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11:13, 3rd May 2024 (GMT+0)

OOC Discussion #1.

Posted by GMFor group 0
James
player, 6 posts
Tue 25 Jun 2013
at 22:21
  • msg #10

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 9):

What die settings do we want to use for this, I saw no mention of the savage worlds system.
GM
GM, 20 posts
Kind and Benevolent
Wed 26 Jun 2013
at 12:57
  • msg #11

Re: Out-of-Game Chatter

In reply to James (msg # 10):

Using standard Savage Worlds.

The die roller will let you roll 2 dice without adding them (regular and d6 Wild Die).  I'm not sure how well it does the 'explode-and-reroll'.
GM
GM, 21 posts
Kind and Benevolent
Wed 26 Jun 2013
at 12:59
  • msg #12

Re: Out-of-Game Chatter

In reply to GM (msg # 11):

As an additional note concerning how much freedom you have to write cause-and-effect.

Right now, Alveris is unconscious.  We did all relevant rolls for those effects via PM.  In such a situation, you can write the details of how you regain consciousness and what you do, but only once the GM approves that you CAN indeed regain consciousness.

In short, you can write the details once approved for an action like that.
James
player, 8 posts
Fri 28 Jun 2013
at 03:19
  • msg #13

Re: Out-of-Game Chatter

In reply to James (msg # 10):

It appears from my last roll that the settings:

Manual: dX, D6
Reroll max checked
Record both dice checked


Seemed to explode the die nicely
GM
GM, 24 posts
Kind and Benevolent
Tue 2 Jul 2013
at 14:46
  • msg #14

Re: Out-of-Game Chatter

In reply to James (msg # 13):

In combat or other initiative-scenarios, it's ok to PM me and can queue up an order and I'll have it go off on your behalf when your turn comes up.  However, you're under no obligation to do that if you want to see how things turn out first.
GM
GM, 26 posts
Kind and Benevolent
Tue 2 Jul 2013
at 14:51
  • msg #15

Re: Out-of-Game Chatter

In reply to GM (msg # 14):

Also, Savage Worlds has a non-lethal damage system if you choose to use it.

If you are using an appropriate weapon (fists, club, pillow, dildo, flat of sword, etc) you can choose to cause non-lethal damage.  Instead of death, the NPC is knocked out.
James
player, 11 posts
Tue 2 Jul 2013
at 22:51
  • msg #16

Re: Out-of-Game Chatter

In reply to GM (msg # 15):

WAIT!  There are dildos available in this game?!  I'm changing my character.
GM
GM, 27 posts
Kind and Benevolent
Wed 3 Jul 2013
at 01:37
  • msg #17

Re: Out-of-Game Chatter

In reply to James (msg # 16):

of note:  only some dildos are non-lethal.
Alveris Alderis
player, 18 posts
Wed 3 Jul 2013
at 14:31
  • msg #18

Re: Out-of-Game Chatter

In reply to GM (msg # 17):

Of further note- Alveris has an unlisted d8 of knowledge in this particular category as well as a bag which may be of particular interest to the discerning PC or NPC. (@ GM Discretion)
Uthor son of Magnusson
player, 1 post
Sat 6 Jul 2013
at 16:22
  • msg #19

Re: Out-of-Game Chatter

In y'all's goblin fight, I think you're forgetting gang-up bonuses for Conrad/Alveris, since you're both adjacent to and threatening the goblin.
GM
GM, 30 posts
Kind and Benevolent
Mon 8 Jul 2013
at 14:22
  • msg #20

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 19):

Correct.  If you attack a target that has already been attacked this round, you get +1 to hit for each person already attacking to a max of +3.

Since the Goblin has a shield twice its size that you DON'T want to hit, this cancels any penalty he would have based on being 'unarmed'.
Uthor son of Magnusson
player, 2 posts
Mon 8 Jul 2013
at 15:43
  • msg #21

Re: Out-of-Game Chatter

In reply to GM (msg # 20):

Is that a modification on the gang-up rules when using miniatures?  Typically you get a +1 for each adjacent ally to the target (that is providing some kind of threat), even if they haven't attacked yet.  I think we can keep track of who's next to what, but you're the boss.  That does make gang-up bonus significantly less powerful.
GM
GM, 32 posts
Kind and Benevolent
Mon 8 Jul 2013
at 16:10
  • msg #22

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 21):

Just looked it up, apparently I mis-remembered:  The adjacent allies don't have to have attacked that round, just be 'attacking/harassing' in general (normally because they attacked in this or a previous round).

Also the max is +4, not +3, apparently... just doesn't happen very often.
Uthor son of Magnusson
player, 3 posts
Mon 8 Jul 2013
at 16:46
  • msg #23

Re: Out-of-Game Chatter

Also, the goblin fight seems like an optimal time to wild attack, as the -2 parry isn't likely to be an issue.
Conrad son of Leif
player, 21 posts
Naval Officer
Well-meaning Lunkhead
Tue 9 Jul 2013
at 02:23
  • msg #24

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 23):

What's a wild attack?
Uthor son of Magnusson
player, 4 posts
Tue 9 Jul 2013
at 05:10
  • msg #25

Re: Out-of-Game Chatter

You attack with reckless abandon, showing little concern for your own defense.  +2 attack AND damage, -2 parry until your next turn.
GM
GM, 34 posts
Kind and Benevolent
Tue 9 Jul 2013
at 11:12
  • msg #26

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 25):

Right.

Matt doesn't have a rulebook so he's never seen that.  Based on his description of the attack, I'm going to rule it was a Wild Attack.
Alveris Alderis
player, 21 posts
Tue 9 Jul 2013
at 17:19
  • msg #27

Re: Out-of-Game Chatter

In reply to GM (msg # 26):

16 persuasion roll.

I'm going to take some time to strongly ponder what I would like to have happen before I follow Connie out the door.
Uthor son of Magnusson
player, 5 posts
Tue 9 Jul 2013
at 20:29
  • msg #28

Re: Out-of-Game Chatter

Another thing to consider in combat, for those of you who don't have the book: Tricks and Tests of Will.

Tricks are opposed Agility or Smarts (based on the description of your trick, i.e. tapping someone on the other shoulder and catching them off guard).  Success means the target gets a -2 parry until his next action; a raise means the target is shaken.

Tests of Will are similar.  Either Intimidate vs. Spirit or Taunt vs. Smarts.  Success means you get a +2 bonus on your next action against the target; a raise means the target is shaken.

Both tricks and tests of will are an action, but not an attack, so you can do a test of will followed by an attack in the same round (albeit with a -2 penalty).  It's a good way to deal with high-parry enemies that are deficient in smarts, agility, or spirit.
Conrad son of Leif
player, 24 posts
Naval Officer
Well-meaning Lunkhead
Thu 11 Jul 2013
at 04:19
  • msg #29

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 28):

Great FYI, thanks!
James
player, 14 posts
Thu 11 Jul 2013
at 17:33
  • msg #30

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 28):

This will become very relevent once I get my voice back....

Stupid carrots.  I hate carrots.  It could have been anything you wanted other than carrots.
James
player, 16 posts
Sat 13 Jul 2013
at 15:52
  • msg #31

Re: Out-of-Game Chatter

In reply to James (msg # 30):

So at what point does my fatigue go away and my voice come back?
Uthor son of Magnusson
player, 6 posts
Sat 13 Jul 2013
at 20:11
  • msg #32

Re: Out-of-Game Chatter

Also, how often will our bennies refresh?
GM
GM, 39 posts
Kind and Benevolent
Mon 15 Jul 2013
at 00:30
  • msg #33

Re: Out-of-Game Chatter

In reply to Uthor son of Magnusson (msg # 32):

Your fatigue levels will vanish in a moment or two.  If it matters, you'll have a 'bumps and bruises' type fatigue level as a secondary effect but that will last only a half hour or so meaning it's unlikely to matter much rules-wise but feel free to play with it story/character-speaking.

With respect to Bennies, since we have no 'sessions', they'll refresh on a freely-scaling basis as a function of the scale of a given conflict plotted on both a combat/skill check axis and a plot significance axis (read: "when the GM says so").
Conrad son of Leif
player, 27 posts
Naval Officer
Well-meaning Lunkhead
Mon 15 Jul 2013
at 13:25
  • msg #34

Re: Out-of-Game Chatter

In reply to GM (msg # 33):

How often does the GM tend to say so?  I need to know how carefully to ration these suckers.
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