # 604):

I like it.
James
player, 385 posts
AKA Rhaveen Blackwood
Mon 16 Dec 2013
at 13:17
  • msg #606

Re: Out-of-Game Chatter

In reply to James (msg # 605):

What type of city are we in front of?  Is this a large city capable of running off a gnomish submarine?
Conrad Deepsavior
player, 379 posts
Naval Officer
Well-meaning Lunkhead
Mon 16 Dec 2013
at 16:04
  • msg #607

Re: Out-of-Game Chatter

In reply to James (msg # 606):

That's a good point. Are we at war with the humans?
GM
GM, 448 posts
Kind and Benevolent
Mon 16 Dec 2013
at 16:26
  • msg #608

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 607):

Thus far you cannot see any city.  The port you are approaching, however, is largish, yes.  It would have at least a shipyard, several towers, walls a town, etc.

No, the Gnomish Empire is not at war with the humans.  Likely humans here would be used to Gnomish Trade ships.  However, humans do get jumpy when Gnomish war machines simply show up in their Kingdoms.

At worst, a ship could try to attack, though it isn't likely.  It's also possible the local navy or whatever they have may chase you off or demand that they board.

At the very least, it could be seen as an aggressive act and it definitely violates treaties.
This message was last edited by the GM at 16:28, Mon 16 Dec 2013.
Conrad Deepsavior
player, 380 posts
Naval Officer
Well-meaning Lunkhead
Mon 16 Dec 2013
at 21:00
  • msg #609

Re: Out-of-Game Chatter

In reply to GM (msg # 608):

Are the Fey at war with the humans?
GM
GM, 449 posts
Kind and Benevolent
Mon 16 Dec 2013
at 22:51
  • msg #610

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 609):

What a silly question!

The Fey Court is NEVER at war with anyone!  That would require both a unified front and also open admission of intended actions.

Do Fey and Humans sometimes fight?  Maybe...
James
player, 387 posts
AKA Rhaveen Blackwood
Tue 17 Dec 2013
at 17:38
  • msg #611

Re: Out-of-Game Chatter

In reply to GM (msg # 610):

If Uthor is willing I have something I want to do with him before we do anything with that ship.  Especially if we have a day and a half or so.
GM
GM, 455 posts
Kind and Benevolent
Sun 22 Dec 2013
at 15:56
  • msg #612

Re: Out-of-Game Chatter

In reply to James (msg # 611):

Ok, so just to be clear:  thus far Conrad is the only PC entering the Comm room?
Uthor son of Magnusson
player, 286 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sun 22 Dec 2013
at 21:11
  • msg #613

Re: Out-of-Game Chatter

Uthor isn't.  However, just edited my post.  James: question for you.
James
player, 395 posts
AKA Rhaveen Blackwood
Mon 23 Dec 2013
at 15:48
  • msg #614

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 613):

What was the rule on benny on crit fail?
GM
GM, 457 posts
Kind and Benevolent
Mon 23 Dec 2013
at 15:56
  • msg #615

Re: Out-of-Game Chatter

In reply to James (msg # 614):

You CAN use a Benny to re-roll.

However, the GM may still... exact punishment.
Alveris Alderis
player, 255 posts
Tantric Troubadour
Notary Public
Mon 23 Dec 2013
at 22:11
  • msg #616

Re: Out-of-Game Chatter

In reply to GM (msg # 615):

Gentlemen, gentlemen. It's safe to assume that the Herald of the Half Truth was more than capable of overcoming a standard issue Gnomish submarine lock.
GM
GM, 460 posts
Kind and Benevolent
Mon 23 Dec 2013
at 23:53
  • msg #617

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 616):

That lock wasn't standard issue.  Fortunately, neither is Alveris.
GM
GM, 462 posts
Kind and Benevolent
Thu 2 Jan 2014
at 00:35
  • msg #618

Re: Out-of-Game Chatter

In reply to GM (msg # 617):

Sorry for the slowdowns.  Life has eaten my time/brains lately.  Will pick up again soon with some big posts and action.

And now for a message from our sponsors...
GM
GM, 466 posts
Kind and Benevolent
Fri 3 Jan 2014
at 15:24
  • msg #619

Re: Out-of-Game Chatter

In reply to GM (msg # 618):

Colm can provide you with basic axes, knives, repeaters and ammo.  I think the stuff you pulled from the Reach would be better than anything he has.

From that you have a small stock of grenades as well as the G-PAG and the AutoGnome.
James
player, 400 posts
AKA Rhaveen Blackwood
Fri 3 Jan 2014
at 16:57
  • msg #620

Re: Out-of-Game Chatter

In reply to GM (msg # 619):

How long do we have before boarding?

I want to see if I can get Sven to fix the syringe loader.

Also did everyone remember the +2 to their natural healing?
This message was last edited by the player at 16:59, Fri 03 Jan 2014.
Conrad Deepsavior
player, 391 posts
Naval Officer
Well-meaning Lunkhead
Fri 3 Jan 2014
at 17:21
  • msg #621

Re: Out-of-Game Chatter

In reply to James (msg # 620):

I'm healed except for my guts. Go team.
GM
GM, 467 posts
Kind and Benevolent
Fri 3 Jan 2014
at 17:26
  • msg #622

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 621):

You know what they say, 'minus a die size to guts, minus a die size to glory'...

Conrad is heading the mission, you have until he says so, or until Olek wonders why the hell you haven't left yet.

Fixing the syringe loader would likely take too long, especially since you first need to convince Sven to pick up a syringe loader that shoots you unpredictably...
Conrad Deepsavior
player, 392 posts
Naval Officer
Well-meaning Lunkhead
Fri 3 Jan 2014
at 17:39
  • msg #623

Re: Out-of-Game Chatter

In reply to GM (msg # 622):

We're leaving as soon as the sub has surfaced and is in range of the ship, with or without the Fey. Conrad wouldn't hate it if they missed this mission anyway... :P
James
player, 403 posts
AKA Rhaveen Blackwood
Sun 5 Jan 2014
at 15:39
  • msg #624

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 623):

So to recap:

Uthor has 4 syringes
Alveris has 6 syringes
James has 8 syringes

Additionally,

Alveris' throwing blades have been dipped in the poison enough to get a nice coating
My rapier, arrows, knife and axe have all had the poison painstakingly baked onto them.

If anyone can think of a way to outfit the syringes as throwing syringes quickly, I'm all for it, otherwise I don't think we will be able to get them ready before the time is right.
Conrad Deepsavior
player, 394 posts
Naval Officer
Well-meaning Lunkhead
Sun 5 Jan 2014
at 17:44
  • msg #625

Re: Out-of-Game Chatter

In reply to James (msg # 624):

Blowgun?
Alveris Alderis
player, 262 posts
Tantric Troubadour
Notary Public
Sun 5 Jan 2014
at 19:12
  • msg #626

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 625):

To Jamie-

I actually deliberately wrote into my backstory an item of importance on this human ship which is not the artifact Galeena has intimated to me is present on board. Whether or not Jon keeps it there is a different story, but there's a ton of shit on the ship.

Also, Jon had PM'd me something regarding the artifact Galeena spoke about.

TLDR- I'm not entirely sure why you're here. Alveris is here because Alveris. Literally that's the reason why. He's the actually well regarded but nevertheless bastard child of the Fey court. Of course he's who they'd send to a sea of intrigue, lies, deceit, murder, and likelihood of failure.
James
player, 404 posts
AKA Rhaveen Blackwood
Mon 6 Jan 2014
at 14:51
  • msg #627

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 625):

Brilliant!  Blowgun.
Uthor son of Magnusson
player, 293 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 7 Jan 2014
at 15:58
  • msg #628

Re: Out-of-Game Chatter

@James:  Climbing is its own skill.  A Str or Agi check wouldn't cut it, or else I'd be bounding up with you.
GM
GM, 473 posts
Kind and Benevolent
Tue 7 Jan 2014
at 16:04
  • msg #629

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 628):

That is correct.

You can always roll untrained (d4-2 and d6-2 wild die) or get someone else to help you or lower a rope...
Conrad Deepsavior
player, 400 posts
Naval Officer
Well-meaning Lunkhead
Tue 7 Jan 2014
at 16:25
  • msg #630

Re: Out-of-Game Chatter

In reply to GM (msg # 629):

Does "Boating" count as a climbing skill in the context of scaling rigging and such?
GM
GM, 474 posts
Kind and Benevolent
Tue 7 Jan 2014
at 16:26
  • msg #631

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 630):

No.
Conrad Deepsavior
player, 401 posts
Naval Officer
Well-meaning Lunkhead
Tue 7 Jan 2014
at 16:50
  • msg #632

Re: Out-of-Game Chatter

In reply to GM (msg # 631):

How long would it take/hard would it be to blast or carve a hole in the hull?  It would be higher than the waveline, but not by much since we want to sink this thing eventually anyway...
GM
GM, 475 posts
Kind and Benevolent
Tue 7 Jan 2014
at 17:07
  • msg #633

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 632):

It would be very easy to blow a hole in the hull with a torpedo... could drill small holes with hand drills I suppose...

Depending on the design, position on the ship, etc, you could be talking a foot of wood or more...
Conrad Deepsavior
player, 402 posts
Naval Officer
Well-meaning Lunkhead
Tue 7 Jan 2014
at 17:15
  • msg #634

Re: Out-of-Game Chatter

In reply to GM (msg # 633):

How about a gnome-and-fey-sized hole at about the level of a gnome or fey staying in rowboat?
This message had punctuation tweaked by the player at 17:15, Tue 07 Jan 2014.
GM
GM, 476 posts
Kind and Benevolent
Tue 7 Jan 2014
at 17:18
  • msg #635

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 634):

Again, it depends what you're using.

A knife, sword, axe etc. wouldn't make much of a dent...  If you had a wood axe and hacked at it for a while, you'd get through eventually.... could be a long time before you have a hole big enough to crawl through.

Repeaters wouldn't damage the hull, nor would needles, throwing knives, etc.
Conrad Deepsavior
player, 403 posts
Naval Officer
Well-meaning Lunkhead
Tue 7 Jan 2014
at 18:15
  • msg #636

Re: Out-of-Game Chatter

In reply to GM (msg # 635):

Ok, ok.  Nevermind.

The special ops gear says this in its description: Also has straps so that you can quickly attach/detatch from climbing harness/grappeling hook.  What's that mean exactly? does it contain a grappling hook, or just allow you to snap into one?
James
player, 410 posts
AKA Rhaveen Blackwood
Tue 7 Jan 2014
at 18:19
  • msg #637

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 636):

*hisses*

Jon.... your making us look bad infront of the changelings.
GM
GM, 477 posts
Kind and Benevolent
Tue 7 Jan 2014
at 19:09
  • msg #638

Re: Out-of-Game Chatter

In reply to James (msg # 637):

Correct.  It means that it has the proper straps and clips so that you could attach securely to a line to be hauled up, to belay, to repel, to brace for someone else climbing, etc.  It doesn't itself have line, hooks, etc.
GM
GM, 479 posts
Kind and Benevolent
Tue 7 Jan 2014
at 20:11
  • msg #639

Re: Out-of-Game Chatter

In reply to GM (msg # 638):

Another clarification, since James brought it up...

Fey CANNOT break their word.  If a Fey promises, swears, avows, avers or otherwise agrees to do something, he must on pain of death (really, they will physically be pained to death).  Similarly, if a Fey gives you his word, vow or promise that that something he says is true, it is or he has just died.

HOWEVER, Fey can, and very often do, lie, cheat, mislead, deceive, misinterpret, omit detail, gloss over important details, twist meanings, lawyer, etc.
Conrad Deepsavior
player, 405 posts
Naval Officer
Well-meaning Lunkhead
Tue 7 Jan 2014
at 21:02
  • msg #640

Re: Out-of-Game Chatter

In reply to GM (msg # 639):

Good to know.

So, what does the rope do in terms of climb bonus? +2 to cancel out the untrained bit?
GM
GM, 480 posts
Kind and Benevolent
Tue 7 Jan 2014
at 21:07
  • msg #641

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 640):

Sounds good.
GM
GM, 482 posts
Kind and Benevolent
Wed 8 Jan 2014
at 14:42
  • msg #642

Re: Out-of-Game Chatter

In reply to GM (msg # 641):

Horay!  I just got the "Delux" Explorer's Edition of Savage Worlds in the mail, now we can all  be looking at the same set of rules for once!

One thing I think is interesting, and I'm sure many core RPG books do a version, is the section (starting at page 140) on getting people together to play.  It covers picking a night to game, player friction... very interesting because it assumes you've never really done this before.
James
player, 417 posts
AKA Rhaveen Blackwood
Thu 9 Jan 2014
at 18:08
  • msg #643

Re: Out-of-Game Chatter

In reply to GM (msg # 642):

If someone is shining a flashlight on the enemy I would not benefit from the light?

Since they are more than 10 squares away can I take aim at them or is that considered targeting?
Conrad Deepsavior
player, 416 posts
Naval Officer
Well-meaning Lunkhead
Thu 9 Jan 2014
at 18:09
  • msg #644

Re: Out-of-Game Chatter

In reply to James (msg # 643):

I TAKE COVER BEHIND THE PILE OF DEAD BARDS.
James
player, 418 posts
AKA Rhaveen Blackwood
Thu 9 Jan 2014
at 18:10
  • msg #645

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 644):

I TAKE COVER BEHIND CONRAD BEHIND THE DEAD BODIES!


Don't try to out cowardice the fey healer.  I have centuires on you.
This message was last edited by the player at 18:11, Thu 09 Jan 2014.
GM
GM, 491 posts
Kind and Benevolent
Thu 9 Jan 2014
at 19:00
  • msg #646

Re: Out-of-Game Chatter

In reply to James (msg # 645):

... valid tactics all.

Yes, if an enemy is highlighted by an ally, you'd gain the benefit without exposing yourself.
James
player, 420 posts
AKA Rhaveen Blackwood
Thu 9 Jan 2014
at 19:50
  • msg #647

Re: Out-of-Game Chatter

In reply to GM (msg # 646):

When I shoot if they are beyond the first range 12/24/28, is it a -1 or -2 penalty?

Also is there anything I can do to keep the changeling alive longer?  I think I would know if there was more I could to help keep him from bleeding out.
GM
GM, 492 posts
Kind and Benevolent
Thu 9 Jan 2014
at 20:41
  • msg #648

Re: Out-of-Game Chatter

In reply to James (msg # 647):

Oddly enough, Fey don't give much attention to Changeling anatomy or medical needs.

At any rate, he's beyond your ability to save, though you can keep him alive for a little longer and make him comfortable.

Ranged weapons have short, med and long range x/y/z

Up to short range, it's no modifier (difficulty 4) to hit.

At medium range it's -2, at long range -4
This message was last edited by the GM at 20:42, Thu 09 Jan 2014.
Conrad Deepsavior
player, 418 posts
Naval Officer
Well-meaning Lunkhead
Fri 10 Jan 2014
at 05:44
  • msg #649

Re: Out-of-Game Chatter

In reply to GM (msg # 648):

So, I have a flashlight clipped to my gear, and Uthor's shining one around.  The should light 'em up pretty well, as long as I'm facing them and Uthor's pointing his light at them.

Regardless, I think the consensus is... shoot 'em up when they shuffle closer.

Alas, they were so young.
GM
GM, 493 posts
Kind and Benevolent
Fri 10 Jan 2014
at 13:35
  • msg #650

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 649):

...That was my assumption.

For the rest of this combat, please specify at the start of your action card if you are:

A) Changing the on/off status of your flashlight and
B) Who you are shining it on.

For now the assumption is that Conrad, Uthor, Madnus and Modi all have active lights and that all 3 Acolytes are lit up.
James
player, 421 posts
AKA Rhaveen Blackwood
Fri 10 Jan 2014
at 14:20
  • msg #651

Re: Out-of-Game Chatter

In reply to GM (msg # 650):

Is there any pluses we get for them running, isn't there another +2 bonus to hit or something like that?
GM
GM, 495 posts
Kind and Benevolent
Fri 10 Jan 2014
at 14:23
  • msg #652

Re: Out-of-Game Chatter

In reply to James (msg # 651):

No.

When someone makes an all-out/wild attack, they get +2 to hit and -2 to Parry.

That doesn't matter for ranged attacks or for running.  Running just gives you the multi-action penalty for other actions you take.
GM
GM, 496 posts
Kind and Benevolent
Fri 10 Jan 2014
at 18:16
  • msg #653

Re: Out-of-Game Chatter

In reply to GM (msg # 652):

The Acolytes do have Armor +1, so AP 1 would ignore that, giving them an effective toughness of 5 instead of 6.

The Shadow Blades have this AP only in the dark.  I'll say that, although they are illuminated by flashlights, it's still 'dark' for these purposes.
James
player, 423 posts
AKA Rhaveen Blackwood
Fri 10 Jan 2014
at 18:37
  • msg #654

Re: Out-of-Game Chatter

In reply to GM (msg # 653):

Also the girls have been coated in the nova fruit wine... if that makes a difference.
Conrad Deepsavior
player, 419 posts
Naval Officer
Well-meaning Lunkhead
Fri 10 Jan 2014
at 18:38
  • msg #655

Re: Out-of-Game Chatter

In reply to James (msg # 654):

They're limb-stealing zombies. Can you poison such creatures?

I vote we try anyway.
James
player, 424 posts
AKA Rhaveen Blackwood
Fri 10 Jan 2014
at 19:03
  • msg #656

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 655):

Can't hurt... can it?
James
player, 425 posts
AKA Rhaveen Blackwood
Fri 10 Jan 2014
at 22:30
  • msg #657

Re: Out-of-Game Chatter

In reply to James (msg # 656):

Uthor, can't you just walk up and punch one in the face?  I think they are within 6 of us.
James
player, 426 posts
AKA Rhaveen Blackwood
Sat 11 Jan 2014
at 15:33
  • msg #658

Re: Out-of-Game Chatter

In reply to James (msg # 657):

Also doesn't the autognome have a gun?
Uthor son of Magnusson
player, 303 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sat 11 Jan 2014
at 15:41
  • msg #659

Re: Out-of-Game Chatter

It's not going to waste it on one zombie.  It will fire on the next wave.
GM
GM, 499 posts
Kind and Benevolent
Sun 12 Jan 2014
at 14:56
  • msg #660

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 659):

A note on 'Held' Actions in Savage Worlds.

Held actions, if the round ends, basically turn into you being on Hold the next round too.  You DO NOT get a new action card and thus you 'lose' a round of action.

If you want to interrupt someone, you must beat them in an Agility roll.  However, you cannot interrupt 'halfway' through an action.

Thus, if the Acolyte charges, you cannot use your hold action after he charges but before he attacks. It's before all of it or after all of it.

If that changes your strategy and you want your action to go off before the Acolyte, let me know.
Uthor son of Magnusson
player, 304 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sun 12 Jan 2014
at 17:00
  • msg #661

Re: Out-of-Game Chatter

According to the rules:

"If a character on hold wishes to interrupt an action (including a rival who was also on hold), he and the rival make opposed agility rolls..."

If I'm on hold, I can enter the initiative whenever I want.  I can say "OK, I'm going to come in just before the zombies" and not have to roll anything.  But if I want to interrupt their charge, that's when opposed agility comes in.

Of course if you want to houserule otherwise, that's your prerogative.
GM
GM, 500 posts
Kind and Benevolent
Sun 12 Jan 2014
at 20:30
  • msg #662

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 661):

It's worded pretty badly in the book, because it notes that if you win the roll, you get to go "first", I.e. before any part of the action.

Additionally, being able to hit someone as they walk up to you is it's own Edge.  It still has some separate utility, but.

You can go before the Acolyte, but you can't got in the middle of the parts of his action card.  I'd probably feel differently if we were playing in-person, but with rpol and so much time between posts, I don't want to constantly edit things as the 4 people on Hold this amount alternately interrupt one another.
Uthor son of Magnusson
player, 305 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sun 12 Jan 2014
at 22:12
  • msg #663

Re: Out-of-Game Chatter

I suppose if that's the case, I don't see when you would ever need to do an agility roll.  If I want to go before the acolyte and that's the case, I'd just choose to go after whoever was immediately before the acolyte instead.  That's the point of a held action, to do something in reaction to what the enemy does.

Your game, of course, so if that's your ruling, that's fine.
GM
GM, 501 posts
Kind and Benevolent
Sun 12 Jan 2014
at 23:39
  • msg #664

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 663):

No, I totally agree that I think that was what they 'meant' to mean in the rulebook, they just worded it badly and for the purposes of RPOL, I don't think it's practical to do 'correctly'.
Uthor son of Magnusson
player, 306 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 13 Jan 2014
at 02:07
  • msg #665

Re: Out-of-Game Chatter

Ah, I see your point.  What if the player on hold specified their specific condition and response in advance, so you could roll it into your post.  This is of concern for Uthor since a lot of my character build involves using the hold action, and changing it nerfs him.

Example: Uthor goes on hold.  If an enemy moves adjacent, he will attempt to interrupt and attack that enemy first with his handaxe.

Also, if possible, can you point out what's lit up when you do the initiative posts this combat?  Makes things easier.  Thanks!
This message was last edited by the player at 02:25, Mon 13 Jan 2014.
GM
GM, 503 posts
Kind and Benevolent
Mon 13 Jan 2014
at 12:36
  • msg #666

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 665):

Yeah, that's reasonable.  If you want to hold for a specific condition, if that happens at GM post I'll make the opposed roll and give you a chance if it works.

For things lit, only the closest Acolyte is lit at the moment.
GM
GM, 504 posts
Kind and Benevolent
Mon 13 Jan 2014
at 12:39
  • msg #667

Re: Out-of-Game Chatter

In reply to GM (msg # 666):

As of James' shot:

This leaves 2 Acolytes at range 12 on one side, and the mob of Templar on the other side starting at range 8.

No targets are lit.

Applicable skills to figure out 'WTF' would be Kno: Arcane, Kno: Lore or anything like that.  Can TRY Common Kno roll but it will have a hefty difficulty.
GM
GM, 505 posts
Kind and Benevolent
Mon 13 Jan 2014
at 13:18
  • msg #668

Re: Out-of-Game Chatter

In reply to GM (msg # 667):

Yes, First Strike allows you to smack the first enemy that moves into Melee in a round.

A held action to "hit that dude when he moves to me" is separate... and this is where the 'hold action' stuff can get confusing.  Let's see how it goes!
This message was last edited by the GM at 13:18, Mon 13 Jan 2014.
GM
GM, 508 posts
Kind and Benevolent
Mon 13 Jan 2014
at 14:09
  • msg #669

Re: Out-of-Game Chatter

In reply to GM (msg # 668):

Holding off on next round start pending Conrad's use of action and results of Alveris' soak.
James
player, 429 posts
AKA Rhaveen Blackwood
Mon 13 Jan 2014
at 14:29
  • msg #670

Re: Out-of-Game Chatter

In reply to GM (msg # 669):

What type of trick gives +2 to your next action?  Is it a smarts trick?
Alveris Alderis
player, 277 posts
Tantric Troubadour
Notary Public
Mon 13 Jan 2014
at 14:41
  • msg #671

Re: Out-of-Game Chatter

In reply to GM (msg # 669):

in meetings all day. posting from cell. please soak/take all actions available on my behalf to not result in my crippling death.
Conrad Deepsavior
player, 423 posts
Naval Officer
Well-meaning Lunkhead
Mon 13 Jan 2014
at 14:50
  • msg #672

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 671):

I don't think I understand our disposition very well.  The bad guys have managed to walk past me and my axe and hit literally everyone else in the group without getting adjacent to me.  I thought the boat was narrower than that.

Where am I in relation to anyone else, and what action do I have to resolve?  It looks like Modi gets a swat since someone walked next to him, but do I?
GM
GM, 509 posts
Kind and Benevolent
Mon 13 Jan 2014
at 15:29
  • msg #673

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 672):

I have Alveris, Magnus, Conrad and Magni along the 'back' of the group in the middle of the ship, meaning the Aft attack group will engage you first.

Along the 'front' of the group was James, Uthor and the AutoGnome, meaning they are engaging the 'Fore' attack group.

When the enemies started appearing, there was no clear disposition presented, but since you were all 'aiming' in one way or another, I made the assumption you were in a cluster near the corpses more or less in a line so that you all had clear shots.

The ship is 15 units wide, so it gives plenty of space to spread out some.
Uthor son of Magnusson
player, 308 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 13 Jan 2014
at 16:39
  • msg #674

Re: Out-of-Game Chatter

While possible to spread out a bit, I fail to see how enemies at range 8 can move around Conrad and close with the others and attack in one round.  You didn't put their pace in the stats thread, but I can't imagine it's more than 6.
GM
GM, 511 posts
Kind and Benevolent
Mon 13 Jan 2014
at 16:58
  • msg #675

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 674):

Some of them ran and rolled very well for it.  They only had to clear 8 (from the aft) to get to Alveris, Conrad, Magnus and Modi.

There's no need to move around anyone, as I said you're all in a rough cluster with a 'front' and a 'back' (Magni moved off a bit to throw his grenade, but that's about it).

Wanting to do things like, fire guns, swing double-handed axes, shoot bows and throw knives, you'd have to be spaced a bit.
Alveris Alderis
player, 278 posts
Tantric Troubadour
Notary Public
Mon 13 Jan 2014
at 17:36
  • msg #676

Re: Out-of-Game Chatter

In reply to GM (msg # 675):

Jon,

Does it make more sense to burn the last bennie to avoid potentially being on the table of permanently injured terrible?

I'm not questioning your decision so much as I am trying to understand the ramifications.
Uthor son of Magnusson
player, 309 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 13 Jan 2014
at 17:44
  • msg #677

Re: Out-of-Game Chatter

In reply to GM (msg # 675):

Board "spaces" account for that, though.  We can all stand mechanically adjacent to each other and still have plenty of room to swing axes, etc.

Still leaves the existing scenario as very possible to happen.  Also, Alveris, you're not on the wound table yet.  Takes 4 wounds to do that.
GM
GM, 512 posts
Kind and Benevolent
Mon 13 Jan 2014
at 18:00
  • msg #678

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 677):

Exactly.  If we look at it in terms of being in adjacent board 'spaces', the enemy don't have to walk through anyone else to get to you.

It's up to you Alveris.  My rationale was that A) burning all your Bennies isn't very nice (you might want/need it more later), B) with a d6 in Vigor, there's a good chance it wouldn't help much since you really need an explosion or two to help more than what I rolled and C) As all 3 wounds are fresh, all 3 are healable this combat.

If you want, you can throw your last Bennie at one more shot of getting more than a single success, they're your bennies..
Uthor son of Magnusson
player, 310 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 13 Jan 2014
at 18:27
  • msg #679

Re: Out-of-Game Chatter

In reply to GM (msg # 678):

It's almost always better to use bennies to soak if possible.  Saving them for later is bad because your next soak roll is at -3, if you have 3 wounds.

@James: The "trick" that gives you +2 against someone is a Taunt or Intimidate, which is a test of wills.  These guys are immune to those.  Agility and Smarts tricks give them -2 parry and shake them on a raise, but they're pretty pointless here for the time being, as these guys can't be shaken by them.
This message was last edited by the player at 18:41, Mon 13 Jan 2014.
James
player, 430 posts
AKA Rhaveen Blackwood
Mon 13 Jan 2014
at 20:06
  • msg #680

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 679):

Thanks.

When you say healable this combat if I get to Alveris I can heal his wounds in combat?  Or will it take the full 10 minutes meaning that we will have our time dialation bubble again like we did inside the sub.
James
player, 431 posts
AKA Rhaveen Blackwood
Mon 13 Jan 2014
at 20:06
  • msg #681

Re: Out-of-Game Chatter

In reply to James (msg # 680):

Because if I can have him popping out from behind a bunch of corpses chucking knives like the old Alveris it significantly changes my tactics.
GM
GM, 514 posts
Kind and Benevolent
Mon 13 Jan 2014
at 20:10
  • msg #682

Re: Out-of-Game Chatter

In reply to James (msg # 681):

I meant within the Golden Hour at 10 minutes a whack.

Combat surgery isn't THAT good...
GM
GM, 515 posts
Kind and Benevolent
Mon 13 Jan 2014
at 20:13
  • msg #683

Re: Out-of-Game Chatter

In reply to GM (msg # 682):

Really, what we need is a better way to track and show locations during combat... hmmm could use a grid with coordinates I suppose...

The biggest issue I see is making it easily updatable/viewable on mobile devices etc.
James
player, 433 posts
AKA Rhaveen Blackwood
Tue 14 Jan 2014
at 02:40
  • msg #684

Re: Out-of-Game Chatter

In reply to GM (msg # 683):

Can we re-roll damage with a benny?  Before I get horribly murdered by the guy I impotently smacked in the face?

If so drop a benny and roll 3d6 for me so we don't hold up combat any more?  Thanks!
This message was last edited by the player at 02:41, Tue 14 Jan 2014.
Uthor son of Magnusson
player, 312 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 14 Jan 2014
at 06:26
  • msg #685

Re: Out-of-Game Chatter

Re-rolling damage with a benny requires the "No Mercy" edge.
GM
GM, 516 posts
Kind and Benevolent
Tue 14 Jan 2014
at 12:32
  • msg #686

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 685):

Correct, it's also a special setting rule in some campaigns, but not this one.
James
player, 434 posts
AKA Rhaveen Blackwood
Tue 14 Jan 2014
at 13:57
  • msg #687

Re: Out-of-Game Chatter

In reply to GM (msg # 686):

I love the moment my acolyte and I are sharing.

Do we have new combat order?
GM
GM, 518 posts
Kind and Benevolent
Tue 14 Jan 2014
at 14:14
  • msg #688

Re: Out-of-Game Chatter

In reply to James (msg # 687):

Nope, Conrad/Gnomes then Alveris #2 get to go yet this round.

Also re: poisoned weapons:  The poison won't modify damage, but may have other effects depending on who you hit.

The withered hand is, unsurprisingly, immune to poison at this time.
Conrad Deepsavior
player, 425 posts
Naval Officer
Well-meaning Lunkhead
Tue 14 Jan 2014
at 14:41
  • msg #689

Re: Out-of-Game Chatter

In reply to GM (msg # 688):

Yep, I know, we're waiting on me. Will try to update shortly.  While I can type a novel at work, using the roller is harder :P
James
player, 435 posts
AKA Rhaveen Blackwood
Tue 14 Jan 2014
at 16:21
  • msg #690

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 689):

What is Modi's status?  Is he dead, bleeding out, unconscious?
GM
GM, 520 posts
Kind and Benevolent
Tue 14 Jan 2014
at 17:27
  • msg #691

Re: Out-of-Game Chatter

In reply to James (msg # 690):

He's "Out of Commission" so effectively out of combat for this encouter.  He MIGHT be dead... 50/50 chance rolled at end of combat.  If you can apply first aid it WOULD help his chances though...
Conrad Deepsavior
player, 427 posts
Naval Officer
Well-meaning Lunkhead
Tue 14 Jan 2014
at 17:57
  • msg #692

Re: Out-of-Game Chatter

In reply to GM (msg # 691):

What if I yell at him to get up and walk it off? Would that help?
James
player, 436 posts
AKA Rhaveen Blackwood
Tue 14 Jan 2014
at 18:55
  • msg #693

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 692):

There is a warlord ability in D&D that is rub some dirt in it.  But I don't think that happens in savage worlds
GM
GM, 521 posts
Kind and Benevolent
Tue 14 Jan 2014
at 19:07
  • msg #694

Re: Out-of-Game Chatter

In reply to James (msg # 693):

It wouldn't hurt: he's a Gnomish officer after all.
Uthor son of Magnusson
player, 313 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 14 Jan 2014
at 22:12
  • msg #695

Re: Out-of-Game Chatter

@Alveris: Not that it would change the outcome of Alveris #2's attack, but wound penalties don't affect damage, just skill/trait rolls and pace.

Also, is Alveris #2 also wounded?
GM
GM, 523 posts
Kind and Benevolent
Wed 15 Jan 2014
at 02:02
  • msg #696

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 695):

Alveris #2.... whatever he/it is... has no wounds.
Uthor son of Magnusson
player, 314 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 15 Jan 2014
at 02:51
  • msg #697

Re: Out-of-Game Chatter

I believe he forgot the extra 1d6 damage for a hit with a raise.
GM
GM, 524 posts
Kind and Benevolent
Wed 15 Jan 2014
at 12:29
  • msg #698

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 697):

I'm not sure, from the log it looks like he rolled a 7.
Uthor son of Magnusson
player, 315 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 15 Jan 2014
at 16:17
  • msg #699

Re: Out-of-Game Chatter

A 7, accounting for wounds that Alveris #2 doesn't have.  Makes the real roll a 10: hit with a raise.
GM
GM, 526 posts
Kind and Benevolent
Thu 16 Jan 2014
at 15:51
  • msg #700

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 699):

Uhtor, move to engage as in move into Melee contact or just turn to face?
Uthor son of Magnusson
player, 317 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 16 Jan 2014
at 16:03
  • msg #701

Re: Out-of-Game Chatter

In reply to GM (msg # 700):

Move into melee.  With the regular templar.
Uthor son of Magnusson
player, 318 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 16 Jan 2014
at 17:07
  • msg #702

Re: Out-of-Game Chatter

@James:  Smarts tricks are single-target, unless Jon has allowed you some kind of super smarts trick.  In which case, I want one too.
James
player, 441 posts
AKA Rhaveen Blackwood
Thu 16 Jan 2014
at 17:18
  • msg #703

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 702):

Then just go against the high templar, the normal one is shaken already.  I thought you could do AOE smarts tricks if you do something that affects multiple targets.
This message was last edited by the player at 17:19, Thu 16 Jan 2014.
Uthor son of Magnusson
player, 319 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 16 Jan 2014
at 17:23
  • msg #704

Re: Out-of-Game Chatter

Jon's call of course, but not by the RAW, as far as I'm aware.
GM
GM, 529 posts
Kind and Benevolent
Thu 16 Jan 2014
at 17:49
  • msg #705

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 704):

I don't recall AOE smarts tricks... I think there's just AOE out-of-combat tests of will....
Uthor son of Magnusson
player, 320 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Thu 16 Jan 2014
at 17:50
  • msg #706

Re: Out-of-Game Chatter

In reply to GM (msg # 705):

Yeah those are a thing.  I believe you're right.
James
player, 445 posts
AKA Rhaveen Blackwood
Fri 17 Jan 2014
at 15:30
  • msg #707

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 706):

Can you wild attack while shooting?
Uthor son of Magnusson
player, 322 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 17 Jan 2014
at 16:26
  • msg #708

Re: Out-of-Game Chatter

In reply to James (msg # 707):

Pretty sure you can't.
GM
GM, 536 posts
Kind and Benevolent
Fri 17 Jan 2014
at 18:02
  • msg #709

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 708):

No you cannot.
James
player, 446 posts
AKA Rhaveen Blackwood
Fri 17 Jan 2014
at 18:16
  • msg #710

Re: Out-of-Game Chatter

In reply to GM (msg # 709):

your templars can't roll for shit Jon.
Alveris Alderis
player, 282 posts
Tantric Troubadour
Notary Public
Fri 17 Jan 2014
at 19:34
  • msg #711

Re: Out-of-Game Chatter

In reply to James (msg # 710):

They literally crit Alveris in half and then out of reality. Let's not tempt fate.
GM
GM, 538 posts
Kind and Benevolent
Fri 17 Jan 2014
at 19:44
  • msg #712

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 711):

Yeah, they're wildly erratic dice-wise... well that's what you get for cheap labor!
GM
GM, 540 posts
Kind and Benevolent
Tue 21 Jan 2014
at 02:09
  • msg #713

Re: Out-of-Game Chatter

In reply to GM (msg # 712):

Just to make sure I follow, Uthor/AutoGnome you're disengaging with the Templar to attack the High Templar?

Shoulda named the baddies, woulda made things clearer.
Uthor son of Magnusson
player, 324 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 21 Jan 2014
at 04:06
  • msg #714

Re: Out-of-Game Chatter

We should be engaged with both, as we were attacking the templar previously, and the High Templar was attacking us (me at least) in melee.  The only possible positioning is for Uthor to be engaged with both.

In that case, the AutoGnome should be able to move around the templar without disengaging such that it is also engaged with both.
GM
GM, 541 posts
Kind and Benevolent
Tue 21 Jan 2014
at 13:01
  • msg #715

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 714):

No, that was the Templar.

The High Templar is engaged with Conrad only prior to your action.
GM
GM, 542 posts
Kind and Benevolent
Tue 21 Jan 2014
at 13:21
  • msg #716

Re: Out-of-Game Chatter

In reply to GM (msg # 715):

Clearly I need to organize the next combat differently to reduce confusion.  My bad.
Conrad Deepsavior
player, 433 posts
Naval Officer
Well-meaning Lunkhead
Tue 21 Jan 2014
at 14:29
  • msg #717

Re: Out-of-Game Chatter

In reply to GM (msg # 716):

From now on, High Templar shall be known as Biggie.  The normal Templars shall be known as Smalls.  The Acolytes can just go collectively as Steve.
Uthor son of Magnusson
player, 325 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 21 Jan 2014
at 16:13
  • msg #718

Re: Out-of-Game Chatter

Ah, I see now.  I misread the attack on Uthor as coming from the high templar rather than regular type.
GM
GM, 543 posts
Kind and Benevolent
Tue 21 Jan 2014
at 16:38
  • msg #719

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 718):

You can go ahead and use your same rolls for the Templar if you want... that probably kills him anyhow.
Uthor son of Magnusson
player, 326 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 21 Jan 2014
at 16:54
  • msg #720

Re: Out-of-Game Chatter

Nah, I'll take the free shot from the templar, since we dropped the HT with that volley.

If it shakes me, I'll use a benny to keep going.
GM
GM, 544 posts
Kind and Benevolent
Tue 21 Jan 2014
at 16:59
  • msg #721

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 720):

"dropped the HT"?

HA!
Conrad Deepsavior
player, 434 posts
Naval Officer
Well-meaning Lunkhead
Tue 21 Jan 2014
at 17:04
  • msg #722

Re: Out-of-Game Chatter

In reply to GM (msg # 721):

Maybe they'll use his parts now.
GM
GM, 546 posts
Kind and Benevolent
Tue 21 Jan 2014
at 17:08
  • msg #723

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 722):

now now, don't get fresh
James
player, 447 posts
AKA Rhaveen Blackwood
Tue 21 Jan 2014
at 18:43
  • msg #724

Re: Out-of-Game Chatter

In reply to GM (msg # 723):

I'm 6 spaces from my teammates meaning I'm 7 spaces away from the templar, did he take a run action to get to me?  Also would I be able to do a smarts trick to run away from him and prevent his free attack?
Uthor son of Magnusson
player, 328 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 21 Jan 2014
at 19:32
  • msg #725

Re: Out-of-Game Chatter

You can't smarts trick to shake him in this instance, since these guys can't be shaken with tricks, apparently.  Otherwise, if your smarts trick succeeded with a raise, he would be shaken and unable to take attacks of opportunity.
GM
GM, 547 posts
Kind and Benevolent
Tue 21 Jan 2014
at 19:42
  • msg #726

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 725):

Correct, they can be 'tricked' but not Shaken by it.

Don't worry about distance, these guys are faster than they seem.
GM
GM, 551 posts
Kind and Benevolent
Tue 21 Jan 2014
at 21:33
  • msg #727

Re: Out-of-Game Chatter

In reply to GM (msg # 726):

Literally rolled a '1' on the survival roll for Modi.

However, Magnis 'Ding's
This message was last edited by the GM at 21:33, Tue 21 Jan 2014.
Conrad Deepsavior
player, 438 posts
Naval Officer
Well-meaning Lunkhead
Tue 21 Jan 2014
at 21:59
  • msg #728

Re: Out-of-Game Chatter

Poor Modi... *sniffle*
Conrad Deepsavior
player, 441 posts
Naval Officer
Well-meaning Lunkhead
Wed 22 Jan 2014
at 18:30
  • msg #729

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 728):

Changelings revert when they die, right?
GM
GM, 555 posts
Kind and Benevolent
Wed 22 Jan 2014
at 18:52
  • msg #730

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 729):

Yes.
GM
GM, 556 posts
Kind and Benevolent
Thu 23 Jan 2014
at 13:12
  • msg #731

Re: Out-of-Game Chatter

In reply to GM (msg # 730):

Allies level just like PCs, so you get the same options for Magni as you would for any Gnome character.

Additional note:

I've thought about it, and I think it makes thematic sense for the Edge "Rock & Roll" to apply to the Gnomish compression weapons (that is if you don't move, you can ignore the -2 penalty per shot.  Aim actions will still only apply to the first shot, though).

It has a prerequ. of Shoot: Advanced Weapons d8 though so it doesn't apply to anyone yet.
Uthor son of Magnusson
player, 339 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sun 26 Jan 2014
at 21:06
  • msg #732

Re: Out-of-Game Chatter

Is it just that function that requires advanced shoot d8?  Otherwise, Alveris couldn't take the traditional version for his knives if he felt so inclined.
GM
GM, 565 posts
Kind and Benevolent
Sun 26 Jan 2014
at 22:56
  • msg #733

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 732):

Correct, it requires shoot d8.  That particular Edge doesn't apply to thrown weapons, just automatic weapons & Repeaters..
Uthor son of Magnusson
player, 341 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 27 Jan 2014
at 03:01
  • msg #734

Re: Out-of-Game Chatter

Oh, I was thinking of the other one.  Steady Hands, maybe?
GM
GM, 567 posts
Kind and Benevolent
Mon 27 Jan 2014
at 03:14
  • msg #735

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 734):

Possibly, Steady Hands negates the penalty for 'unstable platforms' and reduces the penalty for some actions while running.
James
player, 463 posts
AKA Rhaveen Blackwood
Mon 27 Jan 2014
at 16:47
  • msg #736

Re: Out-of-Game Chatter

In reply to GM (msg # 735):

Have we checked every door/stair/portal that we have seen in the ship?
GM
GM, 570 posts
Kind and Benevolent
Mon 27 Jan 2014
at 16:57
  • msg #737

Re: Out-of-Game Chatter

In reply to James (msg # 736):

Yup
GM
GM, 579 posts
Kind and Benevolent
Fri 31 Jan 2014
at 00:58
  • msg #738

Re: Out-of-Game Chatter

In reply to GM (msg # 737):

Everyone can reset Bennies now.
Alveris Alderis
player, 298 posts
Tantric Troubadour
Notary Public
Fri 31 Jan 2014
at 15:07
  • msg #739

Re: Out-of-Game Chatter

Jon,

Can you ping me privately about what Alveris might know about the Addendum. As the older of the Fey and an actual member of the court with honest to God ranks in Fey court/procedure, I'm hoping he actually has some background he can inject here.

Or he could not, because, you know, Alveris.
GM
GM, 586 posts
Kind and Benevolent
Tue 4 Feb 2014
at 20:30
  • msg #740

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 739):

You should now be able to see the map of the island.
Conrad Deepsavior
player, 472 posts
Naval Officer
Well-meaning Lunkhead
Wed 5 Feb 2014
at 12:37
  • msg #741

Re: Out-of-Game Chatter

In reply to GM (msg # 740):

And a handsome island (filled with treasure, and in no way with horrible death) it is.
GM
GM, 588 posts
Kind and Benevolent
Wed 5 Feb 2014
at 13:02
  • msg #742

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 741):

'No way horrible death' not guaranteed...
Conrad Deepsavior
player, 473 posts
Naval Officer
Well-meaning Lunkhead
Thu 6 Feb 2014
at 17:36
  • msg #743

Re: Out-of-Game Chatter

In reply to GM (msg # 742):

Just for the record, Conrad is not with the group at the moment, nor is the sword he's kept on his person since retrieving it from the ship.
James
player, 479 posts
AKA Rhaveen Blackwood
Thu 6 Feb 2014
at 17:38
  • msg #744

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 743):

good.  Wasnt talking to you anyway :P.
Conrad Deepsavior
player, 474 posts
Naval Officer
Well-meaning Lunkhead
Mon 10 Feb 2014
at 13:21
  • msg #745

Re: Out-of-Game Chatter

In reply to James (msg # 744):

Please tell me alveris just knocked himself out...
Alveris Alderis
player, 307 posts
Tantric Troubadour
Notary Public
Tue 11 Feb 2014
at 00:04
  • msg #746

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 745):

Just poorly written. I'm trying to bamboo chutes under the fingernails Ragnar. I assure you, I'm not doing this to myself.

Out of game, I forgot about the poison, and I don't see any reason to metagame it out.

It would be VINTAGE Alveris to go in to torture a guy, forget about the poison, almost kill him, and be pissed about the lack of answers he's getting.
GM
GM, 598 posts
Kind and Benevolent
Wed 12 Feb 2014
at 16:26
  • msg #747

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 746):

Fey can speak Ancient Tongue, but more in an academic sense than for practical conversations.  Ancient Tongue used for spells and magic, is harder.  Though the words can be pronounced and often interpreted, their overall meaning is hard to glean.

That being said, some Fey can read it enough to decipher the meaning and effects of the spells, though none can create new spells with it.

In the Gnomish Imperium, Artificers commonly can read and understand Ancient Tongue.

As far as you would be aware, Humans are blessedly ignorant of Ancient Tongue and how to read it.
GM
GM, 600 posts
Kind and Benevolent
Thu 13 Feb 2014
at 15:37
  • msg #748

Re: Out-of-Game Chatter

In reply to GM (msg # 747):

Just to clarify, my understanding is that we have all PCs (and nobody else) in this 'interrogation closet'?
James
player, 484 posts
AKA Rhaveen Blackwood
Thu 13 Feb 2014
at 15:38
  • msg #749

Re: Out-of-Game Chatter

In reply to GM (msg # 747):

What is the extent of the fey code of honor?  Can we not lie or is it can we not break a promise?

If I were to say to Connie there is blue sky above me what would happen?

Also is lying a death sentence?  Or does it scale with the intent and current circumstance.  If I was standing there and said that I was currently lying down, get wracked by the pain and fall to the floor where I am then lying curled in a fetal position weeping like the little bitch that I am... would it stop?
James
player, 485 posts
AKA Rhaveen Blackwood
Thu 13 Feb 2014
at 15:39
  • msg #750

Re: Out-of-Game Chatter

In reply to James (msg # 749):

My understanding was that Uthor and Connie were in the closet, Alveris and I on the bridge, Uthor and Connie do stuff, connie Alveris Uthor and myself are on the bridge.
Conrad Deepsavior
player, 480 posts
Naval Officer
Well-meaning Lunkhead
Thu 13 Feb 2014
at 15:41
  • msg #751

Re: Out-of-Game Chatter

In reply to James (msg # 750):

That was my understanding too, but then James commented on the beverage so I thought maybe they tried to follow us in or something.
James
player, 487 posts
AKA Rhaveen Blackwood
Thu 13 Feb 2014
at 15:45
  • msg #752

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 751):

All right, so Uthor and Connie in closet.  When they are done the frightened conversation will take place.  Me and Alveris on the bridge.
This message was last edited by the player at 15:45, Thu 13 Feb 2014.
GM
GM, 601 posts
Kind and Benevolent
Thu 13 Feb 2014
at 15:50
  • msg #753

Re: Out-of-Game Chatter

In reply to James (msg # 752):

Ok then.  Two groups of 2.

Fey can lie.  They can lie just fine.  What they cannot do is break their promises.

This goes back to the folklore tradition of Fey being bound to the deals they make, but in letter only.

"I promise not to harm you." is in no way a promise to protect you.

They can lie, but they cannot go back on their word.

Yes, breaking such an oath means death.
James
player, 489 posts
AKA Rhaveen Blackwood
Thu 13 Feb 2014
at 15:52
  • msg #754

Re: Out-of-Game Chatter

In reply to GM (msg # 753):

Oh, thats far less constraining than I initially thought.
James
player, 492 posts
AKA Rhaveen Blackwood
Tue 18 Feb 2014
at 19:05
  • msg #755

Re: Out-of-Game Chatter

In reply to James (msg # 754):

On a completely unrelated note Marion and I just put in a bid on our first house!  Its very pretty!
GM
GM, 607 posts
Kind and Benevolent
Tue 18 Feb 2014
at 19:18
  • msg #756

Re: Out-of-Game Chatter

In reply to James (msg # 755):

Awesome!  Congrats man!
Uthor son of Magnusson
player, 370 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 18 Feb 2014
at 19:22
  • msg #757

Re: Out-of-Game Chatter

In reply to GM (msg # 756):

Nice!  Good luck.
Alveris Alderis
player, 318 posts
Tantric Troubadour
Notary Public
Wed 19 Feb 2014
at 00:46
  • msg #758

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 757):

Good luck, and go James. Trying to roll the hard six!

Somewhere, Bill Adama is growling approvingly.
James
player, 494 posts
AKA Rhaveen Blackwood
Wed 19 Feb 2014
at 01:46
  • msg #759

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 758):

I just got through the first season of BSG.  Second season is a bit slow but I'm sticking with it.
GM
GM, 608 posts
Kind and Benevolent
Wed 19 Feb 2014
at 14:08
  • msg #760

Re: Out-of-Game Chatter

In reply to James (msg # 759):

Quit now while you're ahead.

Season 3 on is an insult to anyone who can even pronounce the word "philosophy".
James
player, 496 posts
AKA Rhaveen Blackwood
Wed 19 Feb 2014
at 15:56
  • msg #761

Re: Out-of-Game Chatter

In reply to GM (msg # 760):

I'm so gonna die.
Alveris Alderis
player, 323 posts
Tantric Troubadour
Notary Public
Fri 21 Feb 2014
at 00:54
  • msg #762

Re: Out-of-Game Chatter

In reply to James (msg # 761):

Alveris's grasp on reality has become tenuous thanks to the Gnomish helmet, and his character inherently does not trust easily.

He is absolutely unstable, and he is not happy with you.

:(
James
player, 507 posts
AKA Rhaveen Blackwood
Fri 21 Feb 2014
at 13:19
  • msg #763

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 762):

Its a sad day when the teen with PTSD from several near death experiences is the one trying to hold the team togetehr.  He is very frightened because mommy and daddy are fighting.
Alveris Alderis
player, 324 posts
Tantric Troubadour
Notary Public
Fri 21 Feb 2014
at 13:36
  • msg #764

Re: Out-of-Game Chatter

In reply to James (msg # 763):

I'm staying out of game chat because Jon is tormenting poor Alveris in PM :(
James
player, 509 posts
AKA Rhaveen Blackwood
Fri 21 Feb 2014
at 14:03
  • msg #765

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 764):

Why is he so mean?
Alveris Alderis
player, 325 posts
Tantric Troubadour
Notary Public
Sat 22 Feb 2014
at 00:56
  • msg #766

Re: Out-of-Game Chatter

In reply to James (msg # 765):

Asked and answered :(

Either Alveris is being attacked by the changeling, or he's absolutely lost his grip on reality.

Or both.

I don't think it's going to end well.

Honestly, it's possible he's already dead. Jon does me BSG

Spoiler text: (Highlight or hover over the text to view)
Starbuck
style.

He didn't survive the crit from the evil cleric and he's gone. We'll see.
James
player, 512 posts
AKA Rhaveen Blackwood
Tue 25 Feb 2014
at 13:32
  • msg #767

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 766):

Jon are you still terrorizing Alveris?
GM
GM, 611 posts
Kind and Benevolent
Tue 25 Feb 2014
at 14:02
  • msg #768

Re: Out-of-Game Chatter

In reply to James (msg # 767):

Yup, should be done soon.

In the meantime, the Red Spring is cutting full speed toward this mysterious island.  Any prep, planning or discussion prior to getting out and dying can be addressed now.
Conrad Deepsavior
player, 503 posts
Naval Officer
Well-meaning Lunkhead
Wed 26 Feb 2014
at 16:38
  • msg #769

Re: Out-of-Game Chatter

In reply to GM (msg # 768):

The whole point was to put it back in the cold iron safe, I thought. Why would that be a problem? Is the safe easy to move, such that we could bring it back to the ship? I feel like if it were mobile, the other ship would have taken it.
Uthor son of Magnusson
player, 372 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 26 Feb 2014
at 16:41
  • msg #770

Re: Out-of-Game Chatter

Yeah, Aaron has a point.  I thought we were bringing the hand back from whence it came.  The whole idea is to leave it on the island, in its container.
GM
GM, 615 posts
Kind and Benevolent
Wed 26 Feb 2014
at 17:00
  • msg #771

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 770):

Lots of assumptions, some good some not.
Conrad Deepsavior
player, 505 posts
Naval Officer
Well-meaning Lunkhead
Wed 26 Feb 2014
at 17:33
  • msg #772

Re: Out-of-Game Chatter

In reply to GM (msg # 771):

Wait, is the guy we're seeing "past Alveris, shunted into the future for a blip"? Mind = blown if true!
Alveris Alderis
player, 326 posts
Tantric Troubadour
Notary Public
Thu 27 Feb 2014
at 16:54
  • msg #773

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 772):

I'm ignoring you in game because I'm still being tormented, and I don't even know if Alveris is alive/on this plane of existence.
Conrad Deepsavior
player, 507 posts
Naval Officer
Well-meaning Lunkhead
Thu 27 Feb 2014
at 16:55
  • msg #774

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 773):

I'm not miffed. I'm curious and concerned. Conrad might be all three... :)
James
player, 521 posts
AKA Rhaveen Blackwood
Thu 27 Feb 2014
at 17:08
  • msg #775

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 774):

I'd like to know your torment one day Jon should release the transcripts.
GM
GM, 616 posts
Kind and Benevolent
Thu 27 Feb 2014
at 19:14
  • msg #776

Re: Out-of-Game Chatter

In reply to James (msg # 775):

I will at some point.  It's gotten... complicated.

And now it's even more so!  Enjoy.
Alveris Alderis
player, 327 posts
Tantric Troubadour
Notary Public
Thu 27 Feb 2014
at 21:25
  • msg #777

Re: Out-of-Game Chatter

In reply to GM (msg # 776):

TLDR- The mantle is ABSOLUTELY evil, it shatters time and space, and Alveris is caught in the middle of it.

I just finished threatening myself in PMs. Alveris may be attacking Alveris.
GM
GM, 619 posts
Kind and Benevolent
Fri 28 Feb 2014
at 12:53
  • msg #778

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 777):

Oh James... did you know that would happen?
James
player, 525 posts
AKA Rhaveen Blackwood
Fri 28 Feb 2014
at 13:07
  • msg #779

Re: Out-of-Game Chatter

In reply to GM (msg # 778):

I had my suspisions
Conrad Deepsavior
player, 512 posts
Naval Officer
Well-meaning Lunkhead
Fri 28 Feb 2014
at 14:30
  • msg #780

Re: Out-of-Game Chatter

In reply to James (msg # 779):

This is going well. If I die in the matrix, do I die in real life?
James
player, 526 posts
AKA Rhaveen Blackwood
Fri 28 Feb 2014
at 15:02
  • msg #781

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 780):

*shrugs*

Alveris is gone, so we'll see what happens.
James
player, 527 posts
AKA Rhaveen Blackwood
Fri 28 Feb 2014
at 15:02
  • msg #782

Re: Out-of-Game Chatter

In reply to James (msg # 781):

Couldn't you just blink us back to the real world?
Conrad Deepsavior
player, 513 posts
Naval Officer
Well-meaning Lunkhead
Fri 28 Feb 2014
at 15:08
  • msg #783

Re: Out-of-Game Chatter

In reply to James (msg # 782):

Yeah, because I'm a wizard who's fully in control of this thing.
James
player, 528 posts
AKA Rhaveen Blackwood
Fri 28 Feb 2014
at 15:10
  • msg #784

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 783):

You said take me to Alveris and away it goes!  Clearly your in charge ;)
GM
GM, 620 posts
Kind and Benevolent
Fri 28 Feb 2014
at 16:31
  • msg #785

Re: Out-of-Game Chatter

In reply to James (msg # 784):

Clearly the Mantle is under Conrad's control.

Put all faith in Conrad and his wonderful control of the Red Mantle!
Conrad Deepsavior
player, 514 posts
Naval Officer
Well-meaning Lunkhead
Fri 28 Feb 2014
at 16:59
  • msg #786

Re: Out-of-Game Chatter

In reply to GM (msg # 785):

Am I wearing the mantle throughout the experience? Like, does it stay on?
GM
GM, 621 posts
Kind and Benevolent
Fri 28 Feb 2014
at 17:00
  • msg #787

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 786):

Yes.
GM
GM, 622 posts
Kind and Benevolent
Fri 28 Feb 2014
at 20:03
  • msg #788

Re: Out-of-Game Chatter

In reply to GM (msg # 787):

Fun-filled fact:

You can, in fact, nest private messages within private messages...

Hooray for needless complexity!
James
player, 529 posts
AKA Rhaveen Blackwood
Fri 28 Feb 2014
at 22:01
  • msg #789

Re: Out-of-Game Chatter

In reply to GM (msg # 788):

Complete systemic meltdown in the office; I'm going to be a bit slow.
GM
GM, 626 posts
Kind and Benevolent
Fri 7 Mar 2014
at 12:29
  • msg #790

Re: Out-of-Game Chatter

In reply to James (msg # 789):

Should have everyone back in the main game soon: this aside took far longer than I expected, so sorry for the wait Chris.
Alveris Alderis
player, 333 posts
Tantric Troubadour
Notary Public
Fri 7 Mar 2014
at 13:46
  • msg #791

Re: Out-of-Game Chatter

In reply to GM (msg # 790):

That's probably because you sent the most emotionally fragile and unlikely to ask any critical questions character into an alternate dimension. God Jon.
Uthor son of Magnusson
player, 387 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 7 Mar 2014
at 15:44
  • msg #792

Re: Out-of-Game Chatter

No worries.
Conrad Deepsavior
player, 515 posts
Naval Officer
Well-meaning Lunkhead
Fri 7 Mar 2014
at 20:34
  • msg #793

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 792):

Rocks fall. Everyone dies.
Uthor son of Magnusson
player, 388 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Fri 7 Mar 2014
at 21:34
  • msg #794

Re: Out-of-Game Chatter

Except Uthor.
James
player, 530 posts
AKA Rhaveen Blackwood
Fri 7 Mar 2014
at 22:44
  • msg #795

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 794):

You know the first game I ever GMed (and I think Jon was a part of) that was literally exactly how it ended.  We never played that system again.
GM
GM, 627 posts
Kind and Benevolent
Mon 10 Mar 2014
at 02:20
  • msg #796

Re: Out-of-Game Chatter

In reply to James (msg # 795):

Everyone is already on the helm/bridge, or a version of it (except Alveris).
This message was last edited by the GM at 02:20, Mon 10 Mar 2014.
James
player, 531 posts
AKA Rhaveen Blackwood
Tue 11 Mar 2014
at 18:49
  • msg #797

Re: Out-of-Game Chatter

In reply to GM (msg # 796):

Why do I get the distinct feeling that we are shortly going to be bringing the cylon back on the ship?
GM
GM, 628 posts
Kind and Benevolent
Wed 12 Mar 2014
at 12:43
  • msg #798

Re: Out-of-Game Chatter

In reply to James (msg # 797):

Shhhhhhhh
GM
GM, 630 posts
Kind and Benevolent
Thu 13 Mar 2014
at 16:14
  • msg #799

Re: Out-of-Game Chatter

In reply to GM (msg # 798):

Thank God!

I was wondering when we'd get to meiosis in the game...
James
player, 533 posts
AKA Rhaveen Blackwood
Thu 13 Mar 2014
at 17:26
  • msg #800

Re: Out-of-Game Chatter

In reply to GM (msg # 799):

It was truly only a matter of time.
GM
GM, 634 posts
Kind and Benevolent
Thu 20 Mar 2014
at 17:31
  • msg #801

Re: Out-of-Game Chatter

In reply to James (msg # 800):

I've set it up so you can go either way with respect to leaving the hand or taking the hand.

It WILL have repercussions on the story, but neither choice is wrong/good/bad/advisable
James
player, 545 posts
AKA Rhaveen Blackwood
Mon 24 Mar 2014
at 21:04
  • msg #802

Re: Out-of-Game Chatter

In reply to GM (msg # 801):

Did Matt get eaten by life again or has Alveris actually disappeared?

Oh BTW, great pics on the website.  I made Marion guess who Alveris was... she was wrong.

PPS we just closed on the house and it is officially ours!!!
Conrad Deepsavior
player, 527 posts
Naval Officer
Well-meaning Lunkhead
Mon 24 Mar 2014
at 22:06
  • msg #803

Re: Out-of-Game Chatter

In reply to James (msg # 802):

Grats!
GM
GM, 635 posts
Kind and Benevolent
Tue 25 Mar 2014
at 11:17
  • msg #804

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 803):

Awesome!

Now you can drill holes in things!

https://xkcd.com/905/
James
player, 546 posts
AKA Rhaveen Blackwood
Tue 25 Mar 2014
at 14:07
  • msg #805

Re: Out-of-Game Chatter

In reply to GM (msg # 804):

Yay!  Holes... and things!
James
player, 547 posts
AKA Rhaveen Blackwood
Tue 25 Mar 2014
at 14:16
  • msg #806

Re: Out-of-Game Chatter

In reply to James (msg # 805):

>"Unnatural, I'd say," one crewman grunts as he hefts a hydro-spammer over one shoulder.


You made that up there is no such thing has a hydro spammer.
Olek Longthrow
NPC, 93 posts
Submarine Captain
Tue 25 Mar 2014
at 14:36
  • msg #807

Re: Out-of-Game Chatter

In reply to James (msg # 806):

Indeed we are fortunate to have Fey tutelage on engineering.  Please tell me, where did you study?
James
player, 549 posts
AKA Rhaveen Blackwood
Tue 25 Mar 2014
at 14:37
  • msg #808

Re: Out-of-Game Chatter

In reply to Olek Longthrow (msg # 807):

The only place worth studying... the fey university.  There is no spam in the realm of Titania.
James
player, 551 posts
AKA Rhaveen Blackwood
Tue 25 Mar 2014
at 16:31
  • msg #809

Re: Out-of-Game Chatter

In reply to James (msg # 808):

We never answered my question... is Alveris with us?
GM
GM, 638 posts
Kind and Benevolent
Tue 25 Mar 2014
at 17:34
  • msg #810

Re: Out-of-Game Chatter

In reply to James (msg # 809):

My assumption is 'yes'.  He may still be out due to injury.
GM
GM, 641 posts
Kind and Benevolent
Tue 25 Mar 2014
at 18:48
  • msg #811

Re: Out-of-Game Chatter

In reply to GM (msg # 810):

Also, until I hear otherwise I will continue to assume Alveris is on autofollow.
Conrad Deepsavior
player, 534 posts
Naval Officer
Well-meaning Lunkhead
Wed 26 Mar 2014
at 13:36
  • msg #812

Re: Out-of-Game Chatter

In reply to GM (msg # 811):

Did we level up, or just reset bennies and change threads?
GM
GM, 646 posts
Kind and Benevolent
Wed 26 Mar 2014
at 18:49
  • msg #813

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 812):

For the moment, just reset Bennies and change threads.

Also, is anyone following Conrad?
James
player, 556 posts
AKA Rhaveen Blackwood
Wed 26 Mar 2014
at 19:03
  • msg #814

Re: Out-of-Game Chatter

In reply to GM (msg # 813):

Hell no.

I'm staying behind him an arrow nocked, my back to the water looking at the tower and the trail.
Conrad Deepsavior
player, 537 posts
Naval Officer
Well-meaning Lunkhead
Wed 26 Mar 2014
at 19:11
  • msg #815

Re: Out-of-Game Chatter

In reply to James (msg # 814):

Magni, Hom, and (I presume) Uthor and Jeeves are, as they obey the command chain.

If James wants to stand around in the cold icy death-smelling woods all alone with a somewhat insane Alveris, he's free to do so :P
This message was last edited by the player at 19:11, Wed 26 Mar 2014.
James
player, 557 posts
AKA Rhaveen Blackwood
Wed 26 Mar 2014
at 19:24
  • msg #816

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 815):

Wait, I thought that Modi and Magni are covering you.
Conrad Deepsavior
player, 538 posts
Naval Officer
Well-meaning Lunkhead
Wed 26 Mar 2014
at 19:36
  • msg #817

Re: Out-of-Game Chatter

In reply to James (msg # 816):

Modi's dead, James :(
James
player, 559 posts
AKA Rhaveen Blackwood
Thu 27 Mar 2014
at 12:18
  • msg #818

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 817):

you all look the same to me.
James
player, 577 posts
AKA Rhaveen Blackwood
Mon 31 Mar 2014
at 19:52
  • msg #819

Re: Out-of-Game Chatter

In reply to James (msg # 818):

I love the fact that you find out what the other players think of your character when you are gone and have to write their parts.
James
player, 579 posts
AKA Rhaveen Blackwood
Tue 1 Apr 2014
at 15:09
  • msg #820

Re: Out-of-Game Chatter

In reply to James (msg # 819):

APRIL FOOLS FROM RPOL!

Great now my eyes are bleeding.  You know the worst part of this is it looks kind of like one of our client-facing systems.
This message was last edited by the player at 15:09, Tue 01 Apr 2014.
GM
GM, 661 posts
Kind and Benevolent
Tue 1 Apr 2014
at 16:29
  • msg #821

Re: Out-of-Game Chatter

In reply to James (msg # 820):

Yeah, the joke is apparently that now we can't see dialogue properly...
GM
GM, 665 posts
Kind and Benevolent
Wed 2 Apr 2014
at 12:32
  • msg #822

Re: Out-of-Game Chatter

In reply to GM (msg # 821):

The train rushes past, laying down a fresh set of rails in its wake.

You are now back on track.
James
player, 583 posts
AKA Rhaveen Blackwood
Wed 2 Apr 2014
at 13:11
  • msg #823

Re: Out-of-Game Chatter

In reply to GM (msg # 822):

Alveris still molested me.
This message was last edited by the player at 13:11, Wed 02 Apr 2014.
GM
GM, 669 posts
Kind and Benevolent
Mon 7 Apr 2014
at 17:41
  • msg #824

Re: Out-of-Game Chatter

In reply to James (msg # 823):

The dagger is apparently so scary as to have stunned you all into silence.


Hmmmmmm, I guess I don't really need any more villains then...
Conrad Deepsavior
player, 556 posts
Naval Officer
Well-meaning Lunkhead
Mon 7 Apr 2014
at 17:43
  • msg #825

Re: Out-of-Game Chatter

In reply to GM (msg # 824):

I did ask James a question this morning.

I just don't want to pick up the dagger and have it start wielding itself at my own throat, forcing me to gnaw off my hand.

Not that it does that. But it might.

Stupid malicious artifacts... :(
GM
GM, 670 posts
Kind and Benevolent
Mon 7 Apr 2014
at 18:14
  • msg #826

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 825):

Wow...

That's MUCH cooler than what I had in mind!

Done!
Conrad Deepsavior
player, 563 posts
Naval Officer
Well-meaning Lunkhead
Fri 11 Apr 2014
at 13:37
  • msg #827

Re: Out-of-Game Chatter

In reply to GM (msg # 826):

Ok James. I taunted them.
James
player, 603 posts
AKA Rhaveen Blackwood
Fri 11 Apr 2014
at 13:53
  • msg #828

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 827):

translated with my own twist :).  I expect you to have a redcap on your face shortly.
Conrad Deepsavior
player, 564 posts
Naval Officer
Well-meaning Lunkhead
Fri 11 Apr 2014
at 14:13
  • msg #829

Re: Out-of-Game Chatter

In reply to James (msg # 828):

It shall greatly please me to carve it in twain.
GM
GM, 682 posts
Kind and Benevolent
Fri 11 Apr 2014
at 17:32
  • msg #830

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 829):

Sorry, let's speed things up and I'll assume the difficulty to interrupt a RedCap here is standard, i.e. 4.

If you want to act BEFORE they move, go ahead, range 15.

If you want to wait till after they move, just say so.

If you want to interrupt and do something WHILE they're charging (i.e. wait for them to get closer and attack before they eat your faces off), agility roll vs. 4 or else you have to wait.

They are small, so -1 on ranged attacks.

Toughness 5, none are Wild Cards.
James
player, 606 posts
AKA Rhaveen Blackwood
Fri 11 Apr 2014
at 17:36
  • msg #831

Re: Out-of-Game Chatter

In reply to GM (msg # 830):

Does tie go to the player?

If so I will wait for them to get within 10 squares before I shoot them with poison.
James
player, 607 posts
AKA Rhaveen Blackwood
Fri 11 Apr 2014
at 17:37
  • msg #832

Re: Out-of-Game Chatter

In reply to James (msg # 831):

I should have had Sven make the bellows to blow out an AOE poison effect.
Conrad Deepsavior
player, 566 posts
Naval Officer
Well-meaning Lunkhead
Fri 11 Apr 2014
at 17:47
  • msg #833

Re: Out-of-Game Chatter

In reply to James (msg # 832):

What's the difference between acting first and interrupting their charge?
GM
GM, 683 posts
Kind and Benevolent
Fri 11 Apr 2014
at 18:04
  • msg #834

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 833):

Act first means you act BEFORE they move (still 15' away)

Interrupt means you act while they're moving.

Sure, tie goes to PC.
James
player, 609 posts
AKA Rhaveen Blackwood
Sun 13 Apr 2014
at 19:24
  • msg #835

Re: Out-of-Game Chatter

In reply to GM (msg # 834):

Uthor I'd take your turn he siad they are going to make it to us this turn.  So Autognome rips one up and you get a shot at the one with the needle out of his ass.
Uthor son of Magnusson
player, 408 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Sun 13 Apr 2014
at 19:48
  • msg #836

Re: Out-of-Game Chatter

Don't have a ranged weapon.  I'll interrupt when he gets in range.
James
player, 610 posts
AKA Rhaveen Blackwood
Sun 13 Apr 2014
at 22:35
  • msg #837

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 836):

> They WILL reach you this round... they have ways.

Sounds to me like they are in axe range.
GM
GM, 685 posts
Kind and Benevolent
Mon 14 Apr 2014
at 15:26
  • msg #838

Re: Out-of-Game Chatter

In reply to James (msg # 837):

They will indeed.
Uthor son of Magnusson
player, 409 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 14 Apr 2014
at 15:59
  • msg #839

Re: Out-of-Game Chatter

My agility roll to interrupt was a 2.  Chances are, the redcap gets to charge.
GM
GM, 690 posts
Kind and Benevolent
Tue 15 Apr 2014
at 12:52
  • msg #840

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 839):

How many extra repeater cartridges did you bring?
Conrad Deepsavior
player, 570 posts
Naval Officer
Well-meaning Lunkhead
Tue 15 Apr 2014
at 12:53
  • msg #841

Re: Out-of-Game Chatter

In reply to GM (msg # 840):

I assume the sub had more cartridges on board than we could carry, so we've got as many as we can carry with us.
GM
GM, 691 posts
Kind and Benevolent
Tue 15 Apr 2014
at 13:43
  • msg #842

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 841):

They weigh a pound or so each.  I'm fine with you bringing as many as you want, but are you running around with full encumbrance?
Conrad Deepsavior
player, 572 posts
Naval Officer
Well-meaning Lunkhead
Tue 15 Apr 2014
at 13:52
  • msg #843

Re: Out-of-Game Chatter

In reply to GM (msg # 842):

I'm carrying like six thousand weapons. If we're worried about weight now, I'll need a breakdown of the weight of all the gear so I can decide what to take and what to leave, and how much room that leaves for ammo.
James
player, 616 posts
AKA Rhaveen Blackwood
Tue 15 Apr 2014
at 14:05
  • msg #844

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 843):

you also have three pack mules.... er uh... npc's.  How much can the autognome carry.

James is close to full encumberance, and does not carry any ammo beyond the 20 arrows in his quiver.
GM
GM, 693 posts
Kind and Benevolent
Tue 15 Apr 2014
at 14:57
  • msg #845

Re: Out-of-Game Chatter

In reply to James (msg # 844):

If your plan was to grab literally as many as you can possibly carry, then yes we'll have to do some numbers.  It's not as complicated as figuring out weights of everything though, since they aren't all that heavy, this is the 100-lbs of styrofoam scenario: i.e. the volume of 200lbs of ammo is just ridiculous.  Each one weighs around a pound but is the size of a coffee cup.  Could you carry 200 coffee cups?

I'm not concerned with weight most of the time, but infinite ammo is a bit much.
Uthor son of Magnusson
player, 414 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 15 Apr 2014
at 15:08
  • msg #846

Re: Out-of-Game Chatter

So one six-shot repeater cartridge is about the size of a coffee cup and weighs a pound?  Seems reasonable.

If a single shot is that big, they better do a lot more than 2d8 damage :p
GM
GM, 694 posts
Kind and Benevolent
Tue 15 Apr 2014
at 15:15
  • msg #847

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 846):

The cartridge has a chamber filled with compressed gas, multiple tubes containing the actual bullets, gearing to engage, align and seal with the device, an injection port to allow for re-pressurization later, etc. etc.

It's a complicated piece of technology, and gets cranky when you belittle it's damage output ;)
Conrad Deepsavior
player, 575 posts
Naval Officer
Well-meaning Lunkhead
Tue 15 Apr 2014
at 15:16
  • msg #848

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 846):

I could carry 200 coffee cups that weighed 1 pound each if given a sufficiently large bag, like the kind a military professional might be issued. But I don't want 200 coffee cups. How many ammo clips would be reasonable? 3 per person? 15?

The internet seems to think that the average American rifleman on an average mission carries 6 30-round magazines, or 180 rounds of ammo. On a three-shot burst like the M4 uses, that's 60 pulls of the trigger.

What do you think is reasonable for the gnomish military, given that the technology isn't quite as advanced and the guns completely discharge their ammo drum every time they are fired?

I'm good with whatever you rule is appropriate.
This message was last edited by the player at 15:16, Tue 15 Apr 2014.
James
player, 618 posts
AKA Rhaveen Blackwood
Tue 15 Apr 2014
at 15:23
  • msg #849

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 848):

This is the exact reason why you should use a civilized weapon like a bow.

Oh and I need to carry some empty ones for the potato gun so lets figure hes carrying 5 (now 4).
Conrad Deepsavior
player, 576 posts
Naval Officer
Well-meaning Lunkhead
Tue 15 Apr 2014
at 15:31
  • msg #850

Re: Out-of-Game Chatter

In reply to James (msg # 849):

It's cool. The axe won't run out of ammo.
GM
GM, 695 posts
Kind and Benevolent
Tue 15 Apr 2014
at 15:44
  • msg #851

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 848):

For fun, I've been playing around with unit conversion.

200 12-oz coffee mugs would hold 2400 oz of liquid.  This meas roughly 2.5 cubic feet, or a 1ft x 1ft x 2.5 ft box.  That only accounts for the liquid inside, if we assume the mug has the same volume, that means a 1x2x2.5 foot box.

Maybe doable, I wouldn't want to run around with that but it's possible.

I then measured my mug at work (which seems to be a pretty standard 'smaller' mug).  Excluding the handle, it's in the vicinity of 4x4x4 inches or 64 cubic inches.  200 such mugs packed together would be 12800 cubic inches or roughly 7.4 cubic feet.  That's a box, say 1x2x3.6 feet.

Hmmmmm, that's a big backpack....

Also 200 pounds on your back... doesn't sound comfortable.

However, though you've got loads of weapons, you're not required to carry your own ammo.  Hom and Magnis, who have less other junk to carry, can carry more ammo while you carry less.

Let's say 15 per Gnome is reasonable (though Hom, Magnis and Jeeves are lugging LOTS of ammo) and you have 5 Gnomes carrying ammo.  The goal here isn't to over complicate, just to add the element of resource conservation to the equation.
Conrad Deepsavior
player, 577 posts
Naval Officer
Well-meaning Lunkhead
Tue 15 Apr 2014
at 15:49
  • msg #852

Re: Out-of-Game Chatter

In reply to GM (msg # 851):

Sweet! Works for me.

Incidentally, how many clips can I stash in the ops armor? 1? 2? I know it only has room for 1x grenade.
GM
GM, 696 posts
Kind and Benevolent
Tue 15 Apr 2014
at 15:57
  • msg #853

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 852):

Yeah, grenades are big.

Let's say 4 comfortably.
Conrad Deepsavior
player, 578 posts
Naval Officer
Well-meaning Lunkhead
Tue 15 Apr 2014
at 16:58
  • msg #854

Re: Out-of-Game Chatter

In reply to GM (msg # 853):

Are the screams anguish, fear, anger, pain, agony, or joy?
GM
GM, 698 posts
Kind and Benevolent
Tue 15 Apr 2014
at 18:15
  • msg #855

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 854):

Exaggerated anguish.
GM
GM, 699 posts
Kind and Benevolent
Tue 15 Apr 2014
at 18:18
  • msg #856

Re: Out-of-Game Chatter

In reply to GM (msg # 855):

The path is wide enough for 4 Gnomes to walk abreast (3 Human/Fey/AutoGnomes).  The woods to the sides are thick but with some work, not impenetrable.

What's your combat stance/formation?
James
player, 621 posts
AKA Rhaveen Blackwood
Tue 15 Apr 2014
at 18:21
  • msg #857

Re: Out-of-Game Chatter

In reply to GM (msg # 856):

I'm dead in the middle of the group.  I don't care if I have to cuddle uncomfortably close between the autognome and Uthor I want people on all sides of me.  I will also physically manipulate people to put them around me, gently grabbing shoulders etc...
This message was last edited by the player at 18:22, Tue 15 Apr 2014.
Conrad Deepsavior
player, 579 posts
Naval Officer
Well-meaning Lunkhead
Tue 15 Apr 2014
at 19:01
  • msg #858

Re: Out-of-Game Chatter

In reply to James (msg # 857):

I'm envisioning this:

Conrad at point, flanked about a step behind him on either side by Magni and Hom. James can huddle in the middle (behind Conrad and in between Magni and Hom). Uthor and Jeeves can march directly behind Magni and Hom, forming a box around James. Alveris, never one for marching in formation, lollygags in the back, to the sides, and wherever he decides to flit off to at any given moment.

Are they objections to this vision?
GM
GM, 700 posts
Kind and Benevolent
Tue 15 Apr 2014
at 19:12
  • msg #859

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 858):

We have a map then:

x is open path
C - Conrad, M- Magnis, etc.

xxx
xxx
xxx
xCx
MJH
UxA
xxx
xxx
xxx
Conrad Deepsavior
player, 581 posts
Naval Officer
Well-meaning Lunkhead
Tue 15 Apr 2014
at 19:18
  • msg #860

Re: Out-of-Game Chatter

In reply to GM (msg # 859):

If the "A" is Autognome, then yes. Plus wherever Alveris is, of course.

At least, that's how I see it.
This message was last edited by the player at 19:18, Tue 15 Apr 2014.
James
player, 622 posts
AKA Rhaveen Blackwood
Tue 15 Apr 2014
at 21:21
  • msg #861

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 860):

Agreed, though huddling is less accurate than cowering ;).  Its exhausting having to hide all the time.
Conrad Deepsavior
player, 582 posts
Naval Officer
Well-meaning Lunkhead
Tue 15 Apr 2014
at 21:27
  • msg #862

Re: Out-of-Game Chatter

In reply to James (msg # 861):

Maybe if we start ignoring them, they'll go away because we're no fun...

Maybe.
James
player, 624 posts
AKA Rhaveen Blackwood
Tue 15 Apr 2014
at 22:28
  • msg #863

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 862):

Hmmm interesting theory you postulate. Lets try that.  Whats the worst that could happen right Jon?
GM
GM, 701 posts
Kind and Benevolent
Wed 16 Apr 2014
at 10:48
  • msg #864

Re: Out-of-Game Chatter

In reply to James (msg # 863):

Alveris will duck a foot or so into the woods when the shit hits the fan, so don't worry about him.

That's a good theory, I suggest you start by just holding your combat actions indefinitely and seeing what they do...
GM
GM, 703 posts
Kind and Benevolent
Wed 16 Apr 2014
at 10:56
  • msg #865

Re: Out-of-Game Chatter

In reply to GM (msg # 864):

The RedCaps have Reach weapons, so if they disengage from you they will not take a counterattack.  Also, you will have to move to engage them (they do not get an auto attack when you do this, it just means you have to move THEN attack).

If it comes up, only single-handed ranged weapons can be used in melee (repeater pistols but not carbines or bows).
James
player, 625 posts
AKA Rhaveen Blackwood
Wed 16 Apr 2014
at 11:29
  • msg #866

Re: Out-of-Game Chatter

In reply to GM (msg # 865):

Do they have hats on?
James
player, 626 posts
AKA Rhaveen Blackwood
Wed 16 Apr 2014
at 11:32
  • msg #867

Re: Out-of-Game Chatter

In reply to James (msg # 866):

Also what is the penalty for shooting into Melee, since they have not engaged me I can shoot with my bow correct?  (I feel like I have asked this before, sorry still haven't found my rule book... its somehwere.)

Also since they are 1 away from Conrad (I assume are they not considered in melee with him?
This message was last edited by the player at 11:32, Wed 16 Apr 2014.
Conrad Deepsavior
player, 583 posts
Naval Officer
Well-meaning Lunkhead
Wed 16 Apr 2014
at 13:32
  • msg #868

Re: Out-of-Game Chatter

In reply to James (msg # 867):

I, too, would like to know if they are wearing caps.
GM
GM, 705 posts
Kind and Benevolent
Wed 16 Apr 2014
at 14:25
  • msg #869

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 868):

No, no caps.

Reach doesn't seem to be described very well in the rulebook, I agree.

I'll rule it this way:

Reach lets the RedCaps attack from more than arms length, BUT they are still engaged in Melee.

"Engaged in Melee" is meant to be somewhat dynamic in SW, encompassing attacks, parries, small steps, advances, etc all within a small range.

Thus, Conrad and the RedCaps ARE in Melee, though they are spaced a bit.  This gives a slight advantage to the RedCap in that he can disengage from melee without a penalty attack from Conrad, whereas Conrad cannot do the same.  Apart from that, there is no real benefit to them having reach.

Anyone not in Melee can shoot into melee.  If you roll a 1, you hit someone else (Conrad).
Conrad Deepsavior
player, 585 posts
Naval Officer
Well-meaning Lunkhead
Wed 16 Apr 2014
at 15:01
  • msg #870

Re: Out-of-Game Chatter

In reply to GM (msg # 869):

Does my First Strike talent go off when they attack me, since they count as "melee range"? Or does it really mean "adjacent"?
quote:
First Strike: Attack of opportunity the first time any foe moves adjacent to me

Uthor son of Magnusson
player, 416 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 16 Apr 2014
at 15:22
  • msg #871

Re: Out-of-Game Chatter

Uthor would get a Danger Sense roll to be on hold at the start of the combat, unless something's interfering with his danger sense.
James
player, 628 posts
AKA Rhaveen Blackwood
Wed 16 Apr 2014
at 16:06
  • msg #872

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 871):

I'll wait until w eget Uthor sorted out.  But Connie when you steppd forward wouldn't you step out of range of one of the redcaps or did you remain in melee with both.

Also I'm fairly certain that first strike MEANS adjacent to.  I feel I've had that conversation with Jon in a preveious game... in a nearly identical situation.
Uthor son of Magnusson
player, 417 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 16 Apr 2014
at 16:22
  • msg #873

Re: Out-of-Game Chatter

Incidentally, rolled a net Notice of 6 for my danger sense, so success.
Conrad Deepsavior
player, 586 posts
Naval Officer
Well-meaning Lunkhead
Wed 16 Apr 2014
at 16:25
  • msg #874

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 873):

I don't know. Still don't really understand reach vs melee vs movement in Savage Worlds. I guess they're welcome to try to hit me if that's what happens. I had thought a two-handed axe would have more range than a one-handed hatchet, though.
GM
GM, 706 posts
Kind and Benevolent
Wed 16 Apr 2014
at 17:28
  • msg #875

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 874):

Since he's got reach, though he moved into Melee, he did not move 'adjacent'.  Lots of the terminology is based on miniatures-combat.

Uthor, in this case I accounted for Danger Sense ahead of time.
Uthor son of Magnusson
player, 418 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 16 Apr 2014
at 17:41
  • msg #876

Re: Out-of-Game Chatter

Did I fail the roll then?
GM
GM, 707 posts
Kind and Benevolent
Wed 16 Apr 2014
at 19:19
  • msg #877

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 876):

Yes
James
player, 631 posts
AKA Rhaveen Blackwood
Thu 17 Apr 2014
at 19:19
  • msg #878

Re: Out-of-Game Chatter

In reply to GM (msg # 877):

What ability allows you to go twice per round?  Is that special for redcaps?  If I capture one and eat him will I be able to go twice per round?

It would be like when deadpool was captured by a necromancer so he could feed his zombies forever on one person.
GM
GM, 710 posts
Kind and Benevolent
Mon 21 Apr 2014
at 15:59
  • msg #879

Re: Out-of-Game Chatter

In reply to James (msg # 878):

It's the feat "Great Speed".  I don't think it's available to PCs in the core book, it's a special ability of certain monsters etc.

There ARE forms of magic that rely on using components or substances from magical beings to make potions or gain abilities...
James
player, 633 posts
AKA Rhaveen Blackwood
Tue 22 Apr 2014
at 11:48
  • msg #880

Re: Out-of-Game Chatter

In reply to GM (msg # 879):

This could end up being worse than Francis and Ragnar.

I'm waiting for a response on Jon.  Surely there are peer reviewed journals in the world right?
James
player, 635 posts
AKA Rhaveen Blackwood
Tue 22 Apr 2014
at 20:15
  • msg #881

Re: Out-of-Game Chatter

In reply to James (msg # 880):

Hey Jon,

To save us an unnecessary amount of grizzly exposition how long does it take for a redcap to regenerate, give or take.
James
player, 636 posts
AKA Rhaveen Blackwood
Wed 23 Apr 2014
at 15:19
  • msg #882

Re: Out-of-Game Chatter

In reply to James (msg # 881):

is there any pattern to their regenration?  Do they tend to regenerate from the heart or the head or is it random?
James
player, 640 posts
AKA Rhaveen Blackwood
Wed 23 Apr 2014
at 15:28
  • msg #883

Re: Out-of-Game Chatter

In reply to James (msg # 882):

Also do they have anything on their person?
James
player, 645 posts
AKA Rhaveen Blackwood
Wed 23 Apr 2014
at 20:37
  • msg #884

Re: Out-of-Game Chatter

In reply to James (msg # 883):

When the redcaps regenerate, do they have clothing on or are they nude?
James
player, 649 posts
AKA Rhaveen Blackwood
Wed 23 Apr 2014
at 21:52
  • msg #885

Re: Out-of-Game Chatter

In reply to James (msg # 884):

I love the itchy and scratchy level of violence attained with these guys.  Like I said beofre I acquiesce and tromp off behind you guys I do want to have my questions about clothing, items and burning the pike answered.
James
player, 651 posts
AKA Rhaveen Blackwood
Thu 24 Apr 2014
at 16:13
  • msg #886

Re: Out-of-Game Chatter

In reply to James (msg # 885):

Lets assume that I have pulled all of the individual organs out of the redcap and laid them out on the ground.  How much like a fey/human/gnome do they look like and which part regenerates?
GM
GM, 717 posts
Kind and Benevolent
Fri 25 Apr 2014
at 02:39
  • msg #887

Re: Out-of-Game Chatter

In reply to James (msg # 886):

Well this game has taken an interesting turn...

Your expert medical opinion, based upon analysis of a bloody pile of organs half hacked to bits, is that internally RedCaps are not all that different.  Heart, 2 lungs, stomach, intestines, liver, brain, etc.

Maybe you're more alike than you realize.  Maybe RedCaps, like all God's creatures, just want to be loved...
James
player, 653 posts
AKA Rhaveen Blackwood
Fri 25 Apr 2014
at 10:40
  • msg #888

Re: Out-of-Game Chatter

In reply to GM (msg # 887):

Or maybe they could be extraordinarily good practice for an aspiring surgeon
GM
GM, 719 posts
Kind and Benevolent
Fri 25 Apr 2014
at 11:30
  • msg #889

Re: Out-of-Game Chatter

In reply to James (msg # 888):

Yes, or that.
Conrad Deepsavior
player, 603 posts
Naval Officer
Well-meaning Lunkhead
Fri 25 Apr 2014
at 13:33
  • msg #890

Re: Out-of-Game Chatter

In reply to GM (msg # 889):

Ok, so I'm not sure if it's not being understood what we're trying to do, or you're purposefully not telling us the specifics.

Conrad and James have tried to obstruct the regeneration point with rope, with steel, with cloth, to no effect.

Are the regrowing heads/limbs/whathaveyou snapping the ropes, dissolving the cloth, immune to the damage of the steel? I am completely baffled.

If I left a dagger in your heart, and the heart regenerated around it, why wouldn't each and every pulse of the muscle skewer it anew? That was what I wanted to do with the stakes/knives, and it's fine if that doesn't work, but what DOES happen? Is the heart immune to the damage? Does it heal so quickly that beaten itself against a pointed stake causes no ill effect?

I was hoping for perpetual Shaken at the very least, but mostly I'm confused.

Ditto with the decapitations. They can't heal from the body AND from the head simultaneously once those are separated unless you're going to end up with 2 complete Redcaps, which doesn't happen. Which is it?

I love this riddle, but I feel like it's impossible to solve with the information we have available. Some insight into the above will help Conrad, at least, know what to do next.

Thanks :)
GM
GM, 721 posts
Kind and Benevolent
Fri 25 Apr 2014
at 15:09
  • msg #891

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 890):

Gotcha.  The intention is to be a puzzle, not really combat, so I'll try to clarify.

When you leave a dagger/stake in the heart, they still come back.  From what you can tell, the heart heals around it or heals fast enough that the blade is pushed off to the side or pushed out of the wound, etc.  If you drive a stake through the heart and into the ground, they heal fast enough that the stake is 'pushed' and they slide off of it.  If you sit there and twist the blade, for example, they will constantly die/come back so they are effectively incapacitated as long as you're there doing it.

Whether the head or the body grows the other half back seems random, but only one half at a time will.  Normally it seems to be the biggest piece (i.e. if you cut off an arm, the body grows a new arm not the other way).

When you tie them up, they heal just fine but then they're still tied up.  The rope/cloth is not dissolved or snapped.
This message was last edited by the GM at 15:15, Fri 25 Apr 2014.
Conrad Deepsavior
player, 605 posts
Naval Officer
Well-meaning Lunkhead
Fri 25 Apr 2014
at 15:18
  • msg #892

Re: Out-of-Game Chatter

In reply to GM (msg # 891):

Gotcha. Thanks!
James
player, 657 posts
AKA Rhaveen Blackwood
Fri 25 Apr 2014
at 16:00
  • msg #893

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 892):

we found lots of rope on the cart.  I remember it.
James
player, 658 posts
AKA Rhaveen Blackwood
Fri 25 Apr 2014
at 16:01
  • msg #894

Re: Out-of-Game Chatter

In reply to James (msg # 893):

Are there any fuck off huge boulders around?
GM
GM, 724 posts
Kind and Benevolent
Fri 25 Apr 2014
at 16:54
  • msg #895

Re: Out-of-Game Chatter

In reply to James (msg # 894):

Not on the path, no and not that you've expressly walked past yet.

Maybe in the woods after dark on your own?
Conrad Deepsavior
player, 608 posts
Naval Officer
Well-meaning Lunkhead
Fri 25 Apr 2014
at 18:25
  • msg #896

Re: Out-of-Game Chatter

In reply to GM (msg # 895):

Sounds great! Better strip down to your smallclothes before heading out, too.
James
player, 661 posts
AKA Rhaveen Blackwood
Fri 25 Apr 2014
at 18:41
  • msg #897

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 896):

Youre the one who wouldn't let the healer go back to the ship.
Conrad Deepsavior
player, 609 posts
Naval Officer
Well-meaning Lunkhead
Fri 25 Apr 2014
at 19:21
  • msg #898

Re: Out-of-Game Chatter

In reply to James (msg # 897):

That's because I want the healer with ME.
James
player, 666 posts
AKA Rhaveen Blackwood
Mon 28 Apr 2014
at 21:15
  • msg #899

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 898):

Hold on a second.  I thought we were taking redcaps with us.  If not then I am going to want to bury them.
Conrad Deepsavior
player, 613 posts
Naval Officer
Well-meaning Lunkhead
Mon 28 Apr 2014
at 21:17
  • msg #900

Re: Out-of-Game Chatter

In reply to James (msg # 899):

At this point I don't care if we have them with us or not. I thought you wanted to drag them with us, but I'm frankly fine with them being left. They are either a red herring or impervious to our weapons -- or we're not smart enough to figure out how to kill them.

They haven't actually harmed us yet, so meh.
James
player, 667 posts
AKA Rhaveen Blackwood
Mon 28 Apr 2014
at 21:24
  • msg #901

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 900):

I say drag.

Jon we are dragging... you know for safety.
James
player, 668 posts
AKA Rhaveen Blackwood
Mon 28 Apr 2014
at 21:24
  • msg #902

Re: Out-of-Game Chatter

In reply to James (msg # 901):

And science!
GM
GM, 727 posts
Kind and Benevolent
Tue 29 Apr 2014
at 00:26
  • msg #903

Re: Out-of-Game Chatter

In reply to James (msg # 902):

Works for me.

The AutoGnome can carry one without concern for fatigue.  Who all else is dragging/carrying?
James
player, 669 posts
AKA Rhaveen Blackwood
Tue 29 Apr 2014
at 15:49
  • msg #904

Re: Out-of-Game Chatter

In reply to GM (msg # 903):

Not it.

Have the mooks do it.
This message was last edited by the player at 15:50, Tue 29 Apr 2014.
Conrad Deepsavior
player, 614 posts
Naval Officer
Well-meaning Lunkhead
Tue 29 Apr 2014
at 15:57
  • msg #905

Re: Out-of-Game Chatter

In reply to James (msg # 904):

I'm not fatiguing my own troops over this. Have the autognome carry the older one and bury the other two, bound, where we found them.
James
player, 670 posts
AKA Rhaveen Blackwood
Tue 29 Apr 2014
at 16:20
  • msg #906

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 905):

Deal.
Conrad Deepsavior
player, 621 posts
Naval Officer
Well-meaning Lunkhead
Mon 5 May 2014
at 15:19
  • msg #907

Re: Out-of-Game Chatter

In reply to James (msg # 906):

So yeah.. Conrad's "infinite" patience is gone. I intend to walk through the night until we actually get where we're going or are straight-up attacked.
GM
GM, 736 posts
Kind and Benevolent
Tue 6 May 2014
at 11:36
  • msg #908

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 907):

T - trees
x -  fire
r, R - redcaps great and small
M,U,C,A,J,H - Magnis, Uthor, Conrad, AutoGnnome, James, Hom

For scale: Alveris not shown



T   T
T   T

TxxxT
T    T
T M T
T U T
TCAJT
T H T
T    T
T    T
T    T
T    T
T    T

TrRrT
T r T
Uthor son of Magnusson
player, 427 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 6 May 2014
at 14:05
  • msg #909

Re: Out-of-Game Chatter

Because he forgot about the polearm.  He'll probably switch in a moment.
James
player, 675 posts
AKA Rhaveen Blackwood
Tue 6 May 2014
at 14:12
  • msg #910

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 909):

Thought so :).

Just like alveris with the poison on his blades.
GM
GM, 737 posts
Kind and Benevolent
Tue 6 May 2014
at 15:55
  • msg #911

Re: Out-of-Game Chatter

In reply to James (msg # 910):

Uthor was on Hold but the AutoGnome was not.  The RedCaps will get one card before the AutoGnome shoots them.

Conrad, is your action Hold?
Uthor son of Magnusson
player, 428 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 6 May 2014
at 16:00
  • msg #912

Re: Out-of-Game Chatter

I thought the AutoGnome went on my initiative?  Though now I see where you put his.  Just assume he shoots at the appropriate targets then, when his turn comes up.  If they're still alive.
This message was last edited by the player at 16:01, Tue 06 May 2014.
GM
GM, 738 posts
Kind and Benevolent
Tue 6 May 2014
at 16:32
  • msg #913

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 912):

Yup, that's what I'll do, just checking to make sure Conrad doesn't want to hold or anything.
Conrad Deepsavior
player, 624 posts
Naval Officer
Well-meaning Lunkhead
Tue 6 May 2014
at 17:35
  • msg #914

Re: Out-of-Game Chatter

In reply to GM (msg # 913):

I don't know what my action is yet. I don't see any value in killing them if they won't stay dead. I'm trying to think of a better plan.
James
player, 676 posts
AKA Rhaveen Blackwood
Tue 6 May 2014
at 17:41
  • msg #915

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 914):

We kill them and sleep in shifts killing them in horrific style.
Conrad Deepsavior
player, 625 posts
Naval Officer
Well-meaning Lunkhead
Tue 6 May 2014
at 17:48
  • msg #916

Re: Out-of-Game Chatter

In reply to James (msg # 915):

There's four of them. They nearly outnumber us. I don't think killing them forever is the answer.
James
player, 677 posts
AKA Rhaveen Blackwood
Tue 6 May 2014
at 19:02
  • msg #917

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 916):

why not, three mooks, four of them.  I fail to see where this can go wrong once they are immobilized.
James
player, 679 posts
AKA Rhaveen Blackwood
Wed 7 May 2014
at 15:03
  • msg #918

Re: Out-of-Game Chatter

In reply to James (msg # 917):

Can't Uthor step to where the downed redcap is now that he is out of commission?
Uthor son of Magnusson
player, 429 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 7 May 2014
at 16:09
  • msg #919

Re: Out-of-Game Chatter

Pretty sure Savage Worlds allows movement through the spaces of friendlies.  Since the redcap's down, I should be able to occupy his space.
James
player, 680 posts
AKA Rhaveen Blackwood
Wed 7 May 2014
at 16:10
  • msg #920

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 919):

So we have connie then uthor on hold then redcaps then next round.
Conrad Deepsavior
player, 627 posts
Naval Officer
Well-meaning Lunkhead
Wed 7 May 2014
at 16:15
  • msg #921

Re: Out-of-Game Chatter

In reply to James (msg # 920):

Do I get my Hold action and then my First Strike edge at the same time?
Uthor son of Magnusson
player, 430 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Wed 7 May 2014
at 16:17
  • msg #922

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 921):

I believe so, if I understand that interaction correctly.  But you still have to roll Agility if you want to interrupt the enemy with your held action as normal; otherwise it goes off after their action.
GM
GM, 741 posts
Kind and Benevolent
Wed 7 May 2014
at 16:30
  • msg #923

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 922):

All correct.  You can get both attacks.

Yes, you can move through a friendly.

Due to the space constraints here though, it's a little tricker.  You will need an agility check to move through a friendly since there is so little space to maneuver.
Conrad Deepsavior
player, 630 posts
Naval Officer
Well-meaning Lunkhead
Fri 9 May 2014
at 14:14
  • msg #924

Re: Out-of-Game Chatter

In reply to GM (msg # 923):

Where would I need to denotate a radius 3 grenade to hit all the redcaps? I don't care if I hit myself in the process.
GM
GM, 744 posts
Kind and Benevolent
Fri 9 May 2014
at 14:53
  • msg #925

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 924):

You can hit the group of 3 by throwing it between them or behind them.

If you want to hit all 4 redcaps, you'll have to throw it somewhere around between them or where you're standing.

This would hit everyone (except AutoGnome and Uthor), including the downed Hom and James.
GM
GM, 746 posts
Kind and Benevolent
Mon 12 May 2014
at 13:20
  • msg #926

Re: Out-of-Game Chatter

In reply to GM (msg # 925):

My assumption was that James follows you in fleeing, if that's not so please correct me and I'll fix the post.

Those who DID flee have their choice of how to proceed.  Those who did not...
James
player, 683 posts
AKA Rhaveen Blackwood
Mon 12 May 2014
at 13:22
  • msg #927

Re: Out-of-Game Chatter

In reply to GM (msg # 926):

Oh hell yes I ran.  Prancy fool was a nice touch.
This message was last edited by the player at 13:22, Mon 12 May 2014.
Conrad Deepsavior
player, 632 posts
Naval Officer
Well-meaning Lunkhead
Mon 12 May 2014
at 13:28
  • msg #928

Re: Out-of-Game Chatter

In reply to James (msg # 927):

It's cool, guys. Conrad and Hom are probably fine.

(Fly, you fools. Fly!)

Side note: I have no idea if I am, in fact, fine.
This message was last edited by the player at 13:29, Mon 12 May 2014.
James
player, 684 posts
AKA Rhaveen Blackwood
Mon 12 May 2014
at 13:56
  • msg #929

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 928):

I am very far ok
James
player, 686 posts
AKA Rhaveen Blackwood
Mon 12 May 2014
at 19:37
  • msg #930

Re: Out-of-Game Chatter

In reply to James (msg # 929):

GRRRRRR....

What are the mechanics for holding your breath?  Also if I am in the midst of the cloud am I able to see?
Uthor son of Magnusson
player, 434 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 12 May 2014
at 20:30
  • msg #931

Re: Out-of-Game Chatter

Yeah Uthor has considered doing the same.  I'm sure it's Vigor-based, and you can do it for awhile with no problem.  But I'm not sure the exact rules once you have to start making rolls.
James
player, 687 posts
AKA Rhaveen Blackwood
Mon 12 May 2014
at 23:08
  • msg #932

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 931):

Vigor is no damn good for me, the snakes did a number on my tenders.
Uthor son of Magnusson
player, 435 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 13 May 2014
at 15:23
  • msg #933

Re: Out-of-Game Chatter

Not really clear on where we are.  Isn't the mist in the opposite direction of where Hom and Conrad are?
Conrad Deepsavior
player, 633 posts
Naval Officer
Well-meaning Lunkhead
Tue 13 May 2014
at 16:20
  • msg #934

Re: Out-of-Game Chatter

You probably don't want to rescue Conrad, as in doing so you'll be countermanding his last order. Angry gnome will be angry.

Unless he's dead, I guess.
James
player, 689 posts
AKA Rhaveen Blackwood
Tue 13 May 2014
at 16:35
  • msg #935

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 934):

meh.  Youre not the boss of me.
This message was last edited by the player at 16:35, Tue 13 May 2014.
James
player, 690 posts
AKA Rhaveen Blackwood
Tue 13 May 2014
at 16:36
  • msg #936

Re: Out-of-Game Chatter

In reply to James (msg # 935):

Uthor you are on the other side of the logs and you were booking it towards the castle.  Hom and I managed to jump over the logs and are working our way towards the front (bottom) of Jon's diagram.

At least that is what I understand.
Uthor son of Magnusson
player, 436 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 13 May 2014
at 16:43
  • msg #937

Re: Out-of-Game Chatter

Right, whatever case, Uthor and the AutoGnome are following Conrad's order and moving toward the castle, away from Conrad et al.
James
player, 691 posts
AKA Rhaveen Blackwood
Tue 13 May 2014
at 17:20
  • msg #938

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 937):

Duly noted.
James
player, 693 posts
AKA Rhaveen Blackwood
Tue 13 May 2014
at 17:23
  • msg #939

Re: Out-of-Game Chatter

In reply to James (msg # 938):

My rulebook is buried somewhere in the basement and hasn't been unpacked yet.  What is the timeframe by which I have to get over to a downed ally to help them?  If I wait for the smoke to dissipate will it be too late?
GM
GM, 748 posts
Kind and Benevolent
Wed 14 May 2014
at 12:27
  • msg #940

Re: Out-of-Game Chatter

In reply to James (msg # 939):

Healing rolls and basic healing magics must be in the 'golden hour' after the injury.

The smoke will clear well within an hour if you wait that long.

Holding your breath (for a long time, especially while walking, searching, pulling someone) would be a Vigor roll.  Failure just means you take a breath, but that, naturally means you'd inhale the gas.
GM
GM, 751 posts
Kind and Benevolent
Wed 14 May 2014
at 19:00
  • msg #941

Re: Out-of-Game Chatter

In reply to GM (msg # 940):

I'll be on the road tonight and at a wedding/wedding functions most of the rest of the week.  Updates will be sparse or nonexistent until Monday.
James
player, 694 posts
AKA Rhaveen Blackwood
Wed 14 May 2014
at 20:33
  • msg #942

Re: Out-of-Game Chatter

In reply to GM (msg # 941):

Have fun!  Do I assume this is the location of our erstwhile fey?
GM
GM, 752 posts
Kind and Benevolent
Mon 19 May 2014
at 12:25
  • msg #943

Re: Out-of-Game Chatter

In reply to James (msg # 942):

Not that I was aware of.
Uthor son of Magnusson
player, 437 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 19 May 2014
at 18:38
  • msg #944

Re: Out-of-Game Chatter

So wait, Uthor and the AutoGnome went in the opposite direction of Conrad et al.  He should be booking it for the castle, as instructed, not near the others.  I'm not sure where everyone is supposed to be right now.
James
player, 696 posts
AKA Rhaveen Blackwood
Mon 19 May 2014
at 18:45
  • msg #945

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 944):

Yeah I think that last post was misunderstood, the 3 gnomes (2 real 1 fake) were booking it to the castle as fast as they could, leaving James who refuses to leave a fallen comrade alone and asleep outside of the mist... hopefully he will wake up before the others having gotten a smaller dose of the mist.
This message was last edited by the player at 18:46, Mon 19 May 2014.
GM
GM, 755 posts
Kind and Benevolent
Mon 19 May 2014
at 19:13
  • msg #946

Re: Out-of-Game Chatter

In reply to James (msg # 945):

Hmmm, I must have misread Uthor's post "When he looks back to see James using a tree bough to clear the fog, he follows suit".

Thought that meant you wanted to double-back and help James with the fog.
Uthor son of Magnusson
player, 438 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Mon 19 May 2014
at 19:46
  • msg #947

Re: Out-of-Game Chatter

Oh, I thought the fog was in front of me at first.  No, wanted to go the other way, as ordered.
GM
GM, 756 posts
Kind and Benevolent
Tue 20 May 2014
at 11:00
  • msg #948

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 947):

Roger that!
James
player, 697 posts
AKA Rhaveen Blackwood
Tue 20 May 2014
at 15:00
  • msg #949

Re: Out-of-Game Chatter

In reply to GM (msg # 948):

soooooo... now what?

Redcaps wake up hack everyone to bits Uthor falls into an unseen chasm and dies?
GM
GM, 757 posts
Kind and Benevolent
Tue 20 May 2014
at 15:44
  • msg #950

Re: Out-of-Game Chatter

In reply to James (msg # 949):

Likely
James
player, 699 posts
AKA Rhaveen Blackwood
Thu 22 May 2014
at 14:00
  • msg #951

Re: Out-of-Game Chatter

In reply to GM (msg # 950):

I hate you Jon.  There is no path for me to follow that is in character.  I have no idea what James would do faced with this situation.
This message was last edited by the player at 14:00, Thu 22 May 2014.
Conrad Deepsavior
player, 634 posts
Naval Officer
Well-meaning Lunkhead
Thu 22 May 2014
at 14:19
  • msg #952

Re: Out-of-Game Chatter

In reply to James (msg # 951):

Would he scurry back to the dock and claim everyone died and it's time to go home?

Or would he DIG DEEP?
This message was last edited by the player at 14:20, Thu 22 May 2014.
GM
GM, 760 posts
Kind and Benevolent
Thu 22 May 2014
at 16:33
  • msg #953

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 952):

I'll take this as a compliment...
James
player, 701 posts
AKA Rhaveen Blackwood
Thu 22 May 2014
at 16:48
  • msg #954

Re: Out-of-Game Chatter

In reply to GM (msg # 953):

Digging deep removes the hindrance I took so I can become a rich poncy fey ;).

Maybe I'll be back... maybe.
GM
GM, 763 posts
Kind and Benevolent
Tue 27 May 2014
at 11:39
  • msg #955

Re: Out-of-Game Chatter

In reply to James (msg # 954):

Updates will be slow for the rest of the day... goddamned mandatory leadership training...

Let me know if you need any help with character DING!  Chris probably knows most of the answers.
This message was last edited by the GM at 11:40, Tue 27 May 2014.
James
player, 703 posts
AKA Rhaveen Blackwood
Tue 27 May 2014
at 14:02
  • msg #956

Re: Out-of-Game Chatter

In reply to GM (msg # 955):

I'll probably need help as I don't have access to my book, its in the basement.... somewhere.

Also am I able to see the sub?  Is the a guard on duty?  How is Hom fairing?

Also we need a new out of game chatter
This message was last edited by the player at 14:20, Tue 27 May 2014.
GM
GM, 764 posts
Kind and Benevolent
Tue 27 May 2014
at 16:13
  • msg #957

Re: Out-of-Game Chatter

In reply to James (msg # 956):

That depends, are you walking past the possible safety* of the tower to the possible safety* of the docks?

*"possible safety" herein meaning it's possible but improbable...

Yeah, I'll start a new thread here in a minute.
James
player, 704 posts
AKA Rhaveen Blackwood
Tue 27 May 2014
at 17:42
  • msg #958

Re: Out-of-Game Chatter

In reply to GM (msg # 957):

We didn't explicitly state it in game (that was my memory) but what is our arrangement with the sub?  Is it to remain up and waiting for us or will it emerge at certain times?
GM
GM, 765 posts
Kind and Benevolent
Tue 27 May 2014
at 18:51
  • msg #959

Re: Out-of-Game Chatter

In reply to James (msg # 958):

Waiting and doing repairs.
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