Super Game App
not be accepted on a first come-first served basis. Please take some time and give some thought to your answers. Try to provide specific instead of generalised answers.
SECTION I. PLAYER QUESTIONNAIRE
Please provide your age and year of birth.
What is your current time zone?
What is your average posting rate?
What is your first language, if not English?
Why do you wish to join this game?
What are your expectations for this game?
What is your experience with gaming in general?
What are the sorts of things do you enjoy? (In terms of games, books, movies, et cetera. I'm interested in hearing about anything, really.)
What are taboo issues for you? (For example, some people are averse to games that depict drug usage in any way. Others feel uncomfortable with current political issues.)
Please provide a writing sample. (I'm mostly looking for correct spelling, adherence to the rules of grammar, good diction, interesting ideas, and so forth.)
SECTION II. CHARACTER QUESTIONNAIRE
Think of this second questionnaire like a pitch. You are pitching your character for the game. Some characters may not fit with the game I'm trying to run. Or perhaps won't fit with the characters other players are running. My philosophy is that there needs to be a synergy between the players, GM, and the characters so that we're all rooting for the same thing.
Which in my opinion, should be "a successful game".
Write a paragraph of text for a character, like you'd see in a story outline, describing the most essential elements of your character. What kind of arc do you envision for the character? What do you envision their story to be about? Try to capture what makes them unique as a character.
Compose your pitch in complete, grammatical sentences. No lists of abilities; no sentence fragments. It's okay to submit only one pitch, but would be better if you do more. Ideally, I would like to see three to five character pitches, after which I will pick the best one for a more in-depth focus. Each character pitch should be around 200-300 words long.
MEMORANDUM
Here are some answers to some questions you might have.
What is the Big Picture?
The protagonists have operated as heroes for only a short time, some as little as a few months to as long as a single year. At the beginning of the game, a grave threat to the Earth emerges, so great that no single hero can defeat it, and so they must unite together. Or should, if they can get their act together in time to save the world.
Who are the players supposed to be?
The protagonists are the world's first publicly emerging superheroes. There may have been other superheroes that acted in the murky past, but these accounts would have been obscured or lost to time.
I enjoy games that explore themes of coming of age and the hero's journey, so I'd prefer to age the characters at around 14-18, trending more towards the younger end of that spectrum. They will be gifted with great powers but still coming to terms with who they are.
Does this game take place on Earth?
Yes, and no.
You can expect things like smartphones and social media and complex political situations and so forth. But there's also aliens, magic, and dimensions beyond our own comprehension. Some license must be taken so that these things haven't occurred in a vacuum, but influenced and affected each other prior to the game beginning, i.e., in the backstory.
What those things are, I can't really say with any specificity, because that's not how I create games. I usually come up with a premise and form the game's world around the players as they explore it. I might have a few underlying NPCs and world facts in my head, but that's about it, and those are easily discarded if I find something better to fit.
What kind of powers can I choose?
I personally have no problem with any power whatsoever. Whatever you decide, I can roll with, for the most part. Now, other people may have their own opinions, so if there's a power you personally would feel uncomfortable being in the game, let your preferences be known as soon as possible. For example, maybe you don't like the idea of a power to induce torture, like the Cruciatus Curse in Harry Potter.
This is a Mature game, so that means there's not to be any explicit or graphic sex or violence and such, and any power you selected would have to fit that scope. And we definitely want to respect people's boundaries. Just know that I have very few that don't already fit within the constraints of a Mature game. :)
Tricky to adjudicate powers will be handled with care, but they should certainly be doable. If you want to be able to travel in time or read minds, I will make accommodations for those powers. One thing I think might be tricky is if you have a Rogue or Peter Petrelli like power to copy other people's powers. Ensemble stories are all about making sure you have your own way to shine that other people can't mimic. If you can do it all, there's no point in making this a story about a group of characters, but more about one particular main character. That wouldn't be fun, I think, for the other players, but we can discuss it, if that's what you want to do. We can see about adding some fictional constraints to make it more interesting as a story.
Take this as my stance on any quote-unquote "problematic" powers. If there's an interesting story there, I'm willing to work a little harder, exert a little more effort, to make it work in the story we're all telling together. But remember that we are telling a story together. Be open to feedback from other players as well as from me. :)
You may select a single power and have that be your sole power, like regeneration or shooting concussive force from your eyes; or you can have a grab bag of powers, like flight, super-strength, invulnerability, and laser eyes. You can certainly have magic as a superpower, if that's what you want. It really depends.
What origins can I choose?
The origin for your character's powers is almost as, if not more, important as the powers themselves. I'm seeking a coherent setting, so if anything contradicts what I've already established, I'll probably ask you to tweak it.