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14:32, 1st May 2024 (GMT+0)

Star Wars 5e.

Posted by UnwrittenFor group 0
Unwritten
GM, 366 posts
Thu 22 Feb 2024
at 04:59
  • msg #1

Star Wars 5e

[IMG]https://i.postimg.cc/rF62VWhJ/IMG-1618.webp[/IMG]
[FIELDSET="Application"]
- Name: Cor’mili’wattaxis (Miliwatt)
- Class: Engineer
- Species: Chiss
- Age: 21
- Background: Soldier
- Alignment: NG
- 2 Personality Traits: Looks for a pattern in all things, Sometimes attempts to go against patterns
- 1 Ideal: Loyalty is never wasted.
- 1 Bond: True friends are forever.
- 1 Flaw: Overthinks and over-complicates things
- Appearance : Miliwatt is short for a Chiss standing only 5 feet 10 inches tall with a slightly athletic build. His hair is of the black version and he keeps it short to be more manageable. He wears comfortable clothes when doing technical work and fashionable clothing when out to make an impression.
- Personality: Miliwatt can be charming whenever he desires and tends to be friendly to those who are close to him. When engaged in technical activities, he tends to be serious and focused. Around those who make him uncomfortable or of whom he is suspicious, Miliwatt is often quiet to nearly silent.
- History: Technological advancement through military service, it was as common among the Chiss as teenage rebellion among other species. Miliwatt chose the expansion forces for the opportunity to travel to new places and learn new things. But he soon grew weary of the military hierarchy and once his enlistment ran out, he hired on to a series of freighters which eventually led him to Cularin.

Over the past year, Miliwatt has begun to experiment with gambling as a form of testing patterns, and to be honest, just for the thrill of it. Currently on the downside of credits, he is looking for new opportunities to make himself financially solvent. And if he can have a little fun along the way, so much the better.

- Provide at least (can be derivative of the above, or a reflection of the character's concept you have in your mind):
> 1 goal that your character has: To achieve a position of power so secure that his freedom is never in question.
> 1 fear/reservation that your character has and why: That he will allow himself to be enslaved in some fashion.
> 1 strength - something that isn't a physical strength (could be though) that really helps the group: Mil’s technical savvy is diverse enough to help the team find and keep an advantage in a number of situations.
> 1 weakness - something that is limiting that others in the group could do for your character possibly, something lacking: Despite trying to hide it, Mil has an underlying sense of insecurity.
> Languages - All will have Basic to start

[/FIELDSET]
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