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09:08, 2nd May 2024 (GMT+0)

OOC Discussion #1.

Posted by GMFor group 0
James
player, 649 posts
AKA Rhaveen Blackwood
Wed 23 Apr 2014
at 21:52
  • msg #885

Re: Out-of-Game Chatter

In reply to James (msg # 884):

I love the itchy and scratchy level of violence attained with these guys.  Like I said beofre I acquiesce and tromp off behind you guys I do want to have my questions about clothing, items and burning the pike answered.
James
player, 651 posts
AKA Rhaveen Blackwood
Thu 24 Apr 2014
at 16:13
  • msg #886

Re: Out-of-Game Chatter

In reply to James (msg # 885):

Lets assume that I have pulled all of the individual organs out of the redcap and laid them out on the ground.  How much like a fey/human/gnome do they look like and which part regenerates?
GM
GM, 717 posts
Kind and Benevolent
Fri 25 Apr 2014
at 02:39
  • msg #887

Re: Out-of-Game Chatter

In reply to James (msg # 886):

Well this game has taken an interesting turn...

Your expert medical opinion, based upon analysis of a bloody pile of organs half hacked to bits, is that internally RedCaps are not all that different.  Heart, 2 lungs, stomach, intestines, liver, brain, etc.

Maybe you're more alike than you realize.  Maybe RedCaps, like all God's creatures, just want to be loved...
James
player, 653 posts
AKA Rhaveen Blackwood
Fri 25 Apr 2014
at 10:40
  • msg #888

Re: Out-of-Game Chatter

In reply to GM (msg # 887):

Or maybe they could be extraordinarily good practice for an aspiring surgeon
GM
GM, 719 posts
Kind and Benevolent
Fri 25 Apr 2014
at 11:30
  • msg #889

Re: Out-of-Game Chatter

In reply to James (msg # 888):

Yes, or that.
Conrad Deepsavior
player, 603 posts
Naval Officer
Well-meaning Lunkhead
Fri 25 Apr 2014
at 13:33
  • msg #890

Re: Out-of-Game Chatter

In reply to GM (msg # 889):

Ok, so I'm not sure if it's not being understood what we're trying to do, or you're purposefully not telling us the specifics.

Conrad and James have tried to obstruct the regeneration point with rope, with steel, with cloth, to no effect.

Are the regrowing heads/limbs/whathaveyou snapping the ropes, dissolving the cloth, immune to the damage of the steel? I am completely baffled.

If I left a dagger in your heart, and the heart regenerated around it, why wouldn't each and every pulse of the muscle skewer it anew? That was what I wanted to do with the stakes/knives, and it's fine if that doesn't work, but what DOES happen? Is the heart immune to the damage? Does it heal so quickly that beaten itself against a pointed stake causes no ill effect?

I was hoping for perpetual Shaken at the very least, but mostly I'm confused.

Ditto with the decapitations. They can't heal from the body AND from the head simultaneously once those are separated unless you're going to end up with 2 complete Redcaps, which doesn't happen. Which is it?

I love this riddle, but I feel like it's impossible to solve with the information we have available. Some insight into the above will help Conrad, at least, know what to do next.

Thanks :)
GM
GM, 721 posts
Kind and Benevolent
Fri 25 Apr 2014
at 15:09
  • msg #891

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 890):

Gotcha.  The intention is to be a puzzle, not really combat, so I'll try to clarify.

When you leave a dagger/stake in the heart, they still come back.  From what you can tell, the heart heals around it or heals fast enough that the blade is pushed off to the side or pushed out of the wound, etc.  If you drive a stake through the heart and into the ground, they heal fast enough that the stake is 'pushed' and they slide off of it.  If you sit there and twist the blade, for example, they will constantly die/come back so they are effectively incapacitated as long as you're there doing it.

Whether the head or the body grows the other half back seems random, but only one half at a time will.  Normally it seems to be the biggest piece (i.e. if you cut off an arm, the body grows a new arm not the other way).

When you tie them up, they heal just fine but then they're still tied up.  The rope/cloth is not dissolved or snapped.
This message was last edited by the GM at 15:15, Fri 25 Apr 2014.
Conrad Deepsavior
player, 605 posts
Naval Officer
Well-meaning Lunkhead
Fri 25 Apr 2014
at 15:18
  • msg #892

Re: Out-of-Game Chatter

In reply to GM (msg # 891):

Gotcha. Thanks!
James
player, 657 posts
AKA Rhaveen Blackwood
Fri 25 Apr 2014
at 16:00
  • msg #893

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 892):

we found lots of rope on the cart.  I remember it.
James
player, 658 posts
AKA Rhaveen Blackwood
Fri 25 Apr 2014
at 16:01
  • msg #894

Re: Out-of-Game Chatter

In reply to James (msg # 893):

Are there any fuck off huge boulders around?
GM
GM, 724 posts
Kind and Benevolent
Fri 25 Apr 2014
at 16:54
  • msg #895

Re: Out-of-Game Chatter

In reply to James (msg # 894):

Not on the path, no and not that you've expressly walked past yet.

Maybe in the woods after dark on your own?
Conrad Deepsavior
player, 608 posts
Naval Officer
Well-meaning Lunkhead
Fri 25 Apr 2014
at 18:25
  • msg #896

Re: Out-of-Game Chatter

In reply to GM (msg # 895):

Sounds great! Better strip down to your smallclothes before heading out, too.
James
player, 661 posts
AKA Rhaveen Blackwood
Fri 25 Apr 2014
at 18:41
  • msg #897

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 896):

Youre the one who wouldn't let the healer go back to the ship.
Conrad Deepsavior
player, 609 posts
Naval Officer
Well-meaning Lunkhead
Fri 25 Apr 2014
at 19:21
  • msg #898

Re: Out-of-Game Chatter

In reply to James (msg # 897):

That's because I want the healer with ME.
James
player, 666 posts
AKA Rhaveen Blackwood
Mon 28 Apr 2014
at 21:15
  • msg #899

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 898):

Hold on a second.  I thought we were taking redcaps with us.  If not then I am going to want to bury them.
Conrad Deepsavior
player, 613 posts
Naval Officer
Well-meaning Lunkhead
Mon 28 Apr 2014
at 21:17
  • msg #900

Re: Out-of-Game Chatter

In reply to James (msg # 899):

At this point I don't care if we have them with us or not. I thought you wanted to drag them with us, but I'm frankly fine with them being left. They are either a red herring or impervious to our weapons -- or we're not smart enough to figure out how to kill them.

They haven't actually harmed us yet, so meh.
James
player, 667 posts
AKA Rhaveen Blackwood
Mon 28 Apr 2014
at 21:24
  • msg #901

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 900):

I say drag.

Jon we are dragging... you know for safety.
James
player, 668 posts
AKA Rhaveen Blackwood
Mon 28 Apr 2014
at 21:24
  • msg #902

Re: Out-of-Game Chatter

In reply to James (msg # 901):

And science!
GM
GM, 727 posts
Kind and Benevolent
Tue 29 Apr 2014
at 00:26
  • msg #903

Re: Out-of-Game Chatter

In reply to James (msg # 902):

Works for me.

The AutoGnome can carry one without concern for fatigue.  Who all else is dragging/carrying?
James
player, 669 posts
AKA Rhaveen Blackwood
Tue 29 Apr 2014
at 15:49
  • msg #904

Re: Out-of-Game Chatter

In reply to GM (msg # 903):

Not it.

Have the mooks do it.
This message was last edited by the player at 15:50, Tue 29 Apr 2014.
Conrad Deepsavior
player, 614 posts
Naval Officer
Well-meaning Lunkhead
Tue 29 Apr 2014
at 15:57
  • msg #905

Re: Out-of-Game Chatter

In reply to James (msg # 904):

I'm not fatiguing my own troops over this. Have the autognome carry the older one and bury the other two, bound, where we found them.
James
player, 670 posts
AKA Rhaveen Blackwood
Tue 29 Apr 2014
at 16:20
  • msg #906

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 905):

Deal.
Conrad Deepsavior
player, 621 posts
Naval Officer
Well-meaning Lunkhead
Mon 5 May 2014
at 15:19
  • msg #907

Re: Out-of-Game Chatter

In reply to James (msg # 906):

So yeah.. Conrad's "infinite" patience is gone. I intend to walk through the night until we actually get where we're going or are straight-up attacked.
GM
GM, 736 posts
Kind and Benevolent
Tue 6 May 2014
at 11:36
  • msg #908

Re: Out-of-Game Chatter

In reply to Conrad Deepsavior (msg # 907):

T - trees
x -  fire
r, R - redcaps great and small
M,U,C,A,J,H - Magnis, Uthor, Conrad, AutoGnnome, James, Hom

For scale: Alveris not shown



T   T
T   T

TxxxT
T    T
T M T
T U T
TCAJT
T H T
T    T
T    T
T    T
T    T
T    T

TrRrT
T r T
Uthor son of Magnusson
player, 427 posts
Tech-Savvy Bumpkin
Just Uthor Magnusson
Tue 6 May 2014
at 14:05
  • msg #909

Re: Out-of-Game Chatter

Because he forgot about the polearm.  He'll probably switch in a moment.
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