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Super Game App.

Posted by UnwrittenFor group 0
Unwritten
GM, 86 posts
Thu 18 Jul 2019
at 18:10
  • msg #1

Super Game App

not be accepted on a first come-first served basis. Please take some time and give some thought to your answers. Try to provide specific instead of generalised answers.

SECTION I. PLAYER QUESTIONNAIRE
Please provide your age and year of birth.
What is your current time zone?
What is your average posting rate?
What is your first language, if not English?
Why do you wish to join this game?
What are your expectations for this game?
What is your experience with gaming in general?
What are the sorts of things do you enjoy? (In terms of games, books, movies, et cetera. I'm interested in hearing about anything, really.)
What are taboo issues for you? (For example, some people are averse to games that depict drug usage in any way. Others feel uncomfortable with current political issues.)
Please provide a writing sample. (I'm mostly looking for correct spelling, adherence to the rules of grammar, good diction, interesting ideas, and so forth.)

SECTION II. CHARACTER QUESTIONNAIRE

Think of this second questionnaire like a pitch. You are pitching your character for the game. Some characters may not fit with the game I'm trying to run. Or perhaps won't fit with the characters other players are running. My philosophy is that there needs to be a synergy between the players, GM, and the characters so that we're all rooting for the same thing.

Which in my opinion, should be "a successful game".

Write a paragraph of text for a character, like you'd see in a story outline, describing the most essential elements of your character. What kind of arc do you envision for the character? What do you envision their story to be about? Try to capture what makes them unique as a character.

Compose your pitch in complete, grammatical sentences. No lists of abilities; no sentence fragments. It's okay to submit only one pitch, but would be better if you do more. Ideally, I would like to see three to five character pitches, after which I will pick the best one for a more in-depth focus. Each character pitch should be around 200-300 words long.

MEMORANDUM

Here are some answers to some questions you might have.

What is the Big Picture?

The protagonists have operated as heroes for only a short time, some as little as a few months to as long as a single year. At the beginning of the game, a grave threat to the Earth emerges, so great that no single hero can defeat it, and so they must unite together. Or should, if they can get their act together in time to save the world.

Who are the players supposed to be?

The protagonists are the world's first publicly emerging superheroes. There may have been other superheroes that acted in the  murky past, but these accounts would have been obscured or lost to time.

I enjoy games that explore themes of coming of age and the hero's journey, so I'd prefer to age the characters at around 14-18, trending more towards the younger end of that spectrum. They will be gifted with great powers but still coming to terms with who they are.

Does this game take place on Earth?

Yes, and no.

You can expect things like smartphones and social media and complex political situations and so forth. But there's also aliens, magic, and dimensions beyond our own comprehension. Some license must be taken so that these things haven't occurred in a vacuum, but influenced and affected each other prior to the game beginning, i.e., in the backstory.

What those things are, I can't really say with any specificity, because that's not how I create games. I usually come up with a premise and form the game's world around the players as they explore it. I might have a few underlying NPCs and world facts in my head, but that's about it, and those are easily discarded if I find something better to fit.

What kind of powers can I choose?

I personally have no problem with any power whatsoever. Whatever you decide, I can roll with, for the most part. Now, other people may have their own opinions, so if there's a power you personally would feel uncomfortable being in the game, let your preferences be known as soon as possible. For example, maybe you don't like the idea of a power to induce torture, like the Cruciatus Curse in Harry Potter.

This is a Mature game, so that means there's not to be any explicit or graphic sex or violence and such, and any power you selected would have to fit that scope. And we definitely want to respect people's boundaries. Just know that I have very few that don't already fit within the constraints of a Mature game. :)

Tricky to adjudicate powers will be handled with care, but they should certainly be doable. If you want to be able to travel in time or read minds, I will make accommodations for those powers. One thing I think might be tricky is if you have a Rogue or Peter Petrelli like power to copy other people's powers. Ensemble stories are all about making sure you have your own way to shine that other people can't mimic. If you can do it all, there's no point in making this a story about a group of characters, but more about one particular main character. That wouldn't be fun, I think, for the other players, but we can discuss it, if that's what you want to do. We can see about adding some fictional constraints to make it more interesting as a story.

Take this as my stance on any quote-unquote "problematic" powers. If there's an interesting story there, I'm willing to work a little harder, exert a little more effort, to make it work in the story we're all telling together. But remember that we are telling a story together. Be open to feedback from other players as well as from me. :)

You may select a single power and have that be your sole power, like regeneration or shooting concussive force from your eyes; or you can have a grab bag of powers, like flight, super-strength, invulnerability, and laser eyes. You can certainly have magic as a superpower, if that's what you want. It really depends.

What origins can I choose?

The origin for your character's powers is almost as, if not more, important as the powers themselves. I'm seeking a coherent setting, so if anything contradicts what I've already established, I'll probably ask you to tweak it.
Unwritten
GM, 87 posts
Thu 18 Jul 2019
at 18:11
  • msg #2

Super Game App

SECTION I. PLAYER QUESTIONNAIRE
Please provide your age and year of birth. 49, 1970
What is your current time zone? Central Standard Time
What is your average posting rate? Daily (or more for an upbeat game)
What is your first language, if not English?N/A
Why do you wish to join this game? I am always looking for a good superhero RP game that focuses more on story than mechanics. This game looks like a good choice.
What are your expectations for this game? Progression and growth of characters, groups, and storylines. World building through story telling.
What is your experience with gaming in general? Gaming since age 15. Many different systems. PBP on RPoL and other sites for years.
What are the sorts of things do you enjoy? (In terms of games, books, movies, et cetera. I'm interested in hearing about anything, really.)
Comic books. Almost all speculative fiction (Science Fiction, Fantasy, and Horror). The Mizz and I have been indulging in a lot of Urban Fantasy audio books lately.
What are taboo issues for you? (For example, some people are averse to games that depict drug usage in any way. Others feel uncomfortable with current political issues.) Any taboo issues have already been covered by the RPoL gaming policies. I am open for anything beyond that.

Please provide a writing sample. (I'm mostly looking for correct spelling, adherence to the rules of grammar, good diction, interesting ideas, and so forth.)

Which is better, flight or invisibility, and why? As cool and sneaky as invisibility is, flight is better because it provides more opportunities to help keep people safe.
This message was last edited by the GM at 00:31, Tue 23 July 2019.
Unwritten
GM, 88 posts
Thu 18 Jul 2019
at 18:37
  • msg #3

Super Game App

Character ideas -

Baxter Bentley aka Bax
Codename : Edge Lord


Power sets

Ghost like - Intangibility, Invisibility

Drone Master - (Psionics) Technical Intuition, Robot (Drone) Creation and Control

Tricky - Interdimensional Portals and Teleportation

Edge Lord - Air Manipulation

Tate Wyndham
This message was last edited by the GM at 20:32, Thu 18 July 2019.
Unwritten
GM, 89 posts
Sun 21 Jul 2019
at 17:24
  • msg #4

Super Game App

Baxter Bentley is fifteen years old and ready for his drivers license. The only problem is that Baxter has an over protective mother who is always avoiding the issue. When the drama gets too much, Bax hides away in his headquarters. Not some emo cave in the basement, but a fully operational electronics workshop, in his bedroom -- in the attic.

Lately, Bax has been working on drones. And with the help of some friends on the internet, Bax has nearly completed a drone big enough to carry his weight anywhere around town. Like a hoverboard that really hovers. Maybe he won't even need a stupid car or drivers license.

Everything goes perfectly according to plan, until an unknown source sends Bax a design for a "gyroscopic stabilizer" that once built emits some sort of pulse that knocks Bax out for a few minutes before frying the entire unit.

Bax slowly learns that he now has an almost magical understanding of certain aspects of technology (Psionic Technical Intuition), and the ability to create drones and robotic constructs through some sort of specialized telekinesis.

Now Bax has to come to terms with his new powers while he hunts down the mysterious source of them. Maybe by getting the help of others who have appeared with powers of their own. All the while trying to keep things secret from his mom. And while he is at it, create some cool new technology of his own.

This message was last edited by the GM at 01:12, Tue 23 July 2019.
Unwritten
GM, 90 posts
Tue 23 Jul 2019
at 00:47
  • msg #5

Super Game App

Bax wasn't sure that he could provide what the team had asked. Theoretically, it made perfect sense. Powers had to operate as a system and any system could be shut down. So, as the team technology guy, he should be able to come up with a device that could shut down a villain's powers, at least temporarily.

The thing was, these powers all seemed to come from a number of different sources, and to Bax's knowledge, no common denominator had been found to tie any of them together. So like a doctor, if you didn't know the cause of the problem, all you could do was treat the symptoms. Which was kind of what Bax did normally anyway. Use his robot drones to counteract the powers of others.

That was a lot different from turning someone's powers off. And what Bax did wasn't magic or even super science. Just really good technology, and technology limited to the robotics field more often than not. Bax got up to make more coffee. This looked like it was going to be an all-nighter.

This message was last edited by the GM at 01:05, Tue 23 July 2019.
Unwritten
GM, 91 posts
Tue 23 Jul 2019
at 01:06
  • msg #6

Super Game App

SECTION I. PLAYER QUESTIONNAIRE
Please provide your age and year of birth. 49, 1970
What is your current time zone? Central Standard Time
What is your average posting rate? Daily (or more for an upbeat game)
What is your first language, if not English?N/A
Why do you wish to join this game? I am always looking for a good superhero RP game that focuses more on story than mechanics. This game looks like a good choice.
What are your expectations for this game? Progression and growth of characters, groups, and storylines. World building through story telling.
What is your experience with gaming in general? Gaming since age 15. Many different systems. PBP on RPoL and other sites for years.
What are the sorts of things do you enjoy? (In terms of games, books, movies, et cetera. I'm interested in hearing about anything, really.)
Comic books. Almost all speculative fiction (Science Fiction, Fantasy, and Horror). The Mizz and I have been indulging in a lot of Urban Fantasy audio books lately.
What are taboo issues for you? (For example, some people are averse to games that depict drug usage in any way. Others feel uncomfortable with current political issues.) Any taboo issues have already been covered by the RPoL gaming policies. I am open for anything beyond that.

Please provide a writing sample. (I'm mostly looking for correct spelling, adherence to the rules of grammar, good diction, interesting ideas, and so forth.)
Bax wasn't sure that he could provide what the team had asked. Theoretically, it made perfect sense. Powers had to operate as a system and any system could be shut down. So, as the team technology guy, he should be able to come up with a device that could shut down a villain's powers, at least temporarily.

The thing was, these powers all seemed to come from a number of different sources, and to Bax's knowledge, no common denominator had been found to tie any of them together. So like a doctor, if you didn't know the cause of the problem, all you could do was treat the symptoms. Which was kind of what Bax did normally anyway. Use his robot drones to counteract the powers of others.

That was a lot different from turning someone's powers off. And what Bax did wasn't magic or even super science. Just really good technology, and technology limited to the robotics field more often than not. Bax got up to make more coffee. This looked like it was going to be an all-nighter.


Which is better, flight or invisibility, and why? As cool and sneaky as invisibility is, flight is better because it provides more opportunities to help keep people safe.

SECTION II. CHARACTER QUESTIONNAIRE
Baxter Bentley is fifteen years old and ready for his drivers license. The only problem is that Baxter has an over protective mother who is always avoiding the issue. When the drama gets too much, Bax hides away in his headquarters. Not some emo cave in the basement, but a fully operational electronics workshop, in his bedroom -- in the attic.

Lately, Bax has been working on drones. And with the help of some friends on the internet, Bax has nearly completed a drone big enough to carry his weight anywhere around town. Like a hoverboard that really hovers. Maybe he won't even need a stupid car or drivers license.

Everything goes perfectly according to plan, until an unknown source sends Bax a design for a "gyroscopic stabilizer" that once built emits some sort of pulse that knocks Bax out for a few minutes before frying the entire unit.

Bax slowly learns that he now has an almost magical understanding of certain aspects of technology (Psionic Technical Intuition), and the ability to create drones and robotic constructs through some sort of specialized telekinesis.

Now Bax has to come to terms with his new powers while he hunts down the mysterious source of them. Maybe by getting the help of others who have appeared with powers of their own. All the while trying to keep things secret from his mom. And while he is at it, create some cool new technology of his own.


[Other possible pitches include a teleporter, character with intangibility and ghostly appearance, and a character that is an air manipulator, but this is my favorite.]
This message was last edited by the GM at 01:16, Tue 23 July 2019.
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