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08:55, 20th April 2024 (GMT+0)

OOC Discussion #1.

Posted by GMFor group 0
GM
GM, 9 posts
Kind and Benevolent
Thu 6 Jun 2013
at 11:28
  • msg #1

Out-of-Game Chatter

Here will be all discussion relevant TO the game but not IN game including:

Rules questions
General Game discussion
Scheduling/notifications/etc.
GM
GM, 10 posts
Kind and Benevolent
Thu 6 Jun 2013
at 11:29
  • msg #2

Re: Out-of-Game Chatter

In reply to GM (msg # 1):

To start with, I think we're all wrestling to get the hang of this play-by-post timing (I know I am).

Also, Alveris is out for a little while on vacation, so there's that.
Conrad son of Leif
player, 7 posts
Naval Officer
Well-meaning Lunkhead
Thu 6 Jun 2013
at 13:08
  • msg #3

Re: Out-of-Game Chatter

In reply to GM (msg # 2):

When somebody who is not the GM says something, do we have to wait for a GM post to "confirm" that those events happened before another character replies?
This message was last edited by the player at 13:08, Thu 06 June 2013.
Conrad son of Leif
player, 8 posts
Naval Officer
Well-meaning Lunkhead
Thu 6 Jun 2013
at 14:45
  • msg #4

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 3):

Also, Matt seems to be controlling several NPCs in addition to his own character (Puck, Oberon, etc.).  Is this acceptable, and if so, do we have to clear such sub-characters with you?
GM
GM, 11 posts
Kind and Benevolent
Mon 10 Jun 2013
at 16:57
  • msg #5

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 4):

This is my first time doing the play-by-post so for now I'm just going to let things roll and see how it goes.  May need to refine the methodology later but for now:

1) Use your best judgement on whether or not the GM needs to confirm.  If you want to do something like wander somewhere in the Sub out of combat, unless you have a reason to think I would stop you (locked door, captain's quarters) go ahead and do it.  Similarly in combat, you can generally summarize results of your roll (miss, hit, kill, etc).

If you go somewhere you've never been, it's a good idea to let the GM describe what's there before doing anything else.

Mostly, try to be fair and don't do anything stupid. I can always rein in the control later if needed.

2) Control of NPCs: That sort of thing is fine for background and very simple stuff (if you want a Gnomish sailor to set up a one-liner for you, that's fine).  Again, I'll trust y'all to be fair and make changes later if need be.

As a guideline, don't have NPCs do anything that would really affect gameplay unless I say so, and check with me if you think an NPC should show up in a scene or do something significant.  If you want a sailor to get a drink for you, fine, who cares.  If you want him to steal secrets for you, that's gotta be roleplayed, rolled for and okayed by me.
Alveris Alderis
player, 6 posts
Mon 10 Jun 2013
at 20:12
  • msg #6

Re: Out-of-Game Chatter

In reply to Conrad son of Leif (msg # 4):

The cool part about playing this sort of campaign is you can really get into the exposition that lends itself to reading and participating in good role playing. I like the way Jon put it.

Adding flavor like having Puck knock me around a bit pre campaign because he's my enemy and a dick? Of course the GM's going to love that.

The idea in a lot of ways is to develop characters and interactions that don't affect gameplay but flesh out your character. This is where when you play in person you lose a lot of subtext because you're 5 dice happy guys at a table.

Write the dialogue of the shopkeep. Pontificate about Evlish orgies. You get the chance to tell your character's whole story- kick it out.
GM
GM, 13 posts
Kind and Benevolent
Tue 11 Jun 2013
at 14:01
  • msg #7

Re: Out-of-Game Chatter

In reply to Alveris Alderis (msg # 6):

All:  Don't forget to roll your Wild Die (d6) as well whenever you make a skill or combat roll.

For the uninitiated (or those who have forgotten), Wild Card characters (all PCs are Wild Cards) you roll a d6 Wild Die "alongside" your regular skill or combat rolls.  You don't add the Wild Die to your roll, you take it as an 'alternative' in that you can choose either the result of your skill die or the result of the Wild Die.

Both regular skill dice and the Wild Die can 'explode' (re-roll and add result if you roll the max die value).

If you roll a '1' on both the skill die and the Wild Die, bad things will happen to you.
GM
GM, 15 posts
Kind and Benevolent
Wed 12 Jun 2013
at 22:52
  • msg #8

Re: Out-of-Game Chatter

In reply to GM (msg # 7):

Additionally, you can always use the PM Private Message function to talk to the GM if you don't want anyone else to see what you're saying.
Alveris Alderis
player, 15 posts
Tue 25 Jun 2013
at 02:42
  • msg #9

Re: Out-of-Game Chatter

In reply to GM (msg # 8):

I haven't forgotten about you all. Jon and I are going back in forth in PMs.
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