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Criminal 2.

Posted by UnwrittenFor group 0
Unwritten
GM, 77 posts
Fri 17 May 2019
at 13:06
  • msg #1

Criminal 2

Ok
Unwritten
GM, 78 posts
Fri 17 May 2019
at 13:08
  • msg #2

Criminal 2

Name
Garson Grey

Race
Half Elf

Classes/Levels
Rogue 5/Bard 5 | HP 36/36 | AC: 16, T: 14, FF: 13 | Fort: +2, Ref: +6, Will: +4 | BAB: +3, CMB: +1, CMD: 16, M.Attack +5 [1d8], R.Attack +5 [1d6] | Init: +2 | Perception: +8, low-light vision, detect magic | Sneak Attack +3d6

Gender
Male

Size
Medium

Age
65

Alignment
CG

Deity
---

Languages
Common, Elven, Giant, Gnome, Halfling, Orc

Strength 13 (+1)
Dexterity 15 (+2)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 11 (+0)
Charisma 18 (+4)



Garson Grey
CG Male Half Elf  Unchanged Rogue (Galtan Agitator) 5 / Bard 5

Init +?; Senses Perception +?, low-light vision, detect magic
Age 26 Height 5ft. 6in. Weight 144 lbs.

--------------------
Defense
--------------------
AC 16, touch 14, flat-footed 13 (+2 Dex, +4 magic studded leather)
HP 36
Fort +3, Ref +7, Will +0 [+2 racial against enchantment]
--------------------
Offense
--------------------
Speed 30 ft.
Melee
- Morningstar +5 (1d4+1)[Bludgeoning/Piercing] x2
Sneak Attack +3d6
Ranged
- Shortbow +5 (1d6+1)[Piercing] x3
- - Arrows: 20
- Dagger +5 (1d4+1) [Piercing] 19-20/x2
--------------------
Statistics
--------------------
Str 13, Dex 15, Con 12, Int 14, Wis 11, Cha 18
Base Atk +1; CMB +1; CMD 15
Favored Classes (Rogue/Bard)

Armor Check Penalty +0

Racial Traits
- Elven Immunities (+2 against enchantment, immune to sleep)
- Keen Senses (+2 to Perception)
- Low Light Sight
Adabtability: Half-elves receive Skill Focus as a bonus feat at 1st level.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at 1st level and gain 1 additional hit point or skill point whenever they take a level in either one of those classes.
This message was last edited by the GM at 06:51, Sat 18 May 2019.
Profile
NPC, 9 posts
Fri 17 May 2019
at 13:16
  • msg #3

Criminal 2

. . Level Ability Score Bonus: Doubled, but must be spent on seperate ability scores.

 Base Abilities Scores
Str 13 Dex 13 Con 12 Int 13 Wis 11 Cha 17

Abilities Modifications
+2 Racial Ability Score Bonus (CHR)
+1 Ability Score Bonus Bard (INT)
+1 Ability Score Rogue (DEX)

Modified Abilities Scores
Strength 13 (+1)
Dexterity 14 (+2)
Constitution 12 (+1)
Intelligence 14 (+2)
Wisdom 11 (+0)
Charisma 19 (+4)
This message was last edited by the player at 14:20, Fri 17 May 2019.
Unwritten
GM, 79 posts
Fri 17 May 2019
at 19:55
  • msg #4

Criminal 2

Open Persona


Prolyneus. His son...the actor. That disparaging epithet would follow Garson for most of his life. Since it was inevitable, Garson determined to put it to his own use. Garson would travel all through Isarn, performing in taverns, makeshift playhouses, and on street corners.

Mostly it was acting or storytelling. To be honest, Garson was an exceptional performer in these areas. But he would nearly as often sing. His musical voice could have earned him a comfortable position in many noble courts, or enough private patrons to enjoy a lifestyle of at least minor decadence.

But to those who remembered Prolyneus and his golden voice, Garson's songs were overshadowed like a candle in a thunderstorm. And many only pretended to remember his father, or held on to the certainty that they really did know the extent of the Elven bard's talents, thanks to the lingering legend of his voice.

So Garson played the part of the son doomed to ever be in his father's shadow. Earning whatever sympathy and good will might come his way, and seeding into every mind that he would never be a threat.

Known in the districts. Got a few friends here and there. Garson was also known as a trader, one could pick up a nice item or two, tax free, from one of his friends. Or if you found yourself in possession of something that shouldn't be sold on the open market, Garson just might have a friend who could take it off your hands for a fair price.

Good for a bit of coin, that one. Mostly heard from the city guard, but sometimes even some of the 'sleepwalkers' in the Warehouse District. Garson knew how to grease the right palms and earn an extra bit of good will as material goods made their way from one point to another. Garson had opened quite a few channels between the Vice and the Caydogs.
This message was last edited by the GM at 04:47, Sat 18 May 2019.
Profile2
NPC, 2 posts
Sat 18 May 2019
at 04:30
  • msg #5

Criminal 2

Contacts-

Notable sources for contacts include Caydogs, The Vice, Starving Artists, members of the City Guard, Parliament Party


Influence-

Garson's area of influence is the Foreign Quarter. In particular, the Warehouse District and the Cider House areas. The warehouse district is home to the Copper Ring black market location and the area by which they and Garson generally access the Catacombs.
This message was last edited by the player at 04:46, Sat 18 May 2019.
Profile2
NPC, 3 posts
Sat 18 May 2019
at 04:48
  • msg #6

Criminal 2

Private Persona

Garson is secretly the head of a smuggling outfit known as the Copper Ring. He also maintains a black market set up in the Warehouse District. Few are aware of this fact outside of the Ring itself. Instead, most are only aware of single personal transactions thanks to "friends" of a successfully social bard, Garson himself. You know. Prolyneus's son.

An even lesser known secret is that since his alliance with Jeggare and his fellow conspirators, Garson had been operating a small printing press of his own. Mostly as a source for anonymous political cartoons.

Garson is also a talented painter, and he has an interest in influencing the thoughts and actions of others through art and symbolism.
This message was last edited by the player at 05:00, Sat 18 May 2019.
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