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- Name: Fausto Contarini, Commendatore
- Age: 25
- Race: Half Elven
- Classes: Arisocrat 4 / Rogue 1
- Physical Traits: Standing at 5’8” weighing in at 140 pounds, it is easy to see that there is Elven blood in Fausto’s mix. His pale skin attests to the matter as well contrasting with his black hair and searing blue eyes in an almost eerie way. Fausto dresses as if he were the most fashionable military commander in all of Verona, and perhaps he is just that. He carries himself with an ease of command.
- Personality Traits: Fausto is quietly charming, offering a gentle but warm smile with polite words to all he encounters. In the proper social settings, he is a bit more open and friendly with a good sense of humor. When challenged, he is all steel and lightning.
- Background & Social Status: Fausto is a landed knight who has reached the rank of Commander or Commendatore. His family lands are little more than a farm and orchard with a modest manor house. Not even a keep. Current care of the lands are in the hands of his younger sister, Mariabella.
With little more than a small aristocratic title among a sea of aristocratic titles to support himself, Fausto turned to the merchant houses to begin to regain some semblance of financial stability. The proper clothing and a decent looking sword allowed him to sign on as a caravan guard on the trade route from Verona to Venice. Fausto kept up this work, helping to fight off the occasional bandits, and the armed forces of greedy nobles and rival merchants who used their latest skirmishes to try and pad their pockets. It was when Fausto received his first pistol that his fortunes began to change. His prowess with the weapon helped determine the outcome of a few battles and he was eventually awarded the title of Commendatore by his knightly order, this being a political move to appease some thankful merchants rather than any true knightly endeavor of excellence shown to the realm.
Now Fausto seeks to use his new station to become more involved in the aristocracy by way of commanding troops in other ventures and investing alongside the merchant families to gain income beyond a guard salary. But Fausto knows that he must be wary, while he may have gained favored in some eyes, he is sure that he has seen the hidden glint of enmity in others.
- Dirty Little Secret: (Use secret tags and make them juicy/salacious. These secrets will be important.)
- RP Example: (Can be with intended character or from another game.)
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Str 10
Dex 16
Con 10
Wis 10
Int 12
Cha 16
ARISTOCRAT
Hit Die: d8.
Class Skills
The aristocrat’s class skills (and the key ability for each skill) are Appraise (Int), Bluff (Cha), Diplomacy (Cha), Disguise (Cha), Forgery (Int), Gather Information (Cha), Handle Animal (Cha), Intimidate (Cha), Knowledge (all skills taken individually) (Int), Listen (Wis), Perform (Cha), Ride (Dex), Sense Motive (Wis), Speak Language, Spot (Wis), Swim (Str), and Survival (Wis).
Skill Points at 1st Level: (4 + Int modifier) x 4.
Skill Points at Each Additional Level: 4 + Int modifier.
ROGUE
pictAlignment: Any.
Hit Die: d6.
Class Skills
The rogue’s class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Spot (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), and Use Rope (Dex).
Skill Points at 1st Level: (8 + Int modifier) x 4.
Skill Points at Each Additional Level: 8 + Int modifier.
EXOTIC WEAPON PROFICIENCY [Pistol]
This message was last edited by the player at 23:13, Thu 18 June 2020.